1"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[2700],{83411:(e,t,r)=>{r.d(t,{a:()=>n});var i=r(39048),n=class{constructor(e,t){this.enabled=!1,this.effect=new e(t),Object.defineProperty(this,"opacity",{enumerable:!0,set(e){this.effect.blendMode.opacity.value=e},get(){return this.effect.blendMode.opacity.value}}),Object.defineProperty(this,"blendFunction",{enumerable:!0,set(e){this.effect.blendMode.setBlendFunction(Number(e))},get(){return this.effect.blendMode.blendFunction}}),this.blendFunction=i.f.NORMAL}dispose(){this.effect.dispose()}}},92700:(e,t,r)=>{r.r(t);var i=r(83411);r(39048);var n=r(35512),s=r(89855),a=r(38328),l="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",o=class extends s.ce{constructor(e=!1,t=!1){super({name:"BokehMaterial",defines:{PASS:e?"2":"1"},uniforms:{kernel64:new s.Le(null),kernel16:new s.Le(null),inputBuffer:new s.Le(null),cocBuffer:new s.Le(null),texelSize:new s.Le(new s.Dc),scale:new s.Le(1)},blending:s.m,depthWrite:!1,depthTest:!1,fragmentShader:"#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform lowp sampler2D cocBuffer;uniform vec2 texelSize;uniform float scale;uniform vec4 kernel64[32];varying vec2 vUv;void main(){\n#ifdef FOREGROUND\nvec2 CoCNearFar=texture2D(cocBuffer,vUv).rg;float CoC=CoCNearFar.r*scale;\n#else\nfloat CoC=texture2D(cocBuffer,vUv).g*scale;\n#endif\nif(CoC==0.0){gl_FragColor=texture2D(inputBuffer,vUv);}else{\n#ifdef FOREGROUND\nvec2 step=texelSize*max(CoC,CoCNearFar.g*scale);\n#else\nvec2 step=texelSize*CoC;\n#endif\nvec4 acc=vec4(0.0);for(int i=0;i<32;++i){vec4 kernel=kernel64[i];vec2 uv=step*kernel.xy+vUv;acc+=texture2D(inputBuffer,uv);uv=step*kernel.zw+vUv;acc+=texture2D(inputBuffer,uv);}gl_FragColor=acc/64.0;}}",vertexShader:l}),this.toneMapped=!1,t&&(this.defines.FOREGROUND="1"),this.generateKernel()}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set cocBuffer(e){this.uniforms.cocBuffer.value=e}setCoCBuffer(e){this.uniforms.cocBuffer.value=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(e){return this.uniforms.scale.value=e}setScale(e){this.uniforms.scale.value=e}generateKernel(){let e=new Float32Array(128),t=new Float32Array(32),r=0,i=0;for(let n=0;n<80;++n){let s=2.39996323*n,a=Math.sqrt(n)/Math.sqrt(80),l=a*Math.cos(s),o=a*Math.sin(s);n%5==0?(t[i++]=l,t[i++]=o):(e[r++]=l,e[r++]=o)}let n=[],a=[];for(let t=0;t<128;)n.push(new s.Jc(e[t++],e[t++],e[t++],e[t++]));for(let e=0;e<32;)a.push(new s.Jc(t[e++],t[e++],t[e++],t[e++]));this.uniforms.kernel64.value=n,this.uniforms.kernel16.value=a}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};function h(e,t,r){return Math.min(Math.max((e+t)/(t-r),0),1)}var c=class extends s.ce{constructor(e){super({name:"CircleOfConfusionMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new s.Le(null),focusDistance:new s.Le(0),focusRange:new s.Le(0),cameraNear:new s.Le(.3),cameraFar:new s.Le(1e3)},blending:s.m,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <packing>\n#ifdef GL_FRAGMENT_PRECISION_HIGH\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\nuniform float focusDistance;uniform float focusRange;uniform float cameraNear;uniform float cameraFar;varying vec2 vUv;float readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}void main(){float depth=readDepth(vUv);\n#ifdef PERSPECTIVE_CAMERA\nfloat viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar);float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar);\n#else\nfloat linearDepth=depth;\n#endif\nfloat signedDistance=linearDepth-focusDistance;float magnitude=smoothstep(0.0,focusRange,abs(signedDistance));gl_FragColor.rg=magnitude*vec2(step(signedDistance,0.0),step(0.0,signedDistance));}",vertexShader:l}),this.toneMapped=!1,this.uniforms.focalLength=this.uniforms.focusRange,this.adoptCameraSettings(e)}get near(){return this.uniforms.cameraNear.value}get far(){return this.uniforms.cameraFar.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=s.Db){this.depthBuffer=e,this.depthPacking=t}get focusDistance(){return this.uniforms.focusDistance.value}set focusDistance(e){this.uniforms.focusDistance.value=e}get worldFocusDistance(){var e,t;return-(e=this.focusDistance,e*((t=this.near)-this.far)-t)}set worldFocusDistance(e){this.focusDistance=h(-e,this.near,this.far)}getFocusDistance(e){this.uniforms.focusDistance.value=e}setFocusDistance(e){this.uniforms.focusDistance.value=e}get focalLength(){return this.focusRange}set focalLength(e){this.focusRange=e}get focusRange(){return this.uniforms.focusRange.value}set focusRange(e){this.uniforms.focusRange.value=e}get worldFocusRange(){var e,t;return-(e=this.focusRange,e*((t=this.near)-this.far)-t)}set worldFocusRange(e){this.focusRange=h(-e,this.near,this.far)}getFocalLength(e){return this.focusRange}setFocalLength(e){this.focusRange=e}adoptCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof s.xe?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}},u=class extends s.ce{constructor(e=new s.Dc){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new s.Le(null),texelSize:new s.Le(new s.Dc),halfTexelSize:new s.Le(new s.Dc),kernel:new s.Le(0),scale:new s.Le(1)},blending:s.m,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let r=this.uniforms;r.texelSize.value.set(1/e,1/t),r.halfTexelSize.value.copy(r.texelSize.value).multiplyScalar(.5)}},f=class extends s.ce{constructor(e=null){super({name:"MaskMaterial",uniforms:{maskTexture:new s.Le(e),inputBuffer:new s.Le(null),strength:new s.Le(1)},blending:s.m,depthWrite:!1,depthTest:!1,fragmentShader:"#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef MASK_PRECISION_HIGH\nuniform mediump sampler2D maskTexture;\n#else\nuniform lowp sampler2D maskTexture;\n#endif\n#if MASK_FUNCTION != 0\nuniform float strength;\n#endif\nvarying vec2 vUv;void main(){\n#if COLOR_CHANNEL == 0\nfloat mask=texture2D(maskTexture,vUv).r;\n#elif COLOR_CHANNEL == 1\nfloat mask=texture2D(maskTexture,vUv).g;\n#elif COLOR_CHANNEL == 2\nfloat mask=texture2D(maskTexture,vUv).b;\n#else\nfloat mask=texture2D(maskTexture,vUv).a;\n#endif\n#if MASK_FUNCTION == 0\n#ifdef INVERTED\nmask=step(mask,0.0);\n#else\nmask=1.0-step(mask,0.0);\n#endif\n#else\nmask=clamp(mask*strength,0.0,1.0);\n#ifdef INVERTED\nmask=1.0-mask;\n#endif\n#endif\n#if MASK_FUNCTION == 2\ngl_FragColor=vec4(mask*texture2D(inputBuffer,vUv).rgb,mask);\n#else\ngl_FragColor=mask*texture2D(inputBuffer,vUv);\n#endif\n}",vertexShader:l}),this.toneMapped=!1,this.setColorChannel(0),this.setMaskFunction(0)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set maskTexture(e){this.uniforms.maskTexture.value=e,delete this.defines.MASK_PRECISION_HIGH,e.type!==s.ua&&(this.defines.MASK_PRECISION_HIGH="1"),this.needsUpdate=!0}setMaskTexture(e){this.maskTexture=e}set colorChannel(e){this.defines.COLOR_CHANNEL=e.toFixed(0),this.needsUpdate=!0}setColorChannel(e){this.colorChannel=e}set maskFunction(e){this.defines.MASK_FUNCTION=e.toFixed(0),this.needsUpdate=!0}setMaskFunction(e){this.maskFunction=e}get inverted(){return void 0!==this.defines.INVERTED}set inverted(e){this.inverted&&!e?delete this.defines.INVERTED:e&&(this.defines.INVERTED="1"),this.needsUpdate=!0}isInverted(){return this.inverted}setInverted(e){this.inverted=e}get strength(){return this.uniforms.strength.value}set strength(e){this.uniforms.strength.value=e}getStrength(){return this.strength}setStrength(e){this.strength=e}},d=new s.we,g=null,p=class{constructor(e="Pass",t=new s.Vc,r=d){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;null!==t?t.material=e:((t=new s.ld(function(){if(null===g){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]);void 0!==(g=new s.dd).setAttribute?(g.setAttribute("position",new s.Zc(e,3)),g.setAttribute("uv",new s.Zc(t,2))):(g.addAttribute("position",new s.Zc(e,3)),g.addAttribute("uv",new s.Zc(t,2)))}return g}(),e)).frustumCulled=!1,null===this.scene&&(this.scene=new s.Vc),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}
1setDepthTexture(e,t=s.Db){}render(e,t,r,i,n){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof s.Vc||t===this.renderer)continue;this[e].dispose()}}}},v=(new s.Tc,-1),y=class extends s.Bc{constructor(e,t=v,r=v,i=1){super(),this.resizable=e,this.base=new s.Dc(1,1),this.preferred=new s.Dc(t,r),this.target=this.preferred,this.s=i}get width(){let{base:e,preferred:t,scale:r}=this;return t.width!==v?t.width:t.height!==v?Math.round(t.height*(e.width/Math.max(e.height,1))):Math.round(e.width*r)}set width(e){this.preferredWidth=e}get height(){let{base:e,preferred:t,scale:r}=this;return t.height!==v?t.height:t.width!==v?Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):Math.round(e.height*r)}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(v),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return v}},m=(new Float32Array([255/256/0x1000000,255/256/65536,255/256/256,255/256]),13),b=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in 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vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[m,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*
1opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[16,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),x=class extends s.Bc{constructor(e,t=1){super(),this.f=e,this.opacity=new s.Le(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return b.get(this.blendFunction)}},w=class extends s.Bc{constructor(e,t,{attributes:r=0,blendFunction:i=16,defines:n=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=l,this.defines=n,this.uniforms=s,this.extensions=a,this.blendMode=new x(i),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=s.Db){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof s.Vc||t===this.renderer)continue;this[e].dispose()}}}},F=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],C=class extends p{constructor({resolutionScale:e=.5,width:t=y.AUTO_SIZE,height:r=y.AUTO_SIZE,kernelSize:i=A.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new s.Lc(1,1,{minFilter:s.qa,magFilter:s.qa,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let n=this.resolution=new y(this,t,r,e);n.addEventListener("change",e=>this.setSize(n.baseWidth,n.baseHeight)),this.blurMaterial=new u,this.ditheredBlurMaterial=new u,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=i}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,n){let s,a,l=this.scene,o=this.camera,h=this.renderTargetA,c=this.renderTargetB,u=F[this.kernelSize],f=this.blurMaterial,d=t;for(this.fullscreenMaterial=f,s=0,a=u.length-1;s<a;++s){let t=1&s?c:h;f.kernel=u[s],f.inputBuffer=d.texture,e.setRenderTarget(t),e.render(l,o),d=t}this.dithering&&(f=this.ditheredBlurMaterial,this.fullscreenMaterial=f),f.kernel=u[s],f.inputBuffer=d.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(l,o)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,n=r.height;this.renderTargetA.setSize(i,n),this.renderTargetB.setSize(i,n),this.blurMaterial.setSize(i,n),this.ditheredBlurMaterial.setSize(i,n)}initialize(e,t,r){void 0!==r&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==s.ua?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace
1===s.Ib&&(this.renderTargetA.texture.colorSpace=s.Ib,this.renderTargetB.texture.colorSpace=s.Ib))}static get AUTO_SIZE(){return y.AUTO_SIZE}},S=class extends p{constructor(e,t="inputBuffer"){super("ShaderPass"),this.fullscreenMaterial=e,this.inputBufferUniform=null,this.setInput(t)}setInput(e){if(this.inputBufferUniform=null,null!==this.fullscreenMaterial){let t=this.fullscreenMaterial.uniforms;void 0!==t&&void 0!==t[e]&&(this.inputBufferUniform=t[e])}}render(e,t,r,i,n){null!==this.inputBufferUniform&&null!==t&&(this.inputBufferUniform.value=t.texture),e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}initialize(e,t,r){void 0!==r&&r!==s.ua&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},A={MEDIUM:2,LARGE:3},B=class extends w{constructor(e,{blendFunction:t=m,worldFocusDistance:r,worldFocusRange:i,focusDistance:n=0,focalLength:l=.1,focusRange:h=l,bokehScale:u=1,width:d=y.AUTO_SIZE,height:g=y.AUTO_SIZE}={}){super("DepthOfFieldEffect","#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D nearColorBuffer;uniform mediump sampler2D farColorBuffer;\n#else\nuniform lowp sampler2D nearColorBuffer;uniform lowp sampler2D farColorBuffer;\n#endif\nuniform lowp sampler2D nearCoCBuffer;uniform float scale;void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){vec4 colorNear=texture2D(nearColorBuffer,uv);vec4 colorFar=texture2D(farColorBuffer,uv);float CoCNear=texture2D(nearCoCBuffer,uv).r;CoCNear=min(CoCNear*scale,1.0);vec4 result=inputColor*(1.0-colorFar.a)+colorFar;result=mix(result,colorNear,CoCNear);outputColor=result;}",{blendFunction:t,attributes:1,uniforms:new Map([["nearColorBuffer",new s.Le(null)],["farColorBuffer",new s.Le(null)],["nearCoCBuffer",new s.Le(null)],["scale",new s.Le(1)]])}),(0,a.c)(this,"targetObject"),this.camera=e,this.renderTarget=new s.Lc(1,1,{minFilter:s.qa,magFilter:s.qa,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="DoF.Intermediate",this.renderTarget.texture.generateMipmaps=!1,this.renderTargetMasked=this.renderTarget.clone(),this.renderTargetMasked.texture.name="DoF.Masked.Far",this.renderTargetNear=this.renderTarget.clone(),this.renderTargetNear.texture.name="DoF.Bokeh.Near",this.uniforms.get("nearColorBuffer").value=this.renderTargetNear.texture,this.renderTargetFar=this.renderTarget.clone(),this.renderTargetFar.texture.name="DoF.Bokeh.Far",this.uniforms.get("farColorBuffer").value=this.renderTargetFar.texture,this.renderTargetCoC=this.renderTarget.clone(),this.renderTargetCoC.texture.name="DoF.CoC",this.renderTargetCoCBlurred=this.renderTargetCoC.clone(),this.renderTargetCoCBlurred.texture.name="DoF.CoC.Blurred",this.uniforms.get("nearCoCBuffer").value=this.renderTargetCoCBlurred.texture,this.cocPass=new S(new c(e));let p=this.cocMaterial;p.focusDistance=n,p.focusRange=h,void 0!==r&&(p.worldFocusDistance=r),void 0!==i&&(p.worldFocusRange=i),this.blurPass=new C({kernelSize:A.MEDIUM,width:d,height:g});let v=this.blurPass.getResolution();v.addEventListener("change",e=>this.setSize(v.getBaseWidth(),v.getBaseHeight())),this.maskPass=new S(new f(this.renderTargetCoC.texture));let b=this.maskPass.fullscreenMaterial;b.maskFunction=1,b.colorChannel=1,this.bokehNearBasePass=new S(new o(!1,!0)),this.bokehNearBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehNearFillPass=new S(new o(!0,!0)),this.bokehNearFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehFarBasePass=new S(new o(!1,!1)),this.bokehFarBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.bokehFarFillPass=new S(new o(!0,!1)),this.bokehFarFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.target=new s.Fc,this.bokehScale=u}get cocTexture(){return this.renderTargetCoC.texture}get cocMaterial(){return this.cocPass.fullscreenMaterial}get circleOfConfusionMaterial(){return this.cocMaterial}getCircleOfConfusionMaterial(){return this.circleOfConfusionMaterial}getBlurPass(){return this.blurPass}get resolution(){return this.blurPass.getResolution()}getResolution(){return this.blurPass.getResolution()}get bokehScale(){return this.uniforms.get("scale").value}set bokehScale(e){for(let t of[this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass])t.fullscreenMaterial.setScale(e);this.maskPass.fullscreenMaterial.setStrength(e),this.uniforms.get("scale").value=e}getBokehScale(){return this.bokehScale}setBokehScale(e){this.bokehScale=e}getTarget(){return this.target}setTarget(e){this.target=e}calculateFocusDistance(e){let t=this.camera;return h(-t.position.distanceTo(e),t.near,t.far)}
1setDepthTexture(e,t=s.Db){this.circleOfConfusionMaterial.depthBuffer=e,this.circleOfConfusionMaterial.depthPacking=t}update(e,t,r){let i=this.renderTarget,n=this.renderTargetCoC,s=this.renderTargetCoCBlurred,a=this.renderTargetMasked;if(this.targetObject&&this.camera){this.target.setFromMatrixPosition(this.targetObject.matrixWorld);let e=this.calculateFocusDistance(this.target);this.circleOfConfusionMaterial.focusDistance=e}this.cocPass.render(e,null,n),this.blurPass.render(e,n,s),this.maskPass.render(e,t,a),this.bokehFarBasePass.render(e,a,i),this.bokehFarFillPass.render(e,i,this.renderTargetFar),this.bokehNearBasePass.render(e,t,i),this.bokehNearFillPass.render(e,i,this.renderTargetNear)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,n=r.height,s=[this.cocPass,this.blurPass,this.maskPass,this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass];s.push(this.renderTargetCoC,this.renderTargetMasked),s.forEach(r=>r.setSize(e,t)),(s=[this.renderTarget,this.renderTargetNear,this.renderTargetFar,this.renderTargetCoCBlurred]).forEach(e=>e.setSize(i,n)),[this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass].forEach(e=>e.fullscreenMaterial.setSize(i,n))}initialize(e,t,r){[this.cocPass,this.maskPass,this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass].forEach(i=>i.initialize(e,t,r)),this.blurPass.initialize(e,t,s.ua),void 0!==r&&(this.renderTarget.texture.type=r,this.renderTargetNear.texture.type=r,this.renderTargetFar.texture.type=r,this.renderTargetMasked.texture.type=r,e.outputColorSpace===s.Ib&&(this.renderTarget.texture.colorSpace=s.Ib,this.renderTargetNear.texture.colorSpace=s.Ib,this.renderTargetFar.texture.colorSpace=s.Ib,this.renderTargetMasked.texture.colorSpace=s.Ib))}};
1function T(e,t,r,i){var n;return(n=e+(t-e)*.75)+(r+(i-r)*.75-n)*.875}new s.Fc,new s.Oc,new s.Tc,Math.PI,new s.Fc,new s.Fc,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),T(0,0,0,0),new Float32Array([0,0,0,0]),T(0,0,0,1),new Float32Array([0,0,0,1]),T(0,0,1,0),new Float32Array([0,0,1,0]),T(0,0,1,1),new Float32Array([0,0,1,1]),T(0,1,0,0),new Float32Array([0,1,0,0]),T(0,1,0,1),new Float32Array([0,1,0,1]),T(0,1,1,0),new Float32Array([0,1,1,0]),T(0,1,1,1),new Float32Array([0,1,1,1]),T(1,0,0,0),new Float32Array([1,0,0,0]),T(1,0,0,1),new Float32Array([1,0,0,1]),T(1,0,1,0),new Float32Array([1,0,1,0]),T(1,0,1,1),new Float32Array([1,0,1,1]),T(1,1,0,0),new Float32Array([1,1,0,0]),T(1,1,0,1),new Float32Array([1,1,0,1]),T(1,1,1,0),new Float32Array([1,1,1,0]),T(1,1,1,1),new Float32Array([1,1,1,1]);var k=class extends i.a{constructor(e){super(B)}set focalLength(e){this.effect.circleOfConfusionMaterial.uniforms.focalLength.value=e/2e3}get focalLength(){return this.effect.circleOfConfusionMaterial.uniforms.focalLength.value}set focusDistance(e){this.effect.circleOfConfusionMaterial.uniforms.focusDistance.value=this.isPerspectiveCamera?e/2e3:(e+992)/2e3}get focusDistance(){return this.effect.circleOfConfusionMaterial.uniforms.focusDistance.value}get bokehScale(){return this.effect.bokehScale}set bokehScale(e){this.effect.bokehScale=e}setCamera(e){let t=!1;(e.isPerspectiveCamera&&!1===this.isPerspectiveCamera||!e.isPerspectiveCamera&&!0===this.isPerspectiveCamera)&&(t=!0),e.isPerspectiveCamera?(this.effect.circleOfConfusionMaterial.adoptCameraSettings(e.perspCamera),this.isPerspectiveCamera=!0):(this.effect.circleOfConfusionMaterial.adoptCameraSettings(e),this.isPerspectiveCamera=!1),t&&this.effect.setChanged()}};(0,n.a)("depthOfField",()=>new k)}}]);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.