1import { 2 BackSide, 3 BufferGeometry, 4 Float32BufferAttribute, 5 Line, 6 LineBasicMaterial, 7 Mesh, 8 MeshBasicMaterial 9} from 'https://static.studyladder.com/cdn/games/0.143/three/three.module.js'; 10 11/** 12 * This helper must be added as a child of the light 13 */ 14 15class RectAreaLightHelper extends Line { 16 17 constructor( light, color ) { 18 19 const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; 20 21 const geometry = new BufferGeometry(); 22 geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); 23 geometry.computeBoundingSphere(); 24 25 const material = new LineBasicMaterial( { fog: false } ); 26 27 super( geometry, material ); 28 29 this.light = light; 30 this.color = color; // optional hardwired color for the helper 31 this.type = 'RectAreaLightHelper'; 32 33 // 34 35 const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; 36 37 const geometry2 = new BufferGeometry(); 38 geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); 39 geometry2.computeBoundingSphere(); 40 41 this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); 42 43 } 44 45 updateMatrixWorld() { 46 47 this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); 48 49 if ( this.color !== undefined ) { 50 51 this.material.color.set( this.color ); 52 this.children[ 0 ].material.color.set( this.color ); 53 54 } else { 55 56 this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); 57 58 // prevent hue shift 59 const c = this.material.color; 60 const max = Math.max( c.r, c.g, c.b ); 61 if ( max > 1 ) c.multiplyScalar( 1 / max ); 62 63 this.children[ 0 ].material.color.copy( this.material.color ); 64 65 } 66 67 // ignore world scale on light 68 this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld ); 69 70 this.children[ 0 ].matrixWorld.copy( this.matrixWorld ); 71 72 } 73 74 dispose() { 75 76 this.geometry.dispose(); 77 this.material.dispose(); 78 this.children[ 0 ].geometry.dispose(); 79 this.children[ 0 ].material.dispose(); 80 81 } 82 83} 84 85export { RectAreaLightHelper };
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