1<!DOCTYPE html> 2<html lang="en"> 3 <head> 4 <title>OM: Factor Shift Edition</title> 5 <meta charset="utf-8"> 6 <meta http-equiv="X-UA-Compatible" content="IE=edge"> 7 <meta name="viewport" content="width=device-width, initial-scale=1"> 8 <!-- import the webpage's stylesheet --> 9 <link rel="stylesheet" href="style.css"> 10 <div id="theme"><link rel="stylesheet" href="dark.css"></div> 11 <!-- import the webpage's javascript file --> 12
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13 14 </head> 15 <body> 16 <audio src="https://cdn.glitch.com/03a4b67b-6f18-4f6d-8d37-50a18fb615c8%2FGoing%20Down%20by%20Jake%20Chudnow%20%5BHD%5D.mp3?v=1581538237884" id="music"></audio> 17 <b id="decrementyText">There is 1 decrementy</b> 18 <h1 id="hardy" style="font-size: 30pt;font-weight: bold">H<sub>0</sub> (10)=10</h1> 19 <button onclick="Tab(1)" class="tabButton">Ordinals</button><text class="invisible">0</text> 20 <button onclick="Tab(2)" class="tabButton">Options</button><text class="invisible">0</text> 21 <button onclick="Tab(4)" class="tabButton">Objectives</button><text class="invisible">0</text> 22 <button onclick="Tab(5)" id="infinityTabButton" class="infinityTabButton">Infinity</button><text class="invisible">0</text> 23 <button onclick="Tab(6)" id="boosterTabButton" class="boosterTabButton">Boosters</button><text class="invisible">0</text> 24 <button onclick="Tab(7)" id="productTabButton" class="productTabButton">Products</button><text class="invisible">0</text> 25 <p></p> 26 <div id="Tab1"> 27 <button onclick="increment(1)" class="normalButton">Increase Ordinal by 1</button> 28 <button onclick="maximize(1)" class="normalButton">Maximize ordinal, but number does not increase</button> 29 <p><button onclick="infinity(1)" id="infinityButton" class="normalButton">Reach 10240 to Infinity</button></p> 30 </div> 31 <div id="Tab2"> 32 <button onclick="save()" class="normalButton" style="border:2px solid #00FF00">Save your game</button> 33 <button onclick="exporty()" class="normalButton" style="border:2px solid #00FF00">Export your game file</button> 34 <button onclick="importy()" class="normalButton" style="border:2px solid #0080FF">Import your game file</button> 35 <button onclick="resetConf()" style="color:#FF0000;border:2px solid #FF0000">RESET YOUR GAME</button> 36 <p>Game autosaves every ten seconds</p> 37 <p><a href="information.html">Information</a> | <a href="https://discordapp.com/invite/RerPeNA">Discord</a></p> 38 <button onclick="changeInt()" class="normalButton" id="changeInt">Millisecond Interval: 50ms</button> 39 <button onclick="changeOrdLengthLess()" class="normalButton" id="changeOrdLengthLess">Maximum Ordinal Length below e0: 50ms</button> 40 <button onclick="changeOrdLengthMore()" class="normalButton" id="changeOrdLengthMore" style="display: none">Maximum Ordinal Length above e0: 50ms</button> 41 <p></p> 42 <button onclick="changeOrdNotation()" class="normalButton" id="changeOrdNotation">Current Ordinal Notation: Madore's</button> 43 <button onclick="changeTheme()" class="normalButton" id="changeTheme">Current Theme: Dark</button> 44 <p></p> 45 <button onclick="changeMusic()" class="normalButton" id="changeMusic">Music: OFF</button> 46 <button onclick="changeColor()" class="normalButton" id="changeColor">Colors: ON</button> 47 <p><i>This work is licensed under the <a href="https://opensource.org/licenses/MIT">MIT License</a></i></p> 48 </div> 49 <div id="Tab3"> 50 <p>Your highest Ordinal was w [WIP]</p> 51 <p>You have Infinitied 100 times [WIP]</p> 52 <p>Your last Infinity was 1 second ago [WIP]</p> 53 <p>You have done 1 Factor Shift [WIP]</p> 54 <p>Your last Factor Shift was 1 second ago [WIP]</p> 55 <p>You have played for 3 days and 5 hours [WIP]</p> 56 </div> 57 <div id="Tab4"> 58 <ol> 59 <li>Reach the number 20</li> 60 <li>Perform an Infinity</li> 61 <li>Perform a Factor Shift</li> 62 <li>Get every booster upgrade on the first row</li> 63 <li>Unlock Factor 8</li> 64 <li>Get your ordinal to Ï^Ï^2</li> 65 <li>Reach Base 6</li> 66 <li>Get every booster upgrade</li> 67 <li>Unlock the next layer</li> 68 <li>Unlock the second Omega Factor</li> 69 <li>Get your Ordinal Points above 1.8e308</li> 70 </ol> 71 </div> 72 <div id="Tab5"> 73 <text id="ordinalPointsDisplay">You have 100 Ordinal Points</text><text class="invisible">____</text><button onclick="infinity(1)" id="infinityButton2" class="infinityButton">Reach 10240 to Infinity</button> 74 <p></p> 75 <button onclick="subTab(1)" class="infinityButton">Autoclickers</button> 76 <button onclick="subTab(2)" class="infinityButton">Factors</button> 77 <button onclick="subTab(3)" class="infinityButton" id="dynamicFactorButton">Dynamic Factors</button> 78 <p></p> 79 <div id="subTab1"> 80 <b>Tier 1 Automation</b> 81 <p id="succAutoAmount">You have 0 successor autobuyers</p> 82 <p id="limAutoAmount">You have 0 maximize autobuyers</p> 83 <p></p> 84 <button onclick="buysucc(1)" id="buysucc" class="infinityButton">Buy Successor Autobuyer for 100 OP</button> 85 <button onclick="buylim(1)" id="buylim" class="infinityButton">Buy Maximize Autobuyer for 100 OP</button> 86 <button onclick="maxall()" class="infinityButton">Max All</button> 87 </div> 88 <div id="subTab2" class="long"> 89 <div id="factorList">Factors: <button onclick="maxFactors()" class="infinityButton">Max All</button> 90 <ul id="factorListMain"> 91 <li>Factor 1: x2 <button onclick="buyFactor(0)">Increase Factor 1 for 10 OP</button></li> 92 <li>Factor 2: x2 <button onclick="buyFactor(1)">Increase Factor 2 for 100 OP</button></li> 93 <li>Factor 3: x2 <button onclick="buyFactor(2)">Increase Factor 3 for 1000 OP</button></li> 94 <li>Factor 4: x2 <button onclick="buyFactor(3)">Increase Factor 4 for 10000 OP</button></li> 95 <li>Factor 5: x2 <button onclick="buyFactor(4)">Increase Factor 5 for 100000 OP</button></li> 96 <li>Factor 6: x2 <button onclick="buyFactor(5)">Increase Factor 6 for 1.000e6 OP</button></li> 97 <li>Factor 7: x2 <button onclick="buyFactor(6)">Increase Factor 7 for 1.000e7 OP</button></li> 98 <li>Factor 8: x2 <button onclick="buyFactor(7)">Increase Factor 8 for 1.000e8 OP</button></li> 99 <li>Factor 9: x2 <button onclick="buyFactor(7)">Increase Factor 8 for 1.000e9 OP</button></li> 100 </ul> 101 <text id="factorMult">Your factors are multiplying your autoclickers by 1</text> 102 </div> 103 <p id="noFactors">You have no factors. Perform a Factor Shift to get one!</p> 104 <p class="invisible">.</p> 105 <text id="factorShift">Factor Shift (0): Requires 200 OP</text> <button onclick="factorShift()" class="infinityButton" id="factorShiftButton">Do a Factor Shift</button> 106 <p>When you Factor Shift, you gain a new factor</p> 107 <div id="factorBoostText" class="long"> 108 <text id="factorBoost">Factor Boost (0): Requires g10 (10) OP</text> <button onclick="factorBoost()" class="boosterButton" id="gainBoosters">Gain 2 Boosters</button> 109 <p>You are currently bulking in a set of <text id="bulking">0</text></p> 110 <p><text id="nextBulkTime">32d 15h 48m 9s</text></p> 111 <p><div id="factorBoostProgBar"><div id="factorBoostProg"></div></div></p> 112 </div> 113 <div id="completeChallenge"> 114 <button class="boosterButton" id="finishChallenge" onclick="completeChallenge(
114)">Complete the challenge!<br>100 OP</button> 115 </div> 116 </div> 117 <div id="subTab3"> 118 <text id="dynamicMult">Your Dynamic Multiplier is x529.001</text> 119 <p id="manifoldIncrease">It is increasing by 0.002 per second</p> 120 <p id="dynamicDecreaseText">It is also decreasing by <text id="dynamicDecrease">10.000</text> per second</p> 121 <p>Dynamic Factors reset on Infinities</p> 122 </div> 123 </div> 124 <div id="Tab6" style="width: 100%"> 125 <button onclick="bsubTab(1)" class="boosterButton">Upgrades</button> 126 <button onclick="bsubTab(2)" class="boosterButton">Autobuyers</button> 127 <button onclick="bsubTab(3)" class="boosterButton" id="challengeSubTab">Challenges</button> 128 <button onclick="bsubTab(4)" class="boosterButton" id="incrementySubTab">Incrementy</button> 129 <p></p> 130 <div id="bsubTab1"><div id="bsubTab1sub"><text id="boostersText" class="bigText">You have 1 Boosters</text> 131 <button id="refundBoosters" onclick="refund()">Refund back 0 boosters, but reset this factor shift</button> 132 <div> 133 <br> 134 <br> 135 <br> 136 <br> 137 <br> 138 <table class="trueCenter long" style="width: 810px"><tbody class="trueCenter long"> 139 <tr> 140 <td><button class="treeButton locked" id="bup1" onclick="bup(1)">Each Factor is 3x as powerful<br><br>1 Booster</button></td> 141 <td><button class="treeButton locked" id="bup2" onclick="bup(2)">You get 2 free factors each<br><br>1 Booster</button></td> 142 <td><button class="treeButton locked" id="bup3" onclick="bup(3)">Gain 5x as much OP<br><br>1 Booster</button></td> 143 <td><button class="treeButton locked" id="bup4" onclick="bup(4)"><b>Unlock the next layer<br><br>Need 50 Factor Shifts</b></button></td> 144 </tr> 145 <tr> 146 <td><button class="treeButton locked" id="bup5" onclick="bup(5)">Reduce the base to 9<br><br>4 Boosters</button></td> 147 <td><button class="treeButton locked" id="bup6" onclick="bup(6)">Boosters boost Tier 1 and 2 automation by x<text id="bup6 current">1.00</text><br>3 Boosters</button></td> 148 <td><button class="treeButton locked" id="bup7" onclick="bup(7)">You gain 1 free autoclicker each<br><br>1 Booster</button></td> 149 <td><button class="treeButton locked" id="bup8" onclick="bup(8)" style="display: none">TBD<br><br>TBD</button></td> 150 </tr> 151 <tr> 152 <td><button class="treeButton locked" id="bup9" onclick="bup(9)">Reduce the base to 8<br><br>16 Boosters</button></td> 153 <td><button class="treeButton locked" id="bup10" onclick="bup(10)">You gain 2 more free factors each<br><br>4 Boosters</button></td> 154 <td><button class="treeButton locked" id="bup11" onclick="bup(11)">Unlock Max All autoclicker and gain 20 OP per second<br>2 Boosters</button></td> 155 <td><button class="treeButton locked" id="bup12" onclick="bup(12)" style="display: none">TBD<br>TBD</button></td> 156 </tr> 157 <tr> 158 <td><button class="treeButton locked" id="bup13" onclick="bup(13)">Reduce the base to 7<br>32 Boosters</button></td> 159 <td><button class="treeButton locked" id="bup14" onclick="bup(14)">All bought factors are doubled<br><br>20 Boosters</button></td> 160 <td><button class="treeButton locked" id="bup15" onclick="bup(15)">All other bottom row upgrades are boosted<br><br>50 Boosters</button></td> 161 <td><button class="treeButton locked" id="bup16" onclick="bup(16)" style="display: none"><b>TBD<br>TBD</b></button></td> 162 </tr> 163 </tbody></table><p style="text-align: center"><i>You may have to rotate your phone on mobile to see all of the upgrades. The right column of upgrades doesn't consume your boosters.</i></p></div> 164 </div></div> 165 <div id="bsubTab2"> 166 <text><b>Tier 2 Automation</b></text> 167 <p id="maxAllAuto">Your Max All Autobuyer is clicking the Max All button 1 times per second</p> 168 <p id="infinityAuto" style="display: none">Your Infinity Autobuyer is clicking the Infinity button 1 times per second</p> 169 <p></p> 170 <button onclick="toggleAutoMax()" id="autoMaxButton" class="boosterButton">Max All Autobuyer: ON</button> 171 <button onclick="toggleAutoInf()" id="autoInfButton" class="boosterButton" style="display: none">Infinity Autobuyer: ON</button> 172 </div> 173 <div id="bsubTab3"> 174 Challenges can be completed up to 3 times, each one giving a bigger reward. <p id="chalMult">Your 0 challenge completions have multiplied Tier 1 and 2 by x</p><text id="runChal">You're currently in Challenge 1.</text><p></p>
175 <button class="boosterButton" onclick="exitChallenge()">Exit Challenge</button><p></p> 176 <table> 177 <tr> 178 <td><button class="challenge boosterButton" onclick="enterChallenge(1)" id="challenge1">Challenge 1<br>Autoclicker costs scales a lot worse, but OP multiplier to passive gain is boosted<p></p><text id="challenge1Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 1 boosts Tier 1 and 2<br>Currently: <text id="challenge1Effect">x1.00 (0/3)</text></button></td> 179 <td><button class="challenge boosterButton" onclick="enterChallenge(2)" id="challenge2">Challenge 2<br>You can't buy factors, Challenge 1 multiplier is useless<p></p><text id="challenge2Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 2 boosts Tier 1 and 2<br>Currently: <text id="challenge2Effect">x1.00 (0/3)</text></button></td> 180 </tr> 181 <tr> 182 <td><button class="challenge boosterButton" onclick="enterChallenge(3)" id="challenge3">Challenge 3<br>The base is 5 higher, all free factors are doubled (doesn't affect challenge mults)<p></p><text id="challenge3Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 3 boosts Tier 1 and 2<br>Currently: <text id="challenge3Effect">x1.00 (0/3)</text></button></td> 183 <td><button class="challenge boosterButton" onclick="enterChallenge(4)" id="challenge4">Challenge 4<br>Factor Shifts don't reduce the base<p></p><text id="challenge4Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 4 boosts Tier 1 and 2<br>Currently: <text id="challenge4Effect">x1.00 (0/3)</text></button></td> 184 </tr> 185 <tr> 186 <td><button class="challenge boosterButton" onclick="enterChallenge(5)" id="challenge5">Challenge 5<br>You can do a maximum of 2 factor shifts<p></p><text id="challenge5Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 5 boosts Tier 1 and 2<br>Currently: <text id="challenge5Effect">x1.00 (0/3)</text></button></td> 187 <td><button class="challenge boosterButton" onclick="enterChallenge(6)" id="challenge6" style="font-size: 10pt">Challenge 6<br>Dynamic drops by 1.00e30 per second, keep no OP on Infinity, and you can't buy Booster Upgrades<p></p><text id="challenge6Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 6 boosts Tier 1 and 2<br>Currently: <text id="challenge6Effect">x1.00 (0/3)</text></button></td> 188 </tr> 189 <tr> 190 <td><button class="challenge boosterButton" onclick="enterChallenge(7)" id="challenge7" style="font-size: 10pt">Challenge 7<br><b>ALL PREVIOUS CHALLENGES AT ONCE,</b> and Challenge 6 Completions multiply OP gain from Infinities<p></p><text id="challenge7Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 7 boosts Tier 1 and 2<br>Currently: <text id="challenge7Effect">x1.00 (0/3)</text></button></td> 191 <td><button class="challenge boosterButton" onclick="enterChallenge8()" id="challenge8" style="font-size: 8pt">Challenge 8<br>There's exponentially rising decrementy dividing Tier 1 production, immediately Refund if you have any Booster Upgrades, all challenge effects are disabled, Challenge 7 completions multiply OP, keep no OP on Infinity, you can do a maximum of 1000 manual successor clicks per infinity<p></p><text id="challenge8Goal">Goal: 1.000e33 OP</text><br>Reward: Dynamic Factor Cap boosts Tier 1 and 2<br>Currently: <text id="challenge8Effect">x1.00 (0/3)</text></button></td> 192 </tr> 193 </table> 194 </div> 195 <div id="bsubTab4"> 196 <text id="incrementyText">You have 0 incrementy, multiplying Tier 2 by 1x</text><br> 197 <p><text id="incrementyText2">You are getting 0 incrementy per second</text>, but they reset on Factor Boosts and similar</p> 198 <p id="incrementyText3">You start gaining Incrementy when you reach e0, but it caps at 1.000e25 Incrementy</p> 199 <div><table> 200 <tr> 201 <td><button class="treeButton boosterButton" id="iup1" onclick="iup(1)">Raise Incrementy multiplier to the 1.05<br><br>Cost: 1.00e5</button></td> 202 <td><button class="treeButton boosterButton" id="iup2" onclick="iup(2)">Double production of incrementy<br><br>Cost: 1.00e3</button></td> 203 <td><button class="treeButton boosterButton" id="iup3" onclick="iup(3)">Multiply multiplier by 1.2<br><br>Cost: 1.00e9</button></td> 204 </tr> 205 <tr> 206 <td><button class="treeButton boosterButton" id="iup4" onclick="iup(4)">Manifolds are 3x as effective, and boost Tier 2 under 1e8<br>Cost: 1.00e17</button></td> 207 <td><button class="treeButton boosterButton" id="iup5" onclick="iup(5)">Manifolds are 26% more effective<br><br>Cost: 2.00e22</button></td> 208 <td><button class="treeButton boosterButton" id="iup6" onclick="iup(6)">Reduce manifold requirement scaling<br><br>Cost: 4.00e23</button></td> 209 </tr> 210 <tr> 211 <td><button class="treeButton boosterButton" id="iup7" onclick="iup(7)">Dynamic increases 100x faster<br><br>Cost: 1.00e19</button></td> 212 <td><button class="treeButton boosterButton" id="iup8" onclick="iup(8)">Dynamic Factor Cap multiply incrementy gain<br>Cost: 2.00e25</button></td> 213 <td><button class="treeButton boosterButton" id="iup9" onclick="iup(9)">Incrementy also boost Tier 1 and slow down decrementy<br>Cost: 4.00e27</button></td> 214 </tr> 215 </table></div> 216 <div id="manifoldShift"> 217 <br> 218 You have <span id="manifoldAmount">0</span> manifolds, translating to a <span id="manifoldBoost">1</span>x multiplier to Dynamic Factor output and cap 219 <br> 220 <center><button class="treeButton boosterButton" id="getManifolds" onclick="getManifolds()">Reset incrementy for a manifold.<br><br>Need: x10 mult</button></center> 221 </div> 222 </div> 223 </div> 224 <div id="Tab7" style="width: 100%"> 225 <button onclick="psubTab(1)" class="productButton">Information</button> 226 <button onclick="psubTab(2)" class="productButton">Upgrades</button> 227 <button onclick="psubTab(3)" class="productButton">Omega Factors</button> 228 <button onclick="psubTab(4)" class="productButton">Autoprestigers</button> 229 <div id="psubTab1"> 230 <br> 231 Welcome to this part of the game!<br> 232 <br> 233 You have amassed so many Factors and Ordinal Points that they have all c
233ollapsed into a single Product.<br> 234 You can spend these on upgrades, and you will gain more Products the more Ordinal Points you had when you Factor Collapsed.<br> 235 However, you cannot spend these products willy-nilly. The upgrades are arranged in horizontal paths, and each upgrade path has 5 tiers.<br> 236 <br> 237 You can only buy two out of three Tier 1 and Tier 2 upgrades from the first three paths, and only one Tier 3-5 upgrade.<br> 238 The Meta Upgrades path does not count a path (i.e. you can get them independently of the path restrictions), and also do not consume products.<br> 239 </div> 240 <div id="psubTab2"> 241 <text id="productsText" class="bigText">You have x Products</text> 242 <button id="factorCollapse" onclick="factorCollapse()">Reach 50 Factor Shifts to collapse! (Or restart current collapse, respecs upgrades if unable to collapse)</button><br><br><br><br><br> 243 <table class="trueCenter long" style="width: 1100px"><tbody class="trueCenter long"> 244 <tr> 245 <td>Factor Path</td> 246 <td><button class="treeButton plocked" id="pup1" onclick="pup(1)">You start at Factor Shift 15<br><br>1 Product</button></td> 247 <td><button class="treeButton plocked" id="pup2" onclick="pup(2)">You can Factor Shift beyond 50<br><br>12 Products</button></td> 248 <td><button class="treeButton plocked" id="pup3" onclick="pup(3)">???<br><br>???</button></td> 249 <td><button class="treeButton plocked" id="pup4" onclick="pup(4)">???<br><br>???</button></td> 250 <td><button class="treeButton plocked" id="pup5" onclick="pup(5)">???<br><br>???</button></td> 251 </tr> 252 <tr> 253 <td>Omega Factor Path</td> 254 <td><button class="treeButton plocked" id="pup6" onclick="pup(6)">Unlock the first Omega Factor<br><br>1 Product</button></td> 255 <td><button class="treeButton plocked" id="pup7" onclick="pup(7)">Unlock the second Omega Factor<br><br>2 Products</button></td> 256 <td><button class="treeButton plocked" id="pup8" onclick="pup(8)">???<br><br>???</button></td> 257 <td><button class="treeButton plocked" id="pup9" onclick="pup(9)">???<br><br>???</button></td> 258 <td><button class="treeButton plocked" id="pup10" onclick="pup(10)">???<br><br>???</button></td> 259 </tr> 260 <tr> 261 <td>Base Path</td> 262 <td><button class="treeButton plocked" id="pup11" onclick="pup(11)">The base is always at most 8<br><br>1 Product</button></td> 263 <td><button class="treeButton plocked" id="pup12" onclick="pup(12)">OP gain base is now 11<br><br>2 Products</button></td> 264 <td><button class="treeButton plocked" id="pup13" onclick="pup(13)">???<br><br>???</button></td> 265 <td><button class="treeButton plocked" id="pup14" onclick="pup(14)">???<br><br>???</button></td> 266 <td><button class="treeButton plocked" id="pup15" onclick="pup(15)">???<br><br>???</button></td> 267 </tr> 268 <tr> 269 <td>Meta Upgrades</td> 270 <td><button class="treeButton plocked" id="pup16" onclick="pup(16)"><font size="2pt">Gain 1% of OP gained on Infinity per second if pending OP is less than current OP</font><br>Need 1 Product</button></td> 271 <td><button class="treeButton plocked" id="pup17" onclick="pup(17)">Gain 1 additional free autoclicker each<br><br>Need 3 Products</button></td> 272 <td><button class="treeButton plocked" id="pup18" onclick="pup(18)">Unlock Factor Shift Autobuyer<br><br>Need 9 Products</button></td> 273 <td><button class="treeButton plocked" id="pup19" onclick="pup(19)">Unlock Product Challenges<br><br>Need 70 Products</button></td> 274 <td><button class="treeButton plocked" id="pup20" onclick="pup(20)">???<br><br>???</button></td> 275 </tr> 276 </tbody></table> 277 <p style="text-align: center"><i>You may have to rotate your phone on mobile to see all of the upgrades. The bottom row of upgrades doesn't consume your products.</i></p> 278 </div> 279 <div id="psubTab3"><br>
280 <p id="omegaFactorOPDisp">You have 0 Ordinal Points</p> 281 <p id="noOmegaFactors">You have no Omega Factors. Purchase the relevant Product Upgrade to get one!</p> 282 <ul id="omegaFactorListMain"> 283 Omega Factor 1 x1.05 284 </ul> 285 <br> 286 <p id="omegaFactorMult">Your Omega Factors are multiplying all regular factors by 1</p> 287 <p>Omega Factors do not reset on Factor Shift</p> 288 </div> 289 <div id="psubTab4"><br> 290 <p id="factorShiftAuto">Your Factor Shift Autobuyer is automatically Factor Shifting 1 times per second</p> 291 <br> 292 <button onclick="toggleAutoShift()" id="autoShiftButton" class="productButton">Factor Shift Autobuyer: ON</button> 293 </div> 294 </div> 295 <div id="collapseScreen" style="display: none"> 296 <text id="collapseScreenText">YOU HAVE COLLAPSED!</text> 297 </div> 298 </body> 299</html>
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