PageSourceSearch

https://www.bandwidthtest.net/source/js/canvas2svg.js

js bandwidthtest.net collected 2026-10-09 04:12:27 UTC 45,676 bytes, 1,233 lines download raw bytes

1/*!!
2 *  Canvas 2 Svg v1.0.19
3 *  A low level canvas to SVG converter. Uses a mock canvas context to build an SVG document.
4 *
5 *  Licensed under the MIT license:
6 *  http://www.opensource.org/licenses/mit-license.php
7 *
8 *  Author:
9 *  Kerry Liu
10 *
11 *  Copyright (c) 2014 Gliffy Inc.
12 */
13
14;(function () {
15    "use strict";
16
17    var STYLES, ctx, CanvasGradient, CanvasPattern, namedEntities;
18
19    //helper function to format a string
20    function format(str, args) {
21        var keys = Object.keys(args), i;
22        for (i=0; i<keys.length; i++) {
23            str = str.replace(new RegExp("\\{" + keys[i] + "\\}", "gi"), args[keys[i]]);
24        }
25        return str;
26    }
27
28    //helper function that generates a random string
29    function randomString(holder) {
30        var chars, randomstring, i;
31        if (!holder) {
32            throw new Error("cannot create a random attribute name for an undefined object");
33        }
34        chars = "ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz";
35        randomstring = "";
36        do {
37            randomstring = "";
38            for (i = 0; i < 12; i++) {
39                randomstring += chars[Math.floor(Math.random() * chars.length)];
40            }
41        } while (holder[randomstring]);
42        return randomstring;
43    }
44
45    //helper function to map named to numbered entities
46    function createNamedToNumberedLookup(items, radix) {
47        var i, entity, lookup = {}, base10, base16;
48        items = items.split(',');
49        radix = radix || 10;
50        // Map from named to numbered entities.
51        for (i = 0; i < items.length; i += 2) {
52            entity = '&' + items[i + 1] + ';';
53            base10 = parseInt(items[i], radix);
54            lookup[entity] = '&#'+base10+';';
55        }
56        //FF and IE need to create a regex from hex values ie &nbsp; == \xa0
57        lookup["\\xa0"] = '&#160;';
58        return lookup;
59    }
60
61    //helper function to map canvas-textAlign to svg-textAnchor
62    function getTextAnchor(textAlign) {
63        //TODO: support rtl languages
64        var mapping = {"left":"start", "right":"end", "center":"middle", "start":"start", "end":"end"};
65        return mapping[textAlign] || mapping.start;
66    }
67
68    //helper function to map canvas-textBaseline to svg-dominantBaseline
69    function getDominantBaseline(textBaseline) {
70        //INFO: not supported in all browsers
71        var mapping = {"alphabetic": "alphabetic", "hanging": "hanging", "top":"text-before-edge", "bottom":"text-after-edge", "middle":"central"};
72        return mapping[textBaseline] || mapping.alphabetic;
73    }
74
75    // Unpack entities lookup where the numbers are in radix 32 to reduce the size
76    // entity mapping courtesy of tinymce
77    namedEntities = createNamedToNumberedLookup(
78        '50,nbsp,51,iexcl,52,cent,53,pound,54,curren,55,yen,56,brvbar,57,sect,58,uml,59,copy,' +
79            '5a,ordf,5b,laquo,5c,not,5d,shy,5e,reg,5f,macr,5g,deg,5h,plusmn,5i,sup2,5j,sup3,5k,acute,' +
80            '5l,micro,5m,para,5n,middot,5o,cedil,5p,sup1,5q,ordm,5r,raquo,5s,frac14,5t,frac12,5u,frac34,' +
81            '5v,iquest,60,Agrave,61,Aacute,62,Acirc,63,Atilde,64,Auml,65,Aring,66,AElig,67,Ccedil,' +
82            '68,Egrave,69,Eacute,6a,Ecirc,6b,Euml,6c,Igrave,6d,Iacute,6e,Icirc,6f,Iuml,6g,ETH,6h,Ntilde,' +
83            '6i,Ograve,6j,Oacute,6k,Ocirc,6l,Otilde,6m,Ouml,6n,times,6o,Oslash,6p,Ugrave,6q,Uacute,' +
84            '6r,Ucirc,6s,Uuml,6t,Yacute,6u,THORN,6v,szlig,70,agrave,71,aacute,72,acirc,73,atilde,74,auml,' +
85            '75,aring,76,aelig,77,ccedil,78,egrave,79,eacute,7a,ecirc,7b,euml,7c,igrave,7d,iacute,7e,icirc,' +
86            '7f,iuml,7g,eth,7h,ntilde,7i,ograve,7j,oacute,7k,ocirc,7l,otilde,7m,ouml,7n,divide,7o,oslash,' +
87            '7p,ugrave,7q,uacute,7r,ucirc,7s,uuml,7t,yacute,7u,thorn,7v,yuml,ci,fnof,sh,Alpha,si,Beta,' +
88            'sj,Gamma,sk,Delta,sl,Epsilon,sm,Zeta,sn,Eta,so,Theta,sp,Iota,sq,Kappa,sr,Lambda,ss,Mu,' +
89            'st,Nu,su,Xi,sv,Omicron,t0,Pi,t1,Rho,t3,Sigma,t4,Tau,t5,Upsilon,t6,Phi,t7,Chi,t8,Psi,' +
90            't9,Omega,th,alpha,ti,beta,tj,gamma,tk,delta,tl,epsilon,tm,zeta,tn,eta,to,theta,tp,iota,' +
91            'tq,kappa,tr,lambda,ts,mu,tt,nu,tu,xi,tv,omicron,u0,pi,u1,rho,u2,sigmaf,u3,sigma,u4,tau,' +
92            'u5,upsilon,u6,phi,u7,chi,u8,psi,u9,omega,uh,thetasym,ui,upsih,um,piv,812,bull,816,hellip,' +
93            '81i,prime,81j,Prime,81u,oline,824,frasl,88o,weierp,88h,image,88s,real,892,trade,89l,alefsym,' +
94            '8cg,larr,8ch,uarr,8ci,rarr,8cj,darr,8ck,harr,8dl,crarr,8eg,lArr,8eh,uArr,8ei,rArr,8ej,dArr,' +
95            '8ek,hArr,8g0,forall,8g2,part,8g3,exist,8g5,empty,8g7,nabla,8g8,isin,8g9,notin,8gb,ni,8gf,prod,' +
96            '8gh,sum,8gi,minus,8gn,lowast,8gq,radic,8gt,prop,8gu,infin,8h0,ang,8h7,and,8h8,or,8h9,cap,8ha,cup,' +
97            '8hb,int,8hk,there4,8hs,sim,8i5,cong,8i8,asymp,8j0,ne,8j1,equiv,8j4,le,8j5,ge,8k2,sub,8k3,sup,8
97k4,' +
98            'nsub,8k6,sube,8k7,supe,8kl,oplus,8kn,otimes,8l5,perp,8m5,sdot,8o8,lceil,8o9,rceil,8oa,lfloor,8ob,' +
99            'rfloor,8p9,lang,8pa,rang,9ea,loz,9j0,spades,9j3,clubs,9j5,hearts,9j6,diams,ai,OElig,aj,oelig,b0,' +
100            'Scaron,b1,scaron,bo,Yuml,m6,circ,ms,tilde,802,ensp,803,emsp,809,thinsp,80c,zwnj,80d,zwj,80e,lrm,' +
101            '80f,rlm,80j,ndash,80k,mdash,80o,lsquo,80p,rsquo,80q,sbquo,80s,ldquo,80t,rdquo,80u,bdquo,810,dagger,' +
102            '811,Dagger,81g,permil,81p,lsaquo,81q,rsaquo,85c,euro', 32);
103
104
105    //Some basic mappings for attributes and default values.
106    STYLES = {
107        "strokeStyle":{
108            svgAttr : "stroke", //corresponding svg attribute
109            canvas : "#000000", //canvas default
110            svg : "none",       //svg default
111            apply : "stroke"    //apply on stroke() or fill()
112        },
113        "fillStyle":{
114            svgAttr : "fill",
115            canvas : "#000000",
116            svg : null, //svg default is black, but we need to special case this to handle canvas stroke without fill
117            apply : "fill"
118        },
119        "lineCap":{
120            svgAttr : "stroke-linecap",
121            canvas : "butt",
122            svg : "butt",
123            apply : "stroke"
124        },
125        "lineJoin":{
126            svgAttr : "stroke-linejoin",
127            canvas : "miter",
128            svg : "miter",
129            apply : "stroke"
130        },
131        "miterLimit":{
132            svgAttr : "stroke-miterlimit",
133            canvas : 10,
134            svg : 4,
135            apply : "stroke"
136        },
137        "lineWidth":{
138            svgAttr : "stroke-width",
139            canvas : 1,
140            svg : 1,
141            apply : "stroke"
142        },
143        "globalAlpha": {
144            svgAttr : "opacity",
145            canvas : 1,
146            svg : 1,
147            apply :  "fill stroke"
148        },
149        "font":{
150            //font converts to multiple svg attributes, there is custom logic for this
151            canvas : "10px sans-serif"
152        },
153        "shadowColor":{
154            canvas : "#000000"
155        },
156        "shadowOffsetX":{
157            canvas : 0
158        },
159        "shadowOffsetY":{
160            canvas : 0
161        },
162        "shadowBlur":{
163            canvas : 0
164        },
165        "textAlign":{
166            canvas : "start"
167        },
168        "textBaseline":{
169            canvas : "alphabetic"
170        },
171        "lineDash" : {
172            svgAttr : "stroke-dasharray",
173            canvas : [],
174            svg : null,
175            apply : "stroke"
176        }
177    };
178
179    /**
180     *
181     * @param gradientNode - reference to the gradient
182     * @constructor
183     */
184    CanvasGradient = function (gradientNode, ctx) {
185        this.__root = gradientNode;
186        this.__ctx = ctx;
187    };
188
189    /**
190     * Adds a color stop to the gradient root
191     */
192    CanvasGradient.prototype.addColorStop = function (offset, color) {
193        var stop = this.__ctx.__createElement("stop"), regex, matches;
194        stop.setAttribute("offset", offset);
195        if (color.indexOf("rgba") !== -1) {
196            //separate alpha value, since webkit can't handle it
197            regex = /rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d?\.?\d*)\s*\)/gi;
198            matches = regex.exec(color);
199            stop.setAttribute("stop-color", format("rgb({r},{g},{b})", {r:matches[1], g:matches[2], b:matches[3]}));
200            stop.setAttribute("stop-opacity", matches[4]);
201        } else {
202            stop.setAttribute("stop-color", color);
203        }
204        this.__root.appendChild(stop);
205    };
206
207    CanvasPattern = function (pattern, ctx) {
208        this.__root = pattern;
209        this.__ctx = ctx;
210    };
211
212    /**
213     * The mock canvas context
214     * @param o - options include:
215     * ctx - existing Context2D to wrap around
216     * width - width of your canvas (defaults to 500)
217     * height - height of your canvas (defaults to 500)
218     * enableMirroring - enables canvas mirroring (get image data) (defaults to false)
219     * document - the document object (defaults to the current document)
220     */
221    ctx = function (o) {
222        var defaultOptions = { width:500, height:500, enableMirroring : false}, options;
223
224        //keep support for this way of calling C2S: new C2S(width,height)
225        if (arguments.length > 1) {
226            options = defaultOptions;
227            options.width = arguments[0];
228            options.height = arguments[1];
229        } else if ( !o ) {
230            options = defaultOptions;
231        } else {
232            options = o;
233        }
234
235        if (!(this instanceof ctx)) {
236            //did someone call this without new?
237            return new ctx(options);
238        }
239
240        //setup options
241        this.width = options.width || defaultOptions.width;
242        this.height = options.height || defaultOptions.height;
243        this.enableMirroring = options.enableMirroring !== undefined ? options.enableMirroring : defaultOptions.enableMirroring;
244
245        this.canvas = this;   ///point back to this instance!
246        this.__document = options.document || document;
247
248        // allow passing in an existing context to wrap around
249        // if a context is passed in, we know a canvas already exist
250        if (options.ctx) {
251            this.__ctx = options.ctx;
252        } else {
253            this.__canvas = this.__document.createElement("canvas");
254            this.__ctx = this.__canvas.getContext("2d");
255        }
256
257        this.__setDefaultStyles();
258        this.__stack = [this.__getStyleState()];
259        this.__groupStack = [];
260
261        //the root svg element
262        this.__root = this.__document.createElementNS("http://www.w3.org/2000/svg", "svg");
263        this.__root.setAttribute("version", 1.1);
264        this.__root.setAttribute("xmlns", "http://www.w3.org/2000/svg");
265        this.__root.setAttributeNS("http://www.w3.org/2000/xmlns/", "xmlns:xlink", "http://www.w3.org/1999/xlink");
266        this.__root.setAttribute("width", this.width);
267        this.__root.setAttribute("height", this.height);
268
269        //make sure we don't generate the same ids in defs
270        this.__ids = {};
271
272        //defs tag
273        this.__defs = this.__document.createElementNS("http://www.w3.org/2000/svg", "def
273s");
274        this.__root.appendChild(this.__defs);
275
276        //also add a group child. the svg element can't use the transform attribute
277        this.__currentElement = this.__document.createElementNS("http://www.w3.org/2000/svg", "g");
278        this.__root.appendChild(this.__currentElement);
279    };
280
281
282    /**
283     * Creates the specified svg element
284     * @private
285     */
286    ctx.prototype.__createElement = function (elementName, properties, resetFill) {
287        if (typeof properties === "undefined") {
288            properties = {};
289        }
290
291        var element = this.__document.createElementNS("http://www.w3.org/2000/svg", elementName),
292            keys = Object.keys(properties), i, key;
293        if (resetFill) {
294            //if fill or stroke is not specified, the svg element should not display. By default SVG's fill is black.
295            element.setAttribute("fill", "none");
296            element.setAttribute("stroke", "none");
297        }
298        for (i=0; i<keys.length; i++) {
299            key = keys[i];
300            element.setAttribute(key, properties[key]);
301        }
302        return element;
303    };
304
305    /**
306     * Applies default canvas styles to the context
307     * @private
308     */
309    ctx.prototype.__setDefaultStyles = function () {
310        //default 2d canvas context properties see:http://www.w3.org/TR/2dcontext/
311        var keys = Object.keys(STYLES), i, key;
312        for (i=0; i<keys.length; i++) {
313            key = keys[i];
314            this[key] = STYLES[key].canvas;
315        }
316    };
317
318    /**
319     * Applies styles on restore
320     * @param styleState
321     * @private
322     */
323    ctx.prototype.__applyStyleState = function (styleState) {
324        var keys = Object.keys(styleState), i, key;
325        for (i=0; i<keys.length; i++) {
326            key = keys[i];
327            this[key] = styleState[key];
328        }
329    };
330
331    /**
332     * Gets the current style state
333     * @return {Object}
334     * @private
335     */
336    ctx.prototype.__getStyleState = function () {
337        var i, styleState = {}, keys = Object.keys(STYLES), key;
338        for (i=0; i<keys.length; i++) {
339            key = keys[i];
340            styleState[key] = this[key];
341        }
342        return styleState;
343    };
344
345    /**
346     * Apples the current styles to the current SVG element. On "ctx.fill" or "ctx.stroke"
347     * @param type
348     * @private
349     */
350    ctx.prototype.__applyStyleToCurrentElement = function (type) {
351    	var currentElement = this.__currentElement;
352    	var currentStyleGroup = this.__currentElementsToStyle;
353    	if (currentStyleGroup) {
354    		currentElement.setAttribute(type, "");
355    		currentElement = currentStyleGroup.element;
356    		currentStyleGroup.children.forEach(function (node) {
357    			node.setAttribute(type, "");
358    		})
359    	}
360
361        var keys = Object.keys(STYLES), i, style, value, id, regex, matches;
362        for (i = 0; i < keys.length; i++) {
363            style = STYLES[keys[i]];
364            value = this[keys[i]];
365            if (style.apply) {
366                //is this a gradient or pattern?
367                if (value instanceof CanvasPattern) {
368                    //pattern
369                    if (value.__ctx) {
370                        //copy over defs
371                        while(value.__ctx.__defs.childNodes.length) {
372                            id = value.__ctx.__defs.childNodes[0].getAttribute("id");
373                            this.__ids[id] = id;
374                            this.__defs.appendChild(value.__ctx.__defs.childNodes[0]);
375                        }
376                    }
377                    currentElement.setAttribute(style.apply, format("url(#{id})", {id:value.__root.getAttribute("id")}));
378                }
379                else if (value instanceof CanvasGradient) {
380                    //gradient
381                    currentElement.setAttribute(style.apply, format("url(#{id})", {id:value.__root.getAttribute("id")}));
382                } else if (style.apply.indexOf(type)!==-1 && style.svg !== value) {
383                    if ((style.svgAttr === "stroke" || style.svgAttr === "fill") && value.indexOf("rgba") !== -1) {
384                        //separate alpha value, since illustrator can't handle it
385                        regex = /rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d?\.?\d*)\s*\)/gi;
386                        matches = regex.exec(value);
387                        currentElement.setAttribute(style.svgAttr, format("rgb({r},{g},{b})", {r:matches[1], g:matches[2], b:matches[3]}));
388                        //should take globalAlpha here
389                        var opacity = matches[4];
390                        var globalAlpha = this.globalAlpha;
391                        if (globalAlpha != null) {
392                            opacity *= globalAlpha;
393                        }
394                        currentElement.setAttribute(style.svgAttr+"-opacity", opacity);
395                    } else {
396                        var attr = style.svgAttr;
397                        if (keys[i] === 'globalAlpha') {
398                            attr = type+'-'+style.svgAttr;
399                            if (currentElement.getAttribute(attr)) {
400                                 //fill-opacity or stroke-opacity has already been set by stroke or fill.
401                                continue;
402                            }
403                        }
404                        //otherwise only update attribute if right type, and n
404ot svg default
405                        currentElement.setAttribute(attr, value);
406                    }
407                }
408            }
409        }
410    };
411
412    /**
413     * Will return the closest group or svg node. May return the current element.
414     * @private
415     */
416    ctx.prototype.__closestGroupOrSvg = function (node) {
417        node = node || this.__currentElement;
418        if (node.nodeName === "g" || node.nodeName === "svg") {
419            return node;
420        } else {
421            return this.__closestGroupOrSvg(node.parentNode);
422        }
423    };
424
425    /**
426     * Returns the serialized value of the svg so far
427     * @param fixNamedEntities - Standalone SVG doesn't support named entities, which document.createTextNode encodes.
428     *                           If true, we attempt to find all named entities and encode it as a numeric entity.
429     * @return serialized svg
430     */
431    ctx.prototype.getSerializedSvg = function (fixNamedEntities) {
432        var serialized = new XMLSerializer().serializeToString(this.__root),
433            keys, i, key, value, regexp, xmlns;
434
435        //IE search for a duplicate xmnls because they didn't implement setAttributeNS correctly
436        xmlns = /xmlns="http:\/\/www\.w3\.org\/2000\/svg".+xmlns="http:\/\/www\.w3\.org\/2000\/svg/gi;
437        if (xmlns.test(serialized)) {
438            serialized = serialized.replace('xmlns="http://www.w3.org/2000/svg','xmlns:xlink="http://www.w3.org/1999/xlink');
439        }
440
441        if (fixNamedEntities) {
442            keys = Object.keys(namedEntities);
443            //loop over each named entity and replace with the proper equivalent.
444            for (i=0; i<keys.length; i++) {
445                key = keys[i];
446                value = namedEntities[key];
447                regexp = new RegExp(key, "gi");
448                if (regexp.test(serialized)) {
449                    serialized = serialized.replace(regexp, value);
450                }
451            }
452        }
453
454        return serialized;
455    };
456
457
458    /**
459     * Returns the root svg
460     * @return
461     */
462    ctx.prototype.getSvg = function () {
463        return this.__root;
464    };
465    /**
466     * Will generate a group tag.
467     */
468    ctx.prototype.save = function () {
469        var group = this.__createElement("g");
470        var parent = this.__closestGroupOrSvg();
471        this.__groupStack.push(parent);
472        parent.appendChild(group);
473        this.__currentElement = group;
474        this.__stack.push(this.__getStyleState());
475    };
476    /**
477     * Sets current element to parent, or just root if already root
478     */
479    ctx.prototype.restore = function () {
480        this.__currentElement = this.__groupStack.pop();
481        this.__currentElementsToStyle = null;
482        //Clearing canvas will make the poped group invalid, currentElement is set to the root group node.
483        if (!this.__currentElement) {
484            this.__currentElement = this.__root.childNodes[1];
485        }
486        var state = this.__stack.pop();
487        this.__applyStyleState(state);
488    };
489
490    /**
491     * Helper method to add transform
492     * @private
493     */
494    ctx.prototype.__addTransform = function (t) {
495        //if the current element has siblings, add another group
496        var parent = this.__closestGroupOrSvg();
497        if (parent.childNodes.length > 0) {
498        	if (this.__currentElement.nodeName === "path") {
499        		if (!this.__currentElementsToStyle) this.__currentElementsToStyle = {element: parent, children: []};
500        		this.__currentElementsToStyle.children.push(this.__currentElement)
501        		this.__applyCurrentDefaultPath();
502        	}
503
504            var group = this.__createElement("g");
505            parent.appendChild(group);
506            this.__currentElement = group;
507        }
508
509        var transform = this.__currentElement.getAttribute("transform");
510        if (transform) {
511            transform += " ";
512        } else {
513            transform = "";
514        }
515        transform += t;
516        this.__currentElement.setAttribute("transform", transform);
517    };
518
519    /**
520     *  scales the current element
521     */
522    ctx.prototype.scale = function (x, y) {
523        if (y === undefined) {
524            y = x;
525        }
526        this.__addTransform(format("scale({x},{y})", {x:x, y:y}));
527    };
528
529    /**
530     * rotates the current element
531     */
532    ctx.prototype.rotate = function (angle) {
533        var degrees = (angle * 180 / Math.PI);
534        this.__addTransform(format("rotate({angle},{cx},{cy})", {angle:degrees, cx:0, cy:0}));
535    };
536
537    /**
538     * translates the current element
539     */
540    ctx.prototype.translate = function (x, y) {
541        this.__addTransform(format("translate({x},{y})", {x:x,y:y}));
542    };
543
544    /**
545     * applies a transform to the current element
546     */
547    ctx.prototype.transform = function (a, b, c, d, e, f) {
548        this.__addTransform(format("matrix({a},{b},{c},{d},{e},{f})", {a:a, b:b, c:c, d:d, e:e, f:f}));
549    };
550
551    /**
552     * Create a new Path Element
553     */
554    ctx.prototype.beginPath = function () {
555        var path, parent;
556
557        // Note that there is only one current default path, it is not part of the drawing state.
558        // See also: https://html.spec.whatwg.org/multipage/scripting.html#current-default-path
559        this.__currentDefaultPath = "";
560        this.__currentPosition = {};
561
562        path = this.__createElement("path", {}, true);
563        parent = this.__closestGroupOrSvg();
564        parent.appendChild(path);
565        this.__currentElement = path;
566    };
567
568    /**
569     * Helper function to apply currentDefaultPath to current path element
570     * @private
571     */
572    ctx.prototype.__applyCurrentDefaultPath = function () {
573    	var currentElement = this.__currentElement;
574        if (currentElement.nodeName === "path") {
575			currentElement.setAttribute("d", this.__currentDefaultPath);
576        } else {
577			console.error("Attempted to apply path command to node", currentElement.nodeName);
578        }
579    };
580
581    /**
582     * Helper function to add path command
583     * @private
584     */
585    ctx.prototype.__addPathCommand = function (command) {
586        this.__currentDefaultPath += " ";
587        this.__currentDefaultPath += command;
588    };
589
590    /**
591     * Adds the move command to the current path element,
592     * if the currentPathElement is not empty create a new path element
593     */
594    ctx.prototype.moveTo = function (x,y) {
595        if (this.__currentElement.nodeName !== "path") {
596            this.beginPath();
597        }
598
599        // creates a new subpath with the given point
600        this.__currentPosition = {x: x, y: y};
601        this.__addPathCommand(format("M {x} {y}", {x:x, y:y}));
602    };
603
604    /**
605     * Closes the current path
606     */
607    ctx.prototype.closePath = function () {
608        if (this.__currentDefaultPath) {
609            this.__addPathCommand("Z");
610        }
611    };
612
613    /**
614     * Adds a line to command
615     */
616    ctx.prototype.lineTo = function (x, y) {
617        this.__currentPosition = {x: x, y: y};
618        if (this.__currentDefaultPath.indexOf('M') > -1) {
619            this.__addPathCommand(format("L {x} {y}", {x:x, y:y}));
620        } else {
621            this.__addPathCommand(format("M {x} {y}", {x:x, y:y}));
622        }
623    };
624
625    /**
626     * Add a bezier command
627     */
628    ctx.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) {
629        this.__currentPosition = {x: x, y: y};
630        this.__addPathCommand(format("C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}",
631            {cp1x:cp1x, cp1y:cp1y, cp2x:cp2x, cp2y:cp2y, x:x, y:y}));
632    };
633
634    /**
635     * Adds a quadratic curve to command
636     */
637    ctx.prototype.quadraticCurveTo = function (cpx, cpy, x, y) {
638        this.__currentPosition = {x: x, y: y};
639        this.__addPathCommand(format("Q {cpx} {cpy} {x} {y}", {cpx:cpx, cpy:cpy, x:x, y:y}));
640    };
641
642
643    /**
644     * Return a new normalized vector of given vector
645     */
646    var normalize = function (vector) {
647        var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]);
648        return [vector[0] / len, vector[1] / len];
649    };
650
651    /**
652     * Adds the arcTo to the current path
653     *
654     * @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto
655     */
656    ctx.prototype.arcTo = function (x1, y1, x2, y2, radius) {
657        // Let the point (x0, y0) be the last point in the subpath.
658        var x0 = this.__currentPosition && this.__currentPosition.x;
659        var y0 = this.__currentPosition && this.__currentPosition.y;
660
661        // First ensure there is a subpath for (x1, y1).
662        if (typeof x0 == "undefined" || typeof y0 == "undefined") {
663            return;
664        }
665
666        // Negative values for radius must cause the implementation to throw an IndexSizeError exception.
667        if (radius < 0) {
668            throw new Error("IndexSizeError: The radius provided (" + radius + ") is negative.");
669        }
670
671        // If the point (x0, y0) is equal to the point (x1, y1),
672        // or if the point (x1, y1) is equal to the point (x2, y2),
673        // or if the radius radius is zero,
674        // then the method must add the point (x1, y1) to the subpath,
675        // and connect that point to the previous point (x0, y0) by a straight line.
676        if (((x0 === x1) && (y0 === y1))
677            || ((x1 === x2) && (y1 === y2))
678            || (radius === 0)) {
679            this.lineTo(x1, y1);
680            return;
681        }
682
683        // Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,
684        // then the method must add the point (x1, y1) to the subpath,
685        // and connect that point to the previous point (x0, y0) by a straight line.
686        var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]);
687        var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]);
688        if (unit_vec_p1_p0[0] * unit_vec_p1_p2[1] === unit_vec_p1_p0[1] * unit_vec_p1_p2[0]) {
689            this.lineTo(x1, y1);
690            return;
691        }
692
693        // Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radiu
vendor: 15,864 bytes, lines 693-1142
693s,
694        // and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),
695        // and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2).
696        // The points at which this circle touches these two lines are called the start and end tangent points respectively.
697
698        // note that both vectors are unit vectors, so the length is 1
699        var cos = (unit_vec_p1_p0[0] * unit_vec_p1_p2[0] + unit_vec_p1_p0[1] * unit_vec_p1_p2[1]);
700        var theta = Math.acos(Math.abs(cos));
701
702        // Calculate origin
703        var unit_vec_p1_origin = normalize([
704            unit_vec_p1_p0[0] + unit_vec_p1_p2[0],
705            unit_vec_p1_p0[1] + unit_vec_p1_p2[1]
706        ]);
707        var len_p1_origin = radius / Math.sin(theta / 2);
708        var x = x1 + len_p1_origin * unit_vec_p1_origin[0];
709        var y = y1 + len_p1_origin * unit_vec_p1_origin[1];
710
711        // Calculate start angle and end angle
712        // rotate 90deg clockwise (note that y axis points to its down)
713        var unit_vec_origin_start_tangent = [
714            -unit_vec_p1_p0[1],
715            unit_vec_p1_p0[0]
716        ];
717        // rotate 90deg counter clockwise (note that y axis points to its down)
718        var unit_vec_origin_end_tangent = [
719            unit_vec_p1_p2[1],
720            -unit_vec_p1_p2[0]
721        ];
722        var getAngle = function (vector) {
723            // get angle (clockwise) between vector and (1, 0)
724            var x = vector[0];
725            var y = vector[1];
726            if (y >= 0) { // note that y axis points to its down
727                return Math.acos(x);
728            } else {
729                return -Math.acos(x);
730            }
731        };
732        var startAngle = getAngle(unit_vec_origin_start_tangent);
733        var endAngle = getAngle(unit_vec_origin_end_tangent);
734
735        // Connect the point (x0, y0) to the start tangent point by a straight line
736        this.lineTo(x + unit_vec_origin_start_tangent[0] * radius,
737                    y + unit_vec_origin_start_tangent[1] * radius);
738
739        // Connect the start tangent point to the end tangent point by arc
740        // and adding the end tangent point to the subpath.
741        this.arc(x, y, radius, startAngle, endAngle);
742    };
743
744    /**
745     * Sets the stroke property on the current element
746     */
747    ctx.prototype.stroke = function () {
748        if (this.__currentElement.nodeName === "path") {
749            this.__currentElement.setAttribute("paint-order", "fill stroke markers");
750        }
751        this.__applyCurrentDefaultPath();
752        this.__applyStyleToCurrentElement("stroke");
753    };
754
755    /**
756     * Sets fill properties on the current element
757     */
758    ctx.prototype.fill = function () {
759        if (this.__currentElement.nodeName === "path") {
760            this.__currentElement.setAttribute("paint-order", "stroke fill markers");
761        }
762        this.__applyCurrentDefaultPath();
763        this.__applyStyleToCurrentElement("fill");
764    };
765
766    /**
767     *  Adds a rectangle to the path.
768     */
769    ctx.prototype.rect = function (x, y, width, height) {
770        if (this.__currentElement.nodeName !== "path") {
771            this.beginPath();
772        }
773        this.moveTo(x, y);
774        this.lineTo(x+width, y);
775        this.lineTo(x+width, y+height);
776        this.lineTo(x, y+height);
777        this.lineTo(x, y);
778        this.closePath();
779    };
780
781
782    /**
783     * adds a rectangle element
784     */
785    ctx.prototype.fillRect = function (x, y, width, height) {
786        var rect, parent;
787        rect = this.__createElement("rect", {
788            x : x,
789            y : y,
790            width : width,
791            height : height
792        }, true);
793        parent = this.__closestGroupOrSvg();
794        parent.appendChild(rect);
795        this.__currentElement = rect;
796        this.__applyStyleToCurrentElement("fill");
797    };
798
799    /**
800     * Draws a rectangle with no fill
801     * @param x
802     * @param y
803     * @param width
804     * @param height
805     */
806    ctx.prototype.strokeRect = function (x, y, width, height) {
807        var rect, parent;
808        rect = this.__createElement("rect", {
809            x : x,
810            y : y,
811            width : width,
812            height : height
813        }, true);
814        parent = this.__closestGroupOrSvg();
815        parent.appendChild(rect);
816        this.__currentElement = rect;
817        this.__applyStyleToCurrentElement("stroke");
818    };
819
820
821    /**
822     * Clear entire canvas:
823     * 1. save current transforms
824     * 2. remove all the childNodes of the root g element
825     */
826    ctx.prototype.__clearCanvas = function () {
827        var current = this.__closestGroupOrSvg(),
828            transform = current.getAttribute("transform");
829        var rootGroup = this.__root.childNodes[1];
830        var childNodes = rootGroup.childNodes;
831        for (var i = childNodes.length - 1; i >= 0; i--) {
832            if (childNodes[i]) {
833                rootGroup.removeChild(childNodes[i]);
834            }
835        }
836        this.__currentElement = rootGroup;
837        //reset __groupStack as all the child group nodes are all removed.
838        this.__groupStack = [];
839        if (transform) {
840            this.__addTransform(transform);
841        }
842    };
843
844    /**
845     * "Clears" a canvas by just drawing a white rectangle in the current group.
846     */
847    ctx.prototype.clearRect = function (x, y, width, height) {
848        //clear entire canvas
849        if (x === 0 && y === 0 && width === this.width && height === this.height) {
850            this.__clearCanvas();
851            return;
852        }
853        var rect, parent = this.__closestGroupOrSvg();
854        rect = this.__createElement("rect", {
855            x : x,
856            y : y,
857            width : width,
858            height : height,
859            fill : "#FFFFFF"
860        }, true);
861        parent.appendChild(rect);
862    };
863
864    /**
865     * Adds a linear gradient to a defs tag.
866     * Returns a canvas gradient object that has a reference to it's parent def
867     */
868    ctx.prototype.createLinearGradient = function (x1, y1, x2, y2) {
869        var grad = this.__createElement("linearGradient", {
870            id : randomString(this.__ids),
871            x1 : x1+"px",
872            x2 : x2+"px",
873            y1 : y1+"px",
874            y2 : y2+"px",
875            "gradientUnits" : "userSpaceOnUse"
876        }, false);
877        this.__defs.appendChild(grad);
878        return new CanvasGradient(grad, this);
879    };
880
881    /**
882     * Adds a radial gradient to a defs tag.
883     * Returns a canvas gradient object that has a reference to it's parent def
884     */
885    ctx.prototype.createRadialGradient = function (x0, y0, r0, x1, y1, r1) {
886        var grad = this.__createElement("radialGradient", {
887            id : randomString(this.__ids),
888            cx : x1+"px",
889            cy : y1+"px",
890            r  : r1+"px",
891            fx : x0+"px",
892            fy : y0+"px",
893            "gradientUnits" : "userSpaceOnUse"
894        }, false);
895        this.__defs.appendChild(grad);
896        return new CanvasGradient(grad, this);
897
898    };
899
900    /**
901     * Parses the font string and returns svg mapping
902     * @private
903     */
904    ctx.prototype.__parseFont = function () {
905        var regex = /^\s*(?=(?:(?:[-a-z]+\s*){0,2}(italic|oblique))?)(?=(?:(?:[-a-z]+\s*){0,2}(small-caps))?)(?=(?:(?:[-a-z]+\s*){0,2}(bold(?:er)?|lighter|[1-9]00))?)(?:(?:normal|\1|\2|\3)\s*){0,3}((?:xx?-)?(?:small|large)|medium|smaller|larger|[.\d]+(?:\%|in|[cem]m|ex|p[ctx]))(?:\s*\/\s*(normal|[.\d]+(?:\%|in|[cem]m|ex|p[ctx])))?\s*([-,\'\"\sa-z0-9]+?)\s*$/i;
906        var fontPart = regex.exec( this.font );
907        var data = {
908            style : fontPart[1] || 'normal',
909            size : fontPart[4] || '10px',
910            family : fontPart[6] || 'sans-serif',
911            weight: fontPart[3] || 'normal',
912            decoration : fontPart[2] || 'normal',
913            href : null
914        };
915
916        //canvas doesn't support underline natively, but we can pass this attribute
917        if (this.__fontUnderline === "underline") {
918            data.decoration = "underline";
919        }
920
921        //canvas also doesn't support linking, but we can pass this as well
922        if (this.__fontHref) {
923            data.href = this.__fontHref;
924        }
925
926        return data;
927    };
928
929    /**
930     * Helper to link text fragments
931     * @param font
932     * @param element
933     * @return {*}
934     * @private
935     */
936    ctx.prototype.__wrapTextLink = function (font, element) {
937        if (font.href) {
938            var a = this.__createElement("a");
939            a.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href", font.href);
940            a.appendChild(element);
941            return a;
942        }
943        return element;
944    };
945
946    /**
947     * Fills or strokes text
948     * @param text
949     * @param x
950     * @param y
951     * @param action - stroke or fill
952     * @private
953     */
954    ctx.prototype.__applyText = function (text, x, y, action) {
955        var font = this.__parseFont(),
956            parent = this.__closestGroupOrSvg(),
957            textElement = this.__createElement("text", {
958                "font-family" : font.family,
959                "font-size" : font.size,
960                "font-style" : font.style,
961                "font-weight" : font.weight,
962                "text-decoration" : font.decoration,
963                "x" : x,
964                "y" : y,
965                "text-anchor": getTextAnchor(this.textAlign),
966                "dominant-baseline": getDominantBaseline(this.textBaseline)
967            }, true);
968
969        textElement.appendChild(this.__document.createTextNode(text));
970        this.__currentElement = textElement;
971        this.__applyStyleToCurrentElement(action);
972        parent.appendChild(this.__wrapTextLink(font,textElement));
973    };
974
975    /**
976     * Creates a text element
977     * @param text
978     * @param x
979     * @param y
980     */
981    ctx.prototype.fillText = function (text, x, y) {
982        this.__applyText(text, x, y, "fill");
983    };
984
985    /**
986     * Strokes text
987     * @param text
988     * @param x
989     * @param y
990     */
991    ctx.prototype.strokeText = function (text, x, y) {
992        this.__applyText(text, x, y, "stroke");
993    };
994
995    /**
996     * No need to implement this for svg.
997     * @param text
998     * @return {TextMetrics}
999     */
1000    ctx.prototype.measureText = function (text) {
1001        this.__ctx.font = this.font;
1002        return this.__ctx.measureText(text);
1003    };
1004
1005    /**
1006     *  Arc command!
1007     */
1008    ctx.prototype.arc = function (x, y, radius, startAngle, endAngle, counterClockwise) {
1009        // in canvas no circle is drawn if no angle is provided.
1010        if (startAngle === endAngle) {
1011            return;
1012        }
1013        startAngle = startAngle % (2*Math.PI);
1014        endAngle = endAngle % (2*Math.PI);
1015        if (startAngle === endAngle) {
1016            //circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle)
1017            endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
1018        }
1019        var endX = x+radius*Math.cos(endAngle),
1020            endY = y+radius*Math.sin(endAngle),
1021            startX = x+radius*Math.cos(startAngle),
1022            startY = y+radius*Math.sin(startAngle),
1023            sweepFlag = counterClockwise ? 0 : 1,
1024            largeArcFlag = 0,
1025            diff = endAngle - startAngle;
1026
1027        // https://github.com/gliffy/canvas2svg/issues/4
1028        if (diff < 0) {
1029            diff += 2*Math.PI;
1030        }
1031
1032        if (counterClockwise) {
1033            largeArcFlag = diff > Math.PI ? 0 : 1;
1034        } else {
1035            largeArcFlag = diff > Math.PI ? 1 : 0;
1036        }
1037
1038        this.lineTo(startX, startY);
1039        this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
1040            {rx:radius, ry:radius, xAxisRotation:0, largeArcFlag:largeArcFlag, sweepFlag:sweepFlag, endX:endX, endY:endY}));
1041
1042        this.__currentPosition = {x: endX, y: endY};
1043    };
1044
1045    /**
1046     * Generates a ClipPath from the clip command.
1047     */
1048    ctx.prototype.clip = function () {
1049        var group = this.__closestGroupOrSvg(),
1050            clipPath = this.__createElement("clipPath"),
1051            id =  randomString(this.__ids),
1052            newGroup = this.__createElement("g");
1053
1054        this.__applyCurrentDefaultPath();
1055        group.removeChild(this.__currentElement);
1056        clipPath.setAttribute("id", id);
1057        clipPath.appendChild(this.__currentElement);
1058
1059        this.__defs.appendChild(clipPath);
1060
1061        //set the clip path to this group
1062        group.setAttribute("clip-path", format("url(#{id})", {id:id}));
1063
1064        //clip paths can be scaled and transformed, we need to add another wrapper group to avoid later transformations
1065        // to this path
1066        group.appendChild(newGroup);
1067
1068        this.__currentElement = newGroup;
1069
1070    };
1071
1072    /**
1073     * Draws a canvas, image or mock context to this canvas.
1074     * Note that all svg dom manipulation uses node.childNodes rather than node.children for IE support.
1075     * http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-drawimage
1076     */
1077    ctx.prototype.drawImage = function () {
1078        //convert arguments to a real array
1079        var args = Array.prototype.slice.call(arguments),
1080            image=args[0],
1081            dx, dy, dw, dh, sx=0, sy=0, sw, sh, parent, svg, defs, group,
1082            currentElement, svgImage, canvas, context, id;
1083
1084        if (args.length === 3) {
1085            dx = args[1];
1086            dy = args[2];
1087            sw = image.width;
1088            sh = image.height;
1089            dw = sw;
1090            dh = sh;
1091        } else if (args.length === 5) {
1092            dx = args[1];
1093            dy = args[2];
1094            dw = args[3];
1095            dh = args[4];
1096            sw = image.width;
1097            sh = image.height;
1098        } else if (args.length === 9) {
1099            sx = args[1];
1100            sy = args[2];
1101            sw = args[3];
1102            sh = args[4];
1103            dx = args[5];
1104            dy = args[6];
1105            dw = args[7];
1106            dh = args[8];
1107        } else {
1108            throw new Error("Inavlid number of arguments passed to drawImage: " + arguments.length);
1109        }
1110
1111        parent = this.__closestGroupOrSvg();
1112        currentElement = this.__currentElement;
1113        var translateDirective = "translate(" + dx + ", " + dy + ")";
1114        if (image instanceof ctx) {
1115            //canvas2svg mock canvas context. In the future we may want to clone nodes instead.
1116            //also I'm currently ignoring dw, dh, sw, sh, sx, sy for a mock context.
1117            svg = image.getSvg().cloneNode(true);
1118            if (svg.childNodes && svg.childNodes.length > 1) {
1119                defs = svg.childNodes[0];
1120                while(defs.childNodes.length) {
1121                    id = defs.childNodes[0].getAttribute("id");
1122                    this.__ids[id] = id;
1123                    this.__defs.appendChild(defs.childNodes[0]);
1124                }
1125                group = svg.childNodes[1];
1126                if (group) {
1127                    //save original transform
1128                    var originTransform = group.getAttribute("transform");
1129                    var transformDirective;
1130                    if (originTransform) {
1131                        transformDirective = originTransform+" "+translateDirective;
1132                    } else {
1133                        transformDirective = translateDirective;
1134                    }
1135                    group.setAttribute("transform", transformDirective);
1136                    parent.appendChild(group);
1137                }
1138            }
1139        } else if (image.nodeName === "CANVAS" || image.nodeName === "IMG") {
1140            //canvas or image
1141            svgImage = this.__createElement("image");
1142            svgImage.setAttribute("width", dw);
1143            svgImage.setAttribute("height", dh);
1144            svgImage.setAttribute("preserveAspectRatio", "none");
1145
1146            if (sx || sy || sw !== image.width || sh !== image.height) {
1147                //crop the image using a temporary canvas
1148                canvas = this.__document.createElement("canvas");
1149                canvas.width = dw;
1150                canvas.height = dh;
1151                context = canvas.getContext("2d");
1152                context.drawImage(image, sx, sy, sw, sh, 0, 0, dw, dh);
1153                image = canvas;
1154            }
1155            svgImage.setAttribute("transform", translateDirective);
1156            svgImage.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href",
1157                image.nodeName === "CANVAS" ? image.toDataURL() : image.getAttribute("src"));
1158            parent.appendChild(svgImage);
1159        }
1160    };
1161
1162    /**
1163     * Generates a pattern tag
1164     */
1165    ctx.prototype.createPattern = function (image, repetition) {
1166        var pattern = this.__document.createElementNS("http://www.w3.org/2000/svg", "pattern"), id = randomString(this.__ids),
1167            img;
1168        pattern.setAttribute("id", id);
1169        pattern.setAttribute("width", image.width);
1170        pattern.setAttribute("height", image.height);
1171        if (image.nodeName === "CANVAS" || image.nodeName === "IMG") {
1172            img = this.__document.createElementNS("http://www.w3.org/2000/svg", "image");
1173            img.setAttribute("width", image.width);
1174            img.setAttribute("height", image.height);
1175            img.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href",
1176                image.nodeName === "CANVAS" ? image.toDataURL() : image.getAttribute("src"));
1177            pattern.appendChild(img);
1178            this.__defs.appendChild(pattern);
1179        } else if (image instanceof ctx) {
1180            pattern.appendChild(image.__root.childNodes[1]);
1181            this.__defs.appendChild(pattern);
1182        }
1183        return new CanvasPattern(pattern, this);
1184    };
1185
1186    ctx.prototype.setLineDash = function (dashArray) {
1187        if (dashArray && dashArray.length > 0) {
1188            this.lineDash = dashArray.join(",");
1189        } else {
1190            this.lineDash = null;
1191        }
1192    };
1193
1194    /**
1195     * Not yet implemented
1196     */
1197    ctx.prototype.drawFocusRing = function () {};
1198    ctx.prototype.createImageData = function () {};
1199    ctx.prototype.getImageData = function () {};
1200    ctx.prototype.putImageData = function () {};
1201    ctx.prototype.globalCompositeOperation = function () {};
1202    ctx.prototype.setTransform = function () {};
1203
1204  ctx.prototype.getContext = function (contextId) {
1205        if (contextId=="2d" || contextId=="2D") {
1206            return this;
1207        }
1208        return null;
1209    }
1210
1211    ctx.prototype.style = function () {
1212        return this.__canvas.style
1213    }
1214
1215    ctx.prototype.getAttribute = function (name) {
1216        return this[name];
1217    }
1218
1219    ctx.prototype.addEventListener =  function(type, listener, eventListenerOptions) {
1220        console.log("canvas2svg.addEventListener() not implemented.")
1221    }
1222
1223    //add options for alternative namespace
1224    if (typeof window === "object") {
1225        window.C2S = ctx;
1226    }
1227
1228    // CommonJS/Browserify
1229    if (typeof module === "object" && typeof module.exports === "object") {
1230        module.exports = ctx;
1231    }
1232
1233}());

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.