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https://www.bang-olufsen.com/static-assets/libs/threejs/RenderPass.js

js bang-olufsen.com collected 2026-10-09 22:40:03 UTC 1,697 bytes, 69 lines download raw bytes

1//* 9fbef606107a605d69c0edbcd8029e5d *//
2/**
3 * @author alteredq / http://alteredqualia.com/
4 */
5
6THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
7
8  THREE.Pass.call( this );
9
10  this.scene = scene;
11  this.camera = camera;
12
13  this.overrideMaterial = overrideMaterial;
14
15  this.clearColor = clearColor;
16  this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
17
18  this.clear = true;
19  this.clearDepth = false;
20  this.needsSwap = false;
21
22};
23
24THREE.RenderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
25
26  constructor: THREE.RenderPass,
27
28  render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
29
30    var oldAutoClear = renderer.autoClear;
31    renderer.autoClear = false;
32
33    this.scene.overrideMaterial = this.overrideMaterial;
34
35    var oldClearColor, oldClearAlpha;
36
37    if ( this.clearColor ) {
38
39      oldClearColor = renderer.getClearColor().getHex();
40      oldClearAlpha = renderer.getClearAlpha();
41
42      renderer.setClearColor( this.clearColor, this.clearAlpha );
43
44    }
45
46    if ( this.clearDepth ) {
47
48      renderer.clearDepth();
49
50    }
51
52    renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
53
54    // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
55    if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
56    renderer.render( this.scene, this.camera );
57
58    if ( this.clearColor ) {
59
60      renderer.setClearColor( oldClearColor, oldClearAlpha );
61
62    }
63
64    this.scene.overrideMaterial = null;
65    renderer.autoClear = oldAutoClear;
66
67  }
68
69} );

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