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https://weee50.github.io/om-factor-shift-edition/

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1<!DOCTYPE html>
2<html lang="en">
3  <head>
4    <title>OM: Factor Shift Edition</title>
5    <meta charset="utf-8">
6    <meta http-equiv="X-UA-Compatible" content="IE=edge">
7    <meta name="viewport" content="width=device-width, initial-scale=1">   
8    <!-- import the webpage's stylesheet -->
9    <link rel="stylesheet" href="style.css">
10    <div id="theme"><link rel="stylesheet" href="dark.css"></div>
11    <!-- import the webpage's javascript file -->
12    
12<script src="ExpantaNum.js" defer></script>
12
13    
13<script src="script.js" defer></script>
13
14  </head>  
15  <body>
16    <audio src="https://cdn.glitch.com/03a4b67b-6f18-4f6d-8d37-50a18fb615c8%2FGoing%20Down%20by%20Jake%20Chudnow%20%5BHD%5D.mp3?v=1581538237884" id="music"></audio>
17    <b id="decrementyText">There is 1 decrementy</b>
18    <h1 id="hardy" style="font-size: 30pt;font-weight: bold">H<sub>0</sub> (10)=10</h1>
19    <button onclick="Tab(1)" class="tabButton">Ordinals</button><text class="invisible">0</text>
20    <button onclick="Tab(2)" class="tabButton">Options</button><text class="invisible">0</text>
21    <button onclick="Tab(4)" class="tabButton">Objectives</button><text class="invisible">0</text>
22    <button onclick="Tab(5)" id="infinityTabButton" class="infinityTabButton">Infinity</button><text class="invisible">0</text>
23    <button onclick="Tab(6)" id="boosterTabButton" class="boosterTabButton">Boosters</button><text class="invisible">0</text>
24    <button onclick="Tab(7)" id="productTabButton" class="productTabButton">Products</button><text class="invisible">0</text>
25    <p></p>
26    <div id="Tab1">
27      <button onclick="increment(1)" class="normalButton">Increase Ordinal by 1</button>
28      <button onclick="maximize(1)" class="normalButton">Maximize ordinal, but number does not increase</button>
29      <p><button onclick="infinity(1)" id="infinityButton" class="normalButton">Reach 10240 to Infinity</button></p>
30    </div>
31    <div id="Tab2">
32      <button onclick="save()" class="normalButton" style="border:2px solid #00FF00">Save your game</button>
33      <button onclick="exporty()" class="normalButton" style="border:2px solid #00FF00">Export your game file</button>
34      <button onclick="importy()" class="normalButton" style="border:2px solid #0080FF">Import your game file</button>
35      <button onclick="resetConf()" style="color:#FF0000;border:2px solid #FF0000">RESET YOUR GAME</button>
36      <p>Game autosaves every ten seconds</p>
37      <p><a href="information.html">Information</a> | <a href="https://discordapp.com/invite/RerPeNA">Discord</a></p>
38      <button onclick="changeInt()" class="normalButton" id="changeInt">Millisecond Interval: 50ms</button>
39      <button onclick="changeOrdLengthLess()" class="normalButton" id="changeOrdLengthLess">Maximum Ordinal Length below e0: 50ms</button>
40      <button onclick="changeOrdLengthMore()" class="normalButton" id="changeOrdLengthMore" style="display: none">Maximum Ordinal Length above e0: 50ms</button>
41      <p></p>
42      <button onclick="changeOrdNotation()" class="normalButton" id="changeOrdNotation">Current Ordinal Notation: Madore's</button>
43      <button onclick="changeTheme()" class="normalButton" id="changeTheme">Current Theme: Dark</button>
44      <p></p>
45      <button onclick="changeMusic()" class="normalButton" id="changeMusic">Music: OFF</button>
46      <button onclick="changeColor()" class="normalButton" id="changeColor">Colors: ON</button>
47      <p><i>This work is licensed under the <a href="https://opensource.org/licenses/MIT">MIT License</a></i></p>
48    </div>
49    <div id="Tab3">
50      <p>Your highest Ordinal was w [WIP]</p>
51      <p>You have Infinitied 100 times [WIP]</p>
52      <p>Your last Infinity was 1 second ago [WIP]</p>
53      <p>You have done 1 Factor Shift [WIP]</p>
54      <p>Your last Factor Shift was 1 second ago [WIP]</p>
55      <p>You have played for 3 days and 5 hours [WIP]</p>
56    </div>
57    <div id="Tab4">
58      <ol>
59        <li>Reach the number 20</li>
60        <li>Perform an Infinity</li>
61        <li>Perform a Factor Shift</li>
62        <li>Get every booster upgrade on the first row</li>
63        <li>Unlock Factor 8</li>
64        <li>Get your ordinal to ω^ω^2</li>
65        <li>Reach Base 6</li>
66        <li>Get every booster upgrade</li>
67        <li>Unlock the next layer</li>
68        <li>Unlock the second Omega Factor</li>
69        <li>Get your Ordinal Points above 1.8e308</li>
70      </ol>
71    </div>
72    <div id="Tab5">
73      <text id="ordinalPointsDisplay">You have 100 Ordinal Points</text><text class="invisible">____</text><button onclick="infinity(1)" id="infinityButton2" class="infinityButton">Reach 10240 to Infinity</button>
74      <p></p>
75      <button onclick="subTab(1)" class="infinityButton">Autoclickers</button>
76      <button onclick="subTab(2)" class="infinityButton">Factors</button>
77      <button onclick="subTab(3)" class="infinityButton" id="dynamicFactorButton">Dynamic Factors</button>
78      <p></p>
79      <div id="subTab1">
80        <b>Tier 1 Automation</b>
81        <p id="succAutoAmount">You have 0 successor autobuyers</p>
82        <p id="limAutoAmount">You have 0 maximize autobuyers</p>
83        <p></p>
84        <button onclick="buysucc(1)" id="buysucc" class="infinityButton">Buy Successor Autobuyer for 100 OP</button>
85        <button onclick="buylim(1)" id="buylim" class="infinityButton">Buy Maximize Autobuyer for 100 OP</button>
86        <button onclick="maxall()" class="infinityButton">Max All</button>
87      </div>
88      <div id="subTab2" class="long">
89        <div id="factorList">Factors: <button onclick="maxFactors()" class="infinityButton">Max All</button>
90          <ul id="factorListMain">
91            <li>Factor 1: x2 <button onclick="buyFactor(0)">Increase Factor 1 for 10 OP</button></li>
92            <li>Factor 2: x2 <button onclick="buyFactor(1)">Increase Factor 2 for 100 OP</button></li>
93            <li>Factor 3: x2 <button onclick="buyFactor(2)">Increase Factor 3 for 1000 OP</button></li>
94            <li>Factor 4: x2 <button onclick="buyFactor(3)">Increase Factor 4 for 10000 OP</button></li>
95            <li>Factor 5: x2 <button onclick="buyFactor(4)">Increase Factor 5 for 100000 OP</button></li>
96            <li>Factor 6: x2 <button onclick="buyFactor(5)">Increase Factor 6 for 1.000e6 OP</button></li>
97            <li>Factor 7: x2 <button onclick="buyFactor(6)">Increase Factor 7 for 1.000e7 OP</button></li>
98            <li>Factor 8: x2 <button onclick="buyFactor(7)">Increase Factor 8 for 1.000e8 OP</button></li>
99            <li>Factor 9: x2 <button onclick="buyFactor(7)">Increase Factor 8 for 1.000e9 OP</button></li>
100          </ul>
101          <text id="factorMult">Your factors are multiplying your autoclickers by 1</text>
102       </div>
103        <p id="noFactors">You have no factors. Perform a Factor Shift to get one!</p>
104        <p class="invisible">.</p>
105        <text id="factorShift">Factor Shift (0): Requires 200 OP</text> <button onclick="factorShift()" class="infinityButton" id="factorShiftButton">Do a Factor Shift</button>
106        <p>When you Factor Shift, you gain a new factor</p>
107        <div id="factorBoostText" class="long">
108        <text id="factorBoost">Factor Boost (0): Requires g10 (10) OP</text> <button onclick="factorBoost()" class="boosterButton" id="gainBoosters">Gain 2 Boosters</button>
109          <p>You are currently bulking in a set of <text id="bulking">0</text></p>
110          <p><text id="nextBulkTime">32d 15h 48m 9s</text></p>
111          <p><div id="factorBoostProgBar"><div id="factorBoostProg"></div></div></p>
112        </div>
113        <div id="completeChallenge">
114          <button class="boosterButton" id="finishChallenge" onclick="completeChallenge(
114)">Complete the challenge!<br>100 OP</button>
115        </div>
116      </div>
117      <div id="subTab3">
118        <text id="dynamicMult">Your Dynamic Multiplier is x529.001</text>
119        <p id="manifoldIncrease">It is increasing by 0.002 per second</p>
120        <p id="dynamicDecreaseText">It is also decreasing by <text id="dynamicDecrease">10.000</text> per second</p>
121        <p>Dynamic Factors reset on Infinities</p>
122      </div>
123    </div>
124    <div id="Tab6" style="width: 100%">
125      <button onclick="bsubTab(1)" class="boosterButton">Upgrades</button>
126      <button onclick="bsubTab(2)" class="boosterButton">Autobuyers</button>
127      <button onclick="bsubTab(3)" class="boosterButton" id="challengeSubTab">Challenges</button>
128      <button onclick="bsubTab(4)" class="boosterButton" id="incrementySubTab">Incrementy</button>
129      <p></p>
130      <div id="bsubTab1"><div id="bsubTab1sub"><text id="boostersText" class="bigText">You have 1 Boosters</text>
131      <button id="refundBoosters" onclick="refund()">Refund back 0 boosters, but reset this factor shift</button>
132      <div>
133        <br>
134        <br>
135        <br>
136        <br>
137        <br>
138        <table class="trueCenter long" style="width: 810px"><tbody class="trueCenter long">
139        <tr>
140          <td><button class="treeButton locked" id="bup1" onclick="bup(1)">Each Factor is 3x as powerful<br><br>1 Booster</button></td>
141          <td><button class="treeButton locked" id="bup2" onclick="bup(2)">You get 2 free factors each<br><br>1 Booster</button></td>
142          <td><button class="treeButton locked" id="bup3" onclick="bup(3)">Gain 5x as much OP<br><br>1 Booster</button></td>
143          <td><button class="treeButton locked" id="bup4" onclick="bup(4)"><b>Unlock the next layer<br><br>Need 50 Factor Shifts</b></button></td>
144        </tr>
145        <tr>
146          <td><button class="treeButton locked" id="bup5" onclick="bup(5)">Reduce the base to 9<br><br>4 Boosters</button></td>
147          <td><button class="treeButton locked" id="bup6" onclick="bup(6)">Boosters boost Tier 1 and 2 automation by x<text id="bup6 current">1.00</text><br>3 Boosters</button></td>
148          <td><button class="treeButton locked" id="bup7" onclick="bup(7)">You gain 1 free autoclicker each<br><br>1 Booster</button></td>
149          <td><button class="treeButton locked" id="bup8" onclick="bup(8)" style="display: none">TBD<br><br>TBD</button></td>
150        </tr>
151        <tr>
152          <td><button class="treeButton locked" id="bup9" onclick="bup(9)">Reduce the base to 8<br><br>16 Boosters</button></td>
153          <td><button class="treeButton locked" id="bup10" onclick="bup(10)">You gain 2 more free factors each<br><br>4 Boosters</button></td>
154          <td><button class="treeButton locked" id="bup11" onclick="bup(11)">Unlock Max All autoclicker and gain 20 OP per second<br>2 Boosters</button></td>
155          <td><button class="treeButton locked" id="bup12" onclick="bup(12)" style="display: none">TBD<br>TBD</button></td>
156        </tr>
157        <tr>
158          <td><button class="treeButton locked" id="bup13" onclick="bup(13)">Reduce the base to 7<br>32 Boosters</button></td>
159          <td><button class="treeButton locked" id="bup14" onclick="bup(14)">All bought factors are doubled<br><br>20 Boosters</button></td>
160          <td><button class="treeButton locked" id="bup15" onclick="bup(15)">All other bottom row upgrades are boosted<br><br>50 Boosters</button></td>
161          <td><button class="treeButton locked" id="bup16" onclick="bup(16)" style="display: none"><b>TBD<br>TBD</b></button></td>
162        </tr>
163        </tbody></table><p style="text-align: center"><i>You may have to rotate your phone on mobile to see all of the upgrades. The right column of upgrades doesn't consume your boosters.</i></p></div>
164      </div></div>
165      <div id="bsubTab2">
166        <text><b>Tier 2 Automation</b></text>
167        <p id="maxAllAuto">Your Max All Autobuyer is clicking the Max All button 1 times per second</p>
168        <p id="infinityAuto" style="display: none">Your Infinity Autobuyer is clicking the Infinity button 1 times per second</p>
169        <p></p>
170        <button onclick="toggleAutoMax()" id="autoMaxButton" class="boosterButton">Max All Autobuyer: ON</button>
171        <button onclick="toggleAutoInf()" id="autoInfButton" class="boosterButton" style="display: none">Infinity Autobuyer: ON</button>
172      </div>
173      <div id="bsubTab3">
174        Challenges can be completed up to 3 times, each one giving a bigger reward. <p id="chalMult">Your 0 challenge completions have multiplied Tier 1 and 2 by x</p><text id="runChal">You're currently in Challenge 1.</text><p></p>
175        <button class="boosterButton" onclick="exitChallenge()">Exit Challenge</button><p></p>
176        <table>
177        <tr>
178        <td><button class="challenge boosterButton" onclick="enterChallenge(1)" id="challenge1">Challenge 1<br>Autoclicker costs scales a lot worse, but OP multiplier to passive gain is boosted<p></p><text id="challenge1Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 1 boosts Tier 1 and 2<br>Currently: <text id="challenge1Effect">x1.00 (0/3)</text></button></td>
179        <td><button class="challenge boosterButton" onclick="enterChallenge(2)" id="challenge2">Challenge 2<br>You can't buy factors, Challenge 1 multiplier is useless<p></p><text id="challenge2Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 2 boosts Tier 1 and 2<br>Currently: <text id="challenge2Effect">x1.00 (0/3)</text></button></td>
180        </tr>
181        <tr>
182          <td><button class="challenge boosterButton" onclick="enterChallenge(3)" id="challenge3">Challenge 3<br>The base is 5 higher, all free factors are doubled (doesn't affect challenge mults)<p></p><text id="challenge3Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 3 boosts Tier 1 and 2<br>Currently: <text id="challenge3Effect">x1.00 (0/3)</text></button></td>
183          <td><button class="challenge boosterButton" onclick="enterChallenge(4)" id="challenge4">Challenge 4<br>Factor Shifts don't reduce the base<p></p><text id="challenge4Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 4 boosts Tier 1 and 2<br>Currently: <text id="challenge4Effect">x1.00 (0/3)</text></button></td>
184        </tr>
185        <tr>
186          <td><button class="challenge boosterButton" onclick="enterChallenge(5)" id="challenge5">Challenge 5<br>You can do a maximum of 2 factor shifts<p></p><text id="challenge5Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 5 boosts Tier 1 and 2<br>Currently: <text id="challenge5Effect">x1.00 (0/3)</text></button></td>
187          <td><button class="challenge boosterButton" onclick="enterChallenge(6)" id="challenge6" style="font-size: 10pt">Challenge 6<br>Dynamic drops by 1.00e30 per second, keep no OP on Infinity, and you can't buy Booster Upgrades<p></p><text id="challenge6Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 6 boosts Tier 1 and 2<br>Currently: <text id="challenge6Effect">x1.00 (0/3)</text></button></td>
188        </tr>
189        <tr>
190          <td><button class="challenge boosterButton" onclick="enterChallenge(7)" id="challenge7" style="font-size: 10pt">Challenge 7<br><b>ALL PREVIOUS CHALLENGES AT ONCE,</b> and Challenge 6 Completions multiply OP gain from Infinities<p></p><text id="challenge7Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 7 boosts Tier 1 and 2<br>Currently: <text id="challenge7Effect">x1.00 (0/3)</text></button></td>
191          <td><button class="challenge boosterButton" onclick="enterChallenge8()" id="challenge8" style="font-size: 8pt">Challenge 8<br>There's exponentially rising decrementy dividing Tier 1 production, immediately Refund if you have any Booster Upgrades, all challenge effects are disabled, Challenge 7 completions multiply OP, keep no OP on Infinity, you can do a maximum of 1000 manual successor clicks per infinity<p></p><text id="challenge8Goal">Goal: 1.000e33 OP</text><br>Reward: Dynamic Factor Cap boosts Tier 1 and 2<br>Currently: <text id="challenge8Effect">x1.00 (0/3)</text></button></td>
192        </tr> 
193        </table>
194      </div>
195      <div id="bsubTab4">
196        <text id="incrementyText">You have 0 incrementy, multiplying Tier 2 by 1x</text><br>
197        <p><text id="incrementyText2">You are getting 0 incrementy per second</text>, but they reset on Factor Boosts and similar</p>
198        <p id="incrementyText3">You start gaining Incrementy when you reach e0, but it caps at 1.000e25 Incrementy</p>
199        <div><table>
200          <tr>
201            <td><button class="treeButton boosterButton" id="iup1" onclick="iup(1)">Raise Incrementy multiplier to the 1.05<br><br>Cost: 1.00e5</button></td>
202            <td><button class="treeButton boosterButton" id="iup2" onclick="iup(2)">Double production of incrementy<br><br>Cost: 1.00e3</button></td>
203            <td><button class="treeButton boosterButton" id="iup3" onclick="iup(3)">Multiply multiplier by 1.2<br><br>Cost: 1.00e9</button></td>
204          </tr>
205          <tr>
206            <td><button class="treeButton boosterButton" id="iup4" onclick="iup(4)">Manifolds are 3x as effective, and boost Tier 2 under 1e8<br>Cost: 1.00e17</button></td>
207            <td><button class="treeButton boosterButton" id="iup5" onclick="iup(5)">Manifolds are 26% more effective<br><br>Cost: 2.00e22</button></td>
208            <td><button class="treeButton boosterButton" id="iup6" onclick="iup(6)">Reduce manifold requirement scaling<br><br>Cost: 4.00e23</button></td>
209          </tr>
210          <tr>
211            <td><button class="treeButton boosterButton" id="iup7" onclick="iup(7)">Dynamic increases 100x faster<br><br>Cost: 1.00e19</button></td>
212            <td><button class="treeButton boosterButton" id="iup8" onclick="iup(8)">Dynamic Factor Cap multiply incrementy gain<br>Cost: 2.00e25</button></td>
213            <td><button class="treeButton boosterButton" id="iup9" onclick="iup(9)">Incrementy also boost Tier 1 and slow down decrementy<br>Cost: 4.00e27</button></td>
214          </tr>
215        </table></div>
216        <div id="manifoldShift">
217          <br>
218          You have <span id="manifoldAmount">0</span> manifolds, translating to a <span id="manifoldBoost">1</span>x multiplier to Dynamic Factor output and cap
219          <br>
220          <center><button class="treeButton boosterButton" id="getManifolds" onclick="getManifolds()">Reset incrementy for a manifold.<br><br>Need: x10 mult</button></center>
221        </div>
222      </div>
223    </div>
224    <div id="Tab7" style="width: 100%">
225      <button onclick="psubTab(1)" class="productButton">Information</button>
226      <button onclick="psubTab(2)" class="productButton">Upgrades</button>
227      <button onclick="psubTab(3)" class="productButton">Omega Factors</button>
228      <button onclick="psubTab(4)" class="productButton">Autoprestigers</button>
229      <div id="psubTab1">
230        <br>
231        Welcome to this part of the game!<br>
232        <br>
233        You have amassed so many Factors and Ordinal Points that they have all c
233ollapsed into a single Product.<br>
234        You can spend these on upgrades, and you will gain more Products the more Ordinal Points you had when you Factor Collapsed.<br>
235        However, you cannot spend these products willy-nilly. The upgrades are arranged in horizontal paths, and each upgrade path has 5 tiers.<br>
236        <br>
237        You can only buy two out of three Tier 1 and Tier 2 upgrades from the first three paths, and only one Tier 3-5 upgrade.<br>
238        The Meta Upgrades path does not count a path (i.e. you can get them independently of the path restrictions), and also do not consume products.<br>
239      </div>
240      <div id="psubTab2">
241        <text id="productsText" class="bigText">You have x Products</text>
242        <button id="factorCollapse" onclick="factorCollapse()">Reach 50 Factor Shifts to collapse! (Or restart current collapse, respecs upgrades if unable to collapse)</button><br><br><br><br><br>
243        <table class="trueCenter long" style="width: 1100px"><tbody class="trueCenter long">
244          <tr>
245            <td>Factor Path</td>
246            <td><button class="treeButton plocked" id="pup1" onclick="pup(1)">You start at Factor Shift 15<br><br>1 Product</button></td>
247            <td><button class="treeButton plocked" id="pup2" onclick="pup(2)">You can Factor Shift beyond 50<br><br>12 Products</button></td>
248            <td><button class="treeButton plocked" id="pup3" onclick="pup(3)">???<br><br>???</button></td>
249            <td><button class="treeButton plocked" id="pup4" onclick="pup(4)">???<br><br>???</button></td>
250            <td><button class="treeButton plocked" id="pup5" onclick="pup(5)">???<br><br>???</button></td>
251          </tr>
252          <tr>
253            <td>Omega Factor Path</td>
254            <td><button class="treeButton plocked" id="pup6" onclick="pup(6)">Unlock the first Omega Factor<br><br>1 Product</button></td>
255            <td><button class="treeButton plocked" id="pup7" onclick="pup(7)">Unlock the second Omega Factor<br><br>2 Products</button></td>
256            <td><button class="treeButton plocked" id="pup8" onclick="pup(8)">???<br><br>???</button></td>
257            <td><button class="treeButton plocked" id="pup9" onclick="pup(9)">???<br><br>???</button></td>
258            <td><button class="treeButton plocked" id="pup10" onclick="pup(10)">???<br><br>???</button></td>
259          </tr>
260          <tr>
261            <td>Base Path</td>
262            <td><button class="treeButton plocked" id="pup11" onclick="pup(11)">The base is always at most 8<br><br>1 Product</button></td>
263            <td><button class="treeButton plocked" id="pup12" onclick="pup(12)">OP gain base is now 11<br><br>2 Products</button></td>
264            <td><button class="treeButton plocked" id="pup13" onclick="pup(13)">???<br><br>???</button></td>
265            <td><button class="treeButton plocked" id="pup14" onclick="pup(14)">???<br><br>???</button></td>
266            <td><button class="treeButton plocked" id="pup15" onclick="pup(15)">???<br><br>???</button></td>
267          </tr>
268          <tr>
269            <td>Meta Upgrades</td>
270            <td><button class="treeButton plocked" id="pup16" onclick="pup(16)"><font size="2pt">Gain 1% of OP gained on Infinity per second if pending OP is less than current OP</font><br>Need 1 Product</button></td>
271            <td><button class="treeButton plocked" id="pup17" onclick="pup(17)">Gain 1 additional free autoclicker each<br><br>Need 3 Products</button></td>
272            <td><button class="treeButton plocked" id="pup18" onclick="pup(18)">Unlock Factor Shift Autobuyer<br><br>Need 9 Products</button></td>
273            <td><button class="treeButton plocked" id="pup19" onclick="pup(19)">Unlock Product Challenges<br><br>Need 70 Products</button></td>
274            <td><button class="treeButton plocked" id="pup20" onclick="pup(20)">???<br><br>???</button></td>
275          </tr>
276          </tbody></table>
277          <p style="text-align: center"><i>You may have to rotate your phone on mobile to see all of the upgrades. The bottom row of upgrades doesn't consume your products.</i></p>
278      </div>
279      <div id="psubTab3"><br>
280        <p id="omegaFactorOPDisp">You have 0 Ordinal Points</p>
281        <p id="noOmegaFactors">You have no Omega Factors. Purchase the relevant Product Upgrade to get one!</p>
282        <ul id="omegaFactorListMain">
283          Omega Factor 1 x1.05
284        </ul>
285        <br>
286        <p id="omegaFactorMult">Your Omega Factors are multiplying all regular factors by 1</p>
287        <p>Omega Factors do not reset on Factor Shift</p>
288      </div>
289      <div id="psubTab4"><br>
290        <p id="factorShiftAuto">Your Factor Shift Autobuyer is automatically Factor Shifting 1 times per second</p>
291        <br>
292        <button onclick="toggleAutoShift()" id="autoShiftButton" class="productButton">Factor Shift Autobuyer: ON</button>
293      </div>
294    </div>
295    <div id="collapseScreen" style="display: none">
296      <text id="collapseScreenText">YOU HAVE COLLAPSED!</text>
297    </div>
298  </body>
299</html>

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