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89/***/ "./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js": 90/*!**************************************************************************!*\ 91 !*** ./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js ***! 92 \**************************************************************************/ 93/*! exports provided: default */ 94/***/ (function(module, __webpack_exports__, __webpack_require__) { 95 96"use strict"; 97eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _assertThisInitialized; });\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js?"); 98 99/***/ }), 100
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101/***/ "./node_modules/@babel/runtime/helpers/esm/createClass.js": 102/*!****************************************************************!*\ 103 !*** ./node_modules/@babel/runtime/helpers/esm/createClass.js ***! 104 \****************************************************************/ 105/*! exports provided: default */ 106/***/ (function(module, __webpack_exports__, __webpack_require__) { 107 108"use strict"; 109eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _createClass; });\n/* harmony import */ var _toPropertyKey_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./toPropertyKey.js */ \"./node_modules/@babel/runtime/helpers/esm/toPropertyKey.js\");\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, Object(_toPropertyKey_js__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(descriptor.key), descriptor);\n }\n}\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/createClass.js?"); 110 111/***/ }), 112
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113/***/ "./node_modules/@babel/runtime/helpers/esm/defineProperty.js": 114/*!*******************************************************************!*\ 115 !*** ./node_modules/@babel/runtime/helpers/esm/defineProperty.js ***! 116 \*******************************************************************/ 117/*! exports provided: default */ 118/***/ (function(module, __webpack_exports__, __webpack_require__) { 119 120"use strict"; 121eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _defineProperty; });\n/* harmony import */ var _toPropertyKey_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./toPropertyKey.js */ \"./node_modules/@babel/runtime/helpers/esm/toPropertyKey.js\");\n\nfunction _defineProperty(obj, key, value) {\n key = Object(_toPropertyKey_js__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(key);\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n return obj;\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/defineProperty.js?"); 122 123/***/ }), 124
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125/***/ "./node_modules/@babel/runtime/helpers/esm/extends.js": 126/*!************************************************************!*\ 127 !*** ./node_modules/@babel/runtime/helpers/esm/extends.js ***! 128 \************************************************************/ 129/*! exports provided: default */ 130/***/ (function(module, __webpack_exports__, __webpack_require__) { 131 132"use strict"; 133eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _extends; });\nfunction _extends() {\n _extends = Object.assign ? Object.assign.bind() : function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n return target;\n };\n return _extends.apply(this, arguments);\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/extends.js?"); 134 135/***/ }), 136
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137/***/ "./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js": 138/*!******************************************************************!*\ 139 !*** ./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js ***! 140 \******************************************************************/ 141/*! exports provided: default */ 142/***/ (function(module, __webpack_exports__, __webpack_require__) { 143 144"use strict"; 145eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _inheritsLoose; });\n/* harmony import */ var _setPrototypeOf_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./setPrototypeOf.js */ \"./node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js\");\n\nfunction _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n Object(_setPrototypeOf_js__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(subClass, superClass);\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js?"); 146 147/***/ }), 148
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149/***/ "./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js": 150/*!*********************************************************************************!*\ 151 !*** ./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js ***! 152 \*********************************************************************************/ 153/*! exports provided: default */ 154/***/ (function(module, __webpack_exports__, __webpack_require__) { 155 156"use strict"; 157eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _objectWithoutPropertiesLoose; });\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n return target;\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js?"); 158 159/***/ }), 160
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161/***/ "./node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js": 162/*!*******************************************************************!*\ 163 !*** ./node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js ***! 164 \*******************************************************************/ 165/*! exports provided: default */ 166/***/ (function(module, __webpack_exports__, __webpack_require__) { 167 168"use strict"; 169eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _setPrototypeOf; });\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/setPrototypeOf.js?"); 170 171/***/ }), 172
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173/***/ "./node_modules/@babel/runtime/helpers/esm/toPrimitive.js": 174/*!****************************************************************!*\ 175 !*** ./node_modules/@babel/runtime/helpers/esm/toPrimitive.js ***! 176 \****************************************************************/ 177/*! exports provided: default */ 178/***/ (function(module, __webpack_exports__, __webpack_require__) { 179 180"use strict"; 181eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _toPrimitive; });\n/* harmony import */ var _typeof_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./typeof.js */ \"./node_modules/@babel/runtime/helpers/esm/typeof.js\");\n\nfunction _toPrimitive(input, hint) {\n if (Object(_typeof_js__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(input) !== \"object\" || input === null) return input;\n var prim = input[Symbol.toPrimitive];\n if (prim !== undefined) {\n var res = prim.call(input, hint || \"default\");\n if (Object(_typeof_js__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(res) !== \"object\") return res;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (hint === \"string\" ? String : Number)(input);\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/toPrimitive.js?"); 182 183/***/ }), 184
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185/***/ "./node_modules/@babel/runtime/helpers/esm/toPropertyKey.js": 186/*!******************************************************************!*\ 187 !*** ./node_modules/@babel/runtime/helpers/esm/toPropertyKey.js ***! 188 \******************************************************************/ 189/*! exports provided: default */ 190/***/ (function(module, __webpack_exports__, __webpack_require__) { 191 192"use strict"; 193eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _toPropertyKey; });\n/* harmony import */ var _typeof_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./typeof.js */ \"./node_modules/@babel/runtime/helpers/esm/typeof.js\");\n/* harmony import */ var _toPrimitive_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./toPrimitive.js */ \"./node_modules/@babel/runtime/helpers/esm/toPrimitive.js\");\n\n\nfunction _toPropertyKey(arg) {\n var key = Object(_toPrimitive_js__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(arg, \"string\");\n return Object(_typeof_js__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(key) === \"symbol\" ? key : String(key);\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/toPropertyKey.js?"); 194 195/***/ }), 196
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197/***/ "./node_modules/@babel/runtime/helpers/esm/typeof.js": 198/*!***********************************************************!*\ 199 !*** ./node_modules/@babel/runtime/helpers/esm/typeof.js ***! 200 \***********************************************************/ 201/*! exports provided: default */ 202/***/ (function(module, __webpack_exports__, __webpack_require__) { 203 204"use strict"; 205eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return _typeof; });\nfunction _typeof(o) {\n \"@babel/helpers - typeof\";\n\n return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (o) {\n return typeof o;\n } : function (o) {\n return o && \"function\" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? \"symbol\" : typeof o;\n }, _typeof(o);\n}\n\n//# sourceURL=webpack:///./node_modules/@babel/runtime/helpers/esm/typeof.js?"); 206 207/***/ }), 208
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209/***/ "./node_modules/fast-deep-equal/index.js": 210/*!***********************************************!*\ 211 !*** ./node_modules/fast-deep-equal/index.js ***! 212 \***********************************************/ 213/*! no static exports found */ 214/***/ (function(module, exports, __webpack_require__) { 215 216"use strict"; 217eval("\n\n// do not edit .js files directly - edit src/index.jst\n\n\n\nmodule.exports = function equal(a, b) {\n if (a === b) return true;\n\n if (a && b && typeof a == 'object' && typeof b == 'object') {\n if (a.constructor !== b.constructor) return false;\n\n var length, i, keys;\n if (Array.isArray(a)) {\n length = a.length;\n if (length != b.length) return false;\n for (i = length; i-- !== 0;)\n if (!equal(a[i], b[i])) return false;\n return true;\n }\n\n\n\n if (a.constructor === RegExp) return a.source === b.source && a.flags === b.flags;\n if (a.valueOf !== Object.prototype.valueOf) return a.valueOf() === b.valueOf();\n if (a.toString !== Object.prototype.toString) return a.toString() === b.toString();\n\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) return false;\n\n for (i = length; i-- !== 0;)\n if (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false;\n\n for (i = length; i-- !== 0;) {\n var key = keys[i];\n\n if (!equal(a[key], b[key])) return false;\n }\n\n return true;\n }\n\n // true if both NaN, false otherwise\n return a!==a && b!==b;\n};\n\n\n//# sourceURL=webpack:///./node_modules/fast-deep-equal/index.js?"); 218 219/***/ }), 220
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221/***/ "./node_modules/hoist-non-react-statics/dist/hoist-non-react-statics.cjs.js": 222/*!**********************************************************************************!*\ 223 !*** ./node_modules/hoist-non-react-statics/dist/hoist-non-react-statics.cjs.js ***! 224 \**********************************************************************************/ 225/*! no static exports found */ 226/***/ (function(module, exports, __webpack_require__) { 227 228"use strict"; 229eval("\n\nvar reactIs = __webpack_require__(/*! react-is */ \"./node_modules/react-is/index.js\");\n\n/**\n * Copyright 2015, Yahoo! Inc.\n * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.\n */\nvar REACT_STATICS = {\n childContextTypes: true,\n contextType: true,\n contextTypes: true,\n defaultProps: true,\n displayName: true,\n getDefaultProps: true,\n getDerivedStateFromError: true,\n getDerivedStateFromProps: true,\n mixins: true,\n propTypes: true,\n type: true\n};\nvar KNOWN_STATICS = {\n name: true,\n length: true,\n prototype: true,\n caller: true,\n callee: true,\n arguments: true,\n arity: true\n};\nvar FORWARD_REF_STATICS = {\n '$$typeof': true,\n render: true,\n defaultProps: true,\n displayName: true,\n propTypes: true\n};\nvar MEMO_STATICS = {\n '$$typeof': true,\n compare: true,\n defaultProps: true,\n displayName: true,\n propTypes: true,\n type: true\n};\nvar TYPE_STATICS = {};\nTYPE_STATICS[reactIs.ForwardRef] = FORWARD_REF_STATICS;\nTYPE_STATICS[reactIs.Memo] = MEMO_STATICS;\n\nfunction getStatics(component) {\n // React v16.11 and below\n if (reactIs.isMemo(component)) {\n return MEMO_STATICS;\n } // React v16.12 and above\n\n\n return TYPE_STATICS[component['$$typeof']] || REACT_STATICS;\n}\n\nvar defineProperty = Object.defineProperty;\nvar getOwnPropertyNames = Object.getOwnPropertyNames;\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\nvar getPrototypeOf = Object.getPrototypeOf;\nvar objectPrototype = Object.prototype;\nfunction hoistNonReactStatics(targetComponent, sourceComponent, blacklist) {\n if (typeof sourceComponent !== 'string') {\n // don't hoist over string (html) components\n if (objectPrototype) {\n var inheritedComponent = getPrototypeOf(sourceComponent);\n\n if (inheritedComponent && inheritedComponent !== objectPrototype) {\n hoistNonReactStatics(targetComponent, inheritedComponent, blacklist);\n }\n }\n\n var keys = getOwnPropertyNames(sourceComponent);\n\n if (getOwnPropertySymbols) {\n keys = keys.concat(getOwnPropertySymbols(sourceComponent));\n }\n\n var targetStatics = getStatics(targetComponent);\n var sourceStatics = getStatics(sourceComponent);\n\n for (var i = 0; i < keys.length; ++i) {\n var key = keys[i];\n\n if (!KNOWN_STATICS[key] && !(blacklist && blacklist[key]) && !(sourceStatics && sourceStatics[key]) && !(targetStatics && targetStatics[key])) {\n var descriptor = getOwnPropertyDescriptor(sourceComponent, key);\n\n try {\n // Avoid failures from read-only properties\n defineProperty(targetComponent, key, descriptor);\n } catch (e) {}\n }\n }\n }\n\n return targetComponent;\n}\n\nmodule.exports = hoistNonReactStatics;\n\n\n//# sourceURL=webpack:///./node_modules/hoist-non-react-statics/dist/hoist-non-react-statics.cjs.js?"); 230 231/***/ }), 232
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233/***/ "./node_modules/leaflet.markercluster/dist/leaflet.markercluster-src.js": 234/*!******************************************************************************!*\ 235 !*** ./node_modules/leaflet.markercluster/dist/leaflet.markercluster-src.js ***! 236 \******************************************************************************/ 237/*! no static exports found */ 238/***/ (function(module, exports, __webpack_require__) { 239 240eval("/*\n * Leaflet.markercluster 1.5.3+master.e5124b2,\n * Provides Beautiful Animated Marker Clustering functionality for Leaflet, a JS library for interactive maps.\n * https://github.com/Leaflet/Leaflet.markercluster\n * (c) 2012-2017, Dave Leaver, smartrak\n */\n(function (global, factory) {\n\t true ? factory(exports) :\n\tundefined;\n}(this, function (exports) { 'use strict';\n\n\t/*\n\t * L.MarkerClusterGroup extends L.FeatureGroup by clustering the markers contained within\n\t */\n\n\tvar MarkerClusterGroup = L.MarkerClusterGroup = L.FeatureGroup.extend({\n\n\t\toptions: {\n\t\t\tmaxClusterRadius: 80, //A cluster will cover at most this many pixels from its center\n\t\t\ticonCreateFunction: null,\n\t\t\tclusterPane: L.Marker.prototype.options.pane,\n\n\t\t\tspiderfyOnEveryZoom: false,\n\t\t\tspiderfyOnMaxZoom: true,\n\t\t\tshowCoverageOnHover: true,\n\t\t\tzoomToBoundsOnClick: true,\n\t\t\tsingleMarkerMode: false,\n\n\t\t\tdisableClusteringAtZoom: null,\n\n\t\t\t// Setting this to false prevents the removal of any clusters outside of the viewpoint, which\n\t\t\t// is the default behaviour for performance reasons.\n\t\t\tremoveOutsideVisibleBounds: true,\n\n\t\t\t// Set to false to disable all animations (zoom and spiderfy).\n\t\t\t// If false, option animateAddingMarkers below has no effect.\n\t\t\t// If L.DomUtil.TRANSITION is falsy, this option has no effect.\n\t\t\tanimate: true,\n\n\t\t\t//Whether to animate adding markers after adding the MarkerClusterGroup to the map\n\t\t\t// If you are adding individual markers set to true, if adding bulk markers leave false for massive performance gains.\n\t\t\tanimateAddingMarkers: false,\n\n\t\t\t// Make it possible to provide custom function to calculate spiderfy shape positions\n\t\t\tspiderfyShapePositions: null,\n\n\t\t\t//Increase to increase the distance away that spiderfied markers appear from the center\n\t\t\tspiderfyDistanceMultiplier: 1,\n\n\t\t\t// Make it possible to specify a polyline options on a spider leg\n\t\t\tspiderLegPolylineOptions: { weight: 1.5, color: '#222', opacity: 0.5 },\n\n\t\t\t// When bulk adding layers, adds markers in chunks. Means addLayers may not add all the layers in the call, others will be loaded during setTimeouts\n\t\t\tchunkedLoading: false,\n\t\t\tchunkInterval: 200, // process markers for a maximum of ~ n milliseconds (then trigger the chunkProgress callback)\n\t\t\tchunkDelay: 50, // at the end of each interval, give n milliseconds back to system/browser\n\t\t\tchunkProgress: null, // progress callback: function(processed, total, elapsed) (e.g. for a progress indicator)\n\n\t\t\t//Options to pass to the L.Polygon constructor\n\t\t\tpolygonOptions: {}\n\t\t},\n\n\t\tinitialize: function (options) {\n\t\t\tL.Util.setOptions(this, options);\n\t\t\tif (!this.options.iconCreateFunction) {\n\t\t\t\tthis.options.iconCreateFunction = this._defaultIconCreateFunction;\n\t\t\t}\n\n\t\t\tthis._featureGroup = L.featureGroup();\n\t\t\tthis._featureGroup.addEventParent(this);\n\n\t\t\tthis._nonPointGroup = L.featureGroup();\n\t\t\tthis._nonPointGroup.addEventParent(this);\n\n\t\t\tthis._inZoomAnimation = 0;\n\t\t\tthis._needsClustering = [];\n\t\t\tthis._needsRemoving = []; //Markers removed while we aren't on the map need to be kept track of\n\t\t\t//The bounds of the currently shown area (from _getExpandedVisibleBounds) Updated on zoom/move\n\t\t\tthis._currentShownBounds = null;\n\n\t\t\tthis._queue = [];\n\n\t\t\tthis._childMarkerEventHandlers = {\n\t\t\t\t'dragstart': this._childMarkerDragStart,\n\t\t\t\t'move': this._childMarkerMoved,\n\t\t\t\t'dragend': this._childMarkerDragEnd,\n\t\t\t};\n\n\t\t\t// Hook the appropriate animation methods.\n\t\t\tvar animate = L.DomUtil.TRANSITION && this.options.animate;\n\t\t\tL.extend(this, animate ? this._withAnimation : this._noAnimation);\n\t\t\t// Remember which MarkerCluster class to instantiate (animated or not).\n\t\t\tthis._markerCluster = animate ? L.MarkerCluster : L.MarkerClusterNonAnimated;\n\t\t},\n\n\t\taddLayer: function (layer) {\n\n\t\t\tif (layer instanceof L.LayerGroup) {\n\t\t\t\treturn this.addLayers([layer]);\n\t\t\t}\n\n\t\t\t//Don't cluster non point data\n\t\t\tif (!layer.getLatLng) {\n\t\t\t\tthis._nonPointGroup.addLayer(layer);\n\t\t\t\tthis.fire('layeradd', { layer: layer });\n\t\t\t\treturn this;\n\t\t\t}\n\n\t\t\tif (!this._map) {\n\t\t\t\tthis._needsClustering.push(layer);\n\t\t\t\tthis.fire('layeradd', { layer: layer });\n\t\t\t\treturn this;\n\t\t\t}\n\n\t\t\tif (this.hasLayer(layer)) {\n\t\t\t\treturn this;\n\t\t\t}\n\n\n\t\t\t//If we have already clustered we'll need to add this one to a cluster\n\n\t\t\tif (this._unspiderfy) {\n\t\t\t\tthis._unspiderfy();\n\t\t\t}\n\n\t\t\tthis._addLayer(layer, this._maxZoom);\n\t\t\tthis.fire('layeradd', { layer: layer });\n\n\t\t\t// Refresh bounds and weighted positions.\n\t\t\tthis._topClusterLevel._recalculateBounds();\n\n\t\t\tthis._refreshClustersIcons();\n\n\t\t\t//Work out what is visible\n\t\t\tvar visibleLayer = layer,\n\t\t\t currentZoom = this._zoom;\n\t\t\tif (layer.__parent) {\n\t\t\t\twhile (visibleLayer.__parent._zoom >= currentZoom) {\n\t\t\t\t\tvisibleLayer = visibleLayer.__parent;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this._currentShownBounds.contains(visibleLayer.getLatLng())) {\n\t\t\t\tif (this.options.animateAddingMarkers) {\n\t\t\t\t\tthis._animationAddLayer(layer, visibleLayer);\n\t\t\t\t} else {\n\t\t\t\t\tthis._animationAddLayerNonAnimated(layer, visibleLayer);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t},\n\n\t\tremoveLayer: function (layer) {\n\n\t\t\tif (layer instanceof L.LayerGroup) {\n\t\t\t\treturn this.removeLayers([layer]);\n\t\t\t}\n\n\t\t\t//Non point layers\n\t\t\tif (!layer.getLatLng) {\n\t\t\t\tthis._nonPointGroup.removeLayer(layer);\n\t\t\t\tthis.fire('layerremove', { layer: layer });\n\t\t\t\treturn this;\n\t\t\t}\n\n\t\t\tif (!this._map) {\n\t\t\t\tif (!this._arraySplice(this._needsClustering, layer) && this.hasLayer(layer)) {\n\t\t\t\t\tthis._needsRemoving.push({ layer: layer, latlng: layer._latlng });\n\t\t\t\t}\n\t\t\t\tthis.fire('layerremove', { layer: layer });\n\t\t\t\treturn this;\n\t\t\t}\n\n\t\t\tif (!layer.__parent) {\n\t\t\t\treturn this;\n\t\t\t}\n\n\t\t\tif (this._unspiderfy) {\n\t\t\t\tthis._unspiderfy();\n\t\t\t\tthis._unspiderfyLayer(layer);\n\t\t\t}\n\n\t\t\t//Remove the marker from clusters\n\t\t\tthis._removeLayer(layer, true);\n\t\t\tthis.fire('layerremove', { layer: layer });\n\n\t\t\t// Refresh bounds and weighted positions.\n\t\t\tthis._topClusterLevel._recalculateBounds();\n\n\t\t\tthis._refreshClustersIcons();\n\n\t\t\tlayer.off(this._childMarkerEventHandlers, this);\n\n\t\t\tif (this._featureGroup.hasLayer(layer)) {\n\t\t\t\tthis._featureGroup.removeLayer(layer);\n\t\t\t\tif (layer.clusterShow) {\n\t\t\t\t\tlayer.clusterShow();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn this;\n\t\t},\n\n\t\t//Takes an array of markers and adds them in bulk\n\t\taddLayers: function (layersArray, skipLayerAddEvent) {\n\t\t\tif (!L.Util.isArray(layersArray)) {\n\t\t\t\treturn this.addLayer(layersArray);\n\t\t\t}\n\n\t\t\tvar fg = this._featureGroup,\n\t\t\t npg = this._nonPointGroup,\n\t\t\t chunked = this.options.chunkedLoading,\n\t\t\t chunkInterval = this.options.chunkInterval,\n\t\t\t chunkProgress = this.options.chunkProgress,\n\t\t\t l = layersArray.length,\n\t\t\t offset = 0,\n\t\t\t originalArray = true,\n\t\t\t m;\n\n\t\t\tif (this._map) {\n\t\t\t\tvar started = (new Date()).getTime();\n\t\t\t\tvar process = L.bind(function () {\n\t\t\t\t\tvar start = (new Date()).getTime();\n\n\t\t\t\t\t// Make sure to unspiderfy before starting to add some layers\n\t\t\t\t\tif (this._map && this._unspiderfy) {\n\t\t\t\t\t\tthis._unspiderfy();\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (; offset < l; offset++) {\n\t\t\t\t\t\tif (chunked && offset % 200 === 0) {\n\t\t\t\t\t\t\t// every couple hundred markers, instrument the time elapsed since processing started:\n\t\t\t\t\t\t\tvar elapsed = (new Date()).getTime() - start;\n\t\t\t\t\t\t\tif (elapsed > chunkInterval) {\n\t\t\t\t\t\t\t\tbreak; // been working too hard, time to take a break :-)\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tm = layersArray[offset];\n\n\t\t\t\t\t\t// Group of layers, append children to layersArray and skip.\n\t\t\t\t\t\t// Side effects:\n\t\t\t\t\t\t// - Total increases, so chunkProgress ratio jumps backward.\n\t\t\t\t\t\t// - Groups are not included in this group, only their non-group child layers (hasLayer).\n\t\t\t\t\t\t// Changing array length while looping does not affect performance in current browsers:\n\t\t\t\t\t\t// http://jsperf.com/for-loop-changing-length/6\n\t\t\t\t\t\tif (m instanceof L.LayerGroup) {\n\t\t\t\t\t\t\tif (originalArray) {\n\t\t\t\t\t\t\t\tlayersArray = layersArray.slice();\n\t\t\t\t\t\t\t\toriginalArray = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tthis._extractNonGroupLayers(m, layersArray);\n\t\t\t\t\t\t\tl = layersArray.length;\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t//Not point data, can't be clustered\n\t\t\t\t\t\tif (!m.getLatLng) {\n\t\t\t\t\t\t\tnpg.addLayer(m);\n\t\t\t\t\t\t\tif (!skipLayerAddEvent) {\n\t\t\t\t\t\t\t\tthis.fire('layeradd', { layer: m });\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (this.hasLayer(m)) {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tthis._addLayer(m, this._maxZoom);\n\t\t\t\t\t\tif (!skipLayerAddEvent) {\n\t\t\t\t\t\t\tthis.fire('layeradd', { layer: m });\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t//If we just made a cluster of size 2 then we need to remove the other marker from the map (if it is) or we never will\n\t\t\t\t\t\tif (m.__parent) {\n\t\t\t\t\t\t\tif (m.__parent.getChildCount() === 2) {\n\t\t\t\t\t\t\t\tvar markers = m.__parent.getAllChildMarkers(),\n\t\t\t\t\t\t\t\t otherMarker = markers[0] === m ? markers[1] : markers[0];\n\t\t\t\t\t\t\t\tfg.removeLayer(otherMarker);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tif (chunkProgress) {\n\t\t\t\t\t\t// report progress and time elapsed:\n\t\t\t\t\t\tchunkProgress(offset, l, (new Date()).getTime() - started);\n\t\t\t\t\t}\n\n\t\t\t\t\t// Completed processing all markers.\n\t\t\t\t\tif (offset === l) {\n\n\t\t\t\t\t\t// Refresh bounds and weighted positions.\n\t\t\t\t\t\tthis._topClusterLevel._recalculateBounds();\n\n\t\t\t\t\t\tthis._refreshClustersIcons();\n\n\t\t\t\t\t\tthis._topClusterLevel._recursivelyAddChildrenToMap(null, this._zoom, this._currentShownBounds);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tsetTimeout(process, this.options.chunkDelay);\n\t\t\t\t\t}\n\t\t\t\t}, this);\n\n\t\t\t\tprocess();\n\t\t\t} else {\n\t\t\t\tvar needsClustering = this._needsClustering;\n\n\t\t\t\tfor (; offset < l; offset++) {\n\t\t\t\t\tm = layersArray[offset];\n\n\t\t\t\t\t// Group of layers, append children to layersArray and skip.\n\t\t\t\t\tif (m instanceof L.LayerGroup) {\n\t\t\t\t\t\tif (originalArray) {\n\t\t\t\t\t\t\tlayersArray = layersArray.slice();\n\t\t\t\t\t\t\toriginalArray = false;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._extractNonGroupLayers(m, layersArray);\n\t\t\t\t\t\tl = layersArray.length;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\t//Not point data, can't be clustered\n\t\t\t\t\tif (!m.getLatLng) {\n\t\t\t\t\t\tnpg.addLayer(m);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (this.hasLayer(m)) {\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tneedsClustering.push(m);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t},\n\n\t\t//Takes an array of markers and removes them in bulk\n\t\tremoveLayers: function (layersArray) {\n\t\t\tvar i, m,\n\t\t\t l = layersArray.length,\n\t\t\t fg = this._featureGroup,\n\t\t\t npg = this._nonPointGroup,\n\t\t\t originalArray = true;\n\n\t\t\tif (!this._map) {\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tm = layersArray[i];\n\n\t\t\t\t\t// Group of layers, append children to layersArray and skip.\n\t\t\t\t\tif (m instanceof L.LayerGroup) {\n\t\t\t\t\t\tif (originalArray) {\n\t\t\t\t\t\t\tlayersArray = layersArray.slice();\n\t\t\t\t\t\t\toriginalArray = false;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._extractNonGroupLayers(m, layersArray);\n\t\t\t\t\t\tl = layersArray.length;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._arraySplice(this._needsClustering, m);\n\t\t\t\t\tnpg.removeLayer(m);\n\t\t\t\t\tif (this.hasLayer(m)) {\n\t\t\t\t\t\tthis._needsRemoving.push({ layer: m, latlng: m._latlng });\n\t\t\t\t\t}\n\t\t\t\t\tthis.fire('layerremove', { layer: m });\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\n\t\t\tif (this._unspiderfy) {\n\t\t\t\tthis._unspiderfy();\n\n\t\t\t\t// Work on a copy of the array, so that next loop is not affected.\n\t\t\t\tvar layersArray2 = layersArray.slice(),\n\t\t\t\t l2 = l;\n\t\t\t\tfor (i = 0; i < l2; i++) {\n\t\t\t\t\tm = layersArray2[i];\n\n\t\t\t\t\t// Group of layers, append children to layersArray and skip.\n\t\t\t\t\tif (m instanceof L.LayerGroup) {\n\t\t\t\t\t\tthis._extractNonGroupLayers(m, layersArray2);\n\t\t\t\t\t\tl2 = layersArray2.length;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._unspiderfyLayer(m);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tm = layersArray[i];\n\n\t\t\t\t// Group of layers, append children to layersArray and skip.\n\t\t\t\tif (m instanceof L.LayerGroup) {\n\t\t\t\t\tif (originalArray) {\n\t\t\t\t\t\tlayersArray = layersArray.slice();\n\t\t\t\t\t\toriginalArray = false;\n\t\t\t\t\t}\n\t\t\t\t\tthis._extractNonGroupLayers(m, layersArray);\n\t\t\t\t\tl = layersArray.length;\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tif (!m.__parent) {\n\t\t\t\t\tnpg.removeLayer(m);\n\t\t\t\t\tthis.fire('layerremove', { layer: m });\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tthis._removeLayer(m, true, true);\n\t\t\t\tthis.fire('layerremove', { layer: m });\n\n\t\t\t\tif (fg.hasLayer(m)) {\n\t\t\t\t\tfg.removeLayer(m);\n\t\t\t\t\tif (m.clusterShow) {\n\t\t\t\t\t\tm.clusterShow();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Refresh bounds and weighted positions.\n\t\t\tthis._topClusterLevel._recalculateBounds();\n\n\t\t\tthis._refreshClustersIcons();\n\n\t\t\t//Fix up the clusters and markers on the map\n\t\t\tthis._topClusterLevel._recursivelyAddChildrenToMap(null, this._zoom, this._currentShownBounds);\n\n\t\t\treturn this;\n\t\t},\n\n\t\t//Removes all layers from the MarkerClusterGroup\n\t\tclearLayers: function () {\n\t\t\t//Need our own special implementation as the LayerGroup one doesn't work for us\n\n\t\t\t//If we aren't on the map (yet), blow away the markers we know of\n\t\t\tif (!this._map) {\n\t\t\t\tthis._needsClustering = [];\n\t\t\t\tthis._needsRemoving = [];\n\t\t\t\tdelete this._gridClusters;\n\t\t\t\tdelete this._gridUnclustered;\n\t\t\t}\n\n\t\t\tif (this._noanimationUnspiderfy) {\n\t\t\t\tthis._noanimationUnspiderfy();\n\t\t\t}\n\n\t\t\t//Remove all the visible layers\n\t\t\tthis._featureGroup.clearLayers();\n\t\t\tthis._nonPointGroup.clearLayers();\n\n\t\t\tthis.eachLayer(function (marker) {\n\t\t\t\tmarker.off(this._childMarkerEventHandlers, this);\n\t\t\t\tdelete marker.__parent;\n\t\t\t}, this);\n\n\t\t\tif (this._map) {\n\t\t\t\t//Reset _topClusterLevel and the DistanceGrids\n\t\t\t\tthis._generateInitialClusters();\n\t\t\t}\n\n\t\t\treturn this;\n\t\t},\n\n\t\t//Override FeatureGroup.getBounds as it doesn't work\n\t\tgetBounds: function () {\n\t\t\tvar bounds = new L.LatLngBounds();\n\n\t\t\tif (this._topClusterLevel) {\n\t\t\t\tbounds.extend(this._topClusterLevel._bounds);\n\t\t\t}\n\n\t\t\tfor (var i = this._needsClustering.length - 1; i >= 0; i--) {\n\t\t\t\tbounds.extend(this._needsClustering[i].getLatLng());\n\t\t\t}\n\n\t\t\tbounds.extend(this._nonPointGroup.getBounds());\n\n\t\t\treturn bounds;\n\t\t},\n\n\t\t//Overrides LayerGroup.eachLayer\n\t\teachLayer: function (method, context) {\n\t\t\tvar markers = this._needsClustering.slice(),\n\t\t\t\tneedsRemoving = this._needsRemoving,\n\t\t\t\tthisNeedsRemoving, i, j;\n\n\t\t\tif (this._topClusterLevel) {\n\t\t\t\tthis._topClusterLevel.getAllChildMarkers(markers);\n\t\t\t}\n\n\t\t\tfor (i = markers.length - 1; i >= 0; i--) {\n\t\t\t\tthisNeedsRemoving = true;\n\n\t\t\t\tfor (j = needsRemoving.length - 1; j >= 0; j--) {\n\t\t\t\t\tif (needsRemoving[j].layer === markers[i]) {\n\t\t\t\t\t\tthisNeedsRemoving = false;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (thisNeedsRemoving) {\n\t\t\t\t\tmethod.call(context, markers[i]);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._nonPointGroup.eachLayer(method, context);\n\t\t},\n\n\t\t//Overrides LayerGroup.getLayers\n\t\tgetLayers: function () {\n\t\t\tvar layers = [];\n\t\t\tthis.eachLayer(function (l) {\n\t\t\t\tlayers.push(l);\n\t\t\t});\n\t\t\treturn layers;\n\t\t},\n\n\t\t//Overrides LayerGroup.getLayer, WARNING: Really bad performance\n\t\tgetLayer: function (id) {\n\t\t\tvar result = null;\n\n\t\t\tid = parseInt(id, 10);\n\n\t\t\tthis.eachLayer(function (l) {\n\t\t\t\tif (L.stamp(l) === id) {\n\t\t\t\t\tresult = l;\n\t\t\t\t}\n\t\t\t});\n\n\t\t\treturn result;\n\t\t},\n\n\t\t//Returns true if the given layer is in this MarkerClusterGroup\n\t\thasLayer: function (layer) {\n\t\t\tif (!layer) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tvar i, anArray = this._needsClustering;\n\n\t\t\tfor (i = anArray.length - 1; i >= 0; i--) {\n\t\t\t\tif (anArray[i] === layer) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tanArray = this._needsRemoving;\n\t\t\tfor (i = anArray.length - 1; i >= 0; i--) {\n\t\t\t\tif (anArray[i].layer === layer) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn !!(layer.__parent && layer.__parent._group === this) || this._nonPointGroup.hasLayer(layer);\n\t\t},\n\n\t\t//Zoom down to show the given layer (spiderfying if necessary) then calls the callback\n\t\tzoomToShowLayer: function (layer, callback) {\n\n\t\t\tvar map = this._map;\n\n\t\t\tif (typeof callback !== 'function') {\n\t\t\t\tcallback = function () {};\n\t\t\t}\n\n\t\t\tvar showMarker = function () {\n\t\t\t\t// Assumes that map.hasLayer checks for direct appearance on map, not recursively calling\n\t\t\t\t// hasLayer on Layer Groups that are on map (typically not calling this MarkerClusterGroup.hasLayer, which would always return true)\n\t\t\t\tif ((map.hasLayer(layer) || map.hasLayer(layer.__parent)) && !this._inZoomAnimation) {\n\t\t\t\t\tthis._map.off('moveend', showMarker, this);\n\t\t\t\t\tthis.off('animationend', showMarker, this);\n\n\t\t\t\t\tif (map.hasLayer(layer)) {\n\t\t\t\t\t\tcallback();\n\t\t\t\t\t} else if (layer.__parent._icon) {\n\t\t\t\t\t\tthis.once('spiderfied', callback, this);\n\t\t\t\t\t\tlayer.__parent.spiderfy();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tif (layer._icon && this._map.getBounds().contains(layer.getLatLng())) {\n\t\t\t\t//Layer is visible ond on screen, immediate return\n\t\t\t\tcallback();\n\t\t\t} else if (layer.__parent._zoom < Math.round(this._map._zoom)) {\n\t\t\t\t//Layer should be visible at this zoom level. It must not be on screen so just pan over to it\n\t\t\t\tthis._map.on('moveend', showMarker, this);\n\t\t\t\tthis._map.panTo(layer.getLatLng());\n\t\t\t} else {\n\t\t\t\tthis._map.on('moveend', showMarker, this);\n\t\t\t\tthis.on('animationend', showMarker, this);\n\t\t\t\tlayer.__parent.zoomToBounds();\n\t\t\t}\n\t\t},\n\n\t\t//Overrides FeatureGroup.onAdd\n\t\tonAdd: function (map) {\n\t\t\tthis._map = map;\n\t\t\tvar i, l, layer;\n\n\t\t\tif (!isFinite(this._map.getMaxZoom())) {\n\t\t\t\tthrow \"Map has no maxZoom specified\";\n\t\t\t}\n\n\t\t\tthis._featureGroup.addTo(map);\n\t\t\tthis._nonPointGroup.addTo(map);\n\n\t\t\tif (!this._gridClusters) {\n\t\t\t\tthis._generateInitialClusters();\n\t\t\t}\n\n\t\t\tthis._maxLat = map.options.crs.projection.MAX_LATITUDE;\n\n\t\t\t//Restore all the positions as they are in the MCG before removing them\n\t\t\tfor (i = 0, l = this._needsRemoving.length; i < l; i++) {\n\t\t\t\tlayer = this._needsRemoving[i];\n\t\t\t\tlayer.newlatlng = layer.layer._latlng;\n\t\t\t\tlayer.layer._latlng = layer.latlng;\n\t\t\t}\n\t\t\t//Remove them, then restore their new positions\n\t\t\tfor (i = 0, l = this._needsRemoving.length; i < l; i++) {\n\t\t\t\tlayer = this._needsRemoving[i];\n\t\t\t\tthis._removeLayer(layer.layer, true);\n\t\t\t\tlayer.layer._latlng = layer.newlatlng;\n\t\t\t}\n\t\t\tthis._needsRemoving = [];\n\n\t\t\t//Remember the current zoom level and bounds\n\t\t\tthis._zoom = Math.round(this._map._zoom);\n\t\t\tthis._currentShownBounds = this._getExpandedVisibleBounds();\n\n\t\t\tthis._map.on('zoomend', this._zoomEnd, this);\n\t\t\tthis._map.on('moveend', this._moveEnd, this);\n\n\t\t\tif (this._spiderfierOnAdd) { //TODO FIXME: Not sure how to have spiderfier add something on here nicely\n\t\t\t\tthis._spiderfierOnAdd();\n\t\t\t}\n\n\t\t\tthis._bindEvents();\n\n\t\t\t//Actually add our markers to the map:\n\t\t\tl = this._needsClustering;\n\t\t\tthis._needsClustering = [];\n\t\t\tthis.addLayers(l, true);\n\t\t},\n\n\t\t//Overrides FeatureGroup.onRemove\n\t\tonRemove: function (map) {\n\t\t\tmap.off('zoomend', this._zoomEnd, this);\n\t\t\tmap.off('moveend', this._moveEnd, this);\n\n\t\t\tthis._unbindEvents();\n\n\t\t\t//In case we are in a cluster animation\n\t\t\tthis._map._mapPane.className = this._map._mapPane.className.replace(' leaflet-cluster-anim', '');\n\n\t\t\tif (this._spiderfierOnRemove) { //TODO FIXME: Not sure how to have spiderfier add something on here nicely\n\t\t\t\tthis._spiderfierOnRemove();\n\t\t\t}\n\n\t\t\tdelete this._maxLat;\n\n\t\t\t//Clean up all the layers we added to the map\n\t\t\tthis._hideCoverage();\n\t\t\tthis._featureGroup.remove();\n\t\t\tthis._nonPointGroup.remove();\n\n\t\t\tthis._featureGroup.clearLayers();\n\n\t\t\tthis._map = null;\n\t\t},\n\n\t\tgetVisibleParent: function (marker) {\n\t\t\tvar vMarker = marker;\n\t\t\twhile (vMarker && !vMarker._icon) {\n\t\t\t\tvMarker = vMarker.__parent;\n\t\t\t}\n\t\t\treturn vMarker || null;\n\t\t},\n\n\t\t//Remove the given object from the given array\n\t\t_arraySplice: function (anArray, obj) {\n\t\t\tfor (var i = anArray.length - 1; i >= 0; i--) {\n\t\t\t\tif (anArray[i] === obj) {\n\t\t\t\t\tanArray.splice(i, 1);\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Removes a marker from all _gridUnclustered zoom levels, starting at the supplied zoom.\n\t\t * @param marker to be removed from _gridUnclustered.\n\t\t * @param z integer bottom start zoom level (included)\n\t\t * @private\n\t\t */\n\t\t_removeFromGridUnclustered: function (marker, z) {\n\t\t\tvar map = this._map,\n\t\t\t gridUnclustered = this._gridUnclustered,\n\t\t\t\tminZoom = Math.floor(this._map.getMinZoom());\n\n\t\t\tfor (; z >= minZoom; z--) {\n\t\t\t\tif (!gridUnclustered[z].removeObject(marker, map.project(marker.getLatLng(), z))) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t_childMarkerDragStart: function (e) {\n\t\t\te.target.__dragStart = e.target._latlng;\n\t\t},\n\n\t\t_childMarkerMoved: function (e) {\n\t\t\tif (!this._ignoreMove && !e.target.__dragStart) {\n\t\t\t\tvar isPopupOpen = e.target._popup && e.target._popup.isOpen();\n\n\t\t\t\tthis._moveChild(e.target, e.oldLatLng, e.latlng);\n\n\t\t\t\tif (isPopupOpen) {\n\t\t\t\t\te.target.openPopup();\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t_moveChild: function (layer, from, to) {\n\t\t\tlayer._latlng = from;\n\t\t\tthis.removeLayer(layer);\n\n\t\t\tlayer._latlng = to;\n\t\t\tthis.addLayer(layer);\n\t\t},\n\n\t\t_childMarkerDragEnd: function (e) {\n\t\t\tvar dragStart = e.target.__dragStart;\n\t\t\tdelete e.target.__dragStart;\n\t\t\tif (dragStart) {\n\t\t\t\tthis._moveChild(e.target, dragStart, e.target._latlng);\n\t\t\t}\t\t\n\t\t},\n\n\n\t\t//Internal function for removing a marker from everything.\n\t\t//dontUpdateMap: set to true if you will handle updating the map manually (for bulk functions)\n\t\t_removeLayer: function (marker, removeFromDistanceGrid, dontUpdateMap) {\n\t\t\tvar gridClusters = this._gridClusters,\n\t\t\t\tgridUnclustered = this._gridUnclustered,\n\t\t\t\tfg = this._featureGroup,\n\t\t\t\tmap = this._map,\n\t\t\t\tminZoom = Math.floor(this._map.getMinZoom());\n\n\t\t\t//Remove the marker from distance clusters it might be in\n\t\t\tif (removeFromDistanceGrid) {\n\t\t\t\tthis._removeFromGridUnclustered(marker, this._maxZoom);\n\t\t\t}\n\n\t\t\t//Work our way up the clusters removing them as we go if required\n\t\t\tvar cluster = marker.__parent,\n\t\t\t\tmarkers = cluster._markers,\n\t\t\t\totherMarker;\n\n\t\t\t//Remove the marker from the immediate parents marker list\n\t\t\tthis._arraySplice(markers, marker);\n\n\t\t\twhile (cluster) {\n\t\t\t\tcluster._childCount--;\n\t\t\t\tcluster._boundsNeedUpdate = true;\n\n\t\t\t\tif (cluster._zoom < minZoom) {\n\t\t\t\t\t//Top level, do nothing\n\t\t\t\t\tbreak;\n\t\t\t\t} else if (removeFromDistanceGrid && cluster._childCount <= 1) { //Cluster no longer required\n\t\t\t\t\t//We need to push the other marker up to the parent\n\t\t\t\t\totherMarker = cluster._markers[0] === marker ? cluster._markers[1] : cluster._markers[0];\n\n\t\t\t\t\t//Update distance grid\n\t\t\t\t\tgridClusters[cluster._zoom].removeObject(cluster, map.project(cluster._cLatLng, cluster._zoom));\n\t\t\t\t\tgridUnclustered[cluster._zoom].addObject(otherMarker, map.project(otherMarker.getLatLng(), cluster._zoom));\n\n\t\t\t\t\t//Move otherMarker up to parent\n\t\t\t\t\tthis._arraySplice(cluster.__parent._childClusters, cluster);\n\t\t\t\t\tcluster.__parent._markers.push(otherMarker);\n\t\t\t\t\totherMarker.__parent = cluster.__parent;\n\n\t\t\t\t\tif (cluster._icon) {\n\t\t\t\t\t\t//Cluster is currently on the map, need to put the marker on the map instead\n\t\t\t\t\t\tfg.removeLayer(cluster);\n\t\t\t\t\t\tif (!dontUpdateMap) {\n\t\t\t\t\t\t\tfg.addLayer(otherMarker);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tcluster._iconNeedsUpdate = true;\n\t\t\t\t}\n\n\t\t\t\tcluster = cluster.__parent;\n\t\t\t}\n\n\t\t\tdelete marker.__parent;\n\t\t},\n\n\t\t_isOrIsParent: function (el, oel) {\n\t\t\twhile (oel) {\n\t\t\t\tif (el === oel) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\toel = oel.parentNode;\n\t\t\t}\n\t\t\treturn false;\n\t\t},\n\n\t\t//Override L.Evented.fire\n\t\tfire: function (type, data, propagate) {\n\t\t\tif (data && data.layer instanceof L.MarkerCluster) {\n\t\t\t\t//Prevent multiple clustermouseover/off events if the icon is made up of stacked divs (Doesn't work in ie <= 8, no relatedTarget)\n\t\t\t\tif (data.originalEvent && this._isOrIsParent(data.layer._icon, data.originalEvent.relatedTarget)) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\ttype = 'cluster' + type;\n\t\t\t}\n\n\t\t\tL.FeatureGroup.prototype.fire.call(this, type, data, propagate);\n\t\t},\n\n\t\t//Override L.Evented.listens\n\t\tlistens: function (type, propagate) {\n\t\t\treturn L.FeatureGroup.prototype.listens.call(this, type, propagate) || L.FeatureGroup.prototype.listens.call(this, 'cluster' + type, propagate);\n\t\t},\n\n\t\t//Default functionality\n\t\t_defaultIconCreateFunction: function (cluster) {\n\t\t\tvar childCount = cluster.getChildCount();\n\n\t\t\tvar c = ' marker-cluster-';\n\t\t\tif (childCount < 10) {\n\t\t\t\tc += 'small';\n\t\t\t} else if (childCount < 100) {\n\t\t\t\tc += 'medium';\n\t\t\t} else {\n\t\t\t\tc += 'large';\n\t\t\t}\n\n\t\t\treturn new L.DivIcon({ html: '<div><span>' + childCount + '</span></div>', className: 'marker-cluster' + c, iconSize: new L.Point(40, 40) });\n\t\t},\n\n\t\t_bindEvents: function () {\n\t\t\tvar map = this._map,\n\t\t\t spiderfyOnMaxZoom = this.options.spiderfyOnMaxZoom,\n\t\t\t showCoverageOnHover = this.options.showCoverageOnHover,\n\t\t\t zoomToBoundsOnClick = this.options.zoomToBoundsOnClick,\n\t\t\t spiderfyOnEveryZoom = this.options.spiderfyOnEveryZoom;\n\n\t\t\t//Zoom on cluster click or spiderfy if we are at the lowest level\n\t\t\tif (spiderfyOnMaxZoom || zoomToBoundsOnClick || spiderfyOnEveryZoom) {\n\t\t\t\tthis.on('clusterclick clusterkeypress', this._zoomOrSpiderfy, this);\n\t\t\t}\n\n\t\t\t//Show convex hull (boundary) polygon on mouse over\n\t\t\tif (showCoverageOnHover) {\n\t\t\t\tthis.on('clustermouseover', this._showCoverage, this);\n\t\t\t\tthis.on('clustermouseout', this._hideCoverage, this);\n\t\t\t\tmap.on('zoomend', this._hideCoverage, this);\n\t\t\t}\n\t\t},\n\n\t\t_zoomOrSpiderfy: function (e) {\n\t\t\tvar cluster = e.layer,\n\t\t\t bottomCluster = cluster;\n\n\t\t\tif (e.type === 'clusterkeypress' && e.originalEvent && e.originalEvent.keyCode !== 13) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\twhile (bottomCluster._childClusters.length === 1) {\n\t\t\t\tbottomCluster = bottomCluster._childClusters[0];\n\t\t\t}\n\n\t\t\tif (bottomCluster._zoom === this._maxZoom &&\n\t\t\t\tbottomCluster._childCount === cluster._childCount &&\n\t\t\t\tthis.options.spiderfyOnMaxZoom) {\n\n\t\t\t\t// All child markers are contained in a single cluster from this._maxZoom to this cluster.\n\t\t\t\tcluster.spiderfy();\n\t\t\t} else if (this.options.zoomToBoundsOnClick) {\n\t\t\t\tcluster.zoomToBounds();\n\t\t\t}\n\n\t\t\tif (this.options.spiderfyOnEveryZoom) {\n\t\t\t\tcluster.spiderfy();\n\t\t\t}\n\n\t\t\t// Focus the map again for keyboard users.\n\t\t\tif (e.originalEvent && e.originalEvent.keyCode === 13) {\n\t\t\t\tthis._map._container.focus();\n\t\t\t}\n\t\t},\n\n\t\t_showCoverage: function (e) {\n\t\t\tvar map = this._map;\n\t\t\tif (this._inZoomAnimation) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (this._shownPolygon) {\n\t\t\t\tmap.removeLayer(this._shownPolygon);\n\t\t\t}\n\t\t\tif (e.layer.getChildCount() > 2 && e.layer !== this._spiderfied) {\n\t\t\t\tthis._shownPolygon = new L.Polygon(e.layer.getConvexHull(), this.options.polygonOptions);\n\t\t\t\tmap.addLayer(this._shownPolygon);\n\t\t\t}\n\t\t},\n\n\t\t_hideCoverage: function () {\n\t\t\tif (this._shownPolygon) {\n\t\t\t\tthis._map.removeLayer(this._shownPolygon);\n\t\t\t\tthis._shownPolygon = null;\n\t\t\t}\n\t\t},\n\n\t\t_unbindEvents: function () {\n\t\t\tvar spiderfyOnMaxZoom = this.options.spiderfyOnMaxZoom,\n\t\t\t\tshowCoverageOnHover = this.options.showCoverageOnHover,\n\t\t\t\tzoomToBoundsOnClick = this.options.zoomToBoundsOnClick,\n\t\t\t\tspiderfyOnEveryZoom = this.options.spiderfyOnEveryZoom,\n\t\t\t\tmap = this._map;\n\n\t\t\tif (spiderfyOnMaxZoom || zoomToBoundsOnClick || spiderfyOnEveryZoom) {\n\t\t\t\tthis.off('clusterclick clusterkeypress', this._zoomOrSpiderfy, this);\n\t\t\t}\n\t\t\tif (showCoverageOnHover) {\n\t\t\t\tthis.off('clustermouseover', this._showCoverage, this);\n\t\t\t\tthis.off('clustermouseout', this._hideCoverage, this);\n\t\t\t\tmap.off('zoomend', this._hideCoverage, this);\n\t\t\t}\n\t\t},\n\n\t\t_zoomEnd: function () {\n\t\t\tif (!this._map) { //May have been removed from the map by a zoomEnd handler\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis._mergeSplitClusters();\n\n\t\t\tthis._zoom = Math.round(this._map._zoom);\n\t\t\tthis._currentShownBounds = this._getExpandedVisibleBounds();\n\t\t},\n\n\t\t_moveEnd: function () {\n\t\t\tif (this._inZoomAnimation) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tvar newBounds = this._getExpandedVisibleBounds();\n\n\t\t\tthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, Math.floor(this._map.getMinZoom()), this._zoom, newBounds);\n\t\t\tthis._topClusterLevel._recursivelyAddChildrenToMap(null, Math.round(this._map._zoom), newBounds);\n\n\t\t\tthis._currentShownBounds = newBounds;\n\t\t\treturn;\n\t\t},\n\n\t\t_generateInitialClusters: function () {\n\t\t\tvar maxZoom = Math.ceil(this._map.getMaxZoom()),\n\t\t\t\tminZoom = Math.floor(this._map.getMinZoom()),\n\t\t\t\tradius = this.options.maxClusterRadius,\n\t\t\t\tradiusFn = radius;\n\n\t\t\t//If we just set maxClusterRadius to a single number, we need to create\n\t\t\t//a simple function to return that number. Otherwise, we just have to\n\t\t\t//use the function we've passed in.\n\t\t\tif (typeof radius !== \"function\") {\n\t\t\t\tradiusFn = function () { return radius; };\n\t\t\t}\n\n\t\t\tif (this.options.disableClusteringAtZoom !== null) {\n\t\t\t\tmaxZoom = this.options.disableClusteringAtZoom - 1;\n\t\t\t}\n\t\t\tthis._maxZoom = maxZoom;\n\t\t\tthis._gridClusters = {};\n\t\t\tthis._gridUnclustered = {};\n\n\t\t\t//Set up DistanceGrids for each zoom\n\t\t\tfor (var zoom = maxZoom; zoom >= minZoom; zoom--) {\n\t\t\t\tthis._gridClusters[zoom] = new L.DistanceGrid(radiusFn(zoom));\n\t\t\t\tthis._gridUnclustered[zoom] = new L.DistanceGrid(radiusFn(zoom));\n\t\t\t}\n\n\t\t\t// Instantiate the appropriate L.MarkerCluster class (animated or not).\n\t\t\tthis._topClusterLevel = new this._markerCluster(this, minZoom - 1);\n\t\t},\n\n\t\t//Zoom: Zoom to start adding at (Pass this._maxZoom to start at the bottom)\n\t\t_addLayer: function (layer, zoom) {\n\t\t\tvar gridClusters = this._gridClusters,\n\t\t\t gridUnclustered = this._gridUnclustered,\n\t\t\t\tminZoom = Math.floor(this._map.getMinZoom()),\n\t\t\t markerPoint, z;\n\n\t\t\tif (this.options.singleMarkerMode) {\n\t\t\t\tthis._overrideMarkerIcon(layer);\n\t\t\t}\n\n\t\t\tlayer.on(this._childMarkerEventHandlers, this);\n\n\t\t\t//Find the lowest zoom level to slot this one in\n\t\t\tfor (; zoom >= minZoom; zoom--) {\n\t\t\t\tmarkerPoint = this._map.project(layer.getLatLng(), zoom); // calculate pixel position\n\n\t\t\t\t//Try find a cluster close by\n\t\t\t\tvar closest = gridClusters[zoom].getNearObject(markerPoint);\n\t\t\t\tif (closest) {\n\t\t\t\t\tclosest._addChild(layer);\n\t\t\t\t\tlayer.__parent = closest;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t//Try find a marker close by to form a new cluster with\n\t\t\t\tclosest = gridUnclustered[zoom].getNearObject(markerPoint);\n\t\t\t\tif (closest) {\n\t\t\t\t\tvar parent = closest.__parent;\n\t\t\t\t\tif (parent) {\n\t\t\t\t\t\tthis._removeLayer(closest, false);\n\t\t\t\t\t}\n\n\t\t\t\t\t//Create new cluster with these 2 in it\n\n\t\t\t\t\tvar newCluster = new this._markerCluster(this, zoom, closest, layer);\n\t\t\t\t\tgridClusters[zoom].addObject(newCluster, this._map.project(newCluster._cLatLng, zoom));\n\t\t\t\t\tclosest.__parent = newCluster;\n\t\t\t\t\tlayer.__parent = newCluster;\n\n\t\t\t\t\t//First create any new intermediate parent clusters that don't exist\n\t\t\t\t\tvar lastParent = newCluster;\n\t\t\t\t\tfor (z = zoom - 1; z > parent._zoom; z--) {\n\t\t\t\t\t\tlastParent = new this._markerCluster(this, z, lastParent);\n\t\t\t\t\t\tgridClusters[z].addObject(lastParent, this._map.project(closest.getLatLng(), z));\n\t\t\t\t\t}\n\t\t\t\t\tparent._addChild(lastParent);\n\n\t\t\t\t\t//Remove closest from this zoom level and any above that it is in, replace with newCluster\n\t\t\t\t\tthis._removeFromGridUnclustered(closest, zoom);\n\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t//Didn't manage to cluster in at this zoom, record us as a marker here and continue upwards\n\t\t\t\tgridUnclustered[zoom].addObject(layer, markerPoint);\n\t\t\t}\n\n\t\t\t//Didn't get in anything, add us to the top\n\t\t\tthis._topClusterLevel._addChild(layer);\n\t\t\tlayer.__parent = this._topClusterLevel;\n\t\t\treturn;\n\t\t},\n\n\t\t/**\n\t\t * Refreshes the icon of all \"dirty\" visible clusters.\n\t\t * Non-visible \"dirty\" clusters will be updated when they are added to the map.\n\t\t * @private\n\t\t */\n\t\t_refreshClustersIcons: function () {\n\t\t\tthis._featureGroup.eachLayer(function (c) {\n\t\t\t\tif (c instanceof L.MarkerCluster && c._iconNeedsUpdate) {\n\t\t\t\t\tc._updateIcon();\n\t\t\t\t}\n\t\t\t});\n\t\t},\n\n\t\t//Enqueue code to fire after the marker expand/contract has happened\n\t\t_enqueue: function (fn) {\n\t\t\tthis._queue.push(fn);\n\t\t\tif (!this._queueTimeout) {\n\t\t\t\tthis._queueTimeout = setTimeout(L.bind(this._processQueue, this), 300);\n\t\t\t}\n\t\t},\n\t\t_processQueue: function () {\n\t\t\tfor (var i = 0; i < this._queue.length; i++) {\n\t\t\t\tthis._queue[i].call(this);\n\t\t\t}\n\t\t\tthis._queue.length = 0;\n\t\t\tclearTimeout(this._queueTimeout);\n\t\t\tthis._queueTimeout = null;\n\t\t},\n\n\t\t//Merge and split any existing clusters that are too big or small\n\t\t_mergeSplitClusters: function () {\n\t\t\tvar mapZoom = Math.round(this._map._zoom);\n\n\t\t\t//In case we are starting to split before the animation finished\n\t\t\tthis._processQueue();\n\n\t\t\tif (this._zoom < mapZoom && this._currentShownBounds.intersects(this._getExpandedVisibleBounds())) { //Zoom in, split\n\t\t\t\tthis._animationStart();\n\t\t\t\t//Remove clusters now off screen\n\t\t\t\tthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, Math.floor(this._map.getMinZoom()), this._zoom, this._getExpandedVisibleBounds());\n\n\t\t\t\tthis._animationZoomIn(this._zoom, mapZoom);\n\n\t\t\t} else if (this._zoom > mapZoom) { //Zoom out, merge\n\t\t\t\tthis._animationStart();\n\n\t\t\t\tthis._animationZoomOut(this._zoom, mapZoom);\n\t\t\t} else {\n\t\t\t\tthis._moveEnd();\n\t\t\t}\n\t\t},\n\n\t\t//Gets the maps visible bounds expanded in each direction by the size of the screen (so the user cannot see an area we do not cover in one pan)\n\t\t_getExpandedVisibleBounds: function () {\n\t\t\tif (!this.options.removeOutsideVisibleBounds) {\n\t\t\t\treturn this._mapBoundsInfinite;\n\t\t\t} else if (L.Browser.mobile) {\n\t\t\t\treturn this._checkBoundsMaxLat(this._map.getBounds());\n\t\t\t}\n\n\t\t\treturn this._checkBoundsMaxLat(this._map.getBounds().pad(1)); // Padding expands the bounds by its own dimensions but scaled with the given factor.\n\t\t},\n\n\t\t/**\n\t\t * Expands the latitude to Infinity (or -Infinity) if the input bounds reach the map projection maximum defined latitude\n\t\t * (in the case of Web/Spherical Mercator, it is 85.0511287798 / see https://en.wikipedia.org/wiki/Web_Mercator#Formulas).\n\t\t * Otherwise, the removeOutsideVisibleBounds option will remove markers beyond that limit, whereas the same markers without\n\t\t * this option (or outside MCG) will have their position floored (ceiled) by the projection and rendered at that limit,\n\t\t * making the user think that MCG \"eats\" them and never displays them again.\n\t\t * @param bounds L.LatLngBounds\n\t\t * @returns {L.LatLngBounds}\n\t\t * @private\n\t\t */\n\t\t_checkBoundsMaxLat: function (bounds) {\n\t\t\tvar maxLat = this._maxLat;\n\n\t\t\tif (maxLat !== undefined) {\n\t\t\t\tif (bounds.getNorth() >= maxLat) {\n\t\t\t\t\tbounds._northEast.lat = Infinity;\n\t\t\t\t}\n\t\t\t\tif (bounds.getSouth() <= -maxLat) {\n\t\t\t\t\tbounds._southWest.lat = -Infinity;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn bounds;\n\t\t},\n\n\t\t//Shared animation code\n\t\t_animationAddLayerNonAnimated: function (layer, newCluster) {\n\t\t\tif (newCluster === layer) {\n\t\t\t\tthis._featureGroup.addLayer(layer);\n\t\t\t} else if (newCluster._childCount === 2) {\n\t\t\t\tnewCluster._addToMap();\n\n\t\t\t\tvar markers = newCluster.getAllChildMarkers();\n\t\t\t\tthis._featureGroup.removeLayer(markers[0]);\n\t\t\t\tthis._featureGroup.removeLayer(markers[1]);\n\t\t\t} else {\n\t\t\t\tnewCluster._updateIcon();\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Extracts individual (i.e. non-group) layers from a Layer Group.\n\t\t * @param group to extract layers from.\n\t\t * @param output {Array} in which to store the extracted layers.\n\t\t * @returns {*|Array}\n\t\t * @private\n\t\t */\n\t\t_extractNonGroupLayers: function (group, output) {\n\t\t\tvar layers = group.getLayers(),\n\t\t\t i = 0,\n\t\t\t layer;\n\n\t\t\toutput = output || [];\n\n\t\t\tfor (; i < layers.length; i++) {\n\t\t\t\tlayer = layers[i];\n\n\t\t\t\tif (layer instanceof L.LayerGroup) {\n\t\t\t\t\tthis._extractNonGroupLayers(layer, output);\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\toutput.push(layer);\n\t\t\t}\n\n\t\t\treturn output;\n\t\t},\n\n\t\t/**\n\t\t * Implements the singleMarkerMode option.\n\t\t * @param layer Marker to re-style using the Clusters iconCreateFunction.\n\t\t * @returns {L.Icon} The newly created icon.\n\t\t * @private\n\t\t */\n\t\t_overrideMarkerIcon: function (layer) {\n\t\t\tvar icon = layer.options.icon = this.options.iconCreateFunction({\n\t\t\t\tgetChildCount: function () {\n\t\t\t\t\treturn 1;\n\t\t\t\t},\n\t\t\t\tgetAllChildMarkers: function () {\n\t\t\t\t\treturn [layer];\n\t\t\t\t}\n\t\t\t});\n\n\t\t\treturn icon;\n\t\t}\n\t});\n\n\t// Constant bounds used in case option \"removeOutsideVisibleBounds\" is set to false.\n\tL.MarkerClusterGroup.include({\n\t\t_mapBoundsInfinite: new L.LatLngBounds(new L.LatLng(-Infinity, -Infinity), new L.LatLng(Infinity, Infinity))\n\t});\n\n\tL.MarkerClusterGroup.include({\n\t\t_noAnimation: {\n\t\t\t//Non Animated versions of everything\n\t\t\t_animationStart: function () {\n\t\t\t\t//Do nothing...\n\t\t\t},\n\t\t\t_animationZoomIn: function (previousZoomLevel, newZoomLevel) {\n\t\t\t\tthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, Math.floor(this._map.getMinZoom()), previousZoomLevel);\n\t\t\t\tthis._topClusterLevel._recursivelyAddChildrenToMap(null, newZoomLevel, this._getExpandedVisibleBounds());\n\n\t\t\t\t//We didn't actually animate, but we use this event to mean \"clustering animations have finished\"\n\t\t\t\tthis.fire('animationend');\n\t\t\t},\n\t\t\t_animationZoomOut: function (previousZoomLevel, newZoomLevel) {\n\t\t\t\tthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, Math.floor(this._map.getMinZoom()), previousZoomLevel);\n\t\t\t\tthis._topClusterLevel._recursivelyAddChildrenToMap(null, newZoomLevel, this._getExpandedVisibleBounds());\n\n\t\t\t\t//We didn't actually animate, but we use this event to mean \"clustering animations have finished\"\n\t\t\t\tthis.fire('animationend');\n\t\t\t},\n\t\t\t_animationAddLayer: function (layer, newCluster) {\n\t\t\t\tthis._animationAddLayerNonAnimated(layer, newCluster);\n\t\t\t}\n\t\t},\n\n\t\t_withAnimation: {\n\t\t\t//Animated versions here\n\t\t\t_animationStart: function () {\n\t\t\t\tthis._map._mapPane.className += ' leaflet-cluster-anim';\n\t\t\t\tthis._inZoomAnimation++;\n\t\t\t},\n\n\t\t\t_animationZoomIn: function (previousZoomLevel, newZoomLevel) {\n\t\t\t\tvar bounds = this._getExpandedVisibleBounds(),\n\t\t\t\t fg = this._featureGroup,\n\t\t\t\t\tminZoom = Math.floor(this._map.getMinZoom()),\n\t\t\t\t i;\n\n\t\t\t\tthis._ignoreMove = true;\n\n\t\t\t\t//Add all children of current clusters to map and remove those clusters from map\n\t\t\t\tthis._topClusterLevel._recursively(bounds, previousZoomLevel, minZoom, function (c) {\n\t\t\t\t\tvar startPos = c._latlng,\n\t\t\t\t\t markers = c._markers,\n\t\t\t\t\t m;\n\n\t\t\t\t\tif (!bounds.contains(startPos)) {\n\t\t\t\t\t\tstartPos = null;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (c._isSingleParent() && previousZoomLevel + 1 === newZoomLevel) { //Immediately add the new child and remove us\n\t\t\t\t\t\tfg.removeLayer(c);\n\t\t\t\t\t\tc._recursivelyAddChildrenToMap(null, newZoomLevel, bounds);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t//Fade out old cluster\n\t\t\t\t\t\tc.clusterHide();\n\t\t\t\t\t\tc._recursivelyAddChildrenToMap(startPos, newZoomLevel, bounds);\n\t\t\t\t\t}\n\n\t\t\t\t\t//Remove all markers that aren't visible any more\n\t\t\t\t\t//TODO: Do we actually need to do this on the higher levels too?\n\t\t\t\t\tfor (i = markers.length - 1; i >= 0; i--) {\n\t\t\t\t\t\tm = markers[i];\n\t\t\t\t\t\tif (!bounds.contains(m._latlng)) {\n\t\t\t\t\t\t\tfg.removeLayer(m);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t});\n\n\t\t\t\tthis._forceLayout();\n\n\t\t\t\t//Update opacities\n\t\t\t\tthis._topClusterLevel._recursivelyBecomeVisible(bounds, newZoomLevel);\n\t\t\t\t//TODO Maybe? Update markers in _recursivelyBecomeVisible\n\t\t\t\tfg.eachLayer(function (n) {\n\t\t\t\t\tif (!(n instanceof L.MarkerCluster) && n._icon) {\n\t\t\t\t\t\tn.clusterShow();\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t\t//update the positions of the just added clusters/markers\n\t\t\t\tthis._topClusterLevel._recursively(bounds, previousZoomLevel, newZoomLevel, function (c) {\n\t\t\t\t\tc._recursivelyRestoreChildPositions(newZoomLevel);\n\t\t\t\t});\n\n\t\t\t\tthis._ignoreMove = false;\n\n\t\t\t\t//Remove the old clusters and close the zoom animation\n\t\t\t\tthis._enqueue(function () {\n\t\t\t\t\t//update the positions of the just added clusters/markers\n\t\t\t\t\tthis._topClusterLevel._recursively(bounds, previousZoomLevel, minZoom, function (c) {\n\t\t\t\t\t\tfg.removeLayer(c);\n\t\t\t\t\t\tc.clusterShow();\n\t\t\t\t\t});\n\n\t\t\t\t\tthis._animationEnd();\n\t\t\t\t});\n\t\t\t},\n\n\t\t\t_animationZoomOut: function (previousZoomLevel, newZoomLevel) {\n\t\t\t\tthis._animationZoomOutSingle(this._topClusterLevel, previousZoomLevel - 1, newZoomLevel);\n\n\t\t\t\t//Need to add markers for those that weren't on the map before but are now\n\t\t\t\tthis._topClusterLevel._recursivelyAddChildrenToMap(null, newZoomLevel, this._getExpandedVisibleBounds());\n\t\t\t\t//Remove markers that were on the map before but won't be now\n\t\t\t\tthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, Math.floor(this._map.getMinZoom()), previousZoomLevel, this._getExpandedVisibleBounds());\n\t\t\t},\n\n\t\t\t_animationAddLayer: function (layer, newCluster) {\n\t\t\t\tvar me = this,\n\t\t\t\t fg = this._featureGroup;\n\n\t\t\t\tfg.addLayer(layer);\n\t\t\t\tif (newCluster !== layer) {\n\t\t\t\t\tif (newCluster._childCount > 2) { //Was already a cluster\n\n\t\t\t\t\t\tnewCluster._updateIcon();\n\t\t\t\t\t\tthis._forceLayout();\n\t\t\t\t\t\tthis._animationStart();\n\n\t\t\t\t\t\tlayer._setPos(this._map.latLngToLayerPoint(newCluster.getLatLng()));\n\t\t\t\t\t\tlayer.clusterHide();\n\n\t\t\t\t\t\tthis._enqueue(function () {\n\t\t\t\t\t\t\tfg.removeLayer(layer);\n\t\t\t\t\t\t\tlayer.clusterShow();\n\n\t\t\t\t\t\t\tme._animationEnd();\n\t\t\t\t\t\t});\n\n\t\t\t\t\t} else { //Just became a cluster\n\t\t\t\t\t\tthis._forceLayout();\n\n\t\t\t\t\t\tme._animationStart();\n\t\t\t\t\t\tme._animationZoomOutSingle(newCluster, this._map.getMaxZoom(), this._zoom);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t// Private methods for animated versions.\n\t\t_animationZoomOutSingle: function (cluster, previousZoomLevel, newZoomLevel) {\n\t\t\tvar bounds = this._getExpandedVisibleBounds(),\n\t\t\t\tminZoom = Math.floor(this._map.getMinZoom());\n\n\t\t\t//Animate all of the markers in the clusters to move to their cluster center point\n\t\t\tcluster._recursivelyAnimateChildrenInAndAddSelfToMap(bounds, minZoom, previousZoomLevel + 1, newZoomLevel);\n\n\t\t\tvar me = this;\n\n\t\t\t//Update the opacity (If we immediately set it they won't animate)\n\t\t\tthis._forceLayout();\n\t\t\tcluster._recursivelyBecomeVisible(bounds, newZoomLevel);\n\n\t\t\t//TODO: Maybe use the transition timing stuff to make this more reliable\n\t\t\t//When the animations are done, tidy up\n\t\t\tthis._enqueue(function () {\n\n\t\t\t\t//This cluster stopped being a cluster before the timeout fired\n\t\t\t\tif (cluster._childCount === 1) {\n\t\t\t\t\tvar m = cluster._markers[0];\n\t\t\t\t\t//If we were in a cluster animation at the time then the opacity and position of our child could be wrong now, so fix it\n\t\t\t\t\tthis._ignoreMove = true;\n\t\t\t\t\tm.setLatLng(m.getLatLng());\n\t\t\t\t\tthis._ignoreMove = false;\n\t\t\t\t\tif (m.clusterShow) {\n\t\t\t\t\t\tm.clusterShow();\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tcluster._recursively(bounds, newZoomLevel, minZoom, function (c) {\n\t\t\t\t\t\tc._recursivelyRemoveChildrenFromMap(bounds, minZoom, previousZoomLevel + 1);\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tme._animationEnd();\n\t\t\t});\n\t\t},\n\n\t\t_animationEnd: function () {\n\t\t\tif (this._map) {\n\t\t\t\tthis._map._mapPane.className = this._map._mapPane.className.replace(' leaflet-cluster-anim', '');\n\t\t\t}\n\t\t\tthis._inZoomAnimation--;\n\t\t\tthis.fire('animationend');\n\t\t},\n\n\t\t//Force a browser layout of stuff in the map\n\t\t// Should apply the current opacity and location to all elements so we can update them again for an animation\n\t\t_forceLayout: function () {\n\t\t\t//In my testing this works, infact offsetWidth of any element seems to work.\n\t\t\t//Could loop all this._layers and do this for each _icon if it stops working\n\n\t\t\tL.Util.falseFn(document.body.offsetWidth);\n\t\t}\n\t});\n\n\tL.markerClusterGroup = function (options) {\n\t\treturn new L.MarkerClusterGroup(options);\n\t};\n\n\tvar MarkerCluster = L.MarkerCluster = L.Marker.extend({\n\t\toptions: L.Icon.prototype.options,\n\n\t\tinitialize: function (group, zoom, a, b) {\n\n\t\t\tL.Marker.prototype.initialize.call(this, a ? (a._cLatLng || a.getLatLng()) : new L.LatLng(0, 0),\n\t { icon: this, pane: group.options.clusterPane });\n\n\t\t\tthis._group = group;\n\t\t\tthis._zoom = zoom;\n\n\t\t\tthis._markers = [];\n\t\t\tthis._childClusters = [];\n\t\t\tthis._childCount = 0;\n\t\t\tthis._iconNeedsUpdate = true;\n\t\t\tthis._boundsNeedUpdate = true;\n\n\t\t\tthis._bounds = new L.LatLngBounds();\n\n\t\t\tif (a) {\n\t\t\t\tthis._addChild(a);\n\t\t\t}\n\t\t\tif (b) {\n\t\t\t\tthis._addChild(b);\n\t\t\t}\n\t\t},\n\n\t\t//Recursively retrieve all child markers of this cluster\n\t\tgetAllChildMarkers: function (storageArray, ignoreDraggedMarker) {\n\t\t\tstorageArray = storageArray || [];\n\n\t\t\tfor (var i = this._childClusters.length - 1; i >= 0; i--) {\n\t\t\t\tthis._childClusters[i].getAllChildMarkers(storageArray, ignoreDraggedMarker);\n\t\t\t}\n\n\t\t\tfor (var j = this._markers.length - 1; j >= 0; j--) {\n\t\t\t\tif (ignoreDraggedMarker && this._markers[j].__dragStart) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t\tstorageArray.push(this._markers[j]);\n\t\t\t}\n\n\t\t\treturn storageArray;\n\t\t},\n\n\t\t//Returns the count of how many child markers we have\n\t\tgetChildCount: function () {\n\t\t\treturn this._childCount;\n\t\t},\n\n\t\t//Zoom to the minimum of showing all of the child markers, or the extents of this cluster\n\t\tzoomToBounds: function (fitBoundsOptions) {\n\t\t\tvar childClusters = this._childClusters.slice(),\n\t\t\t\tmap = this._group._map,\n\t\t\t\tboundsZoom = map.getBoundsZoom(this._bounds),\n\t\t\t\tzoom = this._zoom + 1,\n\t\t\t\tmapZoom = map.getZoom(),\n\t\t\t\ti;\n\n\t\t\t//calculate how far we need to zoom down to see all of the markers\n\t\t\twhile (childClusters.length > 0 && boundsZoom > zoom) {\n\t\t\t\tzoom++;\n\t\t\t\tvar newClusters = [];\n\t\t\t\tfor (i = 0; i < childClusters.length; i++) {\n\t\t\t\t\tnewClusters = newClusters.concat(childClusters[i]._childClusters);\n\t\t\t\t}\n\t\t\t\tchildClusters = newClusters;\n\t\t\t}\n\n\t\t\tif (boundsZoom > zoom) {\n\t\t\t\tthis._group._map.setView(this._latlng, zoom);\n\t\t\t} else if (boundsZoom <= mapZoom) { //If fitBounds wouldn't zoom us down, zoom us down instead\n\t\t\t\tthis._group._map.setView(this._latlng, mapZoom + 1);\n\t\t\t} else {\n\t\t\t\tthis._group._map.fitBounds(this._bounds, fitBoundsOptions);\n\t\t\t}\n\t\t},\n\n\t\tgetBounds: function () {\n\t\t\tvar bounds = new L.LatLngBounds();\n\t\t\tbounds.extend(this._bounds);\n\t\t\treturn bounds;\n\t\t},\n\n\t\t_updateIcon: function () {\n\t\t\tthis._iconNeedsUpdate = true;\n\t\t\tif (this._icon) {\n\t\t\t\tthis.setIcon(this);\n\t\t\t}\n\t\t},\n\n\t\t//Cludge for Icon, we pretend to be an icon for performance\n\t\tcreateIcon: function () {\n\t\t\tif (this._iconNeedsUpdate) {\n\t\t\t\tthis._iconObj = this._group.options.iconCreateFunction(this);\n\t\t\t\tthis._iconNeedsUpdate = false;\n\t\t\t}\n\t\t\treturn this._iconObj.createIcon();\n\t\t},\n\t\tcreateShadow: function () {\n\t\t\treturn this._iconObj.createShadow();\n\t\t},\n\n\n\t\t_addChild: function (new1, isNotificationFromChild) {\n\n\t\t\tthis._iconNeedsUpdate = true;\n\n\t\t\tthis._boundsNeedUpdate = true;\n\t\t\tthis._setClusterCenter(new1);\n\n\t\t\tif (new1 instanceof L.MarkerCluster) {\n\t\t\t\tif (!isNotificationFromChild) {\n\t\t\t\t\tthis._childClusters.push(new1);\n\t\t\t\t\tnew1.__parent = this;\n\t\t\t\t}\n\t\t\t\tthis._childCount += new1._childCount;\n\t\t\t} else {\n\t\t\t\tif (!isNotificationFromChild) {\n\t\t\t\t\tthis._markers.push(new1);\n\t\t\t\t}\n\t\t\t\tthis._childCount++;\n\t\t\t}\n\n\t\t\tif (this.__parent) {\n\t\t\t\tthis.__parent._addChild(new1, true);\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Makes sure the cluster center is set. If not, uses the child center if it is a cluster, or the marker position.\n\t\t * @param child L.MarkerCluster|L.Marker that will be used as cluster center if not defined yet.\n\t\t * @private\n\t\t */\n\t\t_setClusterCenter: function (child) {\n\t\t\tif (!this._cLatLng) {\n\t\t\t\t// when clustering, take position of the first point as the cluster center\n\t\t\t\tthis._cLatLng = child._cLatLng || child._latlng;\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Assigns impossible bounding values so that the next extend entirely determines the new bounds.\n\t\t * This method avoids having to trash the previous L.LatLngBounds object and to create a new one, which is much slower for this class.\n\t\t * As long as the bounds are not extended, most other methods would probably fail, as they would with bounds initialized but not extended.\n\t\t * @private\n\t\t */\n\t\t_resetBounds: function () {\n\t\t\tvar bounds = this._bounds;\n\n\t\t\tif (bounds._southWest) {\n\t\t\t\tbounds._southWest.lat = Infinity;\n\t\t\t\tbounds._southWest.lng = Infinity;\n\t\t\t}\n\t\t\tif (bounds._northEast) {\n\t\t\t\tbounds._northEast.lat = -Infinity;\n\t\t\t\tbounds._northEast.lng = -Infinity;\n\t\t\t}\n\t\t},\n\n\t\t_recalculateBounds: function () {\n\t\t\tvar markers = this._markers,\n\t\t\t childClusters = this._childClusters,\n\t\t\t latSum = 0,\n\t\t\t lngSum = 0,\n\t\t\t totalCount = this._childCount,\n\t\t\t i, child, childLatLng, childCount;\n\n\t\t\t// Case where all markers are removed from the map and we are left with just an empty _topClusterLevel.\n\t\t\tif (totalCount === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Reset rather than creating a new object, for performance.\n\t\t\tthis._resetBounds();\n\n\t\t\t// Child markers.\n\t\t\tfor (i = 0; i < markers.length; i++) {\n\t\t\t\tchildLatLng = markers[i]._latlng;\n\n\t\t\t\tthis._bounds.extend(childLatLng);\n\n\t\t\t\tlatSum += childLatLng.lat;\n\t\t\t\tlngSum += childLatLng.lng;\n\t\t\t}\n\n\t\t\t// Child clusters.\n\t\t\tfor (i = 0; i < childClusters.length; i++) {\n\t\t\t\tchild = childClusters[i];\n\n\t\t\t\t// Re-compute child bounds and weighted position first if necessary.\n\t\t\t\tif (child._boundsNeedUpdate) {\n\t\t\t\t\tchild._recalculateBounds();\n\t\t\t\t}\n\n\t\t\t\tthis._bounds.extend(child._bounds);\n\n\t\t\t\tchildLatLng = child._wLatLng;\n\t\t\t\tchildCount = child._childCount;\n\n\t\t\t\tlatSum += childLatLng.lat * childCount;\n\t\t\t\tlngSum += childLatLng.lng * childCount;\n\t\t\t}\n\n\t\t\tthis._latlng = this._wLatLng = new L.LatLng(latSum / totalCount, lngSum / totalCount);\n\n\t\t\t// Reset dirty flag.\n\t\t\tthis._boundsNeedUpdate = false;\n\t\t},\n\n\t\t//Set our markers position as given and add it to the map\n\t\t_addToMap: function (startPos) {\n\t\t\tif (startPos) {\n\t\t\t\tthis._backupLatlng = this._latlng;\n\t\t\t\tthis.setLatLng(startPos);\n\t\t\t}\n\t\t\tthis._group._featureGroup.addLayer(this);\n\t\t},\n\n\t\t_recursivelyAnimateChildrenIn: function (bounds, center, maxZoom) {\n\t\t\tthis._recursively(bounds, this._group._map.getMinZoom(), maxZoom - 1,\n\t\t\t\tfunction (c) {\n\t\t\t\t\tvar markers = c._markers,\n\t\t\t\t\t\ti, m;\n\t\t\t\t\tfor (i = markers.length - 1; i >= 0; i--) {\n\t\t\t\t\t\tm = markers[i];\n\n\t\t\t\t\t\t//Only do it if the icon is still on the map\n\t\t\t\t\t\tif (m._icon) {\n\t\t\t\t\t\t\tm._setPos(center);\n\t\t\t\t\t\t\tm.clusterHide();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tfunction (c) {\n\t\t\t\t\tvar childClusters = c._childClusters,\n\t\t\t\t\t\tj, cm;\n\t\t\t\t\tfor (j = childClusters.length - 1; j >= 0; j--) {\n\t\t\t\t\t\tcm = childClusters[j];\n\t\t\t\t\t\tif (cm._icon) {\n\t\t\t\t\t\t\tcm._setPos(center);\n\t\t\t\t\t\t\tcm.clusterHide();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t);\n\t\t},\n\n\t\t_recursivelyAnimateChildrenInAndAddSelfToMap: function (bounds, mapMinZoom, previousZoomLevel, newZoomLevel) {\n\t\t\tthis._recursively(bounds, newZoomLevel, mapMinZoom,\n\t\t\t\tfunction (c) {\n\t\t\t\t\tc._recursivelyAnimateChildrenIn(bounds, c._group._map.latLngToLayerPoint(c.getLatLng()).round(), previousZoomLevel);\n\n\t\t\t\t\t//TODO: depthToAnimateIn affects _isSingleParent, if there is a multizoom we may/may not be.\n\t\t\t\t\t//As a hack we only do a animation free zoom on a single level zoom, if someone does multiple levels then we always animate\n\t\t\t\t\tif (c._isSingleParent() && previousZoomLevel - 1 === newZoomLevel) {\n\t\t\t\t\t\tc.clusterShow();\n\t\t\t\t\t\tc._recursivelyRemoveChildrenFromMap(bounds, mapMinZoom, previousZoomLevel); //Immediately remove our children as we are replacing them. TODO previousBounds not bounds\n\t\t\t\t\t} else {\n\t\t\t\t\t\tc.clusterHide();\n\t\t\t\t\t}\n\n\t\t\t\t\tc._addToMap();\n\t\t\t\t}\n\t\t\t);\n\t\t},\n\n\t\t_recursivelyBecomeVisible: function (bounds, zoomLevel) {\n\t\t\tthis._recursively(bounds, this._group._map.getMinZoom(), zoomLevel, null, function (c) {\n\t\t\t\tc.clusterShow();\n\t\t\t});\n\t\t},\n\n\t\t_recursivelyAddChildrenToMap: function (startPos, zoomLevel, bounds) {\n\t\t\tthis._recursively(bounds, this._group._map.getMinZoom() - 1, zoomLevel,\n\t\t\t\tfunction (c) {\n\t\t\t\t\tif (zoomLevel === c._zoom) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\t//Add our child markers at startPos (so they can be animated out)\n\t\t\t\t\tfor (var i = c._markers.length - 1; i >= 0; i--) {\n\t\t\t\t\t\tvar nm = c._markers[i];\n\n\t\t\t\t\t\tif (!bounds.contains(nm._latlng)) {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (startPos) {\n\t\t\t\t\t\t\tnm._backupLatlng = nm.getLatLng();\n\n\t\t\t\t\t\t\tnm.setLatLng(startPos);\n\t\t\t\t\t\t\tif (nm.clusterHide) {\n\t\t\t\t\t\t\t\tnm.clusterHide();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tc._group._featureGroup.addLayer(nm);\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tfunction (c) {\n\t\t\t\t\tc._addToMap(startPos);\n\t\t\t\t}\n\t\t\t);\n\t\t},\n\n\t\t_recursivelyRestoreChildPositions: function (zoomLevel) {\n\t\t\t//Fix positions of child markers\n\t\t\tfor (var i = this._markers.length - 1; i >= 0; i--) {\n\t\t\t\tvar nm = this._markers[i];\n\t\t\t\tif (nm._backupLatlng) {\n\t\t\t\t\tnm.setLatLng(nm._backupLatlng);\n\t\t\t\t\tdelete nm._backupLatlng;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (zoomLevel - 1 === this._zoom) {\n\t\t\t\t//Reposition child clusters\n\t\t\t\tfor (var j = this._childClusters.length - 1; j >= 0; j--) {\n\t\t\t\t\tthis._childClusters[j]._restorePosition();\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor (var k = this._childClusters.length - 1; k >= 0; k--) {\n\t\t\t\t\tthis._childClusters[k]._recursivelyRestoreChildPositions(zoomLevel);\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t_restorePosition: function () {\n\t\t\tif (this._backupLatlng) {\n\t\t\t\tthis.setLatLng(this._backupLatlng);\n\t\t\t\tdelete this._backupLatlng;\n\t\t\t}\n\t\t},\n\n\t\t//exceptBounds: If set, don't remove any markers/clusters in it\n\t\t_recursivelyRemoveChildrenFromMap: function (previousBounds, mapMinZoom, zoomLevel, exceptBounds) {\n\t\t\tvar m, i;\n\t\t\tthis._recursively(previousBounds, mapMinZoom - 1, zoomLevel - 1,\n\t\t\t\tfunction (c) {\n\t\t\t\t\t//Remove markers at every level\n\t\t\t\t\tfor (i = c._markers.length - 1; i >= 0; i--) {\n\t\t\t\t\t\tm = c._markers[i];\n\t\t\t\t\t\tif (!exceptBounds || !exceptBounds.contains(m._latlng)) {\n\t\t\t\t\t\t\tc._group._featureGroup.removeLayer(m);\n\t\t\t\t\t\t\tif (m.clusterShow) {\n\t\t\t\t\t\t\t\tm.clusterShow();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tfunction (c) {\n\t\t\t\t\t//Remove child clusters at just the bottom level\n\t\t\t\t\tfor (i = c._childClusters.length - 1; i >= 0; i--) {\n\t\t\t\t\t\tm = c._childClusters[i];\n\t\t\t\t\t\tif (!exceptBounds || !exceptBounds.contains(m._latlng)) {\n\t\t\t\t\t\t\tc._group._featureGroup.removeLayer(m);\n\t\t\t\t\t\t\tif (m.clusterShow) {\n\t\t\t\t\t\t\t\tm.clusterShow();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t);\n\t\t},\n\n\t\t//Run the given functions recursively to this and child clusters\n\t\t// boundsToApplyTo: a L.LatLngBounds representing the bounds of what clusters to recurse in to\n\t\t// zoomLevelToStart: zoom level to start running functions (inclusive)\n\t\t// zoomLevelToStop: zoom level to stop running functions (inclusive)\n\t\t// runAtEveryLevel: function that takes an L.MarkerCluster as an argument that should be applied on every level\n\t\t// runAtBottomLevel: function that takes an L.MarkerCluster as an argument that should be applied at only the bottom level\n\t\t_recursively: function (boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel) {\n\t\t\tvar childClusters = this._childClusters,\n\t\t\t zoom = this._zoom,\n\t\t\t i, c;\n\n\t\t\tif (zoomLevelToStart <= zoom) {\n\t\t\t\tif (runAtEveryLevel) {\n\t\t\t\t\trunAtEveryLevel(this);\n\t\t\t\t}\n\t\t\t\tif (runAtBottomLevel && zoom === zoomLevelToStop) {\n\t\t\t\t\trunAtBottomLevel(this);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (zoom < zoomLevelToStart || zoom < zoomLevelToStop) {\n\t\t\t\tfor (i = childClusters.length - 1; i >= 0; i--) {\n\t\t\t\t\tc = childClusters[i];\n\t\t\t\t\tif (c._boundsNeedUpdate) {\n\t\t\t\t\t\tc._recalculateBounds();\n\t\t\t\t\t}\n\t\t\t\t\tif (boundsToApplyTo.intersects(c._bounds)) {\n\t\t\t\t\t\tc._recursively(boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t//Returns true if we are the parent of only one cluster and that cluster is the same as us\n\t\t_isSingleParent: function () {\n\t\t\t//Don't need to check this._markers as the rest won't work if there are any\n\t\t\treturn this._childClusters.length > 0 && this._childClusters[0]._childCount === this._childCount;\n\t\t}\n\t});\n\n\t/*\n\t* Extends L.Marker to include two extra methods: clusterHide and clusterShow.\n\t* \n\t* They work as setOpacity(0) and setOpacity(1) respectively, but\n\t* don't overwrite the options.opacity\n\t* \n\t*/\n\n\tL.Marker.include({\n\t\tclusterHide: function () {\n\t\t\tvar backup = this.options.opacity;\n\t\t\tthis.setOpacity(0);\n\t\t\tthis.options.opacity = backup;\n\t\t\treturn this;\n\t\t},\n\t\t\n\t\tclusterShow: function () {\n\t\t\treturn this.setOpacity(this.options.opacity);\n\t\t}\n\t});\n\n\tL.DistanceGrid = function (cellSize) {\n\t\tthis._cellSize = cellSize;\n\t\tthis._sqCellSize = cellSize * cellSize;\n\t\tthis._grid = {};\n\t\tthis._objectPoint = { };\n\t};\n\n\tL.DistanceGrid.prototype = {\n\n\t\taddObject: function (obj, point) {\n\t\t\tvar x = this._getCoord(point.x),\n\t\t\t y = this._getCoord(point.y),\n\t\t\t grid = this._grid,\n\t\t\t row = grid[y] = grid[y] || {},\n\t\t\t cell = row[x] = row[x] || [],\n\t\t\t stamp = L.Util.stamp(obj);\n\n\t\t\tthis._objectPoint[stamp] = point;\n\n\t\t\tcell.push(obj);\n\t\t},\n\n\t\tupdateObject: function (obj, point) {\n\t\t\tthis.removeObject(obj);\n\t\t\tthis.addObject(obj, point);\n\t\t},\n\n\t\t//Returns true if the object was found\n\t\tremoveObject: function (obj, point) {\n\t\t\tvar x = this._getCoord(point.x),\n\t\t\t y = this._getCoord(point.y),\n\t\t\t grid = this._grid,\n\t\t\t row = grid[y] = grid[y] || {},\n\t\t\t cell = row[x] = row[x] || [],\n\t\t\t i, len;\n\n\t\t\tdelete this._objectPoint[L.Util.stamp(obj)];\n\n\t\t\tfor (i = 0, len = cell.length; i < len; i++) {\n\t\t\t\tif (cell[i] === obj) {\n\n\t\t\t\t\tcell.splice(i, 1);\n\n\t\t\t\t\tif (len === 1) {\n\t\t\t\t\t\tdelete row[x];\n\t\t\t\t\t}\n\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\n\t\t},\n\n\t\teachObject: function (fn, context) {\n\t\t\tvar i, j, k, len, row, cell, removed,\n\t\t\t grid = this._grid;\n\n\t\t\tfor (i in grid) {\n\t\t\t\trow = grid[i];\n\n\t\t\t\tfor (j in row) {\n\t\t\t\t\tcell = row[j];\n\n\t\t\t\t\tfor (k = 0, len = cell.length; k < len; k++) {\n\t\t\t\t\t\tremoved = fn.call(context, cell[k]);\n\t\t\t\t\t\tif (removed) {\n\t\t\t\t\t\t\tk--;\n\t\t\t\t\t\t\tlen--;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tgetNearObject: function (point) {\n\t\t\tvar x = this._getCoord(point.x),\n\t\t\t y = this._getCoord(point.y),\n\t\t\t i, j, k, row, cell, len, obj, dist,\n\t\t\t objectPoint = this._objectPoint,\n\t\t\t closestDistSq = this._sqCellSize,\n\t\t\t closest = null;\n\n\t\t\tfor (i = y - 1; i <= y + 1; i++) {\n\t\t\t\trow = this._grid[i];\n\t\t\t\tif (row) {\n\n\t\t\t\t\tfor (j = x - 1; j <= x + 1; j++) {\n\t\t\t\t\t\tcell = row[j];\n\t\t\t\t\t\tif (cell) {\n\n\t\t\t\t\t\t\tfor (k = 0, len = cell.length; k < len; k++) {\n\t\t\t\t\t\t\t\tobj = cell[k];\n\t\t\t\t\t\t\t\tdist = this._sqDist(objectPoint[L.Util.stamp(obj)], point);\n\t\t\t\t\t\t\t\tif (dist < closestDistSq ||\n\t\t\t\t\t\t\t\t\tdist <= closestDistSq && closest === null) {\n\t\t\t\t\t\t\t\t\tclosestDistSq = dist;\n\t\t\t\t\t\t\t\t\tclosest = obj;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn closest;\n\t\t},\n\n\t\t_getCoord: function (x) {\n\t\t\tvar coord = Math.floor(x / this._cellSize);\n\t\t\treturn isFinite(coord) ? coord : x;\n\t\t},\n\n\t\t_sqDist: function (p, p2) {\n\t\t\tvar dx = p2.x - p.x,\n\t\t\t dy = p2.y - p.y;\n\t\t\treturn dx * dx + dy * dy;\n\t\t}\n\t};\n\n\t/* Copyright (c) 2012 the authors listed at the following URL, and/or\n\tthe authors of referenced articles or incorporated external code:\n\thttp://en.literateprograms.org/Quickhull_(Javascript)?action=history&offset=20120410175256\n\n\tPermission is hereby granted, free of charge, to any person obtaining\n\ta copy of this software and associated documentation files (the\n\t\"Software\"), to deal in the Software without restriction, including\n\twithout limitation the rights to use, copy, modify, merge, publish,\n\tdistribute, sublicense, and/or sell copies of the Software, and to\n\tpermit persons to whom the Software is furnished to do so, subject to\n\tthe following conditions:\n\n\tThe above copyright notice and this permission notice shall be\n\tincluded in all copies or substantial portions of the Software.\n\n\tTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n\tEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n\tMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n\tIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n\tCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n\tTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n\tSOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n\tRetrieved from: http://en.literateprograms.org/Quickhull_(Javascript)?oldid=18434\n\t*/\n\n\t(function () {\n\t\tL.QuickHull = {\n\n\t\t\t/*\n\t\t\t * @param {Object} cpt a point to be measured from the baseline\n\t\t\t * @param {Array} bl the baseline, as represented by a two-element\n\t\t\t * array of latlng objects.\n\t\t\t * @returns {Number} an approximate distance measure\n\t\t\t */\n\t\t\tgetDistant: function (cpt, bl) {\n\t\t\t\tvar vY = bl[1].lat - bl[0].lat,\n\t\t\t\t\tvX = bl[0].lng - bl[1].lng;\n\t\t\t\treturn (vX * (cpt.lat - bl[0].lat) + vY * (cpt.lng - bl[0].lng));\n\t\t\t},\n\n\t\t\t/*\n\t\t\t * @param {Array} baseLine a two-element array of latlng objects\n\t\t\t * representing the baseline to project from\n\t\t\t * @param {Array} latLngs an array of latlng objects\n\t\t\t * @returns {Object} the maximum point and all new points to stay\n\t\t\t * in consideration for the hull.\n\t\t\t */\n\t\t\tfindMostDistantPointFromBaseLine: function (baseLine, latLngs) {\n\t\t\t\tvar maxD = 0,\n\t\t\t\t\tmaxPt = null,\n\t\t\t\t\tnewPoints = [],\n\t\t\t\t\ti, pt, d;\n\n\t\t\t\tfor (i = latLngs.length - 1; i >= 0; i--) {\n\t\t\t\t\tpt = latLngs[i];\n\t\t\t\t\td = this.getDistant(pt, baseLine);\n\n\t\t\t\t\tif (d > 0) {\n\t\t\t\t\t\tnewPoints.push(pt);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (d > maxD) {\n\t\t\t\t\t\tmaxD = d;\n\t\t\t\t\t\tmaxPt = pt;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn { maxPoint: maxPt, newPoints: newPoints };\n\t\t\t},\n\n\n\t\t\t/*\n\t\t\t * Given a baseline, compute the convex hull of latLngs as an array\n\t\t\t * of latLngs.\n\t\t\t *\n\t\t\t * @param {Array} latLngs\n\t\t\t * @returns {Array}\n\t\t\t */\n\t\t\tbuildConvexHull: function (baseLine, latLngs) {\n\t\t\t\tvar convexHullBaseLines = [],\n\t\t\t\t\tt = this.findMostDistantPointFromBaseLine(baseLine, latLngs);\n\n\t\t\t\tif (t.maxPoint) { // if there is still a point \"outside\" the base line\n\t\t\t\t\tconvexHullBaseLines =\n\t\t\t\t\t\tconvexHullBaseLines.concat(\n\t\t\t\t\t\t\tthis.buildConvexHull([baseLine[0], t.maxPoint], t.newPoints)\n\t\t\t\t\t\t);\n\t\t\t\t\tconvexHullBaseLines =\n\t\t\t\t\t\tconvexHullBaseLines.concat(\n\t\t\t\t\t\t\tthis.buildConvexHull([t.maxPoint, baseLine[1]], t.newPoints)\n\t\t\t\t\t\t);\n\t\t\t\t\treturn convexHullBaseLines;\n\t\t\t\t} else { // if there is no more point \"outside\" the base line, the current base line is part of the convex hull\n\t\t\t\t\treturn [baseLine[0]];\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/*\n\t\t\t * Given an array of latlngs, compute a convex hull as an array\n\t\t\t * of latlngs\n\t\t\t *\n\t\t\t * @param {Array} latLngs\n\t\t\t * @returns {Array}\n\t\t\t */\n\t\t\tgetConvexHull: function (latLngs) {\n\t\t\t\t// find first baseline\n\t\t\t\tvar maxLat = false, minLat = false,\n\t\t\t\t\tmaxLng = false, minLng = false,\n\t\t\t\t\tmaxLatPt = null, minLatPt = null,\n\t\t\t\t\tmaxLngPt = null, minLngPt = null,\n\t\t\t\t\tmaxPt = null, minPt = null,\n\t\t\t\t\ti;\n\n\t\t\t\tfor (i = latLngs.length - 1; i >= 0; i--) {\n\t\t\t\t\tvar pt = latLngs[i];\n\t\t\t\t\tif (maxLat === false || pt.lat > maxLat) {\n\t\t\t\t\t\tmaxLatPt = pt;\n\t\t\t\t\t\tmaxLat = pt.lat;\n\t\t\t\t\t}\n\t\t\t\t\tif (minLat === false || pt.lat < minLat) {\n\t\t\t\t\t\tminLatPt = pt;\n\t\t\t\t\t\tminLat = pt.lat;\n\t\t\t\t\t}\n\t\t\t\t\tif (maxLng === false || pt.lng > maxLng) {\n\t\t\t\t\t\tmaxLngPt = pt;\n\t\t\t\t\t\tmaxLng = pt.lng;\n\t\t\t\t\t}\n\t\t\t\t\tif (minLng === false || pt.lng < minLng) {\n\t\t\t\t\t\tminLngPt = pt;\n\t\t\t\t\t\tminLng = pt.lng;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tif (minLat !== maxLat) {\n\t\t\t\t\tminPt = minLatPt;\n\t\t\t\t\tmaxPt = maxLatPt;\n\t\t\t\t} else {\n\t\t\t\t\tminPt = minLngPt;\n\t\t\t\t\tmaxPt = maxLngPt;\n\t\t\t\t}\n\n\t\t\t\tvar ch = [].concat(this.buildConvexHull([minPt, maxPt], latLngs),\n\t\t\t\t\t\t\t\t\tthis.buildConvexHull([maxPt, minPt], latLngs));\n\t\t\t\treturn ch;\n\t\t\t}\n\t\t};\n\t}());\n\n\tL.MarkerCluster.include({\n\t\tgetConvexHull: function () {\n\t\t\tvar childMarkers = this.getAllChildMarkers(),\n\t\t\t\tpoints = [],\n\t\t\t\tp, i;\n\n\t\t\tfor (i = childMarkers.length - 1; i >= 0; i--) {\n\t\t\t\tp = childMarkers[i].getLatLng();\n\t\t\t\tpoints.push(p);\n\t\t\t}\n\n\t\t\treturn L.QuickHull.getConvexHull(points);\n\t\t}\n\t});\n\n\t//This code is 100% based on https://github.com/jawj/OverlappingMarkerSpiderfier-Leaflet\n\t//Huge thanks to jawj for implementing it first to make my job easy :-)\n\n\tL.MarkerCluster.include({\n\n\t\t_2PI: Math.PI * 2,\n\t\t_circleFootSeparation: 25, //related to circumference of circle\n\t\t_circleStartAngle: 0,\n\n\t\t_spiralFootSeparation: 28, //related to size of spiral (experiment!)\n\t\t_spiralLengthStart: 11,\n\t\t_spiralLengthFactor: 5,\n\n\t\t_circleSpiralSwitchover: 9, //show spiral instead of circle from this marker count upwards.\n\t\t\t\t\t\t\t\t\t// 0 -> always spiral; Infinity -> always circle\n\n\t\tspiderfy: function () {\n\t\t\tif (this._group._spiderfied === this || this._group._inZoomAnimation) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tvar childMarkers = this.getAllChildMarkers(null, true),\n\t\t\t\tgroup = this._group,\n\t\t\t\tmap = group._map,\n\t\t\t\tcenter = map.latLngToLayerPoint(this._latlng),\n\t\t\t\tpositions;\n\n\t\t\tthis._group._unspiderfy();\n\t\t\tthis._group._spiderfied = this;\n\n\t\t\t//TODO Maybe: childMarkers order by distance to center\n\n\t\t\tif (this._group.options.spiderfyShapePositions) {\n\t\t\t\tpositions = this._group.options.spiderfyShapePositions(childMarkers.length, center);\n\t\t\t} else if (childMarkers.length >= this._circleSpiralSwitchover) {\n\t\t\t\tpositions = this._generatePointsSpiral(childMarkers.length, center);\n\t\t\t} else {\n\t\t\t\tcenter.y += 10; // Otherwise circles look wrong => hack for standard blue icon, renders differently for other icons.\n\t\t\t\tpositions = this._generatePointsCircle(childMarkers.length, center);\n\t\t\t}\n\n\t\t\tthis._animationSpiderfy(childMarkers, positions);\n\t\t},\n\n\t\tunspiderfy: function (zoomDetails) {\n\t\t\t/// <param Name=\"zoomDetails\">Argument from zoomanim if being called in a zoom animation or null otherwise</param>\n\t\t\tif (this._group._inZoomAnimation) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis._animationUnspiderfy(zoomDetails);\n\n\t\t\tthis._group._spiderfied = null;\n\t\t},\n\n\t\t_generatePointsCircle: function (count, centerPt) {\n\t\t\tvar circumference = this._group.options.spiderfyDistanceMultiplier * this._circleFootSeparation * (2 + count),\n\t\t\t\tlegLength = circumference / this._2PI, //radius from circumference\n\t\t\t\tangleStep = this._2PI / count,\n\t\t\t\tres = [],\n\t\t\t\ti, angle;\n\n\t\t\tlegLength = Math.max(legLength, 35); // Minimum distance to get outside the cluster icon.\n\n\t\t\tres.length = count;\n\n\t\t\tfor (i = 0; i < count; i++) { // Clockwise, like spiral.\n\t\t\t\tangle = this._circleStartAngle + i * angleStep;\n\t\t\t\tres[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();\n\t\t\t}\n\n\t\t\treturn res;\n\t\t},\n\n\t\t_generatePointsSpiral: function (count, centerPt) {\n\t\t\tvar spiderfyDistanceMultiplier = this._group.options.spiderfyDistanceMultiplier,\n\t\t\t\tlegLength = spiderfyDistanceMultiplier * this._spiralLengthStart,\n\t\t\t\tseparation = spiderfyDistanceMultiplier * this._spiralFootSeparation,\n\t\t\t\tlengthFactor = spiderfyDistanceMultiplier * this._spiralLengthFactor * this._2PI,\n\t\t\t\tangle = 0,\n\t\t\t\tres = [],\n\t\t\t\ti;\n\n\t\t\tres.length = count;\n\n\t\t\t// Higher index, closer position to cluster center.\n\t\t\tfor (i = count; i >= 0; i--) {\n\t\t\t\t// Skip the first position, so that we are already farther from center and we avoid\n\t\t\t\t// being under the default cluster icon (especially important for Circle Markers).\n\t\t\t\tif (i < count) {\n\t\t\t\t\tres[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();\n\t\t\t\t}\n\t\t\t\tangle += separation / legLength + i * 0.0005;\n\t\t\t\tlegLength += lengthFactor / angle;\n\t\t\t}\n\t\t\treturn res;\n\t\t},\n\n\t\t_noanimationUnspiderfy: function () {\n\t\t\tvar group = this._group,\n\t\t\t\tmap = group._map,\n\t\t\t\tfg = group._featureGroup,\n\t\t\t\tchildMarkers = this.getAllChildMarkers(null, true),\n\t\t\t\tm, i;\n\n\t\t\tgroup._ignoreMove = true;\n\n\t\t\tthis.setOpacity(1);\n\t\t\tfor (i = childMarkers.length - 1; i >= 0; i--) {\n\t\t\t\tm = childMarkers[i];\n\n\t\t\t\tfg.removeLayer(m);\n\n\t\t\t\tif (m._preSpiderfyLatlng) {\n\t\t\t\t\tm.setLatLng(m._preSpiderfyLatlng);\n\t\t\t\t\tdelete m._preSpiderfyLatlng;\n\t\t\t\t}\n\t\t\t\tif (m.setZIndexOffset) {\n\t\t\t\t\tm.setZIndexOffset(0);\n\t\t\t\t}\n\n\t\t\t\tif (m._spiderLeg) {\n\t\t\t\t\tmap.removeLayer(m._spiderLeg);\n\t\t\t\t\tdelete m._spiderLeg;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tgroup.fire('unspiderfied', {\n\t\t\t\tcluster: this,\n\t\t\t\tmarkers: childMarkers\n\t\t\t});\n\t\t\tgroup._ignoreMove = false;\n\t\t\tgroup._spiderfied = null;\n\t\t}\n\t});\n\n\t//Non Animated versions of everything\n\tL.MarkerClusterNonAnimated = L.MarkerCluster.extend({\n\t\t_animationSpiderfy: function (childMarkers, positions) {\n\t\t\tvar group = this._group,\n\t\t\t\tmap = group._map,\n\t\t\t\tfg = group._featureGroup,\n\t\t\t\tlegOptions = this._group.options.spiderLegPolylineOptions,\n\t\t\t\ti, m, leg, newPos;\n\n\t\t\tgroup._ignoreMove = true;\n\n\t\t\t// Traverse in ascending order to make sure that inner circleMarkers are on top of further legs. Normal markers are re-ordered by newPosition.\n\t\t\t// The reverse order trick no longer improves performance on modern browsers.\n\t\t\tfor (i = 0; i < childMarkers.length; i++) {\n\t\t\t\tnewPos = map.layerPointToLatLng(positions[i]);\n\t\t\t\tm = childMarkers[i];\n\n\t\t\t\t// Add the leg before the marker, so that in case the latter is a circleMarker, the leg is behind it.\n\t\t\t\tleg = new L.Polyline([this._latlng, newPos], legOptions);\n\t\t\t\tmap.addLayer(leg);\n\t\t\t\tm._spiderLeg = leg;\n\n\t\t\t\t// Now add the marker.\n\t\t\t\tm._preSpiderfyLatlng = m._latlng;\n\t\t\t\tm.setLatLng(newPos);\n\t\t\t\tif (m.setZIndexOffset) {\n\t\t\t\t\tm.setZIndexOffset(1000000); //Make these appear on top of EVERYTHING\n\t\t\t\t}\n\n\t\t\t\tfg.addLayer(m);\n\t\t\t}\n\t\t\tthis.setOpacity(0.3);\n\n\t\t\tgroup._ignoreMove = false;\n\t\t\tgroup.fire('spiderfied', {\n\t\t\t\tcluster: this,\n\t\t\t\tmarkers: childMarkers\n\t\t\t});\n\t\t},\n\n\t\t_animationUnspiderfy: function () {\n\t\t\tthis._noanimationUnspiderfy();\n\t\t}\n\t});\n\n\t//Animated versions here\n\tL.MarkerCluster.include({\n\n\t\t_animationSpiderfy: function (childMarkers, positions) {\n\t\t\tvar me = this,\n\t\t\t\tgroup = this._group,\n\t\t\t\tmap = group._map,\n\t\t\t\tfg = group._featureGroup,\n\t\t\t\tthisLayerLatLng = this._latlng,\n\t\t\t\tthisLayerPos = map.latLngToLayerPoint(thisLayerLatLng),\n\t\t\t\tsvg = L.Path.SVG,\n\t\t\t\tlegOptions = L.extend({}, this._group.options.spiderLegPolylineOptions), // Copy the options so that we can modify them for animation.\n\t\t\t\tfinalLegOpacity = legOptions.opacity,\n\t\t\t\ti, m, leg, legPath, legLength, newPos;\n\n\t\t\tif (finalLegOpacity === undefined) {\n\t\t\t\tfinalLegOpacity = L.MarkerClusterGroup.prototype.options.spiderLegPolylineOptions.opacity;\n\t\t\t}\n\n\t\t\tif (svg) {\n\t\t\t\t// If the initial opacity of the spider leg is not 0 then it appears before the animation starts.\n\t\t\t\tlegOptions.opacity = 0;\n\n\t\t\t\t// Add the class for CSS transitions.\n\t\t\t\tlegOptions.className = (legOptions.className || '') + ' leaflet-cluster-spider-leg';\n\t\t\t} else {\n\t\t\t\t// Make sure we have a defined opacity.\n\t\t\t\tlegOptions.opacity = finalLegOpacity;\n\t\t\t}\n\n\t\t\tgroup._ignoreMove = true;\n\n\t\t\t// Add markers and spider legs to map, hidden at our center point.\n\t\t\t// Traverse in ascending order to make sure that inner circleMarkers are on top of further legs. Normal markers are re-ordered by newPosition.\n\t\t\t// The reverse order trick no longer improves performance on modern browsers.\n\t\t\tfor (i = 0; i < childMarkers.length; i++) {\n\t\t\t\tm = childMarkers[i];\n\n\t\t\t\tnewPos = map.layerPointToLatLng(positions[i]);\n\n\t\t\t\t// Add the leg before the marker, so that in case the latter is a circleMarker, the leg is behind it.\n\t\t\t\tleg = new L.Polyline([thisLayerLatLng, newPos], legOptions);\n\t\t\t\tmap.addLayer(leg);\n\t\t\t\tm._spiderLeg = leg;\n\n\t\t\t\t// Explanations: https://jakearchibald.com/2013/animated-line-drawing-svg/\n\t\t\t\t// In our case the transition property is declared in the CSS file.\n\t\t\t\tif (svg) {\n\t\t\t\t\tlegPath = leg._path;\n\t\t\t\t\tlegLength = legPath.getTotalLength() + 0.1; // Need a small extra length to avoid remaining dot in Firefox.\n\t\t\t\t\tlegPath.style.strokeDasharray = legLength; // Just 1 length is enough, it will be duplicated.\n\t\t\t\t\tlegPath.style.strokeDashoffset = legLength;\n\t\t\t\t}\n\n\t\t\t\t// If it is a marker, add it now and we'll animate it out\n\t\t\t\tif (m.setZIndexOffset) {\n\t\t\t\t\tm.setZIndexOffset(1000000); // Make normal markers appear on top of EVERYTHING\n\t\t\t\t}\n\t\t\t\tif (m.clusterHide) {\n\t\t\t\t\tm.clusterHide();\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\t// Vectors just get immediately added\n\t\t\t\tfg.addLayer(m);\n\n\t\t\t\tif (m._setPos) {\n\t\t\t\t\tm._setPos(thisLayerPos);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tgroup._forceLayout();\n\t\t\tgroup._animationStart();\n\n\t\t\t// Reveal markers and spider legs.\n\t\t\tfor (i = childMarkers.length - 1; i >= 0; i--) {\n\t\t\t\tnewPos = map.layerPointToLatLng(positions[i]);\n\t\t\t\tm = childMarkers[i];\n\n\t\t\t\t//Move marker to new position\n\t\t\t\tm._preSpiderfyLatlng = m._latlng;\n\t\t\t\tm.setLatLng(newPos);\n\t\t\t\t\n\t\t\t\tif (m.clusterShow) {\n\t\t\t\t\tm.clusterShow();\n\t\t\t\t}\n\n\t\t\t\t// Animate leg (animation is actually delegated to CSS transition).\n\t\t\t\tif (svg) {\n\t\t\t\t\tleg = m._spiderLeg;\n\t\t\t\t\tlegPath = leg._path;\n\t\t\t\t\tlegPath.style.strokeDashoffset = 0;\n\t\t\t\t\t//legPath.style.strokeOpacity = finalLegOpacity;\n\t\t\t\t\tleg.setStyle({opacity: finalLegOpacity});\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis.setOpacity(0.3);\n\n\t\t\tgroup._ignoreMove = false;\n\n\t\t\tsetTimeout(function () {\n\t\t\t\tgroup._animationEnd();\n\t\t\t\tgroup.fire('spiderfied', {\n\t\t\t\t\tcluster: me,\n\t\t\t\t\tmarkers: childMarkers\n\t\t\t\t});\n\t\t\t}, 200);\n\t\t},\n\n\t\t_animationUnspiderfy: function (zoomDetails) {\n\t\t\tvar me = this,\n\t\t\t\tgroup = this._group,\n\t\t\t\tmap = group._map,\n\t\t\t\tfg = group._featureGroup,\n\t\t\t\tthisLayerPos = zoomDetails ? map._latLngToNewLayerPoint(this._latlng, zoomDetails.zoom, zoomDetails.center) : map.latLngToLayerPoint(this._latlng),\n\t\t\t\tchildMarkers = this.getAllChildMarkers(null, true),\n\t\t\t\tsvg = L.Path.SVG,\n\t\t\t\tm, i, leg, legPath, legLength, nonAnimatable;\n\n\t\t\tgroup._ignoreMove = true;\n\t\t\tgroup._animationStart();\n\n\t\t\t//Make us visible and bring the child markers back in\n\t\t\tthis.setOpacity(1);\n\t\t\tfor (i = childMarkers.length - 1; i >= 0; i--) {\n\t\t\t\tm = childMarkers[i];\n\n\t\t\t\t//Marker was added to us after we were spiderfied\n\t\t\t\tif (!m._preSpiderfyLatlng) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t//Close any popup on the marker first, otherwise setting the location of the marker will make the map scroll\n\t\t\t\tm.closePopup();\n\n\t\t\t\t//Fix up the location to the real one\n\t\t\t\tm.setLatLng(m._preSpiderfyLatlng);\n\t\t\t\tdelete m._preSpiderfyLatlng;\n\n\t\t\t\t//Hack override the location to be our center\n\t\t\t\tnonAnimatable = true;\n\t\t\t\tif (m._setPos) {\n\t\t\t\t\tm._setPos(thisLayerPos);\n\t\t\t\t\tnonAnimatable = false;\n\t\t\t\t}\n\t\t\t\tif (m.clusterHide) {\n\t\t\t\t\tm.clusterHide();\n\t\t\t\t\tnonAnimatable = false;\n\t\t\t\t}\n\t\t\t\tif (nonAnimatable) {\n\t\t\t\t\tfg.removeLayer(m);\n\t\t\t\t}\n\n\t\t\t\t// Animate the spider leg back in (animation is actually delegated to CSS transition).\n\t\t\t\tif (svg) {\n\t\t\t\t\tleg = m._spiderLeg;\n\t\t\t\t\tlegPath = leg._path;\n\t\t\t\t\tlegLength = legPath.getTotalLength() + 0.1;\n\t\t\t\t\tlegPath.style.strokeDashoffset = legLength;\n\t\t\t\t\tleg.setStyle({opacity: 0});\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tgroup._ignoreMove = false;\n\n\t\t\tsetTimeout(function () {\n\t\t\t\t//If we have only <= one child left then that marker will be shown on the map so don't remove it!\n\t\t\t\tvar stillThereChildCount = 0;\n\t\t\t\tfor (i = childMarkers.length - 1; i >= 0; i--) {\n\t\t\t\t\tm = childMarkers[i];\n\t\t\t\t\tif (m._spiderLeg) {\n\t\t\t\t\t\tstillThereChildCount++;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\n\t\t\t\tfor (i = childMarkers.length - 1; i >= 0; i--) {\n\t\t\t\t\tm = childMarkers[i];\n\n\t\t\t\t\tif (!m._spiderLeg) { //Has already been unspiderfied\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (m.clusterShow) {\n\t\t\t\t\t\tm.clusterShow();\n\t\t\t\t\t}\n\t\t\t\t\tif (m.setZIndexOffset) {\n\t\t\t\t\t\tm.setZIndexOffset(0);\n\t\t\t\t\t}\n\n\t\t\t\t\tif (stillThereChildCount > 1) {\n\t\t\t\t\t\tfg.removeLayer(m);\n\t\t\t\t\t}\n\n\t\t\t\t\tmap.removeLayer(m._spiderLeg);\n\t\t\t\t\tdelete m._spiderLeg;\n\t\t\t\t}\n\t\t\t\tgroup._animationEnd();\n\t\t\t\tgroup.fire('unspiderfied', {\n\t\t\t\t\tcluster: me,\n\t\t\t\t\tmarkers: childMarkers\n\t\t\t\t});\n\t\t\t}, 200);\n\t\t}\n\t});\n\n\n\tL.MarkerClusterGroup.include({\n\t\t//The MarkerCluster currently spiderfied (if any)\n\t\t_spiderfied: null,\n\n\t\tunspiderfy: function () {\n\t\t\tthis._unspiderfy.apply(this, arguments);\n\t\t},\n\n\t\t_spiderfierOnAdd: function () {\n\t\t\tthis._map.on('click', this._unspiderfyWrapper, this);\n\n\t\t\tif (this._map.options.zoomAnimation) {\n\t\t\t\tthis._map.on('zoomstart', this._unspiderfyZoomStart, this);\n\t\t\t}\n\t\t\t//Browsers without zoomAnimation or a big zoom don't fire zoomstart\n\t\t\tthis._map.on('zoomend', this._noanimationUnspiderfy, this);\n\n\t\t\tif (!L.Browser.touch) {\n\t\t\t\tthis._map.getRenderer(this);\n\t\t\t\t//Needs to happen in the pageload, not after, or animations don't work in webkit\n\t\t\t\t// http://stackoverflow.com/questions/8455200/svg-animate-with-dynamically-added-elements\n\t\t\t\t//Disable on touch browsers as the animation messes up on a touch zoom and isn't very noticable\n\t\t\t}\n\t\t},\n\n\t\t_spiderfierOnRemove: function () {\n\t\t\tthis._map.off('click', this._unspiderfyWrapper, this);\n\t\t\tthis._map.off('zoomstart', this._unspiderfyZoomStart, this);\n\t\t\tthis._map.off('zoomanim', this._unspiderfyZoomAnim, this);\n\t\t\tthis._map.off('zoomend', this._noanimationUnspiderfy, this);\n\n\t\t\t//Ensure that markers are back where they should be\n\t\t\t// Use no animation to avoid a sticky leaflet-cluster-anim class on mapPane\n\t\t\tthis._noanimationUnspiderfy();\n\t\t},\n\n\t\t//On zoom start we add a zoomanim handler so that we are guaranteed to be last (after markers are animated)\n\t\t//This means we can define the animation they do rather than Markers doing an animation to their actual location\n\t\t_unspiderfyZoomStart: function () {\n\t\t\tif (!this._map) { //May have been removed from the map by a zoomEnd handler\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis._map.on('zoomanim', this._unspiderfyZoomAnim, this);\n\t\t},\n\n\t\t_unspiderfyZoomAnim: function (zoomDetails) {\n\t\t\t//Wait until the first zoomanim after the user has finished touch-zooming before running the animation\n\t\t\tif (L.DomUtil.hasClass(this._map._mapPane, 'leaflet-touching')) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis._map.off('zoomanim', this._unspiderfyZoomAnim, this);\n\t\t\tthis._unspiderfy(zoomDetails);\n\t\t},\n\n\t\t_unspiderfyWrapper: function () {\n\t\t\t/// <summary>_unspiderfy but passes no arguments</summary>\n\t\t\tthis._unspiderfy();\n\t\t},\n\n\t\t_unspiderfy: function (zoomDetails) {\n\t\t\tif (this._spiderfied) {\n\t\t\t\tthis._spiderfied.unspiderfy(zoomDetails);\n\t\t\t}\n\t\t},\n\n\t\t_noanimationUnspiderfy: function () {\n\t\t\tif (this._spiderfied) {\n\t\t\t\tthis._spiderfied._noanimationUnspiderfy();\n\t\t\t}\n\t\t},\n\n\t\t//If the given layer is currently being spiderfied then we unspiderfy it so it isn't on the map anymore etc\n\t\t_unspiderfyLayer: function (layer) {\n\t\t\tif (layer._spiderLeg) {\n\t\t\t\tthis._featureGroup.removeLayer(layer);\n\n\t\t\t\tif (layer.clusterShow) {\n\t\t\t\t\tlayer.clusterShow();\n\t\t\t\t}\n\t\t\t\t\t//Position will be fixed up immediately in _animationUnspiderfy\n\t\t\t\tif (layer.setZIndexOffset) {\n\t\t\t\t\tlayer.setZIndexOffset(0);\n\t\t\t\t}\n\n\t\t\t\tthis._map.removeLayer(layer._spiderLeg);\n\t\t\t\tdelete layer._spiderLeg;\n\t\t\t}\n\t\t}\n\t});\n\n\t/**\n\t * Adds 1 public method to MCG and 1 to L.Marker to facilitate changing\n\t * markers' icon options and refreshing their icon and their parent clusters\n\t * accordingly (case where their iconCreateFunction uses data of childMarkers\n\t * to make up the cluster icon).\n\t */\n\n\n\tL.MarkerClusterGroup.include({\n\t\t/**\n\t\t * Updates the icon of all clusters which are parents of the given marker(s).\n\t\t * In singleMarkerMode, also updates the given marker(s) icon.\n\t\t * @param layers L.MarkerClusterGroup|L.LayerGroup|Array(L.Marker)|Map(L.Marker)|\n\t\t * L.MarkerCluster|L.Marker (optional) list of markers (or single marker) whose parent\n\t\t * clusters need to be updated. If not provided, retrieves all child markers of this.\n\t\t * @returns {L.MarkerClusterGroup}\n\t\t */\n\t\trefreshClusters: function (layers) {\n\t\t\tif (!layers) {\n\t\t\t\tlayers = this._topClusterLevel.getAllChildMarkers();\n\t\t\t} else if (layers instanceof L.MarkerClusterGroup) {\n\t\t\t\tlayers = layers._topClusterLevel.getAllChildMarkers();\n\t\t\t} else if (layers instanceof L.LayerGroup) {\n\t\t\t\tlayers = layers._layers;\n\t\t\t} else if (layers instanceof L.MarkerCluster) {\n\t\t\t\tlayers = layers.getAllChildMarkers();\n\t\t\t} else if (layers instanceof L.Marker) {\n\t\t\t\tlayers = [layers];\n\t\t\t} // else: must be an Array(L.Marker)|Map(L.Marker)\n\t\t\tthis._flagParentsIconsNeedUpdate(layers);\n\t\t\tthis._refreshClustersIcons();\n\n\t\t\t// In case of singleMarkerMode, also re-draw the markers.\n\t\t\tif (this.options.singleMarkerMode) {\n\t\t\t\tthis._refreshSingleMarkerModeMarkers(layers);\n\t\t\t}\n\n\t\t\treturn this;\n\t\t},\n\n\t\t/**\n\t\t * Simply flags all parent clusters of the given markers as having a \"dirty\" icon.\n\t\t * @param layers Array(L.Marker)|Map(L.Marker) list of markers.\n\t\t * @private\n\t\t */\n\t\t_flagParentsIconsNeedUpdate: function (layers) {\n\t\t\tvar id, parent;\n\n\t\t\t// Assumes layers is an Array or an Object whose prototype is non-enumerable.\n\t\t\tfor (id in layers) {\n\t\t\t\t// Flag parent clusters' icon as \"dirty\", all the way up.\n\t\t\t\t// Dumb process that flags multiple times upper parents, but still\n\t\t\t\t// much more efficient than trying to be smart and make short lists,\n\t\t\t\t// at least in the case of a hierarchy following a power law:\n\t\t\t\t// http://jsperf.com/flag-nodes-in-power-hierarchy/2\n\t\t\t\tparent = layers[id].__parent;\n\t\t\t\twhile (parent) {\n\t\t\t\t\tparent._iconNeedsUpdate = true;\n\t\t\t\t\tparent = parent.__parent;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Re-draws the icon of the supplied markers.\n\t\t * To be used in singleMarkerMode only.\n\t\t * @param layers Array(L.Marker)|Map(L.Marker) list of markers.\n\t\t * @private\n\t\t */\n\t\t_refreshSingleMarkerModeMarkers: function (layers) {\n\t\t\tvar id, layer;\n\n\t\t\tfor (id in layers) {\n\t\t\t\tlayer = layers[id];\n\n\t\t\t\t// Make sure we do not override markers that do not belong to THIS group.\n\t\t\t\tif (this.hasLayer(layer)) {\n\t\t\t\t\t// Need to re-create the icon first, then re-draw the marker.\n\t\t\t\t\tlayer.setIcon(this._overrideMarkerIcon(layer));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\n\tL.Marker.include({\n\t\t/**\n\t\t * Updates the given options in the marker's icon and refreshes the marker.\n\t\t * @param options map object of icon options.\n\t\t * @param directlyRefreshClusters boolean (optional) true to trigger\n\t\t * MCG.refreshClustersOf() right away with this single marker.\n\t\t * @returns {L.Marker}\n\t\t */\n\t\trefreshIconOptions: function (options, directlyRefreshClusters) {\n\t\t\tvar icon = this.options.icon;\n\n\t\t\tL.setOptions(icon, options);\n\n\t\t\tthis.setIcon(icon);\n\n\t\t\t// Shortcut to refresh the associated MCG clusters right away.\n\t\t\t// To be used when refreshing a single marker.\n\t\t\t// Otherwise, better use MCG.refreshClusters() once at the end with\n\t\t\t// the list of modified markers.\n\t\t\tif (directlyRefreshClusters && this.__parent) {\n\t\t\t\tthis.__parent._group.refreshClusters(this);\n\t\t\t}\n\n\t\t\treturn this;\n\t\t}\n\t});\n\n\texports.MarkerClusterGroup = MarkerClusterGroup;\n\texports.MarkerCluster = MarkerCluster;\n\n\tObject.defineProperty(exports, '__esModule', { value: true });\n\n}));\n//# sourceMappingURL=leaflet.markercluster-src.js.map\n\n\n//# sourceURL=webpack:///./node_modules/leaflet.markercluster/dist/leaflet.markercluster-src.js?"); 241 242/***/ }), 243
vendor: 492,110 bytes, lines 244-254
244/***/ "./node_modules/leaflet/dist/leaflet-src.js": 245/*!**************************************************!*\ 246 !*** ./node_modules/leaflet/dist/leaflet-src.js ***! 247 \**************************************************/ 248/*! no static exports found */ 249/***/ (function(module, exports, __webpack_require__) { 250 251eval("/* @preserve\n * Leaflet 1.9.4, a JS library for interactive maps. https://leafletjs.com\n * (c) 2010-2023 Vladimir Agafonkin, (c) 2010-2011 CloudMade\n */\n\n(function (global, factory) {\n true ? factory(exports) :\n undefined;\n})(this, (function (exports) { 'use strict';\n\n var version = \"1.9.4\";\n\n /*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\n // @function extend(dest: Object, src?: Object): Object\r\n // Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\n function extend(dest) {\r\n \tvar i, j, len, src;\r\n\r\n \tfor (j = 1, len = arguments.length; j < len; j++) {\r\n \t\tsrc = arguments[j];\r\n \t\tfor (i in src) {\r\n \t\t\tdest[i] = src[i];\r\n \t\t}\r\n \t}\r\n \treturn dest;\r\n }\r\n\r\n // @function create(proto: Object, properties?: Object): Object\r\n // Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\n var create$2 = Object.create || (function () {\r\n \tfunction F() {}\r\n \treturn function (proto) {\r\n \t\tF.prototype = proto;\r\n \t\treturn new F();\r\n \t};\r\n })();\r\n\r\n // @function bind(fn: Function, â¦): Function\r\n // Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n // Has a `L.bind()` shortcut.\r\n function bind(fn, obj) {\r\n \tvar slice = Array.prototype.slice;\r\n\r\n \tif (fn.bind) {\r\n \t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n \t}\r\n\r\n \tvar args = slice.call(arguments, 2);\r\n\r\n \treturn function () {\r\n \t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n \t};\r\n }\r\n\r\n // @property lastId: Number\r\n // Last unique ID used by [`stamp()`](#util-stamp)\r\n var lastId = 0;\r\n\r\n // @function stamp(obj: Object): Number\r\n // Returns the unique ID of an object, assigning it one if it doesn't have it.\r\n function stamp(obj) {\r\n \tif (!('_leaflet_id' in obj)) {\r\n \t\tobj['_leaflet_id'] = ++lastId;\r\n \t}\r\n \treturn obj._leaflet_id;\r\n }\r\n\r\n // @function throttle(fn: Function, time: Number, context: Object): Function\r\n // Returns a function which executes function `fn` with the given scope `context`\r\n // (so that the `this` keyword refers to `context` inside `fn`'s code). The function\r\n // `fn` will be called no more than one time per given amount of `time`. The arguments\r\n // received by the bound function will be any arguments passed when binding the\r\n // function, followed by any arguments passed when invoking the bound function.\r\n // Has an `L.throttle` shortcut.\r\n function throttle(fn, time, context) {\r\n \tvar lock, args, wrapperFn, later;\r\n\r\n \tlater = function () {\r\n \t\t// reset lock and call if queued\r\n \t\tlock = false;\r\n \t\tif (args) {\r\n \t\t\twrapperFn.apply(context, args);\r\n \t\t\targs = false;\r\n \t\t}\r\n \t};\r\n\r\n \twrapperFn = function () {\r\n \t\tif (lock) {\r\n \t\t\t// called too soon, queue to call later\r\n \t\t\targs = arguments;\r\n\r\n \t\t} else {\r\n \t\t\t// call and lock until later\r\n \t\t\tfn.apply(context, arguments);\r\n \t\t\tsetTimeout(later, time);\r\n \t\t\tlock = true;\r\n \t\t}\r\n \t};\r\n\r\n \treturn wrapperFn;\r\n }\r\n\r\n // @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n // Returns the number `num` modulo `range` in such a way so it lies within\r\n // `range[0]` and `range[1]`. The returned value will be always smaller than\r\n // `range[1]` unless `includeMax` is set to `true`.\r\n function wrapNum(x, range, includeMax) {\r\n \tvar max = range[1],\r\n \t min = range[0],\r\n \t d = max - min;\r\n \treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n }\r\n\r\n // @function falseFn(): Function\r\n // Returns a function which always returns `false`.\r\n function falseFn() { return false; }\r\n\r\n // @function formatNum(num: Number, precision?: Number|false): Number\r\n // Returns the number `num` rounded with specified `precision`.\r\n // The default `precision` value is 6 decimal places.\r\n // `false` can be passed to skip any processing (can be useful to avoid round-off errors).\r\n function formatNum(num, precision) {\r\n \tif (precision === false) { return num; }\r\n \tvar pow = Math.pow(10, precision === undefined ? 6 : precision);\r\n \treturn Math.round(num * pow) / pow;\r\n }\r\n\r\n // @function trim(str: String): String\r\n // Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\n function trim(str) {\r\n \treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n }\r\n\r\n // @function splitWords(str: String): String[]\r\n // Trims and splits the string on whitespace and returns the array of parts.\r\n function splitWords(str) {\r\n \treturn trim(str).split(/\\s+/);\r\n }\r\n\r\n // @function setOptions(obj: Object, options: Object): Object\r\n // Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\n function setOptions(obj, options) {\r\n \tif (!Object.prototype.hasOwnProperty.call(obj, 'options')) {\r\n \t\tobj.options = obj.options ? create$2(obj.options) : {};\r\n \t}\r\n \tfor (var i in options) {\r\n \t\tobj.options[i] = options[i];\r\n \t}\r\n \treturn obj.options;\r\n }\r\n\r\n // @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n // Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n // translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n // be appended at the end. If `uppercase` is `true`, the parameter names will\r\n // be uppercased (e.g. `'?A=foo&B=bar'`)\r\n function getParamString(obj, existingUrl, uppercase) {\r\n \tvar params = [];\r\n \tfor (var i in obj) {\r\n \t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n \t}\r\n \treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n }\r\n\r\n var templateRe = /\\{ *([\\w_ -]+) *\\}/g;\r\n\r\n // @function template(str: String, data: Object): String\r\n // Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n // and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n // `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n // data values â they will be evaluated passing `data` as an argument.\r\n function template(str, data) {\r\n \treturn str.replace(templateRe, function (str, key) {\r\n \t\tvar value = data[key];\r\n\r\n \t\tif (value === undefined) {\r\n \t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n \t\t} else if (typeof value === 'function') {\r\n \t\t\tvalue = value(data);\r\n \t\t}\r\n \t\treturn value;\r\n \t});\r\n }\r\n\r\n // @function isArray(obj): Boolean\r\n // Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\n var isArray = Array.isArray || function (obj) {\r\n \treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n };\r\n\r\n // @function indexOf(array: Array, el: Object): Number\r\n // Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\n function indexOf(array, el) {\r\n \tfor (var i = 0; i < array.length; i++) {\r\n \t\tif (array[i] === el) { return i; }\r\n \t}\r\n \treturn -1;\r\n }\r\n\r\n // @property emptyImageUrl: String\r\n // Data URI string containing a base64-encoded empty GIF image.\r\n // Used as a hack to free memory from unused images on WebKit-powered\r\n // mobile devices (by setting image `src` to this string).\r\n var emptyImageUrl = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';\r\n\r\n // inspired by https://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\n function getPrefixed(name) {\r\n \treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n }\r\n\r\n var lastTime = 0;\r\n\r\n // fallback for IE 7-8\r\n function timeoutDefer(fn) {\r\n \tvar time = +new Date(),\r\n \t timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n \tlastTime = time + timeToCall;\r\n \treturn window.setTimeout(fn, timeToCall);\r\n }\r\n\r\n var requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer;\r\n var cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n \t\tgetPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n // @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): Number\r\n // Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n // `context` if given. When `immediate` is set, `fn` is called immediately if\r\n // the browser doesn't have native support for\r\n // [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n // otherwise it's delayed. Returns a request ID that can be used to cancel the request.\r\n function requestAnimFrame(fn, context, immediate) {\r\n \tif (immediate && requestFn === timeoutDefer) {\r\n \t\tfn.call(context);\r\n \t} else {\r\n \t\treturn requestFn.call(window, bind(fn, context));\r\n \t}\r\n }\r\n\r\n // @function cancelAnimFrame(id: Number): undefined\r\n // Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\n function cancelAnimFrame(id) {\r\n \tif (id) {\r\n \t\tcancelFn.call(window, id);\r\n \t}\r\n }\n\n var Util = {\n __proto__: null,\n extend: extend,\n create: create$2,\n bind: bind,\n get lastId () { return lastId; },\n stamp: stamp,\n throttle: throttle,\n wrapNum: wrapNum,\n falseFn: falseFn,\n formatNum: formatNum,\n trim: trim,\n splitWords: splitWords,\n setOptions: setOptions,\n getParamString: getParamString,\n template: template,\n isArray: isArray,\n indexOf: indexOf,\n emptyImageUrl: emptyImageUrl,\n requestFn: requestFn,\n cancelFn: cancelFn,\n requestAnimFrame: requestAnimFrame,\n cancelAnimFrame: cancelAnimFrame\n };\n\n // @class Class\r\n // @aka L.Class\r\n\r\n // @section\r\n // @uninheritable\r\n\r\n // Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\n function Class() {}\r\n\r\n Class.extend = function (props) {\r\n\r\n \t// @function extend(props: Object): Function\r\n \t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n \t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n \tvar NewClass = function () {\r\n\r\n \t\tsetOptions(this);\r\n\r\n \t\t// call the constructor\r\n \t\tif (this.initialize) {\r\n \t\t\tthis.initialize.apply(this, arguments);\r\n \t\t}\r\n\r\n \t\t// call all constructor hooks\r\n \t\tthis.callInitHooks();\r\n \t};\r\n\r\n \tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n \tvar proto = create$2(parentProto);\r\n \tproto.constructor = NewClass;\r\n\r\n \tNewClass.prototype = proto;\r\n\r\n \t// inherit parent's statics\r\n \tfor (var i in this) {\r\n \t\tif (Object.prototype.hasOwnProperty.call(this, i) && i !== 'prototype' && i !== '__super__') {\r\n \t\t\tNewClass[i] = this[i];\r\n \t\t}\r\n \t}\r\n\r\n \t// mix static properties into the class\r\n \tif (props.statics) {\r\n \t\textend(NewClass, props.statics);\r\n \t}\r\n\r\n \t// mix includes into the prototype\r\n \tif (props.includes) {\r\n \t\tcheckDeprecatedMixinEvents(props.includes);\r\n \t\textend.apply(null, [proto].concat(props.includes));\r\n \t}\r\n\r\n \t// mix given properties into the prototype\r\n \textend(proto, props);\r\n \tdelete proto.statics;\r\n \tdelete proto.includes;\r\n\r\n \t// merge options\r\n \tif (proto.options) {\r\n \t\tproto.options = parentProto.options ? create$2(parentProto.options) : {};\r\n \t\textend(proto.options, props.options);\r\n \t}\r\n\r\n \tproto._initHooks = [];\r\n\r\n \t// add method for calling all hooks\r\n \tproto.callInitHooks = function () {\r\n\r\n \t\tif (this._initHooksCalled) { return; }\r\n\r\n \t\tif (parentProto.callInitHooks) {\r\n \t\t\tparentProto.callInitHooks.call(this);\r\n \t\t}\r\n\r\n \t\tthis._initHooksCalled = true;\r\n\r\n \t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n \t\t\tproto._initHooks[i].call(this);\r\n \t\t}\r\n \t};\r\n\r\n \treturn NewClass;\r\n };\r\n\r\n\r\n // @function include(properties: Object): this\r\n // [Includes a mixin](#class-includes) into the current class.\r\n Class.include = function (props) {\r\n \tvar parentOptions = this.prototype.options;\r\n \textend(this.prototype, props);\r\n \tif (props.options) {\r\n \t\tthis.prototype.options = parentOptions;\r\n \t\tthis.mergeOptions(props.options);\r\n \t}\r\n \treturn this;\r\n };\r\n\r\n // @function mergeOptions(options: Object): this\r\n // [Merges `options`](#class-options) into the defaults of the class.\r\n Class.mergeOptions = function (options) {\r\n \textend(this.prototype.options, options);\r\n \treturn this;\r\n };\r\n\r\n // @function addInitHook(fn: Function): this\r\n // Adds a [constructor hook](#class-constructor-hooks) to the class.\r\n Class.addInitHook = function (fn) { // (Function) || (String, args...)\r\n \tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n \tvar init = typeof fn === 'function' ? fn : function () {\r\n \t\tthis[fn].apply(this, args);\r\n \t};\r\n\r\n \tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n \tthis.prototype._initHooks.push(init);\r\n \treturn this;\r\n };\r\n\r\n function checkDeprecatedMixinEvents(includes) {\r\n \t/* global L: true */\r\n \tif (typeof L === 'undefined' || !L || !L.Mixin) { return; }\r\n\r\n \tincludes = isArray(includes) ? includes : [includes];\r\n\r\n \tfor (var i = 0; i < includes.length; i++) {\r\n \t\tif (includes[i] === L.Mixin.Events) {\r\n \t\t\tconsole.warn('Deprecated include of L.Mixin.Events: ' +\r\n \t\t\t\t'this property will be removed in future releases, ' +\r\n \t\t\t\t'please inherit from L.Evented instead.', new Error().stack);\r\n \t\t}\r\n \t}\r\n }\n\n /*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\n var Events = {\r\n \t/* @method on(type: String, fn: Function, context?: Object): this\r\n \t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n \t *\r\n \t * @alternative\r\n \t * @method on(eventMap: Object): this\r\n \t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n \t */\r\n \ton: function (types, fn, context) {\r\n\r\n \t\t// types can be a map of types/handlers\r\n \t\tif (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\t// we don't process space-separated events here for performance;\r\n \t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n \t\t\t\tthis._on(type, types[type], fn);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\t// types can be a string of space-separated words\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tthis._on(types[i], fn, context);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t/* @method off(type: String, fn?: Function, context?: Object): this\r\n \t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n \t *\r\n \t * @alternative\r\n \t * @method off(eventMap: Object): this\r\n \t * Removes a set of type/listener pairs.\r\n \t *\r\n \t * @alternative\r\n \t * @method off: this\r\n \t * Removes all listeners to all events on the object. This includes implicitly attached events.\r\n \t */\r\n \toff: function (types, fn, context) {\r\n\r\n \t\tif (!arguments.length) {\r\n \t\t\t// clear all listeners if called without arguments\r\n \t\t\tdelete this._events;\r\n\r\n \t\t} else if (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\tthis._off(type, types[type], fn);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tvar removeAll = arguments.length === 1;\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tif (removeAll) {\r\n \t\t\t\t\tthis._off(types[i]);\r\n \t\t\t\t} else {\r\n \t\t\t\t\tthis._off(types[i], fn, context);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// attach listener (without syntactic sugar now)\r\n \t_on: function (type, fn, context, _once) {\r\n \t\tif (typeof fn !== 'function') {\r\n \t\t\tconsole.warn('wrong listener type: ' + typeof fn);\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// check if fn already there\r\n \t\tif (this._listens(type, fn, context) !== false) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (context === this) {\r\n \t\t\t// Less memory footprint.\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tvar newListener = {fn: fn, ctx: context};\r\n \t\tif (_once) {\r\n \t\t\tnewListener.once = true;\r\n \t\t}\r\n\r\n \t\tthis._events = this._events || {};\r\n \t\tthis._events[type] = this._events[type] || [];\r\n \t\tthis._events[type].push(newListener);\r\n \t},\r\n\r\n \t_off: function (type, fn, context) {\r\n \t\tvar listeners,\r\n \t\t i,\r\n \t\t len;\r\n\r\n \t\tif (!this._events) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tlisteners = this._events[type];\r\n \t\tif (!listeners) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (arguments.length === 1) { // remove all\r\n \t\t\tif (this._firingCount) {\r\n \t\t\t\t// Set all removed listeners to noop\r\n \t\t\t\t// so they are not called if remove happens in fire\r\n \t\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\t\tlisteners[i].fn = falseFn;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\t// clear all listeners for a type if function isn't specified\r\n \t\t\tdelete this._events[type];\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (typeof fn !== 'function') {\r\n \t\t\tconsole.warn('wrong listener type: ' + typeof fn);\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// find fn and remove it\r\n \t\tvar index = this._listens(type, fn, context);\r\n \t\tif (index !== false) {\r\n \t\t\tvar listener = listeners[index];\r\n \t\t\tif (this._firingCount) {\r\n \t\t\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n \t\t\t\tlistener.fn = falseFn;\r\n\r\n \t\t\t\t/* copy array in case events are being fired */\r\n \t\t\t\tthis._events[type] = listeners = listeners.slice();\r\n \t\t\t}\r\n \t\t\tlisteners.splice(index, 1);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n \t// Fires an event of the specified type. You can optionally provide a data\r\n \t// object â the first argument of the listener function will contain its\r\n \t// properties. The event can optionally be propagated to event parents.\r\n \tfire: function (type, data, propagate) {\r\n \t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n \t\tvar event = extend({}, data, {\r\n \t\t\ttype: type,\r\n \t\t\ttarget: this,\r\n \t\t\tsourceTarget: data && data.sourceTarget || this\r\n \t\t});\r\n\r\n \t\tif (this._events) {\r\n \t\t\tvar listeners = this._events[type];\r\n \t\t\tif (listeners) {\r\n \t\t\t\tthis._firingCount = (this._firingCount + 1) || 1;\r\n \t\t\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\t\tvar l = listeners[i];\r\n \t\t\t\t\t// off overwrites l.fn, so we need to copy fn to a var\r\n \t\t\t\t\tvar fn = l.fn;\r\n \t\t\t\t\tif (l.once) {\r\n \t\t\t\t\t\tthis.off(type, fn, l.ctx);\r\n \t\t\t\t\t}\r\n \t\t\t\t\tfn.call(l.ctx || this, event);\r\n \t\t\t\t}\r\n\r\n \t\t\t\tthis._firingCount--;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (propagate) {\r\n \t\t\t// propagate the event to parents (set with addEventParent)\r\n \t\t\tthis._propagateEvent(event);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method listens(type: String, propagate?: Boolean): Boolean\r\n \t// @method listens(type: String, fn: Function, context?: Object, propagate?: Boolean): Boolean\r\n \t// Returns `true` if a particular event type has any listeners attached to it.\r\n \t// The verification can optionally be propagated, it will return `true` if parents have the listener attached to it.\r\n \tlistens: function (type, fn, context, propagate) {\r\n \t\tif (typeof type !== 'string') {\r\n \t\t\tconsole.warn('\"string\" type argument expected');\r\n \t\t}\r\n\r\n \t\t// we don't overwrite the input `fn` value, because we need to use it for propagation\r\n \t\tvar _fn = fn;\r\n \t\tif (typeof fn !== 'function') {\r\n \t\t\tpropagate = !!fn;\r\n \t\t\t_fn = undefined;\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tvar listeners = this._events && this._events[type];\r\n \t\tif (listeners && listeners.length) {\r\n \t\t\tif (this._listens(type, _fn, context) !== false) {\r\n \t\t\t\treturn true;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (propagate) {\r\n \t\t\t// also check parents for listeners if event propagates\r\n \t\t\tfor (var id in this._eventParents) {\r\n \t\t\t\tif (this._eventParents[id].listens(type, fn, context, propagate)) { return true; }\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn false;\r\n \t},\r\n\r\n \t// returns the index (number) or false\r\n \t_listens: function (type, fn, context) {\r\n \t\tif (!this._events) {\r\n \t\t\treturn false;\r\n \t\t}\r\n\r\n \t\tvar listeners = this._events[type] || [];\r\n \t\tif (!fn) {\r\n \t\t\treturn !!listeners.length;\r\n \t\t}\r\n\r\n \t\tif (context === this) {\r\n \t\t\t// Less memory footprint.\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\tif (listeners[i].fn === fn && listeners[i].ctx === context) {\r\n \t\t\t\treturn i;\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn false;\r\n\r\n \t},\r\n\r\n \t// @method once(â¦): this\r\n \t// Behaves as [`on(â¦)`](#evented-on), except the listener will only get fired once and then removed.\r\n \tonce: function (types, fn, context) {\r\n\r\n \t\t// types can be a map of types/handlers\r\n \t\tif (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\t// we don't process space-separated events here for performance;\r\n \t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n \t\t\t\tthis._on(type, types[type], fn, true);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\t// types can be a string of space-separated words\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tthis._on(types[i], fn, context, true);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method addEventParent(obj: Evented): this\r\n \t// Adds an event parent - an `Evented` that will receive propagated events\r\n \taddEventParent: function (obj) {\r\n \t\tthis._eventParents = this._eventParents || {};\r\n \t\tthis._eventParents[stamp(obj)] = obj;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeEventParent(obj: Evented): this\r\n \t// Removes an event parent, so it will stop receiving propagated events\r\n \tremoveEventParent: function (obj) {\r\n \t\tif (this._eventParents) {\r\n \t\t\tdelete this._eventParents[stamp(obj)];\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_propagateEvent: function (e) {\r\n \t\tfor (var id in this._eventParents) {\r\n \t\t\tthis._eventParents[id].fire(e.type, extend({\r\n \t\t\t\tlayer: e.target,\r\n \t\t\t\tpropagatedFrom: e.target\r\n \t\t\t}, e), true);\r\n \t\t}\r\n \t}\r\n };\r\n\r\n // aliases; we should ditch those eventually\r\n\r\n // @method addEventListener(â¦): this\r\n // Alias to [`on(â¦)`](#evented-on)\r\n Events.addEventListener = Events.on;\r\n\r\n // @method removeEventListener(â¦): this\r\n // Alias to [`off(â¦)`](#evented-off)\r\n\r\n // @method clearAllEventListeners(â¦): this\r\n // Alias to [`off()`](#evented-off)\r\n Events.removeEventListener = Events.clearAllEventListeners = Events.off;\r\n\r\n // @method addOneTimeEventListener(â¦): this\r\n // Alias to [`once(â¦)`](#evented-once)\r\n Events.addOneTimeEventListener = Events.once;\r\n\r\n // @method fireEvent(â¦): this\r\n // Alias to [`fire(â¦)`](#evented-fire)\r\n Events.fireEvent = Events.fire;\r\n\r\n // @method hasEventListeners(â¦): Boolean\r\n // Alias to [`listens(â¦)`](#evented-listens)\r\n Events.hasEventListeners = Events.listens;\r\n\r\n var Evented = Class.extend(Events);\n\n /*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n *\r\n * Note that `Point` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function Point(x, y, round) {\r\n \t// @property x: Number; The `x` coordinate of the point\r\n \tthis.x = (round ? Math.round(x) : x);\r\n \t// @property y: Number; The `y` coordinate of the point\r\n \tthis.y = (round ? Math.round(y) : y);\r\n }\r\n\r\n var trunc = Math.trunc || function (v) {\r\n \treturn v > 0 ? Math.floor(v) : Math.ceil(v);\r\n };\r\n\r\n Point.prototype = {\r\n\r\n \t// @method clone(): Point\r\n \t// Returns a copy of the current point.\r\n \tclone: function () {\r\n \t\treturn new Point(this.x, this.y);\r\n \t},\r\n\r\n \t// @method add(otherPoint: Point): Point\r\n \t// Returns the result of addition of the current and the given points.\r\n \tadd: function (point) {\r\n \t\t// non-destructive, returns a new point\r\n \t\treturn this.clone()._add(toPoint(point));\r\n \t},\r\n\r\n \t_add: function (point) {\r\n \t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n \t\tthis.x += point.x;\r\n \t\tthis.y += point.y;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method subtract(otherPoint: Point): Point\r\n \t// Returns the result of subtraction of the given point from the current.\r\n \tsubtract: function (point) {\r\n \t\treturn this.clone()._subtract(toPoint(point));\r\n \t},\r\n\r\n \t_subtract: function (point) {\r\n \t\tthis.x -= point.x;\r\n \t\tthis.y -= point.y;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method divideBy(num: Number): Point\r\n \t// Returns the result of division of the current point by the given number.\r\n \tdivideBy: function (num) {\r\n \t\treturn this.clone()._divideBy(num);\r\n \t},\r\n\r\n \t_divideBy: function (num) {\r\n \t\tthis.x /= num;\r\n \t\tthis.y /= num;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method multiplyBy(num: Number): Point\r\n \t// Returns the result of multiplication of the current point by the given number.\r\n \tmultiplyBy: function (num) {\r\n \t\treturn this.clone()._multiplyBy(num);\r\n \t},\r\n\r\n \t_multiplyBy: function (num) {\r\n \t\tthis.x *= num;\r\n \t\tthis.y *= num;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method scaleBy(scale: Point): Point\r\n \t// Multiply each coordinate of the current point by each coordinate of\r\n \t// `scale`. In linear algebra terms, multiply the point by the\r\n \t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n \t// defined by `scale`.\r\n \tscaleBy: function (point) {\r\n \t\treturn new Point(this.x * point.x, this.y * point.y);\r\n \t},\r\n\r\n \t// @method unscaleBy(scale: Point): Point\r\n \t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n \t// each coordinate of `scale`.\r\n \tunscaleBy: function (point) {\r\n \t\treturn new Point(this.x / point.x, this.y / point.y);\r\n \t},\r\n\r\n \t// @method round(): Point\r\n \t// Returns a copy of the current point with rounded coordinates.\r\n \tround: function () {\r\n \t\treturn this.clone()._round();\r\n \t},\r\n\r\n \t_round: function () {\r\n \t\tthis.x = Math.round(this.x);\r\n \t\tthis.y = Math.round(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method floor(): Point\r\n \t// Returns a copy of the current point with floored coordinates (rounded down).\r\n \tfloor: function () {\r\n \t\treturn this.clone()._floor();\r\n \t},\r\n\r\n \t_floor: function () {\r\n \t\tthis.x = Math.floor(this.x);\r\n \t\tthis.y = Math.floor(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method ceil(): Point\r\n \t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n \tceil: function () {\r\n \t\treturn this.clone()._ceil();\r\n \t},\r\n\r\n \t_ceil: function () {\r\n \t\tthis.x = Math.ceil(this.x);\r\n \t\tthis.y = Math.ceil(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method trunc(): Point\r\n \t// Returns a copy of the current point with truncated coordinates (rounded towards zero).\r\n \ttrunc: function () {\r\n \t\treturn this.clone()._trunc();\r\n \t},\r\n\r\n \t_trunc: function () {\r\n \t\tthis.x = trunc(this.x);\r\n \t\tthis.y = trunc(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method distanceTo(otherPoint: Point): Number\r\n \t// Returns the cartesian distance between the current and the given points.\r\n \tdistanceTo: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\tvar x = point.x - this.x,\r\n \t\t y = point.y - this.y;\r\n\r\n \t\treturn Math.sqrt(x * x + y * y);\r\n \t},\r\n\r\n \t// @method equals(otherPoint: Point): Boolean\r\n \t// Returns `true` if the given point has the same coordinates.\r\n \tequals: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\treturn point.x === this.x &&\r\n \t\t point.y === this.y;\r\n \t},\r\n\r\n \t// @method contains(otherPoint: Point): Boolean\r\n \t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n \tcontains: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n \t\t Math.abs(point.y) <= Math.abs(this.y);\r\n \t},\r\n\r\n \t// @method toString(): String\r\n \t// Returns a string representation of the point for debugging purposes.\r\n \ttoString: function () {\r\n \t\treturn 'Point(' +\r\n \t\t formatNum(this.x) + ', ' +\r\n \t\t formatNum(this.y) + ')';\r\n \t}\r\n };\r\n\r\n // @factory L.point(x: Number, y: Number, round?: Boolean)\r\n // Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n // @alternative\r\n // @factory L.point(coords: Number[])\r\n // Expects an array of the form `[x, y]` instead.\r\n\r\n // @alternative\r\n // @factory L.point(coords: Object)\r\n // Expects a plain object of the form `{x: Number, y: Number}` instead.\r\n function toPoint(x, y, round) {\r\n \tif (x instanceof Point) {\r\n \t\treturn x;\r\n \t}\r\n \tif (isArray(x)) {\r\n \t\treturn new Point(x[0], x[1]);\r\n \t}\r\n \tif (x === undefined || x === null) {\r\n \t\treturn x;\r\n \t}\r\n \tif (typeof x === 'object' && 'x' in x && 'y' in x) {\r\n \t\treturn new Point(x.x, x.y);\r\n \t}\r\n \treturn new Point(x, y, round);\r\n }\n\n /*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n *\r\n * Note that `Bounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function Bounds(a, b) {\r\n \tif (!a) { return; }\r\n\r\n \tvar points = b ? [a, b] : a;\r\n\r\n \tfor (var i = 0, len = points.length; i < len; i++) {\r\n \t\tthis.extend(points[i]);\r\n \t}\r\n }\r\n\r\n Bounds.prototype = {\r\n \t// @method extend(point: Point): this\r\n \t// Extends the bounds to contain the given point.\r\n\r\n \t// @alternative\r\n \t// @method extend(otherBounds: Bounds): this\r\n \t// Extend the bounds to contain the given bounds\r\n \textend: function (obj) {\r\n \t\tvar min2, max2;\r\n \t\tif (!obj) { return this; }\r\n\r\n \t\tif (obj instanceof Point || typeof obj[0] === 'number' || 'x' in obj) {\r\n \t\t\tmin2 = max2 = toPoint(obj);\r\n \t\t} else {\r\n \t\t\tobj = toBounds(obj);\r\n \t\t\tmin2 = obj.min;\r\n \t\t\tmax2 = obj.max;\r\n\r\n \t\t\tif (!min2 || !max2) { return this; }\r\n \t\t}\r\n\r\n \t\t// @property min: Point\r\n \t\t// The top left corner of the rectangle.\r\n \t\t// @property max: Point\r\n \t\t// The bottom right corner of the rectangle.\r\n \t\tif (!this.min && !this.max) {\r\n \t\t\tthis.min = min2.clone();\r\n \t\t\tthis.max = max2.clone();\r\n \t\t} else {\r\n \t\t\tthis.min.x = Math.min(min2.x, this.min.x);\r\n \t\t\tthis.max.x = Math.max(max2.x, this.max.x);\r\n \t\t\tthis.min.y = Math.min(min2.y, this.min.y);\r\n \t\t\tthis.max.y = Math.max(max2.y, this.max.y);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getCenter(round?: Boolean): Point\r\n \t// Returns the center point of the bounds.\r\n \tgetCenter: function (round) {\r\n \t\treturn toPoint(\r\n \t\t (this.min.x + this.max.x) / 2,\r\n \t\t (this.min.y + this.max.y) / 2, round);\r\n \t},\r\n\r\n \t// @method getBottomLeft(): Point\r\n \t// Returns the bottom-left point of the bounds.\r\n \tgetBottomLeft: function () {\r\n \t\treturn toPoint(this.min.x, this.max.y);\r\n \t},\r\n\r\n \t// @method getTopRight(): Point\r\n \t// Returns the top-right point of the bounds.\r\n \tgetTopRight: function () { // -> Point\r\n \t\treturn toPoint(this.max.x, this.min.y);\r\n \t},\r\n\r\n \t// @method getTopLeft(): Point\r\n \t// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).\r\n \tgetTopLeft: function () {\r\n \t\treturn this.min; // left, top\r\n \t},\r\n\r\n \t// @method getBottomRight(): Point\r\n \t// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).\r\n \tgetBottomRight: function () {\r\n \t\treturn this.max; // right, bottom\r\n \t},\r\n\r\n \t// @method getSize(): Point\r\n \t// Returns the size of the given bounds\r\n \tgetSize: function () {\r\n \t\treturn this.max.subtract(this.min);\r\n \t},\r\n\r\n \t// @method contains(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle contains the given one.\r\n \t// @alternative\r\n \t// @method contains(point: Point): Boolean\r\n \t// Returns `true` if the rectangle contains the given point.\r\n \tcontains: function (obj) {\r\n \t\tvar min, max;\r\n\r\n \t\tif (typeof obj[0] === 'number' || obj instanceof Point) {\r\n \t\t\tobj = toPoint(obj);\r\n \t\t} else {\r\n \t\t\tobj = toBounds(obj);\r\n \t\t}\r\n\r\n \t\tif (obj instanceof Bounds) {\r\n \t\t\tmin = obj.min;\r\n \t\t\tmax = obj.max;\r\n \t\t} else {\r\n \t\t\tmin = max = obj;\r\n \t\t}\r\n\r\n \t\treturn (min.x >= this.min.x) &&\r\n \t\t (max.x <= this.max.x) &&\r\n \t\t (min.y >= this.min.y) &&\r\n \t\t (max.y <= this.max.y);\r\n \t},\r\n\r\n \t// @method intersects(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n \t// intersect if they have at least one point in common.\r\n \tintersects: function (bounds) { // (Bounds) -> Boolean\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\tvar min = this.min,\r\n \t\t max = this.max,\r\n \t\t min2 = bounds.min,\r\n \t\t max2 = bounds.max,\r\n \t\t xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n \t\t yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n \t\treturn xIntersects && yIntersects;\r\n \t},\r\n\r\n \t// @method overlaps(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n \t// overlap if their intersection is an area.\r\n \toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\tvar min = this.min,\r\n \t\t max = this.max,\r\n \t\t min2 = bounds.min,\r\n \t\t max2 = bounds.max,\r\n \t\t xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n \t\t yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n \t\treturn xOverlaps && yOverlaps;\r\n \t},\r\n\r\n \t// @method isValid(): Boolean\r\n \t// Returns `true` if the bounds are properly initialized.\r\n \tisValid: function () {\r\n \t\treturn !!(this.min && this.max);\r\n \t},\r\n\r\n\r\n \t// @method pad(bufferRatio: Number): Bounds\r\n \t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n \t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n \t// Negative values will retract the bounds.\r\n \tpad: function (bufferRatio) {\r\n \t\tvar min = this.min,\r\n \t\tmax = this.max,\r\n \t\theightBuffer = Math.abs(min.x - max.x) * bufferRatio,\r\n \t\twidthBuffer = Math.abs(min.y - max.y) * bufferRatio;\r\n\r\n\r\n \t\treturn toBounds(\r\n \t\t\ttoPoint(min.x - heightBuffer, min.y - widthBuffer),\r\n \t\t\ttoPoint(max.x + heightBuffer, max.y + widthBuffer));\r\n \t},\r\n\r\n\r\n \t// @method equals(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle is equivalent to the given bounds.\r\n \tequals: function (bounds) {\r\n \t\tif (!bounds) { return false; }\r\n\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\treturn this.min.equals(bounds.getTopLeft()) &&\r\n \t\t\tthis.max.equals(bounds.getBottomRight());\r\n \t},\r\n };\r\n\r\n\r\n // @factory L.bounds(corner1: Point, corner2: Point)\r\n // Creates a Bounds object from two corners coordinate pairs.\r\n // @alternative\r\n // @factory L.bounds(points: Point[])\r\n // Creates a Bounds object from the given array of points.\r\n function toBounds(a, b) {\r\n \tif (!a || a instanceof Bounds) {\r\n \t\treturn a;\r\n \t}\r\n \treturn new Bounds(a, b);\r\n }\n\n /*\r\n * @class LatLngBounds\r\n * @aka L.LatLngBounds\r\n *\r\n * Represents a rectangular geographical area on a map.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var corner1 = L.latLng(40.712, -74.227),\r\n * corner2 = L.latLng(40.774, -74.125),\r\n * bounds = L.latLngBounds(corner1, corner2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLngBounds objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * map.fitBounds([\r\n * \t[40.712, -74.227],\r\n * \t[40.774, -74.125]\r\n * ]);\r\n * ```\r\n *\r\n * Caution: if the area crosses the antimeridian (often confused with the International Date Line), you must specify corners _outside_ the [-180, 180] degrees longitude range.\r\n *\r\n * Note that `LatLngBounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function LatLngBounds(corner1, corner2) { // (LatLng, LatLng) or (LatLng[])\r\n \tif (!corner1) { return; }\r\n\r\n \tvar latlngs = corner2 ? [corner1, corner2] : corner1;\r\n\r\n \tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n \t\tthis.extend(latlngs[i]);\r\n \t}\r\n }\r\n\r\n LatLngBounds.prototype = {\r\n\r\n \t// @method extend(latlng: LatLng): this\r\n \t// Extend the bounds to contain the given point\r\n\r\n \t// @alternative\r\n \t// @method extend(otherBounds: LatLngBounds): this\r\n \t// Extend the bounds to contain the given bounds\r\n \textend: function (obj) {\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2, ne2;\r\n\r\n \t\tif (obj instanceof LatLng) {\r\n \t\t\tsw2 = obj;\r\n \t\t\tne2 = obj;\r\n\r\n \t\t} else if (obj instanceof LatLngBounds) {\r\n \t\t\tsw2 = obj._southWest;\r\n \t\t\tne2 = obj._northEast;\r\n\r\n \t\t\tif (!sw2 || !ne2) { return this; }\r\n\r\n \t\t} else {\r\n \t\t\treturn obj ? this.extend(toLatLng(obj) || toLatLngBounds(obj)) : this;\r\n \t\t}\r\n\r\n \t\tif (!sw && !ne) {\r\n \t\t\tthis._southWest = new LatLng(sw2.lat, sw2.lng);\r\n \t\t\tthis._northEast = new LatLng(ne2.lat, ne2.lng);\r\n \t\t} else {\r\n \t\t\tsw.lat = Math.min(sw2.lat, sw.lat);\r\n \t\t\tsw.lng = Math.min(sw2.lng, sw.lng);\r\n \t\t\tne.lat = Math.max(ne2.lat, ne.lat);\r\n \t\t\tne.lng = Math.max(ne2.lng, ne.lng);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method pad(bufferRatio: Number): LatLngBounds\r\n \t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n \t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n \t// Negative values will retract the bounds.\r\n \tpad: function (bufferRatio) {\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t heightBuffer = Math.abs(sw.lat - ne.lat) * bufferRatio,\r\n \t\t widthBuffer = Math.abs(sw.lng - ne.lng) * bufferRatio;\r\n\r\n \t\treturn new LatLngBounds(\r\n \t\t new LatLng(sw.lat - heightBuffer, sw.lng - widthBuffer),\r\n \t\t new LatLng(ne.lat + heightBuffer, ne.lng + widthBuffer));\r\n \t},\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the center point of the bounds.\r\n \tgetCenter: function () {\r\n \t\treturn new LatLng(\r\n \t\t (this._southWest.lat + this._northEast.lat) / 2,\r\n \t\t (this._southWest.lng + this._northEast.lng) / 2);\r\n \t},\r\n\r\n \t// @method getSouthWest(): LatLng\r\n \t// Returns the south-west point of the bounds.\r\n \tgetSouthWest: function () {\r\n \t\treturn this._southWest;\r\n \t},\r\n\r\n \t// @method getNorthEast(): LatLng\r\n \t// Returns the north-east point of the bounds.\r\n \tgetNorthEast: function () {\r\n \t\treturn this._northEast;\r\n \t},\r\n\r\n \t// @method getNorthWest(): LatLng\r\n \t// Returns the north-west point of the bounds.\r\n \tgetNorthWest: function () {\r\n \t\treturn new LatLng(this.getNorth(), this.getWest());\r\n \t},\r\n\r\n \t// @method getSouthEast(): LatLng\r\n \t// Returns the south-east point of the bounds.\r\n \tgetSouthEast: function () {\r\n \t\treturn new LatLng(this.getSouth(), this.getEast());\r\n \t},\r\n\r\n \t// @method getWest(): Number\r\n \t// Returns the west longitude of the bounds\r\n \tgetWest: function () {\r\n \t\treturn this._southWest.lng;\r\n \t},\r\n\r\n \t// @method getSouth(): Number\r\n \t// Returns the south latitude of the bounds\r\n \tgetSouth: function () {\r\n \t\treturn this._southWest.lat;\r\n \t},\r\n\r\n \t// @method getEast(): Number\r\n \t// Returns the east longitude of the bounds\r\n \tgetEast: function () {\r\n \t\treturn this._northEast.lng;\r\n \t},\r\n\r\n \t// @method getNorth(): Number\r\n \t// Returns the north latitude of the bounds\r\n \tgetNorth: function () {\r\n \t\treturn this._northEast.lat;\r\n \t},\r\n\r\n \t// @method contains(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle contains the given one.\r\n\r\n \t// @alternative\r\n \t// @method contains (latlng: LatLng): Boolean\r\n \t// Returns `true` if the rectangle contains the given point.\r\n \tcontains: function (obj) { // (LatLngBounds) or (LatLng) -> Boolean\r\n \t\tif (typeof obj[0] === 'number' || obj instanceof LatLng || 'lat' in obj) {\r\n \t\t\tobj = toLatLng(obj);\r\n \t\t} else {\r\n \t\t\tobj = toLatLngBounds(obj);\r\n \t\t}\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2, ne2;\r\n\r\n \t\tif (obj instanceof LatLngBounds) {\r\n \t\t\tsw2 = obj.getSouthWest();\r\n \t\t\tne2 = obj.getNorthEast();\r\n \t\t} else {\r\n \t\t\tsw2 = ne2 = obj;\r\n \t\t}\r\n\r\n \t\treturn (sw2.lat >= sw.lat) && (ne2.lat <= ne.lat) &&\r\n \t\t (sw2.lng >= sw.lng) && (ne2.lng <= ne.lng);\r\n \t},\r\n\r\n \t// @method intersects(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle intersects the given bounds. Two bounds intersect if they have at least one point in common.\r\n \tintersects: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2 = bounds.getSouthWest(),\r\n \t\t ne2 = bounds.getNorthEast(),\r\n\r\n \t\t latIntersects = (ne2.lat >= sw.lat) && (sw2.lat <= ne.lat),\r\n \t\t lngIntersects = (ne2.lng >= sw.lng) && (sw2.lng <= ne.lng);\r\n\r\n \t\treturn latIntersects && lngIntersects;\r\n \t},\r\n\r\n \t// @method overlaps(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle overlaps the given bounds. Two bounds overlap if their intersection is an area.\r\n \toverlaps: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2 = bounds.getSouthWest(),\r\n \t\t ne2 = bounds.getNorthEast(),\r\n\r\n \t\t latOverlaps = (ne2.lat > sw.lat) && (sw2.lat < ne.lat),\r\n \t\t lngOverlaps = (ne2.lng > sw.lng) && (sw2.lng < ne.lng);\r\n\r\n \t\treturn latOverlaps && lngOverlaps;\r\n \t},\r\n\r\n \t// @method toBBoxString(): String\r\n \t// Returns a string with bounding box coordinates in a 'southwest_lng,southwest_lat,northeast_lng,northeast_lat' format. Useful for sending requests to web services that return geo data.\r\n \ttoBBoxString: function () {\r\n \t\treturn [this.getWest(), this.getSouth(), this.getEast(), this.getNorth()].join(',');\r\n \t},\r\n\r\n \t// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean\r\n \t// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.\r\n \tequals: function (bounds, maxMargin) {\r\n \t\tif (!bounds) { return false; }\r\n\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\treturn this._southWest.equals(bounds.getSouthWest(), maxMargin) &&\r\n \t\t this._northEast.equals(bounds.getNorthEast(), maxMargin);\r\n \t},\r\n\r\n \t// @method isValid(): Boolean\r\n \t// Returns `true` if the bounds are properly initialized.\r\n \tisValid: function () {\r\n \t\treturn !!(this._southWest && this._northEast);\r\n \t}\r\n };\r\n\r\n // TODO International date line?\r\n\r\n // @factory L.latLngBounds(corner1: LatLng, corner2: LatLng)\r\n // Creates a `LatLngBounds` object by defining two diagonally opposite corners of the rectangle.\r\n\r\n // @alternative\r\n // @factory L.latLngBounds(latlngs: LatLng[])\r\n // Creates a `LatLngBounds` object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with [`fitBounds`](#map-fitbounds).\r\n function toLatLngBounds(a, b) {\r\n \tif (a instanceof LatLngBounds) {\r\n \t\treturn a;\r\n \t}\r\n \treturn new LatLngBounds(a, b);\r\n }\n\n /* @class LatLng\r\n * @aka L.LatLng\r\n *\r\n * Represents a geographical point with a certain latitude and longitude.\r\n *\r\n * @example\r\n *\r\n * ```\r\n * var latlng = L.latLng(50.5, 30.5);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLng objects also accept them in a simple Array form and simple object form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```\r\n * map.panTo([50, 30]);\r\n * map.panTo({lon: 30, lat: 50});\r\n * map.panTo({lat: 50, lng: 30});\r\n * map.panTo(L.latLng(50, 30));\r\n * ```\r\n *\r\n * Note that `LatLng` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function LatLng(lat, lng, alt) {\r\n \tif (isNaN(lat) || isNaN(lng)) {\r\n \t\tthrow new Error('Invalid LatLng object: (' + lat + ', ' + lng + ')');\r\n \t}\r\n\r\n \t// @property lat: Number\r\n \t// Latitude in degrees\r\n \tthis.lat = +lat;\r\n\r\n \t// @property lng: Number\r\n \t// Longitude in degrees\r\n \tthis.lng = +lng;\r\n\r\n \t// @property alt: Number\r\n \t// Altitude in meters (optional)\r\n \tif (alt !== undefined) {\r\n \t\tthis.alt = +alt;\r\n \t}\r\n }\r\n\r\n LatLng.prototype = {\r\n \t// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean\r\n \t// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.\r\n \tequals: function (obj, maxMargin) {\r\n \t\tif (!obj) { return false; }\r\n\r\n \t\tobj = toLatLng(obj);\r\n\r\n \t\tvar margin = Math.max(\r\n \t\t Math.abs(this.lat - obj.lat),\r\n \t\t Math.abs(this.lng - obj.lng));\r\n\r\n \t\treturn margin <= (maxMargin === undefined ? 1.0E-9 : maxMargin);\r\n \t},\r\n\r\n \t// @method toString(): String\r\n \t// Returns a string representation of the point (for debugging purposes).\r\n \ttoString: function (precision) {\r\n \t\treturn 'LatLng(' +\r\n \t\t formatNum(this.lat, precision) + ', ' +\r\n \t\t formatNum(this.lng, precision) + ')';\r\n \t},\r\n\r\n \t// @method distanceTo(otherLatLng: LatLng): Number\r\n \t// Returns the distance (in meters) to the given `LatLng` calculated using the [Spherical Law of Cosines](https://en.wikipedia.org/wiki/Spherical_law_of_cosines).\r\n \tdistanceTo: function (other) {\r\n \t\treturn Earth.distance(this, toLatLng(other));\r\n \t},\r\n\r\n \t// @method wrap(): LatLng\r\n \t// Returns a new `LatLng` object with the longitude wrapped so it's always between -180 and +180 degrees.\r\n \twrap: function () {\r\n \t\treturn Earth.wrapLatLng(this);\r\n \t},\r\n\r\n \t// @method toBounds(sizeInMeters: Number): LatLngBounds\r\n \t// Returns a new `LatLngBounds` object in which each boundary is `sizeInMeters/2` meters apart from the `LatLng`.\r\n \ttoBounds: function (sizeInMeters) {\r\n \t\tvar latAccuracy = 180 * sizeInMeters / 40075017,\r\n \t\t lngAccuracy = latAccuracy / Math.cos((Math.PI / 180) * this.lat);\r\n\r\n \t\treturn toLatLngBounds(\r\n \t\t [this.lat - latAccuracy, this.lng - lngAccuracy],\r\n \t\t [this.lat + latAccuracy, this.lng + lngAccuracy]);\r\n \t},\r\n\r\n \tclone: function () {\r\n \t\treturn new LatLng(this.lat, this.lng, this.alt);\r\n \t}\r\n };\r\n\r\n\r\n\r\n // @factory L.latLng(latitude: Number, longitude: Number, altitude?: Number): LatLng\r\n // Creates an object representing a geographical point with the given latitude and longitude (and optionally altitude).\r\n\r\n // @alternative\r\n // @factory L.latLng(coords: Array): LatLng\r\n // Expects an array of the form `[Number, Number]` or `[Number, Number, Number]` instead.\r\n\r\n // @alternative\r\n // @factory L.latLng(coords: Object): LatLng\r\n // Expects an plain object of the form `{lat: Number, lng: Number}` or `{lat: Number, lng: Number, alt: Number}` instead.\r\n\r\n function toLatLng(a, b, c) {\r\n \tif (a instanceof LatLng) {\r\n \t\treturn a;\r\n \t}\r\n \tif (isArray(a) && typeof a[0] !== 'object') {\r\n \t\tif (a.length === 3) {\r\n \t\t\treturn new LatLng(a[0], a[1], a[2]);\r\n \t\t}\r\n \t\tif (a.length === 2) {\r\n \t\t\treturn new LatLng(a[0], a[1]);\r\n \t\t}\r\n \t\treturn null;\r\n \t}\r\n \tif (a === undefined || a === null) {\r\n \t\treturn a;\r\n \t}\r\n \tif (typeof a === 'object' && 'lat' in a) {\r\n \t\treturn new LatLng(a.lat, 'lng' in a ? a.lng : a.lon, a.alt);\r\n \t}\r\n \tif (b === undefined) {\r\n \t\treturn null;\r\n \t}\r\n \treturn new LatLng(a, b, c);\r\n }\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.Base\r\n * Object that defines coordinate reference systems for projecting\r\n * geographical points into pixel (screen) coordinates and back (and to\r\n * coordinates in other units for [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services). See\r\n * [spatial reference system](https://en.wikipedia.org/wiki/Spatial_reference_system).\r\n *\r\n * Leaflet defines the most usual CRSs by default. If you want to use a\r\n * CRS not defined by default, take a look at the\r\n * [Proj4Leaflet](https://github.com/kartena/Proj4Leaflet) plugin.\r\n *\r\n * Note that the CRS instances do not inherit from Leaflet's `Class` object,\r\n * and can't be instantiated. Also, new classes can't inherit from them,\r\n * and methods can't be added to them with the `include` function.\r\n */\r\n\r\n var CRS = {\r\n \t// @method latLngToPoint(latlng: LatLng, zoom: Number): Point\r\n \t// Projects geographical coordinates into pixel coordinates for a given zoom.\r\n \tlatLngToPoint: function (latlng, zoom) {\r\n \t\tvar projectedPoint = this.projection.project(latlng),\r\n \t\t scale = this.scale(zoom);\r\n\r\n \t\treturn this.transformation._transform(projectedPoint, scale);\r\n \t},\r\n\r\n \t// @method pointToLatLng(point: Point, zoom: Number): LatLng\r\n \t// The inverse of `latLngToPoint`. Projects pixel coordinates on a given\r\n \t// zoom into geographical coordinates.\r\n \tpointToLatLng: function (point, zoom) {\r\n \t\tvar scale = this.scale(zoom),\r\n \t\t untransformedPoint = this.transformation.untransform(point, scale);\r\n\r\n \t\treturn this.projection.unproject(untransformedPoint);\r\n \t},\r\n\r\n \t// @method project(latlng: LatLng): Point\r\n \t// Projects geographical coordinates into coordinates in units accepted for\r\n \t// this CRS (e.g. meters for EPSG:3857, for passing it to WMS services).\r\n \tproject: function (latlng) {\r\n \t\treturn this.projection.project(latlng);\r\n \t},\r\n\r\n \t// @method unproject(point: Point): LatLng\r\n \t// Given a projected coordinate returns the corresponding LatLng.\r\n \t// The inverse of `project`.\r\n \tunproject: function (point) {\r\n \t\treturn this.projection.unproject(point);\r\n \t},\r\n\r\n \t// @method scale(zoom: Number): Number\r\n \t// Returns the scale used when transforming projected coordinates into\r\n \t// pixel coordinates for a particular zoom. For example, it returns\r\n \t// `256 * 2^zoom` for Mercator-based CRS.\r\n \tscale: function (zoom) {\r\n \t\treturn 256 * Math.pow(2, zoom);\r\n \t},\r\n\r\n \t// @method zoom(scale: Number): Number\r\n \t// Inverse of `scale()`, returns the zoom level corresponding to a scale\r\n \t// factor of `scale`.\r\n \tzoom: function (scale) {\r\n \t\treturn Math.log(scale / 256) / Math.LN2;\r\n \t},\r\n\r\n \t// @method getProjectedBounds(zoom: Number): Bounds\r\n \t// Returns the projection's bounds scaled and transformed for the provided `zoom`.\r\n \tgetProjectedBounds: function (zoom) {\r\n \t\tif (this.infinite) { return null; }\r\n\r\n \t\tvar b = this.projection.bounds,\r\n \t\t s = this.scale(zoom),\r\n \t\t min = this.transformation.transform(b.min, s),\r\n \t\t max = this.transformation.transform(b.max, s);\r\n\r\n \t\treturn new Bounds(min, max);\r\n \t},\r\n\r\n \t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n \t// Returns the distance between two geographical coordinates.\r\n\r\n \t// @property code: String\r\n \t// Standard code name of the CRS passed into WMS services (e.g. `'EPSG:3857'`)\r\n \t//\r\n \t// @property wrapLng: Number[]\r\n \t// An array of two numbers defining whether the longitude (horizontal) coordinate\r\n \t// axis wraps around a given range and how. Defaults to `[-180, 180]` in most\r\n \t// geographical CRSs. If `undefined`, the longitude axis does not wrap around.\r\n \t//\r\n \t// @property wrapLat: Number[]\r\n \t// Like `wrapLng`, but for the latitude (vertical) axis.\r\n\r\n \t// wrapLng: [min, max],\r\n \t// wrapLat: [min, max],\r\n\r\n \t// @property infinite: Boolean\r\n \t// If true, the coordinate space will be unbounded (infinite in both axes)\r\n \tinfinite: false,\r\n\r\n \t// @method wrapLatLng(latlng: LatLng): LatLng\r\n \t// Returns a `LatLng` where lat and lng has been wrapped according to the\r\n \t// CRS's `wrapLat` and `wrapLng` properties, if they are outside the CRS's bounds.\r\n \twrapLatLng: function (latlng) {\r\n \t\tvar lng = this.wrapLng ? wrapNum(latlng.lng, this.wrapLng, true) : latlng.lng,\r\n \t\t lat = this.wrapLat ? wrapNum(latlng.lat, this.wrapLat, true) : latlng.lat,\r\n \t\t alt = latlng.alt;\r\n\r\n \t\treturn new LatLng(lat, lng, alt);\r\n \t},\r\n\r\n \t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n \t// Returns a `LatLngBounds` with the same size as the given one, ensuring\r\n \t// that its center is within the CRS's bounds.\r\n \t// Only accepts actual `L.LatLngBounds` instances, not arrays.\r\n \twrapLatLngBounds: function (bounds) {\r\n \t\tvar center = bounds.getCenter(),\r\n \t\t newCenter = this.wrapLatLng(center),\r\n \t\t latShift = center.lat - newCenter.lat,\r\n \t\t lngShift = center.lng - newCenter.lng;\r\n\r\n \t\tif (latShift === 0 && lngShift === 0) {\r\n \t\t\treturn bounds;\r\n \t\t}\r\n\r\n \t\tvar sw = bounds.getSouthWest(),\r\n \t\t ne = bounds.getNorthEast(),\r\n \t\t newSw = new LatLng(sw.lat - latShift, sw.lng - lngShift),\r\n \t\t newNe = new LatLng(ne.lat - latShift, ne.lng - lngShift);\r\n\r\n \t\treturn new LatLngBounds(newSw, newNe);\r\n \t}\r\n };\n\n /*\n * @namespace CRS\n * @crs L.CRS.Earth\n *\n * Serves as the base for CRS that are global such that they cover the earth.\n * Can only be used as the base for other CRS and cannot be used directly,\n * since it does not have a `code`, `projection` or `transformation`. `distance()` returns\n * meters.\n */\n\n var Earth = extend({}, CRS, {\n \twrapLng: [-180, 180],\n\n \t// Mean Earth Radius, as recommended for use by\n \t// the International Union of Geodesy and Geophysics,\n \t// see https://rosettacode.org/wiki/Haversine_formula\n \tR: 6371000,\n\n \t// distance between two geographical points using spherical law of cosines approximation\n \tdistance: function (latlng1, latlng2) {\n \t\tvar rad = Math.PI / 180,\n \t\t lat1 = latlng1.lat * rad,\n \t\t lat2 = latlng2.lat * rad,\n \t\t sinDLat = Math.sin((latlng2.lat - latlng1.lat) * rad / 2),\n \t\t sinDLon = Math.sin((latlng2.lng - latlng1.lng) * rad / 2),\n \t\t a = sinDLat * sinDLat + Math.cos(lat1) * Math.cos(lat2) * sinDLon * sinDLon,\n \t\t c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n \t\treturn this.R * c;\n \t}\n });\n\n /*\r\n * @namespace Projection\r\n * @projection L.Projection.SphericalMercator\r\n *\r\n * Spherical Mercator projection â the most common projection for online maps,\r\n * used by almost all free and commercial tile providers. Assumes that Earth is\r\n * a sphere. Used by the `EPSG:3857` CRS.\r\n */\r\n\r\n var earthRadius = 6378137;\r\n\r\n var SphericalMercator = {\r\n\r\n \tR: earthRadius,\r\n \tMAX_LATITUDE: 85.0511287798,\r\n\r\n \tproject: function (latlng) {\r\n \t\tvar d = Math.PI / 180,\r\n \t\t max = this.MAX_LATITUDE,\r\n \t\t lat = Math.max(Math.min(max, latlng.lat), -max),\r\n \t\t sin = Math.sin(lat * d);\r\n\r\n \t\treturn new Point(\r\n \t\t\tthis.R * latlng.lng * d,\r\n \t\t\tthis.R * Math.log((1 + sin) / (1 - sin)) / 2);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\tvar d = 180 / Math.PI;\r\n\r\n \t\treturn new LatLng(\r\n \t\t\t(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,\r\n \t\t\tpoint.x * d / this.R);\r\n \t},\r\n\r\n \tbounds: (function () {\r\n \t\tvar d = earthRadius * Math.PI;\r\n \t\treturn new Bounds([-d, -d], [d, d]);\r\n \t})()\r\n };\n\n /*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = L.transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), // L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); // L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n // factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n // Creates a `Transformation` object with the given coefficients.\r\n function Transformation(a, b, c, d) {\r\n \tif (isArray(a)) {\r\n \t\t// use array properties\r\n \t\tthis._a = a[0];\r\n \t\tthis._b = a[1];\r\n \t\tthis._c = a[2];\r\n \t\tthis._d = a[3];\r\n \t\treturn;\r\n \t}\r\n \tthis._a = a;\r\n \tthis._b = b;\r\n \tthis._c = c;\r\n \tthis._d = d;\r\n }\r\n\r\n Transformation.prototype = {\r\n \t// @method transform(point: Point, scale?: Number): Point\r\n \t// Returns a transformed point, optionally multiplied by the given scale.\r\n \t// Only accepts actual `L.Point` instances, not arrays.\r\n \ttransform: function (point, scale) { // (Point, Number) -> Point\r\n \t\treturn this._transform(point.clone(), scale);\r\n \t},\r\n\r\n \t// destructive transform (faster)\r\n \t_transform: function (point, scale) {\r\n \t\tscale = scale || 1;\r\n \t\tpoint.x = scale * (this._a * point.x + this._b);\r\n \t\tpoint.y = scale * (this._c * point.y + this._d);\r\n \t\treturn point;\r\n \t},\r\n\r\n \t// @method untransform(point: Point, scale?: Number): Point\r\n \t// Returns the reverse transformation of the given point, optionally divided\r\n \t// by the given scale. Only accepts actual `L.Point` instances, not arrays.\r\n \tuntransform: function (point, scale) {\r\n \t\tscale = scale || 1;\r\n \t\treturn new Point(\r\n \t\t (point.x / scale - this._b) / this._a,\r\n \t\t (point.y / scale - this._d) / this._c);\r\n \t}\r\n };\r\n\r\n // factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n\r\n // @factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n // Instantiates a Transformation object with the given coefficients.\r\n\r\n // @alternative\r\n // @factory L.transformation(coefficients: Array): Transformation\r\n // Expects an coefficients array of the form\r\n // `[a: Number, b: Number, c: Number, d: Number]`.\r\n\r\n function toTransformation(a, b, c, d) {\r\n \treturn new Transformation(a, b, c, d);\r\n }\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3857\r\n *\r\n * The most common CRS for online maps, used by almost all free and commercial\r\n * tile providers. Uses Spherical Mercator projection. Set in by default in\r\n * Map's `crs` option.\r\n */\r\n\r\n var EPSG3857 = extend({}, Earth, {\r\n \tcode: 'EPSG:3857',\r\n \tprojection: SphericalMercator,\r\n\r\n \ttransformation: (function () {\r\n \t\tvar scale = 0.5 / (Math.PI * SphericalMercator.R);\r\n \t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n \t}())\r\n });\r\n\r\n var EPSG900913 = extend({}, EPSG3857, {\r\n \tcode: 'EPSG:900913'\r\n });\n\n // @namespace SVG; @section\n // There are several static functions which can be called without instantiating L.SVG:\n\n // @function create(name: String): SVGElement\n // Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),\n // corresponding to the class name passed. For example, using 'line' will return\n // an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).\n function svgCreate(name) {\n \treturn document.createElementNS('http://www.w3.org/2000/svg', name);\n }\n\n // @function pointsToPath(rings: Point[], closed: Boolean): String\n // Generates a SVG path string for multiple rings, with each ring turning\n // into \"M..L..L..\" instructions\n function pointsToPath(rings, closed) {\n \tvar str = '',\n \ti, j, len, len2, points, p;\n\n \tfor (i = 0, len = rings.length; i < len; i++) {\n \t\tpoints = rings[i];\n\n \t\tfor (j = 0, len2 = points.length; j < len2; j++) {\n \t\t\tp = points[j];\n \t\t\tstr += (j ? 'L' : 'M') + p.x + ' ' + p.y;\n \t\t}\n\n \t\t// closes the ring for polygons; \"x\" is VML syntax\n \t\tstr += closed ? (Browser.svg ? 'z' : 'x') : '';\n \t}\n\n \t// SVG complains about empty path strings\n \treturn str || 'M0 0';\n }\n\n /*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n * alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\n var style = document.documentElement.style;\r\n\r\n // @property ie: Boolean; `true` for all Internet Explorer versions (not Edge).\r\n var ie = 'ActiveXObject' in window;\r\n\r\n // @property ielt9: Boolean; `true` for Internet Explorer versions less than 9.\r\n var ielt9 = ie && !document.addEventListener;\r\n\r\n // @property edge: Boolean; `true` for the Edge web browser.\r\n var edge = 'msLaunchUri' in navigator && !('documentMode' in document);\r\n\r\n // @property webkit: Boolean;\r\n // `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\n var webkit = userAgentContains('webkit');\r\n\r\n // @property android: Boolean\r\n // **Deprecated.** `true` for any browser running on an Android platform.\r\n var android = userAgentContains('android');\r\n\r\n // @property android23: Boolean; **Deprecated.** `true` for browsers running on Android 2 or Android 3.\r\n var android23 = userAgentContains('android 2') || userAgentContains('android 3');\r\n\r\n /* See https://stackoverflow.com/a/17961266 for details on detecting stock Android */\r\n var webkitVer = parseInt(/WebKit\\/([0-9]+)|$/.exec(navigator.userAgent)[1], 10); // also matches AppleWebKit\r\n // @property androidStock: Boolean; **Deprecated.** `true` for the Android stock browser (i.e. not Chrome)\r\n var androidStock = android && userAgentContains('Google') && webkitVer < 537 && !('AudioNode' in window);\r\n\r\n // @property opera: Boolean; `true` for the Opera browser\r\n var opera = !!window.opera;\r\n\r\n // @property chrome: Boolean; `true` for the Chrome browser.\r\n var chrome = !edge && userAgentContains('chrome');\r\n\r\n // @property gecko: Boolean; `true` for gecko-based browsers like Firefox.\r\n var gecko = userAgentContains('gecko') && !webkit && !opera && !ie;\r\n\r\n // @property safari: Boolean; `true` for the Safari browser.\r\n var safari = !chrome && userAgentContains('safari');\r\n\r\n var phantom = userAgentContains('phantom');\r\n\r\n // @property opera12: Boolean\r\n // `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\n var opera12 = 'OTransition' in style;\r\n\r\n // @property win: Boolean; `true` when the browser is running in a Windows platform\r\n var win = navigator.platform.indexOf('Win') === 0;\r\n\r\n // @property ie3d: Boolean; `true` for all Internet Explorer versions supporting CSS transforms.\r\n var ie3d = ie && ('transition' in style);\r\n\r\n // @property webkit3d: Boolean; `true` for webkit-based browsers supporting CSS transforms.\r\n var webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23;\r\n\r\n // @property gecko3d: Boolean; `true` for gecko-based browsers supporting CSS transforms.\r\n var gecko3d = 'MozPerspective' in style;\r\n\r\n // @property any3d: Boolean\r\n // `true` for all browsers supporting CSS transforms.\r\n var any3d = !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantom;\r\n\r\n // @property mobile: Boolean; `true` for all browsers running in a mobile device.\r\n var mobile = typeof orientation !== 'undefined' || userAgentContains('mobile');\r\n\r\n // @property mobileWebkit: Boolean; `true` for all webkit-based browsers in a mobile device.\r\n var mobileWebkit = mobile && webkit;\r\n\r\n // @property mobileWebkit3d: Boolean\r\n // `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\n var mobileWebkit3d = mobile && webkit3d;\r\n\r\n // @property msPointer: Boolean\r\n // `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\n var msPointer = !window.PointerEvent && window.MSPointerEvent;\r\n\r\n // @property pointer: Boolean\r\n // `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\n var pointer = !!(window.PointerEvent || msPointer);\r\n\r\n // @property touchNative: Boolean\r\n // `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n // **This does not necessarily mean** that the browser is running in a computer with\r\n // a touchscreen, it only means that the browser is capable of understanding\r\n // touch events.\r\n var touchNative = 'ontouchstart' in window || !!window.TouchEvent;\r\n\r\n // @property touch: Boolean\r\n // `true` for all browsers supporting either [touch](#browser-touch) or [pointer](#browser-pointer) events.\r\n // Note: pointer events will be preferred (if available), and processed for all `touch*` listeners.\r\n var touch = !window.L_NO_TOUCH && (touchNative || pointer);\r\n\r\n // @property mobileOpera: Boolean; `true` for the Opera browser in a mobile device.\r\n var mobileOpera = mobile && opera;\r\n\r\n // @property mobileGecko: Boolean\r\n // `true` for gecko-based browsers running in a mobile device.\r\n var mobileGecko = mobile && gecko;\r\n\r\n // @property retina: Boolean\r\n // `true` for browsers on a high-resolution \"retina\" screen or on any screen when browser's display zoom is more than 100%.\r\n var retina = (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1;\r\n\r\n // @property passiveEvents: Boolean\r\n // `true` for browsers that support passive events.\r\n var passiveEvents = (function () {\r\n \tvar supportsPassiveOption = false;\r\n \ttry {\r\n \t\tvar opts = Object.defineProperty({}, 'passive', {\r\n \t\t\tget: function () { // eslint-disable-line getter-return\r\n \t\t\t\tsupportsPassiveOption = true;\r\n \t\t\t}\r\n \t\t});\r\n \t\twindow.addEventListener('testPassiveEventSupport', falseFn, opts);\r\n \t\twindow.removeEventListener('testPassiveEventSupport', falseFn, opts);\r\n \t} catch (e) {\r\n \t\t// Errors can safely be ignored since this is only a browser support test.\r\n \t}\r\n \treturn supportsPassiveOption;\r\n }());\r\n\r\n // @property canvas: Boolean\r\n // `true` when the browser supports [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\r\n var canvas$1 = (function () {\r\n \treturn !!document.createElement('canvas').getContext;\r\n }());\r\n\r\n // @property svg: Boolean\r\n // `true` when the browser supports [SVG](https://developer.mozilla.org/docs/Web/SVG).\r\n var svg$1 = !!(document.createElementNS && svgCreate('svg').createSVGRect);\r\n\r\n var inlineSvg = !!svg$1 && (function () {\r\n \tvar div = document.createElement('div');\r\n \tdiv.innerHTML = '<svg/>';\r\n \treturn (div.firstChild && div.firstChild.namespaceURI) === 'http://www.w3.org/2000/svg';\r\n })();\r\n\r\n // @property vml: Boolean\r\n // `true` if the browser supports [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language).\r\n var vml = !svg$1 && (function () {\r\n \ttry {\r\n \t\tvar div = document.createElement('div');\r\n \t\tdiv.innerHTML = '<v:shape adj=\"1\"/>';\r\n\r\n \t\tvar shape = div.firstChild;\r\n \t\tshape.style.behavior = 'url(#default#VML)';\r\n\r\n \t\treturn shape && (typeof shape.adj === 'object');\r\n\r\n \t} catch (e) {\r\n \t\treturn false;\r\n \t}\r\n }());\r\n\r\n\r\n // @property mac: Boolean; `true` when the browser is running in a Mac platform\r\n var mac = navigator.platform.indexOf('Mac') === 0;\r\n\r\n // @property mac: Boolean; `true` when the browser is running in a Linux platform\r\n var linux = navigator.platform.indexOf('Linux') === 0;\r\n\r\n function userAgentContains(str) {\r\n \treturn navigator.userAgent.toLowerCase().indexOf(str) >= 0;\r\n }\r\n\r\n\r\n var Browser = {\r\n \tie: ie,\r\n \tielt9: ielt9,\r\n \tedge: edge,\r\n \twebkit: webkit,\r\n \tandroid: android,\r\n \tandroid23: android23,\r\n \tandroidStock: androidStock,\r\n \topera: opera,\r\n \tchrome: chrome,\r\n \tgecko: gecko,\r\n \tsafari: safari,\r\n \tphantom: phantom,\r\n \topera12: opera12,\r\n \twin: win,\r\n \tie3d: ie3d,\r\n \twebkit3d: webkit3d,\r\n \tgecko3d: gecko3d,\r\n \tany3d: any3d,\r\n \tmobile: mobile,\r\n \tmobileWebkit: mobileWebkit,\r\n \tmobileWebkit3d: mobileWebkit3d,\r\n \tmsPointer: msPointer,\r\n \tpointer: pointer,\r\n \ttouch: touch,\r\n \ttouchNative: touchNative,\r\n \tmobileOpera: mobileOpera,\r\n \tmobileGecko: mobileGecko,\r\n \tretina: retina,\r\n \tpassiveEvents: passiveEvents,\r\n \tcanvas: canvas$1,\r\n \tsvg: svg$1,\r\n \tvml: vml,\r\n \tinlineSvg: inlineSvg,\r\n \tmac: mac,\r\n \tlinux: linux\r\n };\n\n /*\n * Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.\n */\n\n var POINTER_DOWN = Browser.msPointer ? 'MSPointerDown' : 'pointerdown';\n var POINTER_MOVE = Browser.msPointer ? 'MSPointerMove' : 'pointermove';\n var POINTER_UP = Browser.msPointer ? 'MSPointerUp' : 'pointerup';\n var POINTER_CANCEL = Browser.msPointer ? 'MSPointerCancel' : 'pointercancel';\n var pEvent = {\n \ttouchstart : POINTER_DOWN,\n \ttouchmove : POINTER_MOVE,\n \ttouchend : POINTER_UP,\n \ttouchcancel : POINTER_CANCEL\n };\n var handle = {\n \ttouchstart : _onPointerStart,\n \ttouchmove : _handlePointer,\n \ttouchend : _handlePointer,\n \ttouchcancel : _handlePointer\n };\n var _pointers = {};\n var _pointerDocListener = false;\n\n // Provides a touch events wrapper for (ms)pointer events.\n // ref https://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890\n\n function addPointerListener(obj, type, handler) {\n \tif (type === 'touchstart') {\n \t\t_addPointerDocListener();\n \t}\n \tif (!handle[type]) {\n \t\tconsole.warn('wrong event specified:', type);\n \t\treturn falseFn;\n \t}\n \thandler = handle[type].bind(this, handler);\n \tobj.addEventListener(pEvent[type], handler, false);\n \treturn handler;\n }\n\n function removePointerListener(obj, type, handler) {\n \tif (!pEvent[type]) {\n \t\tconsole.warn('wrong event specified:', type);\n \t\treturn;\n \t}\n \tobj.removeEventListener(pEvent[type], handler, false);\n }\n\n function _globalPointerDown(e) {\n \t_pointers[e.pointerId] = e;\n }\n\n function _globalPointerMove(e) {\n \tif (_pointers[e.pointerId]) {\n \t\t_pointers[e.pointerId] = e;\n \t}\n }\n\n function _globalPointerUp(e) {\n \tdelete _pointers[e.pointerId];\n }\n\n function _addPointerDocListener() {\n \t// need to keep track of what pointers and how many are active to provide e.touches emulation\n \tif (!_pointerDocListener) {\n \t\t// we listen document as any drags that end by moving the touch off the screen get fired there\n \t\tdocument.addEventListener(POINTER_DOWN, _globalPointerDown, true);\n \t\tdocument.addEventListener(POINTER_MOVE, _globalPointerMove, true);\n \t\tdocument.addEventListener(POINTER_UP, _globalPointerUp, true);\n \t\tdocument.addEventListener(POINTER_CANCEL, _globalPointerUp, true);\n\n \t\t_pointerDocListener = true;\n \t}\n }\n\n function _handlePointer(handler, e) {\n \tif (e.pointerType === (e.MSPOINTER_TYPE_MOUSE || 'mouse')) { return; }\n\n \te.touches = [];\n \tfor (var i in _pointers) {\n \t\te.touches.push(_pointers[i]);\n \t}\n \te.changedTouches = [e];\n\n \thandler(e);\n }\n\n function _onPointerStart(handler, e) {\n \t// IE10 specific: MsTouch needs preventDefault. See #2000\n \tif (e.MSPOINTER_TYPE_TOUCH && e.pointerType === e.MSPOINTER_TYPE_TOUCH) {\n \t\tpreventDefault(e);\n \t}\n \t_handlePointer(handler, e);\n }\n\n /*\r\n * Extends the event handling code with double tap support for mobile browsers.\r\n *\r\n * Note: currently most browsers fire native dblclick, with only a few exceptions\r\n * (see https://github.com/Leaflet/Leaflet/issues/7012#issuecomment-595087386)\r\n */\r\n\r\n function makeDblclick(event) {\r\n \t// in modern browsers `type` cannot be just overridden:\r\n \t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Getter_only\r\n \tvar newEvent = {},\r\n \t prop, i;\r\n \tfor (i in event) {\r\n \t\tprop = event[i];\r\n \t\tnewEvent[i] = prop && prop.bind ? prop.bind(event) : prop;\r\n \t}\r\n \tevent = newEvent;\r\n \tnewEvent.type = 'dblclick';\r\n \tnewEvent.detail = 2;\r\n \tnewEvent.isTrusted = false;\r\n \tnewEvent._simulated = true; // for debug purposes\r\n \treturn newEvent;\r\n }\r\n\r\n var delay = 200;\r\n function addDoubleTapListener(obj, handler) {\r\n \t// Most browsers handle double tap natively\r\n \tobj.addEventListener('dblclick', handler);\r\n\r\n \t// On some platforms the browser doesn't fire native dblclicks for touch events.\r\n \t// It seems that in all such cases `detail` property of `click` event is always `1`.\r\n \t// So here we rely on that fact to avoid excessive 'dblclick' simulation when not needed.\r\n \tvar last = 0,\r\n \t detail;\r\n \tfunction simDblclick(e) {\r\n \t\tif (e.detail !== 1) {\r\n \t\t\tdetail = e.detail; // keep in sync to avoid false dblclick in some cases\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (e.pointerType === 'mouse' ||\r\n \t\t\t(e.sourceCapabilities && !e.sourceCapabilities.firesTouchEvents)) {\r\n\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// When clicking on an <input>, the browser generates a click on its\r\n \t\t// <label> (and vice versa) triggering two clicks in quick succession.\r\n \t\t// This ignores clicks on elements which are a label with a 'for'\r\n \t\t// attribute (or children of such a label), but not children of\r\n \t\t// a <input>.\r\n \t\tvar path = getPropagationPath(e);\r\n \t\tif (path.some(function (el) {\r\n \t\t\treturn el instanceof HTMLLabelElement && el.attributes.for;\r\n \t\t}) &&\r\n \t\t\t!path.some(function (el) {\r\n \t\t\t\treturn (\r\n \t\t\t\t\tel instanceof HTMLInputElement ||\r\n \t\t\t\t\tel instanceof HTMLSelectElement\r\n \t\t\t\t);\r\n \t\t\t})\r\n \t\t) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar now = Date.now();\r\n \t\tif (now - last <= delay) {\r\n \t\t\tdetail++;\r\n \t\t\tif (detail === 2) {\r\n \t\t\t\thandler(makeDblclick(e));\r\n \t\t\t}\r\n \t\t} else {\r\n \t\t\tdetail = 1;\r\n \t\t}\r\n \t\tlast = now;\r\n \t}\r\n\r\n \tobj.addEventListener('click', simDblclick);\r\n\r\n \treturn {\r\n \t\tdblclick: handler,\r\n \t\tsimDblclick: simDblclick\r\n \t};\r\n }\r\n\r\n function removeDoubleTapListener(obj, handlers) {\r\n \tobj.removeEventListener('dblclick', handlers.dblclick);\r\n \tobj.removeEventListener('click', handlers.simDblclick);\r\n }\n\n /*\r\n * @namespace DomUtil\r\n *\r\n * Utility functions to work with the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)\r\n * tree, used by Leaflet internally.\r\n *\r\n * Most functions expecting or returning a `HTMLElement` also work for\r\n * SVG elements. The only difference is that classes refer to CSS classes\r\n * in HTML and SVG classes in SVG.\r\n */\r\n\r\n\r\n // @property TRANSFORM: String\r\n // Vendor-prefixed transform style name (e.g. `'webkitTransform'` for WebKit).\r\n var TRANSFORM = testProp(\r\n \t['transform', 'webkitTransform', 'OTransform', 'MozTransform', 'msTransform']);\r\n\r\n // webkitTransition comes first because some browser versions that drop vendor prefix don't do\r\n // the same for the transitionend event, in particular the Android 4.1 stock browser\r\n\r\n // @property TRANSITION: String\r\n // Vendor-prefixed transition style name.\r\n var TRANSITION = testProp(\r\n \t['webkitTransition', 'transition', 'OTransition', 'MozTransition', 'msTransition']);\r\n\r\n // @property TRANSITION_END: String\r\n // Vendor-prefixed transitionend event name.\r\n var TRANSITION_END =\r\n \tTRANSITION === 'webkitTransition' || TRANSITION === 'OTransition' ? TRANSITION + 'End' : 'transitionend';\r\n\r\n\r\n // @function get(id: String|HTMLElement): HTMLElement\r\n // Returns an element given its DOM id, or returns the element itself\r\n // if it was passed directly.\r\n function get(id) {\r\n \treturn typeof id === 'string' ? document.getElementById(id) : id;\r\n }\r\n\r\n // @function getStyle(el: HTMLElement, styleAttrib: String): String\r\n // Returns the value for a certain style attribute on an element,\r\n // including computed values or values set through CSS.\r\n function getStyle(el, style) {\r\n \tvar value = el.style[style] || (el.currentStyle && el.currentStyle[style]);\r\n\r\n \tif ((!value || value === 'auto') && document.defaultView) {\r\n \t\tvar css = document.defaultView.getComputedStyle(el, null);\r\n \t\tvalue = css ? css[style] : null;\r\n \t}\r\n \treturn value === 'auto' ? null : value;\r\n }\r\n\r\n // @function create(tagName: String, className?: String, container?: HTMLElement): HTMLElement\r\n // Creates an HTML element with `tagName`, sets its class to `className`, and optionally appends it to `container` element.\r\n function create$1(tagName, className, container) {\r\n \tvar el = document.createElement(tagName);\r\n \tel.className = className || '';\r\n\r\n \tif (container) {\r\n \t\tcontainer.appendChild(el);\r\n \t}\r\n \treturn el;\r\n }\r\n\r\n // @function remove(el: HTMLElement)\r\n // Removes `el` from its parent element\r\n function remove(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent) {\r\n \t\tparent.removeChild(el);\r\n \t}\r\n }\r\n\r\n // @function empty(el: HTMLElement)\r\n // Removes all of `el`'s children elements from `el`\r\n function empty(el) {\r\n \twhile (el.firstChild) {\r\n \t\tel.removeChild(el.firstChild);\r\n \t}\r\n }\r\n\r\n // @function toFront(el: HTMLElement)\r\n // Makes `el` the last child of its parent, so it renders in front of the other children.\r\n function toFront(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent && parent.lastChild !== el) {\r\n \t\tparent.appendChild(el);\r\n \t}\r\n }\r\n\r\n // @function toBack(el: HTMLElement)\r\n // Makes `el` the first child of its parent, so it renders behind the other children.\r\n function toBack(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent && parent.firstChild !== el) {\r\n \t\tparent.insertBefore(el, parent.firstChild);\r\n \t}\r\n }\r\n\r\n // @function hasClass(el: HTMLElement, name: String): Boolean\r\n // Returns `true` if the element's class attribute contains `name`.\r\n function hasClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\treturn el.classList.contains(name);\r\n \t}\r\n \tvar className = getClass(el);\r\n \treturn className.length > 0 && new RegExp('(^|\\\\s)' + name + '(\\\\s|$)').test(className);\r\n }\r\n\r\n // @function addClass(el: HTMLElement, name: String)\r\n // Adds `name` to the element's class attribute.\r\n function addClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\tvar classes = splitWords(name);\r\n \t\tfor (var i = 0, len = classes.length; i < len; i++) {\r\n \t\t\tel.classList.add(classes[i]);\r\n \t\t}\r\n \t} else if (!hasClass(el, name)) {\r\n \t\tvar className = getClass(el);\r\n \t\tsetClass(el, (className ? className + ' ' : '') + name);\r\n \t}\r\n }\r\n\r\n // @function removeClass(el: HTMLElement, name: String)\r\n // Removes `name` from the element's class attribute.\r\n function removeClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\tel.classList.remove(name);\r\n \t} else {\r\n \t\tsetClass(el, trim((' ' + getClass(el) + ' ').replace(' ' + name + ' ', ' ')));\r\n \t}\r\n }\r\n\r\n // @function setClass(el: HTMLElement, name: String)\r\n // Sets the element's class.\r\n function setClass(el, name) {\r\n \tif (el.className.baseVal === undefined) {\r\n \t\tel.className = name;\r\n \t} else {\r\n \t\t// in case of SVG element\r\n \t\tel.className.baseVal = name;\r\n \t}\r\n }\r\n\r\n // @function getClass(el: HTMLElement): String\r\n // Returns the element's class.\r\n function getClass(el) {\r\n \t// Check if the element is an SVGElementInstance and use the correspondingElement instead\r\n \t// (Required for linked SVG elements in IE11.)\r\n \tif (el.correspondingElement) {\r\n \t\tel = el.correspondingElement;\r\n \t}\r\n \treturn el.className.baseVal === undefined ? el.className : el.className.baseVal;\r\n }\r\n\r\n // @function setOpacity(el: HTMLElement, opacity: Number)\r\n // Set the opacity of an element (including old IE support).\r\n // `opacity` must be a number from `0` to `1`.\r\n function setOpacity(el, value) {\r\n \tif ('opacity' in el.style) {\r\n \t\tel.style.opacity = value;\r\n \t} else if ('filter' in el.style) {\r\n \t\t_setOpacityIE(el, value);\r\n \t}\r\n }\r\n\r\n function _setOpacityIE(el, value) {\r\n \tvar filter = false,\r\n \t filterName = 'DXImageTransform.Microsoft.Alpha';\r\n\r\n \t// filters collection throws an error if we try to retrieve a filter that doesn't exist\r\n \ttry {\r\n \t\tfilter = el.filters.item(filterName);\r\n \t} catch (e) {\r\n \t\t// don't set opacity to 1 if we haven't already set an opacity,\r\n \t\t// it isn't needed and breaks transparent pngs.\r\n \t\tif (value === 1) { return; }\r\n \t}\r\n\r\n \tvalue = Math.round(value * 100);\r\n\r\n \tif (filter) {\r\n \t\tfilter.Enabled = (value !== 100);\r\n \t\tfilter.Opacity = value;\r\n \t} else {\r\n \t\tel.style.filter += ' progid:' + filterName + '(opacity=' + value + ')';\r\n \t}\r\n }\r\n\r\n // @function testProp(props: String[]): String|false\r\n // Goes through the array of style names and returns the first name\r\n // that is a valid style name for an element. If no such name is found,\r\n // it returns false. Useful for vendor-prefixed styles like `transform`.\r\n function testProp(props) {\r\n \tvar style = document.documentElement.style;\r\n\r\n \tfor (var i = 0; i < props.length; i++) {\r\n \t\tif (props[i] in style) {\r\n \t\t\treturn props[i];\r\n \t\t}\r\n \t}\r\n \treturn false;\r\n }\r\n\r\n // @function setTransform(el: HTMLElement, offset: Point, scale?: Number)\r\n // Resets the 3D CSS transform of `el` so it is translated by `offset` pixels\r\n // and optionally scaled by `scale`. Does not have an effect if the\r\n // browser doesn't support 3D CSS transforms.\r\n function setTransform(el, offset, scale) {\r\n \tvar pos = offset || new Point(0, 0);\r\n\r\n \tel.style[TRANSFORM] =\r\n \t\t(Browser.ie3d ?\r\n \t\t\t'translate(' + pos.x + 'px,' + pos.y + 'px)' :\r\n \t\t\t'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') +\r\n \t\t(scale ? ' scale(' + scale + ')' : '');\r\n }\r\n\r\n // @function setPosition(el: HTMLElement, position: Point)\r\n // Sets the position of `el` to coordinates specified by `position`,\r\n // using CSS translate or top/left positioning depending on the browser\r\n // (used by Leaflet internally to position its layers).\r\n function setPosition(el, point) {\r\n\r\n \t/*eslint-disable */\r\n \tel._leaflet_pos = point;\r\n \t/* eslint-enable */\r\n\r\n \tif (Browser.any3d) {\r\n \t\tsetTransform(el, point);\r\n \t} else {\r\n \t\tel.style.left = point.x + 'px';\r\n \t\tel.style.top = point.y + 'px';\r\n \t}\r\n }\r\n\r\n // @function getPosition(el: HTMLElement): Point\r\n // Returns the coordinates of an element previously positioned with setPosition.\r\n function getPosition(el) {\r\n \t// this method is only used for elements previously positioned using setPosition,\r\n \t// so it's safe to cache the position for performance\r\n\r\n \treturn el._leaflet_pos || new Point(0, 0);\r\n }\r\n\r\n // @function disableTextSelection()\r\n // Prevents the user from generating `selectstart` DOM events, usually generated\r\n // when the user drags the mouse through a page with text. Used internally\r\n // by Leaflet to override the behaviour of any click-and-drag interaction on\r\n // the map. Affects drag interactions on the whole document.\r\n\r\n // @function enableTextSelection()\r\n // Cancels the effects of a previous [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection).\r\n var disableTextSelection;\r\n var enableTextSelection;\r\n var _userSelect;\r\n if ('onselectstart' in document) {\r\n \tdisableTextSelection = function () {\r\n \t\ton(window, 'selectstart', preventDefault);\r\n \t};\r\n \tenableTextSelection = function () {\r\n \t\toff(window, 'selectstart', preventDefault);\r\n \t};\r\n } else {\r\n \tvar userSelectProperty = testProp(\r\n \t\t['userSelect', 'WebkitUserSelect', 'OUserSelect', 'MozUserSelect', 'msUserSelect']);\r\n\r\n \tdisableTextSelection = function () {\r\n \t\tif (userSelectProperty) {\r\n \t\t\tvar style = document.documentElement.style;\r\n \t\t\t_userSelect = style[userSelectProperty];\r\n \t\t\tstyle[userSelectProperty] = 'none';\r\n \t\t}\r\n \t};\r\n \tenableTextSelection = function () {\r\n \t\tif (userSelectProperty) {\r\n \t\t\tdocument.documentElement.style[userSelectProperty] = _userSelect;\r\n \t\t\t_userSelect = undefined;\r\n \t\t}\r\n \t};\r\n }\r\n\r\n // @function disableImageDrag()\r\n // As [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection), but\r\n // for `dragstart` DOM events, usually generated when the user drags an image.\r\n function disableImageDrag() {\r\n \ton(window, 'dragstart', preventDefault);\r\n }\r\n\r\n // @function enableImageDrag()\r\n // Cancels the effects of a previous [`L.DomUtil.disableImageDrag`](#domutil-disabletextselection).\r\n function enableImageDrag() {\r\n \toff(window, 'dragstart', preventDefault);\r\n }\r\n\r\n var _outlineElement, _outlineStyle;\r\n // @function preventOutline(el: HTMLElement)\r\n // Makes the [outline](https://developer.mozilla.org/docs/Web/CSS/outline)\r\n // of the element `el` invisible. Used internally by Leaflet to prevent\r\n // focusable elements from displaying an outline when the user performs a\r\n // drag interaction on them.\r\n function preventOutline(element) {\r\n \twhile (element.tabIndex === -1) {\r\n \t\telement = element.parentNode;\r\n \t}\r\n \tif (!element.style) { return; }\r\n \trestoreOutline();\r\n \t_outlineElement = element;\r\n \t_outlineStyle = element.style.outlineStyle;\r\n \telement.style.outlineStyle = 'none';\r\n \ton(window, 'keydown', restoreOutline);\r\n }\r\n\r\n // @function restoreOutline()\r\n // Cancels the effects of a previous [`L.DomUtil.preventOutline`]().\r\n function restoreOutline() {\r\n \tif (!_outlineElement) { return; }\r\n \t_outlineElement.style.outlineStyle = _outlineStyle;\r\n \t_outlineElement = undefined;\r\n \t_outlineStyle = undefined;\r\n \toff(window, 'keydown', restoreOutline);\r\n }\r\n\r\n // @function getSizedParentNode(el: HTMLElement): HTMLElement\r\n // Finds the closest parent node which size (width and height) is not null.\r\n function getSizedParentNode(element) {\r\n \tdo {\r\n \t\telement = element.parentNode;\r\n \t} while ((!element.offsetWidth || !element.offsetHeight) && element !== document.body);\r\n \treturn element;\r\n }\r\n\r\n // @function getScale(el: HTMLElement): Object\r\n // Computes the CSS scale currently applied on the element.\r\n // Returns an object with `x` and `y` members as horizontal and vertical scales respectively,\r\n // and `boundingClientRect` as the result of [`getBoundingClientRect()`](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).\r\n function getScale(element) {\r\n \tvar rect = element.getBoundingClientRect(); // Read-only in old browsers.\r\n\r\n \treturn {\r\n \t\tx: rect.width / element.offsetWidth || 1,\r\n \t\ty: rect.height / element.offsetHeight || 1,\r\n \t\tboundingClientRect: rect\r\n \t};\r\n }\n\n var DomUtil = {\n __proto__: null,\n TRANSFORM: TRANSFORM,\n TRANSITION: TRANSITION,\n TRANSITION_END: TRANSITION_END,\n get: get,\n getStyle: getStyle,\n create: create$1,\n remove: remove,\n empty: empty,\n toFront: toFront,\n toBack: toBack,\n hasClass: hasClass,\n addClass: addClass,\n removeClass: removeClass,\n setClass: setClass,\n getClass: getClass,\n setOpacity: setOpacity,\n testProp: testProp,\n setTransform: setTransform,\n setPosition: setPosition,\n getPosition: getPosition,\n get disableTextSelection () { return disableTextSelection; },\n get enableTextSelection () { return enableTextSelection; },\n disableImageDrag: disableImageDrag,\n enableImageDrag: enableImageDrag,\n preventOutline: preventOutline,\n restoreOutline: restoreOutline,\n getSizedParentNode: getSizedParentNode,\n getScale: getScale\n };\n\n /*\r\n * @namespace DomEvent\r\n * Utility functions to work with the [DOM events](https://developer.mozilla.org/docs/Web/API/Event), used by Leaflet internally.\r\n */\r\n\r\n // Inspired by John Resig, Dean Edwards and YUI addEvent implementations.\r\n\r\n // @function on(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n // Adds a listener function (`fn`) to a particular DOM event type of the\r\n // element `el`. You can optionally specify the context of the listener\r\n // (object the `this` keyword will point to). You can also pass several\r\n // space-separated types (e.g. `'click dblclick'`).\r\n\r\n // @alternative\r\n // @function on(el: HTMLElement, eventMap: Object, context?: Object): this\r\n // Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n function on(obj, types, fn, context) {\r\n\r\n \tif (types && typeof types === 'object') {\r\n \t\tfor (var type in types) {\r\n \t\t\taddOne(obj, type, types[type], fn);\r\n \t\t}\r\n \t} else {\r\n \t\ttypes = splitWords(types);\r\n\r\n \t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\taddOne(obj, types[i], fn, context);\r\n \t\t}\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n var eventsKey = '_leaflet_events';\r\n\r\n // @function off(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n // Removes a previously added listener function.\r\n // Note that if you passed a custom context to on, you must pass the same\r\n // context to `off` in order to remove the listener.\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement, eventMap: Object, context?: Object): this\r\n // Removes a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement, types: String): this\r\n // Removes all previously added listeners of given types.\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement): this\r\n // Removes all previously added listeners from given HTMLElement\r\n function off(obj, types, fn, context) {\r\n\r\n \tif (arguments.length === 1) {\r\n \t\tbatchRemove(obj);\r\n \t\tdelete obj[eventsKey];\r\n\r\n \t} else if (types && typeof types === 'object') {\r\n \t\tfor (var type in types) {\r\n \t\t\tremoveOne(obj, type, types[type], fn);\r\n \t\t}\r\n\r\n \t} else {\r\n \t\ttypes = splitWords(types);\r\n\r\n \t\tif (arguments.length === 2) {\r\n \t\t\tbatchRemove(obj, function (type) {\r\n \t\t\t\treturn indexOf(types, type) !== -1;\r\n \t\t\t});\r\n \t\t} else {\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tremoveOne(obj, types[i], fn, context);\r\n \t\t\t}\r\n \t\t}\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n function batchRemove(obj, filterFn) {\r\n \tfor (var id in obj[eventsKey]) {\r\n \t\tvar type = id.split(/\\d/)[0];\r\n \t\tif (!filterFn || filterFn(type)) {\r\n \t\t\tremoveOne(obj, type, null, null, id);\r\n \t\t}\r\n \t}\r\n }\r\n\r\n var mouseSubst = {\r\n \tmouseenter: 'mouseover',\r\n \tmouseleave: 'mouseout',\r\n \twheel: !('onwheel' in window) && 'mousewheel'\r\n };\r\n\r\n function addOne(obj, type, fn, context) {\r\n \tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n\r\n \tif (obj[eventsKey] && obj[eventsKey][id]) { return this; }\r\n\r\n \tvar handler = function (e) {\r\n \t\treturn fn.call(context || obj, e || window.event);\r\n \t};\r\n\r\n \tvar originalHandler = handler;\r\n\r\n \tif (!Browser.touchNative && Browser.pointer && type.indexOf('touch') === 0) {\r\n \t\t// Needs DomEvent.Pointer.js\r\n \t\thandler = addPointerListener(obj, type, handler);\r\n\r\n \t} else if (Browser.touch && (type === 'dblclick')) {\r\n \t\thandler = addDoubleTapListener(obj, handler);\r\n\r\n \t} else if ('addEventListener' in obj) {\r\n\r\n \t\tif (type === 'touchstart' || type === 'touchmove' || type === 'wheel' || type === 'mousewheel') {\r\n \t\t\tobj.addEventListener(mouseSubst[type] || type, handler, Browser.passiveEvents ? {passive: false} : false);\r\n\r\n \t\t} else if (type === 'mouseenter' || type === 'mouseleave') {\r\n \t\t\thandler = function (e) {\r\n \t\t\t\te = e || window.event;\r\n \t\t\t\tif (isExternalTarget(obj, e)) {\r\n \t\t\t\t\toriginalHandler(e);\r\n \t\t\t\t}\r\n \t\t\t};\r\n \t\t\tobj.addEventListener(mouseSubst[type], handler, false);\r\n\r\n \t\t} else {\r\n \t\t\tobj.addEventListener(type, originalHandler, false);\r\n \t\t}\r\n\r\n \t} else {\r\n \t\tobj.attachEvent('on' + type, handler);\r\n \t}\r\n\r\n \tobj[eventsKey] = obj[eventsKey] || {};\r\n \tobj[eventsKey][id] = handler;\r\n }\r\n\r\n function removeOne(obj, type, fn, context, id) {\r\n \tid = id || type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n \tvar handler = obj[eventsKey] && obj[eventsKey][id];\r\n\r\n \tif (!handler) { return this; }\r\n\r\n \tif (!Browser.touchNative && Browser.pointer && type.indexOf('touch') === 0) {\r\n \t\tremovePointerListener(obj, type, handler);\r\n\r\n \t} else if (Browser.touch && (type === 'dblclick')) {\r\n \t\tremoveDoubleTapListener(obj, handler);\r\n\r\n \t} else if ('removeEventListener' in obj) {\r\n\r\n \t\tobj.removeEventListener(mouseSubst[type] || type, handler, false);\r\n\r\n \t} else {\r\n \t\tobj.detachEvent('on' + type, handler);\r\n \t}\r\n\r\n \tobj[eventsKey][id] = null;\r\n }\r\n\r\n // @function stopPropagation(ev: DOMEvent): this\r\n // Stop the given event from propagation to parent elements. Used inside the listener functions:\r\n // ```js\r\n // L.DomEvent.on(div, 'click', function (ev) {\r\n // \tL.DomEvent.stopPropagation(ev);\r\n // });\r\n // ```\r\n function stopPropagation(e) {\r\n\r\n \tif (e.stopPropagation) {\r\n \t\te.stopPropagation();\r\n \t} else if (e.originalEvent) { // In case of Leaflet event.\r\n \t\te.originalEvent._stopped = true;\r\n \t} else {\r\n \t\te.cancelBubble = true;\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n // @function disableScrollPropagation(el: HTMLElement): this\r\n // Adds `stopPropagation` to the element's `'wheel'` events (plus browser variants).\r\n function disableScrollPropagation(el) {\r\n \taddOne(el, 'wheel', stopPropagation);\r\n \treturn this;\r\n }\r\n\r\n // @function disableClickPropagation(el: HTMLElement): this\r\n // Adds `stopPropagation` to the element's `'click'`, `'dblclick'`, `'contextmenu'`,\r\n // `'mousedown'` and `'touchstart'` events (plus browser variants).\r\n function disableClickPropagation(el) {\r\n \ton(el, 'mousedown touchstart dblclick contextmenu', stopPropagation);\r\n \tel['_leaflet_disable_click'] = true;\r\n \treturn this;\r\n }\r\n\r\n // @function preventDefault(ev: DOMEvent): this\r\n // Prevents the default action of the DOM Event `ev` from happening (such as\r\n // following a link in the href of the a element, or doing a POST request\r\n // with page reload when a `<form>` is submitted).\r\n // Use it inside listener functions.\r\n function preventDefault(e) {\r\n \tif (e.preventDefault) {\r\n \t\te.preventDefault();\r\n \t} else {\r\n \t\te.returnValue = false;\r\n \t}\r\n \treturn this;\r\n }\r\n\r\n // @function stop(ev: DOMEvent): this\r\n // Does `stopPropagation` and `preventDefault` at the same time.\r\n function stop(e) {\r\n \tpreventDefault(e);\r\n \tstopPropagation(e);\r\n \treturn this;\r\n }\r\n\r\n // @function getPropagationPath(ev: DOMEvent): Array\r\n // Compatibility polyfill for [`Event.composedPath()`](https://developer.mozilla.org/en-US/docs/Web/API/Event/composedPath).\r\n // Returns an array containing the `HTMLElement`s that the given DOM event\r\n // should propagate to (if not stopped).\r\n function getPropagationPath(ev) {\r\n \tif (ev.composedPath) {\r\n \t\treturn ev.composedPath();\r\n \t}\r\n\r\n \tvar path = [];\r\n \tvar el = ev.target;\r\n\r\n \twhile (el) {\r\n \t\tpath.push(el);\r\n \t\tel = el.parentNode;\r\n \t}\r\n \treturn path;\r\n }\r\n\r\n\r\n // @function getMousePosition(ev: DOMEvent, container?: HTMLElement): Point\r\n // Gets normalized mouse position from a DOM event relative to the\r\n // `container` (border excluded) or to the whole page if not specified.\r\n function getMousePosition(e, container) {\r\n \tif (!container) {\r\n \t\treturn new Point(e.clientX, e.clientY);\r\n \t}\r\n\r\n \tvar scale = getScale(container),\r\n \t offset = scale.boundingClientRect; // left and top values are in page scale (like the event clientX/Y)\r\n\r\n \treturn new Point(\r\n \t\t// offset.left/top values are in page scale (like clientX/Y),\r\n \t\t// whereas clientLeft/Top (border width) values are the original values (before CSS scale applies).\r\n \t\t(e.clientX - offset.left) / scale.x - container.clientLeft,\r\n \t\t(e.clientY - offset.top) / scale.y - container.clientTop\r\n \t);\r\n }\r\n\r\n\r\n // except , Safari and\r\n // We need double the scroll pixels (see #7403 and #4538) for all Browsers\r\n // except OSX (Mac) -> 3x, Chrome running on Linux 1x\r\n\r\n var wheelPxFactor =\r\n \t(Browser.linux && Browser.chrome) ? window.devicePixelRatio :\r\n \tBrowser.mac ? window.devicePixelRatio * 3 :\r\n \twindow.devicePixelRatio > 0 ? 2 * window.devicePixelRatio : 1;\r\n // @function getWheelDelta(ev: DOMEvent): Number\r\n // Gets normalized wheel delta from a wheel DOM event, in vertical\r\n // pixels scrolled (negative if scrolling down).\r\n // Events from pointing devices without precise scrolling are mapped to\r\n // a best guess of 60 pixels.\r\n function getWheelDelta(e) {\r\n \treturn (Browser.edge) ? e.wheelDeltaY / 2 : // Don't trust window-geometry-based delta\r\n \t (e.deltaY && e.deltaMode === 0) ? -e.deltaY / wheelPxFactor : // Pixels\r\n \t (e.deltaY && e.deltaMode === 1) ? -e.deltaY * 20 : // Lines\r\n \t (e.deltaY && e.deltaMode === 2) ? -e.deltaY * 60 : // Pages\r\n \t (e.deltaX || e.deltaZ) ? 0 :\t// Skip horizontal/depth wheel events\r\n \t e.wheelDelta ? (e.wheelDeltaY || e.wheelDelta) / 2 : // Legacy IE pixels\r\n \t (e.detail && Math.abs(e.detail) < 32765) ? -e.detail * 20 : // Legacy Moz lines\r\n \t e.detail ? e.detail / -32765 * 60 : // Legacy Moz pages\r\n \t 0;\r\n }\r\n\r\n // check if element really left/entered the event target (for mouseenter/mouseleave)\r\n function isExternalTarget(el, e) {\r\n\r\n \tvar related = e.relatedTarget;\r\n\r\n \tif (!related) { return true; }\r\n\r\n \ttry {\r\n \t\twhile (related && (related !== el)) {\r\n \t\t\trelated = related.parentNode;\r\n \t\t}\r\n \t} catch (err) {\r\n \t\treturn false;\r\n \t}\r\n \treturn (related !== el);\r\n }\n\n var DomEvent = {\n __proto__: null,\n on: on,\n off: off,\n stopPropagation: stopPropagation,\n disableScrollPropagation: disableScrollPropagation,\n disableClickPropagation: disableClickPropagation,\n preventDefault: preventDefault,\n stop: stop,\n getPropagationPath: getPropagationPath,\n getMousePosition: getMousePosition,\n getWheelDelta: getWheelDelta,\n isExternalTarget: isExternalTarget,\n addListener: on,\n removeListener: off\n };\n\n /*\n * @class PosAnimation\n * @aka L.PosAnimation\n * @inherits Evented\n * Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9.\n *\n * @example\n * ```js\n * var myPositionMarker = L.marker([48.864716, 2.294694]).addTo(map);\n *\n * myPositionMarker.on(\"click\", function() {\n * \tvar pos = map.latLngToLayerPoint(myPositionMarker.getLatLng());\n * \tpos.y -= 25;\n * \tvar fx = new L.PosAnimation();\n *\n * \tfx.once('end',function() {\n * \t\tpos.y += 25;\n * \t\tfx.run(myPositionMarker._icon, pos, 0.8);\n * \t});\n *\n * \tfx.run(myPositionMarker._icon, pos, 0.3);\n * });\n *\n * ```\n *\n * @constructor L.PosAnimation()\n * Creates a `PosAnimation` object.\n *\n */\n\n var PosAnimation = Evented.extend({\n\n \t// @method run(el: HTMLElement, newPos: Point, duration?: Number, easeLinearity?: Number)\n \t// Run an animation of a given element to a new position, optionally setting\n \t// duration in seconds (`0.25` by default) and easing linearity factor (3rd\n \t// argument of the [cubic bezier curve](https://cubic-bezier.com/#0,0,.5,1),\n \t// `0.5` by default).\n \trun: function (el, newPos, duration, easeLinearity) {\n \t\tthis.stop();\n\n \t\tthis._el = el;\n \t\tthis._inProgress = true;\n \t\tthis._duration = duration || 0.25;\n \t\tthis._easeOutPower = 1 / Math.max(easeLinearity || 0.5, 0.2);\n\n \t\tthis._startPos = getPosition(el);\n \t\tthis._offset = newPos.subtract(this._startPos);\n \t\tthis._startTime = +new Date();\n\n \t\t// @event start: Event\n \t\t// Fired when the animation starts\n \t\tthis.fire('start');\n\n \t\tthis._animate();\n \t},\n\n \t// @method stop()\n \t// Stops the animation (if currently running).\n \tstop: function () {\n \t\tif (!this._inProgress) { return; }\n\n \t\tthis._step(true);\n \t\tthis._complete();\n \t},\n\n \t_animate: function () {\n \t\t// animation loop\n \t\tthis._animId = requestAnimFrame(this._animate, this);\n \t\tthis._step();\n \t},\n\n \t_step: function (round) {\n \t\tvar elapsed = (+new Date()) - this._startTime,\n \t\t duration = this._duration * 1000;\n\n \t\tif (elapsed < duration) {\n \t\t\tthis._runFrame(this._easeOut(elapsed / duration), round);\n \t\t} else {\n \t\t\tthis._runFrame(1);\n \t\t\tthis._complete();\n \t\t}\n \t},\n\n \t_runFrame: function (progress, round) {\n \t\tvar pos = this._startPos.add(this._offset.multiplyBy(progress));\n \t\tif (round) {\n \t\t\tpos._round();\n \t\t}\n \t\tsetPosition(this._el, pos);\n\n \t\t// @event step: Event\n \t\t// Fired continuously during the animation.\n \t\tthis.fire('step');\n \t},\n\n \t_complete: function () {\n \t\tcancelAnimFrame(this._animId);\n\n \t\tthis._inProgress = false;\n \t\t// @event end: Event\n \t\t// Fired when the animation ends.\n \t\tthis.fire('end');\n \t},\n\n \t_easeOut: function (t) {\n \t\treturn 1 - Math.pow(1 - t, this._easeOutPower);\n \t}\n });\n\n /*\r\n * @class Map\r\n * @aka L.Map\r\n * @inherits Evented\r\n *\r\n * The central class of the API â it is used to create a map on a page and manipulate it.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * // initialize the map on the \"map\" div with a given center and zoom\r\n * var map = L.map('map', {\r\n * \tcenter: [51.505, -0.09],\r\n * \tzoom: 13\r\n * });\r\n * ```\r\n *\r\n */\r\n\r\n var Map = Evented.extend({\r\n\r\n \toptions: {\r\n \t\t// @section Map State Options\r\n \t\t// @option crs: CRS = L.CRS.EPSG3857\r\n \t\t// The [Coordinate Reference System](#crs) to use. Don't change this if you're not\r\n \t\t// sure what it means.\r\n \t\tcrs: EPSG3857,\r\n\r\n \t\t// @option center: LatLng = undefined\r\n \t\t// Initial geographic center of the map\r\n \t\tcenter: undefined,\r\n\r\n \t\t// @option zoom: Number = undefined\r\n \t\t// Initial map zoom level\r\n \t\tzoom: undefined,\r\n\r\n \t\t// @option minZoom: Number = *\r\n \t\t// Minimum zoom level of the map.\r\n \t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n \t\t// the lowest of their `minZoom` options will be used instead.\r\n \t\tminZoom: undefined,\r\n\r\n \t\t// @option maxZoom: Number = *\r\n \t\t// Maximum zoom level of the map.\r\n \t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n \t\t// the highest of their `maxZoom` options will be used instead.\r\n \t\tmaxZoom: undefined,\r\n\r\n \t\t// @option layers: Layer[] = []\r\n \t\t// Array of layers that will be added to the map initially\r\n \t\tlayers: [],\r\n\r\n \t\t// @option maxBounds: LatLngBounds = null\r\n \t\t// When this option is set, the map restricts the view to the given\r\n \t\t// geographical bounds, bouncing the user back if the user tries to pan\r\n \t\t// outside the view. To set the restriction dynamically, use\r\n \t\t// [`setMaxBounds`](#map-setmaxbounds) method.\r\n \t\tmaxBounds: undefined,\r\n\r\n \t\t// @option renderer: Renderer = *\r\n \t\t// The default method for drawing vector layers on the map. `L.SVG`\r\n \t\t// or `L.Canvas` by default depending on browser support.\r\n \t\trenderer: undefined,\r\n\r\n\r\n \t\t// @section Animation Options\r\n \t\t// @option zoomAnimation: Boolean = true\r\n \t\t// Whether the map zoom animation is enabled. By default it's enabled\r\n \t\t// in all browsers that support CSS3 Transitions except Android.\r\n \t\tzoomAnimation: true,\r\n\r\n \t\t// @option zoomAnimationThreshold: Number = 4\r\n \t\t// Won't animate zoom if the zoom difference exceeds this value.\r\n \t\tzoomAnimationThreshold: 4,\r\n\r\n \t\t// @option fadeAnimation: Boolean = true\r\n \t\t// Whether the tile fade animation is enabled. By default it's enabled\r\n \t\t// in all browsers that support CSS3 Transitions except Android.\r\n \t\tfadeAnimation: true,\r\n\r\n \t\t// @option markerZoomAnimation: Boolean = true\r\n \t\t// Whether markers animate their zoom with the zoom animation, if disabled\r\n \t\t// they will disappear for the length of the animation. By default it's\r\n \t\t// enabled in all browsers that support CSS3 Transitions except Android.\r\n \t\tmarkerZoomAnimation: true,\r\n\r\n \t\t// @option transform3DLimit: Number = 2^23\r\n \t\t// Defines the maximum size of a CSS translation transform. The default\r\n \t\t// value should not be changed unless a web browser positions layers in\r\n \t\t// the wrong place after doing a large `panBy`.\r\n \t\ttransform3DLimit: 8388608, // Precision limit of a 32-bit float\r\n\r\n \t\t// @section Interaction Options\r\n \t\t// @option zoomSnap: Number = 1\r\n \t\t// Forces the map's zoom level to always be a multiple of this, particularly\r\n \t\t// right after a [`fitBounds()`](#map-fitbounds) or a pinch-zoom.\r\n \t\t// By default, the zoom level snaps to the nearest integer; lower values\r\n \t\t// (e.g. `0.5` or `0.1`) allow for greater granularity. A value of `0`\r\n \t\t// means the zoom level will not be snapped after `fitBounds` or a pinch-zoom.\r\n \t\tzoomSnap: 1,\r\n\r\n \t\t// @option zoomDelta: Number = 1\r\n \t\t// Controls how much the map's zoom level will change after a\r\n \t\t// [`zoomIn()`](#map-zoomin), [`zoomOut()`](#map-zoomout), pressing `+`\r\n \t\t// or `-` on the keyboard, or using the [zoom controls](#control-zoom).\r\n \t\t// Values smaller than `1` (e.g. `0.5`) allow for greater granularity.\r\n \t\tzoomDelta: 1,\r\n\r\n \t\t// @option trackResize: Boolean = true\r\n \t\t// Whether the map automatically handles browser window resize to update itself.\r\n \t\ttrackResize: true\r\n \t},\r\n\r\n \tinitialize: function (id, options) { // (HTMLElement or String, Object)\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\t// Make sure to assign internal flags at the beginning,\r\n \t\t// to avoid inconsistent state in some edge cases.\r\n \t\tthis._handlers = [];\r\n \t\tthis._layers = {};\r\n \t\tthis._zoomBoundLayers = {};\r\n \t\tthis._sizeChanged = true;\r\n\r\n \t\tthis._initContainer(id);\r\n \t\tthis._initLayout();\r\n\r\n \t\t// hack for https://github.com/Leaflet/Leaflet/issues/1980\r\n \t\tthis._onResize = bind(this._onResize, this);\r\n\r\n \t\tthis._initEvents();\r\n\r\n \t\tif (options.maxBounds) {\r\n \t\t\tthis.setMaxBounds(options.maxBounds);\r\n \t\t}\r\n\r\n \t\tif (options.zoom !== undefined) {\r\n \t\t\tthis._zoom = this._limitZoom(options.zoom);\r\n \t\t}\r\n\r\n \t\tif (options.center && options.zoom !== undefined) {\r\n \t\t\tthis.setView(toLatLng(options.center), options.zoom, {reset: true});\r\n \t\t}\r\n\r\n \t\tthis.callInitHooks();\r\n\r\n \t\t// don't animate on browsers without hardware-accelerated transitions or old Android/Opera\r\n \t\tthis._zoomAnimated = TRANSITION && Browser.any3d && !Browser.mobileOpera &&\r\n \t\t\t\tthis.options.zoomAnimation;\r\n\r\n \t\t// zoom transitions run with the same duration for all layers, so if one of transitionend events\r\n \t\t// happens after starting zoom animation (propagating to the map pane), we know that it ended globally\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tthis._createAnimProxy();\r\n \t\t\ton(this._proxy, TRANSITION_END, this._catchTransitionEnd, this);\r\n \t\t}\r\n\r\n \t\tthis._addLayers(this.options.layers);\r\n \t},\r\n\r\n\r\n \t// @section Methods for modifying map state\r\n\r\n \t// @method setView(center: LatLng, zoom: Number, options?: Zoom/pan options): this\r\n \t// Sets the view of the map (geographical center and zoom) with the given\r\n \t// animation options.\r\n \tsetView: function (center, zoom, options) {\r\n\r\n \t\tzoom = zoom === undefined ? this._zoom : this._limitZoom(zoom);\r\n \t\tcenter = this._limitCenter(toLatLng(center), zoom, this.options.maxBounds);\r\n \t\toptions = options || {};\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tif (this._loaded && !options.reset && options !== true) {\r\n\r\n \t\t\tif (options.animate !== undefined) {\r\n \t\t\t\toptions.zoom = extend({animate: options.animate}, options.zoom);\r\n \t\t\t\toptions.pan = extend({animate: options.animate, duration: options.duration}, options.pan);\r\n \t\t\t}\r\n\r\n \t\t\t// try animating pan or zoom\r\n \t\t\tvar moved = (this._zoom !== zoom) ?\r\n \t\t\t\tthis._tryAnimatedZoom && this._tryAnimatedZoom(center, zoom, options.zoom) :\r\n \t\t\t\tthis._tryAnimatedPan(center, options.pan);\r\n\r\n \t\t\tif (moved) {\r\n \t\t\t\t// prevent resize handler call, the view will refresh after animation anyway\r\n \t\t\t\tclearTimeout(this._sizeTimer);\r\n \t\t\t\treturn this;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// animation didn't start, just reset the map view\r\n \t\tthis._resetView(center, zoom, options.pan && options.pan.noMoveStart);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setZoom(zoom: Number, options?: Zoom/pan options): this\r\n \t// Sets the zoom of the map.\r\n \tsetZoom: function (zoom, options) {\r\n \t\tif (!this._loaded) {\r\n \t\t\tthis._zoom = zoom;\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\treturn this.setView(this.getCenter(), zoom, {zoom: options});\r\n \t},\r\n\r\n \t// @method zoomIn(delta?: Number, options?: Zoom options): this\r\n \t// Increases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n \tzoomIn: function (delta, options) {\r\n \t\tdelta = delta || (Browser.any3d ? this.options.zoomDelta : 1);\r\n \t\treturn this.setZoom(this._zoom + delta, options);\r\n \t},\r\n\r\n \t// @method zoomOut(delta?: Number, options?: Zoom options): this\r\n \t// Decreases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n \tzoomOut: function (delta, options) {\r\n \t\tdelta = delta || (Browser.any3d ? this.options.zoomDelta : 1);\r\n \t\treturn this.setZoom(this._zoom - delta, options);\r\n \t},\r\n\r\n \t// @method setZoomAround(latlng: LatLng, zoom: Number, options: Zoom options): this\r\n \t// Zooms the map while keeping a specified geographical point on the map\r\n \t// stationary (e.g. used internally for scroll zoom and double-click zoom).\r\n \t// @alternative\r\n \t// @method setZoomAround(offset: Point, zoom: Number, options: Zoom options): this\r\n \t// Zooms the map while keeping a specified pixel on the map (relative to the top-left corner) stationary.\r\n \tsetZoomAround: function (latlng, zoom, options) {\r\n \t\tvar scale = this.getZoomScale(zoom),\r\n \t\t viewHalf = this.getSize().divideBy(2),\r\n \t\t containerPoint = latlng instanceof Point ? latlng : this.latLngToContainerPoint(latlng),\r\n\r\n \t\t centerOffset = containerPoint.subtract(viewHalf).multiplyBy(1 - 1 / scale),\r\n \t\t newCenter = this.containerPointToLatLng(viewHalf.add(centerOffset));\r\n\r\n \t\treturn this.setView(newCenter, zoom, {zoom: options});\r\n \t},\r\n\r\n \t_getBoundsCenterZoom: function (bounds, options) {\r\n\r\n \t\toptions = options || {};\r\n \t\tbounds = bounds.getBounds ? bounds.getBounds() : toLatLngBounds(bounds);\r\n\r\n \t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n \t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\r\n \t\t zoom = this.getBoundsZoom(bounds, false, paddingTL.add(paddingBR));\r\n\r\n \t\tzoom = (typeof options.maxZoom === 'number') ? Math.min(options.maxZoom, zoom) : zoom;\r\n\r\n \t\tif (zoom === Infinity) {\r\n \t\t\treturn {\r\n \t\t\t\tcenter: bounds.getCenter(),\r\n \t\t\t\tzoom: zoom\r\n \t\t\t};\r\n \t\t}\r\n\r\n \t\tvar paddingOffset = paddingBR.subtract(paddingTL).divideBy(2),\r\n\r\n \t\t swPoint = this.project(bounds.getSouthWest(), zoom),\r\n \t\t nePoint = this.project(bounds.getNorthEast(), zoom),\r\n \t\t center = this.unproject(swPoint.add(nePoint).divideBy(2).add(paddingOffset), zoom);\r\n\r\n \t\treturn {\r\n \t\t\tcenter: center,\r\n \t\t\tzoom: zoom\r\n \t\t};\r\n \t},\r\n\r\n \t// @method fitBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n \t// Sets a map view that contains the given geographical bounds with the\r\n \t// maximum zoom level possible.\r\n \tfitBounds: function (bounds, options) {\r\n\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (!bounds.isValid()) {\r\n \t\t\tthrow new Error('Bounds are not valid.');\r\n \t\t}\r\n\r\n \t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n \t\treturn this.setView(target.center, target.zoom, options);\r\n \t},\r\n\r\n \t// @method fitWorld(options?: fitBounds options): this\r\n \t// Sets a map view that mostly contains the whole world with the maximum\r\n \t// zoom level possible.\r\n \tfitWorld: function (options) {\r\n \t\treturn this.fitBounds([[-90, -180], [90, 180]], options);\r\n \t},\r\n\r\n \t// @method panTo(latlng: LatLng, options?: Pan options): this\r\n \t// Pans the map to a given center.\r\n \tpanTo: function (center, options) { // (LatLng)\r\n \t\treturn this.setView(center, this._zoom, {pan: options});\r\n \t},\r\n\r\n \t// @method panBy(offset: Point, options?: Pan options): this\r\n \t// Pans the map by a given number of pixels (animated).\r\n \tpanBy: function (offset, options) {\r\n \t\toffset = toPoint(offset).round();\r\n \t\toptions = options || {};\r\n\r\n \t\tif (!offset.x && !offset.y) {\r\n \t\t\treturn this.fire('moveend');\r\n \t\t}\r\n \t\t// If we pan too far, Chrome gets issues with tiles\r\n \t\t// and makes them disappear or appear in the wrong place (slightly offset) #2602\r\n \t\tif (options.animate !== true && !this.getSize().contains(offset)) {\r\n \t\t\tthis._resetView(this.unproject(this.project(this.getCenter()).add(offset)), this.getZoom());\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tif (!this._panAnim) {\r\n \t\t\tthis._panAnim = new PosAnimation();\r\n\r\n \t\t\tthis._panAnim.on({\r\n \t\t\t\t'step': this._onPanTransitionStep,\r\n \t\t\t\t'end': this._onPanTransitionEnd\r\n \t\t\t}, this);\r\n \t\t}\r\n\r\n \t\t// don't fire movestart if animating inertia\r\n \t\tif (!options.noMoveStart) {\r\n \t\t\tthis.fire('movestart');\r\n \t\t}\r\n\r\n \t\t// animate pan unless animate: false specified\r\n \t\tif (options.animate !== false) {\r\n \t\t\taddClass(this._mapPane, 'leaflet-pan-anim');\r\n\r\n \t\t\tvar newPos = this._getMapPanePos().subtract(offset).round();\r\n \t\t\tthis._panAnim.run(this._mapPane, newPos, options.duration || 0.25, options.easeLinearity);\r\n \t\t} else {\r\n \t\t\tthis._rawPanBy(offset);\r\n \t\t\tthis.fire('move').fire('moveend');\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method flyTo(latlng: LatLng, zoom?: Number, options?: Zoom/pan options): this\r\n \t// Sets the view of the map (geographical center and zoom) performing a smooth\r\n \t// pan-zoom animation.\r\n \tflyTo: function (targetCenter, targetZoom, options) {\r\n\r\n \t\toptions = options || {};\r\n \t\tif (options.animate === false || !Browser.any3d) {\r\n \t\t\treturn this.setView(targetCenter, targetZoom, options);\r\n \t\t}\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tvar from = this.project(this.getCenter()),\r\n \t\t to = this.project(targetCenter),\r\n \t\t size = this.getSize(),\r\n \t\t startZoom = this._zoom;\r\n\r\n \t\ttargetCenter = toLatLng(targetCenter);\r\n \t\ttargetZoom = targetZoom === undefined ? startZoom : targetZoom;\r\n\r\n \t\tvar w0 = Math.max(size.x, size.y),\r\n \t\t w1 = w0 * this.getZoomScale(startZoom, targetZoom),\r\n \t\t u1 = (to.distanceTo(from)) || 1,\r\n \t\t rho = 1.42,\r\n \t\t rho2 = rho * rho;\r\n\r\n \t\tfunction r(i) {\r\n \t\t\tvar s1 = i ? -1 : 1,\r\n \t\t\t s2 = i ? w1 : w0,\r\n \t\t\t t1 = w1 * w1 - w0 * w0 + s1 * rho2 * rho2 * u1 * u1,\r\n \t\t\t b1 = 2 * s2 * rho2 * u1,\r\n \t\t\t b = t1 / b1,\r\n \t\t\t sq = Math.sqrt(b * b + 1) - b;\r\n\r\n \t\t\t // workaround for floating point precision bug when sq = 0, log = -Infinite,\r\n \t\t\t // thus triggering an infinite loop in flyTo\r\n \t\t\t var log = sq < 0.000000001 ? -18 : Math.log(sq);\r\n\r\n \t\t\treturn log;\r\n \t\t}\r\n\r\n \t\tfunction sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; }\r\n \t\tfunction cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; }\r\n \t\tfunction tanh(n) { return sinh(n) / cosh(n); }\r\n\r\n \t\tvar r0 = r(0);\r\n\r\n \t\tfunction w(s) { return w0 * (cosh(r0) / cosh(r0 + rho * s)); }\r\n \t\tfunction u(s) { return w0 * (cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2; }\r\n\r\n \t\tfunction easeOut(t) { return 1 - Math.pow(1 - t, 1.5); }\r\n\r\n \t\tvar start = Date.now(),\r\n \t\t S = (r(1) - r0) / rho,\r\n \t\t duration = options.duration ? 1000 * options.duration : 1000 * S * 0.8;\r\n\r\n \t\tfunction frame() {\r\n \t\t\tvar t = (Date.now() - start) / duration,\r\n \t\t\t s = easeOut(t) * S;\r\n\r\n \t\t\tif (t <= 1) {\r\n \t\t\t\tthis._flyToFrame = requestAnimFrame(frame, this);\r\n\r\n \t\t\t\tthis._move(\r\n \t\t\t\t\tthis.unproject(from.add(to.subtract(from).multiplyBy(u(s) / u1)), startZoom),\r\n \t\t\t\t\tthis.getScaleZoom(w0 / w(s), startZoom),\r\n \t\t\t\t\t{flyTo: true});\r\n\r\n \t\t\t} else {\r\n \t\t\t\tthis\r\n \t\t\t\t\t._move(targetCenter, targetZoom)\r\n \t\t\t\t\t._moveEnd(true);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._moveStart(true, options.noMoveStart);\r\n\r\n \t\tframe.call(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method flyToBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n \t// Sets the view of the map with a smooth animation like [`flyTo`](#map-flyto),\r\n \t// but takes a bounds parameter like [`fitBounds`](#map-fitbounds).\r\n \tflyToBounds: function (bounds, options) {\r\n \t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n \t\treturn this.flyTo(target.center, target.zoom, options);\r\n \t},\r\n\r\n \t// @method setMaxBounds(bounds: LatLngBounds): this\r\n \t// Restricts the map view to the given bounds (see the [maxBounds](#map-maxbounds) option).\r\n \tsetMaxBounds: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (this.listens('moveend', this._panInsideMaxBounds)) {\r\n \t\t\tthis.off('moveend', this._panInsideMaxBounds);\r\n \t\t}\r\n\r\n \t\tif (!bounds.isValid()) {\r\n \t\t\tthis.options.maxBounds = null;\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tthis.options.maxBounds = bounds;\r\n\r\n \t\tif (this._loaded) {\r\n \t\t\tthis._panInsideMaxBounds();\r\n \t\t}\r\n\r\n \t\treturn this.on('moveend', this._panInsideMaxBounds);\r\n \t},\r\n\r\n \t// @method setMinZoom(zoom: Number): this\r\n \t// Sets the lower limit for the available zoom levels (see the [minZoom](#map-minzoom) option).\r\n \tsetMinZoom: function (zoom) {\r\n \t\tvar oldZoom = this.options.minZoom;\r\n \t\tthis.options.minZoom = zoom;\r\n\r\n \t\tif (this._loaded && oldZoom !== zoom) {\r\n \t\t\tthis.fire('zoomlevelschange');\r\n\r\n \t\t\tif (this.getZoom() < this.options.minZoom) {\r\n \t\t\t\treturn this.setZoom(zoom);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setMaxZoom(zoom: Number): this\r\n \t// Sets the upper limit for the available zoom levels (see the [maxZoom](#map-maxzoom) option).\r\n \tsetMaxZoom: function (zoom) {\r\n \t\tvar oldZoom = this.options.maxZoom;\r\n \t\tthis.options.maxZoom = zoom;\r\n\r\n \t\tif (this._loaded && oldZoom !== zoom) {\r\n \t\t\tthis.fire('zoomlevelschange');\r\n\r\n \t\t\tif (this.getZoom() > this.options.maxZoom) {\r\n \t\t\t\treturn this.setZoom(zoom);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method panInsideBounds(bounds: LatLngBounds, options?: Pan options): this\r\n \t// Pans the map to the closest view that would lie inside the given bounds (if it's not already), controlling the animation using the options specific, if any.\r\n \tpanInsideBounds: function (bounds, options) {\r\n \t\tthis._enforcingBounds = true;\r\n \t\tvar center = this.getCenter(),\r\n \t\t newCenter = this._limitCenter(center, this._zoom, toLatLngBounds(bounds));\r\n\r\n \t\tif (!center.equals(newCenter)) {\r\n \t\t\tthis.panTo(newCenter, options);\r\n \t\t}\r\n\r\n \t\tthis._enforcingBounds = false;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method panInside(latlng: LatLng, options?: padding options): this\r\n \t// Pans the map the minimum amount to make the `latlng` visible. Use\r\n \t// padding options to fit the display to more restricted bounds.\r\n \t// If `latlng` is already within the (optionally padded) display bounds,\r\n \t// the map will not be panned.\r\n \tpanInside: function (latlng, options) {\r\n \t\toptions = options || {};\r\n\r\n \t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n \t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n \t\t pixelCenter = this.project(this.getCenter()),\r\n \t\t pixelPoint = this.project(latlng),\r\n \t\t pixelBounds = this.getPixelBounds(),\r\n \t\t paddedBounds = toBounds([pixelBounds.min.add(paddingTL), pixelBounds.max.subtract(paddingBR)]),\r\n \t\t paddedSize = paddedBounds.getSize();\r\n\r\n \t\tif (!paddedBounds.contains(pixelPoint)) {\r\n \t\t\tthis._enforcingBounds = true;\r\n \t\t\tvar centerOffset = pixelPoint.subtract(paddedBounds.getCenter());\r\n \t\t\tvar offset = paddedBounds.extend(pixelPoint).getSize().subtract(paddedSize);\r\n \t\t\tpixelCenter.x += centerOffset.x < 0 ? -offset.x : offset.x;\r\n \t\t\tpixelCenter.y += centerOffset.y < 0 ? -offset.y : offset.y;\r\n \t\t\tthis.panTo(this.unproject(pixelCenter), options);\r\n \t\t\tthis._enforcingBounds = false;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method invalidateSize(options: Zoom/pan options): this\r\n \t// Checks if the map container size changed and updates the map if so â\r\n \t// call it after you've changed the map size dynamically, also animating\r\n \t// pan by default. If `options.pan` is `false`, panning will not occur.\r\n \t// If `options.debounceMoveend` is `true`, it will delay `moveend` event so\r\n \t// that it doesn't happen often even if the method is called many\r\n \t// times in a row.\r\n\r\n \t// @alternative\r\n \t// @method invalidateSize(animate: Boolean): this\r\n \t// Checks if the map container size changed and updates the map if so â\r\n \t// call it after you've changed the map size dynamically, also animating\r\n \t// pan by default.\r\n \tinvalidateSize: function (options) {\r\n \t\tif (!this._loaded) { return this; }\r\n\r\n \t\toptions = extend({\r\n \t\t\tanimate: false,\r\n \t\t\tpan: true\r\n \t\t}, options === true ? {animate: true} : options);\r\n\r\n \t\tvar oldSize = this.getSize();\r\n \t\tthis._sizeChanged = true;\r\n \t\tthis._lastCenter = null;\r\n\r\n \t\tvar newSize = this.getSize(),\r\n \t\t oldCenter = oldSize.divideBy(2).round(),\r\n \t\t newCenter = newSize.divideBy(2).round(),\r\n \t\t offset = oldCenter.subtract(newCenter);\r\n\r\n \t\tif (!offset.x && !offset.y) { return this; }\r\n\r\n \t\tif (options.animate && options.pan) {\r\n \t\t\tthis.panBy(offset);\r\n\r\n \t\t} else {\r\n \t\t\tif (options.pan) {\r\n \t\t\t\tthis._rawPanBy(offset);\r\n \t\t\t}\r\n\r\n \t\t\tthis.fire('move');\r\n\r\n \t\t\tif (options.debounceMoveend) {\r\n \t\t\t\tclearTimeout(this._sizeTimer);\r\n \t\t\t\tthis._sizeTimer = setTimeout(bind(this.fire, this, 'moveend'), 200);\r\n \t\t\t} else {\r\n \t\t\t\tthis.fire('moveend');\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// @section Map state change events\r\n \t\t// @event resize: ResizeEvent\r\n \t\t// Fired when the map is resized.\r\n \t\treturn this.fire('resize', {\r\n \t\t\toldSize: oldSize,\r\n \t\t\tnewSize: newSize\r\n \t\t});\r\n \t},\r\n\r\n \t// @section Methods for modifying map state\r\n \t// @method stop(): this\r\n \t// Stops the currently running `panTo` or `flyTo` animation, if any.\r\n \tstop: function () {\r\n \t\tthis.setZoom(this._limitZoom(this._zoom));\r\n \t\tif (!this.options.zoomSnap) {\r\n \t\t\tthis.fire('viewreset');\r\n \t\t}\r\n \t\treturn this._stop();\r\n \t},\r\n\r\n \t// @section Geolocation methods\r\n \t// @method locate(options?: Locate options): this\r\n \t// Tries to locate the user using the Geolocation API, firing a [`locationfound`](#map-locationfound)\r\n \t// event with location data on success or a [`locationerror`](#map-locationerror) event on failure,\r\n \t// and optionally sets the map view to the user's location with respect to\r\n \t// detection accuracy (or to the world view if geolocation failed).\r\n \t// Note that, if your page doesn't use HTTPS, this method will fail in\r\n \t// modern browsers ([Chrome 50 and newer](https://sites.google.com/a/chromium.org/dev/Home/chromium-security/deprecating-powerful-features-on-insecure-origins))\r\n \t// See `Locate options` for more details.\r\n \tlocate: function (options) {\r\n\r\n \t\toptions = this._locateOptions = extend({\r\n \t\t\ttimeout: 10000,\r\n \t\t\twatch: false\r\n \t\t\t// setView: false\r\n \t\t\t// maxZoom: <Number>\r\n \t\t\t// maximumAge: 0\r\n \t\t\t// enableHighAccuracy: false\r\n \t\t}, options);\r\n\r\n \t\tif (!('geolocation' in navigator)) {\r\n \t\t\tthis._handleGeolocationError({\r\n \t\t\t\tcode: 0,\r\n \t\t\t\tmessage: 'Geolocation not supported.'\r\n \t\t\t});\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar onResponse = bind(this._handleGeolocationResponse, this),\r\n \t\t onError = bind(this._handleGeolocationError, this);\r\n\r\n \t\tif (options.watch) {\r\n \t\t\tthis._locationWatchId =\r\n \t\t\t navigator.geolocation.watchPosition(onResponse, onError, options);\r\n \t\t} else {\r\n \t\t\tnavigator.geolocation.getCurrentPosition(onResponse, onError, options);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method stopLocate(): this\r\n \t// Stops watching location previously initiated by `map.locate({watch: true})`\r\n \t// and aborts resetting the map view if map.locate was called with\r\n \t// `{setView: true}`.\r\n \tstopLocate: function () {\r\n \t\tif (navigator.geolocation && navigator.geolocation.clearWatch) {\r\n \t\t\tnavigator.geolocation.clearWatch(this._locationWatchId);\r\n \t\t}\r\n \t\tif (this._locateOptions) {\r\n \t\t\tthis._locateOptions.setView = false;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_handleGeolocationError: function (error) {\r\n \t\tif (!this._container._leaflet_id) { return; }\r\n\r\n \t\tvar c = error.code,\r\n \t\t message = error.message ||\r\n \t\t (c === 1 ? 'permission denied' :\r\n \t\t (c === 2 ? 'position unavailable' : 'timeout'));\r\n\r\n \t\tif (this._locateOptions.setView && !this._loaded) {\r\n \t\t\tthis.fitWorld();\r\n \t\t}\r\n\r\n \t\t// @section Location events\r\n \t\t// @event locationerror: ErrorEvent\r\n \t\t// Fired when geolocation (using the [`locate`](#map-locate) method) failed.\r\n \t\tthis.fire('locationerror', {\r\n \t\t\tcode: c,\r\n \t\t\tmessage: 'Geolocation error: ' + message + '.'\r\n \t\t});\r\n \t},\r\n\r\n \t_handleGeolocationResponse: function (pos) {\r\n \t\tif (!this._container._leaflet_id) { return; }\r\n\r\n \t\tvar lat = pos.coords.latitude,\r\n \t\t lng = pos.coords.longitude,\r\n \t\t latlng = new LatLng(lat, lng),\r\n \t\t bounds = latlng.toBounds(pos.coords.accuracy * 2),\r\n \t\t options = this._locateOptions;\r\n\r\n \t\tif (options.setView) {\r\n \t\t\tvar zoom = this.getBoundsZoom(bounds);\r\n \t\t\tthis.setView(latlng, options.maxZoom ? Math.min(zoom, options.maxZoom) : zoom);\r\n \t\t}\r\n\r\n \t\tvar data = {\r\n \t\t\tlatlng: latlng,\r\n \t\t\tbounds: bounds,\r\n \t\t\ttimestamp: pos.timestamp\r\n \t\t};\r\n\r\n \t\tfor (var i in pos.coords) {\r\n \t\t\tif (typeof pos.coords[i] === 'number') {\r\n \t\t\t\tdata[i] = pos.coords[i];\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// @event locationfound: LocationEvent\r\n \t\t// Fired when geolocation (using the [`locate`](#map-locate) method)\r\n \t\t// went successfully.\r\n \t\tthis.fire('locationfound', data);\r\n \t},\r\n\r\n \t// TODO Appropriate docs section?\r\n \t// @section Other Methods\r\n \t// @method addHandler(name: String, HandlerClass: Function): this\r\n \t// Adds a new `Handler` to the map, given its name and constructor function.\r\n \taddHandler: function (name, HandlerClass) {\r\n \t\tif (!HandlerClass) { return this; }\r\n\r\n \t\tvar handler = this[name] = new HandlerClass(this);\r\n\r\n \t\tthis._handlers.push(handler);\r\n\r\n \t\tif (this.options[name]) {\r\n \t\t\thandler.enable();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method remove(): this\r\n \t// Destroys the map and clears all related event listeners.\r\n \tremove: function () {\r\n\r\n \t\tthis._initEvents(true);\r\n \t\tif (this.options.maxBounds) { this.off('moveend', this._panInsideMaxBounds); }\r\n\r\n \t\tif (this._containerId !== this._container._leaflet_id) {\r\n \t\t\tthrow new Error('Map container is being reused by another instance');\r\n \t\t}\r\n\r\n \t\ttry {\r\n \t\t\t// throws error in IE6-8\r\n \t\t\tdelete this._container._leaflet_id;\r\n \t\t\tdelete this._containerId;\r\n \t\t} catch (e) {\r\n \t\t\t/*eslint-disable */\r\n \t\t\tthis._container._leaflet_id = undefined;\r\n \t\t\t/* eslint-enable */\r\n \t\t\tthis._containerId = undefined;\r\n \t\t}\r\n\r\n \t\tif (this._locationWatchId !== undefined) {\r\n \t\t\tthis.stopLocate();\r\n \t\t}\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tremove(this._mapPane);\r\n\r\n \t\tif (this._clearControlPos) {\r\n \t\t\tthis._clearControlPos();\r\n \t\t}\r\n \t\tif (this._resizeRequest) {\r\n \t\t\tcancelAnimFrame(this._resizeRequest);\r\n \t\t\tthis._resizeRequest = null;\r\n \t\t}\r\n\r\n \t\tthis._clearHandlers();\r\n\r\n \t\tif (this._loaded) {\r\n \t\t\t// @section Map state change events\r\n \t\t\t// @event unload: Event\r\n \t\t\t// Fired when the map is destroyed with [remove](#map-remove) method.\r\n \t\t\tthis.fire('unload');\r\n \t\t}\r\n\r\n \t\tvar i;\r\n \t\tfor (i in this._layers) {\r\n \t\t\tthis._layers[i].remove();\r\n \t\t}\r\n \t\tfor (i in this._panes) {\r\n \t\t\tremove(this._panes[i]);\r\n \t\t}\r\n\r\n \t\tthis._layers = [];\r\n \t\tthis._panes = [];\r\n \t\tdelete this._mapPane;\r\n \t\tdelete this._renderer;\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @section Other Methods\r\n \t// @method createPane(name: String, container?: HTMLElement): HTMLElement\r\n \t// Creates a new [map pane](#map-pane) with the given name if it doesn't exist already,\r\n \t// then returns it. The pane is created as a child of `container`, or\r\n \t// as a child of the main map pane if not set.\r\n \tcreatePane: function (name, container) {\r\n \t\tvar className = 'leaflet-pane' + (name ? ' leaflet-' + name.replace('Pane', '') + '-pane' : ''),\r\n \t\t pane = create$1('div', className, container || this._mapPane);\r\n\r\n \t\tif (name) {\r\n \t\t\tthis._panes[name] = pane;\r\n \t\t}\r\n \t\treturn pane;\r\n \t},\r\n\r\n \t// @section Methods for Getting Map State\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the geographical center of the map view\r\n \tgetCenter: function () {\r\n \t\tthis._checkIfLoaded();\r\n\r\n \t\tif (this._lastCenter && !this._moved()) {\r\n \t\t\treturn this._lastCenter.clone();\r\n \t\t}\r\n \t\treturn this.layerPointToLatLng(this._getCenterLayerPoint());\r\n \t},\r\n\r\n \t// @method getZoom(): Number\r\n \t// Returns the current zoom level of the map view\r\n \tgetZoom: function () {\r\n \t\treturn this._zoom;\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Returns the geographical bounds visible in the current map view\r\n \tgetBounds: function () {\r\n \t\tvar bounds = this.getPixelBounds(),\r\n \t\t sw = this.unproject(bounds.getBottomLeft()),\r\n \t\t ne = this.unproject(bounds.getTopRight());\r\n\r\n \t\treturn new LatLngBounds(sw, ne);\r\n \t},\r\n\r\n \t// @method getMinZoom(): Number\r\n \t// Returns the minimum zoom level of the map (if set in the `minZoom` option of the map or of any layers), or `0` by default.\r\n \tgetMinZoom: function () {\r\n \t\treturn this.options.minZoom === undefined ? this._layersMinZoom || 0 : this.options.minZoom;\r\n \t},\r\n\r\n \t// @method getMaxZoom(): Number\r\n \t// Returns the maximum zoom level of the map (if set in the `maxZoom` option of the map or of any layers).\r\n \tgetMaxZoom: function () {\r\n \t\treturn this.options.maxZoom === undefined ?\r\n \t\t\t(this._layersMaxZoom === undefined ? Infinity : this._layersMaxZoom) :\r\n \t\t\tthis.options.maxZoom;\r\n \t},\r\n\r\n \t// @method getBoundsZoom(bounds: LatLngBounds, inside?: Boolean, padding?: Point): Number\r\n \t// Returns the maximum zoom level on which the given bounds fit to the map\r\n \t// view in its entirety. If `inside` (optional) is set to `true`, the method\r\n \t// instead returns the minimum zoom level on which the map view fits into\r\n \t// the given bounds in its entirety.\r\n \tgetBoundsZoom: function (bounds, inside, padding) { // (LatLngBounds[, Boolean, Point]) -> Number\r\n \t\tbounds = toLatLngBounds(bounds);\r\n \t\tpadding = toPoint(padding || [0, 0]);\r\n\r\n \t\tvar zoom = this.getZoom() || 0,\r\n \t\t min = this.getMinZoom(),\r\n \t\t max = this.getMaxZoom(),\r\n \t\t nw = bounds.getNorthWest(),\r\n \t\t se = bounds.getSouthEast(),\r\n \t\t size = this.getSize().subtract(padding),\r\n \t\t boundsSize = toBounds(this.project(se, zoom), this.project(nw, zoom)).getSize(),\r\n \t\t snap = Browser.any3d ? this.options.zoomSnap : 1,\r\n \t\t scalex = size.x / boundsSize.x,\r\n \t\t scaley = size.y / boundsSize.y,\r\n \t\t scale = inside ? Math.max(scalex, scaley) : Math.min(scalex, scaley);\r\n\r\n \t\tzoom = this.getScaleZoom(scale, zoom);\r\n\r\n \t\tif (snap) {\r\n \t\t\tzoom = Math.round(zoom / (snap / 100)) * (snap / 100); // don't jump if within 1% of a snap level\r\n \t\t\tzoom = inside ? Math.ceil(zoom / snap) * snap : Math.floor(zoom / snap) * snap;\r\n \t\t}\r\n\r\n \t\treturn Math.max(min, Math.min(max, zoom));\r\n \t},\r\n\r\n \t// @method getSize(): Point\r\n \t// Returns the current size of the map container (in pixels).\r\n \tgetSize: function () {\r\n \t\tif (!this._size || this._sizeChanged) {\r\n \t\t\tthis._size = new Point(\r\n \t\t\t\tthis._container.clientWidth || 0,\r\n \t\t\t\tthis._container.clientHeight || 0);\r\n\r\n \t\t\tthis._sizeChanged = false;\r\n \t\t}\r\n \t\treturn this._size.clone();\r\n \t},\r\n\r\n \t// @method getPixelBounds(): Bounds\r\n \t// Returns the bounds of the current map view in projected pixel\r\n \t// coordinates (sometimes useful in layer and overlay implementations).\r\n \tgetPixelBounds: function (center, zoom) {\r\n \t\tvar topLeftPoint = this._getTopLeftPoint(center, zoom);\r\n \t\treturn new Bounds(topLeftPoint, topLeftPoint.add(this.getSize()));\r\n \t},\r\n\r\n \t// TODO: Check semantics - isn't the pixel origin the 0,0 coord relative to\r\n \t// the map pane? \"left point of the map layer\" can be confusing, specially\r\n \t// since there can be negative offsets.\r\n \t// @method getPixelOrigin(): Point\r\n \t// Returns the projected pixel coordinates of the top left point of\r\n \t// the map layer (useful in custom layer and overlay implementations).\r\n \tgetPixelOrigin: function () {\r\n \t\tthis._checkIfLoaded();\r\n \t\treturn this._pixelOrigin;\r\n \t},\r\n\r\n \t// @method getPixelWorldBounds(zoom?: Number): Bounds\r\n \t// Returns the world's bounds in pixel coordinates for zoom level `zoom`.\r\n \t// If `zoom` is omitted, the map's current zoom level is used.\r\n \tgetPixelWorldBounds: function (zoom) {\r\n \t\treturn this.options.crs.getProjectedBounds(zoom === undefined ? this.getZoom() : zoom);\r\n \t},\r\n\r\n \t// @section Other Methods\r\n\r\n \t// @method getPane(pane: String|HTMLElement): HTMLElement\r\n \t// Returns a [map pane](#map-pane), given its name or its HTML element (its identity).\r\n \tgetPane: function (pane) {\r\n \t\treturn typeof pane === 'string' ? this._panes[pane] : pane;\r\n \t},\r\n\r\n \t// @method getPanes(): Object\r\n \t// Returns a plain object containing the names of all [panes](#map-pane) as keys and\r\n \t// the panes as values.\r\n \tgetPanes: function () {\r\n \t\treturn this._panes;\r\n \t},\r\n\r\n \t// @method getContainer: HTMLElement\r\n \t// Returns the HTML element that contains the map.\r\n \tgetContainer: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n\r\n \t// @section Conversion Methods\r\n\r\n \t// @method getZoomScale(toZoom: Number, fromZoom: Number): Number\r\n \t// Returns the scale factor to be applied to a map transition from zoom level\r\n \t// `fromZoom` to `toZoom`. Used internally to help with zoom animations.\r\n \tgetZoomScale: function (toZoom, fromZoom) {\r\n \t\t// TODO replace with universal implementation after refactoring projections\r\n \t\tvar crs = this.options.crs;\r\n \t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n \t\treturn crs.scale(toZoom) / crs.scale(fromZoom);\r\n \t},\r\n\r\n \t// @method getScaleZoom(scale: Number, fromZoom: Number): Number\r\n \t// Returns the zoom level that the map would end up at, if it is at `fromZoom`\r\n \t// level and everything is scaled by a factor of `scale`. Inverse of\r\n \t// [`getZoomScale`](#map-getZoomScale).\r\n \tgetScaleZoom: function (scale, fromZoom) {\r\n \t\tvar crs = this.options.crs;\r\n \t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n \t\tvar zoom = crs.zoom(scale * crs.scale(fromZoom));\r\n \t\treturn isNaN(zoom) ? Infinity : zoom;\r\n \t},\r\n\r\n \t// @method project(latlng: LatLng, zoom: Number): Point\r\n \t// Projects a geographical coordinate `LatLng` according to the projection\r\n \t// of the map's CRS, then scales it according to `zoom` and the CRS's\r\n \t// `Transformation`. The result is pixel coordinate relative to\r\n \t// the CRS origin.\r\n \tproject: function (latlng, zoom) {\r\n \t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n \t\treturn this.options.crs.latLngToPoint(toLatLng(latlng), zoom);\r\n \t},\r\n\r\n \t// @method unproject(point: Point, zoom: Number): LatLng\r\n \t// Inverse of [`project`](#map-project).\r\n \tunproject: function (point, zoom) {\r\n \t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n \t\treturn this.options.crs.pointToLatLng(toPoint(point), zoom);\r\n \t},\r\n\r\n \t// @method layerPointToLatLng(point: Point): LatLng\r\n \t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n \t// returns the corresponding geographical coordinate (for the current zoom level).\r\n \tlayerPointToLatLng: function (point) {\r\n \t\tvar projectedPoint = toPoint(point).add(this.getPixelOrigin());\r\n \t\treturn this.unproject(projectedPoint);\r\n \t},\r\n\r\n \t// @method latLngToLayerPoint(latlng: LatLng): Point\r\n \t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n \t// relative to the [origin pixel](#map-getpixelorigin).\r\n \tlatLngToLayerPoint: function (latlng) {\r\n \t\tvar projectedPoint = this.project(toLatLng(latlng))._round();\r\n \t\treturn projectedPoint._subtract(this.getPixelOrigin());\r\n \t},\r\n\r\n \t// @method wrapLatLng(latlng: LatLng): LatLng\r\n \t// Returns a `LatLng` where `lat` and `lng` has been wrapped according to the\r\n \t// map's CRS's `wrapLat` and `wrapLng` properties, if they are outside the\r\n \t// CRS's bounds.\r\n \t// By default this means longitude is wrapped around the dateline so its\r\n \t// value is between -180 and +180 degrees.\r\n \twrapLatLng: function (latlng) {\r\n \t\treturn this.options.crs.wrapLatLng(toLatLng(latlng));\r\n \t},\r\n\r\n \t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n \t// Returns a `LatLngBounds` with the same size as the given one, ensuring that\r\n \t// its center is within the CRS's bounds.\r\n \t// By default this means the center longitude is wrapped around the dateline so its\r\n \t// value is between -180 and +180 degrees, and the majority of the bounds\r\n \t// overlaps the CRS's bounds.\r\n \twrapLatLngBounds: function (latlng) {\r\n \t\treturn this.options.crs.wrapLatLngBounds(toLatLngBounds(latlng));\r\n \t},\r\n\r\n \t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n \t// Returns the distance between two geographical coordinates according to\r\n \t// the map's CRS. By default this measures distance in meters.\r\n \tdistance: function (latlng1, latlng2) {\r\n \t\treturn this.options.crs.distance(toLatLng(latlng1), toLatLng(latlng2));\r\n \t},\r\n\r\n \t// @method containerPointToLayerPoint(point: Point): Point\r\n \t// Given a pixel coordinate relative to the map container, returns the corresponding\r\n \t// pixel coordinate relative to the [origin pixel](#map-getpixelorigin).\r\n \tcontainerPointToLayerPoint: function (point) { // (Point)\r\n \t\treturn toPoint(point).subtract(this._getMapPanePos());\r\n \t},\r\n\r\n \t// @method layerPointToContainerPoint(point: Point): Point\r\n \t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n \t// returns the corresponding pixel coordinate relative to the map container.\r\n \tlayerPointToContainerPoint: function (point) { // (Point)\r\n \t\treturn toPoint(point).add(this._getMapPanePos());\r\n \t},\r\n\r\n \t// @method containerPointToLatLng(point: Point): LatLng\r\n \t// Given a pixel coordinate relative to the map container, returns\r\n \t// the corresponding geographical coordinate (for the current zoom level).\r\n \tcontainerPointToLatLng: function (point) {\r\n \t\tvar layerPoint = this.containerPointToLayerPoint(toPoint(point));\r\n \t\treturn this.layerPointToLatLng(layerPoint);\r\n \t},\r\n\r\n \t// @method latLngToContainerPoint(latlng: LatLng): Point\r\n \t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n \t// relative to the map container.\r\n \tlatLngToContainerPoint: function (latlng) {\r\n \t\treturn this.layerPointToContainerPoint(this.latLngToLayerPoint(toLatLng(latlng)));\r\n \t},\r\n\r\n \t// @method mouseEventToContainerPoint(ev: MouseEvent): Point\r\n \t// Given a MouseEvent object, returns the pixel coordinate relative to the\r\n \t// map container where the event took place.\r\n \tmouseEventToContainerPoint: function (e) {\r\n \t\treturn getMousePosition(e, this._container);\r\n \t},\r\n\r\n \t// @method mouseEventToLayerPoint(ev: MouseEvent): Point\r\n \t// Given a MouseEvent object, returns the pixel coordinate relative to\r\n \t// the [origin pixel](#map-getpixelorigin) where the event took place.\r\n \tmouseEventToLayerPoint: function (e) {\r\n \t\treturn this.containerPointToLayerPoint(this.mouseEventToContainerPoint(e));\r\n \t},\r\n\r\n \t// @method mouseEventToLatLng(ev: MouseEvent): LatLng\r\n \t// Given a MouseEvent object, returns geographical coordinate where the\r\n \t// event took place.\r\n \tmouseEventToLatLng: function (e) { // (MouseEvent)\r\n \t\treturn this.layerPointToLatLng(this.mouseEventToLayerPoint(e));\r\n \t},\r\n\r\n\r\n \t// map initialization methods\r\n\r\n \t_initContainer: function (id) {\r\n \t\tvar container = this._container = get(id);\r\n\r\n \t\tif (!container) {\r\n \t\t\tthrow new Error('Map container not found.');\r\n \t\t} else if (container._leaflet_id) {\r\n \t\t\tthrow new Error('Map container is already initialized.');\r\n \t\t}\r\n\r\n \t\ton(container, 'scroll', this._onScroll, this);\r\n \t\tthis._containerId = stamp(container);\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar container = this._container;\r\n\r\n \t\tthis._fadeAnimated = this.options.fadeAnimation && Browser.any3d;\r\n\r\n \t\taddClass(container, 'leaflet-container' +\r\n \t\t\t(Browser.touch ? ' leaflet-touch' : '') +\r\n \t\t\t(Browser.retina ? ' leaflet-retina' : '') +\r\n \t\t\t(Browser.ielt9 ? ' leaflet-oldie' : '') +\r\n \t\t\t(Browser.safari ? ' leaflet-safari' : '') +\r\n \t\t\t(this._fadeAnimated ? ' leaflet-fade-anim' : ''));\r\n\r\n \t\tvar position = getStyle(container, 'position');\r\n\r\n \t\tif (position !== 'absolute' && position !== 'relative' && position !== 'fixed' && position !== 'sticky') {\r\n \t\t\tcontainer.style.position = 'relative';\r\n \t\t}\r\n\r\n \t\tthis._initPanes();\r\n\r\n \t\tif (this._initControlPos) {\r\n \t\t\tthis._initControlPos();\r\n \t\t}\r\n \t},\r\n\r\n \t_initPanes: function () {\r\n \t\tvar panes = this._panes = {};\r\n \t\tthis._paneRenderers = {};\r\n\r\n \t\t// @section\r\n \t\t//\r\n \t\t// Panes are DOM elements used to control the ordering of layers on the map. You\r\n \t\t// can access panes with [`map.getPane`](#map-getpane) or\r\n \t\t// [`map.getPanes`](#map-getpanes) methods. New panes can be created with the\r\n \t\t// [`map.createPane`](#map-createpane) method.\r\n \t\t//\r\n \t\t// Every map has the following default panes that differ only in zIndex.\r\n \t\t//\r\n \t\t// @pane mapPane: HTMLElement = 'auto'\r\n \t\t// Pane that contains all other map panes\r\n\r\n \t\tthis._mapPane = this.createPane('mapPane', this._container);\r\n \t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n \t\t// @pane tilePane: HTMLElement = 200\r\n \t\t// Pane for `GridLayer`s and `TileLayer`s\r\n \t\tthis.createPane('tilePane');\r\n \t\t// @pane overlayPane: HTMLElement = 400\r\n \t\t// Pane for vectors (`Path`s, like `Polyline`s and `Polygon`s), `ImageOverlay`s and `VideoOverlay`s\r\n \t\tthis.createPane('overlayPane');\r\n \t\t// @pane shadowPane: HTMLElement = 500\r\n \t\t// Pane for overlay shadows (e.g. `Marker` shadows)\r\n \t\tthis.createPane('shadowPane');\r\n \t\t// @pane markerPane: HTMLElement = 600\r\n \t\t// Pane for `Icon`s of `Marker`s\r\n \t\tthis.createPane('markerPane');\r\n \t\t// @pane tooltipPane: HTMLElement = 650\r\n \t\t// Pane for `Tooltip`s.\r\n \t\tthis.createPane('tooltipPane');\r\n \t\t// @pane popupPane: HTMLElement = 700\r\n \t\t// Pane for `Popup`s.\r\n \t\tthis.createPane('popupPane');\r\n\r\n \t\tif (!this.options.markerZoomAnimation) {\r\n \t\t\taddClass(panes.markerPane, 'leaflet-zoom-hide');\r\n \t\t\taddClass(panes.shadowPane, 'leaflet-zoom-hide');\r\n \t\t}\r\n \t},\r\n\r\n\r\n \t// private methods that modify map state\r\n\r\n \t// @section Map state change events\r\n \t_resetView: function (center, zoom, noMoveStart) {\r\n \t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n \t\tvar loading = !this._loaded;\r\n \t\tthis._loaded = true;\r\n \t\tzoom = this._limitZoom(zoom);\r\n\r\n \t\tthis.fire('viewprereset');\r\n\r\n \t\tvar zoomChanged = this._zoom !== zoom;\r\n \t\tthis\r\n \t\t\t._moveStart(zoomChanged, noMoveStart)\r\n \t\t\t._move(center, zoom)\r\n \t\t\t._moveEnd(zoomChanged);\r\n\r\n \t\t// @event viewreset: Event\r\n \t\t// Fired when the map needs to redraw its content (this usually happens\r\n \t\t// on map zoom or load). Very useful for creating custom overlays.\r\n \t\tthis.fire('viewreset');\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the map is initialized (when its center and zoom are set\r\n \t\t// for the first time).\r\n \t\tif (loading) {\r\n \t\t\tthis.fire('load');\r\n \t\t}\r\n \t},\r\n\r\n \t_moveStart: function (zoomChanged, noMoveStart) {\r\n \t\t// @event zoomstart: Event\r\n \t\t// Fired when the map zoom is about to change (e.g. before zoom animation).\r\n \t\t// @event movestart: Event\r\n \t\t// Fired when the view of the map starts changing (e.g. user starts dragging the map).\r\n \t\tif (zoomChanged) {\r\n \t\t\tthis.fire('zoomstart');\r\n \t\t}\r\n \t\tif (!noMoveStart) {\r\n \t\t\tthis.fire('movestart');\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_move: function (center, zoom, data, supressEvent) {\r\n \t\tif (zoom === undefined) {\r\n \t\t\tzoom = this._zoom;\r\n \t\t}\r\n \t\tvar zoomChanged = this._zoom !== zoom;\r\n\r\n \t\tthis._zoom = zoom;\r\n \t\tthis._lastCenter = center;\r\n \t\tthis._pixelOrigin = this._getNewPixelOrigin(center);\r\n\r\n \t\tif (!supressEvent) {\r\n \t\t\t// @event zoom: Event\r\n \t\t\t// Fired repeatedly during any change in zoom level,\r\n \t\t\t// including zoom and fly animations.\r\n \t\t\tif (zoomChanged || (data && data.pinch)) {\t// Always fire 'zoom' if pinching because #3530\r\n \t\t\t\tthis.fire('zoom', data);\r\n \t\t\t}\r\n\r\n \t\t\t// @event move: Event\r\n \t\t\t// Fired repeatedly during any movement of the map,\r\n \t\t\t// including pan and fly animations.\r\n \t\t\tthis.fire('move', data);\r\n \t\t} else if (data && data.pinch) {\t// Always fire 'zoom' if pinching because #3530\r\n \t\t\tthis.fire('zoom', data);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_moveEnd: function (zoomChanged) {\r\n \t\t// @event zoomend: Event\r\n \t\t// Fired when the map zoom changed, after any animations.\r\n \t\tif (zoomChanged) {\r\n \t\t\tthis.fire('zoomend');\r\n \t\t}\r\n\r\n \t\t// @event moveend: Event\r\n \t\t// Fired when the center of the map stops changing\r\n \t\t// (e.g. user stopped dragging the map or after non-centered zoom).\r\n \t\treturn this.fire('moveend');\r\n \t},\r\n\r\n \t_stop: function () {\r\n \t\tcancelAnimFrame(this._flyToFrame);\r\n \t\tif (this._panAnim) {\r\n \t\t\tthis._panAnim.stop();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_rawPanBy: function (offset) {\r\n \t\tsetPosition(this._mapPane, this._getMapPanePos().subtract(offset));\r\n \t},\r\n\r\n \t_getZoomSpan: function () {\r\n \t\treturn this.getMaxZoom() - this.getMinZoom();\r\n \t},\r\n\r\n \t_panInsideMaxBounds: function () {\r\n \t\tif (!this._enforcingBounds) {\r\n \t\t\tthis.panInsideBounds(this.options.maxBounds);\r\n \t\t}\r\n \t},\r\n\r\n \t_checkIfLoaded: function () {\r\n \t\tif (!this._loaded) {\r\n \t\t\tthrow new Error('Set map center and zoom first.');\r\n \t\t}\r\n \t},\r\n\r\n \t// DOM event handling\r\n\r\n \t// @section Interaction events\r\n \t_initEvents: function (remove) {\r\n \t\tthis._targets = {};\r\n \t\tthis._targets[stamp(this._container)] = this;\r\n\r\n \t\tvar onOff = remove ? off : on;\r\n\r\n \t\t// @event click: MouseEvent\r\n \t\t// Fired when the user clicks (or taps) the map.\r\n \t\t// @event dblclick: MouseEvent\r\n \t\t// Fired when the user double-clicks (or double-taps) the map.\r\n \t\t// @event mousedown: MouseEvent\r\n \t\t// Fired when the user pushes the mouse button on the map.\r\n \t\t// @event mouseup: MouseEvent\r\n \t\t// Fired when the user releases the mouse button on the map.\r\n \t\t// @event mouseover: MouseEvent\r\n \t\t// Fired when the mouse enters the map.\r\n \t\t// @event mouseout: MouseEvent\r\n \t\t// Fired when the mouse leaves the map.\r\n \t\t// @event mousemove: MouseEvent\r\n \t\t// Fired while the mouse moves over the map.\r\n \t\t// @event contextmenu: MouseEvent\r\n \t\t// Fired when the user pushes the right mouse button on the map, prevents\r\n \t\t// default browser context menu from showing if there are listeners on\r\n \t\t// this event. Also fired on mobile when the user holds a single touch\r\n \t\t// for a second (also called long press).\r\n \t\t// @event keypress: KeyboardEvent\r\n \t\t// Fired when the user presses a key from the keyboard that produces a character value while the map is focused.\r\n \t\t// @event keydown: KeyboardEvent\r\n \t\t// Fired when the user presses a key from the keyboard while the map is focused. Unlike the `keypress` event,\r\n \t\t// the `keydown` event is fired for keys that produce a character value and for keys\r\n \t\t// that do not produce a character value.\r\n \t\t// @event keyup: KeyboardEvent\r\n \t\t// Fired when the user releases a key from the keyboard while the map is focused.\r\n \t\tonOff(this._container, 'click dblclick mousedown mouseup ' +\r\n \t\t\t'mouseover mouseout mousemove contextmenu keypress keydown keyup', this._handleDOMEvent, this);\r\n\r\n \t\tif (this.options.trackResize) {\r\n \t\t\tonOff(window, 'resize', this._onResize, this);\r\n \t\t}\r\n\r\n \t\tif (Browser.any3d && this.options.transform3DLimit) {\r\n \t\t\t(remove ? this.off : this.on).call(this, 'moveend', this._onMoveEnd);\r\n \t\t}\r\n \t},\r\n\r\n \t_onResize: function () {\r\n \t\tcancelAnimFrame(this._resizeRequest);\r\n \t\tthis._resizeRequest = requestAnimFrame(\r\n \t\t function () { this.invalidateSize({debounceMoveend: true}); }, this);\r\n \t},\r\n\r\n \t_onScroll: function () {\r\n \t\tthis._container.scrollTop = 0;\r\n \t\tthis._container.scrollLeft = 0;\r\n \t},\r\n\r\n \t_onMoveEnd: function () {\r\n \t\tvar pos = this._getMapPanePos();\r\n \t\tif (Math.max(Math.abs(pos.x), Math.abs(pos.y)) >= this.options.transform3DLimit) {\r\n \t\t\t// https://bugzilla.mozilla.org/show_bug.cgi?id=1203873 but Webkit also have\r\n \t\t\t// a pixel offset on very high values, see: https://jsfiddle.net/dg6r5hhb/\r\n \t\t\tthis._resetView(this.getCenter(), this.getZoom());\r\n \t\t}\r\n \t},\r\n\r\n \t_findEventTargets: function (e, type) {\r\n \t\tvar targets = [],\r\n \t\t target,\r\n \t\t isHover = type === 'mouseout' || type === 'mouseover',\r\n \t\t src = e.target || e.srcElement,\r\n \t\t dragging = false;\r\n\r\n \t\twhile (src) {\r\n \t\t\ttarget = this._targets[stamp(src)];\r\n \t\t\tif (target && (type === 'click' || type === 'preclick') && this._draggableMoved(target)) {\r\n \t\t\t\t// Prevent firing click after you just dragged an object.\r\n \t\t\t\tdragging = true;\r\n \t\t\t\tbreak;\r\n \t\t\t}\r\n \t\t\tif (target && target.listens(type, true)) {\r\n \t\t\t\tif (isHover && !isExternalTarget(src, e)) { break; }\r\n \t\t\t\ttargets.push(target);\r\n \t\t\t\tif (isHover) { break; }\r\n \t\t\t}\r\n \t\t\tif (src === this._container) { break; }\r\n \t\t\tsrc = src.parentNode;\r\n \t\t}\r\n \t\tif (!targets.length && !dragging && !isHover && this.listens(type, true)) {\r\n \t\t\ttargets = [this];\r\n \t\t}\r\n \t\treturn targets;\r\n \t},\r\n\r\n \t_isClickDisabled: function (el) {\r\n \t\twhile (el && el !== this._container) {\r\n \t\t\tif (el['_leaflet_disable_click']) { return true; }\r\n \t\t\tel = el.parentNode;\r\n \t\t}\r\n \t},\r\n\r\n \t_handleDOMEvent: function (e) {\r\n \t\tvar el = (e.target || e.srcElement);\r\n \t\tif (!this._loaded || el['_leaflet_disable_events'] || e.type === 'click' && this._isClickDisabled(el)) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar type = e.type;\r\n\r\n \t\tif (type === 'mousedown') {\r\n \t\t\t// prevents outline when clicking on keyboard-focusable element\r\n \t\t\tpreventOutline(el);\r\n \t\t}\r\n\r\n \t\tthis._fireDOMEvent(e, type);\r\n \t},\r\n\r\n \t_mouseEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu'],\r\n\r\n \t_fireDOMEvent: function (e, type, canvasTargets) {\r\n\r\n \t\tif (e.type === 'click') {\r\n \t\t\t// Fire a synthetic 'preclick' event which propagates up (mainly for closing popups).\r\n \t\t\t// @event preclick: MouseEvent\r\n \t\t\t// Fired before mouse click on the map (sometimes useful when you\r\n \t\t\t// want something to happen on click before any existing click\r\n \t\t\t// handlers start running).\r\n \t\t\tvar synth = extend({}, e);\r\n \t\t\tsynth.type = 'preclick';\r\n \t\t\tthis._fireDOMEvent(synth, synth.type, canvasTargets);\r\n \t\t}\r\n\r\n \t\t// Find the layer the event is propagating from and its parents.\r\n \t\tvar targets = this._findEventTargets(e, type);\r\n\r\n \t\tif (canvasTargets) {\r\n \t\t\tvar filtered = []; // pick only targets with listeners\r\n \t\t\tfor (var i = 0; i < canvasTargets.length; i++) {\r\n \t\t\t\tif (canvasTargets[i].listens(type, true)) {\r\n \t\t\t\t\tfiltered.push(canvasTargets[i]);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\ttargets = filtered.concat(targets);\r\n \t\t}\r\n\r\n \t\tif (!targets.length) { return; }\r\n\r\n \t\tif (type === 'contextmenu') {\r\n \t\t\tpreventDefault(e);\r\n \t\t}\r\n\r\n \t\tvar target = targets[0];\r\n \t\tvar data = {\r\n \t\t\toriginalEvent: e\r\n \t\t};\r\n\r\n \t\tif (e.type !== 'keypress' && e.type !== 'keydown' && e.type !== 'keyup') {\r\n \t\t\tvar isMarker = target.getLatLng && (!target._radius || target._radius <= 10);\r\n \t\t\tdata.containerPoint = isMarker ?\r\n \t\t\t\tthis.latLngToContainerPoint(target.getLatLng()) : this.mouseEventToContainerPoint(e);\r\n \t\t\tdata.layerPoint = this.containerPointToLayerPoint(data.containerPoint);\r\n \t\t\tdata.latlng = isMarker ? target.getLatLng() : this.layerPointToLatLng(data.layerPoint);\r\n \t\t}\r\n\r\n \t\tfor (i = 0; i < targets.length; i++) {\r\n \t\t\ttargets[i].fire(type, data, true);\r\n \t\t\tif (data.originalEvent._stopped ||\r\n \t\t\t\t(targets[i].options.bubblingMouseEvents === false && indexOf(this._mouseEvents, type) !== -1)) { return; }\r\n \t\t}\r\n \t},\r\n\r\n \t_draggableMoved: function (obj) {\r\n \t\tobj = obj.dragging && obj.dragging.enabled() ? obj : this;\r\n \t\treturn (obj.dragging && obj.dragging.moved()) || (this.boxZoom && this.boxZoom.moved());\r\n \t},\r\n\r\n \t_clearHandlers: function () {\r\n \t\tfor (var i = 0, len = this._handlers.length; i < len; i++) {\r\n \t\t\tthis._handlers[i].disable();\r\n \t\t}\r\n \t},\r\n\r\n \t// @section Other Methods\r\n\r\n \t// @method whenReady(fn: Function, context?: Object): this\r\n \t// Runs the given function `fn` when the map gets initialized with\r\n \t// a view (center and zoom) and at least one layer, or immediately\r\n \t// if it's already initialized, optionally passing a function context.\r\n \twhenReady: function (callback, context) {\r\n \t\tif (this._loaded) {\r\n \t\t\tcallback.call(context || this, {target: this});\r\n \t\t} else {\r\n \t\t\tthis.on('load', callback, context);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n\r\n \t// private methods for getting map state\r\n\r\n \t_getMapPanePos: function () {\r\n \t\treturn getPosition(this._mapPane) || new Point(0, 0);\r\n \t},\r\n\r\n \t_moved: function () {\r\n \t\tvar pos = this._getMapPanePos();\r\n \t\treturn pos && !pos.equals([0, 0]);\r\n \t},\r\n\r\n \t_getTopLeftPoint: function (center, zoom) {\r\n \t\tvar pixelOrigin = center && zoom !== undefined ?\r\n \t\t\tthis._getNewPixelOrigin(center, zoom) :\r\n \t\t\tthis.getPixelOrigin();\r\n \t\treturn pixelOrigin.subtract(this._getMapPanePos());\r\n \t},\r\n\r\n \t_getNewPixelOrigin: function (center, zoom) {\r\n \t\tvar viewHalf = this.getSize()._divideBy(2);\r\n \t\treturn this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();\r\n \t},\r\n\r\n \t_latLngToNewLayerPoint: function (latlng, zoom, center) {\r\n \t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n \t\treturn this.project(latlng, zoom)._subtract(topLeft);\r\n \t},\r\n\r\n \t_latLngBoundsToNewLayerBounds: function (latLngBounds, zoom, center) {\r\n \t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n \t\treturn toBounds([\r\n \t\t\tthis.project(latLngBounds.getSouthWest(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getNorthWest(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getSouthEast(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getNorthEast(), zoom)._subtract(topLeft)\r\n \t\t]);\r\n \t},\r\n\r\n \t// layer point of the current center\r\n \t_getCenterLayerPoint: function () {\r\n \t\treturn this.containerPointToLayerPoint(this.getSize()._divideBy(2));\r\n \t},\r\n\r\n \t// offset of the specified place to the current center in pixels\r\n \t_getCenterOffset: function (latlng) {\r\n \t\treturn this.latLngToLayerPoint(latlng).subtract(this._getCenterLayerPoint());\r\n \t},\r\n\r\n \t// adjust center for view to get inside bounds\r\n \t_limitCenter: function (center, zoom, bounds) {\r\n\r\n \t\tif (!bounds) { return center; }\r\n\r\n \t\tvar centerPoint = this.project(center, zoom),\r\n \t\t viewHalf = this.getSize().divideBy(2),\r\n \t\t viewBounds = new Bounds(centerPoint.subtract(viewHalf), centerPoint.add(viewHalf)),\r\n \t\t offset = this._getBoundsOffset(viewBounds, bounds, zoom);\r\n\r\n \t\t// If offset is less than a pixel, ignore.\r\n \t\t// This prevents unstable projections from getting into\r\n \t\t// an infinite loop of tiny offsets.\r\n \t\tif (Math.abs(offset.x) <= 1 && Math.abs(offset.y) <= 1) {\r\n \t\t\treturn center;\r\n \t\t}\r\n\r\n \t\treturn this.unproject(centerPoint.add(offset), zoom);\r\n \t},\r\n\r\n \t// adjust offset for view to get inside bounds\r\n \t_limitOffset: function (offset, bounds) {\r\n \t\tif (!bounds) { return offset; }\r\n\r\n \t\tvar viewBounds = this.getPixelBounds(),\r\n \t\t newBounds = new Bounds(viewBounds.min.add(offset), viewBounds.max.add(offset));\r\n\r\n \t\treturn offset.add(this._getBoundsOffset(newBounds, bounds));\r\n \t},\r\n\r\n \t// returns offset needed for pxBounds to get inside maxBounds at a specified zoom\r\n \t_getBoundsOffset: function (pxBounds, maxBounds, zoom) {\r\n \t\tvar projectedMaxBounds = toBounds(\r\n \t\t this.project(maxBounds.getNorthEast(), zoom),\r\n \t\t this.project(maxBounds.getSouthWest(), zoom)\r\n \t\t ),\r\n \t\t minOffset = projectedMaxBounds.min.subtract(pxBounds.min),\r\n \t\t maxOffset = projectedMaxBounds.max.subtract(pxBounds.max),\r\n\r\n \t\t dx = this._rebound(minOffset.x, -maxOffset.x),\r\n \t\t dy = this._rebound(minOffset.y, -maxOffset.y);\r\n\r\n \t\treturn new Point(dx, dy);\r\n \t},\r\n\r\n \t_rebound: function (left, right) {\r\n \t\treturn left + right > 0 ?\r\n \t\t\tMath.round(left - right) / 2 :\r\n \t\t\tMath.max(0, Math.ceil(left)) - Math.max(0, Math.floor(right));\r\n \t},\r\n\r\n \t_limitZoom: function (zoom) {\r\n \t\tvar min = this.getMinZoom(),\r\n \t\t max = this.getMaxZoom(),\r\n \t\t snap = Browser.any3d ? this.options.zoomSnap : 1;\r\n \t\tif (snap) {\r\n \t\t\tzoom = Math.round(zoom / snap) * snap;\r\n \t\t}\r\n \t\treturn Math.max(min, Math.min(max, zoom));\r\n \t},\r\n\r\n \t_onPanTransitionStep: function () {\r\n \t\tthis.fire('move');\r\n \t},\r\n\r\n \t_onPanTransitionEnd: function () {\r\n \t\tremoveClass(this._mapPane, 'leaflet-pan-anim');\r\n \t\tthis.fire('moveend');\r\n \t},\r\n\r\n \t_tryAnimatedPan: function (center, options) {\r\n \t\t// difference between the new and current centers in pixels\r\n \t\tvar offset = this._getCenterOffset(center)._trunc();\r\n\r\n \t\t// don't animate too far unless animate: true specified in options\r\n \t\tif ((options && options.animate) !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n \t\tthis.panBy(offset, options);\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_createAnimProxy: function () {\r\n\r\n \t\tvar proxy = this._proxy = create$1('div', 'leaflet-proxy leaflet-zoom-animated');\r\n \t\tthis._panes.mapPane.appendChild(proxy);\r\n\r\n \t\tthis.on('zoomanim', function (e) {\r\n \t\t\tvar prop = TRANSFORM,\r\n \t\t\t transform = this._proxy.style[prop];\r\n\r\n \t\t\tsetTransform(this._proxy, this.project(e.center, e.zoom), this.getZoomScale(e.zoom, 1));\r\n\r\n \t\t\t// workaround for case when transform is the same and so transitionend event is not fired\r\n \t\t\tif (transform === this._proxy.style[prop] && this._animatingZoom) {\r\n \t\t\t\tthis._onZoomTransitionEnd();\r\n \t\t\t}\r\n \t\t}, this);\r\n\r\n \t\tthis.on('load moveend', this._animMoveEnd, this);\r\n\r\n \t\tthis._on('unload', this._destroyAnimProxy, this);\r\n \t},\r\n\r\n \t_destroyAnimProxy: function () {\r\n \t\tremove(this._proxy);\r\n \t\tthis.off('load moveend', this._animMoveEnd, this);\r\n \t\tdelete this._proxy;\r\n \t},\r\n\r\n \t_animMoveEnd: function () {\r\n \t\tvar c = this.getCenter(),\r\n \t\t z = this.getZoom();\r\n \t\tsetTransform(this._proxy, this.project(c, z), this.getZoomScale(z, 1));\r\n \t},\r\n\r\n \t_catchTransitionEnd: function (e) {\r\n \t\tif (this._animatingZoom && e.propertyName.indexOf('transform') >= 0) {\r\n \t\t\tthis._onZoomTransitionEnd();\r\n \t\t}\r\n \t},\r\n\r\n \t_nothingToAnimate: function () {\r\n \t\treturn !this._container.getElementsByClassName('leaflet-zoom-animated').length;\r\n \t},\r\n\r\n \t_tryAnimatedZoom: function (center, zoom, options) {\r\n\r\n \t\tif (this._animatingZoom) { return true; }\r\n\r\n \t\toptions = options || {};\r\n\r\n \t\t// don't animate if disabled, not supported or zoom difference is too large\r\n \t\tif (!this._zoomAnimated || options.animate === false || this._nothingToAnimate() ||\r\n \t\t Math.abs(zoom - this._zoom) > this.options.zoomAnimationThreshold) { return false; }\r\n\r\n \t\t// offset is the pixel coords of the zoom origin relative to the current center\r\n \t\tvar scale = this.getZoomScale(zoom),\r\n \t\t offset = this._getCenterOffset(center)._divideBy(1 - 1 / scale);\r\n\r\n \t\t// don't animate if the zoom origin isn't within one screen from the current center, unless forced\r\n \t\tif (options.animate !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n \t\trequestAnimFrame(function () {\r\n \t\t\tthis\r\n \t\t\t ._moveStart(true, options.noMoveStart || false)\r\n \t\t\t ._animateZoom(center, zoom, true);\r\n \t\t}, this);\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_animateZoom: function (center, zoom, startAnim, noUpdate) {\r\n \t\tif (!this._mapPane) { return; }\r\n\r\n \t\tif (startAnim) {\r\n \t\t\tthis._animatingZoom = true;\r\n\r\n \t\t\t// remember what center/zoom to set after animation\r\n \t\t\tthis._animateToCenter = center;\r\n \t\t\tthis._animateToZoom = zoom;\r\n\r\n \t\t\taddClass(this._mapPane, 'leaflet-zoom-anim');\r\n \t\t}\r\n\r\n \t\t// @section Other Events\r\n \t\t// @event zoomanim: ZoomAnimEvent\r\n \t\t// Fired at least once per zoom animation. For continuous zoom, like pinch zooming, fired once per frame during zoom.\r\n \t\tthis.fire('zoomanim', {\r\n \t\t\tcenter: center,\r\n \t\t\tzoom: zoom,\r\n \t\t\tnoUpdate: noUpdate\r\n \t\t});\r\n\r\n \t\tif (!this._tempFireZoomEvent) {\r\n \t\t\tthis._tempFireZoomEvent = this._zoom !== this._animateToZoom;\r\n \t\t}\r\n\r\n \t\tthis._move(this._animateToCenter, this._animateToZoom, undefined, true);\r\n\r\n \t\t// Work around webkit not firing 'transitionend', see https://github.com/Leaflet/Leaflet/issues/3689, 2693\r\n \t\tsetTimeout(bind(this._onZoomTransitionEnd, this), 250);\r\n \t},\r\n\r\n \t_onZoomTransitionEnd: function () {\r\n \t\tif (!this._animatingZoom) { return; }\r\n\r\n \t\tif (this._mapPane) {\r\n \t\t\tremoveClass(this._mapPane, 'leaflet-zoom-anim');\r\n \t\t}\r\n\r\n \t\tthis._animatingZoom = false;\r\n\r\n \t\tthis._move(this._animateToCenter, this._animateToZoom, undefined, true);\r\n\r\n \t\tif (this._tempFireZoomEvent) {\r\n \t\t\tthis.fire('zoom');\r\n \t\t}\r\n \t\tdelete this._tempFireZoomEvent;\r\n\r\n \t\tthis.fire('move');\r\n\r\n \t\tthis._moveEnd(true);\r\n \t}\r\n });\r\n\r\n // @section\r\n\r\n // @factory L.map(id: String, options?: Map options)\r\n // Instantiates a map object given the DOM ID of a `<div>` element\r\n // and optionally an object literal with `Map options`.\r\n //\r\n // @alternative\r\n // @factory L.map(el: HTMLElement, options?: Map options)\r\n // Instantiates a map object given an instance of a `<div>` HTML element\r\n // and optionally an object literal with `Map options`.\r\n function createMap(id, options) {\r\n \treturn new Map(id, options);\r\n }\n\n /*\r\n * @class Control\r\n * @aka L.Control\r\n * @inherits Class\r\n *\r\n * L.Control is a base class for implementing map controls. Handles positioning.\r\n * All other controls extend from this class.\r\n */\r\n\r\n var Control = Class.extend({\r\n \t// @section\r\n \t// @aka Control Options\r\n \toptions: {\r\n \t\t// @option position: String = 'topright'\r\n \t\t// The position of the control (one of the map corners). Possible values are `'topleft'`,\r\n \t\t// `'topright'`, `'bottomleft'` or `'bottomright'`\r\n \t\tposition: 'topright'\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \t/* @section\r\n \t * Classes extending L.Control will inherit the following methods:\r\n \t *\r\n \t * @method getPosition: string\r\n \t * Returns the position of the control.\r\n \t */\r\n \tgetPosition: function () {\r\n \t\treturn this.options.position;\r\n \t},\r\n\r\n \t// @method setPosition(position: string): this\r\n \t// Sets the position of the control.\r\n \tsetPosition: function (position) {\r\n \t\tvar map = this._map;\r\n\r\n \t\tif (map) {\r\n \t\t\tmap.removeControl(this);\r\n \t\t}\r\n\r\n \t\tthis.options.position = position;\r\n\r\n \t\tif (map) {\r\n \t\t\tmap.addControl(this);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getContainer: HTMLElement\r\n \t// Returns the HTMLElement that contains the control.\r\n \tgetContainer: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method addTo(map: Map): this\r\n \t// Adds the control to the given map.\r\n \taddTo: function (map) {\r\n \t\tthis.remove();\r\n \t\tthis._map = map;\r\n\r\n \t\tvar container = this._container = this.onAdd(map),\r\n \t\t pos = this.getPosition(),\r\n \t\t corner = map._controlCorners[pos];\r\n\r\n \t\taddClass(container, 'leaflet-control');\r\n\r\n \t\tif (pos.indexOf('bottom') !== -1) {\r\n \t\t\tcorner.insertBefore(container, corner.firstChild);\r\n \t\t} else {\r\n \t\t\tcorner.appendChild(container);\r\n \t\t}\r\n\r\n \t\tthis._map.on('unload', this.remove, this);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method remove: this\r\n \t// Removes the control from the map it is currently active on.\r\n \tremove: function () {\r\n \t\tif (!this._map) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tremove(this._container);\r\n\r\n \t\tif (this.onRemove) {\r\n \t\t\tthis.onRemove(this._map);\r\n \t\t}\r\n\r\n \t\tthis._map.off('unload', this.remove, this);\r\n \t\tthis._map = null;\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_refocusOnMap: function (e) {\r\n \t\t// if map exists and event is not a keyboard event\r\n \t\tif (this._map && e && e.screenX > 0 && e.screenY > 0) {\r\n \t\t\tthis._map.getContainer().focus();\r\n \t\t}\r\n \t}\r\n });\r\n\r\n var control = function (options) {\r\n \treturn new Control(options);\r\n };\r\n\r\n /* @section Extension methods\r\n * @uninheritable\r\n *\r\n * Every control should extend from `L.Control` and (re-)implement the following methods.\r\n *\r\n * @method onAdd(map: Map): HTMLElement\r\n * Should return the container DOM element for the control and add listeners on relevant map events. Called on [`control.addTo(map)`](#control-addTo).\r\n *\r\n * @method onRemove(map: Map)\r\n * Optional method. Should contain all clean up code that removes the listeners previously added in [`onAdd`](#control-onadd). Called on [`control.remove()`](#control-remove).\r\n */\r\n\r\n /* @namespace Map\r\n * @section Methods for Layers and Controls\r\n */\r\n Map.include({\r\n \t// @method addControl(control: Control): this\r\n \t// Adds the given control to the map\r\n \taddControl: function (control) {\r\n \t\tcontrol.addTo(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeControl(control: Control): this\r\n \t// Removes the given control from the map\r\n \tremoveControl: function (control) {\r\n \t\tcontrol.remove();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initControlPos: function () {\r\n \t\tvar corners = this._controlCorners = {},\r\n \t\t l = 'leaflet-',\r\n \t\t container = this._controlContainer =\r\n \t\t create$1('div', l + 'control-container', this._container);\r\n\r\n \t\tfunction createCorner(vSide, hSide) {\r\n \t\t\tvar className = l + vSide + ' ' + l + hSide;\r\n\r\n \t\t\tcorners[vSide + hSide] = create$1('div', className, container);\r\n \t\t}\r\n\r\n \t\tcreateCorner('top', 'left');\r\n \t\tcreateCorner('top', 'right');\r\n \t\tcreateCorner('bottom', 'left');\r\n \t\tcreateCorner('bottom', 'right');\r\n \t},\r\n\r\n \t_clearControlPos: function () {\r\n \t\tfor (var i in this._controlCorners) {\r\n \t\t\tremove(this._controlCorners[i]);\r\n \t\t}\r\n \t\tremove(this._controlContainer);\r\n \t\tdelete this._controlCorners;\r\n \t\tdelete this._controlContainer;\r\n \t}\r\n });\n\n /*\r\n * @class Control.Layers\r\n * @aka L.Control.Layers\r\n * @inherits Control\r\n *\r\n * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](https://leafletjs.com/examples/layers-control/)). Extends `Control`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var baseLayers = {\r\n * \t\"Mapbox\": mapbox,\r\n * \t\"OpenStreetMap\": osm\r\n * };\r\n *\r\n * var overlays = {\r\n * \t\"Marker\": marker,\r\n * \t\"Roads\": roadsLayer\r\n * };\r\n *\r\n * L.control.layers(baseLayers, overlays).addTo(map);\r\n * ```\r\n *\r\n * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:\r\n *\r\n * ```js\r\n * {\r\n * \"<someName1>\": layer1,\r\n * \"<someName2>\": layer2\r\n * }\r\n * ```\r\n *\r\n * The layer names can contain HTML, which allows you to add additional styling to the items:\r\n *\r\n * ```js\r\n * {\"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>\": myLayer}\r\n * ```\r\n */\r\n\r\n var Layers = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Layers options\r\n \toptions: {\r\n \t\t// @option collapsed: Boolean = true\r\n \t\t// If `true`, the control will be collapsed into an icon and expanded on mouse hover, touch, or keyboard activation.\r\n \t\tcollapsed: true,\r\n \t\tposition: 'topright',\r\n\r\n \t\t// @option autoZIndex: Boolean = true\r\n \t\t// If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.\r\n \t\tautoZIndex: true,\r\n\r\n \t\t// @option hideSingleBase: Boolean = false\r\n \t\t// If `true`, the base layers in the control will be hidden when there is only one.\r\n \t\thideSingleBase: false,\r\n\r\n \t\t// @option sortLayers: Boolean = false\r\n \t\t// Whether to sort the layers. When `false`, layers will keep the order\r\n \t\t// in which they were added to the control.\r\n \t\tsortLayers: false,\r\n\r\n \t\t// @option sortFunction: Function = *\r\n \t\t// A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)\r\n \t\t// that will be used for sorting the layers, when `sortLayers` is `true`.\r\n \t\t// The function receives both the `L.Layer` instances and their names, as in\r\n \t\t// `sortFunction(layerA, layerB, nameA, nameB)`.\r\n \t\t// By default, it sorts layers alphabetically by their name.\r\n \t\tsortFunction: function (layerA, layerB, nameA, nameB) {\r\n \t\t\treturn nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);\r\n \t\t}\r\n \t},\r\n\r\n \tinitialize: function (baseLayers, overlays, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layerControlInputs = [];\r\n \t\tthis._layers = [];\r\n \t\tthis._lastZIndex = 0;\r\n \t\tthis._handlingClick = false;\r\n \t\tthis._preventClick = false;\r\n\r\n \t\tfor (var i in baseLayers) {\r\n \t\t\tthis._addLayer(baseLayers[i], i);\r\n \t\t}\r\n\r\n \t\tfor (i in overlays) {\r\n \t\t\tthis._addLayer(overlays[i], i, true);\r\n \t\t}\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._initLayout();\r\n \t\tthis._update();\r\n\r\n \t\tthis._map = map;\r\n \t\tmap.on('zoomend', this._checkDisabledLayers, this);\r\n\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n \t\t\tthis._layers[i].layer.on('add remove', this._onLayerChange, this);\r\n \t\t}\r\n\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \taddTo: function (map) {\r\n \t\tControl.prototype.addTo.call(this, map);\r\n \t\t// Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.\r\n \t\treturn this._expandIfNotCollapsed();\r\n \t},\r\n\r\n \tonRemove: function () {\r\n \t\tthis._map.off('zoomend', this._checkDisabledLayers, this);\r\n\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n \t\t\tthis._layers[i].layer.off('add remove', this._onLayerChange, this);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addBaseLayer(layer: Layer, name: String): this\r\n \t// Adds a base layer (radio button entry) with the given name to the control.\r\n \taddBaseLayer: function (layer, name) {\r\n \t\tthis._addLayer(layer, name);\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method addOverlay(layer: Layer, name: String): this\r\n \t// Adds an overlay (checkbox entry) with the given name to the control.\r\n \taddOverlay: function (layer, name) {\r\n \t\tthis._addLayer(layer, name, true);\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method removeLayer(layer: Layer): this\r\n \t// Remove the given layer from the control.\r\n \tremoveLayer: function (layer) {\r\n \t\tlayer.off('add remove', this._onLayerChange, this);\r\n\r\n \t\tvar obj = this._getLayer(stamp(layer));\r\n \t\tif (obj) {\r\n \t\t\tthis._layers.splice(this._layers.indexOf(obj), 1);\r\n \t\t}\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method expand(): this\r\n \t// Expand the control container if collapsed.\r\n \texpand: function () {\r\n \t\taddClass(this._container, 'leaflet-control-layers-expanded');\r\n \t\tthis._section.style.height = null;\r\n \t\tvar acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);\r\n \t\tif (acceptableHeight < this._section.clientHeight) {\r\n \t\t\taddClass(this._section, 'leaflet-control-layers-scrollbar');\r\n \t\t\tthis._section.style.height = acceptableHeight + 'px';\r\n \t\t} else {\r\n \t\t\tremoveClass(this._section, 'leaflet-control-layers-scrollbar');\r\n \t\t}\r\n \t\tthis._checkDisabledLayers();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method collapse(): this\r\n \t// Collapse the control container if expanded.\r\n \tcollapse: function () {\r\n \t\tremoveClass(this._container, 'leaflet-control-layers-expanded');\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar className = 'leaflet-control-layers',\r\n \t\t container = this._container = create$1('div', className),\r\n \t\t collapsed = this.options.collapsed;\r\n\r\n \t\t// makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released\r\n \t\tcontainer.setAttribute('aria-haspopup', true);\r\n\r\n \t\tdisableClickPropagation(container);\r\n \t\tdisableScrollPropagation(container);\r\n\r\n \t\tvar section = this._section = create$1('section', className + '-list');\r\n\r\n \t\tif (collapsed) {\r\n \t\t\tthis._map.on('click', this.collapse, this);\r\n\r\n \t\t\ton(container, {\r\n \t\t\t\tmouseenter: this._expandSafely,\r\n \t\t\t\tmouseleave: this.collapse\r\n \t\t\t}, this);\r\n \t\t}\r\n\r\n \t\tvar link = this._layersLink = create$1('a', className + '-toggle', container);\r\n \t\tlink.href = '#';\r\n \t\tlink.title = 'Layers';\r\n \t\tlink.setAttribute('role', 'button');\r\n\r\n \t\ton(link, {\r\n \t\t\tkeydown: function (e) {\r\n \t\t\t\tif (e.keyCode === 13) {\r\n \t\t\t\t\tthis._expandSafely();\r\n \t\t\t\t}\r\n \t\t\t},\r\n \t\t\t// Certain screen readers intercept the key event and instead send a click event\r\n \t\t\tclick: function (e) {\r\n \t\t\t\tpreventDefault(e);\r\n \t\t\t\tthis._expandSafely();\r\n \t\t\t}\r\n \t\t}, this);\r\n\r\n \t\tif (!collapsed) {\r\n \t\t\tthis.expand();\r\n \t\t}\r\n\r\n \t\tthis._baseLayersList = create$1('div', className + '-base', section);\r\n \t\tthis._separator = create$1('div', className + '-separator', section);\r\n \t\tthis._overlaysList = create$1('div', className + '-overlays', section);\r\n\r\n \t\tcontainer.appendChild(section);\r\n \t},\r\n\r\n \t_getLayer: function (id) {\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\r\n \t\t\tif (this._layers[i] && stamp(this._layers[i].layer) === id) {\r\n \t\t\t\treturn this._layers[i];\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t_addLayer: function (layer, name, overlay) {\r\n \t\tif (this._map) {\r\n \t\t\tlayer.on('add remove', this._onLayerChange, this);\r\n \t\t}\r\n\r\n \t\tthis._layers.push({\r\n \t\t\tlayer: layer,\r\n \t\t\tname: name,\r\n \t\t\toverlay: overlay\r\n \t\t});\r\n\r\n \t\tif (this.options.sortLayers) {\r\n \t\t\tthis._layers.sort(bind(function (a, b) {\r\n \t\t\t\treturn this.options.sortFunction(a.layer, b.layer, a.name, b.name);\r\n \t\t\t}, this));\r\n \t\t}\r\n\r\n \t\tif (this.options.autoZIndex && layer.setZIndex) {\r\n \t\t\tthis._lastZIndex++;\r\n \t\t\tlayer.setZIndex(this._lastZIndex);\r\n \t\t}\r\n\r\n \t\tthis._expandIfNotCollapsed();\r\n \t},\r\n\r\n \t_update: function () {\r\n \t\tif (!this._container) { return this; }\r\n\r\n \t\tempty(this._baseLayersList);\r\n \t\tempty(this._overlaysList);\r\n\r\n \t\tthis._layerControlInputs = [];\r\n \t\tvar baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;\r\n\r\n \t\tfor (i = 0; i < this._layers.length; i++) {\r\n \t\t\tobj = this._layers[i];\r\n \t\t\tthis._addItem(obj);\r\n \t\t\toverlaysPresent = overlaysPresent || obj.overlay;\r\n \t\t\tbaseLayersPresent = baseLayersPresent || !obj.overlay;\r\n \t\t\tbaseLayersCount += !obj.overlay ? 1 : 0;\r\n \t\t}\r\n\r\n \t\t// Hide base layers section if there's only one layer.\r\n \t\tif (this.options.hideSingleBase) {\r\n \t\t\tbaseLayersPresent = baseLayersPresent && baseLayersCount > 1;\r\n \t\t\tthis._baseLayersList.style.display = baseLayersPresent ? '' : 'none';\r\n \t\t}\r\n\r\n \t\tthis._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_onLayerChange: function (e) {\r\n \t\tif (!this._handlingClick) {\r\n \t\t\tthis._update();\r\n \t\t}\r\n\r\n \t\tvar obj = this._getLayer(stamp(e.target));\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Layer events\r\n \t\t// @event baselayerchange: LayersControlEvent\r\n \t\t// Fired when the base layer is changed through the [layers control](#control-layers).\r\n \t\t// @event overlayadd: LayersControlEvent\r\n \t\t// Fired when an overlay is selected through the [layers control](#control-layers).\r\n \t\t// @event overlayremove: LayersControlEvent\r\n \t\t// Fired when an overlay is deselected through the [layers control](#control-layers).\r\n \t\t// @namespace Control.Layers\r\n \t\tvar type = obj.overlay ?\r\n \t\t\t(e.type === 'add' ? 'overlayadd' : 'overlayremove') :\r\n \t\t\t(e.type === 'add' ? 'baselayerchange' : null);\r\n\r\n \t\tif (type) {\r\n \t\t\tthis._map.fire(type, obj);\r\n \t\t}\r\n \t},\r\n\r\n \t// IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see https://stackoverflow.com/a/119079)\r\n \t_createRadioElement: function (name, checked) {\r\n\r\n \t\tvar radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"' +\r\n \t\t\t\tname + '\"' + (checked ? ' checked=\"checked\"' : '') + '/>';\r\n\r\n \t\tvar radioFragment = document.createElement('div');\r\n \t\tradioFragment.innerHTML = radioHtml;\r\n\r\n \t\treturn radioFragment.firstChild;\r\n \t},\r\n\r\n \t_addItem: function (obj) {\r\n \t\tvar label = document.createElement('label'),\r\n \t\t checked = this._map.hasLayer(obj.layer),\r\n \t\t input;\r\n\r\n \t\tif (obj.overlay) {\r\n \t\t\tinput = document.createElement('input');\r\n \t\t\tinput.type = 'checkbox';\r\n \t\t\tinput.className = 'leaflet-control-layers-selector';\r\n \t\t\tinput.defaultChecked = checked;\r\n \t\t} else {\r\n \t\t\tinput = this._createRadioElement('leaflet-base-layers_' + stamp(this), checked);\r\n \t\t}\r\n\r\n \t\tthis._layerControlInputs.push(input);\r\n \t\tinput.layerId = stamp(obj.layer);\r\n\r\n \t\ton(input, 'click', this._onInputClick, this);\r\n\r\n \t\tvar name = document.createElement('span');\r\n \t\tname.innerHTML = ' ' + obj.name;\r\n\r\n \t\t// Helps from preventing layer control flicker when checkboxes are disabled\r\n \t\t// https://github.com/Leaflet/Leaflet/issues/2771\r\n \t\tvar holder = document.createElement('span');\r\n\r\n \t\tlabel.appendChild(holder);\r\n \t\tholder.appendChild(input);\r\n \t\tholder.appendChild(name);\r\n\r\n \t\tvar container = obj.overlay ? this._overlaysList : this._baseLayersList;\r\n \t\tcontainer.appendChild(label);\r\n\r\n \t\tthis._checkDisabledLayers();\r\n \t\treturn label;\r\n \t},\r\n\r\n \t_onInputClick: function () {\r\n \t\t// expanding the control on mobile with a click can cause adding a layer - we don't want this\r\n \t\tif (this._preventClick) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar inputs = this._layerControlInputs,\r\n \t\t input, layer;\r\n \t\tvar addedLayers = [],\r\n \t\t removedLayers = [];\r\n\r\n \t\tthis._handlingClick = true;\r\n\r\n \t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n \t\t\tinput = inputs[i];\r\n \t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\r\n \t\t\tif (input.checked) {\r\n \t\t\t\taddedLayers.push(layer);\r\n \t\t\t} else if (!input.checked) {\r\n \t\t\t\tremovedLayers.push(layer);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// Bugfix issue 2318: Should remove all old layers before readding new ones\r\n \t\tfor (i = 0; i < removedLayers.length; i++) {\r\n \t\t\tif (this._map.hasLayer(removedLayers[i])) {\r\n \t\t\t\tthis._map.removeLayer(removedLayers[i]);\r\n \t\t\t}\r\n \t\t}\r\n \t\tfor (i = 0; i < addedLayers.length; i++) {\r\n \t\t\tif (!this._map.hasLayer(addedLayers[i])) {\r\n \t\t\t\tthis._map.addLayer(addedLayers[i]);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._handlingClick = false;\r\n\r\n \t\tthis._refocusOnMap();\r\n \t},\r\n\r\n \t_checkDisabledLayers: function () {\r\n \t\tvar inputs = this._layerControlInputs,\r\n \t\t input,\r\n \t\t layer,\r\n \t\t zoom = this._map.getZoom();\r\n\r\n \t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n \t\t\tinput = inputs[i];\r\n \t\t\tlayer = this._getLayer(input.layerId).layer;\r\n \t\t\tinput.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||\r\n \t\t\t (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);\r\n\r\n \t\t}\r\n \t},\r\n\r\n \t_expandIfNotCollapsed: function () {\r\n \t\tif (this._map && !this.options.collapsed) {\r\n \t\t\tthis.expand();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_expandSafely: function () {\r\n \t\tvar section = this._section;\r\n \t\tthis._preventClick = true;\r\n \t\ton(section, 'click', preventDefault);\r\n \t\tthis.expand();\r\n \t\tvar that = this;\r\n \t\tsetTimeout(function () {\r\n \t\t\toff(section, 'click', preventDefault);\r\n \t\t\tthat._preventClick = false;\r\n \t\t});\r\n \t}\r\n\r\n });\r\n\r\n\r\n // @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)\r\n // Creates a layers control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.\r\n var layers = function (baseLayers, overlays, options) {\r\n \treturn new Layers(baseLayers, overlays, options);\r\n };\n\n /*\r\n * @class Control.Zoom\r\n * @aka L.Control.Zoom\r\n * @inherits Control\r\n *\r\n * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.\r\n */\r\n\r\n var Zoom = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Zoom options\r\n \toptions: {\r\n \t\tposition: 'topleft',\r\n\r\n \t\t// @option zoomInText: String = '<span aria-hidden=\"true\">+</span>'\r\n \t\t// The text set on the 'zoom in' button.\r\n \t\tzoomInText: '<span aria-hidden=\"true\">+</span>',\r\n\r\n \t\t// @option zoomInTitle: String = 'Zoom in'\r\n \t\t// The title set on the 'zoom in' button.\r\n \t\tzoomInTitle: 'Zoom in',\r\n\r\n \t\t// @option zoomOutText: String = '<span aria-hidden=\"true\">−</span>'\r\n \t\t// The text set on the 'zoom out' button.\r\n \t\tzoomOutText: '<span aria-hidden=\"true\">−</span>',\r\n\r\n \t\t// @option zoomOutTitle: String = 'Zoom out'\r\n \t\t// The title set on the 'zoom out' button.\r\n \t\tzoomOutTitle: 'Zoom out'\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tvar zoomName = 'leaflet-control-zoom',\r\n \t\t container = create$1('div', zoomName + ' leaflet-bar'),\r\n \t\t options = this.options;\r\n\r\n \t\tthis._zoomInButton = this._createButton(options.zoomInText, options.zoomInTitle,\r\n \t\t zoomName + '-in', container, this._zoomIn);\r\n \t\tthis._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,\r\n \t\t zoomName + '-out', container, this._zoomOut);\r\n\r\n \t\tthis._updateDisabled();\r\n \t\tmap.on('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\r\n \t\treturn container;\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tmap.off('zoomend zoomlevelschange', this._updateDisabled, this);\r\n \t},\r\n\r\n \tdisable: function () {\r\n \t\tthis._disabled = true;\r\n \t\tthis._updateDisabled();\r\n \t\treturn this;\r\n \t},\r\n\r\n \tenable: function () {\r\n \t\tthis._disabled = false;\r\n \t\tthis._updateDisabled();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_zoomIn: function (e) {\r\n \t\tif (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {\r\n \t\t\tthis._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n \t\t}\r\n \t},\r\n\r\n \t_zoomOut: function (e) {\r\n \t\tif (!this._disabled && this._map._zoom > this._map.getMinZoom()) {\r\n \t\t\tthis._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n \t\t}\r\n \t},\r\n\r\n \t_createButton: function (html, title, className, container, fn) {\r\n \t\tvar link = create$1('a', className, container);\r\n \t\tlink.innerHTML = html;\r\n \t\tlink.href = '#';\r\n \t\tlink.title = title;\r\n\r\n \t\t/*\r\n \t\t * Will force screen readers like VoiceOver to read this as \"Zoom in - button\"\r\n \t\t */\r\n \t\tlink.setAttribute('role', 'button');\r\n \t\tlink.setAttribute('aria-label', title);\r\n\r\n \t\tdisableClickPropagation(link);\r\n \t\ton(link, 'click', stop);\r\n \t\ton(link, 'click', fn, this);\r\n \t\ton(link, 'click', this._refocusOnMap, this);\r\n\r\n \t\treturn link;\r\n \t},\r\n\r\n \t_updateDisabled: function () {\r\n \t\tvar map = this._map,\r\n \t\t className = 'leaflet-disabled';\r\n\r\n \t\tremoveClass(this._zoomInButton, className);\r\n \t\tremoveClass(this._zoomOutButton, className);\r\n \t\tthis._zoomInButton.setAttribute('aria-disabled', 'false');\r\n \t\tthis._zoomOutButton.setAttribute('aria-disabled', 'false');\r\n\r\n \t\tif (this._disabled || map._zoom === map.getMinZoom()) {\r\n \t\t\taddClass(this._zoomOutButton, className);\r\n \t\t\tthis._zoomOutButton.setAttribute('aria-disabled', 'true');\r\n \t\t}\r\n \t\tif (this._disabled || map._zoom === map.getMaxZoom()) {\r\n \t\t\taddClass(this._zoomInButton, className);\r\n \t\t\tthis._zoomInButton.setAttribute('aria-disabled', 'true');\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @namespace Map\r\n // @section Control options\r\n // @option zoomControl: Boolean = true\r\n // Whether a [zoom control](#control-zoom) is added to the map by default.\r\n Map.mergeOptions({\r\n \tzoomControl: true\r\n });\r\n\r\n Map.addInitHook(function () {\r\n \tif (this.options.zoomControl) {\r\n \t\t// @section Controls\r\n \t\t// @property zoomControl: Control.Zoom\r\n \t\t// The default zoom control (only available if the\r\n \t\t// [`zoomControl` option](#map-zoomcontrol) was `true` when creating the map).\r\n \t\tthis.zoomControl = new Zoom();\r\n \t\tthis.addControl(this.zoomControl);\r\n \t}\r\n });\r\n\r\n // @namespace Control.Zoom\r\n // @factory L.control.zoom(options: Control.Zoom options)\r\n // Creates a zoom control\r\n var zoom = function (options) {\r\n \treturn new Zoom(options);\r\n };\n\n /*\n * @class Control.Scale\n * @aka L.Control.Scale\n * @inherits Control\n *\n * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.\n *\n * @example\n *\n * ```js\n * L.control.scale().addTo(map);\n * ```\n */\n\n var Scale = Control.extend({\n \t// @section\n \t// @aka Control.Scale options\n \toptions: {\n \t\tposition: 'bottomleft',\n\n \t\t// @option maxWidth: Number = 100\n \t\t// Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).\n \t\tmaxWidth: 100,\n\n \t\t// @option metric: Boolean = True\n \t\t// Whether to show the metric scale line (m/km).\n \t\tmetric: true,\n\n \t\t// @option imperial: Boolean = True\n \t\t// Whether to show the imperial scale line (mi/ft).\n \t\timperial: true\n\n \t\t// @option updateWhenIdle: Boolean = false\n \t\t// If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).\n \t},\n\n \tonAdd: function (map) {\n \t\tvar className = 'leaflet-control-scale',\n \t\t container = create$1('div', className),\n \t\t options = this.options;\n\n \t\tthis._addScales(options, className + '-line', container);\n\n \t\tmap.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n \t\tmap.whenReady(this._update, this);\n\n \t\treturn container;\n \t},\n\n \tonRemove: function (map) {\n \t\tmap.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n \t},\n\n \t_addScales: function (options, className, container) {\n \t\tif (options.metric) {\n \t\t\tthis._mScale = create$1('div', className, container);\n \t\t}\n \t\tif (options.imperial) {\n \t\t\tthis._iScale = create$1('div', className, container);\n \t\t}\n \t},\n\n \t_update: function () {\n \t\tvar map = this._map,\n \t\t y = map.getSize().y / 2;\n\n \t\tvar maxMeters = map.distance(\n \t\t\tmap.containerPointToLatLng([0, y]),\n \t\t\tmap.containerPointToLatLng([this.options.maxWidth, y]));\n\n \t\tthis._updateScales(maxMeters);\n \t},\n\n \t_updateScales: function (maxMeters) {\n \t\tif (this.options.metric && maxMeters) {\n \t\t\tthis._updateMetric(maxMeters);\n \t\t}\n \t\tif (this.options.imperial && maxMeters) {\n \t\t\tthis._updateImperial(maxMeters);\n \t\t}\n \t},\n\n \t_updateMetric: function (maxMeters) {\n \t\tvar meters = this._getRoundNum(maxMeters),\n \t\t label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';\n\n \t\tthis._updateScale(this._mScale, label, meters / maxMeters);\n \t},\n\n \t_updateImperial: function (maxMeters) {\n \t\tvar maxFeet = maxMeters * 3.2808399,\n \t\t maxMiles, miles, feet;\n\n \t\tif (maxFeet > 5280) {\n \t\t\tmaxMiles = maxFeet / 5280;\n \t\t\tmiles = this._getRoundNum(maxMiles);\n \t\t\tthis._updateScale(this._iScale, miles + ' mi', miles / maxMiles);\n\n \t\t} else {\n \t\t\tfeet = this._getRoundNum(maxFeet);\n \t\t\tthis._updateScale(this._iScale, feet + ' ft', feet / maxFeet);\n \t\t}\n \t},\n\n \t_updateScale: function (scale, text, ratio) {\n \t\tscale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';\n \t\tscale.innerHTML = text;\n \t},\n\n \t_getRoundNum: function (num) {\n \t\tvar pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),\n \t\t d = num / pow10;\n\n \t\td = d >= 10 ? 10 :\n \t\t d >= 5 ? 5 :\n \t\t d >= 3 ? 3 :\n \t\t d >= 2 ? 2 : 1;\n\n \t\treturn pow10 * d;\n \t}\n });\n\n\n // @factory L.control.scale(options?: Control.Scale options)\n // Creates an scale control with the given options.\n var scale = function (options) {\n \treturn new Scale(options);\n };\n\n var ukrainianFlag = '<svg aria-hidden=\"true\" xmlns=\"http://www.w3.org/2000/svg\" width=\"12\" height=\"8\" viewBox=\"0 0 12 8\" class=\"leaflet-attribution-flag\"><path fill=\"#4C7BE1\" d=\"M0 0h12v4H0z\"/><path fill=\"#FFD500\" d=\"M0 4h12v3H0z\"/><path fill=\"#E0BC00\" d=\"M0 7h12v1H0z\"/></svg>';\r\n\r\n\r\n /*\r\n * @class Control.Attribution\r\n * @aka L.Control.Attribution\r\n * @inherits Control\r\n *\r\n * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.\r\n */\r\n\r\n var Attribution = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Attribution options\r\n \toptions: {\r\n \t\tposition: 'bottomright',\r\n\r\n \t\t// @option prefix: String|false = 'Leaflet'\r\n \t\t// The HTML text shown before the attributions. Pass `false` to disable.\r\n \t\tprefix: '<a href=\"https://leafletjs.com\" title=\"A JavaScript library for interactive maps\">' + (Browser.inlineSvg ? ukrainianFlag + ' ' : '') + 'Leaflet</a>'\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._attributions = {};\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tmap.attributionControl = this;\r\n \t\tthis._container = create$1('div', 'leaflet-control-attribution');\r\n \t\tdisableClickPropagation(this._container);\r\n\r\n \t\t// TODO ugly, refactor\r\n \t\tfor (var i in map._layers) {\r\n \t\t\tif (map._layers[i].getAttribution) {\r\n \t\t\t\tthis.addAttribution(map._layers[i].getAttribution());\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._update();\r\n\r\n \t\tmap.on('layeradd', this._addAttribution, this);\r\n\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tmap.off('layeradd', this._addAttribution, this);\r\n \t},\r\n\r\n \t_addAttribution: function (ev) {\r\n \t\tif (ev.layer.getAttribution) {\r\n \t\t\tthis.addAttribution(ev.layer.getAttribution());\r\n \t\t\tev.layer.once('remove', function () {\r\n \t\t\t\tthis.removeAttribution(ev.layer.getAttribution());\r\n \t\t\t}, this);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setPrefix(prefix: String|false): this\r\n \t// The HTML text shown before the attributions. Pass `false` to disable.\r\n \tsetPrefix: function (prefix) {\r\n \t\tthis.options.prefix = prefix;\r\n \t\tthis._update();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method addAttribution(text: String): this\r\n \t// Adds an attribution text (e.g. `'© OpenStreetMap contributors'`).\r\n \taddAttribution: function (text) {\r\n \t\tif (!text) { return this; }\r\n\r\n \t\tif (!this._attributions[text]) {\r\n \t\t\tthis._attributions[text] = 0;\r\n \t\t}\r\n \t\tthis._attributions[text]++;\r\n\r\n \t\tthis._update();\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeAttribution(text: String): this\r\n \t// Removes an attribution text.\r\n \tremoveAttribution: function (text) {\r\n \t\tif (!text) { return this; }\r\n\r\n \t\tif (this._attributions[text]) {\r\n \t\t\tthis._attributions[text]--;\r\n \t\t\tthis._update();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_update: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tvar attribs = [];\r\n\r\n \t\tfor (var i in this._attributions) {\r\n \t\t\tif (this._attributions[i]) {\r\n \t\t\t\tattribs.push(i);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tvar prefixAndAttribs = [];\r\n\r\n \t\tif (this.options.prefix) {\r\n \t\t\tprefixAndAttribs.push(this.options.prefix);\r\n \t\t}\r\n \t\tif (attribs.length) {\r\n \t\t\tprefixAndAttribs.push(attribs.join(', '));\r\n \t\t}\r\n\r\n \t\tthis._container.innerHTML = prefixAndAttribs.join(' <span aria-hidden=\"true\">|</span> ');\r\n \t}\r\n });\r\n\r\n // @namespace Map\r\n // @section Control options\r\n // @option attributionControl: Boolean = true\r\n // Whether a [attribution control](#control-attribution) is added to the map by default.\r\n Map.mergeOptions({\r\n \tattributionControl: true\r\n });\r\n\r\n Map.addInitHook(function () {\r\n \tif (this.options.attributionControl) {\r\n \t\tnew Attribution().addTo(this);\r\n \t}\r\n });\r\n\r\n // @namespace Control.Attribution\r\n // @factory L.control.attribution(options: Control.Attribution options)\r\n // Creates an attribution control.\r\n var attribution = function (options) {\r\n \treturn new Attribution(options);\r\n };\n\n Control.Layers = Layers;\n Control.Zoom = Zoom;\n Control.Scale = Scale;\n Control.Attribution = Attribution;\n\n control.layers = layers;\n control.zoom = zoom;\n control.scale = scale;\n control.attribution = attribution;\n\n /*\n \tL.Handler is a base class for handler classes that are used internally to inject\n \tinteraction features like dragging to classes like Map and Marker.\n */\n\n // @class Handler\n // @aka L.Handler\n // Abstract class for map interaction handlers\n\n var Handler = Class.extend({\n \tinitialize: function (map) {\n \t\tthis._map = map;\n \t},\n\n \t// @method enable(): this\n \t// Enables the handler\n \tenable: function () {\n \t\tif (this._enabled) { return this; }\n\n \t\tthis._enabled = true;\n \t\tthis.addHooks();\n \t\treturn this;\n \t},\n\n \t// @method disable(): this\n \t// Disables the handler\n \tdisable: function () {\n \t\tif (!this._enabled) { return this; }\n\n \t\tthis._enabled = false;\n \t\tthis.removeHooks();\n \t\treturn this;\n \t},\n\n \t// @method enabled(): Boolean\n \t// Returns `true` if the handler is enabled\n \tenabled: function () {\n \t\treturn !!this._enabled;\n \t}\n\n \t// @section Extension methods\n \t// Classes inheriting from `Handler` must implement the two following methods:\n \t// @method addHooks()\n \t// Called when the handler is enabled, should add event hooks.\n \t// @method removeHooks()\n \t// Called when the handler is disabled, should remove the event hooks added previously.\n });\n\n // @section There is static function which can be called without instantiating L.Handler:\n // @function addTo(map: Map, name: String): this\n // Adds a new Handler to the given map with the given name.\n Handler.addTo = function (map, name) {\n \tmap.addHandler(name, this);\n \treturn this;\n };\n\n var Mixin = {Events: Events};\n\n /*\r\n * @class Draggable\r\n * @aka L.Draggable\r\n * @inherits Evented\r\n *\r\n * A class for making DOM elements draggable (including touch support).\r\n * Used internally for map and marker dragging. Only works for elements\r\n * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).\r\n *\r\n * @example\r\n * ```js\r\n * var draggable = new L.Draggable(elementToDrag);\r\n * draggable.enable();\r\n * ```\r\n */\r\n\r\n var START = Browser.touch ? 'touchstart mousedown' : 'mousedown';\r\n\r\n var Draggable = Evented.extend({\r\n\r\n \toptions: {\r\n \t\t// @section\r\n \t\t// @aka Draggable options\r\n \t\t// @option clickTolerance: Number = 3\r\n \t\t// The max number of pixels a user can shift the mouse pointer during a click\r\n \t\t// for it to be considered a valid click (as opposed to a mouse drag).\r\n \t\tclickTolerance: 3\r\n \t},\r\n\r\n \t// @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)\r\n \t// Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).\r\n \tinitialize: function (element, dragStartTarget, preventOutline, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._element = element;\r\n \t\tthis._dragStartTarget = dragStartTarget || element;\r\n \t\tthis._preventOutline = preventOutline;\r\n \t},\r\n\r\n \t// @method enable()\r\n \t// Enables the dragging ability\r\n \tenable: function () {\r\n \t\tif (this._enabled) { return; }\r\n\r\n \t\ton(this._dragStartTarget, START, this._onDown, this);\r\n\r\n \t\tthis._enabled = true;\r\n \t},\r\n\r\n \t// @method disable()\r\n \t// Disables the dragging ability\r\n \tdisable: function () {\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\t// If we're currently dragging this draggable,\r\n \t\t// disabling it counts as first ending the drag.\r\n \t\tif (Draggable._dragging === this) {\r\n \t\t\tthis.finishDrag(true);\r\n \t\t}\r\n\r\n \t\toff(this._dragStartTarget, START, this._onDown, this);\r\n\r\n \t\tthis._enabled = false;\r\n \t\tthis._moved = false;\r\n \t},\r\n\r\n \t_onDown: function (e) {\r\n \t\t// Ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\tthis._moved = false;\r\n\r\n \t\tif (hasClass(this._element, 'leaflet-zoom-anim')) { return; }\r\n\r\n \t\tif (e.touches && e.touches.length !== 1) {\r\n \t\t\t// Finish dragging to avoid conflict with touchZoom\r\n \t\t\tif (Draggable._dragging === this) {\r\n \t\t\t\tthis.finishDrag();\r\n \t\t\t}\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }\r\n \t\tDraggable._dragging = this; // Prevent dragging multiple objects at once.\r\n\r\n \t\tif (this._preventOutline) {\r\n \t\t\tpreventOutline(this._element);\r\n \t\t}\r\n\r\n \t\tdisableImageDrag();\r\n \t\tdisableTextSelection();\r\n\r\n \t\tif (this._moving) { return; }\r\n\r\n \t\t// @event down: Event\r\n \t\t// Fired when a drag is about to start.\r\n \t\tthis.fire('down');\r\n\r\n \t\tvar first = e.touches ? e.touches[0] : e,\r\n \t\t sizedParent = getSizedParentNode(this._element);\r\n\r\n \t\tthis._startPoint = new Point(first.clientX, first.clientY);\r\n \t\tthis._startPos = getPosition(this._element);\r\n\r\n \t\t// Cache the scale, so that we can continuously compensate for it during drag (_onMove).\r\n \t\tthis._parentScale = getScale(sizedParent);\r\n\r\n \t\tvar mouseevent = e.type === 'mousedown';\r\n \t\ton(document, mouseevent ? 'mousemove' : 'touchmove', this._onMove, this);\r\n \t\ton(document, mouseevent ? 'mouseup' : 'touchend touchcancel', this._onUp, this);\r\n \t},\r\n\r\n \t_onMove: function (e) {\r\n \t\t// Ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\tif (e.touches && e.touches.length > 1) {\r\n \t\t\tthis._moved = true;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),\r\n \t\t offset = new Point(first.clientX, first.clientY)._subtract(this._startPoint);\r\n\r\n \t\tif (!offset.x && !offset.y) { return; }\r\n \t\tif (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }\r\n\r\n \t\t// We assume that the parent container's position, border and scale do not change for the duration of the drag.\r\n \t\t// Therefore there is no need to account for the position and border (they are eliminated by the subtraction)\r\n \t\t// and we can use the cached value for the scale.\r\n \t\toffset.x /= this._parentScale.x;\r\n \t\toffset.y /= this._parentScale.y;\r\n\r\n \t\tpreventDefault(e);\r\n\r\n \t\tif (!this._moved) {\r\n \t\t\t// @event dragstart: Event\r\n \t\t\t// Fired when a drag starts\r\n \t\t\tthis.fire('dragstart');\r\n\r\n \t\t\tthis._moved = true;\r\n\r\n \t\t\taddClass(document.body, 'leaflet-dragging');\r\n\r\n \t\t\tthis._lastTarget = e.target || e.srcElement;\r\n \t\t\t// IE and Edge do not give the <use> element, so fetch it\r\n \t\t\t// if necessary\r\n \t\t\tif (window.SVGElementInstance && this._lastTarget instanceof window.SVGElementInstance) {\r\n \t\t\t\tthis._lastTarget = this._lastTarget.correspondingUseElement;\r\n \t\t\t}\r\n \t\t\taddClass(this._lastTarget, 'leaflet-drag-target');\r\n \t\t}\r\n\r\n \t\tthis._newPos = this._startPos.add(offset);\r\n \t\tthis._moving = true;\r\n\r\n \t\tthis._lastEvent = e;\r\n \t\tthis._updatePosition();\r\n \t},\r\n\r\n \t_updatePosition: function () {\r\n \t\tvar e = {originalEvent: this._lastEvent};\r\n\r\n \t\t// @event predrag: Event\r\n \t\t// Fired continuously during dragging *before* each corresponding\r\n \t\t// update of the element's position.\r\n \t\tthis.fire('predrag', e);\r\n \t\tsetPosition(this._element, this._newPos);\r\n\r\n \t\t// @event drag: Event\r\n \t\t// Fired continuously during dragging.\r\n \t\tthis.fire('drag', e);\r\n \t},\r\n\r\n \t_onUp: function () {\r\n \t\t// Ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (!this._enabled) { return; }\r\n \t\tthis.finishDrag();\r\n \t},\r\n\r\n \tfinishDrag: function (noInertia) {\r\n \t\tremoveClass(document.body, 'leaflet-dragging');\r\n\r\n \t\tif (this._lastTarget) {\r\n \t\t\tremoveClass(this._lastTarget, 'leaflet-drag-target');\r\n \t\t\tthis._lastTarget = null;\r\n \t\t}\r\n\r\n \t\toff(document, 'mousemove touchmove', this._onMove, this);\r\n \t\toff(document, 'mouseup touchend touchcancel', this._onUp, this);\r\n\r\n \t\tenableImageDrag();\r\n \t\tenableTextSelection();\r\n\r\n \t\tvar fireDragend = this._moved && this._moving;\r\n\r\n \t\tthis._moving = false;\r\n \t\tDraggable._dragging = false;\r\n\r\n \t\tif (fireDragend) {\r\n \t\t\t// @event dragend: DragEndEvent\r\n \t\t\t// Fired when the drag ends.\r\n \t\t\tthis.fire('dragend', {\r\n \t\t\t\tnoInertia: noInertia,\r\n \t\t\t\tdistance: this._newPos.distanceTo(this._startPos)\r\n \t\t\t});\r\n \t\t}\r\n \t}\r\n\r\n });\n\n /*\r\n * @namespace PolyUtil\r\n * Various utility functions for polygon geometries.\r\n */\r\n\r\n /* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]\r\n * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).\r\n * Used by Leaflet to only show polygon points that are on the screen or near, increasing\r\n * performance. Note that polygon points needs different algorithm for clipping\r\n * than polyline, so there's a separate method for it.\r\n */\r\n function clipPolygon(points, bounds, round) {\r\n \tvar clippedPoints,\r\n \t edges = [1, 4, 2, 8],\r\n \t i, j, k,\r\n \t a, b,\r\n \t len, edge, p;\r\n\r\n \tfor (i = 0, len = points.length; i < len; i++) {\r\n \t\tpoints[i]._code = _getBitCode(points[i], bounds);\r\n \t}\r\n\r\n \t// for each edge (left, bottom, right, top)\r\n \tfor (k = 0; k < 4; k++) {\r\n \t\tedge = edges[k];\r\n \t\tclippedPoints = [];\r\n\r\n \t\tfor (i = 0, len = points.length, j = len - 1; i < len; j = i++) {\r\n \t\t\ta = points[i];\r\n \t\t\tb = points[j];\r\n\r\n \t\t\t// if a is inside the clip window\r\n \t\t\tif (!(a._code & edge)) {\r\n \t\t\t\t// if b is outside the clip window (a->b goes out of screen)\r\n \t\t\t\tif (b._code & edge) {\r\n \t\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n \t\t\t\t\tp._code = _getBitCode(p, bounds);\r\n \t\t\t\t\tclippedPoints.push(p);\r\n \t\t\t\t}\r\n \t\t\t\tclippedPoints.push(a);\r\n\r\n \t\t\t// else if b is inside the clip window (a->b enters the screen)\r\n \t\t\t} else if (!(b._code & edge)) {\r\n \t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n \t\t\t\tp._code = _getBitCode(p, bounds);\r\n \t\t\t\tclippedPoints.push(p);\r\n \t\t\t}\r\n \t\t}\r\n \t\tpoints = clippedPoints;\r\n \t}\r\n\r\n \treturn points;\r\n }\r\n\r\n /* @function polygonCenter(latlngs: LatLng[], crs: CRS): LatLng\r\n * Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the passed LatLngs (first ring) from a polygon.\r\n */\r\n function polygonCenter(latlngs, crs) {\r\n \tvar i, j, p1, p2, f, area, x, y, center;\r\n\r\n \tif (!latlngs || latlngs.length === 0) {\r\n \t\tthrow new Error('latlngs not passed');\r\n \t}\r\n\r\n \tif (!isFlat(latlngs)) {\r\n \t\tconsole.warn('latlngs are not flat! Only the first ring will be used');\r\n \t\tlatlngs = latlngs[0];\r\n \t}\r\n\r\n \tvar centroidLatLng = toLatLng([0, 0]);\r\n\r\n \tvar bounds = toLatLngBounds(latlngs);\r\n \tvar areaBounds = bounds.getNorthWest().distanceTo(bounds.getSouthWest()) * bounds.getNorthEast().distanceTo(bounds.getNorthWest());\r\n \t// tests showed that below 1700 rounding errors are happening\r\n \tif (areaBounds < 1700) {\r\n \t\t// getting a inexact center, to move the latlngs near to [0, 0] to prevent rounding errors\r\n \t\tcentroidLatLng = centroid(latlngs);\r\n \t}\r\n\r\n \tvar len = latlngs.length;\r\n \tvar points = [];\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tvar latlng = toLatLng(latlngs[i]);\r\n \t\tpoints.push(crs.project(toLatLng([latlng.lat - centroidLatLng.lat, latlng.lng - centroidLatLng.lng])));\r\n \t}\r\n\r\n \tarea = x = y = 0;\r\n\r\n \t// polygon centroid algorithm;\r\n \tfor (i = 0, j = len - 1; i < len; j = i++) {\r\n \t\tp1 = points[i];\r\n \t\tp2 = points[j];\r\n\r\n \t\tf = p1.y * p2.x - p2.y * p1.x;\r\n \t\tx += (p1.x + p2.x) * f;\r\n \t\ty += (p1.y + p2.y) * f;\r\n \t\tarea += f * 3;\r\n \t}\r\n\r\n \tif (area === 0) {\r\n \t\t// Polygon is so small that all points are on same pixel.\r\n \t\tcenter = points[0];\r\n \t} else {\r\n \t\tcenter = [x / area, y / area];\r\n \t}\r\n\r\n \tvar latlngCenter = crs.unproject(toPoint(center));\r\n \treturn toLatLng([latlngCenter.lat + centroidLatLng.lat, latlngCenter.lng + centroidLatLng.lng]);\r\n }\r\n\r\n /* @function centroid(latlngs: LatLng[]): LatLng\r\n * Returns the 'center of mass' of the passed LatLngs.\r\n */\r\n function centroid(coords) {\r\n \tvar latSum = 0;\r\n \tvar lngSum = 0;\r\n \tvar len = 0;\r\n \tfor (var i = 0; i < coords.length; i++) {\r\n \t\tvar latlng = toLatLng(coords[i]);\r\n \t\tlatSum += latlng.lat;\r\n \t\tlngSum += latlng.lng;\r\n \t\tlen++;\r\n \t}\r\n \treturn toLatLng([latSum / len, lngSum / len]);\r\n }\n\n var PolyUtil = {\n __proto__: null,\n clipPolygon: clipPolygon,\n polygonCenter: polygonCenter,\n centroid: centroid\n };\n\n /*\r\n * @namespace LineUtil\r\n *\r\n * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.\r\n */\r\n\r\n // Simplify polyline with vertex reduction and Douglas-Peucker simplification.\r\n // Improves rendering performance dramatically by lessening the number of points to draw.\r\n\r\n // @function simplify(points: Point[], tolerance: Number): Point[]\r\n // Dramatically reduces the number of points in a polyline while retaining\r\n // its shape and returns a new array of simplified points, using the\r\n // [Ramer-Douglas-Peucker algorithm](https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm).\r\n // Used for a huge performance boost when processing/displaying Leaflet polylines for\r\n // each zoom level and also reducing visual noise. tolerance affects the amount of\r\n // simplification (lesser value means higher quality but slower and with more points).\r\n // Also released as a separated micro-library [Simplify.js](https://mourner.github.io/simplify-js/).\r\n function simplify(points, tolerance) {\r\n \tif (!tolerance || !points.length) {\r\n \t\treturn points.slice();\r\n \t}\r\n\r\n \tvar sqTolerance = tolerance * tolerance;\r\n\r\n \t // stage 1: vertex reduction\r\n \t points = _reducePoints(points, sqTolerance);\r\n\r\n \t // stage 2: Douglas-Peucker simplification\r\n \t points = _simplifyDP(points, sqTolerance);\r\n\r\n \treturn points;\r\n }\r\n\r\n // @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number\r\n // Returns the distance between point `p` and segment `p1` to `p2`.\r\n function pointToSegmentDistance(p, p1, p2) {\r\n \treturn Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));\r\n }\r\n\r\n // @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number\r\n // Returns the closest point from a point `p` on a segment `p1` to `p2`.\r\n function closestPointOnSegment(p, p1, p2) {\r\n \treturn _sqClosestPointOnSegment(p, p1, p2);\r\n }\r\n\r\n // Ramer-Douglas-Peucker simplification, see https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm\r\n function _simplifyDP(points, sqTolerance) {\r\n\r\n \tvar len = points.length,\r\n \t ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,\r\n \t markers = new ArrayConstructor(len);\r\n\r\n \t markers[0] = markers[len - 1] = 1;\r\n\r\n \t_simplifyDPStep(points, markers, sqTolerance, 0, len - 1);\r\n\r\n \tvar i,\r\n \t newPoints = [];\r\n\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tif (markers[i]) {\r\n \t\t\tnewPoints.push(points[i]);\r\n \t\t}\r\n \t}\r\n\r\n \treturn newPoints;\r\n }\r\n\r\n function _simplifyDPStep(points, markers, sqTolerance, first, last) {\r\n\r\n \tvar maxSqDist = 0,\r\n \tindex, i, sqDist;\r\n\r\n \tfor (i = first + 1; i <= last - 1; i++) {\r\n \t\tsqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);\r\n\r\n \t\tif (sqDist > maxSqDist) {\r\n \t\t\tindex = i;\r\n \t\t\tmaxSqDist = sqDist;\r\n \t\t}\r\n \t}\r\n\r\n \tif (maxSqDist > sqTolerance) {\r\n \t\tmarkers[index] = 1;\r\n\r\n \t\t_simplifyDPStep(points, markers, sqTolerance, first, index);\r\n \t\t_simplifyDPStep(points, markers, sqTolerance, index, last);\r\n \t}\r\n }\r\n\r\n // reduce points that are too close to each other to a single point\r\n function _reducePoints(points, sqTolerance) {\r\n \tvar reducedPoints = [points[0]];\r\n\r\n \tfor (var i = 1, prev = 0, len = points.length; i < len; i++) {\r\n \t\tif (_sqDist(points[i], points[prev]) > sqTolerance) {\r\n \t\t\treducedPoints.push(points[i]);\r\n \t\t\tprev = i;\r\n \t\t}\r\n \t}\r\n \tif (prev < len - 1) {\r\n \t\treducedPoints.push(points[len - 1]);\r\n \t}\r\n \treturn reducedPoints;\r\n }\r\n\r\n var _lastCode;\r\n\r\n // @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean\r\n // Clips the segment a to b by rectangular bounds with the\r\n // [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)\r\n // (modifying the segment points directly!). Used by Leaflet to only show polyline\r\n // points that are on the screen or near, increasing performance.\r\n function clipSegment(a, b, bounds, useLastCode, round) {\r\n \tvar codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),\r\n \t codeB = _getBitCode(b, bounds),\r\n\r\n \t codeOut, p, newCode;\r\n\r\n \t // save 2nd code to avoid calculating it on the next segment\r\n \t _lastCode = codeB;\r\n\r\n \twhile (true) {\r\n \t\t// if a,b is inside the clip window (trivial accept)\r\n \t\tif (!(codeA | codeB)) {\r\n \t\t\treturn [a, b];\r\n \t\t}\r\n\r\n \t\t// if a,b is outside the clip window (trivial reject)\r\n \t\tif (codeA & codeB) {\r\n \t\t\treturn false;\r\n \t\t}\r\n\r\n \t\t// other cases\r\n \t\tcodeOut = codeA || codeB;\r\n \t\tp = _getEdgeIntersection(a, b, codeOut, bounds, round);\r\n \t\tnewCode = _getBitCode(p, bounds);\r\n\r\n \t\tif (codeOut === codeA) {\r\n \t\t\ta = p;\r\n \t\t\tcodeA = newCode;\r\n \t\t} else {\r\n \t\t\tb = p;\r\n \t\t\tcodeB = newCode;\r\n \t\t}\r\n \t}\r\n }\r\n\r\n function _getEdgeIntersection(a, b, code, bounds, round) {\r\n \tvar dx = b.x - a.x,\r\n \t dy = b.y - a.y,\r\n \t min = bounds.min,\r\n \t max = bounds.max,\r\n \t x, y;\r\n\r\n \tif (code & 8) { // top\r\n \t\tx = a.x + dx * (max.y - a.y) / dy;\r\n \t\ty = max.y;\r\n\r\n \t} else if (code & 4) { // bottom\r\n \t\tx = a.x + dx * (min.y - a.y) / dy;\r\n \t\ty = min.y;\r\n\r\n \t} else if (code & 2) { // right\r\n \t\tx = max.x;\r\n \t\ty = a.y + dy * (max.x - a.x) / dx;\r\n\r\n \t} else if (code & 1) { // left\r\n \t\tx = min.x;\r\n \t\ty = a.y + dy * (min.x - a.x) / dx;\r\n \t}\r\n\r\n \treturn new Point(x, y, round);\r\n }\r\n\r\n function _getBitCode(p, bounds) {\r\n \tvar code = 0;\r\n\r\n \tif (p.x < bounds.min.x) { // left\r\n \t\tcode |= 1;\r\n \t} else if (p.x > bounds.max.x) { // right\r\n \t\tcode |= 2;\r\n \t}\r\n\r\n \tif (p.y < bounds.min.y) { // bottom\r\n \t\tcode |= 4;\r\n \t} else if (p.y > bounds.max.y) { // top\r\n \t\tcode |= 8;\r\n \t}\r\n\r\n \treturn code;\r\n }\r\n\r\n // square distance (to avoid unnecessary Math.sqrt calls)\r\n function _sqDist(p1, p2) {\r\n \tvar dx = p2.x - p1.x,\r\n \t dy = p2.y - p1.y;\r\n \treturn dx * dx + dy * dy;\r\n }\r\n\r\n // return closest point on segment or distance to that point\r\n function _sqClosestPointOnSegment(p, p1, p2, sqDist) {\r\n \tvar x = p1.x,\r\n \t y = p1.y,\r\n \t dx = p2.x - x,\r\n \t dy = p2.y - y,\r\n \t dot = dx * dx + dy * dy,\r\n \t t;\r\n\r\n \tif (dot > 0) {\r\n \t\tt = ((p.x - x) * dx + (p.y - y) * dy) / dot;\r\n\r\n \t\tif (t > 1) {\r\n \t\t\tx = p2.x;\r\n \t\t\ty = p2.y;\r\n \t\t} else if (t > 0) {\r\n \t\t\tx += dx * t;\r\n \t\t\ty += dy * t;\r\n \t\t}\r\n \t}\r\n\r\n \tdx = p.x - x;\r\n \tdy = p.y - y;\r\n\r\n \treturn sqDist ? dx * dx + dy * dy : new Point(x, y);\r\n }\r\n\r\n\r\n // @function isFlat(latlngs: LatLng[]): Boolean\r\n // Returns true if `latlngs` is a flat array, false is nested.\r\n function isFlat(latlngs) {\r\n \treturn !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');\r\n }\r\n\r\n function _flat(latlngs) {\r\n \tconsole.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');\r\n \treturn isFlat(latlngs);\r\n }\r\n\r\n /* @function polylineCenter(latlngs: LatLng[], crs: CRS): LatLng\r\n * Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the passed LatLngs (first ring) from a polyline.\r\n */\r\n function polylineCenter(latlngs, crs) {\r\n \tvar i, halfDist, segDist, dist, p1, p2, ratio, center;\r\n\r\n \tif (!latlngs || latlngs.length === 0) {\r\n \t\tthrow new Error('latlngs not passed');\r\n \t}\r\n\r\n \tif (!isFlat(latlngs)) {\r\n \t\tconsole.warn('latlngs are not flat! Only the first ring will be used');\r\n \t\tlatlngs = latlngs[0];\r\n \t}\r\n\r\n \tvar centroidLatLng = toLatLng([0, 0]);\r\n\r\n \tvar bounds = toLatLngBounds(latlngs);\r\n \tvar areaBounds = bounds.getNorthWest().distanceTo(bounds.getSouthWest()) * bounds.getNorthEast().distanceTo(bounds.getNorthWest());\r\n \t// tests showed that below 1700 rounding errors are happening\r\n \tif (areaBounds < 1700) {\r\n \t\t// getting a inexact center, to move the latlngs near to [0, 0] to prevent rounding errors\r\n \t\tcentroidLatLng = centroid(latlngs);\r\n \t}\r\n\r\n \tvar len = latlngs.length;\r\n \tvar points = [];\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tvar latlng = toLatLng(latlngs[i]);\r\n \t\tpoints.push(crs.project(toLatLng([latlng.lat - centroidLatLng.lat, latlng.lng - centroidLatLng.lng])));\r\n \t}\r\n\r\n \tfor (i = 0, halfDist = 0; i < len - 1; i++) {\r\n \t\thalfDist += points[i].distanceTo(points[i + 1]) / 2;\r\n \t}\r\n\r\n \t// The line is so small in the current view that all points are on the same pixel.\r\n \tif (halfDist === 0) {\r\n \t\tcenter = points[0];\r\n \t} else {\r\n \t\tfor (i = 0, dist = 0; i < len - 1; i++) {\r\n \t\t\tp1 = points[i];\r\n \t\t\tp2 = points[i + 1];\r\n \t\t\tsegDist = p1.distanceTo(p2);\r\n \t\t\tdist += segDist;\r\n\r\n \t\t\tif (dist > halfDist) {\r\n \t\t\t\tratio = (dist - halfDist) / segDist;\r\n \t\t\t\tcenter = [\r\n \t\t\t\t\tp2.x - ratio * (p2.x - p1.x),\r\n \t\t\t\t\tp2.y - ratio * (p2.y - p1.y)\r\n \t\t\t\t];\r\n \t\t\t\tbreak;\r\n \t\t\t}\r\n \t\t}\r\n \t}\r\n\r\n \tvar latlngCenter = crs.unproject(toPoint(center));\r\n \treturn toLatLng([latlngCenter.lat + centroidLatLng.lat, latlngCenter.lng + centroidLatLng.lng]);\r\n }\n\n var LineUtil = {\n __proto__: null,\n simplify: simplify,\n pointToSegmentDistance: pointToSegmentDistance,\n closestPointOnSegment: closestPointOnSegment,\n clipSegment: clipSegment,\n _getEdgeIntersection: _getEdgeIntersection,\n _getBitCode: _getBitCode,\n _sqClosestPointOnSegment: _sqClosestPointOnSegment,\n isFlat: isFlat,\n _flat: _flat,\n polylineCenter: polylineCenter\n };\n\n /*\r\n * @namespace Projection\r\n * @section\r\n * Leaflet comes with a set of already defined Projections out of the box:\r\n *\r\n * @projection L.Projection.LonLat\r\n *\r\n * Equirectangular, or Plate Carree projection â the most simple projection,\r\n * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as\r\n * latitude. Also suitable for flat worlds, e.g. game maps. Used by the\r\n * `EPSG:4326` and `Simple` CRS.\r\n */\r\n\r\n var LonLat = {\r\n \tproject: function (latlng) {\r\n \t\treturn new Point(latlng.lng, latlng.lat);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\treturn new LatLng(point.y, point.x);\r\n \t},\r\n\r\n \tbounds: new Bounds([-180, -90], [180, 90])\r\n };\n\n /*\r\n * @namespace Projection\r\n * @projection L.Projection.Mercator\r\n *\r\n * Elliptical Mercator projection â more complex than Spherical Mercator. Assumes that Earth is an ellipsoid. Used by the EPSG:3395 CRS.\r\n */\r\n\r\n var Mercator = {\r\n \tR: 6378137,\r\n \tR_MINOR: 6356752.314245179,\r\n\r\n \tbounds: new Bounds([-20037508.34279, -15496570.73972], [20037508.34279, 18764656.23138]),\r\n\r\n \tproject: function (latlng) {\r\n \t\tvar d = Math.PI / 180,\r\n \t\t r = this.R,\r\n \t\t y = latlng.lat * d,\r\n \t\t tmp = this.R_MINOR / r,\r\n \t\t e = Math.sqrt(1 - tmp * tmp),\r\n \t\t con = e * Math.sin(y);\r\n\r\n \t\tvar ts = Math.tan(Math.PI / 4 - y / 2) / Math.pow((1 - con) / (1 + con), e / 2);\r\n \t\ty = -r * Math.log(Math.max(ts, 1E-10));\r\n\r\n \t\treturn new Point(latlng.lng * d * r, y);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\tvar d = 180 / Math.PI,\r\n \t\t r = this.R,\r\n \t\t tmp = this.R_MINOR / r,\r\n \t\t e = Math.sqrt(1 - tmp * tmp),\r\n \t\t ts = Math.exp(-point.y / r),\r\n \t\t phi = Math.PI / 2 - 2 * Math.atan(ts);\r\n\r\n \t\tfor (var i = 0, dphi = 0.1, con; i < 15 && Math.abs(dphi) > 1e-7; i++) {\r\n \t\t\tcon = e * Math.sin(phi);\r\n \t\t\tcon = Math.pow((1 - con) / (1 + con), e / 2);\r\n \t\t\tdphi = Math.PI / 2 - 2 * Math.atan(ts * con) - phi;\r\n \t\t\tphi += dphi;\r\n \t\t}\r\n\r\n \t\treturn new LatLng(phi * d, point.x * d / r);\r\n \t}\r\n };\n\n /*\n * @class Projection\n\n * An object with methods for projecting geographical coordinates of the world onto\n * a flat surface (and back). See [Map projection](https://en.wikipedia.org/wiki/Map_projection).\n\n * @property bounds: Bounds\n * The bounds (specified in CRS units) where the projection is valid\n\n * @method project(latlng: LatLng): Point\n * Projects geographical coordinates into a 2D point.\n * Only accepts actual `L.LatLng` instances, not arrays.\n\n * @method unproject(point: Point): LatLng\n * The inverse of `project`. Projects a 2D point into a geographical location.\n * Only accepts actual `L.Point` instances, not arrays.\n\n * Note that the projection instances do not inherit from Leaflet's `Class` object,\n * and can't be instantiated. Also, new classes can't inherit from them,\n * and methods can't be added to them with the `include` function.\n\n */\n\n var index = {\n __proto__: null,\n LonLat: LonLat,\n Mercator: Mercator,\n SphericalMercator: SphericalMercator\n };\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3395\r\n *\r\n * Rarely used by some commercial tile providers. Uses Elliptical Mercator projection.\r\n */\r\n var EPSG3395 = extend({}, Earth, {\r\n \tcode: 'EPSG:3395',\r\n \tprojection: Mercator,\r\n\r\n \ttransformation: (function () {\r\n \t\tvar scale = 0.5 / (Math.PI * Mercator.R);\r\n \t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n \t}())\r\n });\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG4326\r\n *\r\n * A common CRS among GIS enthusiasts. Uses simple Equirectangular projection.\r\n *\r\n * Leaflet 1.0.x complies with the [TMS coordinate scheme for EPSG:4326](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#global-geodetic),\r\n * which is a breaking change from 0.7.x behaviour. If you are using a `TileLayer`\r\n * with this CRS, ensure that there are two 256x256 pixel tiles covering the\r\n * whole earth at zoom level zero, and that the tile coordinate origin is (-180,+90),\r\n * or (-180,-90) for `TileLayer`s with [the `tms` option](#tilelayer-tms) set.\r\n */\r\n\r\n var EPSG4326 = extend({}, Earth, {\r\n \tcode: 'EPSG:4326',\r\n \tprojection: LonLat,\r\n \ttransformation: toTransformation(1 / 180, 1, -1 / 180, 0.5)\r\n });\n\n /*\n * @namespace CRS\n * @crs L.CRS.Simple\n *\n * A simple CRS that maps longitude and latitude into `x` and `y` directly.\n * May be used for maps of flat surfaces (e.g. game maps). Note that the `y`\n * axis should still be inverted (going from bottom to top). `distance()` returns\n * simple euclidean distance.\n */\n\n var Simple = extend({}, CRS, {\n \tprojection: LonLat,\n \ttransformation: toTransformation(1, 0, -1, 0),\n\n \tscale: function (zoom) {\n \t\treturn Math.pow(2, zoom);\n \t},\n\n \tzoom: function (scale) {\n \t\treturn Math.log(scale) / Math.LN2;\n \t},\n\n \tdistance: function (latlng1, latlng2) {\n \t\tvar dx = latlng2.lng - latlng1.lng,\n \t\t dy = latlng2.lat - latlng1.lat;\n\n \t\treturn Math.sqrt(dx * dx + dy * dy);\n \t},\n\n \tinfinite: true\n });\n\n CRS.Earth = Earth;\n CRS.EPSG3395 = EPSG3395;\n CRS.EPSG3857 = EPSG3857;\n CRS.EPSG900913 = EPSG900913;\n CRS.EPSG4326 = EPSG4326;\n CRS.Simple = Simple;\n\n /*\n * @class Layer\n * @inherits Evented\n * @aka L.Layer\n * @aka ILayer\n *\n * A set of methods from the Layer base class that all Leaflet layers use.\n * Inherits all methods, options and events from `L.Evented`.\n *\n * @example\n *\n * ```js\n * var layer = L.marker(latlng).addTo(map);\n * layer.addTo(map);\n * layer.remove();\n * ```\n *\n * @event add: Event\n * Fired after the layer is added to a map\n *\n * @event remove: Event\n * Fired after the layer is removed from a map\n */\n\n\n var Layer = Evented.extend({\n\n \t// Classes extending `L.Layer` will inherit the following options:\n \toptions: {\n \t\t// @option pane: String = 'overlayPane'\n \t\t// By default the layer will be added to the map's [overlay pane](#map-overlaypane). Overriding this option will cause the layer to be placed on another pane by default.\n \t\tpane: 'overlayPane',\n\n \t\t// @option attribution: String = null\n \t\t// String to be shown in the attribution control, e.g. \"© OpenStreetMap contributors\". It describes the layer data and is often a legal obligation towards copyright holders and tile providers.\n \t\tattribution: null,\n\n \t\tbubblingMouseEvents: true\n \t},\n\n \t/* @section\n \t * Classes extending `L.Layer` will inherit the following methods:\n \t *\n \t * @method addTo(map: Map|LayerGroup): this\n \t * Adds the layer to the given map or layer group.\n \t */\n \taddTo: function (map) {\n \t\tmap.addLayer(this);\n \t\treturn this;\n \t},\n\n \t// @method remove: this\n \t// Removes the layer from the map it is currently active on.\n \tremove: function () {\n \t\treturn this.removeFrom(this._map || this._mapToAdd);\n \t},\n\n \t// @method removeFrom(map: Map): this\n \t// Removes the layer from the given map\n \t//\n \t// @alternative\n \t// @method removeFrom(group: LayerGroup): this\n \t// Removes the layer from the given `LayerGroup`\n \tremoveFrom: function (obj) {\n \t\tif (obj) {\n \t\t\tobj.removeLayer(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getPane(name? : String): HTMLElement\n \t// Returns the `HTMLElement` representing the named pane on the map. If `name` is omitted, returns the pane for this layer.\n \tgetPane: function (name) {\n \t\treturn this._map.getPane(name ? (this.options[name] || name) : this.options.pane);\n \t},\n\n \taddInteractiveTarget: function (targetEl) {\n \t\tthis._map._targets[stamp(targetEl)] = this;\n \t\treturn this;\n \t},\n\n \tremoveInteractiveTarget: function (targetEl) {\n \t\tdelete this._map._targets[stamp(targetEl)];\n \t\treturn this;\n \t},\n\n \t// @method getAttribution: String\n \t// Used by the `attribution control`, returns the [attribution option](#gridlayer-attribution).\n \tgetAttribution: function () {\n \t\treturn this.options.attribution;\n \t},\n\n \t_layerAdd: function (e) {\n \t\tvar map = e.target;\n\n \t\t// check in case layer gets added and then removed before the map is ready\n \t\tif (!map.hasLayer(this)) { return; }\n\n \t\tthis._map = map;\n \t\tthis._zoomAnimated = map._zoomAnimated;\n\n \t\tif (this.getEvents) {\n \t\t\tvar events = this.getEvents();\n \t\t\tmap.on(events, this);\n \t\t\tthis.once('remove', function () {\n \t\t\t\tmap.off(events, this);\n \t\t\t}, this);\n \t\t}\n\n \t\tthis.onAdd(map);\n\n \t\tthis.fire('add');\n \t\tmap.fire('layeradd', {layer: this});\n \t}\n });\n\n /* @section Extension methods\n * @uninheritable\n *\n * Every layer should extend from `L.Layer` and (re-)implement the following methods.\n *\n * @method onAdd(map: Map): this\n * Should contain code that creates DOM elements for the layer, adds them to `map panes` where they should belong and puts listeners on relevant map events. Called on [`map.addLayer(layer)`](#map-addlayer).\n *\n * @method onRemove(map: Map): this\n * Should contain all clean up code that removes the layer's elements from the DOM and removes listeners previously added in [`onAdd`](#layer-onadd). Called on [`map.removeLayer(layer)`](#map-removelayer).\n *\n * @method getEvents(): Object\n * This optional method should return an object like `{ viewreset: this._reset }` for [`addEventListener`](#evented-addeventlistener). The event handlers in this object will be automatically added and removed from the map with your layer.\n *\n * @method getAttribution(): String\n * This optional method should return a string containing HTML to be shown on the `Attribution control` whenever the layer is visible.\n *\n * @method beforeAdd(map: Map): this\n * Optional method. Called on [`map.addLayer(layer)`](#map-addlayer), before the layer is added to the map, before events are initialized, without waiting until the map is in a usable state. Use for early initialization only.\n */\n\n\n /* @namespace Map\n * @section Layer events\n *\n * @event layeradd: LayerEvent\n * Fired when a new layer is added to the map.\n *\n * @event layerremove: LayerEvent\n * Fired when some layer is removed from the map\n *\n * @section Methods for Layers and Controls\n */\n Map.include({\n \t// @method addLayer(layer: Layer): this\n \t// Adds the given layer to the map\n \taddLayer: function (layer) {\n \t\tif (!layer._layerAdd) {\n \t\t\tthrow new Error('The provided object is not a Layer.');\n \t\t}\n\n \t\tvar id = stamp(layer);\n \t\tif (this._layers[id]) { return this; }\n \t\tthis._layers[id] = layer;\n\n \t\tlayer._mapToAdd = this;\n\n \t\tif (layer.beforeAdd) {\n \t\t\tlayer.beforeAdd(this);\n \t\t}\n\n \t\tthis.whenReady(layer._layerAdd, layer);\n\n \t\treturn this;\n \t},\n\n \t// @method removeLayer(layer: Layer): this\n \t// Removes the given layer from the map.\n \tremoveLayer: function (layer) {\n \t\tvar id = stamp(layer);\n\n \t\tif (!this._layers[id]) { return this; }\n\n \t\tif (this._loaded) {\n \t\t\tlayer.onRemove(this);\n \t\t}\n\n \t\tdelete this._layers[id];\n\n \t\tif (this._loaded) {\n \t\t\tthis.fire('layerremove', {layer: layer});\n \t\t\tlayer.fire('remove');\n \t\t}\n\n \t\tlayer._map = layer._mapToAdd = null;\n\n \t\treturn this;\n \t},\n\n \t// @method hasLayer(layer: Layer): Boolean\n \t// Returns `true` if the given layer is currently added to the map\n \thasLayer: function (layer) {\n \t\treturn stamp(layer) in this._layers;\n \t},\n\n \t/* @method eachLayer(fn: Function, context?: Object): this\n \t * Iterates over the layers of the map, optionally specifying context of the iterator function.\n \t * ```\n \t * map.eachLayer(function(layer){\n \t * layer.bindPopup('Hello');\n \t * });\n \t * ```\n \t */\n \teachLayer: function (method, context) {\n \t\tfor (var i in this._layers) {\n \t\t\tmethod.call(context, this._layers[i]);\n \t\t}\n \t\treturn this;\n \t},\n\n \t_addLayers: function (layers) {\n \t\tlayers = layers ? (isArray(layers) ? layers : [layers]) : [];\n\n \t\tfor (var i = 0, len = layers.length; i < len; i++) {\n \t\t\tthis.addLayer(layers[i]);\n \t\t}\n \t},\n\n \t_addZoomLimit: function (layer) {\n \t\tif (!isNaN(layer.options.maxZoom) || !isNaN(layer.options.minZoom)) {\n \t\t\tthis._zoomBoundLayers[stamp(layer)] = layer;\n \t\t\tthis._updateZoomLevels();\n \t\t}\n \t},\n\n \t_removeZoomLimit: function (layer) {\n \t\tvar id = stamp(layer);\n\n \t\tif (this._zoomBoundLayers[id]) {\n \t\t\tdelete this._zoomBoundLayers[id];\n \t\t\tthis._updateZoomLevels();\n \t\t}\n \t},\n\n \t_updateZoomLevels: function () {\n \t\tvar minZoom = Infinity,\n \t\t maxZoom = -Infinity,\n \t\t oldZoomSpan = this._getZoomSpan();\n\n \t\tfor (var i in this._zoomBoundLayers) {\n \t\t\tvar options = this._zoomBoundLayers[i].options;\n\n \t\t\tminZoom = options.minZoom === undefined ? minZoom : Math.min(minZoom, options.minZoom);\n \t\t\tmaxZoom = options.maxZoom === undefined ? maxZoom : Math.max(maxZoom, options.maxZoom);\n \t\t}\n\n \t\tthis._layersMaxZoom = maxZoom === -Infinity ? undefined : maxZoom;\n \t\tthis._layersMinZoom = minZoom === Infinity ? undefined : minZoom;\n\n \t\t// @section Map state change events\n \t\t// @event zoomlevelschange: Event\n \t\t// Fired when the number of zoomlevels on the map is changed due\n \t\t// to adding or removing a layer.\n \t\tif (oldZoomSpan !== this._getZoomSpan()) {\n \t\t\tthis.fire('zoomlevelschange');\n \t\t}\n\n \t\tif (this.options.maxZoom === undefined && this._layersMaxZoom && this.getZoom() > this._layersMaxZoom) {\n \t\t\tthis.setZoom(this._layersMaxZoom);\n \t\t}\n \t\tif (this.options.minZoom === undefined && this._layersMinZoom && this.getZoom() < this._layersMinZoom) {\n \t\t\tthis.setZoom(this._layersMinZoom);\n \t\t}\n \t}\n });\n\n /*\r\n * @class LayerGroup\r\n * @aka L.LayerGroup\r\n * @inherits Interactive layer\r\n *\r\n * Used to group several layers and handle them as one. If you add it to the map,\r\n * any layers added or removed from the group will be added/removed on the map as\r\n * well. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.layerGroup([marker1, marker2])\r\n * \t.addLayer(polyline)\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\n var LayerGroup = Layer.extend({\r\n\r\n \tinitialize: function (layers, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layers = {};\r\n\r\n \t\tvar i, len;\r\n\r\n \t\tif (layers) {\r\n \t\t\tfor (i = 0, len = layers.length; i < len; i++) {\r\n \t\t\t\tthis.addLayer(layers[i]);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addLayer(layer: Layer): this\r\n \t// Adds the given layer to the group.\r\n \taddLayer: function (layer) {\r\n \t\tvar id = this.getLayerId(layer);\r\n\r\n \t\tthis._layers[id] = layer;\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._map.addLayer(layer);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeLayer(layer: Layer): this\r\n \t// Removes the given layer from the group.\r\n \t// @alternative\r\n \t// @method removeLayer(id: Number): this\r\n \t// Removes the layer with the given internal ID from the group.\r\n \tremoveLayer: function (layer) {\r\n \t\tvar id = layer in this._layers ? layer : this.getLayerId(layer);\r\n\r\n \t\tif (this._map && this._layers[id]) {\r\n \t\t\tthis._map.removeLayer(this._layers[id]);\r\n \t\t}\r\n\r\n \t\tdelete this._layers[id];\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method hasLayer(layer: Layer): Boolean\r\n \t// Returns `true` if the given layer is currently added to the group.\r\n \t// @alternative\r\n \t// @method hasLayer(id: Number): Boolean\r\n \t// Returns `true` if the given internal ID is currently added to the group.\r\n \thasLayer: function (layer) {\r\n \t\tvar layerId = typeof layer === 'number' ? layer : this.getLayerId(layer);\r\n \t\treturn layerId in this._layers;\r\n \t},\r\n\r\n \t// @method clearLayers(): this\r\n \t// Removes all the layers from the group.\r\n \tclearLayers: function () {\r\n \t\treturn this.eachLayer(this.removeLayer, this);\r\n \t},\r\n\r\n \t// @method invoke(methodName: String, â¦): this\r\n \t// Calls `methodName` on every layer contained in this group, passing any\r\n \t// additional parameters. Has no effect if the layers contained do not\r\n \t// implement `methodName`.\r\n \tinvoke: function (methodName) {\r\n \t\tvar args = Array.prototype.slice.call(arguments, 1),\r\n \t\t i, layer;\r\n\r\n \t\tfor (i in this._layers) {\r\n \t\t\tlayer = this._layers[i];\r\n\r\n \t\t\tif (layer[methodName]) {\r\n \t\t\t\tlayer[methodName].apply(layer, args);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis.eachLayer(map.addLayer, map);\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tthis.eachLayer(map.removeLayer, map);\r\n \t},\r\n\r\n \t// @method eachLayer(fn: Function, context?: Object): this\r\n \t// Iterates over the layers of the group, optionally specifying context of the iterator function.\r\n \t// ```js\r\n \t// group.eachLayer(function (layer) {\r\n \t// \tlayer.bindPopup('Hello');\r\n \t// });\r\n \t// ```\r\n \teachLayer: function (method, context) {\r\n \t\tfor (var i in this._layers) {\r\n \t\t\tmethod.call(context, this._layers[i]);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getLayer(id: Number): Layer\r\n \t// Returns the layer with the given internal ID.\r\n \tgetLayer: function (id) {\r\n \t\treturn this._layers[id];\r\n \t},\r\n\r\n \t// @method getLayers(): Layer[]\r\n \t// Returns an array of all the layers added to the group.\r\n \tgetLayers: function () {\r\n \t\tvar layers = [];\r\n \t\tthis.eachLayer(layers.push, layers);\r\n \t\treturn layers;\r\n \t},\r\n\r\n \t// @method setZIndex(zIndex: Number): this\r\n \t// Calls `setZIndex` on every layer contained in this group, passing the z-index.\r\n \tsetZIndex: function (zIndex) {\r\n \t\treturn this.invoke('setZIndex', zIndex);\r\n \t},\r\n\r\n \t// @method getLayerId(layer: Layer): Number\r\n \t// Returns the internal ID for a layer\r\n \tgetLayerId: function (layer) {\r\n \t\treturn stamp(layer);\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.layerGroup(layers?: Layer[], options?: Object)\r\n // Create a layer group, optionally given an initial set of layers and an `options` object.\r\n var layerGroup = function (layers, options) {\r\n \treturn new LayerGroup(layers, options);\r\n };\n\n /*\r\n * @class FeatureGroup\r\n * @aka L.FeatureGroup\r\n * @inherits LayerGroup\r\n *\r\n * Extended `LayerGroup` that makes it easier to do the same thing to all its member layers:\r\n * * [`bindPopup`](#layer-bindpopup) binds a popup to all of the layers at once (likewise with [`bindTooltip`](#layer-bindtooltip))\r\n * * Events are propagated to the `FeatureGroup`, so if the group has an event\r\n * handler, it will handle events from any of the layers. This includes mouse events\r\n * and custom events.\r\n * * Has `layeradd` and `layerremove` events\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.featureGroup([marker1, marker2, polyline])\r\n * \t.bindPopup('Hello world!')\r\n * \t.on('click', function() { alert('Clicked on a member of the group!'); })\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\n var FeatureGroup = LayerGroup.extend({\r\n\r\n \taddLayer: function (layer) {\r\n \t\tif (this.hasLayer(layer)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tlayer.addEventParent(this);\r\n\r\n \t\tLayerGroup.prototype.addLayer.call(this, layer);\r\n\r\n \t\t// @event layeradd: LayerEvent\r\n \t\t// Fired when a layer is added to this `FeatureGroup`\r\n \t\treturn this.fire('layeradd', {layer: layer});\r\n \t},\r\n\r\n \tremoveLayer: function (layer) {\r\n \t\tif (!this.hasLayer(layer)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\tif (layer in this._layers) {\r\n \t\t\tlayer = this._layers[layer];\r\n \t\t}\r\n\r\n \t\tlayer.removeEventParent(this);\r\n\r\n \t\tLayerGroup.prototype.removeLayer.call(this, layer);\r\n\r\n \t\t// @event layerremove: LayerEvent\r\n \t\t// Fired when a layer is removed from this `FeatureGroup`\r\n \t\treturn this.fire('layerremove', {layer: layer});\r\n \t},\r\n\r\n \t// @method setStyle(style: Path options): this\r\n \t// Sets the given path options to each layer of the group that has a `setStyle` method.\r\n \tsetStyle: function (style) {\r\n \t\treturn this.invoke('setStyle', style);\r\n \t},\r\n\r\n \t// @method bringToFront(): this\r\n \t// Brings the layer group to the top of all other layers\r\n \tbringToFront: function () {\r\n \t\treturn this.invoke('bringToFront');\r\n \t},\r\n\r\n \t// @method bringToBack(): this\r\n \t// Brings the layer group to the back of all other layers\r\n \tbringToBack: function () {\r\n \t\treturn this.invoke('bringToBack');\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Returns the LatLngBounds of the Feature Group (created from bounds and coordinates of its children).\r\n \tgetBounds: function () {\r\n \t\tvar bounds = new LatLngBounds();\r\n\r\n \t\tfor (var id in this._layers) {\r\n \t\t\tvar layer = this._layers[id];\r\n \t\t\tbounds.extend(layer.getBounds ? layer.getBounds() : layer.getLatLng());\r\n \t\t}\r\n \t\treturn bounds;\r\n \t}\r\n });\r\n\r\n // @factory L.featureGroup(layers?: Layer[], options?: Object)\r\n // Create a feature group, optionally given an initial set of layers and an `options` object.\r\n var featureGroup = function (layers, options) {\r\n \treturn new FeatureGroup(layers, options);\r\n };\n\n /*\r\n * @class Icon\r\n * @aka L.Icon\r\n *\r\n * Represents an icon to provide when creating a marker.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var myIcon = L.icon({\r\n * iconUrl: 'my-icon.png',\r\n * iconRetinaUrl: '[email protected]',\r\n * iconSize: [38, 95],\r\n * iconAnchor: [22, 94],\r\n * popupAnchor: [-3, -76],\r\n * shadowUrl: 'my-icon-shadow.png',\r\n * shadowRetinaUrl: '[email protected]',\r\n * shadowSize: [68, 95],\r\n * shadowAnchor: [22, 94]\r\n * });\r\n *\r\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\r\n * ```\r\n *\r\n * `L.Icon.Default` extends `L.Icon` and is the blue icon Leaflet uses for markers by default.\r\n *\r\n */\r\n\r\n var Icon = Class.extend({\r\n\r\n \t/* @section\r\n \t * @aka Icon options\r\n \t *\r\n \t * @option iconUrl: String = null\r\n \t * **(required)** The URL to the icon image (absolute or relative to your script path).\r\n \t *\r\n \t * @option iconRetinaUrl: String = null\r\n \t * The URL to a retina sized version of the icon image (absolute or relative to your\r\n \t * script path). Used for Retina screen devices.\r\n \t *\r\n \t * @option iconSize: Point = null\r\n \t * Size of the icon image in pixels.\r\n \t *\r\n \t * @option iconAnchor: Point = null\r\n \t * The coordinates of the \"tip\" of the icon (relative to its top left corner). The icon\r\n \t * will be aligned so that this point is at the marker's geographical location. Centered\r\n \t * by default if size is specified, also can be set in CSS with negative margins.\r\n \t *\r\n \t * @option popupAnchor: Point = [0, 0]\r\n \t * The coordinates of the point from which popups will \"open\", relative to the icon anchor.\r\n \t *\r\n \t * @option tooltipAnchor: Point = [0, 0]\r\n \t * The coordinates of the point from which tooltips will \"open\", relative to the icon anchor.\r\n \t *\r\n \t * @option shadowUrl: String = null\r\n \t * The URL to the icon shadow image. If not specified, no shadow image will be created.\r\n \t *\r\n \t * @option shadowRetinaUrl: String = null\r\n \t *\r\n \t * @option shadowSize: Point = null\r\n \t * Size of the shadow image in pixels.\r\n \t *\r\n \t * @option shadowAnchor: Point = null\r\n \t * The coordinates of the \"tip\" of the shadow (relative to its top left corner) (the same\r\n \t * as iconAnchor if not specified).\r\n \t *\r\n \t * @option className: String = ''\r\n \t * A custom class name to assign to both icon and shadow images. Empty by default.\r\n \t */\r\n\r\n \toptions: {\r\n \t\tpopupAnchor: [0, 0],\r\n \t\ttooltipAnchor: [0, 0],\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \t// @method createIcon(oldIcon?: HTMLElement): HTMLElement\r\n \t// Called internally when the icon has to be shown, returns a `<img>` HTML element\r\n \t// styled according to the options.\r\n \tcreateIcon: function (oldIcon) {\r\n \t\treturn this._createIcon('icon', oldIcon);\r\n \t},\r\n\r\n \t// @method createShadow(oldIcon?: HTMLElement): HTMLElement\r\n \t// As `createIcon`, but for the shadow beneath it.\r\n \tcreateShadow: function (oldIcon) {\r\n \t\treturn this._createIcon('shadow', oldIcon);\r\n \t},\r\n\r\n \t_createIcon: function (name, oldIcon) {\r\n \t\tvar src = this._getIconUrl(name);\r\n\r\n \t\tif (!src) {\r\n \t\t\tif (name === 'icon') {\r\n \t\t\t\tthrow new Error('iconUrl not set in Icon options (see the docs).');\r\n \t\t\t}\r\n \t\t\treturn null;\r\n \t\t}\r\n\r\n \t\tvar img = this._createImg(src, oldIcon && oldIcon.tagName === 'IMG' ? oldIcon : null);\r\n \t\tthis._setIconStyles(img, name);\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\treturn img;\r\n \t},\r\n\r\n \t_setIconStyles: function (img, name) {\r\n \t\tvar options = this.options;\r\n \t\tvar sizeOption = options[name + 'Size'];\r\n\r\n \t\tif (typeof sizeOption === 'number') {\r\n \t\t\tsizeOption = [sizeOption, sizeOption];\r\n \t\t}\r\n\r\n \t\tvar size = toPoint(sizeOption),\r\n \t\t anchor = toPoint(name === 'shadow' && options.shadowAnchor || options.iconAnchor ||\r\n \t\t size && size.divideBy(2, true));\r\n\r\n \t\timg.className = 'leaflet-marker-' + name + ' ' + (options.className || '');\r\n\r\n \t\tif (anchor) {\r\n \t\t\timg.style.marginLeft = (-anchor.x) + 'px';\r\n \t\t\timg.style.marginTop = (-anchor.y) + 'px';\r\n \t\t}\r\n\r\n \t\tif (size) {\r\n \t\t\timg.style.width = size.x + 'px';\r\n \t\t\timg.style.height = size.y + 'px';\r\n \t\t}\r\n \t},\r\n\r\n \t_createImg: function (src, el) {\r\n \t\tel = el || document.createElement('img');\r\n \t\tel.src = src;\r\n \t\treturn el;\r\n \t},\r\n\r\n \t_getIconUrl: function (name) {\r\n \t\treturn Browser.retina && this.options[name + 'RetinaUrl'] || this.options[name + 'Url'];\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.icon(options: Icon options)\r\n // Creates an icon instance with the given options.\r\n function icon(options) {\r\n \treturn new Icon(options);\r\n }\n\n /*\n * @miniclass Icon.Default (Icon)\n * @aka L.Icon.Default\n * @section\n *\n * A trivial subclass of `Icon`, represents the icon to use in `Marker`s when\n * no icon is specified. Points to the blue marker image distributed with Leaflet\n * releases.\n *\n * In order to customize the default icon, just change the properties of `L.Icon.Default.prototype.options`\n * (which is a set of `Icon options`).\n *\n * If you want to _completely_ replace the default icon, override the\n * `L.Marker.prototype.options.icon` with your own icon instead.\n */\n\n var IconDefault = Icon.extend({\n\n \toptions: {\n \t\ticonUrl: 'marker-icon.png',\n \t\ticonRetinaUrl: 'marker-icon-2x.png',\n \t\tshadowUrl: 'marker-shadow.png',\n \t\ticonSize: [25, 41],\n \t\ticonAnchor: [12, 41],\n \t\tpopupAnchor: [1, -34],\n \t\ttooltipAnchor: [16, -28],\n \t\tshadowSize: [41, 41]\n \t},\n\n \t_getIconUrl: function (name) {\n \t\tif (typeof IconDefault.imagePath !== 'string') {\t// Deprecated, backwards-compatibility only\n \t\t\tIconDefault.imagePath = this._detectIconPath();\n \t\t}\n\n \t\t// @option imagePath: String\n \t\t// `Icon.Default` will try to auto-detect the location of the\n \t\t// blue icon images. If you are placing these images in a non-standard\n \t\t// way, set this option to point to the right path.\n \t\treturn (this.options.imagePath || IconDefault.imagePath) + Icon.prototype._getIconUrl.call(this, name);\n \t},\n\n \t_stripUrl: function (path) {\t// separate function to use in tests\n \t\tvar strip = function (str, re, idx) {\n \t\t\tvar match = re.exec(str);\n \t\t\treturn match && match[idx];\n \t\t};\n \t\tpath = strip(path, /^url\\((['\"])?(.+)\\1\\)$/, 2);\n \t\treturn path && strip(path, /^(.*)marker-icon\\.png$/, 1);\n \t},\n\n \t_detectIconPath: function () {\n \t\tvar el = create$1('div', 'leaflet-default-icon-path', document.body);\n \t\tvar path = getStyle(el, 'background-image') ||\n \t\t getStyle(el, 'backgroundImage');\t// IE8\n\n \t\tdocument.body.removeChild(el);\n \t\tpath = this._stripUrl(path);\n \t\tif (path) { return path; }\n \t\tvar link = document.querySelector('link[href$=\"leaflet.css\"]');\n \t\tif (!link) { return ''; }\n \t\treturn link.href.substring(0, link.href.length - 'leaflet.css'.length - 1);\n \t}\n });\n\n /*\n * L.Handler.MarkerDrag is used internally by L.Marker to make the markers draggable.\n */\n\n\n /* @namespace Marker\n * @section Interaction handlers\n *\n * Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see `Handler` methods). Example:\n *\n * ```js\n * marker.dragging.disable();\n * ```\n *\n * @property dragging: Handler\n * Marker dragging handler (by both mouse and touch). Only valid when the marker is on the map (Otherwise set [`marker.options.draggable`](#marker-draggable)).\n */\n\n var MarkerDrag = Handler.extend({\n \tinitialize: function (marker) {\n \t\tthis._marker = marker;\n \t},\n\n \taddHooks: function () {\n \t\tvar icon = this._marker._icon;\n\n \t\tif (!this._draggable) {\n \t\t\tthis._draggable = new Draggable(icon, icon, true);\n \t\t}\n\n \t\tthis._draggable.on({\n \t\t\tdragstart: this._onDragStart,\n \t\t\tpredrag: this._onPreDrag,\n \t\t\tdrag: this._onDrag,\n \t\t\tdragend: this._onDragEnd\n \t\t}, this).enable();\n\n \t\taddClass(icon, 'leaflet-marker-draggable');\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._draggable.off({\n \t\t\tdragstart: this._onDragStart,\n \t\t\tpredrag: this._onPreDrag,\n \t\t\tdrag: this._onDrag,\n \t\t\tdragend: this._onDragEnd\n \t\t}, this).disable();\n\n \t\tif (this._marker._icon) {\n \t\t\tremoveClass(this._marker._icon, 'leaflet-marker-draggable');\n \t\t}\n \t},\n\n \tmoved: function () {\n \t\treturn this._draggable && this._draggable._moved;\n \t},\n\n \t_adjustPan: function (e) {\n \t\tvar marker = this._marker,\n \t\t map = marker._map,\n \t\t speed = this._marker.options.autoPanSpeed,\n \t\t padding = this._marker.options.autoPanPadding,\n \t\t iconPos = getPosition(marker._icon),\n \t\t bounds = map.getPixelBounds(),\n \t\t origin = map.getPixelOrigin();\n\n \t\tvar panBounds = toBounds(\n \t\t\tbounds.min._subtract(origin).add(padding),\n \t\t\tbounds.max._subtract(origin).subtract(padding)\n \t\t);\n\n \t\tif (!panBounds.contains(iconPos)) {\n \t\t\t// Compute incremental movement\n \t\t\tvar movement = toPoint(\n \t\t\t\t(Math.max(panBounds.max.x, iconPos.x) - panBounds.max.x) / (bounds.max.x - panBounds.max.x) -\n \t\t\t\t(Math.min(panBounds.min.x, iconPos.x) - panBounds.min.x) / (bounds.min.x - panBounds.min.x),\n\n \t\t\t\t(Math.max(panBounds.max.y, iconPos.y) - panBounds.max.y) / (bounds.max.y - panBounds.max.y) -\n \t\t\t\t(Math.min(panBounds.min.y, iconPos.y) - panBounds.min.y) / (bounds.min.y - panBounds.min.y)\n \t\t\t).multiplyBy(speed);\n\n \t\t\tmap.panBy(movement, {animate: false});\n\n \t\t\tthis._draggable._newPos._add(movement);\n \t\t\tthis._draggable._startPos._add(movement);\n\n \t\t\tsetPosition(marker._icon, this._draggable._newPos);\n \t\t\tthis._onDrag(e);\n\n \t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n \t\t}\n \t},\n\n \t_onDragStart: function () {\n \t\t// @section Dragging events\n \t\t// @event dragstart: Event\n \t\t// Fired when the user starts dragging the marker.\n\n \t\t// @event movestart: Event\n \t\t// Fired when the marker starts moving (because of dragging).\n\n \t\tthis._oldLatLng = this._marker.getLatLng();\n\n \t\t// When using ES6 imports it could not be set when `Popup` was not imported as well\n \t\tthis._marker.closePopup && this._marker.closePopup();\n\n \t\tthis._marker\n \t\t\t.fire('movestart')\n \t\t\t.fire('dragstart');\n \t},\n\n \t_onPreDrag: function (e) {\n \t\tif (this._marker.options.autoPan) {\n \t\t\tcancelAnimFrame(this._panRequest);\n \t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n \t\t}\n \t},\n\n \t_onDrag: function (e) {\n \t\tvar marker = this._marker,\n \t\t shadow = marker._shadow,\n \t\t iconPos = getPosition(marker._icon),\n \t\t latlng = marker._map.layerPointToLatLng(iconPos);\n\n \t\t// update shadow position\n \t\tif (shadow) {\n \t\t\tsetPosition(shadow, iconPos);\n \t\t}\n\n \t\tmarker._latlng = latlng;\n \t\te.latlng = latlng;\n \t\te.oldLatLng = this._oldLatLng;\n\n \t\t// @event drag: Event\n \t\t// Fired repeatedly while the user drags the marker.\n \t\tmarker\n \t\t .fire('move', e)\n \t\t .fire('drag', e);\n \t},\n\n \t_onDragEnd: function (e) {\n \t\t// @event dragend: DragEndEvent\n \t\t// Fired when the user stops dragging the marker.\n\n \t\t cancelAnimFrame(this._panRequest);\n\n \t\t// @event moveend: Event\n \t\t// Fired when the marker stops moving (because of dragging).\n \t\tdelete this._oldLatLng;\n \t\tthis._marker\n \t\t .fire('moveend')\n \t\t .fire('dragend', e);\n \t}\n });\n\n /*\r\n * @class Marker\r\n * @inherits Interactive layer\r\n * @aka L.Marker\r\n * L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.marker([50.5, 30.5]).addTo(map);\r\n * ```\r\n */\r\n\r\n var Marker = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka Marker options\r\n \toptions: {\r\n \t\t// @option icon: Icon = *\r\n \t\t// Icon instance to use for rendering the marker.\r\n \t\t// See [Icon documentation](#L.Icon) for details on how to customize the marker icon.\r\n \t\t// If not specified, a common instance of `L.Icon.Default` is used.\r\n \t\ticon: new IconDefault(),\r\n\r\n \t\t// Option inherited from \"Interactive layer\" abstract class\r\n \t\tinteractive: true,\r\n\r\n \t\t// @option keyboard: Boolean = true\r\n \t\t// Whether the marker can be tabbed to with a keyboard and clicked by pressing enter.\r\n \t\tkeyboard: true,\r\n\r\n \t\t// @option title: String = ''\r\n \t\t// Text for the browser tooltip that appear on marker hover (no tooltip by default).\r\n \t\t// [Useful for accessibility](https://leafletjs.com/examples/accessibility/#markers-must-be-labelled).\r\n \t\ttitle: '',\r\n\r\n \t\t// @option alt: String = 'Marker'\r\n \t\t// Text for the `alt` attribute of the icon image.\r\n \t\t// [Useful for accessibility](https://leafletjs.com/examples/accessibility/#markers-must-be-labelled).\r\n \t\talt: 'Marker',\r\n\r\n \t\t// @option zIndexOffset: Number = 0\r\n \t\t// By default, marker images zIndex is set automatically based on its latitude. Use this option if you want to put the marker on top of all others (or below), specifying a high value like `1000` (or high negative value, respectively).\r\n \t\tzIndexOffset: 0,\r\n\r\n \t\t// @option opacity: Number = 1.0\r\n \t\t// The opacity of the marker.\r\n \t\topacity: 1,\r\n\r\n \t\t// @option riseOnHover: Boolean = false\r\n \t\t// If `true`, the marker will get on top of others when you hover the mouse over it.\r\n \t\triseOnHover: false,\r\n\r\n \t\t// @option riseOffset: Number = 250\r\n \t\t// The z-index offset used for the `riseOnHover` feature.\r\n \t\triseOffset: 250,\r\n\r\n \t\t// @option pane: String = 'markerPane'\r\n \t\t// `Map pane` where the markers icon will be added.\r\n \t\tpane: 'markerPane',\r\n\r\n \t\t// @option shadowPane: String = 'shadowPane'\r\n \t\t// `Map pane` where the markers shadow will be added.\r\n \t\tshadowPane: 'shadowPane',\r\n\r\n \t\t// @option bubblingMouseEvents: Boolean = false\r\n \t\t// When `true`, a mouse event on this marker will trigger the same event on the map\r\n \t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\r\n \t\tbubblingMouseEvents: false,\r\n\r\n \t\t// @option autoPanOnFocus: Boolean = true\r\n \t\t// When `true`, the map will pan whenever the marker is focused (via\r\n \t\t// e.g. pressing `tab` on the keyboard) to ensure the marker is\r\n \t\t// visible within the map's bounds\r\n \t\tautoPanOnFocus: true,\r\n\r\n \t\t// @section Draggable marker options\r\n \t\t// @option draggable: Boolean = false\r\n \t\t// Whether the marker is draggable with mouse/touch or not.\r\n \t\tdraggable: false,\r\n\r\n \t\t// @option autoPan: Boolean = false\r\n \t\t// Whether to pan the map when dragging this marker near its edge or not.\r\n \t\tautoPan: false,\r\n\r\n \t\t// @option autoPanPadding: Point = Point(50, 50)\r\n \t\t// Distance (in pixels to the left/right and to the top/bottom) of the\r\n \t\t// map edge to start panning the map.\r\n \t\tautoPanPadding: [50, 50],\r\n\r\n \t\t// @option autoPanSpeed: Number = 10\r\n \t\t// Number of pixels the map should pan by.\r\n \t\tautoPanSpeed: 10\r\n \t},\r\n\r\n \t/* @section\r\n \t *\r\n \t * In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:\r\n \t */\r\n\r\n \tinitialize: function (latlng, options) {\r\n \t\tsetOptions(this, options);\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._zoomAnimated = this._zoomAnimated && map.options.markerZoomAnimation;\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tmap.on('zoomanim', this._animateZoom, this);\r\n \t\t}\r\n\r\n \t\tthis._initIcon();\r\n \t\tthis.update();\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tif (this.dragging && this.dragging.enabled()) {\r\n \t\t\tthis.options.draggable = true;\r\n \t\t\tthis.dragging.removeHooks();\r\n \t\t}\r\n \t\tdelete this.dragging;\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tmap.off('zoomanim', this._animateZoom, this);\r\n \t\t}\r\n\r\n \t\tthis._removeIcon();\r\n \t\tthis._removeShadow();\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\treturn {\r\n \t\t\tzoom: this.update,\r\n \t\t\tviewreset: this.update\r\n \t\t};\r\n \t},\r\n\r\n \t// @method getLatLng: LatLng\r\n \t// Returns the current geographical position of the marker.\r\n \tgetLatLng: function () {\r\n \t\treturn this._latlng;\r\n \t},\r\n\r\n \t// @method setLatLng(latlng: LatLng): this\r\n \t// Changes the marker position to the given point.\r\n \tsetLatLng: function (latlng) {\r\n \t\tvar oldLatLng = this._latlng;\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t\tthis.update();\r\n\r\n \t\t// @event move: Event\r\n \t\t// Fired when the marker is moved via [`setLatLng`](#marker-setlatlng) or by [dragging](#marker-dragging). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\r\n \t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\r\n \t},\r\n\r\n \t// @method setZIndexOffset(offset: Number): this\r\n \t// Changes the [zIndex offset](#marker-zindexoffset) of the marker.\r\n \tsetZIndexOffset: function (offset) {\r\n \t\tthis.options.zIndexOffset = offset;\r\n \t\treturn this.update();\r\n \t},\r\n\r\n \t// @method getIcon: Icon\r\n \t// Returns the current icon used by the marker\r\n \tgetIcon: function () {\r\n \t\treturn this.options.icon;\r\n \t},\r\n\r\n \t// @method setIcon(icon: Icon): this\r\n \t// Changes the marker icon.\r\n \tsetIcon: function (icon) {\r\n\r\n \t\tthis.options.icon = icon;\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._initIcon();\r\n \t\t\tthis.update();\r\n \t\t}\r\n\r\n \t\tif (this._popup) {\r\n \t\t\tthis.bindPopup(this._popup, this._popup.options);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \tgetElement: function () {\r\n \t\treturn this._icon;\r\n \t},\r\n\r\n \tupdate: function () {\r\n\r\n \t\tif (this._icon && this._map) {\r\n \t\t\tvar pos = this._map.latLngToLayerPoint(this._latlng).round();\r\n \t\t\tthis._setPos(pos);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initIcon: function () {\r\n \t\tvar options = this.options,\r\n \t\t classToAdd = 'leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\r\n\r\n \t\tvar icon = options.icon.createIcon(this._icon),\r\n \t\t addIcon = false;\r\n\r\n \t\t// if we're not reusing the icon, remove the old one and init new one\r\n \t\tif (icon !== this._icon) {\r\n \t\t\tif (this._icon) {\r\n \t\t\t\tthis._removeIcon();\r\n \t\t\t}\r\n \t\t\taddIcon = true;\r\n\r\n \t\t\tif (options.title) {\r\n \t\t\t\ticon.title = options.title;\r\n \t\t\t}\r\n\r\n \t\t\tif (icon.tagName === 'IMG') {\r\n \t\t\t\ticon.alt = options.alt || '';\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\taddClass(icon, classToAdd);\r\n\r\n \t\tif (options.keyboard) {\r\n \t\t\ticon.tabIndex = '0';\r\n \t\t\ticon.setAttribute('role', 'button');\r\n \t\t}\r\n\r\n \t\tthis._icon = icon;\r\n\r\n \t\tif (options.riseOnHover) {\r\n \t\t\tthis.on({\r\n \t\t\t\tmouseover: this._bringToFront,\r\n \t\t\t\tmouseout: this._resetZIndex\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tif (this.options.autoPanOnFocus) {\r\n \t\t\ton(icon, 'focus', this._panOnFocus, this);\r\n \t\t}\r\n\r\n \t\tvar newShadow = options.icon.createShadow(this._shadow),\r\n \t\t addShadow = false;\r\n\r\n \t\tif (newShadow !== this._shadow) {\r\n \t\t\tthis._removeShadow();\r\n \t\t\taddShadow = true;\r\n \t\t}\r\n\r\n \t\tif (newShadow) {\r\n \t\t\taddClass(newShadow, classToAdd);\r\n \t\t\tnewShadow.alt = '';\r\n \t\t}\r\n \t\tthis._shadow = newShadow;\r\n\r\n\r\n \t\tif (options.opacity < 1) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n\r\n\r\n \t\tif (addIcon) {\r\n \t\t\tthis.getPane().appendChild(this._icon);\r\n \t\t}\r\n \t\tthis._initInteraction();\r\n \t\tif (newShadow && addShadow) {\r\n \t\t\tthis.getPane(options.shadowPane).appendChild(this._shadow);\r\n \t\t}\r\n \t},\r\n\r\n \t_removeIcon: function () {\r\n \t\tif (this.options.riseOnHover) {\r\n \t\t\tthis.off({\r\n \t\t\t\tmouseover: this._bringToFront,\r\n \t\t\t\tmouseout: this._resetZIndex\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tif (this.options.autoPanOnFocus) {\r\n \t\t\toff(this._icon, 'focus', this._panOnFocus, this);\r\n \t\t}\r\n\r\n \t\tremove(this._icon);\r\n \t\tthis.removeInteractiveTarget(this._icon);\r\n\r\n \t\tthis._icon = null;\r\n \t},\r\n\r\n \t_removeShadow: function () {\r\n \t\tif (this._shadow) {\r\n \t\t\tremove(this._shadow);\r\n \t\t}\r\n \t\tthis._shadow = null;\r\n \t},\r\n\r\n \t_setPos: function (pos) {\r\n\r\n \t\tif (this._icon) {\r\n \t\t\tsetPosition(this._icon, pos);\r\n \t\t}\r\n\r\n \t\tif (this._shadow) {\r\n \t\t\tsetPosition(this._shadow, pos);\r\n \t\t}\r\n\r\n \t\tthis._zIndex = pos.y + this.options.zIndexOffset;\r\n\r\n \t\tthis._resetZIndex();\r\n \t},\r\n\r\n \t_updateZIndex: function (offset) {\r\n \t\tif (this._icon) {\r\n \t\t\tthis._icon.style.zIndex = this._zIndex + offset;\r\n \t\t}\r\n \t},\r\n\r\n \t_animateZoom: function (opt) {\r\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, opt.zoom, opt.center).round();\r\n\r\n \t\tthis._setPos(pos);\r\n \t},\r\n\r\n \t_initInteraction: function () {\r\n\r\n \t\tif (!this.options.interactive) { return; }\r\n\r\n \t\taddClass(this._icon, 'leaflet-interactive');\r\n\r\n \t\tthis.addInteractiveTarget(this._icon);\r\n\r\n \t\tif (MarkerDrag) {\r\n \t\t\tvar draggable = this.options.draggable;\r\n \t\t\tif (this.dragging) {\r\n \t\t\t\tdraggable = this.dragging.enabled();\r\n \t\t\t\tthis.dragging.disable();\r\n \t\t\t}\r\n\r\n \t\t\tthis.dragging = new MarkerDrag(this);\r\n\r\n \t\t\tif (draggable) {\r\n \t\t\t\tthis.dragging.enable();\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setOpacity(opacity: Number): this\r\n \t// Changes the opacity of the marker.\r\n \tsetOpacity: function (opacity) {\r\n \t\tthis.options.opacity = opacity;\r\n \t\tif (this._map) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_updateOpacity: function () {\r\n \t\tvar opacity = this.options.opacity;\r\n\r\n \t\tif (this._icon) {\r\n \t\t\tsetOpacity(this._icon, opacity);\r\n \t\t}\r\n\r\n \t\tif (this._shadow) {\r\n \t\t\tsetOpacity(this._shadow, opacity);\r\n \t\t}\r\n \t},\r\n\r\n \t_bringToFront: function () {\r\n \t\tthis._updateZIndex(this.options.riseOffset);\r\n \t},\r\n\r\n \t_resetZIndex: function () {\r\n \t\tthis._updateZIndex(0);\r\n \t},\r\n\r\n \t_panOnFocus: function () {\r\n \t\tvar map = this._map;\r\n \t\tif (!map) { return; }\r\n\r\n \t\tvar iconOpts = this.options.icon.options;\r\n \t\tvar size = iconOpts.iconSize ? toPoint(iconOpts.iconSize) : toPoint(0, 0);\r\n \t\tvar anchor = iconOpts.iconAnchor ? toPoint(iconOpts.iconAnchor) : toPoint(0, 0);\r\n\r\n \t\tmap.panInside(this._latlng, {\r\n \t\t\tpaddingTopLeft: anchor,\r\n \t\t\tpaddingBottomRight: size.subtract(anchor)\r\n \t\t});\r\n \t},\r\n\r\n \t_getPopupAnchor: function () {\r\n \t\treturn this.options.icon.options.popupAnchor;\r\n \t},\r\n\r\n \t_getTooltipAnchor: function () {\r\n \t\treturn this.options.icon.options.tooltipAnchor;\r\n \t}\r\n });\r\n\r\n\r\n // factory L.marker(latlng: LatLng, options? : Marker options)\r\n\r\n // @factory L.marker(latlng: LatLng, options? : Marker options)\r\n // Instantiates a Marker object given a geographical point and optionally an options object.\r\n function marker(latlng, options) {\r\n \treturn new Marker(latlng, options);\r\n }\n\n /*\n * @class Path\n * @aka L.Path\n * @inherits Interactive layer\n *\n * An abstract class that contains options and constants shared between vector\n * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.\n */\n\n var Path = Layer.extend({\n\n \t// @section\n \t// @aka Path options\n \toptions: {\n \t\t// @option stroke: Boolean = true\n \t\t// Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.\n \t\tstroke: true,\n\n \t\t// @option color: String = '#3388ff'\n \t\t// Stroke color\n \t\tcolor: '#3388ff',\n\n \t\t// @option weight: Number = 3\n \t\t// Stroke width in pixels\n \t\tweight: 3,\n\n \t\t// @option opacity: Number = 1.0\n \t\t// Stroke opacity\n \t\topacity: 1,\n\n \t\t// @option lineCap: String= 'round'\n \t\t// A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.\n \t\tlineCap: 'round',\n\n \t\t// @option lineJoin: String = 'round'\n \t\t// A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.\n \t\tlineJoin: 'round',\n\n \t\t// @option dashArray: String = null\n \t\t// A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n \t\tdashArray: null,\n\n \t\t// @option dashOffset: String = null\n \t\t// A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n \t\tdashOffset: null,\n\n \t\t// @option fill: Boolean = depends\n \t\t// Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.\n \t\tfill: false,\n\n \t\t// @option fillColor: String = *\n \t\t// Fill color. Defaults to the value of the [`color`](#path-color) option\n \t\tfillColor: null,\n\n \t\t// @option fillOpacity: Number = 0.2\n \t\t// Fill opacity.\n \t\tfillOpacity: 0.2,\n\n \t\t// @option fillRule: String = 'evenodd'\n \t\t// A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.\n \t\tfillRule: 'evenodd',\n\n \t\t// className: '',\n\n \t\t// Option inherited from \"Interactive layer\" abstract class\n \t\tinteractive: true,\n\n \t\t// @option bubblingMouseEvents: Boolean = true\n \t\t// When `true`, a mouse event on this path will trigger the same event on the map\n \t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\n \t\tbubblingMouseEvents: true\n \t},\n\n \tbeforeAdd: function (map) {\n \t\t// Renderer is set here because we need to call renderer.getEvents\n \t\t// before this.getEvents.\n \t\tthis._renderer = map.getRenderer(this);\n \t},\n\n \tonAdd: function () {\n \t\tthis._renderer._initPath(this);\n \t\tthis._reset();\n \t\tthis._renderer._addPath(this);\n \t},\n\n \tonRemove: function () {\n \t\tthis._renderer._removePath(this);\n \t},\n\n \t// @method redraw(): this\n \t// Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.\n \tredraw: function () {\n \t\tif (this._map) {\n \t\t\tthis._renderer._updatePath(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method setStyle(style: Path options): this\n \t// Changes the appearance of a Path based on the options in the `Path options` object.\n \tsetStyle: function (style) {\n \t\tsetOptions(this, style);\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._updateStyle(this);\n \t\t\tif (this.options.stroke && style && Object.prototype.hasOwnProperty.call(style, 'weight')) {\n \t\t\t\tthis._updateBounds();\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToFront(): this\n \t// Brings the layer to the top of all path layers.\n \tbringToFront: function () {\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._bringToFront(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToBack(): this\n \t// Brings the layer to the bottom of all path layers.\n \tbringToBack: function () {\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._bringToBack(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \tgetElement: function () {\n \t\treturn this._path;\n \t},\n\n \t_reset: function () {\n \t\t// defined in child classes\n \t\tthis._project();\n \t\tthis._update();\n \t},\n\n \t_clickTolerance: function () {\n \t\t// used when doing hit detection for Canvas layers\n \t\treturn (this.options.stroke ? this.options.weight / 2 : 0) +\n \t\t (this._renderer.options.tolerance || 0);\n \t}\n });\n\n /*\n * @class CircleMarker\n * @aka L.CircleMarker\n * @inherits Path\n *\n * A circle of a fixed size with radius specified in pixels. Extends `Path`.\n */\n\n var CircleMarker = Path.extend({\n\n \t// @section\n \t// @aka CircleMarker options\n \toptions: {\n \t\tfill: true,\n\n \t\t// @option radius: Number = 10\n \t\t// Radius of the circle marker, in pixels\n \t\tradius: 10\n \t},\n\n \tinitialize: function (latlng, options) {\n \t\tsetOptions(this, options);\n \t\tthis._latlng = toLatLng(latlng);\n \t\tthis._radius = this.options.radius;\n \t},\n\n \t// @method setLatLng(latLng: LatLng): this\n \t// Sets the position of a circle marker to a new location.\n \tsetLatLng: function (latlng) {\n \t\tvar oldLatLng = this._latlng;\n \t\tthis._latlng = toLatLng(latlng);\n \t\tthis.redraw();\n\n \t\t// @event move: Event\n \t\t// Fired when the marker is moved via [`setLatLng`](#circlemarker-setlatlng). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\n \t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\n \t},\n\n \t// @method getLatLng(): LatLng\n \t// Returns the current geographical position of the circle marker\n \tgetLatLng: function () {\n \t\treturn this._latlng;\n \t},\n\n \t// @method setRadius(radius: Number): this\n \t// Sets the radius of a circle marker. Units are in pixels.\n \tsetRadius: function (radius) {\n \t\tthis.options.radius = this._radius = radius;\n \t\treturn this.redraw();\n \t},\n\n \t// @method getRadius(): Number\n \t// Returns the current radius of the circle\n \tgetRadius: function () {\n \t\treturn this._radius;\n \t},\n\n \tsetStyle : function (options) {\n \t\tvar radius = options && options.radius || this._radius;\n \t\tPath.prototype.setStyle.call(this, options);\n \t\tthis.setRadius(radius);\n \t\treturn this;\n \t},\n\n \t_project: function () {\n \t\tthis._point = this._map.latLngToLayerPoint(this._latlng);\n \t\tthis._updateBounds();\n \t},\n\n \t_updateBounds: function () {\n \t\tvar r = this._radius,\n \t\t r2 = this._radiusY || r,\n \t\t w = this._clickTolerance(),\n \t\t p = [r + w, r2 + w];\n \t\tthis._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));\n \t},\n\n \t_update: function () {\n \t\tif (this._map) {\n \t\t\tthis._updatePath();\n \t\t}\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updateCircle(this);\n \t},\n\n \t_empty: function () {\n \t\treturn this._radius && !this._renderer._bounds.intersects(this._pxBounds);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p) {\n \t\treturn p.distanceTo(this._point) <= this._radius + this._clickTolerance();\n \t}\n });\n\n\n // @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)\n // Instantiates a circle marker object given a geographical point, and an optional options object.\n function circleMarker(latlng, options) {\n \treturn new CircleMarker(latlng, options);\n }\n\n /*\n * @class Circle\n * @aka L.Circle\n * @inherits CircleMarker\n *\n * A class for drawing circle overlays on a map. Extends `CircleMarker`.\n *\n * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).\n *\n * @example\n *\n * ```js\n * L.circle([50.5, 30.5], {radius: 200}).addTo(map);\n * ```\n */\n\n var Circle = CircleMarker.extend({\n\n \tinitialize: function (latlng, options, legacyOptions) {\n \t\tif (typeof options === 'number') {\n \t\t\t// Backwards compatibility with 0.7.x factory (latlng, radius, options?)\n \t\t\toptions = extend({}, legacyOptions, {radius: options});\n \t\t}\n \t\tsetOptions(this, options);\n \t\tthis._latlng = toLatLng(latlng);\n\n \t\tif (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }\n\n \t\t// @section\n \t\t// @aka Circle options\n \t\t// @option radius: Number; Radius of the circle, in meters.\n \t\tthis._mRadius = this.options.radius;\n \t},\n\n \t// @method setRadius(radius: Number): this\n \t// Sets the radius of a circle. Units are in meters.\n \tsetRadius: function (radius) {\n \t\tthis._mRadius = radius;\n \t\treturn this.redraw();\n \t},\n\n \t// @method getRadius(): Number\n \t// Returns the current radius of a circle. Units are in meters.\n \tgetRadius: function () {\n \t\treturn this._mRadius;\n \t},\n\n \t// @method getBounds(): LatLngBounds\n \t// Returns the `LatLngBounds` of the path.\n \tgetBounds: function () {\n \t\tvar half = [this._radius, this._radiusY || this._radius];\n\n \t\treturn new LatLngBounds(\n \t\t\tthis._map.layerPointToLatLng(this._point.subtract(half)),\n \t\t\tthis._map.layerPointToLatLng(this._point.add(half)));\n \t},\n\n \tsetStyle: Path.prototype.setStyle,\n\n \t_project: function () {\n\n \t\tvar lng = this._latlng.lng,\n \t\t lat = this._latlng.lat,\n \t\t map = this._map,\n \t\t crs = map.options.crs;\n\n \t\tif (crs.distance === Earth.distance) {\n \t\t\tvar d = Math.PI / 180,\n \t\t\t latR = (this._mRadius / Earth.R) / d,\n \t\t\t top = map.project([lat + latR, lng]),\n \t\t\t bottom = map.project([lat - latR, lng]),\n \t\t\t p = top.add(bottom).divideBy(2),\n \t\t\t lat2 = map.unproject(p).lat,\n \t\t\t lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /\n \t\t\t (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;\n\n \t\t\tif (isNaN(lngR) || lngR === 0) {\n \t\t\t\tlngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425\n \t\t\t}\n\n \t\t\tthis._point = p.subtract(map.getPixelOrigin());\n \t\t\tthis._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;\n \t\t\tthis._radiusY = p.y - top.y;\n\n \t\t} else {\n \t\t\tvar latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));\n\n \t\t\tthis._point = map.latLngToLayerPoint(this._latlng);\n \t\t\tthis._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;\n \t\t}\n\n \t\tthis._updateBounds();\n \t}\n });\n\n // @factory L.circle(latlng: LatLng, options?: Circle options)\n // Instantiates a circle object given a geographical point, and an options object\n // which contains the circle radius.\n // @alternative\n // @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)\n // Obsolete way of instantiating a circle, for compatibility with 0.7.x code.\n // Do not use in new applications or plugins.\n function circle(latlng, options, legacyOptions) {\n \treturn new Circle(latlng, options, legacyOptions);\n }\n\n /*\n * @class Polyline\n * @aka L.Polyline\n * @inherits Path\n *\n * A class for drawing polyline overlays on a map. Extends `Path`.\n *\n * @example\n *\n * ```js\n * // create a red polyline from an array of LatLng points\n * var latlngs = [\n * \t[45.51, -122.68],\n * \t[37.77, -122.43],\n * \t[34.04, -118.2]\n * ];\n *\n * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polyline\n * map.fitBounds(polyline.getBounds());\n * ```\n *\n * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:\n *\n * ```js\n * // create a red polyline from an array of arrays of LatLng points\n * var latlngs = [\n * \t[[45.51, -122.68],\n * \t [37.77, -122.43],\n * \t [34.04, -118.2]],\n * \t[[40.78, -73.91],\n * \t [41.83, -87.62],\n * \t [32.76, -96.72]]\n * ];\n * ```\n */\n\n\n var Polyline = Path.extend({\n\n \t// @section\n \t// @aka Polyline options\n \toptions: {\n \t\t// @option smoothFactor: Number = 1.0\n \t\t// How much to simplify the polyline on each zoom level. More means\n \t\t// better performance and smoother look, and less means more accurate representation.\n \t\tsmoothFactor: 1.0,\n\n \t\t// @option noClip: Boolean = false\n \t\t// Disable polyline clipping.\n \t\tnoClip: false\n \t},\n\n \tinitialize: function (latlngs, options) {\n \t\tsetOptions(this, options);\n \t\tthis._setLatLngs(latlngs);\n \t},\n\n \t// @method getLatLngs(): LatLng[]\n \t// Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.\n \tgetLatLngs: function () {\n \t\treturn this._latlngs;\n \t},\n\n \t// @method setLatLngs(latlngs: LatLng[]): this\n \t// Replaces all the points in the polyline with the given array of geographical points.\n \tsetLatLngs: function (latlngs) {\n \t\tthis._setLatLngs(latlngs);\n \t\treturn this.redraw();\n \t},\n\n \t// @method isEmpty(): Boolean\n \t// Returns `true` if the Polyline has no LatLngs.\n \tisEmpty: function () {\n \t\treturn !this._latlngs.length;\n \t},\n\n \t// @method closestLayerPoint(p: Point): Point\n \t// Returns the point closest to `p` on the Polyline.\n \tclosestLayerPoint: function (p) {\n \t\tvar minDistance = Infinity,\n \t\t minPoint = null,\n \t\t closest = _sqClosestPointOnSegment,\n \t\t p1, p2;\n\n \t\tfor (var j = 0, jLen = this._parts.length; j < jLen; j++) {\n \t\t\tvar points = this._parts[j];\n\n \t\t\tfor (var i = 1, len = points.length; i < len; i++) {\n \t\t\t\tp1 = points[i - 1];\n \t\t\t\tp2 = points[i];\n\n \t\t\t\tvar sqDist = closest(p, p1, p2, true);\n\n \t\t\t\tif (sqDist < minDistance) {\n \t\t\t\t\tminDistance = sqDist;\n \t\t\t\t\tminPoint = closest(p, p1, p2);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\tif (minPoint) {\n \t\t\tminPoint.distance = Math.sqrt(minDistance);\n \t\t}\n \t\treturn minPoint;\n \t},\n\n \t// @method getCenter(): LatLng\n \t// Returns the center ([centroid](https://en.wikipedia.org/wiki/Centroid)) of the polyline.\n \tgetCenter: function () {\n \t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n \t\tif (!this._map) {\n \t\t\tthrow new Error('Must add layer to map before using getCenter()');\n \t\t}\n \t\treturn polylineCenter(this._defaultShape(), this._map.options.crs);\n \t},\n\n \t// @method getBounds(): LatLngBounds\n \t// Returns the `LatLngBounds` of the path.\n \tgetBounds: function () {\n \t\treturn this._bounds;\n \t},\n\n \t// @method addLatLng(latlng: LatLng, latlngs?: LatLng[]): this\n \t// Adds a given point to the polyline. By default, adds to the first ring of\n \t// the polyline in case of a multi-polyline, but can be overridden by passing\n \t// a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).\n \taddLatLng: function (latlng, latlngs) {\n \t\tlatlngs = latlngs || this._defaultShape();\n \t\tlatlng = toLatLng(latlng);\n \t\tlatlngs.push(latlng);\n \t\tthis._bounds.extend(latlng);\n \t\treturn this.redraw();\n \t},\n\n \t_setLatLngs: function (latlngs) {\n \t\tthis._bounds = new LatLngBounds();\n \t\tthis._latlngs = this._convertLatLngs(latlngs);\n \t},\n\n \t_defaultShape: function () {\n \t\treturn isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];\n \t},\n\n \t// recursively convert latlngs input into actual LatLng instances; calculate bounds along the way\n \t_convertLatLngs: function (latlngs) {\n \t\tvar result = [],\n \t\t flat = isFlat(latlngs);\n\n \t\tfor (var i = 0, len = latlngs.length; i < len; i++) {\n \t\t\tif (flat) {\n \t\t\t\tresult[i] = toLatLng(latlngs[i]);\n \t\t\t\tthis._bounds.extend(result[i]);\n \t\t\t} else {\n \t\t\t\tresult[i] = this._convertLatLngs(latlngs[i]);\n \t\t\t}\n \t\t}\n\n \t\treturn result;\n \t},\n\n \t_project: function () {\n \t\tvar pxBounds = new Bounds();\n \t\tthis._rings = [];\n \t\tthis._projectLatlngs(this._latlngs, this._rings, pxBounds);\n\n \t\tif (this._bounds.isValid() && pxBounds.isValid()) {\n \t\t\tthis._rawPxBounds = pxBounds;\n \t\t\tthis._updateBounds();\n \t\t}\n \t},\n\n \t_updateBounds: function () {\n \t\tvar w = this._clickTolerance(),\n \t\t p = new Point(w, w);\n\n \t\tif (!this._rawPxBounds) {\n \t\t\treturn;\n \t\t}\n\n \t\tthis._pxBounds = new Bounds([\n \t\t\tthis._rawPxBounds.min.subtract(p),\n \t\t\tthis._rawPxBounds.max.add(p)\n \t\t]);\n \t},\n\n \t// recursively turns latlngs into a set of rings with projected coordinates\n \t_projectLatlngs: function (latlngs, result, projectedBounds) {\n \t\tvar flat = latlngs[0] instanceof LatLng,\n \t\t len = latlngs.length,\n \t\t i, ring;\n\n \t\tif (flat) {\n \t\t\tring = [];\n \t\t\tfor (i = 0; i < len; i++) {\n \t\t\t\tring[i] = this._map.latLngToLayerPoint(latlngs[i]);\n \t\t\t\tprojectedBounds.extend(ring[i]);\n \t\t\t}\n \t\t\tresult.push(ring);\n \t\t} else {\n \t\t\tfor (i = 0; i < len; i++) {\n \t\t\t\tthis._projectLatlngs(latlngs[i], result, projectedBounds);\n \t\t\t}\n \t\t}\n \t},\n\n \t// clip polyline by renderer bounds so that we have less to render for performance\n \t_clipPoints: function () {\n \t\tvar bounds = this._renderer._bounds;\n\n \t\tthis._parts = [];\n \t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n \t\t\treturn;\n \t\t}\n\n \t\tif (this.options.noClip) {\n \t\t\tthis._parts = this._rings;\n \t\t\treturn;\n \t\t}\n\n \t\tvar parts = this._parts,\n \t\t i, j, k, len, len2, segment, points;\n\n \t\tfor (i = 0, k = 0, len = this._rings.length; i < len; i++) {\n \t\t\tpoints = this._rings[i];\n\n \t\t\tfor (j = 0, len2 = points.length; j < len2 - 1; j++) {\n \t\t\t\tsegment = clipSegment(points[j], points[j + 1], bounds, j, true);\n\n \t\t\t\tif (!segment) { continue; }\n\n \t\t\t\tparts[k] = parts[k] || [];\n \t\t\t\tparts[k].push(segment[0]);\n\n \t\t\t\t// if segment goes out of screen, or it's the last one, it's the end of the line part\n \t\t\t\tif ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {\n \t\t\t\t\tparts[k].push(segment[1]);\n \t\t\t\t\tk++;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t},\n\n \t// simplify each clipped part of the polyline for performance\n \t_simplifyPoints: function () {\n \t\tvar parts = this._parts,\n \t\t tolerance = this.options.smoothFactor;\n\n \t\tfor (var i = 0, len = parts.length; i < len; i++) {\n \t\t\tparts[i] = simplify(parts[i], tolerance);\n \t\t}\n \t},\n\n \t_update: function () {\n \t\tif (!this._map) { return; }\n\n \t\tthis._clipPoints();\n \t\tthis._simplifyPoints();\n \t\tthis._updatePath();\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updatePoly(this);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p, closed) {\n \t\tvar i, j, k, len, len2, part,\n \t\t w = this._clickTolerance();\n\n \t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n \t\t// hit detection for polylines\n \t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n \t\t\tpart = this._parts[i];\n\n \t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n \t\t\t\tif (!closed && (j === 0)) { continue; }\n\n \t\t\t\tif (pointToSegmentDistance(p, part[k], part[j]) <= w) {\n \t\t\t\t\treturn true;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\treturn false;\n \t}\n });\n\n // @factory L.polyline(latlngs: LatLng[], options?: Polyline options)\n // Instantiates a polyline object given an array of geographical points and\n // optionally an options object. You can create a `Polyline` object with\n // multiple separate lines (`MultiPolyline`) by passing an array of arrays\n // of geographic points.\n function polyline(latlngs, options) {\n \treturn new Polyline(latlngs, options);\n }\n\n // Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.\n Polyline._flat = _flat;\n\n /*\n * @class Polygon\n * @aka L.Polygon\n * @inherits Polyline\n *\n * A class for drawing polygon overlays on a map. Extends `Polyline`.\n *\n * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one â it's better to filter out such points.\n *\n *\n * @example\n *\n * ```js\n * // create a red polygon from an array of LatLng points\n * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];\n *\n * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polygon\n * map.fitBounds(polygon.getBounds());\n * ```\n *\n * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:\n *\n * ```js\n * var latlngs = [\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ];\n * ```\n *\n * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.\n *\n * ```js\n * var latlngs = [\n * [ // first polygon\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ],\n * [ // second polygon\n * [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]\n * ]\n * ];\n * ```\n */\n\n var Polygon = Polyline.extend({\n\n \toptions: {\n \t\tfill: true\n \t},\n\n \tisEmpty: function () {\n \t\treturn !this._latlngs.length || !this._latlngs[0].length;\n \t},\n\n \t// @method getCenter(): LatLng\n \t// Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the Polygon.\n \tgetCenter: function () {\n \t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n \t\tif (!this._map) {\n \t\t\tthrow new Error('Must add layer to map before using getCenter()');\n \t\t}\n \t\treturn polygonCenter(this._defaultShape(), this._map.options.crs);\n \t},\n\n \t_convertLatLngs: function (latlngs) {\n \t\tvar result = Polyline.prototype._convertLatLngs.call(this, latlngs),\n \t\t len = result.length;\n\n \t\t// remove last point if it equals first one\n \t\tif (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {\n \t\t\tresult.pop();\n \t\t}\n \t\treturn result;\n \t},\n\n \t_setLatLngs: function (latlngs) {\n \t\tPolyline.prototype._setLatLngs.call(this, latlngs);\n \t\tif (isFlat(this._latlngs)) {\n \t\t\tthis._latlngs = [this._latlngs];\n \t\t}\n \t},\n\n \t_defaultShape: function () {\n \t\treturn isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];\n \t},\n\n \t_clipPoints: function () {\n \t\t// polygons need a different clipping algorithm so we redefine that\n\n \t\tvar bounds = this._renderer._bounds,\n \t\t w = this.options.weight,\n \t\t p = new Point(w, w);\n\n \t\t// increase clip padding by stroke width to avoid stroke on clip edges\n \t\tbounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));\n\n \t\tthis._parts = [];\n \t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n \t\t\treturn;\n \t\t}\n\n \t\tif (this.options.noClip) {\n \t\t\tthis._parts = this._rings;\n \t\t\treturn;\n \t\t}\n\n \t\tfor (var i = 0, len = this._rings.length, clipped; i < len; i++) {\n \t\t\tclipped = clipPolygon(this._rings[i], bounds, true);\n \t\t\tif (clipped.length) {\n \t\t\t\tthis._parts.push(clipped);\n \t\t\t}\n \t\t}\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updatePoly(this, true);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p) {\n \t\tvar inside = false,\n \t\t part, p1, p2, i, j, k, len, len2;\n\n \t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n \t\t// ray casting algorithm for detecting if point is in polygon\n \t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n \t\t\tpart = this._parts[i];\n\n \t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n \t\t\t\tp1 = part[j];\n \t\t\t\tp2 = part[k];\n\n \t\t\t\tif (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {\n \t\t\t\t\tinside = !inside;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\t// also check if it's on polygon stroke\n \t\treturn inside || Polyline.prototype._containsPoint.call(this, p, true);\n \t}\n\n });\n\n\n // @factory L.polygon(latlngs: LatLng[], options?: Polyline options)\n function polygon(latlngs, options) {\n \treturn new Polygon(latlngs, options);\n }\n\n /*\r\n * @class GeoJSON\r\n * @aka L.GeoJSON\r\n * @inherits FeatureGroup\r\n *\r\n * Represents a GeoJSON object or an array of GeoJSON objects. Allows you to parse\r\n * GeoJSON data and display it on the map. Extends `FeatureGroup`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.geoJSON(data, {\r\n * \tstyle: function (feature) {\r\n * \t\treturn {color: feature.properties.color};\r\n * \t}\r\n * }).bindPopup(function (layer) {\r\n * \treturn layer.feature.properties.description;\r\n * }).addTo(map);\r\n * ```\r\n */\r\n\r\n var GeoJSON = FeatureGroup.extend({\r\n\r\n \t/* @section\r\n \t * @aka GeoJSON options\r\n \t *\r\n \t * @option pointToLayer: Function = *\r\n \t * A `Function` defining how GeoJSON points spawn Leaflet layers. It is internally\r\n \t * called when data is added, passing the GeoJSON point feature and its `LatLng`.\r\n \t * The default is to spawn a default `Marker`:\r\n \t * ```js\r\n \t * function(geoJsonPoint, latlng) {\r\n \t * \treturn L.marker(latlng);\r\n \t * }\r\n \t * ```\r\n \t *\r\n \t * @option style: Function = *\r\n \t * A `Function` defining the `Path options` for styling GeoJSON lines and polygons,\r\n \t * called internally when data is added.\r\n \t * The default value is to not override any defaults:\r\n \t * ```js\r\n \t * function (geoJsonFeature) {\r\n \t * \treturn {}\r\n \t * }\r\n \t * ```\r\n \t *\r\n \t * @option onEachFeature: Function = *\r\n \t * A `Function` that will be called once for each created `Feature`, after it has\r\n \t * been created and styled. Useful for attaching events and popups to features.\r\n \t * The default is to do nothing with the newly created layers:\r\n \t * ```js\r\n \t * function (feature, layer) {}\r\n \t * ```\r\n \t *\r\n \t * @option filter: Function = *\r\n \t * A `Function` that will be used to decide whether to include a feature or not.\r\n \t * The default is to include all features:\r\n \t * ```js\r\n \t * function (geoJsonFeature) {\r\n \t * \treturn true;\r\n \t * }\r\n \t * ```\r\n \t * Note: dynamically changing the `filter` option will have effect only on newly\r\n \t * added data. It will _not_ re-evaluate already included features.\r\n \t *\r\n \t * @option coordsToLatLng: Function = *\r\n \t * A `Function` that will be used for converting GeoJSON coordinates to `LatLng`s.\r\n \t * The default is the `coordsToLatLng` static method.\r\n \t *\r\n \t * @option markersInheritOptions: Boolean = false\r\n \t * Whether default Markers for \"Point\" type Features inherit from group options.\r\n \t */\r\n\r\n \tinitialize: function (geojson, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layers = {};\r\n\r\n \t\tif (geojson) {\r\n \t\t\tthis.addData(geojson);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addData( <GeoJSON> data ): this\r\n \t// Adds a GeoJSON object to the layer.\r\n \taddData: function (geojson) {\r\n \t\tvar features = isArray(geojson) ? geojson : geojson.features,\r\n \t\t i, len, feature;\r\n\r\n \t\tif (features) {\r\n \t\t\tfor (i = 0, len = features.length; i < len; i++) {\r\n \t\t\t\t// only add this if geometry or geometries are set and not null\r\n \t\t\t\tfeature = features[i];\r\n \t\t\t\tif (feature.geometries || feature.geometry || feature.features || feature.coordinates) {\r\n \t\t\t\t\tthis.addData(feature);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar options = this.options;\r\n\r\n \t\tif (options.filter && !options.filter(geojson)) { return this; }\r\n\r\n \t\tvar layer = geometryToLayer(geojson, options);\r\n \t\tif (!layer) {\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\tlayer.feature = asFeature(geojson);\r\n\r\n \t\tlayer.defaultOptions = layer.options;\r\n \t\tthis.resetStyle(layer);\r\n\r\n \t\tif (options.onEachFeature) {\r\n \t\t\toptions.onEachFeature(geojson, layer);\r\n \t\t}\r\n\r\n \t\treturn this.addLayer(layer);\r\n \t},\r\n\r\n \t// @method resetStyle( <Path> layer? ): this\r\n \t// Resets the given vector layer's style to the original GeoJSON style, useful for resetting style after hover events.\r\n \t// If `layer` is omitted, the style of all features in the current layer is reset.\r\n \tresetStyle: function (layer) {\r\n \t\tif (layer === undefined) {\r\n \t\t\treturn this.eachLayer(this.resetStyle, this);\r\n \t\t}\r\n \t\t// reset any custom styles\r\n \t\tlayer.options = extend({}, layer.defaultOptions);\r\n \t\tthis._setLayerStyle(layer, this.options.style);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setStyle( <Function> style ): this\r\n \t// Changes styles of GeoJSON vector layers with the given style function.\r\n \tsetStyle: function (style) {\r\n \t\treturn this.eachLayer(function (layer) {\r\n \t\t\tthis._setLayerStyle(layer, style);\r\n \t\t}, this);\r\n \t},\r\n\r\n \t_setLayerStyle: function (layer, style) {\r\n \t\tif (layer.setStyle) {\r\n \t\t\tif (typeof style === 'function') {\r\n \t\t\t\tstyle = style(layer.feature);\r\n \t\t\t}\r\n \t\t\tlayer.setStyle(style);\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @section\r\n // There are several static functions which can be called without instantiating L.GeoJSON:\r\n\r\n // @function geometryToLayer(featureData: Object, options?: GeoJSON options): Layer\r\n // Creates a `Layer` from a given GeoJSON feature. Can use a custom\r\n // [`pointToLayer`](#geojson-pointtolayer) and/or [`coordsToLatLng`](#geojson-coordstolatlng)\r\n // functions if provided as options.\r\n function geometryToLayer(geojson, options) {\r\n\r\n \tvar geometry = geojson.type === 'Feature' ? geojson.geometry : geojson,\r\n \t coords = geometry ? geometry.coordinates : null,\r\n \t layers = [],\r\n \t pointToLayer = options && options.pointToLayer,\r\n \t _coordsToLatLng = options && options.coordsToLatLng || coordsToLatLng,\r\n \t latlng, latlngs, i, len;\r\n\r\n \tif (!coords && !geometry) {\r\n \t\treturn null;\r\n \t}\r\n\r\n \tswitch (geometry.type) {\r\n \tcase 'Point':\r\n \t\tlatlng = _coordsToLatLng(coords);\r\n \t\treturn _pointToLayer(pointToLayer, geojson, latlng, options);\r\n\r\n \tcase 'MultiPoint':\r\n \t\tfor (i = 0, len = coords.length; i < len; i++) {\r\n \t\t\tlatlng = _coordsToLatLng(coords[i]);\r\n \t\t\tlayers.push(_pointToLayer(pointToLayer, geojson, latlng, options));\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tcase 'LineString':\r\n \tcase 'MultiLineString':\r\n \t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'LineString' ? 0 : 1, _coordsToLatLng);\r\n \t\treturn new Polyline(latlngs, options);\r\n\r\n \tcase 'Polygon':\r\n \tcase 'MultiPolygon':\r\n \t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'Polygon' ? 1 : 2, _coordsToLatLng);\r\n \t\treturn new Polygon(latlngs, options);\r\n\r\n \tcase 'GeometryCollection':\r\n \t\tfor (i = 0, len = geometry.geometries.length; i < len; i++) {\r\n \t\t\tvar geoLayer = geometryToLayer({\r\n \t\t\t\tgeometry: geometry.geometries[i],\r\n \t\t\t\ttype: 'Feature',\r\n \t\t\t\tproperties: geojson.properties\r\n \t\t\t}, options);\r\n\r\n \t\t\tif (geoLayer) {\r\n \t\t\t\tlayers.push(geoLayer);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tcase 'FeatureCollection':\r\n \t\tfor (i = 0, len = geometry.features.length; i < len; i++) {\r\n \t\t\tvar featureLayer = geometryToLayer(geometry.features[i], options);\r\n\r\n \t\t\tif (featureLayer) {\r\n \t\t\t\tlayers.push(featureLayer);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tdefault:\r\n \t\tthrow new Error('Invalid GeoJSON object.');\r\n \t}\r\n }\r\n\r\n function _pointToLayer(pointToLayerFn, geojson, latlng, options) {\r\n \treturn pointToLayerFn ?\r\n \t\tpointToLayerFn(geojson, latlng) :\r\n \t\tnew Marker(latlng, options && options.markersInheritOptions && options);\r\n }\r\n\r\n // @function coordsToLatLng(coords: Array): LatLng\r\n // Creates a `LatLng` object from an array of 2 numbers (longitude, latitude)\r\n // or 3 numbers (longitude, latitude, altitude) used in GeoJSON for points.\r\n function coordsToLatLng(coords) {\r\n \treturn new LatLng(coords[1], coords[0], coords[2]);\r\n }\r\n\r\n // @function coordsToLatLngs(coords: Array, levelsDeep?: Number, coordsToLatLng?: Function): Array\r\n // Creates a multidimensional array of `LatLng`s from a GeoJSON coordinates array.\r\n // `levelsDeep` specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default).\r\n // Can use a custom [`coordsToLatLng`](#geojson-coordstolatlng) function.\r\n function coordsToLatLngs(coords, levelsDeep, _coordsToLatLng) {\r\n \tvar latlngs = [];\r\n\r\n \tfor (var i = 0, len = coords.length, latlng; i < len; i++) {\r\n \t\tlatlng = levelsDeep ?\r\n \t\t\tcoordsToLatLngs(coords[i], levelsDeep - 1, _coordsToLatLng) :\r\n \t\t\t(_coordsToLatLng || coordsToLatLng)(coords[i]);\r\n\r\n \t\tlatlngs.push(latlng);\r\n \t}\r\n\r\n \treturn latlngs;\r\n }\r\n\r\n // @function latLngToCoords(latlng: LatLng, precision?: Number|false): Array\r\n // Reverse of [`coordsToLatLng`](#geojson-coordstolatlng)\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function.\r\n function latLngToCoords(latlng, precision) {\r\n \tlatlng = toLatLng(latlng);\r\n \treturn latlng.alt !== undefined ?\r\n \t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision), formatNum(latlng.alt, precision)] :\r\n \t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision)];\r\n }\r\n\r\n // @function latLngsToCoords(latlngs: Array, levelsDeep?: Number, closed?: Boolean, precision?: Number|false): Array\r\n // Reverse of [`coordsToLatLngs`](#geojson-coordstolatlngs)\r\n // `closed` determines whether the first point should be appended to the end of the array to close the feature, only used when `levelsDeep` is 0. False by default.\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function.\r\n function latLngsToCoords(latlngs, levelsDeep, closed, precision) {\r\n \tvar coords = [];\r\n\r\n \tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n \t\t// Check for flat arrays required to ensure unbalanced arrays are correctly converted in recursion\r\n \t\tcoords.push(levelsDeep ?\r\n \t\t\tlatLngsToCoords(latlngs[i], isFlat(latlngs[i]) ? 0 : levelsDeep - 1, closed, precision) :\r\n \t\t\tlatLngToCoords(latlngs[i], precision));\r\n \t}\r\n\r\n \tif (!levelsDeep && closed && coords.length > 0) {\r\n \t\tcoords.push(coords[0].slice());\r\n \t}\r\n\r\n \treturn coords;\r\n }\r\n\r\n function getFeature(layer, newGeometry) {\r\n \treturn layer.feature ?\r\n \t\textend({}, layer.feature, {geometry: newGeometry}) :\r\n \t\tasFeature(newGeometry);\r\n }\r\n\r\n // @function asFeature(geojson: Object): Object\r\n // Normalize GeoJSON geometries/features into GeoJSON features.\r\n function asFeature(geojson) {\r\n \tif (geojson.type === 'Feature' || geojson.type === 'FeatureCollection') {\r\n \t\treturn geojson;\r\n \t}\r\n\r\n \treturn {\r\n \t\ttype: 'Feature',\r\n \t\tproperties: {},\r\n \t\tgeometry: geojson\r\n \t};\r\n }\r\n\r\n var PointToGeoJSON = {\r\n \ttoGeoJSON: function (precision) {\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: 'Point',\r\n \t\t\tcoordinates: latLngToCoords(this.getLatLng(), precision)\r\n \t\t});\r\n \t}\r\n };\r\n\r\n // @namespace Marker\r\n // @section Other methods\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the marker (as a GeoJSON `Point` Feature).\r\n Marker.include(PointToGeoJSON);\r\n\r\n // @namespace CircleMarker\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the circle marker (as a GeoJSON `Point` Feature).\r\n Circle.include(PointToGeoJSON);\r\n CircleMarker.include(PointToGeoJSON);\r\n\r\n\r\n // @namespace Polyline\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the polyline (as a GeoJSON `LineString` or `MultiLineString` Feature).\r\n Polyline.include({\r\n \ttoGeoJSON: function (precision) {\r\n \t\tvar multi = !isFlat(this._latlngs);\r\n\r\n \t\tvar coords = latLngsToCoords(this._latlngs, multi ? 1 : 0, false, precision);\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: (multi ? 'Multi' : '') + 'LineString',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t}\r\n });\r\n\r\n // @namespace Polygon\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the polygon (as a GeoJSON `Polygon` or `MultiPolygon` Feature).\r\n Polygon.include({\r\n \ttoGeoJSON: function (precision) {\r\n \t\tvar holes = !isFlat(this._latlngs),\r\n \t\t multi = holes && !isFlat(this._latlngs[0]);\r\n\r\n \t\tvar coords = latLngsToCoords(this._latlngs, multi ? 2 : holes ? 1 : 0, true, precision);\r\n\r\n \t\tif (!holes) {\r\n \t\t\tcoords = [coords];\r\n \t\t}\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: (multi ? 'Multi' : '') + 'Polygon',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t}\r\n });\r\n\r\n\r\n // @namespace LayerGroup\r\n LayerGroup.include({\r\n \ttoMultiPoint: function (precision) {\r\n \t\tvar coords = [];\r\n\r\n \t\tthis.eachLayer(function (layer) {\r\n \t\t\tcoords.push(layer.toGeoJSON(precision).geometry.coordinates);\r\n \t\t});\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: 'MultiPoint',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t},\r\n\r\n \t// @method toGeoJSON(precision?: Number|false): Object\r\n \t// Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n \t// Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the layer group (as a GeoJSON `FeatureCollection`, `GeometryCollection`, or `MultiPoint`).\r\n \ttoGeoJSON: function (precision) {\r\n\r\n \t\tvar type = this.feature && this.feature.geometry && this.feature.geometry.type;\r\n\r\n \t\tif (type === 'MultiPoint') {\r\n \t\t\treturn this.toMultiPoint(precision);\r\n \t\t}\r\n\r\n \t\tvar isGeometryCollection = type === 'GeometryCollection',\r\n \t\t jsons = [];\r\n\r\n \t\tthis.eachLayer(function (layer) {\r\n \t\t\tif (layer.toGeoJSON) {\r\n \t\t\t\tvar json = layer.toGeoJSON(precision);\r\n \t\t\t\tif (isGeometryCollection) {\r\n \t\t\t\t\tjsons.push(json.geometry);\r\n \t\t\t\t} else {\r\n \t\t\t\t\tvar feature = asFeature(json);\r\n \t\t\t\t\t// Squash nested feature collections\r\n \t\t\t\t\tif (feature.type === 'FeatureCollection') {\r\n \t\t\t\t\t\tjsons.push.apply(jsons, feature.features);\r\n \t\t\t\t\t} else {\r\n \t\t\t\t\t\tjsons.push(feature);\r\n \t\t\t\t\t}\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t});\r\n\r\n \t\tif (isGeometryCollection) {\r\n \t\t\treturn getFeature(this, {\r\n \t\t\t\tgeometries: jsons,\r\n \t\t\t\ttype: 'GeometryCollection'\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\treturn {\r\n \t\t\ttype: 'FeatureCollection',\r\n \t\t\tfeatures: jsons\r\n \t\t};\r\n \t}\r\n });\r\n\r\n // @namespace GeoJSON\r\n // @factory L.geoJSON(geojson?: Object, options?: GeoJSON options)\r\n // Creates a GeoJSON layer. Optionally accepts an object in\r\n // [GeoJSON format](https://tools.ietf.org/html/rfc7946) to display on the map\r\n // (you can alternatively add it later with `addData` method) and an `options` object.\r\n function geoJSON(geojson, options) {\r\n \treturn new GeoJSON(geojson, options);\r\n }\r\n\r\n // Backward compatibility.\r\n var geoJson = geoJSON;\n\n /*\r\n * @class ImageOverlay\r\n * @aka L.ImageOverlay\r\n * @inherits Interactive layer\r\n *\r\n * Used to load and display a single image over specific bounds of the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var imageUrl = 'https://maps.lib.utexas.edu/maps/historical/newark_nj_1922.jpg',\r\n * \timageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]];\r\n * L.imageOverlay(imageUrl, imageBounds).addTo(map);\r\n * ```\r\n */\r\n\r\n var ImageOverlay = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka ImageOverlay options\r\n \toptions: {\r\n \t\t// @option opacity: Number = 1.0\r\n \t\t// The opacity of the image overlay.\r\n \t\topacity: 1,\r\n\r\n \t\t// @option alt: String = ''\r\n \t\t// Text for the `alt` attribute of the image (useful for accessibility).\r\n \t\talt: '',\r\n\r\n \t\t// @option interactive: Boolean = false\r\n \t\t// If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.\r\n \t\tinteractive: false,\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the image.\r\n \t\t// If a String is provided, the image will have its crossOrigin attribute set to the String provided. This is needed if you want to access image pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false,\r\n\r\n \t\t// @option errorOverlayUrl: String = ''\r\n \t\t// URL to the overlay image to show in place of the overlay that failed to load.\r\n \t\terrorOverlayUrl: '',\r\n\r\n \t\t// @option zIndex: Number = 1\r\n \t\t// The explicit [zIndex](https://developer.mozilla.org/docs/Web/CSS/CSS_Positioning/Understanding_z_index) of the overlay layer.\r\n \t\tzIndex: 1,\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom class name to assign to the image. Empty by default.\r\n \t\tclassName: ''\r\n \t},\r\n\r\n \tinitialize: function (url, bounds, options) { // (String, LatLngBounds, Object)\r\n \t\tthis._url = url;\r\n \t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \tonAdd: function () {\r\n \t\tif (!this._image) {\r\n \t\t\tthis._initImage();\r\n\r\n \t\t\tif (this.options.opacity < 1) {\r\n \t\t\t\tthis._updateOpacity();\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\taddClass(this._image, 'leaflet-interactive');\r\n \t\t\tthis.addInteractiveTarget(this._image);\r\n \t\t}\r\n\r\n \t\tthis.getPane().appendChild(this._image);\r\n \t\tthis._reset();\r\n \t},\r\n\r\n \tonRemove: function () {\r\n \t\tremove(this._image);\r\n \t\tif (this.options.interactive) {\r\n \t\t\tthis.removeInteractiveTarget(this._image);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setOpacity(opacity: Number): this\r\n \t// Sets the opacity of the overlay.\r\n \tsetOpacity: function (opacity) {\r\n \t\tthis.options.opacity = opacity;\r\n\r\n \t\tif (this._image) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tsetStyle: function (styleOpts) {\r\n \t\tif (styleOpts.opacity) {\r\n \t\t\tthis.setOpacity(styleOpts.opacity);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToFront(): this\r\n \t// Brings the layer to the top of all overlays.\r\n \tbringToFront: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoFront(this._image);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToBack(): this\r\n \t// Brings the layer to the bottom of all overlays.\r\n \tbringToBack: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoBack(this._image);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setUrl(url: String): this\r\n \t// Changes the URL of the image.\r\n \tsetUrl: function (url) {\r\n \t\tthis._url = url;\r\n\r\n \t\tif (this._image) {\r\n \t\t\tthis._image.src = url;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setBounds(bounds: LatLngBounds): this\r\n \t// Update the bounds that this ImageOverlay covers\r\n \tsetBounds: function (bounds) {\r\n \t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._reset();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = {\r\n \t\t\tzoom: this._reset,\r\n \t\t\tviewreset: this._reset\r\n \t\t};\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tevents.zoomanim = this._animateZoom;\r\n \t\t}\r\n\r\n \t\treturn events;\r\n \t},\r\n\r\n \t// @method setZIndex(value: Number): this\r\n \t// Changes the [zIndex](#imageoverlay-zindex) of the image overlay.\r\n \tsetZIndex: function (value) {\r\n \t\tthis.options.zIndex = value;\r\n \t\tthis._updateZIndex();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Get the bounds that this ImageOverlay covers\r\n \tgetBounds: function () {\r\n \t\treturn this._bounds;\r\n \t},\r\n\r\n \t// @method getElement(): HTMLElement\r\n \t// Returns the instance of [`HTMLImageElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement)\r\n \t// used by this overlay.\r\n \tgetElement: function () {\r\n \t\treturn this._image;\r\n \t},\r\n\r\n \t_initImage: function () {\r\n \t\tvar wasElementSupplied = this._url.tagName === 'IMG';\r\n \t\tvar img = this._image = wasElementSupplied ? this._url : create$1('img');\r\n\r\n \t\taddClass(img, 'leaflet-image-layer');\r\n \t\tif (this._zoomAnimated) { addClass(img, 'leaflet-zoom-animated'); }\r\n \t\tif (this.options.className) { addClass(img, this.options.className); }\r\n\r\n \t\timg.onselectstart = falseFn;\r\n \t\timg.onmousemove = falseFn;\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the ImageOverlay layer has loaded its image\r\n \t\timg.onload = bind(this.fire, this, 'load');\r\n \t\timg.onerror = bind(this._overlayOnError, this, 'error');\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\tif (this.options.zIndex) {\r\n \t\t\tthis._updateZIndex();\r\n \t\t}\r\n\r\n \t\tif (wasElementSupplied) {\r\n \t\t\tthis._url = img.src;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\timg.src = this._url;\r\n \t\timg.alt = this.options.alt;\r\n \t},\r\n\r\n \t_animateZoom: function (e) {\r\n \t\tvar scale = this._map.getZoomScale(e.zoom),\r\n \t\t offset = this._map._latLngBoundsToNewLayerBounds(this._bounds, e.zoom, e.center).min;\r\n\r\n \t\tsetTransform(this._image, offset, scale);\r\n \t},\r\n\r\n \t_reset: function () {\r\n \t\tvar image = this._image,\r\n \t\t bounds = new Bounds(\r\n \t\t this._map.latLngToLayerPoint(this._bounds.getNorthWest()),\r\n \t\t this._map.latLngToLayerPoint(this._bounds.getSouthEast())),\r\n \t\t size = bounds.getSize();\r\n\r\n \t\tsetPosition(image, bounds.min);\r\n\r\n \t\timage.style.width = size.x + 'px';\r\n \t\timage.style.height = size.y + 'px';\r\n \t},\r\n\r\n \t_updateOpacity: function () {\r\n \t\tsetOpacity(this._image, this.options.opacity);\r\n \t},\r\n\r\n \t_updateZIndex: function () {\r\n \t\tif (this._image && this.options.zIndex !== undefined && this.options.zIndex !== null) {\r\n \t\t\tthis._image.style.zIndex = this.options.zIndex;\r\n \t\t}\r\n \t},\r\n\r\n \t_overlayOnError: function () {\r\n \t\t// @event error: Event\r\n \t\t// Fired when the ImageOverlay layer fails to load its image\r\n \t\tthis.fire('error');\r\n\r\n \t\tvar errorUrl = this.options.errorOverlayUrl;\r\n \t\tif (errorUrl && this._url !== errorUrl) {\r\n \t\t\tthis._url = errorUrl;\r\n \t\t\tthis._image.src = errorUrl;\r\n \t\t}\r\n \t},\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the center of the ImageOverlay.\r\n \tgetCenter: function () {\r\n \t\treturn this._bounds.getCenter();\r\n \t}\r\n });\r\n\r\n // @factory L.imageOverlay(imageUrl: String, bounds: LatLngBounds, options?: ImageOverlay options)\r\n // Instantiates an image overlay object given the URL of the image and the\r\n // geographical bounds it is tied to.\r\n var imageOverlay = function (url, bounds, options) {\r\n \treturn new ImageOverlay(url, bounds, options);\r\n };\n\n /*\r\n * @class VideoOverlay\r\n * @aka L.VideoOverlay\r\n * @inherits ImageOverlay\r\n *\r\n * Used to load and display a video player over specific bounds of the map. Extends `ImageOverlay`.\r\n *\r\n * A video overlay uses the [`<video>`](https://developer.mozilla.org/docs/Web/HTML/Element/video)\r\n * HTML5 element.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var videoUrl = 'https://www.mapbox.com/bites/00188/patricia_nasa.webm',\r\n * \tvideoBounds = [[ 32, -130], [ 13, -100]];\r\n * L.videoOverlay(videoUrl, videoBounds ).addTo(map);\r\n * ```\r\n */\r\n\r\n var VideoOverlay = ImageOverlay.extend({\r\n\r\n \t// @section\r\n \t// @aka VideoOverlay options\r\n \toptions: {\r\n \t\t// @option autoplay: Boolean = true\r\n \t\t// Whether the video starts playing automatically when loaded.\r\n \t\t// On some browsers autoplay will only work with `muted: true`\r\n \t\tautoplay: true,\r\n\r\n \t\t// @option loop: Boolean = true\r\n \t\t// Whether the video will loop back to the beginning when played.\r\n \t\tloop: true,\r\n\r\n \t\t// @option keepAspectRatio: Boolean = true\r\n \t\t// Whether the video will save aspect ratio after the projection.\r\n \t\t// Relevant for supported browsers. See [browser compatibility](https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit)\r\n \t\tkeepAspectRatio: true,\r\n\r\n \t\t// @option muted: Boolean = false\r\n \t\t// Whether the video starts on mute when loaded.\r\n \t\tmuted: false,\r\n\r\n \t\t// @option playsInline: Boolean = true\r\n \t\t// Mobile browsers will play the video right where it is instead of open it up in fullscreen mode.\r\n \t\tplaysInline: true\r\n \t},\r\n\r\n \t_initImage: function () {\r\n \t\tvar wasElementSupplied = this._url.tagName === 'VIDEO';\r\n \t\tvar vid = this._image = wasElementSupplied ? this._url : create$1('video');\r\n\r\n \t\taddClass(vid, 'leaflet-image-layer');\r\n \t\tif (this._zoomAnimated) { addClass(vid, 'leaflet-zoom-animated'); }\r\n \t\tif (this.options.className) { addClass(vid, this.options.className); }\r\n\r\n \t\tvid.onselectstart = falseFn;\r\n \t\tvid.onmousemove = falseFn;\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the video has finished loading the first frame\r\n \t\tvid.onloadeddata = bind(this.fire, this, 'load');\r\n\r\n \t\tif (wasElementSupplied) {\r\n \t\t\tvar sourceElements = vid.getElementsByTagName('source');\r\n \t\t\tvar sources = [];\r\n \t\t\tfor (var j = 0; j < sourceElements.length; j++) {\r\n \t\t\t\tsources.push(sourceElements[j].src);\r\n \t\t\t}\r\n\r\n \t\t\tthis._url = (sourceElements.length > 0) ? sources : [vid.src];\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (!isArray(this._url)) { this._url = [this._url]; }\r\n\r\n \t\tif (!this.options.keepAspectRatio && Object.prototype.hasOwnProperty.call(vid.style, 'objectFit')) {\r\n \t\t\tvid.style['objectFit'] = 'fill';\r\n \t\t}\r\n \t\tvid.autoplay = !!this.options.autoplay;\r\n \t\tvid.loop = !!this.options.loop;\r\n \t\tvid.muted = !!this.options.muted;\r\n \t\tvid.playsInline = !!this.options.playsInline;\r\n \t\tfor (var i = 0; i < this._url.length; i++) {\r\n \t\t\tvar source = create$1('source');\r\n \t\t\tsource.src = this._url[i];\r\n \t\t\tvid.appendChild(source);\r\n \t\t}\r\n \t}\r\n\r\n \t// @method getElement(): HTMLVideoElement\r\n \t// Returns the instance of [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLVideoElement)\r\n \t// used by this overlay.\r\n });\r\n\r\n\r\n // @factory L.videoOverlay(video: String|Array|HTMLVideoElement, bounds: LatLngBounds, options?: VideoOverlay options)\r\n // Instantiates an image overlay object given the URL of the video (or array of URLs, or even a video element) and the\r\n // geographical bounds it is tied to.\r\n\r\n function videoOverlay(video, bounds, options) {\r\n \treturn new VideoOverlay(video, bounds, options);\r\n }\n\n /*\n * @class SVGOverlay\n * @aka L.SVGOverlay\n * @inherits ImageOverlay\n *\n * Used to load, display and provide DOM access to an SVG file over specific bounds of the map. Extends `ImageOverlay`.\n *\n * An SVG overlay uses the [`<svg>`](https://developer.mozilla.org/docs/Web/SVG/Element/svg) element.\n *\n * @example\n *\n * ```js\n * var svgElement = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n * svgElement.setAttribute('xmlns', \"http://www.w3.org/2000/svg\");\n * svgElement.setAttribute('viewBox', \"0 0 200 200\");\n * svgElement.innerHTML = '<rect width=\"200\" height=\"200\"/><rect x=\"75\" y=\"23\" width=\"50\" height=\"50\" style=\"fill:red\"/><rect x=\"75\" y=\"123\" width=\"50\" height=\"50\" style=\"fill:#0013ff\"/>';\n * var svgElementBounds = [ [ 32, -130 ], [ 13, -100 ] ];\n * L.svgOverlay(svgElement, svgElementBounds).addTo(map);\n * ```\n */\n\n var SVGOverlay = ImageOverlay.extend({\n \t_initImage: function () {\n \t\tvar el = this._image = this._url;\n\n \t\taddClass(el, 'leaflet-image-layer');\n \t\tif (this._zoomAnimated) { addClass(el, 'leaflet-zoom-animated'); }\n \t\tif (this.options.className) { addClass(el, this.options.className); }\n\n \t\tel.onselectstart = falseFn;\n \t\tel.onmousemove = falseFn;\n \t}\n\n \t// @method getElement(): SVGElement\n \t// Returns the instance of [`SVGElement`](https://developer.mozilla.org/docs/Web/API/SVGElement)\n \t// used by this overlay.\n });\n\n\n // @factory L.svgOverlay(svg: String|SVGElement, bounds: LatLngBounds, options?: SVGOverlay options)\n // Instantiates an image overlay object given an SVG element and the geographical bounds it is tied to.\n // A viewBox attribute is required on the SVG element to zoom in and out properly.\n\n function svgOverlay(el, bounds, options) {\n \treturn new SVGOverlay(el, bounds, options);\n }\n\n /*\r\n * @class DivOverlay\r\n * @inherits Interactive layer\r\n * @aka L.DivOverlay\r\n * Base model for L.Popup and L.Tooltip. Inherit from it for custom overlays like plugins.\r\n */\r\n\r\n // @namespace DivOverlay\r\n var DivOverlay = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka DivOverlay options\r\n \toptions: {\r\n \t\t// @option interactive: Boolean = false\r\n \t\t// If true, the popup/tooltip will listen to the mouse events.\r\n \t\tinteractive: false,\r\n\r\n \t\t// @option offset: Point = Point(0, 0)\r\n \t\t// The offset of the overlay position.\r\n \t\toffset: [0, 0],\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom CSS class name to assign to the overlay.\r\n \t\tclassName: '',\r\n\r\n \t\t// @option pane: String = undefined\r\n \t\t// `Map pane` where the overlay will be added.\r\n \t\tpane: undefined,\r\n\r\n \t\t// @option content: String|HTMLElement|Function = ''\r\n \t\t// Sets the HTML content of the overlay while initializing. If a function is passed the source layer will be\r\n \t\t// passed to the function. The function should return a `String` or `HTMLElement` to be used in the overlay.\r\n \t\tcontent: ''\r\n \t},\r\n\r\n \tinitialize: function (options, source) {\r\n \t\tif (options && (options instanceof LatLng || isArray(options))) {\r\n \t\t\tthis._latlng = toLatLng(options);\r\n \t\t\tsetOptions(this, source);\r\n \t\t} else {\r\n \t\t\tsetOptions(this, options);\r\n \t\t\tthis._source = source;\r\n \t\t}\r\n \t\tif (this.options.content) {\r\n \t\t\tthis._content = this.options.content;\r\n \t\t}\r\n \t},\r\n\r\n \t// @method openOn(map: Map): this\r\n \t// Adds the overlay to the map.\r\n \t// Alternative to `map.openPopup(popup)`/`.openTooltip(tooltip)`.\r\n \topenOn: function (map) {\r\n \t\tmap = arguments.length ? map : this._source._map; // experimental, not the part of public api\r\n \t\tif (!map.hasLayer(this)) {\r\n \t\t\tmap.addLayer(this);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method close(): this\r\n \t// Closes the overlay.\r\n \t// Alternative to `map.closePopup(popup)`/`.closeTooltip(tooltip)`\r\n \t// and `layer.closePopup()`/`.closeTooltip()`.\r\n \tclose: function () {\r\n \t\tif (this._map) {\r\n \t\t\tthis._map.removeLayer(this);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method toggle(layer?: Layer): this\r\n \t// Opens or closes the overlay bound to layer depending on its current state.\r\n \t// Argument may be omitted only for overlay bound to layer.\r\n \t// Alternative to `layer.togglePopup()`/`.toggleTooltip()`.\r\n \ttoggle: function (layer) {\r\n \t\tif (this._map) {\r\n \t\t\tthis.close();\r\n \t\t} else {\r\n \t\t\tif (arguments.length) {\r\n \t\t\t\tthis._source = layer;\r\n \t\t\t} else {\r\n \t\t\t\tlayer = this._source;\r\n \t\t\t}\r\n \t\t\tthis._prepareOpen();\r\n\r\n \t\t\t// open the overlay on the map\r\n \t\t\tthis.openOn(layer._map);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._zoomAnimated = map._zoomAnimated;\r\n\r\n \t\tif (!this._container) {\r\n \t\t\tthis._initLayout();\r\n \t\t}\r\n\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 0);\r\n \t\t}\r\n\r\n \t\tclearTimeout(this._removeTimeout);\r\n \t\tthis.getPane().appendChild(this._container);\r\n \t\tthis.update();\r\n\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 1);\r\n \t\t}\r\n\r\n \t\tthis.bringToFront();\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\taddClass(this._container, 'leaflet-interactive');\r\n \t\t\tthis.addInteractiveTarget(this._container);\r\n \t\t}\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 0);\r\n \t\t\tthis._removeTimeout = setTimeout(bind(remove, undefined, this._container), 200);\r\n \t\t} else {\r\n \t\t\tremove(this._container);\r\n \t\t}\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\tremoveClass(this._container, 'leaflet-interactive');\r\n \t\t\tthis.removeInteractiveTarget(this._container);\r\n \t\t}\r\n \t},\r\n\r\n \t// @namespace DivOverlay\r\n \t// @method getLatLng: LatLng\r\n \t// Returns the geographical point of the overlay.\r\n \tgetLatLng: function () {\r\n \t\treturn this._latlng;\r\n \t},\r\n\r\n \t// @method setLatLng(latlng: LatLng): this\r\n \t// Sets the geographical point where the overlay will open.\r\n \tsetLatLng: function (latlng) {\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t\tif (this._map) {\r\n \t\t\tthis._updatePosition();\r\n \t\t\tthis._adjustPan();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getContent: String|HTMLElement\r\n \t// Returns the content of the overlay.\r\n \tgetContent: function () {\r\n \t\treturn this._content;\r\n \t},\r\n\r\n \t// @method setContent(htmlContent: String|HTMLElement|Function): this\r\n \t// Sets the HTML content of the overlay. If a function is passed the source layer will be passed to the function.\r\n \t// The function should return a `String` or `HTMLElement` to be used in the overlay.\r\n \tsetContent: function (content) {\r\n \t\tthis._content = content;\r\n \t\tthis.update();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getElement: String|HTMLElement\r\n \t// Returns the HTML container of the overlay.\r\n \tgetElement: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method update: null\r\n \t// Updates the overlay content, layout and position. Useful for updating the overlay after something inside changed, e.g. image loaded.\r\n \tupdate: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tthis._container.style.visibility = 'hidden';\r\n\r\n \t\tthis._updateContent();\r\n \t\tthis._updateLayout();\r\n \t\tthis._updatePosition();\r\n\r\n \t\tthis._container.style.visibility = '';\r\n\r\n \t\tthis._adjustPan();\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = {\r\n \t\t\tzoom: this._updatePosition,\r\n \t\t\tviewreset: this._updatePosition\r\n \t\t};\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tevents.zoomanim = this._animateZoom;\r\n \t\t}\r\n \t\treturn events;\r\n \t},\r\n\r\n \t// @method isOpen: Boolean\r\n \t// Returns `true` when the overlay is visible on the map.\r\n \tisOpen: function () {\r\n \t\treturn !!this._map && this._map.hasLayer(this);\r\n \t},\r\n\r\n \t// @method bringToFront: this\r\n \t// Brings this overlay in front of other overlays (in the same map pane).\r\n \tbringToFront: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoFront(this._container);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToBack: this\r\n \t// Brings this overlay to the back of other overlays (in the same map pane).\r\n \tbringToBack: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoBack(this._container);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// prepare bound overlay to open: update latlng pos / content source (for FeatureGroup)\r\n \t_prepareOpen: function (latlng) {\r\n \t\tvar source = this._source;\r\n \t\tif (!source._map) { return false; }\r\n\r\n \t\tif (source instanceof FeatureGroup) {\r\n \t\t\tsource = null;\r\n \t\t\tvar layers = this._source._layers;\r\n \t\t\tfor (var id in layers) {\r\n \t\t\t\tif (layers[id]._map) {\r\n \t\t\t\t\tsource = layers[id];\r\n \t\t\t\t\tbreak;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\tif (!source) { return false; } // Unable to get source layer.\r\n\r\n \t\t\t// set overlay source to this layer\r\n \t\t\tthis._source = source;\r\n \t\t}\r\n\r\n \t\tif (!latlng) {\r\n \t\t\tif (source.getCenter) {\r\n \t\t\t\tlatlng = source.getCenter();\r\n \t\t\t} else if (source.getLatLng) {\r\n \t\t\t\tlatlng = source.getLatLng();\r\n \t\t\t} else if (source.getBounds) {\r\n \t\t\t\tlatlng = source.getBounds().getCenter();\r\n \t\t\t} else {\r\n \t\t\t\tthrow new Error('Unable to get source layer LatLng.');\r\n \t\t\t}\r\n \t\t}\r\n \t\tthis.setLatLng(latlng);\r\n\r\n \t\tif (this._map) {\r\n \t\t\t// update the overlay (content, layout, etc...)\r\n \t\t\tthis.update();\r\n \t\t}\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_updateContent: function () {\r\n \t\tif (!this._content) { return; }\r\n\r\n \t\tvar node = this._contentNode;\r\n \t\tvar content = (typeof this._content === 'function') ? this._content(this._source || this) : this._content;\r\n\r\n \t\tif (typeof content === 'string') {\r\n \t\t\tnode.innerHTML = content;\r\n \t\t} else {\r\n \t\t\twhile (node.hasChildNodes()) {\r\n \t\t\t\tnode.removeChild(node.firstChild);\r\n \t\t\t}\r\n \t\t\tnode.appendChild(content);\r\n \t\t}\r\n\r\n \t\t// @namespace DivOverlay\r\n \t\t// @section DivOverlay events\r\n \t\t// @event contentupdate: Event\r\n \t\t// Fired when the content of the overlay is updated\r\n \t\tthis.fire('contentupdate');\r\n \t},\r\n\r\n \t_updatePosition: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tvar pos = this._map.latLngToLayerPoint(this._latlng),\r\n \t\t offset = toPoint(this.options.offset),\r\n \t\t anchor = this._getAnchor();\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tsetPosition(this._container, pos.add(anchor));\r\n \t\t} else {\r\n \t\t\toffset = offset.add(pos).add(anchor);\r\n \t\t}\r\n\r\n \t\tvar bottom = this._containerBottom = -offset.y,\r\n \t\t left = this._containerLeft = -Math.round(this._containerWidth / 2) + offset.x;\r\n\r\n \t\t// bottom position the overlay in case the height of the overlay changes (images loading etc)\r\n \t\tthis._container.style.bottom = bottom + 'px';\r\n \t\tthis._container.style.left = left + 'px';\r\n \t},\r\n\r\n \t_getAnchor: function () {\r\n \t\treturn [0, 0];\r\n \t}\r\n\r\n });\r\n\r\n Map.include({\r\n \t_initOverlay: function (OverlayClass, content, latlng, options) {\r\n \t\tvar overlay = content;\r\n \t\tif (!(overlay instanceof OverlayClass)) {\r\n \t\t\toverlay = new OverlayClass(options).setContent(content);\r\n \t\t}\r\n \t\tif (latlng) {\r\n \t\t\toverlay.setLatLng(latlng);\r\n \t\t}\r\n \t\treturn overlay;\r\n \t}\r\n });\r\n\r\n\r\n Layer.include({\r\n \t_initOverlay: function (OverlayClass, old, content, options) {\r\n \t\tvar overlay = content;\r\n \t\tif (overlay instanceof OverlayClass) {\r\n \t\t\tsetOptions(overlay, options);\r\n \t\t\toverlay._source = this;\r\n \t\t} else {\r\n \t\t\toverlay = (old && !options) ? old : new OverlayClass(options, this);\r\n \t\t\toverlay.setContent(content);\r\n \t\t}\r\n \t\treturn overlay;\r\n \t}\r\n });\n\n /*\r\n * @class Popup\r\n * @inherits DivOverlay\r\n * @aka L.Popup\r\n * Used to open popups in certain places of the map. Use [Map.openPopup](#map-openpopup) to\r\n * open popups while making sure that only one popup is open at one time\r\n * (recommended for usability), or use [Map.addLayer](#map-addlayer) to open as many as you want.\r\n *\r\n * @example\r\n *\r\n * If you want to just bind a popup to marker click and then open it, it's really easy:\r\n *\r\n * ```js\r\n * marker.bindPopup(popupContent).openPopup();\r\n * ```\r\n * Path overlays like polylines also have a `bindPopup` method.\r\n *\r\n * A popup can be also standalone:\r\n *\r\n * ```js\r\n * var popup = L.popup()\r\n * \t.setLatLng(latlng)\r\n * \t.setContent('<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n * or\r\n * ```js\r\n * var popup = L.popup(latlng, {content: '<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n */\r\n\r\n\r\n // @namespace Popup\r\n var Popup = DivOverlay.extend({\r\n\r\n \t// @section\r\n \t// @aka Popup options\r\n \toptions: {\r\n \t\t// @option pane: String = 'popupPane'\r\n \t\t// `Map pane` where the popup will be added.\r\n \t\tpane: 'popupPane',\r\n\r\n \t\t// @option offset: Point = Point(0, 7)\r\n \t\t// The offset of the popup position.\r\n \t\toffset: [0, 7],\r\n\r\n \t\t// @option maxWidth: Number = 300\r\n \t\t// Max width of the popup, in pixels.\r\n \t\tmaxWidth: 300,\r\n\r\n \t\t// @option minWidth: Number = 50\r\n \t\t// Min width of the popup, in pixels.\r\n \t\tminWidth: 50,\r\n\r\n \t\t// @option maxHeight: Number = null\r\n \t\t// If set, creates a scrollable container of the given height\r\n \t\t// inside a popup if its content exceeds it.\r\n \t\t// The scrollable container can be styled using the\r\n \t\t// `leaflet-popup-scrolled` CSS class selector.\r\n \t\tmaxHeight: null,\r\n\r\n \t\t// @option autoPan: Boolean = true\r\n \t\t// Set it to `false` if you don't want the map to do panning animation\r\n \t\t// to fit the opened popup.\r\n \t\tautoPan: true,\r\n\r\n \t\t// @option autoPanPaddingTopLeft: Point = null\r\n \t\t// The margin between the popup and the top left corner of the map\r\n \t\t// view after autopanning was performed.\r\n \t\tautoPanPaddingTopLeft: null,\r\n\r\n \t\t// @option autoPanPaddingBottomRight: Point = null\r\n \t\t// The margin between the popup and the bottom right corner of the map\r\n \t\t// view after autopanning was performed.\r\n \t\tautoPanPaddingBottomRight: null,\r\n\r\n \t\t// @option autoPanPadding: Point = Point(5, 5)\r\n \t\t// Equivalent of setting both top left and bottom right autopan padding to the same value.\r\n \t\tautoPanPadding: [5, 5],\r\n\r\n \t\t// @option keepInView: Boolean = false\r\n \t\t// Set it to `true` if you want to prevent users from panning the popup\r\n \t\t// off of the screen while it is open.\r\n \t\tkeepInView: false,\r\n\r\n \t\t// @option closeButton: Boolean = true\r\n \t\t// Controls the presence of a close button in the popup.\r\n \t\tcloseButton: true,\r\n\r\n \t\t// @option autoClose: Boolean = true\r\n \t\t// Set it to `false` if you want to override the default behavior of\r\n \t\t// the popup closing when another popup is opened.\r\n \t\tautoClose: true,\r\n\r\n \t\t// @option closeOnEscapeKey: Boolean = true\r\n \t\t// Set it to `false` if you want to override the default behavior of\r\n \t\t// the ESC key for closing of the popup.\r\n \t\tcloseOnEscapeKey: true,\r\n\r\n \t\t// @option closeOnClick: Boolean = *\r\n \t\t// Set it if you want to override the default behavior of the popup closing when user clicks\r\n \t\t// on the map. Defaults to the map's [`closePopupOnClick`](#map-closepopuponclick) option.\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom CSS class name to assign to the popup.\r\n \t\tclassName: ''\r\n \t},\r\n\r\n \t// @namespace Popup\r\n \t// @method openOn(map: Map): this\r\n \t// Alternative to `map.openPopup(popup)`.\r\n \t// Adds the popup to the map and closes the previous one.\r\n \topenOn: function (map) {\r\n \t\tmap = arguments.length ? map : this._source._map; // experimental, not the part of public api\r\n\r\n \t\tif (!map.hasLayer(this) && map._popup && map._popup.options.autoClose) {\r\n \t\t\tmap.removeLayer(map._popup);\r\n \t\t}\r\n \t\tmap._popup = this;\r\n\r\n \t\treturn DivOverlay.prototype.openOn.call(this, map);\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tDivOverlay.prototype.onAdd.call(this, map);\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event popupopen: PopupEvent\r\n \t\t// Fired when a popup is opened in the map\r\n \t\tmap.fire('popupopen', {popup: this});\r\n\r\n \t\tif (this._source) {\r\n \t\t\t// @namespace Layer\r\n \t\t\t// @section Popup events\r\n \t\t\t// @event popupopen: PopupEvent\r\n \t\t\t// Fired when a popup bound to this layer is opened\r\n \t\t\tthis._source.fire('popupopen', {popup: this}, true);\r\n \t\t\t// For non-path layers, we toggle the popup when clicking\r\n \t\t\t// again the layer, so prevent the map to reopen it.\r\n \t\t\tif (!(this._source instanceof Path)) {\r\n \t\t\t\tthis._source.on('preclick', stopPropagation);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tDivOverlay.prototype.onRemove.call(this, map);\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event popupclose: PopupEvent\r\n \t\t// Fired when a popup in the map is closed\r\n \t\tmap.fire('popupclose', {popup: this});\r\n\r\n \t\tif (this._source) {\r\n \t\t\t// @namespace Layer\r\n \t\t\t// @section Popup events\r\n \t\t\t// @event popupclose: PopupEvent\r\n \t\t\t// Fired when a popup bound to this layer is closed\r\n \t\t\tthis._source.fire('popupclose', {popup: this}, true);\r\n \t\t\tif (!(this._source instanceof Path)) {\r\n \t\t\t\tthis._source.off('preclick', stopPropagation);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = DivOverlay.prototype.getEvents.call(this);\r\n\r\n \t\tif (this.options.closeOnClick !== undefined ? this.options.closeOnClick : this._map.options.closePopupOnClick) {\r\n \t\t\tevents.preclick = this.close;\r\n \t\t}\r\n\r\n \t\tif (this.options.keepInView) {\r\n \t\t\tevents.moveend = this._adjustPan;\r\n \t\t}\r\n\r\n \t\treturn events;\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar prefix = 'leaflet-popup',\r\n \t\t container = this._container = create$1('div',\r\n \t\t\tprefix + ' ' + (this.options.className || '') +\r\n \t\t\t' leaflet-zoom-animated');\r\n\r\n \t\tvar wrapper = this._wrapper = create$1('div', prefix + '-content-wrapper', container);\r\n \t\tthis._contentNode = create$1('div', prefix + '-content', wrapper);\r\n\r\n \t\tdisableClickPropagation(container);\r\n \t\tdisableScrollPropagation(this._contentNode);\r\n \t\ton(container, 'contextmenu', stopPropagation);\r\n\r\n \t\tthis._tipContainer = create$1('div', prefix + '-tip-container', container);\r\n \t\tthis._tip = create$1('div', prefix + '-tip', this._tipContainer);\r\n\r\n \t\tif (this.options.closeButton) {\r\n \t\t\tvar closeButton = this._closeButton = create$1('a', prefix + '-close-button', container);\r\n \t\t\tcloseButton.setAttribute('role', 'button'); // overrides the implicit role=link of <a> elements #7399\r\n \t\t\tcloseButton.setAttribute('aria-label', 'Close popup');\r\n \t\t\tcloseButton.href = '#close';\r\n \t\t\tcloseButton.innerHTML = '<span aria-hidden=\"true\">×</span>';\r\n\r\n \t\t\ton(closeButton, 'click', function (ev) {\r\n \t\t\t\tpreventDefault(ev);\r\n \t\t\t\tthis.close();\r\n \t\t\t}, this);\r\n \t\t}\r\n \t},\r\n\r\n \t_updateLayout: function () {\r\n \t\tvar container = this._contentNode,\r\n \t\t style = container.style;\r\n\r\n \t\tstyle.width = '';\r\n \t\tstyle.whiteSpace = 'nowrap';\r\n\r\n \t\tvar width = container.offsetWidth;\r\n \t\twidth = Math.min(width, this.options.maxWidth);\r\n \t\twidth = Math.max(width, this.options.minWidth);\r\n\r\n \t\tstyle.width = (width + 1) + 'px';\r\n \t\tstyle.whiteSpace = '';\r\n\r\n \t\tstyle.height = '';\r\n\r\n \t\tvar height = container.offsetHeight,\r\n \t\t maxHeight = this.options.maxHeight,\r\n \t\t scrolledClass = 'leaflet-popup-scrolled';\r\n\r\n \t\tif (maxHeight && height > maxHeight) {\r\n \t\t\tstyle.height = maxHeight + 'px';\r\n \t\t\taddClass(container, scrolledClass);\r\n \t\t} else {\r\n \t\t\tremoveClass(container, scrolledClass);\r\n \t\t}\r\n\r\n \t\tthis._containerWidth = this._container.offsetWidth;\r\n \t},\r\n\r\n \t_animateZoom: function (e) {\r\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center),\r\n \t\t anchor = this._getAnchor();\r\n \t\tsetPosition(this._container, pos.add(anchor));\r\n \t},\r\n\r\n \t_adjustPan: function () {\r\n \t\tif (!this.options.autoPan) { return; }\r\n \t\tif (this._map._panAnim) { this._map._panAnim.stop(); }\r\n\r\n \t\t// We can endlessly recurse if keepInView is set and the view resets.\r\n \t\t// Let's guard against that by exiting early if we're responding to our own autopan.\r\n \t\tif (this._autopanning) {\r\n \t\t\tthis._autopanning = false;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar map = this._map,\r\n \t\t marginBottom = parseInt(getStyle(this._container, 'marginBottom'), 10) || 0,\r\n \t\t containerHeight = this._container.offsetHeight + marginBottom,\r\n \t\t containerWidth = this._containerWidth,\r\n \t\t layerPos = new Point(this._containerLeft, -containerHeight - this._containerBottom);\r\n\r\n \t\tlayerPos._add(getPosition(this._container));\r\n\r\n \t\tvar containerPos = map.layerPointToContainerPoint(layerPos),\r\n \t\t padding = toPoint(this.options.autoPanPadding),\r\n \t\t paddingTL = toPoint(this.options.autoPanPaddingTopLeft || padding),\r\n \t\t paddingBR = toPoint(this.options.autoPanPaddingBottomRight || padding),\r\n \t\t size = map.getSize(),\r\n \t\t dx = 0,\r\n \t\t dy = 0;\r\n\r\n \t\tif (containerPos.x + containerWidth + paddingBR.x > size.x) { // right\r\n \t\t\tdx = containerPos.x + containerWidth - size.x + paddingBR.x;\r\n \t\t}\r\n \t\tif (containerPos.x - dx - paddingTL.x < 0) { // left\r\n \t\t\tdx = containerPos.x - paddingTL.x;\r\n \t\t}\r\n \t\tif (containerPos.y + containerHeight + paddingBR.y > size.y) { // bottom\r\n \t\t\tdy = containerPos.y + containerHeight - size.y + paddingBR.y;\r\n \t\t}\r\n \t\tif (containerPos.y - dy - paddingTL.y < 0) { // top\r\n \t\t\tdy = containerPos.y - paddingTL.y;\r\n \t\t}\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event autopanstart: Event\r\n \t\t// Fired when the map starts autopanning when opening a popup.\r\n \t\tif (dx || dy) {\r\n \t\t\t// Track that we're autopanning, as this function will be re-ran on moveend\r\n \t\t\tif (this.options.keepInView) {\r\n \t\t\t\tthis._autopanning = true;\r\n \t\t\t}\r\n\r\n \t\t\tmap\r\n \t\t\t .fire('autopanstart')\r\n \t\t\t .panBy([dx, dy]);\r\n \t\t}\r\n \t},\r\n\r\n \t_getAnchor: function () {\r\n \t\t// Where should we anchor the popup on the source layer?\r\n \t\treturn toPoint(this._source && this._source._getPopupAnchor ? this._source._getPopupAnchor() : [0, 0]);\r\n \t}\r\n\r\n });\r\n\r\n // @namespace Popup\r\n // @factory L.popup(options?: Popup options, source?: Layer)\r\n // Instantiates a `Popup` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the popup with a reference to the Layer to which it refers.\r\n // @alternative\r\n // @factory L.popup(latlng: LatLng, options?: Popup options)\r\n // Instantiates a `Popup` object given `latlng` where the popup will open and an optional `options` object that describes its appearance and location.\r\n var popup = function (options, source) {\r\n \treturn new Popup(options, source);\r\n };\r\n\r\n\r\n /* @namespace Map\r\n * @section Interaction Options\r\n * @option closePopupOnClick: Boolean = true\r\n * Set it to `false` if you don't want popups to close when user clicks the map.\r\n */\r\n Map.mergeOptions({\r\n \tclosePopupOnClick: true\r\n });\r\n\r\n\r\n // @namespace Map\r\n // @section Methods for Layers and Controls\r\n Map.include({\r\n \t// @method openPopup(popup: Popup): this\r\n \t// Opens the specified popup while closing the previously opened (to make sure only one is opened at one time for usability).\r\n \t// @alternative\r\n \t// @method openPopup(content: String|HTMLElement, latlng: LatLng, options?: Popup options): this\r\n \t// Creates a popup with the specified content and options and opens it in the given point on a map.\r\n \topenPopup: function (popup, latlng, options) {\r\n \t\tthis._initOverlay(Popup, popup, latlng, options)\r\n \t\t .openOn(this);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method closePopup(popup?: Popup): this\r\n \t// Closes the popup previously opened with [openPopup](#map-openpopup) (or the given one).\r\n \tclosePopup: function (popup) {\r\n \t\tpopup = arguments.length ? popup : this._popup;\r\n \t\tif (popup) {\r\n \t\t\tpopup.close();\r\n \t\t}\r\n \t\treturn this;\r\n \t}\r\n });\r\n\r\n /*\r\n * @namespace Layer\r\n * @section Popup methods example\r\n *\r\n * All layers share a set of methods convenient for binding popups to it.\r\n *\r\n * ```js\r\n * var layer = L.Polygon(latlngs).bindPopup('Hi There!').addTo(map);\r\n * layer.openPopup();\r\n * layer.closePopup();\r\n * ```\r\n *\r\n * Popups will also be automatically opened when the layer is clicked on and closed when the layer is removed from the map or another popup is opened.\r\n */\r\n\r\n // @section Popup methods\r\n Layer.include({\r\n\r\n \t// @method bindPopup(content: String|HTMLElement|Function|Popup, options?: Popup options): this\r\n \t// Binds a popup to the layer with the passed `content` and sets up the\r\n \t// necessary event listeners. If a `Function` is passed it will receive\r\n \t// the layer as the first argument and should return a `String` or `HTMLElement`.\r\n \tbindPopup: function (content, options) {\r\n \t\tthis._popup = this._initOverlay(Popup, this._popup, content, options);\r\n \t\tif (!this._popupHandlersAdded) {\r\n \t\t\tthis.on({\r\n \t\t\t\tclick: this._openPopup,\r\n \t\t\t\tkeypress: this._onKeyPress,\r\n \t\t\t\tremove: this.closePopup,\r\n \t\t\t\tmove: this._movePopup\r\n \t\t\t});\r\n \t\t\tthis._popupHandlersAdded = true;\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method unbindPopup(): this\r\n \t// Removes the popup previously bound with `bindPopup`.\r\n \tunbindPopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis.off({\r\n \t\t\t\tclick: this._openPopup,\r\n \t\t\t\tkeypress: this._onKeyPress,\r\n \t\t\t\tremove: this.closePopup,\r\n \t\t\t\tmove: this._movePopup\r\n \t\t\t});\r\n \t\t\tthis._popupHandlersAdded = false;\r\n \t\t\tthis._popup = null;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method openPopup(latlng?: LatLng): this\r\n \t// Opens the bound popup at the specified `latlng` or at the default popup anchor if no `latlng` is passed.\r\n \topenPopup: function (latlng) {\r\n \t\tif (this._popup) {\r\n \t\t\tif (!(this instanceof FeatureGroup)) {\r\n \t\t\t\tthis._popup._source = this;\r\n \t\t\t}\r\n \t\t\tif (this._popup._prepareOpen(latlng || this._latlng)) {\r\n \t\t\t\t// open the popup on the map\r\n \t\t\t\tthis._popup.openOn(this._map);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method closePopup(): this\r\n \t// Closes the popup bound to this layer if it is open.\r\n \tclosePopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.close();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method togglePopup(): this\r\n \t// Opens or closes the popup bound to this layer depending on its current state.\r\n \ttogglePopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.toggle(this);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method isPopupOpen(): boolean\r\n \t// Returns `true` if the popup bound to this layer is currently open.\r\n \tisPopupOpen: function () {\r\n \t\treturn (this._popup ? this._popup.isOpen() : false);\r\n \t},\r\n\r\n \t// @method setPopupContent(content: String|HTMLElement|Popup): this\r\n \t// Sets the content of the popup bound to this layer.\r\n \tsetPopupContent: function (content) {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.setContent(content);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getPopup(): Popup\r\n \t// Returns the popup bound to this layer.\r\n \tgetPopup: function () {\r\n \t\treturn this._popup;\r\n \t},\r\n\r\n \t_openPopup: function (e) {\r\n \t\tif (!this._popup || !this._map) {\r\n \t\t\treturn;\r\n \t\t}\r\n \t\t// prevent map click\r\n \t\tstop(e);\r\n\r\n \t\tvar target = e.layer || e.target;\r\n \t\tif (this._popup._source === target && !(target instanceof Path)) {\r\n \t\t\t// treat it like a marker and figure out\r\n \t\t\t// if we should toggle it open/closed\r\n \t\t\tif (this._map.hasLayer(this._popup)) {\r\n \t\t\t\tthis.closePopup();\r\n \t\t\t} else {\r\n \t\t\t\tthis.openPopup(e.latlng);\r\n \t\t\t}\r\n \t\t\treturn;\r\n \t\t}\r\n \t\tthis._popup._source = target;\r\n \t\tthis.openPopup(e.latlng);\r\n \t},\r\n\r\n \t_movePopup: function (e) {\r\n \t\tthis._popup.setLatLng(e.latlng);\r\n \t},\r\n\r\n \t_onKeyPress: function (e) {\r\n \t\tif (e.originalEvent.keyCode === 13) {\r\n \t\t\tthis._openPopup(e);\r\n \t\t}\r\n \t}\r\n });\n\n /*\n * @class Tooltip\n * @inherits DivOverlay\n * @aka L.Tooltip\n * Used to display small texts on top of map layers.\n *\n * @example\n * If you want to just bind a tooltip to marker:\n *\n * ```js\n * marker.bindTooltip(\"my tooltip text\").openTooltip();\n * ```\n * Path overlays like polylines also have a `bindTooltip` method.\n *\n * A tooltip can be also standalone:\n *\n * ```js\n * var tooltip = L.tooltip()\n * \t.setLatLng(latlng)\n * \t.setContent('Hello world!<br />This is a nice tooltip.')\n * \t.addTo(map);\n * ```\n * or\n * ```js\n * var tooltip = L.tooltip(latlng, {content: 'Hello world!<br />This is a nice tooltip.'})\n * \t.addTo(map);\n * ```\n *\n *\n * Note about tooltip offset. Leaflet takes two options in consideration\n * for computing tooltip offsetting:\n * - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.\n * Add a positive x offset to move the tooltip to the right, and a positive y offset to\n * move it to the bottom. Negatives will move to the left and top.\n * - the `tooltipAnchor` Icon option: this will only be considered for Marker. You\n * should adapt this value if you use a custom icon.\n */\n\n\n // @namespace Tooltip\n var Tooltip = DivOverlay.extend({\n\n \t// @section\n \t// @aka Tooltip options\n \toptions: {\n \t\t// @option pane: String = 'tooltipPane'\n \t\t// `Map pane` where the tooltip will be added.\n \t\tpane: 'tooltipPane',\n\n \t\t// @option offset: Point = Point(0, 0)\n \t\t// Optional offset of the tooltip position.\n \t\toffset: [0, 0],\n\n \t\t// @option direction: String = 'auto'\n \t\t// Direction where to open the tooltip. Possible values are: `right`, `left`,\n \t\t// `top`, `bottom`, `center`, `auto`.\n \t\t// `auto` will dynamically switch between `right` and `left` according to the tooltip\n \t\t// position on the map.\n \t\tdirection: 'auto',\n\n \t\t// @option permanent: Boolean = false\n \t\t// Whether to open the tooltip permanently or only on mouseover.\n \t\tpermanent: false,\n\n \t\t// @option sticky: Boolean = false\n \t\t// If true, the tooltip will follow the mouse instead of being fixed at the feature center.\n \t\tsticky: false,\n\n \t\t// @option opacity: Number = 0.9\n \t\t// Tooltip container opacity.\n \t\topacity: 0.9\n \t},\n\n \tonAdd: function (map) {\n \t\tDivOverlay.prototype.onAdd.call(this, map);\n \t\tthis.setOpacity(this.options.opacity);\n\n \t\t// @namespace Map\n \t\t// @section Tooltip events\n \t\t// @event tooltipopen: TooltipEvent\n \t\t// Fired when a tooltip is opened in the map.\n \t\tmap.fire('tooltipopen', {tooltip: this});\n\n \t\tif (this._source) {\n \t\t\tthis.addEventParent(this._source);\n\n \t\t\t// @namespace Layer\n \t\t\t// @section Tooltip events\n \t\t\t// @event tooltipopen: TooltipEvent\n \t\t\t// Fired when a tooltip bound to this layer is opened.\n \t\t\tthis._source.fire('tooltipopen', {tooltip: this}, true);\n \t\t}\n \t},\n\n \tonRemove: function (map) {\n \t\tDivOverlay.prototype.onRemove.call(this, map);\n\n \t\t// @namespace Map\n \t\t// @section Tooltip events\n \t\t// @event tooltipclose: TooltipEvent\n \t\t// Fired when a tooltip in the map is closed.\n \t\tmap.fire('tooltipclose', {tooltip: this});\n\n \t\tif (this._source) {\n \t\t\tthis.removeEventParent(this._source);\n\n \t\t\t// @namespace Layer\n \t\t\t// @section Tooltip events\n \t\t\t// @event tooltipclose: TooltipEvent\n \t\t\t// Fired when a tooltip bound to this layer is closed.\n \t\t\tthis._source.fire('tooltipclose', {tooltip: this}, true);\n \t\t}\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = DivOverlay.prototype.getEvents.call(this);\n\n \t\tif (!this.options.permanent) {\n \t\t\tevents.preclick = this.close;\n \t\t}\n\n \t\treturn events;\n \t},\n\n \t_initLayout: function () {\n \t\tvar prefix = 'leaflet-tooltip',\n \t\t className = prefix + ' ' + (this.options.className || '') + ' leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\n\n \t\tthis._contentNode = this._container = create$1('div', className);\n\n \t\tthis._container.setAttribute('role', 'tooltip');\n \t\tthis._container.setAttribute('id', 'leaflet-tooltip-' + stamp(this));\n \t},\n\n \t_updateLayout: function () {},\n\n \t_adjustPan: function () {},\n\n \t_setPosition: function (pos) {\n \t\tvar subX, subY,\n \t\t map = this._map,\n \t\t container = this._container,\n \t\t centerPoint = map.latLngToContainerPoint(map.getCenter()),\n \t\t tooltipPoint = map.layerPointToContainerPoint(pos),\n \t\t direction = this.options.direction,\n \t\t tooltipWidth = container.offsetWidth,\n \t\t tooltipHeight = container.offsetHeight,\n \t\t offset = toPoint(this.options.offset),\n \t\t anchor = this._getAnchor();\n\n \t\tif (direction === 'top') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = tooltipHeight;\n \t\t} else if (direction === 'bottom') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = 0;\n \t\t} else if (direction === 'center') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (direction === 'right') {\n \t\t\tsubX = 0;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (direction === 'left') {\n \t\t\tsubX = tooltipWidth;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (tooltipPoint.x < centerPoint.x) {\n \t\t\tdirection = 'right';\n \t\t\tsubX = 0;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else {\n \t\t\tdirection = 'left';\n \t\t\tsubX = tooltipWidth + (offset.x + anchor.x) * 2;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t}\n\n \t\tpos = pos.subtract(toPoint(subX, subY, true)).add(offset).add(anchor);\n\n \t\tremoveClass(container, 'leaflet-tooltip-right');\n \t\tremoveClass(container, 'leaflet-tooltip-left');\n \t\tremoveClass(container, 'leaflet-tooltip-top');\n \t\tremoveClass(container, 'leaflet-tooltip-bottom');\n \t\taddClass(container, 'leaflet-tooltip-' + direction);\n \t\tsetPosition(container, pos);\n \t},\n\n \t_updatePosition: function () {\n \t\tvar pos = this._map.latLngToLayerPoint(this._latlng);\n \t\tthis._setPosition(pos);\n \t},\n\n \tsetOpacity: function (opacity) {\n \t\tthis.options.opacity = opacity;\n\n \t\tif (this._container) {\n \t\t\tsetOpacity(this._container, opacity);\n \t\t}\n \t},\n\n \t_animateZoom: function (e) {\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center);\n \t\tthis._setPosition(pos);\n \t},\n\n \t_getAnchor: function () {\n \t\t// Where should we anchor the tooltip on the source layer?\n \t\treturn toPoint(this._source && this._source._getTooltipAnchor && !this.options.sticky ? this._source._getTooltipAnchor() : [0, 0]);\n \t}\n\n });\n\n // @namespace Tooltip\n // @factory L.tooltip(options?: Tooltip options, source?: Layer)\n // Instantiates a `Tooltip` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the tooltip with a reference to the Layer to which it refers.\n // @alternative\n // @factory L.tooltip(latlng: LatLng, options?: Tooltip options)\n // Instantiates a `Tooltip` object given `latlng` where the tooltip will open and an optional `options` object that describes its appearance and location.\n var tooltip = function (options, source) {\n \treturn new Tooltip(options, source);\n };\n\n // @namespace Map\n // @section Methods for Layers and Controls\n Map.include({\n\n \t// @method openTooltip(tooltip: Tooltip): this\n \t// Opens the specified tooltip.\n \t// @alternative\n \t// @method openTooltip(content: String|HTMLElement, latlng: LatLng, options?: Tooltip options): this\n \t// Creates a tooltip with the specified content and options and open it.\n \topenTooltip: function (tooltip, latlng, options) {\n \t\tthis._initOverlay(Tooltip, tooltip, latlng, options)\n \t\t .openOn(this);\n\n \t\treturn this;\n \t},\n\n \t// @method closeTooltip(tooltip: Tooltip): this\n \t// Closes the tooltip given as parameter.\n \tcloseTooltip: function (tooltip) {\n \t\ttooltip.close();\n \t\treturn this;\n \t}\n\n });\n\n /*\n * @namespace Layer\n * @section Tooltip methods example\n *\n * All layers share a set of methods convenient for binding tooltips to it.\n *\n * ```js\n * var layer = L.Polygon(latlngs).bindTooltip('Hi There!').addTo(map);\n * layer.openTooltip();\n * layer.closeTooltip();\n * ```\n */\n\n // @section Tooltip methods\n Layer.include({\n\n \t// @method bindTooltip(content: String|HTMLElement|Function|Tooltip, options?: Tooltip options): this\n \t// Binds a tooltip to the layer with the passed `content` and sets up the\n \t// necessary event listeners. If a `Function` is passed it will receive\n \t// the layer as the first argument and should return a `String` or `HTMLElement`.\n \tbindTooltip: function (content, options) {\n\n \t\tif (this._tooltip && this.isTooltipOpen()) {\n \t\t\tthis.unbindTooltip();\n \t\t}\n\n \t\tthis._tooltip = this._initOverlay(Tooltip, this._tooltip, content, options);\n \t\tthis._initTooltipInteractions();\n\n \t\tif (this._tooltip.options.permanent && this._map && this._map.hasLayer(this)) {\n \t\t\tthis.openTooltip();\n \t\t}\n\n \t\treturn this;\n \t},\n\n \t// @method unbindTooltip(): this\n \t// Removes the tooltip previously bound with `bindTooltip`.\n \tunbindTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\tthis._initTooltipInteractions(true);\n \t\t\tthis.closeTooltip();\n \t\t\tthis._tooltip = null;\n \t\t}\n \t\treturn this;\n \t},\n\n \t_initTooltipInteractions: function (remove) {\n \t\tif (!remove && this._tooltipHandlersAdded) { return; }\n \t\tvar onOff = remove ? 'off' : 'on',\n \t\t events = {\n \t\t\tremove: this.closeTooltip,\n \t\t\tmove: this._moveTooltip\n \t\t };\n \t\tif (!this._tooltip.options.permanent) {\n \t\t\tevents.mouseover = this._openTooltip;\n \t\t\tevents.mouseout = this.closeTooltip;\n \t\t\tevents.click = this._openTooltip;\n \t\t\tif (this._map) {\n \t\t\t\tthis._addFocusListeners();\n \t\t\t} else {\n \t\t\t\tevents.add = this._addFocusListeners;\n \t\t\t}\n \t\t} else {\n \t\t\tevents.add = this._openTooltip;\n \t\t}\n \t\tif (this._tooltip.options.sticky) {\n \t\t\tevents.mousemove = this._moveTooltip;\n \t\t}\n \t\tthis[onOff](events);\n \t\tthis._tooltipHandlersAdded = !remove;\n \t},\n\n \t// @method openTooltip(latlng?: LatLng): this\n \t// Opens the bound tooltip at the specified `latlng` or at the default tooltip anchor if no `latlng` is passed.\n \topenTooltip: function (latlng) {\n \t\tif (this._tooltip) {\n \t\t\tif (!(this instanceof FeatureGroup)) {\n \t\t\t\tthis._tooltip._source = this;\n \t\t\t}\n \t\t\tif (this._tooltip._prepareOpen(latlng)) {\n \t\t\t\t// open the tooltip on the map\n \t\t\t\tthis._tooltip.openOn(this._map);\n\n \t\t\t\tif (this.getElement) {\n \t\t\t\t\tthis._setAriaDescribedByOnLayer(this);\n \t\t\t\t} else if (this.eachLayer) {\n \t\t\t\t\tthis.eachLayer(this._setAriaDescribedByOnLayer, this);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method closeTooltip(): this\n \t// Closes the tooltip bound to this layer if it is open.\n \tcloseTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\treturn this._tooltip.close();\n \t\t}\n \t},\n\n \t// @method toggleTooltip(): this\n \t// Opens or closes the tooltip bound to this layer depending on its current state.\n \ttoggleTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\tthis._tooltip.toggle(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method isTooltipOpen(): boolean\n \t// Returns `true` if the tooltip bound to this layer is currently open.\n \tisTooltipOpen: function () {\n \t\treturn this._tooltip.isOpen();\n \t},\n\n \t// @method setTooltipContent(content: String|HTMLElement|Tooltip): this\n \t// Sets the content of the tooltip bound to this layer.\n \tsetTooltipContent: function (content) {\n \t\tif (this._tooltip) {\n \t\t\tthis._tooltip.setContent(content);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getTooltip(): Tooltip\n \t// Returns the tooltip bound to this layer.\n \tgetTooltip: function () {\n \t\treturn this._tooltip;\n \t},\n\n \t_addFocusListeners: function () {\n \t\tif (this.getElement) {\n \t\t\tthis._addFocusListenersOnLayer(this);\n \t\t} else if (this.eachLayer) {\n \t\t\tthis.eachLayer(this._addFocusListenersOnLayer, this);\n \t\t}\n \t},\n\n \t_addFocusListenersOnLayer: function (layer) {\n \t\tvar el = typeof layer.getElement === 'function' && layer.getElement();\n \t\tif (el) {\n \t\t\ton(el, 'focus', function () {\n \t\t\t\tthis._tooltip._source = layer;\n \t\t\t\tthis.openTooltip();\n \t\t\t}, this);\n \t\t\ton(el, 'blur', this.closeTooltip, this);\n \t\t}\n \t},\n\n \t_setAriaDescribedByOnLayer: function (layer) {\n \t\tvar el = typeof layer.getElement === 'function' && layer.getElement();\n \t\tif (el) {\n \t\t\tel.setAttribute('aria-describedby', this._tooltip._container.id);\n \t\t}\n \t},\n\n\n \t_openTooltip: function (e) {\n \t\tif (!this._tooltip || !this._map) {\n \t\t\treturn;\n \t\t}\n\n \t\t// If the map is moving, we will show the tooltip after it's done.\n \t\tif (this._map.dragging && this._map.dragging.moving() && !this._openOnceFlag) {\n \t\t\tthis._openOnceFlag = true;\n \t\t\tvar that = this;\n \t\t\tthis._map.once('moveend', function () {\n \t\t\t\tthat._openOnceFlag = false;\n \t\t\t\tthat._openTooltip(e);\n \t\t\t});\n \t\t\treturn;\n \t\t}\n\n \t\tthis._tooltip._source = e.layer || e.target;\n\n \t\tthis.openTooltip(this._tooltip.options.sticky ? e.latlng : undefined);\n \t},\n\n \t_moveTooltip: function (e) {\n \t\tvar latlng = e.latlng, containerPoint, layerPoint;\n \t\tif (this._tooltip.options.sticky && e.originalEvent) {\n \t\t\tcontainerPoint = this._map.mouseEventToContainerPoint(e.originalEvent);\n \t\t\tlayerPoint = this._map.containerPointToLayerPoint(containerPoint);\n \t\t\tlatlng = this._map.layerPointToLatLng(layerPoint);\n \t\t}\n \t\tthis._tooltip.setLatLng(latlng);\n \t}\n });\n\n /*\n * @class DivIcon\n * @aka L.DivIcon\n * @inherits Icon\n *\n * Represents a lightweight icon for markers that uses a simple `<div>`\n * element instead of an image. Inherits from `Icon` but ignores the `iconUrl` and shadow options.\n *\n * @example\n * ```js\n * var myIcon = L.divIcon({className: 'my-div-icon'});\n * // you can set .my-div-icon styles in CSS\n *\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\n * ```\n *\n * By default, it has a 'leaflet-div-icon' CSS class and is styled as a little white square with a shadow.\n */\n\n var DivIcon = Icon.extend({\n \toptions: {\n \t\t// @section\n \t\t// @aka DivIcon options\n \t\ticonSize: [12, 12], // also can be set through CSS\n\n \t\t// iconAnchor: (Point),\n \t\t// popupAnchor: (Point),\n\n \t\t// @option html: String|HTMLElement = ''\n \t\t// Custom HTML code to put inside the div element, empty by default. Alternatively,\n \t\t// an instance of `HTMLElement`.\n \t\thtml: false,\n\n \t\t// @option bgPos: Point = [0, 0]\n \t\t// Optional relative position of the background, in pixels\n \t\tbgPos: null,\n\n \t\tclassName: 'leaflet-div-icon'\n \t},\n\n \tcreateIcon: function (oldIcon) {\n \t\tvar div = (oldIcon && oldIcon.tagName === 'DIV') ? oldIcon : document.createElement('div'),\n \t\t options = this.options;\n\n \t\tif (options.html instanceof Element) {\n \t\t\tempty(div);\n \t\t\tdiv.appendChild(options.html);\n \t\t} else {\n \t\t\tdiv.innerHTML = options.html !== false ? options.html : '';\n \t\t}\n\n \t\tif (options.bgPos) {\n \t\t\tvar bgPos = toPoint(options.bgPos);\n \t\t\tdiv.style.backgroundPosition = (-bgPos.x) + 'px ' + (-bgPos.y) + 'px';\n \t\t}\n \t\tthis._setIconStyles(div, 'icon');\n\n \t\treturn div;\n \t},\n\n \tcreateShadow: function () {\n \t\treturn null;\n \t}\n });\n\n // @factory L.divIcon(options: DivIcon options)\n // Creates a `DivIcon` instance with the given options.\n function divIcon(options) {\n \treturn new DivIcon(options);\n }\n\n Icon.Default = IconDefault;\n\n /*\n * @class GridLayer\n * @inherits Layer\n * @aka L.GridLayer\n *\n * Generic class for handling a tiled grid of HTML elements. This is the base class for all tile layers and replaces `TileLayer.Canvas`.\n * GridLayer can be extended to create a tiled grid of HTML elements like `<canvas>`, `<img>` or `<div>`. GridLayer will handle creating and animating these DOM elements for you.\n *\n *\n * @section Synchronous usage\n * @example\n *\n * To create a custom layer, extend GridLayer and implement the `createTile()` method, which will be passed a `Point` object with the `x`, `y`, and `z` (zoom level) coordinates to draw your tile.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords){\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // get a canvas context and draw something on it using coords.x, coords.y and coords.z\n * var ctx = tile.getContext('2d');\n *\n * // return the tile so it can be rendered on screen\n * return tile;\n * }\n * });\n * ```\n *\n * @section Asynchronous usage\n * @example\n *\n * Tile creation can also be asynchronous, this is useful when using a third-party drawing library. Once the tile is finished drawing it can be passed to the `done()` callback.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords, done){\n * var error;\n *\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // draw something asynchronously and pass the tile to the done() callback\n * setTimeout(function() {\n * done(error, tile);\n * }, 1000);\n *\n * return tile;\n * }\n * });\n * ```\n *\n * @section\n */\n\n\n var GridLayer = Layer.extend({\n\n \t// @section\n \t// @aka GridLayer options\n \toptions: {\n \t\t// @option tileSize: Number|Point = 256\n \t\t// Width and height of tiles in the grid. Use a number if width and height are equal, or `L.point(width, height)` otherwise.\n \t\ttileSize: 256,\n\n \t\t// @option opacity: Number = 1.0\n \t\t// Opacity of the tiles. Can be used in the `createTile()` function.\n \t\topacity: 1,\n\n \t\t// @option updateWhenIdle: Boolean = (depends)\n \t\t// Load new tiles only when panning ends.\n \t\t// `true` by default on mobile browsers, in order to avoid too many requests and keep smooth navigation.\n \t\t// `false` otherwise in order to display new tiles _during_ panning, since it is easy to pan outside the\n \t\t// [`keepBuffer`](#gridlayer-keepbuffer) option in desktop browsers.\n \t\tupdateWhenIdle: Browser.mobile,\n\n \t\t// @option updateWhenZooming: Boolean = true\n \t\t// By default, a smooth zoom animation (during a [touch zoom](#map-touchzoom) or a [`flyTo()`](#map-flyto)) will update grid layers every integer zoom level. Setting this option to `false` will update the grid layer only when the smooth animation ends.\n \t\tupdateWhenZooming: true,\n\n \t\t// @option updateInterval: Number = 200\n \t\t// Tiles will not update more than once every `updateInterval` milliseconds when panning.\n \t\tupdateInterval: 200,\n\n \t\t// @option zIndex: Number = 1\n \t\t// The explicit zIndex of the tile layer.\n \t\tzIndex: 1,\n\n \t\t// @option bounds: LatLngBounds = undefined\n \t\t// If set, tiles will only be loaded inside the set `LatLngBounds`.\n \t\tbounds: null,\n\n \t\t// @option minZoom: Number = 0\n \t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\n \t\tminZoom: 0,\n\n \t\t// @option maxZoom: Number = undefined\n \t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\n \t\tmaxZoom: undefined,\n\n \t\t// @option maxNativeZoom: Number = undefined\n \t\t// Maximum zoom number the tile source has available. If it is specified,\n \t\t// the tiles on all zoom levels higher than `maxNativeZoom` will be loaded\n \t\t// from `maxNativeZoom` level and auto-scaled.\n \t\tmaxNativeZoom: undefined,\n\n \t\t// @option minNativeZoom: Number = undefined\n \t\t// Minimum zoom number the tile source has available. If it is specified,\n \t\t// the tiles on all zoom levels lower than `minNativeZoom` will be loaded\n \t\t// from `minNativeZoom` level and auto-scaled.\n \t\tminNativeZoom: undefined,\n\n \t\t// @option noWrap: Boolean = false\n \t\t// Whether the layer is wrapped around the antimeridian. If `true`, the\n \t\t// GridLayer will only be displayed once at low zoom levels. Has no\n \t\t// effect when the [map CRS](#map-crs) doesn't wrap around. Can be used\n \t\t// in combination with [`bounds`](#gridlayer-bounds) to prevent requesting\n \t\t// tiles outside the CRS limits.\n \t\tnoWrap: false,\n\n \t\t// @option pane: String = 'tilePane'\n \t\t// `Map pane` where the grid layer will be added.\n \t\tpane: 'tilePane',\n\n \t\t// @option className: String = ''\n \t\t// A custom class name to assign to the tile layer. Empty by default.\n \t\tclassName: '',\n\n \t\t// @option keepBuffer: Number = 2\n \t\t// When panning the map, keep this many rows and columns of tiles before unloading them.\n \t\tkeepBuffer: 2\n \t},\n\n \tinitialize: function (options) {\n \t\tsetOptions(this, options);\n \t},\n\n \tonAdd: function () {\n \t\tthis._initContainer();\n\n \t\tthis._levels = {};\n \t\tthis._tiles = {};\n\n \t\tthis._resetView(); // implicit _update() call\n \t},\n\n \tbeforeAdd: function (map) {\n \t\tmap._addZoomLimit(this);\n \t},\n\n \tonRemove: function (map) {\n \t\tthis._removeAllTiles();\n \t\tremove(this._container);\n \t\tmap._removeZoomLimit(this);\n \t\tthis._container = null;\n \t\tthis._tileZoom = undefined;\n \t},\n\n \t// @method bringToFront: this\n \t// Brings the tile layer to the top of all tile layers.\n \tbringToFront: function () {\n \t\tif (this._map) {\n \t\t\ttoFront(this._container);\n \t\t\tthis._setAutoZIndex(Math.max);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToBack: this\n \t// Brings the tile layer to the bottom of all tile layers.\n \tbringToBack: function () {\n \t\tif (this._map) {\n \t\t\ttoBack(this._container);\n \t\t\tthis._setAutoZIndex(Math.min);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getContainer: HTMLElement\n \t// Returns the HTML element that contains the tiles for this layer.\n \tgetContainer: function () {\n \t\treturn this._container;\n \t},\n\n \t// @method setOpacity(opacity: Number): this\n \t// Changes the [opacity](#gridlayer-opacity) of the grid layer.\n \tsetOpacity: function (opacity) {\n \t\tthis.options.opacity = opacity;\n \t\tthis._updateOpacity();\n \t\treturn this;\n \t},\n\n \t// @method setZIndex(zIndex: Number): this\n \t// Changes the [zIndex](#gridlayer-zindex) of the grid layer.\n \tsetZIndex: function (zIndex) {\n \t\tthis.options.zIndex = zIndex;\n \t\tthis._updateZIndex();\n\n \t\treturn this;\n \t},\n\n \t// @method isLoading: Boolean\n \t// Returns `true` if any tile in the grid layer has not finished loading.\n \tisLoading: function () {\n \t\treturn this._loading;\n \t},\n\n \t// @method redraw: this\n \t// Causes the layer to clear all the tiles and request them again.\n \tredraw: function () {\n \t\tif (this._map) {\n \t\t\tthis._removeAllTiles();\n \t\t\tvar tileZoom = this._clampZoom(this._map.getZoom());\n \t\t\tif (tileZoom !== this._tileZoom) {\n \t\t\t\tthis._tileZoom = tileZoom;\n \t\t\t\tthis._updateLevels();\n \t\t\t}\n \t\t\tthis._update();\n \t\t}\n \t\treturn this;\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = {\n \t\t\tviewprereset: this._invalidateAll,\n \t\t\tviewreset: this._resetView,\n \t\t\tzoom: this._resetView,\n \t\t\tmoveend: this._onMoveEnd\n \t\t};\n\n \t\tif (!this.options.updateWhenIdle) {\n \t\t\t// update tiles on move, but not more often than once per given interval\n \t\t\tif (!this._onMove) {\n \t\t\t\tthis._onMove = throttle(this._onMoveEnd, this.options.updateInterval, this);\n \t\t\t}\n\n \t\t\tevents.move = this._onMove;\n \t\t}\n\n \t\tif (this._zoomAnimated) {\n \t\t\tevents.zoomanim = this._animateZoom;\n \t\t}\n\n \t\treturn events;\n \t},\n\n \t// @section Extension methods\n \t// Layers extending `GridLayer` shall reimplement the following method.\n \t// @method createTile(coords: Object, done?: Function): HTMLElement\n \t// Called only internally, must be overridden by classes extending `GridLayer`.\n \t// Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback\n \t// is specified, it must be called when the tile has finished loading and drawing.\n \tcreateTile: function () {\n \t\treturn document.createElement('div');\n \t},\n\n \t// @section\n \t// @method getTileSize: Point\n \t// Normalizes the [tileSize option](#gridlayer-tilesize) into a point. Used by the `createTile()` method.\n \tgetTileSize: function () {\n \t\tvar s = this.options.tileSize;\n \t\treturn s instanceof Point ? s : new Point(s, s);\n \t},\n\n \t_updateZIndex: function () {\n \t\tif (this._container && this.options.zIndex !== undefined && this.options.zIndex !== null) {\n \t\t\tthis._container.style.zIndex = this.options.zIndex;\n \t\t}\n \t},\n\n \t_setAutoZIndex: function (compare) {\n \t\t// go through all other layers of the same pane, set zIndex to max + 1 (front) or min - 1 (back)\n\n \t\tvar layers = this.getPane().children,\n \t\t edgeZIndex = -compare(-Infinity, Infinity); // -Infinity for max, Infinity for min\n\n \t\tfor (var i = 0, len = layers.length, zIndex; i < len; i++) {\n\n \t\t\tzIndex = layers[i].style.zIndex;\n\n \t\t\tif (layers[i] !== this._container && zIndex) {\n \t\t\t\tedgeZIndex = compare(edgeZIndex, +zIndex);\n \t\t\t}\n \t\t}\n\n \t\tif (isFinite(edgeZIndex)) {\n \t\t\tthis.options.zIndex = edgeZIndex + compare(-1, 1);\n \t\t\tthis._updateZIndex();\n \t\t}\n \t},\n\n \t_updateOpacity: function () {\n \t\tif (!this._map) { return; }\n\n \t\t// IE doesn't inherit filter opacity properly, so we're forced to set it on tiles\n \t\tif (Browser.ielt9) { return; }\n\n \t\tsetOpacity(this._container, this.options.opacity);\n\n \t\tvar now = +new Date(),\n \t\t nextFrame = false,\n \t\t willPrune = false;\n\n \t\tfor (var key in this._tiles) {\n \t\t\tvar tile = this._tiles[key];\n \t\t\tif (!tile.current || !tile.loaded) { continue; }\n\n \t\t\tvar fade = Math.min(1, (now - tile.loaded) / 200);\n\n \t\t\tsetOpacity(tile.el, fade);\n \t\t\tif (fade < 1) {\n \t\t\t\tnextFrame = true;\n \t\t\t} else {\n \t\t\t\tif (tile.active) {\n \t\t\t\t\twillPrune = true;\n \t\t\t\t} else {\n \t\t\t\t\tthis._onOpaqueTile(tile);\n \t\t\t\t}\n \t\t\t\ttile.active = true;\n \t\t\t}\n \t\t}\n\n \t\tif (willPrune && !this._noPrune) { this._pruneTiles(); }\n\n \t\tif (nextFrame) {\n \t\t\tcancelAnimFrame(this._fadeFrame);\n \t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n \t\t}\n \t},\n\n \t_onOpaqueTile: falseFn,\n\n \t_initContainer: function () {\n \t\tif (this._container) { return; }\n\n \t\tthis._container = create$1('div', 'leaflet-layer ' + (this.options.className || ''));\n \t\tthis._updateZIndex();\n\n \t\tif (this.options.opacity < 1) {\n \t\t\tthis._updateOpacity();\n \t\t}\n\n \t\tthis.getPane().appendChild(this._container);\n \t},\n\n \t_updateLevels: function () {\n\n \t\tvar zoom = this._tileZoom,\n \t\t maxZoom = this.options.maxZoom;\n\n \t\tif (zoom === undefined) { return undefined; }\n\n \t\tfor (var z in this._levels) {\n \t\t\tz = Number(z);\n \t\t\tif (this._levels[z].el.children.length || z === zoom) {\n \t\t\t\tthis._levels[z].el.style.zIndex = maxZoom - Math.abs(zoom - z);\n \t\t\t\tthis._onUpdateLevel(z);\n \t\t\t} else {\n \t\t\t\tremove(this._levels[z].el);\n \t\t\t\tthis._removeTilesAtZoom(z);\n \t\t\t\tthis._onRemoveLevel(z);\n \t\t\t\tdelete this._levels[z];\n \t\t\t}\n \t\t}\n\n \t\tvar level = this._levels[zoom],\n \t\t map = this._map;\n\n \t\tif (!level) {\n \t\t\tlevel = this._levels[zoom] = {};\n\n \t\t\tlevel.el = create$1('div', 'leaflet-tile-container leaflet-zoom-animated', this._container);\n \t\t\tlevel.el.style.zIndex = maxZoom;\n\n \t\t\tlevel.origin = map.project(map.unproject(map.getPixelOrigin()), zoom).round();\n \t\t\tlevel.zoom = zoom;\n\n \t\t\tthis._setZoomTransform(level, map.getCenter(), map.getZoom());\n\n \t\t\t// force the browser to consider the newly added element for transition\n \t\t\tfalseFn(level.el.offsetWidth);\n\n \t\t\tthis._onCreateLevel(level);\n \t\t}\n\n \t\tthis._level = level;\n\n \t\treturn level;\n \t},\n\n \t_onUpdateLevel: falseFn,\n\n \t_onRemoveLevel: falseFn,\n\n \t_onCreateLevel: falseFn,\n\n \t_pruneTiles: function () {\n \t\tif (!this._map) {\n \t\t\treturn;\n \t\t}\n\n \t\tvar key, tile;\n\n \t\tvar zoom = this._map.getZoom();\n \t\tif (zoom > this.options.maxZoom ||\n \t\t\tzoom < this.options.minZoom) {\n \t\t\tthis._removeAllTiles();\n \t\t\treturn;\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\ttile = this._tiles[key];\n \t\t\ttile.retain = tile.current;\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\ttile = this._tiles[key];\n \t\t\tif (tile.current && !tile.active) {\n \t\t\t\tvar coords = tile.coords;\n \t\t\t\tif (!this._retainParent(coords.x, coords.y, coords.z, coords.z - 5)) {\n \t\t\t\t\tthis._retainChildren(coords.x, coords.y, coords.z, coords.z + 2);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\tif (!this._tiles[key].retain) {\n \t\t\t\tthis._removeTile(key);\n \t\t\t}\n \t\t}\n \t},\n\n \t_removeTilesAtZoom: function (zoom) {\n \t\tfor (var key in this._tiles) {\n \t\t\tif (this._tiles[key].coords.z !== zoom) {\n \t\t\t\tcontinue;\n \t\t\t}\n \t\t\tthis._removeTile(key);\n \t\t}\n \t},\n\n \t_removeAllTiles: function () {\n \t\tfor (var key in this._tiles) {\n \t\t\tthis._removeTile(key);\n \t\t}\n \t},\n\n \t_invalidateAll: function () {\n \t\tfor (var z in this._levels) {\n \t\t\tremove(this._levels[z].el);\n \t\t\tthis._onRemoveLevel(Number(z));\n \t\t\tdelete this._levels[z];\n \t\t}\n \t\tthis._removeAllTiles();\n\n \t\tthis._tileZoom = undefined;\n \t},\n\n \t_retainParent: function (x, y, z, minZoom) {\n \t\tvar x2 = Math.floor(x / 2),\n \t\t y2 = Math.floor(y / 2),\n \t\t z2 = z - 1,\n \t\t coords2 = new Point(+x2, +y2);\n \t\tcoords2.z = +z2;\n\n \t\tvar key = this._tileCoordsToKey(coords2),\n \t\t tile = this._tiles[key];\n\n \t\tif (tile && tile.active) {\n \t\t\ttile.retain = true;\n \t\t\treturn true;\n\n \t\t} else if (tile && tile.loaded) {\n \t\t\ttile.retain = true;\n \t\t}\n\n \t\tif (z2 > minZoom) {\n \t\t\treturn this._retainParent(x2, y2, z2, minZoom);\n \t\t}\n\n \t\treturn false;\n \t},\n\n \t_retainChildren: function (x, y, z, maxZoom) {\n\n \t\tfor (var i = 2 * x; i < 2 * x + 2; i++) {\n \t\t\tfor (var j = 2 * y; j < 2 * y + 2; j++) {\n\n \t\t\t\tvar coords = new Point(i, j);\n \t\t\t\tcoords.z = z + 1;\n\n \t\t\t\tvar key = this._tileCoordsToKey(coords),\n \t\t\t\t tile = this._tiles[key];\n\n \t\t\t\tif (tile && tile.active) {\n \t\t\t\t\ttile.retain = true;\n \t\t\t\t\tcontinue;\n\n \t\t\t\t} else if (tile && tile.loaded) {\n \t\t\t\t\ttile.retain = true;\n \t\t\t\t}\n\n \t\t\t\tif (z + 1 < maxZoom) {\n \t\t\t\t\tthis._retainChildren(i, j, z + 1, maxZoom);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t},\n\n \t_resetView: function (e) {\n \t\tvar animating = e && (e.pinch || e.flyTo);\n \t\tthis._setView(this._map.getCenter(), this._map.getZoom(), animating, animating);\n \t},\n\n \t_animateZoom: function (e) {\n \t\tthis._setView(e.center, e.zoom, true, e.noUpdate);\n \t},\n\n \t_clampZoom: function (zoom) {\n \t\tvar options = this.options;\n\n \t\tif (undefined !== options.minNativeZoom && zoom < options.minNativeZoom) {\n \t\t\treturn options.minNativeZoom;\n \t\t}\n\n \t\tif (undefined !== options.maxNativeZoom && options.maxNativeZoom < zoom) {\n \t\t\treturn options.maxNativeZoom;\n \t\t}\n\n \t\treturn zoom;\n \t},\n\n \t_setView: function (center, zoom, noPrune, noUpdate) {\n \t\tvar tileZoom = Math.round(zoom);\n \t\tif ((this.options.maxZoom !== undefined && tileZoom > this.options.maxZoom) ||\n \t\t (this.options.minZoom !== undefined && tileZoom < this.options.minZoom)) {\n \t\t\ttileZoom = undefined;\n \t\t} else {\n \t\t\ttileZoom = this._clampZoom(tileZoom);\n \t\t}\n\n \t\tvar tileZoomChanged = this.options.updateWhenZooming && (tileZoom !== this._tileZoom);\n\n \t\tif (!noUpdate || tileZoomChanged) {\n\n \t\t\tthis._tileZoom = tileZoom;\n\n \t\t\tif (this._abortLoading) {\n \t\t\t\tthis._abortLoading();\n \t\t\t}\n\n \t\t\tthis._updateLevels();\n \t\t\tthis._resetGrid();\n\n \t\t\tif (tileZoom !== undefined) {\n \t\t\t\tthis._update(center);\n \t\t\t}\n\n \t\t\tif (!noPrune) {\n \t\t\t\tthis._pruneTiles();\n \t\t\t}\n\n \t\t\t// Flag to prevent _updateOpacity from pruning tiles during\n \t\t\t// a zoom anim or a pinch gesture\n \t\t\tthis._noPrune = !!noPrune;\n \t\t}\n\n \t\tthis._setZoomTransforms(center, zoom);\n \t},\n\n \t_setZoomTransforms: function (center, zoom) {\n \t\tfor (var i in this._levels) {\n \t\t\tthis._setZoomTransform(this._levels[i], center, zoom);\n \t\t}\n \t},\n\n \t_setZoomTransform: function (level, center, zoom) {\n \t\tvar scale = this._map.getZoomScale(zoom, level.zoom),\n \t\t translate = level.origin.multiplyBy(scale)\n \t\t .subtract(this._map._getNewPixelOrigin(center, zoom)).round();\n\n \t\tif (Browser.any3d) {\n \t\t\tsetTransform(level.el, translate, scale);\n \t\t} else {\n \t\t\tsetPosition(level.el, translate);\n \t\t}\n \t},\n\n \t_resetGrid: function () {\n \t\tvar map = this._map,\n \t\t crs = map.options.crs,\n \t\t tileSize = this._tileSize = this.getTileSize(),\n \t\t tileZoom = this._tileZoom;\n\n \t\tvar bounds = this._map.getPixelWorldBounds(this._tileZoom);\n \t\tif (bounds) {\n \t\t\tthis._globalTileRange = this._pxBoundsToTileRange(bounds);\n \t\t}\n\n \t\tthis._wrapX = crs.wrapLng && !this.options.noWrap && [\n \t\t\tMath.floor(map.project([0, crs.wrapLng[0]], tileZoom).x / tileSize.x),\n \t\t\tMath.ceil(map.project([0, crs.wrapLng[1]], tileZoom).x / tileSize.y)\n \t\t];\n \t\tthis._wrapY = crs.wrapLat && !this.options.noWrap && [\n \t\t\tMath.floor(map.project([crs.wrapLat[0], 0], tileZoom).y / tileSize.x),\n \t\t\tMath.ceil(map.project([crs.wrapLat[1], 0], tileZoom).y / tileSize.y)\n \t\t];\n \t},\n\n \t_onMoveEnd: function () {\n \t\tif (!this._map || this._map._animatingZoom) { return; }\n\n \t\tthis._update();\n \t},\n\n \t_getTiledPixelBounds: function (center) {\n \t\tvar map = this._map,\n \t\t mapZoom = map._animatingZoom ? Math.max(map._animateToZoom, map.getZoom()) : map.getZoom(),\n \t\t scale = map.getZoomScale(mapZoom, this._tileZoom),\n \t\t pixelCenter = map.project(center, this._tileZoom).floor(),\n \t\t halfSize = map.getSize().divideBy(scale * 2);\n\n \t\treturn new Bounds(pixelCenter.subtract(halfSize), pixelCenter.add(halfSize));\n \t},\n\n \t// Private method to load tiles in the grid's active zoom level according to map bounds\n \t_update: function (center) {\n \t\tvar map = this._map;\n \t\tif (!map) { return; }\n \t\tvar zoom = this._clampZoom(map.getZoom());\n\n \t\tif (center === undefined) { center = map.getCenter(); }\n \t\tif (this._tileZoom === undefined) { return; }\t// if out of minzoom/maxzoom\n\n \t\tvar pixelBounds = this._getTiledPixelBounds(center),\n \t\t tileRange = this._pxBoundsToTileRange(pixelBounds),\n \t\t tileCenter = tileRange.getCenter(),\n \t\t queue = [],\n \t\t margin = this.options.keepBuffer,\n \t\t noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([margin, -margin]),\n \t\t tileRange.getTopRight().add([margin, -margin]));\n\n \t\t// Sanity check: panic if the tile range contains Infinity somewhere.\n \t\tif (!(isFinite(tileRange.min.x) &&\n \t\t isFinite(tileRange.min.y) &&\n \t\t isFinite(tileRange.max.x) &&\n \t\t isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }\n\n \t\tfor (var key in this._tiles) {\n \t\t\tvar c = this._tiles[key].coords;\n \t\t\tif (c.z !== this._tileZoom || !noPruneRange.contains(new Point(c.x, c.y))) {\n \t\t\t\tthis._tiles[key].current = false;\n \t\t\t}\n \t\t}\n\n \t\t// _update just loads more tiles. If the tile zoom level differs too much\n \t\t// from the map's, let _setView reset levels and prune old tiles.\n \t\tif (Math.abs(zoom - this._tileZoom) > 1) { this._setView(center, zoom); return; }\n\n \t\t// create a queue of coordinates to load tiles from\n \t\tfor (var j = tileRange.min.y; j <= tileRange.max.y; j++) {\n \t\t\tfor (var i = tileRange.min.x; i <= tileRange.max.x; i++) {\n \t\t\t\tvar coords = new Point(i, j);\n \t\t\t\tcoords.z = this._tileZoom;\n\n \t\t\t\tif (!this._isValidTile(coords)) { continue; }\n\n \t\t\t\tvar tile = this._tiles[this._tileCoordsToKey(coords)];\n \t\t\t\tif (tile) {\n \t\t\t\t\ttile.current = true;\n \t\t\t\t} else {\n \t\t\t\t\tqueue.push(coords);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\t// sort tile queue to load tiles in order of their distance to center\n \t\tqueue.sort(function (a, b) {\n \t\t\treturn a.distanceTo(tileCenter) - b.distanceTo(tileCenter);\n \t\t});\n\n \t\tif (queue.length !== 0) {\n \t\t\t// if it's the first batch of tiles to load\n \t\t\tif (!this._loading) {\n \t\t\t\tthis._loading = true;\n \t\t\t\t// @event loading: Event\n \t\t\t\t// Fired when the grid layer starts loading tiles.\n \t\t\t\tthis.fire('loading');\n \t\t\t}\n\n \t\t\t// create DOM fragment to append tiles in one batch\n \t\t\tvar fragment = document.createDocumentFragment();\n\n \t\t\tfor (i = 0; i < queue.length; i++) {\n \t\t\t\tthis._addTile(queue[i], fragment);\n \t\t\t}\n\n \t\t\tthis._level.el.appendChild(fragment);\n \t\t}\n \t},\n\n \t_isValidTile: function (coords) {\n \t\tvar crs = this._map.options.crs;\n\n \t\tif (!crs.infinite) {\n \t\t\t// don't load tile if it's out of bounds and not wrapped\n \t\t\tvar bounds = this._globalTileRange;\n \t\t\tif ((!crs.wrapLng && (coords.x < bounds.min.x || coords.x > bounds.max.x)) ||\n \t\t\t (!crs.wrapLat && (coords.y < bounds.min.y || coords.y > bounds.max.y))) { return false; }\n \t\t}\n\n \t\tif (!this.options.bounds) { return true; }\n\n \t\t// don't load tile if it doesn't intersect the bounds in options\n \t\tvar tileBounds = this._tileCoordsToBounds(coords);\n \t\treturn toLatLngBounds(this.options.bounds).overlaps(tileBounds);\n \t},\n\n \t_keyToBounds: function (key) {\n \t\treturn this._tileCoordsToBounds(this._keyToTileCoords(key));\n \t},\n\n \t_tileCoordsToNwSe: function (coords) {\n \t\tvar map = this._map,\n \t\t tileSize = this.getTileSize(),\n \t\t nwPoint = coords.scaleBy(tileSize),\n \t\t sePoint = nwPoint.add(tileSize),\n \t\t nw = map.unproject(nwPoint, coords.z),\n \t\t se = map.unproject(sePoint, coords.z);\n \t\treturn [nw, se];\n \t},\n\n \t// converts tile coordinates to its geographical bounds\n \t_tileCoordsToBounds: function (coords) {\n \t\tvar bp = this._tileCoordsToNwSe(coords),\n \t\t bounds = new LatLngBounds(bp[0], bp[1]);\n\n \t\tif (!this.options.noWrap) {\n \t\t\tbounds = this._map.wrapLatLngBounds(bounds);\n \t\t}\n \t\treturn bounds;\n \t},\n \t// converts tile coordinates to key for the tile cache\n \t_tileCoordsToKey: function (coords) {\n \t\treturn coords.x + ':' + coords.y + ':' + coords.z;\n \t},\n\n \t// converts tile cache key to coordinates\n \t_keyToTileCoords: function (key) {\n \t\tvar k = key.split(':'),\n \t\t coords = new Point(+k[0], +k[1]);\n \t\tcoords.z = +k[2];\n \t\treturn coords;\n \t},\n\n \t_removeTile: function (key) {\n \t\tvar tile = this._tiles[key];\n \t\tif (!tile) { return; }\n\n \t\tremove(tile.el);\n\n \t\tdelete this._tiles[key];\n\n \t\t// @event tileunload: TileEvent\n \t\t// Fired when a tile is removed (e.g. when a tile goes off the screen).\n \t\tthis.fire('tileunload', {\n \t\t\ttile: tile.el,\n \t\t\tcoords: this._keyToTileCoords(key)\n \t\t});\n \t},\n\n \t_initTile: function (tile) {\n \t\taddClass(tile, 'leaflet-tile');\n\n \t\tvar tileSize = this.getTileSize();\n \t\ttile.style.width = tileSize.x + 'px';\n \t\ttile.style.height = tileSize.y + 'px';\n\n \t\ttile.onselectstart = falseFn;\n \t\ttile.onmousemove = falseFn;\n\n \t\t// update opacity on tiles in IE7-8 because of filter inheritance problems\n \t\tif (Browser.ielt9 && this.options.opacity < 1) {\n \t\t\tsetOpacity(tile, this.options.opacity);\n \t\t}\n \t},\n\n \t_addTile: function (coords, container) {\n \t\tvar tilePos = this._getTilePos(coords),\n \t\t key = this._tileCoordsToKey(coords);\n\n \t\tvar tile = this.createTile(this._wrapCoords(coords), bind(this._tileReady, this, coords));\n\n \t\tthis._initTile(tile);\n\n \t\t// if createTile is defined with a second argument (\"done\" callback),\n \t\t// we know that tile is async and will be ready later; otherwise\n \t\tif (this.createTile.length < 2) {\n \t\t\t// mark tile as ready, but delay one frame for opacity animation to happen\n \t\t\trequestAnimFrame(bind(this._tileReady, this, coords, null, tile));\n \t\t}\n\n \t\tsetPosition(tile, tilePos);\n\n \t\t// save tile in cache\n \t\tthis._tiles[key] = {\n \t\t\tel: tile,\n \t\t\tcoords: coords,\n \t\t\tcurrent: true\n \t\t};\n\n \t\tcontainer.appendChild(tile);\n \t\t// @event tileloadstart: TileEvent\n \t\t// Fired when a tile is requested and starts loading.\n \t\tthis.fire('tileloadstart', {\n \t\t\ttile: tile,\n \t\t\tcoords: coords\n \t\t});\n \t},\n\n \t_tileReady: function (coords, err, tile) {\n \t\tif (err) {\n \t\t\t// @event tileerror: TileErrorEvent\n \t\t\t// Fired when there is an error loading a tile.\n \t\t\tthis.fire('tileerror', {\n \t\t\t\terror: err,\n \t\t\t\ttile: tile,\n \t\t\t\tcoords: coords\n \t\t\t});\n \t\t}\n\n \t\tvar key = this._tileCoordsToKey(coords);\n\n \t\ttile = this._tiles[key];\n \t\tif (!tile) { return; }\n\n \t\ttile.loaded = +new Date();\n \t\tif (this._map._fadeAnimated) {\n \t\t\tsetOpacity(tile.el, 0);\n \t\t\tcancelAnimFrame(this._fadeFrame);\n \t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n \t\t} else {\n \t\t\ttile.active = true;\n \t\t\tthis._pruneTiles();\n \t\t}\n\n \t\tif (!err) {\n \t\t\taddClass(tile.el, 'leaflet-tile-loaded');\n\n \t\t\t// @event tileload: TileEvent\n \t\t\t// Fired when a tile loads.\n \t\t\tthis.fire('tileload', {\n \t\t\t\ttile: tile.el,\n \t\t\t\tcoords: coords\n \t\t\t});\n \t\t}\n\n \t\tif (this._noTilesToLoad()) {\n \t\t\tthis._loading = false;\n \t\t\t// @event load: Event\n \t\t\t// Fired when the grid layer loaded all visible tiles.\n \t\t\tthis.fire('load');\n\n \t\t\tif (Browser.ielt9 || !this._map._fadeAnimated) {\n \t\t\t\trequestAnimFrame(this._pruneTiles, this);\n \t\t\t} else {\n \t\t\t\t// Wait a bit more than 0.2 secs (the duration of the tile fade-in)\n \t\t\t\t// to trigger a pruning.\n \t\t\t\tsetTimeout(bind(this._pruneTiles, this), 250);\n \t\t\t}\n \t\t}\n \t},\n\n \t_getTilePos: function (coords) {\n \t\treturn coords.scaleBy(this.getTileSize()).subtract(this._level.origin);\n \t},\n\n \t_wrapCoords: function (coords) {\n \t\tvar newCoords = new Point(\n \t\t\tthis._wrapX ? wrapNum(coords.x, this._wrapX) : coords.x,\n \t\t\tthis._wrapY ? wrapNum(coords.y, this._wrapY) : coords.y);\n \t\tnewCoords.z = coords.z;\n \t\treturn newCoords;\n \t},\n\n \t_pxBoundsToTileRange: function (bounds) {\n \t\tvar tileSize = this.getTileSize();\n \t\treturn new Bounds(\n \t\t\tbounds.min.unscaleBy(tileSize).floor(),\n \t\t\tbounds.max.unscaleBy(tileSize).ceil().subtract([1, 1]));\n \t},\n\n \t_noTilesToLoad: function () {\n \t\tfor (var key in this._tiles) {\n \t\t\tif (!this._tiles[key].loaded) { return false; }\n \t\t}\n \t\treturn true;\n \t}\n });\n\n // @factory L.gridLayer(options?: GridLayer options)\n // Creates a new instance of GridLayer with the supplied options.\n function gridLayer(options) {\n \treturn new GridLayer(options);\n }\n\n /*\r\n * @class TileLayer\r\n * @inherits GridLayer\r\n * @aka L.TileLayer\r\n * Used to load and display tile layers on the map. Note that most tile servers require attribution, which you can set under `Layer`. Extends `GridLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.tileLayer('https://tile.openstreetmap.org/{z}/{x}/{y}.png?{foo}', {foo: 'bar', attribution: '© <a href=\"https://www.openstreetmap.org/copyright\">OpenStreetMap</a> contributors'}).addTo(map);\n * ```\r\n *\r\n * @section URL template\r\n * @example\r\n *\r\n * A string of the following form:\r\n *\r\n * ```\r\n * 'https://{s}.somedomain.com/blabla/{z}/{x}/{y}{r}.png'\r\n * ```\r\n *\r\n * `{s}` means one of the available subdomains (used sequentially to help with browser parallel requests per domain limitation; subdomain values are specified in options; `a`, `b` or `c` by default, can be omitted), `{z}` â zoom level, `{x}` and `{y}` â tile coordinates. `{r}` can be used to add \"@2x\" to the URL to load retina tiles.\r\n *\r\n * You can use custom keys in the template, which will be [evaluated](#util-template) from TileLayer options, like this:\r\n *\r\n * ```\r\n * L.tileLayer('https://{s}.somedomain.com/{foo}/{z}/{x}/{y}.png', {foo: 'bar'});\r\n * ```\r\n */\r\n\r\n\r\n var TileLayer = GridLayer.extend({\r\n\r\n \t// @section\r\n \t// @aka TileLayer options\r\n \toptions: {\r\n \t\t// @option minZoom: Number = 0\r\n \t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\r\n \t\tminZoom: 0,\r\n\r\n \t\t// @option maxZoom: Number = 18\r\n \t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\r\n \t\tmaxZoom: 18,\r\n\r\n \t\t// @option subdomains: String|String[] = 'abc'\r\n \t\t// Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings.\r\n \t\tsubdomains: 'abc',\r\n\r\n \t\t// @option errorTileUrl: String = ''\r\n \t\t// URL to the tile image to show in place of the tile that failed to load.\r\n \t\terrorTileUrl: '',\r\n\r\n \t\t// @option zoomOffset: Number = 0\r\n \t\t// The zoom number used in tile URLs will be offset with this value.\r\n \t\tzoomOffset: 0,\r\n\r\n \t\t// @option tms: Boolean = false\r\n \t\t// If `true`, inverses Y axis numbering for tiles (turn this on for [TMS](https://en.wikipedia.org/wiki/Tile_Map_Service) services).\r\n \t\ttms: false,\r\n\r\n \t\t// @option zoomReverse: Boolean = false\r\n \t\t// If set to true, the zoom number used in tile URLs will be reversed (`maxZoom - zoom` instead of `zoom`)\r\n \t\tzoomReverse: false,\r\n\r\n \t\t// @option detectRetina: Boolean = false\r\n \t\t// If `true` and user is on a retina display, it will request four tiles of half the specified size and a bigger zoom level in place of one to utilize the high resolution.\r\n \t\tdetectRetina: false,\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false,\r\n\r\n \t\t// @option referrerPolicy: Boolean|String = false\r\n \t\t// Whether the referrerPolicy attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their referrerPolicy attribute set to the String provided.\r\n \t\t// This may be needed if your map's rendering context has a strict default but your tile provider expects a valid referrer\r\n \t\t// (e.g. to validate an API token).\r\n \t\t// Refer to [HTMLImageElement.referrerPolicy](https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/referrerPolicy) for valid String values.\r\n \t\treferrerPolicy: false\r\n \t},\r\n\r\n \tinitialize: function (url, options) {\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\t// detecting retina displays, adjusting tileSize and zoom levels\r\n \t\tif (options.detectRetina && Browser.retina && options.maxZoom > 0) {\r\n\r\n \t\t\toptions.tileSize = Math.floor(options.tileSize / 2);\r\n\r\n \t\t\tif (!options.zoomReverse) {\r\n \t\t\t\toptions.zoomOffset++;\r\n \t\t\t\toptions.maxZoom = Math.max(options.minZoom, options.maxZoom - 1);\r\n \t\t\t} else {\r\n \t\t\t\toptions.zoomOffset--;\r\n \t\t\t\toptions.minZoom = Math.min(options.maxZoom, options.minZoom + 1);\r\n \t\t\t}\r\n\r\n \t\t\toptions.minZoom = Math.max(0, options.minZoom);\r\n \t\t} else if (!options.zoomReverse) {\r\n \t\t\t// make sure maxZoom is gte minZoom\r\n \t\t\toptions.maxZoom = Math.max(options.minZoom, options.maxZoom);\r\n \t\t} else {\r\n \t\t\t// make sure minZoom is lte maxZoom\r\n \t\t\toptions.minZoom = Math.min(options.maxZoom, options.minZoom);\r\n \t\t}\r\n\r\n \t\tif (typeof options.subdomains === 'string') {\r\n \t\t\toptions.subdomains = options.subdomains.split('');\r\n \t\t}\r\n\r\n \t\tthis.on('tileunload', this._onTileRemove);\r\n \t},\r\n\r\n \t// @method setUrl(url: String, noRedraw?: Boolean): this\r\n \t// Updates the layer's URL template and redraws it (unless `noRedraw` is set to `true`).\r\n \t// If the URL does not change, the layer will not be redrawn unless\r\n \t// the noRedraw parameter is set to false.\r\n \tsetUrl: function (url, noRedraw) {\r\n \t\tif (this._url === url && noRedraw === undefined) {\r\n \t\t\tnoRedraw = true;\r\n \t\t}\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\tif (!noRedraw) {\r\n \t\t\tthis.redraw();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method createTile(coords: Object, done?: Function): HTMLElement\r\n \t// Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)\r\n \t// to return an `<img>` HTML element with the appropriate image URL given `coords`. The `done`\r\n \t// callback is called when the tile has been loaded.\r\n \tcreateTile: function (coords, done) {\r\n \t\tvar tile = document.createElement('img');\r\n\r\n \t\ton(tile, 'load', bind(this._tileOnLoad, this, done, tile));\r\n \t\ton(tile, 'error', bind(this._tileOnError, this, done, tile));\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\ttile.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\t// for this new option we follow the documented behavior\r\n \t\t// more closely by only setting the property when string\r\n \t\tif (typeof this.options.referrerPolicy === 'string') {\r\n \t\t\ttile.referrerPolicy = this.options.referrerPolicy;\r\n \t\t}\r\n\r\n \t\t// The alt attribute is set to the empty string,\r\n \t\t// allowing screen readers to ignore the decorative image tiles.\r\n \t\t// https://www.w3.org/WAI/tutorials/images/decorative/\r\n \t\t// https://www.w3.org/TR/html-aria/#el-img-empty-alt\r\n \t\ttile.alt = '';\r\n\r\n \t\ttile.src = this.getTileUrl(coords);\r\n\r\n \t\treturn tile;\r\n \t},\r\n\r\n \t// @section Extension methods\r\n \t// @uninheritable\r\n \t// Layers extending `TileLayer` might reimplement the following method.\r\n \t// @method getTileUrl(coords: Object): String\r\n \t// Called only internally, returns the URL for a tile given its coordinates.\r\n \t// Classes extending `TileLayer` can override this function to provide custom tile URL naming schemes.\r\n \tgetTileUrl: function (coords) {\r\n \t\tvar data = {\r\n \t\t\tr: Browser.retina ? '@2x' : '',\r\n \t\t\ts: this._getSubdomain(coords),\r\n \t\t\tx: coords.x,\r\n \t\t\ty: coords.y,\r\n \t\t\tz: this._getZoomForUrl()\r\n \t\t};\r\n \t\tif (this._map && !this._map.options.crs.infinite) {\r\n \t\t\tvar invertedY = this._globalTileRange.max.y - coords.y;\r\n \t\t\tif (this.options.tms) {\r\n \t\t\t\tdata['y'] = invertedY;\r\n \t\t\t}\r\n \t\t\tdata['-y'] = invertedY;\r\n \t\t}\r\n\r\n \t\treturn template(this._url, extend(data, this.options));\r\n \t},\r\n\r\n \t_tileOnLoad: function (done, tile) {\r\n \t\t// For https://github.com/Leaflet/Leaflet/issues/3332\r\n \t\tif (Browser.ielt9) {\r\n \t\t\tsetTimeout(bind(done, this, null, tile), 0);\r\n \t\t} else {\r\n \t\t\tdone(null, tile);\r\n \t\t}\r\n \t},\r\n\r\n \t_tileOnError: function (done, tile, e) {\r\n \t\tvar errorUrl = this.options.errorTileUrl;\r\n \t\tif (errorUrl && tile.getAttribute('src') !== errorUrl) {\r\n \t\t\ttile.src = errorUrl;\r\n \t\t}\r\n \t\tdone(e, tile);\r\n \t},\r\n\r\n \t_onTileRemove: function (e) {\r\n \t\te.tile.onload = null;\r\n \t},\r\n\r\n \t_getZoomForUrl: function () {\r\n \t\tvar zoom = this._tileZoom,\r\n \t\tmaxZoom = this.options.maxZoom,\r\n \t\tzoomReverse = this.options.zoomReverse,\r\n \t\tzoomOffset = this.options.zoomOffset;\r\n\r\n \t\tif (zoomReverse) {\r\n \t\t\tzoom = maxZoom - zoom;\r\n \t\t}\r\n\r\n \t\treturn zoom + zoomOffset;\r\n \t},\r\n\r\n \t_getSubdomain: function (tilePoint) {\r\n \t\tvar index = Math.abs(tilePoint.x + tilePoint.y) % this.options.subdomains.length;\r\n \t\treturn this.options.subdomains[index];\r\n \t},\r\n\r\n \t// stops loading all tiles in the background layer\r\n \t_abortLoading: function () {\r\n \t\tvar i, tile;\r\n \t\tfor (i in this._tiles) {\r\n \t\t\tif (this._tiles[i].coords.z !== this._tileZoom) {\r\n \t\t\t\ttile = this._tiles[i].el;\r\n\r\n \t\t\t\ttile.onload = falseFn;\r\n \t\t\t\ttile.onerror = falseFn;\r\n\r\n \t\t\t\tif (!tile.complete) {\r\n \t\t\t\t\ttile.src = emptyImageUrl;\r\n \t\t\t\t\tvar coords = this._tiles[i].coords;\r\n \t\t\t\t\tremove(tile);\r\n \t\t\t\t\tdelete this._tiles[i];\r\n \t\t\t\t\t// @event tileabort: TileEvent\r\n \t\t\t\t\t// Fired when a tile was loading but is now not wanted.\r\n \t\t\t\t\tthis.fire('tileabort', {\r\n \t\t\t\t\t\ttile: tile,\r\n \t\t\t\t\t\tcoords: coords\r\n \t\t\t\t\t});\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t_removeTile: function (key) {\r\n \t\tvar tile = this._tiles[key];\r\n \t\tif (!tile) { return; }\r\n\r\n \t\t// Cancels any pending http requests associated with the tile\r\n \t\ttile.el.setAttribute('src', emptyImageUrl);\r\n\r\n \t\treturn GridLayer.prototype._removeTile.call(this, key);\r\n \t},\r\n\r\n \t_tileReady: function (coords, err, tile) {\r\n \t\tif (!this._map || (tile && tile.getAttribute('src') === emptyImageUrl)) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\treturn GridLayer.prototype._tileReady.call(this, coords, err, tile);\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.tilelayer(urlTemplate: String, options?: TileLayer options)\r\n // Instantiates a tile layer object given a `URL template` and optionally an options object.\r\n\r\n function tileLayer(url, options) {\r\n \treturn new TileLayer(url, options);\r\n }\n\n /*\r\n * @class TileLayer.WMS\r\n * @inherits TileLayer\r\n * @aka L.TileLayer.WMS\r\n * Used to display [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services as tile layers on the map. Extends `TileLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var nexrad = L.tileLayer.wms(\"http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi\", {\r\n * \tlayers: 'nexrad-n0r-900913',\r\n * \tformat: 'image/png',\r\n * \ttransparent: true,\r\n * \tattribution: \"Weather data © 2012 IEM Nexrad\"\r\n * });\r\n * ```\r\n */\r\n\r\n var TileLayerWMS = TileLayer.extend({\r\n\r\n \t// @section\r\n \t// @aka TileLayer.WMS options\r\n \t// If any custom options not documented here are used, they will be sent to the\r\n \t// WMS server as extra parameters in each request URL. This can be useful for\r\n \t// [non-standard vendor WMS parameters](https://docs.geoserver.org/stable/en/user/services/wms/vendor.html).\r\n \tdefaultWmsParams: {\r\n \t\tservice: 'WMS',\r\n \t\trequest: 'GetMap',\r\n\r\n \t\t// @option layers: String = ''\r\n \t\t// **(required)** Comma-separated list of WMS layers to show.\r\n \t\tlayers: '',\r\n\r\n \t\t// @option styles: String = ''\r\n \t\t// Comma-separated list of WMS styles.\r\n \t\tstyles: '',\r\n\r\n \t\t// @option format: String = 'image/jpeg'\r\n \t\t// WMS image format (use `'image/png'` for layers with transparency).\r\n \t\tformat: 'image/jpeg',\r\n\r\n \t\t// @option transparent: Boolean = false\r\n \t\t// If `true`, the WMS service will return images with transparency.\r\n \t\ttransparent: false,\r\n\r\n \t\t// @option version: String = '1.1.1'\r\n \t\t// Version of the WMS service to use\r\n \t\tversion: '1.1.1'\r\n \t},\r\n\r\n \toptions: {\r\n \t\t// @option crs: CRS = null\r\n \t\t// Coordinate Reference System to use for the WMS requests, defaults to\r\n \t\t// map CRS. Don't change this if you're not sure what it means.\r\n \t\tcrs: null,\r\n\r\n \t\t// @option uppercase: Boolean = false\r\n \t\t// If `true`, WMS request parameter keys will be uppercase.\r\n \t\tuppercase: false\r\n \t},\r\n\r\n \tinitialize: function (url, options) {\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\tvar wmsParams = extend({}, this.defaultWmsParams);\r\n\r\n \t\t// all keys that are not TileLayer options go to WMS params\r\n \t\tfor (var i in options) {\r\n \t\t\tif (!(i in this.options)) {\r\n \t\t\t\twmsParams[i] = options[i];\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\tvar realRetina = options.detectRetina && Browser.retina ? 2 : 1;\r\n \t\tvar tileSize = this.getTileSize();\r\n \t\twmsParams.width = tileSize.x * realRetina;\r\n \t\twmsParams.height = tileSize.y * realRetina;\r\n\r\n \t\tthis.wmsParams = wmsParams;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n\r\n \t\tthis._crs = this.options.crs || map.options.crs;\r\n \t\tthis._wmsVersion = parseFloat(this.wmsParams.version);\r\n\r\n \t\tvar projectionKey = this._wmsVersion >= 1.3 ? 'crs' : 'srs';\r\n \t\tthis.wmsParams[projectionKey] = this._crs.code;\r\n\r\n \t\tTileLayer.prototype.onAdd.call(this, map);\r\n \t},\r\n\r\n \tgetTileUrl: function (coords) {\r\n\r\n \t\tvar tileBounds = this._tileCoordsToNwSe(coords),\r\n \t\t crs = this._crs,\r\n \t\t bounds = toBounds(crs.project(tileBounds[0]), crs.project(tileBounds[1])),\r\n \t\t min = bounds.min,\r\n \t\t max = bounds.max,\r\n \t\t bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?\r\n \t\t [min.y, min.x, max.y, max.x] :\r\n \t\t [min.x, min.y, max.x, max.y]).join(','),\r\n \t\t url = TileLayer.prototype.getTileUrl.call(this, coords);\r\n \t\treturn url +\r\n \t\t\tgetParamString(this.wmsParams, url, this.options.uppercase) +\r\n \t\t\t(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;\r\n \t},\r\n\r\n \t// @method setParams(params: Object, noRedraw?: Boolean): this\r\n \t// Merges an object with the new parameters and re-requests tiles on the current screen (unless `noRedraw` was set to true).\r\n \tsetParams: function (params, noRedraw) {\r\n\r\n \t\textend(this.wmsParams, params);\r\n\r\n \t\tif (!noRedraw) {\r\n \t\t\tthis.redraw();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.tileLayer.wms(baseUrl: String, options: TileLayer.WMS options)\r\n // Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object.\r\n function tileLayerWMS(url, options) {\r\n \treturn new TileLayerWMS(url, options);\r\n }\n\n TileLayer.WMS = TileLayerWMS;\n tileLayer.wms = tileLayerWMS;\n\n /*\n * @class Renderer\n * @inherits Layer\n * @aka L.Renderer\n *\n * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the\n * DOM container of the renderer, its bounds, and its zoom animation.\n *\n * A `Renderer` works as an implicit layer group for all `Path`s - the renderer\n * itself can be added or removed to the map. All paths use a renderer, which can\n * be implicit (the map will decide the type of renderer and use it automatically)\n * or explicit (using the [`renderer`](#path-renderer) option of the path).\n *\n * Do not use this class directly, use `SVG` and `Canvas` instead.\n *\n * @event update: Event\n * Fired when the renderer updates its bounds, center and zoom, for example when\n * its map has moved\n */\n\n var Renderer = Layer.extend({\n\n \t// @section\n \t// @aka Renderer options\n \toptions: {\n \t\t// @option padding: Number = 0.1\n \t\t// How much to extend the clip area around the map view (relative to its size)\n \t\t// e.g. 0.1 would be 10% of map view in each direction\n \t\tpadding: 0.1\n \t},\n\n \tinitialize: function (options) {\n \t\tsetOptions(this, options);\n \t\tstamp(this);\n \t\tthis._layers = this._layers || {};\n \t},\n\n \tonAdd: function () {\n \t\tif (!this._container) {\n \t\t\tthis._initContainer(); // defined by renderer implementations\n\n \t\t\t// always keep transform-origin as 0 0\n \t\t\taddClass(this._container, 'leaflet-zoom-animated');\n \t\t}\n\n \t\tthis.getPane().appendChild(this._container);\n \t\tthis._update();\n \t\tthis.on('update', this._updatePaths, this);\n \t},\n\n \tonRemove: function () {\n \t\tthis.off('update', this._updatePaths, this);\n \t\tthis._destroyContainer();\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = {\n \t\t\tviewreset: this._reset,\n \t\t\tzoom: this._onZoom,\n \t\t\tmoveend: this._update,\n \t\t\tzoomend: this._onZoomEnd\n \t\t};\n \t\tif (this._zoomAnimated) {\n \t\t\tevents.zoomanim = this._onAnimZoom;\n \t\t}\n \t\treturn events;\n \t},\n\n \t_onAnimZoom: function (ev) {\n \t\tthis._updateTransform(ev.center, ev.zoom);\n \t},\n\n \t_onZoom: function () {\n \t\tthis._updateTransform(this._map.getCenter(), this._map.getZoom());\n \t},\n\n \t_updateTransform: function (center, zoom) {\n \t\tvar scale = this._map.getZoomScale(zoom, this._zoom),\n \t\t viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),\n \t\t currentCenterPoint = this._map.project(this._center, zoom),\n\n \t\t topLeftOffset = viewHalf.multiplyBy(-scale).add(currentCenterPoint)\n \t\t\t\t .subtract(this._map._getNewPixelOrigin(center, zoom));\n\n \t\tif (Browser.any3d) {\n \t\t\tsetTransform(this._container, topLeftOffset, scale);\n \t\t} else {\n \t\t\tsetPosition(this._container, topLeftOffset);\n \t\t}\n \t},\n\n \t_reset: function () {\n \t\tthis._update();\n \t\tthis._updateTransform(this._center, this._zoom);\n\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._reset();\n \t\t}\n \t},\n\n \t_onZoomEnd: function () {\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._project();\n \t\t}\n \t},\n\n \t_updatePaths: function () {\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._update();\n \t\t}\n \t},\n\n \t_update: function () {\n \t\t// Update pixel bounds of renderer container (for positioning/sizing/clipping later)\n \t\t// Subclasses are responsible of firing the 'update' event.\n \t\tvar p = this.options.padding,\n \t\t size = this._map.getSize(),\n \t\t min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();\n\n \t\tthis._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());\n\n \t\tthis._center = this._map.getCenter();\n \t\tthis._zoom = this._map.getZoom();\n \t}\n });\n\n /*\n * @class Canvas\n * @inherits Renderer\n * @aka L.Canvas\n *\n * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](https://caniuse.com/canvas), Canvas is not\n * available in all web browsers, notably IE8, and overlapping geometries might\n * not display properly in some edge cases.\n *\n * @example\n *\n * Use Canvas by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.canvas()\n * });\n * ```\n *\n * Use a Canvas renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.canvas({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\n var Canvas = Renderer.extend({\n\n \t// @section\n \t// @aka Canvas options\n \toptions: {\n \t\t// @option tolerance: Number = 0\n \t\t// How much to extend the click tolerance around a path/object on the map.\n \t\ttolerance: 0\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = Renderer.prototype.getEvents.call(this);\n \t\tevents.viewprereset = this._onViewPreReset;\n \t\treturn events;\n \t},\n\n \t_onViewPreReset: function () {\n \t\t// Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once\n \t\tthis._postponeUpdatePaths = true;\n \t},\n\n \tonAdd: function () {\n \t\tRenderer.prototype.onAdd.call(this);\n\n \t\t// Redraw vectors since canvas is cleared upon removal,\n \t\t// in case of removing the renderer itself from the map.\n \t\tthis._draw();\n \t},\n\n \t_initContainer: function () {\n \t\tvar container = this._container = document.createElement('canvas');\n\n \t\ton(container, 'mousemove', this._onMouseMove, this);\n \t\ton(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);\n \t\ton(container, 'mouseout', this._handleMouseOut, this);\n \t\tcontainer['_leaflet_disable_events'] = true;\n\n \t\tthis._ctx = container.getContext('2d');\n \t},\n\n \t_destroyContainer: function () {\n \t\tcancelAnimFrame(this._redrawRequest);\n \t\tdelete this._ctx;\n \t\tremove(this._container);\n \t\toff(this._container);\n \t\tdelete this._container;\n \t},\n\n \t_updatePaths: function () {\n \t\tif (this._postponeUpdatePaths) { return; }\n\n \t\tvar layer;\n \t\tthis._redrawBounds = null;\n \t\tfor (var id in this._layers) {\n \t\t\tlayer = this._layers[id];\n \t\t\tlayer._update();\n \t\t}\n \t\tthis._redraw();\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n \t\tRenderer.prototype._update.call(this);\n\n \t\tvar b = this._bounds,\n \t\t container = this._container,\n \t\t size = b.getSize(),\n \t\t m = Browser.retina ? 2 : 1;\n\n \t\tsetPosition(container, b.min);\n\n \t\t// set canvas size (also clearing it); use double size on retina\n \t\tcontainer.width = m * size.x;\n \t\tcontainer.height = m * size.y;\n \t\tcontainer.style.width = size.x + 'px';\n \t\tcontainer.style.height = size.y + 'px';\n\n \t\tif (Browser.retina) {\n \t\t\tthis._ctx.scale(2, 2);\n \t\t}\n\n \t\t// translate so we use the same path coordinates after canvas element moves\n \t\tthis._ctx.translate(-b.min.x, -b.min.y);\n\n \t\t// Tell paths to redraw themselves\n \t\tthis.fire('update');\n \t},\n\n \t_reset: function () {\n \t\tRenderer.prototype._reset.call(this);\n\n \t\tif (this._postponeUpdatePaths) {\n \t\t\tthis._postponeUpdatePaths = false;\n \t\t\tthis._updatePaths();\n \t\t}\n \t},\n\n \t_initPath: function (layer) {\n \t\tthis._updateDashArray(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n\n \t\tvar order = layer._order = {\n \t\t\tlayer: layer,\n \t\t\tprev: this._drawLast,\n \t\t\tnext: null\n \t\t};\n \t\tif (this._drawLast) { this._drawLast.next = order; }\n \t\tthis._drawLast = order;\n \t\tthis._drawFirst = this._drawFirst || this._drawLast;\n \t},\n\n \t_addPath: function (layer) {\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_removePath: function (layer) {\n \t\tvar order = layer._order;\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else {\n \t\t\tthis._drawLast = prev;\n \t\t}\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else {\n \t\t\tthis._drawFirst = next;\n \t\t}\n\n \t\tdelete layer._order;\n\n \t\tdelete this._layers[stamp(layer)];\n\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updatePath: function (layer) {\n \t\t// Redraw the union of the layer's old pixel\n \t\t// bounds and the new pixel bounds.\n \t\tthis._extendRedrawBounds(layer);\n \t\tlayer._project();\n \t\tlayer._update();\n \t\t// The redraw will extend the redraw bounds\n \t\t// with the new pixel bounds.\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tthis._updateDashArray(layer);\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updateDashArray: function (layer) {\n \t\tif (typeof layer.options.dashArray === 'string') {\n \t\t\tvar parts = layer.options.dashArray.split(/[, ]+/),\n \t\t\t dashArray = [],\n \t\t\t dashValue,\n \t\t\t i;\n \t\t\tfor (i = 0; i < parts.length; i++) {\n \t\t\t\tdashValue = Number(parts[i]);\n \t\t\t\t// Ignore dash array containing invalid lengths\n \t\t\t\tif (isNaN(dashValue)) { return; }\n \t\t\t\tdashArray.push(dashValue);\n \t\t\t}\n \t\t\tlayer.options._dashArray = dashArray;\n \t\t} else {\n \t\t\tlayer.options._dashArray = layer.options.dashArray;\n \t\t}\n \t},\n\n \t_requestRedraw: function (layer) {\n \t\tif (!this._map) { return; }\n\n \t\tthis._extendRedrawBounds(layer);\n \t\tthis._redrawRequest = this._redrawRequest || requestAnimFrame(this._redraw, this);\n \t},\n\n \t_extendRedrawBounds: function (layer) {\n \t\tif (layer._pxBounds) {\n \t\t\tvar padding = (layer.options.weight || 0) + 1;\n \t\t\tthis._redrawBounds = this._redrawBounds || new Bounds();\n \t\t\tthis._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));\n \t\t\tthis._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));\n \t\t}\n \t},\n\n \t_redraw: function () {\n \t\tthis._redrawRequest = null;\n\n \t\tif (this._redrawBounds) {\n \t\t\tthis._redrawBounds.min._floor();\n \t\t\tthis._redrawBounds.max._ceil();\n \t\t}\n\n \t\tthis._clear(); // clear layers in redraw bounds\n \t\tthis._draw(); // draw layers\n\n \t\tthis._redrawBounds = null;\n \t},\n\n \t_clear: function () {\n \t\tvar bounds = this._redrawBounds;\n \t\tif (bounds) {\n \t\t\tvar size = bounds.getSize();\n \t\t\tthis._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);\n \t\t} else {\n \t\t\tthis._ctx.save();\n \t\t\tthis._ctx.setTransform(1, 0, 0, 1, 0, 0);\n \t\t\tthis._ctx.clearRect(0, 0, this._container.width, this._container.height);\n \t\t\tthis._ctx.restore();\n \t\t}\n \t},\n\n \t_draw: function () {\n \t\tvar layer, bounds = this._redrawBounds;\n \t\tthis._ctx.save();\n \t\tif (bounds) {\n \t\t\tvar size = bounds.getSize();\n \t\t\tthis._ctx.beginPath();\n \t\t\tthis._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);\n \t\t\tthis._ctx.clip();\n \t\t}\n\n \t\tthis._drawing = true;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {\n \t\t\t\tlayer._updatePath();\n \t\t\t}\n \t\t}\n\n \t\tthis._drawing = false;\n\n \t\tthis._ctx.restore(); // Restore state before clipping.\n \t},\n\n \t_updatePoly: function (layer, closed) {\n \t\tif (!this._drawing) { return; }\n\n \t\tvar i, j, len2, p,\n \t\t parts = layer._parts,\n \t\t len = parts.length,\n \t\t ctx = this._ctx;\n\n \t\tif (!len) { return; }\n\n \t\tctx.beginPath();\n\n \t\tfor (i = 0; i < len; i++) {\n \t\t\tfor (j = 0, len2 = parts[i].length; j < len2; j++) {\n \t\t\t\tp = parts[i][j];\n \t\t\t\tctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);\n \t\t\t}\n \t\t\tif (closed) {\n \t\t\t\tctx.closePath();\n \t\t\t}\n \t\t}\n\n \t\tthis._fillStroke(ctx, layer);\n\n \t\t// TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature\n \t},\n\n \t_updateCircle: function (layer) {\n\n \t\tif (!this._drawing || layer._empty()) { return; }\n\n \t\tvar p = layer._point,\n \t\t ctx = this._ctx,\n \t\t r = Math.max(Math.round(layer._radius), 1),\n \t\t s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;\n\n \t\tif (s !== 1) {\n \t\t\tctx.save();\n \t\t\tctx.scale(1, s);\n \t\t}\n\n \t\tctx.beginPath();\n \t\tctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);\n\n \t\tif (s !== 1) {\n \t\t\tctx.restore();\n \t\t}\n\n \t\tthis._fillStroke(ctx, layer);\n \t},\n\n \t_fillStroke: function (ctx, layer) {\n \t\tvar options = layer.options;\n\n \t\tif (options.fill) {\n \t\t\tctx.globalAlpha = options.fillOpacity;\n \t\t\tctx.fillStyle = options.fillColor || options.color;\n \t\t\tctx.fill(options.fillRule || 'evenodd');\n \t\t}\n\n \t\tif (options.stroke && options.weight !== 0) {\n \t\t\tif (ctx.setLineDash) {\n \t\t\t\tctx.setLineDash(layer.options && layer.options._dashArray || []);\n \t\t\t}\n \t\t\tctx.globalAlpha = options.opacity;\n \t\t\tctx.lineWidth = options.weight;\n \t\t\tctx.strokeStyle = options.color;\n \t\t\tctx.lineCap = options.lineCap;\n \t\t\tctx.lineJoin = options.lineJoin;\n \t\t\tctx.stroke();\n \t\t}\n \t},\n\n \t// Canvas obviously doesn't have mouse events for individual drawn objects,\n \t// so we emulate that by calculating what's under the mouse on mousemove/click manually\n\n \t_onClick: function (e) {\n \t\tvar point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n \t\t\t\tif (!(e.type === 'click' || e.type === 'preclick') || !this._map._draggableMoved(layer)) {\n \t\t\t\t\tclickedLayer = layer;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\tthis._fireEvent(clickedLayer ? [clickedLayer] : false, e);\n \t},\n\n \t_onMouseMove: function (e) {\n \t\tif (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }\n\n \t\tvar point = this._map.mouseEventToLayerPoint(e);\n \t\tthis._handleMouseHover(e, point);\n \t},\n\n\n \t_handleMouseOut: function (e) {\n \t\tvar layer = this._hoveredLayer;\n \t\tif (layer) {\n \t\t\t// if we're leaving the layer, fire mouseout\n \t\t\tremoveClass(this._container, 'leaflet-interactive');\n \t\t\tthis._fireEvent([layer], e, 'mouseout');\n \t\t\tthis._hoveredLayer = null;\n \t\t\tthis._mouseHoverThrottled = false;\n \t\t}\n \t},\n\n \t_handleMouseHover: function (e, point) {\n \t\tif (this._mouseHoverThrottled) {\n \t\t\treturn;\n \t\t}\n\n \t\tvar layer, candidateHoveredLayer;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n \t\t\t\tcandidateHoveredLayer = layer;\n \t\t\t}\n \t\t}\n\n \t\tif (candidateHoveredLayer !== this._hoveredLayer) {\n \t\t\tthis._handleMouseOut(e);\n\n \t\t\tif (candidateHoveredLayer) {\n \t\t\t\taddClass(this._container, 'leaflet-interactive'); // change cursor\n \t\t\t\tthis._fireEvent([candidateHoveredLayer], e, 'mouseover');\n \t\t\t\tthis._hoveredLayer = candidateHoveredLayer;\n \t\t\t}\n \t\t}\n\n \t\tthis._fireEvent(this._hoveredLayer ? [this._hoveredLayer] : false, e);\n\n \t\tthis._mouseHoverThrottled = true;\n \t\tsetTimeout(bind(function () {\n \t\t\tthis._mouseHoverThrottled = false;\n \t\t}, this), 32);\n \t},\n\n \t_fireEvent: function (layers, e, type) {\n \t\tthis._map._fireDOMEvent(e, type || e.type, layers);\n \t},\n\n \t_bringToFront: function (layer) {\n \t\tvar order = layer._order;\n\n \t\tif (!order) { return; }\n\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else {\n \t\t\t// Already last\n \t\t\treturn;\n \t\t}\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else if (next) {\n \t\t\t// Update first entry unless this is the\n \t\t\t// single entry\n \t\t\tthis._drawFirst = next;\n \t\t}\n\n \t\torder.prev = this._drawLast;\n \t\tthis._drawLast.next = order;\n\n \t\torder.next = null;\n \t\tthis._drawLast = order;\n\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\tvar order = layer._order;\n\n \t\tif (!order) { return; }\n\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else {\n \t\t\t// Already first\n \t\t\treturn;\n \t\t}\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else if (prev) {\n \t\t\t// Update last entry unless this is the\n \t\t\t// single entry\n \t\t\tthis._drawLast = prev;\n \t\t}\n\n \t\torder.prev = null;\n\n \t\torder.next = this._drawFirst;\n \t\tthis._drawFirst.prev = order;\n \t\tthis._drawFirst = order;\n\n \t\tthis._requestRedraw(layer);\n \t}\n });\n\n // @factory L.canvas(options?: Renderer options)\n // Creates a Canvas renderer with the given options.\n function canvas(options) {\n \treturn Browser.canvas ? new Canvas(options) : null;\n }\n\n /*\n * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!\n */\n\n\n var vmlCreate = (function () {\n \ttry {\n \t\tdocument.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');\n \t\treturn function (name) {\n \t\t\treturn document.createElement('<lvml:' + name + ' class=\"lvml\">');\n \t\t};\n \t} catch (e) {\n \t\t// Do not return fn from catch block so `e` can be garbage collected\n \t\t// See https://github.com/Leaflet/Leaflet/pull/7279\n \t}\n \treturn function (name) {\n \t\treturn document.createElement('<' + name + ' xmlns=\"urn:schemas-microsoft.com:vml\" class=\"lvml\">');\n \t};\n })();\n\n\n /*\n * @class SVG\n *\n *\n * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility\n * with old versions of Internet Explorer.\n */\n\n // mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences\n var vmlMixin = {\n\n \t_initContainer: function () {\n \t\tthis._container = create$1('div', 'leaflet-vml-container');\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom) { return; }\n \t\tRenderer.prototype._update.call(this);\n \t\tthis.fire('update');\n \t},\n\n \t_initPath: function (layer) {\n \t\tvar container = layer._container = vmlCreate('shape');\n\n \t\taddClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));\n\n \t\tcontainer.coordsize = '1 1';\n\n \t\tlayer._path = vmlCreate('path');\n \t\tcontainer.appendChild(layer._path);\n\n \t\tthis._updateStyle(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n \t},\n\n \t_addPath: function (layer) {\n \t\tvar container = layer._container;\n \t\tthis._container.appendChild(container);\n\n \t\tif (layer.options.interactive) {\n \t\t\tlayer.addInteractiveTarget(container);\n \t\t}\n \t},\n\n \t_removePath: function (layer) {\n \t\tvar container = layer._container;\n \t\tremove(container);\n \t\tlayer.removeInteractiveTarget(container);\n \t\tdelete this._layers[stamp(layer)];\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tvar stroke = layer._stroke,\n \t\t fill = layer._fill,\n \t\t options = layer.options,\n \t\t container = layer._container;\n\n \t\tcontainer.stroked = !!options.stroke;\n \t\tcontainer.filled = !!options.fill;\n\n \t\tif (options.stroke) {\n \t\t\tif (!stroke) {\n \t\t\t\tstroke = layer._stroke = vmlCreate('stroke');\n \t\t\t}\n \t\t\tcontainer.appendChild(stroke);\n \t\t\tstroke.weight = options.weight + 'px';\n \t\t\tstroke.color = options.color;\n \t\t\tstroke.opacity = options.opacity;\n\n \t\t\tif (options.dashArray) {\n \t\t\t\tstroke.dashStyle = isArray(options.dashArray) ?\n \t\t\t\t options.dashArray.join(' ') :\n \t\t\t\t options.dashArray.replace(/( *, *)/g, ' ');\n \t\t\t} else {\n \t\t\t\tstroke.dashStyle = '';\n \t\t\t}\n \t\t\tstroke.endcap = options.lineCap.replace('butt', 'flat');\n \t\t\tstroke.joinstyle = options.lineJoin;\n\n \t\t} else if (stroke) {\n \t\t\tcontainer.removeChild(stroke);\n \t\t\tlayer._stroke = null;\n \t\t}\n\n \t\tif (options.fill) {\n \t\t\tif (!fill) {\n \t\t\t\tfill = layer._fill = vmlCreate('fill');\n \t\t\t}\n \t\t\tcontainer.appendChild(fill);\n \t\t\tfill.color = options.fillColor || options.color;\n \t\t\tfill.opacity = options.fillOpacity;\n\n \t\t} else if (fill) {\n \t\t\tcontainer.removeChild(fill);\n \t\t\tlayer._fill = null;\n \t\t}\n \t},\n\n \t_updateCircle: function (layer) {\n \t\tvar p = layer._point.round(),\n \t\t r = Math.round(layer._radius),\n \t\t r2 = Math.round(layer._radiusY || r);\n\n \t\tthis._setPath(layer, layer._empty() ? 'M0 0' :\n \t\t\t'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));\n \t},\n\n \t_setPath: function (layer, path) {\n \t\tlayer._path.v = path;\n \t},\n\n \t_bringToFront: function (layer) {\n \t\ttoFront(layer._container);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\ttoBack(layer._container);\n \t}\n };\n\n var create = Browser.vml ? vmlCreate : svgCreate;\n\n /*\n * @class SVG\n * @inherits Renderer\n * @aka L.SVG\n *\n * Allows vector layers to be displayed with [SVG](https://developer.mozilla.org/docs/Web/SVG).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](https://caniuse.com/svg), SVG is not\n * available in all web browsers, notably Android 2.x and 3.x.\n *\n * Although SVG is not available on IE7 and IE8, these browsers support\n * [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language)\n * (a now deprecated technology), and the SVG renderer will fall back to VML in\n * this case.\n *\n * @example\n *\n * Use SVG by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.svg()\n * });\n * ```\n *\n * Use a SVG renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.svg({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\n var SVG = Renderer.extend({\n\n \t_initContainer: function () {\n \t\tthis._container = create('svg');\n\n \t\t// makes it possible to click through svg root; we'll reset it back in individual paths\n \t\tthis._container.setAttribute('pointer-events', 'none');\n\n \t\tthis._rootGroup = create('g');\n \t\tthis._container.appendChild(this._rootGroup);\n \t},\n\n \t_destroyContainer: function () {\n \t\tremove(this._container);\n \t\toff(this._container);\n \t\tdelete this._container;\n \t\tdelete this._rootGroup;\n \t\tdelete this._svgSize;\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n \t\tRenderer.prototype._update.call(this);\n\n \t\tvar b = this._bounds,\n \t\t size = b.getSize(),\n \t\t container = this._container;\n\n \t\t// set size of svg-container if changed\n \t\tif (!this._svgSize || !this._svgSize.equals(size)) {\n \t\t\tthis._svgSize = size;\n \t\t\tcontainer.setAttribute('width', size.x);\n \t\t\tcontainer.setAttribute('height', size.y);\n \t\t}\n\n \t\t// movement: update container viewBox so that we don't have to change coordinates of individual layers\n \t\tsetPosition(container, b.min);\n \t\tcontainer.setAttribute('viewBox', [b.min.x, b.min.y, size.x, size.y].join(' '));\n\n \t\tthis.fire('update');\n \t},\n\n \t// methods below are called by vector layers implementations\n\n \t_initPath: function (layer) {\n \t\tvar path = layer._path = create('path');\n\n \t\t// @namespace Path\n \t\t// @option className: String = null\n \t\t// Custom class name set on an element. Only for SVG renderer.\n \t\tif (layer.options.className) {\n \t\t\taddClass(path, layer.options.className);\n \t\t}\n\n \t\tif (layer.options.interactive) {\n \t\t\taddClass(path, 'leaflet-interactive');\n \t\t}\n\n \t\tthis._updateStyle(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n \t},\n\n \t_addPath: function (layer) {\n \t\tif (!this._rootGroup) { this._initContainer(); }\n \t\tthis._rootGroup.appendChild(layer._path);\n \t\tlayer.addInteractiveTarget(layer._path);\n \t},\n\n \t_removePath: function (layer) {\n \t\tremove(layer._path);\n \t\tlayer.removeInteractiveTarget(layer._path);\n \t\tdelete this._layers[stamp(layer)];\n \t},\n\n \t_updatePath: function (layer) {\n \t\tlayer._project();\n \t\tlayer._update();\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tvar path = layer._path,\n \t\t options = layer.options;\n\n \t\tif (!path) { return; }\n\n \t\tif (options.stroke) {\n \t\t\tpath.setAttribute('stroke', options.color);\n \t\t\tpath.setAttribute('stroke-opacity', options.opacity);\n \t\t\tpath.setAttribute('stroke-width', options.weight);\n \t\t\tpath.setAttribute('stroke-linecap', options.lineCap);\n \t\t\tpath.setAttribute('stroke-linejoin', options.lineJoin);\n\n \t\t\tif (options.dashArray) {\n \t\t\t\tpath.setAttribute('stroke-dasharray', options.dashArray);\n \t\t\t} else {\n \t\t\t\tpath.removeAttribute('stroke-dasharray');\n \t\t\t}\n\n \t\t\tif (options.dashOffset) {\n \t\t\t\tpath.setAttribute('stroke-dashoffset', options.dashOffset);\n \t\t\t} else {\n \t\t\t\tpath.removeAttribute('stroke-dashoffset');\n \t\t\t}\n \t\t} else {\n \t\t\tpath.setAttribute('stroke', 'none');\n \t\t}\n\n \t\tif (options.fill) {\n \t\t\tpath.setAttribute('fill', options.fillColor || options.color);\n \t\t\tpath.setAttribute('fill-opacity', options.fillOpacity);\n \t\t\tpath.setAttribute('fill-rule', options.fillRule || 'evenodd');\n \t\t} else {\n \t\t\tpath.setAttribute('fill', 'none');\n \t\t}\n \t},\n\n \t_updatePoly: function (layer, closed) {\n \t\tthis._setPath(layer, pointsToPath(layer._parts, closed));\n \t},\n\n \t_updateCircle: function (layer) {\n \t\tvar p = layer._point,\n \t\t r = Math.max(Math.round(layer._radius), 1),\n \t\t r2 = Math.max(Math.round(layer._radiusY), 1) || r,\n \t\t arc = 'a' + r + ',' + r2 + ' 0 1,0 ';\n\n \t\t// drawing a circle with two half-arcs\n \t\tvar d = layer._empty() ? 'M0 0' :\n \t\t\t'M' + (p.x - r) + ',' + p.y +\n \t\t\tarc + (r * 2) + ',0 ' +\n \t\t\tarc + (-r * 2) + ',0 ';\n\n \t\tthis._setPath(layer, d);\n \t},\n\n \t_setPath: function (layer, path) {\n \t\tlayer._path.setAttribute('d', path);\n \t},\n\n \t// SVG does not have the concept of zIndex so we resort to changing the DOM order of elements\n \t_bringToFront: function (layer) {\n \t\ttoFront(layer._path);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\ttoBack(layer._path);\n \t}\n });\n\n if (Browser.vml) {\n \tSVG.include(vmlMixin);\n }\n\n // @namespace SVG\n // @factory L.svg(options?: Renderer options)\n // Creates a SVG renderer with the given options.\n function svg(options) {\n \treturn Browser.svg || Browser.vml ? new SVG(options) : null;\n }\n\n Map.include({\n \t// @namespace Map; @method getRenderer(layer: Path): Renderer\n \t// Returns the instance of `Renderer` that should be used to render the given\n \t// `Path`. It will ensure that the `renderer` options of the map and paths\n \t// are respected, and that the renderers do exist on the map.\n \tgetRenderer: function (layer) {\n \t\t// @namespace Path; @option renderer: Renderer\n \t\t// Use this specific instance of `Renderer` for this path. Takes\n \t\t// precedence over the map's [default renderer](#map-renderer).\n \t\tvar renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer;\n\n \t\tif (!renderer) {\n \t\t\trenderer = this._renderer = this._createRenderer();\n \t\t}\n\n \t\tif (!this.hasLayer(renderer)) {\n \t\t\tthis.addLayer(renderer);\n \t\t}\n \t\treturn renderer;\n \t},\n\n \t_getPaneRenderer: function (name) {\n \t\tif (name === 'overlayPane' || name === undefined) {\n \t\t\treturn false;\n \t\t}\n\n \t\tvar renderer = this._paneRenderers[name];\n \t\tif (renderer === undefined) {\n \t\t\trenderer = this._createRenderer({pane: name});\n \t\t\tthis._paneRenderers[name] = renderer;\n \t\t}\n \t\treturn renderer;\n \t},\n\n \t_createRenderer: function (options) {\n \t\t// @namespace Map; @option preferCanvas: Boolean = false\n \t\t// Whether `Path`s should be rendered on a `Canvas` renderer.\n \t\t// By default, all `Path`s are rendered in a `SVG` renderer.\n \t\treturn (this.options.preferCanvas && canvas(options)) || svg(options);\n \t}\n });\n\n /*\n * L.Rectangle extends Polygon and creates a rectangle when passed a LatLngBounds object.\n */\n\n /*\n * @class Rectangle\n * @aka L.Rectangle\n * @inherits Polygon\n *\n * A class for drawing rectangle overlays on a map. Extends `Polygon`.\n *\n * @example\n *\n * ```js\n * // define rectangle geographical bounds\n * var bounds = [[54.559322, -5.767822], [56.1210604, -3.021240]];\n *\n * // create an orange rectangle\n * L.rectangle(bounds, {color: \"#ff7800\", weight: 1}).addTo(map);\n *\n * // zoom the map to the rectangle bounds\n * map.fitBounds(bounds);\n * ```\n *\n */\n\n\n var Rectangle = Polygon.extend({\n \tinitialize: function (latLngBounds, options) {\n \t\tPolygon.prototype.initialize.call(this, this._boundsToLatLngs(latLngBounds), options);\n \t},\n\n \t// @method setBounds(latLngBounds: LatLngBounds): this\n \t// Redraws the rectangle with the passed bounds.\n \tsetBounds: function (latLngBounds) {\n \t\treturn this.setLatLngs(this._boundsToLatLngs(latLngBounds));\n \t},\n\n \t_boundsToLatLngs: function (latLngBounds) {\n \t\tlatLngBounds = toLatLngBounds(latLngBounds);\n \t\treturn [\n \t\t\tlatLngBounds.getSouthWest(),\n \t\t\tlatLngBounds.getNorthWest(),\n \t\t\tlatLngBounds.getNorthEast(),\n \t\t\tlatLngBounds.getSouthEast()\n \t\t];\n \t}\n });\n\n\n // @factory L.rectangle(latLngBounds: LatLngBounds, options?: Polyline options)\n function rectangle(latLngBounds, options) {\n \treturn new Rectangle(latLngBounds, options);\n }\n\n SVG.create = create;\n SVG.pointsToPath = pointsToPath;\n\n GeoJSON.geometryToLayer = geometryToLayer;\n GeoJSON.coordsToLatLng = coordsToLatLng;\n GeoJSON.coordsToLatLngs = coordsToLatLngs;\n GeoJSON.latLngToCoords = latLngToCoords;\n GeoJSON.latLngsToCoords = latLngsToCoords;\n GeoJSON.getFeature = getFeature;\n GeoJSON.asFeature = asFeature;\n\n /*\n * L.Handler.BoxZoom is used to add shift-drag zoom interaction to the map\n * (zoom to a selected bounding box), enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @option boxZoom: Boolean = true\n \t// Whether the map can be zoomed to a rectangular area specified by\n \t// dragging the mouse while pressing the shift key.\n \tboxZoom: true\n });\n\n var BoxZoom = Handler.extend({\n \tinitialize: function (map) {\n \t\tthis._map = map;\n \t\tthis._container = map._container;\n \t\tthis._pane = map._panes.overlayPane;\n \t\tthis._resetStateTimeout = 0;\n \t\tmap.on('unload', this._destroy, this);\n \t},\n\n \taddHooks: function () {\n \t\ton(this._container, 'mousedown', this._onMouseDown, this);\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._container, 'mousedown', this._onMouseDown, this);\n \t},\n\n \tmoved: function () {\n \t\treturn this._moved;\n \t},\n\n \t_destroy: function () {\n \t\tremove(this._pane);\n \t\tdelete this._pane;\n \t},\n\n \t_resetState: function () {\n \t\tthis._resetStateTimeout = 0;\n \t\tthis._moved = false;\n \t},\n\n \t_clearDeferredResetState: function () {\n \t\tif (this._resetStateTimeout !== 0) {\n \t\t\tclearTimeout(this._resetStateTimeout);\n \t\t\tthis._resetStateTimeout = 0;\n \t\t}\n \t},\n\n \t_onMouseDown: function (e) {\n \t\tif (!e.shiftKey || ((e.which !== 1) && (e.button !== 1))) { return false; }\n\n \t\t// Clear the deferred resetState if it hasn't executed yet, otherwise it\n \t\t// will interrupt the interaction and orphan a box element in the container.\n \t\tthis._clearDeferredResetState();\n \t\tthis._resetState();\n\n \t\tdisableTextSelection();\n \t\tdisableImageDrag();\n\n \t\tthis._startPoint = this._map.mouseEventToContainerPoint(e);\n\n \t\ton(document, {\n \t\t\tcontextmenu: stop,\n \t\t\tmousemove: this._onMouseMove,\n \t\t\tmouseup: this._onMouseUp,\n \t\t\tkeydown: this._onKeyDown\n \t\t}, this);\n \t},\n\n \t_onMouseMove: function (e) {\n \t\tif (!this._moved) {\n \t\t\tthis._moved = true;\n\n \t\t\tthis._box = create$1('div', 'leaflet-zoom-box', this._container);\n \t\t\taddClass(this._container, 'leaflet-crosshair');\n\n \t\t\tthis._map.fire('boxzoomstart');\n \t\t}\n\n \t\tthis._point = this._map.mouseEventToContainerPoint(e);\n\n \t\tvar bounds = new Bounds(this._point, this._startPoint),\n \t\t size = bounds.getSize();\n\n \t\tsetPosition(this._box, bounds.min);\n\n \t\tthis._box.style.width = size.x + 'px';\n \t\tthis._box.style.height = size.y + 'px';\n \t},\n\n \t_finish: function () {\n \t\tif (this._moved) {\n \t\t\tremove(this._box);\n \t\t\tremoveClass(this._container, 'leaflet-crosshair');\n \t\t}\n\n \t\tenableTextSelection();\n \t\tenableImageDrag();\n\n \t\toff(document, {\n \t\t\tcontextmenu: stop,\n \t\t\tmousemove: this._onMouseMove,\n \t\t\tmouseup: this._onMouseUp,\n \t\t\tkeydown: this._onKeyDown\n \t\t}, this);\n \t},\n\n \t_onMouseUp: function (e) {\n \t\tif ((e.which !== 1) && (e.button !== 1)) { return; }\n\n \t\tthis._finish();\n\n \t\tif (!this._moved) { return; }\n \t\t// Postpone to next JS tick so internal click event handling\n \t\t// still see it as \"moved\".\n \t\tthis._clearDeferredResetState();\n \t\tthis._resetStateTimeout = setTimeout(bind(this._resetState, this), 0);\n\n \t\tvar bounds = new LatLngBounds(\n \t\t this._map.containerPointToLatLng(this._startPoint),\n \t\t this._map.containerPointToLatLng(this._point));\n\n \t\tthis._map\n \t\t\t.fitBounds(bounds)\n \t\t\t.fire('boxzoomend', {boxZoomBounds: bounds});\n \t},\n\n \t_onKeyDown: function (e) {\n \t\tif (e.keyCode === 27) {\n \t\t\tthis._finish();\n \t\t\tthis._clearDeferredResetState();\n \t\t\tthis._resetState();\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property boxZoom: Handler\n // Box (shift-drag with mouse) zoom handler.\n Map.addInitHook('addHandler', 'boxZoom', BoxZoom);\n\n /*\n * L.Handler.DoubleClickZoom is used to handle double-click zoom on the map, enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n\n Map.mergeOptions({\n \t// @option doubleClickZoom: Boolean|String = true\n \t// Whether the map can be zoomed in by double clicking on it and\n \t// zoomed out by double clicking while holding shift. If passed\n \t// `'center'`, double-click zoom will zoom to the center of the\n \t// view regardless of where the mouse was.\n \tdoubleClickZoom: true\n });\n\n var DoubleClickZoom = Handler.extend({\n \taddHooks: function () {\n \t\tthis._map.on('dblclick', this._onDoubleClick, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._map.off('dblclick', this._onDoubleClick, this);\n \t},\n\n \t_onDoubleClick: function (e) {\n \t\tvar map = this._map,\n \t\t oldZoom = map.getZoom(),\n \t\t delta = map.options.zoomDelta,\n \t\t zoom = e.originalEvent.shiftKey ? oldZoom - delta : oldZoom + delta;\n\n \t\tif (map.options.doubleClickZoom === 'center') {\n \t\t\tmap.setZoom(zoom);\n \t\t} else {\n \t\t\tmap.setZoomAround(e.containerPoint, zoom);\n \t\t}\n \t}\n });\n\n // @section Handlers\n //\n // Map properties include interaction handlers that allow you to control\n // interaction behavior in runtime, enabling or disabling certain features such\n // as dragging or touch zoom (see `Handler` methods). For example:\n //\n // ```js\n // map.doubleClickZoom.disable();\n // ```\n //\n // @property doubleClickZoom: Handler\n // Double click zoom handler.\n Map.addInitHook('addHandler', 'doubleClickZoom', DoubleClickZoom);\n\n /*\n * L.Handler.MapDrag is used to make the map draggable (with panning inertia), enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @option dragging: Boolean = true\n \t// Whether the map is draggable with mouse/touch or not.\n \tdragging: true,\n\n \t// @section Panning Inertia Options\n \t// @option inertia: Boolean = *\n \t// If enabled, panning of the map will have an inertia effect where\n \t// the map builds momentum while dragging and continues moving in\n \t// the same direction for some time. Feels especially nice on touch\n \t// devices. Enabled by default.\n \tinertia: true,\n\n \t// @option inertiaDeceleration: Number = 3000\n \t// The rate with which the inertial movement slows down, in pixels/second².\n \tinertiaDeceleration: 3400, // px/s^2\n\n \t// @option inertiaMaxSpeed: Number = Infinity\n \t// Max speed of the inertial movement, in pixels/second.\n \tinertiaMaxSpeed: Infinity, // px/s\n\n \t// @option easeLinearity: Number = 0.2\n \teaseLinearity: 0.2,\n\n \t// TODO refactor, move to CRS\n \t// @option worldCopyJump: Boolean = false\n \t// With this option enabled, the map tracks when you pan to another \"copy\"\n \t// of the world and seamlessly jumps to the original one so that all overlays\n \t// like markers and vector layers are still visible.\n \tworldCopyJump: false,\n\n \t// @option maxBoundsViscosity: Number = 0.0\n \t// If `maxBounds` is set, this option will control how solid the bounds\n \t// are when dragging the map around. The default value of `0.0` allows the\n \t// user to drag outside the bounds at normal speed, higher values will\n \t// slow down map dragging outside bounds, and `1.0` makes the bounds fully\n \t// solid, preventing the user from dragging outside the bounds.\n \tmaxBoundsViscosity: 0.0\n });\n\n var Drag = Handler.extend({\n \taddHooks: function () {\n \t\tif (!this._draggable) {\n \t\t\tvar map = this._map;\n\n \t\t\tthis._draggable = new Draggable(map._mapPane, map._container);\n\n \t\t\tthis._draggable.on({\n \t\t\t\tdragstart: this._onDragStart,\n \t\t\t\tdrag: this._onDrag,\n \t\t\t\tdragend: this._onDragEnd\n \t\t\t}, this);\n\n \t\t\tthis._draggable.on('predrag', this._onPreDragLimit, this);\n \t\t\tif (map.options.worldCopyJump) {\n \t\t\t\tthis._draggable.on('predrag', this._onPreDragWrap, this);\n \t\t\t\tmap.on('zoomend', this._onZoomEnd, this);\n\n \t\t\t\tmap.whenReady(this._onZoomEnd, this);\n \t\t\t}\n \t\t}\n \t\taddClass(this._map._container, 'leaflet-grab leaflet-touch-drag');\n \t\tthis._draggable.enable();\n \t\tthis._positions = [];\n \t\tthis._times = [];\n \t},\n\n \tremoveHooks: function () {\n \t\tremoveClass(this._map._container, 'leaflet-grab');\n \t\tremoveClass(this._map._container, 'leaflet-touch-drag');\n \t\tthis._draggable.disable();\n \t},\n\n \tmoved: function () {\n \t\treturn this._draggable && this._draggable._moved;\n \t},\n\n \tmoving: function () {\n \t\treturn this._draggable && this._draggable._moving;\n \t},\n\n \t_onDragStart: function () {\n \t\tvar map = this._map;\n\n \t\tmap._stop();\n \t\tif (this._map.options.maxBounds && this._map.options.maxBoundsViscosity) {\n \t\t\tvar bounds = toLatLngBounds(this._map.options.maxBounds);\n\n \t\t\tthis._offsetLimit = toBounds(\n \t\t\t\tthis._map.latLngToContainerPoint(bounds.getNorthWest()).multiplyBy(-1),\n \t\t\t\tthis._map.latLngToContainerPoint(bounds.getSouthEast()).multiplyBy(-1)\n \t\t\t\t\t.add(this._map.getSize()));\n\n \t\t\tthis._viscosity = Math.min(1.0, Math.max(0.0, this._map.options.maxBoundsViscosity));\n \t\t} else {\n \t\t\tthis._offsetLimit = null;\n \t\t}\n\n \t\tmap\n \t\t .fire('movestart')\n \t\t .fire('dragstart');\n\n \t\tif (map.options.inertia) {\n \t\t\tthis._positions = [];\n \t\t\tthis._times = [];\n \t\t}\n \t},\n\n \t_onDrag: function (e) {\n \t\tif (this._map.options.inertia) {\n \t\t\tvar time = this._lastTime = +new Date(),\n \t\t\t pos = this._lastPos = this._draggable._absPos || this._draggable._newPos;\n\n \t\t\tthis._positions.push(pos);\n \t\t\tthis._times.push(time);\n\n \t\t\tthis._prunePositions(time);\n \t\t}\n\n \t\tthis._map\n \t\t .fire('move', e)\n \t\t .fire('drag', e);\n \t},\n\n \t_prunePositions: function (time) {\n \t\twhile (this._positions.length > 1 && time - this._times[0] > 50) {\n \t\t\tthis._positions.shift();\n \t\t\tthis._times.shift();\n \t\t}\n \t},\n\n \t_onZoomEnd: function () {\n \t\tvar pxCenter = this._map.getSize().divideBy(2),\n \t\t pxWorldCenter = this._map.latLngToLayerPoint([0, 0]);\n\n \t\tthis._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x;\n \t\tthis._worldWidth = this._map.getPixelWorldBounds().getSize().x;\n \t},\n\n \t_viscousLimit: function (value, threshold) {\n \t\treturn value - (value - threshold) * this._viscosity;\n \t},\n\n \t_onPreDragLimit: function () {\n \t\tif (!this._viscosity || !this._offsetLimit) { return; }\n\n \t\tvar offset = this._draggable._newPos.subtract(this._draggable._startPos);\n\n \t\tvar limit = this._offsetLimit;\n \t\tif (offset.x < limit.min.x) { offset.x = this._viscousLimit(offset.x, limit.min.x); }\n \t\tif (offset.y < limit.min.y) { offset.y = this._viscousLimit(offset.y, limit.min.y); }\n \t\tif (offset.x > limit.max.x) { offset.x = this._viscousLimit(offset.x, limit.max.x); }\n \t\tif (offset.y > limit.max.y) { offset.y = this._viscousLimit(offset.y, limit.max.y); }\n\n \t\tthis._draggable._newPos = this._draggable._startPos.add(offset);\n \t},\n\n \t_onPreDragWrap: function () {\n \t\t// TODO refactor to be able to adjust map pane position after zoom\n \t\tvar worldWidth = this._worldWidth,\n \t\t halfWidth = Math.round(worldWidth / 2),\n \t\t dx = this._initialWorldOffset,\n \t\t x = this._draggable._newPos.x,\n \t\t newX1 = (x - halfWidth + dx) % worldWidth + halfWidth - dx,\n \t\t newX2 = (x + halfWidth + dx) % worldWidth - halfWidth - dx,\n \t\t newX = Math.abs(newX1 + dx) < Math.abs(newX2 + dx) ? newX1 : newX2;\n\n \t\tthis._draggable._absPos = this._draggable._newPos.clone();\n \t\tthis._draggable._newPos.x = newX;\n \t},\n\n \t_onDragEnd: function (e) {\n \t\tvar map = this._map,\n \t\t options = map.options,\n\n \t\t noInertia = !options.inertia || e.noInertia || this._times.length < 2;\n\n \t\tmap.fire('dragend', e);\n\n \t\tif (noInertia) {\n \t\t\tmap.fire('moveend');\n\n \t\t} else {\n \t\t\tthis._prunePositions(+new Date());\n\n \t\t\tvar direction = this._lastPos.subtract(this._positions[0]),\n \t\t\t duration = (this._lastTime - this._times[0]) / 1000,\n \t\t\t ease = options.easeLinearity,\n\n \t\t\t speedVector = direction.multiplyBy(ease / duration),\n \t\t\t speed = speedVector.distanceTo([0, 0]),\n\n \t\t\t limitedSpeed = Math.min(options.inertiaMaxSpeed, speed),\n \t\t\t limitedSpeedVector = speedVector.multiplyBy(limitedSpeed / speed),\n\n \t\t\t decelerationDuration = limitedSpeed / (options.inertiaDeceleration * ease),\n \t\t\t offset = limitedSpeedVector.multiplyBy(-decelerationDuration / 2).round();\n\n \t\t\tif (!offset.x && !offset.y) {\n \t\t\t\tmap.fire('moveend');\n\n \t\t\t} else {\n \t\t\t\toffset = map._limitOffset(offset, map.options.maxBounds);\n\n \t\t\t\trequestAnimFrame(function () {\n \t\t\t\t\tmap.panBy(offset, {\n \t\t\t\t\t\tduration: decelerationDuration,\n \t\t\t\t\t\teaseLinearity: ease,\n \t\t\t\t\t\tnoMoveStart: true,\n \t\t\t\t\t\tanimate: true\n \t\t\t\t\t});\n \t\t\t\t});\n \t\t\t}\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property dragging: Handler\n // Map dragging handler (by both mouse and touch).\n Map.addInitHook('addHandler', 'dragging', Drag);\n\n /*\n * L.Map.Keyboard is handling keyboard interaction with the map, enabled by default.\n */\n\n // @namespace Map\n // @section Keyboard Navigation Options\n Map.mergeOptions({\n \t// @option keyboard: Boolean = true\n \t// Makes the map focusable and allows users to navigate the map with keyboard\n \t// arrows and `+`/`-` keys.\n \tkeyboard: true,\n\n \t// @option keyboardPanDelta: Number = 80\n \t// Amount of pixels to pan when pressing an arrow key.\n \tkeyboardPanDelta: 80\n });\n\n var Keyboard = Handler.extend({\n\n \tkeyCodes: {\n \t\tleft: [37],\n \t\tright: [39],\n \t\tdown: [40],\n \t\tup: [38],\n \t\tzoomIn: [187, 107, 61, 171],\n \t\tzoomOut: [189, 109, 54, 173]\n \t},\n\n \tinitialize: function (map) {\n \t\tthis._map = map;\n\n \t\tthis._setPanDelta(map.options.keyboardPanDelta);\n \t\tthis._setZoomDelta(map.options.zoomDelta);\n \t},\n\n \taddHooks: function () {\n \t\tvar container = this._map._container;\n\n \t\t// make the container focusable by tabbing\n \t\tif (container.tabIndex <= 0) {\n \t\t\tcontainer.tabIndex = '0';\n \t\t}\n\n \t\ton(container, {\n \t\t\tfocus: this._onFocus,\n \t\t\tblur: this._onBlur,\n \t\t\tmousedown: this._onMouseDown\n \t\t}, this);\n\n \t\tthis._map.on({\n \t\t\tfocus: this._addHooks,\n \t\t\tblur: this._removeHooks\n \t\t}, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._removeHooks();\n\n \t\toff(this._map._container, {\n \t\t\tfocus: this._onFocus,\n \t\t\tblur: this._onBlur,\n \t\t\tmousedown: this._onMouseDown\n \t\t}, this);\n\n \t\tthis._map.off({\n \t\t\tfocus: this._addHooks,\n \t\t\tblur: this._removeHooks\n \t\t}, this);\n \t},\n\n \t_onMouseDown: function () {\n \t\tif (this._focused) { return; }\n\n \t\tvar body = document.body,\n \t\t docEl = document.documentElement,\n \t\t top = body.scrollTop || docEl.scrollTop,\n \t\t left = body.scrollLeft || docEl.scrollLeft;\n\n \t\tthis._map._container.focus();\n\n \t\twindow.scrollTo(left, top);\n \t},\n\n \t_onFocus: function () {\n \t\tthis._focused = true;\n \t\tthis._map.fire('focus');\n \t},\n\n \t_onBlur: function () {\n \t\tthis._focused = false;\n \t\tthis._map.fire('blur');\n \t},\n\n \t_setPanDelta: function (panDelta) {\n \t\tvar keys = this._panKeys = {},\n \t\t codes = this.keyCodes,\n \t\t i, len;\n\n \t\tfor (i = 0, len = codes.left.length; i < len; i++) {\n \t\t\tkeys[codes.left[i]] = [-1 * panDelta, 0];\n \t\t}\n \t\tfor (i = 0, len = codes.right.length; i < len; i++) {\n \t\t\tkeys[codes.right[i]] = [panDelta, 0];\n \t\t}\n \t\tfor (i = 0, len = codes.down.length; i < len; i++) {\n \t\t\tkeys[codes.down[i]] = [0, panDelta];\n \t\t}\n \t\tfor (i = 0, len = codes.up.length; i < len; i++) {\n \t\t\tkeys[codes.up[i]] = [0, -1 * panDelta];\n \t\t}\n \t},\n\n \t_setZoomDelta: function (zoomDelta) {\n \t\tvar keys = this._zoomKeys = {},\n \t\t codes = this.keyCodes,\n \t\t i, len;\n\n \t\tfor (i = 0, len = codes.zoomIn.length; i < len; i++) {\n \t\t\tkeys[codes.zoomIn[i]] = zoomDelta;\n \t\t}\n \t\tfor (i = 0, len = codes.zoomOut.length; i < len; i++) {\n \t\t\tkeys[codes.zoomOut[i]] = -zoomDelta;\n \t\t}\n \t},\n\n \t_addHooks: function () {\n \t\ton(document, 'keydown', this._onKeyDown, this);\n \t},\n\n \t_removeHooks: function () {\n \t\toff(document, 'keydown', this._onKeyDown, this);\n \t},\n\n \t_onKeyDown: function (e) {\n \t\tif (e.altKey || e.ctrlKey || e.metaKey) { return; }\n\n \t\tvar key = e.keyCode,\n \t\t map = this._map,\n \t\t offset;\n\n \t\tif (key in this._panKeys) {\n \t\t\tif (!map._panAnim || !map._panAnim._inProgress) {\n \t\t\t\toffset = this._panKeys[key];\n \t\t\t\tif (e.shiftKey) {\n \t\t\t\t\toffset = toPoint(offset).multiplyBy(3);\n \t\t\t\t}\n\n \t\t\t\tif (map.options.maxBounds) {\n \t\t\t\t\toffset = map._limitOffset(toPoint(offset), map.options.maxBounds);\n \t\t\t\t}\n\n \t\t\t\tif (map.options.worldCopyJump) {\n \t\t\t\t\tvar newLatLng = map.wrapLatLng(map.unproject(map.project(map.getCenter()).add(offset)));\n \t\t\t\t\tmap.panTo(newLatLng);\n \t\t\t\t} else {\n \t\t\t\t\tmap.panBy(offset);\n \t\t\t\t}\n \t\t\t}\n \t\t} else if (key in this._zoomKeys) {\n \t\t\tmap.setZoom(map.getZoom() + (e.shiftKey ? 3 : 1) * this._zoomKeys[key]);\n\n \t\t} else if (key === 27 && map._popup && map._popup.options.closeOnEscapeKey) {\n \t\t\tmap.closePopup();\n\n \t\t} else {\n \t\t\treturn;\n \t\t}\n\n \t\tstop(e);\n \t}\n });\n\n // @section Handlers\n // @section Handlers\n // @property keyboard: Handler\n // Keyboard navigation handler.\n Map.addInitHook('addHandler', 'keyboard', Keyboard);\n\n /*\n * L.Handler.ScrollWheelZoom is used by L.Map to enable mouse scroll wheel zoom on the map.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Mouse wheel options\n \t// @option scrollWheelZoom: Boolean|String = true\n \t// Whether the map can be zoomed by using the mouse wheel. If passed `'center'`,\n \t// it will zoom to the center of the view regardless of where the mouse was.\n \tscrollWheelZoom: true,\n\n \t// @option wheelDebounceTime: Number = 40\n \t// Limits the rate at which a wheel can fire (in milliseconds). By default\n \t// user can't zoom via wheel more often than once per 40 ms.\n \twheelDebounceTime: 40,\n\n \t// @option wheelPxPerZoomLevel: Number = 60\n \t// How many scroll pixels (as reported by [L.DomEvent.getWheelDelta](#domevent-getwheeldelta))\n \t// mean a change of one full zoom level. Smaller values will make wheel-zooming\n \t// faster (and vice versa).\n \twheelPxPerZoomLevel: 60\n });\n\n var ScrollWheelZoom = Handler.extend({\n \taddHooks: function () {\n \t\ton(this._map._container, 'wheel', this._onWheelScroll, this);\n\n \t\tthis._delta = 0;\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._map._container, 'wheel', this._onWheelScroll, this);\n \t},\n\n \t_onWheelScroll: function (e) {\n \t\tvar delta = getWheelDelta(e);\n\n \t\tvar debounce = this._map.options.wheelDebounceTime;\n\n \t\tthis._delta += delta;\n \t\tthis._lastMousePos = this._map.mouseEventToContainerPoint(e);\n\n \t\tif (!this._startTime) {\n \t\t\tthis._startTime = +new Date();\n \t\t}\n\n \t\tvar left = Math.max(debounce - (+new Date() - this._startTime), 0);\n\n \t\tclearTimeout(this._timer);\n \t\tthis._timer = setTimeout(bind(this._performZoom, this), left);\n\n \t\tstop(e);\n \t},\n\n \t_performZoom: function () {\n \t\tvar map = this._map,\n \t\t zoom = map.getZoom(),\n \t\t snap = this._map.options.zoomSnap || 0;\n\n \t\tmap._stop(); // stop panning and fly animations if any\n\n \t\t// map the delta with a sigmoid function to -4..4 range leaning on -1..1\n \t\tvar d2 = this._delta / (this._map.options.wheelPxPerZoomLevel * 4),\n \t\t d3 = 4 * Math.log(2 / (1 + Math.exp(-Math.abs(d2)))) / Math.LN2,\n \t\t d4 = snap ? Math.ceil(d3 / snap) * snap : d3,\n \t\t delta = map._limitZoom(zoom + (this._delta > 0 ? d4 : -d4)) - zoom;\n\n \t\tthis._delta = 0;\n \t\tthis._startTime = null;\n\n \t\tif (!delta) { return; }\n\n \t\tif (map.options.scrollWheelZoom === 'center') {\n \t\t\tmap.setZoom(zoom + delta);\n \t\t} else {\n \t\t\tmap.setZoomAround(this._lastMousePos, zoom + delta);\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property scrollWheelZoom: Handler\n // Scroll wheel zoom handler.\n Map.addInitHook('addHandler', 'scrollWheelZoom', ScrollWheelZoom);\n\n /*\n * L.Map.TapHold is used to simulate `contextmenu` event on long hold,\n * which otherwise is not fired by mobile Safari.\n */\n\n var tapHoldDelay = 600;\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Touch interaction options\n \t// @option tapHold: Boolean\n \t// Enables simulation of `contextmenu` event, default is `true` for mobile Safari.\n \ttapHold: Browser.touchNative && Browser.safari && Browser.mobile,\n\n \t// @option tapTolerance: Number = 15\n \t// The max number of pixels a user can shift his finger during touch\n \t// for it to be considered a valid tap.\n \ttapTolerance: 15\n });\n\n var TapHold = Handler.extend({\n \taddHooks: function () {\n \t\ton(this._map._container, 'touchstart', this._onDown, this);\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._map._container, 'touchstart', this._onDown, this);\n \t},\n\n \t_onDown: function (e) {\n \t\tclearTimeout(this._holdTimeout);\n \t\tif (e.touches.length !== 1) { return; }\n\n \t\tvar first = e.touches[0];\n \t\tthis._startPos = this._newPos = new Point(first.clientX, first.clientY);\n\n \t\tthis._holdTimeout = setTimeout(bind(function () {\n \t\t\tthis._cancel();\n \t\t\tif (!this._isTapValid()) { return; }\n\n \t\t\t// prevent simulated mouse events https://w3c.github.io/touch-events/#mouse-events\n \t\t\ton(document, 'touchend', preventDefault);\n \t\t\ton(document, 'touchend touchcancel', this._cancelClickPrevent);\n \t\t\tthis._simulateEvent('contextmenu', first);\n \t\t}, this), tapHoldDelay);\n\n \t\ton(document, 'touchend touchcancel contextmenu', this._cancel, this);\n \t\ton(document, 'touchmove', this._onMove, this);\n \t},\n\n \t_cancelClickPrevent: function cancelClickPrevent() {\n \t\toff(document, 'touchend', preventDefault);\n \t\toff(document, 'touchend touchcancel', cancelClickPrevent);\n \t},\n\n \t_cancel: function () {\n \t\tclearTimeout(this._holdTimeout);\n \t\toff(document, 'touchend touchcancel contextmenu', this._cancel, this);\n \t\toff(document, 'touchmove', this._onMove, this);\n \t},\n\n \t_onMove: function (e) {\n \t\tvar first = e.touches[0];\n \t\tthis._newPos = new Point(first.clientX, first.clientY);\n \t},\n\n \t_isTapValid: function () {\n \t\treturn this._newPos.distanceTo(this._startPos) <= this._map.options.tapTolerance;\n \t},\n\n \t_simulateEvent: function (type, e) {\n \t\tvar simulatedEvent = new MouseEvent(type, {\n \t\t\tbubbles: true,\n \t\t\tcancelable: true,\n \t\t\tview: window,\n \t\t\t// detail: 1,\n \t\t\tscreenX: e.screenX,\n \t\t\tscreenY: e.screenY,\n \t\t\tclientX: e.clientX,\n \t\t\tclientY: e.clientY,\n \t\t\t// button: 2,\n \t\t\t// buttons: 2\n \t\t});\n\n \t\tsimulatedEvent._simulated = true;\n\n \t\te.target.dispatchEvent(simulatedEvent);\n \t}\n });\n\n // @section Handlers\n // @property tapHold: Handler\n // Long tap handler to simulate `contextmenu` event (useful in mobile Safari).\n Map.addInitHook('addHandler', 'tapHold', TapHold);\n\n /*\n * L.Handler.TouchZoom is used by L.Map to add pinch zoom on supported mobile browsers.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Touch interaction options\n \t// @option touchZoom: Boolean|String = *\n \t// Whether the map can be zoomed by touch-dragging with two fingers. If\n \t// passed `'center'`, it will zoom to the center of the view regardless of\n \t// where the touch events (fingers) were. Enabled for touch-capable web\n \t// browsers.\n \ttouchZoom: Browser.touch,\n\n \t// @option bounceAtZoomLimits: Boolean = true\n \t// Set it to false if you don't want the map to zoom beyond min/max zoom\n \t// and then bounce back when pinch-zooming.\n \tbounceAtZoomLimits: true\n });\n\n var TouchZoom = Handler.extend({\n \taddHooks: function () {\n \t\taddClass(this._map._container, 'leaflet-touch-zoom');\n \t\ton(this._map._container, 'touchstart', this._onTouchStart, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tremoveClass(this._map._container, 'leaflet-touch-zoom');\n \t\toff(this._map._container, 'touchstart', this._onTouchStart, this);\n \t},\n\n \t_onTouchStart: function (e) {\n \t\tvar map = this._map;\n \t\tif (!e.touches || e.touches.length !== 2 || map._animatingZoom || this._zooming) { return; }\n\n \t\tvar p1 = map.mouseEventToContainerPoint(e.touches[0]),\n \t\t p2 = map.mouseEventToContainerPoint(e.touches[1]);\n\n \t\tthis._centerPoint = map.getSize()._divideBy(2);\n \t\tthis._startLatLng = map.containerPointToLatLng(this._centerPoint);\n \t\tif (map.options.touchZoom !== 'center') {\n \t\t\tthis._pinchStartLatLng = map.containerPointToLatLng(p1.add(p2)._divideBy(2));\n \t\t}\n\n \t\tthis._startDist = p1.distanceTo(p2);\n \t\tthis._startZoom = map.getZoom();\n\n \t\tthis._moved = false;\n \t\tthis._zooming = true;\n\n \t\tmap._stop();\n\n \t\ton(document, 'touchmove', this._onTouchMove, this);\n \t\ton(document, 'touchend touchcancel', this._onTouchEnd, this);\n\n \t\tpreventDefault(e);\n \t},\n\n \t_onTouchMove: function (e) {\n \t\tif (!e.touches || e.touches.length !== 2 || !this._zooming) { return; }\n\n \t\tvar map = this._map,\n \t\t p1 = map.mouseEventToContainerPoint(e.touches[0]),\n \t\t p2 = map.mouseEventToContainerPoint(e.touches[1]),\n \t\t scale = p1.distanceTo(p2) / this._startDist;\n\n \t\tthis._zoom = map.getScaleZoom(scale, this._startZoom);\n\n \t\tif (!map.options.bounceAtZoomLimits && (\n \t\t\t(this._zoom < map.getMinZoom() && scale < 1) ||\n \t\t\t(this._zoom > map.getMaxZoom() && scale > 1))) {\n \t\t\tthis._zoom = map._limitZoom(this._zoom);\n \t\t}\n\n \t\tif (map.options.touchZoom === 'center') {\n \t\t\tthis._center = this._startLatLng;\n \t\t\tif (scale === 1) { return; }\n \t\t} else {\n \t\t\t// Get delta from pinch to center, so centerLatLng is delta applied to initial pinchLatLng\n \t\t\tvar delta = p1._add(p2)._divideBy(2)._subtract(this._centerPoint);\n \t\t\tif (scale === 1 && delta.x === 0 && delta.y === 0) { return; }\n \t\t\tthis._center = map.unproject(map.project(this._pinchStartLatLng, this._zoom).subtract(delta), this._zoom);\n \t\t}\n\n \t\tif (!this._moved) {\n \t\t\tmap._moveStart(true, false);\n \t\t\tthis._moved = true;\n \t\t}\n\n \t\tcancelAnimFrame(this._animRequest);\n\n \t\tvar moveFn = bind(map._move, map, this._center, this._zoom, {pinch: true, round: false}, undefined);\n \t\tthis._animRequest = requestAnimFrame(moveFn, this, true);\n\n \t\tpreventDefault(e);\n \t},\n\n \t_onTouchEnd: function () {\n \t\tif (!this._moved || !this._zooming) {\n \t\t\tthis._zooming = false;\n \t\t\treturn;\n \t\t}\n\n \t\tthis._zooming = false;\n \t\tcancelAnimFrame(this._animRequest);\n\n \t\toff(document, 'touchmove', this._onTouchMove, this);\n \t\toff(document, 'touchend touchcancel', this._onTouchEnd, this);\n\n \t\t// Pinch updates GridLayers' levels only when zoomSnap is off, so zoomSnap becomes noUpdate.\n \t\tif (this._map.options.zoomAnimation) {\n \t\t\tthis._map._animateZoom(this._center, this._map._limitZoom(this._zoom), true, this._map.options.zoomSnap);\n \t\t} else {\n \t\t\tthis._map._resetView(this._center, this._map._limitZoom(this._zoom));\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property touchZoom: Handler\n // Touch zoom handler.\n Map.addInitHook('addHandler', 'touchZoom', TouchZoom);\n\n Map.BoxZoom = BoxZoom;\n Map.DoubleClickZoom = DoubleClickZoom;\n Map.Drag = Drag;\n Map.Keyboard = Keyboard;\n Map.ScrollWheelZoom = ScrollWheelZoom;\n Map.TapHold = TapHold;\n Map.TouchZoom = TouchZoom;\n\n exports.Bounds = Bounds;\n exports.Browser = Browser;\n exports.CRS = CRS;\n exports.Canvas = Canvas;\n exports.Circle = Circle;\n exports.CircleMarker = CircleMarker;\n exports.Class = Class;\n exports.Control = Control;\n exports.DivIcon = DivIcon;\n exports.DivOverlay = DivOverlay;\n exports.DomEvent = DomEvent;\n exports.DomUtil = DomUtil;\n exports.Draggable = Draggable;\n exports.Evented = Evented;\n exports.FeatureGroup = FeatureGroup;\n exports.GeoJSON = GeoJSON;\n exports.GridLayer = GridLayer;\n exports.Handler = Handler;\n exports.Icon = Icon;\n exports.ImageOverlay = ImageOverlay;\n exports.LatLng = LatLng;\n exports.LatLngBounds = LatLngBounds;\n exports.Layer = Layer;\n exports.LayerGroup = LayerGroup;\n exports.LineUtil = LineUtil;\n exports.Map = Map;\n exports.Marker = Marker;\n exports.Mixin = Mixin;\n exports.Path = Path;\n exports.Point = Point;\n exports.PolyUtil = PolyUtil;\n exports.Polygon = Polygon;\n exports.Polyline = Polyline;\n exports.Popup = Popup;\n exports.PosAnimation = PosAnimation;\n exports.Projection = index;\n exports.Rectangle = Rectangle;\n exports.Renderer = Renderer;\n exports.SVG = SVG;\n exports.SVGOverlay = SVGOverlay;\n exports.TileLayer = TileLayer;\n exports.Tooltip = Tooltip;\n exports.Transformation = Transformation;\n exports.Util = Util;\n exports.VideoOverlay = VideoOverlay;\n exports.bind = bind;\n exports.bounds = toBounds;\n exports.canvas = canvas;\n exports.circle = circle;\n exports.circleMarker = circleMarker;\n exports.control = control;\n exports.divIcon = divIcon;\n exports.extend = extend;\n exports.featureGroup = featureGroup;\n exports.geoJSON = geoJSON;\n exports.geoJson = geoJson;\n exports.gridLayer = gridLayer;\n exports.icon = icon;\n exports.imageOverlay = imageOverlay;\n exports.latLng = toLatLng;\n exports.latLngBounds = toLatLngBounds;\n exports.layerGroup = layerGroup;\n exports.map = createMap;\n exports.marker = marker;\n exports.point = toPoint;\n exports.polygon = polygon;\n exports.polyline = polyline;\n exports.popup = popup;\n exports.rectangle = rectangle;\n exports.setOptions = setOptions;\n exports.stamp = stamp;\n exports.svg = svg;\n exports.svgOverlay = svgOverlay;\n exports.tileLayer = tileLayer;\n exports.tooltip = tooltip;\n exports.transformation = toTransformation;\n exports.version = version;\n exports.videoOverlay = videoOverlay;\n\n var oldL = window.L;\n exports.noConflict = function() {\n \twindow.L = oldL;\n \treturn this;\n }\n // Always export us to window global (see #2364)\n window.L = exports;\n\n}));\n//# sourceMappingURL=leaflet-src.js.map\n\n\n//# sourceURL=webpack:///./node_modules/leaflet/dist/leaflet-src.js?"); 252 253/***/ }), 254
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255/***/ "./node_modules/object-assign/index.js": 256/*!*********************************************!*\ 257 !*** ./node_modules/object-assign/index.js ***! 258 \*********************************************/ 259/*! no static exports found */ 260/***/ (function(module, exports, __webpack_require__) { 261 262"use strict"; 263eval("/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n\n//# sourceURL=webpack:///./node_modules/object-assign/index.js?"); 264 265/***/ }), 266
vendor: 4,418 bytes, lines 267-278
267/***/ "./node_modules/prop-types/checkPropTypes.js": 268/*!***************************************************!*\ 269 !*** ./node_modules/prop-types/checkPropTypes.js ***! 270 \***************************************************/ 271/*! no static exports found */ 272/***/ (function(module, exports, __webpack_require__) { 273 274"use strict"; 275eval("/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nvar printWarning = function() {};\n\nif (true) {\n var ReactPropTypesSecret = __webpack_require__(/*! ./lib/ReactPropTypesSecret */ \"./node_modules/prop-types/lib/ReactPropTypesSecret.js\");\n var loggedTypeFailures = {};\n var has = __webpack_require__(/*! ./lib/has */ \"./node_modules/prop-types/lib/has.js\");\n\n printWarning = function(text) {\n var message = 'Warning: ' + text;\n if (typeof console !== 'undefined') {\n console.error(message);\n }\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n throw new Error(message);\n } catch (x) { /**/ }\n };\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n if (true) {\n for (var typeSpecName in typeSpecs) {\n if (has(typeSpecs, typeSpecName)) {\n var error;\n // Prop type validation may throw. In case they do, we don't want to\n // fail the render phase where it didn't fail before. So we log it.\n // After these have been cleaned up, we'll let them throw.\n try {\n // This is intentionally an invariant that gets caught. It's the same\n // behavior as without this statement except with a better message.\n if (typeof typeSpecs[typeSpecName] !== 'function') {\n var err = Error(\n (componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' +\n 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' +\n 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.'\n );\n err.name = 'Invariant Violation';\n throw err;\n }\n error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n } catch (ex) {\n error = ex;\n }\n if (error && !(error instanceof Error)) {\n printWarning(\n (componentName || 'React class') + ': type specification of ' +\n location + ' `' + typeSpecName + '` is invalid; the type checker ' +\n 'function must return `null` or an `Error` but returned a ' + typeof error + '. ' +\n 'You may have forgotten to pass an argument to the type checker ' +\n 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' +\n 'shape all require an argument).'\n );\n }\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var stack = getStack ? getStack() : '';\n\n printWarning(\n 'Failed ' + location + ' type: ' + error.message + (stack != null ? stack : '')\n );\n }\n }\n }\n }\n}\n\n/**\n * Resets warning cache when testing.\n *\n * @private\n */\ncheckPropTypes.resetWarningCache = function() {\n if (true) {\n loggedTypeFailures = {};\n }\n}\n\nmodule.exports = checkPropTypes;\n\n\n//# sourceURL=webpack:///./node_modules/prop-types/checkPropTypes.js?"); 276 277/***/ }), 278
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279/***/ "./node_modules/prop-types/lib/ReactPropTypesSecret.js": 280/*!*************************************************************!*\ 281 !*** ./node_modules/prop-types/lib/ReactPropTypesSecret.js ***! 282 \*************************************************************/ 283/*! no static exports found */ 284/***/ (function(module, exports, __webpack_require__) { 285 286"use strict"; 287eval("/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n\n//# sourceURL=webpack:///./node_modules/prop-types/lib/ReactPropTypesSecret.js?"); 288 289/***/ }), 290
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291/***/ "./node_modules/prop-types/lib/has.js": 292/*!********************************************!*\ 293 !*** ./node_modules/prop-types/lib/has.js ***! 294 \********************************************/ 295/*! no static exports found */ 296/***/ (function(module, exports) { 297 298eval("module.exports = Function.call.bind(Object.prototype.hasOwnProperty);\n\n\n//# sourceURL=webpack:///./node_modules/prop-types/lib/has.js?"); 299 300/***/ }), 301
vendor: 885,434 bytes, lines 302-313
302/***/ "./node_modules/react-dom/cjs/react-dom.development.js": 303/*!*************************************************************!*\ 304 !*** ./node_modules/react-dom/cjs/react-dom.development.js ***! 305 \*************************************************************/ 306/*! no static exports found */ 307/***/ (function(module, exports, __webpack_require__) { 308 309"use strict"; 310eval("/** @license React v16.14.0\n * react-dom.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\n\n\nif (true) {\n (function() {\n'use strict';\n\nvar React = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\nvar _assign = __webpack_require__(/*! object-assign */ \"./node_modules/object-assign/index.js\");\nvar Scheduler = __webpack_require__(/*! scheduler */ \"./node_modules/scheduler/index.js\");\nvar checkPropTypes = __webpack_require__(/*! prop-types/checkPropTypes */ \"./node_modules/prop-types/checkPropTypes.js\");\nvar tracing = __webpack_require__(/*! scheduler/tracing */ \"./node_modules/scheduler/tracing.js\");\n\nvar ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; // Prevent newer renderers from RTE when used with older react package versions.\n// Current owner and dispatcher used to share the same ref,\n// but PR #14548 split them out to better support the react-debug-tools package.\n\nif (!ReactSharedInternals.hasOwnProperty('ReactCurrentDispatcher')) {\n ReactSharedInternals.ReactCurrentDispatcher = {\n current: null\n };\n}\n\nif (!ReactSharedInternals.hasOwnProperty('ReactCurrentBatchConfig')) {\n ReactSharedInternals.ReactCurrentBatchConfig = {\n suspense: null\n };\n}\n\n// by calls to these methods by a Babel plugin.\n//\n// In PROD (or in packages without access to React internals),\n// they are left as they are instead.\n\nfunction warn(format) {\n {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n printWarning('warn', format, args);\n }\n}\nfunction error(format) {\n {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n\n printWarning('error', format, args);\n }\n}\n\nfunction printWarning(level, format, args) {\n // When changing this logic, you might want to also\n // update consoleWithStackDev.www.js as well.\n {\n var hasExistingStack = args.length > 0 && typeof args[args.length - 1] === 'string' && args[args.length - 1].indexOf('\\n in') === 0;\n\n if (!hasExistingStack) {\n var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n if (stack !== '') {\n format += '%s';\n args = args.concat([stack]);\n }\n }\n\n var argsWithFormat = args.map(function (item) {\n return '' + item;\n }); // Careful: RN currently depends on this prefix\n\n argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n // breaks IE9: https://github.com/facebook/react/issues/13610\n // eslint-disable-next-line react-internal/no-production-logging\n\n Function.prototype.apply.call(console[level], console, argsWithFormat);\n\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n var argIndex = 0;\n var message = 'Warning: ' + format.replace(/%s/g, function () {\n return args[argIndex++];\n });\n throw new Error(message);\n } catch (x) {}\n }\n}\n\nif (!React) {\n {\n throw Error( \"ReactDOM was loaded before React. Make sure you load the React package before loading ReactDOM.\" );\n }\n}\n\nvar invokeGuardedCallbackImpl = function (name, func, context, a, b, c, d, e, f) {\n var funcArgs = Array.prototype.slice.call(arguments, 3);\n\n try {\n func.apply(context, funcArgs);\n } catch (error) {\n this.onError(error);\n }\n};\n\n{\n // In DEV mode, we swap out invokeGuardedCallback for a special version\n // that plays more nicely with the browser's DevTools. The idea is to preserve\n // \"Pause on exceptions\" behavior. Because React wraps all user-provided\n // functions in invokeGuardedCallback, and the production version of\n // invokeGuardedCallback uses a try-catch, all user exceptions are treated\n // like caught exceptions, and the DevTools won't pause unless the developer\n // takes the extra step of enabling pause on caught exceptions. This is\n // unintuitive, though, because even though React has caught the error, from\n // the developer's perspective, the error is uncaught.\n //\n // To preserve the expected \"Pause on exceptions\" behavior, we don't use a\n // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake\n // DOM node, and call the user-provided callback from inside an event handler\n // for that fake event. If the callback throws, the error is \"captured\" using\n // a global event handler. But because the error happens in a different\n // event loop context, it does not interrupt the normal program flow.\n // Effectively, this gives us try-catch behavior without actually using\n // try-catch. Neat!\n // Check that the browser supports the APIs we need to implement our special\n // DEV version of invokeGuardedCallback\n if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n var fakeNode = document.createElement('react');\n\n var invokeGuardedCallbackDev = function (name, func, context, a, b, c, d, e, f) {\n // If document doesn't exist we know for sure we will crash in this method\n // when we call document.createEvent(). However this can cause confusing\n // errors: https://github.com/facebookincubator/create-react-app/issues/3482\n // So we preemptively throw with a better message instead.\n if (!(typeof document !== 'undefined')) {\n {\n throw Error( \"The `document` global was defined when React was initialized, but is not defined anymore. This can happen in a test environment if a component schedules an update from an asynchronous callback, but the test has already finished running. To solve this, you can either unmount the component at the end of your test (and ensure that any asynchronous operations get canceled in `componentWillUnmount`), or you can change the test itself to be asynchronous.\" );\n }\n }\n\n var evt = document.createEvent('Event'); // Keeps track of whether the user-provided callback threw an error. We\n // set this to true at the beginning, then set it to false right after\n // calling the function. If the function errors, `didError` will never be\n // set to false. This strategy works even if the browser is flaky and\n // fails to call our global error handler, because it doesn't rely on\n // the error event at all.\n\n var didError = true; // Keeps track of the value of window.event so that we can reset it\n // during the callback to let user code access window.event in the\n // browsers that support it.\n\n var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event\n // dispatching: https://github.com/facebook/react/issues/13688\n\n var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event'); // Create an event handler for our fake event. We will synchronously\n // dispatch our fake event using `dispatchEvent`. Inside the handler, we\n // call the user-provided callback.\n\n var funcArgs = Array.prototype.slice.call(arguments, 3);\n\n function callCallback() {\n // We immediately remove the callback from event listeners so that\n // nested `invokeGuardedCallback` calls do not clash. Otherwise, a\n // nested call would trigger the fake event handlers of any call higher\n // in the stack.\n fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the\n // window.event assignment in both IE <= 10 as they throw an error\n // \"Member not found\" in strict mode, and in Firefox which does not\n // support window.event.\n\n if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {\n window.event = windowEvent;\n }\n\n func.apply(context, funcArgs);\n didError = false;\n } // Create a global error event handler. We use this to capture the value\n // that was thrown. It's possible that this error handler will fire more\n // than once; for example, if non-React code also calls `dispatchEvent`\n // and a handler for that event throws. We should be resilient to most of\n // those cases. Even if our error event handler fires more than once, the\n // last error event is always used. If the callback actually does error,\n // we know that the last error event is the correct one, because it's not\n // possible for anything else to have happened in between our callback\n // erroring and the code that follows the `dispatchEvent` call below. If\n // the callback doesn't error, but the error event was fired, we know to\n // ignore it because `didError` will be false, as described above.\n\n\n var error; // Use this to track whether the error event is ever called.\n\n var didSetError = false;\n var isCrossOriginError = false;\n\n function handleWindowError(event) {\n error = event.error;\n didSetError = true;\n\n if (error === null && event.colno === 0 && event.lineno === 0) {\n isCrossOriginError = true;\n }\n\n if (event.defaultPrevented) {\n // Some other error handler has prevented default.\n // Browsers silence the error report if this happens.\n // We'll remember this to later decide whether to log it or not.\n if (error != null && typeof error === 'object') {\n try {\n error._suppressLogging = true;\n } catch (inner) {// Ignore.\n }\n }\n }\n } // Create a fake event type.\n\n\n var evtType = \"react-\" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers\n\n window.addEventListener('error', handleWindowError);\n fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function\n // errors, it will trigger our global error handler.\n\n evt.initEvent(evtType, false, false);\n fakeNode.dispatchEvent(evt);\n\n if (windowEventDescriptor) {\n Object.defineProperty(window, 'event', windowEventDescriptor);\n }\n\n if (didError) {\n if (!didSetError) {\n // The callback errored, but the error event never fired.\n error = new Error('An error was thrown inside one of your components, but React ' + \"doesn't know what it was. This is likely due to browser \" + 'flakiness. React does its best to preserve the \"Pause on ' + 'exceptions\" behavior of the DevTools, which requires some ' + \"DEV-mode only tricks. It's possible that these don't work in \" + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');\n } else if (isCrossOriginError) {\n error = new Error(\"A cross-origin error was thrown. React doesn't have access to \" + 'the actual error object in development. ' + 'See https://fb.me/react-crossorigin-error for more information.');\n }\n\n this.onError(error);\n } // Remove our event listeners\n\n\n window.removeEventListener('error', handleWindowError);\n };\n\n invokeGuardedCallbackImpl = invokeGuardedCallbackDev;\n }\n}\n\nvar invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;\n\nvar hasError = false;\nvar caughtError = null; // Used by event system to capture/rethrow the first error.\n\nvar hasRethrowError = false;\nvar rethrowError = null;\nvar reporter = {\n onError: function (error) {\n hasError = true;\n caughtError = error;\n }\n};\n/**\n * Call a function while guarding against errors that happens within it.\n * Returns an error if it throws, otherwise null.\n *\n * In production, this is implemented using a try-catch. The reason we don't\n * use a try-catch directly is so that we can swap out a different\n * implementation in DEV mode.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} context The context to use when calling the function\n * @param {...*} args Arguments for function\n */\n\nfunction invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {\n hasError = false;\n caughtError = null;\n invokeGuardedCallbackImpl$1.apply(reporter, arguments);\n}\n/**\n * Same as invokeGuardedCallback, but instead of returning an error, it stores\n * it in a global so it can be rethrown by `rethrowCaughtError` later.\n * TODO: See if caughtError and rethrowError can be unified.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} context The context to use when calling the function\n * @param {...*} args Arguments for function\n */\n\nfunction invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) {\n invokeGuardedCallback.apply(this, arguments);\n\n if (hasError) {\n var error = clearCaughtError();\n\n if (!hasRethrowError) {\n hasRethrowError = true;\n rethrowError = error;\n }\n }\n}\n/**\n * During execution of guarded functions we will capture the first error which\n * we will rethrow to be handled by the top level error handler.\n */\n\nfunction rethrowCaughtError() {\n if (hasRethrowError) {\n var error = rethrowError;\n hasRethrowError = false;\n rethrowError = null;\n throw error;\n }\n}\nfunction hasCaughtError() {\n return hasError;\n}\nfunction clearCaughtError() {\n if (hasError) {\n var error = caughtError;\n hasError = false;\n caughtError = null;\n return error;\n } else {\n {\n {\n throw Error( \"clearCaughtError was called but no error was captured. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n }\n}\n\nvar getFiberCurrentPropsFromNode = null;\nvar getInstanceFromNode = null;\nvar getNodeFromInstance = null;\nfunction setComponentTree(getFiberCurrentPropsFromNodeImpl, getInstanceFromNodeImpl, getNodeFromInstanceImpl) {\n getFiberCurrentPropsFromNode = getFiberCurrentPropsFromNodeImpl;\n getInstanceFromNode = getInstanceFromNodeImpl;\n getNodeFromInstance = getNodeFromInstanceImpl;\n\n {\n if (!getNodeFromInstance || !getInstanceFromNode) {\n error('EventPluginUtils.setComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.');\n }\n }\n}\nvar validateEventDispatches;\n\n{\n validateEventDispatches = function (event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n var listenersIsArr = Array.isArray(dispatchListeners);\n var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n var instancesIsArr = Array.isArray(dispatchInstances);\n var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\n if (instancesIsArr !== listenersIsArr || instancesLen !== listenersLen) {\n error('EventPluginUtils: Invalid `event`.');\n }\n };\n}\n/**\n * Dispatch the event to the listener.\n * @param {SyntheticEvent} event SyntheticEvent to handle\n * @param {function} listener Application-level callback\n * @param {*} inst Internal component instance\n */\n\n\nfunction executeDispatch(event, listener, inst) {\n var type = event.type || 'unknown-event';\n event.currentTarget = getNodeFromInstance(inst);\n invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);\n event.currentTarget = null;\n}\n/**\n * Standard/simple iteration through an event's collected dispatches.\n */\n\nfunction executeDispatchesInOrder(event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n\n {\n validateEventDispatches(event);\n }\n\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n } // Listeners and Instances are two parallel arrays that are always in sync.\n\n\n executeDispatch(event, dispatchListeners[i], dispatchInstances[i]);\n }\n } else if (dispatchListeners) {\n executeDispatch(event, dispatchListeners, dispatchInstances);\n }\n\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n}\n\nvar FunctionComponent = 0;\nvar ClassComponent = 1;\nvar IndeterminateComponent = 2; // Before we know whether it is function or class\n\nvar HostRoot = 3; // Root of a host tree. Could be nested inside another node.\n\nvar HostPortal = 4; // A subtree. Could be an entry point to a different renderer.\n\nvar HostComponent = 5;\nvar HostText = 6;\nvar Fragment = 7;\nvar Mode = 8;\nvar ContextConsumer = 9;\nvar ContextProvider = 10;\nvar ForwardRef = 11;\nvar Profiler = 12;\nvar SuspenseComponent = 13;\nvar MemoComponent = 14;\nvar SimpleMemoComponent = 15;\nvar LazyComponent = 16;\nvar IncompleteClassComponent = 17;\nvar DehydratedFragment = 18;\nvar SuspenseListComponent = 19;\nvar FundamentalComponent = 20;\nvar ScopeComponent = 21;\nvar Block = 22;\n\n/**\n * Injectable ordering of event plugins.\n */\nvar eventPluginOrder = null;\n/**\n * Injectable mapping from names to event plugin modules.\n */\n\nvar namesToPlugins = {};\n/**\n * Recomputes the plugin list using the injected plugins and plugin ordering.\n *\n * @private\n */\n\nfunction recomputePluginOrdering() {\n if (!eventPluginOrder) {\n // Wait until an `eventPluginOrder` is injected.\n return;\n }\n\n for (var pluginName in namesToPlugins) {\n var pluginModule = namesToPlugins[pluginName];\n var pluginIndex = eventPluginOrder.indexOf(pluginName);\n\n if (!(pluginIndex > -1)) {\n {\n throw Error( \"EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `\" + pluginName + \"`.\" );\n }\n }\n\n if (plugins[pluginIndex]) {\n continue;\n }\n\n if (!pluginModule.extractEvents) {\n {\n throw Error( \"EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `\" + pluginName + \"` does not.\" );\n }\n }\n\n plugins[pluginIndex] = pluginModule;\n var publishedEvents = pluginModule.eventTypes;\n\n for (var eventName in publishedEvents) {\n if (!publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName)) {\n {\n throw Error( \"EventPluginRegistry: Failed to publish event `\" + eventName + \"` for plugin `\" + pluginName + \"`.\" );\n }\n }\n }\n }\n}\n/**\n * Publishes an event so that it can be dispatched by the supplied plugin.\n *\n * @param {object} dispatchConfig Dispatch configuration for the event.\n * @param {object} PluginModule Plugin publishing the event.\n * @return {boolean} True if the event was successfully published.\n * @private\n */\n\n\nfunction publishEventForPlugin(dispatchConfig, pluginModule, eventName) {\n if (!!eventNameDispatchConfigs.hasOwnProperty(eventName)) {\n {\n throw Error( \"EventPluginRegistry: More than one plugin attempted to publish the same event name, `\" + eventName + \"`.\" );\n }\n }\n\n eventNameDispatchConfigs[eventName] = dispatchConfig;\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n\n if (phasedRegistrationNames) {\n for (var phaseName in phasedRegistrationNames) {\n if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n var phasedRegistrationName = phasedRegistrationNames[phaseName];\n publishRegistrationName(phasedRegistrationName, pluginModule, eventName);\n }\n }\n\n return true;\n } else if (dispatchConfig.registrationName) {\n publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);\n return true;\n }\n\n return false;\n}\n/**\n * Publishes a registration name that is used to identify dispatched events.\n *\n * @param {string} registrationName Registration name to add.\n * @param {object} PluginModule Plugin publishing the event.\n * @private\n */\n\n\nfunction publishRegistrationName(registrationName, pluginModule, eventName) {\n if (!!registrationNameModules[registrationName]) {\n {\n throw Error( \"EventPluginRegistry: More than one plugin attempted to publish the same registration name, `\" + registrationName + \"`.\" );\n }\n }\n\n registrationNameModules[registrationName] = pluginModule;\n registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;\n\n {\n var lowerCasedName = registrationName.toLowerCase();\n possibleRegistrationNames[lowerCasedName] = registrationName;\n\n if (registrationName === 'onDoubleClick') {\n possibleRegistrationNames.ondblclick = registrationName;\n }\n }\n}\n/**\n * Registers plugins so that they can extract and dispatch events.\n */\n\n/**\n * Ordered list of injected plugins.\n */\n\n\nvar plugins = [];\n/**\n * Mapping from event name to dispatch config\n */\n\nvar eventNameDispatchConfigs = {};\n/**\n * Mapping from registration name to plugin module\n */\n\nvar registrationNameModules = {};\n/**\n * Mapping from registration name to event name\n */\n\nvar registrationNameDependencies = {};\n/**\n * Mapping from lowercase registration names to the properly cased version,\n * used to warn in the case of missing event handlers. Available\n * only in true.\n * @type {Object}\n */\n\nvar possibleRegistrationNames = {} ; // Trust the developer to only use possibleRegistrationNames in true\n\n/**\n * Injects an ordering of plugins (by plugin name). This allows the ordering\n * to be decoupled from injection of the actual plugins so that ordering is\n * always deterministic regardless of packaging, on-the-fly injection, etc.\n *\n * @param {array} InjectedEventPluginOrder\n * @internal\n */\n\nfunction injectEventPluginOrder(injectedEventPluginOrder) {\n if (!!eventPluginOrder) {\n {\n throw Error( \"EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.\" );\n }\n } // Clone the ordering so it cannot be dynamically mutated.\n\n\n eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);\n recomputePluginOrdering();\n}\n/**\n * Injects plugins to be used by plugin event system. The plugin names must be\n * in the ordering injected by `injectEventPluginOrder`.\n *\n * Plugins can be injected as part of page initialization or on-the-fly.\n *\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n * @internal\n */\n\nfunction injectEventPluginsByName(injectedNamesToPlugins) {\n var isOrderingDirty = false;\n\n for (var pluginName in injectedNamesToPlugins) {\n if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n continue;\n }\n\n var pluginModule = injectedNamesToPlugins[pluginName];\n\n if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {\n if (!!namesToPlugins[pluginName]) {\n {\n throw Error( \"EventPluginRegistry: Cannot inject two different event plugins using the same name, `\" + pluginName + \"`.\" );\n }\n }\n\n namesToPlugins[pluginName] = pluginModule;\n isOrderingDirty = true;\n }\n }\n\n if (isOrderingDirty) {\n recomputePluginOrdering();\n }\n}\n\nvar canUseDOM = !!(typeof window !== 'undefined' && typeof window.document !== 'undefined' && typeof window.document.createElement !== 'undefined');\n\nvar PLUGIN_EVENT_SYSTEM = 1;\nvar IS_REPLAYED = 1 << 5;\nvar IS_FIRST_ANCESTOR = 1 << 6;\n\nvar restoreImpl = null;\nvar restoreTarget = null;\nvar restoreQueue = null;\n\nfunction restoreStateOfTarget(target) {\n // We perform this translation at the end of the event loop so that we\n // always receive the correct fiber here\n var internalInstance = getInstanceFromNode(target);\n\n if (!internalInstance) {\n // Unmounted\n return;\n }\n\n if (!(typeof restoreImpl === 'function')) {\n {\n throw Error( \"setRestoreImplementation() needs to be called to handle a target for controlled events. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n var stateNode = internalInstance.stateNode; // Guard against Fiber being unmounted.\n\n if (stateNode) {\n var _props = getFiberCurrentPropsFromNode(stateNode);\n\n restoreImpl(internalInstance.stateNode, internalInstance.type, _props);\n }\n}\n\nfunction setRestoreImplementation(impl) {\n restoreImpl = impl;\n}\nfunction enqueueStateRestore(target) {\n if (restoreTarget) {\n if (restoreQueue) {\n restoreQueue.push(target);\n } else {\n restoreQueue = [target];\n }\n } else {\n restoreTarget = target;\n }\n}\nfunction needsStateRestore() {\n return restoreTarget !== null || restoreQueue !== null;\n}\nfunction restoreStateIfNeeded() {\n if (!restoreTarget) {\n return;\n }\n\n var target = restoreTarget;\n var queuedTargets = restoreQueue;\n restoreTarget = null;\n restoreQueue = null;\n restoreStateOfTarget(target);\n\n if (queuedTargets) {\n for (var i = 0; i < queuedTargets.length; i++) {\n restoreStateOfTarget(queuedTargets[i]);\n }\n }\n}\n\nvar enableProfilerTimer = true; // Trace which interactions trigger each commit.\n\nvar enableDeprecatedFlareAPI = false; // Experimental Host Component support.\n\nvar enableFundamentalAPI = false; // Experimental Scope support.\nvar warnAboutStringRefs = false;\n\n// the renderer. Such as when we're dispatching events or if third party\n// libraries need to call batchedUpdates. Eventually, this API will go away when\n// everything is batched by default. We'll then have a similar API to opt-out of\n// scheduled work and instead do synchronous work.\n// Defaults\n\nvar batchedUpdatesImpl = function (fn, bookkeeping) {\n return fn(bookkeeping);\n};\n\nvar discreteUpdatesImpl = function (fn, a, b, c, d) {\n return fn(a, b, c, d);\n};\n\nvar flushDiscreteUpdatesImpl = function () {};\n\nvar batchedEventUpdatesImpl = batchedUpdatesImpl;\nvar isInsideEventHandler = false;\nvar isBatchingEventUpdates = false;\n\nfunction finishEventHandler() {\n // Here we wait until all updates have propagated, which is important\n // when using controlled components within layers:\n // https://github.com/facebook/react/issues/1698\n // Then we restore state of any controlled component.\n var controlledComponentsHavePendingUpdates = needsStateRestore();\n\n if (controlledComponentsHavePendingUpdates) {\n // If a controlled event was fired, we may need to restore the state of\n // the DOM node back to the controlled value. This is necessary when React\n // bails out of the update without touching the DOM.\n flushDiscreteUpdatesImpl();\n restoreStateIfNeeded();\n }\n}\n\nfunction batchedUpdates(fn, bookkeeping) {\n if (isInsideEventHandler) {\n // If we are currently inside another batch, we need to wait until it\n // fully completes before restoring state.\n return fn(bookkeeping);\n }\n\n isInsideEventHandler = true;\n\n try {\n return batchedUpdatesImpl(fn, bookkeeping);\n } finally {\n isInsideEventHandler = false;\n finishEventHandler();\n }\n}\nfunction batchedEventUpdates(fn, a, b) {\n if (isBatchingEventUpdates) {\n // If we are currently inside another batch, we need to wait until it\n // fully completes before restoring state.\n return fn(a, b);\n }\n\n isBatchingEventUpdates = true;\n\n try {\n return batchedEventUpdatesImpl(fn, a, b);\n } finally {\n isBatchingEventUpdates = false;\n finishEventHandler();\n }\n} // This is for the React Flare event system\nfunction discreteUpdates(fn, a, b, c, d) {\n var prevIsInsideEventHandler = isInsideEventHandler;\n isInsideEventHandler = true;\n\n try {\n return discreteUpdatesImpl(fn, a, b, c, d);\n } finally {\n isInsideEventHandler = prevIsInsideEventHandler;\n\n if (!isInsideEventHandler) {\n finishEventHandler();\n }\n }\n}\nfunction flushDiscreteUpdatesIfNeeded(timeStamp) {\n // event.timeStamp isn't overly reliable due to inconsistencies in\n // how different browsers have historically provided the time stamp.\n // Some browsers provide high-resolution time stamps for all events,\n // some provide low-resolution time stamps for all events. FF < 52\n // even mixes both time stamps together. Some browsers even report\n // negative time stamps or time stamps that are 0 (iOS9) in some cases.\n // Given we are only comparing two time stamps with equality (!==),\n // we are safe from the resolution differences. If the time stamp is 0\n // we bail-out of preventing the flush, which can affect semantics,\n // such as if an earlier flush removes or adds event listeners that\n // are fired in the subsequent flush. However, this is the same\n // behaviour as we had before this change, so the risks are low.\n if (!isInsideEventHandler && (!enableDeprecatedFlareAPI )) {\n flushDiscreteUpdatesImpl();\n }\n}\nfunction setBatchingImplementation(_batchedUpdatesImpl, _discreteUpdatesImpl, _flushDiscreteUpdatesImpl, _batchedEventUpdatesImpl) {\n batchedUpdatesImpl = _batchedUpdatesImpl;\n discreteUpdatesImpl = _discreteUpdatesImpl;\n flushDiscreteUpdatesImpl = _flushDiscreteUpdatesImpl;\n batchedEventUpdatesImpl = _batchedEventUpdatesImpl;\n}\n\nvar DiscreteEvent = 0;\nvar UserBlockingEvent = 1;\nvar ContinuousEvent = 2;\n\n// A reserved attribute.\n// It is handled by React separately and shouldn't be written to the DOM.\nvar RESERVED = 0; // A simple string attribute.\n// Attributes that aren't in the whitelist are presumed to have this type.\n\nvar STRING = 1; // A string attribute that accepts booleans in React. In HTML, these are called\n// \"enumerated\" attributes with \"true\" and \"false\" as possible values.\n// When true, it should be set to a \"true\" string.\n// When false, it should be set to a \"false\" string.\n\nvar BOOLEANISH_STRING = 2; // A real boolean attribute.\n// When true, it should be present (set either to an empty string or its name).\n// When false, it should be omitted.\n\nvar BOOLEAN = 3; // An attribute that can be used as a flag as well as with a value.\n// When true, it should be present (set either to an empty string or its name).\n// When false, it should be omitted.\n// For any other value, should be present with that value.\n\nvar OVERLOADED_BOOLEAN = 4; // An attribute that must be numeric or parse as a numeric.\n// When falsy, it should be removed.\n\nvar NUMERIC = 5; // An attribute that must be positive numeric or parse as a positive numeric.\n// When falsy, it should be removed.\n\nvar POSITIVE_NUMERIC = 6;\n\n/* eslint-disable max-len */\nvar ATTRIBUTE_NAME_START_CHAR = \":A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD\";\n/* eslint-enable max-len */\n\nvar ATTRIBUTE_NAME_CHAR = ATTRIBUTE_NAME_START_CHAR + \"\\\\-.0-9\\\\u00B7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040\";\nvar ROOT_ATTRIBUTE_NAME = 'data-reactroot';\nvar VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$');\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar illegalAttributeNameCache = {};\nvar validatedAttributeNameCache = {};\nfunction isAttributeNameSafe(attributeName) {\n if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) {\n return true;\n }\n\n if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) {\n return false;\n }\n\n if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {\n validatedAttributeNameCache[attributeName] = true;\n return true;\n }\n\n illegalAttributeNameCache[attributeName] = true;\n\n {\n error('Invalid attribute name: `%s`', attributeName);\n }\n\n return false;\n}\nfunction shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) {\n if (propertyInfo !== null) {\n return propertyInfo.type === RESERVED;\n }\n\n if (isCustomComponentTag) {\n return false;\n }\n\n if (name.length > 2 && (name[0] === 'o' || name[0] === 'O') && (name[1] === 'n' || name[1] === 'N')) {\n return true;\n }\n\n return false;\n}\nfunction shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag) {\n if (propertyInfo !== null && propertyInfo.type === RESERVED) {\n return false;\n }\n\n switch (typeof value) {\n case 'function': // $FlowIssue symbol is perfectly valid here\n\n case 'symbol':\n // eslint-disable-line\n return true;\n\n case 'boolean':\n {\n if (isCustomComponentTag) {\n return false;\n }\n\n if (propertyInfo !== null) {\n return !propertyInfo.acceptsBooleans;\n } else {\n var prefix = name.toLowerCase().slice(0, 5);\n return prefix !== 'data-' && prefix !== 'aria-';\n }\n }\n\n default:\n return false;\n }\n}\nfunction shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag) {\n if (value === null || typeof value === 'undefined') {\n return true;\n }\n\n if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag)) {\n return true;\n }\n\n if (isCustomComponentTag) {\n return false;\n }\n\n if (propertyInfo !== null) {\n switch (propertyInfo.type) {\n case BOOLEAN:\n return !value;\n\n case OVERLOADED_BOOLEAN:\n return value === false;\n\n case NUMERIC:\n return isNaN(value);\n\n case POSITIVE_NUMERIC:\n return isNaN(value) || value < 1;\n }\n }\n\n return false;\n}\nfunction getPropertyInfo(name) {\n return properties.hasOwnProperty(name) ? properties[name] : null;\n}\n\nfunction PropertyInfoRecord(name, type, mustUseProperty, attributeName, attributeNamespace, sanitizeURL) {\n this.acceptsBooleans = type === BOOLEANISH_STRING || type === BOOLEAN || type === OVERLOADED_BOOLEAN;\n this.attributeName = attributeName;\n this.attributeNamespace = attributeNamespace;\n this.mustUseProperty = mustUseProperty;\n this.propertyName = name;\n this.type = type;\n this.sanitizeURL = sanitizeURL;\n} // When adding attributes to this list, be sure to also add them to\n// the `possibleStandardNames` module to ensure casing and incorrect\n// name warnings.\n\n\nvar properties = {}; // These props are reserved by React. They shouldn't be written to the DOM.\n\nvar reservedProps = ['children', 'dangerouslySetInnerHTML', // TODO: This prevents the assignment of defaultValue to regular\n// elements (not just inputs). Now that ReactDOMInput assigns to the\n// defaultValue property -- do we need this?\n'defaultValue', 'defaultChecked', 'innerHTML', 'suppressContentEditableWarning', 'suppressHydrationWarning', 'style'];\n\nreservedProps.forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, RESERVED, false, // mustUseProperty\n name, // attributeName\n null, // attributeNamespace\n false);\n}); // A few React string attributes have a different name.\n// This is a mapping from React prop names to the attribute names.\n\n[['acceptCharset', 'accept-charset'], ['className', 'class'], ['htmlFor', 'for'], ['httpEquiv', 'http-equiv']].forEach(function (_ref) {\n var name = _ref[0],\n attributeName = _ref[1];\n properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n attributeName, // attributeName\n null, // attributeNamespace\n false);\n}); // These are \"enumerated\" HTML attributes that accept \"true\" and \"false\".\n// In React, we let users pass `true` and `false` even though technically\n// these aren't boolean attributes (they are coerced to strings).\n\n['contentEditable', 'draggable', 'spellCheck', 'value'].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty\n name.toLowerCase(), // attributeName\n null, // attributeNamespace\n false);\n}); // These are \"enumerated\" SVG attributes that accept \"true\" and \"false\".\n// In React, we let users pass `true` and `false` even though technically\n// these aren't boolean attributes (they are coerced to strings).\n// Since these are SVG attributes, their attribute names are case-sensitive.\n\n['autoReverse', 'externalResourcesRequired', 'focusable', 'preserveAlpha'].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty\n name, // attributeName\n null, // attributeNamespace\n false);\n}); // These are HTML boolean attributes.\n\n['allowFullScreen', 'async', // Note: there is a special case that prevents it from being written to the DOM\n// on the client side because the browsers are inconsistent. Instead we call focus().\n'autoFocus', 'autoPlay', 'controls', 'default', 'defer', 'disabled', 'disablePictureInPicture', 'formNoValidate', 'hidden', 'loop', 'noModule', 'noValidate', 'open', 'playsInline', 'readOnly', 'required', 'reversed', 'scoped', 'seamless', // Microdata\n'itemScope'].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, BOOLEAN, false, // mustUseProperty\n name.toLowerCase(), // attributeName\n null, // attributeNamespace\n false);\n}); // These are the few React props that we set as DOM properties\n// rather than attributes. These are all booleans.\n\n['checked', // Note: `option.selected` is not updated if `select.multiple` is\n// disabled with `removeAttribute`. We have special logic for handling this.\n'multiple', 'muted', 'selected' // NOTE: if you add a camelCased prop to this list,\n// you'll need to set attributeName to name.toLowerCase()\n// instead in the assignment below.\n].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, BOOLEAN, true, // mustUseProperty\n name, // attributeName\n null, // attributeNamespace\n false);\n}); // These are HTML attributes that are \"overloaded booleans\": they behave like\n// booleans, but can also accept a string value.\n\n['capture', 'download' // NOTE: if you add a camelCased prop to this list,\n// you'll need to set attributeName to name.toLowerCase()\n// instead in the assignment below.\n].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, OVERLOADED_BOOLEAN, false, // mustUseProperty\n name, // attributeName\n null, // attributeNamespace\n false);\n}); // These are HTML attributes that must be positive numbers.\n\n['cols', 'rows', 'size', 'span' // NOTE: if you add a camelCased prop to this list,\n// you'll need to set attributeName to name.toLowerCase()\n// instead in the assignment below.\n].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, POSITIVE_NUMERIC, false, // mustUseProperty\n name, // attributeName\n null, // attributeNamespace\n false);\n}); // These are HTML attributes that must be numbers.\n\n['rowSpan', 'start'].forEach(function (name) {\n properties[name] = new PropertyInfoRecord(name, NUMERIC, false, // mustUseProperty\n name.toLowerCase(), // attributeName\n null, // attributeNamespace\n false);\n});\nvar CAMELIZE = /[\\-\\:]([a-z])/g;\n\nvar capitalize = function (token) {\n return token[1].toUpperCase();\n}; // This is a list of all SVG attributes that need special casing, namespacing,\n// or boolean value assignment. Regular attributes that just accept strings\n// and have the same names are omitted, just like in the HTML whitelist.\n// Some of these attributes can be hard to find. This list was created by\n// scraping the MDN documentation.\n\n\n['accent-height', 'alignment-baseline', 'arabic-form', 'baseline-shift', 'cap-height', 'clip-path', 'clip-rule', 'color-interpolation', 'color-interpolation-filters', 'color-profile', 'color-rendering', 'dominant-baseline', 'enable-background', 'fill-opacity', 'fill-rule', 'flood-color', 'flood-opacity', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'glyph-name', 'glyph-orientation-horizontal', 'glyph-orientation-vertical', 'horiz-adv-x', 'horiz-origin-x', 'image-rendering', 'letter-spacing', 'lighting-color', 'marker-end', 'marker-mid', 'marker-start', 'overline-position', 'overline-thickness', 'paint-order', 'panose-1', 'pointer-events', 'rendering-intent', 'shape-rendering', 'stop-color', 'stop-opacity', 'strikethrough-position', 'strikethrough-thickness', 'stroke-dasharray', 'stroke-dashoffset', 'stroke-linecap', 'stroke-linejoin', 'stroke-miterlimit', 'stroke-opacity', 'stroke-width', 'text-anchor', 'text-decoration', 'text-rendering', 'underline-position', 'underline-thickness', 'unicode-bidi', 'unicode-range', 'units-per-em', 'v-alphabetic', 'v-hanging', 'v-ideographic', 'v-mathematical', 'vector-effect', 'vert-adv-y', 'vert-origin-x', 'vert-origin-y', 'word-spacing', 'writing-mode', 'xmlns:xlink', 'x-height' // NOTE: if you add a camelCased prop to this list,\n// you'll need to set attributeName to name.toLowerCase()\n// instead in the assignment below.\n].forEach(function (attributeName) {\n var name = attributeName.replace(CAMELIZE, capitalize);\n properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n attributeName, null, // attributeNamespace\n false);\n}); // String SVG attributes with the xlink namespace.\n\n['xlink:actuate', 'xlink:arcrole', 'xlink:role', 'xlink:show', 'xlink:title', 'xlink:type' // NOTE: if you add a camelCased prop to this list,\n// you'll need to set attributeName to name.toLowerCase()\n// instead in the assignment below.\n].forEach(function (attributeName) {\n var name = attributeName.replace(CAMELIZE, capitalize);\n properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n attributeName, 'http://www.w3.org/1999/xlink', false);\n}); // String SVG attributes with the xml namespace.\n\n['xml:base', 'xml:lang', 'xml:space' // NOTE: if you add a camelCased prop to this list,\n// you'll need to set attributeName to name.toLowerCase()\n// instead in the assignment below.\n].forEach(function (attributeName) {\n var name = attributeName.replace(CAMELIZE, capitalize);\n properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n attributeName, 'http://www.w3.org/XML/1998/namespace', false);\n}); // These attribute exists both in HTML and SVG.\n// The attribute name is case-sensitive in SVG so we can't just use\n// the React name like we do for attributes that exist only in HTML.\n\n['tabIndex', 'crossOrigin'].forEach(function (attributeName) {\n properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty\n attributeName.toLowerCase(), // attributeName\n null, // attributeNamespace\n false);\n}); // These attributes accept URLs. These must not allow javascript: URLS.\n// These will also need to accept Trusted Types object in the future.\n\nvar xlinkHref = 'xlinkHref';\nproperties[xlinkHref] = new PropertyInfoRecord('xlinkHref', STRING, false, // mustUseProperty\n'xlink:href', 'http://www.w3.org/1999/xlink', true);\n['src', 'href', 'action', 'formAction'].forEach(function (attributeName) {\n properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty\n attributeName.toLowerCase(), // attributeName\n null, // attributeNamespace\n true);\n});\n\nvar ReactDebugCurrentFrame = null;\n\n{\n ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n} // A javascript: URL can contain leading C0 control or \\u0020 SPACE,\n// and any newline or tab are filtered out as if they're not part of the URL.\n// https://url.spec.whatwg.org/#url-parsing\n// Tab or newline are defined as \\r\\n\\t:\n// https://infra.spec.whatwg.org/#ascii-tab-or-newline\n// A C0 control is a code point in the range \\u0000 NULL to \\u001F\n// INFORMATION SEPARATOR ONE, inclusive:\n// https://infra.spec.whatwg.org/#c0-control-or-space\n\n/* eslint-disable max-len */\n\n\nvar isJavaScriptProtocol = /^[\\u0000-\\u001F ]*j[\\r\\n\\t]*a[\\r\\n\\t]*v[\\r\\n\\t]*a[\\r\\n\\t]*s[\\r\\n\\t]*c[\\r\\n\\t]*r[\\r\\n\\t]*i[\\r\\n\\t]*p[\\r\\n\\t]*t[\\r\\n\\t]*\\:/i;\nvar didWarn = false;\n\nfunction sanitizeURL(url) {\n {\n if (!didWarn && isJavaScriptProtocol.test(url)) {\n didWarn = true;\n\n error('A future version of React will block javascript: URLs as a security precaution. ' + 'Use event handlers instead if you can. If you need to generate unsafe HTML try ' + 'using dangerouslySetInnerHTML instead. React was passed %s.', JSON.stringify(url));\n }\n }\n}\n\n/**\n * Get the value for a property on a node. Only used in DEV for SSR validation.\n * The \"expected\" argument is used as a hint of what the expected value is.\n * Some properties have multiple equivalent values.\n */\nfunction getValueForProperty(node, name, expected, propertyInfo) {\n {\n if (propertyInfo.mustUseProperty) {\n var propertyName = propertyInfo.propertyName;\n return node[propertyName];\n } else {\n if ( propertyInfo.sanitizeURL) {\n // If we haven't fully disabled javascript: URLs, and if\n // the hydration is successful of a javascript: URL, we\n // still want to warn on the client.\n sanitizeURL('' + expected);\n }\n\n var attributeName = propertyInfo.attributeName;\n var stringValue = null;\n\n if (propertyInfo.type === OVERLOADED_BOOLEAN) {\n if (node.hasAttribute(attributeName)) {\n var value = node.getAttribute(attributeName);\n\n if (value === '') {\n return true;\n }\n\n if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {\n return value;\n }\n\n if (value === '' + expected) {\n return expected;\n }\n\n return value;\n }\n } else if (node.hasAttribute(attributeName)) {\n if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {\n // We had an attribute but shouldn't have had one, so read it\n // for the error message.\n return node.getAttribute(attributeName);\n }\n\n if (propertyInfo.type === BOOLEAN) {\n // If this was a boolean, it doesn't matter what the value is\n // the fact that we have it is the same as the expected.\n return expected;\n } // Even if this property uses a namespace we use getAttribute\n // because we assume its namespaced name is the same as our config.\n // To use getAttributeNS we need the local name which we don't have\n // in our config atm.\n\n\n stringValue = node.getAttribute(attributeName);\n }\n\n if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {\n return stringValue === null ? expected : stringValue;\n } else if (stringValue === '' + expected) {\n return expected;\n } else {\n return stringValue;\n }\n }\n }\n}\n/**\n * Get the value for a attribute on a node. Only used in DEV for SSR validation.\n * The third argument is used as a hint of what the expected value is. Some\n * attributes have multiple equivalent values.\n */\n\nfunction getValueForAttribute(node, name, expected) {\n {\n if (!isAttributeNameSafe(name)) {\n return;\n }\n\n if (!node.hasAttribute(name)) {\n return expected === undefined ? undefined : null;\n }\n\n var value = node.getAttribute(name);\n\n if (value === '' + expected) {\n return expected;\n }\n\n return value;\n }\n}\n/**\n * Sets the value for a property on a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n * @param {*} value\n */\n\nfunction setValueForProperty(node, name, value, isCustomComponentTag) {\n var propertyInfo = getPropertyInfo(name);\n\n if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) {\n return;\n }\n\n if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) {\n value = null;\n } // If the prop isn't in the special list, treat it as a simple attribute.\n\n\n if (isCustomComponentTag || propertyInfo === null) {\n if (isAttributeNameSafe(name)) {\n var _attributeName = name;\n\n if (value === null) {\n node.removeAttribute(_attributeName);\n } else {\n node.setAttribute(_attributeName, '' + value);\n }\n }\n\n return;\n }\n\n var mustUseProperty = propertyInfo.mustUseProperty;\n\n if (mustUseProperty) {\n var propertyName = propertyInfo.propertyName;\n\n if (value === null) {\n var type = propertyInfo.type;\n node[propertyName] = type === BOOLEAN ? false : '';\n } else {\n // Contrary to `setAttribute`, object properties are properly\n // `toString`ed by IE8/9.\n node[propertyName] = value;\n }\n\n return;\n } // The rest are treated as attributes with special cases.\n\n\n var attributeName = propertyInfo.attributeName,\n attributeNamespace = propertyInfo.attributeNamespace;\n\n if (value === null) {\n node.removeAttribute(attributeName);\n } else {\n var _type = propertyInfo.type;\n var attributeValue;\n\n if (_type === BOOLEAN || _type === OVERLOADED_BOOLEAN && value === true) {\n // If attribute type is boolean, we know for sure it won't be an execution sink\n // and we won't require Trusted Type here.\n attributeValue = '';\n } else {\n // `setAttribute` with objects becomes only `[object]` in IE8/9,\n // ('' + value) makes it output the correct toString()-value.\n {\n attributeValue = '' + value;\n }\n\n if (propertyInfo.sanitizeURL) {\n sanitizeURL(attributeValue.toString());\n }\n }\n\n if (attributeNamespace) {\n node.setAttributeNS(attributeNamespace, attributeName, attributeValue);\n } else {\n node.setAttribute(attributeName, attributeValue);\n }\n }\n}\n\nvar BEFORE_SLASH_RE = /^(.*)[\\\\\\/]/;\nfunction describeComponentFrame (name, source, ownerName) {\n var sourceInfo = '';\n\n if (source) {\n var path = source.fileName;\n var fileName = path.replace(BEFORE_SLASH_RE, '');\n\n {\n // In DEV, include code for a common special case:\n // prefer \"folder/index.js\" instead of just \"index.js\".\n if (/^index\\./.test(fileName)) {\n var match = path.match(BEFORE_SLASH_RE);\n\n if (match) {\n var pathBeforeSlash = match[1];\n\n if (pathBeforeSlash) {\n var folderName = pathBeforeSlash.replace(BEFORE_SLASH_RE, '');\n fileName = folderName + '/' + fileName;\n }\n }\n }\n }\n\n sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')';\n } else if (ownerName) {\n sourceInfo = ' (created by ' + ownerName + ')';\n }\n\n return '\\n in ' + (name || 'Unknown') + sourceInfo;\n}\n\n// The Symbol used to tag the ReactElement-like types. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar hasSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;\nvar REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;\nvar REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;\nvar REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;\nvar REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;\nvar REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;\nvar REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; // TODO: We don't use AsyncMode or ConcurrentMode anymore. They were temporary\nvar REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;\nvar REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;\nvar REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;\nvar REACT_SUSPENSE_LIST_TYPE = hasSymbol ? Symbol.for('react.suspense_list') : 0xead8;\nvar REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;\nvar REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;\nvar REACT_BLOCK_TYPE = hasSymbol ? Symbol.for('react.block') : 0xead9;\nvar MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\nfunction getIteratorFn(maybeIterable) {\n if (maybeIterable === null || typeof maybeIterable !== 'object') {\n return null;\n }\n\n var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n\n if (typeof maybeIterator === 'function') {\n return maybeIterator;\n }\n\n return null;\n}\n\nvar Uninitialized = -1;\nvar Pending = 0;\nvar Resolved = 1;\nvar Rejected = 2;\nfunction refineResolvedLazyComponent(lazyComponent) {\n return lazyComponent._status === Resolved ? lazyComponent._result : null;\n}\nfunction initializeLazyComponentType(lazyComponent) {\n if (lazyComponent._status === Uninitialized) {\n lazyComponent._status = Pending;\n var ctor = lazyComponent._ctor;\n var thenable = ctor();\n lazyComponent._result = thenable;\n thenable.then(function (moduleObject) {\n if (lazyComponent._status === Pending) {\n var defaultExport = moduleObject.default;\n\n {\n if (defaultExport === undefined) {\n error('lazy: Expected the result of a dynamic import() call. ' + 'Instead received: %s\\n\\nYour code should look like: \\n ' + \"const MyComponent = lazy(() => import('./MyComponent'))\", moduleObject);\n }\n }\n\n lazyComponent._status = Resolved;\n lazyComponent._result = defaultExport;\n }\n }, function (error) {\n if (lazyComponent._status === Pending) {\n lazyComponent._status = Rejected;\n lazyComponent._result = error;\n }\n });\n }\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n var functionName = innerType.displayName || innerType.name || '';\n return outerType.displayName || (functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName);\n}\n\nfunction getComponentName(type) {\n if (type == null) {\n // Host root, text node or just invalid type.\n return null;\n }\n\n {\n if (typeof type.tag === 'number') {\n error('Received an unexpected object in getComponentName(). ' + 'This is likely a bug in React. Please file an issue.');\n }\n }\n\n if (typeof type === 'function') {\n return type.displayName || type.name || null;\n }\n\n if (typeof type === 'string') {\n return type;\n }\n\n switch (type) {\n case REACT_FRAGMENT_TYPE:\n return 'Fragment';\n\n case REACT_PORTAL_TYPE:\n return 'Portal';\n\n case REACT_PROFILER_TYPE:\n return \"Profiler\";\n\n case REACT_STRICT_MODE_TYPE:\n return 'StrictMode';\n\n case REACT_SUSPENSE_TYPE:\n return 'Suspense';\n\n case REACT_SUSPENSE_LIST_TYPE:\n return 'SuspenseList';\n }\n\n if (typeof type === 'object') {\n switch (type.$$typeof) {\n case REACT_CONTEXT_TYPE:\n return 'Context.Consumer';\n\n case REACT_PROVIDER_TYPE:\n return 'Context.Provider';\n\n case REACT_FORWARD_REF_TYPE:\n return getWrappedName(type, type.render, 'ForwardRef');\n\n case REACT_MEMO_TYPE:\n return getComponentName(type.type);\n\n case REACT_BLOCK_TYPE:\n return getComponentName(type.render);\n\n case REACT_LAZY_TYPE:\n {\n var thenable = type;\n var resolvedThenable = refineResolvedLazyComponent(thenable);\n\n if (resolvedThenable) {\n return getComponentName(resolvedThenable);\n }\n\n break;\n }\n }\n }\n\n return null;\n}\n\nvar ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction describeFiber(fiber) {\n switch (fiber.tag) {\n case HostRoot:\n case HostPortal:\n case HostText:\n case Fragment:\n case ContextProvider:\n case ContextConsumer:\n return '';\n\n default:\n var owner = fiber._debugOwner;\n var source = fiber._debugSource;\n var name = getComponentName(fiber.type);\n var ownerName = null;\n\n if (owner) {\n ownerName = getComponentName(owner.type);\n }\n\n return describeComponentFrame(name, source, ownerName);\n }\n}\n\nfunction getStackByFiberInDevAndProd(workInProgress) {\n var info = '';\n var node = workInProgress;\n\n do {\n info += describeFiber(node);\n node = node.return;\n } while (node);\n\n return info;\n}\nvar current = null;\nvar isRendering = false;\nfunction getCurrentFiberOwnerNameInDevOrNull() {\n {\n if (current === null) {\n return null;\n }\n\n var owner = current._debugOwner;\n\n if (owner !== null && typeof owner !== 'undefined') {\n return getComponentName(owner.type);\n }\n }\n\n return null;\n}\nfunction getCurrentFiberStackInDev() {\n {\n if (current === null) {\n return '';\n } // Safe because if current fiber exists, we are reconciling,\n // and it is guaranteed to be the work-in-progress version.\n\n\n return getStackByFiberInDevAndProd(current);\n }\n}\nfunction resetCurrentFiber() {\n {\n ReactDebugCurrentFrame$1.getCurrentStack = null;\n current = null;\n isRendering = false;\n }\n}\nfunction setCurrentFiber(fiber) {\n {\n ReactDebugCurrentFrame$1.getCurrentStack = getCurrentFiberStackInDev;\n current = fiber;\n isRendering = false;\n }\n}\nfunction setIsRendering(rendering) {\n {\n isRendering = rendering;\n }\n}\n\n// Flow does not allow string concatenation of most non-string types. To work\n// around this limitation, we use an opaque type that can only be obtained by\n// passing the value through getToStringValue first.\nfunction toString(value) {\n return '' + value;\n}\nfunction getToStringValue(value) {\n switch (typeof value) {\n case 'boolean':\n case 'number':\n case 'object':\n case 'string':\n case 'undefined':\n return value;\n\n default:\n // function, symbol are assigned as empty strings\n return '';\n }\n}\n\nvar ReactDebugCurrentFrame$2 = null;\nvar ReactControlledValuePropTypes = {\n checkPropTypes: null\n};\n\n{\n ReactDebugCurrentFrame$2 = ReactSharedInternals.ReactDebugCurrentFrame;\n var hasReadOnlyValue = {\n button: true,\n checkbox: true,\n image: true,\n hidden: true,\n radio: true,\n reset: true,\n submit: true\n };\n var propTypes = {\n value: function (props, propName, componentName) {\n if (hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled || props[propName] == null || enableDeprecatedFlareAPI ) {\n return null;\n }\n\n return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n },\n checked: function (props, propName, componentName) {\n if (props.onChange || props.readOnly || props.disabled || props[propName] == null || enableDeprecatedFlareAPI ) {\n return null;\n }\n\n return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n }\n };\n /**\n * Provide a linked `value` attribute for controlled forms. You should not use\n * this outside of the ReactDOM controlled form components.\n */\n\n ReactControlledValuePropTypes.checkPropTypes = function (tagName, props) {\n checkPropTypes(propTypes, props, 'prop', tagName, ReactDebugCurrentFrame$2.getStackAddendum);\n };\n}\n\nfunction isCheckable(elem) {\n var type = elem.type;\n var nodeName = elem.nodeName;\n return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');\n}\n\nfunction getTracker(node) {\n return node._valueTracker;\n}\n\nfunction detachTracker(node) {\n node._valueTracker = null;\n}\n\nfunction getValueFromNode(node) {\n var value = '';\n\n if (!node) {\n return value;\n }\n\n if (isCheckable(node)) {\n value = node.checked ? 'true' : 'false';\n } else {\n value = node.value;\n }\n\n return value;\n}\n\nfunction trackValueOnNode(node) {\n var valueField = isCheckable(node) ? 'checked' : 'value';\n var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);\n var currentValue = '' + node[valueField]; // if someone has already defined a value or Safari, then bail\n // and don't track value will cause over reporting of changes,\n // but it's better then a hard failure\n // (needed for certain tests that spyOn input values and Safari)\n\n if (node.hasOwnProperty(valueField) || typeof descriptor === 'undefined' || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {\n return;\n }\n\n var get = descriptor.get,\n set = descriptor.set;\n Object.defineProperty(node, valueField, {\n configurable: true,\n get: function () {\n return get.call(this);\n },\n set: function (value) {\n currentValue = '' + value;\n set.call(this, value);\n }\n }); // We could've passed this the first time\n // but it triggers a bug in IE11 and Edge 14/15.\n // Calling defineProperty() again should be equivalent.\n // https://github.com/facebook/react/issues/11768\n\n Object.defineProperty(node, valueField, {\n enumerable: descriptor.enumerable\n });\n var tracker = {\n getValue: function () {\n return currentValue;\n },\n setValue: function (value) {\n currentValue = '' + value;\n },\n stopTracking: function () {\n detachTracker(node);\n delete node[valueField];\n }\n };\n return tracker;\n}\n\nfunction track(node) {\n if (getTracker(node)) {\n return;\n } // TODO: Once it's just Fiber we can move this to node._wrapperState\n\n\n node._valueTracker = trackValueOnNode(node);\n}\nfunction updateValueIfChanged(node) {\n if (!node) {\n return false;\n }\n\n var tracker = getTracker(node); // if there is no tracker at this point it's unlikely\n // that trying again will succeed\n\n if (!tracker) {\n return true;\n }\n\n var lastValue = tracker.getValue();\n var nextValue = getValueFromNode(node);\n\n if (nextValue !== lastValue) {\n tracker.setValue(nextValue);\n return true;\n }\n\n return false;\n}\n\nvar didWarnValueDefaultValue = false;\nvar didWarnCheckedDefaultChecked = false;\nvar didWarnControlledToUncontrolled = false;\nvar didWarnUncontrolledToControlled = false;\n\nfunction isControlled(props) {\n var usesChecked = props.type === 'checkbox' || props.type === 'radio';\n return usesChecked ? props.checked != null : props.value != null;\n}\n/**\n * Implements an <input> host component that allows setting these optional\n * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.\n *\n * If `checked` or `value` are not supplied (or null/undefined), user actions\n * that affect the checked state or value will trigger updates to the element.\n *\n * If they are supplied (and not null/undefined), the rendered element will not\n * trigger updates to the element. Instead, the props must change in order for\n * the rendered element to be updated.\n *\n * The rendered element will be initialized as unchecked (or `defaultChecked`)\n * with an empty value (or `defaultValue`).\n *\n * See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html\n */\n\n\nfunction getHostProps(element, props) {\n var node = element;\n var checked = props.checked;\n\n var hostProps = _assign({}, props, {\n defaultChecked: undefined,\n defaultValue: undefined,\n value: undefined,\n checked: checked != null ? checked : node._wrapperState.initialChecked\n });\n\n return hostProps;\n}\nfunction initWrapperState(element, props) {\n {\n ReactControlledValuePropTypes.checkPropTypes('input', props);\n\n if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {\n error('%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);\n\n didWarnCheckedDefaultChecked = true;\n }\n\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n error('%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);\n\n didWarnValueDefaultValue = true;\n }\n }\n\n var node = element;\n var defaultValue = props.defaultValue == null ? '' : props.defaultValue;\n node._wrapperState = {\n initialChecked: props.checked != null ? props.checked : props.defaultChecked,\n initialValue: getToStringValue(props.value != null ? props.value : defaultValue),\n controlled: isControlled(props)\n };\n}\nfunction updateChecked(element, props) {\n var node = element;\n var checked = props.checked;\n\n if (checked != null) {\n setValueForProperty(node, 'checked', checked, false);\n }\n}\nfunction updateWrapper(element, props) {\n var node = element;\n\n {\n var controlled = isControlled(props);\n\n if (!node._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {\n error('A component is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', props.type);\n\n didWarnUncontrolledToControlled = true;\n }\n\n if (node._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {\n error('A component is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', props.type);\n\n didWarnControlledToUncontrolled = true;\n }\n }\n\n updateChecked(element, props);\n var value = getToStringValue(props.value);\n var type = props.type;\n\n if (value != null) {\n if (type === 'number') {\n if (value === 0 && node.value === '' || // We explicitly want to coerce to number here if possible.\n // eslint-disable-next-line\n node.value != value) {\n node.value = toString(value);\n }\n } else if (node.value !== toString(value)) {\n node.value = toString(value);\n }\n } else if (type === 'submit' || type === 'reset') {\n // Submit/reset inputs need the attribute removed completely to avoid\n // blank-text buttons.\n node.removeAttribute('value');\n return;\n }\n\n {\n // When syncing the value attribute, the value comes from a cascade of\n // properties:\n // 1. The value React property\n // 2. The defaultValue React property\n // 3. Otherwise there should be no change\n if (props.hasOwnProperty('value')) {\n setDefaultValue(node, props.type, value);\n } else if (props.hasOwnProperty('defaultValue')) {\n setDefaultValue(node, props.type, getToStringValue(props.defaultValue));\n }\n }\n\n {\n // When syncing the checked attribute, it only changes when it needs\n // to be removed, such as transitioning from a checkbox into a text input\n if (props.checked == null && props.defaultChecked != null) {\n node.defaultChecked = !!props.defaultChecked;\n }\n }\n}\nfunction postMountWrapper(element, props, isHydrating) {\n var node = element; // Do not assign value if it is already set. This prevents user text input\n // from being lost during SSR hydration.\n\n if (props.hasOwnProperty('value') || props.hasOwnProperty('defaultValue')) {\n var type = props.type;\n var isButton = type === 'submit' || type === 'reset'; // Avoid setting value attribute on submit/reset inputs as it overrides the\n // default value provided by the browser. See: #12872\n\n if (isButton && (props.value === undefined || props.value === null)) {\n return;\n }\n\n var initialValue = toString(node._wrapperState.initialValue); // Do not assign value if it is already set. This prevents user text input\n // from being lost during SSR hydration.\n\n if (!isHydrating) {\n {\n // When syncing the value attribute, the value property should use\n // the wrapperState._initialValue property. This uses:\n //\n // 1. The value React property when present\n // 2. The defaultValue React property when present\n // 3. An empty string\n if (initialValue !== node.value) {\n node.value = initialValue;\n }\n }\n }\n\n {\n // Otherwise, the value attribute is synchronized to the property,\n // so we assign defaultValue to the same thing as the value property\n // assignment step above.\n node.defaultValue = initialValue;\n }\n } // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug\n // this is needed to work around a chrome bug where setting defaultChecked\n // will sometimes influence the value of checked (even after detachment).\n // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416\n // We need to temporarily unset name to avoid disrupting radio button groups.\n\n\n var name = node.name;\n\n if (name !== '') {\n node.name = '';\n }\n\n {\n // When syncing the checked attribute, both the checked property and\n // attribute are assigned at the same time using defaultChecked. This uses:\n //\n // 1. The checked React property when present\n // 2. The defaultChecked React property when present\n // 3. Otherwise, false\n node.defaultChecked = !node.defaultChecked;\n node.defaultChecked = !!node._wrapperState.initialChecked;\n }\n\n if (name !== '') {\n node.name = name;\n }\n}\nfunction restoreControlledState(element, props) {\n var node = element;\n updateWrapper(node, props);\n updateNamedCousins(node, props);\n}\n\nfunction updateNamedCousins(rootNode, props) {\n var name = props.name;\n\n if (props.type === 'radio' && name != null) {\n var queryRoot = rootNode;\n\n while (queryRoot.parentNode) {\n queryRoot = queryRoot.parentNode;\n } // If `rootNode.form` was non-null, then we could try `form.elements`,\n // but that sometimes behaves strangely in IE8. We could also try using\n // `form.getElementsByName`, but that will only return direct children\n // and won't include inputs that use the HTML5 `form=` attribute. Since\n // the input might not even be in a form. It might not even be in the\n // document. Let's just use the local `querySelectorAll` to ensure we don't\n // miss anything.\n\n\n var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type=\"radio\"]');\n\n for (var i = 0; i < group.length; i++) {\n var otherNode = group[i];\n\n if (otherNode === rootNode || otherNode.form !== rootNode.form) {\n continue;\n } // This will throw if radio buttons rendered by different copies of React\n // and the same name are rendered into the same form (same as #1939).\n // That's probably okay; we don't support it just as we don't support\n // mixing React radio buttons with non-React ones.\n\n\n var otherProps = getFiberCurrentPropsFromNode$1(otherNode);\n\n if (!otherProps) {\n {\n throw Error( \"ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.\" );\n }\n } // We need update the tracked value on the named cousin since the value\n // was changed but the input saw no event or value set\n\n\n updateValueIfChanged(otherNode); // If this is a controlled radio button group, forcing the input that\n // was previously checked to update will cause it to be come re-checked\n // as appropriate.\n\n updateWrapper(otherNode, otherProps);\n }\n }\n} // In Chrome, assigning defaultValue to certain input types triggers input validation.\n// For number inputs, the display value loses trailing decimal points. For email inputs,\n// Chrome raises \"The specified value <x> is not a valid email address\".\n//\n// Here we check to see if the defaultValue has actually changed, avoiding these problems\n// when the user is inputting text\n//\n// https://github.com/facebook/react/issues/7253\n\n\nfunction setDefaultValue(node, type, value) {\n if ( // Focused number inputs synchronize on blur. See ChangeEventPlugin.js\n type !== 'number' || node.ownerDocument.activeElement !== node) {\n if (value == null) {\n node.defaultValue = toString(node._wrapperState.initialValue);\n } else if (node.defaultValue !== toString(value)) {\n node.defaultValue = toString(value);\n }\n }\n}\n\nvar didWarnSelectedSetOnOption = false;\nvar didWarnInvalidChild = false;\n\nfunction flattenChildren(children) {\n var content = ''; // Flatten children. We'll warn if they are invalid\n // during validateProps() which runs for hydration too.\n // Note that this would throw on non-element objects.\n // Elements are stringified (which is normally irrelevant\n // but matters for <fbt>).\n\n React.Children.forEach(children, function (child) {\n if (child == null) {\n return;\n }\n\n content += child; // Note: we don't warn about invalid children here.\n // Instead, this is done separately below so that\n // it happens during the hydration codepath too.\n });\n return content;\n}\n/**\n * Implements an <option> host component that warns when `selected` is set.\n */\n\n\nfunction validateProps(element, props) {\n {\n // This mirrors the codepath above, but runs for hydration too.\n // Warn about invalid children here so that client and hydration are consistent.\n // TODO: this seems like it could cause a DEV-only throw for hydration\n // if children contains a non-element object. We should try to avoid that.\n if (typeof props.children === 'object' && props.children !== null) {\n React.Children.forEach(props.children, function (child) {\n if (child == null) {\n return;\n }\n\n if (typeof child === 'string' || typeof child === 'number') {\n return;\n }\n\n if (typeof child.type !== 'string') {\n return;\n }\n\n if (!didWarnInvalidChild) {\n didWarnInvalidChild = true;\n\n error('Only strings and numbers are supported as <option> children.');\n }\n });\n } // TODO: Remove support for `selected` in <option>.\n\n\n if (props.selected != null && !didWarnSelectedSetOnOption) {\n error('Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.');\n\n didWarnSelectedSetOnOption = true;\n }\n }\n}\nfunction postMountWrapper$1(element, props) {\n // value=\"\" should make a value attribute (#6219)\n if (props.value != null) {\n element.setAttribute('value', toString(getToStringValue(props.value)));\n }\n}\nfunction getHostProps$1(element, props) {\n var hostProps = _assign({\n children: undefined\n }, props);\n\n var content = flattenChildren(props.children);\n\n if (content) {\n hostProps.children = content;\n }\n\n return hostProps;\n}\n\nvar didWarnValueDefaultValue$1;\n\n{\n didWarnValueDefaultValue$1 = false;\n}\n\nfunction getDeclarationErrorAddendum() {\n var ownerName = getCurrentFiberOwnerNameInDevOrNull();\n\n if (ownerName) {\n return '\\n\\nCheck the render method of `' + ownerName + '`.';\n }\n\n return '';\n}\n\nvar valuePropNames = ['value', 'defaultValue'];\n/**\n * Validation function for `value` and `defaultValue`.\n */\n\nfunction checkSelectPropTypes(props) {\n {\n ReactControlledValuePropTypes.checkPropTypes('select', props);\n\n for (var i = 0; i < valuePropNames.length; i++) {\n var propName = valuePropNames[i];\n\n if (props[propName] == null) {\n continue;\n }\n\n var isArray = Array.isArray(props[propName]);\n\n if (props.multiple && !isArray) {\n error('The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum());\n } else if (!props.multiple && isArray) {\n error('The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum());\n }\n }\n }\n}\n\nfunction updateOptions(node, multiple, propValue, setDefaultSelected) {\n var options = node.options;\n\n if (multiple) {\n var selectedValues = propValue;\n var selectedValue = {};\n\n for (var i = 0; i < selectedValues.length; i++) {\n // Prefix to avoid chaos with special keys.\n selectedValue['$' + selectedValues[i]] = true;\n }\n\n for (var _i = 0; _i < options.length; _i++) {\n var selected = selectedValue.hasOwnProperty('$' + options[_i].value);\n\n if (options[_i].selected !== selected) {\n options[_i].selected = selected;\n }\n\n if (selected && setDefaultSelected) {\n options[_i].defaultSelected = true;\n }\n }\n } else {\n // Do not set `select.value` as exact behavior isn't consistent across all\n // browsers for all cases.\n var _selectedValue = toString(getToStringValue(propValue));\n\n var defaultSelected = null;\n\n for (var _i2 = 0; _i2 < options.length; _i2++) {\n if (options[_i2].value === _selectedValue) {\n options[_i2].selected = true;\n\n if (setDefaultSelected) {\n options[_i2].defaultSelected = true;\n }\n\n return;\n }\n\n if (defaultSelected === null && !options[_i2].disabled) {\n defaultSelected = options[_i2];\n }\n }\n\n if (defaultSelected !== null) {\n defaultSelected.selected = true;\n }\n }\n}\n/**\n * Implements a <select> host component that allows optionally setting the\n * props `value` and `defaultValue`. If `multiple` is false, the prop must be a\n * stringable. If `multiple` is true, the prop must be an array of stringables.\n *\n * If `value` is not supplied (or null/undefined), user actions that change the\n * selected option will trigger updates to the rendered options.\n *\n * If it is supplied (and not null/undefined), the rendered options will not\n * update in response to user actions. Instead, the `value` prop must change in\n * order for the rendered options to update.\n *\n * If `defaultValue` is provided, any options with the supplied values will be\n * selected.\n */\n\n\nfunction getHostProps$2(element, props) {\n return _assign({}, props, {\n value: undefined\n });\n}\nfunction initWrapperState$1(element, props) {\n var node = element;\n\n {\n checkSelectPropTypes(props);\n }\n\n node._wrapperState = {\n wasMultiple: !!props.multiple\n };\n\n {\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue$1) {\n error('Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components');\n\n didWarnValueDefaultValue$1 = true;\n }\n }\n}\nfunction postMountWrapper$2(element, props) {\n var node = element;\n node.multiple = !!props.multiple;\n var value = props.value;\n\n if (value != null) {\n updateOptions(node, !!props.multiple, value, false);\n } else if (props.defaultValue != null) {\n updateOptions(node, !!props.multiple, props.defaultValue, true);\n }\n}\nfunction postUpdateWrapper(element, props) {\n var node = element;\n var wasMultiple = node._wrapperState.wasMultiple;\n node._wrapperState.wasMultiple = !!props.multiple;\n var value = props.value;\n\n if (value != null) {\n updateOptions(node, !!props.multiple, value, false);\n } else if (wasMultiple !== !!props.multiple) {\n // For simplicity, reapply `defaultValue` if `multiple` is toggled.\n if (props.defaultValue != null) {\n updateOptions(node, !!props.multiple, props.defaultValue, true);\n } else {\n // Revert the select back to its default unselected state.\n updateOptions(node, !!props.multiple, props.multiple ? [] : '', false);\n }\n }\n}\nfunction restoreControlledState$1(element, props) {\n var node = element;\n var value = props.value;\n\n if (value != null) {\n updateOptions(node, !!props.multiple, value, false);\n }\n}\n\nvar didWarnValDefaultVal = false;\n\n/**\n * Implements a <textarea> host component that allows setting `value`, and\n * `defaultValue`. This differs from the traditional DOM API because value is\n * usually set as PCDATA children.\n *\n * If `value` is not supplied (or null/undefined), user actions that affect the\n * value will trigger updates to the element.\n *\n * If `value` is supplied (and not null/undefined), the rendered element will\n * not trigger updates to the element. Instead, the `value` prop must change in\n * order for the rendered element to be updated.\n *\n * The rendered element will be initialized with an empty value, the prop\n * `defaultValue` if specified, or the children content (deprecated).\n */\nfunction getHostProps$3(element, props) {\n var node = element;\n\n if (!(props.dangerouslySetInnerHTML == null)) {\n {\n throw Error( \"`dangerouslySetInnerHTML` does not make sense on <textarea>.\" );\n }\n } // Always set children to the same thing. In IE9, the selection range will\n // get reset if `textContent` is mutated. We could add a check in setTextContent\n // to only set the value if/when the value differs from the node value (which would\n // completely solve this IE9 bug), but Sebastian+Sophie seemed to like this\n // solution. The value can be a boolean or object so that's why it's forced\n // to be a string.\n\n\n var hostProps = _assign({}, props, {\n value: undefined,\n defaultValue: undefined,\n children: toString(node._wrapperState.initialValue)\n });\n\n return hostProps;\n}\nfunction initWrapperState$2(element, props) {\n var node = element;\n\n {\n ReactControlledValuePropTypes.checkPropTypes('textarea', props);\n\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {\n error('%s contains a textarea with both value and defaultValue props. ' + 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component');\n\n didWarnValDefaultVal = true;\n }\n }\n\n var initialValue = props.value; // Only bother fetching default value if we're going to use it\n\n if (initialValue == null) {\n var children = props.children,\n defaultValue = props.defaultValue;\n\n if (children != null) {\n {\n error('Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.');\n }\n\n {\n if (!(defaultValue == null)) {\n {\n throw Error( \"If you supply `defaultValue` on a <textarea>, do not pass children.\" );\n }\n }\n\n if (Array.isArray(children)) {\n if (!(children.length <= 1)) {\n {\n throw Error( \"<textarea> can only have at most one child.\" );\n }\n }\n\n children = children[0];\n }\n\n defaultValue = children;\n }\n }\n\n if (defaultValue == null) {\n defaultValue = '';\n }\n\n initialValue = defaultValue;\n }\n\n node._wrapperState = {\n initialValue: getToStringValue(initialValue)\n };\n}\nfunction updateWrapper$1(element, props) {\n var node = element;\n var value = getToStringValue(props.value);\n var defaultValue = getToStringValue(props.defaultValue);\n\n if (value != null) {\n // Cast `value` to a string to ensure the value is set correctly. While\n // browsers typically do this as necessary, jsdom doesn't.\n var newValue = toString(value); // To avoid side effects (such as losing text selection), only set value if changed\n\n if (newValue !== node.value) {\n node.value = newValue;\n }\n\n if (props.defaultValue == null && node.defaultValue !== newValue) {\n node.defaultValue = newValue;\n }\n }\n\n if (defaultValue != null) {\n node.defaultValue = toString(defaultValue);\n }\n}\nfunction postMountWrapper$3(element, props) {\n var node = element; // This is in postMount because we need access to the DOM node, which is not\n // available until after the component has mounted.\n\n var textContent = node.textContent; // Only set node.value if textContent is equal to the expected\n // initial value. In IE10/IE11 there is a bug where the placeholder attribute\n // will populate textContent as well.\n // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/\n\n if (textContent === node._wrapperState.initialValue) {\n if (textContent !== '' && textContent !== null) {\n node.value = textContent;\n }\n }\n}\nfunction restoreControlledState$2(element, props) {\n // DOM component is still mounted; update\n updateWrapper$1(element, props);\n}\n\nvar HTML_NAMESPACE = 'http://www.w3.org/1999/xhtml';\nvar MATH_NAMESPACE = 'http://www.w3.org/1998/Math/MathML';\nvar SVG_NAMESPACE = 'http://www.w3.org/2000/svg';\nvar Namespaces = {\n html: HTML_NAMESPACE,\n mathml: MATH_NAMESPACE,\n svg: SVG_NAMESPACE\n}; // Assumes there is no parent namespace.\n\nfunction getIntrinsicNamespace(type) {\n switch (type) {\n case 'svg':\n return SVG_NAMESPACE;\n\n case 'math':\n return MATH_NAMESPACE;\n\n default:\n return HTML_NAMESPACE;\n }\n}\nfunction getChildNamespace(parentNamespace, type) {\n if (parentNamespace == null || parentNamespace === HTML_NAMESPACE) {\n // No (or default) parent namespace: potential entry point.\n return getIntrinsicNamespace(type);\n }\n\n if (parentNamespace === SVG_NAMESPACE && type === 'foreignObject') {\n // We're leaving SVG.\n return HTML_NAMESPACE;\n } // By default, pass namespace below.\n\n\n return parentNamespace;\n}\n\n/* globals MSApp */\n\n/**\n * Create a function which has 'unsafe' privileges (required by windows8 apps)\n */\nvar createMicrosoftUnsafeLocalFunction = function (func) {\n if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {\n return function (arg0, arg1, arg2, arg3) {\n MSApp.execUnsafeLocalFunction(function () {\n return func(arg0, arg1, arg2, arg3);\n });\n };\n } else {\n return func;\n }\n};\n\nvar reusableSVGContainer;\n/**\n * Set the innerHTML property of a node\n *\n * @param {DOMElement} node\n * @param {string} html\n * @internal\n */\n\nvar setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {\n if (node.namespaceURI === Namespaces.svg) {\n\n if (!('innerHTML' in node)) {\n // IE does not have innerHTML for SVG nodes, so instead we inject the\n // new markup in a temp node and then move the child nodes across into\n // the target node\n reusableSVGContainer = reusableSVGContainer || document.createElement('div');\n reusableSVGContainer.innerHTML = '<svg>' + html.valueOf().toString() + '</svg>';\n var svgNode = reusableSVGContainer.firstChild;\n\n while (node.firstChild) {\n node.removeChild(node.firstChild);\n }\n\n while (svgNode.firstChild) {\n node.appendChild(svgNode.firstChild);\n }\n\n return;\n }\n }\n\n node.innerHTML = html;\n});\n\n/**\n * HTML nodeType values that represent the type of the node\n */\nvar ELEMENT_NODE = 1;\nvar TEXT_NODE = 3;\nvar COMMENT_NODE = 8;\nvar DOCUMENT_NODE = 9;\nvar DOCUMENT_FRAGMENT_NODE = 11;\n\n/**\n * Set the textContent property of a node. For text updates, it's faster\n * to set the `nodeValue` of the Text node directly instead of using\n * `.textContent` which will remove the existing node and create a new one.\n *\n * @param {DOMElement} node\n * @param {string} text\n * @internal\n */\n\nvar setTextContent = function (node, text) {\n if (text) {\n var firstChild = node.firstChild;\n\n if (firstChild && firstChild === node.lastChild && firstChild.nodeType === TEXT_NODE) {\n firstChild.nodeValue = text;\n return;\n }\n }\n\n node.textContent = text;\n};\n\n// Do not use the below two methods directly!\n// Instead use constants exported from DOMTopLevelEventTypes in ReactDOM.\n// (It is the only module that is allowed to access these methods.)\nfunction unsafeCastStringToDOMTopLevelType(topLevelType) {\n return topLevelType;\n}\nfunction unsafeCastDOMTopLevelTypeToString(topLevelType) {\n return topLevelType;\n}\n\n/**\n * Generate a mapping of standard vendor prefixes using the defined style property and event name.\n *\n * @param {string} styleProp\n * @param {string} eventName\n * @returns {object}\n */\n\nfunction makePrefixMap(styleProp, eventName) {\n var prefixes = {};\n prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();\n prefixes['Webkit' + styleProp] = 'webkit' + eventName;\n prefixes['Moz' + styleProp] = 'moz' + eventName;\n return prefixes;\n}\n/**\n * A list of event names to a configurable list of vendor prefixes.\n */\n\n\nvar vendorPrefixes = {\n animationend: makePrefixMap('Animation', 'AnimationEnd'),\n animationiteration: makePrefixMap('Animation', 'AnimationIteration'),\n animationstart: makePrefixMap('Animation', 'AnimationStart'),\n transitionend: makePrefixMap('Transition', 'TransitionEnd')\n};\n/**\n * Event names that have already been detected and prefixed (if applicable).\n */\n\nvar prefixedEventNames = {};\n/**\n * Element to check for prefixes on.\n */\n\nvar style = {};\n/**\n * Bootstrap if a DOM exists.\n */\n\nif (canUseDOM) {\n style = document.createElement('div').style; // On some platforms, in particular some releases of Android 4.x,\n // the un-prefixed \"animation\" and \"transition\" properties are defined on the\n // style object but the events that fire will still be prefixed, so we need\n // to check if the un-prefixed events are usable, and if not remove them from the map.\n\n if (!('AnimationEvent' in window)) {\n delete vendorPrefixes.animationend.animation;\n delete vendorPrefixes.animationiteration.animation;\n delete vendorPrefixes.animationstart.animation;\n } // Same as above\n\n\n if (!('TransitionEvent' in window)) {\n delete vendorPrefixes.transitionend.transition;\n }\n}\n/**\n * Attempts to determine the correct vendor prefixed event name.\n *\n * @param {string} eventName\n * @returns {string}\n */\n\n\nfunction getVendorPrefixedEventName(eventName) {\n if (prefixedEventNames[eventName]) {\n return prefixedEventNames[eventName];\n } else if (!vendorPrefixes[eventName]) {\n return eventName;\n }\n\n var prefixMap = vendorPrefixes[eventName];\n\n for (var styleProp in prefixMap) {\n if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {\n return prefixedEventNames[eventName] = prefixMap[styleProp];\n }\n }\n\n return eventName;\n}\n\n/**\n * To identify top level events in ReactDOM, we use constants defined by this\n * module. This is the only module that uses the unsafe* methods to express\n * that the constants actually correspond to the browser event names. This lets\n * us save some bundle size by avoiding a top level type -> event name map.\n * The rest of ReactDOM code should import top level types from this file.\n */\n\nvar TOP_ABORT = unsafeCastStringToDOMTopLevelType('abort');\nvar TOP_ANIMATION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationend'));\nvar TOP_ANIMATION_ITERATION = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationiteration'));\nvar TOP_ANIMATION_START = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationstart'));\nvar TOP_BLUR = unsafeCastStringToDOMTopLevelType('blur');\nvar TOP_CAN_PLAY = unsafeCastStringToDOMTopLevelType('canplay');\nvar TOP_CAN_PLAY_THROUGH = unsafeCastStringToDOMTopLevelType('canplaythrough');\nvar TOP_CANCEL = unsafeCastStringToDOMTopLevelType('cancel');\nvar TOP_CHANGE = unsafeCastStringToDOMTopLevelType('change');\nvar TOP_CLICK = unsafeCastStringToDOMTopLevelType('click');\nvar TOP_CLOSE = unsafeCastStringToDOMTopLevelType('close');\nvar TOP_COMPOSITION_END = unsafeCastStringToDOMTopLevelType('compositionend');\nvar TOP_COMPOSITION_START = unsafeCastStringToDOMTopLevelType('compositionstart');\nvar TOP_COMPOSITION_UPDATE = unsafeCastStringToDOMTopLevelType('compositionupdate');\nvar TOP_CONTEXT_MENU = unsafeCastStringToDOMTopLevelType('contextmenu');\nvar TOP_COPY = unsafeCastStringToDOMTopLevelType('copy');\nvar TOP_CUT = unsafeCastStringToDOMTopLevelType('cut');\nvar TOP_DOUBLE_CLICK = unsafeCastStringToDOMTopLevelType('dblclick');\nvar TOP_AUX_CLICK = unsafeCastStringToDOMTopLevelType('auxclick');\nvar TOP_DRAG = unsafeCastStringToDOMTopLevelType('drag');\nvar TOP_DRAG_END = unsafeCastStringToDOMTopLevelType('dragend');\nvar TOP_DRAG_ENTER = unsafeCastStringToDOMTopLevelType('dragenter');\nvar TOP_DRAG_EXIT = unsafeCastStringToDOMTopLevelType('dragexit');\nvar TOP_DRAG_LEAVE = unsafeCastStringToDOMTopLevelType('dragleave');\nvar TOP_DRAG_OVER = unsafeCastStringToDOMTopLevelType('dragover');\nvar TOP_DRAG_START = unsafeCastStringToDOMTopLevelType('dragstart');\nvar TOP_DROP = unsafeCastStringToDOMTopLevelType('drop');\nvar TOP_DURATION_CHANGE = unsafeCastStringToDOMTopLevelType('durationchange');\nvar TOP_EMPTIED = unsafeCastStringToDOMTopLevelType('emptied');\nvar TOP_ENCRYPTED = unsafeCastStringToDOMTopLevelType('encrypted');\nvar TOP_ENDED = unsafeCastStringToDOMTopLevelType('ended');\nvar TOP_ERROR = unsafeCastStringToDOMTopLevelType('error');\nvar TOP_FOCUS = unsafeCastStringToDOMTopLevelType('focus');\nvar TOP_GOT_POINTER_CAPTURE = unsafeCastStringToDOMTopLevelType('gotpointercapture');\nvar TOP_INPUT = unsafeCastStringToDOMTopLevelType('input');\nvar TOP_INVALID = unsafeCastStringToDOMTopLevelType('invalid');\nvar TOP_KEY_DOWN = unsafeCastStringToDOMTopLevelType('keydown');\nvar TOP_KEY_PRESS = unsafeCastStringToDOMTopLevelType('keypress');\nvar TOP_KEY_UP = unsafeCastStringToDOMTopLevelType('keyup');\nvar TOP_LOAD = unsafeCastStringToDOMTopLevelType('load');\nvar TOP_LOAD_START = unsafeCastStringToDOMTopLevelType('loadstart');\nvar TOP_LOADED_DATA = unsafeCastStringToDOMTopLevelType('loadeddata');\nvar TOP_LOADED_METADATA = unsafeCastStringToDOMTopLevelType('loadedmetadata');\nvar TOP_LOST_POINTER_CAPTURE = unsafeCastStringToDOMTopLevelType('lostpointercapture');\nvar TOP_MOUSE_DOWN = unsafeCastStringToDOMTopLevelType('mousedown');\nvar TOP_MOUSE_MOVE = unsafeCastStringToDOMTopLevelType('mousemove');\nvar TOP_MOUSE_OUT = unsafeCastStringToDOMTopLevelType('mouseout');\nvar TOP_MOUSE_OVER = unsafeCastStringToDOMTopLevelType('mouseover');\nvar TOP_MOUSE_UP = unsafeCastStringToDOMTopLevelType('mouseup');\nvar TOP_PASTE = unsafeCastStringToDOMTopLevelType('paste');\nvar TOP_PAUSE = unsafeCastStringToDOMTopLevelType('pause');\nvar TOP_PLAY = unsafeCastStringToDOMTopLevelType('play');\nvar TOP_PLAYING = unsafeCastStringToDOMTopLevelType('playing');\nvar TOP_POINTER_CANCEL = unsafeCastStringToDOMTopLevelType('pointercancel');\nvar TOP_POINTER_DOWN = unsafeCastStringToDOMTopLevelType('pointerdown');\nvar TOP_POINTER_MOVE = unsafeCastStringToDOMTopLevelType('pointermove');\nvar TOP_POINTER_OUT = unsafeCastStringToDOMTopLevelType('pointerout');\nvar TOP_POINTER_OVER = unsafeCastStringToDOMTopLevelType('pointerover');\nvar TOP_POINTER_UP = unsafeCastStringToDOMTopLevelType('pointerup');\nvar TOP_PROGRESS = unsafeCastStringToDOMTopLevelType('progress');\nvar TOP_RATE_CHANGE = unsafeCastStringToDOMTopLevelType('ratechange');\nvar TOP_RESET = unsafeCastStringToDOMTopLevelType('reset');\nvar TOP_SCROLL = unsafeCastStringToDOMTopLevelType('scroll');\nvar TOP_SEEKED = unsafeCastStringToDOMTopLevelType('seeked');\nvar TOP_SEEKING = unsafeCastStringToDOMTopLevelType('seeking');\nvar TOP_SELECTION_CHANGE = unsafeCastStringToDOMTopLevelType('selectionchange');\nvar TOP_STALLED = unsafeCastStringToDOMTopLevelType('stalled');\nvar TOP_SUBMIT = unsafeCastStringToDOMTopLevelType('submit');\nvar TOP_SUSPEND = unsafeCastStringToDOMTopLevelType('suspend');\nvar TOP_TEXT_INPUT = unsafeCastStringToDOMTopLevelType('textInput');\nvar TOP_TIME_UPDATE = unsafeCastStringToDOMTopLevelType('timeupdate');\nvar TOP_TOGGLE = unsafeCastStringToDOMTopLevelType('toggle');\nvar TOP_TOUCH_CANCEL = unsafeCastStringToDOMTopLevelType('touchcancel');\nvar TOP_TOUCH_END = unsafeCastStringToDOMTopLevelType('touchend');\nvar TOP_TOUCH_MOVE = unsafeCastStringToDOMTopLevelType('touchmove');\nvar TOP_TOUCH_START = unsafeCastStringToDOMTopLevelType('touchstart');\nvar TOP_TRANSITION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('transitionend'));\nvar TOP_VOLUME_CHANGE = unsafeCastStringToDOMTopLevelType('volumechange');\nvar TOP_WAITING = unsafeCastStringToDOMTopLevelType('waiting');\nvar TOP_WHEEL = unsafeCastStringToDOMTopLevelType('wheel'); // List of events that need to be individually attached to media elements.\n// Note that events in this list will *not* be listened to at the top level\n// unless they're explicitly whitelisted in `ReactBrowserEventEmitter.listenTo`.\n\nvar mediaEventTypes = [TOP_ABORT, TOP_CAN_PLAY, TOP_CAN_PLAY_THROUGH, TOP_DURATION_CHANGE, TOP_EMPTIED, TOP_ENCRYPTED, TOP_ENDED, TOP_ERROR, TOP_LOADED_DATA, TOP_LOADED_METADATA, TOP_LOAD_START, TOP_PAUSE, TOP_PLAY, TOP_PLAYING, TOP_PROGRESS, TOP_RATE_CHANGE, TOP_SEEKED, TOP_SEEKING, TOP_STALLED, TOP_SUSPEND, TOP_TIME_UPDATE, TOP_VOLUME_CHANGE, TOP_WAITING];\nfunction getRawEventName(topLevelType) {\n return unsafeCastDOMTopLevelTypeToString(topLevelType);\n}\n\nvar PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map; // prettier-ignore\n\nvar elementListenerMap = new PossiblyWeakMap();\nfunction getListenerMapForElement(element) {\n var listenerMap = elementListenerMap.get(element);\n\n if (listenerMap === undefined) {\n listenerMap = new Map();\n elementListenerMap.set(element, listenerMap);\n }\n\n return listenerMap;\n}\n\n/**\n * `ReactInstanceMap` maintains a mapping from a public facing stateful\n * instance (key) and the internal representation (value). This allows public\n * methods to accept the user facing instance as an argument and map them back\n * to internal methods.\n *\n * Note that this module is currently shared and assumed to be stateless.\n * If this becomes an actual Map, that will break.\n */\nfunction get(key) {\n return key._reactInternalFiber;\n}\nfunction has(key) {\n return key._reactInternalFiber !== undefined;\n}\nfunction set(key, value) {\n key._reactInternalFiber = value;\n}\n\n// Don't change these two values. They're used by React Dev Tools.\nvar NoEffect =\n/* */\n0;\nvar PerformedWork =\n/* */\n1; // You can change the rest (and add more).\n\nvar Placement =\n/* */\n2;\nvar Update =\n/* */\n4;\nvar PlacementAndUpdate =\n/* */\n6;\nvar Deletion =\n/* */\n8;\nvar ContentReset =\n/* */\n16;\nvar Callback =\n/* */\n32;\nvar DidCapture =\n/* */\n64;\nvar Ref =\n/* */\n128;\nvar Snapshot =\n/* */\n256;\nvar Passive =\n/* */\n512;\nvar Hydrating =\n/* */\n1024;\nvar HydratingAndUpdate =\n/* */\n1028; // Passive & Update & Callback & Ref & Snapshot\n\nvar LifecycleEffectMask =\n/* */\n932; // Union of all host effects\n\nvar HostEffectMask =\n/* */\n2047;\nvar Incomplete =\n/* */\n2048;\nvar ShouldCapture =\n/* */\n4096;\n\nvar ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;\nfunction getNearestMountedFiber(fiber) {\n var node = fiber;\n var nearestMounted = fiber;\n\n if (!fiber.alternate) {\n // If there is no alternate, this might be a new tree that isn't inserted\n // yet. If it is, then it will have a pending insertion effect on it.\n var nextNode = node;\n\n do {\n node = nextNode;\n\n if ((node.effectTag & (Placement | Hydrating)) !== NoEffect) {\n // This is an insertion or in-progress hydration. The nearest possible\n // mounted fiber is the parent but we need to continue to figure out\n // if that one is still mounted.\n nearestMounted = node.return;\n }\n\n nextNode = node.return;\n } while (nextNode);\n } else {\n while (node.return) {\n node = node.return;\n }\n }\n\n if (node.tag === HostRoot) {\n // TODO: Check if this was a nested HostRoot when used with\n // renderContainerIntoSubtree.\n return nearestMounted;\n } // If we didn't hit the root, that means that we're in an disconnected tree\n // that has been unmounted.\n\n\n return null;\n}\nfunction getSuspenseInstanceFromFiber(fiber) {\n if (fiber.tag === SuspenseComponent) {\n var suspenseState = fiber.memoizedState;\n\n if (suspenseState === null) {\n var current = fiber.alternate;\n\n if (current !== null) {\n suspenseState = current.memoizedState;\n }\n }\n\n if (suspenseState !== null) {\n return suspenseState.dehydrated;\n }\n }\n\n return null;\n}\nfunction getContainerFromFiber(fiber) {\n return fiber.tag === HostRoot ? fiber.stateNode.containerInfo : null;\n}\nfunction isFiberMounted(fiber) {\n return getNearestMountedFiber(fiber) === fiber;\n}\nfunction isMounted(component) {\n {\n var owner = ReactCurrentOwner.current;\n\n if (owner !== null && owner.tag === ClassComponent) {\n var ownerFiber = owner;\n var instance = ownerFiber.stateNode;\n\n if (!instance._warnedAboutRefsInRender) {\n error('%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentName(ownerFiber.type) || 'A component');\n }\n\n instance._warnedAboutRefsInRender = true;\n }\n }\n\n var fiber = get(component);\n\n if (!fiber) {\n return false;\n }\n\n return getNearestMountedFiber(fiber) === fiber;\n}\n\nfunction assertIsMounted(fiber) {\n if (!(getNearestMountedFiber(fiber) === fiber)) {\n {\n throw Error( \"Unable to find node on an unmounted component.\" );\n }\n }\n}\n\nfunction findCurrentFiberUsingSlowPath(fiber) {\n var alternate = fiber.alternate;\n\n if (!alternate) {\n // If there is no alternate, then we only need to check if it is mounted.\n var nearestMounted = getNearestMountedFiber(fiber);\n\n if (!(nearestMounted !== null)) {\n {\n throw Error( \"Unable to find node on an unmounted component.\" );\n }\n }\n\n if (nearestMounted !== fiber) {\n return null;\n }\n\n return fiber;\n } // If we have two possible branches, we'll walk backwards up to the root\n // to see what path the root points to. On the way we may hit one of the\n // special cases and we'll deal with them.\n\n\n var a = fiber;\n var b = alternate;\n\n while (true) {\n var parentA = a.return;\n\n if (parentA === null) {\n // We're at the root.\n break;\n }\n\n var parentB = parentA.alternate;\n\n if (parentB === null) {\n // There is no alternate. This is an unusual case. Currently, it only\n // happens when a Suspense component is hidden. An extra fragment fiber\n // is inserted in between the Suspense fiber and its children. Skip\n // over this extra fragment fiber and proceed to the next parent.\n var nextParent = parentA.return;\n\n if (nextParent !== null) {\n a = b = nextParent;\n continue;\n } // If there's no parent, we're at the root.\n\n\n break;\n } // If both copies of the parent fiber point to the same child, we can\n // assume that the child is current. This happens when we bailout on low\n // priority: the bailed out fiber's child reuses the current child.\n\n\n if (parentA.child === parentB.child) {\n var child = parentA.child;\n\n while (child) {\n if (child === a) {\n // We've determined that A is the current branch.\n assertIsMounted(parentA);\n return fiber;\n }\n\n if (child === b) {\n // We've determined that B is the current branch.\n assertIsMounted(parentA);\n return alternate;\n }\n\n child = child.sibling;\n } // We should never have an alternate for any mounting node. So the only\n // way this could possibly happen is if this was unmounted, if at all.\n\n\n {\n {\n throw Error( \"Unable to find node on an unmounted component.\" );\n }\n }\n }\n\n if (a.return !== b.return) {\n // The return pointer of A and the return pointer of B point to different\n // fibers. We assume that return pointers never criss-cross, so A must\n // belong to the child set of A.return, and B must belong to the child\n // set of B.return.\n a = parentA;\n b = parentB;\n } else {\n // The return pointers point to the same fiber. We'll have to use the\n // default, slow path: scan the child sets of each parent alternate to see\n // which child belongs to which set.\n //\n // Search parent A's child set\n var didFindChild = false;\n var _child = parentA.child;\n\n while (_child) {\n if (_child === a) {\n didFindChild = true;\n a = parentA;\n b = parentB;\n break;\n }\n\n if (_child === b) {\n didFindChild = true;\n b = parentA;\n a = parentB;\n break;\n }\n\n _child = _child.sibling;\n }\n\n if (!didFindChild) {\n // Search parent B's child set\n _child = parentB.child;\n\n while (_child) {\n if (_child === a) {\n didFindChild = true;\n a = parentB;\n b = parentA;\n break;\n }\n\n if (_child === b) {\n didFindChild = true;\n b = parentB;\n a = parentA;\n break;\n }\n\n _child = _child.sibling;\n }\n\n if (!didFindChild) {\n {\n throw Error( \"Child was not found in either parent set. This indicates a bug in React related to the return pointer. Please file an issue.\" );\n }\n }\n }\n }\n\n if (!(a.alternate === b)) {\n {\n throw Error( \"Return fibers should always be each others' alternates. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n } // If the root is not a host container, we're in a disconnected tree. I.e.\n // unmounted.\n\n\n if (!(a.tag === HostRoot)) {\n {\n throw Error( \"Unable to find node on an unmounted component.\" );\n }\n }\n\n if (a.stateNode.current === a) {\n // We've determined that A is the current branch.\n return fiber;\n } // Otherwise B has to be current branch.\n\n\n return alternate;\n}\nfunction findCurrentHostFiber(parent) {\n var currentParent = findCurrentFiberUsingSlowPath(parent);\n\n if (!currentParent) {\n return null;\n } // Next we'll drill down this component to find the first HostComponent/Text.\n\n\n var node = currentParent;\n\n while (true) {\n if (node.tag === HostComponent || node.tag === HostText) {\n return node;\n } else if (node.child) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === currentParent) {\n return null;\n }\n\n while (!node.sibling) {\n if (!node.return || node.return === currentParent) {\n return null;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n } // Flow needs the return null here, but ESLint complains about it.\n // eslint-disable-next-line no-unreachable\n\n\n return null;\n}\nfunction findCurrentHostFiberWithNoPortals(parent) {\n var currentParent = findCurrentFiberUsingSlowPath(parent);\n\n if (!currentParent) {\n return null;\n } // Next we'll drill down this component to find the first HostComponent/Text.\n\n\n var node = currentParent;\n\n while (true) {\n if (node.tag === HostComponent || node.tag === HostText || enableFundamentalAPI ) {\n return node;\n } else if (node.child && node.tag !== HostPortal) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === currentParent) {\n return null;\n }\n\n while (!node.sibling) {\n if (!node.return || node.return === currentParent) {\n return null;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n } // Flow needs the return null here, but ESLint complains about it.\n // eslint-disable-next-line no-unreachable\n\n\n return null;\n}\n\n/**\n * Accumulates items that must not be null or undefined into the first one. This\n * is used to conserve memory by avoiding array allocations, and thus sacrifices\n * API cleanness. Since `current` can be null before being passed in and not\n * null after this function, make sure to assign it back to `current`:\n *\n * `a = accumulateInto(a, b);`\n *\n * This API should be sparingly used. Try `accumulate` for something cleaner.\n *\n * @return {*|array<*>} An accumulation of items.\n */\n\nfunction accumulateInto(current, next) {\n if (!(next != null)) {\n {\n throw Error( \"accumulateInto(...): Accumulated items must not be null or undefined.\" );\n }\n }\n\n if (current == null) {\n return next;\n } // Both are not empty. Warning: Never call x.concat(y) when you are not\n // certain that x is an Array (x could be a string with concat method).\n\n\n if (Array.isArray(current)) {\n if (Array.isArray(next)) {\n current.push.apply(current, next);\n return current;\n }\n\n current.push(next);\n return current;\n }\n\n if (Array.isArray(next)) {\n // A bit too dangerous to mutate `next`.\n return [current].concat(next);\n }\n\n return [current, next];\n}\n\n/**\n * @param {array} arr an \"accumulation\" of items which is either an Array or\n * a single item. Useful when paired with the `accumulate` module. This is a\n * simple utility that allows us to reason about a collection of items, but\n * handling the case when there is exactly one item (and we do not need to\n * allocate an array).\n * @param {function} cb Callback invoked with each element or a collection.\n * @param {?} [scope] Scope used as `this` in a callback.\n */\nfunction forEachAccumulated(arr, cb, scope) {\n if (Array.isArray(arr)) {\n arr.forEach(cb, scope);\n } else if (arr) {\n cb.call(scope, arr);\n }\n}\n\n/**\n * Internal queue of events that have accumulated their dispatches and are\n * waiting to have their dispatches executed.\n */\n\nvar eventQueue = null;\n/**\n * Dispatches an event and releases it back into the pool, unless persistent.\n *\n * @param {?object} event Synthetic event to be dispatched.\n * @private\n */\n\nvar executeDispatchesAndRelease = function (event) {\n if (event) {\n executeDispatchesInOrder(event);\n\n if (!event.isPersistent()) {\n event.constructor.release(event);\n }\n }\n};\n\nvar executeDispatchesAndReleaseTopLevel = function (e) {\n return executeDispatchesAndRelease(e);\n};\n\nfunction runEventsInBatch(events) {\n if (events !== null) {\n eventQueue = accumulateInto(eventQueue, events);\n } // Set `eventQueue` to null before processing it so that we can tell if more\n // events get enqueued while processing.\n\n\n var processingEventQueue = eventQueue;\n eventQueue = null;\n\n if (!processingEventQueue) {\n return;\n }\n\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n\n if (!!eventQueue) {\n {\n throw Error( \"processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.\" );\n }\n } // This would be a good time to rethrow if any of the event handlers threw.\n\n\n rethrowCaughtError();\n}\n\n/**\n * Gets the target node from a native browser event by accounting for\n * inconsistencies in browser DOM APIs.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {DOMEventTarget} Target node.\n */\n\nfunction getEventTarget(nativeEvent) {\n // Fallback to nativeEvent.srcElement for IE9\n // https://github.com/facebook/react/issues/12506\n var target = nativeEvent.target || nativeEvent.srcElement || window; // Normalize SVG <use> element events #4963\n\n if (target.correspondingUseElement) {\n target = target.correspondingUseElement;\n } // Safari may fire events on text nodes (Node.TEXT_NODE is 3).\n // @see http://www.quirksmode.org/js/events_properties.html\n\n\n return target.nodeType === TEXT_NODE ? target.parentNode : target;\n}\n\n/**\n * Checks if an event is supported in the current execution environment.\n *\n * NOTE: This will not work correctly for non-generic events such as `change`,\n * `reset`, `load`, `error`, and `select`.\n *\n * Borrows from Modernizr.\n *\n * @param {string} eventNameSuffix Event name, e.g. \"click\".\n * @return {boolean} True if the event is supported.\n * @internal\n * @license Modernizr 3.0.0pre (Custom Build) | MIT\n */\n\nfunction isEventSupported(eventNameSuffix) {\n if (!canUseDOM) {\n return false;\n }\n\n var eventName = 'on' + eventNameSuffix;\n var isSupported = eventName in document;\n\n if (!isSupported) {\n var element = document.createElement('div');\n element.setAttribute(eventName, 'return;');\n isSupported = typeof element[eventName] === 'function';\n }\n\n return isSupported;\n}\n\n/**\n * Summary of `DOMEventPluginSystem` event handling:\n *\n * - Top-level delegation is used to trap most native browser events. This\n * may only occur in the main thread and is the responsibility of\n * ReactDOMEventListener, which is injected and can therefore support\n * pluggable event sources. This is the only work that occurs in the main\n * thread.\n *\n * - We normalize and de-duplicate events to account for browser quirks. This\n * may be done in the worker thread.\n *\n * - Forward these native events (with the associated top-level type used to\n * trap it) to `EventPluginRegistry`, which in turn will ask plugins if they want\n * to extract any synthetic events.\n *\n * - The `EventPluginRegistry` will then process each event by annotating them with\n * \"dispatches\", a sequence of listeners and IDs that care about that event.\n *\n * - The `EventPluginRegistry` then dispatches the events.\n *\n * Overview of React and the event system:\n *\n * +------------+ .\n * | DOM | .\n * +------------+ .\n * | .\n * v .\n * +------------+ .\n * | ReactEvent | .\n * | Listener | .\n * +------------+ . +-----------+\n * | . +--------+|SimpleEvent|\n * | . | |Plugin |\n * +-----|------+ . v +-----------+\n * | | | . +--------------+ +------------+\n * | +-----------.--->|PluginRegistry| | Event |\n * | | . | | +-----------+ | Propagators|\n * | ReactEvent | . | | |TapEvent | |------------|\n * | Emitter | . | |<---+|Plugin | |other plugin|\n * | | . | | +-----------+ | utilities |\n * | +-----------.--->| | +------------+\n * | | | . +--------------+\n * +-----|------+ . ^ +-----------+\n * | . | |Enter/Leave|\n * + . +-------+|Plugin |\n * +-------------+ . +-----------+\n * | application | .\n * |-------------| .\n * | | .\n * | | .\n * +-------------+ .\n * .\n * React Core . General Purpose Event Plugin System\n */\n\nvar CALLBACK_BOOKKEEPING_POOL_SIZE = 10;\nvar callbackBookkeepingPool = [];\n\nfunction releaseTopLevelCallbackBookKeeping(instance) {\n instance.topLevelType = null;\n instance.nativeEvent = null;\n instance.targetInst = null;\n instance.ancestors.length = 0;\n\n if (callbackBookkeepingPool.length < CALLBACK_BOOKKEEPING_POOL_SIZE) {\n callbackBookkeepingPool.push(instance);\n }\n} // Used to store ancestor hierarchy in top level callback\n\n\nfunction getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst, eventSystemFlags) {\n if (callbackBookkeepingPool.length) {\n var instance = callbackBookkeepingPool.pop();\n instance.topLevelType = topLevelType;\n instance.eventSystemFlags = eventSystemFlags;\n instance.nativeEvent = nativeEvent;\n instance.targetInst = targetInst;\n return instance;\n }\n\n return {\n topLevelType: topLevelType,\n eventSystemFlags: eventSystemFlags,\n nativeEvent: nativeEvent,\n targetInst: targetInst,\n ancestors: []\n };\n}\n/**\n * Find the deepest React component completely containing the root of the\n * passed-in instance (for use when entire React trees are nested within each\n * other). If React trees are not nested, returns null.\n */\n\n\nfunction findRootContainerNode(inst) {\n if (inst.tag === HostRoot) {\n return inst.stateNode.containerInfo;\n } // TODO: It may be a good idea to cache this to prevent unnecessary DOM\n // traversal, but caching is difficult to do correctly without using a\n // mutation observer to listen for all DOM changes.\n\n\n while (inst.return) {\n inst = inst.return;\n }\n\n if (inst.tag !== HostRoot) {\n // This can happen if we're in a detached tree.\n return null;\n }\n\n return inst.stateNode.containerInfo;\n}\n/**\n * Allows registered plugins an opportunity to extract events from top-level\n * native browser events.\n *\n * @return {*} An accumulation of synthetic events.\n * @internal\n */\n\n\nfunction extractPluginEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {\n var events = null;\n\n for (var i = 0; i < plugins.length; i++) {\n // Not every plugin in the ordering may be loaded at runtime.\n var possiblePlugin = plugins[i];\n\n if (possiblePlugin) {\n var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags);\n\n if (extractedEvents) {\n events = accumulateInto(events, extractedEvents);\n }\n }\n }\n\n return events;\n}\n\nfunction runExtractedPluginEventsInBatch(topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {\n var events = extractPluginEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags);\n runEventsInBatch(events);\n}\n\nfunction handleTopLevel(bookKeeping) {\n var targetInst = bookKeeping.targetInst; // Loop through the hierarchy, in case there's any nested components.\n // It's important that we build the array of ancestors before calling any\n // event handlers, because event handlers can modify the DOM, leading to\n // inconsistencies with ReactMount's node cache. See #1105.\n\n var ancestor = targetInst;\n\n do {\n if (!ancestor) {\n var ancestors = bookKeeping.ancestors;\n ancestors.push(ancestor);\n break;\n }\n\n var root = findRootContainerNode(ancestor);\n\n if (!root) {\n break;\n }\n\n var tag = ancestor.tag;\n\n if (tag === HostComponent || tag === HostText) {\n bookKeeping.ancestors.push(ancestor);\n }\n\n ancestor = getClosestInstanceFromNode(root);\n } while (ancestor);\n\n for (var i = 0; i < bookKeeping.ancestors.length; i++) {\n targetInst = bookKeeping.ancestors[i];\n var eventTarget = getEventTarget(bookKeeping.nativeEvent);\n var topLevelType = bookKeeping.topLevelType;\n var nativeEvent = bookKeeping.nativeEvent;\n var eventSystemFlags = bookKeeping.eventSystemFlags; // If this is the first ancestor, we mark it on the system flags\n\n if (i === 0) {\n eventSystemFlags |= IS_FIRST_ANCESTOR;\n }\n\n runExtractedPluginEventsInBatch(topLevelType, targetInst, nativeEvent, eventTarget, eventSystemFlags);\n }\n}\n\nfunction dispatchEventForLegacyPluginEventSystem(topLevelType, eventSystemFlags, nativeEvent, targetInst) {\n var bookKeeping = getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst, eventSystemFlags);\n\n try {\n // Event queue being processed in the same cycle allows\n // `preventDefault`.\n batchedEventUpdates(handleTopLevel, bookKeeping);\n } finally {\n releaseTopLevelCallbackBookKeeping(bookKeeping);\n }\n}\n/**\n * We listen for bubbled touch events on the document object.\n *\n * Firefox v8.01 (and possibly others) exhibited strange behavior when\n * mounting `onmousemove` events at some node that was not the document\n * element. The symptoms were that if your mouse is not moving over something\n * contained within that mount point (for example on the background) the\n * top-level listeners for `onmousemove` won't be called. However, if you\n * register the `mousemove` on the document object, then it will of course\n * catch all `mousemove`s. This along with iOS quirks, justifies restricting\n * top-level listeners to the document object only, at least for these\n * movement types of events and possibly all events.\n *\n * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n *\n * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but\n * they bubble to document.\n *\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {object} mountAt Container where to mount the listener\n */\n\nfunction legacyListenToEvent(registrationName, mountAt) {\n var listenerMap = getListenerMapForElement(mountAt);\n var dependencies = registrationNameDependencies[registrationName];\n\n for (var i = 0; i < dependencies.length; i++) {\n var dependency = dependencies[i];\n legacyListenToTopLevelEvent(dependency, mountAt, listenerMap);\n }\n}\nfunction legacyListenToTopLevelEvent(topLevelType, mountAt, listenerMap) {\n if (!listenerMap.has(topLevelType)) {\n switch (topLevelType) {\n case TOP_SCROLL:\n trapCapturedEvent(TOP_SCROLL, mountAt);\n break;\n\n case TOP_FOCUS:\n case TOP_BLUR:\n trapCapturedEvent(TOP_FOCUS, mountAt);\n trapCapturedEvent(TOP_BLUR, mountAt); // We set the flag for a single dependency later in this function,\n // but this ensures we mark both as attached rather than just one.\n\n listenerMap.set(TOP_BLUR, null);\n listenerMap.set(TOP_FOCUS, null);\n break;\n\n case TOP_CANCEL:\n case TOP_CLOSE:\n if (isEventSupported(getRawEventName(topLevelType))) {\n trapCapturedEvent(topLevelType, mountAt);\n }\n\n break;\n\n case TOP_INVALID:\n case TOP_SUBMIT:\n case TOP_RESET:\n // We listen to them on the target DOM elements.\n // Some of them bubble so we don't want them to fire twice.\n break;\n\n default:\n // By default, listen on the top level to all non-media events.\n // Media events don't bubble so adding the listener wouldn't do anything.\n var isMediaEvent = mediaEventTypes.indexOf(topLevelType) !== -1;\n\n if (!isMediaEvent) {\n trapBubbledEvent(topLevelType, mountAt);\n }\n\n break;\n }\n\n listenerMap.set(topLevelType, null);\n }\n}\nfunction isListeningToAllDependencies(registrationName, mountAt) {\n var listenerMap = getListenerMapForElement(mountAt);\n var dependencies = registrationNameDependencies[registrationName];\n\n for (var i = 0; i < dependencies.length; i++) {\n var dependency = dependencies[i];\n\n if (!listenerMap.has(dependency)) {\n return false;\n }\n }\n\n return true;\n}\n\nvar attemptUserBlockingHydration;\nfunction setAttemptUserBlockingHydration(fn) {\n attemptUserBlockingHydration = fn;\n}\nvar attemptContinuousHydration;\nfunction setAttemptContinuousHydration(fn) {\n attemptContinuousHydration = fn;\n}\nvar attemptHydrationAtCurrentPriority;\nfunction setAttemptHydrationAtCurrentPriority(fn) {\n attemptHydrationAtCurrentPriority = fn;\n} // TODO: Upgrade this definition once we're on a newer version of Flow that\nvar hasScheduledReplayAttempt = false; // The queue of discrete events to be replayed.\n\nvar queuedDiscreteEvents = []; // Indicates if any continuous event targets are non-null for early bailout.\n// if the last target was dehydrated.\n\nvar queuedFocus = null;\nvar queuedDrag = null;\nvar queuedMouse = null; // For pointer events there can be one latest event per pointerId.\n\nvar queuedPointers = new Map();\nvar queuedPointerCaptures = new Map(); // We could consider replaying selectionchange and touchmoves too.\n\nvar queuedExplicitHydrationTargets = [];\nfunction hasQueuedDiscreteEvents() {\n return queuedDiscreteEvents.length > 0;\n}\nvar discreteReplayableEvents = [TOP_MOUSE_DOWN, TOP_MOUSE_UP, TOP_TOUCH_CANCEL, TOP_TOUCH_END, TOP_TOUCH_START, TOP_AUX_CLICK, TOP_DOUBLE_CLICK, TOP_POINTER_CANCEL, TOP_POINTER_DOWN, TOP_POINTER_UP, TOP_DRAG_END, TOP_DRAG_START, TOP_DROP, TOP_COMPOSITION_END, TOP_COMPOSITION_START, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_INPUT, TOP_TEXT_INPUT, TOP_CLOSE, TOP_CANCEL, TOP_COPY, TOP_CUT, TOP_PASTE, TOP_CLICK, TOP_CHANGE, TOP_CONTEXT_MENU, TOP_RESET, TOP_SUBMIT];\nvar continuousReplayableEvents = [TOP_FOCUS, TOP_BLUR, TOP_DRAG_ENTER, TOP_DRAG_LEAVE, TOP_MOUSE_OVER, TOP_MOUSE_OUT, TOP_POINTER_OVER, TOP_POINTER_OUT, TOP_GOT_POINTER_CAPTURE, TOP_LOST_POINTER_CAPTURE];\nfunction isReplayableDiscreteEvent(eventType) {\n return discreteReplayableEvents.indexOf(eventType) > -1;\n}\n\nfunction trapReplayableEventForDocument(topLevelType, document, listenerMap) {\n legacyListenToTopLevelEvent(topLevelType, document, listenerMap);\n}\n\nfunction eagerlyTrapReplayableEvents(container, document) {\n var listenerMapForDoc = getListenerMapForElement(document); // Discrete\n\n discreteReplayableEvents.forEach(function (topLevelType) {\n trapReplayableEventForDocument(topLevelType, document, listenerMapForDoc);\n }); // Continuous\n\n continuousReplayableEvents.forEach(function (topLevelType) {\n trapReplayableEventForDocument(topLevelType, document, listenerMapForDoc);\n });\n}\n\nfunction createQueuedReplayableEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent) {\n return {\n blockedOn: blockedOn,\n topLevelType: topLevelType,\n eventSystemFlags: eventSystemFlags | IS_REPLAYED,\n nativeEvent: nativeEvent,\n container: container\n };\n}\n\nfunction queueDiscreteEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent) {\n var queuedEvent = createQueuedReplayableEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent);\n queuedDiscreteEvents.push(queuedEvent);\n} // Resets the replaying for this type of continuous event to no event.\n\nfunction clearIfContinuousEvent(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case TOP_FOCUS:\n case TOP_BLUR:\n queuedFocus = null;\n break;\n\n case TOP_DRAG_ENTER:\n case TOP_DRAG_LEAVE:\n queuedDrag = null;\n break;\n\n case TOP_MOUSE_OVER:\n case TOP_MOUSE_OUT:\n queuedMouse = null;\n break;\n\n case TOP_POINTER_OVER:\n case TOP_POINTER_OUT:\n {\n var pointerId = nativeEvent.pointerId;\n queuedPointers.delete(pointerId);\n break;\n }\n\n case TOP_GOT_POINTER_CAPTURE:\n case TOP_LOST_POINTER_CAPTURE:\n {\n var _pointerId = nativeEvent.pointerId;\n queuedPointerCaptures.delete(_pointerId);\n break;\n }\n }\n}\n\nfunction accumulateOrCreateContinuousQueuedReplayableEvent(existingQueuedEvent, blockedOn, topLevelType, eventSystemFlags, container, nativeEvent) {\n if (existingQueuedEvent === null || existingQueuedEvent.nativeEvent !== nativeEvent) {\n var queuedEvent = createQueuedReplayableEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent);\n\n if (blockedOn !== null) {\n var _fiber2 = getInstanceFromNode$1(blockedOn);\n\n if (_fiber2 !== null) {\n // Attempt to increase the priority of this target.\n attemptContinuousHydration(_fiber2);\n }\n }\n\n return queuedEvent;\n } // If we have already queued this exact event, then it's because\n // the different event systems have different DOM event listeners.\n // We can accumulate the flags and store a single event to be\n // replayed.\n\n\n existingQueuedEvent.eventSystemFlags |= eventSystemFlags;\n return existingQueuedEvent;\n}\n\nfunction queueIfContinuousEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent) {\n // These set relatedTarget to null because the replayed event will be treated as if we\n // moved from outside the window (no target) onto the target once it hydrates.\n // Instead of mutating we could clone the event.\n switch (topLevelType) {\n case TOP_FOCUS:\n {\n var focusEvent = nativeEvent;\n queuedFocus = accumulateOrCreateContinuousQueuedReplayableEvent(queuedFocus, blockedOn, topLevelType, eventSystemFlags, container, focusEvent);\n return true;\n }\n\n case TOP_DRAG_ENTER:\n {\n var dragEvent = nativeEvent;\n queuedDrag = accumulateOrCreateContinuousQueuedReplayableEvent(queuedDrag, blockedOn, topLevelType, eventSystemFlags, container, dragEvent);\n return true;\n }\n\n case TOP_MOUSE_OVER:\n {\n var mouseEvent = nativeEvent;\n queuedMouse = accumulateOrCreateContinuousQueuedReplayableEvent(queuedMouse, blockedOn, topLevelType, eventSystemFlags, container, mouseEvent);\n return true;\n }\n\n case TOP_POINTER_OVER:\n {\n var pointerEvent = nativeEvent;\n var pointerId = pointerEvent.pointerId;\n queuedPointers.set(pointerId, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointers.get(pointerId) || null, blockedOn, topLevelType, eventSystemFlags, container, pointerEvent));\n return true;\n }\n\n case TOP_GOT_POINTER_CAPTURE:\n {\n var _pointerEvent = nativeEvent;\n var _pointerId2 = _pointerEvent.pointerId;\n queuedPointerCaptures.set(_pointerId2, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointerCaptures.get(_pointerId2) || null, blockedOn, topLevelType, eventSystemFlags, container, _pointerEvent));\n return true;\n }\n }\n\n return false;\n} // Check if this target is unblocked. Returns true if it's unblocked.\n\nfunction attemptExplicitHydrationTarget(queuedTarget) {\n // TODO: This function shares a lot of logic with attemptToDispatchEvent.\n // Try to unify them. It's a bit tricky since it would require two return\n // values.\n var targetInst = getClosestInstanceFromNode(queuedTarget.target);\n\n if (targetInst !== null) {\n var nearestMounted = getNearestMountedFiber(targetInst);\n\n if (nearestMounted !== null) {\n var tag = nearestMounted.tag;\n\n if (tag === SuspenseComponent) {\n var instance = getSuspenseInstanceFromFiber(nearestMounted);\n\n if (instance !== null) {\n // We're blocked on hydrating this boundary.\n // Increase its priority.\n queuedTarget.blockedOn = instance;\n Scheduler.unstable_runWithPriority(queuedTarget.priority, function () {\n attemptHydrationAtCurrentPriority(nearestMounted);\n });\n return;\n }\n } else if (tag === HostRoot) {\n var root = nearestMounted.stateNode;\n\n if (root.hydrate) {\n queuedTarget.blockedOn = getContainerFromFiber(nearestMounted); // We don't currently have a way to increase the priority of\n // a root other than sync.\n\n return;\n }\n }\n }\n }\n\n queuedTarget.blockedOn = null;\n}\n\nfunction attemptReplayContinuousQueuedEvent(queuedEvent) {\n if (queuedEvent.blockedOn !== null) {\n return false;\n }\n\n var nextBlockedOn = attemptToDispatchEvent(queuedEvent.topLevelType, queuedEvent.eventSystemFlags, queuedEvent.container, queuedEvent.nativeEvent);\n\n if (nextBlockedOn !== null) {\n // We're still blocked. Try again later.\n var _fiber3 = getInstanceFromNode$1(nextBlockedOn);\n\n if (_fiber3 !== null) {\n attemptContinuousHydration(_fiber3);\n }\n\n queuedEvent.blockedOn = nextBlockedOn;\n return false;\n }\n\n return true;\n}\n\nfunction attemptReplayContinuousQueuedEventInMap(queuedEvent, key, map) {\n if (attemptReplayContinuousQueuedEvent(queuedEvent)) {\n map.delete(key);\n }\n}\n\nfunction replayUnblockedEvents() {\n hasScheduledReplayAttempt = false; // First replay discrete events.\n\n while (queuedDiscreteEvents.length > 0) {\n var nextDiscreteEvent = queuedDiscreteEvents[0];\n\n if (nextDiscreteEvent.blockedOn !== null) {\n // We're still blocked.\n // Increase the priority of this boundary to unblock\n // the next discrete event.\n var _fiber4 = getInstanceFromNode$1(nextDiscreteEvent.blockedOn);\n\n if (_fiber4 !== null) {\n attemptUserBlockingHydration(_fiber4);\n }\n\n break;\n }\n\n var nextBlockedOn = attemptToDispatchEvent(nextDiscreteEvent.topLevelType, nextDiscreteEvent.eventSystemFlags, nextDiscreteEvent.container, nextDiscreteEvent.nativeEvent);\n\n if (nextBlockedOn !== null) {\n // We're still blocked. Try again later.\n nextDiscreteEvent.blockedOn = nextBlockedOn;\n } else {\n // We've successfully replayed the first event. Let's try the next one.\n queuedDiscreteEvents.shift();\n }\n } // Next replay any continuous events.\n\n\n if (queuedFocus !== null && attemptReplayContinuousQueuedEvent(queuedFocus)) {\n queuedFocus = null;\n }\n\n if (queuedDrag !== null && attemptReplayContinuousQueuedEvent(queuedDrag)) {\n queuedDrag = null;\n }\n\n if (queuedMouse !== null && attemptReplayContinuousQueuedEvent(queuedMouse)) {\n queuedMouse = null;\n }\n\n queuedPointers.forEach(attemptReplayContinuousQueuedEventInMap);\n queuedPointerCaptures.forEach(attemptReplayContinuousQueuedEventInMap);\n}\n\nfunction scheduleCallbackIfUnblocked(queuedEvent, unblocked) {\n if (queuedEvent.blockedOn === unblocked) {\n queuedEvent.blockedOn = null;\n\n if (!hasScheduledReplayAttempt) {\n hasScheduledReplayAttempt = true; // Schedule a callback to attempt replaying as many events as are\n // now unblocked. This first might not actually be unblocked yet.\n // We could check it early to avoid scheduling an unnecessary callback.\n\n Scheduler.unstable_scheduleCallback(Scheduler.unstable_NormalPriority, replayUnblockedEvents);\n }\n }\n}\n\nfunction retryIfBlockedOn(unblocked) {\n // Mark anything that was blocked on this as no longer blocked\n // and eligible for a replay.\n if (queuedDiscreteEvents.length > 0) {\n scheduleCallbackIfUnblocked(queuedDiscreteEvents[0], unblocked); // This is a exponential search for each boundary that commits. I think it's\n // worth it because we expect very few discrete events to queue up and once\n // we are actually fully unblocked it will be fast to replay them.\n\n for (var i = 1; i < queuedDiscreteEvents.length; i++) {\n var queuedEvent = queuedDiscreteEvents[i];\n\n if (queuedEvent.blockedOn === unblocked) {\n queuedEvent.blockedOn = null;\n }\n }\n }\n\n if (queuedFocus !== null) {\n scheduleCallbackIfUnblocked(queuedFocus, unblocked);\n }\n\n if (queuedDrag !== null) {\n scheduleCallbackIfUnblocked(queuedDrag, unblocked);\n }\n\n if (queuedMouse !== null) {\n scheduleCallbackIfUnblocked(queuedMouse, unblocked);\n }\n\n var unblock = function (queuedEvent) {\n return scheduleCallbackIfUnblocked(queuedEvent, unblocked);\n };\n\n queuedPointers.forEach(unblock);\n queuedPointerCaptures.forEach(unblock);\n\n for (var _i = 0; _i < queuedExplicitHydrationTargets.length; _i++) {\n var queuedTarget = queuedExplicitHydrationTargets[_i];\n\n if (queuedTarget.blockedOn === unblocked) {\n queuedTarget.blockedOn = null;\n }\n }\n\n while (queuedExplicitHydrationTargets.length > 0) {\n var nextExplicitTarget = queuedExplicitHydrationTargets[0];\n\n if (nextExplicitTarget.blockedOn !== null) {\n // We're still blocked.\n break;\n } else {\n attemptExplicitHydrationTarget(nextExplicitTarget);\n\n if (nextExplicitTarget.blockedOn === null) {\n // We're unblocked.\n queuedExplicitHydrationTargets.shift();\n }\n }\n }\n}\n\nfunction addEventBubbleListener(element, eventType, listener) {\n element.addEventListener(eventType, listener, false);\n}\nfunction addEventCaptureListener(element, eventType, listener) {\n element.addEventListener(eventType, listener, true);\n}\n\n// do it in two places, which duplicates logic\n// and increases the bundle size, we do it all\n// here once. If we remove or refactor the\n// SimpleEventPlugin, we should also remove or\n// update the below line.\n\nvar simpleEventPluginEventTypes = {};\nvar topLevelEventsToDispatchConfig = new Map();\nvar eventPriorities = new Map(); // We store most of the events in this module in pairs of two strings so we can re-use\n// the code required to apply the same logic for event prioritization and that of the\n// SimpleEventPlugin. This complicates things slightly, but the aim is to reduce code\n// duplication (for which there would be quite a bit). For the events that are not needed\n// for the SimpleEventPlugin (otherDiscreteEvents) we process them separately as an\n// array of top level events.\n// Lastly, we ignore prettier so we can keep the formatting sane.\n// prettier-ignore\n\nvar discreteEventPairsForSimpleEventPlugin = [TOP_BLUR, 'blur', TOP_CANCEL, 'cancel', TOP_CLICK, 'click', TOP_CLOSE, 'close', TOP_CONTEXT_MENU, 'contextMenu', TOP_COPY, 'copy', TOP_CUT, 'cut', TOP_AUX_CLICK, 'auxClick', TOP_DOUBLE_CLICK, 'doubleClick', TOP_DRAG_END, 'dragEnd', TOP_DRAG_START, 'dragStart', TOP_DROP, 'drop', TOP_FOCUS, 'focus', TOP_INPUT, 'input', TOP_INVALID, 'invalid', TOP_KEY_DOWN, 'keyDown', TOP_KEY_PRESS, 'keyPress', TOP_KEY_UP, 'keyUp', TOP_MOUSE_DOWN, 'mouseDown', TOP_MOUSE_UP, 'mouseUp', TOP_PASTE, 'paste', TOP_PAUSE, 'pause', TOP_PLAY, 'play', TOP_POINTER_CANCEL, 'pointerCancel', TOP_POINTER_DOWN, 'pointerDown', TOP_POINTER_UP, 'pointerUp', TOP_RATE_CHANGE, 'rateChange', TOP_RESET, 'reset', TOP_SEEKED, 'seeked', TOP_SUBMIT, 'submit', TOP_TOUCH_CANCEL, 'touchCancel', TOP_TOUCH_END, 'touchEnd', TOP_TOUCH_START, 'touchStart', TOP_VOLUME_CHANGE, 'volumeChange'];\nvar otherDiscreteEvents = [TOP_CHANGE, TOP_SELECTION_CHANGE, TOP_TEXT_INPUT, TOP_COMPOSITION_START, TOP_COMPOSITION_END, TOP_COMPOSITION_UPDATE]; // prettier-ignore\n\nvar userBlockingPairsForSimpleEventPlugin = [TOP_DRAG, 'drag', TOP_DRAG_ENTER, 'dragEnter', TOP_DRAG_EXIT, 'dragExit', TOP_DRAG_LEAVE, 'dragLeave', TOP_DRAG_OVER, 'dragOver', TOP_MOUSE_MOVE, 'mouseMove', TOP_MOUSE_OUT, 'mouseOut', TOP_MOUSE_OVER, 'mouseOver', TOP_POINTER_MOVE, 'pointerMove', TOP_POINTER_OUT, 'pointerOut', TOP_POINTER_OVER, 'pointerOver', TOP_SCROLL, 'scroll', TOP_TOGGLE, 'toggle', TOP_TOUCH_MOVE, 'touchMove', TOP_WHEEL, 'wheel']; // prettier-ignore\n\nvar continuousPairsForSimpleEventPlugin = [TOP_ABORT, 'abort', TOP_ANIMATION_END, 'animationEnd', TOP_ANIMATION_ITERATION, 'animationIteration', TOP_ANIMATION_START, 'animationStart', TOP_CAN_PLAY, 'canPlay', TOP_CAN_PLAY_THROUGH, 'canPlayThrough', TOP_DURATION_CHANGE, 'durationChange', TOP_EMPTIED, 'emptied', TOP_ENCRYPTED, 'encrypted', TOP_ENDED, 'ended', TOP_ERROR, 'error', TOP_GOT_POINTER_CAPTURE, 'gotPointerCapture', TOP_LOAD, 'load', TOP_LOADED_DATA, 'loadedData', TOP_LOADED_METADATA, 'loadedMetadata', TOP_LOAD_START, 'loadStart', TOP_LOST_POINTER_CAPTURE, 'lostPointerCapture', TOP_PLAYING, 'playing', TOP_PROGRESS, 'progress', TOP_SEEKING, 'seeking', TOP_STALLED, 'stalled', TOP_SUSPEND, 'suspend', TOP_TIME_UPDATE, 'timeUpdate', TOP_TRANSITION_END, 'transitionEnd', TOP_WAITING, 'waiting'];\n/**\n * Turns\n * ['abort', ...]\n * into\n * eventTypes = {\n * 'abort': {\n * phasedRegistrationNames: {\n * bubbled: 'onAbort',\n * captured: 'onAbortCapture',\n * },\n * dependencies: [TOP_ABORT],\n * },\n * ...\n * };\n * topLevelEventsToDispatchConfig = new Map([\n * [TOP_ABORT, { sameConfig }],\n * ]);\n */\n\nfunction processSimpleEventPluginPairsByPriority(eventTypes, priority) {\n // As the event types are in pairs of two, we need to iterate\n // through in twos. The events are in pairs of two to save code\n // and improve init perf of processing this array, as it will\n // result in far fewer object allocations and property accesses\n // if we only use three arrays to process all the categories of\n // instead of tuples.\n for (var i = 0; i < eventTypes.length; i += 2) {\n var topEvent = eventTypes[i];\n var event = eventTypes[i + 1];\n var capitalizedEvent = event[0].toUpperCase() + event.slice(1);\n var onEvent = 'on' + capitalizedEvent;\n var config = {\n phasedRegistrationNames: {\n bubbled: onEvent,\n captured: onEvent + 'Capture'\n },\n dependencies: [topEvent],\n eventPriority: priority\n };\n eventPriorities.set(topEvent, priority);\n topLevelEventsToDispatchConfig.set(topEvent, config);\n simpleEventPluginEventTypes[event] = config;\n }\n}\n\nfunction processTopEventPairsByPriority(eventTypes, priority) {\n for (var i = 0; i < eventTypes.length; i++) {\n eventPriorities.set(eventTypes[i], priority);\n }\n} // SimpleEventPlugin\n\n\nprocessSimpleEventPluginPairsByPriority(discreteEventPairsForSimpleEventPlugin, DiscreteEvent);\nprocessSimpleEventPluginPairsByPriority(userBlockingPairsForSimpleEventPlugin, UserBlockingEvent);\nprocessSimpleEventPluginPairsByPriority(continuousPairsForSimpleEventPlugin, ContinuousEvent); // Not used by SimpleEventPlugin\n\nprocessTopEventPairsByPriority(otherDiscreteEvents, DiscreteEvent);\nfunction getEventPriorityForPluginSystem(topLevelType) {\n var priority = eventPriorities.get(topLevelType); // Default to a ContinuousEvent. Note: we might\n // want to warn if we can't detect the priority\n // for the event.\n\n return priority === undefined ? ContinuousEvent : priority;\n}\n\n// Intentionally not named imports because Rollup would use dynamic dispatch for\nvar UserBlockingPriority = Scheduler.unstable_UserBlockingPriority,\n runWithPriority = Scheduler.unstable_runWithPriority; // TODO: can we stop exporting these?\n\nvar _enabled = true;\nfunction setEnabled(enabled) {\n _enabled = !!enabled;\n}\nfunction isEnabled() {\n return _enabled;\n}\nfunction trapBubbledEvent(topLevelType, element) {\n trapEventForPluginEventSystem(element, topLevelType, false);\n}\nfunction trapCapturedEvent(topLevelType, element) {\n trapEventForPluginEventSystem(element, topLevelType, true);\n}\n\nfunction trapEventForPluginEventSystem(container, topLevelType, capture) {\n var listener;\n\n switch (getEventPriorityForPluginSystem(topLevelType)) {\n case DiscreteEvent:\n listener = dispatchDiscreteEvent.bind(null, topLevelType, PLUGIN_EVENT_SYSTEM, container);\n break;\n\n case UserBlockingEvent:\n listener = dispatchUserBlockingUpdate.bind(null, topLevelType, PLUGIN_EVENT_SYSTEM, container);\n break;\n\n case ContinuousEvent:\n default:\n listener = dispatchEvent.bind(null, topLevelType, PLUGIN_EVENT_SYSTEM, container);\n break;\n }\n\n var rawEventName = getRawEventName(topLevelType);\n\n if (capture) {\n addEventCaptureListener(container, rawEventName, listener);\n } else {\n addEventBubbleListener(container, rawEventName, listener);\n }\n}\n\nfunction dispatchDiscreteEvent(topLevelType, eventSystemFlags, container, nativeEvent) {\n flushDiscreteUpdatesIfNeeded(nativeEvent.timeStamp);\n discreteUpdates(dispatchEvent, topLevelType, eventSystemFlags, container, nativeEvent);\n}\n\nfunction dispatchUserBlockingUpdate(topLevelType, eventSystemFlags, container, nativeEvent) {\n runWithPriority(UserBlockingPriority, dispatchEvent.bind(null, topLevelType, eventSystemFlags, container, nativeEvent));\n}\n\nfunction dispatchEvent(topLevelType, eventSystemFlags, container, nativeEvent) {\n if (!_enabled) {\n return;\n }\n\n if (hasQueuedDiscreteEvents() && isReplayableDiscreteEvent(topLevelType)) {\n // If we already have a queue of discrete events, and this is another discrete\n // event, then we can't dispatch it regardless of its target, since they\n // need to dispatch in order.\n queueDiscreteEvent(null, // Flags that we're not actually blocked on anything as far as we know.\n topLevelType, eventSystemFlags, container, nativeEvent);\n return;\n }\n\n var blockedOn = attemptToDispatchEvent(topLevelType, eventSystemFlags, container, nativeEvent);\n\n if (blockedOn === null) {\n // We successfully dispatched this event.\n clearIfContinuousEvent(topLevelType, nativeEvent);\n return;\n }\n\n if (isReplayableDiscreteEvent(topLevelType)) {\n // This this to be replayed later once the target is available.\n queueDiscreteEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent);\n return;\n }\n\n if (queueIfContinuousEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent)) {\n return;\n } // We need to clear only if we didn't queue because\n // queueing is accummulative.\n\n\n clearIfContinuousEvent(topLevelType, nativeEvent); // This is not replayable so we'll invoke it but without a target,\n // in case the event system needs to trace it.\n\n {\n dispatchEventForLegacyPluginEventSystem(topLevelType, eventSystemFlags, nativeEvent, null);\n }\n} // Attempt dispatching an event. Returns a SuspenseInstance or Container if it's blocked.\n\nfunction attemptToDispatchEvent(topLevelType, eventSystemFlags, container, nativeEvent) {\n // TODO: Warn if _enabled is false.\n var nativeEventTarget = getEventTarget(nativeEvent);\n var targetInst = getClosestInstanceFromNode(nativeEventTarget);\n\n if (targetInst !== null) {\n var nearestMounted = getNearestMountedFiber(targetInst);\n\n if (nearestMounted === null) {\n // This tree has been unmounted already. Dispatch without a target.\n targetInst = null;\n } else {\n var tag = nearestMounted.tag;\n\n if (tag === SuspenseComponent) {\n var instance = getSuspenseInstanceFromFiber(nearestMounted);\n\n if (instance !== null) {\n // Queue the event to be replayed later. Abort dispatching since we\n // don't want this event dispatched twice through the event system.\n // TODO: If this is the first discrete event in the queue. Schedule an increased\n // priority for this boundary.\n return instance;\n } // This shouldn't happen, something went wrong but to avoid blocking\n // the whole system, dispatch the event without a target.\n // TODO: Warn.\n\n\n targetInst = null;\n } else if (tag === HostRoot) {\n var root = nearestMounted.stateNode;\n\n if (root.hydrate) {\n // If this happens during a replay something went wrong and it might block\n // the whole system.\n return getContainerFromFiber(nearestMounted);\n }\n\n targetInst = null;\n } else if (nearestMounted !== targetInst) {\n // If we get an event (ex: img onload) before committing that\n // component's mount, ignore it for now (that is, treat it as if it was an\n // event on a non-React tree). We might also consider queueing events and\n // dispatching them after the mount.\n targetInst = null;\n }\n }\n }\n\n {\n dispatchEventForLegacyPluginEventSystem(topLevelType, eventSystemFlags, nativeEvent, targetInst);\n } // We're not blocked on anything.\n\n\n return null;\n}\n\n// List derived from Gecko source code:\n// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js\nvar shorthandToLonghand = {\n animation: ['animationDelay', 'animationDirection', 'animationDuration', 'animationFillMode', 'animationIterationCount', 'animationName', 'animationPlayState', 'animationTimingFunction'],\n background: ['backgroundAttachment', 'backgroundClip', 'backgroundColor', 'backgroundImage', 'backgroundOrigin', 'backgroundPositionX', 'backgroundPositionY', 'backgroundRepeat', 'backgroundSize'],\n backgroundPosition: ['backgroundPositionX', 'backgroundPositionY'],\n border: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth', 'borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth', 'borderLeftColor', 'borderLeftStyle', 'borderLeftWidth', 'borderRightColor', 'borderRightStyle', 'borderRightWidth', 'borderTopColor', 'borderTopStyle', 'borderTopWidth'],\n borderBlockEnd: ['borderBlockEndColor', 'borderBlockEndStyle', 'borderBlockEndWidth'],\n borderBlockStart: ['borderBlockStartColor', 'borderBlockStartStyle', 'borderBlockStartWidth'],\n borderBottom: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth'],\n borderColor: ['borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor'],\n borderImage: ['borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth'],\n borderInlineEnd: ['borderInlineEndColor', 'borderInlineEndStyle', 'borderInlineEndWidth'],\n borderInlineStart: ['borderInlineStartColor', 'borderInlineStartStyle', 'borderInlineStartWidth'],\n borderLeft: ['borderLeftColor', 'borderLeftStyle', 'borderLeftWidth'],\n borderRadius: ['borderBottomLeftRadius', 'borderBottomRightRadius', 'borderTopLeftRadius', 'borderTopRightRadius'],\n borderRight: ['borderRightColor', 'borderRightStyle', 'borderRightWidth'],\n borderStyle: ['borderBottomStyle', 'borderLeftStyle', 'borderRightStyle', 'borderTopStyle'],\n borderTop: ['borderTopColor', 'borderTopStyle', 'borderTopWidth'],\n borderWidth: ['borderBottomWidth', 'borderLeftWidth', 'borderRightWidth', 'borderTopWidth'],\n columnRule: ['columnRuleColor', 'columnRuleStyle', 'columnRuleWidth'],\n columns: ['columnCount', 'columnWidth'],\n flex: ['flexBasis', 'flexGrow', 'flexShrink'],\n flexFlow: ['flexDirection', 'flexWrap'],\n font: ['fontFamily', 'fontFeatureSettings', 'fontKerning', 'fontLanguageOverride', 'fontSize', 'fontSizeAdjust', 'fontStretch', 'fontStyle', 'fontVariant', 'fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition', 'fontWeight', 'lineHeight'],\n fontVariant: ['fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition'],\n gap: ['columnGap', 'rowGap'],\n grid: ['gridAutoColumns', 'gridAutoFlow', 'gridAutoRows', 'gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],\n gridArea: ['gridColumnEnd', 'gridColumnStart', 'gridRowEnd', 'gridRowStart'],\n gridColumn: ['gridColumnEnd', 'gridColumnStart'],\n gridColumnGap: ['columnGap'],\n gridGap: ['columnGap', 'rowGap'],\n gridRow: ['gridRowEnd', 'gridRowStart'],\n gridRowGap: ['rowGap'],\n gridTemplate: ['gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],\n listStyle: ['listStyleImage', 'listStylePosition', 'listStyleType'],\n margin: ['marginBottom', 'marginLeft', 'marginRight', 'marginTop'],\n marker: ['markerEnd', 'markerMid', 'markerStart'],\n mask: ['maskClip', 'maskComposite', 'maskImage', 'maskMode', 'maskOrigin', 'maskPositionX', 'maskPositionY', 'maskRepeat', 'maskSize'],\n maskPosition: ['maskPositionX', 'maskPositionY'],\n outline: ['outlineColor', 'outlineStyle', 'outlineWidth'],\n overflow: ['overflowX', 'overflowY'],\n padding: ['paddingBottom', 'paddingLeft', 'paddingRight', 'paddingTop'],\n placeContent: ['alignContent', 'justifyContent'],\n placeItems: ['alignItems', 'justifyItems'],\n placeSelf: ['alignSelf', 'justifySelf'],\n textDecoration: ['textDecorationColor', 'textDecorationLine', 'textDecorationStyle'],\n textEmphasis: ['textEmphasisColor', 'textEmphasisStyle'],\n transition: ['transitionDelay', 'transitionDuration', 'transitionProperty', 'transitionTimingFunction'],\n wordWrap: ['overflowWrap']\n};\n\n/**\n * CSS properties which accept numbers but are not in units of \"px\".\n */\nvar isUnitlessNumber = {\n animationIterationCount: true,\n borderImageOutset: true,\n borderImageSlice: true,\n borderImageWidth: true,\n boxFlex: true,\n boxFlexGroup: true,\n boxOrdinalGroup: true,\n columnCount: true,\n columns: true,\n flex: true,\n flexGrow: true,\n flexPositive: true,\n flexShrink: true,\n flexNegative: true,\n flexOrder: true,\n gridArea: true,\n gridRow: true,\n gridRowEnd: true,\n gridRowSpan: true,\n gridRowStart: true,\n gridColumn: true,\n gridColumnEnd: true,\n gridColumnSpan: true,\n gridColumnStart: true,\n fontWeight: true,\n lineClamp: true,\n lineHeight: true,\n opacity: true,\n order: true,\n orphans: true,\n tabSize: true,\n widows: true,\n zIndex: true,\n zoom: true,\n // SVG-related properties\n fillOpacity: true,\n floodOpacity: true,\n stopOpacity: true,\n strokeDasharray: true,\n strokeDashoffset: true,\n strokeMiterlimit: true,\n strokeOpacity: true,\n strokeWidth: true\n};\n/**\n * @param {string} prefix vendor-specific prefix, eg: Webkit\n * @param {string} key style name, eg: transitionDuration\n * @return {string} style name prefixed with `prefix`, properly camelCased, eg:\n * WebkitTransitionDuration\n */\n\nfunction prefixKey(prefix, key) {\n return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n}\n/**\n * Support style names that may come passed in prefixed by adding permutations\n * of vendor prefixes.\n */\n\n\nvar prefixes = ['Webkit', 'ms', 'Moz', 'O']; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an\n// infinite loop, because it iterates over the newly added props too.\n\nObject.keys(isUnitlessNumber).forEach(function (prop) {\n prefixes.forEach(function (prefix) {\n isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n });\n});\n\n/**\n * Convert a value into the proper css writable value. The style name `name`\n * should be logical (no hyphens), as specified\n * in `CSSProperty.isUnitlessNumber`.\n *\n * @param {string} name CSS property name such as `topMargin`.\n * @param {*} value CSS property value such as `10px`.\n * @return {string} Normalized style value with dimensions applied.\n */\n\nfunction dangerousStyleValue(name, value, isCustomProperty) {\n // Note that we've removed escapeTextForBrowser() calls here since the\n // whole string will be escaped when the attribute is injected into\n // the markup. If you provide unsafe user data here they can inject\n // arbitrary CSS which may be problematic (I couldn't repro this):\n // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet\n // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/\n // This is not an XSS hole but instead a potential CSS injection issue\n // which has lead to a greater discussion about how we're going to\n // trust URLs moving forward. See #2115901\n var isEmpty = value == null || typeof value === 'boolean' || value === '';\n\n if (isEmpty) {\n return '';\n }\n\n if (!isCustomProperty && typeof value === 'number' && value !== 0 && !(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])) {\n return value + 'px'; // Presumes implicit 'px' suffix for unitless numbers\n }\n\n return ('' + value).trim();\n}\n\nvar uppercasePattern = /([A-Z])/g;\nvar msPattern = /^ms-/;\n/**\n * Hyphenates a camelcased CSS property name, for example:\n *\n * > hyphenateStyleName('backgroundColor')\n * < \"background-color\"\n * > hyphenateStyleName('MozTransition')\n * < \"-moz-transition\"\n * > hyphenateStyleName('msTransition')\n * < \"-ms-transition\"\n *\n * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n * is converted to `-ms-`.\n */\n\nfunction hyphenateStyleName(name) {\n return name.replace(uppercasePattern, '-$1').toLowerCase().replace(msPattern, '-ms-');\n}\n\nvar warnValidStyle = function () {};\n\n{\n // 'msTransform' is correct, but the other prefixes should be capitalized\n var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;\n var msPattern$1 = /^-ms-/;\n var hyphenPattern = /-(.)/g; // style values shouldn't contain a semicolon\n\n var badStyleValueWithSemicolonPattern = /;\\s*$/;\n var warnedStyleNames = {};\n var warnedStyleValues = {};\n var warnedForNaNValue = false;\n var warnedForInfinityValue = false;\n\n var camelize = function (string) {\n return string.replace(hyphenPattern, function (_, character) {\n return character.toUpperCase();\n });\n };\n\n var warnHyphenatedStyleName = function (name) {\n if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n return;\n }\n\n warnedStyleNames[name] = true;\n\n error('Unsupported style property %s. Did you mean %s?', name, // As Andi Smith suggests\n // (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix\n // is converted to lowercase `ms`.\n camelize(name.replace(msPattern$1, 'ms-')));\n };\n\n var warnBadVendoredStyleName = function (name) {\n if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n return;\n }\n\n warnedStyleNames[name] = true;\n\n error('Unsupported vendor-prefixed style property %s. Did you mean %s?', name, name.charAt(0).toUpperCase() + name.slice(1));\n };\n\n var warnStyleValueWithSemicolon = function (name, value) {\n if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {\n return;\n }\n\n warnedStyleValues[value] = true;\n\n error(\"Style property values shouldn't contain a semicolon. \" + 'Try \"%s: %s\" instead.', name, value.replace(badStyleValueWithSemicolonPattern, ''));\n };\n\n var warnStyleValueIsNaN = function (name, value) {\n if (warnedForNaNValue) {\n return;\n }\n\n warnedForNaNValue = true;\n\n error('`NaN` is an invalid value for the `%s` css style property.', name);\n };\n\n var warnStyleValueIsInfinity = function (name, value) {\n if (warnedForInfinityValue) {\n return;\n }\n\n warnedForInfinityValue = true;\n\n error('`Infinity` is an invalid value for the `%s` css style property.', name);\n };\n\n warnValidStyle = function (name, value) {\n if (name.indexOf('-') > -1) {\n warnHyphenatedStyleName(name);\n } else if (badVendoredStyleNamePattern.test(name)) {\n warnBadVendoredStyleName(name);\n } else if (badStyleValueWithSemicolonPattern.test(value)) {\n warnStyleValueWithSemicolon(name, value);\n }\n\n if (typeof value === 'number') {\n if (isNaN(value)) {\n warnStyleValueIsNaN(name, value);\n } else if (!isFinite(value)) {\n warnStyleValueIsInfinity(name, value);\n }\n }\n };\n}\n\nvar warnValidStyle$1 = warnValidStyle;\n\n/**\n * Operations for dealing with CSS properties.\n */\n\n/**\n * This creates a string that is expected to be equivalent to the style\n * attribute generated by server-side rendering. It by-passes warnings and\n * security checks so it's not safe to use this value for anything other than\n * comparison. It is only used in DEV for SSR validation.\n */\n\nfunction createDangerousStringForStyles(styles) {\n {\n var serialized = '';\n var delimiter = '';\n\n for (var styleName in styles) {\n if (!styles.hasOwnProperty(styleName)) {\n continue;\n }\n\n var styleValue = styles[styleName];\n\n if (styleValue != null) {\n var isCustomProperty = styleName.indexOf('--') === 0;\n serialized += delimiter + (isCustomProperty ? styleName : hyphenateStyleName(styleName)) + ':';\n serialized += dangerousStyleValue(styleName, styleValue, isCustomProperty);\n delimiter = ';';\n }\n }\n\n return serialized || null;\n }\n}\n/**\n * Sets the value for multiple styles on a node. If a value is specified as\n * '' (empty string), the corresponding style property will be unset.\n *\n * @param {DOMElement} node\n * @param {object} styles\n */\n\nfunction setValueForStyles(node, styles) {\n var style = node.style;\n\n for (var styleName in styles) {\n if (!styles.hasOwnProperty(styleName)) {\n continue;\n }\n\n var isCustomProperty = styleName.indexOf('--') === 0;\n\n {\n if (!isCustomProperty) {\n warnValidStyle$1(styleName, styles[styleName]);\n }\n }\n\n var styleValue = dangerousStyleValue(styleName, styles[styleName], isCustomProperty);\n\n if (styleName === 'float') {\n styleName = 'cssFloat';\n }\n\n if (isCustomProperty) {\n style.setProperty(styleName, styleValue);\n } else {\n style[styleName] = styleValue;\n }\n }\n}\n\nfunction isValueEmpty(value) {\n return value == null || typeof value === 'boolean' || value === '';\n}\n/**\n * Given {color: 'red', overflow: 'hidden'} returns {\n * color: 'color',\n * overflowX: 'overflow',\n * overflowY: 'overflow',\n * }. This can be read as \"the overflowY property was set by the overflow\n * shorthand\". That is, the values are the property that each was derived from.\n */\n\n\nfunction expandShorthandMap(styles) {\n var expanded = {};\n\n for (var key in styles) {\n var longhands = shorthandToLonghand[key] || [key];\n\n for (var i = 0; i < longhands.length; i++) {\n expanded[longhands[i]] = key;\n }\n }\n\n return expanded;\n}\n/**\n * When mixing shorthand and longhand property names, we warn during updates if\n * we expect an incorrect result to occur. In particular, we warn for:\n *\n * Updating a shorthand property (longhand gets overwritten):\n * {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'}\n * becomes .style.font = 'baz'\n * Removing a shorthand property (longhand gets lost too):\n * {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'}\n * becomes .style.font = ''\n * Removing a longhand property (should revert to shorthand; doesn't):\n * {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'}\n * becomes .style.fontVariant = ''\n */\n\n\nfunction validateShorthandPropertyCollisionInDev(styleUpdates, nextStyles) {\n {\n\n if (!nextStyles) {\n return;\n }\n\n var expandedUpdates = expandShorthandMap(styleUpdates);\n var expandedStyles = expandShorthandMap(nextStyles);\n var warnedAbout = {};\n\n for (var key in expandedUpdates) {\n var originalKey = expandedUpdates[key];\n var correctOriginalKey = expandedStyles[key];\n\n if (correctOriginalKey && originalKey !== correctOriginalKey) {\n var warningKey = originalKey + ',' + correctOriginalKey;\n\n if (warnedAbout[warningKey]) {\n continue;\n }\n\n warnedAbout[warningKey] = true;\n\n error('%s a style property during rerender (%s) when a ' + 'conflicting property is set (%s) can lead to styling bugs. To ' + \"avoid this, don't mix shorthand and non-shorthand properties \" + 'for the same value; instead, replace the shorthand with ' + 'separate values.', isValueEmpty(styleUpdates[originalKey]) ? 'Removing' : 'Updating', originalKey, correctOriginalKey);\n }\n }\n }\n}\n\n// For HTML, certain tags should omit their close tag. We keep a whitelist for\n// those special-case tags.\nvar omittedCloseTags = {\n area: true,\n base: true,\n br: true,\n col: true,\n embed: true,\n hr: true,\n img: true,\n input: true,\n keygen: true,\n link: true,\n meta: true,\n param: true,\n source: true,\n track: true,\n wbr: true // NOTE: menuitem's close tag should be omitted, but that causes problems.\n\n};\n\n// `omittedCloseTags` except that `menuitem` should still have its closing tag.\n\nvar voidElementTags = _assign({\n menuitem: true\n}, omittedCloseTags);\n\nvar HTML = '__html';\nvar ReactDebugCurrentFrame$3 = null;\n\n{\n ReactDebugCurrentFrame$3 = ReactSharedInternals.ReactDebugCurrentFrame;\n}\n\nfunction assertValidProps(tag, props) {\n if (!props) {\n return;\n } // Note the use of `==` which checks for null or undefined.\n\n\n if (voidElementTags[tag]) {\n if (!(props.children == null && props.dangerouslySetInnerHTML == null)) {\n {\n throw Error( tag + \" is a void element tag and must neither have `children` nor use `dangerouslySetInnerHTML`.\" + ( ReactDebugCurrentFrame$3.getStackAddendum() ) );\n }\n }\n }\n\n if (props.dangerouslySetInnerHTML != null) {\n if (!(props.children == null)) {\n {\n throw Error( \"Can only set one of `children` or `props.dangerouslySetInnerHTML`.\" );\n }\n }\n\n if (!(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML)) {\n {\n throw Error( \"`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. Please visit https://fb.me/react-invariant-dangerously-set-inner-html for more information.\" );\n }\n }\n }\n\n {\n if (!props.suppressContentEditableWarning && props.contentEditable && props.children != null) {\n error('A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.');\n }\n }\n\n if (!(props.style == null || typeof props.style === 'object')) {\n {\n throw Error( \"The `style` prop expects a mapping from style properties to values, not a string. For example, style={{marginRight: spacing + 'em'}} when using JSX.\" + ( ReactDebugCurrentFrame$3.getStackAddendum() ) );\n }\n }\n}\n\nfunction isCustomComponent(tagName, props) {\n if (tagName.indexOf('-') === -1) {\n return typeof props.is === 'string';\n }\n\n switch (tagName) {\n // These are reserved SVG and MathML elements.\n // We don't mind this whitelist too much because we expect it to never grow.\n // The alternative is to track the namespace in a few places which is convoluted.\n // https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts\n case 'annotation-xml':\n case 'color-profile':\n case 'font-face':\n case 'font-face-src':\n case 'font-face-uri':\n case 'font-face-format':\n case 'font-face-name':\n case 'missing-glyph':\n return false;\n\n default:\n return true;\n }\n}\n\n// When adding attributes to the HTML or SVG whitelist, be sure to\n// also add them to this module to ensure casing and incorrect name\n// warnings.\nvar possibleStandardNames = {\n // HTML\n accept: 'accept',\n acceptcharset: 'acceptCharset',\n 'accept-charset': 'acceptCharset',\n accesskey: 'accessKey',\n action: 'action',\n allowfullscreen: 'allowFullScreen',\n alt: 'alt',\n as: 'as',\n async: 'async',\n autocapitalize: 'autoCapitalize',\n autocomplete: 'autoComplete',\n autocorrect: 'autoCorrect',\n autofocus: 'autoFocus',\n autoplay: 'autoPlay',\n autosave: 'autoSave',\n capture: 'capture',\n cellpadding: 'cellPadding',\n cellspacing: 'cellSpacing',\n challenge: 'challenge',\n charset: 'charSet',\n checked: 'checked',\n children: 'children',\n cite: 'cite',\n class: 'className',\n classid: 'classID',\n classname: 'className',\n cols: 'cols',\n colspan: 'colSpan',\n content: 'content',\n contenteditable: 'contentEditable',\n contextmenu: 'contextMenu',\n controls: 'controls',\n controlslist: 'controlsList',\n coords: 'coords',\n crossorigin: 'crossOrigin',\n dangerouslysetinnerhtml: 'dangerouslySetInnerHTML',\n data: 'data',\n datetime: 'dateTime',\n default: 'default',\n defaultchecked: 'defaultChecked',\n defaultvalue: 'defaultValue',\n defer: 'defer',\n dir: 'dir',\n disabled: 'disabled',\n disablepictureinpicture: 'disablePictureInPicture',\n download: 'download',\n draggable: 'draggable',\n enctype: 'encType',\n for: 'htmlFor',\n form: 'form',\n formmethod: 'formMethod',\n formaction: 'formAction',\n formenctype: 'formEncType',\n formnovalidate: 'formNoValidate',\n formtarget: 'formTarget',\n frameborder: 'frameBorder',\n headers: 'headers',\n height: 'height',\n hidden: 'hidden',\n high: 'high',\n href: 'href',\n hreflang: 'hrefLang',\n htmlfor: 'htmlFor',\n httpequiv: 'httpEquiv',\n 'http-equiv': 'httpEquiv',\n icon: 'icon',\n id: 'id',\n innerhtml: 'innerHTML',\n inputmode: 'inputMode',\n integrity: 'integrity',\n is: 'is',\n itemid: 'itemID',\n itemprop: 'itemProp',\n itemref: 'itemRef',\n itemscope: 'itemScope',\n itemtype: 'itemType',\n keyparams: 'keyParams',\n keytype: 'keyType',\n kind: 'kind',\n label: 'label',\n lang: 'lang',\n list: 'list',\n loop: 'loop',\n low: 'low',\n manifest: 'manifest',\n marginwidth: 'marginWidth',\n marginheight: 'marginHeight',\n max: 'max',\n maxlength: 'maxLength',\n media: 'media',\n mediagroup: 'mediaGroup',\n method: 'method',\n min: 'min',\n minlength: 'minLength',\n multiple: 'multiple',\n muted: 'muted',\n name: 'name',\n nomodule: 'noModule',\n nonce: 'nonce',\n novalidate: 'noValidate',\n open: 'open',\n optimum: 'optimum',\n pattern: 'pattern',\n placeholder: 'placeholder',\n playsinline: 'playsInline',\n poster: 'poster',\n preload: 'preload',\n profile: 'profile',\n radiogroup: 'radioGroup',\n readonly: 'readOnly',\n referrerpolicy: 'referrerPolicy',\n rel: 'rel',\n required: 'required',\n reversed: 'reversed',\n role: 'role',\n rows: 'rows',\n rowspan: 'rowSpan',\n sandbox: 'sandbox',\n scope: 'scope',\n scoped: 'scoped',\n scrolling: 'scrolling',\n seamless: 'seamless',\n selected: 'selected',\n shape: 'shape',\n size: 'size',\n sizes: 'sizes',\n span: 'span',\n spellcheck: 'spellCheck',\n src: 'src',\n srcdoc: 'srcDoc',\n srclang: 'srcLang',\n srcset: 'srcSet',\n start: 'start',\n step: 'step',\n style: 'style',\n summary: 'summary',\n tabindex: 'tabIndex',\n target: 'target',\n title: 'title',\n type: 'type',\n usemap: 'useMap',\n value: 'value',\n width: 'width',\n wmode: 'wmode',\n wrap: 'wrap',\n // SVG\n about: 'about',\n accentheight: 'accentHeight',\n 'accent-height': 'accentHeight',\n accumulate: 'accumulate',\n additive: 'additive',\n alignmentbaseline: 'alignmentBaseline',\n 'alignment-baseline': 'alignmentBaseline',\n allowreorder: 'allowReorder',\n alphabetic: 'alphabetic',\n amplitude: 'amplitude',\n arabicform: 'arabicForm',\n 'arabic-form': 'arabicForm',\n ascent: 'ascent',\n attributename: 'attributeName',\n attributetype: 'attributeType',\n autoreverse: 'autoReverse',\n azimuth: 'azimuth',\n basefrequency: 'baseFrequency',\n baselineshift: 'baselineShift',\n 'baseline-shift': 'baselineShift',\n baseprofile: 'baseProfile',\n bbox: 'bbox',\n begin: 'begin',\n bias: 'bias',\n by: 'by',\n calcmode: 'calcMode',\n capheight: 'capHeight',\n 'cap-height': 'capHeight',\n clip: 'clip',\n clippath: 'clipPath',\n 'clip-path': 'clipPath',\n clippathunits: 'clipPathUnits',\n cliprule: 'clipRule',\n 'clip-rule': 'clipRule',\n color: 'color',\n colorinterpolation: 'colorInterpolation',\n 'color-interpolation': 'colorInterpolation',\n colorinterpolationfilters: 'colorInterpolationFilters',\n 'color-interpolation-filters': 'colorInterpolationFilters',\n colorprofile: 'colorProfile',\n 'color-profile': 'colorProfile',\n colorrendering: 'colorRendering',\n 'color-rendering': 'colorRendering',\n contentscripttype: 'contentScriptType',\n contentstyletype: 'contentStyleType',\n cursor: 'cursor',\n cx: 'cx',\n cy: 'cy',\n d: 'd',\n datatype: 'datatype',\n decelerate: 'decelerate',\n descent: 'descent',\n diffuseconstant: 'diffuseConstant',\n direction: 'direction',\n display: 'display',\n divisor: 'divisor',\n dominantbaseline: 'dominantBaseline',\n 'dominant-baseline': 'dominantBaseline',\n dur: 'dur',\n dx: 'dx',\n dy: 'dy',\n edgemode: 'edgeMode',\n elevation: 'elevation',\n enablebackground: 'enableBackground',\n 'enable-background': 'enableBackground',\n end: 'end',\n exponent: 'exponent',\n externalresourcesrequired: 'externalResourcesRequired',\n fill: 'fill',\n fillopacity: 'fillOpacity',\n 'fill-opacity': 'fillOpacity',\n fillrule: 'fillRule',\n 'fill-rule': 'fillRule',\n filter: 'filter',\n filterres: 'filterRes',\n filterunits: 'filterUnits',\n floodopacity: 'floodOpacity',\n 'flood-opacity': 'floodOpacity',\n floodcolor: 'floodColor',\n 'flood-color': 'floodColor',\n focusable: 'focusable',\n fontfamily: 'fontFamily',\n 'font-family': 'fontFamily',\n fontsize: 'fontSize',\n 'font-size': 'fontSize',\n fontsizeadjust: 'fontSizeAdjust',\n 'font-size-adjust': 'fontSizeAdjust',\n fontstretch: 'fontStretch',\n 'font-stretch': 'fontStretch',\n fontstyle: 'fontStyle',\n 'font-style': 'fontStyle',\n fontvariant: 'fontVariant',\n 'font-variant': 'fontVariant',\n fontweight: 'fontWeight',\n 'font-weight': 'fontWeight',\n format: 'format',\n from: 'from',\n fx: 'fx',\n fy: 'fy',\n g1: 'g1',\n g2: 'g2',\n glyphname: 'glyphName',\n 'glyph-name': 'glyphName',\n glyphorientationhorizontal: 'glyphOrientationHorizontal',\n 'glyph-orientation-horizontal': 'glyphOrientationHorizontal',\n glyphorientationvertical: 'glyphOrientationVertical',\n 'glyph-orientation-vertical': 'glyphOrientationVertical',\n glyphref: 'glyphRef',\n gradienttransform: 'gradientTransform',\n gradientunits: 'gradientUnits',\n hanging: 'hanging',\n horizadvx: 'horizAdvX',\n 'horiz-adv-x': 'horizAdvX',\n horizoriginx: 'horizOriginX',\n 'horiz-origin-x': 'horizOriginX',\n ideographic: 'ideographic',\n imagerendering: 'imageRendering',\n 'image-rendering': 'imageRendering',\n in2: 'in2',\n in: 'in',\n inlist: 'inlist',\n intercept: 'intercept',\n k1: 'k1',\n k2: 'k2',\n k3: 'k3',\n k4: 'k4',\n k: 'k',\n kernelmatrix: 'kernelMatrix',\n kernelunitlength: 'kernelUnitLength',\n kerning: 'kerning',\n keypoints: 'keyPoints',\n keysplines: 'keySplines',\n keytimes: 'keyTimes',\n lengthadjust: 'lengthAdjust',\n letterspacing: 'letterSpacing',\n 'letter-spacing': 'letterSpacing',\n lightingcolor: 'lightingColor',\n 'lighting-color': 'lightingColor',\n limitingconeangle: 'limitingConeAngle',\n local: 'local',\n markerend: 'markerEnd',\n 'marker-end': 'markerEnd',\n markerheight: 'markerHeight',\n markermid: 'markerMid',\n 'marker-mid': 'markerMid',\n markerstart: 'markerStart',\n 'marker-start': 'markerStart',\n markerunits: 'markerUnits',\n markerwidth: 'markerWidth',\n mask: 'mask',\n maskcontentunits: 'maskContentUnits',\n maskunits: 'maskUnits',\n mathematical: 'mathematical',\n mode: 'mode',\n numoctaves: 'numOctaves',\n offset: 'offset',\n opacity: 'opacity',\n operator: 'operator',\n order: 'order',\n orient: 'orient',\n orientation: 'orientation',\n origin: 'origin',\n overflow: 'overflow',\n overlineposition: 'overlinePosition',\n 'overline-position': 'overlinePosition',\n overlinethickness: 'overlineThickness',\n 'overline-thickness': 'overlineThickness',\n paintorder: 'paintOrder',\n 'paint-order': 'paintOrder',\n panose1: 'panose1',\n 'panose-1': 'panose1',\n pathlength: 'pathLength',\n patterncontentunits: 'patternContentUnits',\n patterntransform: 'patternTransform',\n patternunits: 'patternUnits',\n pointerevents: 'pointerEvents',\n 'pointer-events': 'pointerEvents',\n points: 'points',\n pointsatx: 'pointsAtX',\n pointsaty: 'pointsAtY',\n pointsatz: 'pointsAtZ',\n prefix: 'prefix',\n preservealpha: 'preserveAlpha',\n preserveaspectratio: 'preserveAspectRatio',\n primitiveunits: 'primitiveUnits',\n property: 'property',\n r: 'r',\n radius: 'radius',\n refx: 'refX',\n refy: 'refY',\n renderingintent: 'renderingIntent',\n 'rendering-intent': 'renderingIntent',\n repeatcount: 'repeatCount',\n repeatdur: 'repeatDur',\n requiredextensions: 'requiredExtensions',\n requiredfeatures: 'requiredFeatures',\n resource: 'resource',\n restart: 'restart',\n result: 'result',\n results: 'results',\n rotate: 'rotate',\n rx: 'rx',\n ry: 'ry',\n scale: 'scale',\n security: 'security',\n seed: 'seed',\n shaperendering: 'shapeRendering',\n 'shape-rendering': 'shapeRendering',\n slope: 'slope',\n spacing: 'spacing',\n specularconstant: 'specularConstant',\n specularexponent: 'specularExponent',\n speed: 'speed',\n spreadmethod: 'spreadMethod',\n startoffset: 'startOffset',\n stddeviation: 'stdDeviation',\n stemh: 'stemh',\n stemv: 'stemv',\n stitchtiles: 'stitchTiles',\n stopcolor: 'stopColor',\n 'stop-color': 'stopColor',\n stopopacity: 'stopOpacity',\n 'stop-opacity': 'stopOpacity',\n strikethroughposition: 'strikethroughPosition',\n 'strikethrough-position': 'strikethroughPosition',\n strikethroughthickness: 'strikethroughThickness',\n 'strikethrough-thickness': 'strikethroughThickness',\n string: 'string',\n stroke: 'stroke',\n strokedasharray: 'strokeDasharray',\n 'stroke-dasharray': 'strokeDasharray',\n strokedashoffset: 'strokeDashoffset',\n 'stroke-dashoffset': 'strokeDashoffset',\n strokelinecap: 'strokeLinecap',\n 'stroke-linecap': 'strokeLinecap',\n strokelinejoin: 'strokeLinejoin',\n 'stroke-linejoin': 'strokeLinejoin',\n strokemiterlimit: 'strokeMiterlimit',\n 'stroke-miterlimit': 'strokeMiterlimit',\n strokewidth: 'strokeWidth',\n 'stroke-width': 'strokeWidth',\n strokeopacity: 'strokeOpacity',\n 'stroke-opacity': 'strokeOpacity',\n suppresscontenteditablewarning: 'suppressContentEditableWarning',\n suppresshydrationwarning: 'suppressHydrationWarning',\n surfacescale: 'surfaceScale',\n systemlanguage: 'systemLanguage',\n tablevalues: 'tableValues',\n targetx: 'targetX',\n targety: 'targetY',\n textanchor: 'textAnchor',\n 'text-anchor': 'textAnchor',\n textdecoration: 'textDecoration',\n 'text-decoration': 'textDecoration',\n textlength: 'textLength',\n textrendering: 'textRendering',\n 'text-rendering': 'textRendering',\n to: 'to',\n transform: 'transform',\n typeof: 'typeof',\n u1: 'u1',\n u2: 'u2',\n underlineposition: 'underlinePosition',\n 'underline-position': 'underlinePosition',\n underlinethickness: 'underlineThickness',\n 'underline-thickness': 'underlineThickness',\n unicode: 'unicode',\n unicodebidi: 'unicodeBidi',\n 'unicode-bidi': 'unicodeBidi',\n unicoderange: 'unicodeRange',\n 'unicode-range': 'unicodeRange',\n unitsperem: 'unitsPerEm',\n 'units-per-em': 'unitsPerEm',\n unselectable: 'unselectable',\n valphabetic: 'vAlphabetic',\n 'v-alphabetic': 'vAlphabetic',\n values: 'values',\n vectoreffect: 'vectorEffect',\n 'vector-effect': 'vectorEffect',\n version: 'version',\n vertadvy: 'vertAdvY',\n 'vert-adv-y': 'vertAdvY',\n vertoriginx: 'vertOriginX',\n 'vert-origin-x': 'vertOriginX',\n vertoriginy: 'vertOriginY',\n 'vert-origin-y': 'vertOriginY',\n vhanging: 'vHanging',\n 'v-hanging': 'vHanging',\n videographic: 'vIdeographic',\n 'v-ideographic': 'vIdeographic',\n viewbox: 'viewBox',\n viewtarget: 'viewTarget',\n visibility: 'visibility',\n vmathematical: 'vMathematical',\n 'v-mathematical': 'vMathematical',\n vocab: 'vocab',\n widths: 'widths',\n wordspacing: 'wordSpacing',\n 'word-spacing': 'wordSpacing',\n writingmode: 'writingMode',\n 'writing-mode': 'writingMode',\n x1: 'x1',\n x2: 'x2',\n x: 'x',\n xchannelselector: 'xChannelSelector',\n xheight: 'xHeight',\n 'x-height': 'xHeight',\n xlinkactuate: 'xlinkActuate',\n 'xlink:actuate': 'xlinkActuate',\n xlinkarcrole: 'xlinkArcrole',\n 'xlink:arcrole': 'xlinkArcrole',\n xlinkhref: 'xlinkHref',\n 'xlink:href': 'xlinkHref',\n xlinkrole: 'xlinkRole',\n 'xlink:role': 'xlinkRole',\n xlinkshow: 'xlinkShow',\n 'xlink:show': 'xlinkShow',\n xlinktitle: 'xlinkTitle',\n 'xlink:title': 'xlinkTitle',\n xlinktype: 'xlinkType',\n 'xlink:type': 'xlinkType',\n xmlbase: 'xmlBase',\n 'xml:base': 'xmlBase',\n xmllang: 'xmlLang',\n 'xml:lang': 'xmlLang',\n xmlns: 'xmlns',\n 'xml:space': 'xmlSpace',\n xmlnsxlink: 'xmlnsXlink',\n 'xmlns:xlink': 'xmlnsXlink',\n xmlspace: 'xmlSpace',\n y1: 'y1',\n y2: 'y2',\n y: 'y',\n ychannelselector: 'yChannelSelector',\n z: 'z',\n zoomandpan: 'zoomAndPan'\n};\n\nvar ariaProperties = {\n 'aria-current': 0,\n // state\n 'aria-details': 0,\n 'aria-disabled': 0,\n // state\n 'aria-hidden': 0,\n // state\n 'aria-invalid': 0,\n // state\n 'aria-keyshortcuts': 0,\n 'aria-label': 0,\n 'aria-roledescription': 0,\n // Widget Attributes\n 'aria-autocomplete': 0,\n 'aria-checked': 0,\n 'aria-expanded': 0,\n 'aria-haspopup': 0,\n 'aria-level': 0,\n 'aria-modal': 0,\n 'aria-multiline': 0,\n 'aria-multiselectable': 0,\n 'aria-orientation': 0,\n 'aria-placeholder': 0,\n 'aria-pressed': 0,\n 'aria-readonly': 0,\n 'aria-required': 0,\n 'aria-selected': 0,\n 'aria-sort': 0,\n 'aria-valuemax': 0,\n 'aria-valuemin': 0,\n 'aria-valuenow': 0,\n 'aria-valuetext': 0,\n // Live Region Attributes\n 'aria-atomic': 0,\n 'aria-busy': 0,\n 'aria-live': 0,\n 'aria-relevant': 0,\n // Drag-and-Drop Attributes\n 'aria-dropeffect': 0,\n 'aria-grabbed': 0,\n // Relationship Attributes\n 'aria-activedescendant': 0,\n 'aria-colcount': 0,\n 'aria-colindex': 0,\n 'aria-colspan': 0,\n 'aria-controls': 0,\n 'aria-describedby': 0,\n 'aria-errormessage': 0,\n 'aria-flowto': 0,\n 'aria-labelledby': 0,\n 'aria-owns': 0,\n 'aria-posinset': 0,\n 'aria-rowcount': 0,\n 'aria-rowindex': 0,\n 'aria-rowspan': 0,\n 'aria-setsize': 0\n};\n\nvar warnedProperties = {};\nvar rARIA = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');\nvar rARIACamel = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');\nvar hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\nfunction validateProperty(tagName, name) {\n {\n if (hasOwnProperty$1.call(warnedProperties, name) && warnedProperties[name]) {\n return true;\n }\n\n if (rARIACamel.test(name)) {\n var ariaName = 'aria-' + name.slice(4).toLowerCase();\n var correctName = ariaProperties.hasOwnProperty(ariaName) ? ariaName : null; // If this is an aria-* attribute, but is not listed in the known DOM\n // DOM properties, then it is an invalid aria-* attribute.\n\n if (correctName == null) {\n error('Invalid ARIA attribute `%s`. ARIA attributes follow the pattern aria-* and must be lowercase.', name);\n\n warnedProperties[name] = true;\n return true;\n } // aria-* attributes should be lowercase; suggest the lowercase version.\n\n\n if (name !== correctName) {\n error('Invalid ARIA attribute `%s`. Did you mean `%s`?', name, correctName);\n\n warnedProperties[name] = true;\n return true;\n }\n }\n\n if (rARIA.test(name)) {\n var lowerCasedName = name.toLowerCase();\n var standardName = ariaProperties.hasOwnProperty(lowerCasedName) ? lowerCasedName : null; // If this is an aria-* attribute, but is not listed in the known DOM\n // DOM properties, then it is an invalid aria-* attribute.\n\n if (standardName == null) {\n warnedProperties[name] = true;\n return false;\n } // aria-* attributes should be lowercase; suggest the lowercase version.\n\n\n if (name !== standardName) {\n error('Unknown ARIA attribute `%s`. Did you mean `%s`?', name, standardName);\n\n warnedProperties[name] = true;\n return true;\n }\n }\n }\n\n return true;\n}\n\nfunction warnInvalidARIAProps(type, props) {\n {\n var invalidProps = [];\n\n for (var key in props) {\n var isValid = validateProperty(type, key);\n\n if (!isValid) {\n invalidProps.push(key);\n }\n }\n\n var unknownPropString = invalidProps.map(function (prop) {\n return '`' + prop + '`';\n }).join(', ');\n\n if (invalidProps.length === 1) {\n error('Invalid aria prop %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop', unknownPropString, type);\n } else if (invalidProps.length > 1) {\n error('Invalid aria props %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop', unknownPropString, type);\n }\n }\n}\n\nfunction validateProperties(type, props) {\n if (isCustomComponent(type, props)) {\n return;\n }\n\n warnInvalidARIAProps(type, props);\n}\n\nvar didWarnValueNull = false;\nfunction validateProperties$1(type, props) {\n {\n if (type !== 'input' && type !== 'textarea' && type !== 'select') {\n return;\n }\n\n if (props != null && props.value === null && !didWarnValueNull) {\n didWarnValueNull = true;\n\n if (type === 'select' && props.multiple) {\n error('`value` prop on `%s` should not be null. ' + 'Consider using an empty array when `multiple` is set to `true` ' + 'to clear the component or `undefined` for uncontrolled components.', type);\n } else {\n error('`value` prop on `%s` should not be null. ' + 'Consider using an empty string to clear the component or `undefined` ' + 'for uncontrolled components.', type);\n }\n }\n }\n}\n\nvar validateProperty$1 = function () {};\n\n{\n var warnedProperties$1 = {};\n var _hasOwnProperty = Object.prototype.hasOwnProperty;\n var EVENT_NAME_REGEX = /^on./;\n var INVALID_EVENT_NAME_REGEX = /^on[^A-Z]/;\n var rARIA$1 = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');\n var rARIACamel$1 = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');\n\n validateProperty$1 = function (tagName, name, value, canUseEventSystem) {\n if (_hasOwnProperty.call(warnedProperties$1, name) && warnedProperties$1[name]) {\n return true;\n }\n\n var lowerCasedName = name.toLowerCase();\n\n if (lowerCasedName === 'onfocusin' || lowerCasedName === 'onfocusout') {\n error('React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.');\n\n warnedProperties$1[name] = true;\n return true;\n } // We can't rely on the event system being injected on the server.\n\n\n if (canUseEventSystem) {\n if (registrationNameModules.hasOwnProperty(name)) {\n return true;\n }\n\n var registrationName = possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? possibleRegistrationNames[lowerCasedName] : null;\n\n if (registrationName != null) {\n error('Invalid event handler property `%s`. Did you mean `%s`?', name, registrationName);\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n if (EVENT_NAME_REGEX.test(name)) {\n error('Unknown event handler property `%s`. It will be ignored.', name);\n\n warnedProperties$1[name] = true;\n return true;\n }\n } else if (EVENT_NAME_REGEX.test(name)) {\n // If no event plugins have been injected, we are in a server environment.\n // So we can't tell if the event name is correct for sure, but we can filter\n // out known bad ones like `onclick`. We can't suggest a specific replacement though.\n if (INVALID_EVENT_NAME_REGEX.test(name)) {\n error('Invalid event handler property `%s`. ' + 'React events use the camelCase naming convention, for example `onClick`.', name);\n }\n\n warnedProperties$1[name] = true;\n return true;\n } // Let the ARIA attribute hook validate ARIA attributes\n\n\n if (rARIA$1.test(name) || rARIACamel$1.test(name)) {\n return true;\n }\n\n if (lowerCasedName === 'innerhtml') {\n error('Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.');\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n if (lowerCasedName === 'aria') {\n error('The `aria` attribute is reserved for future use in React. ' + 'Pass individual `aria-` attributes instead.');\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n if (lowerCasedName === 'is' && value !== null && value !== undefined && typeof value !== 'string') {\n error('Received a `%s` for a string attribute `is`. If this is expected, cast ' + 'the value to a string.', typeof value);\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n if (typeof value === 'number' && isNaN(value)) {\n error('Received NaN for the `%s` attribute. If this is expected, cast ' + 'the value to a string.', name);\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n var propertyInfo = getPropertyInfo(name);\n var isReserved = propertyInfo !== null && propertyInfo.type === RESERVED; // Known attributes should match the casing specified in the property config.\n\n if (possibleStandardNames.hasOwnProperty(lowerCasedName)) {\n var standardName = possibleStandardNames[lowerCasedName];\n\n if (standardName !== name) {\n error('Invalid DOM property `%s`. Did you mean `%s`?', name, standardName);\n\n warnedProperties$1[name] = true;\n return true;\n }\n } else if (!isReserved && name !== lowerCasedName) {\n // Unknown attributes should have lowercase casing since that's how they\n // will be cased anyway with server rendering.\n error('React does not recognize the `%s` prop on a DOM element. If you ' + 'intentionally want it to appear in the DOM as a custom ' + 'attribute, spell it as lowercase `%s` instead. ' + 'If you accidentally passed it from a parent component, remove ' + 'it from the DOM element.', name, lowerCasedName);\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n if (typeof value === 'boolean' && shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {\n if (value) {\n error('Received `%s` for a non-boolean attribute `%s`.\\n\\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s=\"%s\" or %s={value.toString()}.', value, name, name, value, name);\n } else {\n error('Received `%s` for a non-boolean attribute `%s`.\\n\\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s=\"%s\" or %s={value.toString()}.\\n\\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', value, name, name, value, name, name, name);\n }\n\n warnedProperties$1[name] = true;\n return true;\n } // Now that we've validated casing, do not validate\n // data types for reserved props\n\n\n if (isReserved) {\n return true;\n } // Warn when a known attribute is a bad type\n\n\n if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {\n warnedProperties$1[name] = true;\n return false;\n } // Warn when passing the strings 'false' or 'true' into a boolean prop\n\n\n if ((value === 'false' || value === 'true') && propertyInfo !== null && propertyInfo.type === BOOLEAN) {\n error('Received the string `%s` for the boolean attribute `%s`. ' + '%s ' + 'Did you mean %s={%s}?', value, name, value === 'false' ? 'The browser will interpret it as a truthy value.' : 'Although this works, it will not work as expected if you pass the string \"false\".', name, value);\n\n warnedProperties$1[name] = true;\n return true;\n }\n\n return true;\n };\n}\n\nvar warnUnknownProperties = function (type, props, canUseEventSystem) {\n {\n var unknownProps = [];\n\n for (var key in props) {\n var isValid = validateProperty$1(type, key, props[key], canUseEventSystem);\n\n if (!isValid) {\n unknownProps.push(key);\n }\n }\n\n var unknownPropString = unknownProps.map(function (prop) {\n return '`' + prop + '`';\n }).join(', ');\n\n if (unknownProps.length === 1) {\n error('Invalid value for prop %s on <%s> tag. Either remove it from the element, ' + 'or pass a string or number value to keep it in the DOM. ' + 'For details, see https://fb.me/react-attribute-behavior', unknownPropString, type);\n } else if (unknownProps.length > 1) {\n error('Invalid values for props %s on <%s> tag. Either remove them from the element, ' + 'or pass a string or number value to keep them in the DOM. ' + 'For details, see https://fb.me/react-attribute-behavior', unknownPropString, type);\n }\n }\n};\n\nfunction validateProperties$2(type, props, canUseEventSystem) {\n if (isCustomComponent(type, props)) {\n return;\n }\n\n warnUnknownProperties(type, props, canUseEventSystem);\n}\n\nvar didWarnInvalidHydration = false;\nvar DANGEROUSLY_SET_INNER_HTML = 'dangerouslySetInnerHTML';\nvar SUPPRESS_CONTENT_EDITABLE_WARNING = 'suppressContentEditableWarning';\nvar SUPPRESS_HYDRATION_WARNING = 'suppressHydrationWarning';\nvar AUTOFOCUS = 'autoFocus';\nvar CHILDREN = 'children';\nvar STYLE = 'style';\nvar HTML$1 = '__html';\nvar HTML_NAMESPACE$1 = Namespaces.html;\nvar warnedUnknownTags;\nvar suppressHydrationWarning;\nvar validatePropertiesInDevelopment;\nvar warnForTextDifference;\nvar warnForPropDifference;\nvar warnForExtraAttributes;\nvar warnForInvalidEventListener;\nvar canDiffStyleForHydrationWarning;\nvar normalizeMarkupForTextOrAttribute;\nvar normalizeHTML;\n\n{\n warnedUnknownTags = {\n // Chrome is the only major browser not shipping <time>. But as of July\n // 2017 it intends to ship it due to widespread usage. We intentionally\n // *don't* warn for <time> even if it's unrecognized by Chrome because\n // it soon will be, and many apps have been using it anyway.\n time: true,\n // There are working polyfills for <dialog>. Let people use it.\n dialog: true,\n // Electron ships a custom <webview> tag to display external web content in\n // an isolated frame and process.\n // This tag is not present in non Electron environments such as JSDom which\n // is often used for testing purposes.\n // @see https://electronjs.org/docs/api/webview-tag\n webview: true\n };\n\n validatePropertiesInDevelopment = function (type, props) {\n validateProperties(type, props);\n validateProperties$1(type, props);\n validateProperties$2(type, props,\n /* canUseEventSystem */\n true);\n }; // IE 11 parses & normalizes the style attribute as opposed to other\n // browsers. It adds spaces and sorts the properties in some\n // non-alphabetical order. Handling that would require sorting CSS\n // properties in the client & server versions or applying\n // `expectedStyle` to a temporary DOM node to read its `style` attribute\n // normalized. Since it only affects IE, we're skipping style warnings\n // in that browser completely in favor of doing all that work.\n // See https://github.com/facebook/react/issues/11807\n\n\n canDiffStyleForHydrationWarning = canUseDOM && !document.documentMode; // HTML parsing normalizes CR and CRLF to LF.\n // It also can turn \\u0000 into \\uFFFD inside attributes.\n // https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream\n // If we have a mismatch, it might be caused by that.\n // We will still patch up in this case but not fire the warning.\n\n var NORMALIZE_NEWLINES_REGEX = /\\r\\n?/g;\n var NORMALIZE_NULL_AND_REPLACEMENT_REGEX = /\\u0000|\\uFFFD/g;\n\n normalizeMarkupForTextOrAttribute = function (markup) {\n var markupString = typeof markup === 'string' ? markup : '' + markup;\n return markupString.replace(NORMALIZE_NEWLINES_REGEX, '\\n').replace(NORMALIZE_NULL_AND_REPLACEMENT_REGEX, '');\n };\n\n warnForTextDifference = function (serverText, clientText) {\n if (didWarnInvalidHydration) {\n return;\n }\n\n var normalizedClientText = normalizeMarkupForTextOrAttribute(clientText);\n var normalizedServerText = normalizeMarkupForTextOrAttribute(serverText);\n\n if (normalizedServerText === normalizedClientText) {\n return;\n }\n\n didWarnInvalidHydration = true;\n\n error('Text content did not match. Server: \"%s\" Client: \"%s\"', normalizedServerText, normalizedClientText);\n };\n\n warnForPropDifference = function (propName, serverValue, clientValue) {\n if (didWarnInvalidHydration) {\n return;\n }\n\n var normalizedClientValue = normalizeMarkupForTextOrAttribute(clientValue);\n var normalizedServerValue = normalizeMarkupForTextOrAttribute(serverValue);\n\n if (normalizedServerValue === normalizedClientValue) {\n return;\n }\n\n didWarnInvalidHydration = true;\n\n error('Prop `%s` did not match. Server: %s Client: %s', propName, JSON.stringify(normalizedServerValue), JSON.stringify(normalizedClientValue));\n };\n\n warnForExtraAttributes = function (attributeNames) {\n if (didWarnInvalidHydration) {\n return;\n }\n\n didWarnInvalidHydration = true;\n var names = [];\n attributeNames.forEach(function (name) {\n names.push(name);\n });\n\n error('Extra attributes from the server: %s', names);\n };\n\n warnForInvalidEventListener = function (registrationName, listener) {\n if (listener === false) {\n error('Expected `%s` listener to be a function, instead got `false`.\\n\\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', registrationName, registrationName, registrationName);\n } else {\n error('Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener);\n }\n }; // Parse the HTML and read it back to normalize the HTML string so that it\n // can be used for comparison.\n\n\n normalizeHTML = function (parent, html) {\n // We could have created a separate document here to avoid\n // re-initializing custom elements if they exist. But this breaks\n // how <noscript> is being handled. So we use the same document.\n // See the discussion in https://github.com/facebook/react/pull/11157.\n var testElement = parent.namespaceURI === HTML_NAMESPACE$1 ? parent.ownerDocument.createElement(parent.tagName) : parent.ownerDocument.createElementNS(parent.namespaceURI, parent.tagName);\n testElement.innerHTML = html;\n return testElement.innerHTML;\n };\n}\n\nfunction ensureListeningTo(rootContainerElement, registrationName) {\n var isDocumentOrFragment = rootContainerElement.nodeType === DOCUMENT_NODE || rootContainerElement.nodeType === DOCUMENT_FRAGMENT_NODE;\n var doc = isDocumentOrFragment ? rootContainerElement : rootContainerElement.ownerDocument;\n legacyListenToEvent(registrationName, doc);\n}\n\nfunction getOwnerDocumentFromRootContainer(rootContainerElement) {\n return rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;\n}\n\nfunction noop() {}\n\nfunction trapClickOnNonInteractiveElement(node) {\n // Mobile Safari does not fire properly bubble click events on\n // non-interactive elements, which means delegated click listeners do not\n // fire. The workaround for this bug involves attaching an empty click\n // listener on the target node.\n // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n // Just set it using the onclick property so that we don't have to manage any\n // bookkeeping for it. Not sure if we need to clear it when the listener is\n // removed.\n // TODO: Only do this for the relevant Safaris maybe?\n node.onclick = noop;\n}\n\nfunction setInitialDOMProperties(tag, domElement, rootContainerElement, nextProps, isCustomComponentTag) {\n for (var propKey in nextProps) {\n if (!nextProps.hasOwnProperty(propKey)) {\n continue;\n }\n\n var nextProp = nextProps[propKey];\n\n if (propKey === STYLE) {\n {\n if (nextProp) {\n // Freeze the next style object so that we can assume it won't be\n // mutated. We have already warned for this in the past.\n Object.freeze(nextProp);\n }\n } // Relies on `updateStylesByID` not mutating `styleUpdates`.\n\n\n setValueForStyles(domElement, nextProp);\n } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n var nextHtml = nextProp ? nextProp[HTML$1] : undefined;\n\n if (nextHtml != null) {\n setInnerHTML(domElement, nextHtml);\n }\n } else if (propKey === CHILDREN) {\n if (typeof nextProp === 'string') {\n // Avoid setting initial textContent when the text is empty. In IE11 setting\n // textContent on a <textarea> will cause the placeholder to not\n // show within the <textarea> until it has been focused and blurred again.\n // https://github.com/facebook/react/issues/6731#issuecomment-254874553\n var canSetTextContent = tag !== 'textarea' || nextProp !== '';\n\n if (canSetTextContent) {\n setTextContent(domElement, nextProp);\n }\n } else if (typeof nextProp === 'number') {\n setTextContent(domElement, '' + nextProp);\n }\n } else if ( propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (nextProp != null) {\n if ( typeof nextProp !== 'function') {\n warnForInvalidEventListener(propKey, nextProp);\n }\n\n ensureListeningTo(rootContainerElement, propKey);\n }\n } else if (nextProp != null) {\n setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag);\n }\n }\n}\n\nfunction updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag) {\n // TODO: Handle wasCustomComponentTag\n for (var i = 0; i < updatePayload.length; i += 2) {\n var propKey = updatePayload[i];\n var propValue = updatePayload[i + 1];\n\n if (propKey === STYLE) {\n setValueForStyles(domElement, propValue);\n } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n setInnerHTML(domElement, propValue);\n } else if (propKey === CHILDREN) {\n setTextContent(domElement, propValue);\n } else {\n setValueForProperty(domElement, propKey, propValue, isCustomComponentTag);\n }\n }\n}\n\nfunction createElement(type, props, rootContainerElement, parentNamespace) {\n var isCustomComponentTag; // We create tags in the namespace of their parent container, except HTML\n // tags get no namespace.\n\n var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement);\n var domElement;\n var namespaceURI = parentNamespace;\n\n if (namespaceURI === HTML_NAMESPACE$1) {\n namespaceURI = getIntrinsicNamespace(type);\n }\n\n if (namespaceURI === HTML_NAMESPACE$1) {\n {\n isCustomComponentTag = isCustomComponent(type, props); // Should this check be gated by parent namespace? Not sure we want to\n // allow <SVG> or <mATH>.\n\n if (!isCustomComponentTag && type !== type.toLowerCase()) {\n error('<%s /> is using incorrect casing. ' + 'Use PascalCase for React components, ' + 'or lowercase for HTML elements.', type);\n }\n }\n\n if (type === 'script') {\n // Create the script via .innerHTML so its \"parser-inserted\" flag is\n // set to true and it does not execute\n var div = ownerDocument.createElement('div');\n\n div.innerHTML = '<script><' + '/script>'; // eslint-disable-line\n // This is guaranteed to yield a script element.\n\n var firstChild = div.firstChild;\n domElement = div.removeChild(firstChild);\n } else if (typeof props.is === 'string') {\n // $FlowIssue `createElement` should be updated for Web Components\n domElement = ownerDocument.createElement(type, {\n is: props.is\n });\n } else {\n // Separate else branch instead of using `props.is || undefined` above because of a Firefox bug.\n // See discussion in https://github.com/facebook/react/pull/6896\n // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240\n domElement = ownerDocument.createElement(type); // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple` and `size`\n // attributes on `select`s needs to be added before `option`s are inserted.\n // This prevents:\n // - a bug where the `select` does not scroll to the correct option because singular\n // `select` elements automatically pick the first item #13222\n // - a bug where the `select` set the first item as selected despite the `size` attribute #14239\n // See https://github.com/facebook/react/issues/13222\n // and https://github.com/facebook/react/issues/14239\n\n if (type === 'select') {\n var node = domElement;\n\n if (props.multiple) {\n node.multiple = true;\n } else if (props.size) {\n // Setting a size greater than 1 causes a select to behave like `multiple=true`, where\n // it is possible that no option is selected.\n //\n // This is only necessary when a select in \"single selection mode\".\n node.size = props.size;\n }\n }\n }\n } else {\n domElement = ownerDocument.createElementNS(namespaceURI, type);\n }\n\n {\n if (namespaceURI === HTML_NAMESPACE$1) {\n if (!isCustomComponentTag && Object.prototype.toString.call(domElement) === '[object HTMLUnknownElement]' && !Object.prototype.hasOwnProperty.call(warnedUnknownTags, type)) {\n warnedUnknownTags[type] = true;\n\n error('The tag <%s> is unrecognized in this browser. ' + 'If you meant to render a React component, start its name with ' + 'an uppercase letter.', type);\n }\n }\n }\n\n return domElement;\n}\nfunction createTextNode(text, rootContainerElement) {\n return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(text);\n}\nfunction setInitialProperties(domElement, tag, rawProps, rootContainerElement) {\n var isCustomComponentTag = isCustomComponent(tag, rawProps);\n\n {\n validatePropertiesInDevelopment(tag, rawProps);\n } // TODO: Make sure that we check isMounted before firing any of these events.\n\n\n var props;\n\n switch (tag) {\n case 'iframe':\n case 'object':\n case 'embed':\n trapBubbledEvent(TOP_LOAD, domElement);\n props = rawProps;\n break;\n\n case 'video':\n case 'audio':\n // Create listener for each media event\n for (var i = 0; i < mediaEventTypes.length; i++) {\n trapBubbledEvent(mediaEventTypes[i], domElement);\n }\n\n props = rawProps;\n break;\n\n case 'source':\n trapBubbledEvent(TOP_ERROR, domElement);\n props = rawProps;\n break;\n\n case 'img':\n case 'image':\n case 'link':\n trapBubbledEvent(TOP_ERROR, domElement);\n trapBubbledEvent(TOP_LOAD, domElement);\n props = rawProps;\n break;\n\n case 'form':\n trapBubbledEvent(TOP_RESET, domElement);\n trapBubbledEvent(TOP_SUBMIT, domElement);\n props = rawProps;\n break;\n\n case 'details':\n trapBubbledEvent(TOP_TOGGLE, domElement);\n props = rawProps;\n break;\n\n case 'input':\n initWrapperState(domElement, rawProps);\n props = getHostProps(domElement, rawProps);\n trapBubbledEvent(TOP_INVALID, domElement); // For controlled components we always need to ensure we're listening\n // to onChange. Even if there is no listener.\n\n ensureListeningTo(rootContainerElement, 'onChange');\n break;\n\n case 'option':\n validateProps(domElement, rawProps);\n props = getHostProps$1(domElement, rawProps);\n break;\n\n case 'select':\n initWrapperState$1(domElement, rawProps);\n props = getHostProps$2(domElement, rawProps);\n trapBubbledEvent(TOP_INVALID, domElement); // For controlled components we always need to ensure we're listening\n // to onChange. Even if there is no listener.\n\n ensureListeningTo(rootContainerElement, 'onChange');\n break;\n\n case 'textarea':\n initWrapperState$2(domElement, rawProps);\n props = getHostProps$3(domElement, rawProps);\n trapBubbledEvent(TOP_INVALID, domElement); // For controlled components we always need to ensure we're listening\n // to onChange. Even if there is no listener.\n\n ensureListeningTo(rootContainerElement, 'onChange');\n break;\n\n default:\n props = rawProps;\n }\n\n assertValidProps(tag, props);\n setInitialDOMProperties(tag, domElement, rootContainerElement, props, isCustomComponentTag);\n\n switch (tag) {\n case 'input':\n // TODO: Make sure we check if this is still unmounted or do any clean\n // up necessary since we never stop tracking anymore.\n track(domElement);\n postMountWrapper(domElement, rawProps, false);\n break;\n\n case 'textarea':\n // TODO: Make sure we check if this is still unmounted or do any clean\n // up necessary since we never stop tracking anymore.\n track(domElement);\n postMountWrapper$3(domElement);\n break;\n\n case 'option':\n postMountWrapper$1(domElement, rawProps);\n break;\n\n case 'select':\n postMountWrapper$2(domElement, rawProps);\n break;\n\n default:\n if (typeof props.onClick === 'function') {\n // TODO: This cast may not be sound for SVG, MathML or custom elements.\n trapClickOnNonInteractiveElement(domElement);\n }\n\n break;\n }\n} // Calculate the diff between the two objects.\n\nfunction diffProperties(domElement, tag, lastRawProps, nextRawProps, rootContainerElement) {\n {\n validatePropertiesInDevelopment(tag, nextRawProps);\n }\n\n var updatePayload = null;\n var lastProps;\n var nextProps;\n\n switch (tag) {\n case 'input':\n lastProps = getHostProps(domElement, lastRawProps);\n nextProps = getHostProps(domElement, nextRawProps);\n updatePayload = [];\n break;\n\n case 'option':\n lastProps = getHostProps$1(domElement, lastRawProps);\n nextProps = getHostProps$1(domElement, nextRawProps);\n updatePayload = [];\n break;\n\n case 'select':\n lastProps = getHostProps$2(domElement, lastRawProps);\n nextProps = getHostProps$2(domElement, nextRawProps);\n updatePayload = [];\n break;\n\n case 'textarea':\n lastProps = getHostProps$3(domElement, lastRawProps);\n nextProps = getHostProps$3(domElement, nextRawProps);\n updatePayload = [];\n break;\n\n default:\n lastProps = lastRawProps;\n nextProps = nextRawProps;\n\n if (typeof lastProps.onClick !== 'function' && typeof nextProps.onClick === 'function') {\n // TODO: This cast may not be sound for SVG, MathML or custom elements.\n trapClickOnNonInteractiveElement(domElement);\n }\n\n break;\n }\n\n assertValidProps(tag, nextProps);\n var propKey;\n var styleName;\n var styleUpdates = null;\n\n for (propKey in lastProps) {\n if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {\n continue;\n }\n\n if (propKey === STYLE) {\n var lastStyle = lastProps[propKey];\n\n for (styleName in lastStyle) {\n if (lastStyle.hasOwnProperty(styleName)) {\n if (!styleUpdates) {\n styleUpdates = {};\n }\n\n styleUpdates[styleName] = '';\n }\n }\n } else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN) ; else if ( propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameModules.hasOwnProperty(propKey)) {\n // This is a special case. If any listener updates we need to ensure\n // that the \"current\" fiber pointer gets updated so we need a commit\n // to update this element.\n if (!updatePayload) {\n updatePayload = [];\n }\n } else {\n // For all other deleted properties we add it to the queue. We use\n // the whitelist in the commit phase instead.\n (updatePayload = updatePayload || []).push(propKey, null);\n }\n }\n\n for (propKey in nextProps) {\n var nextProp = nextProps[propKey];\n var lastProp = lastProps != null ? lastProps[propKey] : undefined;\n\n if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {\n continue;\n }\n\n if (propKey === STYLE) {\n {\n if (nextProp) {\n // Freeze the next style object so that we can assume it won't be\n // mutated. We have already warned for this in the past.\n Object.freeze(nextProp);\n }\n }\n\n if (lastProp) {\n // Unset styles on `lastProp` but not on `nextProp`.\n for (styleName in lastProp) {\n if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {\n if (!styleUpdates) {\n styleUpdates = {};\n }\n\n styleUpdates[styleName] = '';\n }\n } // Update styles that changed since `lastProp`.\n\n\n for (styleName in nextProp) {\n if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {\n if (!styleUpdates) {\n styleUpdates = {};\n }\n\n styleUpdates[styleName] = nextProp[styleName];\n }\n }\n } else {\n // Relies on `updateStylesByID` not mutating `styleUpdates`.\n if (!styleUpdates) {\n if (!updatePayload) {\n updatePayload = [];\n }\n\n updatePayload.push(propKey, styleUpdates);\n }\n\n styleUpdates = nextProp;\n }\n } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n var nextHtml = nextProp ? nextProp[HTML$1] : undefined;\n var lastHtml = lastProp ? lastProp[HTML$1] : undefined;\n\n if (nextHtml != null) {\n if (lastHtml !== nextHtml) {\n (updatePayload = updatePayload || []).push(propKey, nextHtml);\n }\n }\n } else if (propKey === CHILDREN) {\n if (lastProp !== nextProp && (typeof nextProp === 'string' || typeof nextProp === 'number')) {\n (updatePayload = updatePayload || []).push(propKey, '' + nextProp);\n }\n } else if ( propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (nextProp != null) {\n // We eagerly listen to this even though we haven't committed yet.\n if ( typeof nextProp !== 'function') {\n warnForInvalidEventListener(propKey, nextProp);\n }\n\n ensureListeningTo(rootContainerElement, propKey);\n }\n\n if (!updatePayload && lastProp !== nextProp) {\n // This is a special case. If any listener updates we need to ensure\n // that the \"current\" props pointer gets updated so we need a commit\n // to update this element.\n updatePayload = [];\n }\n } else {\n // For any other property we always add it to the queue and then we\n // filter it out using the whitelist during the commit.\n (updatePayload = updatePayload || []).push(propKey, nextProp);\n }\n }\n\n if (styleUpdates) {\n {\n validateShorthandPropertyCollisionInDev(styleUpdates, nextProps[STYLE]);\n }\n\n (updatePayload = updatePayload || []).push(STYLE, styleUpdates);\n }\n\n return updatePayload;\n} // Apply the diff.\n\nfunction updateProperties(domElement, updatePayload, tag, lastRawProps, nextRawProps) {\n // Update checked *before* name.\n // In the middle of an update, it is possible to have multiple checked.\n // When a checked radio tries to change name, browser makes another radio's checked false.\n if (tag === 'input' && nextRawProps.type === 'radio' && nextRawProps.name != null) {\n updateChecked(domElement, nextRawProps);\n }\n\n var wasCustomComponentTag = isCustomComponent(tag, lastRawProps);\n var isCustomComponentTag = isCustomComponent(tag, nextRawProps); // Apply the diff.\n\n updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag); // TODO: Ensure that an update gets scheduled if any of the special props\n // changed.\n\n switch (tag) {\n case 'input':\n // Update the wrapper around inputs *after* updating props. This has to\n // happen after `updateDOMProperties`. Otherwise HTML5 input validations\n // raise warnings and prevent the new value from being assigned.\n updateWrapper(domElement, nextRawProps);\n break;\n\n case 'textarea':\n updateWrapper$1(domElement, nextRawProps);\n break;\n\n case 'select':\n // <select> value update needs to occur after <option> children\n // reconciliation\n postUpdateWrapper(domElement, nextRawProps);\n break;\n }\n}\n\nfunction getPossibleStandardName(propName) {\n {\n var lowerCasedName = propName.toLowerCase();\n\n if (!possibleStandardNames.hasOwnProperty(lowerCasedName)) {\n return null;\n }\n\n return possibleStandardNames[lowerCasedName] || null;\n }\n}\n\nfunction diffHydratedProperties(domElement, tag, rawProps, parentNamespace, rootContainerElement) {\n var isCustomComponentTag;\n var extraAttributeNames;\n\n {\n suppressHydrationWarning = rawProps[SUPPRESS_HYDRATION_WARNING] === true;\n isCustomComponentTag = isCustomComponent(tag, rawProps);\n validatePropertiesInDevelopment(tag, rawProps);\n } // TODO: Make sure that we check isMounted before firing any of these events.\n\n\n switch (tag) {\n case 'iframe':\n case 'object':\n case 'embed':\n trapBubbledEvent(TOP_LOAD, domElement);\n break;\n\n case 'video':\n case 'audio':\n // Create listener for each media event\n for (var i = 0; i < mediaEventTypes.length; i++) {\n trapBubbledEvent(mediaEventTypes[i], domElement);\n }\n\n break;\n\n case 'source':\n trapBubbledEvent(TOP_ERROR, domElement);\n break;\n\n case 'img':\n case 'image':\n case 'link':\n trapBubbledEvent(TOP_ERROR, domElement);\n trapBubbledEvent(TOP_LOAD, domElement);\n break;\n\n case 'form':\n trapBubbledEvent(TOP_RESET, domElement);\n trapBubbledEvent(TOP_SUBMIT, domElement);\n break;\n\n case 'details':\n trapBubbledEvent(TOP_TOGGLE, domElement);\n break;\n\n case 'input':\n initWrapperState(domElement, rawProps);\n trapBubbledEvent(TOP_INVALID, domElement); // For controlled components we always need to ensure we're listening\n // to onChange. Even if there is no listener.\n\n ensureListeningTo(rootContainerElement, 'onChange');\n break;\n\n case 'option':\n validateProps(domElement, rawProps);\n break;\n\n case 'select':\n initWrapperState$1(domElement, rawProps);\n trapBubbledEvent(TOP_INVALID, domElement); // For controlled components we always need to ensure we're listening\n // to onChange. Even if there is no listener.\n\n ensureListeningTo(rootContainerElement, 'onChange');\n break;\n\n case 'textarea':\n initWrapperState$2(domElement, rawProps);\n trapBubbledEvent(TOP_INVALID, domElement); // For controlled components we always need to ensure we're listening\n // to onChange. Even if there is no listener.\n\n ensureListeningTo(rootContainerElement, 'onChange');\n break;\n }\n\n assertValidProps(tag, rawProps);\n\n {\n extraAttributeNames = new Set();\n var attributes = domElement.attributes;\n\n for (var _i = 0; _i < attributes.length; _i++) {\n var name = attributes[_i].name.toLowerCase();\n\n switch (name) {\n // Built-in SSR attribute is whitelisted\n case 'data-reactroot':\n break;\n // Controlled attributes are not validated\n // TODO: Only ignore them on controlled tags.\n\n case 'value':\n break;\n\n case 'checked':\n break;\n\n case 'selected':\n break;\n\n default:\n // Intentionally use the original name.\n // See discussion in https://github.com/facebook/react/pull/10676.\n extraAttributeNames.add(attributes[_i].name);\n }\n }\n }\n\n var updatePayload = null;\n\n for (var propKey in rawProps) {\n if (!rawProps.hasOwnProperty(propKey)) {\n continue;\n }\n\n var nextProp = rawProps[propKey];\n\n if (propKey === CHILDREN) {\n // For text content children we compare against textContent. This\n // might match additional HTML that is hidden when we read it using\n // textContent. E.g. \"foo\" will match \"f<span>oo</span>\" but that still\n // satisfies our requirement. Our requirement is not to produce perfect\n // HTML and attributes. Ideally we should preserve structure but it's\n // ok not to if the visible content is still enough to indicate what\n // even listeners these nodes might be wired up to.\n // TODO: Warn if there is more than a single textNode as a child.\n // TODO: Should we use domElement.firstChild.nodeValue to compare?\n if (typeof nextProp === 'string') {\n if (domElement.textContent !== nextProp) {\n if ( !suppressHydrationWarning) {\n warnForTextDifference(domElement.textContent, nextProp);\n }\n\n updatePayload = [CHILDREN, nextProp];\n }\n } else if (typeof nextProp === 'number') {\n if (domElement.textContent !== '' + nextProp) {\n if ( !suppressHydrationWarning) {\n warnForTextDifference(domElement.textContent, nextProp);\n }\n\n updatePayload = [CHILDREN, '' + nextProp];\n }\n }\n } else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (nextProp != null) {\n if ( typeof nextProp !== 'function') {\n warnForInvalidEventListener(propKey, nextProp);\n }\n\n ensureListeningTo(rootContainerElement, propKey);\n }\n } else if ( // Convince Flow we've calculated it (it's DEV-only in this method.)\n typeof isCustomComponentTag === 'boolean') {\n // Validate that the properties correspond to their expected values.\n var serverValue = void 0;\n var propertyInfo = getPropertyInfo(propKey);\n\n if (suppressHydrationWarning) ; else if ( propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING || // Controlled attributes are not validated\n // TODO: Only ignore them on controlled tags.\n propKey === 'value' || propKey === 'checked' || propKey === 'selected') ; else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n var serverHTML = domElement.innerHTML;\n var nextHtml = nextProp ? nextProp[HTML$1] : undefined;\n var expectedHTML = normalizeHTML(domElement, nextHtml != null ? nextHtml : '');\n\n if (expectedHTML !== serverHTML) {\n warnForPropDifference(propKey, serverHTML, expectedHTML);\n }\n } else if (propKey === STYLE) {\n // $FlowFixMe - Should be inferred as not undefined.\n extraAttributeNames.delete(propKey);\n\n if (canDiffStyleForHydrationWarning) {\n var expectedStyle = createDangerousStringForStyles(nextProp);\n serverValue = domElement.getAttribute('style');\n\n if (expectedStyle !== serverValue) {\n warnForPropDifference(propKey, serverValue, expectedStyle);\n }\n }\n } else if (isCustomComponentTag) {\n // $FlowFixMe - Should be inferred as not undefined.\n extraAttributeNames.delete(propKey.toLowerCase());\n serverValue = getValueForAttribute(domElement, propKey, nextProp);\n\n if (nextProp !== serverValue) {\n warnForPropDifference(propKey, serverValue, nextProp);\n }\n } else if (!shouldIgnoreAttribute(propKey, propertyInfo, isCustomComponentTag) && !shouldRemoveAttribute(propKey, nextProp, propertyInfo, isCustomComponentTag)) {\n var isMismatchDueToBadCasing = false;\n\n if (propertyInfo !== null) {\n // $FlowFixMe - Should be inferred as not undefined.\n extraAttributeNames.delete(propertyInfo.attributeName);\n serverValue = getValueForProperty(domElement, propKey, nextProp, propertyInfo);\n } else {\n var ownNamespace = parentNamespace;\n\n if (ownNamespace === HTML_NAMESPACE$1) {\n ownNamespace = getIntrinsicNamespace(tag);\n }\n\n if (ownNamespace === HTML_NAMESPACE$1) {\n // $FlowFixMe - Should be inferred as not undefined.\n extraAttributeNames.delete(propKey.toLowerCase());\n } else {\n var standardName = getPossibleStandardName(propKey);\n\n if (standardName !== null && standardName !== propKey) {\n // If an SVG prop is supplied with bad casing, it will\n // be successfully parsed from HTML, but will produce a mismatch\n // (and would be incorrectly rendered on the client).\n // However, we already warn about bad casing elsewhere.\n // So we'll skip the misleading extra mismatch warning in this case.\n isMismatchDueToBadCasing = true; // $FlowFixMe - Should be inferred as not undefined.\n\n extraAttributeNames.delete(standardName);\n } // $FlowFixMe - Should be inferred as not undefined.\n\n\n extraAttributeNames.delete(propKey);\n }\n\n serverValue = getValueForAttribute(domElement, propKey, nextProp);\n }\n\n if (nextProp !== serverValue && !isMismatchDueToBadCasing) {\n warnForPropDifference(propKey, serverValue, nextProp);\n }\n }\n }\n }\n\n {\n // $FlowFixMe - Should be inferred as not undefined.\n if (extraAttributeNames.size > 0 && !suppressHydrationWarning) {\n // $FlowFixMe - Should be inferred as not undefined.\n warnForExtraAttributes(extraAttributeNames);\n }\n }\n\n switch (tag) {\n case 'input':\n // TODO: Make sure we check if this is still unmounted or do any clean\n // up necessary since we never stop tracking anymore.\n track(domElement);\n postMountWrapper(domElement, rawProps, true);\n break;\n\n case 'textarea':\n // TODO: Make sure we check if this is still unmounted or do any clean\n // up necessary since we never stop tracking anymore.\n track(domElement);\n postMountWrapper$3(domElement);\n break;\n\n case 'select':\n case 'option':\n // For input and textarea we current always set the value property at\n // post mount to force it to diverge from attributes. However, for\n // option and select we don't quite do the same thing and select\n // is not resilient to the DOM state changing so we don't do that here.\n // TODO: Consider not doing this for input and textarea.\n break;\n\n default:\n if (typeof rawProps.onClick === 'function') {\n // TODO: This cast may not be sound for SVG, MathML or custom elements.\n trapClickOnNonInteractiveElement(domElement);\n }\n\n break;\n }\n\n return updatePayload;\n}\nfunction diffHydratedText(textNode, text) {\n var isDifferent = textNode.nodeValue !== text;\n return isDifferent;\n}\nfunction warnForUnmatchedText(textNode, text) {\n {\n warnForTextDifference(textNode.nodeValue, text);\n }\n}\nfunction warnForDeletedHydratableElement(parentNode, child) {\n {\n if (didWarnInvalidHydration) {\n return;\n }\n\n didWarnInvalidHydration = true;\n\n error('Did not expect server HTML to contain a <%s> in <%s>.', child.nodeName.toLowerCase(), parentNode.nodeName.toLowerCase());\n }\n}\nfunction warnForDeletedHydratableText(parentNode, child) {\n {\n if (didWarnInvalidHydration) {\n return;\n }\n\n didWarnInvalidHydration = true;\n\n error('Did not expect server HTML to contain the text node \"%s\" in <%s>.', child.nodeValue, parentNode.nodeName.toLowerCase());\n }\n}\nfunction warnForInsertedHydratedElement(parentNode, tag, props) {\n {\n if (didWarnInvalidHydration) {\n return;\n }\n\n didWarnInvalidHydration = true;\n\n error('Expected server HTML to contain a matching <%s> in <%s>.', tag, parentNode.nodeName.toLowerCase());\n }\n}\nfunction warnForInsertedHydratedText(parentNode, text) {\n {\n if (text === '') {\n // We expect to insert empty text nodes since they're not represented in\n // the HTML.\n // TODO: Remove this special case if we can just avoid inserting empty\n // text nodes.\n return;\n }\n\n if (didWarnInvalidHydration) {\n return;\n }\n\n didWarnInvalidHydration = true;\n\n error('Expected server HTML to contain a matching text node for \"%s\" in <%s>.', text, parentNode.nodeName.toLowerCase());\n }\n}\nfunction restoreControlledState$3(domElement, tag, props) {\n switch (tag) {\n case 'input':\n restoreControlledState(domElement, props);\n return;\n\n case 'textarea':\n restoreControlledState$2(domElement, props);\n return;\n\n case 'select':\n restoreControlledState$1(domElement, props);\n return;\n }\n}\n\nfunction getActiveElement(doc) {\n doc = doc || (typeof document !== 'undefined' ? document : undefined);\n\n if (typeof doc === 'undefined') {\n return null;\n }\n\n try {\n return doc.activeElement || doc.body;\n } catch (e) {\n return doc.body;\n }\n}\n\n/**\n * Given any node return the first leaf node without children.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {DOMElement|DOMTextNode}\n */\n\nfunction getLeafNode(node) {\n while (node && node.firstChild) {\n node = node.firstChild;\n }\n\n return node;\n}\n/**\n * Get the next sibling within a container. This will walk up the\n * DOM if a node's siblings have been exhausted.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {?DOMElement|DOMTextNode}\n */\n\n\nfunction getSiblingNode(node) {\n while (node) {\n if (node.nextSibling) {\n return node.nextSibling;\n }\n\n node = node.parentNode;\n }\n}\n/**\n * Get object describing the nodes which contain characters at offset.\n *\n * @param {DOMElement|DOMTextNode} root\n * @param {number} offset\n * @return {?object}\n */\n\n\nfunction getNodeForCharacterOffset(root, offset) {\n var node = getLeafNode(root);\n var nodeStart = 0;\n var nodeEnd = 0;\n\n while (node) {\n if (node.nodeType === TEXT_NODE) {\n nodeEnd = nodeStart + node.textContent.length;\n\n if (nodeStart <= offset && nodeEnd >= offset) {\n return {\n node: node,\n offset: offset - nodeStart\n };\n }\n\n nodeStart = nodeEnd;\n }\n\n node = getLeafNode(getSiblingNode(node));\n }\n}\n\n/**\n * @param {DOMElement} outerNode\n * @return {?object}\n */\n\nfunction getOffsets(outerNode) {\n var ownerDocument = outerNode.ownerDocument;\n var win = ownerDocument && ownerDocument.defaultView || window;\n var selection = win.getSelection && win.getSelection();\n\n if (!selection || selection.rangeCount === 0) {\n return null;\n }\n\n var anchorNode = selection.anchorNode,\n anchorOffset = selection.anchorOffset,\n focusNode = selection.focusNode,\n focusOffset = selection.focusOffset; // In Firefox, anchorNode and focusNode can be \"anonymous divs\", e.g. the\n // up/down buttons on an <input type=\"number\">. Anonymous divs do not seem to\n // expose properties, triggering a \"Permission denied error\" if any of its\n // properties are accessed. The only seemingly possible way to avoid erroring\n // is to access a property that typically works for non-anonymous divs and\n // catch any error that may otherwise arise. See\n // https://bugzilla.mozilla.org/show_bug.cgi?id=208427\n\n try {\n /* eslint-disable no-unused-expressions */\n anchorNode.nodeType;\n focusNode.nodeType;\n /* eslint-enable no-unused-expressions */\n } catch (e) {\n return null;\n }\n\n return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset);\n}\n/**\n * Returns {start, end} where `start` is the character/codepoint index of\n * (anchorNode, anchorOffset) within the textContent of `outerNode`, and\n * `end` is the index of (focusNode, focusOffset).\n *\n * Returns null if you pass in garbage input but we should probably just crash.\n *\n * Exported only for testing.\n */\n\nfunction getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset) {\n var length = 0;\n var start = -1;\n var end = -1;\n var indexWithinAnchor = 0;\n var indexWithinFocus = 0;\n var node = outerNode;\n var parentNode = null;\n\n outer: while (true) {\n var next = null;\n\n while (true) {\n if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) {\n start = length + anchorOffset;\n }\n\n if (node === focusNode && (focusOffset === 0 || node.nodeType === TEXT_NODE)) {\n end = length + focusOffset;\n }\n\n if (node.nodeType === TEXT_NODE) {\n length += node.nodeValue.length;\n }\n\n if ((next = node.firstChild) === null) {\n break;\n } // Moving from `node` to its first child `next`.\n\n\n parentNode = node;\n node = next;\n }\n\n while (true) {\n if (node === outerNode) {\n // If `outerNode` has children, this is always the second time visiting\n // it. If it has no children, this is still the first loop, and the only\n // valid selection is anchorNode and focusNode both equal to this node\n // and both offsets 0, in which case we will have handled above.\n break outer;\n }\n\n if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {\n start = length;\n }\n\n if (parentNode === focusNode && ++indexWithinFocus === focusOffset) {\n end = length;\n }\n\n if ((next = node.nextSibling) !== null) {\n break;\n }\n\n node = parentNode;\n parentNode = node.parentNode;\n } // Moving from `node` to its next sibling `next`.\n\n\n node = next;\n }\n\n if (start === -1 || end === -1) {\n // This should never happen. (Would happen if the anchor/focus nodes aren't\n // actually inside the passed-in node.)\n return null;\n }\n\n return {\n start: start,\n end: end\n };\n}\n/**\n * In modern non-IE browsers, we can support both forward and backward\n * selections.\n *\n * Note: IE10+ supports the Selection object, but it does not support\n * the `extend` method, which means that even in modern IE, it's not possible\n * to programmatically create a backward selection. Thus, for all IE\n * versions, we use the old IE API to create our selections.\n *\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\n\nfunction setOffsets(node, offsets) {\n var doc = node.ownerDocument || document;\n var win = doc && doc.defaultView || window; // Edge fails with \"Object expected\" in some scenarios.\n // (For instance: TinyMCE editor used in a list component that supports pasting to add more,\n // fails when pasting 100+ items)\n\n if (!win.getSelection) {\n return;\n }\n\n var selection = win.getSelection();\n var length = node.textContent.length;\n var start = Math.min(offsets.start, length);\n var end = offsets.end === undefined ? start : Math.min(offsets.end, length); // IE 11 uses modern selection, but doesn't support the extend method.\n // Flip backward selections, so we can set with a single range.\n\n if (!selection.extend && start > end) {\n var temp = end;\n end = start;\n start = temp;\n }\n\n var startMarker = getNodeForCharacterOffset(node, start);\n var endMarker = getNodeForCharacterOffset(node, end);\n\n if (startMarker && endMarker) {\n if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) {\n return;\n }\n\n var range = doc.createRange();\n range.setStart(startMarker.node, startMarker.offset);\n selection.removeAllRanges();\n\n if (start > end) {\n selection.addRange(range);\n selection.extend(endMarker.node, endMarker.offset);\n } else {\n range.setEnd(endMarker.node, endMarker.offset);\n selection.addRange(range);\n }\n }\n}\n\nfunction isTextNode(node) {\n return node && node.nodeType === TEXT_NODE;\n}\n\nfunction containsNode(outerNode, innerNode) {\n if (!outerNode || !innerNode) {\n return false;\n } else if (outerNode === innerNode) {\n return true;\n } else if (isTextNode(outerNode)) {\n return false;\n } else if (isTextNode(innerNode)) {\n return containsNode(outerNode, innerNode.parentNode);\n } else if ('contains' in outerNode) {\n return outerNode.contains(innerNode);\n } else if (outerNode.compareDocumentPosition) {\n return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n } else {\n return false;\n }\n}\n\nfunction isInDocument(node) {\n return node && node.ownerDocument && containsNode(node.ownerDocument.documentElement, node);\n}\n\nfunction isSameOriginFrame(iframe) {\n try {\n // Accessing the contentDocument of a HTMLIframeElement can cause the browser\n // to throw, e.g. if it has a cross-origin src attribute.\n // Safari will show an error in the console when the access results in \"Blocked a frame with origin\". e.g:\n // iframe.contentDocument.defaultView;\n // A safety way is to access one of the cross origin properties: Window or Location\n // Which might result in \"SecurityError\" DOM Exception and it is compatible to Safari.\n // https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl\n return typeof iframe.contentWindow.location.href === 'string';\n } catch (err) {\n return false;\n }\n}\n\nfunction getActiveElementDeep() {\n var win = window;\n var element = getActiveElement();\n\n while (element instanceof win.HTMLIFrameElement) {\n if (isSameOriginFrame(element)) {\n win = element.contentWindow;\n } else {\n return element;\n }\n\n element = getActiveElement(win.document);\n }\n\n return element;\n}\n/**\n * @ReactInputSelection: React input selection module. Based on Selection.js,\n * but modified to be suitable for react and has a couple of bug fixes (doesn't\n * assume buttons have range selections allowed).\n * Input selection module for React.\n */\n\n/**\n * @hasSelectionCapabilities: we get the element types that support selection\n * from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart`\n * and `selectionEnd` rows.\n */\n\n\nfunction hasSelectionCapabilities(elem) {\n var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName && (nodeName === 'input' && (elem.type === 'text' || elem.type === 'search' || elem.type === 'tel' || elem.type === 'url' || elem.type === 'password') || nodeName === 'textarea' || elem.contentEditable === 'true');\n}\nfunction getSelectionInformation() {\n var focusedElem = getActiveElementDeep();\n return {\n // Used by Flare\n activeElementDetached: null,\n focusedElem: focusedElem,\n selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection(focusedElem) : null\n };\n}\n/**\n * @restoreSelection: If any selection information was potentially lost,\n * restore it. This is useful when performing operations that could remove dom\n * nodes and place them back in, resulting in focus being lost.\n */\n\nfunction restoreSelection(priorSelectionInformation) {\n var curFocusedElem = getActiveElementDeep();\n var priorFocusedElem = priorSelectionInformation.focusedElem;\n var priorSelectionRange = priorSelectionInformation.selectionRange;\n\n if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {\n if (priorSelectionRange !== null && hasSelectionCapabilities(priorFocusedElem)) {\n setSelection(priorFocusedElem, priorSelectionRange);\n } // Focusing a node can change the scroll position, which is undesirable\n\n\n var ancestors = [];\n var ancestor = priorFocusedElem;\n\n while (ancestor = ancestor.parentNode) {\n if (ancestor.nodeType === ELEMENT_NODE) {\n ancestors.push({\n element: ancestor,\n left: ancestor.scrollLeft,\n top: ancestor.scrollTop\n });\n }\n }\n\n if (typeof priorFocusedElem.focus === 'function') {\n priorFocusedElem.focus();\n }\n\n for (var i = 0; i < ancestors.length; i++) {\n var info = ancestors[i];\n info.element.scrollLeft = info.left;\n info.element.scrollTop = info.top;\n }\n }\n}\n/**\n * @getSelection: Gets the selection bounds of a focused textarea, input or\n * contentEditable node.\n * -@input: Look up selection bounds of this input\n * -@return {start: selectionStart, end: selectionEnd}\n */\n\nfunction getSelection(input) {\n var selection;\n\n if ('selectionStart' in input) {\n // Modern browser with input or textarea.\n selection = {\n start: input.selectionStart,\n end: input.selectionEnd\n };\n } else {\n // Content editable or old IE textarea.\n selection = getOffsets(input);\n }\n\n return selection || {\n start: 0,\n end: 0\n };\n}\n/**\n * @setSelection: Sets the selection bounds of a textarea or input and focuses\n * the input.\n * -@input Set selection bounds of this input or textarea\n * -@offsets Object of same form that is returned from get*\n */\n\nfunction setSelection(input, offsets) {\n var start = offsets.start,\n end = offsets.end;\n\n if (end === undefined) {\n end = start;\n }\n\n if ('selectionStart' in input) {\n input.selectionStart = start;\n input.selectionEnd = Math.min(end, input.value.length);\n } else {\n setOffsets(input, offsets);\n }\n}\n\nvar validateDOMNesting = function () {};\n\nvar updatedAncestorInfo = function () {};\n\n{\n // This validation code was written based on the HTML5 parsing spec:\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n //\n // Note: this does not catch all invalid nesting, nor does it try to (as it's\n // not clear what practical benefit doing so provides); instead, we warn only\n // for cases where the parser will give a parse tree differing from what React\n // intended. For example, <b><div></div></b> is invalid but we don't warn\n // because it still parses correctly; we do warn for other cases like nested\n // <p> tags where the beginning of the second element implicitly closes the\n // first, causing a confusing mess.\n // https://html.spec.whatwg.org/multipage/syntax.html#special\n var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n\n var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template', // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point\n // TODO: Distinguish by namespace here -- for <title>, including it here\n // errs on the side of fewer warnings\n 'foreignObject', 'desc', 'title']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope\n\n var buttonScopeTags = inScopeTags.concat(['button']); // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags\n\n var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];\n var emptyAncestorInfo = {\n current: null,\n formTag: null,\n aTagInScope: null,\n buttonTagInScope: null,\n nobrTagInScope: null,\n pTagInButtonScope: null,\n listItemTagAutoclosing: null,\n dlItemTagAutoclosing: null\n };\n\n updatedAncestorInfo = function (oldInfo, tag) {\n var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo);\n\n var info = {\n tag: tag\n };\n\n if (inScopeTags.indexOf(tag) !== -1) {\n ancestorInfo.aTagInScope = null;\n ancestorInfo.buttonTagInScope = null;\n ancestorInfo.nobrTagInScope = null;\n }\n\n if (buttonScopeTags.indexOf(tag) !== -1) {\n ancestorInfo.pTagInButtonScope = null;\n } // See rules for 'li', 'dd', 'dt' start tags in\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n\n\n if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {\n ancestorInfo.listItemTagAutoclosing = null;\n ancestorInfo.dlItemTagAutoclosing = null;\n }\n\n ancestorInfo.current = info;\n\n if (tag === 'form') {\n ancestorInfo.formTag = info;\n }\n\n if (tag === 'a') {\n ancestorInfo.aTagInScope = info;\n }\n\n if (tag === 'button') {\n ancestorInfo.buttonTagInScope = info;\n }\n\n if (tag === 'nobr') {\n ancestorInfo.nobrTagInScope = info;\n }\n\n if (tag === 'p') {\n ancestorInfo.pTagInButtonScope = info;\n }\n\n if (tag === 'li') {\n ancestorInfo.listItemTagAutoclosing = info;\n }\n\n if (tag === 'dd' || tag === 'dt') {\n ancestorInfo.dlItemTagAutoclosing = info;\n }\n\n return ancestorInfo;\n };\n /**\n * Returns whether\n */\n\n\n var isTagValidWithParent = function (tag, parentTag) {\n // First, let's check if we're in an unusual parsing mode...\n switch (parentTag) {\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect\n case 'select':\n return tag === 'option' || tag === 'optgroup' || tag === '#text';\n\n case 'optgroup':\n return tag === 'option' || tag === '#text';\n // Strictly speaking, seeing an <option> doesn't mean we're in a <select>\n // but\n\n case 'option':\n return tag === '#text';\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption\n // No special behavior since these rules fall back to \"in body\" mode for\n // all except special table nodes which cause bad parsing behavior anyway.\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr\n\n case 'tr':\n return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody\n\n case 'tbody':\n case 'thead':\n case 'tfoot':\n return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup\n\n case 'colgroup':\n return tag === 'col' || tag === 'template';\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable\n\n case 'table':\n return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead\n\n case 'head':\n return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';\n // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element\n\n case 'html':\n return tag === 'head' || tag === 'body' || tag === 'frameset';\n\n case 'frameset':\n return tag === 'frame';\n\n case '#document':\n return tag === 'html';\n } // Probably in the \"in body\" parsing mode, so we outlaw only tag combos\n // where the parsing rules cause implicit opens or closes to be added.\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n\n\n switch (tag) {\n case 'h1':\n case 'h2':\n case 'h3':\n case 'h4':\n case 'h5':\n case 'h6':\n return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';\n\n case 'rp':\n case 'rt':\n return impliedEndTags.indexOf(parentTag) === -1;\n\n case 'body':\n case 'caption':\n case 'col':\n case 'colgroup':\n case 'frameset':\n case 'frame':\n case 'head':\n case 'html':\n case 'tbody':\n case 'td':\n case 'tfoot':\n case 'th':\n case 'thead':\n case 'tr':\n // These tags are only valid with a few parents that have special child\n // parsing rules -- if we're down here, then none of those matched and\n // so we allow it only if we don't know what the parent is, as all other\n // cases are invalid.\n return parentTag == null;\n }\n\n return true;\n };\n /**\n * Returns whether\n */\n\n\n var findInvalidAncestorForTag = function (tag, ancestorInfo) {\n switch (tag) {\n case 'address':\n case 'article':\n case 'aside':\n case 'blockquote':\n case 'center':\n case 'details':\n case 'dialog':\n case 'dir':\n case 'div':\n case 'dl':\n case 'fieldset':\n case 'figcaption':\n case 'figure':\n case 'footer':\n case 'header':\n case 'hgroup':\n case 'main':\n case 'menu':\n case 'nav':\n case 'ol':\n case 'p':\n case 'section':\n case 'summary':\n case 'ul':\n case 'pre':\n case 'listing':\n case 'table':\n case 'hr':\n case 'xmp':\n case 'h1':\n case 'h2':\n case 'h3':\n case 'h4':\n case 'h5':\n case 'h6':\n return ancestorInfo.pTagInButtonScope;\n\n case 'form':\n return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;\n\n case 'li':\n return ancestorInfo.listItemTagAutoclosing;\n\n case 'dd':\n case 'dt':\n return ancestorInfo.dlItemTagAutoclosing;\n\n case 'button':\n return ancestorInfo.buttonTagInScope;\n\n case 'a':\n // Spec says something about storing a list of markers, but it sounds\n // equivalent to this check.\n return ancestorInfo.aTagInScope;\n\n case 'nobr':\n return ancestorInfo.nobrTagInScope;\n }\n\n return null;\n };\n\n var didWarn$1 = {};\n\n validateDOMNesting = function (childTag, childText, ancestorInfo) {\n ancestorInfo = ancestorInfo || emptyAncestorInfo;\n var parentInfo = ancestorInfo.current;\n var parentTag = parentInfo && parentInfo.tag;\n\n if (childText != null) {\n if (childTag != null) {\n error('validateDOMNesting: when childText is passed, childTag should be null');\n }\n\n childTag = '#text';\n }\n\n var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;\n var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);\n var invalidParentOrAncestor = invalidParent || invalidAncestor;\n\n if (!invalidParentOrAncestor) {\n return;\n }\n\n var ancestorTag = invalidParentOrAncestor.tag;\n var addendum = getCurrentFiberStackInDev();\n var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + addendum;\n\n if (didWarn$1[warnKey]) {\n return;\n }\n\n didWarn$1[warnKey] = true;\n var tagDisplayName = childTag;\n var whitespaceInfo = '';\n\n if (childTag === '#text') {\n if (/\\S/.test(childText)) {\n tagDisplayName = 'Text nodes';\n } else {\n tagDisplayName = 'Whitespace text nodes';\n whitespaceInfo = \" Make sure you don't have any extra whitespace between tags on \" + 'each line of your source code.';\n }\n } else {\n tagDisplayName = '<' + childTag + '>';\n }\n\n if (invalidParent) {\n var info = '';\n\n if (ancestorTag === 'table' && childTag === 'tr') {\n info += ' Add a <tbody>, <thead> or <tfoot> to your code to match the DOM tree generated by ' + 'the browser.';\n }\n\n error('validateDOMNesting(...): %s cannot appear as a child of <%s>.%s%s', tagDisplayName, ancestorTag, whitespaceInfo, info);\n } else {\n error('validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>.', tagDisplayName, ancestorTag);\n }\n };\n}\n\nvar SUPPRESS_HYDRATION_WARNING$1;\n\n{\n SUPPRESS_HYDRATION_WARNING$1 = 'suppressHydrationWarning';\n}\n\nvar SUSPENSE_START_DATA = '$';\nvar SUSPENSE_END_DATA = '/$';\nvar SUSPENSE_PENDING_START_DATA = '$?';\nvar SUSPENSE_FALLBACK_START_DATA = '$!';\nvar STYLE$1 = 'style';\nvar eventsEnabled = null;\nvar selectionInformation = null;\n\nfunction shouldAutoFocusHostComponent(type, props) {\n switch (type) {\n case 'button':\n case 'input':\n case 'select':\n case 'textarea':\n return !!props.autoFocus;\n }\n\n return false;\n}\nfunction getRootHostContext(rootContainerInstance) {\n var type;\n var namespace;\n var nodeType = rootContainerInstance.nodeType;\n\n switch (nodeType) {\n case DOCUMENT_NODE:\n case DOCUMENT_FRAGMENT_NODE:\n {\n type = nodeType === DOCUMENT_NODE ? '#document' : '#fragment';\n var root = rootContainerInstance.documentElement;\n namespace = root ? root.namespaceURI : getChildNamespace(null, '');\n break;\n }\n\n default:\n {\n var container = nodeType === COMMENT_NODE ? rootContainerInstance.parentNode : rootContainerInstance;\n var ownNamespace = container.namespaceURI || null;\n type = container.tagName;\n namespace = getChildNamespace(ownNamespace, type);\n break;\n }\n }\n\n {\n var validatedTag = type.toLowerCase();\n var ancestorInfo = updatedAncestorInfo(null, validatedTag);\n return {\n namespace: namespace,\n ancestorInfo: ancestorInfo\n };\n }\n}\nfunction getChildHostContext(parentHostContext, type, rootContainerInstance) {\n {\n var parentHostContextDev = parentHostContext;\n var namespace = getChildNamespace(parentHostContextDev.namespace, type);\n var ancestorInfo = updatedAncestorInfo(parentHostContextDev.ancestorInfo, type);\n return {\n namespace: namespace,\n ancestorInfo: ancestorInfo\n };\n }\n}\nfunction getPublicInstance(instance) {\n return instance;\n}\nfunction prepareForCommit(containerInfo) {\n eventsEnabled = isEnabled();\n selectionInformation = getSelectionInformation();\n setEnabled(false);\n}\nfunction resetAfterCommit(containerInfo) {\n restoreSelection(selectionInformation);\n setEnabled(eventsEnabled);\n eventsEnabled = null;\n\n selectionInformation = null;\n}\nfunction createInstance(type, props, rootContainerInstance, hostContext, internalInstanceHandle) {\n var parentNamespace;\n\n {\n // TODO: take namespace into account when validating.\n var hostContextDev = hostContext;\n validateDOMNesting(type, null, hostContextDev.ancestorInfo);\n\n if (typeof props.children === 'string' || typeof props.children === 'number') {\n var string = '' + props.children;\n var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);\n validateDOMNesting(null, string, ownAncestorInfo);\n }\n\n parentNamespace = hostContextDev.namespace;\n }\n\n var domElement = createElement(type, props, rootContainerInstance, parentNamespace);\n precacheFiberNode(internalInstanceHandle, domElement);\n updateFiberProps(domElement, props);\n return domElement;\n}\nfunction appendInitialChild(parentInstance, child) {\n parentInstance.appendChild(child);\n}\nfunction finalizeInitialChildren(domElement, type, props, rootContainerInstance, hostContext) {\n setInitialProperties(domElement, type, props, rootContainerInstance);\n return shouldAutoFocusHostComponent(type, props);\n}\nfunction prepareUpdate(domElement, type, oldProps, newProps, rootContainerInstance, hostContext) {\n {\n var hostContextDev = hostContext;\n\n if (typeof newProps.children !== typeof oldProps.children && (typeof newProps.children === 'string' || typeof newProps.children === 'number')) {\n var string = '' + newProps.children;\n var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);\n validateDOMNesting(null, string, ownAncestorInfo);\n }\n }\n\n return diffProperties(domElement, type, oldProps, newProps, rootContainerInstance);\n}\nfunction shouldSetTextContent(type, props) {\n return type === 'textarea' || type === 'option' || type === 'noscript' || typeof props.children === 'string' || typeof props.children === 'number' || typeof props.dangerouslySetInnerHTML === 'object' && props.dangerouslySetInnerHTML !== null && props.dangerouslySetInnerHTML.__html != null;\n}\nfunction shouldDeprioritizeSubtree(type, props) {\n return !!props.hidden;\n}\nfunction createTextInstance(text, rootContainerInstance, hostContext, internalInstanceHandle) {\n {\n var hostContextDev = hostContext;\n validateDOMNesting(null, text, hostContextDev.ancestorInfo);\n }\n\n var textNode = createTextNode(text, rootContainerInstance);\n precacheFiberNode(internalInstanceHandle, textNode);\n return textNode;\n}\n// if a component just imports ReactDOM (e.g. for findDOMNode).\n// Some environments might not have setTimeout or clearTimeout.\n\nvar scheduleTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;\nvar cancelTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;\nvar noTimeout = -1; // -------------------\nfunction commitMount(domElement, type, newProps, internalInstanceHandle) {\n // Despite the naming that might imply otherwise, this method only\n // fires if there is an `Update` effect scheduled during mounting.\n // This happens if `finalizeInitialChildren` returns `true` (which it\n // does to implement the `autoFocus` attribute on the client). But\n // there are also other cases when this might happen (such as patching\n // up text content during hydration mismatch). So we'll check this again.\n if (shouldAutoFocusHostComponent(type, newProps)) {\n domElement.focus();\n }\n}\nfunction commitUpdate(domElement, updatePayload, type, oldProps, newProps, internalInstanceHandle) {\n // Update the props handle so that we know which props are the ones with\n // with current event handlers.\n updateFiberProps(domElement, newProps); // Apply the diff to the DOM node.\n\n updateProperties(domElement, updatePayload, type, oldProps, newProps);\n}\nfunction resetTextContent(domElement) {\n setTextContent(domElement, '');\n}\nfunction commitTextUpdate(textInstance, oldText, newText) {\n textInstance.nodeValue = newText;\n}\nfunction appendChild(parentInstance, child) {\n parentInstance.appendChild(child);\n}\nfunction appendChildToContainer(container, child) {\n var parentNode;\n\n if (container.nodeType === COMMENT_NODE) {\n parentNode = container.parentNode;\n parentNode.insertBefore(child, container);\n } else {\n parentNode = container;\n parentNode.appendChild(child);\n } // This container might be used for a portal.\n // If something inside a portal is clicked, that click should bubble\n // through the React tree. However, on Mobile Safari the click would\n // never bubble through the *DOM* tree unless an ancestor with onclick\n // event exists. So we wouldn't see it and dispatch it.\n // This is why we ensure that non React root containers have inline onclick\n // defined.\n // https://github.com/facebook/react/issues/11918\n\n\n var reactRootContainer = container._reactRootContainer;\n\n if ((reactRootContainer === null || reactRootContainer === undefined) && parentNode.onclick === null) {\n // TODO: This cast may not be sound for SVG, MathML or custom elements.\n trapClickOnNonInteractiveElement(parentNode);\n }\n}\nfunction insertBefore(parentInstance, child, beforeChild) {\n parentInstance.insertBefore(child, beforeChild);\n}\nfunction insertInContainerBefore(container, child, beforeChild) {\n if (container.nodeType === COMMENT_NODE) {\n container.parentNode.insertBefore(child, beforeChild);\n } else {\n container.insertBefore(child, beforeChild);\n }\n}\nfunction removeChild(parentInstance, child) {\n parentInstance.removeChild(child);\n}\nfunction removeChildFromContainer(container, child) {\n if (container.nodeType === COMMENT_NODE) {\n container.parentNode.removeChild(child);\n } else {\n container.removeChild(child);\n }\n}\n\nfunction hideInstance(instance) {\n // pass host context to this method?\n\n\n instance = instance;\n var style = instance.style;\n\n if (typeof style.setProperty === 'function') {\n style.setProperty('display', 'none', 'important');\n } else {\n style.display = 'none';\n }\n}\nfunction hideTextInstance(textInstance) {\n textInstance.nodeValue = '';\n}\nfunction unhideInstance(instance, props) {\n instance = instance;\n var styleProp = props[STYLE$1];\n var display = styleProp !== undefined && styleProp !== null && styleProp.hasOwnProperty('display') ? styleProp.display : null;\n instance.style.display = dangerousStyleValue('display', display);\n}\nfunction unhideTextInstance(textInstance, text) {\n textInstance.nodeValue = text;\n} // -------------------\nfunction canHydrateInstance(instance, type, props) {\n if (instance.nodeType !== ELEMENT_NODE || type.toLowerCase() !== instance.nodeName.toLowerCase()) {\n return null;\n } // This has now been refined to an element node.\n\n\n return instance;\n}\nfunction canHydrateTextInstance(instance, text) {\n if (text === '' || instance.nodeType !== TEXT_NODE) {\n // Empty strings are not parsed by HTML so there won't be a correct match here.\n return null;\n } // This has now been refined to a text node.\n\n\n return instance;\n}\nfunction isSuspenseInstancePending(instance) {\n return instance.data === SUSPENSE_PENDING_START_DATA;\n}\nfunction isSuspenseInstanceFallback(instance) {\n return instance.data === SUSPENSE_FALLBACK_START_DATA;\n}\n\nfunction getNextHydratable(node) {\n // Skip non-hydratable nodes.\n for (; node != null; node = node.nextSibling) {\n var nodeType = node.nodeType;\n\n if (nodeType === ELEMENT_NODE || nodeType === TEXT_NODE) {\n break;\n }\n }\n\n return node;\n}\n\nfunction getNextHydratableSibling(instance) {\n return getNextHydratable(instance.nextSibling);\n}\nfunction getFirstHydratableChild(parentInstance) {\n return getNextHydratable(parentInstance.firstChild);\n}\nfunction hydrateInstance(instance, type, props, rootContainerInstance, hostContext, internalInstanceHandle) {\n precacheFiberNode(internalInstanceHandle, instance); // TODO: Possibly defer this until the commit phase where all the events\n // get attached.\n\n updateFiberProps(instance, props);\n var parentNamespace;\n\n {\n var hostContextDev = hostContext;\n parentNamespace = hostContextDev.namespace;\n }\n\n return diffHydratedProperties(instance, type, props, parentNamespace, rootContainerInstance);\n}\nfunction hydrateTextInstance(textInstance, text, internalInstanceHandle) {\n precacheFiberNode(internalInstanceHandle, textInstance);\n return diffHydratedText(textInstance, text);\n}\nfunction getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance) {\n var node = suspenseInstance.nextSibling; // Skip past all nodes within this suspense boundary.\n // There might be nested nodes so we need to keep track of how\n // deep we are and only break out when we're back on top.\n\n var depth = 0;\n\n while (node) {\n if (node.nodeType === COMMENT_NODE) {\n var data = node.data;\n\n if (data === SUSPENSE_END_DATA) {\n if (depth === 0) {\n return getNextHydratableSibling(node);\n } else {\n depth--;\n }\n } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) {\n depth++;\n }\n }\n\n node = node.nextSibling;\n } // TODO: Warn, we didn't find the end comment boundary.\n\n\n return null;\n} // Returns the SuspenseInstance if this node is a direct child of a\n// SuspenseInstance. I.e. if its previous sibling is a Comment with\n// SUSPENSE_x_START_DATA. Otherwise, null.\n\nfunction getParentSuspenseInstance(targetInstance) {\n var node = targetInstance.previousSibling; // Skip past all nodes within this suspense boundary.\n // There might be nested nodes so we need to keep track of how\n // deep we are and only break out when we're back on top.\n\n var depth = 0;\n\n while (node) {\n if (node.nodeType === COMMENT_NODE) {\n var data = node.data;\n\n if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) {\n if (depth === 0) {\n return node;\n } else {\n depth--;\n }\n } else if (data === SUSPENSE_END_DATA) {\n depth++;\n }\n }\n\n node = node.previousSibling;\n }\n\n return null;\n}\nfunction commitHydratedContainer(container) {\n // Retry if any event replaying was blocked on this.\n retryIfBlockedOn(container);\n}\nfunction commitHydratedSuspenseInstance(suspenseInstance) {\n // Retry if any event replaying was blocked on this.\n retryIfBlockedOn(suspenseInstance);\n}\nfunction didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, text) {\n {\n warnForUnmatchedText(textInstance, text);\n }\n}\nfunction didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, text) {\n if ( parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {\n warnForUnmatchedText(textInstance, text);\n }\n}\nfunction didNotHydrateContainerInstance(parentContainer, instance) {\n {\n if (instance.nodeType === ELEMENT_NODE) {\n warnForDeletedHydratableElement(parentContainer, instance);\n } else if (instance.nodeType === COMMENT_NODE) ; else {\n warnForDeletedHydratableText(parentContainer, instance);\n }\n }\n}\nfunction didNotHydrateInstance(parentType, parentProps, parentInstance, instance) {\n if ( parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {\n if (instance.nodeType === ELEMENT_NODE) {\n warnForDeletedHydratableElement(parentInstance, instance);\n } else if (instance.nodeType === COMMENT_NODE) ; else {\n warnForDeletedHydratableText(parentInstance, instance);\n }\n }\n}\nfunction didNotFindHydratableContainerInstance(parentContainer, type, props) {\n {\n warnForInsertedHydratedElement(parentContainer, type);\n }\n}\nfunction didNotFindHydratableContainerTextInstance(parentContainer, text) {\n {\n warnForInsertedHydratedText(parentContainer, text);\n }\n}\nfunction didNotFindHydratableInstance(parentType, parentProps, parentInstance, type, props) {\n if ( parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {\n warnForInsertedHydratedElement(parentInstance, type);\n }\n}\nfunction didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, text) {\n if ( parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {\n warnForInsertedHydratedText(parentInstance, text);\n }\n}\nfunction didNotFindHydratableSuspenseInstance(parentType, parentProps, parentInstance) {\n if ( parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) ;\n}\n\nvar randomKey = Math.random().toString(36).slice(2);\nvar internalInstanceKey = '__reactInternalInstance$' + randomKey;\nvar internalEventHandlersKey = '__reactEventHandlers$' + randomKey;\nvar internalContainerInstanceKey = '__reactContainere$' + randomKey;\nfunction precacheFiberNode(hostInst, node) {\n node[internalInstanceKey] = hostInst;\n}\nfunction markContainerAsRoot(hostRoot, node) {\n node[internalContainerInstanceKey] = hostRoot;\n}\nfunction unmarkContainerAsRoot(node) {\n node[internalContainerInstanceKey] = null;\n}\nfunction isContainerMarkedAsRoot(node) {\n return !!node[internalContainerInstanceKey];\n} // Given a DOM node, return the closest HostComponent or HostText fiber ancestor.\n// If the target node is part of a hydrated or not yet rendered subtree, then\n// this may also return a SuspenseComponent or HostRoot to indicate that.\n// Conceptually the HostRoot fiber is a child of the Container node. So if you\n// pass the Container node as the targetNode, you will not actually get the\n// HostRoot back. To get to the HostRoot, you need to pass a child of it.\n// The same thing applies to Suspense boundaries.\n\nfunction getClosestInstanceFromNode(targetNode) {\n var targetInst = targetNode[internalInstanceKey];\n\n if (targetInst) {\n // Don't return HostRoot or SuspenseComponent here.\n return targetInst;\n } // If the direct event target isn't a React owned DOM node, we need to look\n // to see if one of its parents is a React owned DOM node.\n\n\n var parentNode = targetNode.parentNode;\n\n while (parentNode) {\n // We'll check if this is a container root that could include\n // React nodes in the future. We need to check this first because\n // if we're a child of a dehydrated container, we need to first\n // find that inner container before moving on to finding the parent\n // instance. Note that we don't check this field on the targetNode\n // itself because the fibers are conceptually between the container\n // node and the first child. It isn't surrounding the container node.\n // If it's not a container, we check if it's an instance.\n targetInst = parentNode[internalContainerInstanceKey] || parentNode[internalInstanceKey];\n\n if (targetInst) {\n // Since this wasn't the direct target of the event, we might have\n // stepped past dehydrated DOM nodes to get here. However they could\n // also have been non-React nodes. We need to answer which one.\n // If we the instance doesn't have any children, then there can't be\n // a nested suspense boundary within it. So we can use this as a fast\n // bailout. Most of the time, when people add non-React children to\n // the tree, it is using a ref to a child-less DOM node.\n // Normally we'd only need to check one of the fibers because if it\n // has ever gone from having children to deleting them or vice versa\n // it would have deleted the dehydrated boundary nested inside already.\n // However, since the HostRoot starts out with an alternate it might\n // have one on the alternate so we need to check in case this was a\n // root.\n var alternate = targetInst.alternate;\n\n if (targetInst.child !== null || alternate !== null && alternate.child !== null) {\n // Next we need to figure out if the node that skipped past is\n // nested within a dehydrated boundary and if so, which one.\n var suspenseInstance = getParentSuspenseInstance(targetNode);\n\n while (suspenseInstance !== null) {\n // We found a suspense instance. That means that we haven't\n // hydrated it yet. Even though we leave the comments in the\n // DOM after hydrating, and there are boundaries in the DOM\n // that could already be hydrated, we wouldn't have found them\n // through this pass since if the target is hydrated it would\n // have had an internalInstanceKey on it.\n // Let's get the fiber associated with the SuspenseComponent\n // as the deepest instance.\n var targetSuspenseInst = suspenseInstance[internalInstanceKey];\n\n if (targetSuspenseInst) {\n return targetSuspenseInst;\n } // If we don't find a Fiber on the comment, it might be because\n // we haven't gotten to hydrate it yet. There might still be a\n // parent boundary that hasn't above this one so we need to find\n // the outer most that is known.\n\n\n suspenseInstance = getParentSuspenseInstance(suspenseInstance); // If we don't find one, then that should mean that the parent\n // host component also hasn't hydrated yet. We can return it\n // below since it will bail out on the isMounted check later.\n }\n }\n\n return targetInst;\n }\n\n targetNode = parentNode;\n parentNode = targetNode.parentNode;\n }\n\n return null;\n}\n/**\n * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n * instance, or null if the node was not rendered by this React.\n */\n\nfunction getInstanceFromNode$1(node) {\n var inst = node[internalInstanceKey] || node[internalContainerInstanceKey];\n\n if (inst) {\n if (inst.tag === HostComponent || inst.tag === HostText || inst.tag === SuspenseComponent || inst.tag === HostRoot) {\n return inst;\n } else {\n return null;\n }\n }\n\n return null;\n}\n/**\n * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n * DOM node.\n */\n\nfunction getNodeFromInstance$1(inst) {\n if (inst.tag === HostComponent || inst.tag === HostText) {\n // In Fiber this, is just the state node right now. We assume it will be\n // a host component or host text.\n return inst.stateNode;\n } // Without this first invariant, passing a non-DOM-component triggers the next\n // invariant for a missing parent, which is super confusing.\n\n\n {\n {\n throw Error( \"getNodeFromInstance: Invalid argument.\" );\n }\n }\n}\nfunction getFiberCurrentPropsFromNode$1(node) {\n return node[internalEventHandlersKey] || null;\n}\nfunction updateFiberProps(node, props) {\n node[internalEventHandlersKey] = props;\n}\n\nfunction getParent(inst) {\n do {\n inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.\n // That is depending on if we want nested subtrees (layers) to bubble\n // events to their parent. We could also go through parentNode on the\n // host node but that wouldn't work for React Native and doesn't let us\n // do the portal feature.\n } while (inst && inst.tag !== HostComponent);\n\n if (inst) {\n return inst;\n }\n\n return null;\n}\n/**\n * Return the lowest common ancestor of A and B, or null if they are in\n * different trees.\n */\n\n\nfunction getLowestCommonAncestor(instA, instB) {\n var depthA = 0;\n\n for (var tempA = instA; tempA; tempA = getParent(tempA)) {\n depthA++;\n }\n\n var depthB = 0;\n\n for (var tempB = instB; tempB; tempB = getParent(tempB)) {\n depthB++;\n } // If A is deeper, crawl up.\n\n\n while (depthA - depthB > 0) {\n instA = getParent(instA);\n depthA--;\n } // If B is deeper, crawl up.\n\n\n while (depthB - depthA > 0) {\n instB = getParent(instB);\n depthB--;\n } // Walk in lockstep until we find a match.\n\n\n var depth = depthA;\n\n while (depth--) {\n if (instA === instB || instA === instB.alternate) {\n return instA;\n }\n\n instA = getParent(instA);\n instB = getParent(instB);\n }\n\n return null;\n}\n/**\n * Simulates the traversal of a two-phase, capture/bubble event dispatch.\n */\n\nfunction traverseTwoPhase(inst, fn, arg) {\n var path = [];\n\n while (inst) {\n path.push(inst);\n inst = getParent(inst);\n }\n\n var i;\n\n for (i = path.length; i-- > 0;) {\n fn(path[i], 'captured', arg);\n }\n\n for (i = 0; i < path.length; i++) {\n fn(path[i], 'bubbled', arg);\n }\n}\n/**\n * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that\n * should would receive a `mouseEnter` or `mouseLeave` event.\n *\n * Does not invoke the callback on the nearest common ancestor because nothing\n * \"entered\" or \"left\" that element.\n */\n\nfunction traverseEnterLeave(from, to, fn, argFrom, argTo) {\n var common = from && to ? getLowestCommonAncestor(from, to) : null;\n var pathFrom = [];\n\n while (true) {\n if (!from) {\n break;\n }\n\n if (from === common) {\n break;\n }\n\n var alternate = from.alternate;\n\n if (alternate !== null && alternate === common) {\n break;\n }\n\n pathFrom.push(from);\n from = getParent(from);\n }\n\n var pathTo = [];\n\n while (true) {\n if (!to) {\n break;\n }\n\n if (to === common) {\n break;\n }\n\n var _alternate = to.alternate;\n\n if (_alternate !== null && _alternate === common) {\n break;\n }\n\n pathTo.push(to);\n to = getParent(to);\n }\n\n for (var i = 0; i < pathFrom.length; i++) {\n fn(pathFrom[i], 'bubbled', argFrom);\n }\n\n for (var _i = pathTo.length; _i-- > 0;) {\n fn(pathTo[_i], 'captured', argTo);\n }\n}\n\nfunction isInteractive(tag) {\n return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nfunction shouldPreventMouseEvent(name, type, props) {\n switch (name) {\n case 'onClick':\n case 'onClickCapture':\n case 'onDoubleClick':\n case 'onDoubleClickCapture':\n case 'onMouseDown':\n case 'onMouseDownCapture':\n case 'onMouseMove':\n case 'onMouseMoveCapture':\n case 'onMouseUp':\n case 'onMouseUpCapture':\n case 'onMouseEnter':\n return !!(props.disabled && isInteractive(type));\n\n default:\n return false;\n }\n}\n/**\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @return {?function} The stored callback.\n */\n\n\nfunction getListener(inst, registrationName) {\n var listener; // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not\n // live here; needs to be moved to a better place soon\n\n var stateNode = inst.stateNode;\n\n if (!stateNode) {\n // Work in progress (ex: onload events in incremental mode).\n return null;\n }\n\n var props = getFiberCurrentPropsFromNode(stateNode);\n\n if (!props) {\n // Work in progress.\n return null;\n }\n\n listener = props[registrationName];\n\n if (shouldPreventMouseEvent(registrationName, inst.type, props)) {\n return null;\n }\n\n if (!(!listener || typeof listener === 'function')) {\n {\n throw Error( \"Expected `\" + registrationName + \"` listener to be a function, instead got a value of `\" + typeof listener + \"` type.\" );\n }\n }\n\n return listener;\n}\n\n/**\n * Some event types have a notion of different registration names for different\n * \"phases\" of propagation. This finds listeners by a given phase.\n */\nfunction listenerAtPhase(inst, event, propagationPhase) {\n var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n return getListener(inst, registrationName);\n}\n/**\n * A small set of propagation patterns, each of which will accept a small amount\n * of information, and generate a set of \"dispatch ready event objects\" - which\n * are sets of events that have already been annotated with a set of dispatched\n * listener functions/ids. The API is designed this way to discourage these\n * propagation strategies from actually executing the dispatches, since we\n * always want to collect the entire set of dispatches before executing even a\n * single one.\n */\n\n/**\n * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n * here, allows us to not have to bind or create functions for each event.\n * Mutating the event's members allows us to not have to create a wrapping\n * \"dispatch\" object that pairs the event with the listener.\n */\n\n\nfunction accumulateDirectionalDispatches(inst, phase, event) {\n {\n if (!inst) {\n error('Dispatching inst must not be null');\n }\n }\n\n var listener = listenerAtPhase(inst, event, phase);\n\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n}\n/**\n * Collect dispatches (must be entirely collected before dispatching - see unit\n * tests). Lazily allocate the array to conserve memory. We must loop through\n * each event and perform the traversal for each one. We cannot perform a\n * single traversal for the entire collection of events because each event may\n * have a different target.\n */\n\n\nfunction accumulateTwoPhaseDispatchesSingle(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n }\n}\n/**\n * Accumulates without regard to direction, does not look for phased\n * registration names. Same as `accumulateDirectDispatchesSingle` but without\n * requiring that the `dispatchMarker` be the same as the dispatched ID.\n */\n\n\nfunction accumulateDispatches(inst, ignoredDirection, event) {\n if (inst && event && event.dispatchConfig.registrationName) {\n var registrationName = event.dispatchConfig.registrationName;\n var listener = getListener(inst, registrationName);\n\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n }\n}\n/**\n * Accumulates dispatches on an `SyntheticEvent`, but only for the\n * `dispatchMarker`.\n * @param {SyntheticEvent} event\n */\n\n\nfunction accumulateDirectDispatchesSingle(event) {\n if (event && event.dispatchConfig.registrationName) {\n accumulateDispatches(event._targetInst, null, event);\n }\n}\n\nfunction accumulateTwoPhaseDispatches(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n}\nfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n}\nfunction accumulateDirectDispatches(events) {\n forEachAccumulated(events, accumulateDirectDispatchesSingle);\n}\n\n/**\n * These variables store information about text content of a target node,\n * allowing comparison of content before and after a given event.\n *\n * Identify the node where selection currently begins, then observe\n * both its text content and its current position in the DOM. Since the\n * browser may natively replace the target node during composition, we can\n * use its position to find its replacement.\n *\n *\n */\nvar root = null;\nvar startText = null;\nvar fallbackText = null;\nfunction initialize(nativeEventTarget) {\n root = nativeEventTarget;\n startText = getText();\n return true;\n}\nfunction reset() {\n root = null;\n startText = null;\n fallbackText = null;\n}\nfunction getData() {\n if (fallbackText) {\n return fallbackText;\n }\n\n var start;\n var startValue = startText;\n var startLength = startValue.length;\n var end;\n var endValue = getText();\n var endLength = endValue.length;\n\n for (start = 0; start < startLength; start++) {\n if (startValue[start] !== endValue[start]) {\n break;\n }\n }\n\n var minEnd = startLength - start;\n\n for (end = 1; end <= minEnd; end++) {\n if (startValue[startLength - end] !== endValue[endLength - end]) {\n break;\n }\n }\n\n var sliceTail = end > 1 ? 1 - end : undefined;\n fallbackText = endValue.slice(start, sliceTail);\n return fallbackText;\n}\nfunction getText() {\n if ('value' in root) {\n return root.value;\n }\n\n return root.textContent;\n}\n\nvar EVENT_POOL_SIZE = 10;\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\n\nvar EventInterface = {\n type: null,\n target: null,\n // currentTarget is set when dispatching; no use in copying it here\n currentTarget: function () {\n return null;\n },\n eventPhase: null,\n bubbles: null,\n cancelable: null,\n timeStamp: function (event) {\n return event.timeStamp || Date.now();\n },\n defaultPrevented: null,\n isTrusted: null\n};\n\nfunction functionThatReturnsTrue() {\n return true;\n}\n\nfunction functionThatReturnsFalse() {\n return false;\n}\n/**\n * Synthetic events are dispatched by event plugins, typically in response to a\n * top-level event delegation handler.\n *\n * These systems should generally use pooling to reduce the frequency of garbage\n * collection. The system should check `isPersistent` to determine whether the\n * event should be released into the pool after being dispatched. Users that\n * need a persisted event should invoke `persist`.\n *\n * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n * normalizing browser quirks. Subclasses do not necessarily have to implement a\n * DOM interface; custom application-specific events can also subclass this.\n *\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {*} targetInst Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @param {DOMEventTarget} nativeEventTarget Target node.\n */\n\n\nfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n {\n // these have a getter/setter for warnings\n delete this.nativeEvent;\n delete this.preventDefault;\n delete this.stopPropagation;\n delete this.isDefaultPrevented;\n delete this.isPropagationStopped;\n }\n\n this.dispatchConfig = dispatchConfig;\n this._targetInst = targetInst;\n this.nativeEvent = nativeEvent;\n var Interface = this.constructor.Interface;\n\n for (var propName in Interface) {\n if (!Interface.hasOwnProperty(propName)) {\n continue;\n }\n\n {\n delete this[propName]; // this has a getter/setter for warnings\n }\n\n var normalize = Interface[propName];\n\n if (normalize) {\n this[propName] = normalize(nativeEvent);\n } else {\n if (propName === 'target') {\n this.target = nativeEventTarget;\n } else {\n this[propName] = nativeEvent[propName];\n }\n }\n }\n\n var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n\n if (defaultPrevented) {\n this.isDefaultPrevented = functionThatReturnsTrue;\n } else {\n this.isDefaultPrevented = functionThatReturnsFalse;\n }\n\n this.isPropagationStopped = functionThatReturnsFalse;\n return this;\n}\n\n_assign(SyntheticEvent.prototype, {\n preventDefault: function () {\n this.defaultPrevented = true;\n var event = this.nativeEvent;\n\n if (!event) {\n return;\n }\n\n if (event.preventDefault) {\n event.preventDefault();\n } else if (typeof event.returnValue !== 'unknown') {\n event.returnValue = false;\n }\n\n this.isDefaultPrevented = functionThatReturnsTrue;\n },\n stopPropagation: function () {\n var event = this.nativeEvent;\n\n if (!event) {\n return;\n }\n\n if (event.stopPropagation) {\n event.stopPropagation();\n } else if (typeof event.cancelBubble !== 'unknown') {\n // The ChangeEventPlugin registers a \"propertychange\" event for\n // IE. This event does not support bubbling or cancelling, and\n // any references to cancelBubble throw \"Member not found\". A\n // typeof check of \"unknown\" circumvents this issue (and is also\n // IE specific).\n event.cancelBubble = true;\n }\n\n this.isPropagationStopped = functionThatReturnsTrue;\n },\n\n /**\n * We release all dispatched `SyntheticEvent`s after each event loop, adding\n * them back into the pool. This allows a way to hold onto a reference that\n * won't be added back into the pool.\n */\n persist: function () {\n this.isPersistent = functionThatReturnsTrue;\n },\n\n /**\n * Checks if this event should be released back into the pool.\n *\n * @return {boolean} True if this should not be released, false otherwise.\n */\n isPersistent: functionThatReturnsFalse,\n\n /**\n * `PooledClass` looks for `destructor` on each instance it releases.\n */\n destructor: function () {\n var Interface = this.constructor.Interface;\n\n for (var propName in Interface) {\n {\n Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n }\n }\n\n this.dispatchConfig = null;\n this._targetInst = null;\n this.nativeEvent = null;\n this.isDefaultPrevented = functionThatReturnsFalse;\n this.isPropagationStopped = functionThatReturnsFalse;\n this._dispatchListeners = null;\n this._dispatchInstances = null;\n\n {\n Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n Object.defineProperty(this, 'isDefaultPrevented', getPooledWarningPropertyDefinition('isDefaultPrevented', functionThatReturnsFalse));\n Object.defineProperty(this, 'isPropagationStopped', getPooledWarningPropertyDefinition('isPropagationStopped', functionThatReturnsFalse));\n Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', function () {}));\n Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', function () {}));\n }\n }\n});\n\nSyntheticEvent.Interface = EventInterface;\n/**\n * Helper to reduce boilerplate when creating subclasses.\n */\n\nSyntheticEvent.extend = function (Interface) {\n var Super = this;\n\n var E = function () {};\n\n E.prototype = Super.prototype;\n var prototype = new E();\n\n function Class() {\n return Super.apply(this, arguments);\n }\n\n _assign(prototype, Class.prototype);\n\n Class.prototype = prototype;\n Class.prototype.constructor = Class;\n Class.Interface = _assign({}, Super.Interface, Interface);\n Class.extend = Super.extend;\n addEventPoolingTo(Class);\n return Class;\n};\n\naddEventPoolingTo(SyntheticEvent);\n/**\n * Helper to nullify syntheticEvent instance properties when destructing\n *\n * @param {String} propName\n * @param {?object} getVal\n * @return {object} defineProperty object\n */\n\nfunction getPooledWarningPropertyDefinition(propName, getVal) {\n var isFunction = typeof getVal === 'function';\n return {\n configurable: true,\n set: set,\n get: get\n };\n\n function set(val) {\n var action = isFunction ? 'setting the method' : 'setting the property';\n warn(action, 'This is effectively a no-op');\n return val;\n }\n\n function get() {\n var action = isFunction ? 'accessing the method' : 'accessing the property';\n var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n warn(action, result);\n return getVal;\n }\n\n function warn(action, result) {\n {\n error(\"This synthetic event is reused for performance reasons. If you're seeing this, \" + \"you're %s `%s` on a released/nullified synthetic event. %s. \" + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result);\n }\n }\n}\n\nfunction getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {\n var EventConstructor = this;\n\n if (EventConstructor.eventPool.length) {\n var instance = EventConstructor.eventPool.pop();\n EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);\n return instance;\n }\n\n return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);\n}\n\nfunction releasePooledEvent(event) {\n var EventConstructor = this;\n\n if (!(event instanceof EventConstructor)) {\n {\n throw Error( \"Trying to release an event instance into a pool of a different type.\" );\n }\n }\n\n event.destructor();\n\n if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {\n EventConstructor.eventPool.push(event);\n }\n}\n\nfunction addEventPoolingTo(EventConstructor) {\n EventConstructor.eventPool = [];\n EventConstructor.getPooled = getPooledEvent;\n EventConstructor.release = releasePooledEvent;\n}\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n */\n\nvar SyntheticCompositionEvent = SyntheticEvent.extend({\n data: null\n});\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n * /#events-inputevents\n */\n\nvar SyntheticInputEvent = SyntheticEvent.extend({\n data: null\n});\n\nvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\n\nvar START_KEYCODE = 229;\nvar canUseCompositionEvent = canUseDOM && 'CompositionEvent' in window;\nvar documentMode = null;\n\nif (canUseDOM && 'documentMode' in document) {\n documentMode = document.documentMode;\n} // Webkit offers a very useful `textInput` event that can be used to\n// directly represent `beforeInput`. The IE `textinput` event is not as\n// useful, so we don't use it.\n\n\nvar canUseTextInputEvent = canUseDOM && 'TextEvent' in window && !documentMode; // In IE9+, we have access to composition events, but the data supplied\n// by the native compositionend event may be incorrect. Japanese ideographic\n// spaces, for instance (\\u3000) are not recorded correctly.\n\nvar useFallbackCompositionData = canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\nvar SPACEBAR_CODE = 32;\nvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE); // Events and their corresponding property names.\n\nvar eventTypes = {\n beforeInput: {\n phasedRegistrationNames: {\n bubbled: 'onBeforeInput',\n captured: 'onBeforeInputCapture'\n },\n dependencies: [TOP_COMPOSITION_END, TOP_KEY_PRESS, TOP_TEXT_INPUT, TOP_PASTE]\n },\n compositionEnd: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionEnd',\n captured: 'onCompositionEndCapture'\n },\n dependencies: [TOP_BLUR, TOP_COMPOSITION_END, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]\n },\n compositionStart: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionStart',\n captured: 'onCompositionStartCapture'\n },\n dependencies: [TOP_BLUR, TOP_COMPOSITION_START, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]\n },\n compositionUpdate: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionUpdate',\n captured: 'onCompositionUpdateCapture'\n },\n dependencies: [TOP_BLUR, TOP_COMPOSITION_UPDATE, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]\n }\n}; // Track whether we've ever handled a keypress on the space key.\n\nvar hasSpaceKeypress = false;\n/**\n * Return whether a native keypress event is assumed to be a command.\n * This is required because Firefox fires `keypress` events for key commands\n * (cut, copy, select-all, etc.) even though no character is inserted.\n */\n\nfunction isKeypressCommand(nativeEvent) {\n return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n !(nativeEvent.ctrlKey && nativeEvent.altKey);\n}\n/**\n * Translate native top level events into event types.\n *\n * @param {string} topLevelType\n * @return {object}\n */\n\n\nfunction getCompositionEventType(topLevelType) {\n switch (topLevelType) {\n case TOP_COMPOSITION_START:\n return eventTypes.compositionStart;\n\n case TOP_COMPOSITION_END:\n return eventTypes.compositionEnd;\n\n case TOP_COMPOSITION_UPDATE:\n return eventTypes.compositionUpdate;\n }\n}\n/**\n * Does our fallback best-guess model think this event signifies that\n * composition has begun?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\n\n\nfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n return topLevelType === TOP_KEY_DOWN && nativeEvent.keyCode === START_KEYCODE;\n}\n/**\n * Does our fallback mode think that this event is the end of composition?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\n\n\nfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case TOP_KEY_UP:\n // Command keys insert or clear IME input.\n return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n\n case TOP_KEY_DOWN:\n // Expect IME keyCode on each keydown. If we get any other\n // code we must have exited earlier.\n return nativeEvent.keyCode !== START_KEYCODE;\n\n case TOP_KEY_PRESS:\n case TOP_MOUSE_DOWN:\n case TOP_BLUR:\n // Events are not possible without cancelling IME.\n return true;\n\n default:\n return false;\n }\n}\n/**\n * Google Input Tools provides composition data via a CustomEvent,\n * with the `data` property populated in the `detail` object. If this\n * is available on the event object, use it. If not, this is a plain\n * composition event and we have nothing special to extract.\n *\n * @param {object} nativeEvent\n * @return {?string}\n */\n\n\nfunction getDataFromCustomEvent(nativeEvent) {\n var detail = nativeEvent.detail;\n\n if (typeof detail === 'object' && 'data' in detail) {\n return detail.data;\n }\n\n return null;\n}\n/**\n * Check if a composition event was triggered by Korean IME.\n * Our fallback mode does not work well with IE's Korean IME,\n * so just use native composition events when Korean IME is used.\n * Although CompositionEvent.locale property is deprecated,\n * it is available in IE, where our fallback mode is enabled.\n *\n * @param {object} nativeEvent\n * @return {boolean}\n */\n\n\nfunction isUsingKoreanIME(nativeEvent) {\n return nativeEvent.locale === 'ko';\n} // Track the current IME composition status, if any.\n\n\nvar isComposing = false;\n/**\n * @return {?object} A SyntheticCompositionEvent.\n */\n\nfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var eventType;\n var fallbackData;\n\n if (canUseCompositionEvent) {\n eventType = getCompositionEventType(topLevelType);\n } else if (!isComposing) {\n if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionStart;\n }\n } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionEnd;\n }\n\n if (!eventType) {\n return null;\n }\n\n if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) {\n // The current composition is stored statically and must not be\n // overwritten while composition continues.\n if (!isComposing && eventType === eventTypes.compositionStart) {\n isComposing = initialize(nativeEventTarget);\n } else if (eventType === eventTypes.compositionEnd) {\n if (isComposing) {\n fallbackData = getData();\n }\n }\n }\n\n var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\n if (fallbackData) {\n // Inject data generated from fallback path into the synthetic event.\n // This matches the property of native CompositionEventInterface.\n event.data = fallbackData;\n } else {\n var customData = getDataFromCustomEvent(nativeEvent);\n\n if (customData !== null) {\n event.data = customData;\n }\n }\n\n accumulateTwoPhaseDispatches(event);\n return event;\n}\n/**\n * @param {TopLevelType} topLevelType Number from `TopLevelType`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The string corresponding to this `beforeInput` event.\n */\n\n\nfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case TOP_COMPOSITION_END:\n return getDataFromCustomEvent(nativeEvent);\n\n case TOP_KEY_PRESS:\n /**\n * If native `textInput` events are available, our goal is to make\n * use of them. However, there is a special case: the spacebar key.\n * In Webkit, preventing default on a spacebar `textInput` event\n * cancels character insertion, but it *also* causes the browser\n * to fall back to its default spacebar behavior of scrolling the\n * page.\n *\n * Tracking at:\n * https://code.google.com/p/chromium/issues/detail?id=355103\n *\n * To avoid this issue, use the keypress event as if no `textInput`\n * event is available.\n */\n var which = nativeEvent.which;\n\n if (which !== SPACEBAR_CODE) {\n return null;\n }\n\n hasSpaceKeypress = true;\n return SPACEBAR_CHAR;\n\n case TOP_TEXT_INPUT:\n // Record the characters to be added to the DOM.\n var chars = nativeEvent.data; // If it's a spacebar character, assume that we have already handled\n // it at the keypress level and bail immediately. Android Chrome\n // doesn't give us keycodes, so we need to ignore it.\n\n if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n return null;\n }\n\n return chars;\n\n default:\n // For other native event types, do nothing.\n return null;\n }\n}\n/**\n * For browsers that do not provide the `textInput` event, extract the\n * appropriate string to use for SyntheticInputEvent.\n *\n * @param {number} topLevelType Number from `TopLevelEventTypes`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The fallback string for this `beforeInput` event.\n */\n\n\nfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n // If we are currently composing (IME) and using a fallback to do so,\n // try to extract the composed characters from the fallback object.\n // If composition event is available, we extract a string only at\n // compositionevent, otherwise extract it at fallback events.\n if (isComposing) {\n if (topLevelType === TOP_COMPOSITION_END || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n var chars = getData();\n reset();\n isComposing = false;\n return chars;\n }\n\n return null;\n }\n\n switch (topLevelType) {\n case TOP_PASTE:\n // If a paste event occurs after a keypress, throw out the input\n // chars. Paste events should not lead to BeforeInput events.\n return null;\n\n case TOP_KEY_PRESS:\n /**\n * As of v27, Firefox may fire keypress events even when no character\n * will be inserted. A few possibilities:\n *\n * - `which` is `0`. Arrow keys, Esc key, etc.\n *\n * - `which` is the pressed key code, but no char is available.\n * Ex: 'AltGr + d` in Polish. There is no modified character for\n * this key combination and no character is inserted into the\n * document, but FF fires the keypress for char code `100` anyway.\n * No `input` event will occur.\n *\n * - `which` is the pressed key code, but a command combination is\n * being used. Ex: `Cmd+C`. No character is inserted, and no\n * `input` event will occur.\n */\n if (!isKeypressCommand(nativeEvent)) {\n // IE fires the `keypress` event when a user types an emoji via\n // Touch keyboard of Windows. In such a case, the `char` property\n // holds an emoji character like `\\uD83D\\uDE0A`. Because its length\n // is 2, the property `which` does not represent an emoji correctly.\n // In such a case, we directly return the `char` property instead of\n // using `which`.\n if (nativeEvent.char && nativeEvent.char.length > 1) {\n return nativeEvent.char;\n } else if (nativeEvent.which) {\n return String.fromCharCode(nativeEvent.which);\n }\n }\n\n return null;\n\n case TOP_COMPOSITION_END:\n return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent) ? null : nativeEvent.data;\n\n default:\n return null;\n }\n}\n/**\n * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n * `textInput` or fallback behavior.\n *\n * @return {?object} A SyntheticInputEvent.\n */\n\n\nfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var chars;\n\n if (canUseTextInputEvent) {\n chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n } else {\n chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n } // If no characters are being inserted, no BeforeInput event should\n // be fired.\n\n\n if (!chars) {\n return null;\n }\n\n var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n event.data = chars;\n accumulateTwoPhaseDispatches(event);\n return event;\n}\n/**\n * Create an `onBeforeInput` event to match\n * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n *\n * This event plugin is based on the native `textInput` event\n * available in Chrome, Safari, Opera, and IE. This event fires after\n * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n *\n * `beforeInput` is spec'd but not implemented in any browsers, and\n * the `input` event does not provide any useful information about what has\n * actually been added, contrary to the spec. Thus, `textInput` is the best\n * available event to identify the characters that have actually been inserted\n * into the target node.\n *\n * This plugin is also responsible for emitting `composition` events, thus\n * allowing us to share composition fallback code for both `beforeInput` and\n * `composition` event types.\n */\n\n\nvar BeforeInputEventPlugin = {\n eventTypes: eventTypes,\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {\n var composition = extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n var beforeInput = extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n\n if (composition === null) {\n return beforeInput;\n }\n\n if (beforeInput === null) {\n return composition;\n }\n\n return [composition, beforeInput];\n }\n};\n\n/**\n * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary\n */\nvar supportedInputTypes = {\n color: true,\n date: true,\n datetime: true,\n 'datetime-local': true,\n email: true,\n month: true,\n number: true,\n password: true,\n range: true,\n search: true,\n tel: true,\n text: true,\n time: true,\n url: true,\n week: true\n};\n\nfunction isTextInputElement(elem) {\n var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n\n if (nodeName === 'input') {\n return !!supportedInputTypes[elem.type];\n }\n\n if (nodeName === 'textarea') {\n return true;\n }\n\n return false;\n}\n\nvar eventTypes$1 = {\n change: {\n phasedRegistrationNames: {\n bubbled: 'onChange',\n captured: 'onChangeCapture'\n },\n dependencies: [TOP_BLUR, TOP_CHANGE, TOP_CLICK, TOP_FOCUS, TOP_INPUT, TOP_KEY_DOWN, TOP_KEY_UP, TOP_SELECTION_CHANGE]\n }\n};\n\nfunction createAndAccumulateChangeEvent(inst, nativeEvent, target) {\n var event = SyntheticEvent.getPooled(eventTypes$1.change, inst, nativeEvent, target);\n event.type = 'change'; // Flag this event loop as needing state restore.\n\n enqueueStateRestore(target);\n accumulateTwoPhaseDispatches(event);\n return event;\n}\n/**\n * For IE shims\n */\n\n\nvar activeElement = null;\nvar activeElementInst = null;\n/**\n * SECTION: handle `change` event\n */\n\nfunction shouldUseChangeEvent(elem) {\n var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n}\n\nfunction manualDispatchChangeEvent(nativeEvent) {\n var event = createAndAccumulateChangeEvent(activeElementInst, nativeEvent, getEventTarget(nativeEvent)); // If change and propertychange bubbled, we'd just bind to it like all the\n // other events and have it go through ReactBrowserEventEmitter. Since it\n // doesn't, we manually listen for the events and so we have to enqueue and\n // process the abstract event manually.\n //\n // Batching is necessary here in order to ensure that all event handlers run\n // before the next rerender (including event handlers attached to ancestor\n // elements instead of directly on the input). Without this, controlled\n // components don't work properly in conjunction with event bubbling because\n // the component is rerendered and the value reverted before all the event\n // handlers can run. See https://github.com/facebook/react/issues/708.\n\n batchedUpdates(runEventInBatch, event);\n}\n\nfunction runEventInBatch(event) {\n runEventsInBatch(event);\n}\n\nfunction getInstIfValueChanged(targetInst) {\n var targetNode = getNodeFromInstance$1(targetInst);\n\n if (updateValueIfChanged(targetNode)) {\n return targetInst;\n }\n}\n\nfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n if (topLevelType === TOP_CHANGE) {\n return targetInst;\n }\n}\n/**\n * SECTION: handle `input` event\n */\n\n\nvar isInputEventSupported = false;\n\nif (canUseDOM) {\n // IE9 claims to support the input event but fails to trigger it when\n // deleting text, so we ignore its input events.\n isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);\n}\n/**\n * (For IE <=9) Starts tracking propertychange events on the passed-in element\n * and override the value property so that we can distinguish user events from\n * value changes in JS.\n */\n\n\nfunction startWatchingForValueChange(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElement.attachEvent('onpropertychange', handlePropertyChange);\n}\n/**\n * (For IE <=9) Removes the event listeners from the currently-tracked element,\n * if any exists.\n */\n\n\nfunction stopWatchingForValueChange() {\n if (!activeElement) {\n return;\n }\n\n activeElement.detachEvent('onpropertychange', handlePropertyChange);\n activeElement = null;\n activeElementInst = null;\n}\n/**\n * (For IE <=9) Handles a propertychange event, sending a `change` event if\n * the value of the active element has changed.\n */\n\n\nfunction handlePropertyChange(nativeEvent) {\n if (nativeEvent.propertyName !== 'value') {\n return;\n }\n\n if (getInstIfValueChanged(activeElementInst)) {\n manualDispatchChangeEvent(nativeEvent);\n }\n}\n\nfunction handleEventsForInputEventPolyfill(topLevelType, target, targetInst) {\n if (topLevelType === TOP_FOCUS) {\n // In IE9, propertychange fires for most input events but is buggy and\n // doesn't fire when text is deleted, but conveniently, selectionchange\n // appears to fire in all of the remaining cases so we catch those and\n // forward the event if the value has changed\n // In either case, we don't want to call the event handler if the value\n // is changed from JS so we redefine a setter for `.value` that updates\n // our activeElementValue variable, allowing us to ignore those changes\n //\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForValueChange();\n startWatchingForValueChange(target, targetInst);\n } else if (topLevelType === TOP_BLUR) {\n stopWatchingForValueChange();\n }\n} // For IE8 and IE9.\n\n\nfunction getTargetInstForInputEventPolyfill(topLevelType, targetInst) {\n if (topLevelType === TOP_SELECTION_CHANGE || topLevelType === TOP_KEY_UP || topLevelType === TOP_KEY_DOWN) {\n // On the selectionchange event, the target is just document which isn't\n // helpful for us so just check activeElement instead.\n //\n // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n // propertychange on the first input event after setting `value` from a\n // script and fires only keydown, keypress, keyup. Catching keyup usually\n // gets it and catching keydown lets us fire an event for the first\n // keystroke if user does a key repeat (it'll be a little delayed: right\n // before the second keystroke). Other input methods (e.g., paste) seem to\n // fire selectionchange normally.\n return getInstIfValueChanged(activeElementInst);\n }\n}\n/**\n * SECTION: handle `click` event\n */\n\n\nfunction shouldUseClickEvent(elem) {\n // Use the `click` event to detect changes to checkbox and radio inputs.\n // This approach works across all browsers, whereas `change` does not fire\n // until `blur` in IE8.\n var nodeName = elem.nodeName;\n return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n}\n\nfunction getTargetInstForClickEvent(topLevelType, targetInst) {\n if (topLevelType === TOP_CLICK) {\n return getInstIfValueChanged(targetInst);\n }\n}\n\nfunction getTargetInstForInputOrChangeEvent(topLevelType, targetInst) {\n if (topLevelType === TOP_INPUT || topLevelType === TOP_CHANGE) {\n return getInstIfValueChanged(targetInst);\n }\n}\n\nfunction handleControlledInputBlur(node) {\n var state = node._wrapperState;\n\n if (!state || !state.controlled || node.type !== 'number') {\n return;\n }\n\n {\n // If controlled, assign the value attribute to the current value on blur\n setDefaultValue(node, 'number', node.value);\n }\n}\n/**\n * This plugin creates an `onChange` event that normalizes change events\n * across form elements. This event fires at a time when it's possible to\n * change the element's value without seeing a flicker.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - select\n */\n\n\nvar ChangeEventPlugin = {\n eventTypes: eventTypes$1,\n _isInputEventSupported: isInputEventSupported,\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {\n var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;\n var getTargetInstFunc, handleEventFunc;\n\n if (shouldUseChangeEvent(targetNode)) {\n getTargetInstFunc = getTargetInstForChangeEvent;\n } else if (isTextInputElement(targetNode)) {\n if (isInputEventSupported) {\n getTargetInstFunc = getTargetInstForInputOrChangeEvent;\n } else {\n getTargetInstFunc = getTargetInstForInputEventPolyfill;\n handleEventFunc = handleEventsForInputEventPolyfill;\n }\n } else if (shouldUseClickEvent(targetNode)) {\n getTargetInstFunc = getTargetInstForClickEvent;\n }\n\n if (getTargetInstFunc) {\n var inst = getTargetInstFunc(topLevelType, targetInst);\n\n if (inst) {\n var event = createAndAccumulateChangeEvent(inst, nativeEvent, nativeEventTarget);\n return event;\n }\n }\n\n if (handleEventFunc) {\n handleEventFunc(topLevelType, targetNode, targetInst);\n } // When blurring, set the value attribute for number inputs\n\n\n if (topLevelType === TOP_BLUR) {\n handleControlledInputBlur(targetNode);\n }\n }\n};\n\nvar SyntheticUIEvent = SyntheticEvent.extend({\n view: null,\n detail: null\n});\n\n/**\n * Translation from modifier key to the associated property in the event.\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers\n */\nvar modifierKeyToProp = {\n Alt: 'altKey',\n Control: 'ctrlKey',\n Meta: 'metaKey',\n Shift: 'shiftKey'\n}; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support\n// getModifierState. If getModifierState is not supported, we map it to a set of\n// modifier keys exposed by the event. In this case, Lock-keys are not supported.\n\nfunction modifierStateGetter(keyArg) {\n var syntheticEvent = this;\n var nativeEvent = syntheticEvent.nativeEvent;\n\n if (nativeEvent.getModifierState) {\n return nativeEvent.getModifierState(keyArg);\n }\n\n var keyProp = modifierKeyToProp[keyArg];\n return keyProp ? !!nativeEvent[keyProp] : false;\n}\n\nfunction getEventModifierState(nativeEvent) {\n return modifierStateGetter;\n}\n\nvar previousScreenX = 0;\nvar previousScreenY = 0; // Use flags to signal movementX/Y has already been set\n\nvar isMovementXSet = false;\nvar isMovementYSet = false;\n/**\n * @interface MouseEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\n\nvar SyntheticMouseEvent = SyntheticUIEvent.extend({\n screenX: null,\n screenY: null,\n clientX: null,\n clientY: null,\n pageX: null,\n pageY: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n getModifierState: getEventModifierState,\n button: null,\n buttons: null,\n relatedTarget: function (event) {\n return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);\n },\n movementX: function (event) {\n if ('movementX' in event) {\n return event.movementX;\n }\n\n var screenX = previousScreenX;\n previousScreenX = event.screenX;\n\n if (!isMovementXSet) {\n isMovementXSet = true;\n return 0;\n }\n\n return event.type === 'mousemove' ? event.screenX - screenX : 0;\n },\n movementY: function (event) {\n if ('movementY' in event) {\n return event.movementY;\n }\n\n var screenY = previousScreenY;\n previousScreenY = event.screenY;\n\n if (!isMovementYSet) {\n isMovementYSet = true;\n return 0;\n }\n\n return event.type === 'mousemove' ? event.screenY - screenY : 0;\n }\n});\n\n/**\n * @interface PointerEvent\n * @see http://www.w3.org/TR/pointerevents/\n */\n\nvar SyntheticPointerEvent = SyntheticMouseEvent.extend({\n pointerId: null,\n width: null,\n height: null,\n pressure: null,\n tangentialPressure: null,\n tiltX: null,\n tiltY: null,\n twist: null,\n pointerType: null,\n isPrimary: null\n});\n\nvar eventTypes$2 = {\n mouseEnter: {\n registrationName: 'onMouseEnter',\n dependencies: [TOP_MOUSE_OUT, TOP_MOUSE_OVER]\n },\n mouseLeave: {\n registrationName: 'onMouseLeave',\n dependencies: [TOP_MOUSE_OUT, TOP_MOUSE_OVER]\n },\n pointerEnter: {\n registrationName: 'onPointerEnter',\n dependencies: [TOP_POINTER_OUT, TOP_POINTER_OVER]\n },\n pointerLeave: {\n registrationName: 'onPointerLeave',\n dependencies: [TOP_POINTER_OUT, TOP_POINTER_OVER]\n }\n};\nvar EnterLeaveEventPlugin = {\n eventTypes: eventTypes$2,\n\n /**\n * For almost every interaction we care about, there will be both a top-level\n * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that\n * we do not extract duplicate events. However, moving the mouse into the\n * browser from outside will not fire a `mouseout` event. In this case, we use\n * the `mouseover` top-level event.\n */\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {\n var isOverEvent = topLevelType === TOP_MOUSE_OVER || topLevelType === TOP_POINTER_OVER;\n var isOutEvent = topLevelType === TOP_MOUSE_OUT || topLevelType === TOP_POINTER_OUT;\n\n if (isOverEvent && (eventSystemFlags & IS_REPLAYED) === 0 && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {\n // If this is an over event with a target, then we've already dispatched\n // the event in the out event of the other target. If this is replayed,\n // then it's because we couldn't dispatch against this target previously\n // so we have to do it now instead.\n return null;\n }\n\n if (!isOutEvent && !isOverEvent) {\n // Must not be a mouse or pointer in or out - ignoring.\n return null;\n }\n\n var win;\n\n if (nativeEventTarget.window === nativeEventTarget) {\n // `nativeEventTarget` is probably a window object.\n win = nativeEventTarget;\n } else {\n // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n var doc = nativeEventTarget.ownerDocument;\n\n if (doc) {\n win = doc.defaultView || doc.parentWindow;\n } else {\n win = window;\n }\n }\n\n var from;\n var to;\n\n if (isOutEvent) {\n from = targetInst;\n var related = nativeEvent.relatedTarget || nativeEvent.toElement;\n to = related ? getClosestInstanceFromNode(related) : null;\n\n if (to !== null) {\n var nearestMounted = getNearestMountedFiber(to);\n\n if (to !== nearestMounted || to.tag !== HostComponent && to.tag !== HostText) {\n to = null;\n }\n }\n } else {\n // Moving to a node from outside the window.\n from = null;\n to = targetInst;\n }\n\n if (from === to) {\n // Nothing pertains to our managed components.\n return null;\n }\n\n var eventInterface, leaveEventType, enterEventType, eventTypePrefix;\n\n if (topLevelType === TOP_MOUSE_OUT || topLevelType === TOP_MOUSE_OVER) {\n eventInterface = SyntheticMouseEvent;\n leaveEventType = eventTypes$2.mouseLeave;\n enterEventType = eventTypes$2.mouseEnter;\n eventTypePrefix = 'mouse';\n } else if (topLevelType === TOP_POINTER_OUT || topLevelType === TOP_POINTER_OVER) {\n eventInterface = SyntheticPointerEvent;\n leaveEventType = eventTypes$2.pointerLeave;\n enterEventType = eventTypes$2.pointerEnter;\n eventTypePrefix = 'pointer';\n }\n\n var fromNode = from == null ? win : getNodeFromInstance$1(from);\n var toNode = to == null ? win : getNodeFromInstance$1(to);\n var leave = eventInterface.getPooled(leaveEventType, from, nativeEvent, nativeEventTarget);\n leave.type = eventTypePrefix + 'leave';\n leave.target = fromNode;\n leave.relatedTarget = toNode;\n var enter = eventInterface.getPooled(enterEventType, to, nativeEvent, nativeEventTarget);\n enter.type = eventTypePrefix + 'enter';\n enter.target = toNode;\n enter.relatedTarget = fromNode;\n accumulateEnterLeaveDispatches(leave, enter, from, to); // If we are not processing the first ancestor, then we\n // should not process the same nativeEvent again, as we\n // will have already processed it in the first ancestor.\n\n if ((eventSystemFlags & IS_FIRST_ANCESTOR) === 0) {\n return [leave];\n }\n\n return [leave, enter];\n }\n};\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\nfunction is(x, y) {\n return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare\n ;\n}\n\nvar objectIs = typeof Object.is === 'function' ? Object.is : is;\n\nvar hasOwnProperty$2 = Object.prototype.hasOwnProperty;\n/**\n * Performs equality by iterating through keys on an object and returning false\n * when any key has values which are not strictly equal between the arguments.\n * Returns true when the values of all keys are strictly equal.\n */\n\nfunction shallowEqual(objA, objB) {\n if (objectIs(objA, objB)) {\n return true;\n }\n\n if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) {\n return false;\n } // Test for A's keys different from B.\n\n\n for (var i = 0; i < keysA.length; i++) {\n if (!hasOwnProperty$2.call(objB, keysA[i]) || !objectIs(objA[keysA[i]], objB[keysA[i]])) {\n return false;\n }\n }\n\n return true;\n}\n\nvar skipSelectionChangeEvent = canUseDOM && 'documentMode' in document && document.documentMode <= 11;\nvar eventTypes$3 = {\n select: {\n phasedRegistrationNames: {\n bubbled: 'onSelect',\n captured: 'onSelectCapture'\n },\n dependencies: [TOP_BLUR, TOP_CONTEXT_MENU, TOP_DRAG_END, TOP_FOCUS, TOP_KEY_DOWN, TOP_KEY_UP, TOP_MOUSE_DOWN, TOP_MOUSE_UP, TOP_SELECTION_CHANGE]\n }\n};\nvar activeElement$1 = null;\nvar activeElementInst$1 = null;\nvar lastSelection = null;\nvar mouseDown = false;\n/**\n * Get an object which is a unique representation of the current selection.\n *\n * The return value will not be consistent across nodes or browsers, but\n * two identical selections on the same node will return identical objects.\n *\n * @param {DOMElement} node\n * @return {object}\n */\n\nfunction getSelection$1(node) {\n if ('selectionStart' in node && hasSelectionCapabilities(node)) {\n return {\n start: node.selectionStart,\n end: node.selectionEnd\n };\n } else {\n var win = node.ownerDocument && node.ownerDocument.defaultView || window;\n var selection = win.getSelection();\n return {\n anchorNode: selection.anchorNode,\n anchorOffset: selection.anchorOffset,\n focusNode: selection.focusNode,\n focusOffset: selection.focusOffset\n };\n }\n}\n/**\n * Get document associated with the event target.\n *\n * @param {object} nativeEventTarget\n * @return {Document}\n */\n\n\nfunction getEventTargetDocument(eventTarget) {\n return eventTarget.window === eventTarget ? eventTarget.document : eventTarget.nodeType === DOCUMENT_NODE ? eventTarget : eventTarget.ownerDocument;\n}\n/**\n * Poll selection to see whether it's changed.\n *\n * @param {object} nativeEvent\n * @param {object} nativeEventTarget\n * @return {?SyntheticEvent}\n */\n\n\nfunction constructSelectEvent(nativeEvent, nativeEventTarget) {\n // Ensure we have the right element, and that the user is not dragging a\n // selection (this matches native `select` event behavior). In HTML5, select\n // fires only on input and textarea thus if there's no focused element we\n // won't dispatch.\n var doc = getEventTargetDocument(nativeEventTarget);\n\n if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement(doc)) {\n return null;\n } // Only fire when selection has actually changed.\n\n\n var currentSelection = getSelection$1(activeElement$1);\n\n if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {\n lastSelection = currentSelection;\n var syntheticEvent = SyntheticEvent.getPooled(eventTypes$3.select, activeElementInst$1, nativeEvent, nativeEventTarget);\n syntheticEvent.type = 'select';\n syntheticEvent.target = activeElement$1;\n accumulateTwoPhaseDispatches(syntheticEvent);\n return syntheticEvent;\n }\n\n return null;\n}\n/**\n * This plugin creates an `onSelect` event that normalizes select events\n * across form elements.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - contentEditable\n *\n * This differs from native browser implementations in the following ways:\n * - Fires on contentEditable fields as well as inputs.\n * - Fires for collapsed selection.\n * - Fires after user input.\n */\n\n\nvar SelectEventPlugin = {\n eventTypes: eventTypes$3,\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, container) {\n var containerOrDoc = container || getEventTargetDocument(nativeEventTarget); // Track whether all listeners exists for this plugin. If none exist, we do\n // not extract events. See #3639.\n\n if (!containerOrDoc || !isListeningToAllDependencies('onSelect', containerOrDoc)) {\n return null;\n }\n\n var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;\n\n switch (topLevelType) {\n // Track the input node that has focus.\n case TOP_FOCUS:\n if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {\n activeElement$1 = targetNode;\n activeElementInst$1 = targetInst;\n lastSelection = null;\n }\n\n break;\n\n case TOP_BLUR:\n activeElement$1 = null;\n activeElementInst$1 = null;\n lastSelection = null;\n break;\n // Don't fire the event while the user is dragging. This matches the\n // semantics of the native select event.\n\n case TOP_MOUSE_DOWN:\n mouseDown = true;\n break;\n\n case TOP_CONTEXT_MENU:\n case TOP_MOUSE_UP:\n case TOP_DRAG_END:\n mouseDown = false;\n return constructSelectEvent(nativeEvent, nativeEventTarget);\n // Chrome and IE fire non-standard event when selection is changed (and\n // sometimes when it hasn't). IE's event fires out of order with respect\n // to key and input events on deletion, so we discard it.\n //\n // Firefox doesn't support selectionchange, so check selection status\n // after each key entry. The selection changes after keydown and before\n // keyup, but we check on keydown as well in the case of holding down a\n // key, when multiple keydown events are fired but only one keyup is.\n // This is also our approach for IE handling, for the reason above.\n\n case TOP_SELECTION_CHANGE:\n if (skipSelectionChangeEvent) {\n break;\n }\n\n // falls through\n\n case TOP_KEY_DOWN:\n case TOP_KEY_UP:\n return constructSelectEvent(nativeEvent, nativeEventTarget);\n }\n\n return null;\n }\n};\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface\n * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent\n */\n\nvar SyntheticAnimationEvent = SyntheticEvent.extend({\n animationName: null,\n elapsedTime: null,\n pseudoElement: null\n});\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/clipboard-apis/\n */\n\nvar SyntheticClipboardEvent = SyntheticEvent.extend({\n clipboardData: function (event) {\n return 'clipboardData' in event ? event.clipboardData : window.clipboardData;\n }\n});\n\n/**\n * @interface FocusEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\n\nvar SyntheticFocusEvent = SyntheticUIEvent.extend({\n relatedTarget: null\n});\n\n/**\n * `charCode` represents the actual \"character code\" and is safe to use with\n * `String.fromCharCode`. As such, only keys that correspond to printable\n * characters produce a valid `charCode`, the only exception to this is Enter.\n * The Tab-key is considered non-printable and does not have a `charCode`,\n * presumably because it does not produce a tab-character in browsers.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {number} Normalized `charCode` property.\n */\nfunction getEventCharCode(nativeEvent) {\n var charCode;\n var keyCode = nativeEvent.keyCode;\n\n if ('charCode' in nativeEvent) {\n charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`.\n\n if (charCode === 0 && keyCode === 13) {\n charCode = 13;\n }\n } else {\n // IE8 does not implement `charCode`, but `keyCode` has the correct value.\n charCode = keyCode;\n } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)\n // report Enter as charCode 10 when ctrl is pressed.\n\n\n if (charCode === 10) {\n charCode = 13;\n } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.\n // Must not discard the (non-)printable Enter-key.\n\n\n if (charCode >= 32 || charCode === 13) {\n return charCode;\n }\n\n return 0;\n}\n\n/**\n * Normalization of deprecated HTML5 `key` values\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\n\nvar normalizeKey = {\n Esc: 'Escape',\n Spacebar: ' ',\n Left: 'ArrowLeft',\n Up: 'ArrowUp',\n Right: 'ArrowRight',\n Down: 'ArrowDown',\n Del: 'Delete',\n Win: 'OS',\n Menu: 'ContextMenu',\n Apps: 'ContextMenu',\n Scroll: 'ScrollLock',\n MozPrintableKey: 'Unidentified'\n};\n/**\n * Translation from legacy `keyCode` to HTML5 `key`\n * Only special keys supported, all others depend on keyboard layout or browser\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\n\nvar translateToKey = {\n '8': 'Backspace',\n '9': 'Tab',\n '12': 'Clear',\n '13': 'Enter',\n '16': 'Shift',\n '17': 'Control',\n '18': 'Alt',\n '19': 'Pause',\n '20': 'CapsLock',\n '27': 'Escape',\n '32': ' ',\n '33': 'PageUp',\n '34': 'PageDown',\n '35': 'End',\n '36': 'Home',\n '37': 'ArrowLeft',\n '38': 'ArrowUp',\n '39': 'ArrowRight',\n '40': 'ArrowDown',\n '45': 'Insert',\n '46': 'Delete',\n '112': 'F1',\n '113': 'F2',\n '114': 'F3',\n '115': 'F4',\n '116': 'F5',\n '117': 'F6',\n '118': 'F7',\n '119': 'F8',\n '120': 'F9',\n '121': 'F10',\n '122': 'F11',\n '123': 'F12',\n '144': 'NumLock',\n '145': 'ScrollLock',\n '224': 'Meta'\n};\n/**\n * @param {object} nativeEvent Native browser event.\n * @return {string} Normalized `key` property.\n */\n\nfunction getEventKey(nativeEvent) {\n if (nativeEvent.key) {\n // Normalize inconsistent values reported by browsers due to\n // implementations of a working draft specification.\n // FireFox implements `key` but returns `MozPrintableKey` for all\n // printable characters (normalized to `Unidentified`), ignore it.\n var key = normalizeKey[nativeEvent.key] || nativeEvent.key;\n\n if (key !== 'Unidentified') {\n return key;\n }\n } // Browser does not implement `key`, polyfill as much of it as we can.\n\n\n if (nativeEvent.type === 'keypress') {\n var charCode = getEventCharCode(nativeEvent); // The enter-key is technically both printable and non-printable and can\n // thus be captured by `keypress`, no other non-printable key should.\n\n return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);\n }\n\n if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {\n // While user keyboard layout determines the actual meaning of each\n // `keyCode` value, almost all function keys have a universal value.\n return translateToKey[nativeEvent.keyCode] || 'Unidentified';\n }\n\n return '';\n}\n\n/**\n * @interface KeyboardEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\n\nvar SyntheticKeyboardEvent = SyntheticUIEvent.extend({\n key: getEventKey,\n location: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n repeat: null,\n locale: null,\n getModifierState: getEventModifierState,\n // Legacy Interface\n charCode: function (event) {\n // `charCode` is the result of a KeyPress event and represents the value of\n // the actual printable character.\n // KeyPress is deprecated, but its replacement is not yet final and not\n // implemented in any major browser. Only KeyPress has charCode.\n if (event.type === 'keypress') {\n return getEventCharCode(event);\n }\n\n return 0;\n },\n keyCode: function (event) {\n // `keyCode` is the result of a KeyDown/Up event and represents the value of\n // physical keyboard key.\n // The actual meaning of the value depends on the users' keyboard layout\n // which cannot be detected. Assuming that it is a US keyboard layout\n // provides a surprisingly accurate mapping for US and European users.\n // Due to this, it is left to the user to implement at this time.\n if (event.type === 'keydown' || event.type === 'keyup') {\n return event.keyCode;\n }\n\n return 0;\n },\n which: function (event) {\n // `which` is an alias for either `keyCode` or `charCode` depending on the\n // type of the event.\n if (event.type === 'keypress') {\n return getEventCharCode(event);\n }\n\n if (event.type === 'keydown' || event.type === 'keyup') {\n return event.keyCode;\n }\n\n return 0;\n }\n});\n\n/**\n * @interface DragEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\n\nvar SyntheticDragEvent = SyntheticMouseEvent.extend({\n dataTransfer: null\n});\n\n/**\n * @interface TouchEvent\n * @see http://www.w3.org/TR/touch-events/\n */\n\nvar SyntheticTouchEvent = SyntheticUIEvent.extend({\n touches: null,\n targetTouches: null,\n changedTouches: null,\n altKey: null,\n metaKey: null,\n ctrlKey: null,\n shiftKey: null,\n getModifierState: getEventModifierState\n});\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent\n */\n\nvar SyntheticTransitionEvent = SyntheticEvent.extend({\n propertyName: null,\n elapsedTime: null,\n pseudoElement: null\n});\n\n/**\n * @interface WheelEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\n\nvar SyntheticWheelEvent = SyntheticMouseEvent.extend({\n deltaX: function (event) {\n return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).\n 'wheelDeltaX' in event ? -event.wheelDeltaX : 0;\n },\n deltaY: function (event) {\n return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).\n 'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).\n 'wheelDelta' in event ? -event.wheelDelta : 0;\n },\n deltaZ: null,\n // Browsers without \"deltaMode\" is reporting in raw wheel delta where one\n // notch on the scroll is always +/- 120, roughly equivalent to pixels.\n // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or\n // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.\n deltaMode: null\n});\n\nvar knownHTMLTopLevelTypes = [TOP_ABORT, TOP_CANCEL, TOP_CAN_PLAY, TOP_CAN_PLAY_THROUGH, TOP_CLOSE, TOP_DURATION_CHANGE, TOP_EMPTIED, TOP_ENCRYPTED, TOP_ENDED, TOP_ERROR, TOP_INPUT, TOP_INVALID, TOP_LOAD, TOP_LOADED_DATA, TOP_LOADED_METADATA, TOP_LOAD_START, TOP_PAUSE, TOP_PLAY, TOP_PLAYING, TOP_PROGRESS, TOP_RATE_CHANGE, TOP_RESET, TOP_SEEKED, TOP_SEEKING, TOP_STALLED, TOP_SUBMIT, TOP_SUSPEND, TOP_TIME_UPDATE, TOP_TOGGLE, TOP_VOLUME_CHANGE, TOP_WAITING];\nvar SimpleEventPlugin = {\n // simpleEventPluginEventTypes gets populated from\n // the DOMEventProperties module.\n eventTypes: simpleEventPluginEventTypes,\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {\n var dispatchConfig = topLevelEventsToDispatchConfig.get(topLevelType);\n\n if (!dispatchConfig) {\n return null;\n }\n\n var EventConstructor;\n\n switch (topLevelType) {\n case TOP_KEY_PRESS:\n // Firefox creates a keypress event for function keys too. This removes\n // the unwanted keypress events. Enter is however both printable and\n // non-printable. One would expect Tab to be as well (but it isn't).\n if (getEventCharCode(nativeEvent) === 0) {\n return null;\n }\n\n /* falls through */\n\n case TOP_KEY_DOWN:\n case TOP_KEY_UP:\n EventConstructor = SyntheticKeyboardEvent;\n break;\n\n case TOP_BLUR:\n case TOP_FOCUS:\n EventConstructor = SyntheticFocusEvent;\n break;\n\n case TOP_CLICK:\n // Firefox creates a click event on right mouse clicks. This removes the\n // unwanted click events.\n if (nativeEvent.button === 2) {\n return null;\n }\n\n /* falls through */\n\n case TOP_AUX_CLICK:\n case TOP_DOUBLE_CLICK:\n case TOP_MOUSE_DOWN:\n case TOP_MOUSE_MOVE:\n case TOP_MOUSE_UP: // TODO: Disabled elements should not respond to mouse events\n\n /* falls through */\n\n case TOP_MOUSE_OUT:\n case TOP_MOUSE_OVER:\n case TOP_CONTEXT_MENU:\n EventConstructor = SyntheticMouseEvent;\n break;\n\n case TOP_DRAG:\n case TOP_DRAG_END:\n case TOP_DRAG_ENTER:\n case TOP_DRAG_EXIT:\n case TOP_DRAG_LEAVE:\n case TOP_DRAG_OVER:\n case TOP_DRAG_START:\n case TOP_DROP:\n EventConstructor = SyntheticDragEvent;\n break;\n\n case TOP_TOUCH_CANCEL:\n case TOP_TOUCH_END:\n case TOP_TOUCH_MOVE:\n case TOP_TOUCH_START:\n EventConstructor = SyntheticTouchEvent;\n break;\n\n case TOP_ANIMATION_END:\n case TOP_ANIMATION_ITERATION:\n case TOP_ANIMATION_START:\n EventConstructor = SyntheticAnimationEvent;\n break;\n\n case TOP_TRANSITION_END:\n EventConstructor = SyntheticTransitionEvent;\n break;\n\n case TOP_SCROLL:\n EventConstructor = SyntheticUIEvent;\n break;\n\n case TOP_WHEEL:\n EventConstructor = SyntheticWheelEvent;\n break;\n\n case TOP_COPY:\n case TOP_CUT:\n case TOP_PASTE:\n EventConstructor = SyntheticClipboardEvent;\n break;\n\n case TOP_GOT_POINTER_CAPTURE:\n case TOP_LOST_POINTER_CAPTURE:\n case TOP_POINTER_CANCEL:\n case TOP_POINTER_DOWN:\n case TOP_POINTER_MOVE:\n case TOP_POINTER_OUT:\n case TOP_POINTER_OVER:\n case TOP_POINTER_UP:\n EventConstructor = SyntheticPointerEvent;\n break;\n\n default:\n {\n if (knownHTMLTopLevelTypes.indexOf(topLevelType) === -1) {\n error('SimpleEventPlugin: Unhandled event type, `%s`. This warning ' + 'is likely caused by a bug in React. Please file an issue.', topLevelType);\n }\n } // HTML Events\n // @see http://www.w3.org/TR/html5/index.html#events-0\n\n\n EventConstructor = SyntheticEvent;\n break;\n }\n\n var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);\n accumulateTwoPhaseDispatches(event);\n return event;\n }\n};\n\n/**\n * Specifies a deterministic ordering of `EventPlugin`s. A convenient way to\n * reason about plugins, without having to package every one of them. This\n * is better than having plugins be ordered in the same order that they\n * are injected because that ordering would be influenced by the packaging order.\n * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that\n * preventing default on events is convenient in `SimpleEventPlugin` handlers.\n */\n\nvar DOMEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];\n/**\n * Inject modules for resolving DOM hierarchy and plugin ordering.\n */\n\ninjectEventPluginOrder(DOMEventPluginOrder);\nsetComponentTree(getFiberCurrentPropsFromNode$1, getInstanceFromNode$1, getNodeFromInstance$1);\n/**\n * Some important event plugins included by default (without having to require\n * them).\n */\n\ninjectEventPluginsByName({\n SimpleEventPlugin: SimpleEventPlugin,\n EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n ChangeEventPlugin: ChangeEventPlugin,\n SelectEventPlugin: SelectEventPlugin,\n BeforeInputEventPlugin: BeforeInputEventPlugin\n});\n\n// Prefix measurements so that it's possible to filter them.\n// Longer prefixes are hard to read in DevTools.\nvar reactEmoji = \"\\u269B\";\nvar warningEmoji = \"\\u26D4\";\nvar supportsUserTiming = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function'; // Keep track of current fiber so that we know the path to unwind on pause.\n// TODO: this looks the same as nextUnitOfWork in scheduler. Can we unify them?\n\nvar currentFiber = null; // If we're in the middle of user code, which fiber and method is it?\n// Reusing `currentFiber` would be confusing for this because user code fiber\n// can change during commit phase too, but we don't need to unwind it (since\n// lifecycles in the commit phase don't resemble a tree).\n\nvar currentPhase = null;\nvar currentPhaseFiber = null; // Did lifecycle hook schedule an update? This is often a performance problem,\n// so we will keep track of it, and include it in the report.\n// Track commits caused by cascading updates.\n\nvar isCommitting = false;\nvar hasScheduledUpdateInCurrentCommit = false;\nvar hasScheduledUpdateInCurrentPhase = false;\nvar commitCountInCurrentWorkLoop = 0;\nvar effectCountInCurrentCommit = 0;\n// to avoid stretch the commit phase with measurement overhead.\n\nvar labelsInCurrentCommit = new Set();\n\nvar formatMarkName = function (markName) {\n return reactEmoji + \" \" + markName;\n};\n\nvar formatLabel = function (label, warning) {\n var prefix = warning ? warningEmoji + \" \" : reactEmoji + \" \";\n var suffix = warning ? \" Warning: \" + warning : '';\n return \"\" + prefix + label + suffix;\n};\n\nvar beginMark = function (markName) {\n performance.mark(formatMarkName(markName));\n};\n\nvar clearMark = function (markName) {\n performance.clearMarks(formatMarkName(markName));\n};\n\nvar endMark = function (label, markName, warning) {\n var formattedMarkName = formatMarkName(markName);\n var formattedLabel = formatLabel(label, warning);\n\n try {\n performance.measure(formattedLabel, formattedMarkName);\n } catch (err) {} // If previous mark was missing for some reason, this will throw.\n // This could only happen if React crashed in an unexpected place earlier.\n // Don't pile on with more errors.\n // Clear marks immediately to avoid growing buffer.\n\n\n performance.clearMarks(formattedMarkName);\n performance.clearMeasures(formattedLabel);\n};\n\nvar getFiberMarkName = function (label, debugID) {\n return label + \" (#\" + debugID + \")\";\n};\n\nvar getFiberLabel = function (componentName, isMounted, phase) {\n if (phase === null) {\n // These are composite component total time measurements.\n return componentName + \" [\" + (isMounted ? 'update' : 'mount') + \"]\";\n } else {\n // Composite component methods.\n return componentName + \".\" + phase;\n }\n};\n\nvar beginFiberMark = function (fiber, phase) {\n var componentName = getComponentName(fiber.type) || 'Unknown';\n var debugID = fiber._debugID;\n var isMounted = fiber.alternate !== null;\n var label = getFiberLabel(componentName, isMounted, phase);\n\n if (isCommitting && labelsInCurrentCommit.has(label)) {\n // During the commit phase, we don't show duplicate labels because\n // there is a fixed overhead for every measurement, and we don't\n // want to stretch the commit phase beyond necessary.\n return false;\n }\n\n labelsInCurrentCommit.add(label);\n var markName = getFiberMarkName(label, debugID);\n beginMark(markName);\n return true;\n};\n\nvar clearFiberMark = function (fiber, phase) {\n var componentName = getComponentName(fiber.type) || 'Unknown';\n var debugID = fiber._debugID;\n var isMounted = fiber.alternate !== null;\n var label = getFiberLabel(componentName, isMounted, phase);\n var markName = getFiberMarkName(label, debugID);\n clearMark(markName);\n};\n\nvar endFiberMark = function (fiber, phase, warning) {\n var componentName = getComponentName(fiber.type) || 'Unknown';\n var debugID = fiber._debugID;\n var isMounted = fiber.alternate !== null;\n var label = getFiberLabel(componentName, isMounted, phase);\n var markName = getFiberMarkName(label, debugID);\n endMark(label, markName, warning);\n};\n\nvar shouldIgnoreFiber = function (fiber) {\n // Host components should be skipped in the timeline.\n // We could check typeof fiber.type, but does this work with RN?\n switch (fiber.tag) {\n case HostRoot:\n case HostComponent:\n case HostText:\n case HostPortal:\n case Fragment:\n case ContextProvider:\n case ContextConsumer:\n case Mode:\n return true;\n\n default:\n return false;\n }\n};\n\nvar clearPendingPhaseMeasurement = function () {\n if (currentPhase !== null && currentPhaseFiber !== null) {\n clearFiberMark(currentPhaseFiber, currentPhase);\n }\n\n currentPhaseFiber = null;\n currentPhase = null;\n hasScheduledUpdateInCurrentPhase = false;\n};\n\nvar pauseTimers = function () {\n // Stops all currently active measurements so that they can be resumed\n // if we continue in a later deferred loop from the same unit of work.\n var fiber = currentFiber;\n\n while (fiber) {\n if (fiber._debugIsCurrentlyTiming) {\n endFiberMark(fiber, null, null);\n }\n\n fiber = fiber.return;\n }\n};\n\nvar resumeTimersRecursively = function (fiber) {\n if (fiber.return !== null) {\n resumeTimersRecursively(fiber.return);\n }\n\n if (fiber._debugIsCurrentlyTiming) {\n beginFiberMark(fiber, null);\n }\n};\n\nvar resumeTimers = function () {\n // Resumes all measurements that were active during the last deferred loop.\n if (currentFiber !== null) {\n resumeTimersRecursively(currentFiber);\n }\n};\n\nfunction recordEffect() {\n {\n effectCountInCurrentCommit++;\n }\n}\nfunction recordScheduleUpdate() {\n {\n if (isCommitting) {\n hasScheduledUpdateInCurrentCommit = true;\n }\n\n if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') {\n hasScheduledUpdateInCurrentPhase = true;\n }\n }\n}\nfunction startWorkTimer(fiber) {\n {\n if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n return;\n } // If we pause, this is the fiber to unwind from.\n\n\n currentFiber = fiber;\n\n if (!beginFiberMark(fiber, null)) {\n return;\n }\n\n fiber._debugIsCurrentlyTiming = true;\n }\n}\nfunction cancelWorkTimer(fiber) {\n {\n if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n return;\n } // Remember we shouldn't complete measurement for this fiber.\n // Otherwise flamechart will be deep even for small updates.\n\n\n fiber._debugIsCurrentlyTiming = false;\n clearFiberMark(fiber, null);\n }\n}\nfunction stopWorkTimer(fiber) {\n {\n if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n return;\n } // If we pause, its parent is the fiber to unwind from.\n\n\n currentFiber = fiber.return;\n\n if (!fiber._debugIsCurrentlyTiming) {\n return;\n }\n\n fiber._debugIsCurrentlyTiming = false;\n endFiberMark(fiber, null, null);\n }\n}\nfunction stopFailedWorkTimer(fiber) {\n {\n if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n return;\n } // If we pause, its parent is the fiber to unwind from.\n\n\n currentFiber = fiber.return;\n\n if (!fiber._debugIsCurrentlyTiming) {\n return;\n }\n\n fiber._debugIsCurrentlyTiming = false;\n var warning = fiber.tag === SuspenseComponent ? 'Rendering was suspended' : 'An error was thrown inside this error boundary';\n endFiberMark(fiber, null, warning);\n }\n}\nfunction startPhaseTimer(fiber, phase) {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n clearPendingPhaseMeasurement();\n\n if (!beginFiberMark(fiber, phase)) {\n return;\n }\n\n currentPhaseFiber = fiber;\n currentPhase = phase;\n }\n}\nfunction stopPhaseTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n if (currentPhase !== null && currentPhaseFiber !== null) {\n var warning = hasScheduledUpdateInCurrentPhase ? 'Scheduled a cascading update' : null;\n endFiberMark(currentPhaseFiber, currentPhase, warning);\n }\n\n currentPhase = null;\n currentPhaseFiber = null;\n }\n}\nfunction startWorkLoopTimer(nextUnitOfWork) {\n {\n currentFiber = nextUnitOfWork;\n\n if (!supportsUserTiming) {\n return;\n }\n\n commitCountInCurrentWorkLoop = 0; // This is top level call.\n // Any other measurements are performed within.\n\n beginMark('(React Tree Reconciliation)'); // Resume any measurements that were in progress during the last loop.\n\n resumeTimers();\n }\n}\nfunction stopWorkLoopTimer(interruptedBy, didCompleteRoot) {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n var warning = null;\n\n if (interruptedBy !== null) {\n if (interruptedBy.tag === HostRoot) {\n warning = 'A top-level update interrupted the previous render';\n } else {\n var componentName = getComponentName(interruptedBy.type) || 'Unknown';\n warning = \"An update to \" + componentName + \" interrupted the previous render\";\n }\n } else if (commitCountInCurrentWorkLoop > 1) {\n warning = 'There were cascading updates';\n }\n\n commitCountInCurrentWorkLoop = 0;\n var label = didCompleteRoot ? '(React Tree Reconciliation: Completed Root)' : '(React Tree Reconciliation: Yielded)'; // Pause any measurements until the next loop.\n\n pauseTimers();\n endMark(label, '(React Tree Reconciliation)', warning);\n }\n}\nfunction startCommitTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n isCommitting = true;\n hasScheduledUpdateInCurrentCommit = false;\n labelsInCurrentCommit.clear();\n beginMark('(Committing Changes)');\n }\n}\nfunction stopCommitTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n var warning = null;\n\n if (hasScheduledUpdateInCurrentCommit) {\n warning = 'Lifecycle hook scheduled a cascading update';\n } else if (commitCountInCurrentWorkLoop > 0) {\n warning = 'Caused by a cascading update in earlier commit';\n }\n\n hasScheduledUpdateInCurrentCommit = false;\n commitCountInCurrentWorkLoop++;\n isCommitting = false;\n labelsInCurrentCommit.clear();\n endMark('(Committing Changes)', '(Committing Changes)', warning);\n }\n}\nfunction startCommitSnapshotEffectsTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n effectCountInCurrentCommit = 0;\n beginMark('(Committing Snapshot Effects)');\n }\n}\nfunction stopCommitSnapshotEffectsTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n var count = effectCountInCurrentCommit;\n effectCountInCurrentCommit = 0;\n endMark(\"(Committing Snapshot Effects: \" + count + \" Total)\", '(Committing Snapshot Effects)', null);\n }\n}\nfunction startCommitHostEffectsTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n effectCountInCurrentCommit = 0;\n beginMark('(Committing Host Effects)');\n }\n}\nfunction stopCommitHostEffectsTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n var count = effectCountInCurrentCommit;\n effectCountInCurrentCommit = 0;\n endMark(\"(Committing Host Effects: \" + count + \" Total)\", '(Committing Host Effects)', null);\n }\n}\nfunction startCommitLifeCyclesTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n effectCountInCurrentCommit = 0;\n beginMark('(Calling Lifecycle Methods)');\n }\n}\nfunction stopCommitLifeCyclesTimer() {\n {\n if (!supportsUserTiming) {\n return;\n }\n\n var count = effectCountInCurrentCommit;\n effectCountInCurrentCommit = 0;\n endMark(\"(Calling Lifecycle Methods: \" + count + \" Total)\", '(Calling Lifecycle Methods)', null);\n }\n}\n\nvar valueStack = [];\nvar fiberStack;\n\n{\n fiberStack = [];\n}\n\nvar index = -1;\n\nfunction createCursor(defaultValue) {\n return {\n current: defaultValue\n };\n}\n\nfunction pop(cursor, fiber) {\n if (index < 0) {\n {\n error('Unexpected pop.');\n }\n\n return;\n }\n\n {\n if (fiber !== fiberStack[index]) {\n error('Unexpected Fiber popped.');\n }\n }\n\n cursor.current = valueStack[index];\n valueStack[index] = null;\n\n {\n fiberStack[index] = null;\n }\n\n index--;\n}\n\nfunction push(cursor, value, fiber) {\n index++;\n valueStack[index] = cursor.current;\n\n {\n fiberStack[index] = fiber;\n }\n\n cursor.current = value;\n}\n\nvar warnedAboutMissingGetChildContext;\n\n{\n warnedAboutMissingGetChildContext = {};\n}\n\nvar emptyContextObject = {};\n\n{\n Object.freeze(emptyContextObject);\n} // A cursor to the current merged context object on the stack.\n\n\nvar contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed.\n\nvar didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack.\n// We use this to get access to the parent context after we have already\n// pushed the next context provider, and now need to merge their contexts.\n\nvar previousContext = emptyContextObject;\n\nfunction getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) {\n {\n if (didPushOwnContextIfProvider && isContextProvider(Component)) {\n // If the fiber is a context provider itself, when we read its context\n // we may have already pushed its own child context on the stack. A context\n // provider should not \"see\" its own child context. Therefore we read the\n // previous (parent) context instead for a context provider.\n return previousContext;\n }\n\n return contextStackCursor.current;\n }\n}\n\nfunction cacheContext(workInProgress, unmaskedContext, maskedContext) {\n {\n var instance = workInProgress.stateNode;\n instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;\n instance.__reactInternalMemoizedMaskedChildContext = maskedContext;\n }\n}\n\nfunction getMaskedContext(workInProgress, unmaskedContext) {\n {\n var type = workInProgress.type;\n var contextTypes = type.contextTypes;\n\n if (!contextTypes) {\n return emptyContextObject;\n } // Avoid recreating masked context unless unmasked context has changed.\n // Failing to do this will result in unnecessary calls to componentWillReceiveProps.\n // This may trigger infinite loops if componentWillReceiveProps calls setState.\n\n\n var instance = workInProgress.stateNode;\n\n if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {\n return instance.__reactInternalMemoizedMaskedChildContext;\n }\n\n var context = {};\n\n for (var key in contextTypes) {\n context[key] = unmaskedContext[key];\n }\n\n {\n var name = getComponentName(type) || 'Unknown';\n checkPropTypes(contextTypes, context, 'context', name, getCurrentFiberStackInDev);\n } // Cache unmasked context so we can avoid recreating masked context unless necessary.\n // Context is created before the class component is instantiated so check for instance.\n\n\n if (instance) {\n cacheContext(workInProgress, unmaskedContext, context);\n }\n\n return context;\n }\n}\n\nfunction hasContextChanged() {\n {\n return didPerformWorkStackCursor.current;\n }\n}\n\nfunction isContextProvider(type) {\n {\n var childContextTypes = type.childContextTypes;\n return childContextTypes !== null && childContextTypes !== undefined;\n }\n}\n\nfunction popContext(fiber) {\n {\n pop(didPerformWorkStackCursor, fiber);\n pop(contextStackCursor, fiber);\n }\n}\n\nfunction popTopLevelContextObject(fiber) {\n {\n pop(didPerformWorkStackCursor, fiber);\n pop(contextStackCursor, fiber);\n }\n}\n\nfunction pushTopLevelContextObject(fiber, context, didChange) {\n {\n if (!(contextStackCursor.current === emptyContextObject)) {\n {\n throw Error( \"Unexpected context found on stack. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n push(contextStackCursor, context, fiber);\n push(didPerformWorkStackCursor, didChange, fiber);\n }\n}\n\nfunction processChildContext(fiber, type, parentContext) {\n {\n var instance = fiber.stateNode;\n var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future.\n // It has only been added in Fiber to match the (unintentional) behavior in Stack.\n\n if (typeof instance.getChildContext !== 'function') {\n {\n var componentName = getComponentName(type) || 'Unknown';\n\n if (!warnedAboutMissingGetChildContext[componentName]) {\n warnedAboutMissingGetChildContext[componentName] = true;\n\n error('%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName);\n }\n }\n\n return parentContext;\n }\n\n var childContext;\n startPhaseTimer(fiber, 'getChildContext');\n childContext = instance.getChildContext();\n stopPhaseTimer();\n\n for (var contextKey in childContext) {\n if (!(contextKey in childContextTypes)) {\n {\n throw Error( (getComponentName(type) || 'Unknown') + \".getChildContext(): key \\\"\" + contextKey + \"\\\" is not defined in childContextTypes.\" );\n }\n }\n }\n\n {\n var name = getComponentName(type) || 'Unknown';\n checkPropTypes(childContextTypes, childContext, 'child context', name, // In practice, there is one case in which we won't get a stack. It's when\n // somebody calls unstable_renderSubtreeIntoContainer() and we process\n // context from the parent component instance. The stack will be missing\n // because it's outside of the reconciliation, and so the pointer has not\n // been set. This is rare and doesn't matter. We'll also remove that API.\n getCurrentFiberStackInDev);\n }\n\n return _assign({}, parentContext, {}, childContext);\n }\n}\n\nfunction pushContextProvider(workInProgress) {\n {\n var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity.\n // If the instance does not exist yet, we will push null at first,\n // and replace it on the stack later when invalidating the context.\n\n var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject; // Remember the parent context so we can merge with it later.\n // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.\n\n previousContext = contextStackCursor.current;\n push(contextStackCursor, memoizedMergedChildContext, workInProgress);\n push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);\n return true;\n }\n}\n\nfunction invalidateContextProvider(workInProgress, type, didChange) {\n {\n var instance = workInProgress.stateNode;\n\n if (!instance) {\n {\n throw Error( \"Expected to have an instance by this point. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n if (didChange) {\n // Merge parent and own context.\n // Skip this if we're not updating due to sCU.\n // This avoids unnecessarily recomputing memoized values.\n var mergedContext = processChildContext(workInProgress, type, previousContext);\n instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one.\n // It is important to unwind the context in the reverse order.\n\n pop(didPerformWorkStackCursor, workInProgress);\n pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed.\n\n push(contextStackCursor, mergedContext, workInProgress);\n push(didPerformWorkStackCursor, didChange, workInProgress);\n } else {\n pop(didPerformWorkStackCursor, workInProgress);\n push(didPerformWorkStackCursor, didChange, workInProgress);\n }\n }\n}\n\nfunction findCurrentUnmaskedContext(fiber) {\n {\n // Currently this is only used with renderSubtreeIntoContainer; not sure if it\n // makes sense elsewhere\n if (!(isFiberMounted(fiber) && fiber.tag === ClassComponent)) {\n {\n throw Error( \"Expected subtree parent to be a mounted class component. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n var node = fiber;\n\n do {\n switch (node.tag) {\n case HostRoot:\n return node.stateNode.context;\n\n case ClassComponent:\n {\n var Component = node.type;\n\n if (isContextProvider(Component)) {\n return node.stateNode.__reactInternalMemoizedMergedChildContext;\n }\n\n break;\n }\n }\n\n node = node.return;\n } while (node !== null);\n\n {\n {\n throw Error( \"Found unexpected detached subtree parent. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n }\n}\n\nvar LegacyRoot = 0;\nvar BlockingRoot = 1;\nvar ConcurrentRoot = 2;\n\nvar Scheduler_runWithPriority = Scheduler.unstable_runWithPriority,\n Scheduler_scheduleCallback = Scheduler.unstable_scheduleCallback,\n Scheduler_cancelCallback = Scheduler.unstable_cancelCallback,\n Scheduler_shouldYield = Scheduler.unstable_shouldYield,\n Scheduler_requestPaint = Scheduler.unstable_requestPaint,\n Scheduler_now = Scheduler.unstable_now,\n Scheduler_getCurrentPriorityLevel = Scheduler.unstable_getCurrentPriorityLevel,\n Scheduler_ImmediatePriority = Scheduler.unstable_ImmediatePriority,\n Scheduler_UserBlockingPriority = Scheduler.unstable_UserBlockingPriority,\n Scheduler_NormalPriority = Scheduler.unstable_NormalPriority,\n Scheduler_LowPriority = Scheduler.unstable_LowPriority,\n Scheduler_IdlePriority = Scheduler.unstable_IdlePriority;\n\n{\n // Provide explicit error message when production+profiling bundle of e.g.\n // react-dom is used with production (non-profiling) bundle of\n // scheduler/tracing\n if (!(tracing.__interactionsRef != null && tracing.__interactionsRef.current != null)) {\n {\n throw Error( \"It is not supported to run the profiling version of a renderer (for example, `react-dom/profiling`) without also replacing the `scheduler/tracing` module with `scheduler/tracing-profiling`. Your bundler might have a setting for aliasing both modules. Learn more at http://fb.me/react-profiling\" );\n }\n }\n}\n\nvar fakeCallbackNode = {}; // Except for NoPriority, these correspond to Scheduler priorities. We use\n// ascending numbers so we can compare them like numbers. They start at 90 to\n// avoid clashing with Scheduler's priorities.\n\nvar ImmediatePriority = 99;\nvar UserBlockingPriority$1 = 98;\nvar NormalPriority = 97;\nvar LowPriority = 96;\nvar IdlePriority = 95; // NoPriority is the absence of priority. Also React-only.\n\nvar NoPriority = 90;\nvar shouldYield = Scheduler_shouldYield;\nvar requestPaint = // Fall back gracefully if we're running an older version of Scheduler.\nScheduler_requestPaint !== undefined ? Scheduler_requestPaint : function () {};\nvar syncQueue = null;\nvar immediateQueueCallbackNode = null;\nvar isFlushingSyncQueue = false;\nvar initialTimeMs = Scheduler_now(); // If the initial timestamp is reasonably small, use Scheduler's `now` directly.\n// This will be the case for modern browsers that support `performance.now`. In\n// older browsers, Scheduler falls back to `Date.now`, which returns a Unix\n// timestamp. In that case, subtract the module initialization time to simulate\n// the behavior of performance.now and keep our times small enough to fit\n// within 32 bits.\n// TODO: Consider lifting this into Scheduler.\n\nvar now = initialTimeMs < 10000 ? Scheduler_now : function () {\n return Scheduler_now() - initialTimeMs;\n};\nfunction getCurrentPriorityLevel() {\n switch (Scheduler_getCurrentPriorityLevel()) {\n case Scheduler_ImmediatePriority:\n return ImmediatePriority;\n\n case Scheduler_UserBlockingPriority:\n return UserBlockingPriority$1;\n\n case Scheduler_NormalPriority:\n return NormalPriority;\n\n case Scheduler_LowPriority:\n return LowPriority;\n\n case Scheduler_IdlePriority:\n return IdlePriority;\n\n default:\n {\n {\n throw Error( \"Unknown priority level.\" );\n }\n }\n\n }\n}\n\nfunction reactPriorityToSchedulerPriority(reactPriorityLevel) {\n switch (reactPriorityLevel) {\n case ImmediatePriority:\n return Scheduler_ImmediatePriority;\n\n case UserBlockingPriority$1:\n return Scheduler_UserBlockingPriority;\n\n case NormalPriority:\n return Scheduler_NormalPriority;\n\n case LowPriority:\n return Scheduler_LowPriority;\n\n case IdlePriority:\n return Scheduler_IdlePriority;\n\n default:\n {\n {\n throw Error( \"Unknown priority level.\" );\n }\n }\n\n }\n}\n\nfunction runWithPriority$1(reactPriorityLevel, fn) {\n var priorityLevel = reactPriorityToSchedulerPriority(reactPriorityLevel);\n return Scheduler_runWithPriority(priorityLevel, fn);\n}\nfunction scheduleCallback(reactPriorityLevel, callback, options) {\n var priorityLevel = reactPriorityToSchedulerPriority(reactPriorityLevel);\n return Scheduler_scheduleCallback(priorityLevel, callback, options);\n}\nfunction scheduleSyncCallback(callback) {\n // Push this callback into an internal queue. We'll flush these either in\n // the next tick, or earlier if something calls `flushSyncCallbackQueue`.\n if (syncQueue === null) {\n syncQueue = [callback]; // Flush the queue in the next tick, at the earliest.\n\n immediateQueueCallbackNode = Scheduler_scheduleCallback(Scheduler_ImmediatePriority, flushSyncCallbackQueueImpl);\n } else {\n // Push onto existing queue. Don't need to schedule a callback because\n // we already scheduled one when we created the queue.\n syncQueue.push(callback);\n }\n\n return fakeCallbackNode;\n}\nfunction cancelCallback(callbackNode) {\n if (callbackNode !== fakeCallbackNode) {\n Scheduler_cancelCallback(callbackNode);\n }\n}\nfunction flushSyncCallbackQueue() {\n if (immediateQueueCallbackNode !== null) {\n var node = immediateQueueCallbackNode;\n immediateQueueCallbackNode = null;\n Scheduler_cancelCallback(node);\n }\n\n flushSyncCallbackQueueImpl();\n}\n\nfunction flushSyncCallbackQueueImpl() {\n if (!isFlushingSyncQueue && syncQueue !== null) {\n // Prevent re-entrancy.\n isFlushingSyncQueue = true;\n var i = 0;\n\n try {\n var _isSync = true;\n var queue = syncQueue;\n runWithPriority$1(ImmediatePriority, function () {\n for (; i < queue.length; i++) {\n var callback = queue[i];\n\n do {\n callback = callback(_isSync);\n } while (callback !== null);\n }\n });\n syncQueue = null;\n } catch (error) {\n // If something throws, leave the remaining callbacks on the queue.\n if (syncQueue !== null) {\n syncQueue = syncQueue.slice(i + 1);\n } // Resume flushing in the next tick\n\n\n Scheduler_scheduleCallback(Scheduler_ImmediatePriority, flushSyncCallbackQueue);\n throw error;\n } finally {\n isFlushingSyncQueue = false;\n }\n }\n}\n\nvar NoMode = 0;\nvar StrictMode = 1; // TODO: Remove BlockingMode and ConcurrentMode by reading from the root\n// tag instead\n\nvar BlockingMode = 2;\nvar ConcurrentMode = 4;\nvar ProfileMode = 8;\n\n// Max 31 bit integer. The max integer size in V8 for 32-bit systems.\n// Math.pow(2, 30) - 1\n// 0b111111111111111111111111111111\nvar MAX_SIGNED_31_BIT_INT = 1073741823;\n\nvar NoWork = 0; // TODO: Think of a better name for Never. The key difference with Idle is that\n// Never work can be committed in an inconsistent state without tearing the UI.\n// The main example is offscreen content, like a hidden subtree. So one possible\n// name is Offscreen. However, it also includes dehydrated Suspense boundaries,\n// which are inconsistent in the sense that they haven't finished yet, but\n// aren't visibly inconsistent because the server rendered HTML matches what the\n// hydrated tree would look like.\n\nvar Never = 1; // Idle is slightly higher priority than Never. It must completely finish in\n// order to be consistent.\n\nvar Idle = 2; // Continuous Hydration is slightly higher than Idle and is used to increase\n// priority of hover targets.\n\nvar ContinuousHydration = 3;\nvar Sync = MAX_SIGNED_31_BIT_INT;\nvar Batched = Sync - 1;\nvar UNIT_SIZE = 10;\nvar MAGIC_NUMBER_OFFSET = Batched - 1; // 1 unit of expiration time represents 10ms.\n\nfunction msToExpirationTime(ms) {\n // Always subtract from the offset so that we don't clash with the magic number for NoWork.\n return MAGIC_NUMBER_OFFSET - (ms / UNIT_SIZE | 0);\n}\nfunction expirationTimeToMs(expirationTime) {\n return (MAGIC_NUMBER_OFFSET - expirationTime) * UNIT_SIZE;\n}\n\nfunction ceiling(num, precision) {\n return ((num / precision | 0) + 1) * precision;\n}\n\nfunction computeExpirationBucket(currentTime, expirationInMs, bucketSizeMs) {\n return MAGIC_NUMBER_OFFSET - ceiling(MAGIC_NUMBER_OFFSET - currentTime + expirationInMs / UNIT_SIZE, bucketSizeMs / UNIT_SIZE);\n} // TODO: This corresponds to Scheduler's NormalPriority, not LowPriority. Update\n// the names to reflect.\n\n\nvar LOW_PRIORITY_EXPIRATION = 5000;\nvar LOW_PRIORITY_BATCH_SIZE = 250;\nfunction computeAsyncExpiration(currentTime) {\n return computeExpirationBucket(currentTime, LOW_PRIORITY_EXPIRATION, LOW_PRIORITY_BATCH_SIZE);\n}\nfunction computeSuspenseExpiration(currentTime, timeoutMs) {\n // TODO: Should we warn if timeoutMs is lower than the normal pri expiration time?\n return computeExpirationBucket(currentTime, timeoutMs, LOW_PRIORITY_BATCH_SIZE);\n} // We intentionally set a higher expiration time for interactive updates in\n// dev than in production.\n//\n// If the main thread is being blocked so long that you hit the expiration,\n// it's a problem that could be solved with better scheduling.\n//\n// People will be more likely to notice this and fix it with the long\n// expiration time in development.\n//\n// In production we opt for better UX at the risk of masking scheduling\n// problems, by expiring fast.\n\nvar HIGH_PRIORITY_EXPIRATION = 500 ;\nvar HIGH_PRIORITY_BATCH_SIZE = 100;\nfunction computeInteractiveExpiration(currentTime) {\n return computeExpirationBucket(currentTime, HIGH_PRIORITY_EXPIRATION, HIGH_PRIORITY_BATCH_SIZE);\n}\nfunction inferPriorityFromExpirationTime(currentTime, expirationTime) {\n if (expirationTime === Sync) {\n return ImmediatePriority;\n }\n\n if (expirationTime === Never || expirationTime === Idle) {\n return IdlePriority;\n }\n\n var msUntil = expirationTimeToMs(expirationTime) - expirationTimeToMs(currentTime);\n\n if (msUntil <= 0) {\n return ImmediatePriority;\n }\n\n if (msUntil <= HIGH_PRIORITY_EXPIRATION + HIGH_PRIORITY_BATCH_SIZE) {\n return UserBlockingPriority$1;\n }\n\n if (msUntil <= LOW_PRIORITY_EXPIRATION + LOW_PRIORITY_BATCH_SIZE) {\n return NormalPriority;\n } // TODO: Handle LowPriority\n // Assume anything lower has idle priority\n\n\n return IdlePriority;\n}\n\nvar ReactStrictModeWarnings = {\n recordUnsafeLifecycleWarnings: function (fiber, instance) {},\n flushPendingUnsafeLifecycleWarnings: function () {},\n recordLegacyContextWarning: function (fiber, instance) {},\n flushLegacyContextWarning: function () {},\n discardPendingWarnings: function () {}\n};\n\n{\n var findStrictRoot = function (fiber) {\n var maybeStrictRoot = null;\n var node = fiber;\n\n while (node !== null) {\n if (node.mode & StrictMode) {\n maybeStrictRoot = node;\n }\n\n node = node.return;\n }\n\n return maybeStrictRoot;\n };\n\n var setToSortedString = function (set) {\n var array = [];\n set.forEach(function (value) {\n array.push(value);\n });\n return array.sort().join(', ');\n };\n\n var pendingComponentWillMountWarnings = [];\n var pendingUNSAFE_ComponentWillMountWarnings = [];\n var pendingComponentWillReceivePropsWarnings = [];\n var pendingUNSAFE_ComponentWillReceivePropsWarnings = [];\n var pendingComponentWillUpdateWarnings = [];\n var pendingUNSAFE_ComponentWillUpdateWarnings = []; // Tracks components we have already warned about.\n\n var didWarnAboutUnsafeLifecycles = new Set();\n\n ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) {\n // Dedup strategy: Warn once per component.\n if (didWarnAboutUnsafeLifecycles.has(fiber.type)) {\n return;\n }\n\n if (typeof instance.componentWillMount === 'function' && // Don't warn about react-lifecycles-compat polyfilled components.\n instance.componentWillMount.__suppressDeprecationWarning !== true) {\n pendingComponentWillMountWarnings.push(fiber);\n }\n\n if (fiber.mode & StrictMode && typeof instance.UNSAFE_componentWillMount === 'function') {\n pendingUNSAFE_ComponentWillMountWarnings.push(fiber);\n }\n\n if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {\n pendingComponentWillReceivePropsWarnings.push(fiber);\n }\n\n if (fiber.mode & StrictMode && typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n pendingUNSAFE_ComponentWillReceivePropsWarnings.push(fiber);\n }\n\n if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {\n pendingComponentWillUpdateWarnings.push(fiber);\n }\n\n if (fiber.mode & StrictMode && typeof instance.UNSAFE_componentWillUpdate === 'function') {\n pendingUNSAFE_ComponentWillUpdateWarnings.push(fiber);\n }\n };\n\n ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () {\n // We do an initial pass to gather component names\n var componentWillMountUniqueNames = new Set();\n\n if (pendingComponentWillMountWarnings.length > 0) {\n pendingComponentWillMountWarnings.forEach(function (fiber) {\n componentWillMountUniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutUnsafeLifecycles.add(fiber.type);\n });\n pendingComponentWillMountWarnings = [];\n }\n\n var UNSAFE_componentWillMountUniqueNames = new Set();\n\n if (pendingUNSAFE_ComponentWillMountWarnings.length > 0) {\n pendingUNSAFE_ComponentWillMountWarnings.forEach(function (fiber) {\n UNSAFE_componentWillMountUniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutUnsafeLifecycles.add(fiber.type);\n });\n pendingUNSAFE_ComponentWillMountWarnings = [];\n }\n\n var componentWillReceivePropsUniqueNames = new Set();\n\n if (pendingComponentWillReceivePropsWarnings.length > 0) {\n pendingComponentWillReceivePropsWarnings.forEach(function (fiber) {\n componentWillReceivePropsUniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutUnsafeLifecycles.add(fiber.type);\n });\n pendingComponentWillReceivePropsWarnings = [];\n }\n\n var UNSAFE_componentWillReceivePropsUniqueNames = new Set();\n\n if (pendingUNSAFE_ComponentWillReceivePropsWarnings.length > 0) {\n pendingUNSAFE_ComponentWillReceivePropsWarnings.forEach(function (fiber) {\n UNSAFE_componentWillReceivePropsUniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutUnsafeLifecycles.add(fiber.type);\n });\n pendingUNSAFE_ComponentWillReceivePropsWarnings = [];\n }\n\n var componentWillUpdateUniqueNames = new Set();\n\n if (pendingComponentWillUpdateWarnings.length > 0) {\n pendingComponentWillUpdateWarnings.forEach(function (fiber) {\n componentWillUpdateUniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutUnsafeLifecycles.add(fiber.type);\n });\n pendingComponentWillUpdateWarnings = [];\n }\n\n var UNSAFE_componentWillUpdateUniqueNames = new Set();\n\n if (pendingUNSAFE_ComponentWillUpdateWarnings.length > 0) {\n pendingUNSAFE_ComponentWillUpdateWarnings.forEach(function (fiber) {\n UNSAFE_componentWillUpdateUniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutUnsafeLifecycles.add(fiber.type);\n });\n pendingUNSAFE_ComponentWillUpdateWarnings = [];\n } // Finally, we flush all the warnings\n // UNSAFE_ ones before the deprecated ones, since they'll be 'louder'\n\n\n if (UNSAFE_componentWillMountUniqueNames.size > 0) {\n var sortedNames = setToSortedString(UNSAFE_componentWillMountUniqueNames);\n\n error('Using UNSAFE_componentWillMount in strict mode is not recommended and may indicate bugs in your code. ' + 'See https://fb.me/react-unsafe-component-lifecycles for details.\\n\\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\\n' + '\\nPlease update the following components: %s', sortedNames);\n }\n\n if (UNSAFE_componentWillReceivePropsUniqueNames.size > 0) {\n var _sortedNames = setToSortedString(UNSAFE_componentWillReceivePropsUniqueNames);\n\n error('Using UNSAFE_componentWillReceiveProps in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://fb.me/react-unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + \"* If you're updating state whenever props change, \" + 'refactor your code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://fb.me/react-derived-state\\n' + '\\nPlease update the following components: %s', _sortedNames);\n }\n\n if (UNSAFE_componentWillUpdateUniqueNames.size > 0) {\n var _sortedNames2 = setToSortedString(UNSAFE_componentWillUpdateUniqueNames);\n\n error('Using UNSAFE_componentWillUpdate in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://fb.me/react-unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + '\\nPlease update the following components: %s', _sortedNames2);\n }\n\n if (componentWillMountUniqueNames.size > 0) {\n var _sortedNames3 = setToSortedString(componentWillMountUniqueNames);\n\n warn('componentWillMount has been renamed, and is not recommended for use. ' + 'See https://fb.me/react-unsafe-component-lifecycles for details.\\n\\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\\n' + '* Rename componentWillMount to UNSAFE_componentWillMount to suppress ' + 'this warning in non-strict mode. In React 17.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\\n' + '\\nPlease update the following components: %s', _sortedNames3);\n }\n\n if (componentWillReceivePropsUniqueNames.size > 0) {\n var _sortedNames4 = setToSortedString(componentWillReceivePropsUniqueNames);\n\n warn('componentWillReceiveProps has been renamed, and is not recommended for use. ' + 'See https://fb.me/react-unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + \"* If you're updating state whenever props change, refactor your \" + 'code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://fb.me/react-derived-state\\n' + '* Rename componentWillReceiveProps to UNSAFE_componentWillReceiveProps to suppress ' + 'this warning in non-strict mode. In React 17.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\\n' + '\\nPlease update the following components: %s', _sortedNames4);\n }\n\n if (componentWillUpdateUniqueNames.size > 0) {\n var _sortedNames5 = setToSortedString(componentWillUpdateUniqueNames);\n\n warn('componentWillUpdate has been renamed, and is not recommended for use. ' + 'See https://fb.me/react-unsafe-component-lifecycles for details.\\n\\n' + '* Move data fetching code or side effects to componentDidUpdate.\\n' + '* Rename componentWillUpdate to UNSAFE_componentWillUpdate to suppress ' + 'this warning in non-strict mode. In React 17.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\\n' + '\\nPlease update the following components: %s', _sortedNames5);\n }\n };\n\n var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about.\n\n var didWarnAboutLegacyContext = new Set();\n\n ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) {\n var strictRoot = findStrictRoot(fiber);\n\n if (strictRoot === null) {\n error('Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n\n return;\n } // Dedup strategy: Warn once per component.\n\n\n if (didWarnAboutLegacyContext.has(fiber.type)) {\n return;\n }\n\n var warningsForRoot = pendingLegacyContextWarning.get(strictRoot);\n\n if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') {\n if (warningsForRoot === undefined) {\n warningsForRoot = [];\n pendingLegacyContextWarning.set(strictRoot, warningsForRoot);\n }\n\n warningsForRoot.push(fiber);\n }\n };\n\n ReactStrictModeWarnings.flushLegacyContextWarning = function () {\n pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) {\n if (fiberArray.length === 0) {\n return;\n }\n\n var firstFiber = fiberArray[0];\n var uniqueNames = new Set();\n fiberArray.forEach(function (fiber) {\n uniqueNames.add(getComponentName(fiber.type) || 'Component');\n didWarnAboutLegacyContext.add(fiber.type);\n });\n var sortedNames = setToSortedString(uniqueNames);\n var firstComponentStack = getStackByFiberInDevAndProd(firstFiber);\n\n error('Legacy context API has been detected within a strict-mode tree.' + '\\n\\nThe old API will be supported in all 16.x releases, but applications ' + 'using it should migrate to the new version.' + '\\n\\nPlease update the following components: %s' + '\\n\\nLearn more about this warning here: https://fb.me/react-legacy-context' + '%s', sortedNames, firstComponentStack);\n });\n };\n\n ReactStrictModeWarnings.discardPendingWarnings = function () {\n pendingComponentWillMountWarnings = [];\n pendingUNSAFE_ComponentWillMountWarnings = [];\n pendingComponentWillReceivePropsWarnings = [];\n pendingUNSAFE_ComponentWillReceivePropsWarnings = [];\n pendingComponentWillUpdateWarnings = [];\n pendingUNSAFE_ComponentWillUpdateWarnings = [];\n pendingLegacyContextWarning = new Map();\n };\n}\n\nvar resolveFamily = null; // $FlowFixMe Flow gets confused by a WeakSet feature check below.\n\nvar failedBoundaries = null;\nvar setRefreshHandler = function (handler) {\n {\n resolveFamily = handler;\n }\n};\nfunction resolveFunctionForHotReloading(type) {\n {\n if (resolveFamily === null) {\n // Hot reloading is disabled.\n return type;\n }\n\n var family = resolveFamily(type);\n\n if (family === undefined) {\n return type;\n } // Use the latest known implementation.\n\n\n return family.current;\n }\n}\nfunction resolveClassForHotReloading(type) {\n // No implementation differences.\n return resolveFunctionForHotReloading(type);\n}\nfunction resolveForwardRefForHotReloading(type) {\n {\n if (resolveFamily === null) {\n // Hot reloading is disabled.\n return type;\n }\n\n var family = resolveFamily(type);\n\n if (family === undefined) {\n // Check if we're dealing with a real forwardRef. Don't want to crash early.\n if (type !== null && type !== undefined && typeof type.render === 'function') {\n // ForwardRef is special because its resolved .type is an object,\n // but it's possible that we only have its inner render function in the map.\n // If that inner render function is different, we'll build a new forwardRef type.\n var currentRender = resolveFunctionForHotReloading(type.render);\n\n if (type.render !== currentRender) {\n var syntheticType = {\n $$typeof: REACT_FORWARD_REF_TYPE,\n render: currentRender\n };\n\n if (type.displayName !== undefined) {\n syntheticType.displayName = type.displayName;\n }\n\n return syntheticType;\n }\n }\n\n return type;\n } // Use the latest known implementation.\n\n\n return family.current;\n }\n}\nfunction isCompatibleFamilyForHotReloading(fiber, element) {\n {\n if (resolveFamily === null) {\n // Hot reloading is disabled.\n return false;\n }\n\n var prevType = fiber.elementType;\n var nextType = element.type; // If we got here, we know types aren't === equal.\n\n var needsCompareFamilies = false;\n var $$typeofNextType = typeof nextType === 'object' && nextType !== null ? nextType.$$typeof : null;\n\n switch (fiber.tag) {\n case ClassComponent:\n {\n if (typeof nextType === 'function') {\n needsCompareFamilies = true;\n }\n\n break;\n }\n\n case FunctionComponent:\n {\n if (typeof nextType === 'function') {\n needsCompareFamilies = true;\n } else if ($$typeofNextType === REACT_LAZY_TYPE) {\n // We don't know the inner type yet.\n // We're going to assume that the lazy inner type is stable,\n // and so it is sufficient to avoid reconciling it away.\n // We're not going to unwrap or actually use the new lazy type.\n needsCompareFamilies = true;\n }\n\n break;\n }\n\n case ForwardRef:\n {\n if ($$typeofNextType === REACT_FORWARD_REF_TYPE) {\n needsCompareFamilies = true;\n } else if ($$typeofNextType === REACT_LAZY_TYPE) {\n needsCompareFamilies = true;\n }\n\n break;\n }\n\n case MemoComponent:\n case SimpleMemoComponent:\n {\n if ($$typeofNextType === REACT_MEMO_TYPE) {\n // TODO: if it was but can no longer be simple,\n // we shouldn't set this.\n needsCompareFamilies = true;\n } else if ($$typeofNextType === REACT_LAZY_TYPE) {\n needsCompareFamilies = true;\n }\n\n break;\n }\n\n default:\n return false;\n } // Check if both types have a family and it's the same one.\n\n\n if (needsCompareFamilies) {\n // Note: memo() and forwardRef() we'll compare outer rather than inner type.\n // This means both of them need to be registered to preserve state.\n // If we unwrapped and compared the inner types for wrappers instead,\n // then we would risk falsely saying two separate memo(Foo)\n // calls are equivalent because they wrap the same Foo function.\n var prevFamily = resolveFamily(prevType);\n\n if (prevFamily !== undefined && prevFamily === resolveFamily(nextType)) {\n return true;\n }\n }\n\n return false;\n }\n}\nfunction markFailedErrorBoundaryForHotReloading(fiber) {\n {\n if (resolveFamily === null) {\n // Hot reloading is disabled.\n return;\n }\n\n if (typeof WeakSet !== 'function') {\n return;\n }\n\n if (failedBoundaries === null) {\n failedBoundaries = new WeakSet();\n }\n\n failedBoundaries.add(fiber);\n }\n}\nvar scheduleRefresh = function (root, update) {\n {\n if (resolveFamily === null) {\n // Hot reloading is disabled.\n return;\n }\n\n var staleFamilies = update.staleFamilies,\n updatedFamilies = update.updatedFamilies;\n flushPassiveEffects();\n flushSync(function () {\n scheduleFibersWithFamiliesRecursively(root.current, updatedFamilies, staleFamilies);\n });\n }\n};\nvar scheduleRoot = function (root, element) {\n {\n if (root.context !== emptyContextObject) {\n // Super edge case: root has a legacy _renderSubtree context\n // but we don't know the parentComponent so we can't pass it.\n // Just ignore. We'll delete this with _renderSubtree code path later.\n return;\n }\n\n flushPassiveEffects();\n syncUpdates(function () {\n updateContainer(element, root, null, null);\n });\n }\n};\n\nfunction scheduleFibersWithFamiliesRecursively(fiber, updatedFamilies, staleFamilies) {\n {\n var alternate = fiber.alternate,\n child = fiber.child,\n sibling = fiber.sibling,\n tag = fiber.tag,\n type = fiber.type;\n var candidateType = null;\n\n switch (tag) {\n case FunctionComponent:\n case SimpleMemoComponent:\n case ClassComponent:\n candidateType = type;\n break;\n\n case ForwardRef:\n candidateType = type.render;\n break;\n }\n\n if (resolveFamily === null) {\n throw new Error('Expected resolveFamily to be set during hot reload.');\n }\n\n var needsRender = false;\n var needsRemount = false;\n\n if (candidateType !== null) {\n var family = resolveFamily(candidateType);\n\n if (family !== undefined) {\n if (staleFamilies.has(family)) {\n needsRemount = true;\n } else if (updatedFamilies.has(family)) {\n if (tag === ClassComponent) {\n needsRemount = true;\n } else {\n needsRender = true;\n }\n }\n }\n }\n\n if (failedBoundaries !== null) {\n if (failedBoundaries.has(fiber) || alternate !== null && failedBoundaries.has(alternate)) {\n needsRemount = true;\n }\n }\n\n if (needsRemount) {\n fiber._debugNeedsRemount = true;\n }\n\n if (needsRemount || needsRender) {\n scheduleWork(fiber, Sync);\n }\n\n if (child !== null && !needsRemount) {\n scheduleFibersWithFamiliesRecursively(child, updatedFamilies, staleFamilies);\n }\n\n if (sibling !== null) {\n scheduleFibersWithFamiliesRecursively(sibling, updatedFamilies, staleFamilies);\n }\n }\n}\n\nvar findHostInstancesForRefresh = function (root, families) {\n {\n var hostInstances = new Set();\n var types = new Set(families.map(function (family) {\n return family.current;\n }));\n findHostInstancesForMatchingFibersRecursively(root.current, types, hostInstances);\n return hostInstances;\n }\n};\n\nfunction findHostInstancesForMatchingFibersRecursively(fiber, types, hostInstances) {\n {\n var child = fiber.child,\n sibling = fiber.sibling,\n tag = fiber.tag,\n type = fiber.type;\n var candidateType = null;\n\n switch (tag) {\n case FunctionComponent:\n case SimpleMemoComponent:\n case ClassComponent:\n candidateType = type;\n break;\n\n case ForwardRef:\n candidateType = type.render;\n break;\n }\n\n var didMatch = false;\n\n if (candidateType !== null) {\n if (types.has(candidateType)) {\n didMatch = true;\n }\n }\n\n if (didMatch) {\n // We have a match. This only drills down to the closest host components.\n // There's no need to search deeper because for the purpose of giving\n // visual feedback, \"flashing\" outermost parent rectangles is sufficient.\n findHostInstancesForFiberShallowly(fiber, hostInstances);\n } else {\n // If there's no match, maybe there will be one further down in the child tree.\n if (child !== null) {\n findHostInstancesForMatchingFibersRecursively(child, types, hostInstances);\n }\n }\n\n if (sibling !== null) {\n findHostInstancesForMatchingFibersRecursively(sibling, types, hostInstances);\n }\n }\n}\n\nfunction findHostInstancesForFiberShallowly(fiber, hostInstances) {\n {\n var foundHostInstances = findChildHostInstancesForFiberShallowly(fiber, hostInstances);\n\n if (foundHostInstances) {\n return;\n } // If we didn't find any host children, fallback to closest host parent.\n\n\n var node = fiber;\n\n while (true) {\n switch (node.tag) {\n case HostComponent:\n hostInstances.add(node.stateNode);\n return;\n\n case HostPortal:\n hostInstances.add(node.stateNode.containerInfo);\n return;\n\n case HostRoot:\n hostInstances.add(node.stateNode.containerInfo);\n return;\n }\n\n if (node.return === null) {\n throw new Error('Expected to reach root first.');\n }\n\n node = node.return;\n }\n }\n}\n\nfunction findChildHostInstancesForFiberShallowly(fiber, hostInstances) {\n {\n var node = fiber;\n var foundHostInstances = false;\n\n while (true) {\n if (node.tag === HostComponent) {\n // We got a match.\n foundHostInstances = true;\n hostInstances.add(node.stateNode); // There may still be more, so keep searching.\n } else if (node.child !== null) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === fiber) {\n return foundHostInstances;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === fiber) {\n return foundHostInstances;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n }\n\n return false;\n}\n\nfunction resolveDefaultProps(Component, baseProps) {\n if (Component && Component.defaultProps) {\n // Resolve default props. Taken from ReactElement\n var props = _assign({}, baseProps);\n\n var defaultProps = Component.defaultProps;\n\n for (var propName in defaultProps) {\n if (props[propName] === undefined) {\n props[propName] = defaultProps[propName];\n }\n }\n\n return props;\n }\n\n return baseProps;\n}\nfunction readLazyComponentType(lazyComponent) {\n initializeLazyComponentType(lazyComponent);\n\n if (lazyComponent._status !== Resolved) {\n throw lazyComponent._result;\n }\n\n return lazyComponent._result;\n}\n\nvar valueCursor = createCursor(null);\nvar rendererSigil;\n\n{\n // Use this to detect multiple renderers using the same context\n rendererSigil = {};\n}\n\nvar currentlyRenderingFiber = null;\nvar lastContextDependency = null;\nvar lastContextWithAllBitsObserved = null;\nvar isDisallowedContextReadInDEV = false;\nfunction resetContextDependencies() {\n // This is called right before React yields execution, to ensure `readContext`\n // cannot be called outside the render phase.\n currentlyRenderingFiber = null;\n lastContextDependency = null;\n lastContextWithAllBitsObserved = null;\n\n {\n isDisallowedContextReadInDEV = false;\n }\n}\nfunction enterDisallowedContextReadInDEV() {\n {\n isDisallowedContextReadInDEV = true;\n }\n}\nfunction exitDisallowedContextReadInDEV() {\n {\n isDisallowedContextReadInDEV = false;\n }\n}\nfunction pushProvider(providerFiber, nextValue) {\n var context = providerFiber.type._context;\n\n {\n push(valueCursor, context._currentValue, providerFiber);\n context._currentValue = nextValue;\n\n {\n if (context._currentRenderer !== undefined && context._currentRenderer !== null && context._currentRenderer !== rendererSigil) {\n error('Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.');\n }\n\n context._currentRenderer = rendererSigil;\n }\n }\n}\nfunction popProvider(providerFiber) {\n var currentValue = valueCursor.current;\n pop(valueCursor, providerFiber);\n var context = providerFiber.type._context;\n\n {\n context._currentValue = currentValue;\n }\n}\nfunction calculateChangedBits(context, newValue, oldValue) {\n if (objectIs(oldValue, newValue)) {\n // No change\n return 0;\n } else {\n var changedBits = typeof context._calculateChangedBits === 'function' ? context._calculateChangedBits(oldValue, newValue) : MAX_SIGNED_31_BIT_INT;\n\n {\n if ((changedBits & MAX_SIGNED_31_BIT_INT) !== changedBits) {\n error('calculateChangedBits: Expected the return value to be a ' + '31-bit integer. Instead received: %s', changedBits);\n }\n }\n\n return changedBits | 0;\n }\n}\nfunction scheduleWorkOnParentPath(parent, renderExpirationTime) {\n // Update the child expiration time of all the ancestors, including\n // the alternates.\n var node = parent;\n\n while (node !== null) {\n var alternate = node.alternate;\n\n if (node.childExpirationTime < renderExpirationTime) {\n node.childExpirationTime = renderExpirationTime;\n\n if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) {\n alternate.childExpirationTime = renderExpirationTime;\n }\n } else if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) {\n alternate.childExpirationTime = renderExpirationTime;\n } else {\n // Neither alternate was updated, which means the rest of the\n // ancestor path already has sufficient priority.\n break;\n }\n\n node = node.return;\n }\n}\nfunction propagateContextChange(workInProgress, context, changedBits, renderExpirationTime) {\n var fiber = workInProgress.child;\n\n if (fiber !== null) {\n // Set the return pointer of the child to the work-in-progress fiber.\n fiber.return = workInProgress;\n }\n\n while (fiber !== null) {\n var nextFiber = void 0; // Visit this fiber.\n\n var list = fiber.dependencies;\n\n if (list !== null) {\n nextFiber = fiber.child;\n var dependency = list.firstContext;\n\n while (dependency !== null) {\n // Check if the context matches.\n if (dependency.context === context && (dependency.observedBits & changedBits) !== 0) {\n // Match! Schedule an update on this fiber.\n if (fiber.tag === ClassComponent) {\n // Schedule a force update on the work-in-progress.\n var update = createUpdate(renderExpirationTime, null);\n update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the\n // update to the current fiber, too, which means it will persist even if\n // this render is thrown away. Since it's a race condition, not sure it's\n // worth fixing.\n\n enqueueUpdate(fiber, update);\n }\n\n if (fiber.expirationTime < renderExpirationTime) {\n fiber.expirationTime = renderExpirationTime;\n }\n\n var alternate = fiber.alternate;\n\n if (alternate !== null && alternate.expirationTime < renderExpirationTime) {\n alternate.expirationTime = renderExpirationTime;\n }\n\n scheduleWorkOnParentPath(fiber.return, renderExpirationTime); // Mark the expiration time on the list, too.\n\n if (list.expirationTime < renderExpirationTime) {\n list.expirationTime = renderExpirationTime;\n } // Since we already found a match, we can stop traversing the\n // dependency list.\n\n\n break;\n }\n\n dependency = dependency.next;\n }\n } else if (fiber.tag === ContextProvider) {\n // Don't scan deeper if this is a matching provider\n nextFiber = fiber.type === workInProgress.type ? null : fiber.child;\n } else {\n // Traverse down.\n nextFiber = fiber.child;\n }\n\n if (nextFiber !== null) {\n // Set the return pointer of the child to the work-in-progress fiber.\n nextFiber.return = fiber;\n } else {\n // No child. Traverse to next sibling.\n nextFiber = fiber;\n\n while (nextFiber !== null) {\n if (nextFiber === workInProgress) {\n // We're back to the root of this subtree. Exit.\n nextFiber = null;\n break;\n }\n\n var sibling = nextFiber.sibling;\n\n if (sibling !== null) {\n // Set the return pointer of the sibling to the work-in-progress fiber.\n sibling.return = nextFiber.return;\n nextFiber = sibling;\n break;\n } // No more siblings. Traverse up.\n\n\n nextFiber = nextFiber.return;\n }\n }\n\n fiber = nextFiber;\n }\n}\nfunction prepareToReadContext(workInProgress, renderExpirationTime) {\n currentlyRenderingFiber = workInProgress;\n lastContextDependency = null;\n lastContextWithAllBitsObserved = null;\n var dependencies = workInProgress.dependencies;\n\n if (dependencies !== null) {\n var firstContext = dependencies.firstContext;\n\n if (firstContext !== null) {\n if (dependencies.expirationTime >= renderExpirationTime) {\n // Context list has a pending update. Mark that this fiber performed work.\n markWorkInProgressReceivedUpdate();\n } // Reset the work-in-progress list\n\n\n dependencies.firstContext = null;\n }\n }\n}\nfunction readContext(context, observedBits) {\n {\n // This warning would fire if you read context inside a Hook like useMemo.\n // Unlike the class check below, it's not enforced in production for perf.\n if (isDisallowedContextReadInDEV) {\n error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');\n }\n }\n\n if (lastContextWithAllBitsObserved === context) ; else if (observedBits === false || observedBits === 0) ; else {\n var resolvedObservedBits; // Avoid deopting on observable arguments or heterogeneous types.\n\n if (typeof observedBits !== 'number' || observedBits === MAX_SIGNED_31_BIT_INT) {\n // Observe all updates.\n lastContextWithAllBitsObserved = context;\n resolvedObservedBits = MAX_SIGNED_31_BIT_INT;\n } else {\n resolvedObservedBits = observedBits;\n }\n\n var contextItem = {\n context: context,\n observedBits: resolvedObservedBits,\n next: null\n };\n\n if (lastContextDependency === null) {\n if (!(currentlyRenderingFiber !== null)) {\n {\n throw Error( \"Context can only be read while React is rendering. In classes, you can read it in the render method or getDerivedStateFromProps. In function components, you can read it directly in the function body, but not inside Hooks like useReducer() or useMemo().\" );\n }\n } // This is the first dependency for this component. Create a new list.\n\n\n lastContextDependency = contextItem;\n currentlyRenderingFiber.dependencies = {\n expirationTime: NoWork,\n firstContext: contextItem,\n responders: null\n };\n } else {\n // Append a new context item.\n lastContextDependency = lastContextDependency.next = contextItem;\n }\n }\n\n return context._currentValue ;\n}\n\nvar UpdateState = 0;\nvar ReplaceState = 1;\nvar ForceUpdate = 2;\nvar CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`.\n// It should only be read right after calling `processUpdateQueue`, via\n// `checkHasForceUpdateAfterProcessing`.\n\nvar hasForceUpdate = false;\nvar didWarnUpdateInsideUpdate;\nvar currentlyProcessingQueue;\n\n{\n didWarnUpdateInsideUpdate = false;\n currentlyProcessingQueue = null;\n}\n\nfunction initializeUpdateQueue(fiber) {\n var queue = {\n baseState: fiber.memoizedState,\n baseQueue: null,\n shared: {\n pending: null\n },\n effects: null\n };\n fiber.updateQueue = queue;\n}\nfunction cloneUpdateQueue(current, workInProgress) {\n // Clone the update queue from current. Unless it's already a clone.\n var queue = workInProgress.updateQueue;\n var currentQueue = current.updateQueue;\n\n if (queue === currentQueue) {\n var clone = {\n baseState: currentQueue.baseState,\n baseQueue: currentQueue.baseQueue,\n shared: currentQueue.shared,\n effects: currentQueue.effects\n };\n workInProgress.updateQueue = clone;\n }\n}\nfunction createUpdate(expirationTime, suspenseConfig) {\n var update = {\n expirationTime: expirationTime,\n suspenseConfig: suspenseConfig,\n tag: UpdateState,\n payload: null,\n callback: null,\n next: null\n };\n update.next = update;\n\n {\n update.priority = getCurrentPriorityLevel();\n }\n\n return update;\n}\nfunction enqueueUpdate(fiber, update) {\n var updateQueue = fiber.updateQueue;\n\n if (updateQueue === null) {\n // Only occurs if the fiber has been unmounted.\n return;\n }\n\n var sharedQueue = updateQueue.shared;\n var pending = sharedQueue.pending;\n\n if (pending === null) {\n // This is the first update. Create a circular list.\n update.next = update;\n } else {\n update.next = pending.next;\n pending.next = update;\n }\n\n sharedQueue.pending = update;\n\n {\n if (currentlyProcessingQueue === sharedQueue && !didWarnUpdateInsideUpdate) {\n error('An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.');\n\n didWarnUpdateInsideUpdate = true;\n }\n }\n}\nfunction enqueueCapturedUpdate(workInProgress, update) {\n var current = workInProgress.alternate;\n\n if (current !== null) {\n // Ensure the work-in-progress queue is a clone\n cloneUpdateQueue(current, workInProgress);\n } // Captured updates go only on the work-in-progress queue.\n\n\n var queue = workInProgress.updateQueue; // Append the update to the end of the list.\n\n var last = queue.baseQueue;\n\n if (last === null) {\n queue.baseQueue = update.next = update;\n update.next = update;\n } else {\n update.next = last.next;\n last.next = update;\n }\n}\n\nfunction getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) {\n switch (update.tag) {\n case ReplaceState:\n {\n var payload = update.payload;\n\n if (typeof payload === 'function') {\n // Updater function\n {\n enterDisallowedContextReadInDEV();\n\n if ( workInProgress.mode & StrictMode) {\n payload.call(instance, prevState, nextProps);\n }\n }\n\n var nextState = payload.call(instance, prevState, nextProps);\n\n {\n exitDisallowedContextReadInDEV();\n }\n\n return nextState;\n } // State object\n\n\n return payload;\n }\n\n case CaptureUpdate:\n {\n workInProgress.effectTag = workInProgress.effectTag & ~ShouldCapture | DidCapture;\n }\n // Intentional fallthrough\n\n case UpdateState:\n {\n var _payload = update.payload;\n var partialState;\n\n if (typeof _payload === 'function') {\n // Updater function\n {\n enterDisallowedContextReadInDEV();\n\n if ( workInProgress.mode & StrictMode) {\n _payload.call(instance, prevState, nextProps);\n }\n }\n\n partialState = _payload.call(instance, prevState, nextProps);\n\n {\n exitDisallowedContextReadInDEV();\n }\n } else {\n // Partial state object\n partialState = _payload;\n }\n\n if (partialState === null || partialState === undefined) {\n // Null and undefined are treated as no-ops.\n return prevState;\n } // Merge the partial state and the previous state.\n\n\n return _assign({}, prevState, partialState);\n }\n\n case ForceUpdate:\n {\n hasForceUpdate = true;\n return prevState;\n }\n }\n\n return prevState;\n}\n\nfunction processUpdateQueue(workInProgress, props, instance, renderExpirationTime) {\n // This is always non-null on a ClassComponent or HostRoot\n var queue = workInProgress.updateQueue;\n hasForceUpdate = false;\n\n {\n currentlyProcessingQueue = queue.shared;\n } // The last rebase update that is NOT part of the base state.\n\n\n var baseQueue = queue.baseQueue; // The last pending update that hasn't been processed yet.\n\n var pendingQueue = queue.shared.pending;\n\n if (pendingQueue !== null) {\n // We have new updates that haven't been processed yet.\n // We'll add them to the base queue.\n if (baseQueue !== null) {\n // Merge the pending queue and the base queue.\n var baseFirst = baseQueue.next;\n var pendingFirst = pendingQueue.next;\n baseQueue.next = pendingFirst;\n pendingQueue.next = baseFirst;\n }\n\n baseQueue = pendingQueue;\n queue.shared.pending = null; // TODO: Pass `current` as argument\n\n var current = workInProgress.alternate;\n\n if (current !== null) {\n var currentQueue = current.updateQueue;\n\n if (currentQueue !== null) {\n currentQueue.baseQueue = pendingQueue;\n }\n }\n } // These values may change as we process the queue.\n\n\n if (baseQueue !== null) {\n var first = baseQueue.next; // Iterate through the list of updates to compute the result.\n\n var newState = queue.baseState;\n var newExpirationTime = NoWork;\n var newBaseState = null;\n var newBaseQueueFirst = null;\n var newBaseQueueLast = null;\n\n if (first !== null) {\n var update = first;\n\n do {\n var updateExpirationTime = update.expirationTime;\n\n if (updateExpirationTime < renderExpirationTime) {\n // Priority is insufficient. Skip this update. If this is the first\n // skipped update, the previous update/state is the new base\n // update/state.\n var clone = {\n expirationTime: update.expirationTime,\n suspenseConfig: update.suspenseConfig,\n tag: update.tag,\n payload: update.payload,\n callback: update.callback,\n next: null\n };\n\n if (newBaseQueueLast === null) {\n newBaseQueueFirst = newBaseQueueLast = clone;\n newBaseState = newState;\n } else {\n newBaseQueueLast = newBaseQueueLast.next = clone;\n } // Update the remaining priority in the queue.\n\n\n if (updateExpirationTime > newExpirationTime) {\n newExpirationTime = updateExpirationTime;\n }\n } else {\n // This update does have sufficient priority.\n if (newBaseQueueLast !== null) {\n var _clone = {\n expirationTime: Sync,\n // This update is going to be committed so we never want uncommit it.\n suspenseConfig: update.suspenseConfig,\n tag: update.tag,\n payload: update.payload,\n callback: update.callback,\n next: null\n };\n newBaseQueueLast = newBaseQueueLast.next = _clone;\n } // Mark the event time of this update as relevant to this render pass.\n // TODO: This should ideally use the true event time of this update rather than\n // its priority which is a derived and not reverseable value.\n // TODO: We should skip this update if it was already committed but currently\n // we have no way of detecting the difference between a committed and suspended\n // update here.\n\n\n markRenderEventTimeAndConfig(updateExpirationTime, update.suspenseConfig); // Process this update.\n\n newState = getStateFromUpdate(workInProgress, queue, update, newState, props, instance);\n var callback = update.callback;\n\n if (callback !== null) {\n workInProgress.effectTag |= Callback;\n var effects = queue.effects;\n\n if (effects === null) {\n queue.effects = [update];\n } else {\n effects.push(update);\n }\n }\n }\n\n update = update.next;\n\n if (update === null || update === first) {\n pendingQueue = queue.shared.pending;\n\n if (pendingQueue === null) {\n break;\n } else {\n // An update was scheduled from inside a reducer. Add the new\n // pending updates to the end of the list and keep processing.\n update = baseQueue.next = pendingQueue.next;\n pendingQueue.next = first;\n queue.baseQueue = baseQueue = pendingQueue;\n queue.shared.pending = null;\n }\n }\n } while (true);\n }\n\n if (newBaseQueueLast === null) {\n newBaseState = newState;\n } else {\n newBaseQueueLast.next = newBaseQueueFirst;\n }\n\n queue.baseState = newBaseState;\n queue.baseQueue = newBaseQueueLast; // Set the remaining expiration time to be whatever is remaining in the queue.\n // This should be fine because the only two other things that contribute to\n // expiration time are props and context. We're already in the middle of the\n // begin phase by the time we start processing the queue, so we've already\n // dealt with the props. Context in components that specify\n // shouldComponentUpdate is tricky; but we'll have to account for\n // that regardless.\n\n markUnprocessedUpdateTime(newExpirationTime);\n workInProgress.expirationTime = newExpirationTime;\n workInProgress.memoizedState = newState;\n }\n\n {\n currentlyProcessingQueue = null;\n }\n}\n\nfunction callCallback(callback, context) {\n if (!(typeof callback === 'function')) {\n {\n throw Error( \"Invalid argument passed as callback. Expected a function. Instead received: \" + callback );\n }\n }\n\n callback.call(context);\n}\n\nfunction resetHasForceUpdateBeforeProcessing() {\n hasForceUpdate = false;\n}\nfunction checkHasForceUpdateAfterProcessing() {\n return hasForceUpdate;\n}\nfunction commitUpdateQueue(finishedWork, finishedQueue, instance) {\n // Commit the effects\n var effects = finishedQueue.effects;\n finishedQueue.effects = null;\n\n if (effects !== null) {\n for (var i = 0; i < effects.length; i++) {\n var effect = effects[i];\n var callback = effect.callback;\n\n if (callback !== null) {\n effect.callback = null;\n callCallback(callback, instance);\n }\n }\n }\n}\n\nvar ReactCurrentBatchConfig = ReactSharedInternals.ReactCurrentBatchConfig;\nfunction requestCurrentSuspenseConfig() {\n return ReactCurrentBatchConfig.suspense;\n}\n\nvar fakeInternalInstance = {};\nvar isArray = Array.isArray; // React.Component uses a shared frozen object by default.\n// We'll use it to determine whether we need to initialize legacy refs.\n\nvar emptyRefsObject = new React.Component().refs;\nvar didWarnAboutStateAssignmentForComponent;\nvar didWarnAboutUninitializedState;\nvar didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate;\nvar didWarnAboutLegacyLifecyclesAndDerivedState;\nvar didWarnAboutUndefinedDerivedState;\nvar warnOnUndefinedDerivedState;\nvar warnOnInvalidCallback;\nvar didWarnAboutDirectlyAssigningPropsToState;\nvar didWarnAboutContextTypeAndContextTypes;\nvar didWarnAboutInvalidateContextType;\n\n{\n didWarnAboutStateAssignmentForComponent = new Set();\n didWarnAboutUninitializedState = new Set();\n didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set();\n didWarnAboutLegacyLifecyclesAndDerivedState = new Set();\n didWarnAboutDirectlyAssigningPropsToState = new Set();\n didWarnAboutUndefinedDerivedState = new Set();\n didWarnAboutContextTypeAndContextTypes = new Set();\n didWarnAboutInvalidateContextType = new Set();\n var didWarnOnInvalidCallback = new Set();\n\n warnOnInvalidCallback = function (callback, callerName) {\n if (callback === null || typeof callback === 'function') {\n return;\n }\n\n var key = callerName + \"_\" + callback;\n\n if (!didWarnOnInvalidCallback.has(key)) {\n didWarnOnInvalidCallback.add(key);\n\n error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);\n }\n };\n\n warnOnUndefinedDerivedState = function (type, partialState) {\n if (partialState === undefined) {\n var componentName = getComponentName(type) || 'Component';\n\n if (!didWarnAboutUndefinedDerivedState.has(componentName)) {\n didWarnAboutUndefinedDerivedState.add(componentName);\n\n error('%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName);\n }\n }\n }; // This is so gross but it's at least non-critical and can be removed if\n // it causes problems. This is meant to give a nicer error message for\n // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,\n // ...)) which otherwise throws a \"_processChildContext is not a function\"\n // exception.\n\n\n Object.defineProperty(fakeInternalInstance, '_processChildContext', {\n enumerable: false,\n value: function () {\n {\n {\n throw Error( \"_processChildContext is not available in React 16+. This likely means you have multiple copies of React and are attempting to nest a React 15 tree inside a React 16 tree using unstable_renderSubtreeIntoContainer, which isn't supported. Try to make sure you have only one copy of React (and ideally, switch to ReactDOM.createPortal).\" );\n }\n }\n }\n });\n Object.freeze(fakeInternalInstance);\n}\n\nfunction applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) {\n var prevState = workInProgress.memoizedState;\n\n {\n if ( workInProgress.mode & StrictMode) {\n // Invoke the function an extra time to help detect side-effects.\n getDerivedStateFromProps(nextProps, prevState);\n }\n }\n\n var partialState = getDerivedStateFromProps(nextProps, prevState);\n\n {\n warnOnUndefinedDerivedState(ctor, partialState);\n } // Merge the partial state and the previous state.\n\n\n var memoizedState = partialState === null || partialState === undefined ? prevState : _assign({}, prevState, partialState);\n workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the\n // base state.\n\n if (workInProgress.expirationTime === NoWork) {\n // Queue is always non-null for classes\n var updateQueue = workInProgress.updateQueue;\n updateQueue.baseState = memoizedState;\n }\n}\nvar classComponentUpdater = {\n isMounted: isMounted,\n enqueueSetState: function (inst, payload, callback) {\n var fiber = get(inst);\n var currentTime = requestCurrentTimeForUpdate();\n var suspenseConfig = requestCurrentSuspenseConfig();\n var expirationTime = computeExpirationForFiber(currentTime, fiber, suspenseConfig);\n var update = createUpdate(expirationTime, suspenseConfig);\n update.payload = payload;\n\n if (callback !== undefined && callback !== null) {\n {\n warnOnInvalidCallback(callback, 'setState');\n }\n\n update.callback = callback;\n }\n\n enqueueUpdate(fiber, update);\n scheduleWork(fiber, expirationTime);\n },\n enqueueReplaceState: function (inst, payload, callback) {\n var fiber = get(inst);\n var currentTime = requestCurrentTimeForUpdate();\n var suspenseConfig = requestCurrentSuspenseConfig();\n var expirationTime = computeExpirationForFiber(currentTime, fiber, suspenseConfig);\n var update = createUpdate(expirationTime, suspenseConfig);\n update.tag = ReplaceState;\n update.payload = payload;\n\n if (callback !== undefined && callback !== null) {\n {\n warnOnInvalidCallback(callback, 'replaceState');\n }\n\n update.callback = callback;\n }\n\n enqueueUpdate(fiber, update);\n scheduleWork(fiber, expirationTime);\n },\n enqueueForceUpdate: function (inst, callback) {\n var fiber = get(inst);\n var currentTime = requestCurrentTimeForUpdate();\n var suspenseConfig = requestCurrentSuspenseConfig();\n var expirationTime = computeExpirationForFiber(currentTime, fiber, suspenseConfig);\n var update = createUpdate(expirationTime, suspenseConfig);\n update.tag = ForceUpdate;\n\n if (callback !== undefined && callback !== null) {\n {\n warnOnInvalidCallback(callback, 'forceUpdate');\n }\n\n update.callback = callback;\n }\n\n enqueueUpdate(fiber, update);\n scheduleWork(fiber, expirationTime);\n }\n};\n\nfunction checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) {\n var instance = workInProgress.stateNode;\n\n if (typeof instance.shouldComponentUpdate === 'function') {\n {\n if ( workInProgress.mode & StrictMode) {\n // Invoke the function an extra time to help detect side-effects.\n instance.shouldComponentUpdate(newProps, newState, nextContext);\n }\n }\n\n startPhaseTimer(workInProgress, 'shouldComponentUpdate');\n var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);\n stopPhaseTimer();\n\n {\n if (shouldUpdate === undefined) {\n error('%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentName(ctor) || 'Component');\n }\n }\n\n return shouldUpdate;\n }\n\n if (ctor.prototype && ctor.prototype.isPureReactComponent) {\n return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);\n }\n\n return true;\n}\n\nfunction checkClassInstance(workInProgress, ctor, newProps) {\n var instance = workInProgress.stateNode;\n\n {\n var name = getComponentName(ctor) || 'Component';\n var renderPresent = instance.render;\n\n if (!renderPresent) {\n if (ctor.prototype && typeof ctor.prototype.render === 'function') {\n error('%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name);\n } else {\n error('%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name);\n }\n }\n\n if (instance.getInitialState && !instance.getInitialState.isReactClassApproved && !instance.state) {\n error('getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name);\n }\n\n if (instance.getDefaultProps && !instance.getDefaultProps.isReactClassApproved) {\n error('getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name);\n }\n\n if (instance.propTypes) {\n error('propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name);\n }\n\n if (instance.contextType) {\n error('contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name);\n }\n\n {\n if (instance.contextTypes) {\n error('contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name);\n }\n\n if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) {\n didWarnAboutContextTypeAndContextTypes.add(ctor);\n\n error('%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name);\n }\n }\n\n if (typeof instance.componentShouldUpdate === 'function') {\n error('%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name);\n }\n\n if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') {\n error('%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentName(ctor) || 'A pure component');\n }\n\n if (typeof instance.componentDidUnmount === 'function') {\n error('%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name);\n }\n\n if (typeof instance.componentDidReceiveProps === 'function') {\n error('%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name);\n }\n\n if (typeof instance.componentWillRecieveProps === 'function') {\n error('%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name);\n }\n\n if (typeof instance.UNSAFE_componentWillRecieveProps === 'function') {\n error('%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name);\n }\n\n var hasMutatedProps = instance.props !== newProps;\n\n if (instance.props !== undefined && hasMutatedProps) {\n error('%s(...): When calling super() in `%s`, make sure to pass ' + \"up the same props that your component's constructor was passed.\", name, name);\n }\n\n if (instance.defaultProps) {\n error('Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name);\n }\n\n if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) {\n didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor);\n\n error('%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentName(ctor));\n }\n\n if (typeof instance.getDerivedStateFromProps === 'function') {\n error('%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);\n }\n\n if (typeof instance.getDerivedStateFromError === 'function') {\n error('%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);\n }\n\n if (typeof ctor.getSnapshotBeforeUpdate === 'function') {\n error('%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name);\n }\n\n var _state = instance.state;\n\n if (_state && (typeof _state !== 'object' || isArray(_state))) {\n error('%s.state: must be set to an object or null', name);\n }\n\n if (typeof instance.getChildContext === 'function' && typeof ctor.childContextTypes !== 'object') {\n error('%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name);\n }\n }\n}\n\nfunction adoptClassInstance(workInProgress, instance) {\n instance.updater = classComponentUpdater;\n workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates\n\n set(instance, workInProgress);\n\n {\n instance._reactInternalInstance = fakeInternalInstance;\n }\n}\n\nfunction constructClassInstance(workInProgress, ctor, props) {\n var isLegacyContextConsumer = false;\n var unmaskedContext = emptyContextObject;\n var context = emptyContextObject;\n var contextType = ctor.contextType;\n\n {\n if ('contextType' in ctor) {\n var isValid = // Allow null for conditional declaration\n contextType === null || contextType !== undefined && contextType.$$typeof === REACT_CONTEXT_TYPE && contextType._context === undefined; // Not a <Context.Consumer>\n\n if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) {\n didWarnAboutInvalidateContextType.add(ctor);\n var addendum = '';\n\n if (contextType === undefined) {\n addendum = ' However, it is set to undefined. ' + 'This can be caused by a typo or by mixing up named and default imports. ' + 'This can also happen due to a circular dependency, so ' + 'try moving the createContext() call to a separate file.';\n } else if (typeof contextType !== 'object') {\n addendum = ' However, it is set to a ' + typeof contextType + '.';\n } else if (contextType.$$typeof === REACT_PROVIDER_TYPE) {\n addendum = ' Did you accidentally pass the Context.Provider instead?';\n } else if (contextType._context !== undefined) {\n // <Context.Consumer>\n addendum = ' Did you accidentally pass the Context.Consumer instead?';\n } else {\n addendum = ' However, it is set to an object with keys {' + Object.keys(contextType).join(', ') + '}.';\n }\n\n error('%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext().%s', getComponentName(ctor) || 'Component', addendum);\n }\n }\n }\n\n if (typeof contextType === 'object' && contextType !== null) {\n context = readContext(contextType);\n } else {\n unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n var contextTypes = ctor.contextTypes;\n isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined;\n context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject;\n } // Instantiate twice to help detect side-effects.\n\n\n {\n if ( workInProgress.mode & StrictMode) {\n new ctor(props, context); // eslint-disable-line no-new\n }\n }\n\n var instance = new ctor(props, context);\n var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null;\n adoptClassInstance(workInProgress, instance);\n\n {\n if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) {\n var componentName = getComponentName(ctor) || 'Component';\n\n if (!didWarnAboutUninitializedState.has(componentName)) {\n didWarnAboutUninitializedState.add(componentName);\n\n error('`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName);\n }\n } // If new component APIs are defined, \"unsafe\" lifecycles won't be called.\n // Warn about these lifecycles if they are present.\n // Don't warn about react-lifecycles-compat polyfilled methods though.\n\n\n if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') {\n var foundWillMountName = null;\n var foundWillReceivePropsName = null;\n var foundWillUpdateName = null;\n\n if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) {\n foundWillMountName = 'componentWillMount';\n } else if (typeof instance.UNSAFE_componentWillMount === 'function') {\n foundWillMountName = 'UNSAFE_componentWillMount';\n }\n\n if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {\n foundWillReceivePropsName = 'componentWillReceiveProps';\n } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';\n }\n\n if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {\n foundWillUpdateName = 'componentWillUpdate';\n } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') {\n foundWillUpdateName = 'UNSAFE_componentWillUpdate';\n }\n\n if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) {\n var _componentName = getComponentName(ctor) || 'Component';\n\n var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()';\n\n if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) {\n didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName);\n\n error('Unsafe legacy lifecycles will not be called for components using new component APIs.\\n\\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\\n\\n' + 'The above lifecycles should be removed. Learn more about this warning here:\\n' + 'https://fb.me/react-unsafe-component-lifecycles', _componentName, newApiName, foundWillMountName !== null ? \"\\n \" + foundWillMountName : '', foundWillReceivePropsName !== null ? \"\\n \" + foundWillReceivePropsName : '', foundWillUpdateName !== null ? \"\\n \" + foundWillUpdateName : '');\n }\n }\n }\n } // Cache unmasked context so we can avoid recreating masked context unless necessary.\n // ReactFiberContext usually updates this cache but can't for newly-created instances.\n\n\n if (isLegacyContextConsumer) {\n cacheContext(workInProgress, unmaskedContext, context);\n }\n\n return instance;\n}\n\nfunction callComponentWillMount(workInProgress, instance) {\n startPhaseTimer(workInProgress, 'componentWillMount');\n var oldState = instance.state;\n\n if (typeof instance.componentWillMount === 'function') {\n instance.componentWillMount();\n }\n\n if (typeof instance.UNSAFE_componentWillMount === 'function') {\n instance.UNSAFE_componentWillMount();\n }\n\n stopPhaseTimer();\n\n if (oldState !== instance.state) {\n {\n error('%s.componentWillMount(): Assigning directly to this.state is ' + \"deprecated (except inside a component's \" + 'constructor). Use setState instead.', getComponentName(workInProgress.type) || 'Component');\n }\n\n classComponentUpdater.enqueueReplaceState(instance, instance.state, null);\n }\n}\n\nfunction callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) {\n var oldState = instance.state;\n startPhaseTimer(workInProgress, 'componentWillReceiveProps');\n\n if (typeof instance.componentWillReceiveProps === 'function') {\n instance.componentWillReceiveProps(newProps, nextContext);\n }\n\n if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);\n }\n\n stopPhaseTimer();\n\n if (instance.state !== oldState) {\n {\n var componentName = getComponentName(workInProgress.type) || 'Component';\n\n if (!didWarnAboutStateAssignmentForComponent.has(componentName)) {\n didWarnAboutStateAssignmentForComponent.add(componentName);\n\n error('%s.componentWillReceiveProps(): Assigning directly to ' + \"this.state is deprecated (except inside a component's \" + 'constructor). Use setState instead.', componentName);\n }\n }\n\n classComponentUpdater.enqueueReplaceState(instance, instance.state, null);\n }\n} // Invokes the mount life-cycles on a previously never rendered instance.\n\n\nfunction mountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) {\n {\n checkClassInstance(workInProgress, ctor, newProps);\n }\n\n var instance = workInProgress.stateNode;\n instance.props = newProps;\n instance.state = workInProgress.memoizedState;\n instance.refs = emptyRefsObject;\n initializeUpdateQueue(workInProgress);\n var contextType = ctor.contextType;\n\n if (typeof contextType === 'object' && contextType !== null) {\n instance.context = readContext(contextType);\n } else {\n var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n instance.context = getMaskedContext(workInProgress, unmaskedContext);\n }\n\n {\n if (instance.state === newProps) {\n var componentName = getComponentName(ctor) || 'Component';\n\n if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) {\n didWarnAboutDirectlyAssigningPropsToState.add(componentName);\n\n error('%s: It is not recommended to assign props directly to state ' + \"because updates to props won't be reflected in state. \" + 'In most cases, it is better to use props directly.', componentName);\n }\n }\n\n if (workInProgress.mode & StrictMode) {\n ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance);\n }\n\n {\n ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance);\n }\n }\n\n processUpdateQueue(workInProgress, newProps, instance, renderExpirationTime);\n instance.state = workInProgress.memoizedState;\n var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n\n if (typeof getDerivedStateFromProps === 'function') {\n applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n instance.state = workInProgress.memoizedState;\n } // In order to support react-lifecycles-compat polyfilled components,\n // Unsafe lifecycles should not be invoked for components using the new APIs.\n\n\n if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {\n callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's\n // process them now.\n\n processUpdateQueue(workInProgress, newProps, instance, renderExpirationTime);\n instance.state = workInProgress.memoizedState;\n }\n\n if (typeof instance.componentDidMount === 'function') {\n workInProgress.effectTag |= Update;\n }\n}\n\nfunction resumeMountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) {\n var instance = workInProgress.stateNode;\n var oldProps = workInProgress.memoizedProps;\n instance.props = oldProps;\n var oldContext = instance.context;\n var contextType = ctor.contextType;\n var nextContext = emptyContextObject;\n\n if (typeof contextType === 'object' && contextType !== null) {\n nextContext = readContext(contextType);\n } else {\n var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);\n }\n\n var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what\n // ever the previously attempted to render - not the \"current\". However,\n // during componentDidUpdate we pass the \"current\" props.\n // In order to support react-lifecycles-compat polyfilled components,\n // Unsafe lifecycles should not be invoked for components using the new APIs.\n\n if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {\n if (oldProps !== newProps || oldContext !== nextContext) {\n callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);\n }\n }\n\n resetHasForceUpdateBeforeProcessing();\n var oldState = workInProgress.memoizedState;\n var newState = instance.state = oldState;\n processUpdateQueue(workInProgress, newProps, instance, renderExpirationTime);\n newState = workInProgress.memoizedState;\n\n if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {\n // If an update was already in progress, we should schedule an Update\n // effect even though we're bailing out, so that cWU/cDU are called.\n if (typeof instance.componentDidMount === 'function') {\n workInProgress.effectTag |= Update;\n }\n\n return false;\n }\n\n if (typeof getDerivedStateFromProps === 'function') {\n applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n newState = workInProgress.memoizedState;\n }\n\n var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);\n\n if (shouldUpdate) {\n // In order to support react-lifecycles-compat polyfilled components,\n // Unsafe lifecycles should not be invoked for components using the new APIs.\n if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {\n startPhaseTimer(workInProgress, 'componentWillMount');\n\n if (typeof instance.componentWillMount === 'function') {\n instance.componentWillMount();\n }\n\n if (typeof instance.UNSAFE_componentWillMount === 'function') {\n instance.UNSAFE_componentWillMount();\n }\n\n stopPhaseTimer();\n }\n\n if (typeof instance.componentDidMount === 'function') {\n workInProgress.effectTag |= Update;\n }\n } else {\n // If an update was already in progress, we should schedule an Update\n // effect even though we're bailing out, so that cWU/cDU are called.\n if (typeof instance.componentDidMount === 'function') {\n workInProgress.effectTag |= Update;\n } // If shouldComponentUpdate returned false, we should still update the\n // memoized state to indicate that this work can be reused.\n\n\n workInProgress.memoizedProps = newProps;\n workInProgress.memoizedState = newState;\n } // Update the existing instance's state, props, and context pointers even\n // if shouldComponentUpdate returns false.\n\n\n instance.props = newProps;\n instance.state = newState;\n instance.context = nextContext;\n return shouldUpdate;\n} // Invokes the update life-cycles and returns false if it shouldn't rerender.\n\n\nfunction updateClassInstance(current, workInProgress, ctor, newProps, renderExpirationTime) {\n var instance = workInProgress.stateNode;\n cloneUpdateQueue(current, workInProgress);\n var oldProps = workInProgress.memoizedProps;\n instance.props = workInProgress.type === workInProgress.elementType ? oldProps : resolveDefaultProps(workInProgress.type, oldProps);\n var oldContext = instance.context;\n var contextType = ctor.contextType;\n var nextContext = emptyContextObject;\n\n if (typeof contextType === 'object' && contextType !== null) {\n nextContext = readContext(contextType);\n } else {\n var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);\n }\n\n var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what\n // ever the previously attempted to render - not the \"current\". However,\n // during componentDidUpdate we pass the \"current\" props.\n // In order to support react-lifecycles-compat polyfilled components,\n // Unsafe lifecycles should not be invoked for components using the new APIs.\n\n if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {\n if (oldProps !== newProps || oldContext !== nextContext) {\n callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);\n }\n }\n\n resetHasForceUpdateBeforeProcessing();\n var oldState = workInProgress.memoizedState;\n var newState = instance.state = oldState;\n processUpdateQueue(workInProgress, newProps, instance, renderExpirationTime);\n newState = workInProgress.memoizedState;\n\n if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {\n // If an update was already in progress, we should schedule an Update\n // effect even though we're bailing out, so that cWU/cDU are called.\n if (typeof instance.componentDidUpdate === 'function') {\n if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n workInProgress.effectTag |= Update;\n }\n }\n\n if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n workInProgress.effectTag |= Snapshot;\n }\n }\n\n return false;\n }\n\n if (typeof getDerivedStateFromProps === 'function') {\n applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n newState = workInProgress.memoizedState;\n }\n\n var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);\n\n if (shouldUpdate) {\n // In order to support react-lifecycles-compat polyfilled components,\n // Unsafe lifecycles should not be invoked for components using the new APIs.\n if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) {\n startPhaseTimer(workInProgress, 'componentWillUpdate');\n\n if (typeof instance.componentWillUpdate === 'function') {\n instance.componentWillUpdate(newProps, newState, nextContext);\n }\n\n if (typeof instance.UNSAFE_componentWillUpdate === 'function') {\n instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);\n }\n\n stopPhaseTimer();\n }\n\n if (typeof instance.componentDidUpdate === 'function') {\n workInProgress.effectTag |= Update;\n }\n\n if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n workInProgress.effectTag |= Snapshot;\n }\n } else {\n // If an update was already in progress, we should schedule an Update\n // effect even though we're bailing out, so that cWU/cDU are called.\n if (typeof instance.componentDidUpdate === 'function') {\n if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n workInProgress.effectTag |= Update;\n }\n }\n\n if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n workInProgress.effectTag |= Snapshot;\n }\n } // If shouldComponentUpdate returned false, we should still update the\n // memoized props/state to indicate that this work can be reused.\n\n\n workInProgress.memoizedProps = newProps;\n workInProgress.memoizedState = newState;\n } // Update the existing instance's state, props, and context pointers even\n // if shouldComponentUpdate returns false.\n\n\n instance.props = newProps;\n instance.state = newState;\n instance.context = nextContext;\n return shouldUpdate;\n}\n\nvar didWarnAboutMaps;\nvar didWarnAboutGenerators;\nvar didWarnAboutStringRefs;\nvar ownerHasKeyUseWarning;\nvar ownerHasFunctionTypeWarning;\n\nvar warnForMissingKey = function (child) {};\n\n{\n didWarnAboutMaps = false;\n didWarnAboutGenerators = false;\n didWarnAboutStringRefs = {};\n /**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\n\n ownerHasKeyUseWarning = {};\n ownerHasFunctionTypeWarning = {};\n\n warnForMissingKey = function (child) {\n if (child === null || typeof child !== 'object') {\n return;\n }\n\n if (!child._store || child._store.validated || child.key != null) {\n return;\n }\n\n if (!(typeof child._store === 'object')) {\n {\n throw Error( \"React Component in warnForMissingKey should have a _store. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n child._store.validated = true;\n var currentComponentErrorInfo = 'Each child in a list should have a unique ' + '\"key\" prop. See https://fb.me/react-warning-keys for ' + 'more information.' + getCurrentFiberStackInDev();\n\n if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n return;\n }\n\n ownerHasKeyUseWarning[currentComponentErrorInfo] = true;\n\n error('Each child in a list should have a unique ' + '\"key\" prop. See https://fb.me/react-warning-keys for ' + 'more information.');\n };\n}\n\nvar isArray$1 = Array.isArray;\n\nfunction coerceRef(returnFiber, current, element) {\n var mixedRef = element.ref;\n\n if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') {\n {\n // TODO: Clean this up once we turn on the string ref warning for\n // everyone, because the strict mode case will no longer be relevant\n if ((returnFiber.mode & StrictMode || warnAboutStringRefs) && // We warn in ReactElement.js if owner and self are equal for string refs\n // because these cannot be automatically converted to an arrow function\n // using a codemod. Therefore, we don't have to warn about string refs again.\n !(element._owner && element._self && element._owner.stateNode !== element._self)) {\n var componentName = getComponentName(returnFiber.type) || 'Component';\n\n if (!didWarnAboutStringRefs[componentName]) {\n {\n error('A string ref, \"%s\", has been found within a strict mode tree. ' + 'String refs are a source of potential bugs and should be avoided. ' + 'We recommend using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://fb.me/react-strict-mode-string-ref%s', mixedRef, getStackByFiberInDevAndProd(returnFiber));\n }\n\n didWarnAboutStringRefs[componentName] = true;\n }\n }\n }\n\n if (element._owner) {\n var owner = element._owner;\n var inst;\n\n if (owner) {\n var ownerFiber = owner;\n\n if (!(ownerFiber.tag === ClassComponent)) {\n {\n throw Error( \"Function components cannot have string refs. We recommend using useRef() instead. Learn more about using refs safely here: https://fb.me/react-strict-mode-string-ref\" );\n }\n }\n\n inst = ownerFiber.stateNode;\n }\n\n if (!inst) {\n {\n throw Error( \"Missing owner for string ref \" + mixedRef + \". This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n var stringRef = '' + mixedRef; // Check if previous string ref matches new string ref\n\n if (current !== null && current.ref !== null && typeof current.ref === 'function' && current.ref._stringRef === stringRef) {\n return current.ref;\n }\n\n var ref = function (value) {\n var refs = inst.refs;\n\n if (refs === emptyRefsObject) {\n // This is a lazy pooled frozen object, so we need to initialize.\n refs = inst.refs = {};\n }\n\n if (value === null) {\n delete refs[stringRef];\n } else {\n refs[stringRef] = value;\n }\n };\n\n ref._stringRef = stringRef;\n return ref;\n } else {\n if (!(typeof mixedRef === 'string')) {\n {\n throw Error( \"Expected ref to be a function, a string, an object returned by React.createRef(), or null.\" );\n }\n }\n\n if (!element._owner) {\n {\n throw Error( \"Element ref was specified as a string (\" + mixedRef + \") but no owner was set. This could happen for one of the following reasons:\\n1. You may be adding a ref to a function component\\n2. You may be adding a ref to a component that was not created inside a component's render method\\n3. You have multiple copies of React loaded\\nSee https://fb.me/react-refs-must-have-owner for more information.\" );\n }\n }\n }\n }\n\n return mixedRef;\n}\n\nfunction throwOnInvalidObjectType(returnFiber, newChild) {\n if (returnFiber.type !== 'textarea') {\n var addendum = '';\n\n {\n addendum = ' If you meant to render a collection of children, use an array ' + 'instead.' + getCurrentFiberStackInDev();\n }\n\n {\n {\n throw Error( \"Objects are not valid as a React child (found: \" + (Object.prototype.toString.call(newChild) === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : newChild) + \").\" + addendum );\n }\n }\n }\n}\n\nfunction warnOnFunctionType() {\n {\n var currentComponentErrorInfo = 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.' + getCurrentFiberStackInDev();\n\n if (ownerHasFunctionTypeWarning[currentComponentErrorInfo]) {\n return;\n }\n\n ownerHasFunctionTypeWarning[currentComponentErrorInfo] = true;\n\n error('Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.');\n }\n} // This wrapper function exists because I expect to clone the code in each path\n// to be able to optimize each path individually by branching early. This needs\n// a compiler or we can do it manually. Helpers that don't need this branching\n// live outside of this function.\n\n\nfunction ChildReconciler(shouldTrackSideEffects) {\n function deleteChild(returnFiber, childToDelete) {\n if (!shouldTrackSideEffects) {\n // Noop.\n return;\n } // Deletions are added in reversed order so we add it to the front.\n // At this point, the return fiber's effect list is empty except for\n // deletions, so we can just append the deletion to the list. The remaining\n // effects aren't added until the complete phase. Once we implement\n // resuming, this may not be true.\n\n\n var last = returnFiber.lastEffect;\n\n if (last !== null) {\n last.nextEffect = childToDelete;\n returnFiber.lastEffect = childToDelete;\n } else {\n returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;\n }\n\n childToDelete.nextEffect = null;\n childToDelete.effectTag = Deletion;\n }\n\n function deleteRemainingChildren(returnFiber, currentFirstChild) {\n if (!shouldTrackSideEffects) {\n // Noop.\n return null;\n } // TODO: For the shouldClone case, this could be micro-optimized a bit by\n // assuming that after the first child we've already added everything.\n\n\n var childToDelete = currentFirstChild;\n\n while (childToDelete !== null) {\n deleteChild(returnFiber, childToDelete);\n childToDelete = childToDelete.sibling;\n }\n\n return null;\n }\n\n function mapRemainingChildren(returnFiber, currentFirstChild) {\n // Add the remaining children to a temporary map so that we can find them by\n // keys quickly. Implicit (null) keys get added to this set with their index\n // instead.\n var existingChildren = new Map();\n var existingChild = currentFirstChild;\n\n while (existingChild !== null) {\n if (existingChild.key !== null) {\n existingChildren.set(existingChild.key, existingChild);\n } else {\n existingChildren.set(existingChild.index, existingChild);\n }\n\n existingChild = existingChild.sibling;\n }\n\n return existingChildren;\n }\n\n function useFiber(fiber, pendingProps) {\n // We currently set sibling to null and index to 0 here because it is easy\n // to forget to do before returning it. E.g. for the single child case.\n var clone = createWorkInProgress(fiber, pendingProps);\n clone.index = 0;\n clone.sibling = null;\n return clone;\n }\n\n function placeChild(newFiber, lastPlacedIndex, newIndex) {\n newFiber.index = newIndex;\n\n if (!shouldTrackSideEffects) {\n // Noop.\n return lastPlacedIndex;\n }\n\n var current = newFiber.alternate;\n\n if (current !== null) {\n var oldIndex = current.index;\n\n if (oldIndex < lastPlacedIndex) {\n // This is a move.\n newFiber.effectTag = Placement;\n return lastPlacedIndex;\n } else {\n // This item can stay in place.\n return oldIndex;\n }\n } else {\n // This is an insertion.\n newFiber.effectTag = Placement;\n return lastPlacedIndex;\n }\n }\n\n function placeSingleChild(newFiber) {\n // This is simpler for the single child case. We only need to do a\n // placement for inserting new children.\n if (shouldTrackSideEffects && newFiber.alternate === null) {\n newFiber.effectTag = Placement;\n }\n\n return newFiber;\n }\n\n function updateTextNode(returnFiber, current, textContent, expirationTime) {\n if (current === null || current.tag !== HostText) {\n // Insert\n var created = createFiberFromText(textContent, returnFiber.mode, expirationTime);\n created.return = returnFiber;\n return created;\n } else {\n // Update\n var existing = useFiber(current, textContent);\n existing.return = returnFiber;\n return existing;\n }\n }\n\n function updateElement(returnFiber, current, element, expirationTime) {\n if (current !== null) {\n if (current.elementType === element.type || ( // Keep this check inline so it only runs on the false path:\n isCompatibleFamilyForHotReloading(current, element) )) {\n // Move based on index\n var existing = useFiber(current, element.props);\n existing.ref = coerceRef(returnFiber, current, element);\n existing.return = returnFiber;\n\n {\n existing._debugSource = element._source;\n existing._debugOwner = element._owner;\n }\n\n return existing;\n }\n } // Insert\n\n\n var created = createFiberFromElement(element, returnFiber.mode, expirationTime);\n created.ref = coerceRef(returnFiber, current, element);\n created.return = returnFiber;\n return created;\n }\n\n function updatePortal(returnFiber, current, portal, expirationTime) {\n if (current === null || current.tag !== HostPortal || current.stateNode.containerInfo !== portal.containerInfo || current.stateNode.implementation !== portal.implementation) {\n // Insert\n var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime);\n created.return = returnFiber;\n return created;\n } else {\n // Update\n var existing = useFiber(current, portal.children || []);\n existing.return = returnFiber;\n return existing;\n }\n }\n\n function updateFragment(returnFiber, current, fragment, expirationTime, key) {\n if (current === null || current.tag !== Fragment) {\n // Insert\n var created = createFiberFromFragment(fragment, returnFiber.mode, expirationTime, key);\n created.return = returnFiber;\n return created;\n } else {\n // Update\n var existing = useFiber(current, fragment);\n existing.return = returnFiber;\n return existing;\n }\n }\n\n function createChild(returnFiber, newChild, expirationTime) {\n if (typeof newChild === 'string' || typeof newChild === 'number') {\n // Text nodes don't have keys. If the previous node is implicitly keyed\n // we can continue to replace it without aborting even if it is not a text\n // node.\n var created = createFiberFromText('' + newChild, returnFiber.mode, expirationTime);\n created.return = returnFiber;\n return created;\n }\n\n if (typeof newChild === 'object' && newChild !== null) {\n switch (newChild.$$typeof) {\n case REACT_ELEMENT_TYPE:\n {\n var _created = createFiberFromElement(newChild, returnFiber.mode, expirationTime);\n\n _created.ref = coerceRef(returnFiber, null, newChild);\n _created.return = returnFiber;\n return _created;\n }\n\n case REACT_PORTAL_TYPE:\n {\n var _created2 = createFiberFromPortal(newChild, returnFiber.mode, expirationTime);\n\n _created2.return = returnFiber;\n return _created2;\n }\n }\n\n if (isArray$1(newChild) || getIteratorFn(newChild)) {\n var _created3 = createFiberFromFragment(newChild, returnFiber.mode, expirationTime, null);\n\n _created3.return = returnFiber;\n return _created3;\n }\n\n throwOnInvalidObjectType(returnFiber, newChild);\n }\n\n {\n if (typeof newChild === 'function') {\n warnOnFunctionType();\n }\n }\n\n return null;\n }\n\n function updateSlot(returnFiber, oldFiber, newChild, expirationTime) {\n // Update the fiber if the keys match, otherwise return null.\n var key = oldFiber !== null ? oldFiber.key : null;\n\n if (typeof newChild === 'string' || typeof newChild === 'number') {\n // Text nodes don't have keys. If the previous node is implicitly keyed\n // we can continue to replace it without aborting even if it is not a text\n // node.\n if (key !== null) {\n return null;\n }\n\n return updateTextNode(returnFiber, oldFiber, '' + newChild, expirationTime);\n }\n\n if (typeof newChild === 'object' && newChild !== null) {\n switch (newChild.$$typeof) {\n case REACT_ELEMENT_TYPE:\n {\n if (newChild.key === key) {\n if (newChild.type === REACT_FRAGMENT_TYPE) {\n return updateFragment(returnFiber, oldFiber, newChild.props.children, expirationTime, key);\n }\n\n return updateElement(returnFiber, oldFiber, newChild, expirationTime);\n } else {\n return null;\n }\n }\n\n case REACT_PORTAL_TYPE:\n {\n if (newChild.key === key) {\n return updatePortal(returnFiber, oldFiber, newChild, expirationTime);\n } else {\n return null;\n }\n }\n }\n\n if (isArray$1(newChild) || getIteratorFn(newChild)) {\n if (key !== null) {\n return null;\n }\n\n return updateFragment(returnFiber, oldFiber, newChild, expirationTime, null);\n }\n\n throwOnInvalidObjectType(returnFiber, newChild);\n }\n\n {\n if (typeof newChild === 'function') {\n warnOnFunctionType();\n }\n }\n\n return null;\n }\n\n function updateFromMap(existingChildren, returnFiber, newIdx, newChild, expirationTime) {\n if (typeof newChild === 'string' || typeof newChild === 'number') {\n // Text nodes don't have keys, so we neither have to check the old nor\n // new node for the key. If both are text nodes, they match.\n var matchedFiber = existingChildren.get(newIdx) || null;\n return updateTextNode(returnFiber, matchedFiber, '' + newChild, expirationTime);\n }\n\n if (typeof newChild === 'object' && newChild !== null) {\n switch (newChild.$$typeof) {\n case REACT_ELEMENT_TYPE:\n {\n var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;\n\n if (newChild.type === REACT_FRAGMENT_TYPE) {\n return updateFragment(returnFiber, _matchedFiber, newChild.props.children, expirationTime, newChild.key);\n }\n\n return updateElement(returnFiber, _matchedFiber, newChild, expirationTime);\n }\n\n case REACT_PORTAL_TYPE:\n {\n var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;\n\n return updatePortal(returnFiber, _matchedFiber2, newChild, expirationTime);\n }\n }\n\n if (isArray$1(newChild) || getIteratorFn(newChild)) {\n var _matchedFiber3 = existingChildren.get(newIdx) || null;\n\n return updateFragment(returnFiber, _matchedFiber3, newChild, expirationTime, null);\n }\n\n throwOnInvalidObjectType(returnFiber, newChild);\n }\n\n {\n if (typeof newChild === 'function') {\n warnOnFunctionType();\n }\n }\n\n return null;\n }\n /**\n * Warns if there is a duplicate or missing key\n */\n\n\n function warnOnInvalidKey(child, knownKeys) {\n {\n if (typeof child !== 'object' || child === null) {\n return knownKeys;\n }\n\n switch (child.$$typeof) {\n case REACT_ELEMENT_TYPE:\n case REACT_PORTAL_TYPE:\n warnForMissingKey(child);\n var key = child.key;\n\n if (typeof key !== 'string') {\n break;\n }\n\n if (knownKeys === null) {\n knownKeys = new Set();\n knownKeys.add(key);\n break;\n }\n\n if (!knownKeys.has(key)) {\n knownKeys.add(key);\n break;\n }\n\n error('Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted â the behavior is unsupported and ' + 'could change in a future version.', key);\n\n break;\n }\n }\n\n return knownKeys;\n }\n\n function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, expirationTime) {\n // This algorithm can't optimize by searching from both ends since we\n // don't have backpointers on fibers. I'm trying to see how far we can get\n // with that model. If it ends up not being worth the tradeoffs, we can\n // add it later.\n // Even with a two ended optimization, we'd want to optimize for the case\n // where there are few changes and brute force the comparison instead of\n // going for the Map. It'd like to explore hitting that path first in\n // forward-only mode and only go for the Map once we notice that we need\n // lots of look ahead. This doesn't handle reversal as well as two ended\n // search but that's unusual. Besides, for the two ended optimization to\n // work on Iterables, we'd need to copy the whole set.\n // In this first iteration, we'll just live with hitting the bad case\n // (adding everything to a Map) in for every insert/move.\n // If you change this code, also update reconcileChildrenIterator() which\n // uses the same algorithm.\n {\n // First, validate keys.\n var knownKeys = null;\n\n for (var i = 0; i < newChildren.length; i++) {\n var child = newChildren[i];\n knownKeys = warnOnInvalidKey(child, knownKeys);\n }\n }\n\n var resultingFirstChild = null;\n var previousNewFiber = null;\n var oldFiber = currentFirstChild;\n var lastPlacedIndex = 0;\n var newIdx = 0;\n var nextOldFiber = null;\n\n for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {\n if (oldFiber.index > newIdx) {\n nextOldFiber = oldFiber;\n oldFiber = null;\n } else {\n nextOldFiber = oldFiber.sibling;\n }\n\n var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], expirationTime);\n\n if (newFiber === null) {\n // TODO: This breaks on empty slots like null children. That's\n // unfortunate because it triggers the slow path all the time. We need\n // a better way to communicate whether this was a miss or null,\n // boolean, undefined, etc.\n if (oldFiber === null) {\n oldFiber = nextOldFiber;\n }\n\n break;\n }\n\n if (shouldTrackSideEffects) {\n if (oldFiber && newFiber.alternate === null) {\n // We matched the slot, but we didn't reuse the existing fiber, so we\n // need to delete the existing child.\n deleteChild(returnFiber, oldFiber);\n }\n }\n\n lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);\n\n if (previousNewFiber === null) {\n // TODO: Move out of the loop. This only happens for the first run.\n resultingFirstChild = newFiber;\n } else {\n // TODO: Defer siblings if we're not at the right index for this slot.\n // I.e. if we had null values before, then we want to defer this\n // for each null value. However, we also don't want to call updateSlot\n // with the previous one.\n previousNewFiber.sibling = newFiber;\n }\n\n previousNewFiber = newFiber;\n oldFiber = nextOldFiber;\n }\n\n if (newIdx === newChildren.length) {\n // We've reached the end of the new children. We can delete the rest.\n deleteRemainingChildren(returnFiber, oldFiber);\n return resultingFirstChild;\n }\n\n if (oldFiber === null) {\n // If we don't have any more existing children we can choose a fast path\n // since the rest will all be insertions.\n for (; newIdx < newChildren.length; newIdx++) {\n var _newFiber = createChild(returnFiber, newChildren[newIdx], expirationTime);\n\n if (_newFiber === null) {\n continue;\n }\n\n lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);\n\n if (previousNewFiber === null) {\n // TODO: Move out of the loop. This only happens for the first run.\n resultingFirstChild = _newFiber;\n } else {\n previousNewFiber.sibling = _newFiber;\n }\n\n previousNewFiber = _newFiber;\n }\n\n return resultingFirstChild;\n } // Add all children to a key map for quick lookups.\n\n\n var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.\n\n for (; newIdx < newChildren.length; newIdx++) {\n var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], expirationTime);\n\n if (_newFiber2 !== null) {\n if (shouldTrackSideEffects) {\n if (_newFiber2.alternate !== null) {\n // The new fiber is a work in progress, but if there exists a\n // current, that means that we reused the fiber. We need to delete\n // it from the child list so that we don't add it to the deletion\n // list.\n existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key);\n }\n }\n\n lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);\n\n if (previousNewFiber === null) {\n resultingFirstChild = _newFiber2;\n } else {\n previousNewFiber.sibling = _newFiber2;\n }\n\n previousNewFiber = _newFiber2;\n }\n }\n\n if (shouldTrackSideEffects) {\n // Any existing children that weren't consumed above were deleted. We need\n // to add them to the deletion list.\n existingChildren.forEach(function (child) {\n return deleteChild(returnFiber, child);\n });\n }\n\n return resultingFirstChild;\n }\n\n function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, expirationTime) {\n // This is the same implementation as reconcileChildrenArray(),\n // but using the iterator instead.\n var iteratorFn = getIteratorFn(newChildrenIterable);\n\n if (!(typeof iteratorFn === 'function')) {\n {\n throw Error( \"An object is not an iterable. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n {\n // We don't support rendering Generators because it's a mutation.\n // See https://github.com/facebook/react/issues/12995\n if (typeof Symbol === 'function' && // $FlowFixMe Flow doesn't know about toStringTag\n newChildrenIterable[Symbol.toStringTag] === 'Generator') {\n if (!didWarnAboutGenerators) {\n error('Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.');\n }\n\n didWarnAboutGenerators = true;\n } // Warn about using Maps as children\n\n\n if (newChildrenIterable.entries === iteratorFn) {\n if (!didWarnAboutMaps) {\n error('Using Maps as children is unsupported and will likely yield ' + 'unexpected results. Convert it to a sequence/iterable of keyed ' + 'ReactElements instead.');\n }\n\n didWarnAboutMaps = true;\n } // First, validate keys.\n // We'll get a different iterator later for the main pass.\n\n\n var _newChildren = iteratorFn.call(newChildrenIterable);\n\n if (_newChildren) {\n var knownKeys = null;\n\n var _step = _newChildren.next();\n\n for (; !_step.done; _step = _newChildren.next()) {\n var child = _step.value;\n knownKeys = warnOnInvalidKey(child, knownKeys);\n }\n }\n }\n\n var newChildren = iteratorFn.call(newChildrenIterable);\n\n if (!(newChildren != null)) {\n {\n throw Error( \"An iterable object provided no iterator.\" );\n }\n }\n\n var resultingFirstChild = null;\n var previousNewFiber = null;\n var oldFiber = currentFirstChild;\n var lastPlacedIndex = 0;\n var newIdx = 0;\n var nextOldFiber = null;\n var step = newChildren.next();\n\n for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {\n if (oldFiber.index > newIdx) {\n nextOldFiber = oldFiber;\n oldFiber = null;\n } else {\n nextOldFiber = oldFiber.sibling;\n }\n\n var newFiber = updateSlot(returnFiber, oldFiber, step.value, expirationTime);\n\n if (newFiber === null) {\n // TODO: This breaks on empty slots like null children. That's\n // unfortunate because it triggers the slow path all the time. We need\n // a better way to communicate whether this was a miss or null,\n // boolean, undefined, etc.\n if (oldFiber === null) {\n oldFiber = nextOldFiber;\n }\n\n break;\n }\n\n if (shouldTrackSideEffects) {\n if (oldFiber && newFiber.alternate === null) {\n // We matched the slot, but we didn't reuse the existing fiber, so we\n // need to delete the existing child.\n deleteChild(returnFiber, oldFiber);\n }\n }\n\n lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);\n\n if (previousNewFiber === null) {\n // TODO: Move out of the loop. This only happens for the first run.\n resultingFirstChild = newFiber;\n } else {\n // TODO: Defer siblings if we're not at the right index for this slot.\n // I.e. if we had null values before, then we want to defer this\n // for each null value. However, we also don't want to call updateSlot\n // with the previous one.\n previousNewFiber.sibling = newFiber;\n }\n\n previousNewFiber = newFiber;\n oldFiber = nextOldFiber;\n }\n\n if (step.done) {\n // We've reached the end of the new children. We can delete the rest.\n deleteRemainingChildren(returnFiber, oldFiber);\n return resultingFirstChild;\n }\n\n if (oldFiber === null) {\n // If we don't have any more existing children we can choose a fast path\n // since the rest will all be insertions.\n for (; !step.done; newIdx++, step = newChildren.next()) {\n var _newFiber3 = createChild(returnFiber, step.value, expirationTime);\n\n if (_newFiber3 === null) {\n continue;\n }\n\n lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);\n\n if (previousNewFiber === null) {\n // TODO: Move out of the loop. This only happens for the first run.\n resultingFirstChild = _newFiber3;\n } else {\n previousNewFiber.sibling = _newFiber3;\n }\n\n previousNewFiber = _newFiber3;\n }\n\n return resultingFirstChild;\n } // Add all children to a key map for quick lookups.\n\n\n var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.\n\n for (; !step.done; newIdx++, step = newChildren.next()) {\n var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, expirationTime);\n\n if (_newFiber4 !== null) {\n if (shouldTrackSideEffects) {\n if (_newFiber4.alternate !== null) {\n // The new fiber is a work in progress, but if there exists a\n // current, that means that we reused the fiber. We need to delete\n // it from the child list so that we don't add it to the deletion\n // list.\n existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key);\n }\n }\n\n lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);\n\n if (previousNewFiber === null) {\n resultingFirstChild = _newFiber4;\n } else {\n previousNewFiber.sibling = _newFiber4;\n }\n\n previousNewFiber = _newFiber4;\n }\n }\n\n if (shouldTrackSideEffects) {\n // Any existing children that weren't consumed above were deleted. We need\n // to add them to the deletion list.\n existingChildren.forEach(function (child) {\n return deleteChild(returnFiber, child);\n });\n }\n\n return resultingFirstChild;\n }\n\n function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, expirationTime) {\n // There's no need to check for keys on text nodes since we don't have a\n // way to define them.\n if (currentFirstChild !== null && currentFirstChild.tag === HostText) {\n // We already have an existing node so let's just update it and delete\n // the rest.\n deleteRemainingChildren(returnFiber, currentFirstChild.sibling);\n var existing = useFiber(currentFirstChild, textContent);\n existing.return = returnFiber;\n return existing;\n } // The existing first child is not a text node so we need to create one\n // and delete the existing ones.\n\n\n deleteRemainingChildren(returnFiber, currentFirstChild);\n var created = createFiberFromText(textContent, returnFiber.mode, expirationTime);\n created.return = returnFiber;\n return created;\n }\n\n function reconcileSingleElement(returnFiber, currentFirstChild, element, expirationTime) {\n var key = element.key;\n var child = currentFirstChild;\n\n while (child !== null) {\n // TODO: If key === null and child.key === null, then this only applies to\n // the first item in the list.\n if (child.key === key) {\n switch (child.tag) {\n case Fragment:\n {\n if (element.type === REACT_FRAGMENT_TYPE) {\n deleteRemainingChildren(returnFiber, child.sibling);\n var existing = useFiber(child, element.props.children);\n existing.return = returnFiber;\n\n {\n existing._debugSource = element._source;\n existing._debugOwner = element._owner;\n }\n\n return existing;\n }\n\n break;\n }\n\n case Block:\n\n // We intentionally fallthrough here if enableBlocksAPI is not on.\n // eslint-disable-next-lined no-fallthrough\n\n default:\n {\n if (child.elementType === element.type || ( // Keep this check inline so it only runs on the false path:\n isCompatibleFamilyForHotReloading(child, element) )) {\n deleteRemainingChildren(returnFiber, child.sibling);\n\n var _existing3 = useFiber(child, element.props);\n\n _existing3.ref = coerceRef(returnFiber, child, element);\n _existing3.return = returnFiber;\n\n {\n _existing3._debugSource = element._source;\n _existing3._debugOwner = element._owner;\n }\n\n return _existing3;\n }\n\n break;\n }\n } // Didn't match.\n\n\n deleteRemainingChildren(returnFiber, child);\n break;\n } else {\n deleteChild(returnFiber, child);\n }\n\n child = child.sibling;\n }\n\n if (element.type === REACT_FRAGMENT_TYPE) {\n var created = createFiberFromFragment(element.props.children, returnFiber.mode, expirationTime, element.key);\n created.return = returnFiber;\n return created;\n } else {\n var _created4 = createFiberFromElement(element, returnFiber.mode, expirationTime);\n\n _created4.ref = coerceRef(returnFiber, currentFirstChild, element);\n _created4.return = returnFiber;\n return _created4;\n }\n }\n\n function reconcileSinglePortal(returnFiber, currentFirstChild, portal, expirationTime) {\n var key = portal.key;\n var child = currentFirstChild;\n\n while (child !== null) {\n // TODO: If key === null and child.key === null, then this only applies to\n // the first item in the list.\n if (child.key === key) {\n if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {\n deleteRemainingChildren(returnFiber, child.sibling);\n var existing = useFiber(child, portal.children || []);\n existing.return = returnFiber;\n return existing;\n } else {\n deleteRemainingChildren(returnFiber, child);\n break;\n }\n } else {\n deleteChild(returnFiber, child);\n }\n\n child = child.sibling;\n }\n\n var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime);\n created.return = returnFiber;\n return created;\n } // This API will tag the children with the side-effect of the reconciliation\n // itself. They will be added to the side-effect list as we pass through the\n // children and the parent.\n\n\n function reconcileChildFibers(returnFiber, currentFirstChild, newChild, expirationTime) {\n // This function is not recursive.\n // If the top level item is an array, we treat it as a set of children,\n // not as a fragment. Nested arrays on the other hand will be treated as\n // fragment nodes. Recursion happens at the normal flow.\n // Handle top level unkeyed fragments as if they were arrays.\n // This leads to an ambiguity between <>{[...]}</> and <>...</>.\n // We treat the ambiguous cases above the same.\n var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null;\n\n if (isUnkeyedTopLevelFragment) {\n newChild = newChild.props.children;\n } // Handle object types\n\n\n var isObject = typeof newChild === 'object' && newChild !== null;\n\n if (isObject) {\n switch (newChild.$$typeof) {\n case REACT_ELEMENT_TYPE:\n return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, expirationTime));\n\n case REACT_PORTAL_TYPE:\n return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, expirationTime));\n }\n }\n\n if (typeof newChild === 'string' || typeof newChild === 'number') {\n return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, expirationTime));\n }\n\n if (isArray$1(newChild)) {\n return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, expirationTime);\n }\n\n if (getIteratorFn(newChild)) {\n return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, expirationTime);\n }\n\n if (isObject) {\n throwOnInvalidObjectType(returnFiber, newChild);\n }\n\n {\n if (typeof newChild === 'function') {\n warnOnFunctionType();\n }\n }\n\n if (typeof newChild === 'undefined' && !isUnkeyedTopLevelFragment) {\n // If the new child is undefined, and the return fiber is a composite\n // component, throw an error. If Fiber return types are disabled,\n // we already threw above.\n switch (returnFiber.tag) {\n case ClassComponent:\n {\n {\n var instance = returnFiber.stateNode;\n\n if (instance.render._isMockFunction) {\n // We allow auto-mocks to proceed as if they're returning null.\n break;\n }\n }\n }\n // Intentionally fall through to the next case, which handles both\n // functions and classes\n // eslint-disable-next-lined no-fallthrough\n\n case FunctionComponent:\n {\n var Component = returnFiber.type;\n\n {\n {\n throw Error( (Component.displayName || Component.name || 'Component') + \"(...): Nothing was returned from render. This usually means a return statement is missing. Or, to render nothing, return null.\" );\n }\n }\n }\n }\n } // Remaining cases are all treated as empty.\n\n\n return deleteRemainingChildren(returnFiber, currentFirstChild);\n }\n\n return reconcileChildFibers;\n}\n\nvar reconcileChildFibers = ChildReconciler(true);\nvar mountChildFibers = ChildReconciler(false);\nfunction cloneChildFibers(current, workInProgress) {\n if (!(current === null || workInProgress.child === current.child)) {\n {\n throw Error( \"Resuming work not yet implemented.\" );\n }\n }\n\n if (workInProgress.child === null) {\n return;\n }\n\n var currentChild = workInProgress.child;\n var newChild = createWorkInProgress(currentChild, currentChild.pendingProps);\n workInProgress.child = newChild;\n newChild.return = workInProgress;\n\n while (currentChild.sibling !== null) {\n currentChild = currentChild.sibling;\n newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps);\n newChild.return = workInProgress;\n }\n\n newChild.sibling = null;\n} // Reset a workInProgress child set to prepare it for a second pass.\n\nfunction resetChildFibers(workInProgress, renderExpirationTime) {\n var child = workInProgress.child;\n\n while (child !== null) {\n resetWorkInProgress(child, renderExpirationTime);\n child = child.sibling;\n }\n}\n\nvar NO_CONTEXT = {};\nvar contextStackCursor$1 = createCursor(NO_CONTEXT);\nvar contextFiberStackCursor = createCursor(NO_CONTEXT);\nvar rootInstanceStackCursor = createCursor(NO_CONTEXT);\n\nfunction requiredContext(c) {\n if (!(c !== NO_CONTEXT)) {\n {\n throw Error( \"Expected host context to exist. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n return c;\n}\n\nfunction getRootHostContainer() {\n var rootInstance = requiredContext(rootInstanceStackCursor.current);\n return rootInstance;\n}\n\nfunction pushHostContainer(fiber, nextRootInstance) {\n // Push current root instance onto the stack;\n // This allows us to reset root when portals are popped.\n push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it.\n // This enables us to pop only Fibers that provide unique contexts.\n\n push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack.\n // However, we can't just call getRootHostContext() and push it because\n // we'd have a different number of entries on the stack depending on\n // whether getRootHostContext() throws somewhere in renderer code or not.\n // So we push an empty value first. This lets us safely unwind on errors.\n\n push(contextStackCursor$1, NO_CONTEXT, fiber);\n var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it.\n\n pop(contextStackCursor$1, fiber);\n push(contextStackCursor$1, nextRootContext, fiber);\n}\n\nfunction popHostContainer(fiber) {\n pop(contextStackCursor$1, fiber);\n pop(contextFiberStackCursor, fiber);\n pop(rootInstanceStackCursor, fiber);\n}\n\nfunction getHostContext() {\n var context = requiredContext(contextStackCursor$1.current);\n return context;\n}\n\nfunction pushHostContext(fiber) {\n var rootInstance = requiredContext(rootInstanceStackCursor.current);\n var context = requiredContext(contextStackCursor$1.current);\n var nextContext = getChildHostContext(context, fiber.type); // Don't push this Fiber's context unless it's unique.\n\n if (context === nextContext) {\n return;\n } // Track the context and the Fiber that provided it.\n // This enables us to pop only Fibers that provide unique contexts.\n\n\n push(contextFiberStackCursor, fiber, fiber);\n push(contextStackCursor$1, nextContext, fiber);\n}\n\nfunction popHostContext(fiber) {\n // Do not pop unless this Fiber provided the current context.\n // pushHostContext() only pushes Fibers that provide unique contexts.\n if (contextFiberStackCursor.current !== fiber) {\n return;\n }\n\n pop(contextStackCursor$1, fiber);\n pop(contextFiberStackCursor, fiber);\n}\n\nvar DefaultSuspenseContext = 0; // The Suspense Context is split into two parts. The lower bits is\n// inherited deeply down the subtree. The upper bits only affect\n// this immediate suspense boundary and gets reset each new\n// boundary or suspense list.\n\nvar SubtreeSuspenseContextMask = 1; // Subtree Flags:\n// InvisibleParentSuspenseContext indicates that one of our parent Suspense\n// boundaries is not currently showing visible main content.\n// Either because it is already showing a fallback or is not mounted at all.\n// We can use this to determine if it is desirable to trigger a fallback at\n// the parent. If not, then we might need to trigger undesirable boundaries\n// and/or suspend the commit to avoid hiding the parent content.\n\nvar InvisibleParentSuspenseContext = 1; // Shallow Flags:\n// ForceSuspenseFallback can be used by SuspenseList to force newly added\n// items into their fallback state during one of the render passes.\n\nvar ForceSuspenseFallback = 2;\nvar suspenseStackCursor = createCursor(DefaultSuspenseContext);\nfunction hasSuspenseContext(parentContext, flag) {\n return (parentContext & flag) !== 0;\n}\nfunction setDefaultShallowSuspenseContext(parentContext) {\n return parentContext & SubtreeSuspenseContextMask;\n}\nfunction setShallowSuspenseContext(parentContext, shallowContext) {\n return parentContext & SubtreeSuspenseContextMask | shallowContext;\n}\nfunction addSubtreeSuspenseContext(parentContext, subtreeContext) {\n return parentContext | subtreeContext;\n}\nfunction pushSuspenseContext(fiber, newContext) {\n push(suspenseStackCursor, newContext, fiber);\n}\nfunction popSuspenseContext(fiber) {\n pop(suspenseStackCursor, fiber);\n}\n\nfunction shouldCaptureSuspense(workInProgress, hasInvisibleParent) {\n // If it was the primary children that just suspended, capture and render the\n // fallback. Otherwise, don't capture and bubble to the next boundary.\n var nextState = workInProgress.memoizedState;\n\n if (nextState !== null) {\n if (nextState.dehydrated !== null) {\n // A dehydrated boundary always captures.\n return true;\n }\n\n return false;\n }\n\n var props = workInProgress.memoizedProps; // In order to capture, the Suspense component must have a fallback prop.\n\n if (props.fallback === undefined) {\n return false;\n } // Regular boundaries always capture.\n\n\n if (props.unstable_avoidThisFallback !== true) {\n return true;\n } // If it's a boundary we should avoid, then we prefer to bubble up to the\n // parent boundary if it is currently invisible.\n\n\n if (hasInvisibleParent) {\n return false;\n } // If the parent is not able to handle it, we must handle it.\n\n\n return true;\n}\nfunction findFirstSuspended(row) {\n var node = row;\n\n while (node !== null) {\n if (node.tag === SuspenseComponent) {\n var state = node.memoizedState;\n\n if (state !== null) {\n var dehydrated = state.dehydrated;\n\n if (dehydrated === null || isSuspenseInstancePending(dehydrated) || isSuspenseInstanceFallback(dehydrated)) {\n return node;\n }\n }\n } else if (node.tag === SuspenseListComponent && // revealOrder undefined can't be trusted because it don't\n // keep track of whether it suspended or not.\n node.memoizedProps.revealOrder !== undefined) {\n var didSuspend = (node.effectTag & DidCapture) !== NoEffect;\n\n if (didSuspend) {\n return node;\n }\n } else if (node.child !== null) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === row) {\n return null;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === row) {\n return null;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n\n return null;\n}\n\nfunction createDeprecatedResponderListener(responder, props) {\n var eventResponderListener = {\n responder: responder,\n props: props\n };\n\n {\n Object.freeze(eventResponderListener);\n }\n\n return eventResponderListener;\n}\n\nvar HasEffect =\n/* */\n1; // Represents the phase in which the effect (not the clean-up) fires.\n\nvar Layout =\n/* */\n2;\nvar Passive$1 =\n/* */\n4;\n\nvar ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher,\n ReactCurrentBatchConfig$1 = ReactSharedInternals.ReactCurrentBatchConfig;\nvar didWarnAboutMismatchedHooksForComponent;\n\n{\n didWarnAboutMismatchedHooksForComponent = new Set();\n}\n\n// These are set right before calling the component.\nvar renderExpirationTime = NoWork; // The work-in-progress fiber. I've named it differently to distinguish it from\n// the work-in-progress hook.\n\nvar currentlyRenderingFiber$1 = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The\n// current hook list is the list that belongs to the current fiber. The\n// work-in-progress hook list is a new list that will be added to the\n// work-in-progress fiber.\n\nvar currentHook = null;\nvar workInProgressHook = null; // Whether an update was scheduled at any point during the render phase. This\n// does not get reset if we do another render pass; only when we're completely\n// finished evaluating this component. This is an optimization so we know\n// whether we need to clear render phase updates after a throw.\n\nvar didScheduleRenderPhaseUpdate = false;\nvar RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook\n\nvar currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders.\n// The list stores the order of hooks used during the initial render (mount).\n// Subsequent renders (updates) reference this list.\n\nvar hookTypesDev = null;\nvar hookTypesUpdateIndexDev = -1; // In DEV, this tracks whether currently rendering component needs to ignore\n// the dependencies for Hooks that need them (e.g. useEffect or useMemo).\n// When true, such Hooks will always be \"remounted\". Only used during hot reload.\n\nvar ignorePreviousDependencies = false;\n\nfunction mountHookTypesDev() {\n {\n var hookName = currentHookNameInDev;\n\n if (hookTypesDev === null) {\n hookTypesDev = [hookName];\n } else {\n hookTypesDev.push(hookName);\n }\n }\n}\n\nfunction updateHookTypesDev() {\n {\n var hookName = currentHookNameInDev;\n\n if (hookTypesDev !== null) {\n hookTypesUpdateIndexDev++;\n\n if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) {\n warnOnHookMismatchInDev(hookName);\n }\n }\n }\n}\n\nfunction checkDepsAreArrayDev(deps) {\n {\n if (deps !== undefined && deps !== null && !Array.isArray(deps)) {\n // Verify deps, but only on mount to avoid extra checks.\n // It's unlikely their type would change as usually you define them inline.\n error('%s received a final argument that is not an array (instead, received `%s`). When ' + 'specified, the final argument must be an array.', currentHookNameInDev, typeof deps);\n }\n }\n}\n\nfunction warnOnHookMismatchInDev(currentHookName) {\n {\n var componentName = getComponentName(currentlyRenderingFiber$1.type);\n\n if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) {\n didWarnAboutMismatchedHooksForComponent.add(componentName);\n\n if (hookTypesDev !== null) {\n var table = '';\n var secondColumnStart = 30;\n\n for (var i = 0; i <= hookTypesUpdateIndexDev; i++) {\n var oldHookName = hookTypesDev[i];\n var newHookName = i === hookTypesUpdateIndexDev ? currentHookName : oldHookName;\n var row = i + 1 + \". \" + oldHookName; // Extra space so second column lines up\n // lol @ IE not supporting String#repeat\n\n while (row.length < secondColumnStart) {\n row += ' ';\n }\n\n row += newHookName + '\\n';\n table += row;\n }\n\n error('React has detected a change in the order of Hooks called by %s. ' + 'This will lead to bugs and errors if not fixed. ' + 'For more information, read the Rules of Hooks: https://fb.me/rules-of-hooks\\n\\n' + ' Previous render Next render\\n' + ' ------------------------------------------------------\\n' + '%s' + ' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\\n', componentName, table);\n }\n }\n }\n}\n\nfunction throwInvalidHookError() {\n {\n {\n throw Error( \"Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for one of the following reasons:\\n1. You might have mismatching versions of React and the renderer (such as React DOM)\\n2. You might be breaking the Rules of Hooks\\n3. You might have more than one copy of React in the same app\\nSee https://fb.me/react-invalid-hook-call for tips about how to debug and fix this problem.\" );\n }\n }\n}\n\nfunction areHookInputsEqual(nextDeps, prevDeps) {\n {\n if (ignorePreviousDependencies) {\n // Only true when this component is being hot reloaded.\n return false;\n }\n }\n\n if (prevDeps === null) {\n {\n error('%s received a final argument during this render, but not during ' + 'the previous render. Even though the final argument is optional, ' + 'its type cannot change between renders.', currentHookNameInDev);\n }\n\n return false;\n }\n\n {\n // Don't bother comparing lengths in prod because these arrays should be\n // passed inline.\n if (nextDeps.length !== prevDeps.length) {\n error('The final argument passed to %s changed size between renders. The ' + 'order and size of this array must remain constant.\\n\\n' + 'Previous: %s\\n' + 'Incoming: %s', currentHookNameInDev, \"[\" + prevDeps.join(', ') + \"]\", \"[\" + nextDeps.join(', ') + \"]\");\n }\n }\n\n for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) {\n if (objectIs(nextDeps[i], prevDeps[i])) {\n continue;\n }\n\n return false;\n }\n\n return true;\n}\n\nfunction renderWithHooks(current, workInProgress, Component, props, secondArg, nextRenderExpirationTime) {\n renderExpirationTime = nextRenderExpirationTime;\n currentlyRenderingFiber$1 = workInProgress;\n\n {\n hookTypesDev = current !== null ? current._debugHookTypes : null;\n hookTypesUpdateIndexDev = -1; // Used for hot reloading:\n\n ignorePreviousDependencies = current !== null && current.type !== workInProgress.type;\n }\n\n workInProgress.memoizedState = null;\n workInProgress.updateQueue = null;\n workInProgress.expirationTime = NoWork; // The following should have already been reset\n // currentHook = null;\n // workInProgressHook = null;\n // didScheduleRenderPhaseUpdate = false;\n // TODO Warn if no hooks are used at all during mount, then some are used during update.\n // Currently we will identify the update render as a mount because memoizedState === null.\n // This is tricky because it's valid for certain types of components (e.g. React.lazy)\n // Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.\n // Non-stateful hooks (e.g. context) don't get added to memoizedState,\n // so memoizedState would be null during updates and mounts.\n\n {\n if (current !== null && current.memoizedState !== null) {\n ReactCurrentDispatcher.current = HooksDispatcherOnUpdateInDEV;\n } else if (hookTypesDev !== null) {\n // This dispatcher handles an edge case where a component is updating,\n // but no stateful hooks have been used.\n // We want to match the production code behavior (which will use HooksDispatcherOnMount),\n // but with the extra DEV validation to ensure hooks ordering hasn't changed.\n // This dispatcher does that.\n ReactCurrentDispatcher.current = HooksDispatcherOnMountWithHookTypesInDEV;\n } else {\n ReactCurrentDispatcher.current = HooksDispatcherOnMountInDEV;\n }\n }\n\n var children = Component(props, secondArg); // Check if there was a render phase update\n\n if (workInProgress.expirationTime === renderExpirationTime) {\n // Keep rendering in a loop for as long as render phase updates continue to\n // be scheduled. Use a counter to prevent infinite loops.\n var numberOfReRenders = 0;\n\n do {\n workInProgress.expirationTime = NoWork;\n\n if (!(numberOfReRenders < RE_RENDER_LIMIT)) {\n {\n throw Error( \"Too many re-renders. React limits the number of renders to prevent an infinite loop.\" );\n }\n }\n\n numberOfReRenders += 1;\n\n {\n // Even when hot reloading, allow dependencies to stabilize\n // after first render to prevent infinite render phase updates.\n ignorePreviousDependencies = false;\n } // Start over from the beginning of the list\n\n\n currentHook = null;\n workInProgressHook = null;\n workInProgress.updateQueue = null;\n\n {\n // Also validate hook order for cascading updates.\n hookTypesUpdateIndexDev = -1;\n }\n\n ReactCurrentDispatcher.current = HooksDispatcherOnRerenderInDEV ;\n children = Component(props, secondArg);\n } while (workInProgress.expirationTime === renderExpirationTime);\n } // We can assume the previous dispatcher is always this one, since we set it\n // at the beginning of the render phase and there's no re-entrancy.\n\n\n ReactCurrentDispatcher.current = ContextOnlyDispatcher;\n\n {\n workInProgress._debugHookTypes = hookTypesDev;\n } // This check uses currentHook so that it works the same in DEV and prod bundles.\n // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.\n\n\n var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;\n renderExpirationTime = NoWork;\n currentlyRenderingFiber$1 = null;\n currentHook = null;\n workInProgressHook = null;\n\n {\n currentHookNameInDev = null;\n hookTypesDev = null;\n hookTypesUpdateIndexDev = -1;\n }\n\n didScheduleRenderPhaseUpdate = false;\n\n if (!!didRenderTooFewHooks) {\n {\n throw Error( \"Rendered fewer hooks than expected. This may be caused by an accidental early return statement.\" );\n }\n }\n\n return children;\n}\nfunction bailoutHooks(current, workInProgress, expirationTime) {\n workInProgress.updateQueue = current.updateQueue;\n workInProgress.effectTag &= ~(Passive | Update);\n\n if (current.expirationTime <= expirationTime) {\n current.expirationTime = NoWork;\n }\n}\nfunction resetHooksAfterThrow() {\n // We can assume the previous dispatcher is always this one, since we set it\n // at the beginning of the render phase and there's no re-entrancy.\n ReactCurrentDispatcher.current = ContextOnlyDispatcher;\n\n if (didScheduleRenderPhaseUpdate) {\n // There were render phase updates. These are only valid for this render\n // phase, which we are now aborting. Remove the updates from the queues so\n // they do not persist to the next render. Do not remove updates from hooks\n // that weren't processed.\n //\n // Only reset the updates from the queue if it has a clone. If it does\n // not have a clone, that means it wasn't processed, and the updates were\n // scheduled before we entered the render phase.\n var hook = currentlyRenderingFiber$1.memoizedState;\n\n while (hook !== null) {\n var queue = hook.queue;\n\n if (queue !== null) {\n queue.pending = null;\n }\n\n hook = hook.next;\n }\n }\n\n renderExpirationTime = NoWork;\n currentlyRenderingFiber$1 = null;\n currentHook = null;\n workInProgressHook = null;\n\n {\n hookTypesDev = null;\n hookTypesUpdateIndexDev = -1;\n currentHookNameInDev = null;\n }\n\n didScheduleRenderPhaseUpdate = false;\n}\n\nfunction mountWorkInProgressHook() {\n var hook = {\n memoizedState: null,\n baseState: null,\n baseQueue: null,\n queue: null,\n next: null\n };\n\n if (workInProgressHook === null) {\n // This is the first hook in the list\n currentlyRenderingFiber$1.memoizedState = workInProgressHook = hook;\n } else {\n // Append to the end of the list\n workInProgressHook = workInProgressHook.next = hook;\n }\n\n return workInProgressHook;\n}\n\nfunction updateWorkInProgressHook() {\n // This function is used both for updates and for re-renders triggered by a\n // render phase update. It assumes there is either a current hook we can\n // clone, or a work-in-progress hook from a previous render pass that we can\n // use as a base. When we reach the end of the base list, we must switch to\n // the dispatcher used for mounts.\n var nextCurrentHook;\n\n if (currentHook === null) {\n var current = currentlyRenderingFiber$1.alternate;\n\n if (current !== null) {\n nextCurrentHook = current.memoizedState;\n } else {\n nextCurrentHook = null;\n }\n } else {\n nextCurrentHook = currentHook.next;\n }\n\n var nextWorkInProgressHook;\n\n if (workInProgressHook === null) {\n nextWorkInProgressHook = currentlyRenderingFiber$1.memoizedState;\n } else {\n nextWorkInProgressHook = workInProgressHook.next;\n }\n\n if (nextWorkInProgressHook !== null) {\n // There's already a work-in-progress. Reuse it.\n workInProgressHook = nextWorkInProgressHook;\n nextWorkInProgressHook = workInProgressHook.next;\n currentHook = nextCurrentHook;\n } else {\n // Clone from the current hook.\n if (!(nextCurrentHook !== null)) {\n {\n throw Error( \"Rendered more hooks than during the previous render.\" );\n }\n }\n\n currentHook = nextCurrentHook;\n var newHook = {\n memoizedState: currentHook.memoizedState,\n baseState: currentHook.baseState,\n baseQueue: currentHook.baseQueue,\n queue: currentHook.queue,\n next: null\n };\n\n if (workInProgressHook === null) {\n // This is the first hook in the list.\n currentlyRenderingFiber$1.memoizedState = workInProgressHook = newHook;\n } else {\n // Append to the end of the list.\n workInProgressHook = workInProgressHook.next = newHook;\n }\n }\n\n return workInProgressHook;\n}\n\nfunction createFunctionComponentUpdateQueue() {\n return {\n lastEffect: null\n };\n}\n\nfunction basicStateReducer(state, action) {\n // $FlowFixMe: Flow doesn't like mixed types\n return typeof action === 'function' ? action(state) : action;\n}\n\nfunction mountReducer(reducer, initialArg, init) {\n var hook = mountWorkInProgressHook();\n var initialState;\n\n if (init !== undefined) {\n initialState = init(initialArg);\n } else {\n initialState = initialArg;\n }\n\n hook.memoizedState = hook.baseState = initialState;\n var queue = hook.queue = {\n pending: null,\n dispatch: null,\n lastRenderedReducer: reducer,\n lastRenderedState: initialState\n };\n var dispatch = queue.dispatch = dispatchAction.bind(null, currentlyRenderingFiber$1, queue);\n return [hook.memoizedState, dispatch];\n}\n\nfunction updateReducer(reducer, initialArg, init) {\n var hook = updateWorkInProgressHook();\n var queue = hook.queue;\n\n if (!(queue !== null)) {\n {\n throw Error( \"Should have a queue. This is likely a bug in React. Please file an issue.\" );\n }\n }\n\n queue.lastRenderedReducer = reducer;\n var current = currentHook; // The last rebase update that is NOT part of the base state.\n\n var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet.\n\n var pendingQueue = queue.pending;\n\n if (pendingQueue !== null) {\n // We have new updates that haven't been processed yet.\n // We'll add them to the base queue.\n if (baseQueue !== null) {\n // Merge the pending queue and the base queue.\n var baseFirst = baseQueue.next;\n var pendingFirst = pendingQueue.next;\n baseQueue.next = pendingFirst;\n pendingQueue.next = baseFirst;\n }\n\n current.baseQueue = baseQueue = pendingQueue;\n queue.pending = null;\n }\n\n if (baseQueue !== null) {\n // We have a queue to process.\n var first = baseQueue.next;\n var newState = current.baseState;\n var newBaseState = null;\n var newBaseQueueFirst = null;\n var newBaseQueueLast = null;\n var update = first;\n\n do {\n var updateExpirationTime = update.expirationTime;\n\n if (updateExpirationTime < renderExpirationTime) {\n // Priority is insufficient. Skip this update. If this is the first\n // skipped update, the previous update/state is the new base\n // update/state.\n var clone = {\n expirationTime: update.expirationTime,\n suspenseConfig: update.suspenseConfig,\n action: update.action,\n eagerReducer: update.eagerReducer,\n eagerState: update.eagerState,\n next: null\n };\n\n if (newBaseQueueLast === null) {\n newBaseQueueFirst = newBaseQueueLast = clone;\n newBaseState = newState;\n } else {\n newBaseQueueLast = newBaseQueueLast.next = clone;\n } // Update the remaining priority in the queue.\n\n\n if (updateExpirationTime > currentlyRenderingFiber$1.expirationTime) {\n currentlyRenderingFiber$1.expirationTime = updateExpirationTime;\n markUnprocessedUpdateTime(updateExpirationTime);\n }\n } else {\n // This update does have sufficient priority.\n if (newBaseQueueLast !== null) {\n var _clone = {\n expirationTime: Sync,\n // This update is going to be committed so we never want uncommit it.\n suspenseConfig: update.suspenseConfig,\n action: update.action,\n eagerReducer: update.eagerReducer,\n eagerState: update.eagerState,\n next: null\n };\n newBaseQueueLast = newBaseQueueLast.next = _clone;\n } // Mark the event time of this update as relevant to this render pass.\n // TODO: This should ideally use the true event time of this update rather than\n // its priority which is a derived and not reverseable value.\n // TODO: We should skip this update if it was already committed but currently\n // we have no way of detecting the difference between a committed and suspended\n // update here.\n\n\n markRenderEventTimeAndConfig(updateExpirationTime, update.suspenseConfig); // Process this update.\n\n if (update.eagerReducer === reducer) {\n // If this update was processed eagerly, and its reducer matches the\n // current reducer, we can use the eagerly computed state.\n newState = update.eagerState;\n } else {\n var action = update.action;\n newState = reducer(newState, action);\n }\n }\n\n update = update.next;\n } while (update !== null && update !== first);\n\n if (newBaseQueueLast === null) {\n newBaseState = newState;\n } else {\n newBaseQueueLast.next = newBaseQueueFirst;\n } // Mark that the fiber performed work, but only if the new state is\n // different from the current state.\n\n\n if (!objectIs(newState, hook.memoizedState)) {\n markWorkInProgressReceivedUpdate();\n }\n\n hook.memoizedState = newState;\n hook.baseState = newBaseState;\n hook.baseQueue = newBaseQueueLast;\n queue.lastRenderedState = newState;\n }\n\n var dispatch = queue.dispatch;\n return [hook.memoizedState, dispatch];\n}\n\nfunction rerenderReducer(reducer, initialArg, init) {\n var hook = updateWorkInProgressHook();\n var queue = hook.queue;\n\n if (!(queue !== null)) {\n {\n throw Error( \"Should have a queue. This is likely a bug in React. Please file an issue.\" );\n }\n }\n\n queue.lastRenderedReducer = reducer; // This is a re-render. Apply the new render phase updates to the previous\n // work-in-progress hook.\n\n var dispatch = queue.dispatch;\n var lastRenderPhaseUpdate = queue.pending;\n var newState = hook.memoizedState;\n\n if (lastRenderPhaseUpdate !== null) {\n // The queue doesn't persist past this render pass.\n queue.pending = null;\n var firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;\n var update = firstRenderPhaseUpdate;\n\n do {\n // Process this render phase update. We don't have to check the\n // priority because it will always be the same as the current\n // render's.\n var action = update.action;\n newState = reducer(newState, action);\n update = update.next;\n } while (update !== firstRenderPhaseUpdate); // Mark that the fiber performed work, but only if the new state is\n // different from the current state.\n\n\n if (!objectIs(newState, hook.memoizedState)) {\n markWorkInProgressReceivedUpdate();\n }\n\n hook.memoizedState = newState; // Don't persist the state accumulated from the render phase updates to\n // the base state unless the queue is empty.\n // TODO: Not sure if this is the desired semantics, but it's what we\n // do for gDSFP. I can't remember why.\n\n if (hook.baseQueue === null) {\n hook.baseState = newState;\n }\n\n queue.lastRenderedState = newState;\n }\n\n return [newState, dispatch];\n}\n\nfunction mountState(initialState) {\n var hook = mountWorkInProgressHook();\n\n if (typeof initialState === 'function') {\n // $FlowFixMe: Flow doesn't like mixed types\n initialState = initialState();\n }\n\n hook.memoizedState = hook.baseState = initialState;\n var queue = hook.queue = {\n pending: null,\n dispatch: null,\n lastRenderedReducer: basicStateReducer,\n lastRenderedState: initialState\n };\n var dispatch = queue.dispatch = dispatchAction.bind(null, currentlyRenderingFiber$1, queue);\n return [hook.memoizedState, dispatch];\n}\n\nfunction updateState(initialState) {\n return updateReducer(basicStateReducer);\n}\n\nfunction rerenderState(initialState) {\n return rerenderReducer(basicStateReducer);\n}\n\nfunction pushEffect(tag, create, destroy, deps) {\n var effect = {\n tag: tag,\n create: create,\n destroy: destroy,\n deps: deps,\n // Circular\n next: null\n };\n var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;\n\n if (componentUpdateQueue === null) {\n componentUpdateQueue = createFunctionComponentUpdateQueue();\n currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;\n componentUpdateQueue.lastEffect = effect.next = effect;\n } else {\n var lastEffect = componentUpdateQueue.lastEffect;\n\n if (lastEffect === null) {\n componentUpdateQueue.lastEffect = effect.next = effect;\n } else {\n var firstEffect = lastEffect.next;\n lastEffect.next = effect;\n effect.next = firstEffect;\n componentUpdateQueue.lastEffect = effect;\n }\n }\n\n return effect;\n}\n\nfunction mountRef(initialValue) {\n var hook = mountWorkInProgressHook();\n var ref = {\n current: initialValue\n };\n\n {\n Object.seal(ref);\n }\n\n hook.memoizedState = ref;\n return ref;\n}\n\nfunction updateRef(initialValue) {\n var hook = updateWorkInProgressHook();\n return hook.memoizedState;\n}\n\nfunction mountEffectImpl(fiberEffectTag, hookEffectTag, create, deps) {\n var hook = mountWorkInProgressHook();\n var nextDeps = deps === undefined ? null : deps;\n currentlyRenderingFiber$1.effectTag |= fiberEffectTag;\n hook.memoizedState = pushEffect(HasEffect | hookEffectTag, create, undefined, nextDeps);\n}\n\nfunction updateEffectImpl(fiberEffectTag, hookEffectTag, create, deps) {\n var hook = updateWorkInProgressHook();\n var nextDeps = deps === undefined ? null : deps;\n var destroy = undefined;\n\n if (currentHook !== null) {\n var prevEffect = currentHook.memoizedState;\n destroy = prevEffect.destroy;\n\n if (nextDeps !== null) {\n var prevDeps = prevEffect.deps;\n\n if (areHookInputsEqual(nextDeps, prevDeps)) {\n pushEffect(hookEffectTag, create, destroy, nextDeps);\n return;\n }\n }\n }\n\n currentlyRenderingFiber$1.effectTag |= fiberEffectTag;\n hook.memoizedState = pushEffect(HasEffect | hookEffectTag, create, destroy, nextDeps);\n}\n\nfunction mountEffect(create, deps) {\n {\n // $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests\n if ('undefined' !== typeof jest) {\n warnIfNotCurrentlyActingEffectsInDEV(currentlyRenderingFiber$1);\n }\n }\n\n return mountEffectImpl(Update | Passive, Passive$1, create, deps);\n}\n\nfunction updateEffect(create, deps) {\n {\n // $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests\n if ('undefined' !== typeof jest) {\n warnIfNotCurrentlyActingEffectsInDEV(currentlyRenderingFiber$1);\n }\n }\n\n return updateEffectImpl(Update | Passive, Passive$1, create, deps);\n}\n\nfunction mountLayoutEffect(create, deps) {\n return mountEffectImpl(Update, Layout, create, deps);\n}\n\nfunction updateLayoutEffect(create, deps) {\n return updateEffectImpl(Update, Layout, create, deps);\n}\n\nfunction imperativeHandleEffect(create, ref) {\n if (typeof ref === 'function') {\n var refCallback = ref;\n\n var _inst = create();\n\n refCallback(_inst);\n return function () {\n refCallback(null);\n };\n } else if (ref !== null && ref !== undefined) {\n var refObject = ref;\n\n {\n if (!refObject.hasOwnProperty('current')) {\n error('Expected useImperativeHandle() first argument to either be a ' + 'ref callback or React.createRef() object. Instead received: %s.', 'an object with keys {' + Object.keys(refObject).join(', ') + '}');\n }\n }\n\n var _inst2 = create();\n\n refObject.current = _inst2;\n return function () {\n refObject.current = null;\n };\n }\n}\n\nfunction mountImperativeHandle(ref, create, deps) {\n {\n if (typeof create !== 'function') {\n error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');\n }\n } // TODO: If deps are provided, should we skip comparing the ref itself?\n\n\n var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;\n return mountEffectImpl(Update, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);\n}\n\nfunction updateImperativeHandle(ref, create, deps) {\n {\n if (typeof create !== 'function') {\n error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');\n }\n } // TODO: If deps are provided, should we skip comparing the ref itself?\n\n\n var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;\n return updateEffectImpl(Update, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);\n}\n\nfunction mountDebugValue(value, formatterFn) {// This hook is normally a no-op.\n // The react-debug-hooks package injects its own implementation\n // so that e.g. DevTools can display custom hook values.\n}\n\nvar updateDebugValue = mountDebugValue;\n\nfunction mountCallback(callback, deps) {\n var hook = mountWorkInProgressHook();\n var nextDeps = deps === undefined ? null : deps;\n hook.memoizedState = [callback, nextDeps];\n return callback;\n}\n\nfunction updateCallback(callback, deps) {\n var hook = updateWorkInProgressHook();\n var nextDeps = deps === undefined ? null : deps;\n var prevState = hook.memoizedState;\n\n if (prevState !== null) {\n if (nextDeps !== null) {\n var prevDeps = prevState[1];\n\n if (areHookInputsEqual(nextDeps, prevDeps)) {\n return prevState[0];\n }\n }\n }\n\n hook.memoizedState = [callback, nextDeps];\n return callback;\n}\n\nfunction mountMemo(nextCreate, deps) {\n var hook = mountWorkInProgressHook();\n var nextDeps = deps === undefined ? null : deps;\n var nextValue = nextCreate();\n hook.memoizedState = [nextValue, nextDeps];\n return nextValue;\n}\n\nfunction updateMemo(nextCreate, deps) {\n var hook = updateWorkInProgressHook();\n var nextDeps = deps === undefined ? null : deps;\n var prevState = hook.memoizedState;\n\n if (prevState !== null) {\n // Assume these are defined. If they're not, areHookInputsEqual will warn.\n if (nextDeps !== null) {\n var prevDeps = prevState[1];\n\n if (areHookInputsEqual(nextDeps, prevDeps)) {\n return prevState[0];\n }\n }\n }\n\n var nextValue = nextCreate();\n hook.memoizedState = [nextValue, nextDeps];\n return nextValue;\n}\n\nfunction mountDeferredValue(value, config) {\n var _mountState = mountState(value),\n prevValue = _mountState[0],\n setValue = _mountState[1];\n\n mountEffect(function () {\n var previousConfig = ReactCurrentBatchConfig$1.suspense;\n ReactCurrentBatchConfig$1.suspense = config === undefined ? null : config;\n\n try {\n setValue(value);\n } finally {\n ReactCurrentBatchConfig$1.suspense = previousConfig;\n }\n }, [value, config]);\n return prevValue;\n}\n\nfunction updateDeferredValue(value, config) {\n var _updateState = updateState(),\n prevValue = _updateState[0],\n setValue = _updateState[1];\n\n updateEffect(function () {\n var previousConfig = ReactCurrentBatchConfig$1.suspense;\n ReactCurrentBatchConfig$1.suspense = config === undefined ? null : config;\n\n try {\n setValue(value);\n } finally {\n ReactCurrentBatchConfig$1.suspense = previousConfig;\n }\n }, [value, config]);\n return prevValue;\n}\n\nfunction rerenderDeferredValue(value, config) {\n var _rerenderState = rerenderState(),\n prevValue = _rerenderState[0],\n setValue = _rerenderState[1];\n\n updateEffect(function () {\n var previousConfig = ReactCurrentBatchConfig$1.suspense;\n ReactCurrentBatchConfig$1.suspense = config === undefined ? null : config;\n\n try {\n setValue(value);\n } finally {\n ReactCurrentBatchConfig$1.suspense = previousConfig;\n }\n }, [value, config]);\n return prevValue;\n}\n\nfunction startTransition(setPending, config, callback) {\n var priorityLevel = getCurrentPriorityLevel();\n runWithPriority$1(priorityLevel < UserBlockingPriority$1 ? UserBlockingPriority$1 : priorityLevel, function () {\n setPending(true);\n });\n runWithPriority$1(priorityLevel > NormalPriority ? NormalPriority : priorityLevel, function () {\n var previousConfig = ReactCurrentBatchConfig$1.suspense;\n ReactCurrentBatchConfig$1.suspense = config === undefined ? null : config;\n\n try {\n setPending(false);\n callback();\n } finally {\n ReactCurrentBatchConfig$1.suspense = previousConfig;\n }\n });\n}\n\nfunction mountTransition(config) {\n var _mountState2 = mountState(false),\n isPending = _mountState2[0],\n setPending = _mountState2[1];\n\n var start = mountCallback(startTransition.bind(null, setPending, config), [setPending, config]);\n return [start, isPending];\n}\n\nfunction updateTransition(config) {\n var _updateState2 = updateState(),\n isPending = _updateState2[0],\n setPending = _updateState2[1];\n\n var start = updateCallback(startTransition.bind(null, setPending, config), [setPending, config]);\n return [start, isPending];\n}\n\nfunction rerenderTransition(config) {\n var _rerenderState2 = rerenderState(),\n isPending = _rerenderState2[0],\n setPending = _rerenderState2[1];\n\n var start = updateCallback(startTransition.bind(null, setPending, config), [setPending, config]);\n return [start, isPending];\n}\n\nfunction dispatchAction(fiber, queue, action) {\n {\n if (typeof arguments[3] === 'function') {\n error(\"State updates from the useState() and useReducer() Hooks don't support the \" + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');\n }\n }\n\n var currentTime = requestCurrentTimeForUpdate();\n var suspenseConfig = requestCurrentSuspenseConfig();\n var expirationTime = computeExpirationForFiber(currentTime, fiber, suspenseConfig);\n var update = {\n expirationTime: expirationTime,\n suspenseConfig: suspenseConfig,\n action: action,\n eagerReducer: null,\n eagerState: null,\n next: null\n };\n\n {\n update.priority = getCurrentPriorityLevel();\n } // Append the update to the end of the list.\n\n\n var pending = queue.pending;\n\n if (pending === null) {\n // This is the first update. Create a circular list.\n update.next = update;\n } else {\n update.next = pending.next;\n pending.next = update;\n }\n\n queue.pending = update;\n var alternate = fiber.alternate;\n\n if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) {\n // This is a render phase update. Stash it in a lazily-created map of\n // queue -> linked list of updates. After this render pass, we'll restart\n // and apply the stashed updates on top of the work-in-progress hook.\n didScheduleRenderPhaseUpdate = true;\n update.expirationTime = renderExpirationTime;\n currentlyRenderingFiber$1.expirationTime = renderExpirationTime;\n } else {\n if (fiber.expirationTime === NoWork && (alternate === null || alternate.expirationTime === NoWork)) {\n // The queue is currently empty, which means we can eagerly compute the\n // next state before entering the render phase. If the new state is the\n // same as the current state, we may be able to bail out entirely.\n var lastRenderedReducer = queue.lastRenderedReducer;\n\n if (lastRenderedReducer !== null) {\n var prevDispatcher;\n\n {\n prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n }\n\n try {\n var currentState = queue.lastRenderedState;\n var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute\n // it, on the update object. If the reducer hasn't changed by the\n // time we enter the render phase, then the eager state can be used\n // without calling the reducer again.\n\n update.eagerReducer = lastRenderedReducer;\n update.eagerState = eagerState;\n\n if (objectIs(eagerState, currentState)) {\n // Fast path. We can bail out without scheduling React to re-render.\n // It's still possible that we'll need to rebase this update later,\n // if the component re-renders for a different reason and by that\n // time the reducer has changed.\n return;\n }\n } catch (error) {// Suppress the error. It will throw again in the render phase.\n } finally {\n {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n }\n }\n }\n\n {\n // $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests\n if ('undefined' !== typeof jest) {\n warnIfNotScopedWithMatchingAct(fiber);\n warnIfNotCurrentlyActingUpdatesInDev(fiber);\n }\n }\n\n scheduleWork(fiber, expirationTime);\n }\n}\n\nvar ContextOnlyDispatcher = {\n readContext: readContext,\n useCallback: throwInvalidHookError,\n useContext: throwInvalidHookError,\n useEffect: throwInvalidHookError,\n useImperativeHandle: throwInvalidHookError,\n useLayoutEffect: throwInvalidHookError,\n useMemo: throwInvalidHookError,\n useReducer: throwInvalidHookError,\n useRef: throwInvalidHookError,\n useState: throwInvalidHookError,\n useDebugValue: throwInvalidHookError,\n useResponder: throwInvalidHookError,\n useDeferredValue: throwInvalidHookError,\n useTransition: throwInvalidHookError\n};\nvar HooksDispatcherOnMountInDEV = null;\nvar HooksDispatcherOnMountWithHookTypesInDEV = null;\nvar HooksDispatcherOnUpdateInDEV = null;\nvar HooksDispatcherOnRerenderInDEV = null;\nvar InvalidNestedHooksDispatcherOnMountInDEV = null;\nvar InvalidNestedHooksDispatcherOnUpdateInDEV = null;\nvar InvalidNestedHooksDispatcherOnRerenderInDEV = null;\n\n{\n var warnInvalidContextAccess = function () {\n error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');\n };\n\n var warnInvalidHookAccess = function () {\n error('Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' + 'You can only call Hooks at the top level of your React function. ' + 'For more information, see ' + 'https://fb.me/rules-of-hooks');\n };\n\n HooksDispatcherOnMountInDEV = {\n readContext: function (context, observedBits) {\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n mountHookTypesDev();\n checkDepsAreArrayDev(deps);\n return mountCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n mountHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n mountHookTypesDev();\n checkDepsAreArrayDev(deps);\n return mountEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n mountHookTypesDev();\n checkDepsAreArrayDev(deps);\n return mountImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n mountHookTypesDev();\n checkDepsAreArrayDev(deps);\n return mountLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n mountHookTypesDev();\n checkDepsAreArrayDev(deps);\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n mountHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n mountHookTypesDev();\n return mountRef(initialValue);\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n mountHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n mountHookTypesDev();\n return mountDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n mountHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n mountHookTypesDev();\n return mountDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n mountHookTypesDev();\n return mountTransition(config);\n }\n };\n HooksDispatcherOnMountWithHookTypesInDEV = {\n readContext: function (context, observedBits) {\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n updateHookTypesDev();\n return mountCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n updateHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n updateHookTypesDev();\n return mountEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n updateHookTypesDev();\n return mountImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n updateHookTypesDev();\n return mountLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n updateHookTypesDev();\n return mountRef(initialValue);\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n updateHookTypesDev();\n return mountDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n updateHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n updateHookTypesDev();\n return mountDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n updateHookTypesDev();\n return mountTransition(config);\n }\n };\n HooksDispatcherOnUpdateInDEV = {\n readContext: function (context, observedBits) {\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n updateHookTypesDev();\n return updateCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n updateHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n updateHookTypesDev();\n return updateEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n updateHookTypesDev();\n return updateImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n updateHookTypesDev();\n return updateLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n updateHookTypesDev();\n return updateRef();\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n updateHookTypesDev();\n return updateDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n updateHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n updateHookTypesDev();\n return updateDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n updateHookTypesDev();\n return updateTransition(config);\n }\n };\n HooksDispatcherOnRerenderInDEV = {\n readContext: function (context, observedBits) {\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n updateHookTypesDev();\n return updateCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n updateHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n updateHookTypesDev();\n return updateEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n updateHookTypesDev();\n return updateImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n updateHookTypesDev();\n return updateLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnRerenderInDEV;\n\n try {\n return updateMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnRerenderInDEV;\n\n try {\n return rerenderReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n updateHookTypesDev();\n return updateRef();\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnRerenderInDEV;\n\n try {\n return rerenderState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n updateHookTypesDev();\n return updateDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n updateHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n updateHookTypesDev();\n return rerenderDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n updateHookTypesDev();\n return rerenderTransition(config);\n }\n };\n InvalidNestedHooksDispatcherOnMountInDEV = {\n readContext: function (context, observedBits) {\n warnInvalidContextAccess();\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n warnInvalidHookAccess();\n mountHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n warnInvalidHookAccess();\n mountHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountRef(initialValue);\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n warnInvalidHookAccess();\n mountHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;\n\n try {\n return mountState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n warnInvalidHookAccess();\n mountHookTypesDev();\n return mountTransition(config);\n }\n };\n InvalidNestedHooksDispatcherOnUpdateInDEV = {\n readContext: function (context, observedBits) {\n warnInvalidContextAccess();\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n warnInvalidHookAccess();\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n warnInvalidHookAccess();\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateRef();\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n warnInvalidHookAccess();\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateTransition(config);\n }\n };\n InvalidNestedHooksDispatcherOnRerenderInDEV = {\n readContext: function (context, observedBits) {\n warnInvalidContextAccess();\n return readContext(context, observedBits);\n },\n useCallback: function (callback, deps) {\n currentHookNameInDev = 'useCallback';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateCallback(callback, deps);\n },\n useContext: function (context, observedBits) {\n currentHookNameInDev = 'useContext';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return readContext(context, observedBits);\n },\n useEffect: function (create, deps) {\n currentHookNameInDev = 'useEffect';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateEffect(create, deps);\n },\n useImperativeHandle: function (ref, create, deps) {\n currentHookNameInDev = 'useImperativeHandle';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateImperativeHandle(ref, create, deps);\n },\n useLayoutEffect: function (create, deps) {\n currentHookNameInDev = 'useLayoutEffect';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateLayoutEffect(create, deps);\n },\n useMemo: function (create, deps) {\n currentHookNameInDev = 'useMemo';\n warnInvalidHookAccess();\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return updateMemo(create, deps);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useReducer: function (reducer, initialArg, init) {\n currentHookNameInDev = 'useReducer';\n warnInvalidHookAccess();\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return rerenderReducer(reducer, initialArg, init);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useRef: function (initialValue) {\n currentHookNameInDev = 'useRef';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateRef();\n },\n useState: function (initialState) {\n currentHookNameInDev = 'useState';\n warnInvalidHookAccess();\n updateHookTypesDev();\n var prevDispatcher = ReactCurrentDispatcher.current;\n ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;\n\n try {\n return rerenderState(initialState);\n } finally {\n ReactCurrentDispatcher.current = prevDispatcher;\n }\n },\n useDebugValue: function (value, formatterFn) {\n currentHookNameInDev = 'useDebugValue';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return updateDebugValue();\n },\n useResponder: function (responder, props) {\n currentHookNameInDev = 'useResponder';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return createDeprecatedResponderListener(responder, props);\n },\n useDeferredValue: function (value, config) {\n currentHookNameInDev = 'useDeferredValue';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return rerenderDeferredValue(value, config);\n },\n useTransition: function (config) {\n currentHookNameInDev = 'useTransition';\n warnInvalidHookAccess();\n updateHookTypesDev();\n return rerenderTransition(config);\n }\n };\n}\n\nvar now$1 = Scheduler.unstable_now;\nvar commitTime = 0;\nvar profilerStartTime = -1;\n\nfunction getCommitTime() {\n return commitTime;\n}\n\nfunction recordCommitTime() {\n\n commitTime = now$1();\n}\n\nfunction startProfilerTimer(fiber) {\n\n profilerStartTime = now$1();\n\n if (fiber.actualStartTime < 0) {\n fiber.actualStartTime = now$1();\n }\n}\n\nfunction stopProfilerTimerIfRunning(fiber) {\n\n profilerStartTime = -1;\n}\n\nfunction stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) {\n\n if (profilerStartTime >= 0) {\n var elapsedTime = now$1() - profilerStartTime;\n fiber.actualDuration += elapsedTime;\n\n if (overrideBaseTime) {\n fiber.selfBaseDuration = elapsedTime;\n }\n\n profilerStartTime = -1;\n }\n}\n\n// This may have been an insertion or a hydration.\n\nvar hydrationParentFiber = null;\nvar nextHydratableInstance = null;\nvar isHydrating = false;\n\nfunction enterHydrationState(fiber) {\n\n var parentInstance = fiber.stateNode.containerInfo;\n nextHydratableInstance = getFirstHydratableChild(parentInstance);\n hydrationParentFiber = fiber;\n isHydrating = true;\n return true;\n}\n\nfunction deleteHydratableInstance(returnFiber, instance) {\n {\n switch (returnFiber.tag) {\n case HostRoot:\n didNotHydrateContainerInstance(returnFiber.stateNode.containerInfo, instance);\n break;\n\n case HostComponent:\n didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance);\n break;\n }\n }\n\n var childToDelete = createFiberFromHostInstanceForDeletion();\n childToDelete.stateNode = instance;\n childToDelete.return = returnFiber;\n childToDelete.effectTag = Deletion; // This might seem like it belongs on progressedFirstDeletion. However,\n // these children are not part of the reconciliation list of children.\n // Even if we abort and rereconcile the children, that will try to hydrate\n // again and the nodes are still in the host tree so these will be\n // recreated.\n\n if (returnFiber.lastEffect !== null) {\n returnFiber.lastEffect.nextEffect = childToDelete;\n returnFiber.lastEffect = childToDelete;\n } else {\n returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;\n }\n}\n\nfunction insertNonHydratedInstance(returnFiber, fiber) {\n fiber.effectTag = fiber.effectTag & ~Hydrating | Placement;\n\n {\n switch (returnFiber.tag) {\n case HostRoot:\n {\n var parentContainer = returnFiber.stateNode.containerInfo;\n\n switch (fiber.tag) {\n case HostComponent:\n var type = fiber.type;\n var props = fiber.pendingProps;\n didNotFindHydratableContainerInstance(parentContainer, type);\n break;\n\n case HostText:\n var text = fiber.pendingProps;\n didNotFindHydratableContainerTextInstance(parentContainer, text);\n break;\n }\n\n break;\n }\n\n case HostComponent:\n {\n var parentType = returnFiber.type;\n var parentProps = returnFiber.memoizedProps;\n var parentInstance = returnFiber.stateNode;\n\n switch (fiber.tag) {\n case HostComponent:\n var _type = fiber.type;\n var _props = fiber.pendingProps;\n didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type);\n break;\n\n case HostText:\n var _text = fiber.pendingProps;\n didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text);\n break;\n\n case SuspenseComponent:\n didNotFindHydratableSuspenseInstance(parentType, parentProps);\n break;\n }\n\n break;\n }\n\n default:\n return;\n }\n }\n}\n\nfunction tryHydrate(fiber, nextInstance) {\n switch (fiber.tag) {\n case HostComponent:\n {\n var type = fiber.type;\n var props = fiber.pendingProps;\n var instance = canHydrateInstance(nextInstance, type);\n\n if (instance !== null) {\n fiber.stateNode = instance;\n return true;\n }\n\n return false;\n }\n\n case HostText:\n {\n var text = fiber.pendingProps;\n var textInstance = canHydrateTextInstance(nextInstance, text);\n\n if (textInstance !== null) {\n fiber.stateNode = textInstance;\n return true;\n }\n\n return false;\n }\n\n case SuspenseComponent:\n {\n\n return false;\n }\n\n default:\n return false;\n }\n}\n\nfunction tryToClaimNextHydratableInstance(fiber) {\n if (!isHydrating) {\n return;\n }\n\n var nextInstance = nextHydratableInstance;\n\n if (!nextInstance) {\n // Nothing to hydrate. Make it an insertion.\n insertNonHydratedInstance(hydrationParentFiber, fiber);\n isHydrating = false;\n hydrationParentFiber = fiber;\n return;\n }\n\n var firstAttemptedInstance = nextInstance;\n\n if (!tryHydrate(fiber, nextInstance)) {\n // If we can't hydrate this instance let's try the next one.\n // We use this as a heuristic. It's based on intuition and not data so it\n // might be flawed or unnecessary.\n nextInstance = getNextHydratableSibling(firstAttemptedInstance);\n\n if (!nextInstance || !tryHydrate(fiber, nextInstance)) {\n // Nothing to hydrate. Make it an insertion.\n insertNonHydratedInstance(hydrationParentFiber, fiber);\n isHydrating = false;\n hydrationParentFiber = fiber;\n return;\n } // We matched the next one, we'll now assume that the first one was\n // superfluous and we'll delete it. Since we can't eagerly delete it\n // we'll have to schedule a deletion. To do that, this node needs a dummy\n // fiber associated with it.\n\n\n deleteHydratableInstance(hydrationParentFiber, firstAttemptedInstance);\n }\n\n hydrationParentFiber = fiber;\n nextHydratableInstance = getFirstHydratableChild(nextInstance);\n}\n\nfunction prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {\n\n var instance = fiber.stateNode;\n var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber); // TODO: Type this specific to this type of component.\n\n fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there\n // is a new ref we mark this as an update.\n\n if (updatePayload !== null) {\n return true;\n }\n\n return false;\n}\n\nfunction prepareToHydrateHostTextInstance(fiber) {\n\n var textInstance = fiber.stateNode;\n var textContent = fiber.memoizedProps;\n var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);\n\n {\n if (shouldUpdate) {\n // We assume that prepareToHydrateHostTextInstance is called in a context where the\n // hydration parent is the parent host component of this host text.\n var returnFiber = hydrationParentFiber;\n\n if (returnFiber !== null) {\n switch (returnFiber.tag) {\n case HostRoot:\n {\n var parentContainer = returnFiber.stateNode.containerInfo;\n didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent);\n break;\n }\n\n case HostComponent:\n {\n var parentType = returnFiber.type;\n var parentProps = returnFiber.memoizedProps;\n var parentInstance = returnFiber.stateNode;\n didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent);\n break;\n }\n }\n }\n }\n }\n\n return shouldUpdate;\n}\n\nfunction skipPastDehydratedSuspenseInstance(fiber) {\n\n var suspenseState = fiber.memoizedState;\n var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;\n\n if (!suspenseInstance) {\n {\n throw Error( \"Expected to have a hydrated suspense instance. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n return getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance);\n}\n\nfunction popToNextHostParent(fiber) {\n var parent = fiber.return;\n\n while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== SuspenseComponent) {\n parent = parent.return;\n }\n\n hydrationParentFiber = parent;\n}\n\nfunction popHydrationState(fiber) {\n\n if (fiber !== hydrationParentFiber) {\n // We're deeper than the current hydration context, inside an inserted\n // tree.\n return false;\n }\n\n if (!isHydrating) {\n // If we're not currently hydrating but we're in a hydration context, then\n // we were an insertion and now need to pop up reenter hydration of our\n // siblings.\n popToNextHostParent(fiber);\n isHydrating = true;\n return false;\n }\n\n var type = fiber.type; // If we have any remaining hydratable nodes, we need to delete them now.\n // We only do this deeper than head and body since they tend to have random\n // other nodes in them. We also ignore components with pure text content in\n // side of them.\n // TODO: Better heuristic.\n\n if (fiber.tag !== HostComponent || type !== 'head' && type !== 'body' && !shouldSetTextContent(type, fiber.memoizedProps)) {\n var nextInstance = nextHydratableInstance;\n\n while (nextInstance) {\n deleteHydratableInstance(fiber, nextInstance);\n nextInstance = getNextHydratableSibling(nextInstance);\n }\n }\n\n popToNextHostParent(fiber);\n\n if (fiber.tag === SuspenseComponent) {\n nextHydratableInstance = skipPastDehydratedSuspenseInstance(fiber);\n } else {\n nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;\n }\n\n return true;\n}\n\nfunction resetHydrationState() {\n\n hydrationParentFiber = null;\n nextHydratableInstance = null;\n isHydrating = false;\n}\n\nvar ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;\nvar didReceiveUpdate = false;\nvar didWarnAboutBadClass;\nvar didWarnAboutModulePatternComponent;\nvar didWarnAboutContextTypeOnFunctionComponent;\nvar didWarnAboutGetDerivedStateOnFunctionComponent;\nvar didWarnAboutFunctionRefs;\nvar didWarnAboutReassigningProps;\nvar didWarnAboutRevealOrder;\nvar didWarnAboutTailOptions;\n\n{\n didWarnAboutBadClass = {};\n didWarnAboutModulePatternComponent = {};\n didWarnAboutContextTypeOnFunctionComponent = {};\n didWarnAboutGetDerivedStateOnFunctionComponent = {};\n didWarnAboutFunctionRefs = {};\n didWarnAboutReassigningProps = false;\n didWarnAboutRevealOrder = {};\n didWarnAboutTailOptions = {};\n}\n\nfunction reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime) {\n if (current === null) {\n // If this is a fresh new component that hasn't been rendered yet, we\n // won't update its child set by applying minimal side-effects. Instead,\n // we will add them all to the child before it gets rendered. That means\n // we can optimize this reconciliation pass by not tracking side-effects.\n workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n } else {\n // If the current child is the same as the work in progress, it means that\n // we haven't yet started any work on these children. Therefore, we use\n // the clone algorithm to create a copy of all the current children.\n // If we had any progressed work already, that is invalid at this point so\n // let's throw it out.\n workInProgress.child = reconcileChildFibers(workInProgress, current.child, nextChildren, renderExpirationTime);\n }\n}\n\nfunction forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderExpirationTime) {\n // This function is fork of reconcileChildren. It's used in cases where we\n // want to reconcile without matching against the existing set. This has the\n // effect of all current children being unmounted; even if the type and key\n // are the same, the old child is unmounted and a new child is created.\n //\n // To do this, we're going to go through the reconcile algorithm twice. In\n // the first pass, we schedule a deletion for all the current children by\n // passing null.\n workInProgress.child = reconcileChildFibers(workInProgress, current.child, null, renderExpirationTime); // In the second pass, we mount the new children. The trick here is that we\n // pass null in place of where we usually pass the current child set. This has\n // the effect of remounting all children regardless of whether their\n // identities match.\n\n workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n}\n\nfunction updateForwardRef(current, workInProgress, Component, nextProps, renderExpirationTime) {\n // TODO: current can be non-null here even if the component\n // hasn't yet mounted. This happens after the first render suspends.\n // We'll need to figure out if this is fine or can cause issues.\n {\n if (workInProgress.type !== workInProgress.elementType) {\n // Lazy component props can't be validated in createElement\n // because they're only guaranteed to be resolved here.\n var innerPropTypes = Component.propTypes;\n\n if (innerPropTypes) {\n checkPropTypes(innerPropTypes, nextProps, // Resolved props\n 'prop', getComponentName(Component), getCurrentFiberStackInDev);\n }\n }\n }\n\n var render = Component.render;\n var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent\n\n var nextChildren;\n prepareToReadContext(workInProgress, renderExpirationTime);\n\n {\n ReactCurrentOwner$1.current = workInProgress;\n setIsRendering(true);\n nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderExpirationTime);\n\n if ( workInProgress.mode & StrictMode) {\n // Only double-render components with Hooks\n if (workInProgress.memoizedState !== null) {\n nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderExpirationTime);\n }\n }\n\n setIsRendering(false);\n }\n\n if (current !== null && !didReceiveUpdate) {\n bailoutHooks(current, workInProgress, renderExpirationTime);\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n } // React DevTools reads this flag.\n\n\n workInProgress.effectTag |= PerformedWork;\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction updateMemoComponent(current, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) {\n if (current === null) {\n var type = Component.type;\n\n if (isSimpleFunctionComponent(type) && Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either.\n Component.defaultProps === undefined) {\n var resolvedType = type;\n\n {\n resolvedType = resolveFunctionForHotReloading(type);\n } // If this is a plain function component without default props,\n // and with only the default shallow comparison, we upgrade it\n // to a SimpleMemoComponent to allow fast path updates.\n\n\n workInProgress.tag = SimpleMemoComponent;\n workInProgress.type = resolvedType;\n\n {\n validateFunctionComponentInDev(workInProgress, type);\n }\n\n return updateSimpleMemoComponent(current, workInProgress, resolvedType, nextProps, updateExpirationTime, renderExpirationTime);\n }\n\n {\n var innerPropTypes = type.propTypes;\n\n if (innerPropTypes) {\n // Inner memo component props aren't currently validated in createElement.\n // We could move it there, but we'd still need this for lazy code path.\n checkPropTypes(innerPropTypes, nextProps, // Resolved props\n 'prop', getComponentName(type), getCurrentFiberStackInDev);\n }\n }\n\n var child = createFiberFromTypeAndProps(Component.type, null, nextProps, null, workInProgress.mode, renderExpirationTime);\n child.ref = workInProgress.ref;\n child.return = workInProgress;\n workInProgress.child = child;\n return child;\n }\n\n {\n var _type = Component.type;\n var _innerPropTypes = _type.propTypes;\n\n if (_innerPropTypes) {\n // Inner memo component props aren't currently validated in createElement.\n // We could move it there, but we'd still need this for lazy code path.\n checkPropTypes(_innerPropTypes, nextProps, // Resolved props\n 'prop', getComponentName(_type), getCurrentFiberStackInDev);\n }\n }\n\n var currentChild = current.child; // This is always exactly one child\n\n if (updateExpirationTime < renderExpirationTime) {\n // This will be the props with resolved defaultProps,\n // unlike current.memoizedProps which will be the unresolved ones.\n var prevProps = currentChild.memoizedProps; // Default to shallow comparison\n\n var compare = Component.compare;\n compare = compare !== null ? compare : shallowEqual;\n\n if (compare(prevProps, nextProps) && current.ref === workInProgress.ref) {\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n }\n } // React DevTools reads this flag.\n\n\n workInProgress.effectTag |= PerformedWork;\n var newChild = createWorkInProgress(currentChild, nextProps);\n newChild.ref = workInProgress.ref;\n newChild.return = workInProgress;\n workInProgress.child = newChild;\n return newChild;\n}\n\nfunction updateSimpleMemoComponent(current, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) {\n // TODO: current can be non-null here even if the component\n // hasn't yet mounted. This happens when the inner render suspends.\n // We'll need to figure out if this is fine or can cause issues.\n {\n if (workInProgress.type !== workInProgress.elementType) {\n // Lazy component props can't be validated in createElement\n // because they're only guaranteed to be resolved here.\n var outerMemoType = workInProgress.elementType;\n\n if (outerMemoType.$$typeof === REACT_LAZY_TYPE) {\n // We warn when you define propTypes on lazy()\n // so let's just skip over it to find memo() outer wrapper.\n // Inner props for memo are validated later.\n outerMemoType = refineResolvedLazyComponent(outerMemoType);\n }\n\n var outerPropTypes = outerMemoType && outerMemoType.propTypes;\n\n if (outerPropTypes) {\n checkPropTypes(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps)\n 'prop', getComponentName(outerMemoType), getCurrentFiberStackInDev);\n } // Inner propTypes will be validated in the function component path.\n\n }\n }\n\n if (current !== null) {\n var prevProps = current.memoizedProps;\n\n if (shallowEqual(prevProps, nextProps) && current.ref === workInProgress.ref && ( // Prevent bailout if the implementation changed due to hot reload.\n workInProgress.type === current.type )) {\n didReceiveUpdate = false;\n\n if (updateExpirationTime < renderExpirationTime) {\n // The pending update priority was cleared at the beginning of\n // beginWork. We're about to bail out, but there might be additional\n // updates at a lower priority. Usually, the priority level of the\n // remaining updates is accumlated during the evaluation of the\n // component (i.e. when processing the update queue). But since since\n // we're bailing out early *without* evaluating the component, we need\n // to account for it here, too. Reset to the value of the current fiber.\n // NOTE: This only applies to SimpleMemoComponent, not MemoComponent,\n // because a MemoComponent fiber does not have hooks or an update queue;\n // rather, it wraps around an inner component, which may or may not\n // contains hooks.\n // TODO: Move the reset at in beginWork out of the common path so that\n // this is no longer necessary.\n workInProgress.expirationTime = current.expirationTime;\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n }\n }\n }\n\n return updateFunctionComponent(current, workInProgress, Component, nextProps, renderExpirationTime);\n}\n\nfunction updateFragment(current, workInProgress, renderExpirationTime) {\n var nextChildren = workInProgress.pendingProps;\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction updateMode(current, workInProgress, renderExpirationTime) {\n var nextChildren = workInProgress.pendingProps.children;\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction updateProfiler(current, workInProgress, renderExpirationTime) {\n {\n workInProgress.effectTag |= Update;\n }\n\n var nextProps = workInProgress.pendingProps;\n var nextChildren = nextProps.children;\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction markRef(current, workInProgress) {\n var ref = workInProgress.ref;\n\n if (current === null && ref !== null || current !== null && current.ref !== ref) {\n // Schedule a Ref effect\n workInProgress.effectTag |= Ref;\n }\n}\n\nfunction updateFunctionComponent(current, workInProgress, Component, nextProps, renderExpirationTime) {\n {\n if (workInProgress.type !== workInProgress.elementType) {\n // Lazy component props can't be validated in createElement\n // because they're only guaranteed to be resolved here.\n var innerPropTypes = Component.propTypes;\n\n if (innerPropTypes) {\n checkPropTypes(innerPropTypes, nextProps, // Resolved props\n 'prop', getComponentName(Component), getCurrentFiberStackInDev);\n }\n }\n }\n\n var context;\n\n {\n var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);\n context = getMaskedContext(workInProgress, unmaskedContext);\n }\n\n var nextChildren;\n prepareToReadContext(workInProgress, renderExpirationTime);\n\n {\n ReactCurrentOwner$1.current = workInProgress;\n setIsRendering(true);\n nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderExpirationTime);\n\n if ( workInProgress.mode & StrictMode) {\n // Only double-render components with Hooks\n if (workInProgress.memoizedState !== null) {\n nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderExpirationTime);\n }\n }\n\n setIsRendering(false);\n }\n\n if (current !== null && !didReceiveUpdate) {\n bailoutHooks(current, workInProgress, renderExpirationTime);\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n } // React DevTools reads this flag.\n\n\n workInProgress.effectTag |= PerformedWork;\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction updateClassComponent(current, workInProgress, Component, nextProps, renderExpirationTime) {\n {\n if (workInProgress.type !== workInProgress.elementType) {\n // Lazy component props can't be validated in createElement\n // because they're only guaranteed to be resolved here.\n var innerPropTypes = Component.propTypes;\n\n if (innerPropTypes) {\n checkPropTypes(innerPropTypes, nextProps, // Resolved props\n 'prop', getComponentName(Component), getCurrentFiberStackInDev);\n }\n }\n } // Push context providers early to prevent context stack mismatches.\n // During mounting we don't know the child context yet as the instance doesn't exist.\n // We will invalidate the child context in finishClassComponent() right after rendering.\n\n\n var hasContext;\n\n if (isContextProvider(Component)) {\n hasContext = true;\n pushContextProvider(workInProgress);\n } else {\n hasContext = false;\n }\n\n prepareToReadContext(workInProgress, renderExpirationTime);\n var instance = workInProgress.stateNode;\n var shouldUpdate;\n\n if (instance === null) {\n if (current !== null) {\n // A class component without an instance only mounts if it suspended\n // inside a non-concurrent tree, in an inconsistent state. We want to\n // treat it like a new mount, even though an empty version of it already\n // committed. Disconnect the alternate pointers.\n current.alternate = null;\n workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect\n\n workInProgress.effectTag |= Placement;\n } // In the initial pass we might need to construct the instance.\n\n\n constructClassInstance(workInProgress, Component, nextProps);\n mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n shouldUpdate = true;\n } else if (current === null) {\n // In a resume, we'll already have an instance we can reuse.\n shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n } else {\n shouldUpdate = updateClassInstance(current, workInProgress, Component, nextProps, renderExpirationTime);\n }\n\n var nextUnitOfWork = finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime);\n\n {\n var inst = workInProgress.stateNode;\n\n if (inst.props !== nextProps) {\n if (!didWarnAboutReassigningProps) {\n error('It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentName(workInProgress.type) || 'a component');\n }\n\n didWarnAboutReassigningProps = true;\n }\n }\n\n return nextUnitOfWork;\n}\n\nfunction finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime) {\n // Refs should update even if shouldComponentUpdate returns false\n markRef(current, workInProgress);\n var didCaptureError = (workInProgress.effectTag & DidCapture) !== NoEffect;\n\n if (!shouldUpdate && !didCaptureError) {\n // Context providers should defer to sCU for rendering\n if (hasContext) {\n invalidateContextProvider(workInProgress, Component, false);\n }\n\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n }\n\n var instance = workInProgress.stateNode; // Rerender\n\n ReactCurrentOwner$1.current = workInProgress;\n var nextChildren;\n\n if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') {\n // If we captured an error, but getDerivedStateFromError is not defined,\n // unmount all the children. componentDidCatch will schedule an update to\n // re-render a fallback. This is temporary until we migrate everyone to\n // the new API.\n // TODO: Warn in a future release.\n nextChildren = null;\n\n {\n stopProfilerTimerIfRunning();\n }\n } else {\n {\n setIsRendering(true);\n nextChildren = instance.render();\n\n if ( workInProgress.mode & StrictMode) {\n instance.render();\n }\n\n setIsRendering(false);\n }\n } // React DevTools reads this flag.\n\n\n workInProgress.effectTag |= PerformedWork;\n\n if (current !== null && didCaptureError) {\n // If we're recovering from an error, reconcile without reusing any of\n // the existing children. Conceptually, the normal children and the children\n // that are shown on error are two different sets, so we shouldn't reuse\n // normal children even if their identities match.\n forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderExpirationTime);\n } else {\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n } // Memoize state using the values we just used to render.\n // TODO: Restructure so we never read values from the instance.\n\n\n workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it.\n\n if (hasContext) {\n invalidateContextProvider(workInProgress, Component, true);\n }\n\n return workInProgress.child;\n}\n\nfunction pushHostRootContext(workInProgress) {\n var root = workInProgress.stateNode;\n\n if (root.pendingContext) {\n pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);\n } else if (root.context) {\n // Should always be set\n pushTopLevelContextObject(workInProgress, root.context, false);\n }\n\n pushHostContainer(workInProgress, root.containerInfo);\n}\n\nfunction updateHostRoot(current, workInProgress, renderExpirationTime) {\n pushHostRootContext(workInProgress);\n var updateQueue = workInProgress.updateQueue;\n\n if (!(current !== null && updateQueue !== null)) {\n {\n throw Error( \"If the root does not have an updateQueue, we should have already bailed out. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n var nextProps = workInProgress.pendingProps;\n var prevState = workInProgress.memoizedState;\n var prevChildren = prevState !== null ? prevState.element : null;\n cloneUpdateQueue(current, workInProgress);\n processUpdateQueue(workInProgress, nextProps, null, renderExpirationTime);\n var nextState = workInProgress.memoizedState; // Caution: React DevTools currently depends on this property\n // being called \"element\".\n\n var nextChildren = nextState.element;\n\n if (nextChildren === prevChildren) {\n // If the state is the same as before, that's a bailout because we had\n // no work that expires at this time.\n resetHydrationState();\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n }\n\n var root = workInProgress.stateNode;\n\n if (root.hydrate && enterHydrationState(workInProgress)) {\n // If we don't have any current children this might be the first pass.\n // We always try to hydrate. If this isn't a hydration pass there won't\n // be any children to hydrate which is effectively the same thing as\n // not hydrating.\n var child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n workInProgress.child = child;\n var node = child;\n\n while (node) {\n // Mark each child as hydrating. This is a fast path to know whether this\n // tree is part of a hydrating tree. This is used to determine if a child\n // node has fully mounted yet, and for scheduling event replaying.\n // Conceptually this is similar to Placement in that a new subtree is\n // inserted into the React tree here. It just happens to not need DOM\n // mutations because it already exists.\n node.effectTag = node.effectTag & ~Placement | Hydrating;\n node = node.sibling;\n }\n } else {\n // Otherwise reset hydration state in case we aborted and resumed another\n // root.\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n resetHydrationState();\n }\n\n return workInProgress.child;\n}\n\nfunction updateHostComponent(current, workInProgress, renderExpirationTime) {\n pushHostContext(workInProgress);\n\n if (current === null) {\n tryToClaimNextHydratableInstance(workInProgress);\n }\n\n var type = workInProgress.type;\n var nextProps = workInProgress.pendingProps;\n var prevProps = current !== null ? current.memoizedProps : null;\n var nextChildren = nextProps.children;\n var isDirectTextChild = shouldSetTextContent(type, nextProps);\n\n if (isDirectTextChild) {\n // We special case a direct text child of a host node. This is a common\n // case. We won't handle it as a reified child. We will instead handle\n // this in the host environment that also has access to this prop. That\n // avoids allocating another HostText fiber and traversing it.\n nextChildren = null;\n } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {\n // If we're switching from a direct text child to a normal child, or to\n // empty, we need to schedule the text content to be reset.\n workInProgress.effectTag |= ContentReset;\n }\n\n markRef(current, workInProgress); // Check the host config to see if the children are offscreen/hidden.\n\n if (workInProgress.mode & ConcurrentMode && renderExpirationTime !== Never && shouldDeprioritizeSubtree(type, nextProps)) {\n {\n markSpawnedWork(Never);\n } // Schedule this fiber to re-render at offscreen priority. Then bailout.\n\n\n workInProgress.expirationTime = workInProgress.childExpirationTime = Never;\n return null;\n }\n\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction updateHostText(current, workInProgress) {\n if (current === null) {\n tryToClaimNextHydratableInstance(workInProgress);\n } // Nothing to do here. This is terminal. We'll do the completion step\n // immediately after.\n\n\n return null;\n}\n\nfunction mountLazyComponent(_current, workInProgress, elementType, updateExpirationTime, renderExpirationTime) {\n if (_current !== null) {\n // A lazy component only mounts if it suspended inside a non-\n // concurrent tree, in an inconsistent state. We want to treat it like\n // a new mount, even though an empty version of it already committed.\n // Disconnect the alternate pointers.\n _current.alternate = null;\n workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect\n\n workInProgress.effectTag |= Placement;\n }\n\n var props = workInProgress.pendingProps; // We can't start a User Timing measurement with correct label yet.\n // Cancel and resume right after we know the tag.\n\n cancelWorkTimer(workInProgress);\n var Component = readLazyComponentType(elementType); // Store the unwrapped component in the type.\n\n workInProgress.type = Component;\n var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component);\n startWorkTimer(workInProgress);\n var resolvedProps = resolveDefaultProps(Component, props);\n var child;\n\n switch (resolvedTag) {\n case FunctionComponent:\n {\n {\n validateFunctionComponentInDev(workInProgress, Component);\n workInProgress.type = Component = resolveFunctionForHotReloading(Component);\n }\n\n child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime);\n return child;\n }\n\n case ClassComponent:\n {\n {\n workInProgress.type = Component = resolveClassForHotReloading(Component);\n }\n\n child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime);\n return child;\n }\n\n case ForwardRef:\n {\n {\n workInProgress.type = Component = resolveForwardRefForHotReloading(Component);\n }\n\n child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderExpirationTime);\n return child;\n }\n\n case MemoComponent:\n {\n {\n if (workInProgress.type !== workInProgress.elementType) {\n var outerPropTypes = Component.propTypes;\n\n if (outerPropTypes) {\n checkPropTypes(outerPropTypes, resolvedProps, // Resolved for outer only\n 'prop', getComponentName(Component), getCurrentFiberStackInDev);\n }\n }\n }\n\n child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too\n updateExpirationTime, renderExpirationTime);\n return child;\n }\n }\n\n var hint = '';\n\n {\n if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) {\n hint = ' Did you wrap a component in React.lazy() more than once?';\n }\n } // This message intentionally doesn't mention ForwardRef or MemoComponent\n // because the fact that it's a separate type of work is an\n // implementation detail.\n\n\n {\n {\n throw Error( \"Element type is invalid. Received a promise that resolves to: \" + Component + \". Lazy element type must resolve to a class or function.\" + hint );\n }\n }\n}\n\nfunction mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderExpirationTime) {\n if (_current !== null) {\n // An incomplete component only mounts if it suspended inside a non-\n // concurrent tree, in an inconsistent state. We want to treat it like\n // a new mount, even though an empty version of it already committed.\n // Disconnect the alternate pointers.\n _current.alternate = null;\n workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect\n\n workInProgress.effectTag |= Placement;\n } // Promote the fiber to a class and try rendering again.\n\n\n workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent`\n // Push context providers early to prevent context stack mismatches.\n // During mounting we don't know the child context yet as the instance doesn't exist.\n // We will invalidate the child context in finishClassComponent() right after rendering.\n\n var hasContext;\n\n if (isContextProvider(Component)) {\n hasContext = true;\n pushContextProvider(workInProgress);\n } else {\n hasContext = false;\n }\n\n prepareToReadContext(workInProgress, renderExpirationTime);\n constructClassInstance(workInProgress, Component, nextProps);\n mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime);\n}\n\nfunction mountIndeterminateComponent(_current, workInProgress, Component, renderExpirationTime) {\n if (_current !== null) {\n // An indeterminate component only mounts if it suspended inside a non-\n // concurrent tree, in an inconsistent state. We want to treat it like\n // a new mount, even though an empty version of it already committed.\n // Disconnect the alternate pointers.\n _current.alternate = null;\n workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect\n\n workInProgress.effectTag |= Placement;\n }\n\n var props = workInProgress.pendingProps;\n var context;\n\n {\n var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);\n context = getMaskedContext(workInProgress, unmaskedContext);\n }\n\n prepareToReadContext(workInProgress, renderExpirationTime);\n var value;\n\n {\n if (Component.prototype && typeof Component.prototype.render === 'function') {\n var componentName = getComponentName(Component) || 'Unknown';\n\n if (!didWarnAboutBadClass[componentName]) {\n error(\"The <%s /> component appears to have a render method, but doesn't extend React.Component. \" + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName);\n\n didWarnAboutBadClass[componentName] = true;\n }\n }\n\n if (workInProgress.mode & StrictMode) {\n ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null);\n }\n\n setIsRendering(true);\n ReactCurrentOwner$1.current = workInProgress;\n value = renderWithHooks(null, workInProgress, Component, props, context, renderExpirationTime);\n setIsRendering(false);\n } // React DevTools reads this flag.\n\n\n workInProgress.effectTag |= PerformedWork;\n\n if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {\n {\n var _componentName = getComponentName(Component) || 'Unknown';\n\n if (!didWarnAboutModulePatternComponent[_componentName]) {\n error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + \"If you can't use a class try assigning the prototype on the function as a workaround. \" + \"`%s.prototype = React.Component.prototype`. Don't use an arrow function since it \" + 'cannot be called with `new` by React.', _componentName, _componentName, _componentName);\n\n didWarnAboutModulePatternComponent[_componentName] = true;\n }\n } // Proceed under the assumption that this is a class instance\n\n\n workInProgress.tag = ClassComponent; // Throw out any hooks that were used.\n\n workInProgress.memoizedState = null;\n workInProgress.updateQueue = null; // Push context providers early to prevent context stack mismatches.\n // During mounting we don't know the child context yet as the instance doesn't exist.\n // We will invalidate the child context in finishClassComponent() right after rendering.\n\n var hasContext = false;\n\n if (isContextProvider(Component)) {\n hasContext = true;\n pushContextProvider(workInProgress);\n } else {\n hasContext = false;\n }\n\n workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null;\n initializeUpdateQueue(workInProgress);\n var getDerivedStateFromProps = Component.getDerivedStateFromProps;\n\n if (typeof getDerivedStateFromProps === 'function') {\n applyDerivedStateFromProps(workInProgress, Component, getDerivedStateFromProps, props);\n }\n\n adoptClassInstance(workInProgress, value);\n mountClassInstance(workInProgress, Component, props, renderExpirationTime);\n return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime);\n } else {\n // Proceed under the assumption that this is a function component\n workInProgress.tag = FunctionComponent;\n\n {\n\n if ( workInProgress.mode & StrictMode) {\n // Only double-render components with Hooks\n if (workInProgress.memoizedState !== null) {\n value = renderWithHooks(null, workInProgress, Component, props, context, renderExpirationTime);\n }\n }\n }\n\n reconcileChildren(null, workInProgress, value, renderExpirationTime);\n\n {\n validateFunctionComponentInDev(workInProgress, Component);\n }\n\n return workInProgress.child;\n }\n}\n\nfunction validateFunctionComponentInDev(workInProgress, Component) {\n {\n if (Component) {\n if (Component.childContextTypes) {\n error('%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component');\n }\n }\n\n if (workInProgress.ref !== null) {\n var info = '';\n var ownerName = getCurrentFiberOwnerNameInDevOrNull();\n\n if (ownerName) {\n info += '\\n\\nCheck the render method of `' + ownerName + '`.';\n }\n\n var warningKey = ownerName || workInProgress._debugID || '';\n var debugSource = workInProgress._debugSource;\n\n if (debugSource) {\n warningKey = debugSource.fileName + ':' + debugSource.lineNumber;\n }\n\n if (!didWarnAboutFunctionRefs[warningKey]) {\n didWarnAboutFunctionRefs[warningKey] = true;\n\n error('Function components cannot be given refs. ' + 'Attempts to access this ref will fail. ' + 'Did you mean to use React.forwardRef()?%s', info);\n }\n }\n\n if (typeof Component.getDerivedStateFromProps === 'function') {\n var _componentName2 = getComponentName(Component) || 'Unknown';\n\n if (!didWarnAboutGetDerivedStateOnFunctionComponent[_componentName2]) {\n error('%s: Function components do not support getDerivedStateFromProps.', _componentName2);\n\n didWarnAboutGetDerivedStateOnFunctionComponent[_componentName2] = true;\n }\n }\n\n if (typeof Component.contextType === 'object' && Component.contextType !== null) {\n var _componentName3 = getComponentName(Component) || 'Unknown';\n\n if (!didWarnAboutContextTypeOnFunctionComponent[_componentName3]) {\n error('%s: Function components do not support contextType.', _componentName3);\n\n didWarnAboutContextTypeOnFunctionComponent[_componentName3] = true;\n }\n }\n }\n}\n\nvar SUSPENDED_MARKER = {\n dehydrated: null,\n retryTime: NoWork\n};\n\nfunction shouldRemainOnFallback(suspenseContext, current, workInProgress) {\n // If the context is telling us that we should show a fallback, and we're not\n // already showing content, then we should show the fallback instead.\n return hasSuspenseContext(suspenseContext, ForceSuspenseFallback) && (current === null || current.memoizedState !== null);\n}\n\nfunction updateSuspenseComponent(current, workInProgress, renderExpirationTime) {\n var mode = workInProgress.mode;\n var nextProps = workInProgress.pendingProps; // This is used by DevTools to force a boundary to suspend.\n\n {\n if (shouldSuspend(workInProgress)) {\n workInProgress.effectTag |= DidCapture;\n }\n }\n\n var suspenseContext = suspenseStackCursor.current;\n var nextDidTimeout = false;\n var didSuspend = (workInProgress.effectTag & DidCapture) !== NoEffect;\n\n if (didSuspend || shouldRemainOnFallback(suspenseContext, current)) {\n // Something in this boundary's subtree already suspended. Switch to\n // rendering the fallback children.\n nextDidTimeout = true;\n workInProgress.effectTag &= ~DidCapture;\n } else {\n // Attempting the main content\n if (current === null || current.memoizedState !== null) {\n // This is a new mount or this boundary is already showing a fallback state.\n // Mark this subtree context as having at least one invisible parent that could\n // handle the fallback state.\n // Boundaries without fallbacks or should be avoided are not considered since\n // they cannot handle preferred fallback states.\n if (nextProps.fallback !== undefined && nextProps.unstable_avoidThisFallback !== true) {\n suspenseContext = addSubtreeSuspenseContext(suspenseContext, InvisibleParentSuspenseContext);\n }\n }\n }\n\n suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);\n pushSuspenseContext(workInProgress, suspenseContext); // This next part is a bit confusing. If the children timeout, we switch to\n // showing the fallback children in place of the \"primary\" children.\n // However, we don't want to delete the primary children because then their\n // state will be lost (both the React state and the host state, e.g.\n // uncontrolled form inputs). Instead we keep them mounted and hide them.\n // Both the fallback children AND the primary children are rendered at the\n // same time. Once the primary children are un-suspended, we can delete\n // the fallback children â don't need to preserve their state.\n //\n // The two sets of children are siblings in the host environment, but\n // semantically, for purposes of reconciliation, they are two separate sets.\n // So we store them using two fragment fibers.\n //\n // However, we want to avoid allocating extra fibers for every placeholder.\n // They're only necessary when the children time out, because that's the\n // only time when both sets are mounted.\n //\n // So, the extra fragment fibers are only used if the children time out.\n // Otherwise, we render the primary children directly. This requires some\n // custom reconciliation logic to preserve the state of the primary\n // children. It's essentially a very basic form of re-parenting.\n\n if (current === null) {\n // If we're currently hydrating, try to hydrate this boundary.\n // But only if this has a fallback.\n if (nextProps.fallback !== undefined) {\n tryToClaimNextHydratableInstance(workInProgress); // This could've been a dehydrated suspense component.\n } // This is the initial mount. This branch is pretty simple because there's\n // no previous state that needs to be preserved.\n\n\n if (nextDidTimeout) {\n // Mount separate fragments for primary and fallback children.\n var nextFallbackChildren = nextProps.fallback;\n var primaryChildFragment = createFiberFromFragment(null, mode, NoWork, null);\n primaryChildFragment.return = workInProgress;\n\n if ((workInProgress.mode & BlockingMode) === NoMode) {\n // Outside of blocking mode, we commit the effects from the\n // partially completed, timed-out tree, too.\n var progressedState = workInProgress.memoizedState;\n var progressedPrimaryChild = progressedState !== null ? workInProgress.child.child : workInProgress.child;\n primaryChildFragment.child = progressedPrimaryChild;\n var progressedChild = progressedPrimaryChild;\n\n while (progressedChild !== null) {\n progressedChild.return = primaryChildFragment;\n progressedChild = progressedChild.sibling;\n }\n }\n\n var fallbackChildFragment = createFiberFromFragment(nextFallbackChildren, mode, renderExpirationTime, null);\n fallbackChildFragment.return = workInProgress;\n primaryChildFragment.sibling = fallbackChildFragment; // Skip the primary children, and continue working on the\n // fallback children.\n\n workInProgress.memoizedState = SUSPENDED_MARKER;\n workInProgress.child = primaryChildFragment;\n return fallbackChildFragment;\n } else {\n // Mount the primary children without an intermediate fragment fiber.\n var nextPrimaryChildren = nextProps.children;\n workInProgress.memoizedState = null;\n return workInProgress.child = mountChildFibers(workInProgress, null, nextPrimaryChildren, renderExpirationTime);\n }\n } else {\n // This is an update. This branch is more complicated because we need to\n // ensure the state of the primary children is preserved.\n var prevState = current.memoizedState;\n\n if (prevState !== null) {\n // wrapped in a fragment fiber.\n\n\n var currentPrimaryChildFragment = current.child;\n var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;\n\n if (nextDidTimeout) {\n // Still timed out. Reuse the current primary children by cloning\n // its fragment. We're going to skip over these entirely.\n var _nextFallbackChildren2 = nextProps.fallback;\n\n var _primaryChildFragment2 = createWorkInProgress(currentPrimaryChildFragment, currentPrimaryChildFragment.pendingProps);\n\n _primaryChildFragment2.return = workInProgress;\n\n if ((workInProgress.mode & BlockingMode) === NoMode) {\n // Outside of blocking mode, we commit the effects from the\n // partially completed, timed-out tree, too.\n var _progressedState = workInProgress.memoizedState;\n\n var _progressedPrimaryChild = _progressedState !== null ? workInProgress.child.child : workInProgress.child;\n\n if (_progressedPrimaryChild !== currentPrimaryChildFragment.child) {\n _primaryChildFragment2.child = _progressedPrimaryChild;\n var _progressedChild2 = _progressedPrimaryChild;\n\n while (_progressedChild2 !== null) {\n _progressedChild2.return = _primaryChildFragment2;\n _progressedChild2 = _progressedChild2.sibling;\n }\n }\n } // Because primaryChildFragment is a new fiber that we're inserting as the\n // parent of a new tree, we need to set its treeBaseDuration.\n\n\n if ( workInProgress.mode & ProfileMode) {\n // treeBaseDuration is the sum of all the child tree base durations.\n var _treeBaseDuration = 0;\n var _hiddenChild = _primaryChildFragment2.child;\n\n while (_hiddenChild !== null) {\n _treeBaseDuration += _hiddenChild.treeBaseDuration;\n _hiddenChild = _hiddenChild.sibling;\n }\n\n _primaryChildFragment2.treeBaseDuration = _treeBaseDuration;\n } // Clone the fallback child fragment, too. These we'll continue\n // working on.\n\n\n var _fallbackChildFragment2 = createWorkInProgress(currentFallbackChildFragment, _nextFallbackChildren2);\n\n _fallbackChildFragment2.return = workInProgress;\n _primaryChildFragment2.sibling = _fallbackChildFragment2;\n _primaryChildFragment2.childExpirationTime = NoWork; // Skip the primary children, and continue working on the\n // fallback children.\n\n workInProgress.memoizedState = SUSPENDED_MARKER;\n workInProgress.child = _primaryChildFragment2;\n return _fallbackChildFragment2;\n } else {\n // No longer suspended. Switch back to showing the primary children,\n // and remove the intermediate fragment fiber.\n var _nextPrimaryChildren = nextProps.children;\n var currentPrimaryChild = currentPrimaryChildFragment.child;\n var primaryChild = reconcileChildFibers(workInProgress, currentPrimaryChild, _nextPrimaryChildren, renderExpirationTime); // If this render doesn't suspend, we need to delete the fallback\n // children. Wait until the complete phase, after we've confirmed the\n // fallback is no longer needed.\n // TODO: Would it be better to store the fallback fragment on\n // the stateNode?\n // Continue rendering the children, like we normally do.\n\n workInProgress.memoizedState = null;\n return workInProgress.child = primaryChild;\n }\n } else {\n // The current tree has not already timed out. That means the primary\n // children are not wrapped in a fragment fiber.\n var _currentPrimaryChild = current.child;\n\n if (nextDidTimeout) {\n // Timed out. Wrap the children in a fragment fiber to keep them\n // separate from the fallback children.\n var _nextFallbackChildren3 = nextProps.fallback;\n\n var _primaryChildFragment3 = createFiberFromFragment( // It shouldn't matter what the pending props are because we aren't\n // going to render this fragment.\n null, mode, NoWork, null);\n\n _primaryChildFragment3.return = workInProgress;\n _primaryChildFragment3.child = _currentPrimaryChild;\n\n if (_currentPrimaryChild !== null) {\n _currentPrimaryChild.return = _primaryChildFragment3;\n } // Even though we're creating a new fiber, there are no new children,\n // because we're reusing an already mounted tree. So we don't need to\n // schedule a placement.\n // primaryChildFragment.effectTag |= Placement;\n\n\n if ((workInProgress.mode & BlockingMode) === NoMode) {\n // Outside of blocking mode, we commit the effects from the\n // partially completed, timed-out tree, too.\n var _progressedState2 = workInProgress.memoizedState;\n\n var _progressedPrimaryChild2 = _progressedState2 !== null ? workInProgress.child.child : workInProgress.child;\n\n _primaryChildFragment3.child = _progressedPrimaryChild2;\n var _progressedChild3 = _progressedPrimaryChild2;\n\n while (_progressedChild3 !== null) {\n _progressedChild3.return = _primaryChildFragment3;\n _progressedChild3 = _progressedChild3.sibling;\n }\n } // Because primaryChildFragment is a new fiber that we're inserting as the\n // parent of a new tree, we need to set its treeBaseDuration.\n\n\n if ( workInProgress.mode & ProfileMode) {\n // treeBaseDuration is the sum of all the child tree base durations.\n var _treeBaseDuration2 = 0;\n var _hiddenChild2 = _primaryChildFragment3.child;\n\n while (_hiddenChild2 !== null) {\n _treeBaseDuration2 += _hiddenChild2.treeBaseDuration;\n _hiddenChild2 = _hiddenChild2.sibling;\n }\n\n _primaryChildFragment3.treeBaseDuration = _treeBaseDuration2;\n } // Create a fragment from the fallback children, too.\n\n\n var _fallbackChildFragment3 = createFiberFromFragment(_nextFallbackChildren3, mode, renderExpirationTime, null);\n\n _fallbackChildFragment3.return = workInProgress;\n _primaryChildFragment3.sibling = _fallbackChildFragment3;\n _fallbackChildFragment3.effectTag |= Placement;\n _primaryChildFragment3.childExpirationTime = NoWork; // Skip the primary children, and continue working on the\n // fallback children.\n\n workInProgress.memoizedState = SUSPENDED_MARKER;\n workInProgress.child = _primaryChildFragment3;\n return _fallbackChildFragment3;\n } else {\n // Still haven't timed out. Continue rendering the children, like we\n // normally do.\n workInProgress.memoizedState = null;\n var _nextPrimaryChildren2 = nextProps.children;\n return workInProgress.child = reconcileChildFibers(workInProgress, _currentPrimaryChild, _nextPrimaryChildren2, renderExpirationTime);\n }\n }\n }\n}\n\nfunction scheduleWorkOnFiber(fiber, renderExpirationTime) {\n if (fiber.expirationTime < renderExpirationTime) {\n fiber.expirationTime = renderExpirationTime;\n }\n\n var alternate = fiber.alternate;\n\n if (alternate !== null && alternate.expirationTime < renderExpirationTime) {\n alternate.expirationTime = renderExpirationTime;\n }\n\n scheduleWorkOnParentPath(fiber.return, renderExpirationTime);\n}\n\nfunction propagateSuspenseContextChange(workInProgress, firstChild, renderExpirationTime) {\n // Mark any Suspense boundaries with fallbacks as having work to do.\n // If they were previously forced into fallbacks, they may now be able\n // to unblock.\n var node = firstChild;\n\n while (node !== null) {\n if (node.tag === SuspenseComponent) {\n var state = node.memoizedState;\n\n if (state !== null) {\n scheduleWorkOnFiber(node, renderExpirationTime);\n }\n } else if (node.tag === SuspenseListComponent) {\n // If the tail is hidden there might not be an Suspense boundaries\n // to schedule work on. In this case we have to schedule it on the\n // list itself.\n // We don't have to traverse to the children of the list since\n // the list will propagate the change when it rerenders.\n scheduleWorkOnFiber(node, renderExpirationTime);\n } else if (node.child !== null) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === workInProgress) {\n return;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === workInProgress) {\n return;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n}\n\nfunction findLastContentRow(firstChild) {\n // This is going to find the last row among these children that is already\n // showing content on the screen, as opposed to being in fallback state or\n // new. If a row has multiple Suspense boundaries, any of them being in the\n // fallback state, counts as the whole row being in a fallback state.\n // Note that the \"rows\" will be workInProgress, but any nested children\n // will still be current since we haven't rendered them yet. The mounted\n // order may not be the same as the new order. We use the new order.\n var row = firstChild;\n var lastContentRow = null;\n\n while (row !== null) {\n var currentRow = row.alternate; // New rows can't be content rows.\n\n if (currentRow !== null && findFirstSuspended(currentRow) === null) {\n lastContentRow = row;\n }\n\n row = row.sibling;\n }\n\n return lastContentRow;\n}\n\nfunction validateRevealOrder(revealOrder) {\n {\n if (revealOrder !== undefined && revealOrder !== 'forwards' && revealOrder !== 'backwards' && revealOrder !== 'together' && !didWarnAboutRevealOrder[revealOrder]) {\n didWarnAboutRevealOrder[revealOrder] = true;\n\n if (typeof revealOrder === 'string') {\n switch (revealOrder.toLowerCase()) {\n case 'together':\n case 'forwards':\n case 'backwards':\n {\n error('\"%s\" is not a valid value for revealOrder on <SuspenseList />. ' + 'Use lowercase \"%s\" instead.', revealOrder, revealOrder.toLowerCase());\n\n break;\n }\n\n case 'forward':\n case 'backward':\n {\n error('\"%s\" is not a valid value for revealOrder on <SuspenseList />. ' + 'React uses the -s suffix in the spelling. Use \"%ss\" instead.', revealOrder, revealOrder.toLowerCase());\n\n break;\n }\n\n default:\n error('\"%s\" is not a supported revealOrder on <SuspenseList />. ' + 'Did you mean \"together\", \"forwards\" or \"backwards\"?', revealOrder);\n\n break;\n }\n } else {\n error('%s is not a supported value for revealOrder on <SuspenseList />. ' + 'Did you mean \"together\", \"forwards\" or \"backwards\"?', revealOrder);\n }\n }\n }\n}\n\nfunction validateTailOptions(tailMode, revealOrder) {\n {\n if (tailMode !== undefined && !didWarnAboutTailOptions[tailMode]) {\n if (tailMode !== 'collapsed' && tailMode !== 'hidden') {\n didWarnAboutTailOptions[tailMode] = true;\n\n error('\"%s\" is not a supported value for tail on <SuspenseList />. ' + 'Did you mean \"collapsed\" or \"hidden\"?', tailMode);\n } else if (revealOrder !== 'forwards' && revealOrder !== 'backwards') {\n didWarnAboutTailOptions[tailMode] = true;\n\n error('<SuspenseList tail=\"%s\" /> is only valid if revealOrder is ' + '\"forwards\" or \"backwards\". ' + 'Did you mean to specify revealOrder=\"forwards\"?', tailMode);\n }\n }\n }\n}\n\nfunction validateSuspenseListNestedChild(childSlot, index) {\n {\n var isArray = Array.isArray(childSlot);\n var isIterable = !isArray && typeof getIteratorFn(childSlot) === 'function';\n\n if (isArray || isIterable) {\n var type = isArray ? 'array' : 'iterable';\n\n error('A nested %s was passed to row #%s in <SuspenseList />. Wrap it in ' + 'an additional SuspenseList to configure its revealOrder: ' + '<SuspenseList revealOrder=...> ... ' + '<SuspenseList revealOrder=...>{%s}</SuspenseList> ... ' + '</SuspenseList>', type, index, type);\n\n return false;\n }\n }\n\n return true;\n}\n\nfunction validateSuspenseListChildren(children, revealOrder) {\n {\n if ((revealOrder === 'forwards' || revealOrder === 'backwards') && children !== undefined && children !== null && children !== false) {\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n if (!validateSuspenseListNestedChild(children[i], i)) {\n return;\n }\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n\n if (typeof iteratorFn === 'function') {\n var childrenIterator = iteratorFn.call(children);\n\n if (childrenIterator) {\n var step = childrenIterator.next();\n var _i = 0;\n\n for (; !step.done; step = childrenIterator.next()) {\n if (!validateSuspenseListNestedChild(step.value, _i)) {\n return;\n }\n\n _i++;\n }\n }\n } else {\n error('A single row was passed to a <SuspenseList revealOrder=\"%s\" />. ' + 'This is not useful since it needs multiple rows. ' + 'Did you mean to pass multiple children or an array?', revealOrder);\n }\n }\n }\n }\n}\n\nfunction initSuspenseListRenderState(workInProgress, isBackwards, tail, lastContentRow, tailMode, lastEffectBeforeRendering) {\n var renderState = workInProgress.memoizedState;\n\n if (renderState === null) {\n workInProgress.memoizedState = {\n isBackwards: isBackwards,\n rendering: null,\n renderingStartTime: 0,\n last: lastContentRow,\n tail: tail,\n tailExpiration: 0,\n tailMode: tailMode,\n lastEffect: lastEffectBeforeRendering\n };\n } else {\n // We can reuse the existing object from previous renders.\n renderState.isBackwards = isBackwards;\n renderState.rendering = null;\n renderState.renderingStartTime = 0;\n renderState.last = lastContentRow;\n renderState.tail = tail;\n renderState.tailExpiration = 0;\n renderState.tailMode = tailMode;\n renderState.lastEffect = lastEffectBeforeRendering;\n }\n} // This can end up rendering this component multiple passes.\n// The first pass splits the children fibers into two sets. A head and tail.\n// We first render the head. If anything is in fallback state, we do another\n// pass through beginWork to rerender all children (including the tail) with\n// the force suspend context. If the first render didn't have anything in\n// in fallback state. Then we render each row in the tail one-by-one.\n// That happens in the completeWork phase without going back to beginWork.\n\n\nfunction updateSuspenseListComponent(current, workInProgress, renderExpirationTime) {\n var nextProps = workInProgress.pendingProps;\n var revealOrder = nextProps.revealOrder;\n var tailMode = nextProps.tail;\n var newChildren = nextProps.children;\n validateRevealOrder(revealOrder);\n validateTailOptions(tailMode, revealOrder);\n validateSuspenseListChildren(newChildren, revealOrder);\n reconcileChildren(current, workInProgress, newChildren, renderExpirationTime);\n var suspenseContext = suspenseStackCursor.current;\n var shouldForceFallback = hasSuspenseContext(suspenseContext, ForceSuspenseFallback);\n\n if (shouldForceFallback) {\n suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);\n workInProgress.effectTag |= DidCapture;\n } else {\n var didSuspendBefore = current !== null && (current.effectTag & DidCapture) !== NoEffect;\n\n if (didSuspendBefore) {\n // If we previously forced a fallback, we need to schedule work\n // on any nested boundaries to let them know to try to render\n // again. This is the same as context updating.\n propagateSuspenseContextChange(workInProgress, workInProgress.child, renderExpirationTime);\n }\n\n suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);\n }\n\n pushSuspenseContext(workInProgress, suspenseContext);\n\n if ((workInProgress.mode & BlockingMode) === NoMode) {\n // Outside of blocking mode, SuspenseList doesn't work so we just\n // use make it a noop by treating it as the default revealOrder.\n workInProgress.memoizedState = null;\n } else {\n switch (revealOrder) {\n case 'forwards':\n {\n var lastContentRow = findLastContentRow(workInProgress.child);\n var tail;\n\n if (lastContentRow === null) {\n // The whole list is part of the tail.\n // TODO: We could fast path by just rendering the tail now.\n tail = workInProgress.child;\n workInProgress.child = null;\n } else {\n // Disconnect the tail rows after the content row.\n // We're going to render them separately later.\n tail = lastContentRow.sibling;\n lastContentRow.sibling = null;\n }\n\n initSuspenseListRenderState(workInProgress, false, // isBackwards\n tail, lastContentRow, tailMode, workInProgress.lastEffect);\n break;\n }\n\n case 'backwards':\n {\n // We're going to find the first row that has existing content.\n // At the same time we're going to reverse the list of everything\n // we pass in the meantime. That's going to be our tail in reverse\n // order.\n var _tail = null;\n var row = workInProgress.child;\n workInProgress.child = null;\n\n while (row !== null) {\n var currentRow = row.alternate; // New rows can't be content rows.\n\n if (currentRow !== null && findFirstSuspended(currentRow) === null) {\n // This is the beginning of the main content.\n workInProgress.child = row;\n break;\n }\n\n var nextRow = row.sibling;\n row.sibling = _tail;\n _tail = row;\n row = nextRow;\n } // TODO: If workInProgress.child is null, we can continue on the tail immediately.\n\n\n initSuspenseListRenderState(workInProgress, true, // isBackwards\n _tail, null, // last\n tailMode, workInProgress.lastEffect);\n break;\n }\n\n case 'together':\n {\n initSuspenseListRenderState(workInProgress, false, // isBackwards\n null, // tail\n null, // last\n undefined, workInProgress.lastEffect);\n break;\n }\n\n default:\n {\n // The default reveal order is the same as not having\n // a boundary.\n workInProgress.memoizedState = null;\n }\n }\n }\n\n return workInProgress.child;\n}\n\nfunction updatePortalComponent(current, workInProgress, renderExpirationTime) {\n pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);\n var nextChildren = workInProgress.pendingProps;\n\n if (current === null) {\n // Portals are special because we don't append the children during mount\n // but at commit. Therefore we need to track insertions which the normal\n // flow doesn't do during mount. This doesn't happen at the root because\n // the root always starts with a \"current\" with a null child.\n // TODO: Consider unifying this with how the root works.\n workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n } else {\n reconcileChildren(current, workInProgress, nextChildren, renderExpirationTime);\n }\n\n return workInProgress.child;\n}\n\nfunction updateContextProvider(current, workInProgress, renderExpirationTime) {\n var providerType = workInProgress.type;\n var context = providerType._context;\n var newProps = workInProgress.pendingProps;\n var oldProps = workInProgress.memoizedProps;\n var newValue = newProps.value;\n\n {\n var providerPropTypes = workInProgress.type.propTypes;\n\n if (providerPropTypes) {\n checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider', getCurrentFiberStackInDev);\n }\n }\n\n pushProvider(workInProgress, newValue);\n\n if (oldProps !== null) {\n var oldValue = oldProps.value;\n var changedBits = calculateChangedBits(context, newValue, oldValue);\n\n if (changedBits === 0) {\n // No change. Bailout early if children are the same.\n if (oldProps.children === newProps.children && !hasContextChanged()) {\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n }\n } else {\n // The context value changed. Search for matching consumers and schedule\n // them to update.\n propagateContextChange(workInProgress, context, changedBits, renderExpirationTime);\n }\n }\n\n var newChildren = newProps.children;\n reconcileChildren(current, workInProgress, newChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nvar hasWarnedAboutUsingContextAsConsumer = false;\n\nfunction updateContextConsumer(current, workInProgress, renderExpirationTime) {\n var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In\n // DEV mode, we create a separate object for Context.Consumer that acts\n // like a proxy to Context. This proxy object adds unnecessary code in PROD\n // so we use the old behaviour (Context.Consumer references Context) to\n // reduce size and overhead. The separate object references context via\n // a property called \"_context\", which also gives us the ability to check\n // in DEV mode if this property exists or not and warn if it does not.\n\n {\n if (context._context === undefined) {\n // This may be because it's a Context (rather than a Consumer).\n // Or it may be because it's older React where they're the same thing.\n // We only want to warn if we're sure it's a new React.\n if (context !== context.Consumer) {\n if (!hasWarnedAboutUsingContextAsConsumer) {\n hasWarnedAboutUsingContextAsConsumer = true;\n\n error('Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');\n }\n }\n } else {\n context = context._context;\n }\n }\n\n var newProps = workInProgress.pendingProps;\n var render = newProps.children;\n\n {\n if (typeof render !== 'function') {\n error('A context consumer was rendered with multiple children, or a child ' + \"that isn't a function. A context consumer expects a single child \" + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.');\n }\n }\n\n prepareToReadContext(workInProgress, renderExpirationTime);\n var newValue = readContext(context, newProps.unstable_observedBits);\n var newChildren;\n\n {\n ReactCurrentOwner$1.current = workInProgress;\n setIsRendering(true);\n newChildren = render(newValue);\n setIsRendering(false);\n } // React DevTools reads this flag.\n\n\n workInProgress.effectTag |= PerformedWork;\n reconcileChildren(current, workInProgress, newChildren, renderExpirationTime);\n return workInProgress.child;\n}\n\nfunction markWorkInProgressReceivedUpdate() {\n didReceiveUpdate = true;\n}\n\nfunction bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime) {\n cancelWorkTimer(workInProgress);\n\n if (current !== null) {\n // Reuse previous dependencies\n workInProgress.dependencies = current.dependencies;\n }\n\n {\n // Don't update \"base\" render times for bailouts.\n stopProfilerTimerIfRunning();\n }\n\n var updateExpirationTime = workInProgress.expirationTime;\n\n if (updateExpirationTime !== NoWork) {\n markUnprocessedUpdateTime(updateExpirationTime);\n } // Check if the children have any pending work.\n\n\n var childExpirationTime = workInProgress.childExpirationTime;\n\n if (childExpirationTime < renderExpirationTime) {\n // The children don't have any work either. We can skip them.\n // TODO: Once we add back resuming, we should check if the children are\n // a work-in-progress set. If so, we need to transfer their effects.\n return null;\n } else {\n // This fiber doesn't have work, but its subtree does. Clone the child\n // fibers and continue.\n cloneChildFibers(current, workInProgress);\n return workInProgress.child;\n }\n}\n\nfunction remountFiber(current, oldWorkInProgress, newWorkInProgress) {\n {\n var returnFiber = oldWorkInProgress.return;\n\n if (returnFiber === null) {\n throw new Error('Cannot swap the root fiber.');\n } // Disconnect from the old current.\n // It will get deleted.\n\n\n current.alternate = null;\n oldWorkInProgress.alternate = null; // Connect to the new tree.\n\n newWorkInProgress.index = oldWorkInProgress.index;\n newWorkInProgress.sibling = oldWorkInProgress.sibling;\n newWorkInProgress.return = oldWorkInProgress.return;\n newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it.\n\n if (oldWorkInProgress === returnFiber.child) {\n returnFiber.child = newWorkInProgress;\n } else {\n var prevSibling = returnFiber.child;\n\n if (prevSibling === null) {\n throw new Error('Expected parent to have a child.');\n }\n\n while (prevSibling.sibling !== oldWorkInProgress) {\n prevSibling = prevSibling.sibling;\n\n if (prevSibling === null) {\n throw new Error('Expected to find the previous sibling.');\n }\n }\n\n prevSibling.sibling = newWorkInProgress;\n } // Delete the old fiber and place the new one.\n // Since the old fiber is disconnected, we have to schedule it manually.\n\n\n var last = returnFiber.lastEffect;\n\n if (last !== null) {\n last.nextEffect = current;\n returnFiber.lastEffect = current;\n } else {\n returnFiber.firstEffect = returnFiber.lastEffect = current;\n }\n\n current.nextEffect = null;\n current.effectTag = Deletion;\n newWorkInProgress.effectTag |= Placement; // Restart work from the new fiber.\n\n return newWorkInProgress;\n }\n}\n\nfunction beginWork(current, workInProgress, renderExpirationTime) {\n var updateExpirationTime = workInProgress.expirationTime;\n\n {\n if (workInProgress._debugNeedsRemount && current !== null) {\n // This will restart the begin phase with a new fiber.\n return remountFiber(current, workInProgress, createFiberFromTypeAndProps(workInProgress.type, workInProgress.key, workInProgress.pendingProps, workInProgress._debugOwner || null, workInProgress.mode, workInProgress.expirationTime));\n }\n }\n\n if (current !== null) {\n var oldProps = current.memoizedProps;\n var newProps = workInProgress.pendingProps;\n\n if (oldProps !== newProps || hasContextChanged() || ( // Force a re-render if the implementation changed due to hot reload:\n workInProgress.type !== current.type )) {\n // If props or context changed, mark the fiber as having performed work.\n // This may be unset if the props are determined to be equal later (memo).\n didReceiveUpdate = true;\n } else if (updateExpirationTime < renderExpirationTime) {\n didReceiveUpdate = false; // This fiber does not have any pending work. Bailout without entering\n // the begin phase. There's still some bookkeeping we that needs to be done\n // in this optimized path, mostly pushing stuff onto the stack.\n\n switch (workInProgress.tag) {\n case HostRoot:\n pushHostRootContext(workInProgress);\n resetHydrationState();\n break;\n\n case HostComponent:\n pushHostContext(workInProgress);\n\n if (workInProgress.mode & ConcurrentMode && renderExpirationTime !== Never && shouldDeprioritizeSubtree(workInProgress.type, newProps)) {\n {\n markSpawnedWork(Never);\n } // Schedule this fiber to re-render at offscreen priority. Then bailout.\n\n\n workInProgress.expirationTime = workInProgress.childExpirationTime = Never;\n return null;\n }\n\n break;\n\n case ClassComponent:\n {\n var Component = workInProgress.type;\n\n if (isContextProvider(Component)) {\n pushContextProvider(workInProgress);\n }\n\n break;\n }\n\n case HostPortal:\n pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);\n break;\n\n case ContextProvider:\n {\n var newValue = workInProgress.memoizedProps.value;\n pushProvider(workInProgress, newValue);\n break;\n }\n\n case Profiler:\n {\n // Profiler should only call onRender when one of its descendants actually rendered.\n var hasChildWork = workInProgress.childExpirationTime >= renderExpirationTime;\n\n if (hasChildWork) {\n workInProgress.effectTag |= Update;\n }\n }\n\n break;\n\n case SuspenseComponent:\n {\n var state = workInProgress.memoizedState;\n\n if (state !== null) {\n // whether to retry the primary children, or to skip over it and\n // go straight to the fallback. Check the priority of the primary\n // child fragment.\n\n\n var primaryChildFragment = workInProgress.child;\n var primaryChildExpirationTime = primaryChildFragment.childExpirationTime;\n\n if (primaryChildExpirationTime !== NoWork && primaryChildExpirationTime >= renderExpirationTime) {\n // The primary children have pending work. Use the normal path\n // to attempt to render the primary children again.\n return updateSuspenseComponent(current, workInProgress, renderExpirationTime);\n } else {\n pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient\n // priority. Bailout.\n\n var child = bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n\n if (child !== null) {\n // The fallback children have pending work. Skip over the\n // primary children and work on the fallback.\n return child.sibling;\n } else {\n return null;\n }\n }\n } else {\n pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));\n }\n\n break;\n }\n\n case SuspenseListComponent:\n {\n var didSuspendBefore = (current.effectTag & DidCapture) !== NoEffect;\n\n var _hasChildWork = workInProgress.childExpirationTime >= renderExpirationTime;\n\n if (didSuspendBefore) {\n if (_hasChildWork) {\n // If something was in fallback state last time, and we have all the\n // same children then we're still in progressive loading state.\n // Something might get unblocked by state updates or retries in the\n // tree which will affect the tail. So we need to use the normal\n // path to compute the correct tail.\n return updateSuspenseListComponent(current, workInProgress, renderExpirationTime);\n } // If none of the children had any work, that means that none of\n // them got retried so they'll still be blocked in the same way\n // as before. We can fast bail out.\n\n\n workInProgress.effectTag |= DidCapture;\n } // If nothing suspended before and we're rendering the same children,\n // then the tail doesn't matter. Anything new that suspends will work\n // in the \"together\" mode, so we can continue from the state we had.\n\n\n var renderState = workInProgress.memoizedState;\n\n if (renderState !== null) {\n // Reset to the \"together\" mode in case we've started a different\n // update in the past but didn't complete it.\n renderState.rendering = null;\n renderState.tail = null;\n }\n\n pushSuspenseContext(workInProgress, suspenseStackCursor.current);\n\n if (_hasChildWork) {\n break;\n } else {\n // If none of the children had any work, that means that none of\n // them got retried so they'll still be blocked in the same way\n // as before. We can fast bail out.\n return null;\n }\n }\n }\n\n return bailoutOnAlreadyFinishedWork(current, workInProgress, renderExpirationTime);\n } else {\n // An update was scheduled on this fiber, but there are no new props\n // nor legacy context. Set this to false. If an update queue or context\n // consumer produces a changed value, it will set this to true. Otherwise,\n // the component will assume the children have not changed and bail out.\n didReceiveUpdate = false;\n }\n } else {\n didReceiveUpdate = false;\n } // Before entering the begin phase, clear pending update priority.\n // TODO: This assumes that we're about to evaluate the component and process\n // the update queue. However, there's an exception: SimpleMemoComponent\n // sometimes bails out later in the begin phase. This indicates that we should\n // move this assignment out of the common path and into each branch.\n\n\n workInProgress.expirationTime = NoWork;\n\n switch (workInProgress.tag) {\n case IndeterminateComponent:\n {\n return mountIndeterminateComponent(current, workInProgress, workInProgress.type, renderExpirationTime);\n }\n\n case LazyComponent:\n {\n var elementType = workInProgress.elementType;\n return mountLazyComponent(current, workInProgress, elementType, updateExpirationTime, renderExpirationTime);\n }\n\n case FunctionComponent:\n {\n var _Component = workInProgress.type;\n var unresolvedProps = workInProgress.pendingProps;\n var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);\n return updateFunctionComponent(current, workInProgress, _Component, resolvedProps, renderExpirationTime);\n }\n\n case ClassComponent:\n {\n var _Component2 = workInProgress.type;\n var _unresolvedProps = workInProgress.pendingProps;\n\n var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);\n\n return updateClassComponent(current, workInProgress, _Component2, _resolvedProps, renderExpirationTime);\n }\n\n case HostRoot:\n return updateHostRoot(current, workInProgress, renderExpirationTime);\n\n case HostComponent:\n return updateHostComponent(current, workInProgress, renderExpirationTime);\n\n case HostText:\n return updateHostText(current, workInProgress);\n\n case SuspenseComponent:\n return updateSuspenseComponent(current, workInProgress, renderExpirationTime);\n\n case HostPortal:\n return updatePortalComponent(current, workInProgress, renderExpirationTime);\n\n case ForwardRef:\n {\n var type = workInProgress.type;\n var _unresolvedProps2 = workInProgress.pendingProps;\n\n var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);\n\n return updateForwardRef(current, workInProgress, type, _resolvedProps2, renderExpirationTime);\n }\n\n case Fragment:\n return updateFragment(current, workInProgress, renderExpirationTime);\n\n case Mode:\n return updateMode(current, workInProgress, renderExpirationTime);\n\n case Profiler:\n return updateProfiler(current, workInProgress, renderExpirationTime);\n\n case ContextProvider:\n return updateContextProvider(current, workInProgress, renderExpirationTime);\n\n case ContextConsumer:\n return updateContextConsumer(current, workInProgress, renderExpirationTime);\n\n case MemoComponent:\n {\n var _type2 = workInProgress.type;\n var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.\n\n var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);\n\n {\n if (workInProgress.type !== workInProgress.elementType) {\n var outerPropTypes = _type2.propTypes;\n\n if (outerPropTypes) {\n checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only\n 'prop', getComponentName(_type2), getCurrentFiberStackInDev);\n }\n }\n }\n\n _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);\n return updateMemoComponent(current, workInProgress, _type2, _resolvedProps3, updateExpirationTime, renderExpirationTime);\n }\n\n case SimpleMemoComponent:\n {\n return updateSimpleMemoComponent(current, workInProgress, workInProgress.type, workInProgress.pendingProps, updateExpirationTime, renderExpirationTime);\n }\n\n case IncompleteClassComponent:\n {\n var _Component3 = workInProgress.type;\n var _unresolvedProps4 = workInProgress.pendingProps;\n\n var _resolvedProps4 = workInProgress.elementType === _Component3 ? _unresolvedProps4 : resolveDefaultProps(_Component3, _unresolvedProps4);\n\n return mountIncompleteClassComponent(current, workInProgress, _Component3, _resolvedProps4, renderExpirationTime);\n }\n\n case SuspenseListComponent:\n {\n return updateSuspenseListComponent(current, workInProgress, renderExpirationTime);\n }\n }\n\n {\n {\n throw Error( \"Unknown unit of work tag (\" + workInProgress.tag + \"). This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n}\n\nfunction markUpdate(workInProgress) {\n // Tag the fiber with an update effect. This turns a Placement into\n // a PlacementAndUpdate.\n workInProgress.effectTag |= Update;\n}\n\nfunction markRef$1(workInProgress) {\n workInProgress.effectTag |= Ref;\n}\n\nvar appendAllChildren;\nvar updateHostContainer;\nvar updateHostComponent$1;\nvar updateHostText$1;\n\n{\n // Mutation mode\n appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {\n // We only have the top Fiber that was created but we need recurse down its\n // children to find all the terminal nodes.\n var node = workInProgress.child;\n\n while (node !== null) {\n if (node.tag === HostComponent || node.tag === HostText) {\n appendInitialChild(parent, node.stateNode);\n } else if (node.tag === HostPortal) ; else if (node.child !== null) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === workInProgress) {\n return;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === workInProgress) {\n return;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n };\n\n updateHostContainer = function (workInProgress) {// Noop\n };\n\n updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {\n // If we have an alternate, that means this is an update and we need to\n // schedule a side-effect to do the updates.\n var oldProps = current.memoizedProps;\n\n if (oldProps === newProps) {\n // In mutation mode, this is sufficient for a bailout because\n // we won't touch this node even if children changed.\n return;\n } // If we get updated because one of our children updated, we don't\n // have newProps so we'll have to reuse them.\n // TODO: Split the update API as separate for the props vs. children.\n // Even better would be if children weren't special cased at all tho.\n\n\n var instance = workInProgress.stateNode;\n var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host\n // component is hitting the resume path. Figure out why. Possibly\n // related to `hidden`.\n\n var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext); // TODO: Type this specific to this type of component.\n\n workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there\n // is a new ref we mark this as an update. All the work is done in commitWork.\n\n if (updatePayload) {\n markUpdate(workInProgress);\n }\n };\n\n updateHostText$1 = function (current, workInProgress, oldText, newText) {\n // If the text differs, mark it as an update. All the work in done in commitWork.\n if (oldText !== newText) {\n markUpdate(workInProgress);\n }\n };\n}\n\nfunction cutOffTailIfNeeded(renderState, hasRenderedATailFallback) {\n switch (renderState.tailMode) {\n case 'hidden':\n {\n // Any insertions at the end of the tail list after this point\n // should be invisible. If there are already mounted boundaries\n // anything before them are not considered for collapsing.\n // Therefore we need to go through the whole tail to find if\n // there are any.\n var tailNode = renderState.tail;\n var lastTailNode = null;\n\n while (tailNode !== null) {\n if (tailNode.alternate !== null) {\n lastTailNode = tailNode;\n }\n\n tailNode = tailNode.sibling;\n } // Next we're simply going to delete all insertions after the\n // last rendered item.\n\n\n if (lastTailNode === null) {\n // All remaining items in the tail are insertions.\n renderState.tail = null;\n } else {\n // Detach the insertion after the last node that was already\n // inserted.\n lastTailNode.sibling = null;\n }\n\n break;\n }\n\n case 'collapsed':\n {\n // Any insertions at the end of the tail list after this point\n // should be invisible. If there are already mounted boundaries\n // anything before them are not considered for collapsing.\n // Therefore we need to go through the whole tail to find if\n // there are any.\n var _tailNode = renderState.tail;\n var _lastTailNode = null;\n\n while (_tailNode !== null) {\n if (_tailNode.alternate !== null) {\n _lastTailNode = _tailNode;\n }\n\n _tailNode = _tailNode.sibling;\n } // Next we're simply going to delete all insertions after the\n // last rendered item.\n\n\n if (_lastTailNode === null) {\n // All remaining items in the tail are insertions.\n if (!hasRenderedATailFallback && renderState.tail !== null) {\n // We suspended during the head. We want to show at least one\n // row at the tail. So we'll keep on and cut off the rest.\n renderState.tail.sibling = null;\n } else {\n renderState.tail = null;\n }\n } else {\n // Detach the insertion after the last node that was already\n // inserted.\n _lastTailNode.sibling = null;\n }\n\n break;\n }\n }\n}\n\nfunction completeWork(current, workInProgress, renderExpirationTime) {\n var newProps = workInProgress.pendingProps;\n\n switch (workInProgress.tag) {\n case IndeterminateComponent:\n case LazyComponent:\n case SimpleMemoComponent:\n case FunctionComponent:\n case ForwardRef:\n case Fragment:\n case Mode:\n case Profiler:\n case ContextConsumer:\n case MemoComponent:\n return null;\n\n case ClassComponent:\n {\n var Component = workInProgress.type;\n\n if (isContextProvider(Component)) {\n popContext(workInProgress);\n }\n\n return null;\n }\n\n case HostRoot:\n {\n popHostContainer(workInProgress);\n popTopLevelContextObject(workInProgress);\n var fiberRoot = workInProgress.stateNode;\n\n if (fiberRoot.pendingContext) {\n fiberRoot.context = fiberRoot.pendingContext;\n fiberRoot.pendingContext = null;\n }\n\n if (current === null || current.child === null) {\n // If we hydrated, pop so that we can delete any remaining children\n // that weren't hydrated.\n var wasHydrated = popHydrationState(workInProgress);\n\n if (wasHydrated) {\n // If we hydrated, then we'll need to schedule an update for\n // the commit side-effects on the root.\n markUpdate(workInProgress);\n }\n }\n\n updateHostContainer(workInProgress);\n return null;\n }\n\n case HostComponent:\n {\n popHostContext(workInProgress);\n var rootContainerInstance = getRootHostContainer();\n var type = workInProgress.type;\n\n if (current !== null && workInProgress.stateNode != null) {\n updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);\n\n if (current.ref !== workInProgress.ref) {\n markRef$1(workInProgress);\n }\n } else {\n if (!newProps) {\n if (!(workInProgress.stateNode !== null)) {\n {\n throw Error( \"We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n } // This can happen when we abort work.\n\n\n return null;\n }\n\n var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context\n // \"stack\" as the parent. Then append children as we go in beginWork\n // or completeWork depending on whether we want to add them top->down or\n // bottom->up. Top->down is faster in IE11.\n\n var _wasHydrated = popHydrationState(workInProgress);\n\n if (_wasHydrated) {\n // TODO: Move this and createInstance step into the beginPhase\n // to consolidate.\n if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {\n // If changes to the hydrated node need to be applied at the\n // commit-phase we mark this as such.\n markUpdate(workInProgress);\n }\n } else {\n var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);\n appendAllChildren(instance, workInProgress, false, false); // This needs to be set before we mount Flare event listeners\n\n workInProgress.stateNode = instance;\n // (eg DOM renderer supports auto-focus for certain elements).\n // Make sure such renderers get scheduled for later work.\n\n\n if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance)) {\n markUpdate(workInProgress);\n }\n }\n\n if (workInProgress.ref !== null) {\n // If there is a ref on a host node we need to schedule a callback\n markRef$1(workInProgress);\n }\n }\n\n return null;\n }\n\n case HostText:\n {\n var newText = newProps;\n\n if (current && workInProgress.stateNode != null) {\n var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need\n // to schedule a side-effect to do the updates.\n\n updateHostText$1(current, workInProgress, oldText, newText);\n } else {\n if (typeof newText !== 'string') {\n if (!(workInProgress.stateNode !== null)) {\n {\n throw Error( \"We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n } // This can happen when we abort work.\n\n }\n\n var _rootContainerInstance = getRootHostContainer();\n\n var _currentHostContext = getHostContext();\n\n var _wasHydrated2 = popHydrationState(workInProgress);\n\n if (_wasHydrated2) {\n if (prepareToHydrateHostTextInstance(workInProgress)) {\n markUpdate(workInProgress);\n }\n } else {\n workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);\n }\n }\n\n return null;\n }\n\n case SuspenseComponent:\n {\n popSuspenseContext(workInProgress);\n var nextState = workInProgress.memoizedState;\n\n if ((workInProgress.effectTag & DidCapture) !== NoEffect) {\n // Something suspended. Re-render with the fallback children.\n workInProgress.expirationTime = renderExpirationTime; // Do not reset the effect list.\n\n return workInProgress;\n }\n\n var nextDidTimeout = nextState !== null;\n var prevDidTimeout = false;\n\n if (current === null) {\n if (workInProgress.memoizedProps.fallback !== undefined) {\n popHydrationState(workInProgress);\n }\n } else {\n var prevState = current.memoizedState;\n prevDidTimeout = prevState !== null;\n\n if (!nextDidTimeout && prevState !== null) {\n // We just switched from the fallback to the normal children.\n // Delete the fallback.\n // TODO: Would it be better to store the fallback fragment on\n // the stateNode during the begin phase?\n var currentFallbackChild = current.child.sibling;\n\n if (currentFallbackChild !== null) {\n // Deletions go at the beginning of the return fiber's effect list\n var first = workInProgress.firstEffect;\n\n if (first !== null) {\n workInProgress.firstEffect = currentFallbackChild;\n currentFallbackChild.nextEffect = first;\n } else {\n workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChild;\n currentFallbackChild.nextEffect = null;\n }\n\n currentFallbackChild.effectTag = Deletion;\n }\n }\n }\n\n if (nextDidTimeout && !prevDidTimeout) {\n // If this subtreee is running in blocking mode we can suspend,\n // otherwise we won't suspend.\n // TODO: This will still suspend a synchronous tree if anything\n // in the concurrent tree already suspended during this render.\n // This is a known bug.\n if ((workInProgress.mode & BlockingMode) !== NoMode) {\n // TODO: Move this back to throwException because this is too late\n // if this is a large tree which is common for initial loads. We\n // don't know if we should restart a render or not until we get\n // this marker, and this is too late.\n // If this render already had a ping or lower pri updates,\n // and this is the first time we know we're going to suspend we\n // should be able to immediately restart from within throwException.\n var hasInvisibleChildContext = current === null && workInProgress.memoizedProps.unstable_avoidThisFallback !== true;\n\n if (hasInvisibleChildContext || hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext)) {\n // If this was in an invisible tree or a new render, then showing\n // this boundary is ok.\n renderDidSuspend();\n } else {\n // Otherwise, we're going to have to hide content so we should\n // suspend for longer if possible.\n renderDidSuspendDelayIfPossible();\n }\n }\n }\n\n {\n // TODO: Only schedule updates if these values are non equal, i.e. it changed.\n if (nextDidTimeout || prevDidTimeout) {\n // If this boundary just timed out, schedule an effect to attach a\n // retry listener to the promise. This flag is also used to hide the\n // primary children. In mutation mode, we also need the flag to\n // *unhide* children that were previously hidden, so check if this\n // is currently timed out, too.\n workInProgress.effectTag |= Update;\n }\n }\n\n return null;\n }\n\n case HostPortal:\n popHostContainer(workInProgress);\n updateHostContainer(workInProgress);\n return null;\n\n case ContextProvider:\n // Pop provider fiber\n popProvider(workInProgress);\n return null;\n\n case IncompleteClassComponent:\n {\n // Same as class component case. I put it down here so that the tags are\n // sequential to ensure this switch is compiled to a jump table.\n var _Component = workInProgress.type;\n\n if (isContextProvider(_Component)) {\n popContext(workInProgress);\n }\n\n return null;\n }\n\n case SuspenseListComponent:\n {\n popSuspenseContext(workInProgress);\n var renderState = workInProgress.memoizedState;\n\n if (renderState === null) {\n // We're running in the default, \"independent\" mode.\n // We don't do anything in this mode.\n return null;\n }\n\n var didSuspendAlready = (workInProgress.effectTag & DidCapture) !== NoEffect;\n var renderedTail = renderState.rendering;\n\n if (renderedTail === null) {\n // We just rendered the head.\n if (!didSuspendAlready) {\n // This is the first pass. We need to figure out if anything is still\n // suspended in the rendered set.\n // If new content unsuspended, but there's still some content that\n // didn't. Then we need to do a second pass that forces everything\n // to keep showing their fallbacks.\n // We might be suspended if something in this render pass suspended, or\n // something in the previous committed pass suspended. Otherwise,\n // there's no chance so we can skip the expensive call to\n // findFirstSuspended.\n var cannotBeSuspended = renderHasNotSuspendedYet() && (current === null || (current.effectTag & DidCapture) === NoEffect);\n\n if (!cannotBeSuspended) {\n var row = workInProgress.child;\n\n while (row !== null) {\n var suspended = findFirstSuspended(row);\n\n if (suspended !== null) {\n didSuspendAlready = true;\n workInProgress.effectTag |= DidCapture;\n cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as\n // part of the second pass. In that case nothing will subscribe to\n // its thennables. Instead, we'll transfer its thennables to the\n // SuspenseList so that it can retry if they resolve.\n // There might be multiple of these in the list but since we're\n // going to wait for all of them anyway, it doesn't really matter\n // which ones gets to ping. In theory we could get clever and keep\n // track of how many dependencies remain but it gets tricky because\n // in the meantime, we can add/remove/change items and dependencies.\n // We might bail out of the loop before finding any but that\n // doesn't matter since that means that the other boundaries that\n // we did find already has their listeners attached.\n\n var newThennables = suspended.updateQueue;\n\n if (newThennables !== null) {\n workInProgress.updateQueue = newThennables;\n workInProgress.effectTag |= Update;\n } // Rerender the whole list, but this time, we'll force fallbacks\n // to stay in place.\n // Reset the effect list before doing the second pass since that's now invalid.\n\n\n if (renderState.lastEffect === null) {\n workInProgress.firstEffect = null;\n }\n\n workInProgress.lastEffect = renderState.lastEffect; // Reset the child fibers to their original state.\n\n resetChildFibers(workInProgress, renderExpirationTime); // Set up the Suspense Context to force suspense and immediately\n // rerender the children.\n\n pushSuspenseContext(workInProgress, setShallowSuspenseContext(suspenseStackCursor.current, ForceSuspenseFallback));\n return workInProgress.child;\n }\n\n row = row.sibling;\n }\n }\n } else {\n cutOffTailIfNeeded(renderState, false);\n } // Next we're going to render the tail.\n\n } else {\n // Append the rendered row to the child list.\n if (!didSuspendAlready) {\n var _suspended = findFirstSuspended(renderedTail);\n\n if (_suspended !== null) {\n workInProgress.effectTag |= DidCapture;\n didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't\n // get lost if this row ends up dropped during a second pass.\n\n var _newThennables = _suspended.updateQueue;\n\n if (_newThennables !== null) {\n workInProgress.updateQueue = _newThennables;\n workInProgress.effectTag |= Update;\n }\n\n cutOffTailIfNeeded(renderState, true); // This might have been modified.\n\n if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate) {\n // We need to delete the row we just rendered.\n // Reset the effect list to what it was before we rendered this\n // child. The nested children have already appended themselves.\n var lastEffect = workInProgress.lastEffect = renderState.lastEffect; // Remove any effects that were appended after this point.\n\n if (lastEffect !== null) {\n lastEffect.nextEffect = null;\n } // We're done.\n\n\n return null;\n }\n } else if ( // The time it took to render last row is greater than time until\n // the expiration.\n now() * 2 - renderState.renderingStartTime > renderState.tailExpiration && renderExpirationTime > Never) {\n // We have now passed our CPU deadline and we'll just give up further\n // attempts to render the main content and only render fallbacks.\n // The assumption is that this is usually faster.\n workInProgress.effectTag |= DidCapture;\n didSuspendAlready = true;\n cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this\n // to get it started back up to attempt the next item. If we can show\n // them, then they really have the same priority as this render.\n // So we'll pick it back up the very next render pass once we've had\n // an opportunity to yield for paint.\n\n var nextPriority = renderExpirationTime - 1;\n workInProgress.expirationTime = workInProgress.childExpirationTime = nextPriority;\n\n {\n markSpawnedWork(nextPriority);\n }\n }\n }\n\n if (renderState.isBackwards) {\n // The effect list of the backwards tail will have been added\n // to the end. This breaks the guarantee that life-cycles fire in\n // sibling order but that isn't a strong guarantee promised by React.\n // Especially since these might also just pop in during future commits.\n // Append to the beginning of the list.\n renderedTail.sibling = workInProgress.child;\n workInProgress.child = renderedTail;\n } else {\n var previousSibling = renderState.last;\n\n if (previousSibling !== null) {\n previousSibling.sibling = renderedTail;\n } else {\n workInProgress.child = renderedTail;\n }\n\n renderState.last = renderedTail;\n }\n }\n\n if (renderState.tail !== null) {\n // We still have tail rows to render.\n if (renderState.tailExpiration === 0) {\n // Heuristic for how long we're willing to spend rendering rows\n // until we just give up and show what we have so far.\n var TAIL_EXPIRATION_TIMEOUT_MS = 500;\n renderState.tailExpiration = now() + TAIL_EXPIRATION_TIMEOUT_MS; // TODO: This is meant to mimic the train model or JND but this\n // is a per component value. It should really be since the start\n // of the total render or last commit. Consider using something like\n // globalMostRecentFallbackTime. That doesn't account for being\n // suspended for part of the time or when it's a new render.\n // It should probably use a global start time value instead.\n } // Pop a row.\n\n\n var next = renderState.tail;\n renderState.rendering = next;\n renderState.tail = next.sibling;\n renderState.lastEffect = workInProgress.lastEffect;\n renderState.renderingStartTime = now();\n next.sibling = null; // Restore the context.\n // TODO: We can probably just avoid popping it instead and only\n // setting it the first time we go from not suspended to suspended.\n\n var suspenseContext = suspenseStackCursor.current;\n\n if (didSuspendAlready) {\n suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);\n } else {\n suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);\n }\n\n pushSuspenseContext(workInProgress, suspenseContext); // Do a pass over the next row.\n\n return next;\n }\n\n return null;\n }\n }\n\n {\n {\n throw Error( \"Unknown unit of work tag (\" + workInProgress.tag + \"). This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n}\n\nfunction unwindWork(workInProgress, renderExpirationTime) {\n switch (workInProgress.tag) {\n case ClassComponent:\n {\n var Component = workInProgress.type;\n\n if (isContextProvider(Component)) {\n popContext(workInProgress);\n }\n\n var effectTag = workInProgress.effectTag;\n\n if (effectTag & ShouldCapture) {\n workInProgress.effectTag = effectTag & ~ShouldCapture | DidCapture;\n return workInProgress;\n }\n\n return null;\n }\n\n case HostRoot:\n {\n popHostContainer(workInProgress);\n popTopLevelContextObject(workInProgress);\n var _effectTag = workInProgress.effectTag;\n\n if (!((_effectTag & DidCapture) === NoEffect)) {\n {\n throw Error( \"The root failed to unmount after an error. This is likely a bug in React. Please file an issue.\" );\n }\n }\n\n workInProgress.effectTag = _effectTag & ~ShouldCapture | DidCapture;\n return workInProgress;\n }\n\n case HostComponent:\n {\n // TODO: popHydrationState\n popHostContext(workInProgress);\n return null;\n }\n\n case SuspenseComponent:\n {\n popSuspenseContext(workInProgress);\n\n var _effectTag2 = workInProgress.effectTag;\n\n if (_effectTag2 & ShouldCapture) {\n workInProgress.effectTag = _effectTag2 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary.\n\n return workInProgress;\n }\n\n return null;\n }\n\n case SuspenseListComponent:\n {\n popSuspenseContext(workInProgress); // SuspenseList doesn't actually catch anything. It should've been\n // caught by a nested boundary. If not, it should bubble through.\n\n return null;\n }\n\n case HostPortal:\n popHostContainer(workInProgress);\n return null;\n\n case ContextProvider:\n popProvider(workInProgress);\n return null;\n\n default:\n return null;\n }\n}\n\nfunction unwindInterruptedWork(interruptedWork) {\n switch (interruptedWork.tag) {\n case ClassComponent:\n {\n var childContextTypes = interruptedWork.type.childContextTypes;\n\n if (childContextTypes !== null && childContextTypes !== undefined) {\n popContext(interruptedWork);\n }\n\n break;\n }\n\n case HostRoot:\n {\n popHostContainer(interruptedWork);\n popTopLevelContextObject(interruptedWork);\n break;\n }\n\n case HostComponent:\n {\n popHostContext(interruptedWork);\n break;\n }\n\n case HostPortal:\n popHostContainer(interruptedWork);\n break;\n\n case SuspenseComponent:\n popSuspenseContext(interruptedWork);\n break;\n\n case SuspenseListComponent:\n popSuspenseContext(interruptedWork);\n break;\n\n case ContextProvider:\n popProvider(interruptedWork);\n break;\n }\n}\n\nfunction createCapturedValue(value, source) {\n // If the value is an error, call this function immediately after it is thrown\n // so the stack is accurate.\n return {\n value: value,\n source: source,\n stack: getStackByFiberInDevAndProd(source)\n };\n}\n\nfunction logCapturedError(capturedError) {\n\n var error = capturedError.error;\n\n {\n var componentName = capturedError.componentName,\n componentStack = capturedError.componentStack,\n errorBoundaryName = capturedError.errorBoundaryName,\n errorBoundaryFound = capturedError.errorBoundaryFound,\n willRetry = capturedError.willRetry; // Browsers support silencing uncaught errors by calling\n // `preventDefault()` in window `error` handler.\n // We record this information as an expando on the error.\n\n if (error != null && error._suppressLogging) {\n if (errorBoundaryFound && willRetry) {\n // The error is recoverable and was silenced.\n // Ignore it and don't print the stack addendum.\n // This is handy for testing error boundaries without noise.\n return;\n } // The error is fatal. Since the silencing might have\n // been accidental, we'll surface it anyway.\n // However, the browser would have silenced the original error\n // so we'll print it first, and then print the stack addendum.\n\n\n console['error'](error); // Don't transform to our wrapper\n // For a more detailed description of this block, see:\n // https://github.com/facebook/react/pull/13384\n }\n\n var componentNameMessage = componentName ? \"The above error occurred in the <\" + componentName + \"> component:\" : 'The above error occurred in one of your React components:';\n var errorBoundaryMessage; // errorBoundaryFound check is sufficient; errorBoundaryName check is to satisfy Flow.\n\n if (errorBoundaryFound && errorBoundaryName) {\n if (willRetry) {\n errorBoundaryMessage = \"React will try to recreate this component tree from scratch \" + (\"using the error boundary you provided, \" + errorBoundaryName + \".\");\n } else {\n errorBoundaryMessage = \"This error was initially handled by the error boundary \" + errorBoundaryName + \".\\n\" + \"Recreating the tree from scratch failed so React will unmount the tree.\";\n }\n } else {\n errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\\n' + 'Visit https://fb.me/react-error-boundaries to learn more about error boundaries.';\n }\n\n var combinedMessage = \"\" + componentNameMessage + componentStack + \"\\n\\n\" + (\"\" + errorBoundaryMessage); // In development, we provide our own message with just the component stack.\n // We don't include the original error message and JS stack because the browser\n // has already printed it. Even if the application swallows the error, it is still\n // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.\n\n console['error'](combinedMessage); // Don't transform to our wrapper\n }\n}\n\nvar didWarnAboutUndefinedSnapshotBeforeUpdate = null;\n\n{\n didWarnAboutUndefinedSnapshotBeforeUpdate = new Set();\n}\n\nvar PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set;\nfunction logError(boundary, errorInfo) {\n var source = errorInfo.source;\n var stack = errorInfo.stack;\n\n if (stack === null && source !== null) {\n stack = getStackByFiberInDevAndProd(source);\n }\n\n var capturedError = {\n componentName: source !== null ? getComponentName(source.type) : null,\n componentStack: stack !== null ? stack : '',\n error: errorInfo.value,\n errorBoundary: null,\n errorBoundaryName: null,\n errorBoundaryFound: false,\n willRetry: false\n };\n\n if (boundary !== null && boundary.tag === ClassComponent) {\n capturedError.errorBoundary = boundary.stateNode;\n capturedError.errorBoundaryName = getComponentName(boundary.type);\n capturedError.errorBoundaryFound = true;\n capturedError.willRetry = true;\n }\n\n try {\n logCapturedError(capturedError);\n } catch (e) {\n // This method must not throw, or React internal state will get messed up.\n // If console.error is overridden, or logCapturedError() shows a dialog that throws,\n // we want to report this error outside of the normal stack as a last resort.\n // https://github.com/facebook/react/issues/13188\n setTimeout(function () {\n throw e;\n });\n }\n}\n\nvar callComponentWillUnmountWithTimer = function (current, instance) {\n startPhaseTimer(current, 'componentWillUnmount');\n instance.props = current.memoizedProps;\n instance.state = current.memoizedState;\n instance.componentWillUnmount();\n stopPhaseTimer();\n}; // Capture errors so they don't interrupt unmounting.\n\n\nfunction safelyCallComponentWillUnmount(current, instance) {\n {\n invokeGuardedCallback(null, callComponentWillUnmountWithTimer, null, current, instance);\n\n if (hasCaughtError()) {\n var unmountError = clearCaughtError();\n captureCommitPhaseError(current, unmountError);\n }\n }\n}\n\nfunction safelyDetachRef(current) {\n var ref = current.ref;\n\n if (ref !== null) {\n if (typeof ref === 'function') {\n {\n invokeGuardedCallback(null, ref, null, null);\n\n if (hasCaughtError()) {\n var refError = clearCaughtError();\n captureCommitPhaseError(current, refError);\n }\n }\n } else {\n ref.current = null;\n }\n }\n}\n\nfunction safelyCallDestroy(current, destroy) {\n {\n invokeGuardedCallback(null, destroy, null);\n\n if (hasCaughtError()) {\n var error = clearCaughtError();\n captureCommitPhaseError(current, error);\n }\n }\n}\n\nfunction commitBeforeMutationLifeCycles(current, finishedWork) {\n switch (finishedWork.tag) {\n case FunctionComponent:\n case ForwardRef:\n case SimpleMemoComponent:\n case Block:\n {\n return;\n }\n\n case ClassComponent:\n {\n if (finishedWork.effectTag & Snapshot) {\n if (current !== null) {\n var prevProps = current.memoizedProps;\n var prevState = current.memoizedState;\n startPhaseTimer(finishedWork, 'getSnapshotBeforeUpdate');\n var instance = finishedWork.stateNode; // We could update instance props and state here,\n // but instead we rely on them being set during last render.\n // TODO: revisit this when we implement resuming.\n\n {\n if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n if (instance.props !== finishedWork.memoizedProps) {\n error('Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n\n if (instance.state !== finishedWork.memoizedState) {\n error('Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n }\n }\n\n var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState);\n\n {\n var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate;\n\n if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) {\n didWarnSet.add(finishedWork.type);\n\n error('%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentName(finishedWork.type));\n }\n }\n\n instance.__reactInternalSnapshotBeforeUpdate = snapshot;\n stopPhaseTimer();\n }\n }\n\n return;\n }\n\n case HostRoot:\n case HostComponent:\n case HostText:\n case HostPortal:\n case IncompleteClassComponent:\n // Nothing to do for these component types\n return;\n }\n\n {\n {\n throw Error( \"This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n}\n\nfunction commitHookEffectListUnmount(tag, finishedWork) {\n var updateQueue = finishedWork.updateQueue;\n var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;\n\n if (lastEffect !== null) {\n var firstEffect = lastEffect.next;\n var effect = firstEffect;\n\n do {\n if ((effect.tag & tag) === tag) {\n // Unmount\n var destroy = effect.destroy;\n effect.destroy = undefined;\n\n if (destroy !== undefined) {\n destroy();\n }\n }\n\n effect = effect.next;\n } while (effect !== firstEffect);\n }\n}\n\nfunction commitHookEffectListMount(tag, finishedWork) {\n var updateQueue = finishedWork.updateQueue;\n var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;\n\n if (lastEffect !== null) {\n var firstEffect = lastEffect.next;\n var effect = firstEffect;\n\n do {\n if ((effect.tag & tag) === tag) {\n // Mount\n var create = effect.create;\n effect.destroy = create();\n\n {\n var destroy = effect.destroy;\n\n if (destroy !== undefined && typeof destroy !== 'function') {\n var addendum = void 0;\n\n if (destroy === null) {\n addendum = ' You returned null. If your effect does not require clean ' + 'up, return undefined (or nothing).';\n } else if (typeof destroy.then === 'function') {\n addendum = '\\n\\nIt looks like you wrote useEffect(async () => ...) or returned a Promise. ' + 'Instead, write the async function inside your effect ' + 'and call it immediately:\\n\\n' + 'useEffect(() => {\\n' + ' async function fetchData() {\\n' + ' // You can await here\\n' + ' const response = await MyAPI.getData(someId);\\n' + ' // ...\\n' + ' }\\n' + ' fetchData();\\n' + \"}, [someId]); // Or [] if effect doesn't need props or state\\n\\n\" + 'Learn more about data fetching with Hooks: https://fb.me/react-hooks-data-fetching';\n } else {\n addendum = ' You returned: ' + destroy;\n }\n\n error('An effect function must not return anything besides a function, ' + 'which is used for clean-up.%s%s', addendum, getStackByFiberInDevAndProd(finishedWork));\n }\n }\n }\n\n effect = effect.next;\n } while (effect !== firstEffect);\n }\n}\n\nfunction commitPassiveHookEffects(finishedWork) {\n if ((finishedWork.effectTag & Passive) !== NoEffect) {\n switch (finishedWork.tag) {\n case FunctionComponent:\n case ForwardRef:\n case SimpleMemoComponent:\n case Block:\n {\n // TODO (#17945) We should call all passive destroy functions (for all fibers)\n // before calling any create functions. The current approach only serializes\n // these for a single fiber.\n commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork);\n commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);\n break;\n }\n }\n }\n}\n\nfunction commitLifeCycles(finishedRoot, current, finishedWork, committedExpirationTime) {\n switch (finishedWork.tag) {\n case FunctionComponent:\n case ForwardRef:\n case SimpleMemoComponent:\n case Block:\n {\n // At this point layout effects have already been destroyed (during mutation phase).\n // This is done to prevent sibling component effects from interfering with each other,\n // e.g. a destroy function in one component should never override a ref set\n // by a create function in another component during the same commit.\n commitHookEffectListMount(Layout | HasEffect, finishedWork);\n\n return;\n }\n\n case ClassComponent:\n {\n var instance = finishedWork.stateNode;\n\n if (finishedWork.effectTag & Update) {\n if (current === null) {\n startPhaseTimer(finishedWork, 'componentDidMount'); // We could update instance props and state here,\n // but instead we rely on them being set during last render.\n // TODO: revisit this when we implement resuming.\n\n {\n if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n if (instance.props !== finishedWork.memoizedProps) {\n error('Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n\n if (instance.state !== finishedWork.memoizedState) {\n error('Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n }\n }\n\n instance.componentDidMount();\n stopPhaseTimer();\n } else {\n var prevProps = finishedWork.elementType === finishedWork.type ? current.memoizedProps : resolveDefaultProps(finishedWork.type, current.memoizedProps);\n var prevState = current.memoizedState;\n startPhaseTimer(finishedWork, 'componentDidUpdate'); // We could update instance props and state here,\n // but instead we rely on them being set during last render.\n // TODO: revisit this when we implement resuming.\n\n {\n if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n if (instance.props !== finishedWork.memoizedProps) {\n error('Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n\n if (instance.state !== finishedWork.memoizedState) {\n error('Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n }\n }\n\n instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);\n stopPhaseTimer();\n }\n }\n\n var updateQueue = finishedWork.updateQueue;\n\n if (updateQueue !== null) {\n {\n if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n if (instance.props !== finishedWork.memoizedProps) {\n error('Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n\n if (instance.state !== finishedWork.memoizedState) {\n error('Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');\n }\n }\n } // We could update instance props and state here,\n // but instead we rely on them being set during last render.\n // TODO: revisit this when we implement resuming.\n\n\n commitUpdateQueue(finishedWork, updateQueue, instance);\n }\n\n return;\n }\n\n case HostRoot:\n {\n var _updateQueue = finishedWork.updateQueue;\n\n if (_updateQueue !== null) {\n var _instance = null;\n\n if (finishedWork.child !== null) {\n switch (finishedWork.child.tag) {\n case HostComponent:\n _instance = getPublicInstance(finishedWork.child.stateNode);\n break;\n\n case ClassComponent:\n _instance = finishedWork.child.stateNode;\n break;\n }\n }\n\n commitUpdateQueue(finishedWork, _updateQueue, _instance);\n }\n\n return;\n }\n\n case HostComponent:\n {\n var _instance2 = finishedWork.stateNode; // Renderers may schedule work to be done after host components are mounted\n // (eg DOM renderer may schedule auto-focus for inputs and form controls).\n // These effects should only be committed when components are first mounted,\n // aka when there is no current/alternate.\n\n if (current === null && finishedWork.effectTag & Update) {\n var type = finishedWork.type;\n var props = finishedWork.memoizedProps;\n commitMount(_instance2, type, props);\n }\n\n return;\n }\n\n case HostText:\n {\n // We have no life-cycles associated with text.\n return;\n }\n\n case HostPortal:\n {\n // We have no life-cycles associated with portals.\n return;\n }\n\n case Profiler:\n {\n {\n var onRender = finishedWork.memoizedProps.onRender;\n\n if (typeof onRender === 'function') {\n {\n onRender(finishedWork.memoizedProps.id, current === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime(), finishedRoot.memoizedInteractions);\n }\n }\n }\n\n return;\n }\n\n case SuspenseComponent:\n {\n commitSuspenseHydrationCallbacks(finishedRoot, finishedWork);\n return;\n }\n\n case SuspenseListComponent:\n case IncompleteClassComponent:\n case FundamentalComponent:\n case ScopeComponent:\n return;\n }\n\n {\n {\n throw Error( \"This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n}\n\nfunction hideOrUnhideAllChildren(finishedWork, isHidden) {\n {\n // We only have the top Fiber that was inserted but we need to recurse down its\n // children to find all the terminal nodes.\n var node = finishedWork;\n\n while (true) {\n if (node.tag === HostComponent) {\n var instance = node.stateNode;\n\n if (isHidden) {\n hideInstance(instance);\n } else {\n unhideInstance(node.stateNode, node.memoizedProps);\n }\n } else if (node.tag === HostText) {\n var _instance3 = node.stateNode;\n\n if (isHidden) {\n hideTextInstance(_instance3);\n } else {\n unhideTextInstance(_instance3, node.memoizedProps);\n }\n } else if (node.tag === SuspenseComponent && node.memoizedState !== null && node.memoizedState.dehydrated === null) {\n // Found a nested Suspense component that timed out. Skip over the\n // primary child fragment, which should remain hidden.\n var fallbackChildFragment = node.child.sibling;\n fallbackChildFragment.return = node;\n node = fallbackChildFragment;\n continue;\n } else if (node.child !== null) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === finishedWork) {\n return;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === finishedWork) {\n return;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n }\n}\n\nfunction commitAttachRef(finishedWork) {\n var ref = finishedWork.ref;\n\n if (ref !== null) {\n var instance = finishedWork.stateNode;\n var instanceToUse;\n\n switch (finishedWork.tag) {\n case HostComponent:\n instanceToUse = getPublicInstance(instance);\n break;\n\n default:\n instanceToUse = instance;\n } // Moved outside to ensure DCE works with this flag\n\n if (typeof ref === 'function') {\n ref(instanceToUse);\n } else {\n {\n if (!ref.hasOwnProperty('current')) {\n error('Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().%s', getComponentName(finishedWork.type), getStackByFiberInDevAndProd(finishedWork));\n }\n }\n\n ref.current = instanceToUse;\n }\n }\n}\n\nfunction commitDetachRef(current) {\n var currentRef = current.ref;\n\n if (currentRef !== null) {\n if (typeof currentRef === 'function') {\n currentRef(null);\n } else {\n currentRef.current = null;\n }\n }\n} // User-originating errors (lifecycles and refs) should not interrupt\n// deletion, so don't let them throw. Host-originating errors should\n// interrupt deletion, so it's okay\n\n\nfunction commitUnmount(finishedRoot, current, renderPriorityLevel) {\n onCommitUnmount(current);\n\n switch (current.tag) {\n case FunctionComponent:\n case ForwardRef:\n case MemoComponent:\n case SimpleMemoComponent:\n case Block:\n {\n var updateQueue = current.updateQueue;\n\n if (updateQueue !== null) {\n var lastEffect = updateQueue.lastEffect;\n\n if (lastEffect !== null) {\n var firstEffect = lastEffect.next;\n\n {\n // When the owner fiber is deleted, the destroy function of a passive\n // effect hook is called during the synchronous commit phase. This is\n // a concession to implementation complexity. Calling it in the\n // passive effect phase (like they usually are, when dependencies\n // change during an update) would require either traversing the\n // children of the deleted fiber again, or including unmount effects\n // as part of the fiber effect list.\n //\n // Because this is during the sync commit phase, we need to change\n // the priority.\n //\n // TODO: Reconsider this implementation trade off.\n var priorityLevel = renderPriorityLevel > NormalPriority ? NormalPriority : renderPriorityLevel;\n runWithPriority$1(priorityLevel, function () {\n var effect = firstEffect;\n\n do {\n var _destroy = effect.destroy;\n\n if (_destroy !== undefined) {\n safelyCallDestroy(current, _destroy);\n }\n\n effect = effect.next;\n } while (effect !== firstEffect);\n });\n }\n }\n }\n\n return;\n }\n\n case ClassComponent:\n {\n safelyDetachRef(current);\n var instance = current.stateNode;\n\n if (typeof instance.componentWillUnmount === 'function') {\n safelyCallComponentWillUnmount(current, instance);\n }\n\n return;\n }\n\n case HostComponent:\n {\n\n safelyDetachRef(current);\n return;\n }\n\n case HostPortal:\n {\n // TODO: this is recursive.\n // We are also not using this parent because\n // the portal will get pushed immediately.\n {\n unmountHostComponents(finishedRoot, current, renderPriorityLevel);\n }\n\n return;\n }\n\n case FundamentalComponent:\n {\n\n return;\n }\n\n case DehydratedFragment:\n {\n\n return;\n }\n\n case ScopeComponent:\n {\n\n return;\n }\n }\n}\n\nfunction commitNestedUnmounts(finishedRoot, root, renderPriorityLevel) {\n // While we're inside a removed host node we don't want to call\n // removeChild on the inner nodes because they're removed by the top\n // call anyway. We also want to call componentWillUnmount on all\n // composites before this host node is removed from the tree. Therefore\n // we do an inner loop while we're still inside the host node.\n var node = root;\n\n while (true) {\n commitUnmount(finishedRoot, node, renderPriorityLevel); // Visit children because they may contain more composite or host nodes.\n // Skip portals because commitUnmount() currently visits them recursively.\n\n if (node.child !== null && ( // If we use mutation we drill down into portals using commitUnmount above.\n // If we don't use mutation we drill down into portals here instead.\n node.tag !== HostPortal)) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n\n if (node === root) {\n return;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === root) {\n return;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n}\n\nfunction detachFiber(current) {\n var alternate = current.alternate; // Cut off the return pointers to disconnect it from the tree. Ideally, we\n // should clear the child pointer of the parent alternate to let this\n // get GC:ed but we don't know which for sure which parent is the current\n // one so we'll settle for GC:ing the subtree of this child. This child\n // itself will be GC:ed when the parent updates the next time.\n\n current.return = null;\n current.child = null;\n current.memoizedState = null;\n current.updateQueue = null;\n current.dependencies = null;\n current.alternate = null;\n current.firstEffect = null;\n current.lastEffect = null;\n current.pendingProps = null;\n current.memoizedProps = null;\n current.stateNode = null;\n\n if (alternate !== null) {\n detachFiber(alternate);\n }\n}\n\nfunction getHostParentFiber(fiber) {\n var parent = fiber.return;\n\n while (parent !== null) {\n if (isHostParent(parent)) {\n return parent;\n }\n\n parent = parent.return;\n }\n\n {\n {\n throw Error( \"Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n}\n\nfunction isHostParent(fiber) {\n return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;\n}\n\nfunction getHostSibling(fiber) {\n // We're going to search forward into the tree until we find a sibling host\n // node. Unfortunately, if multiple insertions are done in a row we have to\n // search past them. This leads to exponential search for the next sibling.\n // TODO: Find a more efficient way to do this.\n var node = fiber;\n\n siblings: while (true) {\n // If we didn't find anything, let's try the next sibling.\n while (node.sibling === null) {\n if (node.return === null || isHostParent(node.return)) {\n // If we pop out of the root or hit the parent the fiber we are the\n // last sibling.\n return null;\n }\n\n node = node.return;\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n\n while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedFragment) {\n // If it is not host node and, we might have a host node inside it.\n // Try to search down until we find one.\n if (node.effectTag & Placement) {\n // If we don't have a child, try the siblings instead.\n continue siblings;\n } // If we don't have a child, try the siblings instead.\n // We also skip portals because they are not part of this host tree.\n\n\n if (node.child === null || node.tag === HostPortal) {\n continue siblings;\n } else {\n node.child.return = node;\n node = node.child;\n }\n } // Check if this host node is stable or about to be placed.\n\n\n if (!(node.effectTag & Placement)) {\n // Found it!\n return node.stateNode;\n }\n }\n}\n\nfunction commitPlacement(finishedWork) {\n\n\n var parentFiber = getHostParentFiber(finishedWork); // Note: these two variables *must* always be updated together.\n\n var parent;\n var isContainer;\n var parentStateNode = parentFiber.stateNode;\n\n switch (parentFiber.tag) {\n case HostComponent:\n parent = parentStateNode;\n isContainer = false;\n break;\n\n case HostRoot:\n parent = parentStateNode.containerInfo;\n isContainer = true;\n break;\n\n case HostPortal:\n parent = parentStateNode.containerInfo;\n isContainer = true;\n break;\n\n case FundamentalComponent:\n\n // eslint-disable-next-line-no-fallthrough\n\n default:\n {\n {\n throw Error( \"Invalid host parent fiber. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n }\n\n if (parentFiber.effectTag & ContentReset) {\n // Reset the text content of the parent before doing any insertions\n resetTextContent(parent); // Clear ContentReset from the effect tag\n\n parentFiber.effectTag &= ~ContentReset;\n }\n\n var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its\n // children to find all the terminal nodes.\n\n if (isContainer) {\n insertOrAppendPlacementNodeIntoContainer(finishedWork, before, parent);\n } else {\n insertOrAppendPlacementNode(finishedWork, before, parent);\n }\n}\n\nfunction insertOrAppendPlacementNodeIntoContainer(node, before, parent) {\n var tag = node.tag;\n var isHost = tag === HostComponent || tag === HostText;\n\n if (isHost || enableFundamentalAPI ) {\n var stateNode = isHost ? node.stateNode : node.stateNode.instance;\n\n if (before) {\n insertInContainerBefore(parent, stateNode, before);\n } else {\n appendChildToContainer(parent, stateNode);\n }\n } else if (tag === HostPortal) ; else {\n var child = node.child;\n\n if (child !== null) {\n insertOrAppendPlacementNodeIntoContainer(child, before, parent);\n var sibling = child.sibling;\n\n while (sibling !== null) {\n insertOrAppendPlacementNodeIntoContainer(sibling, before, parent);\n sibling = sibling.sibling;\n }\n }\n }\n}\n\nfunction insertOrAppendPlacementNode(node, before, parent) {\n var tag = node.tag;\n var isHost = tag === HostComponent || tag === HostText;\n\n if (isHost || enableFundamentalAPI ) {\n var stateNode = isHost ? node.stateNode : node.stateNode.instance;\n\n if (before) {\n insertBefore(parent, stateNode, before);\n } else {\n appendChild(parent, stateNode);\n }\n } else if (tag === HostPortal) ; else {\n var child = node.child;\n\n if (child !== null) {\n insertOrAppendPlacementNode(child, before, parent);\n var sibling = child.sibling;\n\n while (sibling !== null) {\n insertOrAppendPlacementNode(sibling, before, parent);\n sibling = sibling.sibling;\n }\n }\n }\n}\n\nfunction unmountHostComponents(finishedRoot, current, renderPriorityLevel) {\n // We only have the top Fiber that was deleted but we need to recurse down its\n // children to find all the terminal nodes.\n var node = current; // Each iteration, currentParent is populated with node's host parent if not\n // currentParentIsValid.\n\n var currentParentIsValid = false; // Note: these two variables *must* always be updated together.\n\n var currentParent;\n var currentParentIsContainer;\n\n while (true) {\n if (!currentParentIsValid) {\n var parent = node.return;\n\n findParent: while (true) {\n if (!(parent !== null)) {\n {\n throw Error( \"Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n var parentStateNode = parent.stateNode;\n\n switch (parent.tag) {\n case HostComponent:\n currentParent = parentStateNode;\n currentParentIsContainer = false;\n break findParent;\n\n case HostRoot:\n currentParent = parentStateNode.containerInfo;\n currentParentIsContainer = true;\n break findParent;\n\n case HostPortal:\n currentParent = parentStateNode.containerInfo;\n currentParentIsContainer = true;\n break findParent;\n\n }\n\n parent = parent.return;\n }\n\n currentParentIsValid = true;\n }\n\n if (node.tag === HostComponent || node.tag === HostText) {\n commitNestedUnmounts(finishedRoot, node, renderPriorityLevel); // After all the children have unmounted, it is now safe to remove the\n // node from the tree.\n\n if (currentParentIsContainer) {\n removeChildFromContainer(currentParent, node.stateNode);\n } else {\n removeChild(currentParent, node.stateNode);\n } // Don't visit children because we already visited them.\n\n } else if (node.tag === HostPortal) {\n if (node.child !== null) {\n // When we go into a portal, it becomes the parent to remove from.\n // We will reassign it back when we pop the portal on the way up.\n currentParent = node.stateNode.containerInfo;\n currentParentIsContainer = true; // Visit children because portals might contain host components.\n\n node.child.return = node;\n node = node.child;\n continue;\n }\n } else {\n commitUnmount(finishedRoot, node, renderPriorityLevel); // Visit children because we may find more host components below.\n\n if (node.child !== null) {\n node.child.return = node;\n node = node.child;\n continue;\n }\n }\n\n if (node === current) {\n return;\n }\n\n while (node.sibling === null) {\n if (node.return === null || node.return === current) {\n return;\n }\n\n node = node.return;\n\n if (node.tag === HostPortal) {\n // When we go out of the portal, we need to restore the parent.\n // Since we don't keep a stack of them, we will search for it.\n currentParentIsValid = false;\n }\n }\n\n node.sibling.return = node.return;\n node = node.sibling;\n }\n}\n\nfunction commitDeletion(finishedRoot, current, renderPriorityLevel) {\n {\n // Recursively delete all host nodes from the parent.\n // Detach refs and call componentWillUnmount() on the whole subtree.\n unmountHostComponents(finishedRoot, current, renderPriorityLevel);\n }\n\n detachFiber(current);\n}\n\nfunction commitWork(current, finishedWork) {\n\n switch (finishedWork.tag) {\n case FunctionComponent:\n case ForwardRef:\n case MemoComponent:\n case SimpleMemoComponent:\n case Block:\n {\n // Layout effects are destroyed during the mutation phase so that all\n // destroy functions for all fibers are called before any create functions.\n // This prevents sibling component effects from interfering with each other,\n // e.g. a destroy function in one component should never override a ref set\n // by a create function in another component during the same commit.\n commitHookEffectListUnmount(Layout | HasEffect, finishedWork);\n return;\n }\n\n case ClassComponent:\n {\n return;\n }\n\n case HostComponent:\n {\n var instance = finishedWork.stateNode;\n\n if (instance != null) {\n // Commit the work prepared earlier.\n var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps\n // as the newProps. The updatePayload will contain the real change in\n // this case.\n\n var oldProps = current !== null ? current.memoizedProps : newProps;\n var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components.\n\n var updatePayload = finishedWork.updateQueue;\n finishedWork.updateQueue = null;\n\n if (updatePayload !== null) {\n commitUpdate(instance, updatePayload, type, oldProps, newProps);\n }\n }\n\n return;\n }\n\n case HostText:\n {\n if (!(finishedWork.stateNode !== null)) {\n {\n throw Error( \"This should have a text node initialized. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n\n var textInstance = finishedWork.stateNode;\n var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps\n // as the newProps. The updatePayload will contain the real change in\n // this case.\n\n var oldText = current !== null ? current.memoizedProps : newText;\n commitTextUpdate(textInstance, oldText, newText);\n return;\n }\n\n case HostRoot:\n {\n {\n var _root = finishedWork.stateNode;\n\n if (_root.hydrate) {\n // We've just hydrated. No need to hydrate again.\n _root.hydrate = false;\n commitHydratedContainer(_root.containerInfo);\n }\n }\n\n return;\n }\n\n case Profiler:\n {\n return;\n }\n\n case SuspenseComponent:\n {\n commitSuspenseComponent(finishedWork);\n attachSuspenseRetryListeners(finishedWork);\n return;\n }\n\n case SuspenseListComponent:\n {\n attachSuspenseRetryListeners(finishedWork);\n return;\n }\n\n case IncompleteClassComponent:\n {\n return;\n }\n }\n\n {\n {\n throw Error( \"This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n}\n\nfunction commitSuspenseComponent(finishedWork) {\n var newState = finishedWork.memoizedState;\n var newDidTimeout;\n var primaryChildParent = finishedWork;\n\n if (newState === null) {\n newDidTimeout = false;\n } else {\n newDidTimeout = true;\n primaryChildParent = finishedWork.child;\n markCommitTimeOfFallback();\n }\n\n if ( primaryChildParent !== null) {\n hideOrUnhideAllChildren(primaryChildParent, newDidTimeout);\n }\n}\n\nfunction commitSuspenseHydrationCallbacks(finishedRoot, finishedWork) {\n\n var newState = finishedWork.memoizedState;\n\n if (newState === null) {\n var current = finishedWork.alternate;\n\n if (current !== null) {\n var prevState = current.memoizedState;\n\n if (prevState !== null) {\n var suspenseInstance = prevState.dehydrated;\n\n if (suspenseInstance !== null) {\n commitHydratedSuspenseInstance(suspenseInstance);\n }\n }\n }\n }\n}\n\nfunction attachSuspenseRetryListeners(finishedWork) {\n // If this boundary just timed out, then it will have a set of thenables.\n // For each thenable, attach a listener so that when it resolves, React\n // attempts to re-render the boundary in the primary (pre-timeout) state.\n var thenables = finishedWork.updateQueue;\n\n if (thenables !== null) {\n finishedWork.updateQueue = null;\n var retryCache = finishedWork.stateNode;\n\n if (retryCache === null) {\n retryCache = finishedWork.stateNode = new PossiblyWeakSet();\n }\n\n thenables.forEach(function (thenable) {\n // Memoize using the boundary fiber to prevent redundant listeners.\n var retry = resolveRetryThenable.bind(null, finishedWork, thenable);\n\n if (!retryCache.has(thenable)) {\n {\n if (thenable.__reactDoNotTraceInteractions !== true) {\n retry = tracing.unstable_wrap(retry);\n }\n }\n\n retryCache.add(thenable);\n thenable.then(retry, retry);\n }\n });\n }\n}\n\nfunction commitResetTextContent(current) {\n\n resetTextContent(current.stateNode);\n}\n\nvar PossiblyWeakMap$1 = typeof WeakMap === 'function' ? WeakMap : Map;\n\nfunction createRootErrorUpdate(fiber, errorInfo, expirationTime) {\n var update = createUpdate(expirationTime, null); // Unmount the root by rendering null.\n\n update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property\n // being called \"element\".\n\n update.payload = {\n element: null\n };\n var error = errorInfo.value;\n\n update.callback = function () {\n onUncaughtError(error);\n logError(fiber, errorInfo);\n };\n\n return update;\n}\n\nfunction createClassErrorUpdate(fiber, errorInfo, expirationTime) {\n var update = createUpdate(expirationTime, null);\n update.tag = CaptureUpdate;\n var getDerivedStateFromError = fiber.type.getDerivedStateFromError;\n\n if (typeof getDerivedStateFromError === 'function') {\n var error$1 = errorInfo.value;\n\n update.payload = function () {\n logError(fiber, errorInfo);\n return getDerivedStateFromError(error$1);\n };\n }\n\n var inst = fiber.stateNode;\n\n if (inst !== null && typeof inst.componentDidCatch === 'function') {\n update.callback = function callback() {\n {\n markFailedErrorBoundaryForHotReloading(fiber);\n }\n\n if (typeof getDerivedStateFromError !== 'function') {\n // To preserve the preexisting retry behavior of error boundaries,\n // we keep track of which ones already failed during this batch.\n // This gets reset before we yield back to the browser.\n // TODO: Warn in strict mode if getDerivedStateFromError is\n // not defined.\n markLegacyErrorBoundaryAsFailed(this); // Only log here if componentDidCatch is the only error boundary method defined\n\n logError(fiber, errorInfo);\n }\n\n var error$1 = errorInfo.value;\n var stack = errorInfo.stack;\n this.componentDidCatch(error$1, {\n componentStack: stack !== null ? stack : ''\n });\n\n {\n if (typeof getDerivedStateFromError !== 'function') {\n // If componentDidCatch is the only error boundary method defined,\n // then it needs to call setState to recover from errors.\n // If no state update is scheduled then the boundary will swallow the error.\n if (fiber.expirationTime !== Sync) {\n error('%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentName(fiber.type) || 'Unknown');\n }\n }\n }\n };\n } else {\n update.callback = function () {\n markFailedErrorBoundaryForHotReloading(fiber);\n };\n }\n\n return update;\n}\n\nfunction attachPingListener(root, renderExpirationTime, thenable) {\n // Attach a listener to the promise to \"ping\" the root and retry. But\n // only if one does not already exist for the current render expiration\n // time (which acts like a \"thread ID\" here).\n var pingCache = root.pingCache;\n var threadIDs;\n\n if (pingCache === null) {\n pingCache = root.pingCache = new PossiblyWeakMap$1();\n threadIDs = new Set();\n pingCache.set(thenable, threadIDs);\n } else {\n threadIDs = pingCache.get(thenable);\n\n if (threadIDs === undefined) {\n threadIDs = new Set();\n pingCache.set(thenable, threadIDs);\n }\n }\n\n if (!threadIDs.has(renderExpirationTime)) {\n // Memoize using the thread ID to prevent redundant listeners.\n threadIDs.add(renderExpirationTime);\n var ping = pingSuspendedRoot.bind(null, root, thenable, renderExpirationTime);\n thenable.then(ping, ping);\n }\n}\n\nfunction throwException(root, returnFiber, sourceFiber, value, renderExpirationTime) {\n // The source fiber did not complete.\n sourceFiber.effectTag |= Incomplete; // Its effect list is no longer valid.\n\n sourceFiber.firstEffect = sourceFiber.lastEffect = null;\n\n if (value !== null && typeof value === 'object' && typeof value.then === 'function') {\n // This is a thenable.\n var thenable = value;\n\n if ((sourceFiber.mode & BlockingMode) === NoMode) {\n // Reset the memoizedState to what it was before we attempted\n // to render it.\n var currentSource = sourceFiber.alternate;\n\n if (currentSource) {\n sourceFiber.updateQueue = currentSource.updateQueue;\n sourceFiber.memoizedState = currentSource.memoizedState;\n sourceFiber.expirationTime = currentSource.expirationTime;\n } else {\n sourceFiber.updateQueue = null;\n sourceFiber.memoizedState = null;\n }\n }\n\n var hasInvisibleParentBoundary = hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext); // Schedule the nearest Suspense to re-render the timed out view.\n\n var _workInProgress = returnFiber;\n\n do {\n if (_workInProgress.tag === SuspenseComponent && shouldCaptureSuspense(_workInProgress, hasInvisibleParentBoundary)) {\n // Found the nearest boundary.\n // Stash the promise on the boundary fiber. If the boundary times out, we'll\n // attach another listener to flip the boundary back to its normal state.\n var thenables = _workInProgress.updateQueue;\n\n if (thenables === null) {\n var updateQueue = new Set();\n updateQueue.add(thenable);\n _workInProgress.updateQueue = updateQueue;\n } else {\n thenables.add(thenable);\n } // If the boundary is outside of blocking mode, we should *not*\n // suspend the commit. Pretend as if the suspended component rendered\n // null and keep rendering. In the commit phase, we'll schedule a\n // subsequent synchronous update to re-render the Suspense.\n //\n // Note: It doesn't matter whether the component that suspended was\n // inside a blocking mode tree. If the Suspense is outside of it, we\n // should *not* suspend the commit.\n\n\n if ((_workInProgress.mode & BlockingMode) === NoMode) {\n _workInProgress.effectTag |= DidCapture; // We're going to commit this fiber even though it didn't complete.\n // But we shouldn't call any lifecycle methods or callbacks. Remove\n // all lifecycle effect tags.\n\n sourceFiber.effectTag &= ~(LifecycleEffectMask | Incomplete);\n\n if (sourceFiber.tag === ClassComponent) {\n var currentSourceFiber = sourceFiber.alternate;\n\n if (currentSourceFiber === null) {\n // This is a new mount. Change the tag so it's not mistaken for a\n // completed class component. For example, we should not call\n // componentWillUnmount if it is deleted.\n sourceFiber.tag = IncompleteClassComponent;\n } else {\n // When we try rendering again, we should not reuse the current fiber,\n // since it's known to be in an inconsistent state. Use a force update to\n // prevent a bail out.\n var update = createUpdate(Sync, null);\n update.tag = ForceUpdate;\n enqueueUpdate(sourceFiber, update);\n }\n } // The source fiber did not complete. Mark it with Sync priority to\n // indicate that it still has pending work.\n\n\n sourceFiber.expirationTime = Sync; // Exit without suspending.\n\n return;\n } // Confirmed that the boundary is in a concurrent mode tree. Continue\n // with the normal suspend path.\n //\n // After this we'll use a set of heuristics to determine whether this\n // render pass will run to completion or restart or \"suspend\" the commit.\n // The actual logic for this is spread out in different places.\n //\n // This first principle is that if we're going to suspend when we complete\n // a root, then we should also restart if we get an update or ping that\n // might unsuspend it, and vice versa. The only reason to suspend is\n // because you think you might want to restart before committing. However,\n // it doesn't make sense to restart only while in the period we're suspended.\n //\n // Restarting too aggressively is also not good because it starves out any\n // intermediate loading state. So we use heuristics to determine when.\n // Suspense Heuristics\n //\n // If nothing threw a Promise or all the same fallbacks are already showing,\n // then don't suspend/restart.\n //\n // If this is an initial render of a new tree of Suspense boundaries and\n // those trigger a fallback, then don't suspend/restart. We want to ensure\n // that we can show the initial loading state as quickly as possible.\n //\n // If we hit a \"Delayed\" case, such as when we'd switch from content back into\n // a fallback, then we should always suspend/restart. SuspenseConfig applies to\n // this case. If none is defined, JND is used instead.\n //\n // If we're already showing a fallback and it gets \"retried\", allowing us to show\n // another level, but there's still an inner boundary that would show a fallback,\n // then we suspend/restart for 500ms since the last time we showed a fallback\n // anywhere in the tree. This effectively throttles progressive loading into a\n // consistent train of commits. This also gives us an opportunity to restart to\n // get to the completed state slightly earlier.\n //\n // If there's ambiguity due to batching it's resolved in preference of:\n // 1) \"delayed\", 2) \"initial render\", 3) \"retry\".\n //\n // We want to ensure that a \"busy\" state doesn't get force committed. We want to\n // ensure that new initial loading states can commit as soon as possible.\n\n\n attachPingListener(root, renderExpirationTime, thenable);\n _workInProgress.effectTag |= ShouldCapture;\n _workInProgress.expirationTime = renderExpirationTime;\n return;\n } // This boundary already captured during this render. Continue to the next\n // boundary.\n\n\n _workInProgress = _workInProgress.return;\n } while (_workInProgress !== null); // No boundary was found. Fallthrough to error mode.\n // TODO: Use invariant so the message is stripped in prod?\n\n\n value = new Error((getComponentName(sourceFiber.type) || 'A React component') + ' suspended while rendering, but no fallback UI was specified.\\n' + '\\n' + 'Add a <Suspense fallback=...> component higher in the tree to ' + 'provide a loading indicator or placeholder to display.' + getStackByFiberInDevAndProd(sourceFiber));\n } // We didn't find a boundary that could handle this type of exception. Start\n // over and traverse parent path again, this time treating the exception\n // as an error.\n\n\n renderDidError();\n value = createCapturedValue(value, sourceFiber);\n var workInProgress = returnFiber;\n\n do {\n switch (workInProgress.tag) {\n case HostRoot:\n {\n var _errorInfo = value;\n workInProgress.effectTag |= ShouldCapture;\n workInProgress.expirationTime = renderExpirationTime;\n\n var _update = createRootErrorUpdate(workInProgress, _errorInfo, renderExpirationTime);\n\n enqueueCapturedUpdate(workInProgress, _update);\n return;\n }\n\n case ClassComponent:\n // Capture and retry\n var errorInfo = value;\n var ctor = workInProgress.type;\n var instance = workInProgress.stateNode;\n\n if ((workInProgress.effectTag & DidCapture) === NoEffect && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) {\n workInProgress.effectTag |= ShouldCapture;\n workInProgress.expirationTime = renderExpirationTime; // Schedule the error boundary to re-render using updated state\n\n var _update2 = createClassErrorUpdate(workInProgress, errorInfo, renderExpirationTime);\n\n enqueueCapturedUpdate(workInProgress, _update2);\n return;\n }\n\n break;\n }\n\n workInProgress = workInProgress.return;\n } while (workInProgress !== null);\n}\n\nvar ceil = Math.ceil;\nvar ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher,\n ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner,\n IsSomeRendererActing = ReactSharedInternals.IsSomeRendererActing;\nvar NoContext =\n/* */\n0;\nvar BatchedContext =\n/* */\n1;\nvar EventContext =\n/* */\n2;\nvar DiscreteEventContext =\n/* */\n4;\nvar LegacyUnbatchedContext =\n/* */\n8;\nvar RenderContext =\n/* */\n16;\nvar CommitContext =\n/* */\n32;\nvar RootIncomplete = 0;\nvar RootFatalErrored = 1;\nvar RootErrored = 2;\nvar RootSuspended = 3;\nvar RootSuspendedWithDelay = 4;\nvar RootCompleted = 5;\n// Describes where we are in the React execution stack\nvar executionContext = NoContext; // The root we're working on\n\nvar workInProgressRoot = null; // The fiber we're working on\n\nvar workInProgress = null; // The expiration time we're rendering\n\nvar renderExpirationTime$1 = NoWork; // Whether to root completed, errored, suspended, etc.\n\nvar workInProgressRootExitStatus = RootIncomplete; // A fatal error, if one is thrown\n\nvar workInProgressRootFatalError = null; // Most recent event time among processed updates during this render.\n// This is conceptually a time stamp but expressed in terms of an ExpirationTime\n// because we deal mostly with expiration times in the hot path, so this avoids\n// the conversion happening in the hot path.\n\nvar workInProgressRootLatestProcessedExpirationTime = Sync;\nvar workInProgressRootLatestSuspenseTimeout = Sync;\nvar workInProgressRootCanSuspendUsingConfig = null; // The work left over by components that were visited during this render. Only\n// includes unprocessed updates, not work in bailed out children.\n\nvar workInProgressRootNextUnprocessedUpdateTime = NoWork; // If we're pinged while rendering we don't always restart immediately.\n// This flag determines if it might be worthwhile to restart if an opportunity\n// happens latere.\n\nvar workInProgressRootHasPendingPing = false; // The most recent time we committed a fallback. This lets us ensure a train\n// model where we don't commit new loading states in too quick succession.\n\nvar globalMostRecentFallbackTime = 0;\nvar FALLBACK_THROTTLE_MS = 500;\nvar nextEffect = null;\nvar hasUncaughtError = false;\nvar firstUncaughtError = null;\nvar legacyErrorBoundariesThatAlreadyFailed = null;\nvar rootDoesHavePassiveEffects = false;\nvar rootWithPendingPassiveEffects = null;\nvar pendingPassiveEffectsRenderPriority = NoPriority;\nvar pendingPassiveEffectsExpirationTime = NoWork;\nvar rootsWithPendingDiscreteUpdates = null; // Use these to prevent an infinite loop of nested updates\n\nvar NESTED_UPDATE_LIMIT = 50;\nvar nestedUpdateCount = 0;\nvar rootWithNestedUpdates = null;\nvar NESTED_PASSIVE_UPDATE_LIMIT = 50;\nvar nestedPassiveUpdateCount = 0;\nvar interruptedBy = null; // Marks the need to reschedule pending interactions at these expiration times\n// during the commit phase. This enables them to be traced across components\n// that spawn new work during render. E.g. hidden boundaries, suspended SSR\n// hydration or SuspenseList.\n\nvar spawnedWorkDuringRender = null; // Expiration times are computed by adding to the current time (the start\n// time). However, if two updates are scheduled within the same event, we\n// should treat their start times as simultaneous, even if the actual clock\n// time has advanced between the first and second call.\n// In other words, because expiration times determine how updates are batched,\n// we want all updates of like priority that occur within the same event to\n// receive the same expiration time. Otherwise we get tearing.\n\nvar currentEventTime = NoWork;\nfunction requestCurrentTimeForUpdate() {\n if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n // We're inside React, so it's fine to read the actual time.\n return msToExpirationTime(now());\n } // We're not inside React, so we may be in the middle of a browser event.\n\n\n if (currentEventTime !== NoWork) {\n // Use the same start time for all updates until we enter React again.\n return currentEventTime;\n } // This is the first update since React yielded. Compute a new start time.\n\n\n currentEventTime = msToExpirationTime(now());\n return currentEventTime;\n}\nfunction getCurrentTime() {\n return msToExpirationTime(now());\n}\nfunction computeExpirationForFiber(currentTime, fiber, suspenseConfig) {\n var mode = fiber.mode;\n\n if ((mode & BlockingMode) === NoMode) {\n return Sync;\n }\n\n var priorityLevel = getCurrentPriorityLevel();\n\n if ((mode & ConcurrentMode) === NoMode) {\n return priorityLevel === ImmediatePriority ? Sync : Batched;\n }\n\n if ((executionContext & RenderContext) !== NoContext) {\n // Use whatever time we're already rendering\n // TODO: Should there be a way to opt out, like with `runWithPriority`?\n return renderExpirationTime$1;\n }\n\n var expirationTime;\n\n if (suspenseConfig !== null) {\n // Compute an expiration time based on the Suspense timeout.\n expirationTime = computeSuspenseExpiration(currentTime, suspenseConfig.timeoutMs | 0 || LOW_PRIORITY_EXPIRATION);\n } else {\n // Compute an expiration time based on the Scheduler priority.\n switch (priorityLevel) {\n case ImmediatePriority:\n expirationTime = Sync;\n break;\n\n case UserBlockingPriority$1:\n // TODO: Rename this to computeUserBlockingExpiration\n expirationTime = computeInteractiveExpiration(currentTime);\n break;\n\n case NormalPriority:\n case LowPriority:\n // TODO: Handle LowPriority\n // TODO: Rename this to... something better.\n expirationTime = computeAsyncExpiration(currentTime);\n break;\n\n case IdlePriority:\n expirationTime = Idle;\n break;\n\n default:\n {\n {\n throw Error( \"Expected a valid priority level\" );\n }\n }\n\n }\n } // If we're in the middle of rendering a tree, do not update at the same\n // expiration time that is already rendering.\n // TODO: We shouldn't have to do this if the update is on a different root.\n // Refactor computeExpirationForFiber + scheduleUpdate so we have access to\n // the root when we check for this condition.\n\n\n if (workInProgressRoot !== null && expirationTime === renderExpirationTime$1) {\n // This is a trick to move this update into a separate batch\n expirationTime -= 1;\n }\n\n return expirationTime;\n}\nfunction scheduleUpdateOnFiber(fiber, expirationTime) {\n checkForNestedUpdates();\n warnAboutRenderPhaseUpdatesInDEV(fiber);\n var root = markUpdateTimeFromFiberToRoot(fiber, expirationTime);\n\n if (root === null) {\n warnAboutUpdateOnUnmountedFiberInDEV(fiber);\n return;\n }\n\n checkForInterruption(fiber, expirationTime);\n recordScheduleUpdate(); // TODO: computeExpirationForFiber also reads the priority. Pass the\n // priority as an argument to that function and this one.\n\n var priorityLevel = getCurrentPriorityLevel();\n\n if (expirationTime === Sync) {\n if ( // Check if we're inside unbatchedUpdates\n (executionContext & LegacyUnbatchedContext) !== NoContext && // Check if we're not already rendering\n (executionContext & (RenderContext | CommitContext)) === NoContext) {\n // Register pending interactions on the root to avoid losing traced interaction data.\n schedulePendingInteractions(root, expirationTime); // This is a legacy edge case. The initial mount of a ReactDOM.render-ed\n // root inside of batchedUpdates should be synchronous, but layout updates\n // should be deferred until the end of the batch.\n\n performSyncWorkOnRoot(root);\n } else {\n ensureRootIsScheduled(root);\n schedulePendingInteractions(root, expirationTime);\n\n if (executionContext === NoContext) {\n // Flush the synchronous work now, unless we're already working or inside\n // a batch. This is intentionally inside scheduleUpdateOnFiber instead of\n // scheduleCallbackForFiber to preserve the ability to schedule a callback\n // without immediately flushing it. We only do this for user-initiated\n // updates, to preserve historical behavior of legacy mode.\n flushSyncCallbackQueue();\n }\n }\n } else {\n ensureRootIsScheduled(root);\n schedulePendingInteractions(root, expirationTime);\n }\n\n if ((executionContext & DiscreteEventContext) !== NoContext && ( // Only updates at user-blocking priority or greater are considered\n // discrete, even inside a discrete event.\n priorityLevel === UserBlockingPriority$1 || priorityLevel === ImmediatePriority)) {\n // This is the result of a discrete event. Track the lowest priority\n // discrete update per root so we can flush them early, if needed.\n if (rootsWithPendingDiscreteUpdates === null) {\n rootsWithPendingDiscreteUpdates = new Map([[root, expirationTime]]);\n } else {\n var lastDiscreteTime = rootsWithPendingDiscreteUpdates.get(root);\n\n if (lastDiscreteTime === undefined || lastDiscreteTime > expirationTime) {\n rootsWithPendingDiscreteUpdates.set(root, expirationTime);\n }\n }\n }\n}\nvar scheduleWork = scheduleUpdateOnFiber; // This is split into a separate function so we can mark a fiber with pending\n// work without treating it as a typical update that originates from an event;\n// e.g. retrying a Suspense boundary isn't an update, but it does schedule work\n// on a fiber.\n\nfunction markUpdateTimeFromFiberToRoot(fiber, expirationTime) {\n // Update the source fiber's expiration time\n if (fiber.expirationTime < expirationTime) {\n fiber.expirationTime = expirationTime;\n }\n\n var alternate = fiber.alternate;\n\n if (alternate !== null && alternate.expirationTime < expirationTime) {\n alternate.expirationTime = expirationTime;\n } // Walk the parent path to the root and update the child expiration time.\n\n\n var node = fiber.return;\n var root = null;\n\n if (node === null && fiber.tag === HostRoot) {\n root = fiber.stateNode;\n } else {\n while (node !== null) {\n alternate = node.alternate;\n\n if (node.childExpirationTime < expirationTime) {\n node.childExpirationTime = expirationTime;\n\n if (alternate !== null && alternate.childExpirationTime < expirationTime) {\n alternate.childExpirationTime = expirationTime;\n }\n } else if (alternate !== null && alternate.childExpirationTime < expirationTime) {\n alternate.childExpirationTime = expirationTime;\n }\n\n if (node.return === null && node.tag === HostRoot) {\n root = node.stateNode;\n break;\n }\n\n node = node.return;\n }\n }\n\n if (root !== null) {\n if (workInProgressRoot === root) {\n // Received an update to a tree that's in the middle of rendering. Mark\n // that's unprocessed work on this root.\n markUnprocessedUpdateTime(expirationTime);\n\n if (workInProgressRootExitStatus === RootSuspendedWithDelay) {\n // The root already suspended with a delay, which means this render\n // definitely won't finish. Since we have a new update, let's mark it as\n // suspended now, right before marking the incoming update. This has the\n // effect of interrupting the current render and switching to the update.\n // TODO: This happens to work when receiving an update during the render\n // phase, because of the trick inside computeExpirationForFiber to\n // subtract 1 from `renderExpirationTime` to move it into a\n // separate bucket. But we should probably model it with an exception,\n // using the same mechanism we use to force hydration of a subtree.\n // TODO: This does not account for low pri updates that were already\n // scheduled before the root started rendering. Need to track the next\n // pending expiration time (perhaps by backtracking the return path) and\n // then trigger a restart in the `renderDidSuspendDelayIfPossible` path.\n markRootSuspendedAtTime(root, renderExpirationTime$1);\n }\n } // Mark that the root has a pending update.\n\n\n markRootUpdatedAtTime(root, expirationTime);\n }\n\n return root;\n}\n\nfunction getNextRootExpirationTimeToWorkOn(root) {\n // Determines the next expiration time that the root should render, taking\n // into account levels that may be suspended, or levels that may have\n // received a ping.\n var lastExpiredTime = root.lastExpiredTime;\n\n if (lastExpiredTime !== NoWork) {\n return lastExpiredTime;\n } // \"Pending\" refers to any update that hasn't committed yet, including if it\n // suspended. The \"suspended\" range is therefore a subset.\n\n\n var firstPendingTime = root.firstPendingTime;\n\n if (!isRootSuspendedAtTime(root, firstPendingTime)) {\n // The highest priority pending time is not suspended. Let's work on that.\n return firstPendingTime;\n } // If the first pending time is suspended, check if there's a lower priority\n // pending level that we know about. Or check if we received a ping. Work\n // on whichever is higher priority.\n\n\n var lastPingedTime = root.lastPingedTime;\n var nextKnownPendingLevel = root.nextKnownPendingLevel;\n var nextLevel = lastPingedTime > nextKnownPendingLevel ? lastPingedTime : nextKnownPendingLevel;\n\n if ( nextLevel <= Idle && firstPendingTime !== nextLevel) {\n // Don't work on Idle/Never priority unless everything else is committed.\n return NoWork;\n }\n\n return nextLevel;\n} // Use this function to schedule a task for a root. There's only one task per\n// root; if a task was already scheduled, we'll check to make sure the\n// expiration time of the existing task is the same as the expiration time of\n// the next level that the root has work on. This function is called on every\n// update, and right before exiting a task.\n\n\nfunction ensureRootIsScheduled(root) {\n var lastExpiredTime = root.lastExpiredTime;\n\n if (lastExpiredTime !== NoWork) {\n // Special case: Expired work should flush synchronously.\n root.callbackExpirationTime = Sync;\n root.callbackPriority = ImmediatePriority;\n root.callbackNode = scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));\n return;\n }\n\n var expirationTime = getNextRootExpirationTimeToWorkOn(root);\n var existingCallbackNode = root.callbackNode;\n\n if (expirationTime === NoWork) {\n // There's nothing to work on.\n if (existingCallbackNode !== null) {\n root.callbackNode = null;\n root.callbackExpirationTime = NoWork;\n root.callbackPriority = NoPriority;\n }\n\n return;\n } // TODO: If this is an update, we already read the current time. Pass the\n // time as an argument.\n\n\n var currentTime = requestCurrentTimeForUpdate();\n var priorityLevel = inferPriorityFromExpirationTime(currentTime, expirationTime); // If there's an existing render task, confirm it has the correct priority and\n // expiration time. Otherwise, we'll cancel it and schedule a new one.\n\n if (existingCallbackNode !== null) {\n var existingCallbackPriority = root.callbackPriority;\n var existingCallbackExpirationTime = root.callbackExpirationTime;\n\n if ( // Callback must have the exact same expiration time.\n existingCallbackExpirationTime === expirationTime && // Callback must have greater or equal priority.\n existingCallbackPriority >= priorityLevel) {\n // Existing callback is sufficient.\n return;\n } // Need to schedule a new task.\n // TODO: Instead of scheduling a new task, we should be able to change the\n // priority of the existing one.\n\n\n cancelCallback(existingCallbackNode);\n }\n\n root.callbackExpirationTime = expirationTime;\n root.callbackPriority = priorityLevel;\n var callbackNode;\n\n if (expirationTime === Sync) {\n // Sync React callbacks are scheduled on a special internal queue\n callbackNode = scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));\n } else {\n callbackNode = scheduleCallback(priorityLevel, performConcurrentWorkOnRoot.bind(null, root), // Compute a task timeout based on the expiration time. This also affects\n // ordering because tasks are processed in timeout order.\n {\n timeout: expirationTimeToMs(expirationTime) - now()\n });\n }\n\n root.callbackNode = callbackNode;\n} // This is the entry point for every concurrent task, i.e. anything that\n// goes through Scheduler.\n\n\nfunction performConcurrentWorkOnRoot(root, didTimeout) {\n // Since we know we're in a React event, we can clear the current\n // event time. The next update will compute a new event time.\n currentEventTime = NoWork;\n\n if (didTimeout) {\n // The render task took too long to complete. Mark the current time as\n // expired to synchronously render all expired work in a single batch.\n var currentTime = requestCurrentTimeForUpdate();\n markRootExpiredAtTime(root, currentTime); // This will schedule a synchronous callback.\n\n ensureRootIsScheduled(root);\n return null;\n } // Determine the next expiration time to work on, using the fields stored\n // on the root.\n\n\n var expirationTime = getNextRootExpirationTimeToWorkOn(root);\n\n if (expirationTime !== NoWork) {\n var originalCallbackNode = root.callbackNode;\n\n if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {\n {\n throw Error( \"Should not already be working.\" );\n }\n }\n\n flushPassiveEffects(); // If the root or expiration time have changed, throw out the existing stack\n // and prepare a fresh one. Otherwise we'll continue where we left off.\n\n if (root !== workInProgressRoot || expirationTime !== renderExpirationTime$1) {\n prepareFreshStack(root, expirationTime);\n startWorkOnPendingInteractions(root, expirationTime);\n } // If we have a work-in-progress fiber, it means there's still work to do\n // in this root.\n\n\n if (workInProgress !== null) {\n var prevExecutionContext = executionContext;\n executionContext |= RenderContext;\n var prevDispatcher = pushDispatcher();\n var prevInteractions = pushInteractions(root);\n startWorkLoopTimer(workInProgress);\n\n do {\n try {\n workLoopConcurrent();\n break;\n } catch (thrownValue) {\n handleError(root, thrownValue);\n }\n } while (true);\n\n resetContextDependencies();\n executionContext = prevExecutionContext;\n popDispatcher(prevDispatcher);\n\n {\n popInteractions(prevInteractions);\n }\n\n if (workInProgressRootExitStatus === RootFatalErrored) {\n var fatalError = workInProgressRootFatalError;\n stopInterruptedWorkLoopTimer();\n prepareFreshStack(root, expirationTime);\n markRootSuspendedAtTime(root, expirationTime);\n ensureRootIsScheduled(root);\n throw fatalError;\n }\n\n if (workInProgress !== null) {\n // There's still work left over. Exit without committing.\n stopInterruptedWorkLoopTimer();\n } else {\n // We now have a consistent tree. The next step is either to commit it,\n // or, if something suspended, wait to commit it after a timeout.\n stopFinishedWorkLoopTimer();\n var finishedWork = root.finishedWork = root.current.alternate;\n root.finishedExpirationTime = expirationTime;\n finishConcurrentRender(root, finishedWork, workInProgressRootExitStatus, expirationTime);\n }\n\n ensureRootIsScheduled(root);\n\n if (root.callbackNode === originalCallbackNode) {\n // The task node scheduled for this root is the same one that's\n // currently executed. Need to return a continuation.\n return performConcurrentWorkOnRoot.bind(null, root);\n }\n }\n }\n\n return null;\n}\n\nfunction finishConcurrentRender(root, finishedWork, exitStatus, expirationTime) {\n // Set this to null to indicate there's no in-progress render.\n workInProgressRoot = null;\n\n switch (exitStatus) {\n case RootIncomplete:\n case RootFatalErrored:\n {\n {\n {\n throw Error( \"Root did not complete. This is a bug in React.\" );\n }\n }\n }\n // Flow knows about invariant, so it complains if I add a break\n // statement, but eslint doesn't know about invariant, so it complains\n // if I do. eslint-disable-next-line no-fallthrough\n\n case RootErrored:\n {\n // If this was an async render, the error may have happened due to\n // a mutation in a concurrent event. Try rendering one more time,\n // synchronously, to see if the error goes away. If there are\n // lower priority updates, let's include those, too, in case they\n // fix the inconsistency. Render at Idle to include all updates.\n // If it was Idle or Never or some not-yet-invented time, render\n // at that time.\n markRootExpiredAtTime(root, expirationTime > Idle ? Idle : expirationTime); // We assume that this second render pass will be synchronous\n // and therefore not hit this path again.\n\n break;\n }\n\n case RootSuspended:\n {\n markRootSuspendedAtTime(root, expirationTime);\n var lastSuspendedTime = root.lastSuspendedTime;\n\n if (expirationTime === lastSuspendedTime) {\n root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);\n } // We have an acceptable loading state. We need to figure out if we\n // should immediately commit it or wait a bit.\n // If we have processed new updates during this render, we may now\n // have a new loading state ready. We want to ensure that we commit\n // that as soon as possible.\n\n\n var hasNotProcessedNewUpdates = workInProgressRootLatestProcessedExpirationTime === Sync;\n\n if (hasNotProcessedNewUpdates && // do not delay if we're inside an act() scope\n !( IsThisRendererActing.current)) {\n // If we have not processed any new updates during this pass, then\n // this is either a retry of an existing fallback state or a\n // hidden tree. Hidden trees shouldn't be batched with other work\n // and after that's fixed it can only be a retry. We're going to\n // throttle committing retries so that we don't show too many\n // loading states too quickly.\n var msUntilTimeout = globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time.\n\n if (msUntilTimeout > 10) {\n if (workInProgressRootHasPendingPing) {\n var lastPingedTime = root.lastPingedTime;\n\n if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {\n // This render was pinged but we didn't get to restart\n // earlier so try restarting now instead.\n root.lastPingedTime = expirationTime;\n prepareFreshStack(root, expirationTime);\n break;\n }\n }\n\n var nextTime = getNextRootExpirationTimeToWorkOn(root);\n\n if (nextTime !== NoWork && nextTime !== expirationTime) {\n // There's additional work on this root.\n break;\n }\n\n if (lastSuspendedTime !== NoWork && lastSuspendedTime !== expirationTime) {\n // We should prefer to render the fallback of at the last\n // suspended level. Ping the last suspended level to try\n // rendering it again.\n root.lastPingedTime = lastSuspendedTime;\n break;\n } // The render is suspended, it hasn't timed out, and there's no\n // lower priority work to do. Instead of committing the fallback\n // immediately, wait for more data to arrive.\n\n\n root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root), msUntilTimeout);\n break;\n }\n } // The work expired. Commit immediately.\n\n\n commitRoot(root);\n break;\n }\n\n case RootSuspendedWithDelay:\n {\n markRootSuspendedAtTime(root, expirationTime);\n var _lastSuspendedTime = root.lastSuspendedTime;\n\n if (expirationTime === _lastSuspendedTime) {\n root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);\n }\n\n if ( // do not delay if we're inside an act() scope\n !( IsThisRendererActing.current)) {\n // We're suspended in a state that should be avoided. We'll try to\n // avoid committing it for as long as the timeouts let us.\n if (workInProgressRootHasPendingPing) {\n var _lastPingedTime = root.lastPingedTime;\n\n if (_lastPingedTime === NoWork || _lastPingedTime >= expirationTime) {\n // This render was pinged but we didn't get to restart earlier\n // so try restarting now instead.\n root.lastPingedTime = expirationTime;\n prepareFreshStack(root, expirationTime);\n break;\n }\n }\n\n var _nextTime = getNextRootExpirationTimeToWorkOn(root);\n\n if (_nextTime !== NoWork && _nextTime !== expirationTime) {\n // There's additional work on this root.\n break;\n }\n\n if (_lastSuspendedTime !== NoWork && _lastSuspendedTime !== expirationTime) {\n // We should prefer to render the fallback of at the last\n // suspended level. Ping the last suspended level to try\n // rendering it again.\n root.lastPingedTime = _lastSuspendedTime;\n break;\n }\n\n var _msUntilTimeout;\n\n if (workInProgressRootLatestSuspenseTimeout !== Sync) {\n // We have processed a suspense config whose expiration time we\n // can use as the timeout.\n _msUntilTimeout = expirationTimeToMs(workInProgressRootLatestSuspenseTimeout) - now();\n } else if (workInProgressRootLatestProcessedExpirationTime === Sync) {\n // This should never normally happen because only new updates\n // cause delayed states, so we should have processed something.\n // However, this could also happen in an offscreen tree.\n _msUntilTimeout = 0;\n } else {\n // If we don't have a suspense config, we're going to use a\n // heuristic to determine how long we can suspend.\n var eventTimeMs = inferTimeFromExpirationTime(workInProgressRootLatestProcessedExpirationTime);\n var currentTimeMs = now();\n var timeUntilExpirationMs = expirationTimeToMs(expirationTime) - currentTimeMs;\n var timeElapsed = currentTimeMs - eventTimeMs;\n\n if (timeElapsed < 0) {\n // We get this wrong some time since we estimate the time.\n timeElapsed = 0;\n }\n\n _msUntilTimeout = jnd(timeElapsed) - timeElapsed; // Clamp the timeout to the expiration time. TODO: Once the\n // event time is exact instead of inferred from expiration time\n // we don't need this.\n\n if (timeUntilExpirationMs < _msUntilTimeout) {\n _msUntilTimeout = timeUntilExpirationMs;\n }\n } // Don't bother with a very short suspense time.\n\n\n if (_msUntilTimeout > 10) {\n // The render is suspended, it hasn't timed out, and there's no\n // lower priority work to do. Instead of committing the fallback\n // immediately, wait for more data to arrive.\n root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root), _msUntilTimeout);\n break;\n }\n } // The work expired. Commit immediately.\n\n\n commitRoot(root);\n break;\n }\n\n case RootCompleted:\n {\n // The work completed. Ready to commit.\n if ( // do not delay if we're inside an act() scope\n !( IsThisRendererActing.current) && workInProgressRootLatestProcessedExpirationTime !== Sync && workInProgressRootCanSuspendUsingConfig !== null) {\n // If we have exceeded the minimum loading delay, which probably\n // means we have shown a spinner already, we might have to suspend\n // a bit longer to ensure that the spinner is shown for\n // enough time.\n var _msUntilTimeout2 = computeMsUntilSuspenseLoadingDelay(workInProgressRootLatestProcessedExpirationTime, expirationTime, workInProgressRootCanSuspendUsingConfig);\n\n if (_msUntilTimeout2 > 10) {\n markRootSuspendedAtTime(root, expirationTime);\n root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root), _msUntilTimeout2);\n break;\n }\n }\n\n commitRoot(root);\n break;\n }\n\n default:\n {\n {\n {\n throw Error( \"Unknown root exit status.\" );\n }\n }\n }\n }\n} // This is the entry point for synchronous tasks that don't go\n// through Scheduler\n\n\nfunction performSyncWorkOnRoot(root) {\n // Check if there's expired work on this root. Otherwise, render at Sync.\n var lastExpiredTime = root.lastExpiredTime;\n var expirationTime = lastExpiredTime !== NoWork ? lastExpiredTime : Sync;\n\n if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {\n {\n throw Error( \"Should not already be working.\" );\n }\n }\n\n flushPassiveEffects(); // If the root or expiration time have changed, throw out the existing stack\n // and prepare a fresh one. Otherwise we'll continue where we left off.\n\n if (root !== workInProgressRoot || expirationTime !== renderExpirationTime$1) {\n prepareFreshStack(root, expirationTime);\n startWorkOnPendingInteractions(root, expirationTime);\n } // If we have a work-in-progress fiber, it means there's still work to do\n // in this root.\n\n\n if (workInProgress !== null) {\n var prevExecutionContext = executionContext;\n executionContext |= RenderContext;\n var prevDispatcher = pushDispatcher();\n var prevInteractions = pushInteractions(root);\n startWorkLoopTimer(workInProgress);\n\n do {\n try {\n workLoopSync();\n break;\n } catch (thrownValue) {\n handleError(root, thrownValue);\n }\n } while (true);\n\n resetContextDependencies();\n executionContext = prevExecutionContext;\n popDispatcher(prevDispatcher);\n\n {\n popInteractions(prevInteractions);\n }\n\n if (workInProgressRootExitStatus === RootFatalErrored) {\n var fatalError = workInProgressRootFatalError;\n stopInterruptedWorkLoopTimer();\n prepareFreshStack(root, expirationTime);\n markRootSuspendedAtTime(root, expirationTime);\n ensureRootIsScheduled(root);\n throw fatalError;\n }\n\n if (workInProgress !== null) {\n // This is a sync render, so we should have finished the whole tree.\n {\n {\n throw Error( \"Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n }\n } else {\n // We now have a consistent tree. Because this is a sync render, we\n // will commit it even if something suspended.\n stopFinishedWorkLoopTimer();\n root.finishedWork = root.current.alternate;\n root.finishedExpirationTime = expirationTime;\n finishSyncRender(root);\n } // Before exiting, make sure there's a callback scheduled for the next\n // pending level.\n\n\n ensureRootIsScheduled(root);\n }\n\n return null;\n}\n\nfunction finishSyncRender(root) {\n // Set this to null to indicate there's no in-progress render.\n workInProgressRoot = null;\n commitRoot(root);\n}\nfunction flushDiscreteUpdates() {\n // TODO: Should be able to flush inside batchedUpdates, but not inside `act`.\n // However, `act` uses `batchedUpdates`, so there's no way to distinguish\n // those two cases. Need to fix this before exposing flushDiscreteUpdates\n // as a public API.\n if ((executionContext & (BatchedContext | RenderContext | CommitContext)) !== NoContext) {\n {\n if ((executionContext & RenderContext) !== NoContext) {\n error('unstable_flushDiscreteUpdates: Cannot flush updates when React is ' + 'already rendering.');\n }\n } // We're already rendering, so we can't synchronously flush pending work.\n // This is probably a nested event dispatch triggered by a lifecycle/effect,\n // like `el.focus()`. Exit.\n\n\n return;\n }\n\n flushPendingDiscreteUpdates(); // If the discrete updates scheduled passive effects, flush them now so that\n // they fire before the next serial event.\n\n flushPassiveEffects();\n}\nfunction syncUpdates(fn, a, b, c) {\n return runWithPriority$1(ImmediatePriority, fn.bind(null, a, b, c));\n}\n\nfunction flushPendingDiscreteUpdates() {\n if (rootsWithPendingDiscreteUpdates !== null) {\n // For each root with pending discrete updates, schedule a callback to\n // immediately flush them.\n var roots = rootsWithPendingDiscreteUpdates;\n rootsWithPendingDiscreteUpdates = null;\n roots.forEach(function (expirationTime, root) {\n markRootExpiredAtTime(root, expirationTime);\n ensureRootIsScheduled(root);\n }); // Now flush the immediate queue.\n\n flushSyncCallbackQueue();\n }\n}\n\nfunction batchedUpdates$1(fn, a) {\n var prevExecutionContext = executionContext;\n executionContext |= BatchedContext;\n\n try {\n return fn(a);\n } finally {\n executionContext = prevExecutionContext;\n\n if (executionContext === NoContext) {\n // Flush the immediate callbacks that were scheduled during this batch\n flushSyncCallbackQueue();\n }\n }\n}\nfunction batchedEventUpdates$1(fn, a) {\n var prevExecutionContext = executionContext;\n executionContext |= EventContext;\n\n try {\n return fn(a);\n } finally {\n executionContext = prevExecutionContext;\n\n if (executionContext === NoContext) {\n // Flush the immediate callbacks that were scheduled during this batch\n flushSyncCallbackQueue();\n }\n }\n}\nfunction discreteUpdates$1(fn, a, b, c, d) {\n var prevExecutionContext = executionContext;\n executionContext |= DiscreteEventContext;\n\n try {\n // Should this\n return runWithPriority$1(UserBlockingPriority$1, fn.bind(null, a, b, c, d));\n } finally {\n executionContext = prevExecutionContext;\n\n if (executionContext === NoContext) {\n // Flush the immediate callbacks that were scheduled during this batch\n flushSyncCallbackQueue();\n }\n }\n}\nfunction unbatchedUpdates(fn, a) {\n var prevExecutionContext = executionContext;\n executionContext &= ~BatchedContext;\n executionContext |= LegacyUnbatchedContext;\n\n try {\n return fn(a);\n } finally {\n executionContext = prevExecutionContext;\n\n if (executionContext === NoContext) {\n // Flush the immediate callbacks that were scheduled during this batch\n flushSyncCallbackQueue();\n }\n }\n}\nfunction flushSync(fn, a) {\n if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {\n {\n {\n throw Error( \"flushSync was called from inside a lifecycle method. It cannot be called when React is already rendering.\" );\n }\n }\n }\n\n var prevExecutionContext = executionContext;\n executionContext |= BatchedContext;\n\n try {\n return runWithPriority$1(ImmediatePriority, fn.bind(null, a));\n } finally {\n executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch.\n // Note that this will happen even if batchedUpdates is higher up\n // the stack.\n\n flushSyncCallbackQueue();\n }\n}\n\nfunction prepareFreshStack(root, expirationTime) {\n root.finishedWork = null;\n root.finishedExpirationTime = NoWork;\n var timeoutHandle = root.timeoutHandle;\n\n if (timeoutHandle !== noTimeout) {\n // The root previous suspended and scheduled a timeout to commit a fallback\n // state. Now that we have additional work, cancel the timeout.\n root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above\n\n cancelTimeout(timeoutHandle);\n }\n\n if (workInProgress !== null) {\n var interruptedWork = workInProgress.return;\n\n while (interruptedWork !== null) {\n unwindInterruptedWork(interruptedWork);\n interruptedWork = interruptedWork.return;\n }\n }\n\n workInProgressRoot = root;\n workInProgress = createWorkInProgress(root.current, null);\n renderExpirationTime$1 = expirationTime;\n workInProgressRootExitStatus = RootIncomplete;\n workInProgressRootFatalError = null;\n workInProgressRootLatestProcessedExpirationTime = Sync;\n workInProgressRootLatestSuspenseTimeout = Sync;\n workInProgressRootCanSuspendUsingConfig = null;\n workInProgressRootNextUnprocessedUpdateTime = NoWork;\n workInProgressRootHasPendingPing = false;\n\n {\n spawnedWorkDuringRender = null;\n }\n\n {\n ReactStrictModeWarnings.discardPendingWarnings();\n }\n}\n\nfunction handleError(root, thrownValue) {\n do {\n try {\n // Reset module-level state that was set during the render phase.\n resetContextDependencies();\n resetHooksAfterThrow();\n resetCurrentFiber();\n\n if (workInProgress === null || workInProgress.return === null) {\n // Expected to be working on a non-root fiber. This is a fatal error\n // because there's no ancestor that can handle it; the root is\n // supposed to capture all errors that weren't caught by an error\n // boundary.\n workInProgressRootExitStatus = RootFatalErrored;\n workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next\n // sibling, or the parent if there are no siblings. But since the root\n // has no siblings nor a parent, we set it to null. Usually this is\n // handled by `completeUnitOfWork` or `unwindWork`, but since we're\n // interntionally not calling those, we need set it here.\n // TODO: Consider calling `unwindWork` to pop the contexts.\n\n workInProgress = null;\n return null;\n }\n\n if (enableProfilerTimer && workInProgress.mode & ProfileMode) {\n // Record the time spent rendering before an error was thrown. This\n // avoids inaccurate Profiler durations in the case of a\n // suspended render.\n stopProfilerTimerIfRunningAndRecordDelta(workInProgress, true);\n }\n\n throwException(root, workInProgress.return, workInProgress, thrownValue, renderExpirationTime$1);\n workInProgress = completeUnitOfWork(workInProgress);\n } catch (yetAnotherThrownValue) {\n // Something in the return path also threw.\n thrownValue = yetAnotherThrownValue;\n continue;\n } // Return to the normal work loop.\n\n\n return;\n } while (true);\n}\n\nfunction pushDispatcher(root) {\n var prevDispatcher = ReactCurrentDispatcher$1.current;\n ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;\n\n if (prevDispatcher === null) {\n // The React isomorphic package does not include a default dispatcher.\n // Instead the first renderer will lazily attach one, in order to give\n // nicer error messages.\n return ContextOnlyDispatcher;\n } else {\n return prevDispatcher;\n }\n}\n\nfunction popDispatcher(prevDispatcher) {\n ReactCurrentDispatcher$1.current = prevDispatcher;\n}\n\nfunction pushInteractions(root) {\n {\n var prevInteractions = tracing.__interactionsRef.current;\n tracing.__interactionsRef.current = root.memoizedInteractions;\n return prevInteractions;\n }\n}\n\nfunction popInteractions(prevInteractions) {\n {\n tracing.__interactionsRef.current = prevInteractions;\n }\n}\n\nfunction markCommitTimeOfFallback() {\n globalMostRecentFallbackTime = now();\n}\nfunction markRenderEventTimeAndConfig(expirationTime, suspenseConfig) {\n if (expirationTime < workInProgressRootLatestProcessedExpirationTime && expirationTime > Idle) {\n workInProgressRootLatestProcessedExpirationTime = expirationTime;\n }\n\n if (suspenseConfig !== null) {\n if (expirationTime < workInProgressRootLatestSuspenseTimeout && expirationTime > Idle) {\n workInProgressRootLatestSuspenseTimeout = expirationTime; // Most of the time we only have one config and getting wrong is not bad.\n\n workInProgressRootCanSuspendUsingConfig = suspenseConfig;\n }\n }\n}\nfunction markUnprocessedUpdateTime(expirationTime) {\n if (expirationTime > workInProgressRootNextUnprocessedUpdateTime) {\n workInProgressRootNextUnprocessedUpdateTime = expirationTime;\n }\n}\nfunction renderDidSuspend() {\n if (workInProgressRootExitStatus === RootIncomplete) {\n workInProgressRootExitStatus = RootSuspended;\n }\n}\nfunction renderDidSuspendDelayIfPossible() {\n if (workInProgressRootExitStatus === RootIncomplete || workInProgressRootExitStatus === RootSuspended) {\n workInProgressRootExitStatus = RootSuspendedWithDelay;\n } // Check if there's a lower priority update somewhere else in the tree.\n\n\n if (workInProgressRootNextUnprocessedUpdateTime !== NoWork && workInProgressRoot !== null) {\n // Mark the current render as suspended, and then mark that there's a\n // pending update.\n // TODO: This should immediately interrupt the current render, instead\n // of waiting until the next time we yield.\n markRootSuspendedAtTime(workInProgressRoot, renderExpirationTime$1);\n markRootUpdatedAtTime(workInProgressRoot, workInProgressRootNextUnprocessedUpdateTime);\n }\n}\nfunction renderDidError() {\n if (workInProgressRootExitStatus !== RootCompleted) {\n workInProgressRootExitStatus = RootErrored;\n }\n} // Called during render to determine if anything has suspended.\n// Returns false if we're not sure.\n\nfunction renderHasNotSuspendedYet() {\n // If something errored or completed, we can't really be sure,\n // so those are false.\n return workInProgressRootExitStatus === RootIncomplete;\n}\n\nfunction inferTimeFromExpirationTime(expirationTime) {\n // We don't know exactly when the update was scheduled, but we can infer an\n // approximate start time from the expiration time.\n var earliestExpirationTimeMs = expirationTimeToMs(expirationTime);\n return earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;\n}\n\nfunction inferTimeFromExpirationTimeWithSuspenseConfig(expirationTime, suspenseConfig) {\n // We don't know exactly when the update was scheduled, but we can infer an\n // approximate start time from the expiration time by subtracting the timeout\n // that was added to the event time.\n var earliestExpirationTimeMs = expirationTimeToMs(expirationTime);\n return earliestExpirationTimeMs - (suspenseConfig.timeoutMs | 0 || LOW_PRIORITY_EXPIRATION);\n} // The work loop is an extremely hot path. Tell Closure not to inline it.\n\n/** @noinline */\n\n\nfunction workLoopSync() {\n // Already timed out, so perform work without checking if we need to yield.\n while (workInProgress !== null) {\n workInProgress = performUnitOfWork(workInProgress);\n }\n}\n/** @noinline */\n\n\nfunction workLoopConcurrent() {\n // Perform work until Scheduler asks us to yield\n while (workInProgress !== null && !shouldYield()) {\n workInProgress = performUnitOfWork(workInProgress);\n }\n}\n\nfunction performUnitOfWork(unitOfWork) {\n // The current, flushed, state of this fiber is the alternate. Ideally\n // nothing should rely on this, but relying on it here means that we don't\n // need an additional field on the work in progress.\n var current = unitOfWork.alternate;\n startWorkTimer(unitOfWork);\n setCurrentFiber(unitOfWork);\n var next;\n\n if ( (unitOfWork.mode & ProfileMode) !== NoMode) {\n startProfilerTimer(unitOfWork);\n next = beginWork$1(current, unitOfWork, renderExpirationTime$1);\n stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);\n } else {\n next = beginWork$1(current, unitOfWork, renderExpirationTime$1);\n }\n\n resetCurrentFiber();\n unitOfWork.memoizedProps = unitOfWork.pendingProps;\n\n if (next === null) {\n // If this doesn't spawn new work, complete the current work.\n next = completeUnitOfWork(unitOfWork);\n }\n\n ReactCurrentOwner$2.current = null;\n return next;\n}\n\nfunction completeUnitOfWork(unitOfWork) {\n // Attempt to complete the current unit of work, then move to the next\n // sibling. If there are no more siblings, return to the parent fiber.\n workInProgress = unitOfWork;\n\n do {\n // The current, flushed, state of this fiber is the alternate. Ideally\n // nothing should rely on this, but relying on it here means that we don't\n // need an additional field on the work in progress.\n var current = workInProgress.alternate;\n var returnFiber = workInProgress.return; // Check if the work completed or if something threw.\n\n if ((workInProgress.effectTag & Incomplete) === NoEffect) {\n setCurrentFiber(workInProgress);\n var next = void 0;\n\n if ( (workInProgress.mode & ProfileMode) === NoMode) {\n next = completeWork(current, workInProgress, renderExpirationTime$1);\n } else {\n startProfilerTimer(workInProgress);\n next = completeWork(current, workInProgress, renderExpirationTime$1); // Update render duration assuming we didn't error.\n\n stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);\n }\n\n stopWorkTimer(workInProgress);\n resetCurrentFiber();\n resetChildExpirationTime(workInProgress);\n\n if (next !== null) {\n // Completing this fiber spawned new work. Work on that next.\n return next;\n }\n\n if (returnFiber !== null && // Do not append effects to parents if a sibling failed to complete\n (returnFiber.effectTag & Incomplete) === NoEffect) {\n // Append all the effects of the subtree and this fiber onto the effect\n // list of the parent. The completion order of the children affects the\n // side-effect order.\n if (returnFiber.firstEffect === null) {\n returnFiber.firstEffect = workInProgress.firstEffect;\n }\n\n if (workInProgress.lastEffect !== null) {\n if (returnFiber.lastEffect !== null) {\n returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;\n }\n\n returnFiber.lastEffect = workInProgress.lastEffect;\n } // If this fiber had side-effects, we append it AFTER the children's\n // side-effects. We can perform certain side-effects earlier if needed,\n // by doing multiple passes over the effect list. We don't want to\n // schedule our own side-effect on our own list because if end up\n // reusing children we'll schedule this effect onto itself since we're\n // at the end.\n\n\n var effectTag = workInProgress.effectTag; // Skip both NoWork and PerformedWork tags when creating the effect\n // list. PerformedWork effect is read by React DevTools but shouldn't be\n // committed.\n\n if (effectTag > PerformedWork) {\n if (returnFiber.lastEffect !== null) {\n returnFiber.lastEffect.nextEffect = workInProgress;\n } else {\n returnFiber.firstEffect = workInProgress;\n }\n\n returnFiber.lastEffect = workInProgress;\n }\n }\n } else {\n // This fiber did not complete because something threw. Pop values off\n // the stack without entering the complete phase. If this is a boundary,\n // capture values if possible.\n var _next = unwindWork(workInProgress); // Because this fiber did not complete, don't reset its expiration time.\n\n\n if ( (workInProgress.mode & ProfileMode) !== NoMode) {\n // Record the render duration for the fiber that errored.\n stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false); // Include the time spent working on failed children before continuing.\n\n var actualDuration = workInProgress.actualDuration;\n var child = workInProgress.child;\n\n while (child !== null) {\n actualDuration += child.actualDuration;\n child = child.sibling;\n }\n\n workInProgress.actualDuration = actualDuration;\n }\n\n if (_next !== null) {\n // If completing this work spawned new work, do that next. We'll come\n // back here again.\n // Since we're restarting, remove anything that is not a host effect\n // from the effect tag.\n // TODO: The name stopFailedWorkTimer is misleading because Suspense\n // also captures and restarts.\n stopFailedWorkTimer(workInProgress);\n _next.effectTag &= HostEffectMask;\n return _next;\n }\n\n stopWorkTimer(workInProgress);\n\n if (returnFiber !== null) {\n // Mark the parent fiber as incomplete and clear its effect list.\n returnFiber.firstEffect = returnFiber.lastEffect = null;\n returnFiber.effectTag |= Incomplete;\n }\n }\n\n var siblingFiber = workInProgress.sibling;\n\n if (siblingFiber !== null) {\n // If there is more work to do in this returnFiber, do that next.\n return siblingFiber;\n } // Otherwise, return to the parent\n\n\n workInProgress = returnFiber;\n } while (workInProgress !== null); // We've reached the root.\n\n\n if (workInProgressRootExitStatus === RootIncomplete) {\n workInProgressRootExitStatus = RootCompleted;\n }\n\n return null;\n}\n\nfunction getRemainingExpirationTime(fiber) {\n var updateExpirationTime = fiber.expirationTime;\n var childExpirationTime = fiber.childExpirationTime;\n return updateExpirationTime > childExpirationTime ? updateExpirationTime : childExpirationTime;\n}\n\nfunction resetChildExpirationTime(completedWork) {\n if (renderExpirationTime$1 !== Never && completedWork.childExpirationTime === Never) {\n // The children of this component are hidden. Don't bubble their\n // expiration times.\n return;\n }\n\n var newChildExpirationTime = NoWork; // Bubble up the earliest expiration time.\n\n if ( (completedWork.mode & ProfileMode) !== NoMode) {\n // In profiling mode, resetChildExpirationTime is also used to reset\n // profiler durations.\n var actualDuration = completedWork.actualDuration;\n var treeBaseDuration = completedWork.selfBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. This value will\n // only be updated if work is done on the fiber (i.e. it doesn't bailout).\n // When work is done, it should bubble to the parent's actualDuration. If\n // the fiber has not been cloned though, (meaning no work was done), then\n // this value will reflect the amount of time spent working on a previous\n // render. In that case it should not bubble. We determine whether it was\n // cloned by comparing the child pointer.\n\n var shouldBubbleActualDurations = completedWork.alternate === null || completedWork.child !== completedWork.alternate.child;\n var child = completedWork.child;\n\n while (child !== null) {\n var childUpdateExpirationTime = child.expirationTime;\n var childChildExpirationTime = child.childExpirationTime;\n\n if (childUpdateExpirationTime > newChildExpirationTime) {\n newChildExpirationTime = childUpdateExpirationTime;\n }\n\n if (childChildExpirationTime > newChildExpirationTime) {\n newChildExpirationTime = childChildExpirationTime;\n }\n\n if (shouldBubbleActualDurations) {\n actualDuration += child.actualDuration;\n }\n\n treeBaseDuration += child.treeBaseDuration;\n child = child.sibling;\n }\n\n completedWork.actualDuration = actualDuration;\n completedWork.treeBaseDuration = treeBaseDuration;\n } else {\n var _child = completedWork.child;\n\n while (_child !== null) {\n var _childUpdateExpirationTime = _child.expirationTime;\n var _childChildExpirationTime = _child.childExpirationTime;\n\n if (_childUpdateExpirationTime > newChildExpirationTime) {\n newChildExpirationTime = _childUpdateExpirationTime;\n }\n\n if (_childChildExpirationTime > newChildExpirationTime) {\n newChildExpirationTime = _childChildExpirationTime;\n }\n\n _child = _child.sibling;\n }\n }\n\n completedWork.childExpirationTime = newChildExpirationTime;\n}\n\nfunction commitRoot(root) {\n var renderPriorityLevel = getCurrentPriorityLevel();\n runWithPriority$1(ImmediatePriority, commitRootImpl.bind(null, root, renderPriorityLevel));\n return null;\n}\n\nfunction commitRootImpl(root, renderPriorityLevel) {\n do {\n // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which\n // means `flushPassiveEffects` will sometimes result in additional\n // passive effects. So we need to keep flushing in a loop until there are\n // no more pending effects.\n // TODO: Might be better if `flushPassiveEffects` did not automatically\n // flush synchronous work at the end, to avoid factoring hazards like this.\n flushPassiveEffects();\n } while (rootWithPendingPassiveEffects !== null);\n\n flushRenderPhaseStrictModeWarningsInDEV();\n\n if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {\n {\n throw Error( \"Should not already be working.\" );\n }\n }\n\n var finishedWork = root.finishedWork;\n var expirationTime = root.finishedExpirationTime;\n\n if (finishedWork === null) {\n return null;\n }\n\n root.finishedWork = null;\n root.finishedExpirationTime = NoWork;\n\n if (!(finishedWork !== root.current)) {\n {\n throw Error( \"Cannot commit the same tree as before. This error is likely caused by a bug in React. Please file an issue.\" );\n }\n } // commitRoot never returns a continuation; it always finishes synchronously.\n // So we can clear these now to allow a new callback to be scheduled.\n\n\n root.callbackNode = null;\n root.callbackExpirationTime = NoWork;\n root.callbackPriority = NoPriority;\n root.nextKnownPendingLevel = NoWork;\n startCommitTimer(); // Update the first and last pending times on this root. The new first\n // pending time is whatever is left on the root fiber.\n\n var remainingExpirationTimeBeforeCommit = getRemainingExpirationTime(finishedWork);\n markRootFinishedAtTime(root, expirationTime, remainingExpirationTimeBeforeCommit);\n\n if (root === workInProgressRoot) {\n // We can reset these now that they are finished.\n workInProgressRoot = null;\n workInProgress = null;\n renderExpirationTime$1 = NoWork;\n } // This indicates that the last root we worked on is not the same one that\n // we're committing now. This most commonly happens when a suspended root\n // times out.\n // Get the list of effects.\n\n\n var firstEffect;\n\n if (finishedWork.effectTag > PerformedWork) {\n // A fiber's effect list consists only of its children, not itself. So if\n // the root has an effect, we need to add it to the end of the list. The\n // resulting list is the set that would belong to the root's parent, if it\n // had one; that is, all the effects in the tree including the root.\n if (finishedWork.lastEffect !== null) {\n finishedWork.lastEffect.nextEffect = finishedWork;\n firstEffect = finishedWork.firstEffect;\n } else {\n firstEffect = finishedWork;\n }\n } else {\n // There is no effect on the root.\n firstEffect = finishedWork.firstEffect;\n }\n\n if (firstEffect !== null) {\n var prevExecutionContext = executionContext;\n executionContext |= CommitContext;\n var prevInteractions = pushInteractions(root); // Reset this to null before calling lifecycles\n\n ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass\n // of the effect list for each phase: all mutation effects come before all\n // layout effects, and so on.\n // The first phase a \"before mutation\" phase. We use this phase to read the\n // state of the host tree right before we mutate it. This is where\n // getSnapshotBeforeUpdate is called.\n\n startCommitSnapshotEffectsTimer();\n prepareForCommit(root.containerInfo);\n nextEffect = firstEffect;\n\n do {\n {\n invokeGuardedCallback(null, commitBeforeMutationEffects, null);\n\n if (hasCaughtError()) {\n if (!(nextEffect !== null)) {\n {\n throw Error( \"Should be working on an effect.\" );\n }\n }\n\n var error = clearCaughtError();\n captureCommitPhaseError(nextEffect, error);\n nextEffect = nextEffect.nextEffect;\n }\n }\n } while (nextEffect !== null);\n\n stopCommitSnapshotEffectsTimer();\n\n {\n // Mark the current commit time to be shared by all Profilers in this\n // batch. This enables them to be grouped later.\n recordCommitTime();\n } // The next phase is the mutation phase, where we mutate the host tree.\n\n\n startCommitHostEffectsTimer();\n nextEffect = firstEffect;\n\n do {\n {\n invokeGuardedCallback(null, commitMutationEffects, null, root, renderPriorityLevel);\n\n if (hasCaughtError()) {\n if (!(nextEffect !== null)) {\n {\n throw Error( \"Should be working on an effect.\" );\n }\n }\n\n var _error = clearCaughtError();\n\n captureCommitPhaseError(nextEffect, _error);\n nextEffect = nextEffect.nextEffect;\n }\n }\n } while (nextEffect !== null);\n\n stopCommitHostEffectsTimer();\n resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after\n // the mutation phase, so that the previous tree is still current during\n // componentWillUnmount, but before the layout phase, so that the finished\n // work is current during componentDidMount/Update.\n\n root.current = finishedWork; // The next phase is the layout phase, where we call effects that read\n // the host tree after it's been mutated. The idiomatic use case for this is\n // layout, but class component lifecycles also fire here for legacy reasons.\n\n startCommitLifeCyclesTimer();\n nextEffect = firstEffect;\n\n do {\n {\n invokeGuardedCallback(null, commitLayoutEffects, null, root, expirationTime);\n\n if (hasCaughtError()) {\n if (!(nextEffect !== null)) {\n {\n throw Error( \"Should be working on an effect.\" );\n }\n }\n\n var _error2 = clearCaughtError();\n\n captureCommitPhaseError(nextEffect, _error2);\n nextEffect = nextEffect.nextEffect;\n }\n }\n } while (nextEffect !== null);\n\n stopCommitLifeCyclesTimer();\n nextEffect = null; // Tell Scheduler to yield at the end of the frame, so the browser has an\n // opportunity to paint.\n\n requestPaint();\n\n {\n popInteractions(prevInteractions);\n }\n\n executionContext = prevExecutionContext;\n } else {\n // No effects.\n root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were\n // no effects.\n // TODO: Maybe there's a better way to report this.\n\n startCommitSnapshotEffectsTimer();\n stopCommitSnapshotEffectsTimer();\n\n {\n recordCommitTime();\n }\n\n startCommitHostEffectsTimer();\n stopCommitHostEffectsTimer();\n startCommitLifeCyclesTimer();\n stopCommitLifeCyclesTimer();\n }\n\n stopCommitTimer();\n var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;\n\n if (rootDoesHavePassiveEffects) {\n // This commit has passive effects. Stash a reference to them. But don't\n // schedule a callback until after flushing layout work.\n rootDoesHavePassiveEffects = false;\n rootWithPendingPassiveEffects = root;\n pendingPassiveEffectsExpirationTime = expirationTime;\n pendingPassiveEffectsRenderPriority = renderPriorityLevel;\n } else {\n // We are done with the effect chain at this point so let's clear the\n // nextEffect pointers to assist with GC. If we have passive effects, we'll\n // clear this in flushPassiveEffects.\n nextEffect = firstEffect;\n\n while (nextEffect !== null) {\n var nextNextEffect = nextEffect.nextEffect;\n nextEffect.nextEffect = null;\n nextEffect = nextNextEffect;\n }\n } // Check if there's remaining work on this root\n\n\n var remainingExpirationTime = root.firstPendingTime;\n\n if (remainingExpirationTime !== NoWork) {\n {\n if (spawnedWorkDuringRender !== null) {\n var expirationTimes = spawnedWorkDuringRender;\n spawnedWorkDuringRender = null;\n\n for (var i = 0; i < expirationTimes.length; i++) {\n scheduleInteractions(root, expirationTimes[i], root.memoizedInteractions);\n }\n }\n\n schedulePendingInteractions(root, remainingExpirationTime);\n }\n } else {\n // If there's no remaining work, we can clear the set of already failed\n // error boundaries.\n legacyErrorBoundariesThatAlreadyFailed = null;\n }\n\n {\n if (!rootDidHavePassiveEffects) {\n // If there are no passive effects, then we can complete the pending interactions.\n // Otherwise, we'll wait until after the passive effects are flushed.\n // Wait to do this until after remaining work has been scheduled,\n // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.\n finishPendingInteractions(root, expirationTime);\n }\n }\n\n if (remainingExpirationTime === Sync) {\n // Count the number of times the root synchronously re-renders without\n // finishing. If there are too many, it indicates an infinite update loop.\n if (root === rootWithNestedUpdates) {\n nestedUpdateCount++;\n } else {\n nestedUpdateCount = 0;\n rootWithNestedUpdates = root;\n }\n } else {\n nestedUpdateCount = 0;\n }\n\n onCommitRoot(finishedWork.stateNode, expirationTime); // Always call this before exiting `commitRoot`, to ensure that any\n // additional work on this root is scheduled.\n\n ensureRootIsScheduled(root);\n\n if (hasUncaughtError) {\n hasUncaughtError = false;\n var _error3 = firstUncaughtError;\n firstUncaughtError = null;\n throw _error3;\n }\n\n if ((executionContext & LegacyUnbatchedContext) !== NoContext) {\n // This is a legacy edge case. We just committed the initial mount of\n // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired\n // synchronously, but layout updates should be deferred until the end\n // of the batch.\n return null;\n } // If layout work was scheduled, flush it now.\n\n\n flushSyncCallbackQueue();\n return null;\n}\n\nfunction commitBeforeMutationEffects() {\n while (nextEffect !== null) {\n var effectTag = nextEffect.effectTag;\n\n if ((effectTag & Snapshot) !== NoEffect) {\n setCurrentFiber(nextEffect);\n recordEffect();\n var current = nextEffect.alternate;\n commitBeforeMutationLifeCycles(current, nextEffect);\n resetCurrentFiber();\n }\n\n if ((effectTag & Passive) !== NoEffect) {\n // If there are passive effects, schedule a callback to flush at\n // the earliest opportunity.\n if (!rootDoesHavePassiveEffects) {\n rootDoesHavePassiveEffects = true;\n scheduleCallback(NormalPriority, function () {\n flushPassiveEffects();\n return null;\n });\n }\n }\n\n nextEffect = nextEffect.nextEffect;\n }\n}\n\nfunction commitMutationEffects(root, renderPriorityLevel) {\n // TODO: Should probably move the bulk of this function to commitWork.\n while (nextEffect !== null) {\n setCurrentFiber(nextEffect);\n var effectTag = nextEffect.effectTag;\n\n if (effectTag & ContentReset) {\n commitResetTextContent(nextEffect);\n }\n\n if (effectTag & Ref) {\n var current = nextEffect.alternate;\n\n if (current !== null) {\n commitDetachRef(current);\n }\n } // The following switch statement is only concerned about placement,\n // updates, and deletions. To avoid needing to add a case for every possible\n // bitmap value, we remove the secondary effects from the effect tag and\n // switch on that value.\n\n\n var primaryEffectTag = effectTag & (Placement | Update | Deletion | Hydrating);\n\n switch (primaryEffectTag) {\n case Placement:\n {\n commitPlacement(nextEffect); // Clear the \"placement\" from effect tag so that we know that this is\n // inserted, before any life-cycles like componentDidMount gets called.\n // TODO: findDOMNode doesn't rely on this any more but isMounted does\n // and isMounted is deprecated anyway so we should be able to kill this.\n\n nextEffect.effectTag &= ~Placement;\n break;\n }\n\n case PlacementAndUpdate:\n {\n // Placement\n commitPlacement(nextEffect); // Clear the \"placement\" from effect tag so that we know that this is\n // inserted, before any life-cycles like componentDidMount gets called.\n\n nextEffect.effectTag &= ~Placement; // Update\n\n var _current = nextEffect.alternate;\n commitWork(_current, nextEffect);\n break;\n }\n\n case Hydrating:\n {\n nextEffect.effectTag &= ~Hydrating;\n break;\n }\n\n case HydratingAndUpdate:\n {\n nextEffect.effectTag &= ~Hydrating; // Update\n\n var _current2 = nextEffect.alternate;\n commitWork(_current2, nextEffect);\n break;\n }\n\n case Update:\n {\n var _current3 = nextEffect.alternate;\n commitWork(_current3, nextEffect);\n break;\n }\n\n case Deletion:\n {\n commitDeletion(root, nextEffect, renderPriorityLevel);\n break;\n }\n } // TODO: Only record a mutation effect if primaryEffectTag is non-zero.\n\n\n recordEffect();\n resetCurrentFiber();\n nextEffect = nextEffect.nextEffect;\n }\n}\n\nfunction commitLayoutEffects(root, committedExpirationTime) {\n // TODO: Should probably move the bulk of this function to commitWork.\n while (nextEffect !== null) {\n setCurrentFiber(nextEffect);\n var effectTag = nextEffect.effectTag;\n\n if (effectTag & (Update | Callback)) {\n recordEffect();\n var current = nextEffect.alternate;\n commitLifeCycles(root, current, nextEffect);\n }\n\n if (effectTag & Ref) {\n recordEffect();\n commitAttachRef(nextEffect);\n }\n\n resetCurrentFiber();\n nextEffect = nextEffect.nextEffect;\n }\n}\n\nfunction flushPassiveEffects() {\n if (pendingPassiveEffectsRenderPriority !== NoPriority) {\n var priorityLevel = pendingPassiveEffectsRenderPriority > NormalPriority ? NormalPriority : pendingPassiveEffectsRenderPriority;\n pendingPassiveEffectsRenderPriority = NoPriority;\n return runWithPriority$1(priorityLevel, flushPassiveEffectsImpl);\n }\n}\n\nfunction flushPassiveEffectsImpl() {\n if (rootWithPendingPassiveEffects === null) {\n return false;\n }\n\n var root = rootWithPendingPassiveEffects;\n var expirationTime = pendingPassiveEffectsExpirationTime;\n rootWithPendingPassiveEffects = null;\n pendingPassiveEffectsExpirationTime = NoWork;\n\n if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {\n {\n throw Error( \"Cannot flush passive effects while already rendering.\" );\n }\n }\n\n var prevExecutionContext = executionContext;\n executionContext |= CommitContext;\n var prevInteractions = pushInteractions(root);\n\n {\n // Note: This currently assumes there are no passive effects on the root fiber\n // because the root is not part of its own effect list.\n // This could change in the future.\n var _effect2 = root.current.firstEffect;\n\n while (_effect2 !== null) {\n {\n setCurrentFiber(_effect2);\n invokeGuardedCallback(null, commitPassiveHookEffects, null, _effect2);\n\n if (hasCaughtError()) {\n if (!(_effect2 !== null)) {\n {\n throw Error( \"Should be working on an effect.\" );\n }\n }\n\n var _error5 = clearCaughtError();\n\n captureCommitPhaseError(_effect2, _error5);\n }\n\n resetCurrentFiber();\n }\n\n var nextNextEffect = _effect2.nextEffect; // Remove nextEffect pointer to assist GC\n\n _effect2.nextEffect = null;\n _effect2 = nextNextEffect;\n }\n }\n\n {\n popInteractions(prevInteractions);\n finishPendingInteractions(root, expirationTime);\n }\n\n executionContext = prevExecutionContext;\n flushSyncCallbackQueue(); // If additional passive effects were scheduled, increment a counter. If this\n // exceeds the limit, we'll fire a warning.\n\n nestedPassiveUpdateCount = rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;\n return true;\n}\n\nfunction isAlreadyFailedLegacyErrorBoundary(instance) {\n return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);\n}\nfunction markLegacyErrorBoundaryAsFailed(instance) {\n if (legacyErrorBoundariesThatAlreadyFailed === null) {\n legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);\n } else {\n legacyErrorBoundariesThatAlreadyFailed.add(instance);\n }\n}\n\nfunction prepareToThrowUncaughtError(error) {\n if (!hasUncaughtError) {\n hasUncaughtError = true;\n firstUncaughtError = error;\n }\n}\n\nvar onUncaughtError = prepareToThrowUncaughtError;\n\nfunction captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {\n var errorInfo = createCapturedValue(error, sourceFiber);\n var update = createRootErrorUpdate(rootFiber, errorInfo, Sync);\n enqueueUpdate(rootFiber, update);\n var root = markUpdateTimeFromFiberToRoot(rootFiber, Sync);\n\n if (root !== null) {\n ensureRootIsScheduled(root);\n schedulePendingInteractions(root, Sync);\n }\n}\n\nfunction captureCommitPhaseError(sourceFiber, error) {\n if (sourceFiber.tag === HostRoot) {\n // Error was thrown at the root. There is no parent, so the root\n // itself should capture it.\n captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);\n return;\n }\n\n var fiber = sourceFiber.return;\n\n while (fiber !== null) {\n if (fiber.tag === HostRoot) {\n captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);\n return;\n } else if (fiber.tag === ClassComponent) {\n var ctor = fiber.type;\n var instance = fiber.stateNode;\n\n if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {\n var errorInfo = createCapturedValue(error, sourceFiber);\n var update = createClassErrorUpdate(fiber, errorInfo, // TODO: This is always sync\n Sync);\n enqueueUpdate(fiber, update);\n var root = markUpdateTimeFromFiberToRoot(fiber, Sync);\n\n if (root !== null) {\n ensureRootIsScheduled(root);\n schedulePendingInteractions(root, Sync);\n }\n\n return;\n }\n }\n\n fiber = fiber.return;\n }\n}\nfunction pingSuspendedRoot(root, thenable, suspendedTime) {\n var pingCache = root.pingCache;\n\n if (pingCache !== null) {\n // The thenable resolved, so we no longer need to memoize, because it will\n // never be thrown again.\n pingCache.delete(thenable);\n }\n\n if (workInProgressRoot === root && renderExpirationTime$1 === suspendedTime) {\n // Received a ping at the same priority level at which we're currently\n // rendering. We might want to restart this render. This should mirror\n // the logic of whether or not a root suspends once it completes.\n // TODO: If we're rendering sync either due to Sync, Batched or expired,\n // we should probably never restart.\n // If we're suspended with delay, we'll always suspend so we can always\n // restart. If we're suspended without any updates, it might be a retry.\n // If it's early in the retry we can restart. We can't know for sure\n // whether we'll eventually process an update during this render pass,\n // but it's somewhat unlikely that we get to a ping before that, since\n // getting to the root most update is usually very fast.\n if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && workInProgressRootLatestProcessedExpirationTime === Sync && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) {\n // Restart from the root. Don't need to schedule a ping because\n // we're already working on this tree.\n prepareFreshStack(root, renderExpirationTime$1);\n } else {\n // Even though we can't restart right now, we might get an\n // opportunity later. So we mark this render as having a ping.\n workInProgressRootHasPendingPing = true;\n }\n\n return;\n }\n\n if (!isRootSuspendedAtTime(root, suspendedTime)) {\n // The root is no longer suspended at this time.\n return;\n }\n\n var lastPingedTime = root.lastPingedTime;\n\n if (lastPingedTime !== NoWork && lastPingedTime < suspendedTime) {\n // There's already a lower priority ping scheduled.\n return;\n } // Mark the time at which this ping was scheduled.\n\n\n root.lastPingedTime = suspendedTime;\n\n ensureRootIsScheduled(root);\n schedulePendingInteractions(root, suspendedTime);\n}\n\nfunction retryTimedOutBoundary(boundaryFiber, retryTime) {\n // The boundary fiber (a Suspense component or SuspenseList component)\n // previously was rendered in its fallback state. One of the promises that\n // suspended it has resolved, which means at least part of the tree was\n // likely unblocked. Try rendering again, at a new expiration time.\n if (retryTime === NoWork) {\n var suspenseConfig = null; // Retries don't carry over the already committed update.\n\n var currentTime = requestCurrentTimeForUpdate();\n retryTime = computeExpirationForFiber(currentTime, boundaryFiber, suspenseConfig);\n } // TODO: Special case idle priority?\n\n\n var root = markUpdateTimeFromFiberToRoot(boundaryFiber, retryTime);\n\n if (root !== null) {\n ensureRootIsScheduled(root);\n schedulePendingInteractions(root, retryTime);\n }\n}\nfunction resolveRetryThenable(boundaryFiber, thenable) {\n var retryTime = NoWork; // Default\n\n var retryCache;\n\n {\n retryCache = boundaryFiber.stateNode;\n }\n\n if (retryCache !== null) {\n // The thenable resolved, so we no longer need to memoize, because it will\n // never be thrown again.\n retryCache.delete(thenable);\n }\n\n retryTimedOutBoundary(boundaryFiber, retryTime);\n} // Computes the next Just Noticeable Difference (JND) boundary.\n// The theory is that a person can't tell the difference between small differences in time.\n// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable\n// difference in the experience. However, waiting for longer might mean that we can avoid\n// showing an intermediate loading state. The longer we have already waited, the harder it\n// is to tell small differences in time. Therefore, the longer we've already waited,\n// the longer we can wait additionally. At some point we have to give up though.\n// We pick a train model where the next boundary commits at a consistent schedule.\n// These particular numbers are vague estimates. We expect to adjust them based on research.\n\nfunction jnd(timeElapsed) {\n return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960;\n}\n\nfunction computeMsUntilSuspenseLoadingDelay(mostRecentEventTime, committedExpirationTime, suspenseConfig) {\n var busyMinDurationMs = suspenseConfig.busyMinDurationMs | 0;\n\n if (busyMinDurationMs <= 0) {\n return 0;\n }\n\n var busyDelayMs = suspenseConfig.busyDelayMs | 0; // Compute the time until this render pass would expire.\n\n var currentTimeMs = now();\n var eventTimeMs = inferTimeFromExpirationTimeWithSuspenseConfig(mostRecentEventTime, suspenseConfig);\n var timeElapsed = currentTimeMs - eventTimeMs;\n\n if (timeElapsed <= busyDelayMs) {\n // If we haven't yet waited longer than the initial delay, we don't\n // have to wait any additional time.\n return 0;\n }\n\n var msUntilTimeout = busyDelayMs + busyMinDurationMs - timeElapsed; // This is the value that is passed to `setTimeout`.\n\n return msUntilTimeout;\n}\n\nfunction checkForNestedUpdates() {\n if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {\n nestedUpdateCount = 0;\n rootWithNestedUpdates = null;\n\n {\n {\n throw Error( \"Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.\" );\n }\n }\n }\n\n {\n if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {\n nestedPassiveUpdateCount = 0;\n\n error('Maximum update depth exceeded. This can happen when a component ' + \"calls setState inside useEffect, but useEffect either doesn't \" + 'have a dependency array, or one of the dependencies changes on ' + 'every render.');\n }\n }\n}\n\nfunction flushRenderPhaseStrictModeWarningsInDEV() {\n {\n ReactStrictModeWarnings.flushLegacyContextWarning();\n\n {\n ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();\n }\n }\n}\n\nfunction stopFinishedWorkLoopTimer() {\n var didCompleteRoot = true;\n stopWorkLoopTimer(interruptedBy, didCompleteRoot);\n interruptedBy = null;\n}\n\nfunction stopInterruptedWorkLoopTimer() {\n // TODO: Track which fiber caused the interruption.\n var didCompleteRoot = false;\n stopWorkLoopTimer(interruptedBy, didCompleteRoot);\n interruptedBy = null;\n}\n\nfunction checkForInterruption(fiberThatReceivedUpdate, updateExpirationTime) {\n if ( workInProgressRoot !== null && updateExpirationTime > renderExpirationTime$1) {\n interruptedBy = fiberThatReceivedUpdate;\n }\n}\n\nvar didWarnStateUpdateForUnmountedComponent = null;\n\nfunction warnAboutUpdateOnUnmountedFiberInDEV(fiber) {\n {\n var tag = fiber.tag;\n\n if (tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent && tag !== Block) {\n // Only warn for user-defined components, not internal ones like Suspense.\n return;\n }\n // the problematic code almost always lies inside that component.\n\n\n var componentName = getComponentName(fiber.type) || 'ReactComponent';\n\n if (didWarnStateUpdateForUnmountedComponent !== null) {\n if (didWarnStateUpdateForUnmountedComponent.has(componentName)) {\n return;\n }\n\n didWarnStateUpdateForUnmountedComponent.add(componentName);\n } else {\n didWarnStateUpdateForUnmountedComponent = new Set([componentName]);\n }\n\n error(\"Can't perform a React state update on an unmounted component. This \" + 'is a no-op, but it indicates a memory leak in your application. To ' + 'fix, cancel all subscriptions and asynchronous tasks in %s.%s', tag === ClassComponent ? 'the componentWillUnmount method' : 'a useEffect cleanup function', getStackByFiberInDevAndProd(fiber));\n }\n}\n\nvar beginWork$1;\n\n{\n var dummyFiber = null;\n\n beginWork$1 = function (current, unitOfWork, expirationTime) {\n // If a component throws an error, we replay it again in a synchronously\n // dispatched event, so that the debugger will treat it as an uncaught\n // error See ReactErrorUtils for more information.\n // Before entering the begin phase, copy the work-in-progress onto a dummy\n // fiber. If beginWork throws, we'll use this to reset the state.\n var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork);\n\n try {\n return beginWork(current, unitOfWork, expirationTime);\n } catch (originalError) {\n if (originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') {\n // Don't replay promises. Treat everything else like an error.\n throw originalError;\n } // Keep this code in sync with handleError; any changes here must have\n // corresponding changes there.\n\n\n resetContextDependencies();\n resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the\n // same fiber again.\n // Unwind the failed stack frame\n\n unwindInterruptedWork(unitOfWork); // Restore the original properties of the fiber.\n\n assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);\n\n if ( unitOfWork.mode & ProfileMode) {\n // Reset the profiler timer.\n startProfilerTimer(unitOfWork);\n } // Run beginWork again.\n\n\n invokeGuardedCallback(null, beginWork, null, current, unitOfWork, expirationTime);\n\n if (hasCaughtError()) {\n var replayError = clearCaughtError(); // `invokeGuardedCallback` sometimes sets an expando `_suppressLogging`.\n // Rethrow this error instead of the original one.\n\n throw replayError;\n } else {\n // This branch is reachable if the render phase is impure.\n throw originalError;\n }\n }\n };\n}\n\nvar didWarnAboutUpdateInRender = false;\nvar didWarnAboutUpdateInRenderForAnotherComponent;\n\n{\n didWarnAboutUpdateInRenderForAnotherComponent = new Set();\n}\n\nfunction warnAboutRenderPhaseUpdatesInDEV(fiber) {\n {\n if (isRendering && (executionContext & RenderContext) !== NoContext) {\n switch (fiber.tag) {\n case FunctionComponent:\n case ForwardRef:\n case SimpleMemoComponent:\n {\n var renderingComponentName = workInProgress && getComponentName(workInProgress.type) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed.\n\n var dedupeKey = renderingComponentName;\n\n if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {\n didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);\n var setStateComponentName = getComponentName(fiber.type) || 'Unknown';\n\n error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://fb.me/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName);\n }\n\n break;\n }\n\n case ClassComponent:\n {\n if (!didWarnAboutUpdateInRender) {\n error('Cannot update during an existing state transition (such as ' + 'within `render`). Render methods should be a pure ' + 'function of props and state.');\n\n didWarnAboutUpdateInRender = true;\n }\n\n break;\n }\n }\n }\n }\n} // a 'shared' variable that changes when act() opens/closes in tests.\n\n\nvar IsThisRendererActing = {\n current: false\n};\nfunction warnIfNotScopedWithMatchingAct(fiber) {\n {\n if ( IsSomeRendererActing.current === true && IsThisRendererActing.current !== true) {\n error(\"It looks like you're using the wrong act() around your test interactions.\\n\" + 'Be sure to use the matching version of act() corresponding to your renderer:\\n\\n' + '// for react-dom:\\n' + \"import {act} from 'react-dom/test-utils';\\n\" + '// ...\\n' + 'act(() => ...);\\n\\n' + '// for react-test-renderer:\\n' + \"import TestRenderer from 'react-test-renderer';\\n\" + 'const {act} = TestRenderer;\\n' + '// ...\\n' + 'act(() => ...);' + '%s', getStackByFiberInDevAndProd(fiber));\n }\n }\n}\nfunction warnIfNotCurrentlyActingEffectsInDEV(fiber) {\n {\n if ( (fiber.mode & StrictMode) !== NoMode && IsSomeRendererActing.current === false && IsThisRendererActing.current === false) {\n error('An update to %s ran an effect, but was not wrapped in act(...).\\n\\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\\n\\n' + 'act(() => {\\n' + ' /* fire events that update state */\\n' + '});\\n' + '/* assert on the output */\\n\\n' + \"This ensures that you're testing the behavior the user would see \" + 'in the browser.' + ' Learn more at https://fb.me/react-wrap-tests-with-act' + '%s', getComponentName(fiber.type), getStackByFiberInDevAndProd(fiber));\n }\n }\n}\n\nfunction warnIfNotCurrentlyActingUpdatesInDEV(fiber) {\n {\n if ( executionContext === NoContext && IsSomeRendererActing.current === false && IsThisRendererActing.current === false) {\n error('An update to %s inside a test was not wrapped in act(...).\\n\\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\\n\\n' + 'act(() => {\\n' + ' /* fire events that update state */\\n' + '});\\n' + '/* assert on the output */\\n\\n' + \"This ensures that you're testing the behavior the user would see \" + 'in the browser.' + ' Learn more at https://fb.me/react-wrap-tests-with-act' + '%s', getComponentName(fiber.type), getStackByFiberInDevAndProd(fiber));\n }\n }\n}\n\nvar warnIfNotCurrentlyActingUpdatesInDev = warnIfNotCurrentlyActingUpdatesInDEV; // In tests, we want to enforce a mocked scheduler.\n\nvar didWarnAboutUnmockedScheduler = false; // TODO Before we release concurrent mode, revisit this and decide whether a mocked\n// scheduler is the actual recommendation. The alternative could be a testing build,\n// a new lib, or whatever; we dunno just yet. This message is for early adopters\n// to get their tests right.\n\nfunction warnIfUnmockedScheduler(fiber) {\n {\n if (didWarnAboutUnmockedScheduler === false && Scheduler.unstable_flushAllWithoutAsserting === undefined) {\n if (fiber.mode & BlockingMode || fiber.mode & ConcurrentMode) {\n didWarnAboutUnmockedScheduler = true;\n\n error('In Concurrent or Sync modes, the \"scheduler\" module needs to be mocked ' + 'to guarantee consistent behaviour across tests and browsers. ' + 'For example, with jest: \\n' + \"jest.mock('scheduler', () => require('scheduler/unstable_mock'));\\n\\n\" + 'For more info, visit https://fb.me/react-mock-scheduler');\n }\n }\n }\n}\n\nfunction computeThreadID(root, expirationTime) {\n // Interaction threads are unique per root and expiration time.\n return expirationTime * 1000 + root.interactionThreadID;\n}\n\nfunction markSpawnedWork(expirationTime) {\n\n if (spawnedWorkDuringRender === null) {\n spawnedWorkDuringRender = [expirationTime];\n } else {\n spawnedWorkDuringRender.push(expirationTime);\n }\n}\n\nfunction scheduleInteractions(root, expirationTime, interactions) {\n\n if (interactions.size > 0) {\n var pendingInteractionMap = root.pendingInteractionMap;\n var pendingInteractions = pendingInteractionMap.get(expirationTime);\n\n if (pendingInteractions != null) {\n interactions.forEach(function (interaction) {\n if (!pendingInteractions.has(interaction)) {\n // Update the pending async work count for previously unscheduled interaction.\n interaction.__count++;\n }\n\n pendingInteractions.add(interaction);\n });\n } else {\n pendingInteractionMap.set(expirationTime, new Set(interactions)); // Update the pending async work count for the current interactions.\n\n interactions.forEach(function (interaction) {\n interaction.__count++;\n });\n }\n\n var subscriber = tracing.__subscriberRef.current;\n\n if (subscriber !== null) {\n var threadID = computeThreadID(root, expirationTime);\n subscriber.onWorkScheduled(interactions, threadID);\n }\n }\n}\n\nfunction schedulePendingInteractions(root, expirationTime) {\n\n scheduleInteractions(root, expirationTime, tracing.__interactionsRef.current);\n}\n\nfunction startWorkOnPendingInteractions(root, expirationTime) {\n // we can accurately attribute time spent working on it, And so that cascading\n // work triggered during the render phase will be associated with it.\n\n\n var interactions = new Set();\n root.pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) {\n if (scheduledExpirationTime >= expirationTime) {\n scheduledInteractions.forEach(function (interaction) {\n return interactions.add(interaction);\n });\n }\n }); // Store the current set of interactions on the FiberRoot for a few reasons:\n // We can re-use it in hot functions like performConcurrentWorkOnRoot()\n // without having to recalculate it. We will also use it in commitWork() to\n // pass to any Profiler onRender() hooks. This also provides DevTools with a\n // way to access it when the onCommitRoot() hook is called.\n\n root.memoizedInteractions = interactions;\n\n if (interactions.size > 0) {\n var subscriber = tracing.__subscriberRef.current;\n\n if (subscriber !== null) {\n var threadID = computeThreadID(root, expirationTime);\n\n try {\n subscriber.onWorkStarted(interactions, threadID);\n } catch (error) {\n // If the subscriber throws, rethrow it in a separate task\n scheduleCallback(ImmediatePriority, function () {\n throw error;\n });\n }\n }\n }\n}\n\nfunction finishPendingInteractions(root, committedExpirationTime) {\n\n var earliestRemainingTimeAfterCommit = root.firstPendingTime;\n var subscriber;\n\n try {\n subscriber = tracing.__subscriberRef.current;\n\n if (subscriber !== null && root.memoizedInteractions.size > 0) {\n var threadID = computeThreadID(root, committedExpirationTime);\n subscriber.onWorkStopped(root.memoizedInteractions, threadID);\n }\n } catch (error) {\n // If the subscriber throws, rethrow it in a separate task\n scheduleCallback(ImmediatePriority, function () {\n throw error;\n });\n } finally {\n // Clear completed interactions from the pending Map.\n // Unless the render was suspended or cascading work was scheduled,\n // In which caseâ leave pending interactions until the subsequent render.\n var pendingInteractionMap = root.pendingInteractionMap;\n pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) {\n // Only decrement the pending interaction count if we're done.\n // If there's still work at the current priority,\n // That indicates that we are waiting for suspense data.\n if (scheduledExpirationTime > earliestRemainingTimeAfterCommit) {\n pendingInteractionMap.delete(scheduledExpirationTime);\n scheduledInteractions.forEach(function (interaction) {\n interaction.__count--;\n\n if (subscriber !== null && interaction.__count === 0) {\n try {\n subscriber.onInteractionScheduledWorkCompleted(interaction);\n } catch (error) {\n // If the subscriber throws, rethrow it in a separate task\n scheduleCallback(ImmediatePriority, function () {\n throw error;\n });\n }\n }\n });\n }\n });\n }\n}\n\nvar onScheduleFiberRoot = null;\nvar onCommitFiberRoot = null;\nvar onCommitFiberUnmount = null;\nvar hasLoggedError = false;\nvar isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined';\nfunction injectInternals(internals) {\n if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n // No DevTools\n return false;\n }\n\n var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;\n\n if (hook.isDisabled) {\n // This isn't a real property on the hook, but it can be set to opt out\n // of DevTools integration and associated warnings and logs.\n // https://github.com/facebook/react/issues/3877\n return true;\n }\n\n if (!hook.supportsFiber) {\n {\n error('The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://fb.me/react-devtools');\n } // DevTools exists, even though it doesn't support Fiber.\n\n\n return true;\n }\n\n try {\n var rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks.\n\n if (true) {\n // Only used by Fast Refresh\n if (typeof hook.onScheduleFiberRoot === 'function') {\n onScheduleFiberRoot = function (root, children) {\n try {\n hook.onScheduleFiberRoot(rendererID, root, children);\n } catch (err) {\n if ( true && !hasLoggedError) {\n hasLoggedError = true;\n\n error('React instrumentation encountered an error: %s', err);\n }\n }\n };\n }\n }\n\n onCommitFiberRoot = function (root, expirationTime) {\n try {\n var didError = (root.current.effectTag & DidCapture) === DidCapture;\n\n if (enableProfilerTimer) {\n var currentTime = getCurrentTime();\n var priorityLevel = inferPriorityFromExpirationTime(currentTime, expirationTime);\n hook.onCommitFiberRoot(rendererID, root, priorityLevel, didError);\n } else {\n hook.onCommitFiberRoot(rendererID, root, undefined, didError);\n }\n } catch (err) {\n if (true) {\n if (!hasLoggedError) {\n hasLoggedError = true;\n\n error('React instrumentation encountered an error: %s', err);\n }\n }\n }\n };\n\n onCommitFiberUnmount = function (fiber) {\n try {\n hook.onCommitFiberUnmount(rendererID, fiber);\n } catch (err) {\n if (true) {\n if (!hasLoggedError) {\n hasLoggedError = true;\n\n error('React instrumentation encountered an error: %s', err);\n }\n }\n }\n };\n } catch (err) {\n // Catch all errors because it is unsafe to throw during initialization.\n {\n error('React instrumentation encountered an error: %s.', err);\n }\n } // DevTools exists\n\n\n return true;\n}\nfunction onScheduleRoot(root, children) {\n if (typeof onScheduleFiberRoot === 'function') {\n onScheduleFiberRoot(root, children);\n }\n}\nfunction onCommitRoot(root, expirationTime) {\n if (typeof onCommitFiberRoot === 'function') {\n onCommitFiberRoot(root, expirationTime);\n }\n}\nfunction onCommitUnmount(fiber) {\n if (typeof onCommitFiberUnmount === 'function') {\n onCommitFiberUnmount(fiber);\n }\n}\n\nvar hasBadMapPolyfill;\n\n{\n hasBadMapPolyfill = false;\n\n try {\n var nonExtensibleObject = Object.preventExtensions({});\n var testMap = new Map([[nonExtensibleObject, null]]);\n var testSet = new Set([nonExtensibleObject]); // This is necessary for Rollup to not consider these unused.\n // https://github.com/rollup/rollup/issues/1771\n // TODO: we can remove these if Rollup fixes the bug.\n\n testMap.set(0, 0);\n testSet.add(0);\n } catch (e) {\n // TODO: Consider warning about bad polyfills\n hasBadMapPolyfill = true;\n }\n}\n\nvar debugCounter = 1;\n\nfunction FiberNode(tag, pendingProps, key, mode) {\n // Instance\n this.tag = tag;\n this.key = key;\n this.elementType = null;\n this.type = null;\n this.stateNode = null; // Fiber\n\n this.return = null;\n this.child = null;\n this.sibling = null;\n this.index = 0;\n this.ref = null;\n this.pendingProps = pendingProps;\n this.memoizedProps = null;\n this.updateQueue = null;\n this.memoizedState = null;\n this.dependencies = null;\n this.mode = mode; // Effects\n\n this.effectTag = NoEffect;\n this.nextEffect = null;\n this.firstEffect = null;\n this.lastEffect = null;\n this.expirationTime = NoWork;\n this.childExpirationTime = NoWork;\n this.alternate = null;\n\n {\n // Note: The following is done to avoid a v8 performance cliff.\n //\n // Initializing the fields below to smis and later updating them with\n // double values will cause Fibers to end up having separate shapes.\n // This behavior/bug has something to do with Object.preventExtension().\n // Fortunately this only impacts DEV builds.\n // Unfortunately it makes React unusably slow for some applications.\n // To work around this, initialize the fields below with doubles.\n //\n // Learn more about this here:\n // https://github.com/facebook/react/issues/14365\n // https://bugs.chromium.org/p/v8/issues/detail?id=8538\n this.actualDuration = Number.NaN;\n this.actualStartTime = Number.NaN;\n this.selfBaseDuration = Number.NaN;\n this.treeBaseDuration = Number.NaN; // It's okay to replace the initial doubles with smis after initialization.\n // This won't trigger the performance cliff mentioned above,\n // and it simplifies other profiler code (including DevTools).\n\n this.actualDuration = 0;\n this.actualStartTime = -1;\n this.selfBaseDuration = 0;\n this.treeBaseDuration = 0;\n } // This is normally DEV-only except www when it adds listeners.\n // TODO: remove the User Timing integration in favor of Root Events.\n\n\n {\n this._debugID = debugCounter++;\n this._debugIsCurrentlyTiming = false;\n }\n\n {\n this._debugSource = null;\n this._debugOwner = null;\n this._debugNeedsRemount = false;\n this._debugHookTypes = null;\n\n if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {\n Object.preventExtensions(this);\n }\n }\n} // This is a constructor function, rather than a POJO constructor, still\n// please ensure we do the following:\n// 1) Nobody should add any instance methods on this. Instance methods can be\n// more difficult to predict when they get optimized and they are almost\n// never inlined properly in static compilers.\n// 2) Nobody should rely on `instanceof Fiber` for type testing. We should\n// always know when it is a fiber.\n// 3) We might want to experiment with using numeric keys since they are easier\n// to optimize in a non-JIT environment.\n// 4) We can easily go from a constructor to a createFiber object literal if that\n// is faster.\n// 5) It should be easy to port this to a C struct and keep a C implementation\n// compatible.\n\n\nvar createFiber = function (tag, pendingProps, key, mode) {\n // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors\n return new FiberNode(tag, pendingProps, key, mode);\n};\n\nfunction shouldConstruct(Component) {\n var prototype = Component.prototype;\n return !!(prototype && prototype.isReactComponent);\n}\n\nfunction isSimpleFunctionComponent(type) {\n return typeof type === 'function' && !shouldConstruct(type) && type.defaultProps === undefined;\n}\nfunction resolveLazyComponentTag(Component) {\n if (typeof Component === 'function') {\n return shouldConstruct(Component) ? ClassComponent : FunctionComponent;\n } else if (Component !== undefined && Component !== null) {\n var $$typeof = Component.$$typeof;\n\n if ($$typeof === REACT_FORWARD_REF_TYPE) {\n return ForwardRef;\n }\n\n if ($$typeof === REACT_MEMO_TYPE) {\n return MemoComponent;\n }\n }\n\n return IndeterminateComponent;\n} // This is used to create an alternate fiber to do work on.\n\nfunction createWorkInProgress(current, pendingProps) {\n var workInProgress = current.alternate;\n\n if (workInProgress === null) {\n // We use a double buffering pooling technique because we know that we'll\n // only ever need at most two versions of a tree. We pool the \"other\" unused\n // node that we're free to reuse. This is lazily created to avoid allocating\n // extra objects for things that are never updated. It also allow us to\n // reclaim the extra memory if needed.\n workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);\n workInProgress.elementType = current.elementType;\n workInProgress.type = current.type;\n workInProgress.stateNode = current.stateNode;\n\n {\n // DEV-only fields\n {\n workInProgress._debugID = current._debugID;\n }\n\n workInProgress._debugSource = current._debugSource;\n workInProgress._debugOwner = current._debugOwner;\n workInProgress._debugHookTypes = current._debugHookTypes;\n }\n\n workInProgress.alternate = current;\n current.alternate = workInProgress;\n } else {\n workInProgress.pendingProps = pendingProps; // We already have an alternate.\n // Reset the effect tag.\n\n workInProgress.effectTag = NoEffect; // The effect list is no longer valid.\n\n workInProgress.nextEffect = null;\n workInProgress.firstEffect = null;\n workInProgress.lastEffect = null;\n\n {\n // We intentionally reset, rather than copy, actualDuration & actualStartTime.\n // This prevents time from endlessly accumulating in new commits.\n // This has the downside of resetting values for different priority renders,\n // But works for yielding (the common case) and should support resuming.\n workInProgress.actualDuration = 0;\n workInProgress.actualStartTime = -1;\n }\n }\n\n workInProgress.childExpirationTime = current.childExpirationTime;\n workInProgress.expirationTime = current.expirationTime;\n workInProgress.child = current.child;\n workInProgress.memoizedProps = current.memoizedProps;\n workInProgress.memoizedState = current.memoizedState;\n workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so\n // it cannot be shared with the current fiber.\n\n var currentDependencies = current.dependencies;\n workInProgress.dependencies = currentDependencies === null ? null : {\n expirationTime: currentDependencies.expirationTime,\n firstContext: currentDependencies.firstContext,\n responders: currentDependencies.responders\n }; // These will be overridden during the parent's reconciliation\n\n workInProgress.sibling = current.sibling;\n workInProgress.index = current.index;\n workInProgress.ref = current.ref;\n\n {\n workInProgress.selfBaseDuration = current.selfBaseDuration;\n workInProgress.treeBaseDuration = current.treeBaseDuration;\n }\n\n {\n workInProgress._debugNeedsRemount = current._debugNeedsRemount;\n\n switch (workInProgress.tag) {\n case IndeterminateComponent:\n case FunctionComponent:\n case SimpleMemoComponent:\n workInProgress.type = resolveFunctionForHotReloading(current.type);\n break;\n\n case ClassComponent:\n workInProgress.type = resolveClassForHotReloading(current.type);\n break;\n\n case ForwardRef:\n workInProgress.type = resolveForwardRefForHotReloading(current.type);\n break;\n }\n }\n\n return workInProgress;\n} // Used to reuse a Fiber for a second pass.\n\nfunction resetWorkInProgress(workInProgress, renderExpirationTime) {\n // This resets the Fiber to what createFiber or createWorkInProgress would\n // have set the values to before during the first pass. Ideally this wouldn't\n // be necessary but unfortunately many code paths reads from the workInProgress\n // when they should be reading from current and writing to workInProgress.\n // We assume pendingProps, index, key, ref, return are still untouched to\n // avoid doing another reconciliation.\n // Reset the effect tag but keep any Placement tags, since that's something\n // that child fiber is setting, not the reconciliation.\n workInProgress.effectTag &= Placement; // The effect list is no longer valid.\n\n workInProgress.nextEffect = null;\n workInProgress.firstEffect = null;\n workInProgress.lastEffect = null;\n var current = workInProgress.alternate;\n\n if (current === null) {\n // Reset to createFiber's initial values.\n workInProgress.childExpirationTime = NoWork;\n workInProgress.expirationTime = renderExpirationTime;\n workInProgress.child = null;\n workInProgress.memoizedProps = null;\n workInProgress.memoizedState = null;\n workInProgress.updateQueue = null;\n workInProgress.dependencies = null;\n\n {\n // Note: We don't reset the actualTime counts. It's useful to accumulate\n // actual time across multiple render passes.\n workInProgress.selfBaseDuration = 0;\n workInProgress.treeBaseDuration = 0;\n }\n } else {\n // Reset to the cloned values that createWorkInProgress would've.\n workInProgress.childExpirationTime = current.childExpirationTime;\n workInProgress.expirationTime = current.expirationTime;\n workInProgress.child = current.child;\n workInProgress.memoizedProps = current.memoizedProps;\n workInProgress.memoizedState = current.memoizedState;\n workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so\n // it cannot be shared with the current fiber.\n\n var currentDependencies = current.dependencies;\n workInProgress.dependencies = currentDependencies === null ? null : {\n expirationTime: currentDependencies.expirationTime,\n firstContext: currentDependencies.firstContext,\n responders: currentDependencies.responders\n };\n\n {\n // Note: We don't reset the actualTime counts. It's useful to accumulate\n // actual time across multiple render passes.\n workInProgress.selfBaseDuration = current.selfBaseDuration;\n workInProgress.treeBaseDuration = current.treeBaseDuration;\n }\n }\n\n return workInProgress;\n}\nfunction createHostRootFiber(tag) {\n var mode;\n\n if (tag === ConcurrentRoot) {\n mode = ConcurrentMode | BlockingMode | StrictMode;\n } else if (tag === BlockingRoot) {\n mode = BlockingMode | StrictMode;\n } else {\n mode = NoMode;\n }\n\n if ( isDevToolsPresent) {\n // Always collect profile timings when DevTools are present.\n // This enables DevTools to start capturing timing at any pointâ\n // Without some nodes in the tree having empty base times.\n mode |= ProfileMode;\n }\n\n return createFiber(HostRoot, null, null, mode);\n}\nfunction createFiberFromTypeAndProps(type, // React$ElementType\nkey, pendingProps, owner, mode, expirationTime) {\n var fiber;\n var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy.\n\n var resolvedType = type;\n\n if (typeof type === 'function') {\n if (shouldConstruct(type)) {\n fiberTag = ClassComponent;\n\n {\n resolvedType = resolveClassForHotReloading(resolvedType);\n }\n } else {\n {\n resolvedType = resolveFunctionForHotReloading(resolvedType);\n }\n }\n } else if (typeof type === 'string') {\n fiberTag = HostComponent;\n } else {\n getTag: switch (type) {\n case REACT_FRAGMENT_TYPE:\n return createFiberFromFragment(pendingProps.children, mode, expirationTime, key);\n\n case REACT_CONCURRENT_MODE_TYPE:\n fiberTag = Mode;\n mode |= ConcurrentMode | BlockingMode | StrictMode;\n break;\n\n case REACT_STRICT_MODE_TYPE:\n fiberTag = Mode;\n mode |= StrictMode;\n break;\n\n case REACT_PROFILER_TYPE:\n return createFiberFromProfiler(pendingProps, mode, expirationTime, key);\n\n case REACT_SUSPENSE_TYPE:\n return createFiberFromSuspense(pendingProps, mode, expirationTime, key);\n\n case REACT_SUSPENSE_LIST_TYPE:\n return createFiberFromSuspenseList(pendingProps, mode, expirationTime, key);\n\n default:\n {\n if (typeof type === 'object' && type !== null) {\n switch (type.$$typeof) {\n case REACT_PROVIDER_TYPE:\n fiberTag = ContextProvider;\n break getTag;\n\n case REACT_CONTEXT_TYPE:\n // This is a consumer\n fiberTag = ContextConsumer;\n break getTag;\n\n case REACT_FORWARD_REF_TYPE:\n fiberTag = ForwardRef;\n\n {\n resolvedType = resolveForwardRefForHotReloading(resolvedType);\n }\n\n break getTag;\n\n case REACT_MEMO_TYPE:\n fiberTag = MemoComponent;\n break getTag;\n\n case REACT_LAZY_TYPE:\n fiberTag = LazyComponent;\n resolvedType = null;\n break getTag;\n\n case REACT_BLOCK_TYPE:\n fiberTag = Block;\n break getTag;\n\n }\n }\n\n var info = '';\n\n {\n if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and \" + 'named imports.';\n }\n\n var ownerName = owner ? getComponentName(owner.type) : null;\n\n if (ownerName) {\n info += '\\n\\nCheck the render method of `' + ownerName + '`.';\n }\n }\n\n {\n {\n throw Error( \"Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: \" + (type == null ? type : typeof type) + \".\" + info );\n }\n }\n }\n }\n }\n\n fiber = createFiber(fiberTag, pendingProps, key, mode);\n fiber.elementType = type;\n fiber.type = resolvedType;\n fiber.expirationTime = expirationTime;\n return fiber;\n}\nfunction createFiberFromElement(element, mode, expirationTime) {\n var owner = null;\n\n {\n owner = element._owner;\n }\n\n var type = element.type;\n var key = element.key;\n var pendingProps = element.props;\n var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, expirationTime);\n\n {\n fiber._debugSource = element._source;\n fiber._debugOwner = element._owner;\n }\n\n return fiber;\n}\nfunction createFiberFromFragment(elements, mode, expirationTime, key) {\n var fiber = createFiber(Fragment, elements, key, mode);\n fiber.expirationTime = expirationTime;\n return fiber;\n}\n\nfunction createFiberFromProfiler(pendingProps, mode, expirationTime, key) {\n {\n if (typeof pendingProps.id !== 'string' || typeof pendingProps.onRender !== 'function') {\n error('Profiler must specify an \"id\" string and \"onRender\" function as props');\n }\n }\n\n var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode); // TODO: The Profiler fiber shouldn't have a type. It has a tag.\n\n fiber.elementType = REACT_PROFILER_TYPE;\n fiber.type = REACT_PROFILER_TYPE;\n fiber.expirationTime = expirationTime;\n return fiber;\n}\n\nfunction createFiberFromSuspense(pendingProps, mode, expirationTime, key) {\n var fiber = createFiber(SuspenseComponent, pendingProps, key, mode); // TODO: The SuspenseComponent fiber shouldn't have a type. It has a tag.\n // This needs to be fixed in getComponentName so that it relies on the tag\n // instead.\n\n fiber.type = REACT_SUSPENSE_TYPE;\n fiber.elementType = REACT_SUSPENSE_TYPE;\n fiber.expirationTime = expirationTime;\n return fiber;\n}\nfunction createFiberFromSuspenseList(pendingProps, mode, expirationTime, key) {\n var fiber = createFiber(SuspenseListComponent, pendingProps, key, mode);\n\n {\n // TODO: The SuspenseListComponent fiber shouldn't have a type. It has a tag.\n // This needs to be fixed in getComponentName so that it relies on the tag\n // instead.\n fiber.type = REACT_SUSPENSE_LIST_TYPE;\n }\n\n fiber.elementType = REACT_SUSPENSE_LIST_TYPE;\n fiber.expirationTime = expirationTime;\n return fiber;\n}\nfunction createFiberFromText(content, mode, expirationTime) {\n var fiber = createFiber(HostText, content, null, mode);\n fiber.expirationTime = expirationTime;\n return fiber;\n}\nfunction createFiberFromHostInstanceForDeletion() {\n var fiber = createFiber(HostComponent, null, null, NoMode); // TODO: These should not need a type.\n\n fiber.elementType = 'DELETED';\n fiber.type = 'DELETED';\n return fiber;\n}\nfunction createFiberFromPortal(portal, mode, expirationTime) {\n var pendingProps = portal.children !== null ? portal.children : [];\n var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);\n fiber.expirationTime = expirationTime;\n fiber.stateNode = {\n containerInfo: portal.containerInfo,\n pendingChildren: null,\n // Used by persistent updates\n implementation: portal.implementation\n };\n return fiber;\n} // Used for stashing WIP properties to replay failed work in DEV.\n\nfunction assignFiberPropertiesInDEV(target, source) {\n if (target === null) {\n // This Fiber's initial properties will always be overwritten.\n // We only use a Fiber to ensure the same hidden class so DEV isn't slow.\n target = createFiber(IndeterminateComponent, null, null, NoMode);\n } // This is intentionally written as a list of all properties.\n // We tried to use Object.assign() instead but this is called in\n // the hottest path, and Object.assign() was too slow:\n // https://github.com/facebook/react/issues/12502\n // This code is DEV-only so size is not a concern.\n\n\n target.tag = source.tag;\n target.key = source.key;\n target.elementType = source.elementType;\n target.type = source.type;\n target.stateNode = source.stateNode;\n target.return = source.return;\n target.child = source.child;\n target.sibling = source.sibling;\n target.index = source.index;\n target.ref = source.ref;\n target.pendingProps = source.pendingProps;\n target.memoizedProps = source.memoizedProps;\n target.updateQueue = source.updateQueue;\n target.memoizedState = source.memoizedState;\n target.dependencies = source.dependencies;\n target.mode = source.mode;\n target.effectTag = source.effectTag;\n target.nextEffect = source.nextEffect;\n target.firstEffect = source.firstEffect;\n target.lastEffect = source.lastEffect;\n target.expirationTime = source.expirationTime;\n target.childExpirationTime = source.childExpirationTime;\n target.alternate = source.alternate;\n\n {\n target.actualDuration = source.actualDuration;\n target.actualStartTime = source.actualStartTime;\n target.selfBaseDuration = source.selfBaseDuration;\n target.treeBaseDuration = source.treeBaseDuration;\n }\n\n {\n target._debugID = source._debugID;\n }\n\n target._debugSource = source._debugSource;\n target._debugOwner = source._debugOwner;\n target._debugIsCurrentlyTiming = source._debugIsCurrentlyTiming;\n target._debugNeedsRemount = source._debugNeedsRemount;\n target._debugHookTypes = source._debugHookTypes;\n return target;\n}\n\nfunction FiberRootNode(containerInfo, tag, hydrate) {\n this.tag = tag;\n this.current = null;\n this.containerInfo = containerInfo;\n this.pendingChildren = null;\n this.pingCache = null;\n this.finishedExpirationTime = NoWork;\n this.finishedWork = null;\n this.timeoutHandle = noTimeout;\n this.context = null;\n this.pendingContext = null;\n this.hydrate = hydrate;\n this.callbackNode = null;\n this.callbackPriority = NoPriority;\n this.firstPendingTime = NoWork;\n this.firstSuspendedTime = NoWork;\n this.lastSuspendedTime = NoWork;\n this.nextKnownPendingLevel = NoWork;\n this.lastPingedTime = NoWork;\n this.lastExpiredTime = NoWork;\n\n {\n this.interactionThreadID = tracing.unstable_getThreadID();\n this.memoizedInteractions = new Set();\n this.pendingInteractionMap = new Map();\n }\n}\n\nfunction createFiberRoot(containerInfo, tag, hydrate, hydrationCallbacks) {\n var root = new FiberRootNode(containerInfo, tag, hydrate);\n // stateNode is any.\n\n\n var uninitializedFiber = createHostRootFiber(tag);\n root.current = uninitializedFiber;\n uninitializedFiber.stateNode = root;\n initializeUpdateQueue(uninitializedFiber);\n return root;\n}\nfunction isRootSuspendedAtTime(root, expirationTime) {\n var firstSuspendedTime = root.firstSuspendedTime;\n var lastSuspendedTime = root.lastSuspendedTime;\n return firstSuspendedTime !== NoWork && firstSuspendedTime >= expirationTime && lastSuspendedTime <= expirationTime;\n}\nfunction markRootSuspendedAtTime(root, expirationTime) {\n var firstSuspendedTime = root.firstSuspendedTime;\n var lastSuspendedTime = root.lastSuspendedTime;\n\n if (firstSuspendedTime < expirationTime) {\n root.firstSuspendedTime = expirationTime;\n }\n\n if (lastSuspendedTime > expirationTime || firstSuspendedTime === NoWork) {\n root.lastSuspendedTime = expirationTime;\n }\n\n if (expirationTime <= root.lastPingedTime) {\n root.lastPingedTime = NoWork;\n }\n\n if (expirationTime <= root.lastExpiredTime) {\n root.lastExpiredTime = NoWork;\n }\n}\nfunction markRootUpdatedAtTime(root, expirationTime) {\n // Update the range of pending times\n var firstPendingTime = root.firstPendingTime;\n\n if (expirationTime > firstPendingTime) {\n root.firstPendingTime = expirationTime;\n } // Update the range of suspended times. Treat everything lower priority or\n // equal to this update as unsuspended.\n\n\n var firstSuspendedTime = root.firstSuspendedTime;\n\n if (firstSuspendedTime !== NoWork) {\n if (expirationTime >= firstSuspendedTime) {\n // The entire suspended range is now unsuspended.\n root.firstSuspendedTime = root.lastSuspendedTime = root.nextKnownPendingLevel = NoWork;\n } else if (expirationTime >= root.lastSuspendedTime) {\n root.lastSuspendedTime = expirationTime + 1;\n } // This is a pending level. Check if it's higher priority than the next\n // known pending level.\n\n\n if (expirationTime > root.nextKnownPendingLevel) {\n root.nextKnownPendingLevel = expirationTime;\n }\n }\n}\nfunction markRootFinishedAtTime(root, finishedExpirationTime, remainingExpirationTime) {\n // Update the range of pending times\n root.firstPendingTime = remainingExpirationTime; // Update the range of suspended times. Treat everything higher priority or\n // equal to this update as unsuspended.\n\n if (finishedExpirationTime <= root.lastSuspendedTime) {\n // The entire suspended range is now unsuspended.\n root.firstSuspendedTime = root.lastSuspendedTime = root.nextKnownPendingLevel = NoWork;\n } else if (finishedExpirationTime <= root.firstSuspendedTime) {\n // Part of the suspended range is now unsuspended. Narrow the range to\n // include everything between the unsuspended time (non-inclusive) and the\n // last suspended time.\n root.firstSuspendedTime = finishedExpirationTime - 1;\n }\n\n if (finishedExpirationTime <= root.lastPingedTime) {\n // Clear the pinged time\n root.lastPingedTime = NoWork;\n }\n\n if (finishedExpirationTime <= root.lastExpiredTime) {\n // Clear the expired time\n root.lastExpiredTime = NoWork;\n }\n}\nfunction markRootExpiredAtTime(root, expirationTime) {\n var lastExpiredTime = root.lastExpiredTime;\n\n if (lastExpiredTime === NoWork || lastExpiredTime > expirationTime) {\n root.lastExpiredTime = expirationTime;\n }\n}\n\nvar didWarnAboutNestedUpdates;\nvar didWarnAboutFindNodeInStrictMode;\n\n{\n didWarnAboutNestedUpdates = false;\n didWarnAboutFindNodeInStrictMode = {};\n}\n\nfunction getContextForSubtree(parentComponent) {\n if (!parentComponent) {\n return emptyContextObject;\n }\n\n var fiber = get(parentComponent);\n var parentContext = findCurrentUnmaskedContext(fiber);\n\n if (fiber.tag === ClassComponent) {\n var Component = fiber.type;\n\n if (isContextProvider(Component)) {\n return processChildContext(fiber, Component, parentContext);\n }\n }\n\n return parentContext;\n}\n\nfunction findHostInstanceWithWarning(component, methodName) {\n {\n var fiber = get(component);\n\n if (fiber === undefined) {\n if (typeof component.render === 'function') {\n {\n {\n throw Error( \"Unable to find node on an unmounted component.\" );\n }\n }\n } else {\n {\n {\n throw Error( \"Argument appears to not be a ReactComponent. Keys: \" + Object.keys(component) );\n }\n }\n }\n }\n\n var hostFiber = findCurrentHostFiber(fiber);\n\n if (hostFiber === null) {\n return null;\n }\n\n if (hostFiber.mode & StrictMode) {\n var componentName = getComponentName(fiber.type) || 'Component';\n\n if (!didWarnAboutFindNodeInStrictMode[componentName]) {\n didWarnAboutFindNodeInStrictMode[componentName] = true;\n\n if (fiber.mode & StrictMode) {\n error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://fb.me/react-strict-mode-find-node%s', methodName, methodName, componentName, getStackByFiberInDevAndProd(hostFiber));\n } else {\n error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://fb.me/react-strict-mode-find-node%s', methodName, methodName, componentName, getStackByFiberInDevAndProd(hostFiber));\n }\n }\n }\n\n return hostFiber.stateNode;\n }\n}\n\nfunction createContainer(containerInfo, tag, hydrate, hydrationCallbacks) {\n return createFiberRoot(containerInfo, tag, hydrate);\n}\nfunction updateContainer(element, container, parentComponent, callback) {\n {\n onScheduleRoot(container, element);\n }\n\n var current$1 = container.current;\n var currentTime = requestCurrentTimeForUpdate();\n\n {\n // $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests\n if ('undefined' !== typeof jest) {\n warnIfUnmockedScheduler(current$1);\n warnIfNotScopedWithMatchingAct(current$1);\n }\n }\n\n var suspenseConfig = requestCurrentSuspenseConfig();\n var expirationTime = computeExpirationForFiber(currentTime, current$1, suspenseConfig);\n var context = getContextForSubtree(parentComponent);\n\n if (container.context === null) {\n container.context = context;\n } else {\n container.pendingContext = context;\n }\n\n {\n if (isRendering && current !== null && !didWarnAboutNestedUpdates) {\n didWarnAboutNestedUpdates = true;\n\n error('Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\\n\\n' + 'Check the render method of %s.', getComponentName(current.type) || 'Unknown');\n }\n }\n\n var update = createUpdate(expirationTime, suspenseConfig); // Caution: React DevTools currently depends on this property\n // being called \"element\".\n\n update.payload = {\n element: element\n };\n callback = callback === undefined ? null : callback;\n\n if (callback !== null) {\n {\n if (typeof callback !== 'function') {\n error('render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback);\n }\n }\n\n update.callback = callback;\n }\n\n enqueueUpdate(current$1, update);\n scheduleWork(current$1, expirationTime);\n return expirationTime;\n}\nfunction getPublicRootInstance(container) {\n var containerFiber = container.current;\n\n if (!containerFiber.child) {\n return null;\n }\n\n switch (containerFiber.child.tag) {\n case HostComponent:\n return getPublicInstance(containerFiber.child.stateNode);\n\n default:\n return containerFiber.child.stateNode;\n }\n}\n\nfunction markRetryTimeImpl(fiber, retryTime) {\n var suspenseState = fiber.memoizedState;\n\n if (suspenseState !== null && suspenseState.dehydrated !== null) {\n if (suspenseState.retryTime < retryTime) {\n suspenseState.retryTime = retryTime;\n }\n }\n} // Increases the priority of thennables when they resolve within this boundary.\n\n\nfunction markRetryTimeIfNotHydrated(fiber, retryTime) {\n markRetryTimeImpl(fiber, retryTime);\n var alternate = fiber.alternate;\n\n if (alternate) {\n markRetryTimeImpl(alternate, retryTime);\n }\n}\n\nfunction attemptUserBlockingHydration$1(fiber) {\n if (fiber.tag !== SuspenseComponent) {\n // We ignore HostRoots here because we can't increase\n // their priority and they should not suspend on I/O,\n // since you have to wrap anything that might suspend in\n // Suspense.\n return;\n }\n\n var expTime = computeInteractiveExpiration(requestCurrentTimeForUpdate());\n scheduleWork(fiber, expTime);\n markRetryTimeIfNotHydrated(fiber, expTime);\n}\nfunction attemptContinuousHydration$1(fiber) {\n if (fiber.tag !== SuspenseComponent) {\n // We ignore HostRoots here because we can't increase\n // their priority and they should not suspend on I/O,\n // since you have to wrap anything that might suspend in\n // Suspense.\n return;\n }\n\n scheduleWork(fiber, ContinuousHydration);\n markRetryTimeIfNotHydrated(fiber, ContinuousHydration);\n}\nfunction attemptHydrationAtCurrentPriority$1(fiber) {\n if (fiber.tag !== SuspenseComponent) {\n // We ignore HostRoots here because we can't increase\n // their priority other than synchronously flush it.\n return;\n }\n\n var currentTime = requestCurrentTimeForUpdate();\n var expTime = computeExpirationForFiber(currentTime, fiber, null);\n scheduleWork(fiber, expTime);\n markRetryTimeIfNotHydrated(fiber, expTime);\n}\nfunction findHostInstanceWithNoPortals(fiber) {\n var hostFiber = findCurrentHostFiberWithNoPortals(fiber);\n\n if (hostFiber === null) {\n return null;\n }\n\n if (hostFiber.tag === FundamentalComponent) {\n return hostFiber.stateNode.instance;\n }\n\n return hostFiber.stateNode;\n}\n\nvar shouldSuspendImpl = function (fiber) {\n return false;\n};\n\nfunction shouldSuspend(fiber) {\n return shouldSuspendImpl(fiber);\n}\nvar overrideHookState = null;\nvar overrideProps = null;\nvar scheduleUpdate = null;\nvar setSuspenseHandler = null;\n\n{\n var copyWithSetImpl = function (obj, path, idx, value) {\n if (idx >= path.length) {\n return value;\n }\n\n var key = path[idx];\n var updated = Array.isArray(obj) ? obj.slice() : _assign({}, obj); // $FlowFixMe number or string is fine here\n\n updated[key] = copyWithSetImpl(obj[key], path, idx + 1, value);\n return updated;\n };\n\n var copyWithSet = function (obj, path, value) {\n return copyWithSetImpl(obj, path, 0, value);\n }; // Support DevTools editable values for useState and useReducer.\n\n\n overrideHookState = function (fiber, id, path, value) {\n // For now, the \"id\" of stateful hooks is just the stateful hook index.\n // This may change in the future with e.g. nested hooks.\n var currentHook = fiber.memoizedState;\n\n while (currentHook !== null && id > 0) {\n currentHook = currentHook.next;\n id--;\n }\n\n if (currentHook !== null) {\n var newState = copyWithSet(currentHook.memoizedState, path, value);\n currentHook.memoizedState = newState;\n currentHook.baseState = newState; // We aren't actually adding an update to the queue,\n // because there is no update we can add for useReducer hooks that won't trigger an error.\n // (There's no appropriate action type for DevTools overrides.)\n // As a result though, React will see the scheduled update as a noop and bailout.\n // Shallow cloning props works as a workaround for now to bypass the bailout check.\n\n fiber.memoizedProps = _assign({}, fiber.memoizedProps);\n scheduleWork(fiber, Sync);\n }\n }; // Support DevTools props for function components, forwardRef, memo, host components, etc.\n\n\n overrideProps = function (fiber, path, value) {\n fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value);\n\n if (fiber.alternate) {\n fiber.alternate.pendingProps = fiber.pendingProps;\n }\n\n scheduleWork(fiber, Sync);\n };\n\n scheduleUpdate = function (fiber) {\n scheduleWork(fiber, Sync);\n };\n\n setSuspenseHandler = function (newShouldSuspendImpl) {\n shouldSuspendImpl = newShouldSuspendImpl;\n };\n}\n\nfunction injectIntoDevTools(devToolsConfig) {\n var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;\n var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;\n return injectInternals(_assign({}, devToolsConfig, {\n overrideHookState: overrideHookState,\n overrideProps: overrideProps,\n setSuspenseHandler: setSuspenseHandler,\n scheduleUpdate: scheduleUpdate,\n currentDispatcherRef: ReactCurrentDispatcher,\n findHostInstanceByFiber: function (fiber) {\n var hostFiber = findCurrentHostFiber(fiber);\n\n if (hostFiber === null) {\n return null;\n }\n\n return hostFiber.stateNode;\n },\n findFiberByHostInstance: function (instance) {\n if (!findFiberByHostInstance) {\n // Might not be implemented by the renderer.\n return null;\n }\n\n return findFiberByHostInstance(instance);\n },\n // React Refresh\n findHostInstancesForRefresh: findHostInstancesForRefresh ,\n scheduleRefresh: scheduleRefresh ,\n scheduleRoot: scheduleRoot ,\n setRefreshHandler: setRefreshHandler ,\n // Enables DevTools to append owner stacks to error messages in DEV mode.\n getCurrentFiber: function () {\n return current;\n }\n }));\n}\nvar IsSomeRendererActing$1 = ReactSharedInternals.IsSomeRendererActing;\n\nfunction ReactDOMRoot(container, options) {\n this._internalRoot = createRootImpl(container, ConcurrentRoot, options);\n}\n\nfunction ReactDOMBlockingRoot(container, tag, options) {\n this._internalRoot = createRootImpl(container, tag, options);\n}\n\nReactDOMRoot.prototype.render = ReactDOMBlockingRoot.prototype.render = function (children) {\n var root = this._internalRoot;\n\n {\n if (typeof arguments[1] === 'function') {\n error('render(...): does not support the second callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().');\n }\n\n var container = root.containerInfo;\n\n if (container.nodeType !== COMMENT_NODE) {\n var hostInstance = findHostInstanceWithNoPortals(root.current);\n\n if (hostInstance) {\n if (hostInstance.parentNode !== container) {\n error('render(...): It looks like the React-rendered content of the ' + 'root container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + \"root.unmount() to empty a root's container.\");\n }\n }\n }\n }\n\n updateContainer(children, root, null, null);\n};\n\nReactDOMRoot.prototype.unmount = ReactDOMBlockingRoot.prototype.unmount = function () {\n {\n if (typeof arguments[0] === 'function') {\n error('unmount(...): does not support a callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().');\n }\n }\n\n var root = this._internalRoot;\n var container = root.containerInfo;\n updateContainer(null, root, null, function () {\n unmarkContainerAsRoot(container);\n });\n};\n\nfunction createRootImpl(container, tag, options) {\n // Tag is either LegacyRoot or Concurrent Root\n var hydrate = options != null && options.hydrate === true;\n var hydrationCallbacks = options != null && options.hydrationOptions || null;\n var root = createContainer(container, tag, hydrate);\n markContainerAsRoot(root.current, container);\n\n if (hydrate && tag !== LegacyRoot) {\n var doc = container.nodeType === DOCUMENT_NODE ? container : container.ownerDocument;\n eagerlyTrapReplayableEvents(container, doc);\n }\n\n return root;\n}\nfunction createLegacyRoot(container, options) {\n return new ReactDOMBlockingRoot(container, LegacyRoot, options);\n}\nfunction isValidContainer(node) {\n return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || node.nodeType === COMMENT_NODE && node.nodeValue === ' react-mount-point-unstable '));\n}\n\nvar ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner;\nvar topLevelUpdateWarnings;\nvar warnedAboutHydrateAPI = false;\n\n{\n topLevelUpdateWarnings = function (container) {\n if (container._reactRootContainer && container.nodeType !== COMMENT_NODE) {\n var hostInstance = findHostInstanceWithNoPortals(container._reactRootContainer._internalRoot.current);\n\n if (hostInstance) {\n if (hostInstance.parentNode !== container) {\n error('render(...): It looks like the React-rendered content of this ' + 'container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + 'ReactDOM.unmountComponentAtNode to empty a container.');\n }\n }\n }\n\n var isRootRenderedBySomeReact = !!container._reactRootContainer;\n var rootEl = getReactRootElementInContainer(container);\n var hasNonRootReactChild = !!(rootEl && getInstanceFromNode$1(rootEl));\n\n if (hasNonRootReactChild && !isRootRenderedBySomeReact) {\n error('render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.');\n }\n\n if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') {\n error('render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.');\n }\n };\n}\n\nfunction getReactRootElementInContainer(container) {\n if (!container) {\n return null;\n }\n\n if (container.nodeType === DOCUMENT_NODE) {\n return container.documentElement;\n } else {\n return container.firstChild;\n }\n}\n\nfunction shouldHydrateDueToLegacyHeuristic(container) {\n var rootElement = getReactRootElementInContainer(container);\n return !!(rootElement && rootElement.nodeType === ELEMENT_NODE && rootElement.hasAttribute(ROOT_ATTRIBUTE_NAME));\n}\n\nfunction legacyCreateRootFromDOMContainer(container, forceHydrate) {\n var shouldHydrate = forceHydrate || shouldHydrateDueToLegacyHeuristic(container); // First clear any existing content.\n\n if (!shouldHydrate) {\n var warned = false;\n var rootSibling;\n\n while (rootSibling = container.lastChild) {\n {\n if (!warned && rootSibling.nodeType === ELEMENT_NODE && rootSibling.hasAttribute(ROOT_ATTRIBUTE_NAME)) {\n warned = true;\n\n error('render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.');\n }\n }\n\n container.removeChild(rootSibling);\n }\n }\n\n {\n if (shouldHydrate && !forceHydrate && !warnedAboutHydrateAPI) {\n warnedAboutHydrateAPI = true;\n\n warn('render(): Calling ReactDOM.render() to hydrate server-rendered markup ' + 'will stop working in React v17. Replace the ReactDOM.render() call ' + 'with ReactDOM.hydrate() if you want React to attach to the server HTML.');\n }\n }\n\n return createLegacyRoot(container, shouldHydrate ? {\n hydrate: true\n } : undefined);\n}\n\nfunction warnOnInvalidCallback$1(callback, callerName) {\n {\n if (callback !== null && typeof callback !== 'function') {\n error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);\n }\n }\n}\n\nfunction legacyRenderSubtreeIntoContainer(parentComponent, children, container, forceHydrate, callback) {\n {\n topLevelUpdateWarnings(container);\n warnOnInvalidCallback$1(callback === undefined ? null : callback, 'render');\n } // TODO: Without `any` type, Flow says \"Property cannot be accessed on any\n // member of intersection type.\" Whyyyyyy.\n\n\n var root = container._reactRootContainer;\n var fiberRoot;\n\n if (!root) {\n // Initial mount\n root = container._reactRootContainer = legacyCreateRootFromDOMContainer(container, forceHydrate);\n fiberRoot = root._internalRoot;\n\n if (typeof callback === 'function') {\n var originalCallback = callback;\n\n callback = function () {\n var instance = getPublicRootInstance(fiberRoot);\n originalCallback.call(instance);\n };\n } // Initial mount should not be batched.\n\n\n unbatchedUpdates(function () {\n updateContainer(children, fiberRoot, parentComponent, callback);\n });\n } else {\n fiberRoot = root._internalRoot;\n\n if (typeof callback === 'function') {\n var _originalCallback = callback;\n\n callback = function () {\n var instance = getPublicRootInstance(fiberRoot);\n\n _originalCallback.call(instance);\n };\n } // Update\n\n\n updateContainer(children, fiberRoot, parentComponent, callback);\n }\n\n return getPublicRootInstance(fiberRoot);\n}\n\nfunction findDOMNode(componentOrElement) {\n {\n var owner = ReactCurrentOwner$3.current;\n\n if (owner !== null && owner.stateNode !== null) {\n var warnedAboutRefsInRender = owner.stateNode._warnedAboutRefsInRender;\n\n if (!warnedAboutRefsInRender) {\n error('%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentName(owner.type) || 'A component');\n }\n\n owner.stateNode._warnedAboutRefsInRender = true;\n }\n }\n\n if (componentOrElement == null) {\n return null;\n }\n\n if (componentOrElement.nodeType === ELEMENT_NODE) {\n return componentOrElement;\n }\n\n {\n return findHostInstanceWithWarning(componentOrElement, 'findDOMNode');\n }\n}\nfunction hydrate(element, container, callback) {\n if (!isValidContainer(container)) {\n {\n throw Error( \"Target container is not a DOM element.\" );\n }\n }\n\n {\n var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;\n\n if (isModernRoot) {\n error('You are calling ReactDOM.hydrate() on a container that was previously ' + 'passed to ReactDOM.createRoot(). This is not supported. ' + 'Did you mean to call createRoot(container, {hydrate: true}).render(element)?');\n }\n } // TODO: throw or warn if we couldn't hydrate?\n\n\n return legacyRenderSubtreeIntoContainer(null, element, container, true, callback);\n}\nfunction render(element, container, callback) {\n if (!isValidContainer(container)) {\n {\n throw Error( \"Target container is not a DOM element.\" );\n }\n }\n\n {\n var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;\n\n if (isModernRoot) {\n error('You are calling ReactDOM.render() on a container that was previously ' + 'passed to ReactDOM.createRoot(). This is not supported. ' + 'Did you mean to call root.render(element)?');\n }\n }\n\n return legacyRenderSubtreeIntoContainer(null, element, container, false, callback);\n}\nfunction unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) {\n if (!isValidContainer(containerNode)) {\n {\n throw Error( \"Target container is not a DOM element.\" );\n }\n }\n\n if (!(parentComponent != null && has(parentComponent))) {\n {\n throw Error( \"parentComponent must be a valid React Component\" );\n }\n }\n\n return legacyRenderSubtreeIntoContainer(parentComponent, element, containerNode, false, callback);\n}\nfunction unmountComponentAtNode(container) {\n if (!isValidContainer(container)) {\n {\n throw Error( \"unmountComponentAtNode(...): Target container is not a DOM element.\" );\n }\n }\n\n {\n var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;\n\n if (isModernRoot) {\n error('You are calling ReactDOM.unmountComponentAtNode() on a container that was previously ' + 'passed to ReactDOM.createRoot(). This is not supported. Did you mean to call root.unmount()?');\n }\n }\n\n if (container._reactRootContainer) {\n {\n var rootEl = getReactRootElementInContainer(container);\n var renderedByDifferentReact = rootEl && !getInstanceFromNode$1(rootEl);\n\n if (renderedByDifferentReact) {\n error(\"unmountComponentAtNode(): The node you're attempting to unmount \" + 'was rendered by another copy of React.');\n }\n } // Unmount should not be batched.\n\n\n unbatchedUpdates(function () {\n legacyRenderSubtreeIntoContainer(null, null, container, false, function () {\n // $FlowFixMe This should probably use `delete container._reactRootContainer`\n container._reactRootContainer = null;\n unmarkContainerAsRoot(container);\n });\n }); // If you call unmountComponentAtNode twice in quick succession, you'll\n // get `true` twice. That's probably fine?\n\n return true;\n } else {\n {\n var _rootEl = getReactRootElementInContainer(container);\n\n var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode$1(_rootEl)); // Check if the container itself is a React root node.\n\n var isContainerReactRoot = container.nodeType === ELEMENT_NODE && isValidContainer(container.parentNode) && !!container.parentNode._reactRootContainer;\n\n if (hasNonRootReactChild) {\n error(\"unmountComponentAtNode(): The node you're attempting to unmount \" + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.');\n }\n }\n\n return false;\n }\n}\n\nfunction createPortal(children, containerInfo, // TODO: figure out the API for cross-renderer implementation.\nimplementation) {\n var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;\n return {\n // This tag allow us to uniquely identify this as a React Portal\n $$typeof: REACT_PORTAL_TYPE,\n key: key == null ? null : '' + key,\n children: children,\n containerInfo: containerInfo,\n implementation: implementation\n };\n}\n\nvar ReactVersion = '16.14.0';\n\nsetAttemptUserBlockingHydration(attemptUserBlockingHydration$1);\nsetAttemptContinuousHydration(attemptContinuousHydration$1);\nsetAttemptHydrationAtCurrentPriority(attemptHydrationAtCurrentPriority$1);\nvar didWarnAboutUnstableCreatePortal = false;\n\n{\n if (typeof Map !== 'function' || // $FlowIssue Flow incorrectly thinks Map has no prototype\n Map.prototype == null || typeof Map.prototype.forEach !== 'function' || typeof Set !== 'function' || // $FlowIssue Flow incorrectly thinks Set has no prototype\n Set.prototype == null || typeof Set.prototype.clear !== 'function' || typeof Set.prototype.forEach !== 'function') {\n error('React depends on Map and Set built-in types. Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');\n }\n}\n\nsetRestoreImplementation(restoreControlledState$3);\nsetBatchingImplementation(batchedUpdates$1, discreteUpdates$1, flushDiscreteUpdates, batchedEventUpdates$1);\n\nfunction createPortal$1(children, container) {\n var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n\n if (!isValidContainer(container)) {\n {\n throw Error( \"Target container is not a DOM element.\" );\n }\n } // TODO: pass ReactDOM portal implementation as third argument\n // $FlowFixMe The Flow type is opaque but there's no way to actually create it.\n\n\n return createPortal(children, container, null, key);\n}\n\nfunction renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) {\n\n return unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback);\n}\n\nfunction unstable_createPortal(children, container) {\n var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n\n {\n if (!didWarnAboutUnstableCreatePortal) {\n didWarnAboutUnstableCreatePortal = true;\n\n warn('The ReactDOM.unstable_createPortal() alias has been deprecated, ' + 'and will be removed in React 17+. Update your code to use ' + 'ReactDOM.createPortal() instead. It has the exact same API, ' + 'but without the \"unstable_\" prefix.');\n }\n }\n\n return createPortal$1(children, container, key);\n}\n\nvar Internals = {\n // Keep in sync with ReactDOMUnstableNativeDependencies.js\n // ReactTestUtils.js, and ReactTestUtilsAct.js. This is an array for better minification.\n Events: [getInstanceFromNode$1, getNodeFromInstance$1, getFiberCurrentPropsFromNode$1, injectEventPluginsByName, eventNameDispatchConfigs, accumulateTwoPhaseDispatches, accumulateDirectDispatches, enqueueStateRestore, restoreStateIfNeeded, dispatchEvent, runEventsInBatch, flushPassiveEffects, IsThisRendererActing]\n};\nvar foundDevTools = injectIntoDevTools({\n findFiberByHostInstance: getClosestInstanceFromNode,\n bundleType: 1 ,\n version: ReactVersion,\n rendererPackageName: 'react-dom'\n});\n\n{\n if (!foundDevTools && canUseDOM && window.top === window.self) {\n // If we're in Chrome or Firefox, provide a download link if not installed.\n if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {\n var protocol = window.location.protocol; // Don't warn in exotic cases like chrome-extension://.\n\n if (/^(https?|file):$/.test(protocol)) {\n // eslint-disable-next-line react-internal/no-production-logging\n console.info('%cDownload the React DevTools ' + 'for a better development experience: ' + 'https://fb.me/react-devtools' + (protocol === 'file:' ? '\\nYou might need to use a local HTTP server (instead of file://): ' + 'https://fb.me/react-devtools-faq' : ''), 'font-weight:bold');\n }\n }\n }\n}\n\nexports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = Internals;\nexports.createPortal = createPortal$1;\nexports.findDOMNode = findDOMNode;\nexports.flushSync = flushSync;\nexports.hydrate = hydrate;\nexports.render = render;\nexports.unmountComponentAtNode = unmountComponentAtNode;\nexports.unstable_batchedUpdates = batchedUpdates$1;\nexports.unstable_createPortal = unstable_createPortal;\nexports.unstable_renderSubtreeIntoContainer = renderSubtreeIntoContainer;\nexports.version = ReactVersion;\n })();\n}\n\n\n//# sourceURL=webpack:///./node_modules/react-dom/cjs/react-dom.development.js?"); 311 312/***/ }), 313
vendor: 1,554 bytes, lines 314-325
314/***/ "./node_modules/react-dom/index.js": 315/*!*****************************************!*\ 316 !*** ./node_modules/react-dom/index.js ***! 317 \*****************************************/ 318/*! no static exports found */ 319/***/ (function(module, exports, __webpack_require__) { 320 321"use strict"; 322eval("\n\nfunction checkDCE() {\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n if (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' ||\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function'\n ) {\n return;\n }\n if (true) {\n // This branch is unreachable because this function is only called\n // in production, but the condition is true only in development.\n // Therefore if the branch is still here, dead code elimination wasn't\n // properly applied.\n // Don't change the message. React DevTools relies on it. Also make sure\n // this message doesn't occur elsewhere in this function, or it will cause\n // a false positive.\n throw new Error('^_^');\n }\n try {\n // Verify that the code above has been dead code eliminated (DCE'd).\n __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);\n } catch (err) {\n // DevTools shouldn't crash React, no matter what.\n // We should still report in case we break this code.\n console.error(err);\n }\n}\n\nif (false) {} else {\n module.exports = __webpack_require__(/*! ./cjs/react-dom.development.js */ \"./node_modules/react-dom/cjs/react-dom.development.js\");\n}\n\n\n//# sourceURL=webpack:///./node_modules/react-dom/index.js?"); 323 324/***/ }), 325
vendor: 7,575 bytes, lines 326-337
326/***/ "./node_modules/react-is/cjs/react-is.development.js": 327/*!***********************************************************!*\ 328 !*** ./node_modules/react-is/cjs/react-is.development.js ***! 329 \***********************************************************/ 330/*! no static exports found */ 331/***/ (function(module, exports, __webpack_require__) { 332 333"use strict"; 334eval("/** @license React v16.13.1\n * react-is.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\n\n\nif (true) {\n (function() {\n'use strict';\n\n// The Symbol used to tag the ReactElement-like types. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar hasSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;\nvar REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;\nvar REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;\nvar REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;\nvar REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;\nvar REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;\nvar REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; // TODO: We don't use AsyncMode or ConcurrentMode anymore. They were temporary\n// (unstable) APIs that have been removed. Can we remove the symbols?\n\nvar REACT_ASYNC_MODE_TYPE = hasSymbol ? Symbol.for('react.async_mode') : 0xeacf;\nvar REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;\nvar REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;\nvar REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;\nvar REACT_SUSPENSE_LIST_TYPE = hasSymbol ? Symbol.for('react.suspense_list') : 0xead8;\nvar REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;\nvar REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;\nvar REACT_BLOCK_TYPE = hasSymbol ? Symbol.for('react.block') : 0xead9;\nvar REACT_FUNDAMENTAL_TYPE = hasSymbol ? Symbol.for('react.fundamental') : 0xead5;\nvar REACT_RESPONDER_TYPE = hasSymbol ? Symbol.for('react.responder') : 0xead6;\nvar REACT_SCOPE_TYPE = hasSymbol ? Symbol.for('react.scope') : 0xead7;\n\nfunction isValidElementType(type) {\n return typeof type === 'string' || typeof type === 'function' || // Note: its typeof might be other than 'symbol' or 'number' if it's a polyfill.\n type === REACT_FRAGMENT_TYPE || type === REACT_CONCURRENT_MODE_TYPE || type === REACT_PROFILER_TYPE || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || typeof type === 'object' && type !== null && (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || type.$$typeof === REACT_FUNDAMENTAL_TYPE || type.$$typeof === REACT_RESPONDER_TYPE || type.$$typeof === REACT_SCOPE_TYPE || type.$$typeof === REACT_BLOCK_TYPE);\n}\n\nfunction typeOf(object) {\n if (typeof object === 'object' && object !== null) {\n var $$typeof = object.$$typeof;\n\n switch ($$typeof) {\n case REACT_ELEMENT_TYPE:\n var type = object.type;\n\n switch (type) {\n case REACT_ASYNC_MODE_TYPE:\n case REACT_CONCURRENT_MODE_TYPE:\n case REACT_FRAGMENT_TYPE:\n case REACT_PROFILER_TYPE:\n case REACT_STRICT_MODE_TYPE:\n case REACT_SUSPENSE_TYPE:\n return type;\n\n default:\n var $$typeofType = type && type.$$typeof;\n\n switch ($$typeofType) {\n case REACT_CONTEXT_TYPE:\n case REACT_FORWARD_REF_TYPE:\n case REACT_LAZY_TYPE:\n case REACT_MEMO_TYPE:\n case REACT_PROVIDER_TYPE:\n return $$typeofType;\n\n default:\n return $$typeof;\n }\n\n }\n\n case REACT_PORTAL_TYPE:\n return $$typeof;\n }\n }\n\n return undefined;\n} // AsyncMode is deprecated along with isAsyncMode\n\nvar AsyncMode = REACT_ASYNC_MODE_TYPE;\nvar ConcurrentMode = REACT_CONCURRENT_MODE_TYPE;\nvar ContextConsumer = REACT_CONTEXT_TYPE;\nvar ContextProvider = REACT_PROVIDER_TYPE;\nvar Element = REACT_ELEMENT_TYPE;\nvar ForwardRef = REACT_FORWARD_REF_TYPE;\nvar Fragment = REACT_FRAGMENT_TYPE;\nvar Lazy = REACT_LAZY_TYPE;\nvar Memo = REACT_MEMO_TYPE;\nvar Portal = REACT_PORTAL_TYPE;\nvar Profiler = REACT_PROFILER_TYPE;\nvar StrictMode = REACT_STRICT_MODE_TYPE;\nvar Suspense = REACT_SUSPENSE_TYPE;\nvar hasWarnedAboutDeprecatedIsAsyncMode = false; // AsyncMode should be deprecated\n\nfunction isAsyncMode(object) {\n {\n if (!hasWarnedAboutDeprecatedIsAsyncMode) {\n hasWarnedAboutDeprecatedIsAsyncMode = true; // Using console['warn'] to evade Babel and ESLint\n\n console['warn']('The ReactIs.isAsyncMode() alias has been deprecated, ' + 'and will be removed in React 17+. Update your code to use ' + 'ReactIs.isConcurrentMode() instead. It has the exact same API.');\n }\n }\n\n return isConcurrentMode(object) || typeOf(object) === REACT_ASYNC_MODE_TYPE;\n}\nfunction isConcurrentMode(object) {\n return typeOf(object) === REACT_CONCURRENT_MODE_TYPE;\n}\nfunction isContextConsumer(object) {\n return typeOf(object) === REACT_CONTEXT_TYPE;\n}\nfunction isContextProvider(object) {\n return typeOf(object) === REACT_PROVIDER_TYPE;\n}\nfunction isElement(object) {\n return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n}\nfunction isForwardRef(object) {\n return typeOf(object) === REACT_FORWARD_REF_TYPE;\n}\nfunction isFragment(object) {\n return typeOf(object) === REACT_FRAGMENT_TYPE;\n}\nfunction isLazy(object) {\n return typeOf(object) === REACT_LAZY_TYPE;\n}\nfunction isMemo(object) {\n return typeOf(object) === REACT_MEMO_TYPE;\n}\nfunction isPortal(object) {\n return typeOf(object) === REACT_PORTAL_TYPE;\n}\nfunction isProfiler(object) {\n return typeOf(object) === REACT_PROFILER_TYPE;\n}\nfunction isStrictMode(object) {\n return typeOf(object) === REACT_STRICT_MODE_TYPE;\n}\nfunction isSuspense(object) {\n return typeOf(object) === REACT_SUSPENSE_TYPE;\n}\n\nexports.AsyncMode = AsyncMode;\nexports.ConcurrentMode = ConcurrentMode;\nexports.ContextConsumer = ContextConsumer;\nexports.ContextProvider = ContextProvider;\nexports.Element = Element;\nexports.ForwardRef = ForwardRef;\nexports.Fragment = Fragment;\nexports.Lazy = Lazy;\nexports.Memo = Memo;\nexports.Portal = Portal;\nexports.Profiler = Profiler;\nexports.StrictMode = StrictMode;\nexports.Suspense = Suspense;\nexports.isAsyncMode = isAsyncMode;\nexports.isConcurrentMode = isConcurrentMode;\nexports.isContextConsumer = isContextConsumer;\nexports.isContextProvider = isContextProvider;\nexports.isElement = isElement;\nexports.isForwardRef = isForwardRef;\nexports.isFragment = isFragment;\nexports.isLazy = isLazy;\nexports.isMemo = isMemo;\nexports.isPortal = isPortal;\nexports.isProfiler = isProfiler;\nexports.isStrictMode = isStrictMode;\nexports.isSuspense = isSuspense;\nexports.isValidElementType = isValidElementType;\nexports.typeOf = typeOf;\n })();\n}\n\n\n//# sourceURL=webpack:///./node_modules/react-is/cjs/react-is.development.js?"); 335 336/***/ }), 337
vendor: 529 bytes, lines 338-349
338/***/ "./node_modules/react-is/index.js": 339/*!****************************************!*\ 340 !*** ./node_modules/react-is/index.js ***! 341 \****************************************/ 342/*! no static exports found */ 343/***/ (function(module, exports, __webpack_require__) { 344 345"use strict"; 346eval("\n\nif (false) {} else {\n module.exports = __webpack_require__(/*! ./cjs/react-is.development.js */ \"./node_modules/react-is/cjs/react-is.development.js\");\n}\n\n\n//# sourceURL=webpack:///./node_modules/react-is/index.js?"); 347 348/***/ }), 349
vendor: 2,419 bytes, lines 350-361
350/***/ "./node_modules/react-leaflet-markercluster/src/react-leaflet-markercluster.js": 351/*!*************************************************************************************!*\ 352 !*** ./node_modules/react-leaflet-markercluster/src/react-leaflet-markercluster.js ***! 353 \*************************************************************************************/ 354/*! exports provided: default */ 355/***/ (function(module, __webpack_exports__, __webpack_require__) { 356 357"use strict"; 358eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var react_leaflet__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react-leaflet */ \"./node_modules/react-leaflet/es/index.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n\n\n\n__webpack_require__(/*! leaflet.markercluster */ \"./node_modules/leaflet.markercluster/dist/leaflet.markercluster-src.js\");\n\nclass MarkerClusterGroup extends react_leaflet__WEBPACK_IMPORTED_MODULE_0__[\"MapLayer\"] {\n createLeafletElement({ children, leaflet: { map }, ...props }) {\n const clusterProps = {};\n const clusterEvents = {};\n\n // Splitting props and events to different objects\n Object.entries(props).forEach(\n ([propName, prop]) => propName.startsWith('on')\n ? clusterEvents[propName] = prop\n : clusterProps[propName] = prop\n );\n\n // Creating markerClusterGroup Leaflet element\n const markerClusterGroup = new leaflet__WEBPACK_IMPORTED_MODULE_1___default.a.markerClusterGroup(clusterProps);\n this.contextValue = { layerContainer: markerClusterGroup, map };\n\n // Initializing event listeners\n Object.entries(clusterEvents).forEach(\n ([eventAsProp, callback]) => {\n const clusterEvent = `cluster${eventAsProp.substring(2).toLowerCase()}`;\n markerClusterGroup.on(clusterEvent, callback);\n },\n );\n\n return markerClusterGroup;\n }\n}\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(react_leaflet__WEBPACK_IMPORTED_MODULE_0__[\"withLeaflet\"])(MarkerClusterGroup));\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet-markercluster/src/react-leaflet-markercluster.js?"); 359 360/***/ }), 361
vendor: 2,129 bytes, lines 362-373
362/***/ "./node_modules/react-leaflet/es/AttributionControl.js": 363/*!*************************************************************!*\ 364 !*** ./node_modules/react-leaflet/es/AttributionControl.js ***! 365 \*************************************************************/ 366/*! exports provided: default */ 367/***/ (function(module, __webpack_exports__, __webpack_require__) { 368 369"use strict"; 370eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapControl__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./MapControl */ \"./node_modules/react-leaflet/es/MapControl.js\");\n\n\n\n\n\n\n\nvar AttributionControl = /*#__PURE__*/function (_MapControl) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(AttributionControl, _MapControl);\n\n function AttributionControl() {\n return _MapControl.apply(this, arguments) || this;\n }\n\n var _proto = AttributionControl.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_1__[\"Control\"].Attribution(props);\n };\n\n return AttributionControl;\n}(_MapControl__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_2__[\"withLeaflet\"])(AttributionControl));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/AttributionControl.js?"); 371 372/***/ }), 373
vendor: 2,793 bytes, lines 374-385
374/***/ "./node_modules/react-leaflet/es/Circle.js": 375/*!*************************************************!*\ 376 !*** ./node_modules/react-leaflet/es/Circle.js ***! 377 \*************************************************/ 378/*! exports provided: default */ 379/***/ (function(module, __webpack_exports__, __webpack_require__) { 380 381"use strict"; 382eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/objectWithoutPropertiesLoose */ \"./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _Path__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Path */ \"./node_modules/react-leaflet/es/Path.js\");\n\n\n\n\n\n\n\n\nvar Circle = /*#__PURE__*/function (_Path) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(Circle, _Path);\n\n function Circle() {\n return _Path.apply(this, arguments) || this;\n }\n\n var _proto = Circle.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var center = props.center,\n radius = props.radius,\n options = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(props, [\"center\", \"radius\"]);\n\n return new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"Circle\"](center, radius, this.getOptions(options));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.center !== fromProps.center) {\n this.leafletElement.setLatLng(toProps.center);\n }\n\n if (toProps.radius !== fromProps.radius) {\n this.leafletElement.setRadius(toProps.radius);\n }\n };\n\n return Circle;\n}(_Path__WEBPACK_IMPORTED_MODULE_4__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_3__[\"withLeaflet\"])(Circle));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Circle.js?"); 383 384/***/ }), 385
vendor: 2,757 bytes, lines 386-397
386/***/ "./node_modules/react-leaflet/es/CircleMarker.js": 387/*!*******************************************************!*\ 388 !*** ./node_modules/react-leaflet/es/CircleMarker.js ***! 389 \*******************************************************/ 390/*! exports provided: default */ 391/***/ (function(module, __webpack_exports__, __webpack_require__) { 392 393"use strict"; 394eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _Path__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Path */ \"./node_modules/react-leaflet/es/Path.js\");\n\n\n\n\n\n\n\n\nvar CircleMarker = /*#__PURE__*/function (_Path) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(CircleMarker, _Path);\n\n function CircleMarker() {\n return _Path.apply(this, arguments) || this;\n }\n\n var _proto = CircleMarker.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var el = new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"CircleMarker\"](props.center, this.getOptions(props));\n this.contextValue = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props.leaflet, {\n popupContainer: el\n });\n return el;\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.center !== fromProps.center) {\n this.leafletElement.setLatLng(toProps.center);\n }\n\n if (toProps.radius !== fromProps.radius) {\n this.leafletElement.setRadius(toProps.radius);\n }\n };\n\n return CircleMarker;\n}(_Path__WEBPACK_IMPORTED_MODULE_4__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_3__[\"withLeaflet\"])(CircleMarker));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/CircleMarker.js?"); 395 396/***/ }), 397
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vendor: 2,611 bytes, lines 410-421
410/***/ "./node_modules/react-leaflet/es/FeatureGroup.js": 411/*!*******************************************************!*\ 412 !*** ./node_modules/react-leaflet/es/FeatureGroup.js ***! 413 \*******************************************************/ 414/*! exports provided: default */ 415/***/ (function(module, __webpack_exports__, __webpack_require__) { 416 417"use strict"; 418eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _Path__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Path */ \"./node_modules/react-leaflet/es/Path.js\");\n\n\n\n\n\n\n\n\nvar FeatureGroup = /*#__PURE__*/function (_Path) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(FeatureGroup, _Path);\n\n function FeatureGroup() {\n return _Path.apply(this, arguments) || this;\n }\n\n var _proto = FeatureGroup.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var el = new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"FeatureGroup\"](this.getOptions(props));\n this.contextValue = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props.leaflet, {\n layerContainer: el,\n popupContainer: el\n });\n return el;\n };\n\n _proto.componentDidMount = function componentDidMount() {\n _Path.prototype.componentDidMount.call(this);\n\n this.setStyle(this.props);\n };\n\n return FeatureGroup;\n}(_Path__WEBPACK_IMPORTED_MODULE_4__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_3__[\"withLeaflet\"])(FeatureGroup));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/FeatureGroup.js?"); 419 420/***/ }), 421
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434/***/ "./node_modules/react-leaflet/es/GridLayer.js": 435/*!****************************************************!*\ 436 !*** ./node_modules/react-leaflet/es/GridLayer.js ***! 437 \****************************************************/ 438/*! exports provided: default */ 439/***/ (function(module, __webpack_exports__, __webpack_require__) { 440 441"use strict"; 442eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return GridLayer; });\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var _MapLayer__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./MapLayer */ \"./node_modules/react-leaflet/es/MapLayer.js\");\n\n\n\n\n\n\n\nvar GridLayer = /*#__PURE__*/function (_MapLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(GridLayer, _MapLayer);\n\n function GridLayer() {\n return _MapLayer.apply(this, arguments) || this;\n }\n\n var _proto = GridLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"GridLayer\"](this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n var opacity = toProps.opacity,\n zIndex = toProps.zIndex;\n\n if (opacity !== fromProps.opacity) {\n this.leafletElement.setOpacity(opacity);\n }\n\n if (zIndex !== fromProps.zIndex) {\n this.leafletElement.setZIndex(zIndex);\n }\n };\n\n _proto.getOptions = function getOptions(props) {\n var options = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, _MapLayer.prototype.getOptions.call(this, props));\n\n var map = props.leaflet.map;\n\n if (map != null) {\n // $FlowFixMe: Object spread\n if (options.maxZoom == null && map.options.maxZoom != null) {\n // $FlowFixMe: Object spread\n options.maxZoom = map.options.maxZoom;\n } // $FlowFixMe: Object spread\n\n\n if (options.minZoom == null && map.options.minZoom != null) {\n // $FlowFixMe: Object spread\n options.minZoom = map.options.minZoom;\n }\n }\n\n return options;\n };\n\n _proto.render = function render() {\n return null;\n };\n\n return GridLayer;\n}(_MapLayer__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/GridLayer.js?"); 443 444/***/ }), 445
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vendor: 2,438 bytes, lines 458-469
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vendor: 11,887 bytes, lines 470-481
470/***/ "./node_modules/react-leaflet/es/LayersControl.js": 471/*!********************************************************!*\ 472 !*** ./node_modules/react-leaflet/es/LayersControl.js ***! 473 \********************************************************/ 474/*! exports provided: ControlledLayer, default */ 475/***/ (function(module, __webpack_exports__, __webpack_require__) { 476 477"use strict"; 478eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"ControlledLayer\", function() { return ControlledLayer; });\n/* harmony import */ var _babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/objectWithoutPropertiesLoose */ \"./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_5__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_6__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapControl__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./MapControl */ \"./node_modules/react-leaflet/es/MapControl.js\");\n\n\n\n\n\n\n\n\n\n\n\n// Abtract class for layer container, extended by BaseLayer and Overlay\nvar ControlledLayer = /*#__PURE__*/function (_Component) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(ControlledLayer, _Component);\n\n function ControlledLayer() {\n var _this;\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _Component.call.apply(_Component, [this].concat(args)) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"contextValue\", void 0);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"layer\", void 0);\n\n return _this;\n }\n\n var _proto = ControlledLayer.prototype;\n\n _proto.componentDidUpdate = function componentDidUpdate(_ref) {\n var checked = _ref.checked;\n\n if (this.props.leaflet.map == null) {\n return;\n } // Handle dynamically (un)checking the layer => adding/removing from the map\n\n\n if (this.props.checked === true && (checked == null || checked === false)) {\n this.props.leaflet.map.addLayer(this.layer);\n } else if (checked === true && (this.props.checked == null || this.props.checked === false)) {\n this.props.leaflet.map.removeLayer(this.layer);\n }\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n this.props.removeLayerControl(this.layer);\n };\n\n _proto.addLayer = function addLayer() {\n throw new Error('Must be implemented in extending class');\n };\n\n _proto.removeLayer = function removeLayer(layer) {\n this.props.removeLayer(layer);\n };\n\n _proto.render = function render() {\n var children = this.props.children;\n return children ? /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_6___default.a.createElement(_context__WEBPACK_IMPORTED_MODULE_7__[\"LeafletProvider\"], {\n value: this.contextValue\n }, children) : null;\n };\n\n return ControlledLayer;\n}(react__WEBPACK_IMPORTED_MODULE_6__[\"Component\"]);\n\nvar BaseLayer = /*#__PURE__*/function (_ControlledLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(BaseLayer, _ControlledLayer);\n\n function BaseLayer(props) {\n var _this2;\n\n _this2 = _ControlledLayer.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this2), \"addLayer\", function (layer) {\n _this2.layer = layer; // Keep layer reference to handle dynamic changes of props\n\n var _this2$props = _this2.props,\n addBaseLayer = _this2$props.addBaseLayer,\n checked = _this2$props.checked,\n name = _this2$props.name;\n addBaseLayer(layer, name, checked);\n });\n\n _this2.contextValue = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__[\"default\"])({}, props.leaflet, {\n layerContainer: {\n addLayer: _this2.addLayer.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this2)),\n removeLayer: _this2.removeLayer.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this2))\n }\n });\n return _this2;\n }\n\n return BaseLayer;\n}(ControlledLayer);\n\nvar Overlay = /*#__PURE__*/function (_ControlledLayer2) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Overlay, _ControlledLayer2);\n\n function Overlay(props) {\n var _this3;\n\n _this3 = _ControlledLayer2.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this3), \"addLayer\", function (layer) {\n _this3.layer = layer; // Keep layer reference to handle dynamic changes of props\n\n var _this3$props = _this3.props,\n addOverlay = _this3$props.addOverlay,\n checked = _this3$props.checked,\n name = _this3$props.name;\n addOverlay(layer, name, checked);\n });\n\n _this3.contextValue = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__[\"default\"])({}, props.leaflet, {\n layerContainer: {\n addLayer: _this3.addLayer.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this3)),\n removeLayer: _this3.removeLayer.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this3))\n }\n });\n return _this3;\n }\n\n return Overlay;\n}(ControlledLayer);\n\nvar LayersControl = /*#__PURE__*/function (_MapControl) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(LayersControl, _MapControl);\n\n function LayersControl(props) {\n var _this4;\n\n _this4 = _MapControl.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this4), \"controlProps\", void 0);\n\n _this4.controlProps = {\n addBaseLayer: _this4.addBaseLayer.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this4)),\n addOverlay: _this4.addOverlay.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this4)),\n leaflet: props.leaflet,\n removeLayer: _this4.removeLayer.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this4)),\n removeLayerControl: _this4.removeLayerControl.bind(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this4))\n };\n return _this4;\n }\n\n var _proto2 = LayersControl.prototype;\n\n _proto2.createLeafletElement = function createLeafletElement(props) {\n var _children = props.children,\n options = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(props, [\"children\"]);\n\n return new leaflet__WEBPACK_IMPORTED_MODULE_5__[\"Control\"].Layers(undefined, undefined, options);\n };\n\n _proto2.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n _MapControl.prototype.updateLeafletElement.call(this, fromProps, toProps);\n\n if (toProps.collapsed !== fromProps.collapsed) {\n if (toProps.collapsed === true) {\n this.leafletElement.collapse();\n } else {\n this.leafletElement.expand();\n }\n }\n };\n\n _proto2.componentWillUnmount = function componentWillUnmount() {\n var _this5 = this;\n\n setTimeout(function () {\n _MapControl.prototype.componentWillUnmount.call(_this5);\n }, 0);\n };\n\n _proto2.addBaseLayer = function addBaseLayer(layer, name, checked) {\n if (checked === void 0) {\n checked = false;\n }\n\n if (checked && this.props.leaflet.map != null) {\n this.props.leaflet.map.addLayer(layer);\n }\n\n this.leafletElement.addBaseLayer(layer, name);\n };\n\n _proto2.addOverlay = function addOverlay(layer, name, checked) {\n if (checked === void 0) {\n checked = false;\n }\n\n if (checked && this.props.leaflet.map != null) {\n this.props.leaflet.map.addLayer(layer);\n }\n\n this.leafletElement.addOverlay(layer, name);\n };\n\n _proto2.removeLayer = function removeLayer(layer) {\n if (this.props.leaflet.map != null) {\n this.props.leaflet.map.removeLayer(layer);\n }\n };\n\n _proto2.removeLayerControl = function removeLayerControl(layer) {\n this.leafletElement.removeLayer(layer);\n };\n\n _proto2.render = function render() {\n var _this6 = this;\n\n var children = react__WEBPACK_IMPORTED_MODULE_6__[\"Children\"].map(this.props.children, function (child) {\n return child ? /*#__PURE__*/Object(react__WEBPACK_IMPORTED_MODULE_6__[\"cloneElement\"])(child, _this6.controlProps) : null;\n });\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_6___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_6__[\"Fragment\"], null, children);\n };\n\n return LayersControl;\n}(_MapControl__WEBPACK_IMPORTED_MODULE_8__[\"default\"]);\n\nvar LayersControlExport = Object(_context__WEBPACK_IMPORTED_MODULE_7__[\"withLeaflet\"])(LayersControl);\nLayersControlExport.BaseLayer = BaseLayer;\nLayersControlExport.Overlay = Overlay;\n/* harmony default export */ __webpack_exports__[\"default\"] = (LayersControlExport);\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/LayersControl.js?"); 479 480/***/ }), 481
vendor: 14,511 bytes, lines 482-493
482/***/ "./node_modules/react-leaflet/es/Map.js": 483/*!**********************************************!*\ 484 !*** ./node_modules/react-leaflet/es/Map.js ***! 485 \**********************************************/ 486/*! exports provided: default */ 487/***/ (function(module, __webpack_exports__, __webpack_require__) { 488 489"use strict"; 490eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Map; });\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/objectWithoutPropertiesLoose */ \"./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_5__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_6__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapEvented__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./MapEvented */ \"./node_modules/react-leaflet/es/MapEvented.js\");\n/* harmony import */ var _utils_updateClassName__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./utils/updateClassName */ \"./node_modules/react-leaflet/es/utils/updateClassName.js\");\n/* harmony import */ var _utils_omit__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./utils/omit */ \"./node_modules/react-leaflet/es/utils/omit.js\");\n\n\n\n\n\n\n\n\n\n\n\n\n\nvar OTHER_PROPS = ['children', 'className', 'id', 'style', 'useFlyTo', 'whenReady'];\n\nvar normalizeCenter = function normalizeCenter(pos) {\n return Array.isArray(pos) ? [pos[0], pos[1]] : [pos.lat, pos.lon ? pos.lon : pos.lng];\n};\n\nvar Map = /*#__PURE__*/function (_MapEvented) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Map, _MapEvented);\n\n function Map(props) {\n var _this;\n\n _this = _MapEvented.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"className\", void 0);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"contextValue\", void 0);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"container\", void 0);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"viewport\", {\n center: undefined,\n zoom: undefined\n });\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"_ready\", false);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"_updating\", false);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"onViewportChange\", function () {\n var center = _this.leafletElement.getCenter();\n\n _this.viewport = {\n center: center ? [center.lat, center.lng] : undefined,\n zoom: _this.leafletElement.getZoom()\n };\n\n if (_this.props.onViewportChange && !_this._updating) {\n _this.props.onViewportChange(_this.viewport);\n }\n });\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"onViewportChanged\", function () {\n if (_this.props.onViewportChanged && !_this._updating) {\n _this.props.onViewportChanged(_this.viewport);\n }\n });\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(_this), \"bindContainer\", function (container) {\n _this.container = container;\n });\n\n _this.className = props.className;\n return _this;\n }\n\n var _proto = Map.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var viewport = props.viewport,\n options = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(props, [\"viewport\"]);\n\n if (viewport) {\n if (viewport.center) {\n options.center = viewport.center;\n }\n\n if (typeof viewport.zoom === 'number') {\n options.zoom = viewport.zoom;\n }\n }\n\n return new leaflet__WEBPACK_IMPORTED_MODULE_5__[\"Map\"](this.container, options);\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n this._updating = true;\n var bounds = toProps.bounds,\n boundsOptions = toProps.boundsOptions,\n boxZoom = toProps.boxZoom,\n center = toProps.center,\n className = toProps.className,\n doubleClickZoom = toProps.doubleClickZoom,\n dragging = toProps.dragging,\n keyboard = toProps.keyboard,\n maxBounds = toProps.maxBounds,\n scrollWheelZoom = toProps.scrollWheelZoom,\n tap = toProps.tap,\n touchZoom = toProps.touchZoom,\n useFlyTo = toProps.useFlyTo,\n viewport = toProps.viewport,\n zoom = toProps.zoom;\n Object(_utils_updateClassName__WEBPACK_IMPORTED_MODULE_9__[\"default\"])(this.container, fromProps.className, className);\n\n if (viewport && viewport !== fromProps.viewport) {\n var c = viewport.center ? viewport.center : center;\n var z = viewport.zoom == null ? zoom : viewport.zoom;\n\n if (useFlyTo === true) {\n this.leafletElement.flyTo(c, z, this.getZoomPanOptions(toProps));\n } else {\n this.leafletElement.setView(c, z, this.getZoomPanOptions(toProps));\n }\n } else if (center && this.shouldUpdateCenter(center, fromProps.center)) {\n if (useFlyTo === true) {\n this.leafletElement.flyTo(center, zoom, this.getZoomPanOptions(toProps));\n } else {\n this.leafletElement.setView(center, zoom, this.getZoomPanOptions(toProps));\n }\n } else if (typeof zoom === 'number' && zoom !== fromProps.zoom) {\n if (fromProps.zoom == null) {\n this.leafletElement.setView(center, zoom, this.getZoomPanOptions(toProps));\n } else {\n this.leafletElement.setZoom(zoom, this.getZoomPanOptions(toProps));\n }\n }\n\n if (maxBounds && this.shouldUpdateBounds(maxBounds, fromProps.maxBounds)) {\n this.leafletElement.setMaxBounds(maxBounds);\n }\n\n if (bounds && (this.shouldUpdateBounds(bounds, fromProps.bounds) || boundsOptions !== fromProps.boundsOptions)) {\n if (useFlyTo === true) {\n this.leafletElement.flyToBounds(bounds, this.getFitBoundsOptions(toProps));\n } else {\n this.leafletElement.fitBounds(bounds, this.getFitBoundsOptions(toProps));\n }\n }\n\n if (boxZoom !== fromProps.boxZoom) {\n if (boxZoom === true) {\n this.leafletElement.boxZoom.enable();\n } else {\n this.leafletElement.boxZoom.disable();\n }\n }\n\n if (doubleClickZoom !== fromProps.doubleClickZoom) {\n if (doubleClickZoom === true || typeof doubleClickZoom === 'string') {\n this.leafletElement.options.doubleClickZoom = doubleClickZoom;\n this.leafletElement.doubleClickZoom.enable();\n } else {\n this.leafletElement.doubleClickZoom.disable();\n }\n }\n\n if (dragging !== fromProps.dragging) {\n if (dragging === true) {\n this.leafletElement.dragging.enable();\n } else {\n this.leafletElement.dragging.disable();\n }\n }\n\n if (keyboard !== fromProps.keyboard) {\n if (keyboard === true) {\n this.leafletElement.keyboard.enable();\n } else {\n this.leafletElement.keyboard.disable();\n }\n }\n\n if (scrollWheelZoom !== fromProps.scrollWheelZoom) {\n if (scrollWheelZoom === true || typeof scrollWheelZoom === 'string') {\n this.leafletElement.options.scrollWheelZoom = scrollWheelZoom;\n this.leafletElement.scrollWheelZoom.enable();\n } else {\n this.leafletElement.scrollWheelZoom.disable();\n }\n }\n\n if (tap !== fromProps.tap) {\n if (tap === true) {\n this.leafletElement.tap.enable();\n } else {\n this.leafletElement.tap.disable();\n }\n }\n\n if (touchZoom !== fromProps.touchZoom) {\n if (touchZoom === true || typeof touchZoom === 'string') {\n this.leafletElement.options.touchZoom = touchZoom;\n this.leafletElement.touchZoom.enable();\n } else {\n this.leafletElement.touchZoom.disable();\n }\n }\n\n this._updating = false;\n };\n\n _proto.getZoomPanOptions = function getZoomPanOptions(props) {\n var animate = props.animate,\n duration = props.duration,\n easeLinearity = props.easeLinearity,\n noMoveStart = props.noMoveStart;\n return {\n animate: animate,\n duration: duration,\n easeLinearity: easeLinearity,\n noMoveStart: noMoveStart\n };\n };\n\n _proto.getFitBoundsOptions = function getFitBoundsOptions(props) {\n var zoomPanOptions = this.getZoomPanOptions(props);\n return Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, zoomPanOptions, props.boundsOptions);\n };\n\n _proto.componentDidMount = function componentDidMount() {\n var props = _utils_omit__WEBPACK_IMPORTED_MODULE_10__[\"default\"].apply(void 0, [this.props].concat(OTHER_PROPS));\n this.leafletElement = this.createLeafletElement(props);\n this.leafletElement.on('move', this.onViewportChange);\n this.leafletElement.on('moveend', this.onViewportChanged);\n\n if (props.bounds != null) {\n this.leafletElement.fitBounds(props.bounds, this.getFitBoundsOptions(props));\n }\n\n this.contextValue = {\n layerContainer: this.leafletElement,\n map: this.leafletElement\n };\n\n _MapEvented.prototype.componentDidMount.call(this);\n\n this.forceUpdate(); // Re-render now that leafletElement is created\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n if (this._ready === false) {\n this._ready = true;\n\n if (this.props.whenReady) {\n this.leafletElement.whenReady(this.props.whenReady);\n }\n }\n\n _MapEvented.prototype.componentDidUpdate.call(this, prevProps);\n\n this.updateLeafletElement(prevProps, this.props);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n _MapEvented.prototype.componentWillUnmount.call(this);\n\n this.leafletElement.off('move', this.onViewportChange);\n this.leafletElement.off('moveend', this.onViewportChanged); // The canvas renderer uses requestAnimationFrame, making a deferred call to a deleted object\n // When preferCanvas is set, use simpler teardown logic\n\n if (this.props.preferCanvas === true) {\n this.leafletElement._initEvents(true);\n\n this.leafletElement._stop();\n } else {\n this.leafletElement.remove();\n }\n };\n\n _proto.shouldUpdateCenter = function shouldUpdateCenter(next, prev) {\n if (!prev) return true;\n next = normalizeCenter(next);\n prev = normalizeCenter(prev);\n return next[0] !== prev[0] || next[1] !== prev[1];\n };\n\n _proto.shouldUpdateBounds = function shouldUpdateBounds(next, prev) {\n return prev ? !Object(leaflet__WEBPACK_IMPORTED_MODULE_5__[\"latLngBounds\"])(next).equals(Object(leaflet__WEBPACK_IMPORTED_MODULE_5__[\"latLngBounds\"])(prev)) : true;\n };\n\n _proto.render = function render() {\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_6___default.a.createElement(\"div\", {\n className: this.className,\n id: this.props.id,\n ref: this.bindContainer,\n style: this.props.style\n }, this.contextValue ? /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_6___default.a.createElement(_context__WEBPACK_IMPORTED_MODULE_7__[\"LeafletProvider\"], {\n value: this.contextValue\n }, this.props.children) : null);\n };\n\n return Map;\n}(_MapEvented__WEBPACK_IMPORTED_MODULE_8__[\"default\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Map.js?"); 491 492/***/ }), 493
vendor: 2,013 bytes, lines 494-505
494/***/ "./node_modules/react-leaflet/es/MapComponent.js": 495/*!*******************************************************!*\ 496 !*** ./node_modules/react-leaflet/es/MapComponent.js ***! 497 \*******************************************************/ 498/*! exports provided: default */ 499/***/ (function(module, __webpack_exports__, __webpack_require__) { 500 501"use strict"; 502eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return MapComponent; });\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _MapEvented__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./MapEvented */ \"./node_modules/react-leaflet/es/MapEvented.js\");\n\n\n\n\n\n\nvar MapComponent = /*#__PURE__*/function (_MapEvented) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(MapComponent, _MapEvented);\n\n function MapComponent() {\n return _MapEvented.apply(this, arguments) || this;\n }\n\n var _proto = MapComponent.prototype;\n\n _proto.getOptions = function getOptions(props) {\n if (props.pane != null) {\n return props;\n }\n\n if (props.leaflet != null && props.leaflet.pane != null) {\n return Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props, {\n pane: props.leaflet.pane\n });\n }\n\n return props;\n };\n\n return MapComponent;\n}(_MapEvented__WEBPACK_IMPORTED_MODULE_2__[\"default\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/MapComponent.js?"); 503 504/***/ }), 505
vendor: 3,442 bytes, lines 506-517
506/***/ "./node_modules/react-leaflet/es/MapControl.js": 507/*!*****************************************************!*\ 508 !*** ./node_modules/react-leaflet/es/MapControl.js ***! 509 \*****************************************************/ 510/*! exports provided: default */ 511/***/ (function(module, __webpack_exports__, __webpack_require__) { 512 513"use strict"; 514eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return MapControl; });\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_3__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_4__);\n\n\n\n\n\n\n\n\nvar MapControl = /*#__PURE__*/function (_Component) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(MapControl, _Component);\n\n function MapControl(props) {\n var _this;\n\n _this = _Component.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(_this), \"leafletElement\", void 0);\n\n _this.leafletElement = _this.createLeafletElement(_this.props);\n return _this;\n }\n\n var _proto = MapControl.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(_props) {\n throw new Error('createLeafletElement() must be implemented');\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.position !== fromProps.position) {\n this.leafletElement.setPosition(toProps.position);\n }\n };\n\n _proto.componentDidMount = function componentDidMount() {\n this.leafletElement.addTo(this.props.leaflet.map);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n this.updateLeafletElement(prevProps, this.props);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n this.leafletElement.remove();\n };\n\n _proto.render = function render() {\n return null;\n };\n\n return MapControl;\n}(react__WEBPACK_IMPORTED_MODULE_4__[\"Component\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/MapControl.js?"); 515 516/***/ }), 517
vendor: 4,882 bytes, lines 518-529
518/***/ "./node_modules/react-leaflet/es/MapEvented.js": 519/*!*****************************************************!*\ 520 !*** ./node_modules/react-leaflet/es/MapEvented.js ***! 521 \*****************************************************/ 522/*! exports provided: EVENTS_RE, default */ 523/***/ (function(module, __webpack_exports__, __webpack_require__) { 524 525"use strict"; 526eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"EVENTS_RE\", function() { return EVENTS_RE; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return MapEvented; });\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_4__);\n\n\n\n\n\n\n\nvar EVENTS_RE = /^on(.+)$/i;\n\nvar MapEvented = /*#__PURE__*/function (_Component) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(MapEvented, _Component);\n\n function MapEvented(props) {\n var _this;\n\n _this = _Component.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(_this), \"_leafletEvents\", void 0);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(_this), \"leafletElement\", void 0);\n\n _this._leafletEvents = _this.extractLeafletEvents(props);\n return _this;\n }\n\n var _proto = MapEvented.prototype;\n\n _proto.componentDidMount = function componentDidMount() {\n this.bindLeafletEvents(this._leafletEvents);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(_prevProps) {\n this._leafletEvents = this.bindLeafletEvents(this.extractLeafletEvents(this.props), this._leafletEvents);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n var _this2 = this;\n\n var el = this.leafletElement;\n if (!el) return;\n Object.keys(this._leafletEvents).forEach(function (ev) {\n el.off(ev, _this2._leafletEvents[ev]);\n });\n };\n\n _proto.extractLeafletEvents = function extractLeafletEvents(props) {\n return Object.keys(props).reduce(function (res, prop) {\n if (EVENTS_RE.test(prop)) {\n if (props[prop] != null) {\n var _key = prop.replace(EVENTS_RE, function (match, p) {\n return p.toLowerCase();\n });\n\n res[_key] = props[prop];\n }\n }\n\n return res;\n }, {});\n };\n\n _proto.bindLeafletEvents = function bindLeafletEvents(next, prev) {\n if (next === void 0) {\n next = {};\n }\n\n if (prev === void 0) {\n prev = {};\n }\n\n var el = this.leafletElement;\n if (el == null || el.on == null) return {};\n\n var diff = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, prev);\n\n Object.keys(prev).forEach(function (ev) {\n if (next[ev] == null || prev[ev] !== next[ev]) {\n delete diff[ev];\n el.off(ev, prev[ev]);\n }\n });\n Object.keys(next).forEach(function (ev) {\n if (prev[ev] == null || next[ev] !== prev[ev]) {\n diff[ev] = next[ev];\n el.on(ev, next[ev]);\n }\n });\n return diff;\n };\n\n _proto.fireLeafletEvent = function fireLeafletEvent(type, data) {\n var el = this.leafletElement;\n if (el) el.fire(type, data);\n };\n\n return MapEvented;\n}(react__WEBPACK_IMPORTED_MODULE_4__[\"Component\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/MapEvented.js?"); 527 528/***/ }), 529
vendor: 5,047 bytes, lines 530-541
530/***/ "./node_modules/react-leaflet/es/MapLayer.js": 531/*!***************************************************!*\ 532 !*** ./node_modules/react-leaflet/es/MapLayer.js ***! 533 \***************************************************/ 534/*! exports provided: default */ 535/***/ (function(module, __webpack_exports__, __webpack_require__) { 536 537"use strict"; 538eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return MapLayer; });\n/* harmony import */ var _babel_runtime_helpers_esm_createClass__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/createClass */ \"./node_modules/@babel/runtime/helpers/esm/createClass.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_4__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapComponent__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./MapComponent */ \"./node_modules/react-leaflet/es/MapComponent.js\");\n\n\n\n\n\n\n\n\n\n\nvar MapLayer = /*#__PURE__*/function (_MapComponent) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(MapLayer, _MapComponent);\n\n function MapLayer(props) {\n var _this;\n\n _this = _MapComponent.call(this, props) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(_this), \"contextValue\", void 0);\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(_this), \"leafletElement\", void 0);\n\n _this.leafletElement = _this.createLeafletElement(props);\n return _this;\n }\n\n var _proto = MapLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(_props) {\n throw new Error('createLeafletElement() must be implemented');\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(_fromProps, _toProps) {};\n\n _proto.componentDidMount = function componentDidMount() {\n _MapComponent.prototype.componentDidMount.call(this);\n\n this.layerContainer.addLayer(this.leafletElement);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n _MapComponent.prototype.componentDidUpdate.call(this, prevProps);\n\n if (this.props.attribution !== prevProps.attribution) {\n var map = this.props.leaflet.map;\n\n if (map != null && map.attributionControl != null) {\n map.attributionControl.removeAttribution(prevProps.attribution);\n map.attributionControl.addAttribution(this.props.attribution);\n }\n }\n\n this.updateLeafletElement(prevProps, this.props);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n _MapComponent.prototype.componentWillUnmount.call(this);\n\n this.layerContainer.removeLayer(this.leafletElement);\n };\n\n _proto.render = function render() {\n var children = this.props.children;\n\n if (children == null) {\n return null;\n }\n\n return this.contextValue == null ? /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_4__[\"Fragment\"], null, children) : /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(_context__WEBPACK_IMPORTED_MODULE_5__[\"LeafletProvider\"], {\n value: this.contextValue\n }, children);\n };\n\n Object(_babel_runtime_helpers_esm_createClass__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(MapLayer, [{\n key: \"layerContainer\",\n get: function get() {\n return this.props.leaflet.layerContainer || this.props.leaflet.map;\n }\n }]);\n\n return MapLayer;\n}(_MapComponent__WEBPACK_IMPORTED_MODULE_6__[\"default\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/MapLayer.js?"); 539 540/***/ }), 541
vendor: 3,806 bytes, lines 542-553
542/***/ "./node_modules/react-leaflet/es/Marker.js": 543/*!*************************************************!*\ 544 !*** ./node_modules/react-leaflet/es/Marker.js ***! 545 \*************************************************/ 546/*! exports provided: default */ 547/***/ (function(module, __webpack_exports__, __webpack_require__) { 548 549"use strict"; 550eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_3__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapLayer__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./MapLayer */ \"./node_modules/react-leaflet/es/MapLayer.js\");\n\n\n\n\n\n\n\n\n\nvar Marker = /*#__PURE__*/function (_MapLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(Marker, _MapLayer);\n\n function Marker() {\n return _MapLayer.apply(this, arguments) || this;\n }\n\n var _proto = Marker.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var el = new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"Marker\"](props.position, this.getOptions(props));\n this.contextValue = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props.leaflet, {\n popupContainer: el\n });\n return el;\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.position !== fromProps.position) {\n this.leafletElement.setLatLng(toProps.position);\n }\n\n if (toProps.icon !== fromProps.icon) {\n this.leafletElement.setIcon(toProps.icon);\n }\n\n if (toProps.zIndexOffset !== fromProps.zIndexOffset) {\n this.leafletElement.setZIndexOffset(toProps.zIndexOffset);\n }\n\n if (toProps.opacity !== fromProps.opacity) {\n this.leafletElement.setOpacity(toProps.opacity);\n }\n\n if (toProps.draggable !== fromProps.draggable) {\n if (toProps.draggable === true) {\n this.leafletElement.dragging.enable();\n } else {\n this.leafletElement.dragging.disable();\n }\n }\n };\n\n _proto.render = function render() {\n var children = this.props.children;\n return children == null || this.contextValue == null ? null : /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_3___default.a.createElement(_context__WEBPACK_IMPORTED_MODULE_4__[\"LeafletProvider\"], {\n value: this.contextValue\n }, children);\n };\n\n return Marker;\n}(_MapLayer__WEBPACK_IMPORTED_MODULE_5__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_4__[\"withLeaflet\"])(Marker));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Marker.js?"); 551 552/***/ }), 553
vendor: 8,311 bytes, lines 554-565
554/***/ "./node_modules/react-leaflet/es/Pane.js": 555/*!***********************************************!*\ 556 !*** ./node_modules/react-leaflet/es/Pane.js ***! 557 \***********************************************/ 558/*! exports provided: default */ 559/***/ (function(module, __webpack_exports__, __webpack_require__) { 560 561"use strict"; 562eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_4__);\n/* harmony import */ var warning__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! warning */ \"./node_modules/warning/warning.js\");\n/* harmony import */ var warning__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(warning__WEBPACK_IMPORTED_MODULE_5__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _utils_updateClassName__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./utils/updateClassName */ \"./node_modules/react-leaflet/es/utils/updateClassName.js\");\n/* harmony import */ var _utils_omit__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./utils/omit */ \"./node_modules/react-leaflet/es/utils/omit.js\");\n\n\n\n\n\n\n// flowlint sketchy-null-string:off\n\n\n\n\n\nvar idCounter = 0;\n\nvar uniqueId = function uniqueId() {\n return ++idCounter;\n};\n\nvar LEAFLET_PANES = ['tile', 'shadow', 'overlay', 'map', 'marker', 'tooltip', 'popup'];\nvar PANE_RE = /-*pane/gi;\n\nvar isLeafletPane = function isLeafletPane(name) {\n return LEAFLET_PANES.indexOf(name.replace(PANE_RE, '')) !== -1;\n};\n\nvar paneStyles = {\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0\n};\n\nvar Pane = /*#__PURE__*/function (_Component) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(Pane, _Component);\n\n function Pane() {\n var _this;\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _Component.call.apply(_Component, [this].concat(args)) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(_this), \"state\", {\n name: undefined,\n context: undefined\n });\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(_this), \"setStyle\", function (_temp) {\n var _ref = _temp === void 0 ? _this.props : _temp,\n style = _ref.style,\n className = _ref.className;\n\n var pane = _this.getPane(_this.state.name);\n\n if (pane) {\n if (className) {\n Object(_utils_updateClassName__WEBPACK_IMPORTED_MODULE_7__[\"addClassName\"])(pane, className);\n }\n\n if (style) {\n // Without the cast, Flow throws this error:\n // Cannot assign style[key] to pane.style[key] because string\n // is incompatible with number.\n Object.keys(style).forEach(function (key) {\n pane.style[key] = style[key];\n });\n }\n }\n });\n\n return _this;\n }\n\n var _proto = Pane.prototype;\n\n _proto.componentDidMount = function componentDidMount() {\n this.createPane(this.props);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n if (!this.state.name) {\n // Do nothing if this.state.name is undefined due to errors or\n // an invalid props.name value\n return;\n } // If the 'name' prop has changed the current pane is unmounted and a new\n // pane is created.\n\n\n if (this.props.name !== prevProps.name) {\n this.removePane();\n this.createPane(this.props);\n } else {\n // Remove the previous css class name from the pane if it has changed.\n // setStyle() will take care of adding in the updated className\n if (prevProps.className && this.props.className !== prevProps.className) {\n var pane = this.getPane(this.state.name);\n\n if (pane != null && prevProps.className != null) {\n Object(_utils_updateClassName__WEBPACK_IMPORTED_MODULE_7__[\"removeClassName\"])(pane, prevProps.className);\n }\n } // Update the pane's DOM node style and class\n\n\n this.setStyle(this.props);\n }\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n this.removePane();\n };\n\n _proto.createPane = function createPane(props) {\n var map = props.leaflet.map;\n var name = props.name || \"pane-\" + uniqueId();\n\n if (map != null && map.createPane != null) {\n var isDefault = isLeafletPane(name);\n var existing = isDefault || this.getPane(name);\n\n if (existing == null) {\n map.createPane(name, this.getParentPane());\n } else {\n var message = isDefault ? \"You must use a unique name for a pane that is not a default leaflet pane (\" + name + \")\" : \"A pane with this name already exists. (\" + name + \")\";\n true ? warning__WEBPACK_IMPORTED_MODULE_5___default()(false, message) : undefined;\n }\n\n this.setState({\n name: name,\n context: Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props.leaflet, {\n pane: name\n })\n }, this.setStyle);\n }\n };\n\n _proto.removePane = function removePane() {\n // Remove the created pane\n var name = this.state.name;\n\n if (name != null) {\n var pane = this.getPane(name);\n if (pane != null && pane.remove) pane.remove();\n var map = this.props.leaflet.map;\n\n if (map != null && map._panes != null) {\n map._panes = Object(_utils_omit__WEBPACK_IMPORTED_MODULE_8__[\"default\"])(map._panes, name);\n map._paneRenderers = Object(_utils_omit__WEBPACK_IMPORTED_MODULE_8__[\"default\"])(map._paneRenderers, name);\n }\n }\n };\n\n _proto.getParentPane = function getParentPane() {\n return this.getPane(this.props.pane || this.props.leaflet.pane);\n };\n\n _proto.getPane = function getPane(name) {\n if (name != null && this.props.leaflet.map != null) {\n return this.props.leaflet.map.getPane(name);\n }\n };\n\n _proto.render = function render() {\n var context = this.state.context;\n return context ? /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(_context__WEBPACK_IMPORTED_MODULE_6__[\"LeafletProvider\"], {\n value: context\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(\"div\", {\n style: paneStyles\n }, this.props.children)) : null;\n };\n\n return Pane;\n}(react__WEBPACK_IMPORTED_MODULE_4__[\"Component\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_6__[\"withLeaflet\"])(Pane));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Pane.js?"); 563 564/***/ }), 565
vendor: 3,397 bytes, lines 566-577
566/***/ "./node_modules/react-leaflet/es/Path.js": 567/*!***********************************************!*\ 568 !*** ./node_modules/react-leaflet/es/Path.js ***! 569 \***********************************************/ 570/*! exports provided: default */ 571/***/ (function(module, __webpack_exports__, __webpack_require__) { 572 573"use strict"; 574eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return Path; });\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var fast_deep_equal__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! fast-deep-equal */ \"./node_modules/fast-deep-equal/index.js\");\n/* harmony import */ var fast_deep_equal__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(fast_deep_equal__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var _MapLayer__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./MapLayer */ \"./node_modules/react-leaflet/es/MapLayer.js\");\n/* harmony import */ var _utils_pick__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./utils/pick */ \"./node_modules/react-leaflet/es/utils/pick.js\");\n\n\n\n\n\n\n\nvar OPTIONS = ['stroke', 'color', 'weight', 'opacity', 'lineCap', 'lineJoin', 'dashArray', 'dashOffset', 'fill', 'fillColor', 'fillOpacity', 'fillRule', 'bubblingMouseEvents', 'renderer', 'className', // Interactive Layer\n'interactive', // Layer\n'pane', 'attribution'];\n\nvar Path = /*#__PURE__*/function (_MapLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(Path, _MapLayer);\n\n function Path(props) {\n var _this;\n\n _this = _MapLayer.call(this, props) || this;\n\n if (_this.contextValue == null) {\n _this.contextValue = Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props.leaflet, {\n popupContainer: _this.leafletElement\n });\n }\n\n return _this;\n }\n\n var _proto = Path.prototype;\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n _MapLayer.prototype.componentDidUpdate.call(this, prevProps);\n\n this.setStyleIfChanged(prevProps, this.props);\n };\n\n _proto.getPathOptions = function getPathOptions(props) {\n return Object(_utils_pick__WEBPACK_IMPORTED_MODULE_4__[\"default\"])(props, OPTIONS);\n };\n\n _proto.setStyle = function setStyle(options) {\n if (options === void 0) {\n options = {};\n }\n\n this.leafletElement.setStyle(options);\n };\n\n _proto.setStyleIfChanged = function setStyleIfChanged(fromProps, toProps) {\n var nextStyle = this.getPathOptions(toProps);\n\n if (!fast_deep_equal__WEBPACK_IMPORTED_MODULE_2___default()(nextStyle, this.getPathOptions(fromProps))) {\n this.setStyle(nextStyle);\n }\n };\n\n return Path;\n}(_MapLayer__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Path.js?"); 575 576/***/ }), 577
vendor: 2,251 bytes, lines 578-589
578/***/ "./node_modules/react-leaflet/es/Polygon.js": 579/*!**************************************************!*\ 580 !*** ./node_modules/react-leaflet/es/Polygon.js ***! 581 \**************************************************/ 582/*! exports provided: default */ 583/***/ (function(module, __webpack_exports__, __webpack_require__) { 584 585"use strict"; 586eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _Path__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Path */ \"./node_modules/react-leaflet/es/Path.js\");\n\n\n\n\n\n\n\nvar Polygon = /*#__PURE__*/function (_Path) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(Polygon, _Path);\n\n function Polygon() {\n return _Path.apply(this, arguments) || this;\n }\n\n var _proto = Polygon.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_1__[\"Polygon\"](props.positions, this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.positions !== fromProps.positions) {\n this.leafletElement.setLatLngs(toProps.positions);\n }\n\n this.setStyleIfChanged(fromProps, toProps);\n };\n\n return Polygon;\n}(_Path__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_2__[\"withLeaflet\"])(Polygon));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Polygon.js?"); 587 588/***/ }), 589
vendor: 2,263 bytes, lines 590-601
590/***/ "./node_modules/react-leaflet/es/Polyline.js": 591/*!***************************************************!*\ 592 !*** ./node_modules/react-leaflet/es/Polyline.js ***! 593 \***************************************************/ 594/*! exports provided: default */ 595/***/ (function(module, __webpack_exports__, __webpack_require__) { 596 597"use strict"; 598eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _Path__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Path */ \"./node_modules/react-leaflet/es/Path.js\");\n\n\n\n\n\n\n\nvar Polyline = /*#__PURE__*/function (_Path) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(Polyline, _Path);\n\n function Polyline() {\n return _Path.apply(this, arguments) || this;\n }\n\n var _proto = Polyline.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_1__[\"Polyline\"](props.positions, this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.positions !== fromProps.positions) {\n this.leafletElement.setLatLngs(toProps.positions);\n }\n\n this.setStyleIfChanged(fromProps, toProps);\n };\n\n return Polyline;\n}(_Path__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_2__[\"withLeaflet\"])(Polyline));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Polyline.js?"); 599 600/***/ }), 601
vendor: 5,899 bytes, lines 602-613
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vendor: 2,262 bytes, lines 614-625
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vendor: 2,057 bytes, lines 638-649
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vendor: 2,312 bytes, lines 650-661
650/***/ "./node_modules/react-leaflet/es/TileLayer.js": 651/*!****************************************************!*\ 652 !*** ./node_modules/react-leaflet/es/TileLayer.js ***! 653 \****************************************************/ 654/*! exports provided: default */ 655/***/ (function(module, __webpack_exports__, __webpack_require__) { 656 657"use strict"; 658eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _GridLayer__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./GridLayer */ \"./node_modules/react-leaflet/es/GridLayer.js\");\n\n\n\n\n\n\n\nvar TileLayer = /*#__PURE__*/function (_GridLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(TileLayer, _GridLayer);\n\n function TileLayer() {\n return _GridLayer.apply(this, arguments) || this;\n }\n\n var _proto = TileLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_1__[\"TileLayer\"](props.url, this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n _GridLayer.prototype.updateLeafletElement.call(this, fromProps, toProps);\n\n if (toProps.url !== fromProps.url) {\n this.leafletElement.setUrl(toProps.url);\n }\n };\n\n return TileLayer;\n}(_GridLayer__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_2__[\"withLeaflet\"])(TileLayer));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/TileLayer.js?"); 659 660/***/ }), 661
vendor: 4,376 bytes, lines 662-673
662/***/ "./node_modules/react-leaflet/es/Tooltip.js": 663/*!**************************************************!*\ 664 !*** ./node_modules/react-leaflet/es/Tooltip.js ***! 665 \**************************************************/ 666/*! exports provided: default */ 667/***/ (function(module, __webpack_exports__, __webpack_require__) { 668 669"use strict"; 670eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/assertThisInitialized */ \"./node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @babel/runtime/helpers/esm/defineProperty */ \"./node_modules/@babel/runtime/helpers/esm/defineProperty.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_3__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _DivOverlay__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./DivOverlay */ \"./node_modules/react-leaflet/es/DivOverlay.js\");\n\n\n\n\n\n\n\n\n\nvar Tooltip = /*#__PURE__*/function (_DivOverlay) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(Tooltip, _DivOverlay);\n\n function Tooltip() {\n var _this;\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _DivOverlay.call.apply(_DivOverlay, [this].concat(args)) || this;\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(_this), \"onTooltipOpen\", function (_ref) {\n var tooltip = _ref.tooltip;\n\n if (tooltip === _this.leafletElement) {\n _this.onOpen();\n }\n });\n\n Object(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(Object(_babel_runtime_helpers_esm_assertThisInitialized__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(_this), \"onTooltipClose\", function (_ref2) {\n var tooltip = _ref2.tooltip;\n\n if (tooltip === _this.leafletElement) {\n _this.onClose();\n }\n });\n\n return _this;\n }\n\n var _proto = Tooltip.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_3__[\"Tooltip\"](this.getOptions(props), props.leaflet.popupContainer);\n };\n\n _proto.componentDidMount = function componentDidMount() {\n var popupContainer = this.props.leaflet.popupContainer;\n if (popupContainer == null) return;\n popupContainer.on({\n tooltipopen: this.onTooltipOpen,\n tooltipclose: this.onTooltipClose\n });\n popupContainer.bindTooltip(this.leafletElement);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n var popupContainer = this.props.leaflet.popupContainer;\n if (popupContainer == null) return;\n popupContainer.off({\n tooltipopen: this.onTooltipOpen,\n tooltipclose: this.onTooltipClose\n });\n\n if (popupContainer._map != null) {\n popupContainer.unbindTooltip(this.leafletElement);\n }\n };\n\n return Tooltip;\n}(_DivOverlay__WEBPACK_IMPORTED_MODULE_5__[\"default\"]);\n\nObject(_babel_runtime_helpers_esm_defineProperty__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(Tooltip, \"defaultProps\", {\n pane: 'tooltipPane'\n});\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_4__[\"withLeaflet\"])(Tooltip));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/Tooltip.js?"); 671 672/***/ }), 673
vendor: 3,202 bytes, lines 674-685
674/***/ "./node_modules/react-leaflet/es/VideoOverlay.js": 675/*!*******************************************************!*\ 676 !*** ./node_modules/react-leaflet/es/VideoOverlay.js ***! 677 \*******************************************************/ 678/*! exports provided: default */ 679/***/ (function(module, __webpack_exports__, __webpack_require__) { 680 681"use strict"; 682eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapLayer__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./MapLayer */ \"./node_modules/react-leaflet/es/MapLayer.js\");\n\n\n\n\n\n\n\nvar VideoOverlay = /*#__PURE__*/function (_MapLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(VideoOverlay, _MapLayer);\n\n function VideoOverlay() {\n return _MapLayer.apply(this, arguments) || this;\n }\n\n var _proto = VideoOverlay.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_1__[\"VideoOverlay\"](props.url, props.bounds, this.getOptions(props));\n };\n\n _proto.componentDidMount = function componentDidMount() {\n _MapLayer.prototype.componentDidMount.call(this);\n\n if (this.props.play === true) {\n this.leafletElement.getElement().play();\n }\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (toProps.url !== fromProps.url) {\n this.leafletElement.setUrl(toProps.url);\n }\n\n if (toProps.bounds !== fromProps.bounds) {\n this.leafletElement.setBounds(Object(leaflet__WEBPACK_IMPORTED_MODULE_1__[\"latLngBounds\"])(toProps.bounds));\n }\n\n if (toProps.opacity !== fromProps.opacity) {\n this.leafletElement.setOpacity(toProps.opacity);\n }\n\n if (toProps.zIndex !== fromProps.zIndex) {\n this.leafletElement.setZIndex(toProps.zIndex);\n } // flowlint-next-line sketchy-null-bool:off\n\n\n if (toProps.play === true && !fromProps.play) {\n this.leafletElement.getElement().play(); // flowlint-next-line sketchy-null-bool:off\n } else if (!toProps.play && fromProps.play === true) {\n this.leafletElement.getElement().pause();\n }\n };\n\n return VideoOverlay;\n}(_MapLayer__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_2__[\"withLeaflet\"])(VideoOverlay));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/VideoOverlay.js?"); 683 684/***/ }), 685
vendor: 5,080 bytes, lines 686-697
686/***/ "./node_modules/react-leaflet/es/WMSTileLayer.js": 687/*!*******************************************************!*\ 688 !*** ./node_modules/react-leaflet/es/WMSTileLayer.js ***! 689 \*******************************************************/ 690/*! exports provided: default */ 691/***/ (function(module, __webpack_exports__, __webpack_require__) { 692 693"use strict"; 694eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/objectWithoutPropertiesLoose */ \"./node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js\");\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var fast_deep_equal__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! fast-deep-equal */ \"./node_modules/fast-deep-equal/index.js\");\n/* harmony import */ var fast_deep_equal__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(fast_deep_equal__WEBPACK_IMPORTED_MODULE_3__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _GridLayer__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./GridLayer */ \"./node_modules/react-leaflet/es/GridLayer.js\");\n/* harmony import */ var _MapEvented__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./MapEvented */ \"./node_modules/react-leaflet/es/MapEvented.js\");\n\n\n\n\n\n\n\n\n\n\nvar WMSTileLayer = /*#__PURE__*/function (_GridLayer) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_1__[\"default\"])(WMSTileLayer, _GridLayer);\n\n function WMSTileLayer() {\n return _GridLayer.apply(this, arguments) || this;\n }\n\n var _proto = WMSTileLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var url = props.url,\n params = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(props, [\"url\"]);\n\n var _this$getOptions = this.getOptions(params),\n _l = _this$getOptions.leaflet,\n options = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(_this$getOptions, [\"leaflet\"]);\n\n return new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"TileLayer\"].WMS(url, options);\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n _GridLayer.prototype.updateLeafletElement.call(this, fromProps, toProps);\n\n var prevUrl = fromProps.url,\n _po = fromProps.opacity,\n _pz = fromProps.zIndex,\n prevProps = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(fromProps, [\"url\", \"opacity\", \"zIndex\"]);\n\n var _this$getOptions2 = this.getOptions(prevProps),\n _pl = _this$getOptions2.leaflet,\n prevParams = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(_this$getOptions2, [\"leaflet\"]);\n\n var url = toProps.url,\n _o = toProps.opacity,\n _z = toProps.zIndex,\n props = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(toProps, [\"url\", \"opacity\", \"zIndex\"]);\n\n var _this$getOptions3 = this.getOptions(props),\n _l = _this$getOptions3.leaflet,\n params = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(_this$getOptions3, [\"leaflet\"]);\n\n if (url !== prevUrl) {\n this.leafletElement.setUrl(url);\n }\n\n if (!fast_deep_equal__WEBPACK_IMPORTED_MODULE_3___default()(params, prevParams)) {\n this.leafletElement.setParams(params);\n }\n };\n\n _proto.getOptions = function getOptions(params) {\n var superOptions = _GridLayer.prototype.getOptions.call(this, params);\n\n return Object.keys(superOptions).reduce(function (options, key) {\n if (!_MapEvented__WEBPACK_IMPORTED_MODULE_6__[\"EVENTS_RE\"].test(key)) {\n options[key] = superOptions[key];\n }\n\n return options;\n }, {});\n };\n\n return WMSTileLayer;\n}(_GridLayer__WEBPACK_IMPORTED_MODULE_5__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_4__[\"withLeaflet\"])(WMSTileLayer));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/WMSTileLayer.js?"); 695 696/***/ }), 697
vendor: 2,045 bytes, lines 698-709
698/***/ "./node_modules/react-leaflet/es/ZoomControl.js": 699/*!******************************************************!*\ 700 !*** ./node_modules/react-leaflet/es/ZoomControl.js ***! 701 \******************************************************/ 702/*! exports provided: default */ 703/***/ (function(module, __webpack_exports__, __webpack_require__) { 704 705"use strict"; 706eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/inheritsLoose */ \"./node_modules/@babel/runtime/helpers/esm/inheritsLoose.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var _context__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./context */ \"./node_modules/react-leaflet/es/context.js\");\n/* harmony import */ var _MapControl__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./MapControl */ \"./node_modules/react-leaflet/es/MapControl.js\");\n\n\n\n\n\n\n\nvar ZoomControl = /*#__PURE__*/function (_MapControl) {\n Object(_babel_runtime_helpers_esm_inheritsLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(ZoomControl, _MapControl);\n\n function ZoomControl() {\n return _MapControl.apply(this, arguments) || this;\n }\n\n var _proto = ZoomControl.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new leaflet__WEBPACK_IMPORTED_MODULE_1__[\"Control\"].Zoom(props);\n };\n\n return ZoomControl;\n}(_MapControl__WEBPACK_IMPORTED_MODULE_3__[\"default\"]);\n\n/* harmony default export */ __webpack_exports__[\"default\"] = (Object(_context__WEBPACK_IMPORTED_MODULE_2__[\"withLeaflet\"])(ZoomControl));\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/ZoomControl.js?"); 707 708/***/ }), 709
vendor: 3,266 bytes, lines 710-721
710/***/ "./node_modules/react-leaflet/es/context.js": 711/*!**************************************************!*\ 712 !*** ./node_modules/react-leaflet/es/context.js ***! 713 \**************************************************/ 714/*! exports provided: useLeaflet, LeafletConsumer, LeafletProvider, withLeaflet */ 715/***/ (function(module, __webpack_exports__, __webpack_require__) { 716 717"use strict"; 718eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"useLeaflet\", function() { return useLeaflet; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"LeafletConsumer\", function() { return LeafletConsumer; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"LeafletProvider\", function() { return LeafletProvider; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"withLeaflet\", function() { return withLeaflet; });\n/* harmony import */ var _babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @babel/runtime/helpers/esm/extends */ \"./node_modules/@babel/runtime/helpers/esm/extends.js\");\n/* harmony import */ var hoist_non_react_statics__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! hoist-non-react-statics */ \"./node_modules/hoist-non-react-statics/dist/hoist-non-react-statics.cjs.js\");\n/* harmony import */ var hoist_non_react_statics__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(hoist_non_react_statics__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_2__);\n\n\n\n\n\nvar leafletContext = /*#__PURE__*/Object(react__WEBPACK_IMPORTED_MODULE_2__[\"createContext\"])({});\nvar useLeaflet = function useLeaflet() {\n return Object(react__WEBPACK_IMPORTED_MODULE_2__[\"useContext\"])(leafletContext);\n};\nvar LeafletConsumer = leafletContext.Consumer;\nvar LeafletProvider = leafletContext.Provider;\nvar withLeaflet = function withLeaflet(WrappedComponent) {\n var WithLeafletComponent = function WithLeafletComponent(props, ref) {\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_2___default.a.createElement(LeafletConsumer, null, function (leaflet) {\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_2___default.a.createElement(WrappedComponent, Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, props, {\n leaflet: leaflet,\n ref: ref\n }));\n });\n };\n\n var name = // flowlint-next-line sketchy-null-string:off\n WrappedComponent.displayName || WrappedComponent.name || 'Component';\n WithLeafletComponent.displayName = \"Leaflet(\" + name + \")\";\n var LeafletComponent = /*#__PURE__*/Object(react__WEBPACK_IMPORTED_MODULE_2__[\"forwardRef\"])(WithLeafletComponent);\n hoist_non_react_statics__WEBPACK_IMPORTED_MODULE_1___default()(LeafletComponent, WrappedComponent);\n return LeafletComponent;\n};\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/context.js?"); 719 720/***/ }), 721
vendor: 11,523 bytes, lines 722-733
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./ZoomControl */ \"./node_modules/react-leaflet/es/ZoomControl.js\");\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"ZoomControl\", function() { return _ZoomControl__WEBPACK_IMPORTED_MODULE_29__[\"default\"]; });\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/index.js?"); 731 732/***/ }), 733
vendor: 969 bytes, lines 734-745
734/***/ "./node_modules/react-leaflet/es/utils/omit.js": 735/*!*****************************************************!*\ 736 !*** ./node_modules/react-leaflet/es/utils/omit.js ***! 737 \*****************************************************/ 738/*! exports provided: default */ 739/***/ (function(module, __webpack_exports__, __webpack_require__) { 740 741"use strict"; 742eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return omit; });\n\n\nfunction omit(obj) {\n for (var _len = arguments.length, keysToOmit = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n keysToOmit[_key - 1] = arguments[_key];\n }\n\n return Object.keys(obj).reduce(function (acc, key) {\n if (keysToOmit.indexOf(key) === -1) {\n acc[key] = obj[key];\n }\n\n return acc;\n }, {});\n}\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/utils/omit.js?"); 743 744/***/ }), 745
vendor: 802 bytes, lines 746-757
746/***/ "./node_modules/react-leaflet/es/utils/pick.js": 747/*!*****************************************************!*\ 748 !*** ./node_modules/react-leaflet/es/utils/pick.js ***! 749 \*****************************************************/ 750/*! exports provided: default */ 751/***/ (function(module, __webpack_exports__, __webpack_require__) { 752 753"use strict"; 754eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"default\", function() { return pick; });\n\n\nfunction pick(object, keys) {\n return keys.reduce(function (obj, key) {\n if (typeof object[key] !== 'undefined') {\n obj[key] = object[key];\n }\n\n return obj;\n }, {});\n}\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/utils/pick.js?"); 755 756/***/ }), 757
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758/***/ "./node_modules/react-leaflet/es/utils/updateClassName.js": 759/*!****************************************************************!*\ 760 !*** ./node_modules/react-leaflet/es/utils/updateClassName.js ***! 761 \****************************************************************/ 762/*! exports provided: addClassName, removeClassName, default */ 763/***/ (function(module, __webpack_exports__, __webpack_require__) { 764 765"use strict"; 766eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"addClassName\", function() { return addClassName; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"removeClassName\", function() { return removeClassName; });\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_0__);\n\n\n\n\nvar splitClassName = function splitClassName(className) {\n if (className === void 0) {\n className = '';\n }\n\n return className.split(' ').filter(Boolean);\n};\n\nvar addClassName = function addClassName(container, className) {\n splitClassName(className).forEach(function (cls) {\n leaflet__WEBPACK_IMPORTED_MODULE_0__[\"DomUtil\"].addClass(container, cls);\n });\n};\nvar removeClassName = function removeClassName(container, className) {\n splitClassName(className).forEach(function (cls) {\n leaflet__WEBPACK_IMPORTED_MODULE_0__[\"DomUtil\"].removeClass(container, cls);\n });\n};\n/* harmony default export */ __webpack_exports__[\"default\"] = (function (container, prevClassName, nextClassName) {\n if (container != null && nextClassName !== prevClassName) {\n if (prevClassName != null && prevClassName.length > 0) {\n removeClassName(container, prevClassName);\n }\n\n if (nextClassName != null && nextClassName.length > 0) {\n addClassName(container, nextClassName);\n }\n }\n});\n\n//# sourceURL=webpack:///./node_modules/react-leaflet/es/utils/updateClassName.js?"); 767 768/***/ }), 769
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770/***/ "./node_modules/react/cjs/react.development.js": 771/*!*****************************************************!*\ 772 !*** ./node_modules/react/cjs/react.development.js ***! 773 \*****************************************************/ 774/*! no static exports found */ 775/***/ (function(module, exports, __webpack_require__) { 776 777"use strict"; 778eval("/** @license React v16.14.0\n * react.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\n\n\nif (true) {\n (function() {\n'use strict';\n\nvar _assign = __webpack_require__(/*! object-assign */ \"./node_modules/object-assign/index.js\");\nvar checkPropTypes = __webpack_require__(/*! prop-types/checkPropTypes */ \"./node_modules/prop-types/checkPropTypes.js\");\n\nvar ReactVersion = '16.14.0';\n\n// The Symbol used to tag the ReactElement-like types. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar hasSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;\nvar REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;\nvar REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;\nvar REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;\nvar REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;\nvar REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;\nvar REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; // TODO: We don't use AsyncMode or ConcurrentMode anymore. They were temporary\nvar REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;\nvar REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;\nvar REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;\nvar REACT_SUSPENSE_LIST_TYPE = hasSymbol ? Symbol.for('react.suspense_list') : 0xead8;\nvar REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;\nvar REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;\nvar REACT_BLOCK_TYPE = hasSymbol ? Symbol.for('react.block') : 0xead9;\nvar REACT_FUNDAMENTAL_TYPE = hasSymbol ? Symbol.for('react.fundamental') : 0xead5;\nvar REACT_RESPONDER_TYPE = hasSymbol ? Symbol.for('react.responder') : 0xead6;\nvar REACT_SCOPE_TYPE = hasSymbol ? Symbol.for('react.scope') : 0xead7;\nvar MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\nfunction getIteratorFn(maybeIterable) {\n if (maybeIterable === null || typeof maybeIterable !== 'object') {\n return null;\n }\n\n var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n\n if (typeof maybeIterator === 'function') {\n return maybeIterator;\n }\n\n return null;\n}\n\n/**\n * Keeps track of the current dispatcher.\n */\nvar ReactCurrentDispatcher = {\n /**\n * @internal\n * @type {ReactComponent}\n */\n current: null\n};\n\n/**\n * Keeps track of the current batch's configuration such as how long an update\n * should suspend for if it needs to.\n */\nvar ReactCurrentBatchConfig = {\n suspense: null\n};\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\nvar ReactCurrentOwner = {\n /**\n * @internal\n * @type {ReactComponent}\n */\n current: null\n};\n\nvar BEFORE_SLASH_RE = /^(.*)[\\\\\\/]/;\nfunction describeComponentFrame (name, source, ownerName) {\n var sourceInfo = '';\n\n if (source) {\n var path = source.fileName;\n var fileName = path.replace(BEFORE_SLASH_RE, '');\n\n {\n // In DEV, include code for a common special case:\n // prefer \"folder/index.js\" instead of just \"index.js\".\n if (/^index\\./.test(fileName)) {\n var match = path.match(BEFORE_SLASH_RE);\n\n if (match) {\n var pathBeforeSlash = match[1];\n\n if (pathBeforeSlash) {\n var folderName = pathBeforeSlash.replace(BEFORE_SLASH_RE, '');\n fileName = folderName + '/' + fileName;\n }\n }\n }\n }\n\n sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')';\n } else if (ownerName) {\n sourceInfo = ' (created by ' + ownerName + ')';\n }\n\n return '\\n in ' + (name || 'Unknown') + sourceInfo;\n}\n\nvar Resolved = 1;\nfunction refineResolvedLazyComponent(lazyComponent) {\n return lazyComponent._status === Resolved ? lazyComponent._result : null;\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n var functionName = innerType.displayName || innerType.name || '';\n return outerType.displayName || (functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName);\n}\n\nfunction getComponentName(type) {\n if (type == null) {\n // Host root, text node or just invalid type.\n return null;\n }\n\n {\n if (typeof type.tag === 'number') {\n error('Received an unexpected object in getComponentName(). ' + 'This is likely a bug in React. Please file an issue.');\n }\n }\n\n if (typeof type === 'function') {\n return type.displayName || type.name || null;\n }\n\n if (typeof type === 'string') {\n return type;\n }\n\n switch (type) {\n case REACT_FRAGMENT_TYPE:\n return 'Fragment';\n\n case REACT_PORTAL_TYPE:\n return 'Portal';\n\n case REACT_PROFILER_TYPE:\n return \"Profiler\";\n\n case REACT_STRICT_MODE_TYPE:\n return 'StrictMode';\n\n case REACT_SUSPENSE_TYPE:\n return 'Suspense';\n\n case REACT_SUSPENSE_LIST_TYPE:\n return 'SuspenseList';\n }\n\n if (typeof type === 'object') {\n switch (type.$$typeof) {\n case REACT_CONTEXT_TYPE:\n return 'Context.Consumer';\n\n case REACT_PROVIDER_TYPE:\n return 'Context.Provider';\n\n case REACT_FORWARD_REF_TYPE:\n return getWrappedName(type, type.render, 'ForwardRef');\n\n case REACT_MEMO_TYPE:\n return getComponentName(type.type);\n\n case REACT_BLOCK_TYPE:\n return getComponentName(type.render);\n\n case REACT_LAZY_TYPE:\n {\n var thenable = type;\n var resolvedThenable = refineResolvedLazyComponent(thenable);\n\n if (resolvedThenable) {\n return getComponentName(resolvedThenable);\n }\n\n break;\n }\n }\n }\n\n return null;\n}\n\nvar ReactDebugCurrentFrame = {};\nvar currentlyValidatingElement = null;\nfunction setCurrentlyValidatingElement(element) {\n {\n currentlyValidatingElement = element;\n }\n}\n\n{\n // Stack implementation injected by the current renderer.\n ReactDebugCurrentFrame.getCurrentStack = null;\n\n ReactDebugCurrentFrame.getStackAddendum = function () {\n var stack = ''; // Add an extra top frame while an element is being validated\n\n if (currentlyValidatingElement) {\n var name = getComponentName(currentlyValidatingElement.type);\n var owner = currentlyValidatingElement._owner;\n stack += describeComponentFrame(name, currentlyValidatingElement._source, owner && getComponentName(owner.type));\n } // Delegate to the injected renderer-specific implementation\n\n\n var impl = ReactDebugCurrentFrame.getCurrentStack;\n\n if (impl) {\n stack += impl() || '';\n }\n\n return stack;\n };\n}\n\n/**\n * Used by act() to track whether you're inside an act() scope.\n */\nvar IsSomeRendererActing = {\n current: false\n};\n\nvar ReactSharedInternals = {\n ReactCurrentDispatcher: ReactCurrentDispatcher,\n ReactCurrentBatchConfig: ReactCurrentBatchConfig,\n ReactCurrentOwner: ReactCurrentOwner,\n IsSomeRendererActing: IsSomeRendererActing,\n // Used by renderers to avoid bundling object-assign twice in UMD bundles:\n assign: _assign\n};\n\n{\n _assign(ReactSharedInternals, {\n // These should not be included in production.\n ReactDebugCurrentFrame: ReactDebugCurrentFrame,\n // Shim for React DOM 16.0.0 which still destructured (but not used) this.\n // TODO: remove in React 17.0.\n ReactComponentTreeHook: {}\n });\n}\n\n// by calls to these methods by a Babel plugin.\n//\n// In PROD (or in packages without access to React internals),\n// they are left as they are instead.\n\nfunction warn(format) {\n {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n printWarning('warn', format, args);\n }\n}\nfunction error(format) {\n {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n\n printWarning('error', format, args);\n }\n}\n\nfunction printWarning(level, format, args) {\n // When changing this logic, you might want to also\n // update consoleWithStackDev.www.js as well.\n {\n var hasExistingStack = args.length > 0 && typeof args[args.length - 1] === 'string' && args[args.length - 1].indexOf('\\n in') === 0;\n\n if (!hasExistingStack) {\n var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n if (stack !== '') {\n format += '%s';\n args = args.concat([stack]);\n }\n }\n\n var argsWithFormat = args.map(function (item) {\n return '' + item;\n }); // Careful: RN currently depends on this prefix\n\n argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n // breaks IE9: https://github.com/facebook/react/issues/13610\n // eslint-disable-next-line react-internal/no-production-logging\n\n Function.prototype.apply.call(console[level], console, argsWithFormat);\n\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n var argIndex = 0;\n var message = 'Warning: ' + format.replace(/%s/g, function () {\n return args[argIndex++];\n });\n throw new Error(message);\n } catch (x) {}\n }\n}\n\nvar didWarnStateUpdateForUnmountedComponent = {};\n\nfunction warnNoop(publicInstance, callerName) {\n {\n var _constructor = publicInstance.constructor;\n var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';\n var warningKey = componentName + \".\" + callerName;\n\n if (didWarnStateUpdateForUnmountedComponent[warningKey]) {\n return;\n }\n\n error(\"Can't call %s on a component that is not yet mounted. \" + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);\n\n didWarnStateUpdateForUnmountedComponent[warningKey] = true;\n }\n}\n/**\n * This is the abstract API for an update queue.\n */\n\n\nvar ReactNoopUpdateQueue = {\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function (publicInstance) {\n return false;\n },\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {?function} callback Called after component is updated.\n * @param {?string} callerName name of the calling function in the public API.\n * @internal\n */\n enqueueForceUpdate: function (publicInstance, callback, callerName) {\n warnNoop(publicInstance, 'forceUpdate');\n },\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} completeState Next state.\n * @param {?function} callback Called after component is updated.\n * @param {?string} callerName name of the calling function in the public API.\n * @internal\n */\n enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {\n warnNoop(publicInstance, 'replaceState');\n },\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} partialState Next partial state to be merged with state.\n * @param {?function} callback Called after component is updated.\n * @param {?string} Name of the calling function in the public API.\n * @internal\n */\n enqueueSetState: function (publicInstance, partialState, callback, callerName) {\n warnNoop(publicInstance, 'setState');\n }\n};\n\nvar emptyObject = {};\n\n{\n Object.freeze(emptyObject);\n}\n/**\n * Base class helpers for the updating state of a component.\n */\n\n\nfunction Component(props, context, updater) {\n this.props = props;\n this.context = context; // If a component has string refs, we will assign a different object later.\n\n this.refs = emptyObject; // We initialize the default updater but the real one gets injected by the\n // renderer.\n\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nComponent.prototype.isReactComponent = {};\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together. You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n * produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\n\nComponent.prototype.setState = function (partialState, callback) {\n if (!(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null)) {\n {\n throw Error( \"setState(...): takes an object of state variables to update or a function which returns an object of state variables.\" );\n }\n }\n\n this.updater.enqueueSetState(this, partialState, callback, 'setState');\n};\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\n\n\nComponent.prototype.forceUpdate = function (callback) {\n this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');\n};\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\n\n\n{\n var deprecatedAPIs = {\n isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n };\n\n var defineDeprecationWarning = function (methodName, info) {\n Object.defineProperty(Component.prototype, methodName, {\n get: function () {\n warn('%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);\n\n return undefined;\n }\n });\n };\n\n for (var fnName in deprecatedAPIs) {\n if (deprecatedAPIs.hasOwnProperty(fnName)) {\n defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n }\n }\n}\n\nfunction ComponentDummy() {}\n\nComponentDummy.prototype = Component.prototype;\n/**\n * Convenience component with default shallow equality check for sCU.\n */\n\nfunction PureComponent(props, context, updater) {\n this.props = props;\n this.context = context; // If a component has string refs, we will assign a different object later.\n\n this.refs = emptyObject;\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nvar pureComponentPrototype = PureComponent.prototype = new ComponentDummy();\npureComponentPrototype.constructor = PureComponent; // Avoid an extra prototype jump for these methods.\n\n_assign(pureComponentPrototype, Component.prototype);\n\npureComponentPrototype.isPureReactComponent = true;\n\n// an immutable object with a single mutable value\nfunction createRef() {\n var refObject = {\n current: null\n };\n\n {\n Object.seal(refObject);\n }\n\n return refObject;\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar RESERVED_PROPS = {\n key: true,\n ref: true,\n __self: true,\n __source: true\n};\nvar specialPropKeyWarningShown, specialPropRefWarningShown, didWarnAboutStringRefs;\n\n{\n didWarnAboutStringRefs = {};\n}\n\nfunction hasValidRef(config) {\n {\n if (hasOwnProperty.call(config, 'ref')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n\n return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n {\n if (hasOwnProperty.call(config, 'key')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n\n return config.key !== undefined;\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n var warnAboutAccessingKey = function () {\n {\n if (!specialPropKeyWarningShown) {\n specialPropKeyWarningShown = true;\n\n error('%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName);\n }\n }\n };\n\n warnAboutAccessingKey.isReactWarning = true;\n Object.defineProperty(props, 'key', {\n get: warnAboutAccessingKey,\n configurable: true\n });\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n var warnAboutAccessingRef = function () {\n {\n if (!specialPropRefWarningShown) {\n specialPropRefWarningShown = true;\n\n error('%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName);\n }\n }\n };\n\n warnAboutAccessingRef.isReactWarning = true;\n Object.defineProperty(props, 'ref', {\n get: warnAboutAccessingRef,\n configurable: true\n });\n}\n\nfunction warnIfStringRefCannotBeAutoConverted(config) {\n {\n if (typeof config.ref === 'string' && ReactCurrentOwner.current && config.__self && ReactCurrentOwner.current.stateNode !== config.__self) {\n var componentName = getComponentName(ReactCurrentOwner.current.type);\n\n if (!didWarnAboutStringRefs[componentName]) {\n error('Component \"%s\" contains the string ref \"%s\". ' + 'Support for string refs will be removed in a future major release. ' + 'This case cannot be automatically converted to an arrow function. ' + 'We ask you to manually fix this case by using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://fb.me/react-strict-mode-string-ref', getComponentName(ReactCurrentOwner.current.type), config.ref);\n\n didWarnAboutStringRefs[componentName] = true;\n }\n }\n }\n}\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, instanceof check\n * will not work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} props\n * @param {*} key\n * @param {string|object} ref\n * @param {*} owner\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @internal\n */\n\n\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n var element = {\n // This tag allows us to uniquely identify this as a React Element\n $$typeof: REACT_ELEMENT_TYPE,\n // Built-in properties that belong on the element\n type: type,\n key: key,\n ref: ref,\n props: props,\n // Record the component responsible for creating this element.\n _owner: owner\n };\n\n {\n // The validation flag is currently mutative. We put it on\n // an external backing store so that we can freeze the whole object.\n // This can be replaced with a WeakMap once they are implemented in\n // commonly used development environments.\n element._store = {}; // To make comparing ReactElements easier for testing purposes, we make\n // the validation flag non-enumerable (where possible, which should\n // include every environment we run tests in), so the test framework\n // ignores it.\n\n Object.defineProperty(element._store, 'validated', {\n configurable: false,\n enumerable: false,\n writable: true,\n value: false\n }); // self and source are DEV only properties.\n\n Object.defineProperty(element, '_self', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: self\n }); // Two elements created in two different places should be considered\n // equal for testing purposes and therefore we hide it from enumeration.\n\n Object.defineProperty(element, '_source', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: source\n });\n\n if (Object.freeze) {\n Object.freeze(element.props);\n Object.freeze(element);\n }\n }\n\n return element;\n};\n/**\n * Create and return a new ReactElement of the given type.\n * See https://reactjs.org/docs/react-api.html#createelement\n */\n\nfunction createElement(type, config, children) {\n var propName; // Reserved names are extracted\n\n var props = {};\n var key = null;\n var ref = null;\n var self = null;\n var source = null;\n\n if (config != null) {\n if (hasValidRef(config)) {\n ref = config.ref;\n\n {\n warnIfStringRefCannotBeAutoConverted(config);\n }\n }\n\n if (hasValidKey(config)) {\n key = '' + config.key;\n }\n\n self = config.__self === undefined ? null : config.__self;\n source = config.__source === undefined ? null : config.__source; // Remaining properties are added to a new props object\n\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n props[propName] = config[propName];\n }\n }\n } // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n\n\n var childrenLength = arguments.length - 2;\n\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n\n {\n if (Object.freeze) {\n Object.freeze(childArray);\n }\n }\n\n props.children = childArray;\n } // Resolve default props\n\n\n if (type && type.defaultProps) {\n var defaultProps = type.defaultProps;\n\n for (propName in defaultProps) {\n if (props[propName] === undefined) {\n props[propName] = defaultProps[propName];\n }\n }\n }\n\n {\n if (key || ref) {\n var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n\n if (key) {\n defineKeyPropWarningGetter(props, displayName);\n }\n\n if (ref) {\n defineRefPropWarningGetter(props, displayName);\n }\n }\n }\n\n return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n}\nfunction cloneAndReplaceKey(oldElement, newKey) {\n var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n return newElement;\n}\n/**\n * Clone and return a new ReactElement using element as the starting point.\n * See https://reactjs.org/docs/react-api.html#cloneelement\n */\n\nfunction cloneElement(element, config, children) {\n if (!!(element === null || element === undefined)) {\n {\n throw Error( \"React.cloneElement(...): The argument must be a React element, but you passed \" + element + \".\" );\n }\n }\n\n var propName; // Original props are copied\n\n var props = _assign({}, element.props); // Reserved names are extracted\n\n\n var key = element.key;\n var ref = element.ref; // Self is preserved since the owner is preserved.\n\n var self = element._self; // Source is preserved since cloneElement is unlikely to be targeted by a\n // transpiler, and the original source is probably a better indicator of the\n // true owner.\n\n var source = element._source; // Owner will be preserved, unless ref is overridden\n\n var owner = element._owner;\n\n if (config != null) {\n if (hasValidRef(config)) {\n // Silently steal the ref from the parent.\n ref = config.ref;\n owner = ReactCurrentOwner.current;\n }\n\n if (hasValidKey(config)) {\n key = '' + config.key;\n } // Remaining properties override existing props\n\n\n var defaultProps;\n\n if (element.type && element.type.defaultProps) {\n defaultProps = element.type.defaultProps;\n }\n\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n if (config[propName] === undefined && defaultProps !== undefined) {\n // Resolve default props\n props[propName] = defaultProps[propName];\n } else {\n props[propName] = config[propName];\n }\n }\n }\n } // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n\n\n var childrenLength = arguments.length - 2;\n\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n\n props.children = childArray;\n }\n\n return ReactElement(element.type, key, ref, self, source, owner, props);\n}\n/**\n * Verifies the object is a ReactElement.\n * See https://reactjs.org/docs/react-api.html#isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a ReactElement.\n * @final\n */\n\nfunction isValidElement(object) {\n return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n}\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\n\nfunction escape(key) {\n var escapeRegex = /[=:]/g;\n var escaperLookup = {\n '=': '=0',\n ':': '=2'\n };\n var escapedString = ('' + key).replace(escapeRegex, function (match) {\n return escaperLookup[match];\n });\n return '$' + escapedString;\n}\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\n\nvar didWarnAboutMaps = false;\nvar userProvidedKeyEscapeRegex = /\\/+/g;\n\nfunction escapeUserProvidedKey(text) {\n return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');\n}\n\nvar POOL_SIZE = 10;\nvar traverseContextPool = [];\n\nfunction getPooledTraverseContext(mapResult, keyPrefix, mapFunction, mapContext) {\n if (traverseContextPool.length) {\n var traverseContext = traverseContextPool.pop();\n traverseContext.result = mapResult;\n traverseContext.keyPrefix = keyPrefix;\n traverseContext.func = mapFunction;\n traverseContext.context = mapContext;\n traverseContext.count = 0;\n return traverseContext;\n } else {\n return {\n result: mapResult,\n keyPrefix: keyPrefix,\n func: mapFunction,\n context: mapContext,\n count: 0\n };\n }\n}\n\nfunction releaseTraverseContext(traverseContext) {\n traverseContext.result = null;\n traverseContext.keyPrefix = null;\n traverseContext.func = null;\n traverseContext.context = null;\n traverseContext.count = 0;\n\n if (traverseContextPool.length < POOL_SIZE) {\n traverseContextPool.push(traverseContext);\n }\n}\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\n\n\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n var type = typeof children;\n\n if (type === 'undefined' || type === 'boolean') {\n // All of the above are perceived as null.\n children = null;\n }\n\n var invokeCallback = false;\n\n if (children === null) {\n invokeCallback = true;\n } else {\n switch (type) {\n case 'string':\n case 'number':\n invokeCallback = true;\n break;\n\n case 'object':\n switch (children.$$typeof) {\n case REACT_ELEMENT_TYPE:\n case REACT_PORTAL_TYPE:\n invokeCallback = true;\n }\n\n }\n }\n\n if (invokeCallback) {\n callback(traverseContext, children, // If it's the only child, treat the name as if it was wrapped in an array\n // so that it's consistent if the number of children grows.\n nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n return 1;\n }\n\n var child;\n var nextName;\n var subtreeCount = 0; // Count of children found in the current subtree.\n\n var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n nextName = nextNamePrefix + getComponentKey(child, i);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n\n if (typeof iteratorFn === 'function') {\n\n {\n // Warn about using Maps as children\n if (iteratorFn === children.entries) {\n if (!didWarnAboutMaps) {\n warn('Using Maps as children is deprecated and will be removed in ' + 'a future major release. Consider converting children to ' + 'an array of keyed ReactElements instead.');\n }\n\n didWarnAboutMaps = true;\n }\n }\n\n var iterator = iteratorFn.call(children);\n var step;\n var ii = 0;\n\n while (!(step = iterator.next()).done) {\n child = step.value;\n nextName = nextNamePrefix + getComponentKey(child, ii++);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else if (type === 'object') {\n var addendum = '';\n\n {\n addendum = ' If you meant to render a collection of children, use an array ' + 'instead.' + ReactDebugCurrentFrame.getStackAddendum();\n }\n\n var childrenString = '' + children;\n\n {\n {\n throw Error( \"Objects are not valid as a React child (found: \" + (childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString) + \").\" + addendum );\n }\n }\n }\n }\n\n return subtreeCount;\n}\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\n\n\nfunction traverseAllChildren(children, callback, traverseContext) {\n if (children == null) {\n return 0;\n }\n\n return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\n\n\nfunction getComponentKey(component, index) {\n // Do some typechecking here since we call this blindly. We want to ensure\n // that we don't block potential future ES APIs.\n if (typeof component === 'object' && component !== null && component.key != null) {\n // Explicit key\n return escape(component.key);\n } // Implicit key determined by the index in the set\n\n\n return index.toString(36);\n}\n\nfunction forEachSingleChild(bookKeeping, child, name) {\n var func = bookKeeping.func,\n context = bookKeeping.context;\n func.call(context, child, bookKeeping.count++);\n}\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenforeach\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\n\n\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n if (children == null) {\n return children;\n }\n\n var traverseContext = getPooledTraverseContext(null, null, forEachFunc, forEachContext);\n traverseAllChildren(children, forEachSingleChild, traverseContext);\n releaseTraverseContext(traverseContext);\n}\n\nfunction mapSingleChildIntoContext(bookKeeping, child, childKey) {\n var result = bookKeeping.result,\n keyPrefix = bookKeeping.keyPrefix,\n func = bookKeeping.func,\n context = bookKeeping.context;\n var mappedChild = func.call(context, child, bookKeeping.count++);\n\n if (Array.isArray(mappedChild)) {\n mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, function (c) {\n return c;\n });\n } else if (mappedChild != null) {\n if (isValidElement(mappedChild)) {\n mappedChild = cloneAndReplaceKey(mappedChild, // Keep both the (mapped) and old keys if they differ, just as\n // traverseAllChildren used to do for objects as children\n keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);\n }\n\n result.push(mappedChild);\n }\n}\n\nfunction mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {\n var escapedPrefix = '';\n\n if (prefix != null) {\n escapedPrefix = escapeUserProvidedKey(prefix) + '/';\n }\n\n var traverseContext = getPooledTraverseContext(array, escapedPrefix, func, context);\n traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);\n releaseTraverseContext(traverseContext);\n}\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenmap\n *\n * The provided mapFunction(child, key, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\n\n\nfunction mapChildren(children, func, context) {\n if (children == null) {\n return children;\n }\n\n var result = [];\n mapIntoWithKeyPrefixInternal(children, result, null, func, context);\n return result;\n}\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrencount\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\n\n\nfunction countChildren(children) {\n return traverseAllChildren(children, function () {\n return null;\n }, null);\n}\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrentoarray\n */\n\n\nfunction toArray(children) {\n var result = [];\n mapIntoWithKeyPrefixInternal(children, result, null, function (child) {\n return child;\n });\n return result;\n}\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenonly\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\n\n\nfunction onlyChild(children) {\n if (!isValidElement(children)) {\n {\n throw Error( \"React.Children.only expected to receive a single React element child.\" );\n }\n }\n\n return children;\n}\n\nfunction createContext(defaultValue, calculateChangedBits) {\n if (calculateChangedBits === undefined) {\n calculateChangedBits = null;\n } else {\n {\n if (calculateChangedBits !== null && typeof calculateChangedBits !== 'function') {\n error('createContext: Expected the optional second argument to be a ' + 'function. Instead received: %s', calculateChangedBits);\n }\n }\n }\n\n var context = {\n $$typeof: REACT_CONTEXT_TYPE,\n _calculateChangedBits: calculateChangedBits,\n // As a workaround to support multiple concurrent renderers, we categorize\n // some renderers as primary and others as secondary. We only expect\n // there to be two concurrent renderers at most: React Native (primary) and\n // Fabric (secondary); React DOM (primary) and React ART (secondary).\n // Secondary renderers store their context values on separate fields.\n _currentValue: defaultValue,\n _currentValue2: defaultValue,\n // Used to track how many concurrent renderers this context currently\n // supports within in a single renderer. Such as parallel server rendering.\n _threadCount: 0,\n // These are circular\n Provider: null,\n Consumer: null\n };\n context.Provider = {\n $$typeof: REACT_PROVIDER_TYPE,\n _context: context\n };\n var hasWarnedAboutUsingNestedContextConsumers = false;\n var hasWarnedAboutUsingConsumerProvider = false;\n\n {\n // A separate object, but proxies back to the original context object for\n // backwards compatibility. It has a different $$typeof, so we can properly\n // warn for the incorrect usage of Context as a Consumer.\n var Consumer = {\n $$typeof: REACT_CONTEXT_TYPE,\n _context: context,\n _calculateChangedBits: context._calculateChangedBits\n }; // $FlowFixMe: Flow complains about not setting a value, which is intentional here\n\n Object.defineProperties(Consumer, {\n Provider: {\n get: function () {\n if (!hasWarnedAboutUsingConsumerProvider) {\n hasWarnedAboutUsingConsumerProvider = true;\n\n error('Rendering <Context.Consumer.Provider> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Provider> instead?');\n }\n\n return context.Provider;\n },\n set: function (_Provider) {\n context.Provider = _Provider;\n }\n },\n _currentValue: {\n get: function () {\n return context._currentValue;\n },\n set: function (_currentValue) {\n context._currentValue = _currentValue;\n }\n },\n _currentValue2: {\n get: function () {\n return context._currentValue2;\n },\n set: function (_currentValue2) {\n context._currentValue2 = _currentValue2;\n }\n },\n _threadCount: {\n get: function () {\n return context._threadCount;\n },\n set: function (_threadCount) {\n context._threadCount = _threadCount;\n }\n },\n Consumer: {\n get: function () {\n if (!hasWarnedAboutUsingNestedContextConsumers) {\n hasWarnedAboutUsingNestedContextConsumers = true;\n\n error('Rendering <Context.Consumer.Consumer> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');\n }\n\n return context.Consumer;\n }\n }\n }); // $FlowFixMe: Flow complains about missing properties because it doesn't understand defineProperty\n\n context.Consumer = Consumer;\n }\n\n {\n context._currentRenderer = null;\n context._currentRenderer2 = null;\n }\n\n return context;\n}\n\nfunction lazy(ctor) {\n var lazyType = {\n $$typeof: REACT_LAZY_TYPE,\n _ctor: ctor,\n // React uses these fields to store the result.\n _status: -1,\n _result: null\n };\n\n {\n // In production, this would just set it on the object.\n var defaultProps;\n var propTypes;\n Object.defineProperties(lazyType, {\n defaultProps: {\n configurable: true,\n get: function () {\n return defaultProps;\n },\n set: function (newDefaultProps) {\n error('React.lazy(...): It is not supported to assign `defaultProps` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n\n defaultProps = newDefaultProps; // Match production behavior more closely:\n\n Object.defineProperty(lazyType, 'defaultProps', {\n enumerable: true\n });\n }\n },\n propTypes: {\n configurable: true,\n get: function () {\n return propTypes;\n },\n set: function (newPropTypes) {\n error('React.lazy(...): It is not supported to assign `propTypes` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n\n propTypes = newPropTypes; // Match production behavior more closely:\n\n Object.defineProperty(lazyType, 'propTypes', {\n enumerable: true\n });\n }\n }\n });\n }\n\n return lazyType;\n}\n\nfunction forwardRef(render) {\n {\n if (render != null && render.$$typeof === REACT_MEMO_TYPE) {\n error('forwardRef requires a render function but received a `memo` ' + 'component. Instead of forwardRef(memo(...)), use ' + 'memo(forwardRef(...)).');\n } else if (typeof render !== 'function') {\n error('forwardRef requires a render function but was given %s.', render === null ? 'null' : typeof render);\n } else {\n if (render.length !== 0 && render.length !== 2) {\n error('forwardRef render functions accept exactly two parameters: props and ref. %s', render.length === 1 ? 'Did you forget to use the ref parameter?' : 'Any additional parameter will be undefined.');\n }\n }\n\n if (render != null) {\n if (render.defaultProps != null || render.propTypes != null) {\n error('forwardRef render functions do not support propTypes or defaultProps. ' + 'Did you accidentally pass a React component?');\n }\n }\n }\n\n return {\n $$typeof: REACT_FORWARD_REF_TYPE,\n render: render\n };\n}\n\nfunction isValidElementType(type) {\n return typeof type === 'string' || typeof type === 'function' || // Note: its typeof might be other than 'symbol' or 'number' if it's a polyfill.\n type === REACT_FRAGMENT_TYPE || type === REACT_CONCURRENT_MODE_TYPE || type === REACT_PROFILER_TYPE || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || typeof type === 'object' && type !== null && (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || type.$$typeof === REACT_FUNDAMENTAL_TYPE || type.$$typeof === REACT_RESPONDER_TYPE || type.$$typeof === REACT_SCOPE_TYPE || type.$$typeof === REACT_BLOCK_TYPE);\n}\n\nfunction memo(type, compare) {\n {\n if (!isValidElementType(type)) {\n error('memo: The first argument must be a component. Instead ' + 'received: %s', type === null ? 'null' : typeof type);\n }\n }\n\n return {\n $$typeof: REACT_MEMO_TYPE,\n type: type,\n compare: compare === undefined ? null : compare\n };\n}\n\nfunction resolveDispatcher() {\n var dispatcher = ReactCurrentDispatcher.current;\n\n if (!(dispatcher !== null)) {\n {\n throw Error( \"Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for one of the following reasons:\\n1. You might have mismatching versions of React and the renderer (such as React DOM)\\n2. You might be breaking the Rules of Hooks\\n3. You might have more than one copy of React in the same app\\nSee https://fb.me/react-invalid-hook-call for tips about how to debug and fix this problem.\" );\n }\n }\n\n return dispatcher;\n}\n\nfunction useContext(Context, unstable_observedBits) {\n var dispatcher = resolveDispatcher();\n\n {\n if (unstable_observedBits !== undefined) {\n error('useContext() second argument is reserved for future ' + 'use in React. Passing it is not supported. ' + 'You passed: %s.%s', unstable_observedBits, typeof unstable_observedBits === 'number' && Array.isArray(arguments[2]) ? '\\n\\nDid you call array.map(useContext)? ' + 'Calling Hooks inside a loop is not supported. ' + 'Learn more at https://fb.me/rules-of-hooks' : '');\n } // TODO: add a more generic warning for invalid values.\n\n\n if (Context._context !== undefined) {\n var realContext = Context._context; // Don't deduplicate because this legitimately causes bugs\n // and nobody should be using this in existing code.\n\n if (realContext.Consumer === Context) {\n error('Calling useContext(Context.Consumer) is not supported, may cause bugs, and will be ' + 'removed in a future major release. Did you mean to call useContext(Context) instead?');\n } else if (realContext.Provider === Context) {\n error('Calling useContext(Context.Provider) is not supported. ' + 'Did you mean to call useContext(Context) instead?');\n }\n }\n }\n\n return dispatcher.useContext(Context, unstable_observedBits);\n}\nfunction useState(initialState) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useState(initialState);\n}\nfunction useReducer(reducer, initialArg, init) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useReducer(reducer, initialArg, init);\n}\nfunction useRef(initialValue) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useRef(initialValue);\n}\nfunction useEffect(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useEffect(create, deps);\n}\nfunction useLayoutEffect(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useLayoutEffect(create, deps);\n}\nfunction useCallback(callback, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useCallback(callback, deps);\n}\nfunction useMemo(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useMemo(create, deps);\n}\nfunction useImperativeHandle(ref, create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useImperativeHandle(ref, create, deps);\n}\nfunction useDebugValue(value, formatterFn) {\n {\n var dispatcher = resolveDispatcher();\n return dispatcher.useDebugValue(value, formatterFn);\n }\n}\n\nvar propTypesMisspellWarningShown;\n\n{\n propTypesMisspellWarningShown = false;\n}\n\nfunction getDeclarationErrorAddendum() {\n if (ReactCurrentOwner.current) {\n var name = getComponentName(ReactCurrentOwner.current.type);\n\n if (name) {\n return '\\n\\nCheck the render method of `' + name + '`.';\n }\n }\n\n return '';\n}\n\nfunction getSourceInfoErrorAddendum(source) {\n if (source !== undefined) {\n var fileName = source.fileName.replace(/^.*[\\\\\\/]/, '');\n var lineNumber = source.lineNumber;\n return '\\n\\nCheck your code at ' + fileName + ':' + lineNumber + '.';\n }\n\n return '';\n}\n\nfunction getSourceInfoErrorAddendumForProps(elementProps) {\n if (elementProps !== null && elementProps !== undefined) {\n return getSourceInfoErrorAddendum(elementProps.__source);\n }\n\n return '';\n}\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\n\n\nvar ownerHasKeyUseWarning = {};\n\nfunction getCurrentComponentErrorInfo(parentType) {\n var info = getDeclarationErrorAddendum();\n\n if (!info) {\n var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n\n if (parentName) {\n info = \"\\n\\nCheck the top-level render call using <\" + parentName + \">.\";\n }\n }\n\n return info;\n}\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it. Error statuses are cached so a warning\n * will only be shown once.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\n\n\nfunction validateExplicitKey(element, parentType) {\n if (!element._store || element._store.validated || element.key != null) {\n return;\n }\n\n element._store.validated = true;\n var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);\n\n if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n return;\n }\n\n ownerHasKeyUseWarning[currentComponentErrorInfo] = true; // Usually the current owner is the offender, but if it accepts children as a\n // property, it may be the creator of the child that's responsible for\n // assigning it a key.\n\n var childOwner = '';\n\n if (element && element._owner && element._owner !== ReactCurrentOwner.current) {\n // Give the component that originally created this child.\n childOwner = \" It was passed a child from \" + getComponentName(element._owner.type) + \".\";\n }\n\n setCurrentlyValidatingElement(element);\n\n {\n error('Each child in a list should have a unique \"key\" prop.' + '%s%s See https://fb.me/react-warning-keys for more information.', currentComponentErrorInfo, childOwner);\n }\n\n setCurrentlyValidatingElement(null);\n}\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\n\n\nfunction validateChildKeys(node, parentType) {\n if (typeof node !== 'object') {\n return;\n }\n\n if (Array.isArray(node)) {\n for (var i = 0; i < node.length; i++) {\n var child = node[i];\n\n if (isValidElement(child)) {\n validateExplicitKey(child, parentType);\n }\n }\n } else if (isValidElement(node)) {\n // This element was passed in a valid location.\n if (node._store) {\n node._store.validated = true;\n }\n } else if (node) {\n var iteratorFn = getIteratorFn(node);\n\n if (typeof iteratorFn === 'function') {\n // Entry iterators used to provide implicit keys,\n // but now we print a separate warning for them later.\n if (iteratorFn !== node.entries) {\n var iterator = iteratorFn.call(node);\n var step;\n\n while (!(step = iterator.next()).done) {\n if (isValidElement(step.value)) {\n validateExplicitKey(step.value, parentType);\n }\n }\n }\n }\n }\n}\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\n\n\nfunction validatePropTypes(element) {\n {\n var type = element.type;\n\n if (type === null || type === undefined || typeof type === 'string') {\n return;\n }\n\n var name = getComponentName(type);\n var propTypes;\n\n if (typeof type === 'function') {\n propTypes = type.propTypes;\n } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE || // Note: Memo only checks outer props here.\n // Inner props are checked in the reconciler.\n type.$$typeof === REACT_MEMO_TYPE)) {\n propTypes = type.propTypes;\n } else {\n return;\n }\n\n if (propTypes) {\n setCurrentlyValidatingElement(element);\n checkPropTypes(propTypes, element.props, 'prop', name, ReactDebugCurrentFrame.getStackAddendum);\n setCurrentlyValidatingElement(null);\n } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {\n propTypesMisspellWarningShown = true;\n\n error('Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', name || 'Unknown');\n }\n\n if (typeof type.getDefaultProps === 'function' && !type.getDefaultProps.isReactClassApproved) {\n error('getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.');\n }\n }\n}\n/**\n * Given a fragment, validate that it can only be provided with fragment props\n * @param {ReactElement} fragment\n */\n\n\nfunction validateFragmentProps(fragment) {\n {\n setCurrentlyValidatingElement(fragment);\n var keys = Object.keys(fragment.props);\n\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i];\n\n if (key !== 'children' && key !== 'key') {\n error('Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);\n\n break;\n }\n }\n\n if (fragment.ref !== null) {\n error('Invalid attribute `ref` supplied to `React.Fragment`.');\n }\n\n setCurrentlyValidatingElement(null);\n }\n}\nfunction createElementWithValidation(type, props, children) {\n var validType = isValidElementType(type); // We warn in this case but don't throw. We expect the element creation to\n // succeed and there will likely be errors in render.\n\n if (!validType) {\n var info = '';\n\n if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and named imports.\";\n }\n\n var sourceInfo = getSourceInfoErrorAddendumForProps(props);\n\n if (sourceInfo) {\n info += sourceInfo;\n } else {\n info += getDeclarationErrorAddendum();\n }\n\n var typeString;\n\n if (type === null) {\n typeString = 'null';\n } else if (Array.isArray(type)) {\n typeString = 'array';\n } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {\n typeString = \"<\" + (getComponentName(type.type) || 'Unknown') + \" />\";\n info = ' Did you accidentally export a JSX literal instead of a component?';\n } else {\n typeString = typeof type;\n }\n\n {\n error('React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);\n }\n }\n\n var element = createElement.apply(this, arguments); // The result can be nullish if a mock or a custom function is used.\n // TODO: Drop this when these are no longer allowed as the type argument.\n\n if (element == null) {\n return element;\n } // Skip key warning if the type isn't valid since our key validation logic\n // doesn't expect a non-string/function type and can throw confusing errors.\n // We don't want exception behavior to differ between dev and prod.\n // (Rendering will throw with a helpful message and as soon as the type is\n // fixed, the key warnings will appear.)\n\n\n if (validType) {\n for (var i = 2; i < arguments.length; i++) {\n validateChildKeys(arguments[i], type);\n }\n }\n\n if (type === REACT_FRAGMENT_TYPE) {\n validateFragmentProps(element);\n } else {\n validatePropTypes(element);\n }\n\n return element;\n}\nvar didWarnAboutDeprecatedCreateFactory = false;\nfunction createFactoryWithValidation(type) {\n var validatedFactory = createElementWithValidation.bind(null, type);\n validatedFactory.type = type;\n\n {\n if (!didWarnAboutDeprecatedCreateFactory) {\n didWarnAboutDeprecatedCreateFactory = true;\n\n warn('React.createFactory() is deprecated and will be removed in ' + 'a future major release. Consider using JSX ' + 'or use React.createElement() directly instead.');\n } // Legacy hook: remove it\n\n\n Object.defineProperty(validatedFactory, 'type', {\n enumerable: false,\n get: function () {\n warn('Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.');\n\n Object.defineProperty(this, 'type', {\n value: type\n });\n return type;\n }\n });\n }\n\n return validatedFactory;\n}\nfunction cloneElementWithValidation(element, props, children) {\n var newElement = cloneElement.apply(this, arguments);\n\n for (var i = 2; i < arguments.length; i++) {\n validateChildKeys(arguments[i], newElement.type);\n }\n\n validatePropTypes(newElement);\n return newElement;\n}\n\n{\n\n try {\n var frozenObject = Object.freeze({});\n var testMap = new Map([[frozenObject, null]]);\n var testSet = new Set([frozenObject]); // This is necessary for Rollup to not consider these unused.\n // https://github.com/rollup/rollup/issues/1771\n // TODO: we can remove these if Rollup fixes the bug.\n\n testMap.set(0, 0);\n testSet.add(0);\n } catch (e) {\n }\n}\n\nvar createElement$1 = createElementWithValidation ;\nvar cloneElement$1 = cloneElementWithValidation ;\nvar createFactory = createFactoryWithValidation ;\nvar Children = {\n map: mapChildren,\n forEach: forEachChildren,\n count: countChildren,\n toArray: toArray,\n only: onlyChild\n};\n\nexports.Children = Children;\nexports.Component = Component;\nexports.Fragment = REACT_FRAGMENT_TYPE;\nexports.Profiler = REACT_PROFILER_TYPE;\nexports.PureComponent = PureComponent;\nexports.StrictMode = REACT_STRICT_MODE_TYPE;\nexports.Suspense = REACT_SUSPENSE_TYPE;\nexports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = ReactSharedInternals;\nexports.cloneElement = cloneElement$1;\nexports.createContext = createContext;\nexports.createElement = createElement$1;\nexports.createFactory = createFactory;\nexports.createRef = createRef;\nexports.forwardRef = forwardRef;\nexports.isValidElement = isValidElement;\nexports.lazy = lazy;\nexports.memo = memo;\nexports.useCallback = useCallback;\nexports.useContext = useContext;\nexports.useDebugValue = useDebugValue;\nexports.useEffect = useEffect;\nexports.useImperativeHandle = useImperativeHandle;\nexports.useLayoutEffect = useLayoutEffect;\nexports.useMemo = useMemo;\nexports.useReducer = useReducer;\nexports.useRef = useRef;\nexports.useState = useState;\nexports.version = ReactVersion;\n })();\n}\n\n\n//# sourceURL=webpack:///./node_modules/react/cjs/react.development.js?"); 779 780/***/ }), 781
vendor: 505 bytes, lines 782-793
782/***/ "./node_modules/react/index.js": 783/*!*************************************!*\ 784 !*** ./node_modules/react/index.js ***! 785 \*************************************/ 786/*! no static exports found */ 787/***/ (function(module, exports, __webpack_require__) { 788 789"use strict"; 790eval("\n\nif (false) {} else {\n module.exports = __webpack_require__(/*! ./cjs/react.development.js */ \"./node_modules/react/cjs/react.development.js\");\n}\n\n\n//# sourceURL=webpack:///./node_modules/react/index.js?"); 791 792/***/ }), 793
vendor: 9,818 bytes, lines 794-805
794/***/ "./node_modules/scheduler/cjs/scheduler-tracing.development.js": 795/*!*********************************************************************!*\ 796 !*** ./node_modules/scheduler/cjs/scheduler-tracing.development.js ***! 797 \*********************************************************************/ 798/*! no static exports found */ 799/***/ (function(module, exports, __webpack_require__) { 800 801"use strict"; 802eval("/** @license React v0.19.1\n * scheduler-tracing.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\n\n\nif (true) {\n (function() {\n'use strict';\n\nvar DEFAULT_THREAD_ID = 0; // Counters used to generate unique IDs.\n\nvar interactionIDCounter = 0;\nvar threadIDCounter = 0; // Set of currently traced interactions.\n// Interactions \"stack\"â\n// Meaning that newly traced interactions are appended to the previously active set.\n// When an interaction goes out of scope, the previous set (if any) is restored.\n\nexports.__interactionsRef = null; // Listener(s) to notify when interactions begin and end.\n\nexports.__subscriberRef = null;\n\n{\n exports.__interactionsRef = {\n current: new Set()\n };\n exports.__subscriberRef = {\n current: null\n };\n}\nfunction unstable_clear(callback) {\n\n var prevInteractions = exports.__interactionsRef.current;\n exports.__interactionsRef.current = new Set();\n\n try {\n return callback();\n } finally {\n exports.__interactionsRef.current = prevInteractions;\n }\n}\nfunction unstable_getCurrent() {\n {\n return exports.__interactionsRef.current;\n }\n}\nfunction unstable_getThreadID() {\n return ++threadIDCounter;\n}\nfunction unstable_trace(name, timestamp, callback) {\n var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;\n\n var interaction = {\n __count: 1,\n id: interactionIDCounter++,\n name: name,\n timestamp: timestamp\n };\n var prevInteractions = exports.__interactionsRef.current; // Traced interactions should stack/accumulate.\n // To do that, clone the current interactions.\n // The previous set will be restored upon completion.\n\n var interactions = new Set(prevInteractions);\n interactions.add(interaction);\n exports.__interactionsRef.current = interactions;\n var subscriber = exports.__subscriberRef.current;\n var returnValue;\n\n try {\n if (subscriber !== null) {\n subscriber.onInteractionTraced(interaction);\n }\n } finally {\n try {\n if (subscriber !== null) {\n subscriber.onWorkStarted(interactions, threadID);\n }\n } finally {\n try {\n returnValue = callback();\n } finally {\n exports.__interactionsRef.current = prevInteractions;\n\n try {\n if (subscriber !== null) {\n subscriber.onWorkStopped(interactions, threadID);\n }\n } finally {\n interaction.__count--; // If no async work was scheduled for this interaction,\n // Notify subscribers that it's completed.\n\n if (subscriber !== null && interaction.__count === 0) {\n subscriber.onInteractionScheduledWorkCompleted(interaction);\n }\n }\n }\n }\n }\n\n return returnValue;\n}\nfunction unstable_wrap(callback) {\n var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;\n\n var wrappedInteractions = exports.__interactionsRef.current;\n var subscriber = exports.__subscriberRef.current;\n\n if (subscriber !== null) {\n subscriber.onWorkScheduled(wrappedInteractions, threadID);\n } // Update the pending async work count for the current interactions.\n // Update after calling subscribers in case of error.\n\n\n wrappedInteractions.forEach(function (interaction) {\n interaction.__count++;\n });\n var hasRun = false;\n\n function wrapped() {\n var prevInteractions = exports.__interactionsRef.current;\n exports.__interactionsRef.current = wrappedInteractions;\n subscriber = exports.__subscriberRef.current;\n\n try {\n var returnValue;\n\n try {\n if (subscriber !== null) {\n subscriber.onWorkStarted(wrappedInteractions, threadID);\n }\n } finally {\n try {\n returnValue = callback.apply(undefined, arguments);\n } finally {\n exports.__interactionsRef.current = prevInteractions;\n\n if (subscriber !== null) {\n subscriber.onWorkStopped(wrappedInteractions, threadID);\n }\n }\n }\n\n return returnValue;\n } finally {\n if (!hasRun) {\n // We only expect a wrapped function to be executed once,\n // But in the event that it's executed more than onceâ\n // Only decrement the outstanding interaction counts once.\n hasRun = true; // Update pending async counts for all wrapped interactions.\n // If this was the last scheduled async work for any of them,\n // Mark them as completed.\n\n wrappedInteractions.forEach(function (interaction) {\n interaction.__count--;\n\n if (subscriber !== null && interaction.__count === 0) {\n subscriber.onInteractionScheduledWorkCompleted(interaction);\n }\n });\n }\n }\n }\n\n wrapped.cancel = function cancel() {\n subscriber = exports.__subscriberRef.current;\n\n try {\n if (subscriber !== null) {\n subscriber.onWorkCanceled(wrappedInteractions, threadID);\n }\n } finally {\n // Update pending async counts for all wrapped interactions.\n // If this was the last scheduled async work for any of them,\n // Mark them as completed.\n wrappedInteractions.forEach(function (interaction) {\n interaction.__count--;\n\n if (subscriber && interaction.__count === 0) {\n subscriber.onInteractionScheduledWorkCompleted(interaction);\n }\n });\n }\n };\n\n return wrapped;\n}\n\nvar subscribers = null;\n\n{\n subscribers = new Set();\n}\n\nfunction unstable_subscribe(subscriber) {\n {\n subscribers.add(subscriber);\n\n if (subscribers.size === 1) {\n exports.__subscriberRef.current = {\n onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted,\n onInteractionTraced: onInteractionTraced,\n onWorkCanceled: onWorkCanceled,\n onWorkScheduled: onWorkScheduled,\n onWorkStarted: onWorkStarted,\n onWorkStopped: onWorkStopped\n };\n }\n }\n}\nfunction unstable_unsubscribe(subscriber) {\n {\n subscribers.delete(subscriber);\n\n if (subscribers.size === 0) {\n exports.__subscriberRef.current = null;\n }\n }\n}\n\nfunction onInteractionTraced(interaction) {\n var didCatchError = false;\n var caughtError = null;\n subscribers.forEach(function (subscriber) {\n try {\n subscriber.onInteractionTraced(interaction);\n } catch (error) {\n if (!didCatchError) {\n didCatchError = true;\n caughtError = error;\n }\n }\n });\n\n if (didCatchError) {\n throw caughtError;\n }\n}\n\nfunction onInteractionScheduledWorkCompleted(interaction) {\n var didCatchError = false;\n var caughtError = null;\n subscribers.forEach(function (subscriber) {\n try {\n subscriber.onInteractionScheduledWorkCompleted(interaction);\n } catch (error) {\n if (!didCatchError) {\n didCatchError = true;\n caughtError = error;\n }\n }\n });\n\n if (didCatchError) {\n throw caughtError;\n }\n}\n\nfunction onWorkScheduled(interactions, threadID) {\n var didCatchError = false;\n var caughtError = null;\n subscribers.forEach(function (subscriber) {\n try {\n subscriber.onWorkScheduled(interactions, threadID);\n } catch (error) {\n if (!didCatchError) {\n didCatchError = true;\n caughtError = error;\n }\n }\n });\n\n if (didCatchError) {\n throw caughtError;\n }\n}\n\nfunction onWorkStarted(interactions, threadID) {\n var didCatchError = false;\n var caughtError = null;\n subscribers.forEach(function (subscriber) {\n try {\n subscriber.onWorkStarted(interactions, threadID);\n } catch (error) {\n if (!didCatchError) {\n didCatchError = true;\n caughtError = error;\n }\n }\n });\n\n if (didCatchError) {\n throw caughtError;\n }\n}\n\nfunction onWorkStopped(interactions, threadID) {\n var didCatchError = false;\n var caughtError = null;\n subscribers.forEach(function (subscriber) {\n try {\n subscriber.onWorkStopped(interactions, threadID);\n } catch (error) {\n if (!didCatchError) {\n didCatchError = true;\n caughtError = error;\n }\n }\n });\n\n if (didCatchError) {\n throw caughtError;\n }\n}\n\nfunction onWorkCanceled(interactions, threadID) {\n var didCatchError = false;\n var caughtError = null;\n subscribers.forEach(function (subscriber) {\n try {\n subscriber.onWorkCanceled(interactions, threadID);\n } catch (error) {\n if (!didCatchError) {\n didCatchError = true;\n caughtError = error;\n }\n }\n });\n\n if (didCatchError) {\n throw caughtError;\n }\n}\n\nexports.unstable_clear = unstable_clear;\nexports.unstable_getCurrent = unstable_getCurrent;\nexports.unstable_getThreadID = unstable_getThreadID;\nexports.unstable_subscribe = unstable_subscribe;\nexports.unstable_trace = unstable_trace;\nexports.unstable_unsubscribe = unstable_unsubscribe;\nexports.unstable_wrap = unstable_wrap;\n })();\n}\n\n\n//# sourceURL=webpack:///./node_modules/scheduler/cjs/scheduler-tracing.development.js?"); 803 804/***/ }), 805
vendor: 25,050 bytes, lines 806-817
806/***/ "./node_modules/scheduler/cjs/scheduler.development.js": 807/*!*************************************************************!*\ 808 !*** ./node_modules/scheduler/cjs/scheduler.development.js ***! 809 \*************************************************************/ 810/*! no static exports found */ 811/***/ (function(module, exports, __webpack_require__) { 812 813"use strict"; 814eval("/** @license React v0.19.1\n * scheduler.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\n\n\nif (true) {\n (function() {\n'use strict';\n\nvar enableSchedulerDebugging = false;\nvar enableProfiling = true;\n\nvar requestHostCallback;\nvar requestHostTimeout;\nvar cancelHostTimeout;\nvar shouldYieldToHost;\nvar requestPaint;\n\nif ( // If Scheduler runs in a non-DOM environment, it falls back to a naive\n// implementation using setTimeout.\ntypeof window === 'undefined' || // Check if MessageChannel is supported, too.\ntypeof MessageChannel !== 'function') {\n // If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,\n // fallback to a naive implementation.\n var _callback = null;\n var _timeoutID = null;\n\n var _flushCallback = function () {\n if (_callback !== null) {\n try {\n var currentTime = exports.unstable_now();\n var hasRemainingTime = true;\n\n _callback(hasRemainingTime, currentTime);\n\n _callback = null;\n } catch (e) {\n setTimeout(_flushCallback, 0);\n throw e;\n }\n }\n };\n\n var initialTime = Date.now();\n\n exports.unstable_now = function () {\n return Date.now() - initialTime;\n };\n\n requestHostCallback = function (cb) {\n if (_callback !== null) {\n // Protect against re-entrancy.\n setTimeout(requestHostCallback, 0, cb);\n } else {\n _callback = cb;\n setTimeout(_flushCallback, 0);\n }\n };\n\n requestHostTimeout = function (cb, ms) {\n _timeoutID = setTimeout(cb, ms);\n };\n\n cancelHostTimeout = function () {\n clearTimeout(_timeoutID);\n };\n\n shouldYieldToHost = function () {\n return false;\n };\n\n requestPaint = exports.unstable_forceFrameRate = function () {};\n} else {\n // Capture local references to native APIs, in case a polyfill overrides them.\n var performance = window.performance;\n var _Date = window.Date;\n var _setTimeout = window.setTimeout;\n var _clearTimeout = window.clearTimeout;\n\n if (typeof console !== 'undefined') {\n // TODO: Scheduler no longer requires these methods to be polyfilled. But\n // maybe we want to continue warning if they don't exist, to preserve the\n // option to rely on it in the future?\n var requestAnimationFrame = window.requestAnimationFrame;\n var cancelAnimationFrame = window.cancelAnimationFrame; // TODO: Remove fb.me link\n\n if (typeof requestAnimationFrame !== 'function') {\n // Using console['error'] to evade Babel and ESLint\n console['error'](\"This browser doesn't support requestAnimationFrame. \" + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');\n }\n\n if (typeof cancelAnimationFrame !== 'function') {\n // Using console['error'] to evade Babel and ESLint\n console['error'](\"This browser doesn't support cancelAnimationFrame. \" + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');\n }\n }\n\n if (typeof performance === 'object' && typeof performance.now === 'function') {\n exports.unstable_now = function () {\n return performance.now();\n };\n } else {\n var _initialTime = _Date.now();\n\n exports.unstable_now = function () {\n return _Date.now() - _initialTime;\n };\n }\n\n var isMessageLoopRunning = false;\n var scheduledHostCallback = null;\n var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main\n // thread, like user events. By default, it yields multiple times per frame.\n // It does not attempt to align with frame boundaries, since most tasks don't\n // need to be frame aligned; for those that do, use requestAnimationFrame.\n\n var yieldInterval = 5;\n var deadline = 0; // TODO: Make this configurable\n\n {\n // `isInputPending` is not available. Since we have no way of knowing if\n // there's pending input, always yield at the end of the frame.\n shouldYieldToHost = function () {\n return exports.unstable_now() >= deadline;\n }; // Since we yield every frame regardless, `requestPaint` has no effect.\n\n\n requestPaint = function () {};\n }\n\n exports.unstable_forceFrameRate = function (fps) {\n if (fps < 0 || fps > 125) {\n // Using console['error'] to evade Babel and ESLint\n console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing framerates higher than 125 fps is not unsupported');\n return;\n }\n\n if (fps > 0) {\n yieldInterval = Math.floor(1000 / fps);\n } else {\n // reset the framerate\n yieldInterval = 5;\n }\n };\n\n var performWorkUntilDeadline = function () {\n if (scheduledHostCallback !== null) {\n var currentTime = exports.unstable_now(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync\n // cycle. This means there's always time remaining at the beginning of\n // the message event.\n\n deadline = currentTime + yieldInterval;\n var hasTimeRemaining = true;\n\n try {\n var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);\n\n if (!hasMoreWork) {\n isMessageLoopRunning = false;\n scheduledHostCallback = null;\n } else {\n // If there's more work, schedule the next message event at the end\n // of the preceding one.\n port.postMessage(null);\n }\n } catch (error) {\n // If a scheduler task throws, exit the current browser task so the\n // error can be observed.\n port.postMessage(null);\n throw error;\n }\n } else {\n isMessageLoopRunning = false;\n } // Yielding to the browser will give it a chance to paint, so we can\n };\n\n var channel = new MessageChannel();\n var port = channel.port2;\n channel.port1.onmessage = performWorkUntilDeadline;\n\n requestHostCallback = function (callback) {\n scheduledHostCallback = callback;\n\n if (!isMessageLoopRunning) {\n isMessageLoopRunning = true;\n port.postMessage(null);\n }\n };\n\n requestHostTimeout = function (callback, ms) {\n taskTimeoutID = _setTimeout(function () {\n callback(exports.unstable_now());\n }, ms);\n };\n\n cancelHostTimeout = function () {\n _clearTimeout(taskTimeoutID);\n\n taskTimeoutID = -1;\n };\n}\n\nfunction push(heap, node) {\n var index = heap.length;\n heap.push(node);\n siftUp(heap, node, index);\n}\nfunction peek(heap) {\n var first = heap[0];\n return first === undefined ? null : first;\n}\nfunction pop(heap) {\n var first = heap[0];\n\n if (first !== undefined) {\n var last = heap.pop();\n\n if (last !== first) {\n heap[0] = last;\n siftDown(heap, last, 0);\n }\n\n return first;\n } else {\n return null;\n }\n}\n\nfunction siftUp(heap, node, i) {\n var index = i;\n\n while (true) {\n var parentIndex = index - 1 >>> 1;\n var parent = heap[parentIndex];\n\n if (parent !== undefined && compare(parent, node) > 0) {\n // The parent is larger. Swap positions.\n heap[parentIndex] = node;\n heap[index] = parent;\n index = parentIndex;\n } else {\n // The parent is smaller. Exit.\n return;\n }\n }\n}\n\nfunction siftDown(heap, node, i) {\n var index = i;\n var length = heap.length;\n\n while (index < length) {\n var leftIndex = (index + 1) * 2 - 1;\n var left = heap[leftIndex];\n var rightIndex = leftIndex + 1;\n var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.\n\n if (left !== undefined && compare(left, node) < 0) {\n if (right !== undefined && compare(right, left) < 0) {\n heap[index] = right;\n heap[rightIndex] = node;\n index = rightIndex;\n } else {\n heap[index] = left;\n heap[leftIndex] = node;\n index = leftIndex;\n }\n } else if (right !== undefined && compare(right, node) < 0) {\n heap[index] = right;\n heap[rightIndex] = node;\n index = rightIndex;\n } else {\n // Neither child is smaller. Exit.\n return;\n }\n }\n}\n\nfunction compare(a, b) {\n // Compare sort index first, then task id.\n var diff = a.sortIndex - b.sortIndex;\n return diff !== 0 ? diff : a.id - b.id;\n}\n\n// TODO: Use symbols?\nvar NoPriority = 0;\nvar ImmediatePriority = 1;\nvar UserBlockingPriority = 2;\nvar NormalPriority = 3;\nvar LowPriority = 4;\nvar IdlePriority = 5;\n\nvar runIdCounter = 0;\nvar mainThreadIdCounter = 0;\nvar profilingStateSize = 4;\nvar sharedProfilingBuffer = // $FlowFixMe Flow doesn't know about SharedArrayBuffer\ntypeof SharedArrayBuffer === 'function' ? new SharedArrayBuffer(profilingStateSize * Int32Array.BYTES_PER_ELEMENT) : // $FlowFixMe Flow doesn't know about ArrayBuffer\ntypeof ArrayBuffer === 'function' ? new ArrayBuffer(profilingStateSize * Int32Array.BYTES_PER_ELEMENT) : null // Don't crash the init path on IE9\n;\nvar profilingState = sharedProfilingBuffer !== null ? new Int32Array(sharedProfilingBuffer) : []; // We can't read this but it helps save bytes for null checks\n\nvar PRIORITY = 0;\nvar CURRENT_TASK_ID = 1;\nvar CURRENT_RUN_ID = 2;\nvar QUEUE_SIZE = 3;\n\n{\n profilingState[PRIORITY] = NoPriority; // This is maintained with a counter, because the size of the priority queue\n // array might include canceled tasks.\n\n profilingState[QUEUE_SIZE] = 0;\n profilingState[CURRENT_TASK_ID] = 0;\n} // Bytes per element is 4\n\n\nvar INITIAL_EVENT_LOG_SIZE = 131072;\nvar MAX_EVENT_LOG_SIZE = 524288; // Equivalent to 2 megabytes\n\nvar eventLogSize = 0;\nvar eventLogBuffer = null;\nvar eventLog = null;\nvar eventLogIndex = 0;\nvar TaskStartEvent = 1;\nvar TaskCompleteEvent = 2;\nvar TaskErrorEvent = 3;\nvar TaskCancelEvent = 4;\nvar TaskRunEvent = 5;\nvar TaskYieldEvent = 6;\nvar SchedulerSuspendEvent = 7;\nvar SchedulerResumeEvent = 8;\n\nfunction logEvent(entries) {\n if (eventLog !== null) {\n var offset = eventLogIndex;\n eventLogIndex += entries.length;\n\n if (eventLogIndex + 1 > eventLogSize) {\n eventLogSize *= 2;\n\n if (eventLogSize > MAX_EVENT_LOG_SIZE) {\n // Using console['error'] to evade Babel and ESLint\n console['error'](\"Scheduler Profiling: Event log exceeded maximum size. Don't \" + 'forget to call `stopLoggingProfilingEvents()`.');\n stopLoggingProfilingEvents();\n return;\n }\n\n var newEventLog = new Int32Array(eventLogSize * 4);\n newEventLog.set(eventLog);\n eventLogBuffer = newEventLog.buffer;\n eventLog = newEventLog;\n }\n\n eventLog.set(entries, offset);\n }\n}\n\nfunction startLoggingProfilingEvents() {\n eventLogSize = INITIAL_EVENT_LOG_SIZE;\n eventLogBuffer = new ArrayBuffer(eventLogSize * 4);\n eventLog = new Int32Array(eventLogBuffer);\n eventLogIndex = 0;\n}\nfunction stopLoggingProfilingEvents() {\n var buffer = eventLogBuffer;\n eventLogSize = 0;\n eventLogBuffer = null;\n eventLog = null;\n eventLogIndex = 0;\n return buffer;\n}\nfunction markTaskStart(task, ms) {\n {\n profilingState[QUEUE_SIZE]++;\n\n if (eventLog !== null) {\n // performance.now returns a float, representing milliseconds. When the\n // event is logged, it's coerced to an int. Convert to microseconds to\n // maintain extra degrees of precision.\n logEvent([TaskStartEvent, ms * 1000, task.id, task.priorityLevel]);\n }\n }\n}\nfunction markTaskCompleted(task, ms) {\n {\n profilingState[PRIORITY] = NoPriority;\n profilingState[CURRENT_TASK_ID] = 0;\n profilingState[QUEUE_SIZE]--;\n\n if (eventLog !== null) {\n logEvent([TaskCompleteEvent, ms * 1000, task.id]);\n }\n }\n}\nfunction markTaskCanceled(task, ms) {\n {\n profilingState[QUEUE_SIZE]--;\n\n if (eventLog !== null) {\n logEvent([TaskCancelEvent, ms * 1000, task.id]);\n }\n }\n}\nfunction markTaskErrored(task, ms) {\n {\n profilingState[PRIORITY] = NoPriority;\n profilingState[CURRENT_TASK_ID] = 0;\n profilingState[QUEUE_SIZE]--;\n\n if (eventLog !== null) {\n logEvent([TaskErrorEvent, ms * 1000, task.id]);\n }\n }\n}\nfunction markTaskRun(task, ms) {\n {\n runIdCounter++;\n profilingState[PRIORITY] = task.priorityLevel;\n profilingState[CURRENT_TASK_ID] = task.id;\n profilingState[CURRENT_RUN_ID] = runIdCounter;\n\n if (eventLog !== null) {\n logEvent([TaskRunEvent, ms * 1000, task.id, runIdCounter]);\n }\n }\n}\nfunction markTaskYield(task, ms) {\n {\n profilingState[PRIORITY] = NoPriority;\n profilingState[CURRENT_TASK_ID] = 0;\n profilingState[CURRENT_RUN_ID] = 0;\n\n if (eventLog !== null) {\n logEvent([TaskYieldEvent, ms * 1000, task.id, runIdCounter]);\n }\n }\n}\nfunction markSchedulerSuspended(ms) {\n {\n mainThreadIdCounter++;\n\n if (eventLog !== null) {\n logEvent([SchedulerSuspendEvent, ms * 1000, mainThreadIdCounter]);\n }\n }\n}\nfunction markSchedulerUnsuspended(ms) {\n {\n if (eventLog !== null) {\n logEvent([SchedulerResumeEvent, ms * 1000, mainThreadIdCounter]);\n }\n }\n}\n\n/* eslint-disable no-var */\n// Math.pow(2, 30) - 1\n// 0b111111111111111111111111111111\n\nvar maxSigned31BitInt = 1073741823; // Times out immediately\n\nvar IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out\n\nvar USER_BLOCKING_PRIORITY = 250;\nvar NORMAL_PRIORITY_TIMEOUT = 5000;\nvar LOW_PRIORITY_TIMEOUT = 10000; // Never times out\n\nvar IDLE_PRIORITY = maxSigned31BitInt; // Tasks are stored on a min heap\n\nvar taskQueue = [];\nvar timerQueue = []; // Incrementing id counter. Used to maintain insertion order.\n\nvar taskIdCounter = 1; // Pausing the scheduler is useful for debugging.\nvar currentTask = null;\nvar currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.\n\nvar isPerformingWork = false;\nvar isHostCallbackScheduled = false;\nvar isHostTimeoutScheduled = false;\n\nfunction advanceTimers(currentTime) {\n // Check for tasks that are no longer delayed and add them to the queue.\n var timer = peek(timerQueue);\n\n while (timer !== null) {\n if (timer.callback === null) {\n // Timer was cancelled.\n pop(timerQueue);\n } else if (timer.startTime <= currentTime) {\n // Timer fired. Transfer to the task queue.\n pop(timerQueue);\n timer.sortIndex = timer.expirationTime;\n push(taskQueue, timer);\n\n {\n markTaskStart(timer, currentTime);\n timer.isQueued = true;\n }\n } else {\n // Remaining timers are pending.\n return;\n }\n\n timer = peek(timerQueue);\n }\n}\n\nfunction handleTimeout(currentTime) {\n isHostTimeoutScheduled = false;\n advanceTimers(currentTime);\n\n if (!isHostCallbackScheduled) {\n if (peek(taskQueue) !== null) {\n isHostCallbackScheduled = true;\n requestHostCallback(flushWork);\n } else {\n var firstTimer = peek(timerQueue);\n\n if (firstTimer !== null) {\n requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);\n }\n }\n }\n}\n\nfunction flushWork(hasTimeRemaining, initialTime) {\n {\n markSchedulerUnsuspended(initialTime);\n } // We'll need a host callback the next time work is scheduled.\n\n\n isHostCallbackScheduled = false;\n\n if (isHostTimeoutScheduled) {\n // We scheduled a timeout but it's no longer needed. Cancel it.\n isHostTimeoutScheduled = false;\n cancelHostTimeout();\n }\n\n isPerformingWork = true;\n var previousPriorityLevel = currentPriorityLevel;\n\n try {\n if (enableProfiling) {\n try {\n return workLoop(hasTimeRemaining, initialTime);\n } catch (error) {\n if (currentTask !== null) {\n var currentTime = exports.unstable_now();\n markTaskErrored(currentTask, currentTime);\n currentTask.isQueued = false;\n }\n\n throw error;\n }\n } else {\n // No catch in prod codepath.\n return workLoop(hasTimeRemaining, initialTime);\n }\n } finally {\n currentTask = null;\n currentPriorityLevel = previousPriorityLevel;\n isPerformingWork = false;\n\n {\n var _currentTime = exports.unstable_now();\n\n markSchedulerSuspended(_currentTime);\n }\n }\n}\n\nfunction workLoop(hasTimeRemaining, initialTime) {\n var currentTime = initialTime;\n advanceTimers(currentTime);\n currentTask = peek(taskQueue);\n\n while (currentTask !== null && !(enableSchedulerDebugging )) {\n if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {\n // This currentTask hasn't expired, and we've reached the deadline.\n break;\n }\n\n var callback = currentTask.callback;\n\n if (callback !== null) {\n currentTask.callback = null;\n currentPriorityLevel = currentTask.priorityLevel;\n var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;\n markTaskRun(currentTask, currentTime);\n var continuationCallback = callback(didUserCallbackTimeout);\n currentTime = exports.unstable_now();\n\n if (typeof continuationCallback === 'function') {\n currentTask.callback = continuationCallback;\n markTaskYield(currentTask, currentTime);\n } else {\n {\n markTaskCompleted(currentTask, currentTime);\n currentTask.isQueued = false;\n }\n\n if (currentTask === peek(taskQueue)) {\n pop(taskQueue);\n }\n }\n\n advanceTimers(currentTime);\n } else {\n pop(taskQueue);\n }\n\n currentTask = peek(taskQueue);\n } // Return whether there's additional work\n\n\n if (currentTask !== null) {\n return true;\n } else {\n var firstTimer = peek(timerQueue);\n\n if (firstTimer !== null) {\n requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);\n }\n\n return false;\n }\n}\n\nfunction unstable_runWithPriority(priorityLevel, eventHandler) {\n switch (priorityLevel) {\n case ImmediatePriority:\n case UserBlockingPriority:\n case NormalPriority:\n case LowPriority:\n case IdlePriority:\n break;\n\n default:\n priorityLevel = NormalPriority;\n }\n\n var previousPriorityLevel = currentPriorityLevel;\n currentPriorityLevel = priorityLevel;\n\n try {\n return eventHandler();\n } finally {\n currentPriorityLevel = previousPriorityLevel;\n }\n}\n\nfunction unstable_next(eventHandler) {\n var priorityLevel;\n\n switch (currentPriorityLevel) {\n case ImmediatePriority:\n case UserBlockingPriority:\n case NormalPriority:\n // Shift down to normal priority\n priorityLevel = NormalPriority;\n break;\n\n default:\n // Anything lower than normal priority should remain at the current level.\n priorityLevel = currentPriorityLevel;\n break;\n }\n\n var previousPriorityLevel = currentPriorityLevel;\n currentPriorityLevel = priorityLevel;\n\n try {\n return eventHandler();\n } finally {\n currentPriorityLevel = previousPriorityLevel;\n }\n}\n\nfunction unstable_wrapCallback(callback) {\n var parentPriorityLevel = currentPriorityLevel;\n return function () {\n // This is a fork of runWithPriority, inlined for performance.\n var previousPriorityLevel = currentPriorityLevel;\n currentPriorityLevel = parentPriorityLevel;\n\n try {\n return callback.apply(this, arguments);\n } finally {\n currentPriorityLevel = previousPriorityLevel;\n }\n };\n}\n\nfunction timeoutForPriorityLevel(priorityLevel) {\n switch (priorityLevel) {\n case ImmediatePriority:\n return IMMEDIATE_PRIORITY_TIMEOUT;\n\n case UserBlockingPriority:\n return USER_BLOCKING_PRIORITY;\n\n case IdlePriority:\n return IDLE_PRIORITY;\n\n case LowPriority:\n return LOW_PRIORITY_TIMEOUT;\n\n case NormalPriority:\n default:\n return NORMAL_PRIORITY_TIMEOUT;\n }\n}\n\nfunction unstable_scheduleCallback(priorityLevel, callback, options) {\n var currentTime = exports.unstable_now();\n var startTime;\n var timeout;\n\n if (typeof options === 'object' && options !== null) {\n var delay = options.delay;\n\n if (typeof delay === 'number' && delay > 0) {\n startTime = currentTime + delay;\n } else {\n startTime = currentTime;\n }\n\n timeout = typeof options.timeout === 'number' ? options.timeout : timeoutForPriorityLevel(priorityLevel);\n } else {\n timeout = timeoutForPriorityLevel(priorityLevel);\n startTime = currentTime;\n }\n\n var expirationTime = startTime + timeout;\n var newTask = {\n id: taskIdCounter++,\n callback: callback,\n priorityLevel: priorityLevel,\n startTime: startTime,\n expirationTime: expirationTime,\n sortIndex: -1\n };\n\n {\n newTask.isQueued = false;\n }\n\n if (startTime > currentTime) {\n // This is a delayed task.\n newTask.sortIndex = startTime;\n push(timerQueue, newTask);\n\n if (peek(taskQueue) === null && newTask === peek(timerQueue)) {\n // All tasks are delayed, and this is the task with the earliest delay.\n if (isHostTimeoutScheduled) {\n // Cancel an existing timeout.\n cancelHostTimeout();\n } else {\n isHostTimeoutScheduled = true;\n } // Schedule a timeout.\n\n\n requestHostTimeout(handleTimeout, startTime - currentTime);\n }\n } else {\n newTask.sortIndex = expirationTime;\n push(taskQueue, newTask);\n\n {\n markTaskStart(newTask, currentTime);\n newTask.isQueued = true;\n } // Schedule a host callback, if needed. If we're already performing work,\n // wait until the next time we yield.\n\n\n if (!isHostCallbackScheduled && !isPerformingWork) {\n isHostCallbackScheduled = true;\n requestHostCallback(flushWork);\n }\n }\n\n return newTask;\n}\n\nfunction unstable_pauseExecution() {\n}\n\nfunction unstable_continueExecution() {\n\n if (!isHostCallbackScheduled && !isPerformingWork) {\n isHostCallbackScheduled = true;\n requestHostCallback(flushWork);\n }\n}\n\nfunction unstable_getFirstCallbackNode() {\n return peek(taskQueue);\n}\n\nfunction unstable_cancelCallback(task) {\n {\n if (task.isQueued) {\n var currentTime = exports.unstable_now();\n markTaskCanceled(task, currentTime);\n task.isQueued = false;\n }\n } // Null out the callback to indicate the task has been canceled. (Can't\n // remove from the queue because you can't remove arbitrary nodes from an\n // array based heap, only the first one.)\n\n\n task.callback = null;\n}\n\nfunction unstable_getCurrentPriorityLevel() {\n return currentPriorityLevel;\n}\n\nfunction unstable_shouldYield() {\n var currentTime = exports.unstable_now();\n advanceTimers(currentTime);\n var firstTask = peek(taskQueue);\n return firstTask !== currentTask && currentTask !== null && firstTask !== null && firstTask.callback !== null && firstTask.startTime <= currentTime && firstTask.expirationTime < currentTask.expirationTime || shouldYieldToHost();\n}\n\nvar unstable_requestPaint = requestPaint;\nvar unstable_Profiling = {\n startLoggingProfilingEvents: startLoggingProfilingEvents,\n stopLoggingProfilingEvents: stopLoggingProfilingEvents,\n sharedProfilingBuffer: sharedProfilingBuffer\n} ;\n\nexports.unstable_IdlePriority = IdlePriority;\nexports.unstable_ImmediatePriority = ImmediatePriority;\nexports.unstable_LowPriority = LowPriority;\nexports.unstable_NormalPriority = NormalPriority;\nexports.unstable_Profiling = unstable_Profiling;\nexports.unstable_UserBlockingPriority = UserBlockingPriority;\nexports.unstable_cancelCallback = unstable_cancelCallback;\nexports.unstable_continueExecution = unstable_continueExecution;\nexports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;\nexports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;\nexports.unstable_next = unstable_next;\nexports.unstable_pauseExecution = unstable_pauseExecution;\nexports.unstable_requestPaint = unstable_requestPaint;\nexports.unstable_runWithPriority = unstable_runWithPriority;\nexports.unstable_scheduleCallback = unstable_scheduleCallback;\nexports.unstable_shouldYield = unstable_shouldYield;\nexports.unstable_wrapCallback = unstable_wrapCallback;\n })();\n}\n\n\n//# sourceURL=webpack:///./node_modules/scheduler/cjs/scheduler.development.js?"); 815 816/***/ }), 817
vendor: 537 bytes, lines 818-829
818/***/ "./node_modules/scheduler/index.js": 819/*!*****************************************!*\ 820 !*** ./node_modules/scheduler/index.js ***! 821 \*****************************************/ 822/*! no static exports found */ 823/***/ (function(module, exports, __webpack_require__) { 824 825"use strict"; 826eval("\n\nif (false) {} else {\n module.exports = __webpack_require__(/*! ./cjs/scheduler.development.js */ \"./node_modules/scheduler/cjs/scheduler.development.js\");\n}\n\n\n//# sourceURL=webpack:///./node_modules/scheduler/index.js?"); 827 828/***/ }), 829
vendor: 563 bytes, lines 830-841
830/***/ "./node_modules/scheduler/tracing.js": 831/*!*******************************************!*\ 832 !*** ./node_modules/scheduler/tracing.js ***! 833 \*******************************************/ 834/*! no static exports found */ 835/***/ (function(module, exports, __webpack_require__) { 836 837"use strict"; 838eval("\n\nif (false) {} else {\n module.exports = __webpack_require__(/*! ./cjs/scheduler-tracing.development.js */ \"./node_modules/scheduler/cjs/scheduler-tracing.development.js\");\n}\n\n\n//# sourceURL=webpack:///./node_modules/scheduler/tracing.js?"); 839 840/***/ }), 841
vendor: 2,186 bytes, lines 842-853
842/***/ "./node_modules/warning/warning.js": 843/*!*****************************************!*\ 844 !*** ./node_modules/warning/warning.js ***! 845 \*****************************************/ 846/*! no static exports found */ 847/***/ (function(module, exports, __webpack_require__) { 848 849"use strict"; 850eval("/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar __DEV__ = \"development\" !== 'production';\n\nvar warning = function() {};\n\nif (__DEV__) {\n var printWarning = function printWarning(format, args) {\n var len = arguments.length;\n args = new Array(len > 1 ? len - 1 : 0);\n for (var key = 1; key < len; key++) {\n args[key - 1] = arguments[key];\n }\n var argIndex = 0;\n var message = 'Warning: ' +\n format.replace(/%s/g, function() {\n return args[argIndex++];\n });\n if (typeof console !== 'undefined') {\n console.error(message);\n }\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n throw new Error(message);\n } catch (x) {}\n }\n\n warning = function(condition, format, args) {\n var len = arguments.length;\n args = new Array(len > 2 ? len - 2 : 0);\n for (var key = 2; key < len; key++) {\n args[key - 2] = arguments[key];\n }\n if (format === undefined) {\n throw new Error(\n '`warning(condition, format, ...args)` requires a warning ' +\n 'message argument'\n );\n }\n if (!condition) {\n printWarning.apply(null, [format].concat(args));\n }\n };\n}\n\nmodule.exports = warning;\n\n\n//# sourceURL=webpack:///./node_modules/warning/warning.js?"); 851 852/***/ }), 853
854/***/ "./web/modules/custom/unamur_map/js/assets/leaflet-gesture-handling-min.js": 855/*!*********************************************************************************!*\ 856 !*** ./web/modules/custom/unamur_map/js/assets/leaflet-gesture-handling-min.js ***! 857 \*********************************************************************************/ 858/*! no static exports found */ 859/***/ (function(module, exports, __webpack_require__) { 860 861eval("var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;function _typeof(o) { \"@babel/helpers - typeof\"; return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && \"function\" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? \"symbol\" : typeof o; }, _typeof(o); }\n!function (a, t) {\n \"object\" == ( false ? undefined : _typeof(exports)) && \"undefined\" != typeof module ? t(exports) : true ? !(__WEBPACK_AMD_DEFINE_ARRAY__ = [exports], __WEBPACK_AMD_DEFINE_FACTORY__ = (t),\n\t\t\t\t__WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ?\n\t\t\t\t(__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__),\n\t\t\t\t__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)) : undefined;\n}(this, function (a) {\n \"use strict\";\n\n var o = {\n ar: {\n touch: \"استخد٠إصبعÙÙ ÙØªØØ±ÙÙ Ø§ÙØ®Ø±Ùطة\",\n scroll: \"âØ§Ø³ØªØ®Ø¯Ù ctrl + scroll ÙØªØµØºÙر/ØªÙØ¨Ùر Ø§ÙØ®Ø±Ùطة\",\n scrollMac: \"ÙÙ ÙÙ٠استخدا٠â + Ø§ÙØªÙ Ø±ÙØ± ÙØªÙØ¨ÙØ±/ØªØµØºÙØ± Ø§ÙØ®Ø±Ùطة\"\n },\n bg: {\n touch: \"ÐзползвайÑе два пÑÑÑÑа, за да пÑемеÑÑиÑе каÑÑаÑа\",\n scroll: \"ÐадÑÑжÑе бÑÑона Ctrl наÑиÑнаÑ, докаÑо пÑевÑÑÑаÑе, за да пÑомениÑе маÑаба на каÑÑаÑа\",\n scrollMac: \"ÐадÑÑжÑе бÑÑона â наÑиÑнаÑ, докаÑо пÑевÑÑÑаÑе, за да пÑомениÑе маÑаба на каÑÑаÑа\"\n },\n bn: {\n touch: \"মানà¦à¦¿à¦¤à§à¦°à¦à¦¿à¦à§ সরাতৠদà§à¦à¦¿ à¦à¦à§à¦à§à¦² বà§à¦¯à¦¬à¦¹à¦¾à¦° à¦à¦°à§à¦¨\",\n scroll: \"মà§à¦¯à¦¾à¦ª à¦à§à¦® à¦à¦°à¦¤à§ ctrl + scroll বà§à¦¯à¦¬à¦¹à¦¾à¦° à¦à¦°à§à¦¨\",\n scrollMac: \"মà§à¦¯à¦¾à¦ªà§ à¦à§à¦® à¦à¦°à¦¤à§ â বà§à¦¤à¦¾à¦® à¦à¦¿à¦ªà§ সà§à¦à§à¦°à¦² à¦à¦°à§à¦¨\"\n },\n ca: {\n touch: \"Fes servir dos dits per moure el mapa\",\n scroll: \"Prem la tecla Control mentre et desplaces per apropar i allunyar el mapa\",\n scrollMac: \"Prem la tecla â mentre et desplaces per apropar i allunyar el mapa\"\n },\n cs: {\n touch: \"K posunutà mapy použijte dva prsty\",\n scroll: \"Velikost zobrazenà mapy zmÄÅte podrženÃm klávesy Ctrl a posouvánÃm koleÄka myÅ¡i\",\n scrollMac: \"Velikost zobrazenà mapy zmÄnÃte podrženÃm klávesy â a posunutÃm koleÄka myÅ¡i / touchpadu\"\n },\n da: {\n touch: \"Brug to fingre til at flytte kortet\",\n scroll: \"Brug ctrl + rullefunktionen til at zoome ind og ud pÃ¥ kortet\",\n scrollMac: \"Brug â + rullefunktionen til at zoome ind og ud pÃ¥ kortet\"\n },\n de: {\n touch: \"Verschieben der Karte mit zwei Fingern\",\n scroll: \"Verwende Strg+Scrollen zum Zoomen der Karte\",\n scrollMac: \"â\"\n },\n el: {\n touch: \"ΧÏηÏιμοÏοιήÏÏε δÏο δάÏÏÏ Î»Î± για μεÏακίνηÏη ÏÏον ÏάÏÏη\",\n scroll: \"ΧÏηÏιμοÏοιήÏÏε Ïο ÏλήκÏÏο Ctrl και κÏλιÏη, για να μεγεθÏνεÏε Ïον ÏάÏÏη\",\n scrollMac: \"ΧÏηÏιμοÏοιήÏÏε Ïο ÏλήκÏÏο â + κÏλιÏη για εÏÏίαÏη ÏÏον ÏάÏÏη\"\n },\n en: {\n touch: \"Use two fingers to move the map\",\n scroll: \"Use ctrl + scroll to zoom the map\",\n scrollMac: \"Use â + scroll to zoom the map\"\n },\n \"en-AU\": {\n touch: \"Use two fingers to move the map\",\n scroll: \"Use ctrl + scroll to zoom the map\",\n scrollMac: \"Use â + scroll to zoom the map\"\n },\n \"en-GB\": {\n touch: \"Use two fingers to move the map\",\n scroll: \"Use ctrl + scroll to zoom the map\",\n scrollMac: \"Use â + scroll to zoom the map\"\n },\n es: {\n touch: \"Para mover el mapa, utiliza dos dedos\",\n scroll: \"Mantén pulsada la tecla Ctrl mientras te desplazas para acercar o alejar el mapa\",\n scrollMac: \"Mantén pulsada la tecla â mientras te desplazas para acercar o alejar el mapa\"\n },\n eu: {\n touch: \"Erabili bi hatz mapa mugitzeko\",\n scroll: \"Mapan zooma aplikatzeko, sakatu Ktrl eta egin gora edo behera\",\n scrollMac: \"Eduki sakatuta â eta egin gora eta behera mapa handitu eta txikitzeko\"\n },\n fa: {\n touch: \"Ø¨Ø±Ø§Û ØØ±Ú©Øª داد٠ÙÙØ´Ù از د٠اÙگشت Ø§Ø³ØªÙØ§Ø¯Ù Ú©ÙÛØ¯.\",\n scroll: \"âØ¨Ø±Ø§Û Ø¨Ø²Ø±Ú¯âÙ٠اÛÛ ÙÙØ´Ù از ctrl + scroll Ø§Ø³ØªÙØ§Ø¯Ù Ú©ÙÛØ¯\",\n scrollMac: \"Ø¨Ø±Ø§Û Ø¨Ø²Ø±Ú¯âÙ٠اÛÛ ÙÙØ´ÙØ Ø§Ø² â + Ù¾ÛÙ Ø§ÛØ´ Ø§Ø³ØªÙØ§Ø¯Ù Ú©ÙÛØ¯.\"\n },\n fi: {\n touch: \"Siirrä karttaa kahdella sormella.\",\n scroll: \"Zoomaa karttaa painamalla Ctrl-painiketta
861ja vierittämällä.\",\n scrollMac: \"Zoomaa karttaa pitämällä painike â painettuna ja vierittämällä.\"\n },\n fil: {\n touch: \"Gumamit ng dalawang daliri upang iusog ang mapa\",\n scroll: \"Gamitin ang ctrl + scroll upang i-zoom ang mapa\",\n scrollMac: \"Gamitin ang â + scroll upang i-zoom ang mapa\"\n },\n fr: {\n touch: \"Utilisez deux doigts pour déplacer la carte\",\n scroll: \"Vous pouvez zoomer sur la carte à l'aide de CTRL+Molette de défilement\",\n scrollMac: \"Vous pouvez zoomer sur la carte à l'aide de â+Molette de défilement\"\n },\n gl: {\n touch: \"Utiliza dous dedos para mover o mapa\",\n scroll: \"Preme Ctrl mentres te desprazas para ampliar o mapa\",\n scrollMac: \"Preme â e desprázate para ampliar o mapa\"\n },\n gu: {\n touch: \"નàªàª¶à« àªàª¸à«àª¡àªµàª¾ બૠàªàªàªàª³à«àªàª¨à« àªàªªàª¯à«àª àªàª°à«\",\n scroll: \"નàªàª¶àª¾àª¨à« àªà«àª® àªàª°àªµàª¾ માàªà« ctrl + સà«àªà«àª°à«àª²àª¨à« àªàªªàª¯à«àª àªàª°à«\",\n scrollMac: \"નàªàª¶àª¾àª¨à« àªà«àª® àªàª°àªµàª¾ â + સà«àªà«àª°à«àª²àª¨à« àªàªªàª¯à«àª àªàª°à«\"\n },\n hi: {\n touch: \"मà¥à¤ª à¤à¤ à¤à¤à¤¹ सॠदà¥à¤¸à¤°à¥ à¤à¤à¤¹ लॠà¤à¤¾à¤¨à¥ à¤à¥ लिठदॠà¤à¤à¤à¤²à¤¿à¤¯à¥à¤ à¤à¤¾ à¤à¤¸à¥à¤¤à¥à¤®à¤¾à¤² à¤à¤°à¥à¤\",\n scroll: \"मà¥à¤ª à¤à¥ à¤à¤¼à¥à¤® à¤à¤°à¤¨à¥ à¤à¥ लिठctrl + सà¥à¤à¥à¤°à¥à¤² à¤à¤¾ à¤à¤ªà¤¯à¥à¤ à¤à¤°à¥à¤\",\n scrollMac: \"मà¥à¤ª à¤à¥ à¤à¤¼à¥à¤® à¤à¤°à¤¨à¥ à¤à¥ लिठâ + सà¥à¤à¥à¤°à¥à¤² à¤à¤¾ à¤à¤ªà¤¯à¥à¤ à¤à¤°à¥à¤\"\n },\n hr: {\n touch: \"PomiÄite kartu pomoÄu dva prsta\",\n scroll: \"Upotrijebite Ctrl i klizaÄ miÅ¡a da biste zumirali kartu\",\n scrollMac: \"Upotrijebite gumb â dok se pomiÄete za zumiranje karte\"\n },\n hu: {\n touch: \"Két ujjal mozgassa a térképet\",\n scroll: \"A térkép a ctrl + görgetés használatával nagyÃtható\",\n scrollMac: \"A térkép a â + görgetés használatával nagyÃtható\"\n },\n id: {\n touch: \"Gunakan dua jari untuk menggerakkan peta\",\n scroll: \"Gunakan ctrl + scroll untuk memperbesar atau memperkecil peta\",\n scrollMac: \"Gunakan â + scroll untuk memperbesar atau memperkecil peta\"\n },\n it: {\n touch: \"Utilizza due dita per spostare la mappa\",\n scroll: \"Utilizza CTRL + scorrimento per eseguire lo zoom della mappa\",\n scrollMac: \"Utilizza â + scorrimento per eseguire lo zoom della mappa\"\n },\n iw: {\n touch: \"××× ×ת ×××¤× ×××צע×ת ×©×ª× ×צ××¢×ת\",\n scroll: \"â×פשר ××©× ×ת ×ת ×ר××§ ×תצ××× ×××¤× ×××צע×ת ×קש ctrl ××××××\",\n scrollMac: \"×פשר ××©× ×ת ×ת ×ר××§ ×תצ××× ×××¤× ×××צע×ת ×קש â ××××××\"\n },\n ja: {\n touch: \"å°å³ãç§»åãããã«ã¯æ 2 æ¬ã§æä½ãã¾ã\",\n scroll: \"å°å³ããºã¼ã ããã«ã¯ãCtrl ãã¼ãæ¼ããªããã¹ã¯ãã¼ã«ãã¦ãã ãã\",\n scrollMac: \"å°å³ããºã¼ã ããã«ã¯ãâ ãã¼ãæ¼ããªããã¹ã¯ãã¼ã«ãã¦ãã ãã\"\n },\n kn: {\n touch: \"Use two fingers to move the map\",\n scroll: \"Use Ctrl + scroll to zoom the map\",\n scrollMac: \"Use â + scroll to zoom the map\"\n },\n ko: {\n touch: \"ì§ë를 ìì§ì´ë ¤ë©´ ë ìê°ë½ì ì¬ì©íì¸ì.\",\n scroll: \"ì§ë를 íë/ì¶ìíë ¤ë©´ Ctrlì ë른 ì± ì¤í¬ë¡¤íì¸ì.\",\n scrollMac: \"ì§ë를 íëíë ¤ë©´ â + ì¤í¬ë¡¤ ì¬ì©\"\n },\n lt: {\n touch: \"Perkelkite žemÄlapį dviem pirÅ¡tais\",\n scroll: \"Slinkite nuspaudÄ klaviÅ¡Ä
âCtrlâ, kad pakeistumÄte žemÄlapio mastelį\",\n scrollMac: \"Paspauskite klaviÅ¡Ä
â ir slinkite, kad priartintumÄte žemÄlapį\"\n },\n lv: {\n touch: \"Lai pÄrvietotu karti, bÄ«diet to ar diviem pirkstiem\",\n scroll: \"Kartes tÄlummaiÅai izmantojiet ctrl + ritinÄÅ¡anu\",\n scrollMac: \"Lai veiktu kartes tÄlummaiÅu, izmantojiet â + ritinÄÅ¡anu\"\n },\n ml: {\n touch: \"മാപàµà´ªàµ à´¨àµà´àµà´à´¾àµ» à´°à´£àµà´àµ വിരലàµà´àµ¾ à´à´ªà´¯àµà´à´¿à´àµà´àµà´\",\n scroll: \"à´àµºà´àµà´°àµàµ¾ + à´¸àµâà´àµà´°àµàµ¾ à´à´ªà´¯àµà´à´¿à´àµà´à
861µ âമാപàµà´ªàµ âà´¸àµà´ à´àµà´¯àµà´¯àµà´\",\n scrollMac: \"â + à´¸àµâà´àµà´°àµàµ¾ à´à´ªà´¯àµà´à´¿à´àµà´àµ âമാപàµà´ªàµ âà´¸àµà´ à´àµà´¯àµà´¯àµà´\"\n },\n mr: {\n touch: \"नà¤à¤¾à¤¶à¤¾ हलविणà¥à¤¯à¤¾à¤¸à¤¾à¤ ॠदà¥à¤¨ बà¥à¤à¥ वापरा\",\n scroll: \"नà¤à¤¾à¤¶à¤¾ à¤à¥à¤® à¤à¤°à¤£à¥à¤¯à¤¾à¤¸à¤¾à¤ ॠctrl + scroll वापरा\",\n scrollMac: \"नà¤à¤¾à¤¶à¤¾à¤µà¤° à¤à¥à¤® à¤à¤°à¤£à¥à¤¯à¤¾à¤¸à¤¾à¤ ॠâ + सà¥à¤à¥à¤°à¥à¤² वापरा\"\n },\n nl: {\n touch: \"Gebruik twee vingers om de kaart te verplaatsen\",\n scroll: \"Gebruik Ctrl + scrollen om in- en uit te zoomen op de kaart\",\n scrollMac: \"Gebruik â + scrollen om in en uit te zoomen op de kaart\"\n },\n no: {\n touch: \"Bruk to fingre for Ã¥ flytte kartet\",\n scroll: \"Hold ctrl-tasten inne og rull for Ã¥ zoome pÃ¥ kartet\",\n scrollMac: \"Hold inne â-tasten og rull for Ã¥ zoome pÃ¥ kartet\"\n },\n pl: {\n touch: \"PrzesuÅ mapÄ dwoma palcami\",\n scroll: \"NaciÅnij CTRL i przewiÅ, by przybliżyÄ mapÄ\",\n scrollMac: \"NaciÅnij â i przewiÅ, by przybliżyÄ mapÄ\"\n },\n pt: {\n touch: \"Use dois dedos para mover o mapa\",\n scroll: \"Pressione Ctrl e role a tela simultaneamente para aplicar zoom no mapa\",\n scrollMac: \"Use â e role a tela simultaneamente para aplicar zoom no mapa\"\n },\n \"pt-BR\": {\n touch: \"Use dois dedos para mover o mapa\",\n scroll: \"Pressione Ctrl e role a tela simultaneamente para aplicar zoom no mapa\",\n scrollMac: \"Use â e role a tela simultaneamente para aplicar zoom no mapa\"\n },\n \"pt-PT\": {\n touch: \"Utilize dois dedos para mover o mapa\",\n scroll: \"Utilizar ctrl + deslocar para aumentar/diminuir zoom do mapa\",\n scrollMac: \"Utilize â + deslocar para aumentar/diminuir o zoom do mapa\"\n },\n ro: {\n touch: \"FolosiÈi douÄ degete pentru a deplasa harta\",\n scroll: \"ApÄsaÈi tasta ctrl Èi derulaÈi simultan pentru a mÄri harta\",\n scrollMac: \"FolosiÈi â Èi derulaÈi pentru a mÄri/micÈora harta\"\n },\n ru: {\n touch: \"ЧÑÐ¾Ð±Ñ Ð¿ÐµÑемеÑÑиÑÑ ÐºÐ°ÑÑÑ, пÑоведиÑе по ней двÑÐ¼Ñ Ð¿Ð°Ð»ÑÑами\",\n scroll: \"ЧÑÐ¾Ð±Ñ Ð¸Ð·Ð¼ÐµÐ½Ð¸ÑÑ Ð¼Ð°ÑÑÑаб, пÑокÑÑÑивайÑе каÑÑÑ, ÑдеÑÐ¶Ð¸Ð²Ð°Ñ ÐºÐ»Ð°Ð²Ð¸ÑÑ Ctrl.\",\n scrollMac: \"ЧÑÐ¾Ð±Ñ Ð¸Ð·Ð¼ÐµÐ½Ð¸ÑÑ Ð¼Ð°ÑÑÑаб, нажмиÑе â + пÑокÑÑÑка\"\n },\n sk: {\n touch: \"Mapu môžete posunúť dvoma prstami\",\n scroll: \"Ak chcete priblÞiÅ¥ mapu, stlaÄte kláves ctrl a posúvajte\",\n scrollMac: \"Ak chcete priblÞiÅ¥ mapu, stlaÄte kláves â a posúvajte kolieskom myÅ¡i\"\n },\n sl: {\n touch: \"Premaknite zemljevid z dvema prstoma\",\n scroll: \"Zemljevid poveÄate tako, da držite tipko Ctrl in vrtite kolesce na miÅ¡ki\",\n scrollMac: \"Uporabite â + funkcijo pomika, da poveÄate ali pomanjÅ¡ate zemljevid\"\n },\n sr: {\n touch: \"ÐÐ°Ð¿Ñ Ð¿Ð¾Ð¼ÐµÑаÑÑе помоÑÑ Ð´Ð²Ð° пÑÑÑа\",\n scroll: \"ÐÑиÑиÑниÑе ctrl ÑаÑÑÐµÑ Ð´Ð¾Ðº помеÑаÑе да биÑÑе зÑмиÑали мапÑ\",\n scrollMac: \"ÐÑиÑиÑниÑе ÑаÑÑÐµÑ â док помеÑаÑе да биÑÑе зÑмиÑали мапÑ\"\n },\n sv: {\n touch: \"Använd tvÃ¥ fingrar för att flytta kartan\",\n scroll: \"Använd ctrl + rulla för att zooma kartan\",\n scrollMac: \"Använd â + rulla för att zooma pÃ¥ kartan\"\n },\n ta: {\n touch: \"à®®à¯à®ªà¯à®ªà¯ நà®à®°à¯à®¤à¯à®¤ à®à®°à®£à¯à®à¯ விரலà¯à®à®³à¯à®ªà¯ பயனà¯à®ªà®à¯à®¤à¯à®¤à®µà¯à®®à¯\",\n scroll: \"à®®à¯à®ªà¯à®ªà¯ பà¯à®°à®¿à®¤à®¾à®à¯à®à®¿/à®à®¿à®±à®¿à®¤à®¾à®à¯à®à®¿à®ªà¯ பாரà¯à®à¯à®, ctrl பà®à¯à®à®©à¯à®ªà¯ பிà®à®¿à®¤à¯à®¤à®ªà®à®¿, à®®à¯à®²à¯/à®à¯à®´à¯ ஸà¯à®à¯à®°à®¾à®²à¯ à®à¯à®¯à¯à®¯à®µà¯à®®à¯\",\n scrollMac: \"à®®à¯à®ªà¯à®ª
861௠பà¯à®°à®¿à®¤à®¾à®à¯à®à®¿/à®à®¿à®±à®¿à®¤à®¾à®à¯à®à®¿à®ªà¯ பாரà¯à®à¯à®, â பà®à¯à®à®©à¯à®ªà¯ பிà®à®¿à®¤à¯à®¤à®ªà®à®¿, à®®à¯à®²à¯/à®à¯à®´à¯ ஸà¯à®à¯à®°à®¾à®²à¯ à®à¯à®¯à¯à®¯à®µà¯à®®à¯\"\n },\n te: {\n touch: \"à°®à±à°¯à°¾à°ªà±âని తరలిà°à°à°¡à° à°à±à°¸à° à°°à±à°à°¡à± à°µà±à°³à±à°²à°¨à± à°à°ªà°¯à±à°à°¿à°à°à°à°¡à°¿\",\n scroll: \"à°®à±à°¯à°¾à°ªà±âని à°à±à°®à± à°à±à°¯à°¡à°¾à°¨à°¿à°à°¿ ctrl à°¬à°à°¨à±âనౠనà±à°à±à°à°¿ à°à°à°à°¿, à°¸à±à°à±à°°à±à°²à± à°à±à°¯à°à°¡à°¿\",\n scrollMac: \"à°®à±à°¯à°¾à°ªà± à°à±à°®à± à°à±à°¯à°¾à°²à°à°à± â + à°¸à±à°à±à°°à±à°²à± à°à°ªà°¯à±à°à°¿à°à°à°à°¡à°¿\"\n },\n th: {\n touch: \"à¹à¸à¹ 2 à¸à¸´à¹à¸§à¹à¸à¸·à¹à¸à¹à¸¥à¸·à¹à¸à¸à¹à¸à¸à¸à¸µà¹\",\n scroll: \"à¸à¸ Ctrl à¸à¹à¸²à¸à¹à¸§à¹ à¹à¸¥à¹à¸§à¹à¸¥à¸·à¹à¸à¸à¸«à¸à¹à¸²à¸à¸à¹à¸à¸·à¹à¸à¸à¸¹à¸¡à¹à¸à¸à¸à¸µà¹\",\n scrollMac: \"à¸à¸ â à¹à¸¥à¹à¸§à¹à¸¥à¸·à¹à¸à¸à¸«à¸à¹à¸²à¸à¸à¹à¸à¸·à¹à¸à¸à¸¹à¸¡à¹à¸à¸à¸à¸µà¹\"\n },\n tl: {\n touch: \"Gumamit ng dalawang daliri upang iusog ang mapa\",\n scroll: \"Gamitin ang ctrl + scroll upang i-zoom ang mapa\",\n scrollMac: \"Gamitin ang â + scroll upang i-zoom ang mapa\"\n },\n tr: {\n touch: \"Haritada gezinmek için iki parmaÄınızı kullanın\",\n scroll: \"Haritayı yakınlaÅtırmak için ctrl + kaydırma kombinasyonunu kullanın\",\n scrollMac: \"Haritayı yakınlaÅtırmak için â tuÅuna basıp ekranı kaydırın\"\n },\n uk: {\n touch: \"ÐеÑемÑÑÑйÑе каÑÑÑ Ð´Ð²Ð¾Ð¼Ð° палÑÑÑми\",\n scroll: \"Щоб змÑнÑваÑи маÑÑÑаб каÑÑи, пÑокÑÑÑÑйÑе колÑÑаÑко миÑÑ, ÑÑÑимÑÑÑи клавÑÑÑ Ctrl\",\n scrollMac: \"Щоб змÑниÑи маÑÑÑаб каÑÑи, викоÑиÑÑовÑйÑе â + пÑокÑÑÑÑваннÑ\"\n },\n vi: {\n touch: \"Sá» dụng hai ngón tay Äá» di chuyá»n bản Äá»\",\n scroll: \"Sá» dụng ctrl + cuá»n Äá» thu phóng bản Äá»\",\n scrollMac: \"Sá» dụng â + cuá»n Äá» thu phóng bản Äá»\"\n },\n \"zh-CN\": {\n touch: \"使ç¨åæç§»å¨å°å¾\",\n scroll: \"æä½ Ctrl å¹¶æ»å¨é¼ æ æ»è½®æå¯ç¼©æ¾å°å¾\",\n scrollMac: \"æä½ â å¹¶æ»å¨é¼ æ æ»è½®æå¯ç¼©æ¾å°å¾\"\n },\n \"zh-TW\": {\n touch: \"åæä»¥å
©æç§»åå°å\",\n scroll: \"æä½ ctrl éµå 䏿²åæ»é¼ å¯ä»¥ç¸®æ¾å°å\",\n scrollMac: \"æ â å 䏿»¾åæ²è»¸å¯ä»¥ç¸®æ¾å°å\"\n }\n };\n L.Map.mergeOptions({\n gestureHandlingOptions: {\n text: {},\n duration: 1e3\n }\n });\n var t = !1,\n e = L.Handler.extend({\n addHooks: function addHooks() {\n this._handleTouch = this._handleTouch.bind(this), this._setupPluginOptions(), this._setLanguageContent(), this._disableInteractions(), this._map._container.addEventListener(\"touchstart\", this._handleTouch), this._map._container.addEventListener(\"touchmove\", this._handleTouch), this._map._container.addEventListener(\"touchend\", this._handleTouch), this._map._container.addEventListener(\"touchcancel\", this._handleTouch), this._map._container.addEventListener(\"click\", this._handleTouch), L.DomEvent.on(this._map._container, \"wheel\", this._handleScroll, this), L.DomEvent.on(this._map, \"mouseover\", this._handleMouseOver, this), L.DomEvent.on(this._map, \"mouseout\", this._handleMouseOut, this), L.DomEvent.on(this._map, \"movestart\", this._handleDragging, this), L.DomEvent.on(this._map, \"move\", this._handleDragging, this), L.DomEvent.on(this._map, \"moveend\", this._handleDragging, this);\n },\n removeHooks: function removeHooks() {\n this._enableInteractions(), this._map._container.removeEventListener(\"touchstart\", this._handleTouch), this._map._container.removeEventListener(\"touchmove\", this._handleTouch), this._map._container.removeEventListener(\"touchend\", this._handleTouch), this._map._container.removeEventListener(\"touchcancel\", this._handleTouch), this._map._container.removeEventListener(\"click\", this._handleTouch), L.DomEvent.off(this._map._container, \"wheel\", this._handleScroll, this), L.DomEvent.off(this._map, \"mouseover\", this._handleMouseOver, this), L.DomEvent.off(this._map, \"mouseout\", this._handleMouseOut, this), L.DomEvent.off(this._map, \"movestart\", this._handleDragging, this), L.DomEvent.off(this._map, \"move\", this._handleDragging, this), L.DomEvent.off(this._map, \"moveend\", this._handleDragging, this);\n },\n _handleDragging: function _handleDragging(a) {\n \"movestart\" == a.type || \"move\" == a.type ? t = !0 : \"moveend\" == a.type && (t = !1);\n },\n _disableInteractions: function _disableInteractions() {\n this._map.dragging.disable(), this._map.scrollWheelZoom.disable(), this._map.tap && this._map.tap.disable();\n },\n _enableInteractions: function _enableInteractions() {\n this._map.dragging.enable(), this._map.scrollWheelZoom.enable(), this._map.tap && this._map.tap.enable();\n },\n _setupPluginOptions: function _setupPluginOptions() {\n this._map.options.gestureHandlingText && (this._map.options.gestureHandlingOptions.text = this._map.options.gestureHandlingText);\n },\n _setLanguageContent: function _setLanguageContent() {\n var a;\n if (this._map.options.gestureHandlingOptions && this._map.options.gestureHandlingOptions.text && this._map.options.gestureHandlingOptions.text.touch && this._map.options.gestureHandlingOptions.text.scroll && this._map.options.gestureHandlingOptions.text.scrollMac) a = this._map.options.gestureHandlingOptions.text;else {\n var t = this._getUserLanguage();\n t || (t = \"en\"), o[t] && (a = o[t]), a || -1 === t.indexOf(\"-\") || (t = t.split(\"-\")[0], a = o[t]), a || (a = o[t = \"en\"]);\n }\n var e = !1;\n 0 <= navigator.platform.toUpperCase().indexOf(\"MAC\") && (e = !0);\n var l = a.scroll;\n e && (l = a.scrollMac), this._map._container.setAttribute(\"data-gesture-handling-touch-content\", a.touch), this._map._container.setAttribute(\"data-gesture-handling-scroll-content\", l);\n },\n _getUserLanguage: function _getUserLanguage() {\n return navigator.languages ? navigator.languages[0] : navigator.language || navigator.userLanguage;\n },\n _handleTouch: function _handleTouch(a) {\n for (var t = [\"leaflet-control-minimap\", \"leaflet-interactive\", \"leaflet-popup-content\", \"leaflet-popup-content-wrapper\", \"leaflet-popup-close-button\", \"leaflet-control-zoom-in\", \"leaflet-control-zoom-out\"], e = !1, l = 0; l < t.length; l++) L.DomUtil.hasClass(a.target, t[l]) && (e = !0);\n e ? L.DomUtil.hasClass(a.target, \"leaflet-interactive\") && \"touchmove\" === a.type && 1 === a.touches.length ? (L.DomUtil.addClass(this._map._container, \"leaflet-gesture-handling-touch-warning\"), this._disableInteractions()) : L.DomUtil.removeClass(this._map._container, \"leaflet-gesture-handling-touch-warning\") : \"touchmove\" === a.type || \"touchstart\" === a.type ? 1 === a.touches.length ? (L.DomUtil.addClass(this._map._container, \"leaflet-gesture-handling-touch-warning\"), this._disableInteractions()) : (a.preventDefault(), this._enableInteractions(), L.DomUtil.removeClass(this._map._container, \"leaflet-gesture-handling-touch-warning\")) : L.DomUtil.removeClass(this._map._container, \"leaflet-gesture-handling-touch-warning\");\n },\n _isScrolling: !1,\n _handleScroll: function _handleScroll(a) {\n a.metaKey || a.ctrlKey ? (a.preventDefault(), L.DomUtil.removeClass(this._map._container, \"leaflet-gesture-handling-scroll-warning\"), this._map.scrollWheelZoom.enable()) : (L.DomUtil.addClass(this._map._container, \"leaflet-gesture-handling-scroll-warning\"), this._map.scrollWheelZoom.disable(), clearTimeout(this._isScrolling), this._isScrolling = setTimeout(function () {\n for (var a = document.getElementsByClassName(\"leaflet-gesture-handling-scroll-warning\"), t = 0; t < a.length; t++) L.DomUtil.removeClass(a[t], \"leaflet-gesture-handling-scroll-warning\");\n }, this._map.options.gestureHandlingOptions.duration));\n },\n _handleMouseOver: function _handleMouseOver(a) {\n this._enableInteractions();\n },\n _handleMouseOut: function _handleMouseOut(a) {\n t || this._disableInteractions();\n }\n });\n L.Map.addInitHook(\"addHandler\", \"gestureHandling\", e), a.GestureHandling = e, a[\"default\"] = e, Object.defineProperty(a, \"__esMo
861dule\", {\n value: !0\n });\n});\n\n//# sourceURL=webpack:///./web/modules/custom/unamur_map/js/assets/leaflet-gesture-handling-min.js?"); 862 863/***/ }), 864
865/***/ "./web/modules/custom/unamur_map/js/components/EventMarker.js": 866/*!********************************************************************!*\ 867 !*** ./web/modules/custom/unamur_map/js/components/EventMarker.js ***! 868 \********************************************************************/ 869/*! exports provided: default */ 870/***/ (function(module, __webpack_exports__, __webpack_require__) { 871 872"use strict"; 873eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var react_leaflet__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react-leaflet */ \"./node_modules/react-leaflet/es/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var _hooks_useMapEvents__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../hooks/useMapEvents */ \"./web/modules/custom/unamur_map/js/hooks/useMapEvents.js\");\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }\nfunction _iterableToArrayLimit(r, l) { var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t[\"return\"] && (u = t[\"return\"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\n\n\n\nvar _EventMarker = function _EventMarker(props) {\n var placeItem = props.placeItem,\n index = props.index;\n var _useState = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState2 = _slicedToArray(_useState, 2),\n langCode = _useState2[0],\n setLangCode = _useState2[1];\n var _useState3 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState4 = _slicedToArray(_useState3, 2),\n placeTitle = _useState4[0],\n setPlaceTitle = _useState4[1];\n var _useState5 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState6 = _slicedToArray(_useState5, 2),\n placeAddressLine1 = _useState6[0],\n setPlaceAddressLine1 = _useState6[1];\n var _useState7 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState8 = _slicedToArray(_useState7, 2),\n placeLocality = _useState8[0],\n setPlaceLocality = _useState8[1];\n var _useState9 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState10 = _slicedToArray(_useState9, 2),\n placePostalCode = _useState10[0],\n setPlacePostalCode = _useState10[1];\n var _useState11 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState12 = _slicedToArray(_useState11, 2),\n placeEmail = _useState12[0],\n setPlaceEmail = _useState12[1];\n var _useState13 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState14 = _slicedToArray(_useState13, 2),\n placeLink = _useState14[0],\n setPlaceLink = _useState14[1];\n var _useState15 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState16 = _slicedToArray(_useState15, 2),\n placePhone = _useState16[0],\n setPlacePhone = _useState16[1];\n var _useState17 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState18 = _slicedToArray(_useState17, 2),\n placeTypeID = _useState18[0],\n setPlaceTypeID = _useState18[1];\n var _useState19 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState20 = _slicedToArray(_useState19, 2),\n placeTypeName = _useState20[0],\n setPlaceTypeName = _useState20[1];\n var _useMapEvents = Object(_hooks_useMapEvents__WEBPACK_IMPORTED_MODULE_3__[\"default\"])(),\n _useMapEvents2 = _slicedToArray(_useMapEvents, 1),\
873n fetchPlace = _useMapEvents2[0];\n var lat = \"\";\n var lon = \"\";\n var IconMap = new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"Icon\"]({\n iconUrl: '/modules/custom/unamur_map/js/assets/images/pin-fac.svg',\n iconSize: [48, 53],\n iconAnchor: [24, 53],\n popupAnchor: [0, -53],\n shadowUrl: null,\n shadowSize: null,\n shadowAnchor: null,\n className: \"place--pin\"\n });\n if (placeTypeID == \"2945\") {\n // Faculties\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-fac.svg';\n } else if (placeTypeID == \"2946\") {\n //Institutes\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-institute.svg';\n } else if (placeTypeID == '2949') {\n //Auditorium\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-auditorium.svg';\n } else if (placeTypeID == '2948') {\n //UNamur cultural places\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-cultural-unamur.svg';\n } else if (placeTypeID == '2947') {\n //Sport places\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-sport.svg';\n } else if (placeTypeID == '2953') {\n //Mobility\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-mobility.svg';\n } else if (placeTypeID == '2951') {\n //Interest places\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-interest.svg';\n } else if (placeTypeID == '2950') {\n //Services to students\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-service.svg';\n } else if (placeTypeID == '2952') {\n //Accomodation\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-accomodation.svg';\n } else if (placeTypeID == '3069') {\n //Cultural places\n IconMap.options.iconUrl = '/modules/custom/unamur_map/js/assets/images/pin-cultural.svg';\n }\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n setLangCode(document.documentElement.lang);\n setPlaceTitle(placeItem.place_title);\n setPlaceAddressLine1(placeItem.place_address_line1);\n setPlaceLocality(placeItem.place_locality);\n setPlacePostalCode(placeItem.place_postal_code);\n setPlaceEmail(placeItem.place_email);\n setPlaceLink(placeItem.place_link);\n setPlacePhone(placeItem.place_phone);\n setPlaceTypeID(placeItem.place_type);\n setPlaceTypeName(placeItem.place_type_name);\n }, [fetchPlace]);\n lat = placeItem.place_gps.split(',')[0];\n lon = placeItem.place_gps.split(',')[1];\n var website;\n {\n switch (langCode) {\n case 'en':\n website = \"Website\";\n break;\n case 'fr':\n website = \"Site Web\";\n break;\n case 'nl':\n website = \"Website\";\n break;\n }\n }\n\n ////****** old event location *******////\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react_leaflet__WEBPACK_IMPORTED_MODULE_0__[\"Marker\"], {\n key: index,\n position: [lat, lon],\n icon: IconMap\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react_leaflet__WEBPACK_IMPORTED_MODULE_0__[\"Popup\"], {\n position: [lat, lon]\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"article\", {\n className: \"place place--card place-type--\" + placeTypeID\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"place--header\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"small\", null, placeTypeName), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"h2\", {\n className: \"title title--sm\"\n }, placeTitle)), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"place--content\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"place--info place--address\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"icon icon-pin\"\n }), placeAddressLine1, \", \", placePostalCode, \" \", placeLocality), placePhone && /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"place--info place--phone\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"icon icon-phone\"\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"a\", {\n href: 'tel:' + placePhone\n }, placePhone)), placeEmail && /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"place--info place--email\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"icon icon-mail\"\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"a\", {\n href: 'mailto:' + placeEmail\n }, placeEmail)), placeLink && /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"place--info place--link\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"icon icon-website\"\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"span\", null, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"a\", {\n href: placeLink\n }, website, placeLink.includes('http') && /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"icon icon-external-link\"\n }))))))));\n};\nvar EventMarker = /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.memo(_EventMarker);\n/* harmony default export */ __webpack_exports__[\"default\"] = (EventMarker);\n\n//# sourceURL=webpack:///./web/modules/custom/unamur_map/js/components/EventMarker.js?"); 874 875/***/ }), 876
877/***/ "./web/modules/custom/unamur_map/js/components/MainMap.js": 878/*!****************************************************************!*\ 879 !*** ./web/modules/custom/unamur_map/js/components/MainMap.js ***! 880 \****************************************************************/ 881/*! exports provided: default */ 882/***/ (function(module, __webpack_exports__, __webpack_require__) { 883 884"use strict"; 885eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var _EventMarker__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./EventMarker */ \"./web/modules/custom/unamur_map/js/components/EventMarker.js\");\n\n\nvar _MainMap = function _MainMap(props) {\n var place = props.place;\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment, null, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"map-wrapper\"\n }, place.map(function (placeItem, index) {\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_EventMarker__WEBPACK_IMPORTED_MODULE_1__[\"default\"], {\n placeItem: placeItem,\n index: index,\n key: index\n });\n })));\n};\nvar MainMap = /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.memo(_MainMap);\n/* harmony default export */ __webpack_exports__[\"default\"] = (MainMap);\n\n//# sourceURL=webpack:///./web/modules/custom/unamur_map/js/components/MainMap.js?"); 886 887/***/ }), 888
889/***/ "./web/modules/custom/unamur_map/js/components/MapFilter.js": 890/*!******************************************************************!*\ 891 !*** ./web/modules/custom/unamur_map/js/components/MapFilter.js ***! 892 \******************************************************************/ 893/*! exports provided: default */ 894/***/ (function(module, __webpack_exports__, __webpack_require__) { 895 896"use strict"; 897eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_0__);\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }\nfunction _iterableToArrayLimit(r, l) { var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t[\"return\"] && (u = t[\"return\"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\n\nvar _MapFilter = function _MapFilter(_ref) {\n var place = _ref.place,\n placesCategories = _ref.placesCategories,\n handleOnChange = _ref.handleOnChange,\n mapAnimation = _ref.mapAnimation,\n filterTitle = _ref.filterTitle;\n var _useState = Object(react__WEBPACK_IMPORTED_MODULE_0__[\"useState\"])(true),\n _useState2 = _slicedToArray(_useState, 2),\n closed = _useState2[0],\n setClosed = _useState2[1];\n place.map(function (el) {\n placesCategories.push({\n 'id': el.place_type,\n 'name': el.place_type_name,\n 'weight': el.place_type_weight,\n 'checked': false\n });\n return placesCategories;\n });\n placesCategories = placesCategories.filter(function (value, index, self) {\n return index === self.findIndex(function (t) {\n return t.id === value.id;\n });\n });\n placesCategories = placesCategories.sort(function (a, b) {\n return a.weight > b.weight ? 1 : -1;\n });\n var handleKeyPress = function handleKeyPress(event) {\n if (event.key === 'Enter') {\n event.target.querySelector('input').click();\n }\n };\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"filters-container\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"button\", {\n className: \"map--toggle show-for-large\",\n onClick: mapAnimation\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"icon icon-chevron-left closed\"\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"icon icon-filter extended\"\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"span\", {\n className: \"extended\"\n }, filterTitle && filterTitle)), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"block-facet--checkbox place--facet\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"hide-for-large\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"div\", {\n className: \"place--facet--toggler place--facet--toggler-mobile \" + (closed ? 'facet--closed' : ''),\n onClick: function onClick() {\
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909h(resetTryEntry), !e) for (var r in this) \"t\" === r.charAt(0) && n.call(this, r) && !isNaN(+r.slice(1)) && (this[r] = t); }, stop: function stop() { this.done = !0; var t = this.tryEntries[0].completion; if (\"throw\" === t.type) throw t.arg; return this.rval; }, dispatchException: function dispatchException(e) { if (this.done) throw e; var r = this; function handle(n, o) { return a.type = \"throw\", a.arg = e, r.next = n, o && (r.method = \"next\", r.arg = t), !!o; } for (var o = this.tryEntries.length - 1; o >= 0; --o) { var i = this.tryEntries[o], a = i.completion; if (\"root\" === i.tryLoc) return handle(\"end\"); if (i.tryLoc <= this.prev) { var c = n.call(i, \"catchLoc\"), u = n.call(i, \"finallyLoc\"); if (c && u) { if (this.prev < i.catchLoc) return handle(i.catchLoc, !0); if (this.prev < i.finallyLoc) return handle(i.finallyLoc); } else if (c) { if (this.prev < i.catchLoc) return handle(i.catchLoc, !0); } else { if (!u) throw new Error(\"try statement without catch or finally\"); if (this.prev < i.finallyLoc) return handle(i.finallyLoc); } } } }, abrupt: function abrupt(t, e) { for (var r = this.tryEntries.length - 1; r >= 0; --r) { var o = this.tryEntries[r]; if (o.tryLoc <= this.prev && n.call(o, \"finallyLoc\") && this.prev < o.finallyLoc) { var i = o; break; } } i && (\"break\" === t || \"continue\" === t) && i.tryLoc <= e && e <= i.finallyLoc && (i = null); var a = i ? i.completion : {}; return a.type = t, a.arg = e, i ? (this.method = \"next\", this.next = i.finallyLoc, y) : this.complete(a); }, complete: function complete(t, e) { if (\"throw\" === t.type) throw t.arg; return \"break\" === t.type || \"continue\" === t.type ? this.next = t.arg : \"return\" === t.type ? (this.rval = this.arg = t.arg, this.method = \"return\", this.next = \"end\") : \"normal\" === t.type && e && (this.next = e), y; }, finish: function finish(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.finallyLoc === t) return this.complete(r.completion, r.afterLoc), resetTryEntry(r), y; } }, \"catch\": function _catch(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.tryLoc === t) { var n = r.completion; if (\"throw\" === n.type) { var o = n.arg; resetTryEntry(r); } return o; } } throw new Error(\"illegal catch attempt\"); }, delegateYield: function delegateYield(e, r, n) { return this.delegate = { iterator: values(e), resultName: r, nextLoc: n }, \"next\" === this.method && (this.arg = t), y; } }, e; }\nfunction _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }\nfunction _nonIterableSpread() { throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _iterableToArray(iter) { if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter); }\nfunction _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }\nfunction asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }\nfunction _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err); } _next(undefined); }); }; }\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }\nfunction _iterableToArrayLimit(r, l) { var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t[\"return\"] && (u = t[\"return\"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nvar useMapEvents = function useMapEvents() {\n var abortControllerRef = Object(react__WEBPACK_IMPORTED_MODULE_0__[\"useRef\"])(new AbortController());\n var _useState = Object(react__WEBPACK_IMPORTED_MODULE_0__[\"useState\"])([]),\n _useState2 = _slicedToArray(_useState, 2),\n place = _useState2[0],\n setPlace = _useState2[1];\n var fetchPlace = /*#__PURE__*/function () {\n var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(bounds, facets, langCode) {\n var latQuery, lngQuery, jsonResponse, endpoint, response;\n return _regeneratorRuntime().wrap(function _callee$(_context) {\n while (1) switch (_context.prev = _context.next) {\n case 0:\n _context.prev = 0;
909\n if (bounds) {\n _context.next = 3;\n break;\n }\n return _context.abrupt(\"return\", false);\n case 3:\n latQuery = \"place_location_lat_min=\".concat(bounds._southWest.lat.toString(), \"&place_location_lat_max=\").concat(bounds._northEast.lat.toString());\n lngQuery = \"place_location_lon_min=\".concat(bounds._southWest.lng.toString(), \"&place_location_lon_max=\").concat(bounds._northEast.lng.toString());\n abortControllerRef.current.abort();\n abortControllerRef.current = new AbortController();\n jsonResponse = [];\n endpoint = \"/\".concat(langCode, \"/places-map?_format=json&\").concat(latQuery, \"&\").concat(lngQuery, \"&\").concat(facets);\n _context.next = 11;\n return fetch(endpoint, {\n method: 'GET',\n signal: abortControllerRef.current.signal\n });\n case 11:\n response = _context.sent;\n _context.next = 14;\n return response.json();\n case 14:\n jsonResponse = _context.sent;\n setPlace(function (prevState) {\n var _prevState;\n (_prevState = prevState).push.apply(_prevState, _toConsumableArray(jsonResponse));\n prevState = prevState.filter(function (value, index, self) {\n return index === self.findIndex(function (t) {\n return t.uuid === value.uuid;\n });\n });\n return prevState;\n });\n return _context.abrupt(\"return\", jsonResponse);\n case 19:\n _context.prev = 19;\n _context.t0 = _context[\"catch\"](0);\n console.log(_context.t0);\n return _context.abrupt(\"return\", false);\n case 23:\n case \"end\":\n return _context.stop();\n }\n }, _callee, null, [[0, 19]]);\n }));\n return function fetchPlace(_x, _x2, _x3) {\n return _ref.apply(this, arguments);\n };\n }();\n return [place, setPlace, fetchPlace];\n};\n/* harmony default export */ __webpack_exports__[\"default\"] = (useMapEvents);\n\n//# sourceURL=webpack:///./web/modules/custom/unamur_map/js/hooks/useMapEvents.js?"); 910 911/***/ }), 912
913/***/ "./web/modules/custom/unamur_map/js/unamur-map.js": 914/*!********************************************************!*\ 915 !*** ./web/modules/custom/unamur_map/js/unamur-map.js ***! 916 \********************************************************/ 917/*! no exports provided */ 918/***/ (function(module, __webpack_exports__, __webpack_require__) { 919 920"use strict"; 921eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react-dom */ \"./node_modules/react-dom/index.js\");\n/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(react_dom__WEBPACK_IMPORTED_MODULE_0__);\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! react */ \"./node_modules/react/index.js\");\n/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_1__);\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! leaflet */ \"./node_modules/leaflet/dist/leaflet-src.js\");\n/* harmony import */ var leaflet__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(leaflet__WEBPACK_IMPORTED_MODULE_2__);\n/* harmony import */ var react_leaflet__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! react-leaflet */ \"./node_modules/react-leaflet/es/index.js\");\n/* harmony import */ var react_leaflet_markercluster_src_react_leaflet_markercluster__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! react-leaflet-markercluster/src/react-leaflet-markercluster */ \"./node_modules/react-leaflet-markercluster/src/react-leaflet-markercluster.js\");\n/* harmony import */ var _hooks_useMapEvents__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./hooks/useMapEvents */ \"./web/modules/custom/unamur_map/js/hooks/useMapEvents.js\");\n/* harmony import */ var _components_MainMap__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./components/MainMap */ \"./web/modules/custom/unamur_map/js/components/MainMap.js\");\n/* harmony import */ var _components_MapFilter__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./components/MapFilter */ \"./web/modules/custom/unamur_map/js/components/MapFilter.js\");\n/* harmony import */ var _assets_leaflet_gesture_handling_min__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./assets/leaflet-gesture-handling-min */ \"./web/modules/custom/unamur_map/js/assets/leaflet-gesture-handling-min.js\");\n/* harmony import */ var _assets_leaflet_gesture_handling_min__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_assets_leaflet_gesture_handling_min__WEBPACK_IMPORTED_MODULE_8__);\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }\nfunction _iterableToArrayLimit(r, l) { var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t[\"return\"] && (u = t[\"return\"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\n\n\n\n\n\n\n\n\n\nif (typeof Drupal != \"undefined\") {\n (function (Window, jQuery, Drupal) {\n Drupal.behaviors.renderUnamurMap = {\n attach: function attach(context, settings) {\n once('map_render', '#map-container', context).forEach(function () {\n react_dom__WEBPACK_IMPORTED_MODULE_0___default.a.render( /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(AppMap, null), document.getElementById('map-container'));\n });\n }\n };\n })(window, jQuery, Drupal);\n}
921\nvar AppMap = function AppMap() {\n var map = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useRef\"])(null);\n var _useState = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(),\n _useState2 = _slicedToArray(_useState, 2),\n bounds = _useState2[0],\n setBounds = _useState2[1];\n var _useState3 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(false),\n _useState4 = _slicedToArray(_useState3, 2),\n isZooming = _useState4[0],\n setIsZooming = _useState4[1];\n var _useMapEvents = Object(_hooks_useMapEvents__WEBPACK_IMPORTED_MODULE_5__[\"default\"])(),\n _useMapEvents2 = _slicedToArray(_useMapEvents, 3),\n place = _useMapEvents2[0],\n setPlace = _useMapEvents2[1],\n fetchPlace = _useMapEvents2[2];\n var _useState5 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState6 = _slicedToArray(_useState5, 2),\n urlFacets = _useState6[0],\n setUrlFacets = _useState6[1];\n // const [previousUrl, setPreviousUrl] = useState('');\n var _useState7 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState8 = _slicedToArray(_useState7, 2),\n langCode = _useState8[0],\n setLangCode = _useState8[1];\n var _useState9 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(true),\n _useState10 = _slicedToArray(_useState9, 2),\n mobileDevice = _useState10[0],\n setMobileDevice = _useState10[1];\n // const [viewMap, setViewMap] = useState('');\n // const [localization, setLocalization] = useState('');\n // const [more, setMore] = useState('');\n // const [pages, setPages] = useState(0);\n // let {latitude, longitude, error} = usePosition();\n var latitude = 50.46538591178718;\n var longitude = 4.8652943668376665;\n var _useState11 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])([]),\n _useState12 = _slicedToArray(_useState11, 2),\n placesCategories = _useState12[0],\n setPlacesCategories = _useState12[1];\n var _useState13 = Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useState\"])(''),\n _useState14 = _slicedToArray(_useState13, 2),\n filterTitle = _useState14[0],\n setFilter = _useState14[1];\n var MapController = function MapController() {\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n map.addHandler(\"gestureHandling\", _assets_leaflet_gesture_handling_min__WEBPACK_IMPORTED_MODULE_8__[\"GestureHandling\"]);\n // @ts-expect-error typescript does not see additional handler here\n map.gestureHandling.enable();\n }, [map]);\n return null;\n };\n // useEffect(() => {\n // (window.innerWidth < 1024) ? setMobileDevice(false) : setMobileDevice(true);\n // }, []);\n\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n setLangCode(document.documentElement.lang);\n }, [langCode]);\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n leaflet__WEBPACK_IMPORTED_MODULE_2__[\"Map\"].addInitHook('addHandler', 'gestureHandling', _assets_leaflet_gesture_handling_min__WEBPACK_IMPORTED_MODULE_8__[\"GestureHandling\"]);\n }, []);\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n setPlace([]);\n }, [urlFacets]);\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n if (!map.current || !map.current.leafletElement) return;\n var FetchPromise = fetchPlace(bounds, urlFacets, langCode);\n // FetchPromise.then((morePage) => {\n // setPreviousUrl(window.location.href);\n // // if (morePage){\n // // const currentPage = pages + 1\n // // setPages(currentPage);\n // // }\n // })\n }, [urlFacets, bounds]);\n\n // useEffect(() => {\n // const observer = new MutationObserver(() => {\n // if (window.location.href === previousUrl)\n // return;\n //\n // const UrlParams = window.location.href.split('?');\n //\n // if (UrlParams.length === 1)\n // return setUrlFacets(\"\");\n //\n // const QueryString = window.location.href.split('?').splice(-1).pop();\n // const Parameters = QueryString.split('&');\n // const FacetsData = Parameters.map((facet) => decodeURIComponent(facet).split('=').splice(-1).pop());\n // const queryBase = 'place_type=';\n // let parameters = [];\n // FacetsData.map((facet) => parameters.push(facet.split(':')[1]));\n // const NewQueryString = queryBase + parameters.join(',');\n //\n // // const NewQueryString = FacetsData.map((facet) => facet.replace(':', '=')).join('&');\n // setUrlFacets(NewQueryString);\n // });\n // const config = {subtree: true, childList: true};\n // observer.observe(document, config);\n // }, [])\n\n var parameters = [];\n var handleOnChange = function handleOnChange(placesCategories) {\n var queryBase = 'place_type=';\n placesCategories.map(function (activeCategory) {\n if (activeCategory.checked) {\n parameters.push(activeCategory.id);\n }\n });\n var NewQueryString = queryBase + parameters.join(',');\n setUrlFacets(NewQueryString);\n };\n Object(react__WEBPACK_IMPORTED_MODULE_1__[\"useEffect\"])(function () {\n if (langCode === \"en\") {\n setFilter(\"Filter\");\n } else if (langCode === \"fr\") {\n setFilter(\"Filtrer\");\n } else if (langCode === \"nl\") {\n setFilter(\"Filter\");\n }\n }, [langCode, filterTitle]);\n var mapAnimation = function mapAnimation(e) {\n var parentParag = e.currentTarget.closest('.paragraph').classList;\n var mapExtendedClass = 'map--extended';\n if (parentParag.contains(mapExtendedClass)) {\n parentParag.remove(mapExtendedClass);\n e.currentTarget.innerHTML = \"<div class='icon icon-chevron-left'></div>\";\n } else {\n parentParag.add(mapExtendedClass);\n e.currentTarget.innerHTML = \"<div class='icon icon-filter'></div><span>\" + filterTitle + \"</span>\";\n }\n };\n\n // useEffect(() =>
921 {\n // console.log(map.current.refs);\n // map.current.refs.on('popupopen', function(e) {\n // console.log('open opup')\n // // find the pixel location on the map where the popup anchor is\n // // var px = map.project(e.popup._latlng);\n // // find the height of the popup container, divide by 2 to centre, subtract from the Y axis of marker location\n // // px.y -= e.popup._container.clientHeight/2;\n // // pan to new center\n // // map.panTo(map.unproject(px),{animate: true});\n // });\n // }, [])\n\n var connect = document.querySelector(\"#toolbar-administration\");\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_1___default.a.Fragment, null, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(_components_MapFilter__WEBPACK_IMPORTED_MODULE_7__[\"default\"], {\n place: place,\n placesCategories: placesCategories,\n setPlacesCategories: setPlacesCategories,\n handleOnChange: handleOnChange,\n mapAnimation: mapAnimation,\n filterTitle: filterTitle\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(\"div\", {\n className: \"map--container\"\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react_leaflet__WEBPACK_IMPORTED_MODULE_3__[\"Map\"], {\n className: \"\".concat(connect ? \"user-connected\" : \"\"),\n zoomControl: false,\n scrollWheelZoom: false,\n ref: map,\n onZoomStart: function onZoomStart() {\n return setIsZooming(true);\n },\n minZoom: 8,\n gestureHandling: MapController,\n maxBounds: new leaflet__WEBPACK_IMPORTED_MODULE_2__[\"LatLngBounds\"]([-90, -180], [90, 180]),\n center: [latitude, longitude],\n onMoveEnd: function onMoveEnd(place) {\n return setBounds(place.target.getBounds());\n },\n onZoomEnd: function onZoomEnd(place) {\n setIsZooming(false);\n setBounds(place.target.getBounds());\n }\n // dragging={mobileDevice ? true : false}\n ,\n zoom: 15,\n whenReady: function whenReady() {\n setBounds(map.current.leafletElement.getBounds());\n },\n maxZoom: 19\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react_leaflet__WEBPACK_IMPORTED_MODULE_3__[\"TileLayer\"], {\n url: \"https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png\",\n noWrap: true,\n attribution: \"© <a href=\\\"http://osm.org/copyright\\\">OpenStreetMap</a> contributors\"\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react_leaflet_markercluster_src_react_leaflet_markercluster__WEBPACK_IMPORTED_MODULE_4__[\"default\"], null, bounds && !isZooming && /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_1___default.a.Fragment, null, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(_components_MainMap__WEBPACK_IMPORTED_MODULE_6__[\"default\"], {\n place: place\n }))), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_1___default.a.createElement(react_leaflet__WEBPACK_IMPORTED_MODULE_3__[\"ZoomControl\"], {\n position: \"topright\"\n }))));\n};\n\n//# sourceURL=webpack:///./web/modules/custom/unamur_map/js/unamur-map.js?"); 922 923/***/ })
923 924 925/******/ });
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