1"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[10513],{76970:(e,t,r)=>{let i,s,n;r.d(t,{AH:()=>W,K1:()=>el,Mj:()=>A,Ql:()=>Z,SP:()=>et,To:()=>ea,Vu:()=>ef,Xe:()=>ev,bv:()=>L,hH:()=>Y,i:()=>Q,lq:()=>H,oF:()=>l,s0:()=>S,t$:()=>V});var a=r(12425),o=(i=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),s=new Float32Array([0,0,2,0,0,2]),(n=new a.BufferGeometry).setAttribute("position",new a.BufferAttribute(i,3)),n.setAttribute("uv",new a.BufferAttribute(s,2)),n),l=class e{static get fullscreenGeometry(){return o}constructor(e="Pass",t=new a.Scene,r=new a.OrthographicCamera){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthBlit=!1,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.fullscreenMaterial;null!==t&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(t){let r=this.screen;null!==r?r.material=t:((r=new a.Mesh(e.fullscreenGeometry,t)).frustumCulled=!1,null===this.scene&&(this.scene=new a.Scene),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=a.BasicDepthPacking){}render(e,t,r,i,s){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let t of Object.keys(this)){let r=this[t];(r instanceof a.WebGLRenderTarget||r instanceof a.Material||r instanceof a.Texture||r instanceof e)&&this[t].dispose()}null!==this.fullscreenMaterial&&this.fullscreenMaterial.dispose()}},u=class extends l{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,s){let n=e.state.buffers.stencil;n.setLocked(!1),n.setTest(!1)}},c=`#ifdef COLOR_WRITE 2#include <common> 3#include <dithering_pars_fragment> 4#ifdef FRAMEBUFFER_PRECISION_HIGH 5uniform mediump sampler2D inputBuffer; 6#else 7uniform lowp sampler2D inputBuffer; 8#endif 9#endif 10#ifdef DEPTH_WRITE 11#include <packing> 12#ifdef GL_FRAGMENT_PRECISION_HIGH 13uniform highp sampler2D depthBuffer; 14#else 15uniform mediump sampler2D depthBuffer; 16#endif 17float readDepth(const in vec2 uv){ 18#if DEPTH_PACKING == 3201 19return unpackRGBAToDepth(texture2D(depthBuffer,uv)); 20#else 21return texture2D(depthBuffer,uv).r; 22#endif 23} 24#endif 25#ifdef USE_WEIGHTS 26uniform vec4 channelWeights; 27#endif 28uniform float opacity;varying vec2 vUv;void main(){ 29#ifdef COLOR_WRITE 30vec4 texel=texture2D(inputBuffer,vUv); 31#ifdef USE_WEIGHTS 32texel*=channelWeights; 33#endif 34gl_FragColor=opacity*texel; 35#ifdef COLOR_SPACE_CONVERSION 36#include <colorspace_fragment> 37#endif 38#include <dithering_fragment> 39#else 40gl_FragColor=vec4(0.0); 41#endif 42#ifdef DEPTH_WRITE 43gl_FragDepth=readDepth(vUv); 44#endif 45}`,h="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",d=class extends a.ShaderMaterial{constructor(){super({name:"CopyMaterial",defines:{COLOR_SPACE_CONVERSION:"1",DEPTH_PACKING:"0",COLOR_WRITE:"1"},uniforms:{inputBuffer:new a.Uniform(null),depthBuffer:new a.Uniform(null),channelWeights:new a.Uniform(null),opacity:new a.Uniform(1)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:c,vertexShader:h}),this.depthFunc=a.AlwaysDepth}get inputBuffer(){return this.uniforms.inputBuffer.value}set inputBuffer(e){let t=null!==e;this.colorWrite!==t&&(t?this.defines.COLOR_WRITE=!0:delete this.defines.COLOR_WRITE,this.colorWrite=t,this.needsUpdate=!0),this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){let t=null!==e;this.depthWrite!==t&&(t?this.defines.DEPTH_WRITE=!0:delete this.defines.DEPTH_WRITE,this.depthTest=t,this.depthWrite=t,this.needsUpdate=!0),this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get colorSpaceConversion(){return void 0!==this.defines.COLOR_SPACE_CONVERSION}set colorSpaceConversion(e){this.colorSpaceConversion!==e&&(e?this.defines.COLOR_SPACE_CONVERSION=!0:delete this.defines.COLOR_SPACE_CONVERSION,this.needsUpdate=!0)}get channelWeights(){return this.uniforms.channelWeights.value}set channelWeights(e){null!==e?(this.defines.USE_WEIGHTS="1",this.uniforms.channelWeights.value=e):delete this.defines.USE_WEIGHTS,this.needsUpdate=!0}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},f=class extends l{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new d,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new a.WebGLRenderTarget(1,1,{minFilter:a.LinearFilter,magFilter:a.LinearFilter,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTarget.texture.type=r,r!==a.UnsignedByteType?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":null!==e&&e.outputColorSpace
45===a.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=a.SRGBColorSpace))}},v=new a.Color,p=class extends l{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,s){let n=this.overrideClearColor,a=this.overrideClearAlpha,o=e.getClearAlpha(),l=null!==n,u=a>=0;l?(e.getClearColor(v),e.setClearColor(n,u?a:o)):u&&e.setClearAlpha(a),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(v,o):u&&e.setClearAlpha(o)}},m=class extends l{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new p(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,s){let n=e.getContext(),a=e.state.buffers,o=this.scene,l=this.camera,u=this.clearPass,c=+!this.inverted;a.color.setMask(!1),a.depth.setMask(!1),a.color.setLocked(!0),a.depth.setLocked(!0),a.stencil.setTest(!0),a.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),a.stencil.setFunc(n.ALWAYS,c,0xffffffff),a.stencil.setClear(1-c),a.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?u.render(e,null):(u.render(e,t),u.render(e,r))),this.renderToScreen?e.setRenderTarget(null):(e.setRenderTarget(t),e.render(o,l),e.setRenderTarget(r)),e.render(o,l),a.color.setLocked(!1),a.depth.setLocked(!1),a.stencil.setLocked(!1),a.stencil.setFunc(n.EQUAL,1,0xffffffff),a.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),a.stencil.setLocked(!0)}},g=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){"u">typeof document&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return .001*this._delta}get fixedDelta(){return .001*this._fixedDelta}set fixedDelta(e){this._fixedDelta=1e3*e}get elapsed(){return .001*this._elapsed}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(void 0!==e?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},S=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:s}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,s,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new f,this.depthTexture=null,this.depthRenderTarget=null,this.passes=[],this.timer=new g,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples}set multisampling(e){let t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,null!==e){let t=e.getSize(new a.Vector2),r=e.getContext().getContextAttributes().alpha,i=this.inputBuffer.texture.type;
45for(let s of(i===a.UnsignedByteType&&e.outputColorSpace===a.SRGBColorSpace&&(this.inputBuffer.texture.colorSpace=a.SRGBColorSpace,this.outputBuffer.texture.colorSpace=a.SRGBColorSpace,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height),this.passes))s.initialize(e,r,i)}}replaceRenderer(e,t=!0){let r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&null!==i&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){let e=this.inputBuffer,t=new a.DepthTexture;this.depthTexture=t,e.stencilBuffer?(t.format=a.DepthStencilFormat,t.type=a.UnsignedInt248Type):t.type=a.FloatType;let r=t.clone();return r.name="EffectComposer.StableDepth",this.depthRenderTarget=new a.WebGLRenderTarget(e.width,e.height,{depthBuffer:!0,stencilBuffer:e.stencilBuffer,depthTexture:r}),r}blitDepthBuffer(e){let t=this.renderer,r=this.depthRenderTarget,i=t.properties,s=t.getContext();t.setRenderTarget(r);let n=i.get(e).__webglFramebuffer,a=i.get(r).__webglFramebuffer,o=e.stencilBuffer?s.DEPTH_BUFFER_BIT|s.STENCIL_BUFFER_BIT:s.DEPTH_BUFFER_BIT;s.bindFramebuffer(s.READ_FRAMEBUFFER,n),s.bindFramebuffer(s.DRAW_FRAMEBUFFER,a),s.blitFramebuffer(0,0,e.width,e.height,0,0,r.width,r.height,o,s.NEAREST),s.bindFramebuffer(s.READ_FRAMEBUFFER,null),s.bindFramebuffer(s.DRAW_FRAMEBUFFER,null),t.setRenderTarget(null)}deleteDepthTexture(){if(null!==this.depthTexture)for(let e of(this.depthTexture.dispose(),this.depthTexture=null,this.depthRenderTarget.dispose(),this.depthRenderTarget=null,this.inputBuffer.depthTexture=null,this.outputBuffer.depthTexture=null,this.passes))e.setDepthTexture(null)}createBuffer(e,t,r,i){let s=this.renderer,n=null===s?new a.Vector2:s.getDrawingBufferSize(new a.Vector2),o={minFilter:a.LinearFilter,magFilter:a.LinearFilter,stencilBuffer:t,depthBuffer:e,type:r},l=new a.WebGLRenderTarget(n.width,n.height,o);return i>0&&(l.samples=i),r===a.UnsignedByteType&&null!==s&&s.outputColorSpace===a.SRGBColorSpace&&(l.texture.colorSpace=a.SRGBColorSpace),l.texture.name="EffectComposer.Buffer",l.texture.generateMipmaps=!1,l}setMainScene(e){for(let t of this.passes)t.mainScene=e}setMainCamera(e){for(let t of this.passes)t.mainCamera=e}addPass(e,t){let r=this.passes,i=this.renderer,s=i.getDrawingBufferSize(new a.Vector2),n=i.getContext().getContextAttributes().alpha,o=this.inputBuffer.texture.type;if(e.renderer=i,e.setSize(s.width,s.height),e.initialize(i,n,o),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),void 0!==t?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||null!==this.depthTexture)if(null===this.depthTexture){let t=this.createDepthTexture();for(e of r)e.setDepthTexture(t)}else{let t=this.depthRenderTarget.depthTexture;e.setDepthTexture(t)}}removePass(e){let t=this.passes,r=t.indexOf(e);if(-1!==r&&t.splice(r,1).length>0){if(null!==this.depthTexture&&!t.reduce((e,t)=>e||t.needsDepthTexture,!1)){let t=this.depthRenderTarget.depthTexture;e.getDepthTexture()===t&&e.setDepthTexture(null),this.deleteDepthTexture()}this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0))}}removeAllPasses(){let e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t,r=this.renderer,i=this.copyPass,s=this.inputBuffer,n=this.outputBuffer,a=!1;
45for(let o of(void 0===e&&(this.timer.update(),e=this.timer.getDelta()),this.passes))if(o.enabled){if(s.depthTexture=this.depthTexture,n.depthTexture=null,o.render(r,s,n,e,a),o.needsDepthBlit&&null!==this.depthRenderTarget&&this.blitDepthBuffer(s),o.needsSwap){if(a){i.renderToScreen=o.renderToScreen;let t=r.getContext(),l=r.state.buffers.stencil;l.setFunc(t.NOTEQUAL,1,0xffffffff),i.render(r,s,n,e,a),l.setFunc(t.EQUAL,1,0xffffffff)}t=s,s=n,n=t}o instanceof m?a=!0:o instanceof u&&(a=!1)}}setSize(e,t,r){let i=this.renderer,s=i.getSize(new a.Vector2);(void 0===e||void 0===t)&&(e=s.width,t=s.height),(s.width!==e||s.height!==t)&&i.setSize(e,t,r);let n=i.getDrawingBufferSize(new a.Vector2);for(let e of(this.inputBuffer.setSize(n.width,n.height),this.outputBuffer.setSize(n.width,n.height),null!==this.depthRenderTarget&&this.depthRenderTarget.setSize(n.width,n.height),this.passes))e.setSize(n.width,n.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(let e of this.passes)e.dispose();this.passes=[],null!==this.inputBuffer&&this.inputBuffer.dispose(),null!==this.outputBuffer&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),l.fullscreenGeometry.dispose()}},x={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},y=class{constructor(){this.shaderParts=new Map([[x.FRAGMENT_HEAD,null],[x.FRAGMENT_MAIN_UV,null],[x.FRAGMENT_MAIN_IMAGE,null],[x.VERTEX_HEAD,null],[x.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=0,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=a.LinearSRGBColorSpace}},T=!1,w=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case a.DoubleSide:t=this.materialsFlatShadedDoubleSide;break;case a.BackSide:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case a.DoubleSide:t=this.materialsDoubleSide;break;case a.BackSide:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof a.ShaderMaterial))return e.clone();let t=e.uniforms,r=new Map;for(let e in t){let i=t[e].value;i.isRenderTargetTexture&&(t[e].value=null,r.set(e,i))}let i=e.clone();for(let e of r)t[e[0]].value=e[1],i.uniforms[e[0]].value=e[1];return i}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=a.FrontSide;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=a.BackSide,r}),this.materialsDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=a.DoubleSide,r}),this.materialsFlatShaded=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r}),this.materialsFlatShadedBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=a.BackSide,r}),this.materialsFlatShadedDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=a.DoubleSide,r})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,T){let i=this.originalMaterials;for(let s of(this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r),i))s[0].material=s[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material)for(let e of this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide))e.dispose()}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return T}static set workaroundEnabled(e){T=e}},U=class extends a.EventDispatcher{constructor(e=null,t=-1,r=-1,i=1){super(),null!==e&&this.addEventListener("change",()=>e.setSize(this.baseSize.width,this.baseSize.height)),this.baseSize=new a.Vector2(1,1),this.preferredSize=new a.Vector2(t,r),this.target=this.preferredSize,this.s=i,this.effectiveSize=new a.Vector2,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){let e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;-1!==t.width?r.width=t.width:-1!==t.height?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),-1!==t.height?r.height=t.height:-1!==t.width?r.height=Math.round(t.width/
45Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(-1),this.dispatchEvent({type:"change"}))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"})}static get AUTO_SIZE(){return -1}},b=new Map([[0,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[1,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,src.a*opacity);}"],[2,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=(dst.rgb+src.rgb)*0.5;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[3,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.xy,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[4,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=mix(step(0.0,b)*(1.0-min(vec3(1.0),(1.0-a)/max(b,1e-9))),vec3(1.0),step(1.0,a));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[5,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=step(0.0,a)*mix(min(vec3(1.0),a/max(1.0-b,1e-9)),vec3(1.0),step(1.0,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[6,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[7,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=abs(dst.rgb-src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[8,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb/max(src.rgb,1e-9);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[9,null],[10,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-2.0*dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[11,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb,1.0);vec3 b=min(src.rgb,1.0);vec3 c=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[12,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=step(1.0,dst.rgb+src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[13,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.x,a.yz));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[14,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[15,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=src.rgb*max(1.0-dst.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[16,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[17,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[18,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb+src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[19,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(2.0*src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[20,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.xy,b.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[21,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[22,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-abs(1.0-dst.rgb-src.rgb),0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[23,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,opacity);}"],[24,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=2.0*src.rgb*dst.rgb;vec3 b=1.0-2.0*(1.0-src.rgb)*(1.0-dst.rgb);vec3 c=mix(a,b,step(0.5,dst.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[25,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 c=mix(mix(src2,dst.rgb,step(0.5*dst.rgb,src.rgb)),max(src2-1.0,vec3(0.0)),step(dst.rgb,src2-1.0));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[26,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb*dst.rgb/max(1.0-src.rgb,1e-9),1.0);vec3 c=mix(a,src.rgb,step(1.0,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[27,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.x,b.y,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[28,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-min(dst.rgb*src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[29,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 d=dst.rgb+(src2-1.0);vec3 w=step(0.5,src.rgb);vec3 a=dst.rgb-(1.0-src2)*dst.rgb*(1.0-dst.rgb);vec3 b=mix(d*(sqrt(dst.rgb)-dst.rgb),d*dst.rgb*((16.0*dst.rgb-12.0)*dst.rgb+3.0),w*(1.0-step(0.25,dst.rgb)));vec3 c=mix(a,b,w);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[30,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return src;}"],[31,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[32,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=mix(max(1.0-min((1.0-dst.rgb)/(2.0*src.rgb),1.0),0.0),min(dst.rgb/(2.0*(1.0-src.rgb)),1.0),step(0.5,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"]]),E=class extends a.EventDispatcher{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new a.Uniform(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return b.get(this.blendFunction)}};
45a.CanvasTexture;var A=class extends a.EventDispatcher{constructor(e,t,{attributes:r=0,blendFunction:i=23,defines:s=new Map,uniforms:n=new Map,extensions:o=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=l,this.defines=s,this.uniforms=n,this.extensions=o,this.blendMode=new E(i),this.blendMode.addEventListener("change",e=>this.setChanged()),this._inputColorSpace=a.LinearSRGBColorSpace,this._outputColorSpace=a.NoColorSpace}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=a.BasicDepthPacking){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof a.WebGLRenderTarget||t instanceof a.Material||t instanceof a.Texture||t instanceof l)&&this[e].dispose()}}},B=`#ifdef FRAMEBUFFER_PRECISION_HIGH 46uniform mediump sampler2D inputBuffer; 47#else 48uniform lowp sampler2D inputBuffer; 49#endif 50varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25; 51#include <colorspace_fragment> 52}`,M=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],R=class extends a.ShaderMaterial{constructor(e=new a.Vector4){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new a.Uniform(null),texelSize:new a.Uniform(new a.Vector4),scale:new a.Uniform(1),kernel:new a.Uniform(0)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:B,vertexShader:"uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.setTexelSize(e.x,e.y),this.kernelSize=2}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return M[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,.5*e,.5*t)}setSize(e,t){let r=1/e,i=1/t;this.uniforms.texelSize.value.set(r,i,.5*r,.5*i)}},F=class extends l{constructor({kernelSize:e=2,resolutionScale:t=.5,width:r=U.AUTO_SIZE,height:i=U.AUTO_SIZE,resolutionX:s=r,resolutionY:n=i}={}){super("KawaseBlurPass"),this.renderTargetA=new a.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";const o=this.resolution=new U(this,s,n,t);o.addEventListener("change",e=>this.setSize(o.baseWidth,o.baseHeight)),this._blurMaterial=new R,this._blurMaterial.kernelSize=e,this.copyMaterial=new d}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.scene,a=this.camera,o=this.renderTargetA,l=this.renderTargetB,u=this.blurMaterial,c=u.kernelSequence,h=t;this.fullscreenMaterial=u;for(let t=0,r=c.length;t<r;++t){let r=(1&t)==0?o:l;u.kernel=c[t],u.inputBuffer=h.texture,e.setRenderTarget(r),e.render(n,a),h=r}this.fullscreenMaterial=this.copyMaterial,this.copyMaterial.inputBuffer=h.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,a)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.renderTargetA.setSize(i,s),this.renderTargetB.setSize(i,s),this.blurMaterial.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==a.UnsignedByteType?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):null!==e&&e.outputColorSpace
52===a.SRGBColorSpace&&(this.renderTargetA.texture.colorSpace=a.SRGBColorSpace,this.renderTargetB.texture.colorSpace=a.SRGBColorSpace))}static get AUTO_SIZE(){return U.AUTO_SIZE}},C=`#include <common> 53#ifdef FRAMEBUFFER_PRECISION_HIGH 54uniform mediump sampler2D inputBuffer; 55#else 56uniform lowp sampler2D inputBuffer; 57#endif 58#ifdef RANGE 59uniform vec2 range; 60#elif defined(THRESHOLD) 61uniform float threshold;uniform float smoothing; 62#endif 63varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);float mask=1.0; 64#ifdef RANGE 65float low=step(range.x,l);float high=step(l,range.y);mask=low*high; 66#elif defined(THRESHOLD) 67mask=smoothstep(threshold,threshold+smoothing,l); 68#endif 69#ifdef COLOR 70gl_FragColor=texel*mask; 71#else 72gl_FragColor=vec4(l*mask); 73#endif 74}`,_=class extends a.ShaderMaterial{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:a.REVISION.replace(/\D+/g,"")},uniforms:{inputBuffer:new a.Uniform(null),threshold:new a.Uniform(0),smoothing:new a.Uniform(1),range:new a.Uniform(null)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:C,vertexShader:h}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},D=class extends l{constructor({renderTarget:e,luminanceRange:t,colorOutput:r,resolutionScale:i=1,width:s=U.AUTO_SIZE,height:n=U.AUTO_SIZE,resolutionX:o=s,resolutionY:l=n}={}){super("LuminancePass"),this.fullscreenMaterial=new _(r,t),this.needsSwap=!1,this.renderTarget=e,void 0===this.renderTarget&&(this.renderTarget=new a.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");const u=this.resolution=new U(this,o,l,i);u.addEventListener("change",e=>this.setSize(u.baseWidth,u.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}initialize(e,t,r){void 0!==r&&r!==a.UnsignedByteType&&(this.renderTarget.texture.type=r,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},P=`#ifdef FRAMEBUFFER_PRECISION_HIGH 75uniform mediump sampler2D inputBuffer; 76#else 77uniform lowp sampler2D inputBuffer; 78#endif 79#define WEIGHT_INNER 0.125 80#define WEIGHT_OUTER 0.05556 81varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c; 82#include <colorspace_fragment> 83}`,I=class extends a.ShaderMaterial{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new a.Uniform(null),texelSize:new a.Uniform(new a.Vector2)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:P,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;
83vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},z=`#ifdef FRAMEBUFFER_PRECISION_HIGH 84uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer; 85#else 86uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer; 87#endif 88uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius); 89#include <colorspace_fragment> 90}`,O=class extends a.ShaderMaterial{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new a.Uniform(null),supportBuffer:new a.Uniform(null),texelSize:new a.Uniform(new a.Vector2),radius:new a.Uniform(.85)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:z,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},G=class extends l{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new a.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new I,this.upsamplingMaterial=new O,this.resolution=new a.Vector2}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){let t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let r=0;r<e;++r){let e=t.clone();e.texture.name="Downsampling.Mipmap"+r,this.downsamplingMipmaps.push(e)}this.upsamplingMipmaps.push(t);for(let r=1,i=e-1;r<i;++r){let e=t.clone();e.texture.name="Upsampling.Mipmap"+r,this.upsamplingMipmaps.push(e)}this.setSize(this.resolution.x,this.resolution.y)}}get radius(){return this.upsamplingMaterial.radius}set radius(e){this.upsamplingMaterial.radius=e}render(e,t,r,i,s){let{scene:n,camera:a}=this,{downsamplingMaterial:o,upsamplingMaterial:l}=this,{downsamplingMipmaps:u,upsamplingMipmaps:c}=this,h=t;this.fullscreenMaterial=o;for(let t=0,r=u.length;t<r;++t){let r=u[t];o.setSize(h.width,h.height),o.inputBuffer=h.texture,e.setRenderTarget(r),e.render(n,a),h=r}this.fullscreenMaterial=l;for(let t=c.length-1;t>=0;--t){let r=c[t];l.setSize(h.width,h.height),l.inputBuffer=h.texture,l.supportBuffer=u[t].texture,e.setRenderTarget(r),e.render(n,a),h=r}}setSize(e,t){let r=this.resolution;r.set(e,t);let i=r.width,s=r.height;for(let e=0,t=this.downsamplingMipmaps.length;e<t;++e)i=Math.round(.5*i),s=Math.round(.5*s),this.downsamplingMipmaps[e].setSize(i,s),e<this.upsamplingMipmaps.length&&this.upsamplingMipmaps[e].setSize(i,s)}initialize(e,t,r){if(void 0!==r){let t=this.downsamplingMipmaps.concat(this.upsamplingMipmaps);for(let e of t)e.texture.type=r;if(r!==a.UnsignedByteType)this.downsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.upsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1";
90else if(null!==e&&e.outputColorSpace===a.SRGBColorSpace)for(let e of t)e.texture.colorSpace=a.SRGBColorSpace}}dispose(){for(let e of(super.dispose(),this.downsamplingMipmaps.concat(this.upsamplingMipmaps)))e.dispose()}},N=`#ifdef FRAMEBUFFER_PRECISION_HIGH 91uniform mediump sampler2D map; 92#else 93uniform lowp sampler2D map; 94#endif 95uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=texture2D(map,uv)*intensity;}`,L=class extends A{constructor({blendFunction:e=28,luminanceThreshold:t=1,luminanceSmoothing:r=.03,mipmapBlur:i=!0,intensity:s=1,radius:n=.85,levels:o=8,kernelSize:l=3,resolutionScale:u=.5,width:c=U.AUTO_SIZE,height:h=U.AUTO_SIZE,resolutionX:d=c,resolutionY:f=h}={}){super("BloomEffect",N,{blendFunction:e,uniforms:new Map([["map",new a.Uniform(null)],["intensity",new a.Uniform(s)]])}),this.renderTarget=new a.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new F({kernelSize:l}),this.luminancePass=new D({colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothing=r,this.mipmapBlurPass=new G,this.mipmapBlurPass.enabled=i,this.mipmapBlurPass.radius=n,this.mipmapBlurPass.levels=o,this.uniforms.get("map").value=i?this.mipmapBlurPass.texture:this.renderTarget.texture;const v=this.resolution=new U(this,d,f,u);v.addEventListener("change",e=>this.setSize(v.baseWidth,v.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,r){let i=this.renderTarget,s=this.luminancePass;s.enabled?(s.render(e,t),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,s.renderTarget):this.blurPass.render(e,s.renderTarget,i)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,t):this.blurPass.render(e,t,i)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r),this.luminancePass.setSize(e,t),this.mipmapBlurPass.setSize(e,t)}initialize(e,t,r){this.blurPass.initialize(e,t,r),this.luminancePass.initialize(e,t,r),this.mipmapBlurPass.initialize(e,t,r),void 0!==r&&(this.renderTarget.texture.type=r,null!==e&&e.outputColorSpace===a.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=a.SRGBColorSpace))}},H=class extends A{constructor({blendFunction:e=30,brightness:t=0,contrast:r=0}={}){super("BrightnessContrastEffect","uniform float brightness;uniform float contrast;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=inputColor.rgb+vec3(brightness-0.5);if(contrast>0.0){color/=vec3(1.0-contrast);}else{color*=vec3(1.0+contrast);}outputColor=vec4(color+vec3(0.5),inputColor.a);}",{blendFunction:e,uniforms:new Map([["brightness",new a.Uniform(t)],["contrast",new a.Uniform(r)]])}),this.inputColorSpace=a.SRGBColorSpace}get brightness(){return this.uniforms.get("brightness").value}set brightness(e){this.uniforms.get("brightness").value=e}getBrightness(){return this.brightness}setBrightness(e){this.brightness=e}get contrast(){return this.uniforms.get("contrast").value}set contrast(e){this.uniforms.get("contrast").value=e}getContrast(){return this.contrast}setContrast(e){this.contrast=e}},k=`#ifdef RADIAL_MODULATION 96uniform float modulationOffset; 97#endif 98varying float vActive;varying vec2 vUvR;varying vec2 vUvB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 ra=inputColor.ra;vec2 ba=inputColor.ba; 99#ifdef RADIAL_MODULATION 100const vec2 center=vec2(0.5);float d=distance(uv,center)*2.0;d=max(d-modulationOffset,0.0);if(vActive>0.0&&d>0.0){ra=texture2D(inputBuffer,mix(uv,vUvR,d)).ra;ba=texture2D(inputBuffer,mix(uv,vUvB,d)).ba;} 101#else 102if(vActive>0.0){ra=texture2D(inputBuffer,vUvR).ra;ba=texture2D(inputBuffer,vUvB).ba;} 103#endif 104outputColor=vec4(ra.x,inputColor.g,ba.x,max(max(ra.y,ba.y),inputColor.a));}`,V=class extends A{constructor({offset:e=new a.Vector2(.001,5e-4),radialModulation:t=!1,modulationOffset:r=.15}={}){super("ChromaticAberrationEffect",k,{vertexShader:"uniform vec2 offset;varying float vActive;varying vec2 vUvR;varying vec2 vUvB;void mainSupport(const in vec2 uv){vec2 shift=offset*vec2(1.0,aspect);vActive=(shift.x!=0.0||shift.y!=0.0)?1.0:0.0;vUvR=uv+shift;vUvB=uv-shift;}",attributes:2,uniforms:new Map([["offset",new a.Uniform(e)],["modulationOffset",new a.Uniform(r)]])}),this.radialModulation=t}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}get radialModulation(){return this.defines.has("RADIAL_MODULATION")}set radialModulation(e){e?this.defines.set("RADIAL_MODULATION","1"):this.defines.delete("RADIAL_MODULATION"),this.setChanged()}get modulationOffset(){return this.uniforms.get("modulationOffset").value}set modulationOffset(e){this.uniforms.get("modulationOffset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}};a.ShaderMaterial;a.ShaderMaterial;a.ShaderMaterial,a.DataTexture;a.ShaderMaterial;var W=class extends l{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.needsDepthBlit=!0,this.clearPass=new p,this.overrideMaterialManager=null===r?null:new w(r),this.ignoreBackgroun
104d=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new w(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,s){let n=this.scene,a=this.camera,o=this.selection,l=a.layers.mask,u=n.background,c=e.shadowMap.autoUpdate,h=this.renderToScreen?null:t;null!==o&&a.layers.set(o.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(n.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(h),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,n,a):e.render(n,a),a.layers.mask=l,n.background=u,e.shadowMap.autoUpdate=c}},Z=class extends A{constructor({blendFunction:e=30,hue:t=0,saturation:r=0}={}){super("HueSaturationEffect","uniform vec3 hue;uniform float saturation;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=vec3(dot(inputColor.rgb,hue.xyz),dot(inputColor.rgb,hue.zxy),dot(inputColor.rgb,hue.yzx));float average=(color.r+color.g+color.b)/3.0;vec3 diff=average-color;if(saturation>0.0){color+=diff*(1.0-1.0/(1.001-saturation));}else{color+=diff*-saturation;}outputColor=vec4(min(color,1.0),inputColor.a);}",{blendFunction:e,uniforms:new Map([["hue",new a.Uniform(new a.Vector3)],["saturation",new a.Uniform(r)]])}),this.hue=t}get saturation(){return this.uniforms.get("saturation").value}set saturation(e){this.uniforms.get("saturation").value=e}getSaturation(){return this.saturation}setSaturation(e){this.saturation=e}get hue(){return Math.acos((3*this.uniforms.get("hue").value.x-1)/2)}set hue(e){let t=Math.sin(e),r=Math.cos(e);this.uniforms.get("hue").value.set((2*r+1)/3,(-Math.sqrt(3)*t-r+1)/3,(Math.sqrt(3)*t-r+1)/3)}getHue(){return this.hue}setHue(e){this.hue=e}};function X(e,t,r){let i=document.createElement("canvas"),s=i.getContext("2d");if(i.width=e,i.height=t,r instanceof Image)s.drawImage(r,0,0);else{let i=s.createImageData(e,t);i.data.set(r),s.putImageData(i,0,0)}return i}var q=class e{constructor(e=0,t=0,r=null){this.width=e,this.height=t,this.data=r}toCanvas(){return"u"<typeof document?null:X(this.width,this.height,this.data)}static from(t){let r,{width:i,height:s}=t;if(t instanceof Image){let e=X(i,s,t);null!==e&&(r=e.getContext("2d").getImageData(0,0,i,s).data)}else r=t.data;return new e(i,s,r)}},j=new a.Color;(class e extends a.Data3DTexture{constructor(e,t){super(e,t,t,t),this.type=a.FloatType,this.format=a.RGBAFormat,this.minFilter=a.LinearFilter,this.magFilter=a.LinearFilter,this.wrapS=a.ClampToEdgeWrapping,this.wrapT=a.ClampToEdgeWrapping,this.wrapR=a.ClampToEdgeWrapping,this.unpackAlignment=1,this.needsUpdate=!0,this.colorSpace=a.LinearSRGBColorSpace,this.domainMin=new a.Vector3(0,0,0),this.domainMax=new a.Vector3(1,1,1)}get isLookupTexture3D(){return!0}scaleUp(t,r=!0){let i=this.image;return t<=i.width?Promise.reject(Error("The target size must be greater than the current size")):new Promise((s,n)=>{let a=URL.createObjectURL(new Blob(['(()=>{var 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i=r[0]-t[0],e=r[1]-t[1],y=r[2]-t[2],h=a[0]-t[0],A=a[1]-t[1],w=a[2]-t[2],c=e*w-y*A,l=y*h-i*w,x=i*A-e*h,u=Math.sqrt(c*c+l*l+x*x),b=u*.5,s=c/u,F=l/u,f=x/u,p=-(a[0]*s+a[1]*F+a[2]*f),M=m[0]*s+m[1]*F+m[2]*f;return Math.abs(M+p)*b/3}function V(a,t,r,m,i,e){let y=(r+m*t+i*t*t)*4;e[0]=a[y+0],e[1]=a[y+1],e[2]=a[y+2]}function k(a,t,r,m,i,e){let y=r*(t-1),h=m*(t-1),A=i*(t-1),w=Math.floor(y),c=Math.floor(h),l=Math.floor(A),x=Math.ceil(y),u=Math.ceil(h),b=Math.ceil(A),s=y-w,F=h-c,f=A-l;if(w===y&&c===h&&l===A)V(a,t,y,h,A,e);else{let p;s>=F&&F>=f?p=Z[0]:s>=f&&f>=F?p=Z[1]:f>=s&&s>=F?p=Z[2]:F>=s&&s>=f?p=Z[3]:F>=f&&f>=s?p=Z[4]:f>=F&&F>=s&&(p=Z[5]);let[M,g,X,Y]=p,P=_[0];P[0]=s,P[1]=F,P[2]=f;let o=_[1],L=x-w,S=u-c,U=b-l;o[0]=L*M[0]+w,o[1]=S*M[1]+c,o[2]=U*M[2]+l,V(a,t,o[0],o[1],o[2],n[0]),o[0]=L*g[0]+w,o[1]=S*g[1]+c,o[2]=U*g[2]+l,V(a,t,o[0],o[1],o[2],n[1]),o[0]=L*X[0]+w,o[1]=S*X[1]+c,o[2]=U*X[2]+l,V(a,t,o[0],o[1],o[2],n[2]),o[0]=L*Y[0]+w,o[1]=S*Y[1]+c,o[2]=U*Y[2]+l,V(a,t,o[0],o[1],o[2],n[3]);let T=d(g,X,Y,P)*6,q=d(M,X,Y,P)*6,C=d(M,g,Y,P)*6,E=d(M,g,X,P)*6;
104n[0][0]*=T,n[0][1]*=T,n[0][2]*=T,n[1][0]*=q,n[1][1]*=q,n[1][2]*=q,n[2][0]*=C,n[2][1]*=C,n[2][2]*=C,n[3][0]*=E,n[3][1]*=E,n[3][2]*=E,e[0]=n[0][0]+n[1][0]+n[2][0]+n[3][0],e[1]=n[0][1]+n[1][1]+n[2][1]+n[3][1],e[2]=n[0][2]+n[1][2]+n[2][2]+n[3][2]}}var v=class{static expand(t,r){let m=Math.cbrt(t.length/4),i=new Float32Array(3),e=new t.constructor(r**3*4),y=t instanceof Uint8Array?255:1,h=r**2,A=1/(r-1);for(let w=0;w<r;++w)for(let c=0;c<r;++c)for(let l=0;l<r;++l){let x=l*A,u=c*A,b=w*A,s=Math.round(l+c*r+w*h)*4;k(t,m,x,u,b,i),e[s+0]=i[0],e[s+1]=i[1],e[s+2]=i[2],e[s+3]=y}return e}};self.addEventListener("message",a=>{let t=a.data,r=t.data;t.operation===O.SCALE_UP&&(r=v.expand(r,t.size)),postMessage(r,[r.buffer]),close()});})();\n'],{type:"text/javascript"})),o=new Worker(a);o.addEventListener("error",e=>n(e.error)),o.addEventListener("message",r=>{let i=new e(r.data,t);this.colorSpace=i.colorSpace,i.type=this.type,i.name=this.name,URL.revokeObjectURL(a),s(i)});let l=r?[i.data.buffer]:[];o.postMessage({operation:"lut.scaleup",data:i.data,size:t},l)})}applyLUT(e){let t=this.image,r=e.image,i=Math.min(t.width,t.height,t.depth);if(i!==Math.min(r.width,r.height,r.depth))console.error("Size mismatch");else if(e.type!==a.FloatType||this.type!==a.FloatType)console.error("Both LUTs must be FloatType textures");else if(e.format!==a.RGBAFormat||this.format!==a.RGBAFormat)console.error("Both LUTs must be RGBA textures");else{let e=t.data,s=r.data,n=i**2,a=i-1;for(let t=0,r=i**3;t<r;++t){let r=4*t,o=4*Math.round(e[r+0]*a+e[r+1]*a*i+e[r+2]*a*n);e[r+0]=s[o+0],e[r+1]=s[o+1],e[r+2]=s[o+2]}this.needsUpdate=!0}return this}convertToUint8(){if(this.type===a.FloatType){let e=this.image.data,t=new Uint8Array(e.length);for(let r=0,i=e.length;r<i;++r)t[r]=255*e[r]+.5;this.image.data=t,this.type=a.UnsignedByteType,this.needsUpdate=!0}return this}convertToFloat(){if(this.type===a.UnsignedByteType){let e=this.image.data,t=new Float32Array(e.length);for(let r=0,i=e.length;r<i;++r)t[r]=e[r]/255;this.image.data=t,this.type=a.FloatType,this.needsUpdate=!0}return this}convertToRGBA(){return console.warn("LookupTexture","convertToRGBA() is deprecated, LUTs are now RGBA by default"),this}convertLinearToSRGB(){let e=this.image.data;if(this.type===a.FloatType){for(let t=0,r=e.length;t<r;t+=4)j.fromArray(e,t).convertLinearToSRGB().toArray(e,t);this.colorSpace=a.SRGBColorSpace,this.needsUpdate=!0}else console.error("Color space conversion requires FloatType data");return this}convertSRGBToLinear(){let e=this.image.data;if(this.type===a.FloatType){for(let t=0,r=e.length;t<r;t+=4)j.fromArray(e,t).convertSRGBToLinear().toArray(e,t);this.colorSpace=a.LinearSRGBColorSpace,this.needsUpdate=!0}else console.error("Color space conversion requires FloatType data");return this}toDataTexture(){let e=this.image.width,t=this.image.height*this.image.depth,r=new a.DataTexture(this.image.data,e,t);return r.name=this.name,r.type=this.type,r.format=this.format,r.minFilter=a.LinearFilter,r.magFilter=a.LinearFilter,r.wrapS=this.wrapS,r.wrapT=this.wrapT,r.generateMipmaps=!1,r.needsUpdate=!0,this.colorSpace=r.colorSpace,r}static from(t){let r,i=t.image,{width:s,height:n}=i,a=Math.min(s,n);if(i instanceof Image){let e=q.from(i).data;if(s>n){r=new Uint8Array(e.length);for(let t=0;t<a;++t)for(let i=0;i<a;++i)for(let s=0;s<a;++s){let n=(s+t*a+i*a*a)*4,o=(s+i*a+t*a*a)*4;r[o+0]=e[n+0],r[o+1]=e[n+1],r[o+2]=e[n+2],r[o+3]=e[n+3]}}else r=new Uint8Array(e.buffer)}else r=i.data.slice();let o=new e(r,a);return o.type=t.type,o.name=t.name,t.colorSpace=o.colorSpace,o}static createNeutral(t){let r=new Float32Array(t**3*4),i=t**2,s=1/(t-1);for(let e=0;e<t;++e)for(let n=0;n<t;++n)for(let a=0;a<t;++a){let o=(e+n*t+a*i)*4;r[o+0]=e*s,r[o+1]=n*s,r[o+2]=a*s,r[o+3]=1}let n=new e(r,t);return n.name="neutral",n}});var K=`void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 noise=vec3(rand(uv*(1.0+time))); 105#ifdef PREMULTIPLY 106outputColor=vec4(min(inputColor.rgb*noise,vec3(1.0)),inputColor.a); 107#else 108outputColor=vec4(noise,inputColor.a); 109#endif 110}`,Q=class extends A{constructor({blendFunction:e=28,premultiply:t=!1}={}){super("NoiseEffect",K,{blendFunction:e}),this.premultiply=t}get premultiply(){return this.defines.has("PREMULTIPLY")}set premultiply(e){this.premultiply!==e&&(e?this.defines.set("PREMULTIPLY","1"):this.defines.delete("PREMULTIPLY"),this.setChanged())}isPremultiplied(){return this.premultiply}setPremultiplied(e){this.premultiply=e}};a.ShaderMaterial,a.ShaderMaterial;var $=`uniform float count; 111#ifdef SCROLL 112uniform float scrollSpeed; 113#endif 114void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float y=uv.y; 115#ifdef SCROLL 116y+=time*scrollSpeed; 117#endif 118vec2 sl=vec2(sin(y*count),cos(y*count));outputColor=vec4(sl.xyx,inputColor.a);}`,Y=class extends A{constructor({blendFunction:e=24,density:t=1.25,scrollSpeed:r=0}={}){super("ScanlineEffect",$,{blendFunction:e,uniforms:new Map([["count",new a.Uniform(0)],["scrollSpeed",new a.Uniform(0)]])}),this.resolution=new a.Vector2,this.d=t,this.scrollSpeed=r}get density(){return this.d}set density(e){this.d=e,this.setSize(this.resolution.width,this.resolution.height)}getDensity(){return this.density}setDensity(e){this.density=e}get scrollSpeed(){return this.uniforms.get("scrollSpeed").value}set scrollSpeed(e){this.uniforms.get("scrollSpeed").value=e,0===e?this.defines.delete("SCROLL")&&this.setChanged():this.defines.has("SCROLL")||(this.defines.set("SCROLL","1"),this.setChanged())}setSize(e,t){this.resolution.set(e,t),this.uniforms.get("count").value=Math.round(t*this.density)}};a.ShaderMaterial;a.ShaderMaterial;a.ShaderMaterial;a.ShaderMaterial;var J=`#include <packing> 119#ifdef GL_FRAGMENT_PRECISION_HIGH 120uniform highp sampler2D depthBuffer; 121#else 122uniform mediump sampler2D depthBuffer; 123#endif 124#ifdef DOWNSAMPLE_NORMALS 125uniform lowp sampler2D normalBuffer; 126#endif 127varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){ 128#if DEPTH_PACKING == 3201 129return unpackRGBAToDepth(texture2D(depthBuffer,uv)); 130#else 131return texture2D(depthBuffer,uv).r; 132#endif 133}int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]<maxDistance){remaining[j++]=i;}else{rejected[k++]=i;}}for(;j<3;++j){remaining[j]=rejected[--k];}vec3 s=vec3(samples[remaining[0]],samples[remaining[1]],samples[remaining[2]]);c=(s.x+s.y+s.z)/3.0;distances[0]=abs(c-s.x);distances[1]=abs(c-s.y);distances[2]=abs(c-s.z);float minDistance=min(distances[0],min(distances[1],distances[2]));for(i=0;i<3;++i){if(distances[i]==minDistance){break;}}return remaining[i];}void main(){float d[4];d[0]=readDepth(vUv0);d[1]=readDepth(vUv1);d[2]=readDepth(vUv2);d[3]=readDepth(vUv3);int index=findBestDepth(d); 134#ifdef DOWNSAMPLE_NORMALS 135vec3 n[4];n[0]=texture2D(normalBuffer,vUv0).rgb;n[1]=texture2D(normalBuffer,vUv1).rgb;n[2]=texture2D(normalBuffer,vUv2).rgb;n[3]=texture2D(normalBuffer,vUv3).rgb; 136#else 137vec3 n[4];n[0]=vec3(0.0);n[1]=vec3(0.0);n[2]=vec3(0.0);n[3]=vec3(0.0); 138#endif 139gl_FragColor=vec4(n[index],d[index]);}`,ee=class extends a.ShaderMaterial{constructor(){super({name:"DepthDownsamplingMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new a.Uniform(null),normalBuffer:new a.Uniform(null),texelSize:new a.Uniform(new a.Vector2)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:J,vertexShader:"uniform vec2 texelSize;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vUv0=uv;vUv1=vec2(uv.x,uv.y+texelSize.y);vUv2=vec2(uv.x+texelSize.x,uv.y);vUv3=uv+texelSize;gl_Position=vec4(position.xy,1.0,1.0);}"})}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=a.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}set normalBuffer(e){this.uniforms.normalBuffer.value=e,null!==e?this.defines.DOWNSAMPLE_NORMALS="1":delete this.defines.DOWNSAMPLE_NORMALS,this.needsUpdate=!0}setNormalBuffer(e){this.normalBuffer=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},et=class extends l{constructor({normalBuffer:e=null,resolutionScale:t=.5,width:r=U.AUTO_SIZE,height:i=U.AUTO_SIZE,resolutionX:s=r,resolutionY:n=i}={}){super("DepthDownsamplingPass");const o=new ee;o.normalBuffer=e,this.fullscreenMaterial=o,this.needsDepthTexture=!0,this.needsSwap=!1,this.renderTarget=new a.WebGLRenderTarget(1,1,{minFilter:a.NearestFilter,magFilter:a.NearestFilter,depthBuffer:!1,type:a.FloatType}),this.renderTarget.texture.name="DepthDownsamplingPass.Target",this.renderTarget.texture.generateMipmaps=!1;const l=this.resolution=new U(this,s,n,t);l.addEventListener("change",e=>this.setSize(l.baseWidth,l.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}
139setDepthTexture(e,t=a.BasicDepthPacking){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t}render(e,t,r,i,s){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.fullscreenMaterial.setSize(e,t)}initialize(e,t,r){let i=e.getContext();if(!(i.getExtension("EXT_color_buffer_float")||i.getExtension("EXT_color_buffer_half_float")))throw Error("Rendering to float texture is not supported.")}},er=`#ifdef FRAMEBUFFER_PRECISION_HIGH 140uniform mediump sampler2D inputBuffer; 141#else 142uniform lowp sampler2D inputBuffer; 143#endif 144uniform vec4 maskParams;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;float linearGradientMask(const in float x){return smoothstep(maskParams.x,maskParams.y,x)-smoothstep(maskParams.w,maskParams.z,x);}void main(){vec2 dUv=vOffset*(1.0-linearGradientMask(vUv2.y));vec4 sum=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y-dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y-dUv.y));gl_FragColor=sum*0.25; 145#include <colorspace_fragment> 146}`,ei=class extends R{constructor({kernelSize:e=2,offset:t=0,rotation:r=0,focusArea:i=.4,feather:s=.3}={}){super(),this.fragmentShader=er,this.vertexShader="uniform vec4 texelSize;uniform float kernel;uniform float scale;uniform float aspect;uniform vec2 rotation;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;void main(){vec2 uv=position.xy*0.5+0.5;vUv=uv;vUv2=(uv-0.5)*2.0*vec2(aspect,1.0);vUv2=vec2(dot(rotation,vUv2),dot(rotation,vec2(vUv2.y,-vUv2.x)));vOffset=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;gl_Position=vec4(position.xy,1.0,1.0);}",this.kernelSize=e,this.uniforms.aspect=new a.Uniform(1),this.uniforms.rotation=new a.Uniform(new a.Vector2),this.uniforms.maskParams=new a.Uniform(new a.Vector4),this._offset=t,this._focusArea=i,this._feather=s,this.rotation=r,this.updateParams()}updateParams(){let e=this.uniforms.maskParams.value,t=Math.max(this.focusArea,0),r=Math.max(t-this.feather,0);e.set(this.offset-t,this.offset-r,this.offset+t,this.offset+r)}get rotation(){return Math.acos(this.uniforms.rotation.value.x)}set rotation(e){this.uniforms.rotation.value.set(Math.cos(e),Math.sin(e))}get offset(){return this._offset}set offset(e){this._offset=e,this.updateParams()}get focusArea(){return this._focusArea}set focusArea(e){this._focusArea=e,this.updateParams()}get feather(){return this._feather}set feather(e){this._feather=e,this.updateParams()}setSize(e,t){super.setSize(e,t),this.uniforms.aspect.value=e/t}},es=class extends F{constructor({offset:e=0,rotation:t=0,focusArea:r=.4,feather:i=.3,kernelSize:s=2,resolutionScale:n=.5,resolutionX:a=U.AUTO_SIZE,resolutionY:o=U.AUTO_SIZE}={}){super({kernelSize:s,resolutionScale:n,resolutionX:a,resolutionY:o}),this.blurMaterial=new ei({kernelSize:s,offset:e,rotation:t,focusArea:r,feather:i})}},en=`#ifdef FRAMEBUFFER_PRECISION_HIGH 147uniform mediump sampler2D map; 148#else 149uniform lowp sampler2D map; 150#endif 151uniform vec2 maskParams;varying vec2 vUv2;float linearGradientMask(const in float x){return step(maskParams.x,x)-step(maskParams.y,x);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float mask=linearGradientMask(vUv2.y);vec4 texel=texture2D(map,uv);outputColor=mix(texel,inputColor,mask);}`,ea=class extends A{constructor({blendFunction:e,offset:t=0,rotation:r=0,focusArea:i=.4,feather:s=.3,kernelSize:n=2,resolutionScale:o=.5,resolutionX:l=U.AUTO_SIZE,resolutionY:u=U.AUTO_SIZE}={}){super("TiltShiftEffect",en,{vertexShader:"uniform vec2 rotation;varying vec2 vUv2;void mainSupport(const in vec2 uv){vUv2=(uv-0.5)*2.0*vec2(aspect,1.0);vUv2=vec2(dot(rotation,vUv2),dot(rotation,vec2(vUv2.y,-vUv2.x)));}",blendFunction:e,uniforms:new Map([["rotation",new a.Uniform(new a.Vector2)],["maskParams",new a.Uniform(new a.Vector2)],["map",new a.Uniform(null)]])}),this._offset=t,this._focusArea=i,this._feather=s,this.renderTarget=new a.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="TiltShift.Target",this.uniforms.get("map").value=this.renderTarget.texture,this.blurPass=new es({kernelSize:n,resolutionScale:o,resolutionX:l,resolutionY:u,offset:t,rotation:r,focusArea:i,feather:s});const c=this.resolution=new U(this,l,u,o);c.addEventListener("change",e=>this.setSize(c.baseWidth,c.baseHeight)),this.rotation=r,this.updateParams()}updateParams(){let e=this.uniforms.get("maskParams").value,t=Math.max(this.focusArea-this.feather,0);e.set(this.offset-t,this.offset+t)}get rotation(){return Math.acos(this.uniforms.get("rotation").value.x)}set rotation(e){this.uniforms.get("rotation").value.set(Math.cos(e),Math.sin(e)),this.blurPass.blurMaterial.rotation=e}get offset(){return this._offset}set offset(e){this._offset=e,this.blurPass.blurMaterial.offset=e,this.updateParams()}get focusArea(){return this._focusArea}set focusArea(e){this._focusArea=e,this.blurPass.blurMaterial.focusArea=e,this.updateParams()}get feather(){return this._feather}set feather(e){this._feather=e,this.blurPass.blurMaterial.feather=e,this.updateParams()}get bias(){return 0}set bias(e){}update(e,t,r){this.blurPass.render(e,t,this.renderTarget)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r)}initialize(e,t,r){this.blurPass.initialize(e,t,r),void 0!==r&&(this.renderTarget.texture.type=r,null!==e&&e.outputColorSpace
151===a.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=a.SRGBColorSpace))}};a.ShaderMaterial;var eo=`uniform float offset;uniform float darkness;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){const vec2 center=vec2(0.5);vec3 color=inputColor.rgb; 152#if VIGNETTE_TECHNIQUE == 0 153float d=distance(uv,center);color*=smoothstep(0.8,offset*0.799,d*(darkness+offset)); 154#else 155vec2 coord=(uv-center)*vec2(offset);color=mix(color,vec3(1.0-darkness),dot(coord,coord)); 156#endif 157outputColor=vec4(color,inputColor.a);}`,el=class extends A{constructor({blendFunction:e,eskil:t=!1,technique:r=1*!!t,offset:i=.5,darkness:s=.5}={}){super("VignetteEffect",eo,{blendFunction:e,defines:new Map([["VIGNETTE_TECHNIQUE",r.toFixed(0)]]),uniforms:new Map([["offset",new a.Uniform(i)],["darkness",new a.Uniform(s)]])})}get technique(){return Number(this.defines.get("VIGNETTE_TECHNIQUE"))}set technique(e){this.technique!==e&&(this.defines.set("VIGNETTE_TECHNIQUE",e.toFixed(0)),this.setChanged())}get eskil(){return 1===this.technique}set eskil(e){this.technique=1*!!e}getTechnique(){return this.technique}setTechnique(e){this.technique=e}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}get darkness(){return this.uniforms.get("darkness").value}set darkness(e){this.uniforms.get("darkness").value=e}getDarkness(){return this.darkness}setDarkness(e){this.darkness=e}};a.ShaderMaterial;a.ShaderMaterial;var eu=`#include <common> 158#include <packing> 159#include <dithering_pars_fragment> 160#define packFloatToRGBA(v) packDepthToRGBA(v) 161#define unpackRGBAToFloat(v) unpackRGBAToDepth(v) 162#ifdef FRAMEBUFFER_PRECISION_HIGH 163uniform mediump sampler2D inputBuffer; 164#else 165uniform lowp sampler2D inputBuffer; 166#endif 167#if DEPTH_PACKING == 3201 168uniform lowp sampler2D depthBuffer; 169#elif defined(GL_FRAGMENT_PRECISION_HIGH) 170uniform highp sampler2D depthBuffer; 171#else 172uniform mediump sampler2D depthBuffer; 173#endif 174uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}float readDepth(const in vec2 uv){ 175#if DEPTH_PACKING == 3201 176float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv)); 177#else 178float depth=texture2D(depthBuffer,uv).r; 179#endif 180#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 181float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; 182#elif defined(USE_REVERSED_DEPTH_BUFFER) 183depth=1.0-depth; 184#endif 185return depth;}float getViewZ(const in float depth){ 186#ifdef PERSPECTIVE_CAMERA 187return perspectiveDepthToViewZ(depth,cameraNear,cameraFar); 188#else 189return orthographicDepthToViewZ(depth,cameraNear,cameraFar); 190#endif 191}vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0; 192#ifdef ENCODE_OUTPUT 193#include <colorspace_fragment> 194#endif 195#include <dithering_fragment> 196}`,ec=class extends a.ShaderMaterial{constructor(e,t,r,i,s=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:a.REVISION.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new a.Uniform(null),depthBuffer:new a.Uniform(null),resolution:new a.Uniform(new a.Vector2),texelSize:new a.Uniform(new a.Vector2),cameraNear:new a.Uniform(.3),cameraFar:new a.Uniform(1e3),aspect:ne
196w a.Uniform(1),time:new a.Uniform(0)},blending:a.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:s}),e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.copyCameraSettings(i)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=a.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}setShaderData(e){this.setShaderParts(e.shaderParts),this.setDefines(e.defines),this.setUniforms(e.uniforms),this.setExtensions(e.extensions)}setShaderParts(e){return this.fragmentShader=eu.replace(x.FRAGMENT_HEAD,e.get(x.FRAGMENT_HEAD)||"").replace(x.FRAGMENT_MAIN_UV,e.get(x.FRAGMENT_MAIN_UV)||"").replace(x.FRAGMENT_MAIN_IMAGE,e.get(x.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}".replace(x.VERTEX_HEAD,e.get(x.VERTEX_HEAD)||"").replace(x.VERTEX_MAIN_SUPPORT,e.get(x.VERTEX_MAIN_SUPPORT)||""),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){for(let t of(this.extensions={},e))this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof a.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return x}};a.ShaderMaterial,a.REVISION.replace(/\D+/g,"");var eh=255/256;function ed(e,t,r){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),s=RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of r.entries())null!==e[1]&&r.set(e[0],e[1].replace(s,t))}}new Float32Array([255/256/0x1000000,255/256/65536,255/256/256,255/256]),new Float32Array([eh,eh/256,eh/65536,1/0x1000000]);var ef=class extends l{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new ec(null,null,null,e),this.listener=e=>this.handleEvent(e),this.effects=[],this.setEffects(t),this.skipRendering=!1,this.minTime=1,this.maxTime=1/0,this.timeScale=1}set mainScene(e){for(let t of this.effects)t.mainScene=e}set mainCamera(e){for(let t of(this.fullscreenMaterial.copyCameraSettings(e),this.effects))t.mainCamera=e}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}setEffects(e){for(let e of this.effects)e.removeEventListener("change",this.listener);for(let t of(this.effects=e.sort((e,t)=>t.attributes-e.attributes),this.effects))t.addEventListener("change",this.listener)}updateMaterial(){let e=new y,t=0;for(let r of this.effects)if(9===r.blendMode.blendFunction)e.attributes|=1&r.getAttributes();else if((e.attributes&r.getAttributes()&2)!=0)throw Error(`Convolution effects cannot be merged (${r.name})`);else!function(e,t,r){let i=t.getFragmentShader(),s=t.getVertexShader(),n=void 0!==i&&/mainImage/.test(i),o=void 0!==i&&/mainUv/.test(i);if(r.attributes|=t.getAttributes(),void 0===i)throw Error(`Missing fragment shader (${t.name})`);if(o&&(2&r.attributes)!=0)throw Error(`Effects that transform UVs are incompatible with convolution effects (${t.name})`);if(n||o){let l=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,u=r.shaderParts,c=u.get(x.FRAGMENT_HEAD)||"",h=u.get(x.FRAGMENT_MAIN_UV)||"",d=u.get(x.FRAGMENT_MAIN_IMAGE)||"",f=u.get(x.VERTEX_HEAD)||"",v=u.get(x.VERTEX_MAIN_SUPPORT)||"",p=new Set,m=new Set;
196if(o&&(h+=` ${e}MainUv(UV); 197`,r.uvTransformation=!0),null!==s&&/mainSupport/.test(s)){let t=/mainSupport *\([\w\s]*?uv\s*?\)/.test(s);for(let i of(v+=` ${e}MainSupport(`,v+=t?"vUv);\n":");\n",s.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g)))for(let e of i[1].split(/\s*,\s*/))r.varyings.add(e),p.add(e),m.add(e);for(let e of s.matchAll(l))m.add(e[1])}for(let e of i.matchAll(l))m.add(e[1]);for(let e of t.defines.keys())m.add(e.replace(/\([\w\s,]*\)/g,""));for(let e of t.uniforms.keys())m.add(e);m.delete("while"),m.delete("for"),m.delete("if"),t.uniforms.forEach((t,i)=>r.uniforms.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),t.defines.forEach((t,i)=>r.defines.set(e+i.charAt(0).toUpperCase()+i.slice(1),t));let g=new Map([["fragment",i],["vertex",s]]);ed(e,m,r.defines),ed(e,m,g),i=g.get("fragment"),s=g.get("vertex");let S=t.blendMode;if(r.blendModes.set(S.blendFunction,S),n){null!==t.inputColorSpace&&t.inputColorSpace!==r.colorSpace&&(d+=t.inputColorSpace===a.SRGBColorSpace?"color0 = sRGBTransferOETF(color0);\n ":"color0 = sRGBToLinear(color0);\n "),t.outputColorSpace!==a.NoColorSpace?r.colorSpace=t.outputColorSpace:null!==t.inputColorSpace&&(r.colorSpace=t.inputColorSpace),d+=`${e}MainImage(color0, UV, `,(1&r.attributes)!=0&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(i)&&(d+="depth, ",r.readDepth=!0),d+="color1);\n ";let s=e+"BlendOpacity";r.uniforms.set(s,S.opacity),d+=`color0 = blend${S.blendFunction}(color0, color1, ${s}); 198 199 `,c+=`uniform float ${s}; 200 201`}if(c+=i+"\n",null!==s&&(f+=s+"\n"),u.set(x.FRAGMENT_HEAD,c),u.set(x.FRAGMENT_MAIN_UV,h),u.set(x.FRAGMENT_MAIN_IMAGE,d),u.set(x.VERTEX_HEAD,f),u.set(x.VERTEX_MAIN_SUPPORT,v),null!==t.extensions)for(let e of t.extensions)r.extensions.add(e)}else throw Error(`Could not find mainImage or mainUv function (${t.name})`)}("e"+t++,r,e);let r=e.shaderParts.get(x.FRAGMENT_HEAD),i=e.shaderParts.get(x.FRAGMENT_MAIN_IMAGE),s=e.shaderParts.get(x.FRAGMENT_MAIN_UV),n=/\bblend\b/g;for(let t of e.blendModes.values())r+=t.getShaderCode().replace(n,`blend${t.blendFunction}`)+"\n";for(let[t,n]of((1&e.attributes)!=0?(e.readDepth&&(i="float depth = readDepth(UV);\n\n "+i),this.needsDepthTexture=null===this.getDepthTexture()):this.needsDepthTexture=!1,e.colorSpace===a.SRGBColorSpace&&(i+="color0 = sRGBToLinear(color0);\n "),e.uvTransformation?(s="vec2 transformedUv = vUv;\n"+s,e.defines.set("UV","transformedUv")):e.defines.set("UV","vUv"),e.shaderParts.set(x.FRAGMENT_HEAD,r),e.shaderParts.set(x.FRAGMENT_MAIN_IMAGE,i),e.shaderParts.set(x.FRAGMENT_MAIN_UV,s),e.shaderParts))null!==n&&e.shaderParts.set(t,n.trim().replace(/^#/,"\n#"));this.skipRendering=0===t,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderData(e)}recompile(){this.updateMaterial()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=a.BasicDepthPacking){for(let r of(this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t,this.effects))r.setDepthTexture(e,t)}render(e,t,r,i,s){for(let r of this.effects)r.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let s=this.fullscreenMaterial;s.inputBuffer=t.texture,s.time+=i*this.timeScale,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){for(let r of(this.fullscreenMaterial.setSize(e,t),this.effects))r.setSize(e,t)}initialize(e,t,r){for(let i of(this.renderer=e,this.effects))i.initialize(e,t,r);this.updateMaterial(),void 0!==r&&r!==a.UnsignedByteType&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){for(let e of(super.dispose(),this.effects))e.removeEventListener("change",this.listener),e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},ev=class extends l{constructor(e,t,{renderTarget:r,resolutionScale:i=1,width:s=U.AUTO_SIZE,height:n=U.AUTO_SIZE,resolutionX:o=s,resolutionY:l=n}={}){super("NormalPass"),this.needsSwap=!1,this.renderPass=new W(e,t,new a.MeshNormalMaterial);const u=this.renderPass;u.ignoreBackground=!0,u.skipShadowMapUpdate=!0;const c=u.getClearPass();c.overrideClearColor=new a.Color(7829503),c.overrideClearAlpha=1,this.renderTarget=r,void 0===this.renderTarget&&(this.renderTarget=new a.WebGLRenderTarget(1,1,{minFilter:a.NearestFilter,magFilter:a.NearestFilter}),this.renderTarget.texture.name="NormalPass.Target");const h=this.resolution=new U(this,o,l,i);h.addEventListener("change",e=>this.setSize(h.baseWidth,h.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,n,n)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}};function ep(e,t,r,i){var s;return(s=e+(t-e)*.75)+(r+(i-r)*.75-s)*.875}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new 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Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.