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https://soulsplanner.com/darksouls

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1<!DOCTYPE html><html lang="en-us"><head><title>Dark Souls Character Planner</title><meta name="description" content="Dark Souls Character Planner includes stats, weapons attack with buffs calculator, spells and items attack calculators, all equipment effects, search optimal class and optimal armor."><meta name="keywords" content="Dark Souls Character Planner"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta charset="utf-8"><link href="https://fonts.googleapis.com/css?family=Aclonica" rel="stylesheet"><link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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1<div class="modal-overlay"><div id="main-menu"><ul class="mm__horizontal"><li><a href="/"><i class="material-icons">home</i></a><li><a href="/darksouls">DS</a><li><a href="/darksouls2">DS 2</a><li><a href="/darksouls3">DS 3</a><li class="mm__item-builds"><a href="/builds">Builds</a><li class="mm__item-top16"><a href="/top16">Top 16</a></ul><ul class="mm__horizontal mm__right"><li><a href="/signin">Sign In</a><li><a href="/signup">Sign Up</a><li><a href="/settings"><i class="material-icons">settings</i></a><li id="mm__button-slide-menu"><i class="material-icons">menu</i></ul><ul class="mm__slide-menu"><li class="mm__item-builds"><a href="/builds">Builds</a><li class="mm__item-top16"><a href="/top16">Top 16</a><li><a href="/signin">Sign In</a><li><a href="/signup">Sign Up</a><li><a href="/settings">Settings</a></ul></div><div class="planner dark"><h2 class="page-caption">DARK SOULS Character Planner</h2><div class="col n1"><div class="character-class"><label for="class">Class</label><div class="wrapper-class"><select id="class"></select></div><div class="options"><button id="button-new" class="material-icons" title="New build">add</button><button id="button-reset" class="material-icons" title="Reset">refresh</button></div></div><div class="gender"><label for="gender">Gender</label><div><select id="gender"></select></div></div><div class="level"><label for="level">Level</label><input id="level" type="text" readonly tabindex="-1"></div><div class="attributes"><div class="mini-caption"><label id="label-attribute"></label><span class="initial">Init</span><span class="current">Current</span></div><div><label id="label-vitality" for="vitality"></label><output id="vitality-initial" class="initial"></output><input id="vitality" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-attunement" for="attunement"></label><output id="attunement-initial" class="initial"></output><input id="attunement" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-endurance" for="endurance"></label><output id="endurance-initial" class="initial"></output><input id="endurance" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-strength" for="strength"></label><output id="strength-initial" class="initial"></output><input id="strength" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-dexterity" for="dexterity"></label><output id="dexterity-initial" class="initial"></output><input id="dexterity" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-resistance" for="resistance"></label><output id="resistance-initial" class="initial"></output><input id="resistance" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-intelligence" for="intelligence"></label><output id="intelligence-initial" class="initial"></output><input id="intelligence" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="label-faith" for="faith"></label><output id="faith-initial" class="initial"></output><input id="faith" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div id="wrapper-humanity"><label id="label-humanity" for="humanity"></label><output id="humanity-initial" class="initial"></output><input id="humanity" type="number"><button class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div></div><div class="cost"><div><div class="mini-caption">Souls to next level</div>
1<input id="souls-to-next-level" type="text" readonly tabindex="-1"></div><div><div class="mini-caption">Min souls spent</div><input id="min-souls-spent" type="text" readonly tabindex="-1"></div></div><div class="covenant"><label for="covenant">Covenant</label><div id="wrapper-covenant"><select id="covenant"></select></div><div id="wrapper-covenant-level"><select id="covenant-level"></select></div></div><div class="spells"><div class="mini-caption"><span>Spells</span><span>Uses</span><span>Length</span><span>Buff</span></div><div><div class="equipment-params requirements">Require <output id="spell-1-require-strength"></output><output id="spell-1-require-dexterity"></output><output id="spell-1-require-intelligence"></output><output id="spell-1-require-faith"></output></div><div class="equipment-params attack"><output id="spell-1-physical-atk"></output><output id="spell-1-magic-atk"></output><output id="spell-1-fire-atk"></output><output id="spell-1-lightning-atk"></output><output id="spell-1-bleed-aux"></output><output id="spell-1-poison-aux"></output><output id="spell-1-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-1"></select></div><input id="spell-1-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-1-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-1-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-1-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-2-require-strength"></output><output id="spell-2-require-dexterity"></output><output id="spell-2-require-intelligence"></output><output id="spell-2-require-faith"></output></div><div class="equipment-params attack"><output id="spell-2-physical-atk"></output><output id="spell-2-magic-atk"></output><output id="spell-2-fire-atk"></output><output id="spell-2-lightning-atk"></output><output id="spell-2-bleed-aux"></output><output id="spell-2-poison-aux"></output><output id="spell-2-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-2"></select></div><input id="spell-2-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-2-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-2-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-2-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-3-require-strength"></output><output id="spell-3-require-dexterity"></output><output id="spell-3-require-intelligence"></output><output id="spell-3-require-faith"></output></div><div class="equipment-params attack"><output id="spell-3-physical-atk"></output><output id="spell-3-magic-atk"></output><output id="spell-3-fire-atk"></output><output id="spell-3-lightning-atk"></output><output id="spell-3-bleed-aux"></output><output id="spell-3-poison-aux"></output><output id="spell-3-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-3"></select></div><input id="spell-3-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-3-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-3-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-3-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-4-require-strength"></output><output id="spell-4-require-dexterity"></output><output id="spell-4-require-intelligence"></output><output id="spell-4-require-faith"></output></div><div class="equipment-params attack"><output id="spell-4-physical-atk"></output><output id="spell-4-magic-atk"></output><output id="spell-4-fire-atk"></output><output id="spell-4-lightning-atk"></output><output id="spell-4-bleed-aux"></output><output id="spell-4-poison-aux"></output><output id="spell-4-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-4"></select></div><input id="spell-4-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-4-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-4-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-4-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-5-require-strength"></output><output id="spell-5-require-dexterity"></output><output id="spell-5-require-intelligence"></output><output id="spell-5-require-faith"></output></div><div class="equipment-params attack"><output id="spell-5-physical-atk"></output><output id="spell-5-magic-atk"></output><output id="spell-5-fire-atk"></output><output id="spell-5-lightning-atk"></output><output id="spell-5-bleed-aux"></output><output id="spell-5-poison-aux"></output><output id="spell-5-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-5"></select></div><input id="spell-5-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-5-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-5-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-5-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-6-require-strength"></output><output id="spell-6-require-dexterity"></output><output id="spell-6-require-intelligence"></output><output id="spell-6-require-faith"></output></div><div class="equipment-params attack"><output id="spell-6-physical-atk"></output><output id="spell-6-magic-atk"></output><output id="spell-6-fire-atk"></output><output id="spell-6-lightning-atk"></output><output id="spell-6-bleed-aux"></output><output id="spell-6-poison-aux"></output><output id="spell-6-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-6"></select></div><input id="spell-6-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-6-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-6-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-6-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-7-require-strength"></output><output id="spell-7-require-dexterity"></output><output id="spell-7-require-intelligence"></output><output id="spell-7-require-faith"></output></div><div class="equipment-params attack"><output id="spell-7-physical-atk"></output><output id="spell-7-magic-atk"></output><output id="spell-7-fire-atk"></output><output id="spell-7-lightning-atk"></output><output id="spell-7-bleed-aux"></output><output id="spell-7-poison-aux"></output><output id="spell-7-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-7"></select></div><input id="spell-7-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-7-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-7-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-7-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-8-require-strength"></output><output id="spell-8-require-dexterity"></output><output id="spell-8-require-intelligence"></output><output id="spell-8-require-faith"></output></div><div class="equipment-params attack"><output id="spell-8-physical-atk"></output><output id="spell-8-magic-atk"></output><output id="spell-8-fire-atk"></output><output id="spell-8-lightning-atk"></output><output id="spell-8-bleed-aux"></output><output id="spell-8-poison-aux"></output><output id="spell-8-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-8"></select></div><input id="spell-8-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-8-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-8-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-8-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-9-require-strength"></output><output id="spell-9-require-dexterity"></output><output id="spell-9-require-intelligence"></output><output id="spell-9-require-faith"></output></div><div class="equipment-params attack"><output id="spell-9-physical-atk"></output><output id="spell-9-magic-atk"></output><output id="spell-9-fire-atk"></output><output id="spell-9-lightning-atk"></output><output id="spell-9-bleed-aux"></output><output id="spell-9-poison-aux"></output><output id="spell-9-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-9"></select></div><input id="spell-9-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-9-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-9-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-9-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-10-require-strength"></output><output id="spell-10-require-dexterity"></output><output id="spell-10-require-intelligence"></output><output id="spell-10-require-faith"></output></div><div class="equipment-params attack"><output id="spell-10-physical-atk"></output><output id="spell-10-magic-atk"></output><output id="spell-10-fire-atk"></output><output id="spell-10-lightning-atk"></output><output id="spell-10-bleed-aux"></output><output id="spell-10-poison-aux"></output><output id="spell-10-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-10"></select></div><input id="spell-10-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-10-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-10-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-10-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-11-require-strength"></output><output id="spell-11-require-dexterity"></output><output id="spell-11-require-intelligence"></output><output id="spell-11-require-faith"></output></div><div class="equipment-params attack"><output id="spell-11-physical-atk"></output><output id="spell-11-magic-atk"></output><output id="spell-11-fire-atk"></output><output id="spell-11-lightning-atk"></output><output id="spell-11-bleed-aux"></output><output id="spell-11-poison-aux"></output><output id="spell-11-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-11"></select></div><input id="spell-11-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-11-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-11-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-11-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-12-require-strength"></output><output id="spell-12-require-dexterity"></output><output id="spell-12-require-intelligence"></output><output id="spell-12-require-faith"></output></div><div class="equipment-params attack"><output id="spell-12-physical-atk"></output><output id="spell-12-magic-atk"></output><output id="spell-12-fire-atk"></output><output id="spell-12-lightning-atk"></output><output id="spell-12-bleed-aux"></output><output id="spell-12-poison-aux"></output><output id="spell-12-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-12"></select></div><input id="spell-12-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-12-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-12-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-12-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-13-require-strength"></output><output id="spell-13-require-dexterity"></output><output id="spell-13-require-intelligence"></output><output id="spell-13-require-faith"></output></div><div class="equipment-params attack"><output id="spell-13-physical-atk"></output><output id="spell-13-magic-atk"></output><output id="spell-13-fire-atk"></output><output id="spell-13-lightning-atk"></output><output id="spell-13-bleed-aux"></output><output id="spell-13-poison-aux"></output><output id="spell-13-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-13"></select></div><input id="spell-13-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-13-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-13-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-13-buff"></label></div></div><div><div class="equipment-params requirements">Require <output id="spell-14-require-strength"></output><output id="spell-14-require-dexterity"></output><output id="spell-14-require-intelligence"></output><output id="spell-14-require-faith"></output></div><div class="equipment-params attack"><output id="spell-14-physical-atk"></output><output id="spell-14-magic-atk"></output><output id="spell-14-fire-atk"></output><output id="spell-14-lightning-atk"></output><output id="spell-14-bleed-aux"></output><output id="spell-14-poison-aux"></output><output id="spell-14-toxic-aux"></output></div><div><div class="wrapper-spell"><select id="spell-14"></select></div><input id="spell-14-uses" type="text" class="uses" readonly tabindex="-1"><input id="spell-14-duration" type="text" class="duration" readonly tabindex="-1"><input id="spell-14-buff" class="buff" type="checkbox" tabindex="-1"><label for="spell-14-buff"></label></div></div></div><div class="arrows"><div class="mini-caption"><span>Arrows</span><span>Range</span></div><div><div class="equipment-params attack"><output id="arrow-1-physical-atk"></output><output id="arrow-1-magic-atk"></output><output id="arrow-1-fire-atk"></output><output id="arrow-1-lightning-atk"></output><output id="arrow-1-bleed-aux"></output><output id="arrow-1-poison-aux"></output></div><div><div class="wrapper-arrow"><select id="arrow-1"></select></div><input id="arrow-1-range" type="text" class="range" readonly tabindex="-1"></div></div><div><div class="equipment-params attack"><output id="arrow-2-physical-atk"></output><output id="arrow-2-magic-atk"></output><output id="arrow-2-fire-atk"></output><output id="arrow-2-lightning-atk"></output><output id="arrow-2-bleed-aux"></output><output id="arrow-2-poison-aux"></output></div><div><div class="wrapper-arrow"><select id="arrow-2"></select></div><input id="arrow-2-range" type="text" class="range" readonly tabindex="-1"></div></div></div><div class="bolts"><div class="mini-caption"><span>Bolts</span><span>Range</span></div><div><div class="equipment-params attack"><output id="bolt-1-physical-atk"></output><output id="bolt-1-magic-atk"></output><output id="bolt-1-fire-atk"></output><output id="bolt-1-lightning-atk"></output><output id="bolt-1-bleed-aux"></output><output id="bolt-1-poison-aux"></output></div><div><div class="wrapper-bolt"><select id="bolt-1"></select></div><input id="bolt-1-range" type="text" class="range" readonly tabindex="-1"></div></div><div><div class="equipment-params attack"><output id="bolt-2-physical-atk"></output><output id="bolt-2-magic-atk"></output><output id="bolt-2-fire-atk"></output><output id="bolt-2-lightning-atk"></output><output id="bolt-2-bleed-aux"></output><output id="bolt-2-poison-aux"></output></div><div><div class="wrapper-bolt"><select id="bolt-2"></select></div><input id="bolt-2-range" type="text" class="range" readonly tabindex="-1"></div></div></div></div><div class="col n2"><div class="armor"><div class="mini-caption">Armor</div><div><label for="head">Head</label><div class="wrapper-protector"><select id="head"></select></div><div class="wrapper-reinforce"><select id="head-reinforce"></select></div></div><div><label for="chest">Chest</label><div class="wrapper-protector"><select id="chest"></select></div><div class="wrapper-reinforce"><select id="chest-reinforce"></select></div></div><div><label for="hands">Hands</label><div class="wrapper-protector"><select id="hands"></select></div><div class="wrapper-reinforce"><select id="hands-reinforce"></select></div></div><div><label for="legs">
1Legs</label><div class="wrapper-protector"><select id="legs"></select></div><div class="wrapper-reinforce"><select id="legs-reinforce"></select></div></div></div><div class="weapons"><div class="mini-caption"><span class="lh">Left hand</span><span class="rh">Right hand</span></div><div class="active-weapons"><div class="lh"><div class="equipment-params attack">ATK <output id="lh1-physical-atk"></output><output id="lh1-magic-atk"></output><output id="lh1-fire-atk"></output><output id="lh1-lightning-atk"></output><output id="lh1-bleed-aux"></output><output id="lh1-poison-aux"></output></div><div class="equipment-params mag-adjust">MagAdjust <output id="lh1-mag-adjust"></output></div><div class="equipment-params defence">DEF <output id="lh1-physical-def"></output><output id="lh1-magic-def"></output><output id="lh1-fire-def"></output><output id="lh1-lightning-def"></output><output id="lh1-stability"></output></div><div class="equipment-params resistance">RES <output id="lh1-poison-res"></output><output id="lh1-bleed-res"></output><output id="lh1-curse-res"></output></div><div class="equipment-params requirements">Require <output id="lh1-require-strength"></output><output id="lh1-require-dexterity"></output><output id="lh1-require-intelligence"></output><output id="lh1-require-faith"></output></div><div class="wrapper-weapon"><select id="lh1"></select></div><div class="wrapper-reinforce"><select id="lh1-reinforce"></select></div><div class="wrapper-upgrade"><select id="lh1-upgrade"></select></div></div><div class="rh"><div class="equipment-params attack">ATK <output id="rh1-physical-atk"></output><output id="rh1-magic-atk"></output><output id="rh1-fire-atk"></output><output id="rh1-lightning-atk"></output><output id="rh1-bleed-aux"></output><output id="rh1-poison-aux"></output></div><div class="equipment-params mag-adjust">MagAdjust <output id="rh1-mag-adjust"></output></div><div class="equipment-params defence">DEF <output id="rh1-physical-def"></output><output id="rh1-magic-def"></output><output id="rh1-fire-def"></output><output id="rh1-lightning-def"></output><output id="rh1-stability"></output></div><div class="equipment-params resistance">RES <output id="rh1-poison-res"></output><output id="rh1-bleed-res"></output><output id="rh1-curse-res"></output></div><div class="equipment-params requirements">Require <output id="rh1-require-strength"></output><output id="rh1-require-dexterity"></output><output id="rh1-require-intelligence"></output><output id="rh1-require-faith"></output></div><div class="wrapper-weapon"><select id="rh1"></select></div><div class="wrapper-reinforce"><select id="rh1-reinforce"></select></div><div class="wrapper-upgrade"><select id="rh1-upgrade"></select></div></div></div><div><div class="lh"><div class="equipment-params attack">ATK <output id="lh2-physical-atk"></output><output id="lh2-magic-atk"></output><output id="lh2-fire-atk"></output><output id="lh2-lightning-atk"></output><output id="lh2-bleed-aux"></output><output id="lh2-poison-aux"></output></div><div class="equipment-params mag-adjust">MagAdjust <output id="lh2-mag-adjust"></output></div><div class="equipment-params defence">DEF <output id="lh2-physical-def"></output><output id="lh2-magic-def"></output><output id="lh2-fire-def"></output><output id="lh2-lightning-def"></output><output id="lh2-stability"></output></div><div class="equipment-params resistance">RES <output id="lh2-poison-res"></output><output id="lh2-bleed-res"></output><output id="lh2-curse-res"></output></div><div class="equipment-params requirements">Require <output id="lh2-require-strength"></output><output id="lh2-require-dexterity"></output><output id="lh2-require-intelligence"></output><output id="lh2-require-faith"></output></div><div class="wrapper-weapon"><select id="lh2"></select></div><div class="wrapper-reinforce"><select id="lh2-reinforce"></select></div><div class="wrapper-upgrade"><select id="lh2-upgrade"></select></div></div><div class="rh"><div class="equipment-params attack">ATK <output id="rh2-physical-atk"></output><output id="rh2-magic-atk"></output><output id="rh2-fire-atk"></output><output id="rh2-lightning-atk"></output><output id="rh2-bleed-aux"></output><output id="rh2-poison-aux"></output></div><div class="equipment-params mag-adjust">MagAdjust <output id="rh2-mag-adjust"></output></div><div class="equipment-params defence">DEF <output id="rh2-physical-def"></output><output id="rh2-magic-def"></output><output id="rh2-fire-def"></output><output id="rh2-lightning-def"></output><output id="rh2-stability"></output></div><div class="equipment-params resistance">RES <output id="rh2-poison-res"></output><output id="rh2-bleed-res"></output><output id="rh2-curse-res"></output></div><div class="equipment-params requirements">Require <output id="rh2-require-strength"></output><output id="rh2-require-dexterity"></output><output id="rh2-require-intelligence"></output><output id="rh2-require-faith"></output></div><div class="wrapper-weapon"><select id="rh2"></select></div><div class="wrapper-reinforce"><select id="rh2-reinforce"></select></div><div class="wrapper-upgrade"><select id="rh2-upgrade"></select></div></div></div></div><div class="grip"><input id="grip" type="checkbox"><label for="grip">Two-handed</label></div><div class="rings"><div class="mini-caption">Rings</div><div><select id="ring-1"></select></div><div><select id="ring-2"></select></div></div><div class="effects"><div class="mini-caption">Effects</div><ul id="effects"></ul></div></div><div class="col n3"><div class="perfomance-1"><div><label>HP</label><input id="hp" type="text" readonly tabindex="-1"></div><div><label>Stamina</label><input id="stamina" type="text" readonly tabindex="-1"></div><div><label>Equip load</label><input id="equipment-load" type="text" readonly tabindex="-1"></div><div><label>Weight left / Roll</label><input id="weight-left" type="text" readonly tabindex="-1"></div><div><label>Poise</label><input id="poise" type="text" readonly tabindex="-1"></div><div><label>Item Discovery</label><input id="item-discovery" type="text" readonly tabindex="-1"></div><div><label>Attunement Slots</label><input id="attunement-slots" type="text" readonly tabindex="-1"></div></div><div class="stamina-regeneration"><div class="mini-caption"><output id="stamina-regeneration-speed"></output></div></div><div class="character-options"><div><input id="low-hp" type="checkbox"><label for="low-hp">Low HP</label></div><div><input id="dragon-head" type="checkbox"><label for="dragon-head">Dragon Head</label></div><div><input id="dragon-torso" type="checkbox"><label for="dragon-torso">Dragon Torso</label></div></div><div class="perfomance-2"><div class="defence"><div class="mini-caption">Defence</div><div><label>Physical</label><input id="physical-def" type="text" readonly tabindex="-1"></div><div><label class="vs">VS Strike</label><input id="strike-def" type="text" readonly tabindex="-1"></div><div><label class="vs">VS Slash</label><input id="slash-def" type="text" readonly tabindex="-1"></div><div><label class="vs">VS Thrust</label><input id="thrust-def" type="text" readonly tabindex="-1"></div><div><label>Magic</label><input id="magic-def" type="text" readonly tabindex="-1"></div><div><label>Flame</label><input id="fire-def" type="text" readonly tabindex="-1"></div><div><label>Lightning</label><input id="lightning-def" type="text" readonly tabindex="-1"></div><div class="mini-caption">Resistance</div><div><label>Bleed</label><input id="bleed-res" type="text" readonly tabindex="-1"></div><div><label>Poison</label><input id="poison-res" type="text" readonly tabindex="-1"></div><div><label>Curse</label><input id="curse-res" type="text" readonly tabindex="-1"></div></div></div><div class="items"><div class="mini-caption"><span>Items</span><span>Length</span><span>Buff</span></div><div><div class="equipment-params attack"><output id="item-1-physical-atk"></output><output id="item-1-magic-atk"></output><output id="item-1-fire-atk"></output><output id="item-1-lightning-atk"></output><output id="item-1-bleed-aux"></output><output id="item-1-poison-aux"></output><output id="item-1-toxic-aux"></output></div><div><div class="wrapper-item"><select id="item-1"></select></div><input id="item-1-duration" type="text" class="duration" readonly tabindex="-1"><input id="item-1-buff" class="buff" type="checkbox" tabindex="-1"><label for="item-1-buff"></label></div></div><div><div class="equipment-params attack"><output id="item-2-physical-atk"></output><output id="item-2-magic-atk"></output><output id="item-2-fire-atk"></output><output id="item-2-lightning-atk"></output><output id="item-2-bleed-aux"></output><output id="item-2-poison-aux"></output><output id="item-2-toxic-aux"></output></div><div><div class="wrapper-item"><select id="item-2"></select></div><input id="item-2-duration" type="text" class="duration" readonly tabindex="-1"><input id="item-2-buff" class="buff" type="checkbox" tabindex="-1"><label for="item-2-buff"></label></div></div><div><div class="equipment-params attack"><output id="item-3-physical-atk"></output><output id="item-3-magic-atk"></output><output id="item-3-fire-atk"></output><output id="item-3-lightning-atk"></output><output id="item-3-bleed-aux"></output><output id="item-3-poison-aux"></output><output id="item-3-toxic-aux"></output></div><div><div class="wrapper-item"><select id="item-3"></select></div><input id="item-3-duration" type="text" class="duration" readonly tabindex="-1"><input id="item-3-buff" class="buff" type="checkbox" tabindex="-1"><label for="item-3-buff"></label></div></div><div><div class="equipment-params attack"><output id="item-4-physical-atk"></output><output id="item-4-magic-atk"></output><output id="item-4-fire-atk"></output><output id="item-4-lightning-atk"></output><output id="item-4-bleed-aux"></output><output id="item-4-poison-aux"></output><output id="item-4-toxic-aux"></output></div><div><div class="wrapper-item"><select id="item-4"></select></div><input id="item-4-duration" type="text" class="duration" readonly tabindex="-1"><input id="item-4-buff" class="buff" type="checkbox" tabindex="-1"><label for="item-4-buff"></label></div></div><div><div class="equipment-params attack"><output id="item-5-physical-atk"></output><output id="item-5-magic-atk"></output><output id="item-5-fire-atk"></output><output id="item-5-lightning-atk"></output><output id="item-5-bleed-aux"></output><output id="item-5-poison-aux"></output><output id="item-5-toxic-aux"></output></div><div><div class="wrapper-item"><select id="item-5"></select></div><input id="item-5-duration" type="text" class="duration" readonly tabindex="-1"><input id="item-5-buff" class="buff" type="checkbox" tabindex="-1"><label for="item-5-buff"></label></div></div></div></div><div class="footer"><div class="description"><div class="mini-caption">Description</div><output id="build-description"></output></div><div class="controls"><div><button id="button-optimal-armor">Optimal armor</button><button id="button-optimal-class">Optimal class</button></div><div></div></div><div class="links"><div><a href="/darksouls/weaponatk">Weapons attack calculator</a></div><div><a href="/darksouls/weapondef">Weapons defence calculator</a></div><div><a href="/darksouls/rangedweaponatk">Ranged weapons attack calculator</a></div><div><a href="/darksouls/weaponstm">Weapons stamina usage</a></div><div><a href="/darksouls/armor">Armor</a></div><div><a href="/darksouls/spellatk">Spells attack calculator</a></div><div><a href="/darksouls/itematk">Items attack calculator</a></div></div><div class="planner-tips"><header>Tips<i class="material-icons">expand_less</i></header><ul><li>Click on the weapon parameters to view attack power, magic adjustment, defence, resistance and requirements.</li><li>Tooltips show more accurate values of defence.</li><li>Select spell tool to use self buff, weapon buff and view spell attack.</li><li>Buffed weapon must be selected in active slot.</li><li>Spell tool must be selected in left (for magic weapon) or right (for magic shield) hand.</li><li>Select bow and crossbow to view arrow attack and bolt attack.</li><li>In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value.</li><li>To save build, please <a href="/signin">sign in</a>.</li></ul></div></div></div></div>
1<div id="optimal-class-dialog" class="form-controls"><h2>Find optimal class</h2><div id="optimal-class-dialog__attributes"><div><label id="optimal-class-dialog__label-vitality" for="optimal-class-dialog__vitality">Vitality</label><input id="optimal-class-dialog__vitality" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-attunement" for="optimal-class-dialog__attunement">Attunement</label><input id="optimal-class-dialog__attunement" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-endurance" for="optimal-class-dialog__endurance">Endurance</label><input id="optimal-class-dialog__endurance" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-strength" for="optimal-class-dialog__strength">Strength</label><input id="optimal-class-dialog__strength" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-dexterity" for="optimal-class-dialog__dexterity">Dexterity</label><input id="optimal-class-dialog__dexterity" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-resistance" for="optimal-class-dialog__resistance">Resistance</label><input id="optimal-class-dialog__resistance" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-intelligence" for="optimal-class-dialog__intelligence">Intelligence</label><input id="optimal-class-dialog__intelligence" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div><div><label id="optimal-class-dialog__label-faith" for="optimal-class-dialog__faith">Faith</label><input id="optimal-class-dialog__faith" type="number"><button type="button" class="material-icons down" tabindex="-1">keyboard_arrow_down</button><button type="button" class="material-icons up" tabindex="-1">keyboard_arrow_up</button></div></div><div id="optimal-class-dialog__results"><table><caption>Optimal class:<output id="optimal-class-dialog__optimal-class-name"></output></caption><thead><tr><td>Class</td><td>Level</td></tr></thead><tbody></tbody></table></div><footer><button class="default" id="optimal-class-dialog__button-apply">Apply</button><button id="optimal-class-dialog__button-close">Close</button></footer></div><div id="optimal-armor-dialog" class="form-controls"><h2>Find optimal armor</h2><div><div id="optimal-armor-dialog__breakpoints"><div class="mini-caption">Weight / Max. load ratio</div><div><input id="optimal-armor-dialog__breakpoint-25" type="radio" name="optimal-armor-dialog__weight-ratio" value="25" checked><label for="optimal-armor-dialog__breakpoint-25">Up to 25% load</label></div><div><input id="optimal-armor-dialog__breakpoint-50" type="radio" name="optimal-armor-dialog__weight-ratio" value="50"><label for="optimal-armor-dialog__breakpoint-50">Up to 50% load</label></div><div><input id="optimal-armor-dialog__breakpoint-100" type="radio" name="optimal-armor-dialog__weight-ratio" value="100"><label for="optimal-armor-dialog__breakpoint-100">Up to 100% load</label></div><div><input id="optimal-armor-dialog__breakpoint-custom" type="radio" name="optimal-armor-dialog__weight-ratio" value="-1"><label for="optimal-armor-dialog__custom-load-ratio">Up to <input id="optimal-armor-dialog__custom-load-ratio" type="number"> % load</label></div></div><div id="optimal-armor-dialog__fixed-armor"><div class="mini-caption">
1Fixed armor</div><div><label for="optimal-armor-dialog__head">Head</label><div class="wrapper-select"><select id="optimal-armor-dialog__head"></select></div></div><div><label for="optimal-armor-dialog__chest">Chest</label><div class="wrapper-select"><select id="optimal-armor-dialog__chest"></select></div></div><div><label for="optimal-armor-dialog__hands">Hands</label><div class="wrapper-select"><select id="optimal-armor-dialog__hands"></select></div></div><div><label for="optimal-armor-dialog__legs">Legs</label><div class="wrapper-select"><select id="optimal-armor-dialog__legs"></select></div></div></div><div id="optimal-armor-dialog__allows"><div class="mini-caption">Allow</div><div><input id="optimal-armor-dialog__allow_naked" type="checkbox" checked><label for="optimal-armor-dialog__allow_naked">Naked</label></div></div><div id="optimal-armor-dialog__maximize"><div class="mini-caption">Maximized parameter, min. values</div><div><div><input id="optimal-armor-dialog__maximize-physical-def" type="radio" name="optimal-armor-dialog__maximize" value="PHYSICAL_DEF" checked><label for="optimal-armor-dialog__maximize-physical-def">Physical</label><input id="optimal-armor-dialog__min-physical-def" type="number" step="any" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-strike-def" type="radio" name="optimal-armor-dialog__maximize" value="STRIKE_DEF_RATE"><label for="optimal-armor-dialog__maximize-strike-def">Strike</label><input id="optimal-armor-dialog__min-strike-def" type="number" step="any" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-slash-def" type="radio" name="optimal-armor-dialog__maximize" value="SLASH_DEF_RATE"><label for="optimal-armor-dialog__maximize-slash-def">Slash</label><input id="optimal-armor-dialog__min-slash-def" type="number" step="any" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-thrust-def" type="radio" name="optimal-armor-dialog__maximize" value="THRUST_DEF_RATE"><label for="optimal-armor-dialog__maximize-thrust-def">Thrust</label><input id="optimal-armor-dialog__min-thrust-def" type="number" step="any" class="min-value"></div></div><div><div><input id="optimal-armor-dialog__maximize-magic-def" type="radio" name="optimal-armor-dialog__maximize" value="MAGIC_DEF"><label for="optimal-armor-dialog__maximize-magic-def">Magic</label><input id="optimal-armor-dialog__min-magic-def" type="number" step="any" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-fire-def" type="radio" name="optimal-armor-dialog__maximize" value="FIRE_DEF"><label for="optimal-armor-dialog__maximize-fire-def">Fire</label><input id="optimal-armor-dialog__min-fire-def" type="number" step="any" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-lightning-def" type="radio" name="optimal-armor-dialog__maximize" value="LIGHTNING_DEF"><label for="optimal-armor-dialog__maximize-lightning-def">Lightning</label><input id="optimal-armor-dialog__min-lightning-def" type="number" step="any" class="min-value"></div></div><div><div><input id="optimal-armor-dialog__maximize-bleed-res" type="radio" name="optimal-armor-dialog__maximize" value="BLEED_RES"><label for="optimal-armor-dialog__maximize-bleed-res">Bleed</label><input id="optimal-armor-dialog__min-bleed-res" type="number" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-poison-res" type="radio" name="optimal-armor-dialog__maximize" value="POISON_RES"><label for="optimal-armor-dialog__maximize-poison-res">Poison</label><input id="optimal-armor-dialog__min-poison-res" type="number" class="min-value"></div><div><input id="optimal-armor-dialog__maximize-curse-res" type="radio" name="optimal-armor-dialog__maximize" value="CURSE_RES"><label for="optimal-armor-dialog__maximize-curse-res">Curse</label><input id="optimal-armor-dialog__min-curse-res" type="number" class="min-value"></div></div><div><div><input id="optimal-armor-dialog__maximize-poise" type="radio" name="optimal-armor-dialog__maximize" value="POISE"><label for="optimal-armor-dialog__maximize-poise">Poise</label><input id="optimal-armor-dialog__min-poise" type="number" step="any" class="min-value"></div></div></div></div><div id="optimal-armor-dialog__actions"><button id="optimal-armor-dialog__button-find" class="default">Find</button><button type="button" id="optimal-armor-dialog__button-reset">Reset</button><button type="button" id="optimal-armor-dialog__button-close">Close</button></div><div id="optimal-armor-dialog__results"><div id="optimal-armor-dialog__combination-count"></div><table><thead><tr><td class="index">#</td><td class="combination">Combination</td></tr></thead><tbody></tbody></table></div></div></body></html>

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.