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https://gameinformer.com/modules/custom/gi5_ads/js/landing/ads_landing_skin.js?21090100f837

js gameinformer.com collected 2026-09-24 15:19:11 UTC 658 bytes, 26 lines download raw bytes

1// Google Ad set up
2googletag.cmd.push(function() {
3	//
4	// Declare ad slots
5	// Some translations: giweb (desktop), gitweb (tablet), gimweb (mobile)
6	//
7	/* Skin */
8	skin = googletag
9		.defineSlot(skinSlot, [
10				[1, 1]
11			], skinID)
12		.defineSizeMapping(skinMapping)
13		.addService(googletag.pubads());
14
15	adhesionTablet = googletag.defineSlot(adhesionTabletSlot, [
16			[1, 1]
17		], adhesionTabletID)
18		.defineSizeMapping(adhesionTabletMapping)
19		.addService(googletag.pubads());
20
21	adhesionMobile = googletag.defineSlot(adhesionMobileSlot, [
22			[1, 1]
23		], adhesionMobileID)
24		 .defineSizeMapping(adhesionMobileMapping)
25		 .addService(googletag.pubads());
26});

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.