vendor: 27,581 bytes, lines 1-909
1// Copyright 2006 Google Inc. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15 16// Known Issues: 17// 18// * Patterns are not implemented. 19// * Radial gradient are not implemented. The VML version of these look very 20// different from the canvas one. 21// * Clipping paths are not implemented. 22// * Coordsize. The width and height attribute have higher priority than the 23// width and height style values which isn't correct. 24// * Painting mode isn't implemented. 25// * Canvas width/height should is using content-box by default. IE in 26// Quirks mode will draw the canvas using border-box. Either change your 27// doctype to HTML5 28// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) 29// or use Box Sizing Behavior from WebFX 30// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) 31// * Non uniform scaling does not correctly scale strokes. 32// * Optimize. There is always room for speed improvements. 33 34// Only add this code if we do not already have a canvas implementation 35if (!document.createElement('canvas').getContext) { 36 37(function() { 38 39 // alias some functions to make (compiled) code shorter 40 var m = Math; 41 var mr = m.round; 42 var ms = m.sin; 43 var mc = m.cos; 44 var abs = m.abs; 45 var sqrt = m.sqrt; 46 47 // this is used for sub pixel precision 48 var Z = 10; 49 var Z2 = Z / 2; 50 51 /** 52 * This funtion is assigned to the <canvas> elements as element.getContext(). 53 * @this {HTMLElement} 54 * @return {CanvasRenderingContext2D_} 55 */ 56 function getContext() { 57 return this.context_ || 58 (this.context_ = new CanvasRenderingContext2D_(this)); 59 } 60 61 var slice = Array.prototype.slice; 62 63 /** 64 * Binds a function to an object. The returned function will always use the 65 * passed in {@code obj} as {@code this}. 66 * 67 * Example: 68 * 69 * g = bind(f, obj, a, b) 70 * g(c, d) // will do f.call(obj, a, b, c, d) 71 * 72 * @param {Function} f The function to bind the object to 73 * @param {Object} obj The object that should act as this when the function 74 * is called 75 * @param {*} var_args Rest arguments that will be used as the initial 76 * arguments when the function is called 77 * @return {Function} A new function that has bound this 78 */ 79 function bind(f, obj, var_args) { 80 var a = slice.call(arguments, 2); 81 return function() { 82 return f.apply(obj, a.concat(slice.call(arguments))); 83 }; 84 } 85 86 var G_vmlCanvasManager_ = { 87 init: function(opt_doc) { 88 if (/MSIE/.test(navigator.userAgent) && !window.opera) { 89 var doc = opt_doc || document; 90 // Create a dummy element so that IE will allow canvas elements to be 91 // recognized. 92 doc.createElement('canvas'); 93 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); 94 } 95 }, 96 97 init_: function(doc) { 98 // create xmlns 99 if (!doc.namespaces['g_vml_']) { 100 doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', 101 '#default#VML'); 102 103 } 104 if (!doc.namespaces['g_o_']) { 105 doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', 106 '#default#VML'); 107 } 108 109 // Setup default CSS. Only add one style sheet per document 110 if (!doc.styleSheets['ex_canvas_']) { 111 var ss = doc.createStyleSheet(); 112 ss.owningElement.id = 'ex_canvas_'; 113 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + 114 // default size is 300x150 in Gecko and Opera 115 'text-align:left;width:300px;height:150px}' + 116 'g_vml_\\:*{behavior:url(#default#VML)}' + 117 'g_o_\\:*{behavior:url(#default#VML)}'; 118 119 } 120 121 // find all canvas elements 122 var els = doc.getElementsByTagName('canvas'); 123 for (var i = 0; i < els.length; i++) { 124 this.initElement(els[i]); 125 } 126 }, 127 128 /** 129 * Public initializes a canvas element so that it can be used as canvas 130 * element from now on. This is called automatically before the page is 131 * loaded but if you are creating elements using createElement you need to 132 * make sure this is called on the element. 133 * @param {HTMLElement} el The canvas element to initialize. 134 * @return {HTMLElement} the element that was created. 135 */ 136 initElement: function(el) { 137 if (!el.getContext) { 138 139 el.getContext = getContext; 140 141 // Remove fallback content. There is no way to hide text nodes so we 142 // just remove all childNodes. We could hide all elements and remove 143 // text nodes but who really cares about the fallback content. 144 el.innerHTML = ''; 145 146 // do not use inline function because that will leak memory 147 el.attachEvent('onpropertychange', onPropertyChange); 148 el.attachEvent('onresize', onResize); 149 150 var attrs = el.attributes; 151 if (attrs.width && attrs.width.specified) { 152 // TODO: use runtimeStyle and coordsize 153 // el.getContext().setWidth_(attrs.width.nodeValue); 154 el.style.width = attrs.width.nodeValue + 'px'; 155 } else { 156 el.width = el.clientWidth; 157 } 158 if (attrs.height && attrs.height.specified) { 159 // TODO: use runtimeStyle and coordsize 160 // el.getContext().setHeight_(attrs.height.nodeValue); 161 el.style.height = attrs.height.nodeValue + 'px'; 162 } else { 163 el.height = el.clientHeight; 164 } 165 //el.getContext().setCoordsize_() 166 } 167 return el; 168 } 169 }; 170 171 function onPropertyChange(e) { 172 var el = e.srcElement; 173 174 switch (e.propertyName) { 175 case 'width': 176 el.style.width = el.attributes.width.nodeValue + 'px'; 177 el.getContext().clearRect(); 178 break; 179 case 'height': 180 el.style.height = el.attributes.height.nodeValue + 'px'; 181 el.getContext().clearRect(); 182 break; 183 } 184 } 185 186 function onResize(e) { 187 var el = e.srcElement; 188 if (el.firstChild) { 189 el.firstChild.style.width = el.clientWidth + 'px'; 190 el.firstChild.style.height = el.clientHeight + 'px'; 191 } 192 } 193 194 G_vmlCanvasManager_.init(); 195 196 // precompute "00" to "FF" 197 var dec2hex = []; 198 for (var i = 0; i < 16; i++) { 199 for (var j = 0; j < 16; j++) { 200 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); 201 } 202 } 203 204 function createMatrixIdentity() { 205 return [ 206 [1, 0, 0], 207 [0, 1, 0], 208 [0, 0, 1] 209 ]; 210 } 211 212 function matrixMultiply(m1, m2) { 213 var result = createMatrixIdentity(); 214 215 for (var x = 0; x < 3; x++) { 216 for (var y = 0; y < 3; y++) { 217 var sum = 0; 218 219 for (var z = 0; z < 3; z++) { 220 sum += m1[x][z] * m2[z][y]; 221 } 222 223 result[x][y] = sum; 224 } 225 } 226 return result; 227 } 228 229 function copyState(o1, o2) { 230 o2.fillStyle = o1.fillStyle; 231 o2.lineCap = o1.lineCap; 232 o2.lineJoin = o1.lineJoin; 233 o2.lineWidth = o1.lineWidth; 234 o2.miterLimit = o1.miterLimit; 235 o2.shadowBlur = o1.shadowBlur; 236 o2.shadowColor = o1.shadowColor; 237 o2.shadowOffsetX = o1.shadowOffsetX; 238 o2.shadowOffsetY = o1.shadowOffsetY; 239 o2.strokeStyle = o1.strokeStyle; 240 o2.globalAlpha = o1.globalAlpha; 241 o2.arcScaleX_ = o1.arcScaleX_; 242 o2.arcScaleY_ = o1.arcScaleY_; 243 o2.lineScale_ = o1.lineScale_; 244 } 245 246 function processStyle(styleString) { 247 var str, alpha = 1; 248 249 styleString = String(styleString); 250 if (styleString.substring(0, 3) == 'rgb') { 251 var start = styleString.indexOf('(', 3); 252 var end = styleString.indexOf(')', start + 1); 253 var guts = styleString.substring(start + 1, end).split(','); 254 255 str = '#'; 256 for (var i = 0; i < 3; i++) { 257 str += dec2hex[Number(guts[i])]; 258 } 259 260 if (guts.length == 4 && styleString.substr(3, 1) == 'a') { 261 alpha = guts[3]; 262 } 263 } else { 264 str = styleString; 265 } 266 267 return {color: str, alpha: alpha}; 268 } 269 270 function processLineCap(lineCap) { 271 switch (lineCap) { 272 case 'butt': 273 return 'flat'; 274 case 'round': 275 return 'round'; 276 case 'square': 277 default: 278 return 'square'; 279 } 280 } 281 282 /** 283 * This class implements CanvasRenderingContext2D interface as described by 284 * the WHATWG. 285 * @param {HTMLElement} surfaceElement The element that the 2D context should 286 * be associated with 287 */ 288 function CanvasRenderingContext2D_(surfaceElement) { 289 this.m_ = createMatrixIdentity(); 290 291 this.mStack_ = []; 292 this.aStack_ = []; 293 this.currentPath_ = []; 294 295 // Canvas context properties 296 this.strokeStyle = '#000'; 297 this.fillStyle = '#000'; 298 299 this.lineWidth = 1; 300 this.lineJoin = 'miter'; 301 this.lineCap = 'butt'; 302 this.miterLimit = Z * 1; 303 this.globalAlpha = 1; 304 this.canvas = surfaceElement; 305 306 var el = surfaceElement.ownerDocument.createElement('div'); 307 el.style.width = surfaceElement.clientWidth + 'px'; 308 el.style.height = surfaceElement.clientHeight + 'px'; 309 el.style.overflow = 'hidden'; 310 el.style.position = 'absolute'; 311 surfaceElement.appendChild(el); 312 313 this.element_ = el; 314 this.arcScaleX_ = 1; 315 this.arcScaleY_ = 1; 316 this.lineScale_ = 1; 317 } 318 319 var contextPrototype = CanvasRenderingContext2D_.prototype; 320 contextPrototype.clearRect = function() { 321 this.element_.innerHTML = ''; 322 }; 323 324 contextPrototype.beginPath = function() { 325 // TODO: Branch current matrix so that save/restore has no effect 326 // as per safari docs. 327 this.currentPath_ = []; 328 }; 329 330 contextPrototype.moveTo = function(aX, aY) { 331 var p = this.getCoords_(aX, aY); 332 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); 333 this.currentX_ = p.x; 334 this.currentY_ = p.y; 335 }; 336 337 contextPrototype.lineTo = function(aX, aY) { 338 var p = this.getCoords_(aX, aY); 339 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); 340 341 this.currentX_ = p.x; 342 this.currentY_ = p.y; 343 }; 344 345 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, 346 aCP2x, aCP2y, 347 aX, aY) { 348 var p = this.getCoords_(aX, aY); 349 var cp1 = this.getCoords_(aCP1x, aCP1y); 350 var cp2 = this.getCoords_(aCP2x, aCP2y); 351 bezierCurveTo(this, cp1, cp2, p); 352 }; 353 354 // Helper function that takes the already fixed cordinates. 355 function bezierCurveTo(self, cp1, cp2, p) { 356 self.currentPath_.push({ 357 type: 'bezierCurveTo', 358 cp1x: cp1.x, 359 cp1y: cp1.y, 360 cp2x: cp2.x, 361 cp2y: cp2.y, 362 x: p.x, 363 y: p.y 364 }); 365 self.currentX_ = p.x; 366 self.currentY_ = p.y; 367 } 368 369 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { 370 // the following is lifted almost directly from 371 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes 372 373 var cp = this.getCoords_(aCPx, aCPy); 374 var p = this.getCoords_(aX, aY); 375 376 var cp1 = { 377 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), 378 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) 379 }; 380 var cp2 = { 381 x: cp1.x + (p.x - this.currentX_) / 3.0, 382 y: cp1.y + (p.y - this.currentY_) / 3.0 383 }; 384 385 bezierCurveTo(this, cp1, cp2, p); 386 }; 387 388 contextPrototype.arc = function(aX, aY, aRadius, 389 aStartAngle, aEndAngle, aClockwise) { 390 aRadius *= Z; 391 var arcType = aClockwise ? 'at' : 'wa'; 392 393 var xStart = aX + mc(aStartAngle) * aRadius - Z2; 394 var yStart = aY + ms(aStartAngle) * aRadius - Z2; 395 396 var xEnd = aX + mc(aEndAngle) * aRadius - Z2; 397 var yEnd = aY + ms(aEndAngle) * aRadius - Z2; 398 399 // IE won't render arches drawn counter clockwise if xStart == xEnd. 400 if (xStart == xEnd && !aClockwise) { 401 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something 402 // that can be represented in binary 403 } 404 405 var p = this.getCoords_(aX, aY); 406 var pStart = this.getCoords_(xStart, yStart); 407 var pEnd = this.getCoords_(xEnd, yEnd); 408 409 this.currentPath_.push({type: arcType, 410 x: p.x, 411 y: p.y, 412 radius: aRadius, 413 xStart: pStart.x, 414 yStart: pStart.y, 415 xEnd: pEnd.x, 416 yEnd: pEnd.y}); 417 418 }; 419 420 contextPrototype.rect = function(aX, aY, aWidth, aHeight) { 421 this.moveTo(aX, aY); 422 this.lineTo(aX + aWidth, aY); 423 this.lineTo(aX + aWidth, aY + aHeight); 424 this.lineTo(aX, aY + aHeight); 425 this.closePath(); 426 }; 427 428 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { 429 var oldPath = this.currentPath_; 430 this.beginPath(); 431 432 this.moveTo(aX, aY); 433 this.lineTo(aX + aWidth, aY); 434 this.lineTo(aX + aWidth, aY + aHeight); 435 this.lineTo(aX, aY + aHeight); 436 this.closePath(); 437 this.stroke(); 438 439 this.currentPath_ = oldPath; 440 }; 441 442 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { 443 var oldPath = this.currentPath_; 444 this.beginPath(); 445 446 this.moveTo(aX, aY); 447 this.lineTo(aX + aWidth, aY); 448 this.lineTo(aX + aWidth, aY + aHeight); 449 this.lineTo(aX, aY + aHeight); 450 this.closePath(); 451 this.fill(); 452 453 this.currentPath_ = oldPath; 454 }; 455 456 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { 457 var gradient = new CanvasGradient_('gradient'); 458 gradient.x0_ = aX0; 459 gradient.y0_ = aY0; 460 gradient.x1_ = aX1; 461 gradient.y1_ = aY1; 462 return gradient; 463 }; 464 465 contextPrototype.createRadialGradient = function(aX0, aY0, aR0, 466 aX1, aY1, aR1) { 467 var gradient = new CanvasGradient_('gradientradial'); 468 gradient.x0_ = aX0; 469 gradient.y0_ = aY0; 470 gradient.r0_ = aR0; 471 gradient.x1_ = aX1; 472 gradient.y1_ = aY1; 473 gradient.r1_ = aR1; 474 return gradient; 475 }; 476 477 contextPrototype.drawImage = function(image, var_args) { 478 var dx, dy, dw, dh, sx, sy, sw, sh; 479 480 // to find the original width we overide the width and height 481 var oldRuntimeWidth = image.runtimeStyle.width; 482 var oldRuntimeHeight = image.runtimeStyle.height; 483 image.runtimeStyle.width = 'auto'; 484 image.runtimeStyle.height = 'auto'; 485 486 // get the original size 487 var w = image.width; 488 var h = image.height; 489 490 // and remove overides 491 image.runtimeStyle.width = oldRuntimeWidth; 492 image.runtimeStyle.height = oldRuntimeHeight; 493 494 if (arguments.length == 3) { 495 dx = arguments[1]; 496 dy = arguments[2]; 497 sx = sy = 0; 498 sw = dw = w; 499 sh = dh = h; 500 } else if (arguments.length == 5) { 501 dx = arguments[1]; 502 dy = arguments[2]; 503 dw = arguments[3]; 504 dh = arguments[4]; 505 sx = sy = 0; 506 sw = w; 507 sh = h; 508 } else if (arguments.length == 9) { 509 sx = arguments[1]; 510 sy = arguments[2]; 511 sw = arguments[3]; 512 sh = arguments[4]; 513 dx = arguments[5]; 514 dy = arguments[6]; 515 dw = arguments[7]; 516 dh = arguments[8]; 517 } else { 518 throw Error('Invalid number of arguments'); 519 } 520 521 var d = this.getCoords_(dx, dy); 522 523 var w2 = sw / 2; 524 var h2 = sh / 2; 525 526 var vmlStr = []; 527 528 var W = 10; 529 var H = 10; 530 531 // For some reason that I've now forgotten, using divs didn't work 532 vmlStr.push(' <g_vml_:group', 533 ' coordsize="', Z * W, ',', Z * H, '"', 534 ' coordorigin="0,0"' , 535 ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); 536 537 // If filters are necessary (rotation exists), create them 538 // filters are bog-slow, so only create them if abbsolutely necessary 539 // The following check doesn't account for skews (which don't exist 540 // in the canvas spec (yet) anyway. 541 542 if (this.m_[0][0] != 1 || this.m_[0][1]) { 543 var filter = []; 544 545 // Note the 12/21 reversal 546 filter.push('M11=', this.m_[0][0], ',', 547 'M12=', this.m_[1][0], ',', 548 'M21=', this.m_[0][1], ',', 549 'M22=', this.m_[1][1], ',', 550 'Dx=', mr(d.x / Z), ',', 551 'Dy=', mr(d.y / Z), ''); 552 553 // Bounding box calculation (need to minimize displayed area so that 554 // filters don't waste time on unused pixels. 555 var max = d; 556 var c2 = this.getCoords_(dx + dw, dy); 557 var c3 = this.getCoords_(dx, dy + dh); 558 var c4 = this.getCoords_(dx + dw, dy + dh); 559 560 max.x = m.max(max.x, c2.x, c3.x, c4.x); 561 max.y = m.max(max.y, c2.y, c3.y, c4.y); 562 563 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), 564 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', 565 filter.join(''), ", sizingmethod='clip');") 566 } else { 567 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); 568 } 569 570 vmlStr.push(' ">' , 571 '<g_vml_:image src="', image.src, '"', 572 ' style="width:', Z * dw, 'px;', 573 ' height:', Z * dh, 'px;"', 574 ' cropleft="', sx / w, '"', 575 ' croptop="', sy / h, '"', 576 ' cropright="', (w - sx - sw) / w, '"', 577 ' cropbottom="', (h - sy - sh) / h, '"', 578 ' />', 579 '</g_vml_:group>'); 580 581 this.element_.insertAdjacentHTML('BeforeEnd', 582 vmlStr.join('')); 583 }; 584 585 contextPrototype.stroke = function(aFill) { 586 var lineStr = []; 587 var lineOpen = false; 588 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); 589 var color = a.color; 590 var opacity = a.alpha * this.globalAlpha; 591 592 var W = 10; 593 var H = 10; 594 595 lineStr.push('<g_vml_:shape', 596 ' filled="', !!aFill, '"', 597 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', 598 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', 599 ' stroked="', !aFill, '"', 600 ' path="'); 601 602 var newSeq = false; 603 var min = {x: null, y: null}; 604 var max = {x: null, y: null}; 605 606 for (var i = 0; i < this.currentPath_.length; i++) { 607 var p = this.currentPath_[i]; 608 var c; 609 610 switch (p.type) { 611 case 'moveTo': 612 c = p; 613 lineStr.push(' m ', mr(p.x), ',', mr(p.y)); 614 break; 615 case 'lineTo': 616 lineStr.push(' l ', mr(p.x), ',', mr(p.y)); 617 break; 618 case 'close': 619 lineStr.push(' x '); 620 p = null; 621 break; 622 case 'bezierCurveTo': 623 lineStr.push(' c ', 624 mr(p.cp1x), ',', mr(p.cp1y), ',', 625 mr(p.cp2x), ',', mr(p.cp2y), ',', 626 mr(p.x), ',', mr(p.y)); 627 break; 628 case 'at': 629 case 'wa': 630 lineStr.push(' ', p.type, ' ', 631 mr(p.x - this.arcScaleX_ * p.radius), ',', 632 mr(p.y - this.arcScaleY_ * p.radius), ' ', 633 mr(p.x + this.arcScaleX_ * p.radius), ',', 634 mr(p.y + this.arcScaleY_ * p.radius), ' ', 635 mr(p.xStart), ',', mr(p.yStart), ' ', 636 mr(p.xEnd), ',', mr(p.yEnd)); 637 break; 638 } 639 640 641 // TODO: Following is broken for curves due to 642 // move to proper paths. 643 644 // Figure out dimensions so we can do gradient fills 645 // properly 646 if (p) { 647 if (min.x == null || p.x < min.x) { 648 min.x = p.x; 649 } 650 if (max.x == null || p.x > max.x) { 651 max.x = p.x; 652 } 653 if (min.y == null || p.y < min.y) { 654 min.y = p.y; 655 } 656 if (max.y == null || p.y > max.y) { 657 max.y = p.y; 658 } 659 } 660 } 661 lineStr.push(' ">'); 662 663 if (!aFill) { 664 var lineWidth = this.lineScale_ * this.lineWidth; 665 666 // VML cannot correctly render a line if the width is less than 1px. 667 // In that case, we dilute the color to make the line look thinner. 668 if (lineWidth < 1) { 669 opacity *= lineWidth; 670 } 671 672 lineStr.push( 673 '<g_vml_:stroke', 674 ' opacity="', opacity, '"', 675 ' joinstyle="', this.lineJoin, '"', 676 ' miterlimit="', this.miterLimit, '"', 677 ' endcap="', processLineCap(this.lineCap), '"', 678 ' weight="', lineWidth, 'px"', 679 ' color="', color, '" />' 680 ); 681 } else if (typeof this.fillStyle == 'object') { 682 var fillStyle = this.fillStyle; 683 var angle = 0; 684 var focus = {x: 0, y: 0}; 685 686 // additional offset 687 var shift = 0; 688 // scale factor for offset 689 var expansion = 1; 690 691 if (fillStyle.type_ == 'gradient') { 692 var x0 = fillStyle.x0_ / this.arcScaleX_; 693 var y0 = fillStyle.y0_ / this.arcScaleY_; 694 var x1 = fillStyle.x1_ / this.arcScaleX_; 695 var y1 = fillStyle.y1_ / this.arcScaleY_; 696 var p0 = this.getCoords_(x0, y0); 697 var p1 = this.getCoords_(x1, y1); 698 var dx = p1.x - p0.x; 699 var dy = p1.y - p0.y; 700 angle = Math.atan2(dx, dy) * 180 / Math.PI; 701 702 // The angle should be a non-negative number. 703 if (angle < 0) { 704 angle += 360; 705 } 706 707 // Very small angles produce an unexpected result because they are 708 // converted to a scientific notation string. 709 if (angle < 1e-6) { 710 angle = 0; 711 } 712 } else { 713 var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); 714 var width = max.x - min.x; 715 var height = max.y - min.y; 716 focus = { 717 x: (p0.x - min.x) / width, 718 y: (p0.y - min.y) / height 719 }; 720 721 width /= this.arcScaleX_ * Z; 722 height /= this.arcScaleY_ * Z; 723 var dimension = m.max(width, height); 724 shift = 2 * fillStyle.r0_ / dimension; 725 expansion = 2 * fillStyle.r1_ / dimension - shift; 726 } 727 728 // We need to sort the color stops in ascending order by offset, 729 // otherwise IE won't interpret it correctly. 730 var stops = fillStyle.colors_; 731 stops.sort(function(cs1, cs2) { 732 return cs1.offset - cs2.offset; 733 }); 734 735 var length = stops.length; 736 var color1 = stops[0].color; 737 var color2 = stops[length - 1].color; 738 var opacity1 = stops[0].alpha * this.globalAlpha; 739 var opacity2 = stops[length - 1].alpha * this.globalAlpha; 740 741 var colors = []; 742 for (var i = 0; i < length; i++) { 743 var stop = stops[i]; 744 colors.push(stop.offset * expansion + shift + ' ' + stop.color); 745 } 746 747 // When colors attribute is used, the meanings of opacity and o:opacity2 748 // are reversed. 749 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', 750 ' method="none" focus="100%"', 751 ' color="', color1, '"', 752 ' color2="', color2, '"', 753 ' colors="', colors.join(','), '"', 754 ' opacity="', opacity2, '"', 755 ' g_o_:opacity2="', opacity1, '"', 756 ' angle="', angle, '"', 757 ' focusposition="', focus.x, ',', focus.y, '" />'); 758 } else { 759 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, 760 '" />'); 761 } 762 763 lineStr.push('</g_vml_:shape>'); 764 765 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); 766 }; 767 768 contextPrototype.fill = function() { 769 this.stroke(true); 770 } 771 772 contextPrototype.closePath = function() { 773 this.currentPath_.push({type: 'close'}); 774 775 }; 776 777 /** 778 * @private 779 */ 780 contextPrototype.getCoords_ = function(aX, aY) { 781 var m = this.m_; 782 return { 783 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, 784 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 785 } 786 }; 787 788 contextPrototype.save = function() { 789 var o = {}; 790 copyState(this, o); 791 this.aStack_.push(o); 792 this.mStack_.push(this.m_); 793 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); 794 }; 795 796 contextPrototype.restore = function() { 797 copyState(this.aStack_.pop(), this); 798 this.m_ = this.mStack_.pop(); 799 }; 800 801 function matrixIsFinite(m) { 802 for (var j = 0; j < 3; j++) { 803 for (var k = 0; k < 2; k++) { 804 if (!isFinite(m[j][k]) || isNaN(m[j][k])) { 805 return false; 806 } 807 } 808 } 809 return true; 810 } 811 812 function setM(ctx, m, updateLineScale) { 813 if (!matrixIsFinite(m)) { 814 return; 815 } 816 ctx.m_ = m; 817 818 if (updateLineScale) { 819 // Get the line scale. 820 // Determinant of this.m_ means how much the area is enlarged by the 821 // transformation. So its square root can be used as a scale factor 822 // for width. 823 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; 824 ctx.lineScale_ = sqrt(abs(det)); 825 } 826 } 827 828 contextPrototype.translate = function(aX, aY) { 829 var m1 = [ 830 [1, 0, 0], 831 [0, 1, 0], 832 [aX, aY, 1] 833 ]; 834 835 setM(this, matrixMultiply(m1, this.m_), false); 836 }; 837 838 contextPrototype.rotate = function(aRot) { 839 var c = mc(aRot); 840 var s = ms(aRot); 841 842 var m1 = [ 843 [c, s, 0], 844 [-s, c, 0], 845 [0, 0, 1] 846 ]; 847 848 setM(this, matrixMultiply(m1, this.m_), false); 849 }; 850 851 contextPrototype.scale = function(aX, aY) { 852 this.arcScaleX_ *= aX; 853 this.arcScaleY_ *= aY; 854 var m1 = [ 855 [aX, 0, 0], 856 [0, aY, 0], 857 [0, 0, 1] 858 ]; 859 860 setM(this, matrixMultiply(m1, this.m_), true); 861 }; 862 863 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { 864 var m1 = [ 865 [m11, m12, 0], 866 [m21, m22, 0], 867 [dx, dy, 1] 868 ]; 869 870 setM(this, matrixMultiply(m1, this.m_), true); 871 }; 872 873 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { 874 var m = [ 875 [m11, m12, 0], 876 [m21, m22, 0], 877 [dx, dy, 1] 878 ]; 879 880 setM(this, m, true); 881 }; 882 883 /******** STUBS ********/ 884 contextPrototype.clip = function() { 885 // TODO: Implement 886 }; 887 888 contextPrototype.arcTo = function() { 889 // TODO: Implement 890 }; 891 892 contextPrototype.createPattern = function() { 893 return new CanvasPattern_; 894 }; 895 896 // Gradient / Pattern Stubs 897 function CanvasGradient_(aType) { 898 this.type_ = aType; 899 this.x0_ = 0; 900 this.y0_ = 0; 901 this.r0_ = 0; 902 this.x1_ = 0; 903 this.y1_ = 0; 904 this.r1_ = 0; 905 this.colors_ = []; 906 } 907 908 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { 909 aColor = processStyle(aColor);
910 this.colors_.push({offset: aOffset, 911 color: aColor.color, 912 alpha: aColor.alpha}); 913 }; 914 915 function CanvasPattern_() {} 916 917 // set up externs 918 G_vmlCanvasManager = G_vmlCanvasManager_; 919 CanvasRenderingContext2D = CanvasRenderingContext2D_; 920 CanvasGradient = CanvasGradient_; 921 CanvasPattern = CanvasPattern_; 922 923})(); 924 925} // if
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.