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https://palacesoft.ovh/_next/static/chunks/6262.bddace36b1f8b412.js

js palacesoft.ovh collected 2026-10-06 12:53:23 UTC 6,579 bytes, 88 lines download raw bytes

1"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[6262],{20470:(e,a,o)=>{o.d(a,{l:()=>u});var t=o(35122);class u extends t.V{constructor(e,{attributes:a={}}={}){Object.assign(a,{position:{size:2,data:new Float32Array([-1,-1,3,-1,-1,3])},uv:{size:2,data:new Float32Array([0,0,2,0,0,2])}}),super(e,a)}}},56262:(e,a,o)=>{o.r(a),o.d(a,{default:()=>m});var t=o(48380),u=o(55265),l=o(20470),r=o(76470),n=o(8618),i=o(3184);let v=e=>{let a=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);return a?[parseInt(a[1],16)/255,parseInt(a[2],16)/255,parseInt(a[3],16)/255]:[1,1,1]},c=`#version 300 es
2in vec2 position;
3void main() {
4  gl_Position = vec4(position, 0.0, 1.0);
5}
6`,f=`#version 300 es
7precision highp float;
8uniform vec2 iResolution;
9uniform float iTime;
10uniform float uTimeSpeed;
11uniform float uColorBalance;
12uniform float uWarpStrength;
13uniform float uWarpFrequency;
14uniform float uWarpSpeed;
15uniform float uWarpAmplitude;
16uniform float uBlendAngle;
17uniform float uBlendSoftness;
18uniform float uRotationAmount;
19uniform float uNoiseScale;
20uniform float uGrainAmount;
21uniform float uGrainScale;
22uniform float uGrainAnimated;
23uniform float uContrast;
24uniform float uGamma;
25uniform float uSaturation;
26uniform vec2 uCenterOffset;
27uniform float uZoom;
28uniform vec3 uColor1;
29uniform vec3 uColor2;
30uniform vec3 uColor3;
31out vec4 fragColor;
32#define S(a,b,t) smoothstep(a,b,t)
33mat2 Rot(float a){float s=sin(a),c=cos(a);return mat2(c,-s,s,c);}
34vec2 hash(vec2 p){p=vec2(dot(p,vec2(2127.1,81.17)),dot(p,vec2(1269.5,283.37)));return fract(sin(p)*43758.5453);}
35float noise(vec2 p){vec2 i=floor(p),f=fract(p),u=f*f*(3.0-2.0*f);float n=mix(mix(dot(-1.0+2.0*hash(i+vec2(0.0,0.0)),f-vec2(0.0,0.0)),dot(-1.0+2.0*hash(i+vec2(1.0,0.0)),f-vec2(1.0,0.0)),u.x),mix(dot(-1.0+2.0*hash(i+vec2(0.0,1.0)),f-vec2(0.0,1.0)),dot(-1.0+2.0*hash(i+vec2(1.0,1.0)),f-vec2(1.0,1.0)),u.x),u.y);return 0.5+0.5*n;}
36void mainImage(out vec4 o, vec2 C){
37  float t=iTime*uTimeSpeed;
38  vec2 uv=C/iResolution.xy;
39  float ratio=iResolution.x/iResolution.y;
40  vec2 tuv=uv-0.5+uCenterOffset;
41  tuv/=max(uZoom,0.001);
42
43  float degree=noise(vec2(t*0.1,tuv.x*tuv.y)*uNoiseScale);
44  tuv.y*=1.0/ratio;
45  tuv*=Rot(radians((degree-0.5)*uRotationAmount+180.0));
46  tuv.y*=ratio;
47
48  float frequency=uWarpFrequency;
49  float ws=max(uWarpStrength,0.001);
50  float amplitude=uWarpAmplitude/ws;
51  float warpTime=t*uWarpSpeed;
52  tuv.x+=sin(tuv.y*frequency+warpTime)/amplitude;
53  tuv.y+=sin(tuv.x*(frequency*1.5)+warpTime)/(amplitude*0.5);
54
55  vec3 colLav=uColor1;
56  vec3 colOrg=uColor2;
57  vec3 colDark=uColor3;
58  float b=uColorBalance;
59  float s=max(uBlendSoftness,0.0);
60  mat2 blendRot=Rot(radians(uBlendAngle));
61  float blendX=(tuv*blendRot).x;
62  float edge0=-0.3-b-s;
63  float edge1=0.2-b+s;
64  float v0=0.5-b+s;
65  float v1=-0.3-b-s;
66  vec3 layer1=mix(colDark,colOrg,S(edge0,edge1,blendX));
67  vec3 layer2=mix(colOrg,colLav,S(edge0,edge1,blendX));
68  vec3 col=mix(layer1,layer2,S(v0,v1,tuv.y));
69
70  vec2 grainUv=uv*max(uGrainScale,0.001);
71  if(uGrainAnimated>0.5){grainUv+=vec2(iTime*0.05);}
72  float grain=fract(sin(dot(grainUv,vec2(12.9898,78.233)))*43758.5453);
73  col+=(grain-0.5)*uGrainAmount;
74
75  col=(col-0.5)*uContrast+0.5;
76  float luma=dot(col,vec3(0.2126,0.7152,0.0722));
77  col=mix(vec3(luma),col,uSaturation);
78  col=pow(max(col,0.0),vec3(1.0/max(uGamma,0.001)));
79  col=clamp(col,0.0,1.0);
80
81  o=vec4(col,1.0);
82}
83void main(){
84  vec4 o=vec4(0.0);
85  mainImage(o,gl_FragCoord.xy);
86  fragColor=o;
87}
88`,s=new WeakMap,m=({timeSpeed:e=.25,colorBalance:a=0,warpStrength:o=1,warpFrequency:m=5,warpSpeed:d=2,warpAmplitude:p=50,blendAngle:g=0,blendSoftness:h=.05,rotationAmount:y=500,noiseScale:w=2,grainAmount:C=.1,grainScale:A=2,grainAnimated:S=!1,contrast:x=1.5,gamma:F=1,saturation:b=1,centerX:R=0,centerY:W=0,zoom:B=.9,backgroundColor:G="transparent",color1:T="#FF9FFC",color2:O="#5227FF",color3:q="#B497CF",className:k=""})=>{let E=(0,i.useRef)(null);return(0,i.useEffect)(()=>{let e=E.current;if(!e)return;let a=new u.A({webgl:2,alpha:!0,antialias:!1,dpr:Math.min(window.devicePixelRatio||1,2)}),o=a.gl,t=o.canvas;t.style.width="100%",t.style.height="100%",t.style.display="block",e.appendChild(t);let i=new l.l(o),v=new r.B(o,{vertex:c,fragment:f,uniforms:{iTime:{value:0},iResolution:{value:new Float32Array([1,1])},uTimeSpeed:{value:.25},uColorBalance:{value:0},uWarpStrength:{value:1},uWarpFrequency:{value:5},uWarpSpeed:{value:2},uWarpAmplitude:{value:50},uBlendAngle:{value:0},uBlendSoftness:{value:.05},uRotationAmount:{value:500},uNoiseScale:{value:2},uGrainAmount:{value:.1},uGrainScale:{value:2},uGrainAnimated:{value:0},uContrast:{value:1.5},uGamma:{value:1},uSaturation:{value:1},uCenterOffset:{value:new Float32Array([0,0])},uZoom:{value:.9},uColor1:{value:new Float32Array([1,1,1])},uColor2:{value:new Float32Array([1,1,1])},uColor3:{value:new Float32Array([1,1,1])}}}),m=new n.e(o,{geometry:i,program:v});s.set(e,{renderer:a,program:v,mesh:m});let d=()=>{let t=e.getBoundingClientRect(),u=Math.max(1,Math.floor(t.width)),l=Math.max(1,Math.floor(t.height));a.setSize(u,l);let r=v.uniforms.iResolution.value;r[0]=o.drawingBufferWidth,r[1]=o.drawingBufferHeight,a.render({scene:m})},p=new ResizeObserver(d);p.observe(e),d();let g=0,h=!0,y=!document.hidden,w=performance.now(),C=e=>{v.uniforms.iTime.value=(e-w)*.001,a.render({scene:m}),g=requestAnimationFrame(C)},A=()=>{h&&y&&0===g&&(g=requestAnimationFrame(C))},S=()=>{0!==g&&(cancelAnimationFrame(g),g=0)},x=new IntersectionObserver(([e])=>{(h=e.isIntersecting)?A():S()},{threshold:0});x.observe(e);let F=()=>{(y=!document.hidden)?A():S()};return document.addEventListener("visibilitychange",F),A(),()=>{S(),p.disconnect(),x.disconnect(),document.removeEventListener("visibilitychange",F),s.delete(e),t.parentElement===e&&e.removeChild(t)}},[]),(0,i.useEffect)(()=>{let t=E.current;if(!t)return;let u=s.get(t);if(!u)return;let l=u.program.uniforms;l.uTimeSpeed.value=e,l.uColorBalance.value=a,l.uWarpStrength.value=o,l.uWarpFrequency.value=m,l.uWarpSpeed.value=d,l.uWarpAmplitude.value=p,l.uBlendAngle.value=g,l.uBlendSoftness.value=h,l.uRotationAmount.value=y,l.uNoiseScale.value=w,l.uGrainAmount.value=C,l.uGrainScale.value=A,l.uGrainAnimated.value=+!!S,l.uContrast.value=x,l.uGamma.value=F,l.uSaturation.value=b,l.uCenterOffset.value=new Float32Array([R,W]),l.uZoom.value=B,l.uColor1.value=new Float32Array(v(T)),l.uColor2.value=new Float32Array(v(O)),l.uColor3.value=new Float32Array(v(q))},[e,a,o,m,d,p,g,h,y,w,C,A,S,x,F,b,R,W,B,T,O,q]),(0,t.jsx)("div",{ref:E,className:`relative h-full w-full overflow-hidden ${k}`.trim(),style:{backgroundColor:G}})}}}]);

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