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e=i[1],r=e.length;if(3===r)return this.r=parseInt(e.charAt(0)+e.charAt(0),16)/255,this.g=parseInt(e.charAt(1)+e.charAt(1),16)/255,this.b=parseInt(e.charAt(2)+e.charAt(2),16)/255,t8.toWorkingColorSpace(this,t),this;if(6===r)return this.r=parseInt(e.charAt(0)+e.charAt(1),16)/255,this.g=parseInt(e.charAt(2)+e.charAt(3),16)/255,this.b=parseInt(e.charAt(4)+e.charAt(5),16)/255,t8.toWorkingColorSpace(this,t),this}return e&&e.length>0?this.setColorName(e,t):this}setColorName(e,t=tR){let i=t9[e.toLowerCase()];return void 0!==i?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=t4(e.r),this.g=t4(e.g),this.b=t4(e.b),this}copyLinearToSRGB(e){return this.r=t5(e.r),this.g=t5(e.g),this.b=t5(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=tR){return t8.fromWorkingColorSpace(ir(this,t7),e),tj(255*t7.r,0,255)<<16^tj(255*t7.g,0,255)<<8^tj(255*t7.b,0,255)<<0}getHexString(e=tR){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=t8.workingColorSpace){t8.fromWorkingColorSpace(ir(this,t7),t);let i=t7.r,r=t7.g,s=t7.b,a=Math.max(i,r,s),o=Math.min(i,r,s),l,h,c=(o+a)/2;if(o===a)l=0,h=0;else{let e=a-o;switch(h=c<=.5?e/(a+o):e/(2-a-o),a){case i:l=(r-s)/e+(r<s?6:0);break;case r:l=(s-i)/e+2;break;case s:l=(i-r)/e+4}l/=6}return e.h=l,e.s=h,e.l=c,e}getRGB(e,t=t8.workingColorSpace){return t8.fromWorkingColorSpace(ir(this,t7),t),e.r=t7.r,e.g=t7.g,e.b=t7.b,e}getStyle(e=tR){return t8.fromWorkingColorSpace(ir(this,t7),e),e!==tR?`color(${e} ${t7.r} ${t7.g} ${t7.b})`:`rgb(${255*t7.r|0},${255*t7.g|0},${255*t7.b|0})`}offsetHSL(e,t,i){return this.getHSL(ie),ie.h+=e,ie.s+=t,ie.l+=i,this.setHSL(ie.h,ie.s,ie.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(ie),e.getHSL(it);let i=tH(ie.h,it.h,t),r=tH(ie.s,it.s,t),s=tH(ie.l,it.l,t);return this.setHSL(i,r,s),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}};is.NAMES=t9;var ia,io=class{static getDataURL(e){let t;if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;if(e instanceof HTMLCanvasElement)t=e;else{void 0===ia&&(ia=t3("canvas")),ia.width=e.width,ia.height=e.height;let i=ia.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),t=ia}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap){let t=t3("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let r=i.getImageData(0,0,e.width,e.height),s=r.data;for(let e=0;e<s.length;e++)s[e]=255*t4(s[e]/255);return i.putImageData(r,0,0),t}if(!e.data)return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*t4(t[e]/255
2)):t[e]=t4(t[e]);return{data:t,width:e.width,height:e.height}}}},il=class{constructor(e=null){this.isSource=!0,this.uuid=tV(),this.data=e,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let i={uuid:this.uuid,url:""},r=this.data;if(null!==r){let e;if(Array.isArray(r)){e=[];for(let t=0,i=r.length;t<i;t++)r[t].isDataTexture?e.push(ih(r[t].image)):e.push(ih(r[t]))}else e=ih(r);i.url=e}return t||(e.images[this.uuid]=i),i}};function ih(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap?io.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}var ic=0,id=class extends tz{constructor(e=id.DEFAULT_IMAGE,t=id.DEFAULT_MAPPING,i=1001,r=1001,s=1006,a=1008,o=1023,l=1009,h=id.DEFAULT_ANISOTROPY,c=3e3){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ic++}),this.uuid=tV(),this.name="",this.source=new il(e),this.mipmaps=[],this.mapping=t,this.wrapS=i,this.wrapT=r,this.magFilter=s,this.minFilter=a,this.anisotropy=h,this.format=o,this.internalFormat=null,this.type=l,this.offset=new tK(0,0),this.repeat=new tK(1,1),this.center=new tK(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new tJ,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 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vendor: 8,370 bytes, line 2
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l=0,h=e.length;l<h;l+=3){let h=e[l],c=e[l+1],d=e[l+2];h<t&&(t=h),c<i&&(i=c),d<r&&(r=d),h>s&&(s=h),c>a&&(a=c),d>o&&(o=d)}return this.min.set(t,i,r),this.max.set(s,a,o),this}setFromBufferAttribute(e){let t=1/0,i=1/0,r=1/0,s=-1/0,a=-1/0,o=-1/0;for(let l=0,h=e.count;l<h;l++){let h=e.getX(l),c=e.getY(l),d=e.getZ(l);h<t&&(t=h),c<i&&(i=c),d<r&&(r=d),h>s&&(s=h),c>a&&(a=c),d>o&&(o=d)}return this.min.set(t,i,r),this.max.set(s,a,o),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=iA.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){if(t&&null!=i.attributes&&void 0!==i.attributes.position){let t=i.attributes.position;for(let i=0,r=t.count;i<r;i++)iA.fromBufferAttribute(t,i).applyMatrix4(e.matrixWorld),this.expandByPoint(iA)}else null===i.boundingBox&&i.computeBoundingBox(),iM.copy(i.boundingBox),iM.applyMatrix4(e.matrixWorld),this.union(iM)}let r=e.children;for(let e=0,i=r.length;e<i;e++)this.expandByObject(r[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,iA),iA.distanceToSquared(e.center)<=e.radius*e.radiu
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iA.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=.5*this.getSize(iA).length(),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(i_[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),i_[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),i_[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),i_[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),i_[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),i_[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),i_[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),i_[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(i_)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}},i_=[new ix,new ix,new ix,new ix,new ix,new ix,new ix,new ix],iA=new ix,iM=new iS,iE=new ix,iC=new ix,iT=new ix,iP=new ix,iD=new ix,iI=new ix,iO=new ix,iR=new ix,iL=new ix,iB=new ix;function iz(e,t,i,r,s){for(let a=0,o=e.length-3;a<=o;a+=3){iB.fromArray(e,a);let o=s.x*Math.abs(iB.x)+s.y*Math.abs(iB.y)+s.z*Math.abs(iB.z),l=t.dot(iB),h=i.dot(iB),c=r.dot(iB);if(Math.max(-Math.max(l,h,c),Math.min(l,h,c))>o)return!1}return!0}var iF=new iS,iN=new ix,iU=new ix,ik=class{constructor(e=new ix,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):iF.setFromPoints(e).getCenter(i);let r=0;for(let t=0,s=e.length;t<s;t++)r=Math.max(r,i.distanceToSquared(e[t]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;iN.subVectors(e,this.center);let t=iN.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),i=(e-this.radius)*.5;this.center.addScaledVector(iN,i/e),this.radius+=i}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(iU.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(iN.copy(e.center).add(iU)),this.expandByPoint(iN.copy(e.center).sub(iU)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}},iV=new ix,ij=new ix,iG=new ix,iH=new ix,iW=new ix,iq=new ix,iX=new ix,iY=class{constructor(e=new ix,t=new ix(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,iV)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=iV.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(iV.copy(this.direction).multiplyScalar(t).add(this.origin),iV.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){ij.copy(e).add(t).multiplyScalar(.5),iG.copy(t).sub(e).normalize(),iH.copy(this.origin).sub(ij);let s=.5*e.distanceTo(t),a=-this.direction.dot(iG),o=iH.dot(this.direction),l=-iH.dot(iG),h=iH.lengthSq(),c=Math.abs(1-a*a),d,u,p,f;if(c>0){if(d=a*l-o,u=a*o-l,f=s*c,d>=0){if(u>=-f){if(u<=f){let e=1/c;d*=e,u*=e,p=d*(d+a*u+2*o)+u*(a*d+u+2*l)+h}else p=-(d=Math.max(0,-(a*(u=s)+o)))*d+u*(u+2*l)+h}else p=-(d=Math.max(0,-(a*(u=-s)+o)))*d+u*(u+2*l)+h}else u<=-f?(u=(d=Math.max(0,-(-a*s+o)))>0?-s:Math.min(Math.max(-s,-l),s),p=-d*d+u*(u+2*l)+h):u<=f?(d=0,p=(u=Math.min(Math.max(-s,-l),s))*(u+2*l)+h):(u=(d=Math.max(0,-(a*s+o)))>0?s:Math.min(Math.max(-s,-l),s),p=-d*d+u*(u+2*l)+h)}else u=a>0?-s:s,p=-(d=Math.max(0,-(a*u+o)))*d+u*(u+2*l)+h;
vendor: 4,217 bytes, line 2
2return i&&i.copy(this.direction).multiplyScalar(d).add(this.origin),r&&r.copy(iG).multiplyScalar(u).add(ij),p}intersectSphere(e,t){iV.subVectors(e.center,this.origin);let i=iV.dot(this.direction),r=iV.dot(iV)-i*i,s=e.radius*e.radius;if(r>s)return null;let a=Math.sqrt(s-r),o=i-a,l=i+a;return o<0&&l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return 0===t||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,s,a,o,l,h=1/this.direction.x,c=1/this.direction.y,d=1/this.direction.z,u=this.origin;return h>=0?(i=(e.min.x-u.x)*h,r=(e.max.x-u.x)*h):(i=(e.max.x-u.x)*h,r=(e.min.x-u.x)*h),c>=0?(s=(e.min.y-u.y)*c,a=(e.max.y-u.y)*c):(s=(e.max.y-u.y)*c,a=(e.min.y-u.y)*c),i>a||s>r||((s>i||isNaN(i))&&(i=s),(a<r||isNaN(r))&&(r=a),d>=0?(o=(e.min.z-u.z)*d,l=(e.max.z-u.z)*d):(o=(e.max.z-u.z)*d,l=(e.min.z-u.z)*d),i>l||o>r)||((o>i||i!=i)&&(i=o),(l<r||r!=r)&&(r=l),r<0)?null:this.at(i>=0?i:r,t)}intersectsBox(e){return null!==this.intersectBox(e,iV)}intersectTriangle(e,t,i,r,s){iW.subVectors(t,e),iq.subVectors(i,e),iX.crossVectors(iW,iq);let a=this.direction.dot(iX),o;if(a>0){if(r)return null;o=1}else{if(!(a<0))return null;o=-1,a=-a}iH.subVectors(this.origin,e);let l=o*this.direction.dot(iq.crossVectors(iH,iq));if(l<0)return null;let h=o*this.direction.dot(iW.cross(iH));if(h<0||l+h>a)return null;let c=-o*iH.dot(iX);return c<0?null:this.at(c/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},iQ=class{constructor(){iQ.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]}set(e,t,i,r,s,a,o,l,h,c,d,u,p,f,m,g){let v=this.elements;return v[0]=e,v[4]=t,v[8]=i,v[12]=r,v[1]=s,v[5]=a,v[9]=o,v[13]=l,v[2]=h,v[6]=c,v[10]=d,v[14]=u,v[3]=p,v[7]=f,v[11]=m,v[15]=g,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new iQ().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,r=1/iZ.setFromMatrixColumn(e,0).length(),s=1/iZ.setFromMatrixColumn(e,1).length(),a=1/iZ.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*s,t[5]=i[5]*s,t[6]=i[6]*s,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,r=e.y,s=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(r),h=Math.sin(r),c=Math.cos(s),d=Math.sin(s);if("XYZ"===e.order){let e=a*c,i=a*d,r=o*c,s=o*d;t[0]=l*c,t[4]=-l*d,t[8]=h,t[1]=i+r*h,t[5]=e-s*h,t[9]=-o*l,t[2]=s-e*h,t[6]=r+i*h,t[10]=a*l}else if("YXZ"===e.order){let e=l*c,i=l*d,r=h*c,s=h*d;t[0]=e+s*o,t[4]=r*o-i,t[8]=a*h,t[1]=a*d,t[5]=a*c,t[9]=-o,t[2]=i*o-r,t[6]=s+e*o,t[10]=a*l}else if("ZXY"===e.order){let e=l*c,i=l*d,r=h*c,s=h*d;t[0]=e-s*o,t[4]=-a*d,t[8]=r+i*o,t[1]=i+r*o,t[5]=a*c,t[9]=s-e*o,t[2]=-a*h,t[6]=o,t[10]=a*l}else if("ZYX"===e.order){let e=a*c,i=a*d,r=o*c,s=o*d;t[0]=l*c,t[4]=r*h-i,t[8]=e*h+s,t[1]=l*d,t[5]=s*h+e,t[9]=i*h-r,t[2]=-h,t[6]=o*l,t[10]=a*l}else if("YZX"===e.order){let e=a*l,i=a*h,r=o*l,s=o*h;t[0]=l*c,t[4]=s-e*d,t[8]=r*d+i,t[1]=d,t[5]=a*c,t[9]=-o*c,t[2]=-h*c,t[6]=i*d+r,t[10]=e-s*d}
vendor: 4,489 bytes, line 2
2else if("XZY"===e.order){let e=a*l,i=a*h,r=o*l,s=o*h;t[0]=l*c,t[4]=-d,t[8]=h*c,t[1]=e*d+s,t[5]=a*c,t[9]=i*d-r,t[2]=r*d-i,t[6]=o*c,t[10]=s*d+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(iJ,e,i$)}lookAt(e,t,i){let r=this.elements;return i2.subVectors(e,t),0===i2.lengthSq()&&(i2.z=1),i2.normalize(),i0.crossVectors(i,i2),0===i0.lengthSq()&&(1===Math.abs(i.z)?i2.x+=1e-4:i2.z+=1e-4,i2.normalize(),i0.crossVectors(i,i2)),i0.normalize(),i1.crossVectors(i2,i0),r[0]=i0.x,r[4]=i1.x,r[8]=i2.x,r[1]=i0.y,r[5]=i1.y,r[9]=i2.y,r[2]=i0.z,r[6]=i1.z,r[10]=i2.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[4],l=i[8],h=i[12],c=i[1],d=i[5],u=i[9],p=i[13],f=i[2],m=i[6],g=i[10],v=i[14],y=i[3],x=i[7],b=i[11],w=i[15],S=r[0],_=r[4],A=r[8],M=r[12],E=r[1],C=r[5],T=r[9],P=r[13],D=r[2],I=r[6],O=r[10],R=r[14],L=r[3],B=r[7],z=r[11],F=r[15];return s[0]=a*S+o*E+l*D+h*L,s[4]=a*_+o*C+l*I+h*B,s[8]=a*A+o*T+l*O+h*z,s[12]=a*M+o*P+l*R+h*F,s[1]=c*S+d*E+u*D+p*L,s[5]=c*_+d*C+u*I+p*B,s[9]=c*A+d*T+u*O+p*z,s[13]=c*M+d*P+u*R+p*F,s[2]=f*S+m*E+g*D+v*L,s[6]=f*_+m*C+g*I+v*B,s[10]=f*A+m*T+g*O+v*z,s[14]=f*M+m*P+g*R+v*F,s[3]=y*S+x*E+b*D+w*L,s[7]=y*_+x*C+b*I+w*B,s[11]=y*A+x*T+b*O+w*z,s[15]=y*M+x*P+b*R+w*F,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],r=e[8],s=e[12],a=e[1],o=e[5],l=e[9],h=e[13],c=e[2],d=e[6],u=e[10],p=e[14];return e[3]*(+s*l*d-r*h*d-s*o*u+i*h*u+r*o*p-i*l*p)+e[7]*(+t*l*p-t*h*u+s*a*u-r*a*p+r*h*c-s*l*c)+e[11]*(+t*h*d-t*o*p-s*a*d+i*a*p+s*o*c-i*h*c)+e[15]*(-r*o*c-t*l*d+t*o*u+r*a*d-i*a*u+i*l*c)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],h=e[7],c=e[8],d=e[9],u=e[10],p=e[11],f=e[12],m=e[13],g=e[14],v=e[15],y=d*g*h-m*u*h+m*l*p-o*g*p-d*l*v+o*u*v,x=f*u*h-c*g*h-f*l*p+a*g*p+c*l*v-a*u*v,b=c*m*h-f*d*h+f*o*p-a*m*p-c*o*v+a*d*v,w=f*d*l-c*m*l-f*o*u+a*m*u+c*o*g-a*d*g,S=t*y+i*x+r*b+s*w;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let _=1/S;return e[0]=y*_,e[1]=(m*u*s-d*g*s-m*r*p+i*g*p+d*r*v-i*u*v)*_,e[2]=(o*g*s-m*l*s+m*r*h-i*g*h-o*r*v+i*l*v)*_,e[3]=(d*l*s-o*u*s-d*r*h+i*u*h+o*r*p-i*l*p)*_,e[4]=x*_,e[5]=(c*g*s-f*u*s+f*r*p-t*g*p-c*r*v+t*u*v)*_,e[6]=(f*l*s-a*g*s-f*r*h+t*g*h+a*r*v-t*l*v)*_,e[7]=(a*u*s-c*l*s+c*r*h-t*u*h-a*r*p+t*l*p)*_,e[8]=b*_,e[9]=(f*d*s-c*m*s-f*i*p+t*m*p+c*i*v-t*d*v)*_,e[10]=(a*m*s-f*o*s+f*i*h-t*m*h-a*i*v+t*o*v)*_,e[11]=(c*o*s-a*d*s-c*i*h+t*d*h+a*i*p-t*o*p)*_,e[12]=w*_,e[13]=(c*m*r-f*d*r+f*i*u-t*m*u-c*i*g+t*d*g)*_,e[14]=(f*o*r-a*m*r-f*i*l+t*m*l+a*i*g-t*o*g)*_,e[15]=(a*d*r-c*o*r+c*i*l-t*d*l-a*i*u+t*o*u)*_,this}scale(e){let t=this.elements,i=e.x,r=e.y,s=e.z;return t[0]*=i,t[4]*=r,t[8]*=s,t[1]*=i,t[5]*=r,t[9]*=s,t[2]*=i,t[6]*=r,t[10]*=s,t[3]*=i,t[7]*=r,t[11]*=s,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,i){return this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),r=Math.sin(t),s=1-i,a=e.x,o=e.y,l=e.z,h=s*a,c=s*o;return this.set(h*a+i,h*o-r*l,h*l+r*o,0,h*o+r*l,c*o+i,c*l-r*a,0,h*l-r*o,c*l+r*a,s*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,s,a){return this.set(1,i,s,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){let r=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,h=s+s,c=a+a,d=o+o,u=s*h,p=s*c,f=s*d,m=a*c,g=a*d,v=o*d,y=l*h,x=l*c,b=l*d,w=i.x,S=i.y,_=i.z;return r[0]=(1-(m+v))*w,r[1]=(p+b)*w,r[2]=(f-x)*w,r[3]=0,r[4]=(p-b)*S,r[5]=(1-(u+v))*S,r[6]=(g+y)*S,r[7]=0,r[8]=(f+x
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iQ,this.matrixAutoUpdate=rc.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=rc.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new i6,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return i7.setFromAxisAngle(e,t),this.quaternion.multiply(i7),this}rotateOnWorldAxis(e,t){return i7.setFromAxisAngle(e,t),this.quaternion.premultiply(i7),this}rotateX(e){return this.rotateOnAxis(ra,e)}rotateY(e){return this.rotateOnAxis(rn,e)}rotateZ(e){return this.rotateOnAxis(ro,e)}translateOnAxis(e,t){return i9.copy(e).applyQuaternion(this.quaternion),this.position.add(i9.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(ra,e)}translateY(e){return this.translateOnAxis(rn,e)}translateZ(e){return this.translateOnAxis(ro,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(re.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?rt.copy(e):rt.set(e,t,i);let r=this.parent;this.updateWorldMatrix(!0,!1),ri.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?re.lookAt(ri,rt,this.up):re.lookAt(rt,ri,this.up),this.quaternion.setFromRotationMatrix(re),r&&(re.extractRotation(r.matrixWorld),i7.setFromRotationMatrix(re),this.quaternion.premultiply(i7.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?console.error("THREE.Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(rl)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(rh)),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){let t=this.children[e];t.parent=null,t.dispatchEvent(rh)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),re.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),re.multiply(e.parent.matrixWorld)),e.applyMatrix4(re),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,r=this.children.length;i<r;i++){let r=this.children[i].getObjectByProperty(e,t);if(void 0!==r)return r}}getObjectsByProperty(e,t){let i=[];this[e]===t&&i.push(this);for(let r=0,s=this.children.length;r<s;r++){let s=this.children[r].getObjectsByProperty(e,t);s.length>0&&(i=i.concat(s))}return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ri,e,rr),e}getWorldScale(e){return 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this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let i=e.children[t];this.add(i.clone())}return this}};rc.DEFAULT_UP=new ix(0,1,0),rc.DEFAULT_MATRIX_AUTO_UPDATE=!0,rc.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var rd=new ix,ru=new ix,rp=new ix,rf=new ix,rm=new ix,rg=new ix,rv=new ix,ry=new ix,rx=new ix,rb=new ix,rw=class{constructor(e=new ix,t=new ix,i=new ix){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,r){r.subVectors(i,t),rd.subVectors(e,t),r.cross(rd);let s=r.lengthSq();return s>0?r.multiplyScalar(1/Math.sqrt(s)):r.set(0,0,0)}static getBarycoord(e,t,i,r,s){rd.subVectors(r,t),ru.subVectors(i,t),rp.subVectors(e,t);let a=rd.dot(rd),o=rd.dot(ru),l=rd.dot(rp),h=ru.dot(ru),c=ru.dot(rp),d=a*h-o*o;if(0===d)return s.set(-2,-1,-1);let u=1/d,p=(h*l-o*c)*u,f=(a*c-o*l)*u;return s.set(1-p-f,f,p)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,rf),rf.x>=0&&rf.y>=0&&rf.x+rf.y<=1}static getUV(e,t,i,r,s,a,o,l){return this.getBarycoord(e,t,i,r,rf),l.set(0,0),l.addScaledVector(s,rf.x),l.addScaledVector(a,rf.y),l.addScaledVector(o,rf.z),l}static isFrontFacing(e,t,i,r){return rd.subVectors(i,t),ru.subVectors(e,t),0>rd.cross(ru).dot(r)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return 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0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 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this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let e=t.length;i=Array(e);for(let r=0;r!==e;++r)i[r]=t[r].clone()}return 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is(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},rM=new ix,rE=new tK,rC=class{constructor(e,t,i=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=i,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let r=0,s=this.itemSize;r<s;r++)this.array[e+r]=t.array[i+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)rE.fromBufferAttribute(this,t),rE.applyMatrix3(e),this.setXY(t,rE.x,rE.y);else if(3===this.itemSize)for(let t=0,i=this.count;t<i;t++)rM.fromBufferAttribute(this,t),rM.applyMatrix3(e),this.setXYZ(t,rM.x,rM.y,rM.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)rM.fromBufferAttribute(this,t),rM.applyMatrix4(e),this.setXYZ(t,rM.x,rM.y,rM.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)rM.fromBufferAttribute(this,t),rM.applyNormalMatrix(e),this.setXYZ(t,rM.x,rM.y,rM.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)rM.fromBufferAttribute(this,t),rM.transformDirection(e),this.setXYZ(t,rM.x,rM.y,rM.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=tY(t,this.array)),t}setX(e,t){return this.normalized&&(t=tQ(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=tY(t,this.array)),t}setY(e,t){return this.normalized&&(t=tQ(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=tY(t,this.array)),t}setZ(e,t){return this.normalized&&(t=tQ(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=tY(t,this.array)),t}setW(e,t){return this.normalized&&(t=tQ(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=tQ(t,this.array),i=tQ(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,r){return e*=this.itemSize,this.normalized&&(t=tQ(t,this.array),i=tQ(i,this.array),r=tQ(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,t,i,r,s){return e*=this.itemSize,this.normalized&&(t=tQ(t,this.array),i=tQ(i,this.array),r=tQ(r,this.array),s=tQ(s,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=s,this}
2onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),(0!==this.updateRange.offset||-1!==this.updateRange.count)&&(e.updateRange=this.updateRange),e}copyColorsArray(){console.error("THREE.BufferAttribute: copyColorsArray() was removed in r144.")}copyVector2sArray(){console.error("THREE.BufferAttribute: copyVector2sArray() was removed in r144.")}copyVector3sArray(){console.error("THREE.BufferAttribute: copyVector3sArray() was removed in r144.")}copyVector4sArray(){console.error("THREE.BufferAttribute: copyVector4sArray() was removed in r144.")}},rT=class extends rC{constructor(e,t,i){super(new Uint16Array(e),t,i)}},rP=class extends rC{constructor(e,t,i){super(new Uint32Array(e),t,i)}},rD=class extends rC{constructor(e,t,i){super(new Float32Array(e),t,i)}},rI=0,rO=new iQ,rR=new rc,rL=new ix,rB=new iS,rz=new iS,rF=new ix,rN=class extends tz{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:rI++}),this.uuid=tV(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(t0(e)?rP:rT)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let t=new tJ().getNormalMatrix(e);i.applyNormalMatrix(t),i.needsUpdate=!0}let r=this.attributes.tangent;return void 0!==r&&(r.transformDirection(e),r.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return rO.makeRotationFromQuaternion(e),this.applyMatrix4(rO),this}rotateX(e){return rO.makeRotationX(e),this.applyMatrix4(rO),this}rotateY(e){return rO.makeRotationY(e),this.applyMatrix4(rO),this}rotateZ(e){return rO.makeRotationZ(e),this.applyMatrix4(rO),this}translate(e,t,i){return rO.makeTranslation(e,t,i),this.applyMatrix4(rO),this}scale(e,t,i){return rO.makeScale(e,t,i),this.applyMatrix4(rO),this}lookAt(e){return rR.lookAt(e),rR.updateMatrix(),this.applyMatrix4(rR.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(rL).negate(),this.translate(rL.x,rL.y,rL.z),this}setFromPoints(e){let t=[];for(let i=0,r=e.length;i<r;i++){let r=e[i];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new rD(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new iS);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "fal
2se".',this),this.boundingBox.set(new ix(-1/0,-1/0,-1/0),new ix(1/0,1/0,1/0));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];rB.setFromBufferAttribute(i),this.morphTargetsRelative?(rF.addVectors(this.boundingBox.min,rB.min),this.boundingBox.expandByPoint(rF),rF.addVectors(this.boundingBox.max,rB.max),this.boundingBox.expandByPoint(rF)):(this.boundingBox.expandByPoint(rB.min),this.boundingBox.expandByPoint(rB.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new ik);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "fal
2se".',this),this.boundingSphere.set(new ix,1/0);return}if(e){let i=this.boundingSphere.center;if(rB.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];rz.setFromBufferAttribute(i),this.morphTargetsRelative?(rF.addVectors(rB.min,rz.min),rB.expandByPoint(rF),rF.addVectors(rB.max,rz.max),rB.expandByPoint(rF)):(rB.expandByPoint(rz.min),rB.expandByPoint(rz.max))}rB.getCenter(i);let r=0;for(let t=0,s=e.count;t<s;t++)rF.fromBufferAttribute(e,t),r=Math.max(r,i.distanceToSquared(rF));if(t)for(let s=0,a=t.length;s<a;s++){let a=t[s],o=this.morphTargetsRelative;for(let t=0,s=a.count;t<s;t++)rF.fromBufferAttribute(a,t),o&&(rL.fromBufferAttribute(e,t),rF.add(rL)),r=Math.max(r,i.distanceToSquared(rF))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=e.array,r=t.position.array,s=t.normal.array,a=t.uv.array,o=r.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new rC(new Float32Array(4*o),4));let l=this.getAttribute("tangent").array,h=[],c=[];for(let e=0;e<o;e++)h[e]=new ix,c[e]=new ix;let d=new ix,u=new ix,p=new ix,f=new tK,m=new tK,g=new tK,v=new ix,y=new ix,x=this.groups;0===x.length&&(x=[{start:0,count:i.length}]);for(let e=0,t=x.length;e<t;++e){let t=x[e],s=t.start,o=t.count;for(let e=s,t=s+o;e<t;e+=3)!function(e,t,i){d.fromArray(r,3*e),u.fromArray(r,3*t),p.fromArray(r,3*i),f.fromArray(a,2*e),m.fromArray(a,2*t),g.fromArray(a,2*i),u.sub(d),p.sub(d),m.sub(f),g.sub(f);let s=1/(m.x*g.y-g.x*m.y);isFinite(s)&&(v.copy(u).multiplyScalar(g.y).addScaledVector(p,-m.y).multiplyScalar(s),y.copy(p).multiplyScalar(m.x).addScaledVector(u,-g.x).multiplyScalar(s),h[e].add(v),h[t].add(v),h[i].add(v),c[e].add(y),c[t].add(y),c[i].add(y))}(i[e+0],i[e+1],i[e+2])}let b=new ix,w=new ix,S=new ix,_=new ix;function A(e){S.fromArray(s,3*e),_.copy(S);let t=h[e];b.copy(t),b.sub(S.multiplyScalar(S.dot(t))).normalize(),w.crossVectors(_,t);let i=0>w.dot(c[e])?-1:1;l[4*e]=b.x,l[4*e+1]=b.y,l[4*e+2]=b.z,l[4*e+3]=i}for(let e=0,t=x.length;e<t;++e){let t=x[e],r=t.start,s=t.count;for(let e=r,t=r+s;e<t;e+=3)A(i[e+0]),A(i[e+1]),A(i[e+2])}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i)i=new rC(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let e=0,t=i.count;e<t;e++)i.setXYZ(e,0,0,0);let r=new ix,s=new ix,a=new ix,o=new ix,l=new ix,h=new ix,c=new ix,d=new ix;if(e)for(let u=0,p=e.count;u<p;u+=3){let p=e.getX(u+0),f=e.getX(u+1),m=e.getX(u+2);r.fromBufferAttribute(t,p),s.fromBufferAttribute(t,f),a.fromBufferAttribute(t,m),c.subVectors(a,s),d.subVectors(r,s),c.cross(d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),h.fromBufferAttribute(i,m),o.add(c),l.add(c),h.add(c),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z),i.setXYZ(m,h.x,h.y,h.z)}else for(let e=0,o=t.count;e<o;e+=3)r.fromBufferAttribute(t,e+0),s.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,s),d.subVectors(r,s),c.cross(d),i.setXYZ(e+0,c.x,c.y,c.z),i.setXYZ(e+1,c.x,c.y,c.z),i.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(){return console.error("THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeBufferGeometries() instead."),this}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)rF.fromBufferAttribute(e,t),rF.normalize(),e.setXYZ(t,rF.x,rF.y,rF.z)}toNonIndexed(){function e(e,t){let i=e.array,r=e.itemSize,s=e.normalized,a=new i.constructor(t.length*r),o=0,l=0;for(let s=0,h=t.length;s<h;s++){o=e.isInterleavedBufferAttribute?t[s]*e.data.stride+e.offset:t[s]*r;for(let e=0;e<r;e++)a[l++]=i[o++]}return new rC(a,r,s)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new rN,i=this.index.array,r=this.attributes;for(let s in r){let a=e(r[s],i);t.setAttribute(s,a)}let s=this.morphAttributes;for(let r in s){let a=[],o=s[r];for(let t=0,r=o.length;t<r;t++){let r=e(o[t],i);a.push(r)}t.morphAttributes[r]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,i=a.length;e<i;e++){let i=a[e];t.addGroup(i.start,i.count,i.materialIndex)}return t}toJSON(){let e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};
2if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let t in i){let r=i[t];e.data.attributes[t]=r.toJSON(e.data)}let r={},s=!1;for(let t in this.morphAttributes){let i=this.morphAttributes[t],a=[];for(let t=0,r=i.length;t<r;t++){let r=i[t];a.push(r.toJSON(e.data))}a.length>0&&(r[t]=a,s=!0)}s&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone(t));let r=e.attributes;for(let e in r){let i=r[e];this.setAttribute(e,i.clone(t))}let s=e.morphAttributes;for(let e in s){let i=[],r=s[e];for(let e=0,s=r.length;e<s;e++)i.push(r[e].clone(t));this.morphAttributes[e]=i}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());let l=e.boundingSphere;return null!==l&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,void 0!==e.parameters&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}},rU=new iQ,rk=new iY,rV=new ik,rj=new ix,rG=new ix,rH=new ix,rW=new ix,rq=new ix,rX=new tK,rY=new tK,rQ=new tK,rZ=new ix,rK=new ix,rJ=class extends rc{constructor(e=new rN,t=new rA){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let i=this.geometry,r=i.attributes.position,s=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(r,e);let o=this.morphTargetInfluences;if(s&&o){rq.set(0,0,0);for(let i=0,r=s.length;i<r;i++){let r=o[i],l=s[i];0!==r&&(rW.fromBufferAttribute(l,e),a?rq.addScaledVector(rW,r):rq.addScaledVector(rW.sub(t),r))}t.add(rq)}return this.isSkinnedMesh&&this.boneTransform(e,t),t}raycast(e,t){let i=this.geometry,r=this.material,s=this.matrixWorld;if(void 0===r||(null===i.boundingSphere&&i.computeBoundingSphere(),rV.copy(i.boundingSphere),rV.applyMatrix4(s),!1===e.ray.intersectsSphere(rV))||(rU.copy(s).invert(),rk.copy(e.ray).applyMatrix4(rU),null!==i.boundingBox&&!1===rk.intersectsBox(i.boundingBox)))return;let a,o=i.index,l=i.attributes.position,h=i.attributes.uv,c=i.attributes.uv2,d=i.groups,u=i.drawRange;if(null!==o){if(Array.isArray(r))for(let i=0,s=d.length;i<s;i++){let s=d[i],l=r[s.materialIndex],p=Math.max(s.start,u.start),f=Math.min(o.count,Math.min(s.start+s.count,u.start+u.count));for(let i=p;i<f;i+=3)(a=r$(this,l,e,rk,h,c,o.getX(i),o.getX(i+1),o.getX(i+2)))&&(a.faceIndex=Math.floor(i/3),a.face.materialIndex=s.materialIndex,t.push(a))}else{let i=Math.max(0,u.start),s=Math.min(o.count,u.start+u.count);for(let l=i;l<s;l+=3)(a=r$(this,r,e,rk,h,c,o.getX(l),o.getX(l+1),o.getX(l+2)))&&(a.faceIndex=Math.floor(l/3),t.push(a))}}else if(void 0!==l){if(Array.isArray(r))for(let i=0,s=d.length;i<s;i++){let s=d[i],o=r[s.materialIndex],p=Math.max(s.start,u.start),f=Math.min(l.count,Math.min(s.start+s.count,u.start+u.count));for(let i=p;i<f;i+=3)(a=r$(this,o,e,rk,h,c,i,i+1,i+2))&&(a.faceIndex=Math.floor(i/3),a.face.materialIndex=s.materialIndex,t.push(a))}else{let i=Math.max(0,u.start),s=Math.min(l.count,u.start+u.count);for(let o=i;o<s;o+=3)(a=r$(this,r,e,rk,h,c,o,o+1,o+2))&&(a.faceIndex=Math.floor(o/3),t.pu
2sh(a))}}}};function r$(e,t,i,r,s,a,o,l,h){e.getVertexPosition(o,rj),e.getVertexPosition(l,rG),e.getVertexPosition(h,rH);let c=function(e,t,i,r,s,a,o,l){if(null===(1===t.side?r.intersectTriangle(o,a,s,!0,l):r.intersectTriangle(s,a,o,0===t.side,l)))return null;rK.copy(l),rK.applyMatrix4(e.matrixWorld);let h=i.ray.origin.distanceTo(rK);return h<i.near||h>i.far?null:{distance:h,point:rK.clone(),object:e}}(e,t,i,r,rj,rG,rH,rZ);if(c){s&&(rX.fromBufferAttribute(s,o),rY.fromBufferAttribute(s,l),rQ.fromBufferAttribute(s,h),c.uv=rw.getUV(rZ,rj,rG,rH,rX,rY,rQ,new tK)),a&&(rX.fromBufferAttribute(a,o),rY.fromBufferAttribute(a,l),rQ.fromBufferAttribute(a,h),c.uv2=rw.getUV(rZ,rj,rG,rH,rX,rY,rQ,new tK));let e={a:o,b:l,c:h,normal:new ix,materialIndex:0};rw.getNormal(rj,rG,rH,e.normal),c.face=e}return c}var r0=class extends rN{constructor(e=1,t=1,i=1,r=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:s,depthSegments:a};let o=this;r=Math.floor(r),s=Math.floor(s);let l=[],h=[],c=[],d=[],u=0,p=0;function f(e,t,i,r,s,a,f,m,g,v,y){let x=a/g,b=f/v,w=a/2,S=f/2,_=m/2,A=g+1,M=v+1,E=0,C=0,T=new ix;for(let a=0;a<M;a++){let o=a*b-S;for(let l=0;l<A;l++){let u=l*x-w;T[e]=u*r,T[t]=o*s,T[i]=_,h.push(T.x,T.y,T.z),T[e]=0,T[t]=0,T[i]=m>0?1:-1,c.push(T.x,T.y,T.z),d.push(l/g),d.push(1-a/v),E+=1}}for(let e=0;e<v;e++)for(let t=0;t<g;t++){let i=u+t+A*e,r=u+t+A*(e+1),s=u+(t+1)+A*(e+1),a=u+(t+1)+A*e;l.push(i,r,a),l.push(r,s,a),C+=6}o.addGroup(p,C,y),p+=C,u+=E}f("z","y","x",-1,-1,i,t,e,a=Math.floor(a),s,0),f("z","y","x",1,-1,i,t,-e,a,s,1),f("x","z","y",1,1,e,i,t,r,a,2),f("x","z","y",1,-1,e,i,-t,r,a,3),f("x","y","z",1,-1,e,t,i,r,s,4),f("x","y","z",-1,-1,e,t,-i,r,s,5),this.setIndex(l),this.setAttribute("position",new rD(h,3)),this.setAttribute("normal",new rD(c,3)),this.setAttribute("uv",new rD(d,2))}static fromJSON(e){return new r0(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}};function r1(e){let t={};for(let i in e)for(let r in t[i]={},e[i]){let s=e[i][r];s&&(s.isColor||s.isMatrix3||s.isMatrix4||s.isVector2||s.isVector3||s.isVector4||s.isTexture||s.isQuaternion)?t[i][r]=s.clone():Array.isArray(s)?t[i][r]=s.slice():t[i][r]=s}return t}function r2(e){let t={};for(let i=0;i<e.length;i++){let r=r1(e[i]);for(let e in r)t[e]=r[e]}return t}function r3(e){return null===e.getRenderTarget()&&3001===e.outputEncoding?tR:tL}var r4={clone:r1,merge:r2},r5=`void main() {
3	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
4}`,r6=`void main() {
5	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
6}`,r8=class extends r_{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=r5,this.fragmentShader=r6,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=r1(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let r=this.uniforms[i].value;r&&r.isTexture?t.uniforms[i]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[i]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[i]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[i]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[i]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[i]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[i]={type:"m4",value:r.toArray()}:t.uniforms[i]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;let i={};for(let e in this.extensions)!0===this.extensions[e]&&(i[e]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}},r9=class extends rc{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new iQ,this.projectionMatrix=new iQ,this.projectionMatrixInverse=new iQ}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}},r7=class extends r9{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*tk*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*tU*this.fov);return .5*this.getFilmHeight()/e}
6getEffectiveFOV(){return 2*tk*Math.atan(Math.tan(.5*tU*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,i,r,s,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*tU*this.fov)/this.zoom,i=2*t,r=this.aspect*i,s=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,o=a.fullHeight;s+=a.offsetX*r/e,t-=a.offsetY*i/o,r*=a.width/e,i*=a.height/o}let o=this.filmOffset;0!==o&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+r,t,t-i,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},se=class extends rc{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i;let r=new r7(-90,1,e,t);r.layers=this.layers,r.up.set(0,1,0),r.lookAt(1,0,0),this.add(r);let s=new r7(-90,1,e,t);s.layers=this.layers,s.up.set(0,1,0),s.lookAt(-1,0,0),this.add(s);let a=new r7(-90,1,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(0,1,0),this.add(a);let o=new r7(-90,1,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(0,-1,0),this.add(o);let l=new r7(-90,1,e,t);l.layers=this.layers,l.up.set(0,1,0),l.lookAt(0,0,1),this.add(l);let h=new r7(-90,1,e,t);h.layers=this.layers,h.up.set(0,1,0),h.lookAt(0,0,-1),this.add(h)}update(e,t){null===this.parent&&this.updateMatrixWorld();let i=this.renderTarget,[r,s,a,o,l,h]=this.children,c=e.getRenderTarget(),d=e.toneMapping,u=e.xr.enabled;e.toneMapping=0,e.xr.enabled=!1;let p=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0),e.render(t,r),e.setRenderTarget(i,1),e.render(t,s),e.setRenderTarget(i,2),e.render(t,a),e.setRenderTarget(i,3),e.render(t,o),e.setRenderTarget(i,4),e.render(t,l),i.texture.generateMipmaps=p,e.setRenderTarget(i,5),e.render(t,h),e.setRenderTarget(c),e.toneMapping=d,e.xr.enabled=u,i.texture.needsPMREMUpdate=!0}},st=class extends id{constructor(e,t,i,r,s,a,o,l,h,c){super(e=void 0!==e?e:[],t=void 0!==t?t:301,i,r,s,a,o,l,h,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},si=class extends ip{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1};this.texture=new st([i,i,i,i,i,i],t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:1006}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
7
8				varying vec3 vWorldDirection;
9
10				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
11
12					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
13
14				}
15
16				void main() {
17
18					vWorldDirection = transformDirection( position, modelMatrix );
19
20					#include <begin_vertex>
21					#include <project_vertex>
22
23				}
24			`,fragmentShader:`
25
26				uniform sampler2D tEquirect;
27
28				varying vec3 vWorldDirection;
29
30				#include <common>
31
32				void main() {
33
34					vec3 direction = normalize( vWorldDirection );
35
36					vec2 sampleUV = equirectUv( direction );
37
38					gl_FragColor = texture2D( tEquirect, sampleUV );
39
40				}
41			`},r=new r0(5,5,5),s=new r8({name:"CubemapFromEquirect",uniforms:r1(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});s.uniforms.tEquirect.value=t;let a=new rJ(r,s),o=t.minFilter;return 1008===t.minFilter&&(t.minFilter=1006),new se(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,i,r){let s=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(this,s),e.clear(t,i,r);e.setRenderTarget(s)}},sr=new ix,ss=new ix,sa=new tJ,sn=class{constructor(e=new ix(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,r){return this.normal.set(e,t,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}
41setFromCoplanarPoints(e,t,i){let r=sr.subVectors(i,t).cross(ss.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){let i=e.delta(sr),r=this.normal.dot(i);if(0===r)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let s=-(e.start.dot(this.normal)+this.constant)/r;return s<0||s>1?null:t.copy(i).multiplyScalar(s).add(e.start)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||sa.getNormalMatrix(e),r=this.coplanarPoint(sr).applyMatrix4(e),s=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},so=new ik,sl=new ix,sh=class{constructor(e=new sn,t=new sn,i=new sn,r=new sn,s=new sn,a=new sn){this.planes=[e,t,i,r,s,a]}set(e,t,i,r,s,a){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(r),o[4].copy(s),o[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e){let t=this.planes,i=e.elements,r=i[0],s=i[1],a=i[2],o=i[3],l=i[4],h=i[5],c=i[6],d=i[7],u=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15];return t[0].setComponents(o-r,d-l,m-u,x-g).normalize(),t[1].setComponents(o+r,d+l,m+u,x+g).normalize(),t[2].setComponents(o+s,d+h,m+p,x+v).normalize(),t[3].setComponents(o-s,d-h,m-p,x-v).normalize(),t[4].setComponents(o-a,d-c,m-f,x-y).normalize(),t[5].setComponents(o+a,d+c,m+f,x+y).normalize(),this}intersectsObject(e){let t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),so.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(so)}intersectsSprite(e){return so.center.set(0,0,0),so.radius=.7071067811865476,so.applyMatrix4(e.matrixWorld),this.intersectsSphere(so)}intersectsSphere(e){let t=this.planes,i=e.center,r=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let r=t[i];if(sl.x=r.normal.x>0?e.max.x:e.min.x,sl.y=r.normal.y>0?e.max.y:e.min.y,sl.z=r.normal.z>0?e.max.z:e.min.z,0>r.distanceToPoint(sl))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}};function sc(){let e=null,t=!1,i=null,r=null;function s(t,a){i(t,a),r=e.requestAnimationFrame(s)}return{start:function(){!0!==t&&null!==i&&(r=e.requestAnimationFrame(s),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){i=e},setContext:function(t){e=t}}}function sd(e,t){let i=t.isWebGL2,r=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),r.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);let i=r.get(t);i&&(e.deleteBuffer(i.buffer),r.delete(t))},update:function(t,s){var a,o;let l,h;if(t.isGLBufferAttribute){let e=r.get(t);(!e||e.version<t.version)&&r.set(t,{buffer:t.buffer,type:t.type,bytesPerElement:t.elementSize,version:t.version});return}t.isInterleavedBufferAttribute&&(t=t.data);let c=r.get(t);void 0===c?r.set(t,function(t,r){let s,a=t.array,o=t.usage,l=e.createBuffer();if(e.bindBuffer(r,l),e.bufferData(r,a,o),t.onUploadCallback(),a instanceof Float32Array)s=5126;else if(a instanceof Uint16Array){if(t.isFloat16BufferAttribute){if(i)s=5131;else throw Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.")}else s=5123}else if(a instanceof Int16Array)s=5122;else if(a instanceof Uint32Array)s=5125;else if(a instanceof Int32Array)s=5124;else if(a instanceof Int8Array)s=5120;else if(a instanceof Uint8Array)s=5121;else if(a instanceof Uint8ClampedArray)s=5121;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+a);return{buffer:l,type:s,bytesPerElement:a.BYTES_PER_ELEMENT,version:t.version}}(t,s)):c.version<t.version&&(a=c.buffer,l=(o=t).array,h=o.updateRange,e.bindBuffer(s,a),-1===h.count?e.bufferSubData(s,0,l):(i?e.bufferSubData(s,h.offset*l.BYTES_PER_ELEMENT,l,h.offset,h.count):e.bufferSubData(s,h.offset*l.BYTES_PER_ELEMENT,l.subarray(h.offset,h.offset+h.count)),h.count=-1),o.onUploadCallback(),c.version=t.version)}}}var su=class extends rN{constructor(e=1,t=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:r};let s=e/2,a=t/2,o=Math.floor(i),l=Math.floor(r),h=o+1,c=l+1,d=e/o,u=t/l,p=[],f=[],m=[],g=[];for(let e=0;e<c;
vendor: 4,273 bytes, lines 41-119
41e++){let t=e*u-a;for(let i=0;i<h;i++){let r=i*d-s;f.push(r,-t,0),m.push(0,0,1),g.push(i/o),g.push(1-e/l)}}for(let e=0;e<l;e++)for(let t=0;t<o;t++){let i=t+h*e,r=t+h*(e+1),s=t+1+h*(e+1),a=t+1+h*e;p.push(i,r,a),p.push(r,s,a)}this.setIndex(p),this.setAttribute("position",new rD(f,3)),this.setAttribute("normal",new rD(m,3)),this.setAttribute("uv",new rD(g,2))}static fromJSON(e){return new su(e.width,e.height,e.widthSegments,e.heightSegments)}},sp={alphamap_fragment:`#ifdef USE_ALPHAMAP
42	diffuseColor.a *= texture2D( alphaMap, vUv ).g;
43#endif`,alphamap_pars_fragment:`#ifdef USE_ALPHAMAP
44	uniform sampler2D alphaMap;
45#endif`,alphatest_fragment:`#ifdef USE_ALPHATEST
46	if ( diffuseColor.a < alphaTest ) discard;
47#endif`,alphatest_pars_fragment:`#ifdef USE_ALPHATEST
48	uniform float alphaTest;
49#endif`,aomap_fragment:`#ifdef USE_AOMAP
50	float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
51	reflectedLight.indirectDiffuse *= ambientOcclusion;
52	#if defined( USE_ENVMAP ) && defined( STANDARD )
53		float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
54		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
55	#endif
56#endif`,aomap_pars_fragment:`#ifdef USE_AOMAP
57	uniform sampler2D aoMap;
58	uniform float aoMapIntensity;
59#endif`,begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:`vec3 objectNormal = vec3( normal );
60#ifdef USE_TANGENT
61	vec3 objectTangent = vec3( tangent.xyz );
62#endif`,bsdfs:`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
63	return RECIPROCAL_PI * diffuseColor;
64}
65vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
66	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
67	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
68}
69float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
70	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
71	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
72}
73vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
74    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
75    float x2 = x * x;
76    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
77    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
78}
79float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
80	float a2 = pow2( alpha );
81	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
82	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
83	return 0.5 / max( gv + gl, EPSILON );
84}
85float D_GGX( const in float alpha, const in float dotNH ) {
86	float a2 = pow2( alpha );
87	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
88	return RECIPROCAL_PI * a2 / pow2( denom );
89}
90vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
91	float alpha = pow2( roughness );
92	vec3 halfDir = normalize( lightDir + viewDir );
93	float dotNL = saturate( dot( normal, lightDir ) );
94	float dotNV = saturate( dot( normal, viewDir ) );
95	float dotNH = saturate( dot( normal, halfDir ) );
96	float dotVH = saturate( dot( viewDir, halfDir ) );
97	vec3 F = F_Schlick( f0, f90, dotVH );
98	float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
99	float D = D_GGX( alpha, dotNH );
100	return F * ( V * D );
101}
102#ifdef USE_IRIDESCENCE
103	vec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {
104		float alpha = pow2( roughness );
105		vec3 halfDir = normalize( lightDir + viewDir );
106		float dotNL = saturate( dot( normal, lightDir ) );
107		float dotNV = saturate( dot( normal, viewDir ) );
108		float dotNH = saturate( dot( normal, halfDir ) );
109		float dotVH = saturate( dot( viewDir, halfDir ) );
110		vec3 F = mix( F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence );
111		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
112		float D = D_GGX( alpha, dotNH );
113		return F * ( V * D );
114	}
115#endif
116vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
117	const float LUT_SIZE = 64.0;
118	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
119	const float LUT_BIAS = 0.5 / LUT_SIZE;
120	float dotNV = saturate( dot( N, V ) );
121	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
122	uv = uv * LUT_SCALE + LUT_BIAS;
123	return uv;
124}
125float LTC_ClippedSphereFormFactor( const in vec3 f ) {
126	float l = length( f );
127	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
128}
129vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
130	float x = dot( v1, v2 );
131	float y = abs( x );
132	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
133	float b = 3.4175940 + ( 4.1616724 + y ) * y;
134	float v = a / b;
135	float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
136	return cross( v1, v2 ) * theta_sintheta;
137}
138vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
139	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
140	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
141	vec3 lightNormal = cross( v1, v2 );
142	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
143	vec3 T1, T2;
144	T1 = normalize( V - N * dot( V, N ) );
145	T2 = - cross( N, T1 );
146	mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
147	vec3 coords[ 4 ];
148	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
149	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
150	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
151	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
152	coords[ 0 ] = normalize( coords[ 0 ] );
153	coords[ 1 ] = normalize( coords[ 1 ] );
154	coords[ 2 ] = normalize( coords[ 2 ] );
155	coords[ 3 ] = normalize( coords[ 3 ] );
156	vec3 vectorFormFactor = vec3( 0.0 );
157	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
158	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
159	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
160	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
161	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
162	return vec3( result );
163}
164float G_BlinnPhong_Implicit( ) {
165	return 0.25;
166}
167float D_BlinnPhong( const in float shininess, const in float dotNH ) {
168	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
169}
170vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
171	vec3 halfDir = normalize( lightDir + viewDir );
172	float dotNH = saturate( dot( normal, halfDir ) );
173	float dotVH = saturate( dot( viewDir, halfDir ) );
174	vec3 F = F_Schlick( specularColor, 1.0, dotVH );
175	float G = G_BlinnPhong_Implicit( );
176	float D = D_BlinnPhong( shininess, dotNH );
177	return F * ( G * D );
178}
179#if defined( USE_SHEEN )
180float D_Charlie( float roughness, float dotNH ) {
181	float alpha = pow2( roughness );
182	float invAlpha = 1.0 / alpha;
183	float cos2h = dotNH * dotNH;
184	float sin2h = max( 1.0 - cos2h, 0.0078125 );
185	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
186}
187float V_Neubelt( float dotNV, float dotNL ) {
188	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
189}
190vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
191	vec3 halfDir = normalize( lightDir + viewDir );
192	float dotNL = saturate( dot( normal, lightDir ) );
193	float dotNV = saturate( dot( normal, viewDir ) );
194	float dotNH = saturate( dot( normal, halfDir ) );
195	float D = D_Charlie( sheenRoughness, dotNH );
196	float V = V_Neubelt( dotNV, dotNL );
197	return sheenColor * ( D * V );
198}
199#endif`,iridescence_fragment:`#ifdef USE_IRIDESCENCE
200	const mat3 XYZ_TO_REC709 = mat3(
201		 3.2404542, -0.9692660,  0.0556434,
202		-1.5371385,  1.8760108, -0.2040259,
203		-0.4985314,  0.0415560,  1.0572252
204	);
205	vec3 Fresnel0ToIor( vec3 fresnel0 ) {
206		vec3 sqrtF0 = sqrt( fresnel0 );
207		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
208	}
209	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
210		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
211	}
212	float IorToFresnel0( float transmittedIor, float incidentIor ) {
213		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
214	}
215	vec3 evalSensitivity( float OPD, vec3 shift ) {
216		float phase = 2.0 * PI * OPD * 1.0e-9;
217		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
218		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
219		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
220		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
221		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
222		xyz /= 1.0685e-7;
223		vec3 rgb = XYZ_TO_REC709 * xyz;
224		return rgb;
225	}
226	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
227		vec3 I;
228		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
229		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
230		float cosTheta2Sq = 1.0 - sinTheta2Sq;
231		if ( cosTheta2Sq < 0.0 ) {
232			 return vec3( 1.0 );
233		}
234		float cosTheta2 = sqrt( cosTheta2Sq );
235		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
236		float R12 = F_Schlick( R0, 1.0, cosTheta1 );
237		float R21 = R12;
238		float T121 = 1.0 - R12;
239		float phi12 = 0.0;
240		if ( iridescenceIOR < outsideIOR ) phi12 = PI;
241		float phi21 = PI - phi12;
242		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
243		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
244		vec3 phi23 = vec3( 0.0 );
245		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
246		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
247		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
248		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
249		vec3 phi = vec3( phi21 ) + phi23;
250		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
251		vec3 r123 = sqrt( R123 );
252		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
253		vec3 C0 = R12 + Rs;
254		I = C0;
255		vec3 Cm = Rs - T121;
256		for ( int m = 1; m <= 2; ++ m ) {
257			Cm *= r123;
258			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
259			I += Cm * Sm;
260		}
261		return max( I, vec3( 0.0 ) );
262	}
263#endif`,bumpmap_pars_fragment:`#ifdef USE_BUMPMAP
264	uniform sampler2D bumpMap;
265	uniform float bumpScale;
266	vec2 dHdxy_fwd() {
267		vec2 dSTdx = dFdx( vUv );
268		vec2 dSTdy = dFdy( vUv );
269		float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
270		float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
271		float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
272		return vec2( dBx, dBy );
273	}
274	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
275		vec3 vSigmaX = dFdx( surf_pos.xyz );
276		vec3 vSigmaY = dFdy( surf_pos.xyz );
277		vec3 vN = surf_norm;
278		vec3 R1 = cross( vSigmaY, vN );
279		vec3 R2 = cross( vN, vSigmaX );
280		float fDet = dot( vSigmaX, R1 ) * faceDirection;
281		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
282		return normalize( abs( fDet ) * surf_norm - vGrad );
283	}
284#endif`,clipping_planes_fragment:`#if NUM_CLIPPING_PLANES > 0
285	vec4 plane;
286	#pragma unroll_loop_start
287	for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
288		plane = clippingPlanes[ i ];
289		if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
290	}
291	#pragma unroll_loop_end
292	#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
293		bool clipped = true;
294		#pragma unroll_loop_start
295		for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
296			plane = clippingPlanes[ i ];
297			clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
298		}
299		#pragma unroll_loop_end
300		if ( clipped ) discard;
301	#endif
302#endif`,clipping_planes_pars_fragment:`#if NUM_CLIPPING_PLANES > 0
303	varying vec3 vClipPosition;
304	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
305#endif`,clipping_planes_pars_vertex:`#if NUM_CLIPPING_PLANES > 0
306	varying vec3 vClipPosition;
307#endif`,clipping_planes_vertex:`#if NUM_CLIPPING_PLANES > 0
308	vClipPosition = - mvPosition.xyz;
309#endif`,color_fragment:`#if defined( USE_COLOR_ALPHA )
310	diffuseColor *= vColor;
311#elif defined( USE_COLOR )
312	diffuseColor.rgb *= vColor;
313#endif`,color_pars_fragment:`#if defined( USE_COLOR_ALPHA )
314	varying vec4 vColor;
315#elif defined( USE_COLOR )
316	varying vec3 vColor;
317#endif`,color_pars_vertex:`#if defined( USE_COLOR_ALPHA )
318	varying vec4 vColor;
319#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
320	varying vec3 vColor;
321#endif`,color_vertex:`#if defined( USE_COLOR_ALPHA )
322	vColor = vec4( 1.0 );
323#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
324	vColor = vec3( 1.0 );
325#endif
326#ifdef USE_COLOR
327	vColor *= color;
328#endif
329#ifdef USE_INSTANCING_COLOR
330	vColor.xyz *= instanceColor.xyz;
331#endif`,common:`#define PI 3.141592653589793
332#define PI2 6.283185307179586
333#define PI_HALF 1.5707963267948966
334#define RECIPROCAL_PI 0.3183098861837907
335#define RECIPROCAL_PI2 0.15915494309189535
336#define EPSILON 1e-6
337#ifndef saturate
338#define saturate( a ) clamp( a, 0.0, 1.0 )
339#endif
340#define whiteComplement( a ) ( 1.0 - saturate( a ) )
341float pow2( const in float x ) { return x*x; }
342vec3 pow2( const in vec3 x ) { return x*x; }
343float pow3( const in float x ) { return x*x*x; }
344float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
345float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
346float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
347highp float rand( const in vec2 uv ) {
348	const highp float a = 12.9898, b = 78.233, c = 43758.5453;
349	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
350	return fract( sin( sn ) * c );
351}
352#ifdef HIGH_PRECISION
353	float precisionSafeLength( vec3 v ) { return length( v ); }
354#else
355	float precisionSafeLength( vec3 v ) {
356		float maxComponent = max3( abs( v ) );
357		return length( v / maxComponent ) * maxComponent;
358	}
359#endif
360struct IncidentLight {
361	vec3 color;
362	vec3 direction;
363	bool visible;
364};
365struct ReflectedLight {
366	vec3 directDiffuse;
367	vec3 directSpecular;
368	vec3 indirectDiffuse;
369	vec3 indirectSpecular;
370};
371struct GeometricContext {
372	vec3 position;
373	vec3 normal;
374	vec3 viewDir;
375#ifdef USE_CLEARCOAT
376	vec3 clearcoatNormal;
377#endif
378};
379vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
380	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
381}
382vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
383	return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
384}
385mat3 transposeMat3( const in mat3 m ) {
386	mat3 tmp;
387	tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
388	tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
389	tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
390	return tmp;
391}
392float luminance( const in vec3 rgb ) {
393	const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
394	return dot( weights, rgb );
395}
396bool isPerspectiveMatrix( mat4 m ) {
397	return m[ 2 ][ 3 ] == - 1.0;
398}
399vec2 equirectUv( in vec3 dir ) {
400	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
401	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
402	return vec2( u, v );
403}`,cube_uv_reflection_fragment:`#ifdef ENVMAP_TYPE_CUBE_UV
404	#define cubeUV_minMipLevel 4.0
405	#define cubeUV_minTileSize 16.0
406	float getFace( vec3 direction ) {
407		vec3 absDirection = abs( direction );
408		float face = - 1.0;
409		if ( absDirection.x > absDirection.z ) {
410			if ( absDirection.x > absDirection.y )
411				face = direction.x > 0.0 ? 0.0 : 3.0;
412			else
413				face = direction.y > 0.0 ? 1.0 : 4.0;
414		} else {
415			if ( absDirection.z > absDirection.y )
416				face = direction.z > 0.0 ? 2.0 : 5.0;
417			else
418				face = direction.y > 0.0 ? 1.0 : 4.0;
419		}
420		return face;
421	}
422	vec2 getUV( vec3 direction, float face ) {
423		vec2 uv;
424		if ( face == 0.0 ) {
425			uv = vec2( direction.z, direction.y ) / abs( direction.x );
426		} else if ( face == 1.0 ) {
427			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
428		} else if ( face == 2.0 ) {
429			uv = vec2( - direction.x, direction.y ) / abs( direction.z );
430		} else if ( face == 3.0 ) {
431			uv = vec2( - direction.z, direction.y ) / abs( direction.x );
432		} else if ( face == 4.0 ) {
433			uv = vec2( - direction.x, direction.z ) / abs( direction.y );
434		} else {
435			uv = vec2( direction.x, direction.y ) / abs( direction.z );
436		}
437		return 0.5 * ( uv + 1.0 );
438	}
439	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
440		float face = getFace( direction );
441		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
442		mipInt = max( mipInt, cubeUV_minMipLevel );
443		float faceSize = exp2( mipInt );
444		highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
445		if ( face > 2.0 ) {
446			uv.y += faceSize;
447			face -= 3.0;
448		}
449		uv.x += face * faceSize;
450		uv.x += filterInt * 3.0 * cubeUV_minTileSize;
451		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
452		uv.x *= CUBEUV_TEXEL_WIDTH;
453		uv.y *= CUBEUV_TEXEL_HEIGHT;
454		#ifdef texture2DGradEXT
455			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
456		#else
457			return texture2D( envMap, uv ).rgb;
458		#endif
459	}
460	#define cubeUV_r0 1.0
461	#define cubeUV_v0 0.339
462	#define cubeUV_m0 - 2.0
463	#define cubeUV_r1 0.8
464	#define cubeUV_v1 0.276
465	#define cubeUV_m1 - 1.0
466	#define cubeUV_r4 0.4
467	#define cubeUV_v4 0.046
468	#define cubeUV_m4 2.0
469	#define cubeUV_r5 0.305
470	#define cubeUV_v5 0.016
471	#define cubeUV_m5 3.0
472	#define cubeUV_r6 0.21
473	#define cubeUV_v6 0.0038
474	#define cubeUV_m6 4.0
475	float roughnessToMip( float roughness ) {
476		float mip = 0.0;
477		if ( roughness >= cubeUV_r1 ) {
478			mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
479		} else if ( roughness >= cubeUV_r4 ) {
480			mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
481		} else if ( roughness >= cubeUV_r5 ) {
482			mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
483		} else if ( roughness >= cubeUV_r6 ) {
484			mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
485		} else {
486			mip = - 2.0 * log2( 1.16 * roughness );		}
487		return mip;
488	}
489	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
490		float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
491		float mipF = fract( mip );
492		float mipInt = floor( mip );
493		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
494		if ( mipF == 0.0 ) {
495			return vec4( color0, 1.0 );
496		} else {
497			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
498			return vec4( mix( color0, color1, mipF ), 1.0 );
499		}
500	}
501#endif`,defaultnormal_vertex:`vec3 transformedNormal = objectNormal;
502#ifdef USE_INSTANCING
503	mat3 m = mat3( instanceMatrix );
504	transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
505	transformedNormal = m * transformedNormal;
506#endif
507transformedNormal = normalMatrix * transformedNormal;
508#ifdef FLIP_SIDED
509	transformedNormal = - transformedNormal;
510#endif
511#ifdef USE_TANGENT
512	vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
513	#ifdef FLIP_SIDED
514		transformedTangent = - transformedTangent;
515	#endif
516#endif`,displacementmap_pars_vertex:`#ifdef USE_DISPLACEMENTMAP
517	uniform sampler2D displacementMap;
518	uniform float displacementScale;
519	uniform float displacementBias;
520#endif`,displacementmap_vertex:`#ifdef USE_DISPLACEMENTMAP
521	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
522#endif`,emissivemap_fragment:`#ifdef USE_EMISSIVEMAP
523	vec4 emissiveColor = texture2D( emissiveMap, vUv );
524	totalEmissiveRadiance *= emissiveColor.rgb;
525#endif`,emissivemap_pars_fragment:`#ifdef USE_EMISSIVEMAP
526	uniform sampler2D emissiveMap;
527#endif`,encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:`vec4 LinearToLinear( in vec4 value ) {
528	return value;
529}
530vec4 LinearTosRGB( in vec4 value ) {
531	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
532}`,envmap_fragment:`#ifdef USE_ENVMAP
533	#ifdef ENV_WORLDPOS
534		vec3 cameraToFrag;
535		if ( isOrthographic ) {
536			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
537		} else {
538			cameraToFrag = normalize( vWorldPosition - cameraPosition );
539		}
540		vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
541		#ifdef ENVMAP_MODE_REFLECTION
542			vec3 reflectVec = reflect( cameraToFrag, worldNormal );
543		#else
544			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
545		#endif
546	#else
547		vec3 reflectVec = vReflect;
548	#endif
549	#ifdef ENVMAP_TYPE_CUBE
550		vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
551	#else
552		vec4 envColor = vec4( 0.0 );
553	#endif
554	#ifdef ENVMAP_BLENDING_MULTIPLY
555		outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
556	#elif defined( ENVMAP_BLENDING_MIX )
557		outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
558	#elif defined( ENVMAP_BLENDING_ADD )
559		outgoingLight += envColor.xyz * specularStrength * reflectivity;
560	#endif
561#endif`,envmap_common_pars_fragment:`#ifdef USE_ENVMAP
562	uniform float envMapIntensity;
563	uniform float flipEnvMap;
564	#ifdef ENVMAP_TYPE_CUBE
565		uniform samplerCube envMap;
566	#else
567		uniform sampler2D envMap;
568	#endif
569	
570#endif`,envmap_pars_fragment:`#ifdef USE_ENVMAP
571	uniform float reflectivity;
572	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
573		#define ENV_WORLDPOS
574	#endif
575	#ifdef ENV_WORLDPOS
576		varying vec3 vWorldPosition;
577		uniform float refractionRatio;
578	#else
579		varying vec3 vReflect;
580	#endif
581#endif`,envmap_pars_vertex:`#ifdef USE_ENVMAP
582	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
583		#define ENV_WORLDPOS
584	#endif
585	#ifdef ENV_WORLDPOS
586		
587		varying vec3 vWorldPosition;
588	#else
589		varying vec3 vReflect;
590		uniform float refractionRatio;
591	#endif
592#endif`,envmap_physical_pars_fragment:`#if defined( USE_ENVMAP )
593	vec3 getIBLIrradiance( const in vec3 normal ) {
594		#if defined( ENVMAP_TYPE_CUBE_UV )
595			vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
596			vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
597			return PI * envMapColor.rgb * envMapIntensity;
598		#else
599			return vec3( 0.0 );
600		#endif
601	}
602	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
603		#if defined( ENVMAP_TYPE_CUBE_UV )
604			vec3 reflectVec = reflect( - viewDir, normal );
605			reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
606			reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
607			vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
608			return envMapColor.rgb * envMapIntensity;
609		#else
610			return vec3( 0.0 );
611		#endif
612	}
613#endif`,envmap_vertex:`#ifdef USE_ENVMAP
614	#ifdef ENV_WORLDPOS
615		vWorldPosition = worldPosition.xyz;
616	#else
617		vec3 cameraToVertex;
618		if ( isOrthographic ) {
619			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
620		} else {
621			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
622		}
623		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
624		#ifdef ENVMAP_MODE_REFLECTION
625			vReflect = reflect( cameraToVertex, worldNormal );
626		#else
627			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
628		#endif
629	#endif
630#endif`,fog_vertex:`#ifdef USE_FOG
631	vFogDepth = - mvPosition.z;
632#endif`,fog_pars_vertex:`#ifdef USE_FOG
633	varying float vFogDepth;
634#endif`,fog_fragment:`#ifdef USE_FOG
635	#ifdef FOG_EXP2
636		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
637	#else
638		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
639	#endif
640	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
641#endif`,fog_pars_fragment:`#ifdef USE_FOG
642	uniform vec3 fogColor;
643	varying float vFogDepth;
644	#ifdef FOG_EXP2
645		uniform float fogDensity;
646	#else
647		uniform float fogNear;
648		uniform float fogFar;
649	#endif
650#endif`,gradientmap_pars_fragment:`#ifdef USE_GRADIENTMAP
651	uniform sampler2D gradientMap;
652#endif
653vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
654	float dotNL = dot( normal, lightDirection );
655	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
656	#ifdef USE_GRADIENTMAP
657		return vec3( texture2D( gradientMap, coord ).r );
658	#else
659		vec2 fw = fwidth( coord ) * 0.5;
660		return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
661	#endif
662}`,lightmap_fragment:`#ifdef USE_LIGHTMAP
663	vec4 lightMapTexel = texture2D( lightMap, vUv2 );
664	vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
665	reflectedLight.indirectDiffuse += lightMapIrradiance;
666#endif`,lightmap_pars_fragment:`#ifdef USE_LIGHTMAP
667	uniform sampler2D lightMap;
668	uniform float lightMapIntensity;
669#endif`,lights_lambert_fragment:`LambertMaterial material;
670material.diffuseColor = diffuseColor.rgb;
671material.specularStrength = specularStrength;`,lights_lambert_pars_fragment:`varying vec3 vViewPosition;
672struct LambertMaterial {
673	vec3 diffuseColor;
674	float specularStrength;
675};
676void RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
677	float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
678	vec3 irradiance = dotNL * directLight.color;
679	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
680}
681void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
682	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
683}
684#define RE_Direct				RE_Direct_Lambert
685#define RE_IndirectDiffuse		RE_IndirectDiffuse_Lambert`,lights_pars_begin:`uniform bool receiveShadow;
686uniform vec3 ambientLightColor;
687uniform vec3 lightProbe[ 9 ];
688vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
689	float x = normal.x, y = normal.y, z = normal.z;
690	vec3 result = shCoefficients[ 0 ] * 0.886227;
691	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
692	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
693	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
694	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
695	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
696	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
697	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
698	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
699	return result;
700}
701vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
702	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
703	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
704	return irradiance;
705}
706vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
707	vec3 irradiance = ambientLightColor;
708	return irradiance;
709}
710float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
711	#if defined ( PHYSICALLY_CORRECT_LIGHTS )
712		float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
713		if ( cutoffDistance > 0.0 ) {
714			distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
715		}
716		return distanceFalloff;
717	#else
718		if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
719			return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
720		}
721		return 1.0;
722	#endif
723}
724float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
725	return smoothstep( coneCosine, penumbraCosine, angleCosine );
726}
727#if NUM_DIR_LIGHTS > 0
728	struct DirectionalLight {
729		vec3 direction;
730		vec3 color;
731	};
732	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
733	void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
734		light.color = directionalLight.color;
735		light.direction = directionalLight.direction;
736		light.visible = true;
737	}
738#endif
739#if NUM_POINT_LIGHTS > 0
740	struct PointLight {
741		vec3 position;
742		vec3 color;
743		float distance;
744		float decay;
745	};
746	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
747	void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
748		vec3 lVector = pointLight.position - geometry.position;
749		light.direction = normalize( lVector );
750		float lightDistance = length( lVector );
751		light.color = pointLight.color;
752		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
753		light.visible = ( light.color != vec3( 0.0 ) );
754	}
755#endif
756#if NUM_SPOT_LIGHTS > 0
757	struct SpotLight {
758		vec3 position;
759		vec3 direction;
760		vec3 color;
761		float distance;
762		float decay;
763		float coneCos;
764		float penumbraCos;
765	};
766	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
767	void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
768		vec3 lVector = spotLight.position - geometry.position;
769		light.direction = normalize( lVector );
770		float angleCos = dot( light.direction, spotLight.direction );
771		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
772		if ( spotAttenuation > 0.0 ) {
773			float lightDistance = length( lVector );
774			light.color = spotLight.color * spotAttenuation;
775			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
776			light.visible = ( light.color != vec3( 0.0 ) );
777		} else {
778			light.color = vec3( 0.0 );
779			light.visible = false;
780		}
781	}
782#endif
783#if NUM_RECT_AREA_LIGHTS > 0
784	struct RectAreaLight {
785		vec3 color;
786		vec3 position;
787		vec3 halfWidth;
788		vec3 halfHeight;
789	};
790	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;
791	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
792#endif
793#if NUM_HEMI_LIGHTS > 0
794	struct HemisphereLight {
795		vec3 direction;
796		vec3 skyColor;
797		vec3 groundColor;
798	};
799	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
800	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
801		float dotNL = dot( normal, hemiLight.direction );
802		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
803		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
804		return irradiance;
805	}
806#endif`,lights_toon_fragment:`ToonMaterial material;
807material.diffuseColor = diffuseColor.rgb;`,lights_toon_pars_fragment:`varying vec3 vViewPosition;
808struct ToonMaterial {
809	vec3 diffuseColor;
810};
811void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
812	vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
813	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
814}
815void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
816	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
817}
818#define RE_Direct				RE_Direct_Toon
819#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon`,lights_phong_fragment:`BlinnPhongMaterial material;
820material.diffuseColor = diffuseColor.rgb;
821material.specularColor = specular;
822material.specularShininess = shininess;
823material.specularStrength = specularStrength;`,lights_phong_pars_fragment:`varying vec3 vViewPosition;
824struct BlinnPhongMaterial {
825	vec3 diffuseColor;
826	vec3 specularColor;
827	float specularShininess;
828	float specularStrength;
829};
830void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
831	float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
832	vec3 irradiance = dotNL * directLight.color;
833	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
834	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
835}
836void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
837	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
838}
839#define RE_Direct				RE_Direct_BlinnPhong
840#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong`,lights_physical_fragment:`PhysicalMaterial material;
841material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
842vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
843float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
844material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
845material.roughness = min( material.roughness, 1.0 );
846#ifdef IOR
847	material.ior = ior;
848	#ifdef SPECULAR
849		float specularIntensityFactor = specularIntensity;
850		vec3 specularColorFactor = specularColor;
851		#ifdef USE_SPECULARINTENSITYMAP
852			specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
853		#endif
854		#ifdef USE_SPECULARCOLORMAP
855			specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
856		#endif
857		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
858	#else
859		float specularIntensityFactor = 1.0;
860		vec3 specularColorFactor = vec3( 1.0 );
861		material.specularF90 = 1.0;
862	#endif
863	material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
864#else
865	material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
866	material.specularF90 = 1.0;
867#endif
868#ifdef USE_CLEARCOAT
869	material.clearcoat = clearcoat;
870	material.clearcoatRoughness = clearcoatRoughness;
871	material.clearcoatF0 = vec3( 0.04 );
872	material.clearcoatF90 = 1.0;
873	#ifdef USE_CLEARCOATMAP
874		material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
875	#endif
876	#ifdef USE_CLEARCOAT_ROUGHNESSMAP
877		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
878	#endif
879	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
880	material.clearcoatRoughness += geometryRoughness;
881	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
882#endif
883#ifdef USE_IRIDESCENCE
884	material.iridescence = iridescence;
885	material.iridescenceIOR = iridescenceIOR;
886	#ifdef USE_IRIDESCENCEMAP
887		material.iridescence *= texture2D( iridescenceMap, vUv ).r;
888	#endif
889	#ifdef USE_IRIDESCENCE_THICKNESSMAP
890		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;
891	#else
892		material.iridescenceThickness = iridescenceThicknessMaximum;
893	#endif
894#endif
895#ifdef USE_SHEEN
896	material.sheenColor = sheenColor;
897	#ifdef USE_SHEENCOLORMAP
898		material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
899	#endif
900	material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
901	#ifdef USE_SHEENROUGHNESSMAP
902		material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
903	#endif
904#endif`,lights_physical_pars_fragment:`struct PhysicalMaterial {
905	vec3 diffuseColor;
906	float roughness;
907	vec3 specularColor;
908	float specularF90;
909	#ifdef USE_CLEARCOAT
910		float clearcoat;
911		float clearcoatRoughness;
912		vec3 clearcoatF0;
913		float clearcoatF90;
914	#endif
915	#ifdef USE_IRIDESCENCE
916		float iridescence;
917		float iridescenceIOR;
918		float iridescenceThickness;
919		vec3 iridescenceFresnel;
920		vec3 iridescenceF0;
921	#endif
922	#ifdef USE_SHEEN
923		vec3 sheenColor;
924		float sheenRoughness;
925	#endif
926	#ifdef IOR
927		float ior;
928	#endif
929	#ifdef USE_TRANSMISSION
930		float transmission;
931		float transmissionAlpha;
932		float thickness;
933		float attenuationDistance;
934		vec3 attenuationColor;
935	#endif
936};
937vec3 clearcoatSpecular = vec3( 0.0 );
938vec3 sheenSpecular = vec3( 0.0 );
939float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
940	float dotNV = saturate( dot( normal, viewDir ) );
941	float r2 = roughness * roughness;
942	float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
943	float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
944	float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
945	return saturate( DG * RECIPROCAL_PI );
946}
947vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
948	float dotNV = saturate( dot( normal, viewDir ) );
949	const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
950	const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
951	vec4 r = roughness * c0 + c1;
952	float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
953	vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
954	return fab;
955}
956vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
957	vec2 fab = DFGApprox( normal, viewDir, roughness );
958	return specularColor * fab.x + specularF90 * fab.y;
959}
960#ifdef USE_IRIDESCENCE
961void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
962#else
963void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
964#endif
965	vec2 fab = DFGApprox( normal, viewDir, roughness );
966	#ifdef USE_IRIDESCENCE
967		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
968	#else
969		vec3 Fr = specularColor;
970	#endif
971	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
972	float Ess = fab.x + fab.y;
973	float Ems = 1.0 - Ess;
974	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
975	singleScatter += FssEss;
976	multiScatter += Fms * Ems;
977}
978#if NUM_RECT_AREA_LIGHTS > 0
979	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
980		vec3 normal = geometry.normal;
981		vec3 viewDir = geometry.viewDir;
982		vec3 position = geometry.position;
983		vec3 lightPos = rectAreaLight.position;
984		vec3 halfWidth = rectAreaLight.halfWidth;
985		vec3 halfHeight = rectAreaLight.halfHeight;
986		vec3 lightColor = rectAreaLight.color;
987		float roughness = material.roughness;
988		vec3 rectCoords[ 4 ];
989		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
990		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
991		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
992		vec2 uv = LTC_Uv( normal, viewDir, roughness );
993		vec4 t1 = texture2D( ltc_1, uv );
994		vec4 t2 = texture2D( ltc_2, uv );
995		mat3 mInv = mat3(
996			vec3( t1.x, 0, t1.y ),
997			vec3(    0, 1,    0 ),
998			vec3( t1.z, 0, t1.w )
999		);
1000		vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
1001		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
1002		reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
1003	}
1004#endif
1005void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1006	float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
1007	vec3 irradiance = dotNL * directLight.color;
1008	#ifdef USE_CLEARCOAT
1009		float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
1010		vec3 ccIrradiance = dotNLcc * directLight.color;
1011		clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
1012	#endif
1013	#ifdef USE_SHEEN
1014		sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
1015	#endif
1016	#ifdef USE_IRIDESCENCE
1017		reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );
1018	#else
1019		reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
1020	#endif
1021	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
1022}
1023void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1024	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
1025}
1026void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
1027	#ifdef USE_CLEARCOAT
1028		clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
1029	#endif
1030	#ifdef USE_SHEEN
1031		sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
1032	#endif
1033	vec3 singleScattering = vec3( 0.0 );
1034	vec3 multiScattering = vec3( 0.0 );
1035	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
1036	#ifdef USE_IRIDESCENCE
1037		computeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
1038	#else
1039		computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
1040	#endif
1041	vec3 totalScattering = singleScattering + multiScattering;
1042	vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
1043	reflectedLight.indirectSpecular += radiance * singleScattering;
1044	reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
1045	reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
1046}
1047#define RE_Direct				RE_Direct_Physical
1048#define RE_Direct_RectArea		RE_Direct_RectArea_Physical
1049#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical
1050#define RE_IndirectSpecular		RE_IndirectSpecular_Physical
1051float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
1052	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
1053}`,lights_fragment_begin:`
1054GeometricContext geometry;
1055geometry.position = - vViewPosition;
1056geometry.normal = normal;
1057geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1058#ifdef USE_CLEARCOAT
1059	geometry.clearcoatNormal = clearcoatNormal;
1060#endif
1061#ifdef USE_IRIDESCENCE
1062	float dotNVi = saturate( dot( normal, geometry.viewDir ) );
1063	if ( material.iridescenceThickness == 0.0 ) {
1064		material.iridescence = 0.0;
1065	} else {
1066		material.iridescence = saturate( material.iridescence );
1067	}
1068	if ( material.iridescence > 0.0 ) {
1069		material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
1070		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
1071	}
1072#endif
1073IncidentLight directLight;
1074#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1075	PointLight pointLight;
1076	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1077	PointLightShadow pointLightShadow;
1078	#endif
1079	#pragma unroll_loop_start
1080	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1081		pointLight = pointLights[ i ];
1082		getPointLightInfo( pointLight, geometry, directLight );
1083		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1084		pointLightShadow = pointLightShadows[ i ];
1085		directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1086		#endif
1087		RE_Direct( directLight, geometry, material, reflectedLight );
1088	}
1089	#pragma unroll_loop_end
1090#endif
1091#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1092	SpotLight spotLight;
1093	vec4 spotColor;
1094	vec3 spotLightCoord;
1095	bool inSpotLightMap;
1096	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1097	SpotLightShadow spotLightShadow;
1098	#endif
1099	#pragma unroll_loop_start
1100	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1101		spotLight = spotLights[ i ];
1102		getSpotLightInfo( spotLight, geometry, directLight );
1103		#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
1104		#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
1105		#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1106		#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
1107		#else
1108		#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
1109		#endif
1110		#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
1111			spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
1112			inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
1113			spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
1114			directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
1115		#endif
1116		#undef SPOT_LIGHT_MAP_INDEX
1117		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1118		spotLightShadow = spotLightShadows[ i ];
1119		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
1120		#endif
1121		RE_Direct( directLight, geometry, material, reflectedLight );
1122	}
1123	#pragma unroll_loop_end
1124#endif
1125#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1126	DirectionalLight directionalLight;
1127	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1128	DirectionalLightShadow directionalLightShadow;
1129	#endif
1130	#pragma unroll_loop_start
1131	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1132		directionalLight = directionalLights[ i ];
1133		getDirectionalLightInfo( directionalLight, geometry, directLight );
1134		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1135		directionalLightShadow = directionalLightShadows[ i ];
1136		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1137		#endif
1138		RE_Direct( directLight, geometry, material, reflectedLight );
1139	}
1140	#pragma unroll_loop_end
1141#endif
1142#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1143	RectAreaLight rectAreaLight;
1144	#pragma unroll_loop_start
1145	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1146		rectAreaLight = rectAreaLights[ i ];
1147		RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1148	}
1149	#pragma unroll_loop_end
1150#endif
1151#if defined( RE_IndirectDiffuse )
1152	vec3 iblIrradiance = vec3( 0.0 );
1153	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1154	irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1155	#if ( NUM_HEMI_LIGHTS > 0 )
1156		#pragma unroll_loop_start
1157		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1158			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1159		}
1160		#pragma unroll_loop_end
1161	#endif
1162#endif
1163#if defined( RE_IndirectSpecular )
1164	vec3 radiance = vec3( 0.0 );
1165	vec3 clearcoatRadiance = vec3( 0.0 );
1166#endif`,lights_fragment_maps:`#if defined( RE_IndirectDiffuse )
1167	#ifdef USE_LIGHTMAP
1168		vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1169		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
1170		irradiance += lightMapIrradiance;
1171	#endif
1172	#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1173		iblIrradiance += getIBLIrradiance( geometry.normal );
1174	#endif
1175#endif
1176#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1177	radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1178	#ifdef USE_CLEARCOAT
1179		clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1180	#endif
1181#endif`,lights_fragment_end:`#if defined( RE_IndirectDiffuse )
1182	RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1183#endif
1184#if defined( RE_IndirectSpecular )
1185	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1186#endif`,logdepthbuf_fragment:`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1187	gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1188#endif`,logdepthbuf_pars_fragment:`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1189	uniform float logDepthBufFC;
1190	varying float vFragDepth;
1191	varying float vIsPerspective;
1192#endif`,logdepthbuf_pars_vertex:`#ifdef USE_LOGDEPTHBUF
1193	#ifdef USE_LOGDEPTHBUF_EXT
1194		varying float vFragDepth;
1195		varying float vIsPerspective;
1196	#else
1197		uniform float logDepthBufFC;
1198	#endif
1199#endif`,logdepthbuf_vertex:`#ifdef USE_LOGDEPTHBUF
1200	#ifdef USE_LOGDEPTHBUF_EXT
1201		vFragDepth = 1.0 + gl_Position.w;
1202		vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1203	#else
1204		if ( isPerspectiveMatrix( projectionMatrix ) ) {
1205			gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1206			gl_Position.z *= gl_Position.w;
1207		}
1208	#endif
1209#endif`,map_fragment:`#ifdef USE_MAP
1210	vec4 sampledDiffuseColor = texture2D( map, vUv );
1211	#ifdef DECODE_VIDEO_TEXTURE
1212		sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
1213	#endif
1214	diffuseColor *= sampledDiffuseColor;
1215#endif`,map_pars_fragment:`#ifdef USE_MAP
1216	uniform sampler2D map;
1217#endif`,map_particle_fragment:`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1218	vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1219#endif
1220#ifdef USE_MAP
1221	diffuseColor *= texture2D( map, uv );
1222#endif
1223#ifdef USE_ALPHAMAP
1224	diffuseColor.a *= texture2D( alphaMap, uv ).g;
1225#endif`,map_particle_pars_fragment:`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1226	uniform mat3 uvTransform;
1227#endif
1228#ifdef USE_MAP
1229	uniform sampler2D map;
1230#endif
1231#ifdef USE_ALPHAMAP
1232	uniform sampler2D alphaMap;
1233#endif`,metalnessmap_fragment:`float metalnessFactor = metalness;
1234#ifdef USE_METALNESSMAP
1235	vec4 texelMetalness = texture2D( metalnessMap, vUv );
1236	metalnessFactor *= texelMetalness.b;
1237#endif`,metalnessmap_pars_fragment:`#ifdef USE_METALNESSMAP
1238	uniform sampler2D metalnessMap;
1239#endif`,morphcolor_vertex:`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
1240	vColor *= morphTargetBaseInfluence;
1241	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1242		#if defined( USE_COLOR_ALPHA )
1243			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
1244		#elif defined( USE_COLOR )
1245			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
1246		#endif
1247	}
1248#endif`,morphnormal_vertex:`#ifdef USE_MORPHNORMALS
1249	objectNormal *= morphTargetBaseInfluence;
1250	#ifdef MORPHTARGETS_TEXTURE
1251		for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1252			if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
1253		}
1254	#else
1255		objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1256		objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1257		objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1258		objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1259	#endif
1260#endif`,morphtarget_pars_vertex:`#ifdef USE_MORPHTARGETS
1261	uniform float morphTargetBaseInfluence;
1262	#ifdef MORPHTARGETS_TEXTURE
1263		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1264		uniform sampler2DArray morphTargetsTexture;
1265		uniform ivec2 morphTargetsTextureSize;
1266		vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
1267			int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
1268			int y = texelIndex / morphTargetsTextureSize.x;
1269			int x = texelIndex - y * morphTargetsTextureSize.x;
1270			ivec3 morphUV = ivec3( x, y, morphTargetIndex );
1271			return texelFetch( morphTargetsTexture, morphUV, 0 );
1272		}
1273	#else
1274		#ifndef USE_MORPHNORMALS
1275			uniform float morphTargetInfluences[ 8 ];
1276		#else
1277			uniform float morphTargetInfluences[ 4 ];
1278		#endif
1279	#endif
1280#endif`,morphtarget_vertex:`#ifdef USE_MORPHTARGETS
1281	transformed *= morphTargetBaseInfluence;
1282	#ifdef MORPHTARGETS_TEXTURE
1283		for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1284			if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
1285		}
1286	#else
1287		transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1288		transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1289		transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1290		transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1291		#ifndef USE_MORPHNORMALS
1292			transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1293			transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1294			transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1295			transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1296		#endif
1297	#endif
1298#endif`,normal_fragment_begin:`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1299#ifdef FLAT_SHADED
1300	vec3 fdx = dFdx( vViewPosition );
1301	vec3 fdy = dFdy( vViewPosition );
1302	vec3 normal = normalize( cross( fdx, fdy ) );
1303#else
1304	vec3 normal = normalize( vNormal );
1305	#ifdef DOUBLE_SIDED
1306		normal = normal * faceDirection;
1307	#endif
1308	#ifdef USE_TANGENT
1309		vec3 tangent = normalize( vTangent );
1310		vec3 bitangent = normalize( vBitangent );
1311		#ifdef DOUBLE_SIDED
1312			tangent = tangent * faceDirection;
1313			bitangent = bitangent * faceDirection;
1314		#endif
1315		#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1316			mat3 vTBN = mat3( tangent, bitangent, normal );
1317		#endif
1318	#endif
1319#endif
1320vec3 geometryNormal = normal;`,normal_fragment_maps:`#ifdef OBJECTSPACE_NORMALMAP
1321	normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1322	#ifdef FLIP_SIDED
1323		normal = - normal;
1324	#endif
1325	#ifdef DOUBLE_SIDED
1326		normal = normal * faceDirection;
1327	#endif
1328	normal = normalize( normalMatrix * normal );
1329#elif defined( TANGENTSPACE_NORMALMAP )
1330	vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1331	mapN.xy *= normalScale;
1332	#ifdef USE_TANGENT
1333		normal = normalize( vTBN * mapN );
1334	#else
1335		normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1336	#endif
1337#elif defined( USE_BUMPMAP )
1338	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1339#endif`,normal_pars_fragment:`#ifndef FLAT_SHADED
1340	varying vec3 vNormal;
1341	#ifdef USE_TANGENT
1342		varying vec3 vTangent;
1343		varying vec3 vBitangent;
1344	#endif
1345#endif`,normal_pars_vertex:`#ifndef FLAT_SHADED
1346	varying vec3 vNormal;
1347	#ifdef USE_TANGENT
1348		varying vec3 vTangent;
1349		varying vec3 vBitangent;
1350	#endif
1351#endif`,normal_vertex:`#ifndef FLAT_SHADED
1352	vNormal = normalize( transformedNormal );
1353	#ifdef USE_TANGENT
1354		vTangent = normalize( transformedTangent );
1355		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1356	#endif
1357#endif`,normalmap_pars_fragment:`#ifdef USE_NORMALMAP
1358	uniform sampler2D normalMap;
1359	uniform vec2 normalScale;
1360#endif
1361#ifdef OBJECTSPACE_NORMALMAP
1362	uniform mat3 normalMatrix;
1363#endif
1364#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1365	vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1366		vec3 q0 = dFdx( eye_pos.xyz );
1367		vec3 q1 = dFdy( eye_pos.xyz );
1368		vec2 st0 = dFdx( vUv.st );
1369		vec2 st1 = dFdy( vUv.st );
1370		vec3 N = surf_norm;
1371		vec3 q1perp = cross( q1, N );
1372		vec3 q0perp = cross( N, q0 );
1373		vec3 T = q1perp * st0.x + q0perp * st1.x;
1374		vec3 B = q1perp * st0.y + q0perp * st1.y;
1375		float det = max( dot( T, T ), dot( B, B ) );
1376		float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1377		return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1378	}
1379#endif`,clearcoat_normal_fragment_begin:`#ifdef USE_CLEARCOAT
1380	vec3 clearcoatNormal = geometryNormal;
1381#endif`,clearcoat_normal_fragment_maps:`#ifdef USE_CLEARCOAT_NORMALMAP
1382	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1383	clearcoatMapN.xy *= clearcoatNormalScale;
1384	#ifdef USE_TANGENT
1385		clearcoatNormal = normalize( vTBN * clearcoatMapN );
1386	#else
1387		clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1388	#endif
1389#endif`,clearcoat_pars_fragment:`#ifdef USE_CLEARCOATMAP
1390	uniform sampler2D clearcoatMap;
1391#endif
1392#ifdef USE_CLEARCOAT_ROUGHNESSMAP
1393	uniform sampler2D clearcoatRoughnessMap;
1394#endif
1395#ifdef USE_CLEARCOAT_NORMALMAP
1396	uniform sampler2D clearcoatNormalMap;
1397	uniform vec2 clearcoatNormalScale;
1398#endif`,iridescence_pars_fragment:`#ifdef USE_IRIDESCENCEMAP
1399	uniform sampler2D iridescenceMap;
1400#endif
1401#ifdef USE_IRIDESCENCE_THICKNESSMAP
1402	uniform sampler2D iridescenceThicknessMap;
1403#endif`,output_fragment:`#ifdef OPAQUE
1404diffuseColor.a = 1.0;
1405#endif
1406#ifdef USE_TRANSMISSION
1407diffuseColor.a *= material.transmissionAlpha + 0.1;
1408#endif
1409gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,packing:`vec3 packNormalToRGB( const in vec3 normal ) {
1410	return normalize( normal ) * 0.5 + 0.5;
1411}
1412vec3 unpackRGBToNormal( const in vec3 rgb ) {
1413	return 2.0 * rgb.xyz - 1.0;
1414}
1415const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1416const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1417const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1418const float ShiftRight8 = 1. / 256.;
1419vec4 packDepthToRGBA( const in float v ) {
1420	vec4 r = vec4( fract( v * PackFactors ), v );
1421	r.yzw -= r.xyz * ShiftRight8;	return r * PackUpscale;
1422}
1423float unpackRGBAToDepth( const in vec4 v ) {
1424	return dot( v, UnpackFactors );
1425}
1426vec2 packDepthToRG( in highp float v ) {
1427	return packDepthToRGBA( v ).yx;
1428}
1429float unpackRGToDepth( const in highp vec2 v ) {
1430	return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
1431}
1432vec4 pack2HalfToRGBA( vec2 v ) {
1433	vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1434	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1435}
1436vec2 unpackRGBATo2Half( vec4 v ) {
1437	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1438}
1439float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1440	return ( viewZ + near ) / ( near - far );
1441}
1442float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1443	return linearClipZ * ( near - far ) - near;
1444}
1445float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1446	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1447}
1448float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1449	return ( near * far ) / ( ( far - near ) * invClipZ - far );
1450}`,premultiplied_alpha_fragment:`#ifdef PREMULTIPLIED_ALPHA
1451	gl_FragColor.rgb *= gl_FragColor.a;
1452#endif`,project_vertex:`vec4 mvPosition = vec4( transformed, 1.0 );
1453#ifdef USE_INSTANCING
1454	mvPosition = instanceMatrix * mvPosition;
1455#endif
1456mvPosition = modelViewMatrix * mvPosition;
1457gl_Position = projectionMatrix * mvPosition;`,dithering_fragment:`#ifdef DITHERING
1458	gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1459#endif`,dithering_pars_fragment:`#ifdef DITHERING
1460	vec3 dithering( vec3 color ) {
1461		float grid_position = rand( gl_FragCoord.xy );
1462		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1463		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1464		return color + dither_shift_RGB;
1465	}
1466#endif`,roughnessmap_fragment:`float roughnessFactor = roughness;
1467#ifdef USE_ROUGHNESSMAP
1468	vec4 texelRoughness = texture2D( roughnessMap, vUv );
1469	roughnessFactor *= texelRoughness.g;
1470#endif`,roughnessmap_pars_fragment:`#ifdef USE_ROUGHNESSMAP
1471	uniform sampler2D roughnessMap;
1472#endif`,shadowmap_pars_fragment:`#if NUM_SPOT_LIGHT_COORDS > 0
1473  varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
1474#endif
1475#if NUM_SPOT_LIGHT_MAPS > 0
1476  uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
1477#endif
1478#ifdef USE_SHADOWMAP
1479	#if NUM_DIR_LIGHT_SHADOWS > 0
1480		uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1481		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1482		struct DirectionalLightShadow {
1483			float shadowBias;
1484			float shadowNormalBias;
1485			float shadowRadius;
1486			vec2 shadowMapSize;
1487		};
1488		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1489	#endif
1490	#if NUM_SPOT_LIGHT_SHADOWS > 0
1491		uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1492		struct SpotLightShadow {
1493			float shadowBias;
1494			float shadowNormalBias;
1495			float shadowRadius;
1496			vec2 shadowMapSize;
1497		};
1498		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1499	#endif
1500	#if NUM_POINT_LIGHT_SHADOWS > 0
1501		uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1502		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1503		struct PointLightShadow {
1504			float shadowBias;
1505			float shadowNormalBias;
1506			float shadowRadius;
1507			vec2 shadowMapSize;
1508			float shadowCameraNear;
1509			float shadowCameraFar;
1510		};
1511		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1512	#endif
1513	float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1514		return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1515	}
1516	vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1517		return unpackRGBATo2Half( texture2D( shadow, uv ) );
1518	}
1519	float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1520		float occlusion = 1.0;
1521		vec2 distribution = texture2DDistribution( shadow, uv );
1522		float hard_shadow = step( compare , distribution.x );
1523		if (hard_shadow != 1.0 ) {
1524			float distance = compare - distribution.x ;
1525			float variance = max( 0.00000, distribution.y * distribution.y );
1526			float softness_probability = variance / (variance + distance * distance );			softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );			occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1527		}
1528		return occlusion;
1529	}
1530	float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1531		float shadow = 1.0;
1532		shadowCoord.xyz /= shadowCoord.w;
1533		shadowCoord.z += shadowBias;
1534		bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
1535		bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
1536		if ( frustumTest ) {
1537		#if defined( SHADOWMAP_TYPE_PCF )
1538			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1539			float dx0 = - texelSize.x * shadowRadius;
1540			float dy0 = - texelSize.y * shadowRadius;
1541			float dx1 = + texelSize.x * shadowRadius;
1542			float dy1 = + texelSize.y * shadowRadius;
1543			float dx2 = dx0 / 2.0;
1544			float dy2 = dy0 / 2.0;
1545			float dx3 = dx1 / 2.0;
1546			float dy3 = dy1 / 2.0;
1547			shadow = (
1548				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1549				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1550				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1551				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1552				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1553				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1554				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1555				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1556				texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1557				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1558				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1559				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1560				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1561				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1562				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1563				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1564				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1565			) * ( 1.0 / 17.0 );
1566		#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1567			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1568			float dx = texelSize.x;
1569			float dy = texelSize.y;
1570			vec2 uv = shadowCoord.xy;
1571			vec2 f = fract( uv * shadowMapSize + 0.5 );
1572			uv -= f * texelSize;
1573			shadow = (
1574				texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1575				texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1576				texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1577				texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1578				mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1579					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1580					 f.x ) +
1581				mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1582					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1583					 f.x ) +
1584				mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1585					 texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1586					 f.y ) +
1587				mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1588					 texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1589					 f.y ) +
1590				mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1591						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1592						  f.x ),
1593					 mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1594						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1595						  f.x ),
1596					 f.y )
1597			) * ( 1.0 / 9.0 );
1598		#elif defined( SHADOWMAP_TYPE_VSM )
1599			shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1600		#else
1601			shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1602		#endif
1603		}
1604		return shadow;
1605	}
1606	vec2 cubeToUV( vec3 v, float texelSizeY ) {
1607		vec3 absV = abs( v );
1608		float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1609		absV *= scaleToCube;
1610		v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1611		vec2 planar = v.xy;
1612		float almostATexel = 1.5 * texelSizeY;
1613		float almostOne = 1.0 - almostATexel;
1614		if ( absV.z >= almostOne ) {
1615			if ( v.z > 0.0 )
1616				planar.x = 4.0 - v.x;
1617		} else if ( absV.x >= almostOne ) {
1618			float signX = sign( v.x );
1619			planar.x = v.z * signX + 2.0 * signX;
1620		} else if ( absV.y >= almostOne ) {
1621			float signY = sign( v.y );
1622			planar.x = v.x + 2.0 * signY + 2.0;
1623			planar.y = v.z * signY - 2.0;
1624		}
1625		return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1626	}
1627	float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1628		vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1629		vec3 lightToPosition = shadowCoord.xyz;
1630		float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );		dp += shadowBias;
1631		vec3 bd3D = normalize( lightToPosition );
1632		#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1633			vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1634			return (
1635				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1636				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1637				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1638				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1639				texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1640				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1641				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1642				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1643				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1644			) * ( 1.0 / 9.0 );
1645		#else
1646			return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1647		#endif
1648	}
1649#endif`,shadowmap_pars_vertex:`#if NUM_SPOT_LIGHT_COORDS > 0
1650  uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
1651  varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
1652#endif
1653#ifdef USE_SHADOWMAP
1654	#if NUM_DIR_LIGHT_SHADOWS > 0
1655		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1656		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1657		struct DirectionalLightShadow {
1658			float shadowBias;
1659			float shadowNormalBias;
1660			float shadowRadius;
1661			vec2 shadowMapSize;
1662		};
1663		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1664	#endif
1665	#if NUM_SPOT_LIGHT_SHADOWS > 0
1666		struct SpotLightShadow {
1667			float shadowBias;
1668			float shadowNormalBias;
1669			float shadowRadius;
1670			vec2 shadowMapSize;
1671		};
1672		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1673	#endif
1674	#if NUM_POINT_LIGHT_SHADOWS > 0
1675		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1676		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1677		struct PointLightShadow {
1678			float shadowBias;
1679			float shadowNormalBias;
1680			float shadowRadius;
1681			vec2 shadowMapSize;
1682			float shadowCameraNear;
1683			float shadowCameraFar;
1684		};
1685		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1686	#endif
1687#endif`,shadowmap_vertex:`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
1688	vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1689	vec4 shadowWorldPosition;
1690#endif
1691#if defined( USE_SHADOWMAP )
1692	#if NUM_DIR_LIGHT_SHADOWS > 0
1693		#pragma unroll_loop_start
1694		for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1695			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1696			vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1697		}
1698		#pragma unroll_loop_end
1699	#endif
1700	#if NUM_POINT_LIGHT_SHADOWS > 0
1701		#pragma unroll_loop_start
1702		for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1703			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1704			vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1705		}
1706		#pragma unroll_loop_end
1707	#endif
1708#endif
1709#if NUM_SPOT_LIGHT_COORDS > 0
1710	#pragma unroll_loop_start
1711	for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
1712		shadowWorldPosition = worldPosition;
1713		#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1714			shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
1715		#endif
1716		vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
1717	}
1718	#pragma unroll_loop_end
1719#endif`,shadowmask_pars_fragment:`float getShadowMask() {
1720	float shadow = 1.0;
1721	#ifdef USE_SHADOWMAP
1722	#if NUM_DIR_LIGHT_SHADOWS > 0
1723	DirectionalLightShadow directionalLight;
1724	#pragma unroll_loop_start
1725	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1726		directionalLight = directionalLightShadows[ i ];
1727		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1728	}
1729	#pragma unroll_loop_end
1730	#endif
1731	#if NUM_SPOT_LIGHT_SHADOWS > 0
1732	SpotLightShadow spotLight;
1733	#pragma unroll_loop_start
1734	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1735		spotLight = spotLightShadows[ i ];
1736		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
1737	}
1738	#pragma unroll_loop_end
1739	#endif
1740	#if NUM_POINT_LIGHT_SHADOWS > 0
1741	PointLightShadow pointLight;
1742	#pragma unroll_loop_start
1743	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1744		pointLight = pointLightShadows[ i ];
1745		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1746	}
1747	#pragma unroll_loop_end
1748	#endif
1749	#endif
1750	return shadow;
1751}`,skinbase_vertex:`#ifdef USE_SKINNING
1752	mat4 boneMatX = getBoneMatrix( skinIndex.x );
1753	mat4 boneMatY = getBoneMatrix( skinIndex.y );
1754	mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1755	mat4 boneMatW = getBoneMatrix( skinIndex.w );
1756#endif`,skinning_pars_vertex:`#ifdef USE_SKINNING
1757	uniform mat4 bindMatrix;
1758	uniform mat4 bindMatrixInverse;
1759	uniform highp sampler2D boneTexture;
1760	uniform int boneTextureSize;
1761	mat4 getBoneMatrix( const in float i ) {
1762		float j = i * 4.0;
1763		float x = mod( j, float( boneTextureSize ) );
1764		float y = floor( j / float( boneTextureSize ) );
1765		float dx = 1.0 / float( boneTextureSize );
1766		float dy = 1.0 / float( boneTextureSize );
1767		y = dy * ( y + 0.5 );
1768		vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1769		vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1770		vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1771		vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1772		mat4 bone = mat4( v1, v2, v3, v4 );
1773		return bone;
1774	}
1775#endif`,skinning_vertex:`#ifdef USE_SKINNING
1776	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1777	vec4 skinned = vec4( 0.0 );
1778	skinned += boneMatX * skinVertex * skinWeight.x;
1779	skinned += boneMatY * skinVertex * skinWeight.y;
1780	skinned += boneMatZ * skinVertex * skinWeight.z;
1781	skinned += boneMatW * skinVertex * skinWeight.w;
1782	transformed = ( bindMatrixInverse * skinned ).xyz;
1783#endif`,skinnormal_vertex:`#ifdef USE_SKINNING
1784	mat4 skinMatrix = mat4( 0.0 );
1785	skinMatrix += skinWeight.x * boneMatX;
1786	skinMatrix += skinWeight.y * boneMatY;
1787	skinMatrix += skinWeight.z * boneMatZ;
1788	skinMatrix += skinWeight.w * boneMatW;
1789	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1790	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1791	#ifdef USE_TANGENT
1792		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1793	#endif
1794#endif`,specularmap_fragment:`float specularStrength;
1795#ifdef USE_SPECULARMAP
1796	vec4 texelSpecular = texture2D( specularMap, vUv );
1797	specularStrength = texelSpecular.r;
1798#else
1799	specularStrength = 1.0;
1800#endif`,specularmap_pars_fragment:`#ifdef USE_SPECULARMAP
1801	uniform sampler2D specularMap;
1802#endif`,tonemapping_fragment:`#if defined( TONE_MAPPING )
1803	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1804#endif`,tonemapping_pars_fragment:`#ifndef saturate
1805#define saturate( a ) clamp( a, 0.0, 1.0 )
1806#endif
1807uniform float toneMappingExposure;
1808vec3 LinearToneMapping( vec3 color ) {
1809	return toneMappingExposure * color;
1810}
1811vec3 ReinhardToneMapping( vec3 color ) {
1812	color *= toneMappingExposure;
1813	return saturate( color / ( vec3( 1.0 ) + color ) );
1814}
1815vec3 OptimizedCineonToneMapping( vec3 color ) {
1816	color *= toneMappingExposure;
1817	color = max( vec3( 0.0 ), color - 0.004 );
1818	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1819}
1820vec3 RRTAndODTFit( vec3 v ) {
1821	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1822	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1823	return a / b;
1824}
1825vec3 ACESFilmicToneMapping( vec3 color ) {
1826	const mat3 ACESInputMat = mat3(
1827		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),
1828		vec3( 0.04823, 0.01566, 0.83777 )
1829	);
1830	const mat3 ACESOutputMat = mat3(
1831		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),
1832		vec3( -0.07367, -0.00605,  1.07602 )
1833	);
1834	color *= toneMappingExposure / 0.6;
1835	color = ACESInputMat * color;
1836	color = RRTAndODTFit( color );
1837	color = ACESOutputMat * color;
1838	return saturate( color );
1839}
1840vec3 CustomToneMapping( vec3 color ) { return color; }`,transmission_fragment:`#ifdef USE_TRANSMISSION
1841	material.transmission = transmission;
1842	material.transmissionAlpha = 1.0;
1843	material.thickness = thickness;
1844	material.attenuationDistance = attenuationDistance;
1845	material.attenuationColor = attenuationColor;
1846	#ifdef USE_TRANSMISSIONMAP
1847		material.transmission *= texture2D( transmissionMap, vUv ).r;
1848	#endif
1849	#ifdef USE_THICKNESSMAP
1850		material.thickness *= texture2D( thicknessMap, vUv ).g;
1851	#endif
1852	vec3 pos = vWorldPosition;
1853	vec3 v = normalize( cameraPosition - pos );
1854	vec3 n = inverseTransformDirection( normal, viewMatrix );
1855	vec4 transmission = getIBLVolumeRefraction(
1856		n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
1857		pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
1858		material.attenuationColor, material.attenuationDistance );
1859	material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );
1860	totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );
1861#endif`,transmission_pars_fragment:`#ifdef USE_TRANSMISSION
1862	uniform float transmission;
1863	uniform float thickness;
1864	uniform float attenuationDistance;
1865	uniform vec3 attenuationColor;
1866	#ifdef USE_TRANSMISSIONMAP
1867		uniform sampler2D transmissionMap;
1868	#endif
1869	#ifdef USE_THICKNESSMAP
1870		uniform sampler2D thicknessMap;
1871	#endif
1872	uniform vec2 transmissionSamplerSize;
1873	uniform sampler2D transmissionSamplerMap;
1874	uniform mat4 modelMatrix;
1875	uniform mat4 projectionMatrix;
1876	varying vec3 vWorldPosition;
1877	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
1878		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1879		vec3 modelScale;
1880		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1881		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1882		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1883		return normalize( refractionVector ) * thickness * modelScale;
1884	}
1885	float applyIorToRoughness( const in float roughness, const in float ior ) {
1886		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1887	}
1888	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
1889		float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1890		#ifdef texture2DLodEXT
1891			return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1892		#else
1893			return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1894		#endif
1895	}
1896	vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
1897		if ( isinf( attenuationDistance ) ) {
1898			return radiance;
1899		} else {
1900			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1901			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance * radiance;
1902		}
1903	}
1904	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
1905		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
1906		const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
1907		const in vec3 attenuationColor, const in float attenuationDistance ) {
1908		vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1909		vec3 refractedRayExit = position + transmissionRay;
1910		vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1911		vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1912		refractionCoords += 1.0;
1913		refractionCoords /= 2.0;
1914		vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1915		vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1916		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1917		return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1918	}
1919#endif`,uv_pars_fragment:`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1920	varying vec2 vUv;
1921#endif`,uv_pars_vertex:`#ifdef USE_UV
1922	#ifdef UVS_VERTEX_ONLY
1923		vec2 vUv;
1924	#else
1925		varying vec2 vUv;
1926	#endif
1927	uniform mat3 uvTransform;
1928#endif`,uv_vertex:`#ifdef USE_UV
1929	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1930#endif`,uv2_pars_fragment:`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1931	varying vec2 vUv2;
1932#endif`,uv2_pars_vertex:`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1933	attribute vec2 uv2;
1934	varying vec2 vUv2;
1935	uniform mat3 uv2Transform;
1936#endif`,uv2_vertex:`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1937	vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1938#endif`,worldpos_vertex:`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_L
1938IGHT_COORDS > 0
1939	vec4 worldPosition = vec4( transformed, 1.0 );
1940	#ifdef USE_INSTANCING
1941		worldPosition = instanceMatrix * worldPosition;
1942	#endif
1943	worldPosition = modelMatrix * worldPosition;
1944#endif`,background_vert:`varying vec2 vUv;
1945uniform mat3 uvTransform;
1946void main() {
1947	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1948	gl_Position = vec4( position.xy, 1.0, 1.0 );
1949}`,background_frag:`uniform sampler2D t2D;
1950uniform float backgroundIntensity;
1951varying vec2 vUv;
1952void main() {
1953	vec4 texColor = texture2D( t2D, vUv );
1954	#ifdef DECODE_VIDEO_TEXTURE
1955		texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
1956	#endif
1957	texColor.rgb *= backgroundIntensity;
1958	gl_FragColor = texColor;
1959	#include <tonemapping_fragment>
1960	#include <encodings_fragment>
1961}`,backgroundCube_vert:`varying vec3 vWorldDirection;
1962#include <common>
1963void main() {
1964	vWorldDirection = transformDirection( position, modelMatrix );
1965	#include <begin_vertex>
1966	#include <project_vertex>
1967	gl_Position.z = gl_Position.w;
1968}`,backgroundCube_frag:`#ifdef ENVMAP_TYPE_CUBE
1969	uniform samplerCube envMap;
1970#elif defined( ENVMAP_TYPE_CUBE_UV )
1971	uniform sampler2D envMap;
1972#endif
1973uniform float flipEnvMap;
1974uniform float backgroundBlurriness;
1975uniform float backgroundIntensity;
1976varying vec3 vWorldDirection;
1977#include <cube_uv_reflection_fragment>
1978void main() {
1979	#ifdef ENVMAP_TYPE_CUBE
1980		vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
1981	#elif defined( ENVMAP_TYPE_CUBE_UV )
1982		vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );
1983	#else
1984		vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
1985	#endif
1986	texColor.rgb *= backgroundIntensity;
1987	gl_FragColor = texColor;
1988	#include <tonemapping_fragment>
1989	#include <encodings_fragment>
1990}`,cube_vert:`varying vec3 vWorldDirection;
1991#include <common>
1992void main() {
1993	vWorldDirection = transformDirection( position, modelMatrix );
1994	#include <begin_vertex>
1995	#include <project_vertex>
1996	gl_Position.z = gl_Position.w;
1997}`,cube_frag:`uniform samplerCube tCube;
1998uniform float tFlip;
1999uniform float opacity;
2000varying vec3 vWorldDirection;
2001void main() {
2002	vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
2003	gl_FragColor = texColor;
2004	gl_FragColor.a *= opacity;
2005	#include <tonemapping_fragment>
2006	#include <encodings_fragment>
2007}`,depth_vert:`#include <common>
2008#include <uv_pars_vertex>
2009#include <displacementmap_pars_vertex>
2010#include <morphtarget_pars_vertex>
2011#include <skinning_pars_vertex>
2012#include <logdepthbuf_pars_vertex>
2013#include <clipping_planes_pars_vertex>
2014varying vec2 vHighPrecisionZW;
2015void main() {
2016	#include <uv_vertex>
2017	#include <skinbase_vertex>
2018	#ifdef USE_DISPLACEMENTMAP
2019		#include <beginnormal_vertex>
2020		#include <morphnormal_vertex>
2021		#include <skinnormal_vertex>
2022	#endif
2023	#include <begin_vertex>
2024	#include <morphtarget_vertex>
2025	#include <skinning_vertex>
2026	#include <displacementmap_vertex>
2027	#include <project_vertex>
2028	#include <logdepthbuf_vertex>
2029	#include <clipping_planes_vertex>
2030	vHighPrecisionZW = gl_Position.zw;
2031}`,depth_frag:`#if DEPTH_PACKING == 3200
2032	uniform float opacity;
2033#endif
2034#include <common>
2035#include <packing>
2036#include <uv_pars_fragment>
2037#include <map_pars_fragment>
2038#include <alphamap_pars_fragment>
2039#include <alphatest_pars_fragment>
2040#include <logdepthbuf_pars_fragment>
2041#include <clipping_planes_pars_fragment>
2042varying vec2 vHighPrecisionZW;
2043void main() {
2044	#include <clipping_planes_fragment>
2045	vec4 diffuseColor = vec4( 1.0 );
2046	#if DEPTH_PACKING == 3200
2047		diffuseColor.a = opacity;
2048	#endif
2049	#include <map_fragment>
2050	#include <alphamap_fragment>
2051	#include <alphatest_fragment>
2052	#include <logdepthbuf_fragment>
2053	float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
2054	#if DEPTH_PACKING == 3200
2055		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
2056	#elif DEPTH_PACKING == 3201
2057		gl_FragColor = packDepthToRGBA( fragCoordZ );
2058	#endif
2059}`,distanceRGBA_vert:`#define DISTANCE
2060varying vec3 vWorldPosition;
2061#include <common>
2062#include <uv_pars_vertex>
2063#include <displacementmap_pars_vertex>
2064#include <morphtarget_pars_vertex>
2065#include <skinning_pars_vertex>
2066#include <clipping_planes_pars_vertex>
2067void main() {
2068	#include <uv_vertex>
2069	#include <skinbase_vertex>
2070	#ifdef USE_DISPLACEMENTMAP
2071		#include <beginnormal_vertex>
2072		#include <morphnormal_vertex>
2073		#include <skinnormal_vertex>
2074	#endif
2075	#include <begin_vertex>
2076	#include <morphtarget_vertex>
2077	#include <skinning_vertex>
2078	#include <displacementmap_vertex>
2079	#include <project_vertex>
2080	#include <worldpos_vertex>
2081	#include <clipping_planes_vertex>
2082	vWorldPosition = worldPosition.xyz;
2083}`,distanceRGBA_frag:`#define DISTANCE
2084uniform vec3 referencePosition;
2085uniform float nearDistance;
2086uniform float farDistance;
2087varying vec3 vWorldPosition;
2088#include <common>
2089#include <packing>
2090#include <uv_pars_fragment>
2091#include <map_pars_fragment>
2092#include <alphamap_pars_fragment>
2093#include <alphatest_pars_fragment>
2094#include <clipping_planes_pars_fragment>
2095void main () {
2096	#include <clipping_planes_fragment>
2097	vec4 diffuseColor = vec4( 1.0 );
2098	#include <map_fragment>
2099	#include <alphamap_fragment>
2100	#include <alphatest_fragment>
2101	float dist = length( vWorldPosition - referencePosition );
2102	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
2103	dist = saturate( dist );
2104	gl_FragColor = packDepthToRGBA( dist );
2105}`,equirect_vert:`varying vec3 vWorldDirection;
2106#include <common>
2107void main() {
2108	vWorldDirection = transformDirection( position, modelMatrix );
2109	#include <begin_vertex>
2110	#include <project_vertex>
2111}`,equirect_frag:`uniform sampler2D tEquirect;
2112varying vec3 vWorldDirection;
2113#include <common>
2114void main() {
2115	vec3 direction = normalize( vWorldDirection );
2116	vec2 sampleUV = equirectUv( direction );
2117	gl_FragColor = texture2D( tEquirect, sampleUV );
2118	#include <tonemapping_fragment>
2119	#include <encodings_fragment>
2120}`,linedashed_vert:`uniform float scale;
2121attribute float lineDistance;
2122varying float vLineDistance;
2123#include <common>
2124#include <color_pars_vertex>
2125#include <fog_pars_vertex>
2126#include <morphtarget_pars_vertex>
2127#include <logdepthbuf_pars_vertex>
2128#include <clipping_planes_pars_vertex>
2129void main() {
2130	vLineDistance = scale * lineDistance;
2131	#include <color_vertex>
2132	#include <morphcolor_vertex>
2133	#include <begin_vertex>
2134	#include <morphtarget_vertex>
2135	#include <project_vertex>
2136	#include <logdepthbuf_vertex>
2137	#include <clipping_planes_vertex>
2138	#include <fog_vertex>
2139}`,linedashed_frag:`uniform vec3 diffuse;
2140uniform float opacity;
2141uniform float dashSize;
2142uniform float totalSize;
2143varying float vLineDistance;
2144#include <common>
2145#include <color_pars_fragment>
2146#include <fog_pars_fragment>
2147#include <logdepthbuf_pars_fragment>
2148#include <clipping_planes_pars_fragment>
2149void main() {
2150	#include <clipping_planes_fragment>
2151	if ( mod( vLineDistance, totalSize ) > dashSize ) {
2152		discard;
2153	}
2154	vec3 outgoingLight = vec3( 0.0 );
2155	vec4 diffuseColor = vec4( diffuse, opacity );
2156	#include <logdepthbuf_fragment>
2157	#include <color_fragment>
2158	outgoingLight = diffuseColor.rgb;
2159	#include <output_fragment>
2160	#include <tonemapping_fragment>
2161	#include <encodings_fragment>
2162	#include <fog_fragment>
2163	#include <premultiplied_alpha_fragment>
2164}`,meshbasic_vert:`#include <common>
2165#include <uv_pars_vertex>
2166#include <uv2_pars_vertex>
2167#include <envmap_pars_vertex>
2168#include <color_pars_vertex>
2169#include <fog_pars_vertex>
2170#include <morphtarget_pars_vertex>
2171#include <skinning_pars_vertex>
2172#include <logdepthbuf_pars_vertex>
2173#include <clipping_planes_pars_vertex>
2174void main() {
2175	#include <uv_vertex>
2176	#include <uv2_vertex>
2177	#include <color_vertex>
2178	#include <morphcolor_vertex>
2179	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2180		#include <beginnormal_vertex>
2181		#include <morphnormal_vertex>
2182		#include <skinbase_vertex>
2183		#include <skinnormal_vertex>
2184		#include <defaultnormal_vertex>
2185	#endif
2186	#include <begin_vertex>
2187	#include <morphtarget_vertex>
2188	#include <skinning_vertex>
2189	#include <project_vertex>
2190	#include <logdepthbuf_vertex>
2191	#include <clipping_planes_vertex>
2192	#include <worldpos_vertex>
2193	#include <envmap_vertex>
2194	#include <fog_vertex>
2195}`,meshbasic_frag:`uniform vec3 diffuse;
2196uniform float opacity;
2197#ifndef FLAT_SHADED
2198	varying vec3 vNormal;
2199#endif
2200#include <common>
2201#include <dithering_pars_fragment>
2202#include <color_pars_fragment>
2203#include <uv_pars_fragment>
2204#include <uv2_pars_fragment>
2205#include <map_pars_fragment>
2206#include <alphamap_pars_fragment>
2207#include <alphatest_pars_fragment>
2208#include <aomap_pars_fragment>
2209#include <lightmap_pars_fragment>
2210#include <envmap_common_pars_fragment>
2211#include <envmap_pars_fragment>
2212#include <fog_pars_fragment>
2213#include <specularmap_pars_fragment>
2214#include <logdepthbuf_pars_fragment>
2215#include <clipping_planes_pars_fragment>
2216void main() {
2217	#include <clipping_planes_fragment>
2218	vec4 diffuseColor = vec4( diffuse, opacity );
2219	#include <logdepthbuf_fragment>
2220	#include <map_fragment>
2221	#include <color_fragment>
2222	#include <alphamap_fragment>
2223	#include <alphatest_fragment>
2224	#include <specularmap_fragment>
2225	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2226	#ifdef USE_LIGHTMAP
2227		vec4 lightMapTexel = texture2D( lightMap, vUv2 );
2228		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
2229	#else
2230		reflectedLight.indirectDiffuse += vec3( 1.0 );
2231	#endif
2232	#include <aomap_fragment>
2233	reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2234	vec3 outgoingLight = reflectedLight.indirectDiffuse;
2235	#include <envmap_fragment>
2236	#include <output_fragment>
2237	#include <tonemapping_fragment>
2238	#include <encodings_fragment>
2239	#include <fog_fragment>
2240	#include <premultiplied_alpha_fragment>
2241	#include <dithering_fragment>
2242}`,meshlambert_vert:`#define LAMBERT
2243varying vec3 vViewPosition;
2244#include <common>
2245#include <uv_pars_vertex>
2246#include <uv2_pars_vertex>
2247#include <displacementmap_pars_vertex>
2248#include <envmap_pars_vertex>
2249#include <color_pars_vertex>
2250#include <fog_pars_vertex>
2251#include <normal_pars_vertex>
2252#include <morphtarget_pars_vertex>
2253#include <skinning_pars_vertex>
2254#include <shadowmap_pars_vertex>
2255#include <logdepthbuf_pars_vertex>
2256#include <clipping_planes_pars_vertex>
2257void main() {
2258	#include <uv_vertex>
2259	#include <uv2_vertex>
2260	#include <color_vertex>
2261	#include <morphcolor_vertex>
2262	#include <beginnormal_vertex>
2263	#include <morphnormal_vertex>
2264	#include <skinbase_vertex>
2265	#include <skinnormal_vertex>
2266	#include <defaultnormal_vertex>
2267	#include <normal_vertex>
2268	#include <begin_vertex>
2269	#include <morphtarget_vertex>
2270	#include <skinning_vertex>
2271	#include <displacementmap_vertex>
2272	#include <project_vertex>
2273	#include <logdepthbuf_vertex>
2274	#include <clipping_planes_vertex>
2275	vViewPosition = - mvPosition.xyz;
2276	#include <worldpos_vertex>
2277	#include <envmap_vertex>
2278	#include <shadowmap_vertex>
2279	#include <fog_vertex>
2280}`,meshlambert_frag:`#define LAMBERT
2281uniform vec3 diffuse;
2282uniform vec3 emissive;
2283uniform float opacity;
2284#include <common>
2285#include <packing>
2286#include <dithering_pars_fragment>
2287#include <color_pars_fragment>
2288#include <uv_pars_fragment>
2289#include <uv2_pars_fragment>
2290#include <map_pars_fragment>
2291#include <alphamap_pars_fragment>
2292#include <alphatest_pars_fragment>
2293#include <aomap_pars_fragment>
2294#include <lightmap_pars_fragment>
2295#include <emissivemap_pars_fragment>
2296#include <envmap_common_pars_fragment>
2297#include <envmap_pars_fragment>
2298#include <fog_pars_fragment>
2299#include <bsdfs>
2300#include <lights_pars_begin>
2301#include <normal_pars_fragment>
2302#include <lights_lambert_pars_fragment>
2303#include <shadowmap_pars_fragment>
2304#include <bumpmap_pars_fragment>
2305#include <normalmap_pars_fragment>
2306#include <specularmap_pars_fragment>
2307#include <logdepthbuf_pars_fragment>
2308#include <clipping_planes_pars_fragment>
2309void main() {
2310	#include <clipping_planes_fragment>
2311	vec4 diffuseColor = vec4( diffuse, opacity );
2312	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2313	vec3 totalEmissiveRadiance = emissive;
2314	#include <logdepthbuf_fragment>
2315	#include <map_fragment>
2316	#include <color_fragment>
2317	#include <alphamap_fragment>
2318	#include <alphatest_fragment>
2319	#include <specularmap_fragment>
2320	#include <normal_fragment_begin>
2321	#include <normal_fragment_maps>
2322	#include <emissivemap_fragment>
2323	#include <lights_lambert_fragment>
2324	#include <lights_fragment_begin>
2325	#include <lights_fragment_maps>
2326	#include <lights_fragment_end>
2327	#include <aomap_fragment>
2328	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2329	#include <envmap_fragment>
2330	#include <output_fragment>
2331	#include <tonemapping_fragment>
2332	#include <encodings_fragment>
2333	#include <fog_fragment>
2334	#include <premultiplied_alpha_fragment>
2335	#include <dithering_fragment>
2336}`,meshmatcap_vert:`#define MATCAP
2337varying vec3 vViewPosition;
2338#include <common>
2339#include <uv_pars_vertex>
2340#include <color_pars_vertex>
2341#include <displacementmap_pars_vertex>
2342#include <fog_pars_vertex>
2343#include <normal_pars_vertex>
2344#include <morphtarget_pars_vertex>
2345#include <skinning_pars_vertex>
2346#include <logdepthbuf_pars_vertex>
2347#include <clipping_planes_pars_vertex>
2348void main() {
2349	#include <uv_vertex>
2350	#include <color_vertex>
2351	#include <morphcolor_vertex>
2352	#include <beginnormal_vertex>
2353	#include <morphnormal_vertex>
2354	#include <skinbase_vertex>
2355	#include <skinnormal_vertex>
2356	#include <defaultnormal_vertex>
2357	#include <normal_vertex>
2358	#include <begin_vertex>
2359	#include <morphtarget_vertex>
2360	#include <skinning_vertex>
2361	#include <displacementmap_vertex>
2362	#include <project_vertex>
2363	#include <logdepthbuf_vertex>
2364	#include <clipping_planes_vertex>
2365	#include <fog_vertex>
2366	vViewPosition = - mvPosition.xyz;
2367}`,meshmatcap_frag:`#define MATCAP
2368uniform vec3 diffuse;
2369uniform float opacity;
2370uniform sampler2D matcap;
2371varying vec3 vViewPosition;
2372#include <common>
2373#include <dithering_pars_fragment>
2374#include <color_pars_fragment>
2375#include <uv_pars_fragment>
2376#include <map_pars_fragment>
2377#include <alphamap_pars_fragment>
2378#include <alphatest_pars_fragment>
2379#include <fog_pars_fragment>
2380#include <normal_pars_fragment>
2381#include <bumpmap_pars_fragment>
2382#include <normalmap_pars_fragment>
2383#include <logdepthbuf_pars_fragment>
2384#include <clipping_planes_pars_fragment>
2385void main() {
2386	#include <clipping_planes_fragment>
2387	vec4 diffuseColor = vec4( diffuse, opacity );
2388	#include <logdepthbuf_fragment>
2389	#include <map_fragment>
2390	#include <color_fragment>
2391	#include <alphamap_fragment>
2392	#include <alphatest_fragment>
2393	#include <normal_fragment_begin>
2394	#include <normal_fragment_maps>
2395	vec3 viewDir = normalize( vViewPosition );
2396	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2397	vec3 y = cross( viewDir, x );
2398	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2399	#ifdef USE_MATCAP
2400		vec4 matcapColor = texture2D( matcap, uv );
2401	#else
2402		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
2403	#endif
2404	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2405	#include <output_fragment>
2406	#include <tonemapping_fragment>
2407	#include <encodings_fragment>
2408	#include <fog_fragment>
2409	#include <premultiplied_alpha_fragment>
2410	#include <dithering_fragment>
2411}`,meshnormal_vert:`#define NORMAL
2412#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2413	varying vec3 vViewPosition;
2414#endif
2415#include <common>
2416#include <uv_pars_vertex>
2417#include <displacementmap_pars_vertex>
2418#include <normal_pars_vertex>
2419#include <morphtarget_pars_vertex>
2420#include <skinning_pars_vertex>
2421#include <logdepthbuf_pars_vertex>
2422#include <clipping_planes_pars_vertex>
2423void main() {
2424	#include <uv_vertex>
2425	#include <beginnormal_vertex>
2426	#include <morphnormal_vertex>
2427	#include <skinbase_vertex>
2428	#include <skinnormal_vertex>
2429	#include <defaultnormal_vertex>
2430	#include <normal_vertex>
2431	#include <begin_vertex>
2432	#include <morphtarget_vertex>
2433	#include <skinning_vertex>
2434	#include <displacementmap_vertex>
2435	#include <project_vertex>
2436	#include <logdepthbuf_vertex>
2437	#include <clipping_planes_vertex>
2438#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2439	vViewPosition = - mvPosition.xyz;
2440#endif
2441}`,meshnormal_frag:`#define NORMAL
2442uniform float opacity;
2443#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2444	varying vec3 vViewPosition;
2445#endif
2446#include <packing>
2447#include <uv_pars_fragment>
2448#include <normal_pars_fragment>
2449#include <bumpmap_pars_fragment>
2450#include <normalmap_pars_fragment>
2451#include <logdepthbuf_pars_fragment>
2452#include <clipping_planes_pars_fragment>
2453void main() {
2454	#include <clipping_planes_fragment>
2455	#include <logdepthbuf_fragment>
2456	#include <normal_fragment_begin>
2457	#include <normal_fragment_maps>
2458	gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2459	#ifdef OPAQUE
2460		gl_FragColor.a = 1.0;
2461	#endif
2462}`,meshphong_vert:`#define PHONG
2463varying vec3 vViewPosition;
2464#include <common>
2465#include <uv_pars_vertex>
2466#include <uv2_pars_vertex>
2467#include <displacementmap_pars_vertex>
2468#include <envmap_pars_vertex>
2469#include <color_pars_vertex>
2470#include <fog_pars_vertex>
2471#include <normal_pars_vertex>
2472#include <morphtarget_pars_vertex>
2473#include <skinning_pars_vertex>
2474#include <shadowmap_pars_vertex>
2475#include <logdepthbuf_pars_vertex>
2476#include <clipping_planes_pars_vertex>
2477void main() {
2478	#include <uv_vertex>
2479	#include <uv2_vertex>
2480	#include <color_vertex>
2481	#include <morphcolor_vertex>
2482	#include <beginnormal_vertex>
2483	#include <morphnormal_vertex>
2484	#include <skinbase_vertex>
2485	#include <skinnormal_vertex>
2486	#include <defaultnormal_vertex>
2487	#include <normal_vertex>
2488	#include <begin_vertex>
2489	#include <morphtarget_vertex>
2490	#include <skinning_vertex>
2491	#include <displacementmap_vertex>
2492	#include <project_vertex>
2493	#include <logdepthbuf_vertex>
2494	#include <clipping_planes_vertex>
2495	vViewPosition = - mvPosition.xyz;
2496	#include <worldpos_vertex>
2497	#include <envmap_vertex>
2498	#include <shadowmap_vertex>
2499	#include <fog_vertex>
2500}`,meshphong_frag:`#define PHONG
2501uniform vec3 diffuse;
2502uniform vec3 emissive;
2503uniform vec3 specular;
2504uniform float shininess;
2505uniform float opacity;
2506#include <common>
2507#include <packing>
2508#include <dithering_pars_fragment>
2509#include <color_pars_fragment>
2510#include <uv_pars_fragment>
2511#include <uv2_pars_fragment>
2512#include <map_pars_fragment>
2513#include <alphamap_pars_fragment>
2514#include <alphatest_pars_fragment>
2515#include <aomap_pars_fragment>
2516#include <lightmap_pars_fragment>
2517#include <emissivemap_pars_fragment>
2518#include <envmap_common_pars_fragment>
2519#include <envmap_pars_fragment>
2520#include <fog_pars_fragment>
2521#include <bsdfs>
2522#include <lights_pars_begin>
2523#include <normal_pars_fragment>
2524#include <lights_phong_pars_fragment>
2525#include <shadowmap_pars_fragment>
2526#include <bumpmap_pars_fragment>
2527#include <normalmap_pars_fragment>
2528#include <specularmap_pars_fragment>
2529#include <logdepthbuf_pars_fragment>
2530#include <clipping_planes_pars_fragment>
2531void main() {
2532	#include <clipping_planes_fragment>
2533	vec4 diffuseColor = vec4( diffuse, opacity );
2534	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2535	vec3 totalEmissiveRadiance = emissive;
2536	#include <logdepthbuf_fragment>
2537	#include <map_fragment>
2538	#include <color_fragment>
2539	#include <alphamap_fragment>
2540	#include <alphatest_fragment>
2541	#include <specularmap_fragment>
2542	#include <normal_fragment_begin>
2543	#include <normal_fragment_maps>
2544	#include <emissivemap_fragment>
2545	#include <lights_phong_fragment>
2546	#include <lights_fragment_begin>
2547	#include <lights_fragment_maps>
2548	#include <lights_fragment_end>
2549	#include <aomap_fragment>
2550	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2551	#include <envmap_fragment>
2552	#include <output_fragment>
2553	#include <tonemapping_fragment>
2554	#include <encodings_fragment>
2555	#include <fog_fragment>
2556	#include <premultiplied_alpha_fragment>
2557	#include <dithering_fragment>
2558}`,meshphysical_vert:`#define STANDARD
2559varying vec3 vViewPosition;
2560#ifdef USE_TRANSMISSION
2561	varying vec3 vWorldPosition;
2562#endif
2563#include <common>
2564#include <uv_pars_vertex>
2565#include <uv2_pars_vertex>
2566#include <displacementmap_pars_vertex>
2567#include <color_pars_vertex>
2568#include <fog_pars_vertex>
2569#include <normal_pars_vertex>
2570#include <morphtarget_pars_vertex>
2571#include <skinning_pars_vertex>
2572#include <shadowmap_pars_vertex>
2573#include <logdepthbuf_pars_vertex>
2574#include <clipping_planes_pars_vertex>
2575void main() {
2576	#include <uv_vertex>
2577	#include <uv2_vertex>
2578	#include <color_vertex>
2579	#include <morphcolor_vertex>
2580	#include <beginnormal_vertex>
2581	#include <morphnormal_vertex>
2582	#include <skinbase_vertex>
2583	#include <skinnormal_vertex>
2584	#include <defaultnormal_vertex>
2585	#include <normal_vertex>
2586	#include <begin_vertex>
2587	#include <morphtarget_vertex>
2588	#include <skinning_vertex>
2589	#include <displacementmap_vertex>
2590	#include <project_vertex>
2591	#include <logdepthbuf_vertex>
2592	#include <clipping_planes_vertex>
2593	vViewPosition = - mvPosition.xyz;
2594	#include <worldpos_vertex>
2595	#include <shadowmap_vertex>
2596	#include <fog_vertex>
2597#ifdef USE_TRANSMISSION
2598	vWorldPosition = worldPosition.xyz;
2599#endif
2600}`,meshphysical_frag:`#define STANDARD
2601#ifdef PHYSICAL
2602	#define IOR
2603	#define SPECULAR
2604#endif
2605uniform vec3 diffuse;
2606uniform vec3 emissive;
2607uniform float roughness;
2608uniform float metalness;
2609uniform float opacity;
2610#ifdef IOR
2611	uniform float ior;
2612#endif
2613#ifdef SPECULAR
2614	uniform float specularIntensity;
2615	uniform vec3 specularColor;
2616	#ifdef USE_SPECULARINTENSITYMAP
2617		uniform sampler2D specularIntensityMap;
2618	#endif
2619	#ifdef USE_SPECULARCOLORMAP
2620		uniform sampler2D specularColorMap;
2621	#endif
2622#endif
2623#ifdef USE_CLEARCOAT
2624	uniform float clearcoat;
2625	uniform float clearcoatRoughness;
2626#endif
2627#ifdef USE_IRIDESCENCE
2628	uniform float iridescence;
2629	uniform float iridescenceIOR;
2630	uniform float iridescenceThicknessMinimum;
2631	uniform float iridescenceThicknessMaximum;
2632#endif
2633#ifdef USE_SHEEN
2634	uniform vec3 sheenColor;
2635	uniform float sheenRoughness;
2636	#ifdef USE_SHEENCOLORMAP
2637		uniform sampler2D sheenColorMap;
2638	#endif
2639	#ifdef USE_SHEENROUGHNESSMAP
2640		uniform sampler2D sheenRoughnessMap;
2641	#endif
2642#endif
2643varying vec3 vViewPosition;
2644#include <common>
2645#include <packing>
2646#include <dithering_pars_fragment>
2647#include <color_pars_fragment>
2648#include <uv_pars_fragment>
2649#include <uv2_pars_fragment>
2650#include <map_pars_fragment>
2651#include <alphamap_pars_fragment>
2652#include <alphatest_pars_fragment>
2653#include <aomap_pars_fragment>
2654#include <lightmap_pars_fragment>
2655#include <emissivemap_pars_fragment>
2656#include <bsdfs>
2657#include <iridescence_fragment>
2658#include <cube_uv_reflection_fragment>
2659#include <envmap_common_pars_fragment>
2660#include <envmap_physical_pars_fragment>
2661#include <fog_pars_fragment>
2662#include <lights_pars_begin>
2663#include <normal_pars_fragment>
2664#include <lights_physical_pars_fragment>
2665#include <transmission_pars_fragment>
2666#include <shadowmap_pars_fragment>
2667#include <bumpmap_pars_fragment>
2668#include <normalmap_pars_fragment>
2669#include <clearcoat_pars_fragment>
2670#include <iridescence_pars_fragment>
2671#include <roughnessmap_pars_fragment>
2672#include <metalnessmap_pars_fragment>
2673#include <logdepthbuf_pars_fragment>
2674#include <clipping_planes_pars_fragment>
2675void main() {
2676	#include <clipping_planes_fragment>
2677	vec4 diffuseColor = vec4( diffuse, opacity );
2678	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2679	vec3 totalEmissiveRadiance = emissive;
2680	#include <logdepthbuf_fragment>
2681	#include <map_fragment>
2682	#include <color_fragment>
2683	#include <alphamap_fragment>
2684	#include <alphatest_fragment>
2685	#include <roughnessmap_fragment>
2686	#include <metalnessmap_fragment>
2687	#include <normal_fragment_begin>
2688	#include <normal_fragment_maps>
2689	#include <clearcoat_normal_fragment_begin>
2690	#include <clearcoat_normal_fragment_maps>
2691	#include <emissivemap_fragment>
2692	#include <lights_physical_fragment>
2693	#include <lights_fragment_begin>
2694	#include <lights_fragment_maps>
2695	#include <lights_fragment_end>
2696	#include <aomap_fragment>
2697	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2698	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2699	#include <transmission_fragment>
2700	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2701	#ifdef USE_SHEEN
2702		float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2703		outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2704	#endif
2705	#ifdef USE_CLEARCOAT
2706		float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2707		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2708		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2709	#endif
2710	#include <output_fragment>
2711	#include <tonemapping_fragment>
2712	#include <encodings_fragment>
2713	#include <fog_fragment>
2714	#include <premultiplied_alpha_fragment>
2715	#include <dithering_fragment>
2716}`,meshtoon_vert:`#define TOON
2717varying vec3 vViewPosition;
2718#include <common>
2719#include <uv_pars_vertex>
2720#include <uv2_pars_vertex>
2721#include <displacementmap_pars_vertex>
2722#include <color_pars_vertex>
2723#include <fog_pars_vertex>
2724#include <normal_pars_vertex>
2725#include <morphtarget_pars_vertex>
2726#include <skinning_pars_vertex>
2727#include <shadowmap_pars_vertex>
2728#include <logdepthbuf_pars_vertex>
2729#include <clipping_planes_pars_vertex>
2730void main() {
2731	#include <uv_vertex>
2732	#include <uv2_vertex>
2733	#include <color_vertex>
2734	#include <morphcolor_vertex>
2735	#include <beginnormal_vertex>
2736	#include <morphnormal_vertex>
2737	#include <skinbase_vertex>
2738	#include <skinnormal_vertex>
2739	#include <defaultnormal_vertex>
2740	#include <normal_vertex>
2741	#include <begin_vertex>
2742	#include <morphtarget_vertex>
2743	#include <skinning_vertex>
2744	#include <displacementmap_vertex>
2745	#include <project_vertex>
2746	#include <logdepthbuf_vertex>
2747	#include <clipping_planes_vertex>
2748	vViewPosition = - mvPosition.xyz;
2749	#include <worldpos_vertex>
2750	#include <shadowmap_vertex>
2751	#include <fog_vertex>
2752}`,meshtoon_frag:`#define TOON
2753uniform vec3 diffuse;
2754uniform vec3 emissive;
2755uniform float opacity;
2756#include <common>
2757#include <packing>
2758#include <dithering_pars_fragment>
2759#include <color_pars_fragment>
2760#include <uv_pars_fragment>
2761#include <uv2_pars_fragment>
2762#include <map_pars_fragment>
2763#include <alphamap_pars_fragment>
2764#include <alphatest_pars_fragment>
2765#include <aomap_pars_fragment>
2766#include <lightmap_pars_fragment>
2767#include <emissivemap_pars_fragment>
2768#include <gradientmap_pars_fragment>
2769#include <fog_pars_fragment>
2770#include <bsdfs>
2771#include <lights_pars_begin>
2772#include <normal_pars_fragment>
2773#include <lights_toon_pars_fragment>
2774#include <shadowmap_pars_fragment>
2775#include <bumpmap_pars_fragment>
2776#include <normalmap_pars_fragment>
2777#include <logdepthbuf_pars_fragment>
2778#include <clipping_planes_pars_fragment>
2779void main() {
2780	#include <clipping_planes_fragment>
2781	vec4 diffuseColor = vec4( diffuse, opacity );
2782	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2783	vec3 totalEmissiveRadiance = emissive;
2784	#include <logdepthbuf_fragment>
2785	#include <map_fragment>
2786	#include <color_fragment>
2787	#include <alphamap_fragment>
2788	#include <alphatest_fragment>
2789	#include <normal_fragment_begin>
2790	#include <normal_fragment_maps>
2791	#include <emissivemap_fragment>
2792	#include <lights_toon_fragment>
2793	#include <lights_fragment_begin>
2794	#include <lights_fragment_maps>
2795	#include <lights_fragment_end>
2796	#include <aomap_fragment>
2797	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2798	#include <output_fragment>
2799	#include <tonemapping_fragment>
2800	#include <encodings_fragment>
2801	#include <fog_fragment>
2802	#include <premultiplied_alpha_fragment>
2803	#include <dithering_fragment>
2804}`,points_vert:`uniform float size;
2805uniform float scale;
2806#include <common>
2807#include <color_pars_vertex>
2808#include <fog_pars_vertex>
2809#include <morphtarget_pars_vertex>
2810#include <logdepthbuf_pars_vertex>
2811#include <clipping_planes_pars_vertex>
2812void main() {
2813	#include <color_vertex>
2814	#include <morphcolor_vertex>
2815	#include <begin_vertex>
2816	#include <morphtarget_vertex>
2817	#include <project_vertex>
2818	gl_PointSize = size;
2819	#ifdef USE_SIZEATTENUATION
2820		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2821		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2822	#endif
2823	#include <logdepthbuf_vertex>
2824	#include <clipping_planes_vertex>
2825	#include <worldpos_vertex>
2826	#include <fog_vertex>
2827}`,points_frag:`uniform vec3 diffuse;
2828uniform float opacity;
2829#include <common>
2830#include <color_pars_fragment>
2831#include <map_particle_pars_fragment>
2832#include <alphatest_pars_fragment>
2833#include <fog_pars_fragment>
2834#include <logdepthbuf_pars_fragment>
2835#include <clipping_planes_pars_fragment>
2836void main() {
2837	#include <clipping_planes_fragment>
2838	vec3 outgoingLight = vec3( 0.0 );
2839	vec4 diffuseColor = vec4( diffuse, opacity );
2840	#include <logdepthbuf_fragment>
2841	#include <map_particle_fragment>
2842	#include <color_fragment>
2843	#include <alphatest_fragment>
2844	outgoingLight = diffuseColor.rgb;
2845	#include <output_fragment>
2846	#include <tonemapping_fragment>
2847	#include <encodings_fragment>
2848	#include <fog_fragment>
2849	#include <premultiplied_alpha_fragment>
2850}`,shadow_vert:`#include <common>
2851#include <fog_pars_vertex>
2852#include <morphtarget_pars_vertex>
2853#include <skinning_pars_vertex>
2854#include <shadowmap_pars_vertex>
2855void main() {
2856	#include <beginnormal_vertex>
2857	#include <morphnormal_vertex>
2858	#include <skinbase_vertex>
2859	#include <skinnormal_vertex>
2860	#include <defaultnormal_vertex>
2861	#include <begin_vertex>
2862	#include <morphtarget_vertex>
2863	#include <skinning_vertex>
2864	#include <project_vertex>
2865	#include <worldpos_vertex>
2866	#include <shadowmap_vertex>
2867	#include <fog_vertex>
2868}`,shadow_frag:`uniform vec3 color;
2869uniform float opacity;
2870#include <common>
2871#include <packing>
2872#include <fog_pars_fragment>
2873#include <bsdfs>
2874#include <lights_pars_begin>
2875#include <shadowmap_pars_fragment>
2876#include <shadowmask_pars_fragment>
2877void main() {
2878	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2879	#include <tonemapping_fragment>
2880	#include <encodings_fragment>
2881	#include <fog_fragment>
2882}`,sprite_vert:`uniform float rotation;
2883uniform vec2 center;
2884#include <common>
2885#include <uv_pars_vertex>
2886#include <fog_pars_vertex>
2887#include <logdepthbuf_pars_vertex>
2888#include <clipping_planes_pars_vertex>
2889void main() {
2890	#include <uv_vertex>
2891	vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2892	vec2 scale;
2893	scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2894	scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2895	#ifndef USE_SIZEATTENUATION
2896		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2897		if ( isPerspective ) scale *= - mvPosition.z;
2898	#endif
2899	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2900	vec2 rotatedPosition;
2901	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2902	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2903	mvPosition.xy += rotatedPosition;
2904	gl_Position = projectionMatrix * mvPosition;
2905	#include <logdepthbuf_vertex>
2906	#include <clipping_planes_vertex>
2907	#include <fog_vertex>
2908}`,sprite_frag:`uniform vec3 diffuse;
2909uniform float opacity;
2910#include <common>
2911#include <uv_pars_fragment>
2912#include <map_pars_fragment>
2913#include <alphamap_pars_fragment>
2914#include <alphatest_pars_fragment>
2915#include <fog_pars_fragment>
2916#include <logdepthbuf_pars_fragment>
2917#include <clipping_planes_pars_fragment>
2918void main() {
2919	#include <clipping_planes_fragment>
2920	vec3 outgoingLight = vec3( 0.0 );
2921	vec4 diffuseColor = vec4( diffuse, opacity );
2922	#include <logdepthbuf_fragment>
2923	#include <map_fragment>
2924	#include <alphamap_fragment>
2925	#include <alphatest_fragment>
2926	outgoingLight = diffuseColor.rgb;
2927	#include <output_fragment>
2928	#include <tonemapping_fragment>
2929	#include <encodings_fragment>
2930	#include <fog_fragment>
2931}`},sf={common:{diffuse:{value:new is(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new tJ},uv2Transform:{value:new tJ},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new tK(1,1)}}
2931,displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new is(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new is(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new tJ}},sprite:{diffuse:{value:new is(16777215)},opacity:{value:1},center:{value:new tK(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new tJ}}},sm={basic:{uniforms:r2([sf.common,sf.specularmap,sf.envmap,sf.aomap,sf.lightmap,sf.fog]),vertexShader:sp.meshbasic_vert,fragmentShader:sp.meshbasic_frag},lambert:{uniforms:r2([sf.common,sf.specularmap,sf.envmap,sf.aomap,sf.lightmap,sf.emissivemap,sf.bumpmap,sf.normalmap,sf.displacementmap,sf.fog,sf.lights,{emissive:{value:new is(0)}}]),vertexShader:sp.meshlambert_vert,fragmentShader:sp.meshlambert_frag},phong:{uniforms:r2([sf.common,sf.specularmap,sf.envmap,sf.aomap,sf.lightmap,sf.emissivemap,sf.bumpmap,sf.normalmap,sf.displacementmap,sf.fog,sf.lights,{emissive:{value:new is(0)},specular:{value:new is(1118481)},shininess:{value:30}}]),vertexShader:sp.meshphong_vert,fragmentShader:sp.meshphong_frag},standard:{uniforms:r2([sf.common,sf.envmap,sf.aomap,sf.lightmap,sf.emissivemap,sf.bumpmap,sf.normalmap,sf.displacementmap,sf.roughnessmap,sf.metalnessmap,sf.fog,sf.lights,{emissive:{value:new is(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:sp.meshphysical_vert,fragmentShader:sp.meshphysical_frag},toon:{uniforms:r2([sf.common,sf.aomap,sf.lightmap,sf.emissivemap,sf.bumpmap,sf.normalmap,sf.displacementmap,sf.gradientmap,sf.fog,sf.lights,{emissive:{value:new is(0)}}]),vertexShader:sp.meshtoon_vert,fragmentShader:sp.meshtoon_frag},matcap:{uniforms:r2([sf.common,sf.bumpmap,sf.normalmap,sf.displacementmap,sf.fog,{matcap:{value:null}}]),vertexShader:sp.meshmatcap_vert,fragmentShader:sp.meshmatcap_frag},points:{uniforms:r2([sf.points,sf.fog]),vertexShader:sp.points_vert,fragmentShader:sp.points_frag},dashed:{uniforms:r2([sf.common,sf.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:sp.linedashed_vert,fragmentShader:sp.linedashed_frag},depth:{uniforms:r2([sf.common,sf.displacementmap]),vertexShader:sp.depth_vert,fragmentShader:sp.depth_frag},normal:{uniforms:r2([sf.common,sf.bumpmap,sf.normalmap,sf.displacementmap,{opacity:{value:1}}]),vertexShader:sp.meshnormal_vert,fragmentShader:sp.meshnormal_frag},sprite:{uniforms:r2([sf.sprite,sf.fog]),vertexShader:sp.sprite_vert,fragmentShader:sp.sprite_frag},background:{uniforms:{uvTransform:{value:new 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2931else for(let e=0;e<r.locationSize;e++)g(r.location+e);e.bindBuffer(34962,c);for(let e=0;e<r.locationSize;e++)x(r.location+e,o/r.locationSize,d,t,o*u,o/r.locationSize*e*u)}}else if(void 0!==d){let i=d[t];if(void 0!==i)switch(i.length){case 2:e.vertexAttrib2fv(r.location,i);break;case 3:e.vertexAttrib3fv(r.location,i);break;case 4:e.vertexAttrib4fv(r.location,i);break;default:e.vertexAttrib1fv(r.location,i)}}}}y()}(s,h,p,b),null!==w&&e.bindBuffer(34963,i.get(w).buffer))},reset:b,resetDefaultState:w,dispose:function(){for(let e in b(),l){let t=l[e];for(let e in t){let i=t[e];for(let e in i)p(i[e].object),delete i[e];delete t[e]}delete l[e]}},releaseStatesOfGeometry:function(e){if(void 0===l[e.id])return;let t=l[e.id];for(let e in t){let i=t[e];for(let e in i)p(i[e].object),delete i[e];delete t[e]}delete l[e.id]},releaseStatesOfProgram:function(e){for(let t in l){let i=l[t];if(void 0===i[e.id])continue;let r=i[e.id];for(let e in r)p(r[e].object),delete r[e];delete i[e.id]}},initAttributes:m,enableAttribute:g,disableUnusedAttributes:y}}function sx(e,t,i,r){let s=r.isWebGL2,a;this.setMode=function(e){a=e},this.render=function(t,r){e.drawArrays(a,t,r),i.update(r,a,1)},this.renderInstances=function(r,o,l){let h,c;if(0!==l){if(s)h=e,c="drawArraysInstanced";else if(h=t.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===h){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}h[c](a,r,o,l),i.update(o,a,l)}}}function sb(e,t,i){let r;function s(t){if("highp"===t){if(e.getShaderPrecisionFormat(35633,36338).precision>0&&e.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(35633,36337).precision>0&&e.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}let a="u">typeof WebGL2RenderingContext&&e instanceof WebGL2RenderingContext,o=void 0!==i.precision?i.precision:"highp",l=s(o);l!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",l,"instead."),o=l);let h=a||t.has("WEBGL_draw_buffers"),c=!0===i.logarithmicDepthBuffer,d=e.getParameter(34930),u=e.getParameter(35660),p=e.getParameter(3379),f=e.getParameter(34076),m=e.getParameter(34921),g=e.getParameter(36347),v=e.getParameter(36348),y=e.getParameter(36349),x=u>0,b=a||t.has("OES_texture_float"),w=a?e.getParameter(36183):0;return{isWebGL2:a,drawBuffers:h,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){let i=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:s,precision:o,logarithmicDepthBuffer:c,maxTextures:d,maxVertexTextures:u,maxTextureSize:p,maxCubemapSize:f,maxAttributes:m,maxVertexUniforms:g,maxVaryings:v,maxFragmentUniforms:y,vertexTextures:x,floatFragmentTextures:b,floatVertexTextures:x&&b,maxSamples:w}}function sw(e){let t=this,i=null,r=0,s=!1,a=!1,o=new sn,l=new tJ,h={value:null,needsUpdate:!1};function c(e,i,r,s){let a=null!==e?e.length:0,c=null;if(0!==a){if(c=h.value,!0!==s||null===c){let t=r+4*a,s=i.matrixWorldInverse;l.getNormalMatrix(s),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,i=r;t!==a;++t,i+=4)o.copy(e[t]).applyMatrix4(s,l),o.normal.toArray(c,i),c[i+3]=o.constant}h.value=c,h.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=h,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let i=0!==e.length||t||0!==r||s;return s=t,r=e.length,i},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){i=c(e,t,0)},this.setState=function(o,l,d){let u=o.clippingPlanes,p=o.clipIntersection,f=o.clipShadows,m=e.get(o);if(s&&null!==u&&0!==u.length&&(!a||f)){let e=a?0:r,t=4*e,s=m.clippingState||null;h.value=s,s=c(u,l,t,d);for(let e=0;e!==t;++e)s[e]=i[e];m.clippingState=s,this.numIntersection=p?this.numPlanes:0,this.numPlanes+=e}else a?c(null):(h.value!==i&&(h.value=i,h.needsUpdate=r>0),t.numPlanes=r,t.numIntersection=0)}}function sS(e){let t=new WeakMap;function i(e,t){return 303===t?e.mapping=301:304===t&&(e.mapping=302),e}function r(e){let i=e.target;i.removeEventListener("dispose",r);let s=t.get(i);void 0!==s&&(t.delete(i),s.dispose())}return{get:function(s){if(s&&s.isTexture&&!1===s.isRenderTargetTexture){let a=s.mapping;if(303===a||304===a){if(t.has(s))return i(t.get(s).texture,s.mapping);{let a=s.image;if(!a||!(a.height>0))return null;{let o=new si(a.height/2);return o.fromEquirectangularTexture(e,s),t.set(s,o),s.addEventListener("dispose",r),i(o.texture,s.mapping)}}}}return s},dispose:function(){t=new WeakMap}}}var s_=class extends r9{constructor(e=-1,t=1,i=1,r=-1,s=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="Orthogra
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2931=function(e){let t=[],i=[],r=[],s=e,a=e-4+1+sA.length;for(let o=0;o<a;o++){let a=Math.pow(2,s);i.push(a);let l=1/a;o>e-4?l=sA[o-e+4-1]:0===o&&(l=0),r.push(l);let h=1/(a-2),c=-h,d=1+h,u=[c,c,d,c,d,d,c,c,d,d,c,d],p=new Float32Array(108),f=new Float32Array(72),m=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,i=e>2?0:-1,r=[t,i,0,t+2/3,i,0,t+2/3,i+1,0,t,i,0,t+2/3,i+1,0,t,i+1,0];p.set(r,18*e),f.set(u,12*e);let s=[e,e,e,e,e,e];m.set(s,6*e)}let g=new rN;g.setAttribute("position",new rC(p,3)),g.setAttribute("uv",new rC(f,2)),g.setAttribute("faceIndex",new rC(m,1)),t.push(g),s>4&&s--}return{lodPlanes:t,sizeLods:i,sigmas:r}}(r)),this._blurMaterial=new r8({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new ix(0,1,0)}},vertexShader:sz(),fragmentShader:`
2932
2933			precision mediump float;
2934			precision mediump int;
2935
2936			varying vec3 vOutputDirection;
2937
2938			uniform sampler2D envMap;
2939			uniform int samples;
2940			uniform float weights[ n ];
2941			uniform bool latitudinal;
2942			uniform float dTheta;
2943			uniform float mipInt;
2944			uniform vec3 poleAxis;
2945
2946			#define ENVMAP_TYPE_CUBE_UV
2947			#include <cube_uv_reflection_fragment>
2948
2949			vec3 getSample( float theta, vec3 axis ) {
2950
2951				float cosTheta = cos( theta );
2952				// Rodrigues' axis-angle rotation
2953				vec3 sampleDirection = vOutputDirection * cosTheta
2954					+ cross( axis, vOutputDirection ) * sin( theta )
2955					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2956
2957				return bilinearCubeUV( envMap, sampleDirection, mipInt );
2958
2959			}
2960
2961			void main() {
2962
2963				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2964
2965				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2966
2967					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2968
2969				}
2970
2971				axis = normalize( axis );
2972
2973				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2974				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2975
2976				for ( int i = 1; i < n; i++ ) {
2977
2978					if ( i >= samples ) {
2979
2980						break;
2981
2982					}
2983
2984					float theta = dTheta * float( i );
2985					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2986					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2987
2988				}
2989
2990			}
2991		`,blending:0,depthTest:!1,depthWrite:!1})}return r}_compileMaterial(e){let t=new rJ(this._lodPlanes[0],e);this._renderer.compile(t,sM)}_sceneToCubeUV(e,t,i,r){let s=new r7(90,1,t,i),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,h=l.autoClear,c=l.toneMapping;l.getClearColor(sE),l.toneMapping=0,l.autoClear=!1;
2991let d=new rA({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),u=new rJ(new r0,d),p=!1,f=e.background;f?f.isColor&&(d.color.copy(f),e.background=null,p=!0):(d.color.copy(sE),p=!0);for(let t=0;t<6;t++){let i=t%3;0===i?(s.up.set(0,a[t],0),s.lookAt(o[t],0,0)):1===i?(s.up.set(0,0,a[t]),s.lookAt(0,o[t],0)):(s.up.set(0,a[t],0),s.lookAt(0,0,o[t]));let h=this._cubeSize;sR(r,i*h,t>2?h:0,h,h),l.setRenderTarget(r),p&&l.render(u,s),l.render(e,s)}u.geometry.dispose(),u.material.dispose(),l.toneMapping=c,l.autoClear=h,e.background=f}_textureToCubeUV(e,t){let i=this._renderer,r=301===e.mapping||302===e.mapping;r?(null===this._cubemapMaterial&&(this._cubemapMaterial=sB()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=sL());let s=r?this._cubemapMaterial:this._equirectMaterial,a=new rJ(this._lodPlanes[0],s);s.uniforms.envMap.value=e;let o=this._cubeSize;sR(t,0,0,3*o,2*o),i.setRenderTarget(t),i.render(a,sM)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let t=1;t<this._lodPlanes.length;t++){let i=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=sD[(t-1)%sD.length];this._blur(e,t-1,t,i,r)}t.autoClear=i}_blur(e,t,i,r,s){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,r,"latitudinal",s),this._halfBlur(a,e,i,i,r,"longitudinal",s)}_halfBlur(e,t,i,r,s,a,o){let l=this._renderer,h=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");let c=new rJ(this._lodPlanes[r],h),d=h.uniforms,u=this._sizeLods[i]-1,p=isFinite(s)?Math.PI/(2*u):2*Math.PI/39,f=s/p,m=isFinite(s)?1+Math.floor(3*f):20;m>20&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);let g=[],v=0;for(let e=0;e<20;++e){let t=e/f,i=Math.exp(-t*t/2);g.push(i),0===e?v+=i:e<m&&(v+=2*i)}for(let e=0;e<g.length;e++)g[e]=g[e]/v;d.envMap.value=e.texture,d.samples.value=m,d.weights.value=g,d.latitudinal.value="latitudinal"===a,o&&(d.poleAxis.value=o);let{_lodMax:y}=this;d.dTheta.value=p,d.mipInt.value=y-i;let x=this._sizeLods[r],b=4*(this._cubeSize-x);sR(t,3*x*(r>y-4?r-y+4:0),b,3*x,2*x),l.setRenderTarget(t),l.render(c,sM)}};function sO(e,t,i){let r=new ip(e,t,i);return r.texture.mapping=306,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function sR(e,t,i,r,s){e.viewport.set(t,i,r,s),e.scissor.set(t,i,r,s)}function sL(){return new r8({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:sz(),fragmentShader:`
2992
2993			precision mediump float;
2994			precision mediump int;
2995
2996			varying vec3 vOutputDirection;
2997
2998			uniform sampler2D envMap;
2999
3000			#include <common>
3001
3002			void main() {
3003
3004				vec3 outputDirection = normalize( vOutputDirection );
3005				vec2 uv = equirectUv( outputDirection );
3006
3007				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
3008
3009			}
3010		`,blending:0,depthTest:!1,depthWrite:!1})}function sB(){return new r8({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:sz(),fragmentShader:`
3011
3012			precision mediump float;
3013			precision mediump int;
3014
3015			uniform float flipEnvMap;
3016
3017			varying vec3 vOutputDirection;
3018
3019			uniform samplerCube envMap;
3020
3021			void main() {
3022
3023				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
3024
3025			}
3026		`,blending:0,depthTest:!1,depthWrite:!1})}function sz(){return`
3027
3028		precision mediump float;
3029		precision mediump int;
3030
3031		attribute float faceIndex;
3032
3033		varying vec3 vOutputDirection;
3034
3035		// RH coordinate system; PMREM face-indexing convention
3036		vec3 getDirection( vec2 uv, float face ) {
3037
3038			uv = 2.0 * uv - 1.0;
3039
3040			vec3 direction = vec3( uv, 1.0 );
3041
3042			if ( face == 0.0 ) {
3043
3044				direction = direction.zyx; // ( 1, v, u ) pos x
3045
3046			} else if ( face == 1.0 ) {
3047
3048				direction = direction.xzy;
3049				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
3050
3051			} else if ( face == 2.0 ) {
3052
3053				direction.x *= -1.0; // ( -u, v, 1 ) pos z
3054
3055			} else if ( face == 3.0 ) {
3056
3057				direction = direction.zyx;
3058				direction.xz *= -1.0; // ( -1, v, -u ) neg x
3059
3060			} else if ( face == 4.0 ) {
3061
3062				direction = direction.xzy;
3063				direction.xy *= -1.0; // ( -u, -1, v ) neg y
3064
3065			} else if ( face == 5.0 ) {
3066
3067				direction.z *= -1.0; // ( u, v, -1 ) neg z
3068
3069			}
3070
3071			return direction;
3072
3073		}
3074
3075		void main() {
3076
3077			vOutputDirection = getDirection( uv, faceIndex );
3078			gl_Position = vec4( position, 1.0 );
3079
3080		}
3081	`}function sF(e){let t=new WeakMap,i=null;function r(e){let i=e.target;i.removeEventListener("dispose",r);let s=t.get(i);void 0!==s&&(t.delete(i),s.dispose())}return{get:function(s){if(s&&s.isTexture){let a=s.mapping,o=303===a||304===a,l=301===a||302===a;if(o||l){if(s.isRenderTargetTexture&&!0===s.needsPMREMUpdate){s.needsPMREMUpdate=!1;let r=t.get(s);return null===i&&(i=new sI(e)),r=o?i.fromEquirectangular(s,r):i.fromCubemap(s,r),t.set(s,r),r.texture}if(t.has(s))return t.get(s).texture;{let a=s.image;if(!(o&&a&&a.height>0||l&&a&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(a)))return null;{null===i&&(i=new sI(e));let a=o?i.fromEquirectangular(s):i.fromCubemap(s);return t.set(s,a),s.addEventListener("dispose",r),a.texture}}}}return s},dispose:function(){t=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function sN(e){let t={};function i(i){let r;if(void 0!==t[i])return t[i];switch(i){case"WEBGL_depth_texture":r=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=e.getExtension(i)}return t[i]=r,r}return{has:function(e){return null!==i(e)},init:function(e){e.isWebGL2?i("EXT_color_buffer_float"):(i("WEBGL_depth_texture"),i("OES_texture_float"),i("OES_texture_half_float"),i("OES_texture_half_float_linear"),i("OES_standard_derivatives"),i("OES_element_index_uint"),i("OES_vertex_array_object"),i("ANGLE_instanced_arrays")),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture")},get:function(e){let t=i(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function sU(e,t,i,r){let s={},a=new WeakMap;function o(e){let l=e.target;for(let e in null!==l.index&&t.remove(l.index),l.attributes)t.remove(l.attributes[e]);l.removeEventListener("dispose",o),delete s[l.id];let h=a.get(l);
3081h&&(t.remove(h),a.delete(l)),r.releaseStatesOfGeometry(l),!0===l.isInstancedBufferGeometry&&delete l._maxInstanceCount,i.memory.geometries--}function l(e){let i=[],r=e.index,s=e.attributes.position,o=0;if(null!==r){let e=r.array;o=r.version;for(let t=0,r=e.length;t<r;t+=3){let r=e[t+0],s=e[t+1],a=e[t+2];i.push(r,s,s,a,a,r)}}else{let e=s.array;o=s.version;for(let t=0,r=e.length/3-1;t<r;t+=3){let e=t+0,r=t+1,s=t+2;i.push(e,r,r,s,s,e)}}let l=new(t0(i)?rP:rT)(i,1);l.version=o;let h=a.get(e);h&&t.remove(h),a.set(e,l)}return{get:function(e,t){return!0===s[t.id]||(t.addEventListener("dispose",o),s[t.id]=!0,i.memory.geometries++),t},update:function(e){let i=e.attributes;for(let e in i)t.update(i[e],34962);let r=e.morphAttributes;for(let e in r){let i=r[e];for(let e=0,r=i.length;e<r;e++)t.update(i[e],34962)}},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&l(e)}else l(e);return a.get(e)}}}function sk(e,t,i,r){let s,a,o=r.isWebGL2,l;this.setMode=function(e){l=e},this.setIndex=function(e){s=e.type,a=e.bytesPerElement},this.render=function(t,r){e.drawElements(l,r,s,t*a),i.update(r,l,1)},this.renderInstances=function(r,h,c){let d,u;if(0!==c){if(o)d=e,u="drawElementsInstanced";else if(d=t.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===d){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[u](l,h,s,r*a,c),i.update(h,l,c)}}}function sV(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(e,i,r){switch(t.calls++,i){case 4:t.triangles+=e/3*r;break;case 1:t.lines+=e/2*r;break;case 3:t.lines+=r*(e-1);break;case 2:t.lines+=r*e;break;case 0:t.points+=r*e;break;default:console.error("THREE.WebGLInfo: Unknown draw 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x=4*f;for(let e=0;e<s;e++){let t=d[e],s=u[e],a=p[e],l=m*g*4*e;for(let e=0;e<t.count;e++){let c=e*x;!0===i&&(o.fromBufferAttribute(t,e),v[l+c+0]=o.x,v[l+c+1]=o.y,v[l+c+2]=o.z,v[l+c+3]=0),!0===r&&(o.fromBufferAttribute(s,e),v[l+c+4]=o.x,v[l+c+5]=o.y,v[l+c+6]=o.z,v[l+c+7]=0),!0===h&&(o.fromBufferAttribute(a,e),v[l+c+8]=o.x,v[l+c+9]=o.y,v[l+c+10]=o.z,v[l+c+11]=4===a.itemSize?o.w:1)}}l={count:s,texture:y,size:new tK(m,g)},a.set(c,l),c.addEventListener("dispose",e)}let h=0;for(let e=0;e<p.length;e++)h+=p[e];let d=c.morphTargetsRelative?1:1-h;u.getUniforms().setValue(e,"morphTargetBaseInfluence",d),u.getUniforms().setValue(e,"morphTargetInfluences",p),u.getUniforms().setValue(e,"morphTargetsTexture",l.texture,i),u.getUniforms().setValue(e,"morphTargetsTextureSize",l.size)}else{let t=void 0===p?0:p.length,i=r[c.id];if(void 0===i||i.length!==t){i=[];for(let e=0;e<t;e++)i[e]=[e,0];r[c.id]=i}for(let e=0;e<t;e++){let t=i[e];t[0]=e,t[1]=p[e]}i.sort(sG);for(let 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s.get(h)!==o&&(t.update(h),s.set(h,o)),e.isInstancedMesh&&(!1===e.hasEventListener("dispose",a)&&e.addEventListener("dispose",a),i.update(e.instanceMatrix,34962),null!==e.instanceColor&&i.update(e.instanceColor,34962)),h},dispose:function(){s=new WeakMap}}}var sq=new id,sX=new im,sY=new ig,sQ=new st,sZ=[],sK=[],sJ=new Float32Array(16),s$=new Float32Array(9),s0=new Float32Array(4);function s1(e,t,i){let r=e[0];if(r<=0||r>0)return e;let s=t*i,a=sZ[s];if(void 0===a&&(a=new Float32Array(s),sZ[s]=a),0!==t){r.toArray(a,0);for(let r=1,s=0;r!==t;++r)s+=i,e[r].toArray(a,s)}return a}function s2(e,t){if(e.length!==t.length)return!1;for(let i=0,r=e.length;i<r;i++)if(e[i]!==t[i])return!1;return!0}function s3(e,t){for(let i=0,r=t.length;i<r;i++)e[i]=t[i]}function s4(e,t){let i=sK[t];void 0===i&&(i=new Int32Array(t),sK[t]=i);for(let r=0;r!==t;++r)i[r]=e.allocateTextureUnit();return i}function s5(e,t){let i=this.cache;i[0]!==t&&(e.uniform1f(this.addr,t),i[0]=t)}function s6(e,t){let 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3101`].filter(aj).join(`
3102`)),u=aH(u=aG(u=aq(u),i),i),p=aH(p=aG(p=aq(p),i),i),u=aQ(u),p=aQ(p),i.isWebGL2&&!0!==i.isRawShaderMaterial&&(A=`#version 300 es
3103`,S=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
3104`)+`
3105`+S,_=["#define varying in",i.glslVersion===tB?"":"layout(location = 0) out highp vec4 pc_fragColor;",i.glslVersion===tB?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
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3107`+_);let M=A+S+u,E=A+_+p,C=aU(c,35633,M),T=aU(c,35632,E);if(c.attachShader(w,C),c.attachShader(w,T),void 0!==i.index0AttributeName?c.bindAttribLocation(w,0,i.index0AttributeName):!0===i.morphTargets&&c.bindAttribLocation(w,0,"position"),c.linkProgram(w),e.debug.checkSha
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3108
3109Program Info Log: `+e+`
3110`+t+`
3111`+i)}else""!==e?console.warn("THREE.WebGLProgram: Program Info Log:",e):(""===t||""===i)&&(s=!1);s&&(this.diagnostics={runnable:r,programLog:e,vertexShader:{log:t,prefix:S},fragmentShader:{log:i,prefix:_}})}return c.deleteShader(C),c.deleteShader(T),this.getUniforms=function(){return void 0===l&&(l=new aN(c,w)),l},this.getAttributes=function(){return void 0===h&&(h=function(e,t){let i={},r=e.getProgramParameter(t,35721);for(let s=0;s<r;s++){let r=e.getActiveAttrib(t,s),a=r.name,o=1;35674===r.type&&(o=2),35675===r.type&&(o=3),35676===r.type&&(o=4),i[a]={type:r.type,location:e.getAttribLocation(t,a),locationSize:o}}return i}(c,w)),h},this.destroy=function(){r.releaseStatesOfProgram(this),c.deleteProgram(w),this.program=void 0},this.name=i.shaderName,this.id=ak++,this.cacheKey=t,this.usedTimes=1,this.program=w,this.vertexShader=C,this.fragmentShader=T,this}var a$=0,a0=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(t),s=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return!1===a.has(r)&&(a.add(r),r.usedTimes++),!1===a.has(s)&&(a.add(s),s.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return void 0===i&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return void 0===i&&(i=new a1(e),t.set(e,i)),i}},a1=class{constructor(e){this.id=a$++,this.code=e,this.usedTimes=0}};function a2(e,t,i,r,s,a,o){let l=new i6,h=new 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I=e.getRenderTarget(),O=a.alphaTest>0,R=a.clearcoat>0,L=a.iridescence>0;return{isWebGL2:d,shaderID:C,shaderName:a.type,vertexShader:y,fragmentShader:x,defines:a.defines,customVertexShaderID:b,customFragmentShaderID:w,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:f,instancing:!0===v.isInstancedMesh,instancingColor:!0===v.isInstancedMesh&&null!==v.instanceColor,supportsVertexTextures:p,outputEncoding:null===I?e.outputEncoding:!0===I.isXRRenderTarget?I.texture.encoding:3e3,map:!!a.map,matcap:!!a.matcap,envMap:!!M,envMapMode:M&&M.mapping,envMapCubeUVHeight:E,lightMap:!!a.lightMap,aoMap:!!a.aoMap,emissiveMap:!!a.emissiveMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,objectSpaceNormalMap:1===a.normalMapType,tangentSpaceNormalMap:0===a.normalMapType,decodeVideoTexture:!!a.map&&!0===a.map.isVideoTexture&&3001===a.map.encoding,clearcoat:R,clearcoatMap:R&&!!a.clearcoatMap,clearcoatRoughnessMap:R&&!!a.clearcoatRoughnessMap,clearcoatNormalMap:R&&!!a.clearcoatNormalMap,iridescence:L,iridescenceMap:L&&!!a.iridescenceMap,iridescenceThicknessMap:L&&!!a.iridescenceThicknessMap,displacementMap:!!a.displacementMap,roughnessMap:!!a.roughnessMap,metalnessMap:!!a.metalnessMap,specularMap:!!a.specularMap,specularIntensityMap:!!a.specularIntensityMap,specularColorMap:!!a.specularColorMap,opaque:!1===a.transparent&&1===a.blending,alphaMap:!!a.alphaMap,alphaTest:O,gradientMap:!!a.gradientMap,sheen:a.sheen>0,sheenColorMap:!!a.sheenColorMap,sheenRoughnessMap:!!a.sheenRoughnessMap,transmission:a.transmission>0,transmissionMap:!!a.transmissionMap,thicknessMap:!!a.thicknessMap,combine:a.combine,vertexTangents:!!a.normalMap&&!!_.attributes.tangent,vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!_.attributes.color&&4===_.attributes.color.itemSize,vertexUvs:!!a.map||!!a.bumpMap||!!a.normalMap||!!a.specularMap||!!a.alphaMap||!!a.emissiveMap||!!a.roughnessMap||!!a.metalnessMap||!!a.clearcoatMap||!!a.clearcoatRoughnessMap||!!a.clearcoatNormalMap||!!a.iridescenceMap||!!a.iridescenceThicknessMap||!!a.displacementMap||!!a.transmissionMap||!!a.thicknessMap||!!a.specularIntensityMap||!!a.specularColorMap||!!a.sheenColorMap||!!a.sheenRoughnessMap,uvsVertexOnly:!(a.map||a.bumpMap||a.normalMap||a.specularMap||a.alphaMap||a.emissiveMap||a.roughnessMap||a.metalnessMap||a.clearcoatNormalMap||a.iridescenceMap||a.iridescenceThicknessMap||a.transmission>0||a.transmissionMap||a.thicknessMap||a.specularIntensityMap||a.specularColorMap||a.sheen>0||a.sheenColorMap||a.sheenRoughnessMap)&&!!a.displacementMap,fog:!!S,useFog:!0===a.fog,fogExp2:S&&S.isFogExp2,flatShading:!!a.flatShading,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:u,skinning:!0===v.isSkinnedMesh,morphTargets:void 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i=[];if(t.shaderID?i.push(t.shaderID):(i.push(t.customVertexShaderID),i.push(t.customFragmentShaderID)),void 0!==t.defines)for(let e in t.defines)i.push(e),i.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(i.push(t.precision),i.push(t.outputEncoding),i.push(t.envMapMode),i.push(t.envMapCubeUVHeight),i.push(t.combine),i.push(t.vertexUvs),i.push(t.fogExp2),i.push(t.sizeAttenuation),i.push(t.morphTargetsCount),i.push(t.morphAttributeCount),i.push(t.numDirLights),i.push(t.numPointLights),i.push(t.numSpotLights),i.push(t.numSpotLightMaps),i.push(t.numHemiLights),i.push(t.numRectAreaLights),i.push(t.numDirLightShadows),i.push(t.numPointLightShadows),i.push(t.numSpotLightShadows),i.push(t.numSpotLightShadowsWithMaps),i.push(t.shadowMapType),i.push(t.toneMapping),i.push(t.numClippingPlanes),i.push(t.numClipIntersection),i.push(t.depthPacking),l.disableAll(),t.isWebGL2&&l.enable(0),t.supportsVertexTextures&&l.enable(1),t.instancing&&l.enable(2),t.instancingColor&&l.enable(3),t.map&&l.enable(4),t.matcap&&l.enable(5),t.envMap&&l.enable(6),t.lightMap&&l.enable(7),t.aoMap&&l.enable(8),t.emissiveMap&&l.enable(9),t.bumpMap&&l.enable(10),t.normalMap&&l.enable(11),t.objectSpaceNormalMap&&l.enable(12),t.tangentSpaceNormalMap&&l.enable(13),t.clearcoat&&l.enable(14),t.clearcoatMap&&l.enable(15),t.clearcoatRoughnessMap&&l.enable(16),t.clearcoatNormalMap&&l.enable(17),t.iridescence&&l.enable(18),t.iridescenceMap&&l.enable(19),t.iridescenceThicknessMap&&l.enable(20),t.dis
3111placementMap&&l.enable(21),t.specularMap&&l.enable(22),t.roughnessMap&&l.enable(23),t.metalnessMap&&l.enable(24),t.gradientMap&&l.enable(25),t.alphaMap&&l.enable(26),t.alphaTest&&l.enable(27),t.vertexColors&&l.enable(28),t.vertexAlphas&&l.enable(29),t.vertexUvs&&l.enable(30),t.vertexTangents&&l.enable(31),t.uvsVertexOnly&&l.enable(32),i.push(l.mask),l.disableAll(),t.fog&&l.enable(0),t.useFog&&l.enable(1),t.flatShading&&l.enable(2),t.logarithmicDepthBuffer&&l.enable(3),t.skinning&&l.enable(4),t.morphTargets&&l.enable(5),t.morphNormals&&l.enable(6),t.morphColors&&l.enable(7),t.premultipliedAlpha&&l.enable(8),t.shadowMapEnabled&&l.enable(9),t.physicallyCorrectLights&&l.enable(10),t.doubleSided&&l.enable(11),t.flipSided&&l.enable(12),t.useDepthPacking&&l.enable(13),t.dithering&&l.enable(14),t.specularIntensityMap&&l.enable(15),t.specularColorMap&&l.enable(16),t.transmission&&l.enable(17),t.transmissionMap&&l.enable(18),t.thicknessMap&&l.enable(19),t.sheen&&l.enable(20),t.sheenColorMap&&l.enable(21),t.sheenRoughnessMap&&l.enable(22),t.decodeVideoTexture&&l.enable(23),t.opaque&&l.enable(24),i.push(l.mask),i.push(e.outputEncoding)),i.push(t.customProgramCacheKey),i.join()},getUniforms:function(e){let t=m[e.type],i;if(t){let e=sm[t];i=r4.clone(e.uniforms)}else i=e.uniforms;return i},acquireProgram:function(t,i){let r;for(let e=0,t=c.length;e<t;e++){let t=c[e];if(t.cacheKey===i){r=t,++r.usedTimes;break}}return void 0===r&&(r=new aJ(e,i,t,a),c.push(r)),r},releaseProgram:function(e){if(0==--e.usedTimes){let t=c.indexOf(e);c[t]=c[c.length-1],c.pop(),e.destroy()}},releaseShaderCache:function(e){h.remove(e)},programs:c,dispose:function(){h.dispose()}}}function a3(){let e=new WeakMap;return{get:function(t){let i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,r){e.get(t)[i]=r},dispose:function(){e=new WeakMap}}}function a4(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function a5(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function a6(){let e=[],t=0,i=[],r=[],s=[];function a(i,r,s,a,o,l){let h=e[t];return void 0===h?(h={id:i.id,object:i,geometry:r,material:s,groupOrder:a,renderOrder:i.renderOrder,z:o,group:l},e[t]=h):(h.id=i.id,h.object=i,h.geometry=r,h.material=s,h.groupOrder=a,h.renderOrder=i.renderOrder,h.z=o,h.group=l),t++,h}return{opaque:i,transmissive:r,transparent:s,init:function(){t=0,i.length=0,r.length=0,s.length=0},push:function(e,t,o,l,h,c){let d=a(e,t,o,l,h,c);o.transmission>0?r.push(d):!0===o.transparent?s.push(d):i.push(d)},unshift:function(e,t,o,l,h,c){let d=a(e,t,o,l,h,c);o.transmission>0?r.unshift(d):!0===o.transparent?s.unshift(d):i.unshift(d)},finish:function(){for(let i=t,r=e.length;i<r;i++){let t=e[i];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){i.length>1&&i.sort(e||a4),r.length>
31111&&r.sort(t||a5),s.length>1&&s.sort(t||a5)}}}function a8(){let e=new WeakMap;return{get:function(t,i){let r=e.get(t),s;return void 0===r?(s=new a6,e.set(t,[s])):i>=r.length?(s=new a6,r.push(s)):s=r[i],s},dispose:function(){e=new WeakMap}}}function a9(){let e={};return{get:function(t){let i;if(void 0!==e[t.id])return e[t.id];switch(t.type){case"DirectionalLight":i={direction:new ix,color:new is};break;case"SpotLight":i={position:new ix,direction:new ix,color:new is,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new ix,color:new is,distance:0,decay:0};break;case"HemisphereLight":i={direction:new ix,skyColor:new is,groundColor:new is};break;case"RectAreaLight":i={color:new is,position:new ix,halfWidth:new ix,halfHeight:new ix}}return e[t.id]=i,i}}}var a7=0;function ne(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function nt(e,t){let i;let r=new a9,s=(i={},{get:function(e){let t;if(void 0!==i[e.id])return i[e.id];switch(e.type){case"DirectionalLight":case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new tK};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new tK,shadowCameraNear:1,shadowCameraFar:1e3}}return i[e.id]=t,t}}),a={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let e=0;e<9;e++)a.probe.push(new ix);let o=new ix,l=new iQ,h=new iQ;return{setup:function(i,o){let l=0,h=0,c=0;for(let e=0;e<9;e++)a.probe[e].set(0,0,0);let d=0,u=0,p=0,f=0,m=0,g=0,v=0,y=0,x=0,b=0;i.sort(ne);let w=!0!==o?Math.PI:1;for(let e=0,t=i.length;e<t;e++){let t=i[e],o=t.color,S=t.intensity,_=t.distance,A=t.shadow&&t.shadow.map?t.shadow.map.texture:null;if(t.isAmbientLight)l+=o.r*S*w,h+=o.g*S*w,c+=o.b*S*w;else if(t.isLightProbe)for(let e=0;e<9;e++)a.probe[e].addScaledVector(t.sh.coefficients[e],S);else if(t.isDirectionalLight){let e=r.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*w),t.castShadow){let e=t.shadow,i=s.get(t);i.shadowBias=e.bias,i.shadowNormalBias=e.normalBias,i.shadowRadius=e.radius,i.shadowMapSize=e.mapSize,a.directionalShadow[d]=i,a.directionalShadowMap[d]=A,a.directionalShadowMatrix[d]=t.shadow.matrix,g++}a.directional[d]=e,d++}else if(t.isSpotLight){let e=r.get(t);e.position.setFromMatrixPosition(t.matrixWorld),e.color.copy(o).multiplyScalar(S*w),e.distance=_,e.coneCos=Math.cos(t.angle),e.penumbraCos=Math.cos(t.angle*(1-t.penumbra)),e.decay=t.decay,a.spot[p]=e;let i=t.shadow;if(t.map&&(a.spotLightMap[x]=t.map,x++,i.updateMatrices(t),t.castShadow&&b++),a.spotLightMatrix[p]=i.matrix,t.castShadow){let e=s.get(t);e.shadowBias=i.bias,e.shadowNormalBias=i.normalBias,e.shadowRadius=i.radius,e.shadowMapSize=i.mapSize,a.spotShadow[p]=e,a.spotShadowMap[p]=A,y++}p++}else if(t.isRectAreaLight){let e=r.get(t);e.color.copy(o).multiplyScalar(S),e.halfWidth.set(.5*t.width,0,0),e.halfHeight.set(0,.5*t.height,0),a.rectArea[f]=e,f++}else if(t.isPointLight){let e=r.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*w),e.distance=t.distance,e.decay=t.decay,t.castShadow){let e=t.shadow,i=s.get(t);i.shadowBias=e.bias,i.shadowNormalBias=e.normalBias,i.shadowRadius=e.radius,i.shadowMapSize=e.mapSize,i.shadowCameraNear=e.camera.near,i.shadowCameraFar=e.camera.far,a.pointShadow[u]=i,a.pointShadowMap[u]=A,a.pointShadowMatrix[u]=t.shadow.matrix,v++}a.point[u]=e,u++}else if(t.isHemisphereLight){let e=r.get(t);e.skyColor.copy(t.color).multiplyScalar(S*w),e.groundColor.copy(t.groundColor).multiplyScalar(S*w),a.hemi[m]=e,m++}}f>0&&(t.isWebGL2||!0===e.has("OES_texture_float_linear")?(a.rectAreaLTC1=sf.LTC_FLOAT_1,a.rectAreaLTC2=sf.LTC_FLOAT_2):!0===e.has("OES_texture_half_float_linear")?(a.rectAreaLTC1=sf.LTC_HALF_1,a.rectAreaLTC2=sf.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),a.ambient[0]=l,a.ambient[1]=h,a.ambient[2]=c;let S=a.hash;(S.directionalLength!==d||S.pointLength!==u||S.spotLength!==p||S.rectAreaLength!==f||S.hemiLength!==m||S.numDirectionalShadows!==g||S.numPointShadows!==v||S.numSpotShadows!==y||S.numSpotMaps!==x)&&(a.directional.length=d,a.spot.length=p,a.rectArea.length=f,a.point.length=u,a.hemi.length=m,a.directionalShadow.length=g,a.directionalShadowMap.length=g,a.pointShadow.length=v,a.pointShadowMap.length=v,a.spotShadow.length=y,a.spotShadowMap.length=y,a.directionalShadowMatrix.length=g,a.pointShadowMatrix.length=v,a.spotLightMatrix.length=y+x-b,a.spotLightMap.length=x,a.numSpotLightShadowsWithMaps=b,S.directionalLength=d,S.pointLength=u,S.spotLength=p,S.rectAreaLength=f,S.hemiLength=m,S.numDirectionalShadows=g,S.numPointShadows=v,S.numSpotShadows=y,S.numSpotMaps=x,a.version=a7++)},setupView:function(e,t){let i=0,r=0,s=0,c=0,d=0,u=t.matrixWorldInverse;for(let t=0,p=e.length;t<p;t++){let p=e[t];if(p.isDirectionalLight){let e=a.directional[i];e.direction.setFromMatrixPosition(p.matrixWorld),o.setFromMatrixPosition(p.target.matrixWorld),e.direction.sub(o),e.direction.transformDirection(u),i++}else if(p.isSpotLight){let e=a.spot[s];e.position.setFromMatrixPosition(p.matrixWorld),e.position.applyMatrix4(u),e.direction.setFromMatrixPosition(p.matrixWorld),o.setFromMatrixPosition(p.target.matrixWorld),e.direction.sub(o),e.direction.transformDirection(u),s++}else if(p.isRectAreaLight){let e=a.rectArea[c];e.position.setFromMatrixPosition(p.matrixWorld),e.position.applyMatrix4(u),h.identity(),l.copy(p.matrixWorld),l.premultiply(u),h.extractRotation(l),e.halfWidth.set(.5*p.width,0,0),e.halfHeight.set(0,.5*p.height,0),e.halfWidth.applyMatrix4(h),e.halfHeight.applyMatrix4(h),c++}else if(p.isPointLight){let e=a.point[r];e.position.setFromMatrixPosition(p.matrixWorld),e.position.applyMatrix4(u),r++}else if(p.isHemisphereLight){let e=a.hemi[d];e.direction.setFromMatrixPosition(p.matrixWorld),e.direction.transformDirection(u),d++}}},state:a}}function ni(e,t){let i=new nt(e,t),r=[],s=[];return{init:function(){r.length=0,s.length=0},state:{lightsArray:r,shadowsArray:s,lights:i},setupLights:function(e){i.setup(r,e)},setupLightsView:function(e){i.setupView(r,e)},pushLight:function(e){r.push(e)},pushShadow:function(e){s.push(e)}}}function nr(e,t){let i=new WeakMap;return{get:function(r,s=0){let a=i.get(r),o;return void 0===a?(o=new ni(e,t),i.set(r,[o])):s>=a.length?(o=new ni(e,t),a.push(o)):o=a[s],o},dispose:function(){i=new WeakMap}}}var ns=class extends r_{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},na=class extends r_{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.referencePosition=new ix,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}},nn=`void main() {
3112	gl_Position = vec4( position, 1.0 );
3113}`,no=`uniform sampler2D shadow_pass;
3114uniform vec2 resolution;
3115uniform float radius;
3116#include <packing>
3117void main() {
3118	const float samples = float( VSM_SAMPLES );
3119	float mean = 0.0;
3120	float squared_mean = 0.0;
3121	float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3122	float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3123	for ( float i = 0.0; i < samples; i ++ ) {
3124		float uvOffset = uvStart + i * uvStride;
3125		#ifdef HORIZONTAL_PASS
3126			vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3127			mean += distribution.x;
3128			squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3129		#else
3130			float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3131			mean += depth;
3132			squared_mean += depth * depth;
3133		#endif
3134	}
3135	mean = mean / samples;
3136	squared_mean = squared_mean / samples;
3137	float std_dev = sqrt( squared_mean - mean * mean );
3138	gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3139}`;function nl(e,t,i){let r=new sh,s=new tK,a=new tK,o=new iu,l=new ns({depthPacking:3201}),h=new na,c={},d=i.maxTextureSize,u={0:1,1:0,2:2},p=new r8({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new tK},radius:{value:4}},vertexShader:nn,fragmentShader:no}),f=p.clone();f.defines.HORIZONTAL_PASS=1;let m=new rN;m.setAttribute("position",new rC(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let g=new rJ(m,p),v=this;function y(t,i,r,s,a,o){let d=null,p=!0===r.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==p)d=p;else if(d=!0===r.isPointLight?h:l,e.localClippingEnabled&&!0===i.clipShadows&&Array.isArray(i.clippingPlanes)&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0||i.map&&i.alphaTest>0){let e=d.uuid,t=i.uuid,r=c[e];void 0===r&&(r={},c[e]=r);let s=r[t];void 0===s&&(s=d.clone(),r[t]=s),d=s}return d.visible=i.visible,d.wireframe=i.wireframe,3===o?d.side=null!==i.shadowSide?i.shadowSide:i.side:d.side=null!==i.shadowSide?i.shadowSide:u[i.side],d.alphaMap=i.alphaMap,d.alphaTest=i.alphaTest,d.map=i.map,d.clipShadows=i.clipShadows,d.clippingPlanes=i.clippingPlanes,d.clipIntersection=i.clipIntersection,d.displacementMap=i.displacementMap,d.displacementScale=i.displacementScale,d.displacementBias=i.displacementBias,d.wireframeLinewidth=i.wireframeLinewidth,d.linewidth=i.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(i,l,h){if(!1===v.enabled||!1===v.autoUpdate&&!1===v.needsUpdate||0===i.length)return;let c=e.getRenderTarget(),u=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),x=e.state;x.setBlending(0),x.buffers.color.setClear(1,1,1,1),x.buffers.depth.setTest(!0),x.setScissorTest(!1);for(let c=0,u=i.length;c<u;c++){let u=i[c],m=u.shadow;if(void 0===m){console.warn("THREE.WebGLShadowMap:",u,"has no shadow.");continue}if(!1===m.autoUpdate&&!1===m.needsUpdate)continue;s.copy(m.mapSize);let v=m.getFrameExtents();if(s.multiply(v),a.copy(m.mapSize),(s.x>d||s.y>d)&&(s.x>d&&(a.x=Math.floor(d/v.x),s.x=a.x*v.x,m.mapSize.x=a.x),s.y>d&&(a.y=Math.floor(d/v.y),s.y=a.y*v.y,m.mapSize.y=a.y)),null===m.map){let e=3!==this.type?{minFilter:1003,magFilter:1003}:{};m.map=new ip(s.x,s.y,e),m.map.texture.name=u.name+".shadowMap",m.camera.updateProjectionMatrix()}e.setRenderTarget(m.map),e.clear();let b=m.getViewportCount();for(let i=0;i<b;i++){let s=m.getViewport(i);o.set(a.x*s.x,a.y*s.y,a.x*s.z,a.y*s.w),x.viewport(o),m.updateMatrices(u,i),r=m.getFrustum(),function i(s,a,o,l,h){if(!1===s.visible)return;if(s.layers.test(a.layers)&&(s.isMesh||s.isLine||s.isPoints)&&(s.castShadow||s.receiveShadow&&3===h)&&(!s.frustumCulled||r.intersectsObject(s))){s.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,s.matrixWorld);let i=t.update(s),r=s.material;if(Array.isArray(r)){let t=i.groups;for(let a=0,c=t.length;a<c;a++){let c=t[a],d=r[c.materialIndex];if(d&&d.visible){let t=y(s,d,l,o.near,o.far,h);e.renderBufferDirect(o,null,i,t,s,c)}}}else if(r.visible){let t=y(s,r,l,o.near,o.far,h);e.renderBufferDirect(o,null,i,t,s,null)}}let c=s.children;for(let e=0,t=c.length;e<t;e++)i(c[e],a,o,l,h)}(l,h,m.camera,u,this.type)}!0!==m.isPointLightShadow&&3===this.type&&function(i,r){let a=t.update(g);p.defines.VSM_SAMPLES!==i.blurSamples&&(p.defines.VSM_SAMPLES=i.blurSamples,f.defines.VSM_SAMPLES=i.blurSamples,p.needsUpdate=!0,f.needsUpdate=!0),null===i.mapPass&&(i.mapPass=new ip(s.x,s.y)),p.uniforms.shadow_pass.value=i.map.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,e.setRenderTarget(i.mapPass),e.clear(),e.renderBufferDirect(r,null,a,p,g,null),f.uniforms.shadow_pass.value=i.mapPass.texture,f.uniforms.resolution.value=i.mapSize,f.uniforms.radius.value=i.radius,e.setRenderTarget(i.map),e.clear(),e.renderBufferDirect(r,null,a,f,g,null)}(m,h),m.needsUpdate=!1}v.needsUpdate=!1,e.setRenderTarget(c,u,m)}
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r=null,s=null,a=null,o=this._targetRay,l=this._grip,h=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(h&&e.hand){for(let r of(a=!0,e.hand.values())){let e=t.getJointPose(r,i),s=this._getHandJoint(h,r);null!==e&&(s.matrix.fromArray(e.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.jointRadius=e.radius),s.visible=null!==e}let r=h.joints["index-finger-tip"],s=h.joints["thumb-tip"],o=r.position.distanceTo(s.position);h.inputState.pinching&&o>.025?(h.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!h.inputState.pinching&&o<=.015&&(h.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==l&&e.gripSpace&&null!==(s=t.getPose(e.gripSpace,i))&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1);null!==o&&(null===(r=t.getPose(e.targetRaySpace,i))&&null!==s&&(r=s),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(nf)))}return null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),null!==h&&(h.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let i=new np;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}},ng=class extends id{constructor(e,t,i,r,s,a,o,l,h,c){if(1026!==(c=void 0!==c?c:1026)&&1027!==c)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&1026===c&&(i=1014),void 0===i&&1027===c&&(i=1020),super(null,r,s,a,o,l,c,i,h),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==o?o:1003,this.minFilter=void 0!==l?l:1003,this.flipY=!1,this.generateMipmaps=!1}},nv=class extends tz{constructor(e,t){super();let i=this,r=null,s=1,a=null,o="local-floor",l=1,h=null,c=null,d=null,u=null,p=null,f=null,m=t.getContextAttributes(),g=null,v=null,y=[],x=[],b=new Set,w=new Map,S=new r7;S.layers.enable(1),S.viewport=new iu;let _=new r7;_.layers.enable(2),_.viewport=new iu;let A=[S,_],M=new nu;M.layers.enable(1),M.layers.enable(2);let E=null,C=null;function T(e){let t=x.indexOf(e.inputSource);if(-1===t)return;let i=y[t];void 0!==i&&i.dispatchEvent({type:e.type,data:e.inputSource})}function P(){r.removeEventListener("select",T),r.removeEventListener("selectstart",T),r.removeEventListener("selectend",T),r.removeEventListener("squeeze",T),r.removeEventListener("squeezestart",T),r.removeEventListener("squeezeend",T),r.removeEventListener("end",P),r.removeEventListener("inputsourceschange",D);for(let e=0;e<y.length;e++){let t=x[e];null!==t&&(x[e]=null,y[e].disconnect(t))}E=null,C=null,e.setRenderTarget(g),p=null,u=null,d=null,r=null,v=null,B.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function D(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],r=x.indexOf(i);r>=0&&(x[r]=null,y[r].disconnect(i))}for(let t=0;t<e.added.length;t++){let i=e.added[t],r=x.indexOf(i);if(-1===r){for(let e=0;e<y.length;e++)if(e>=x.length){x.push(i),r=e;break}else if(null===x[e]){x[e]=i,r=e;break}if(-1===r)break}let s=y[r];s&&s.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new nm,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new nm,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new nm,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){s=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return h||a},this.setReferenceSpace=function(e){h=e},this.getBaseLayer=function(){return null!==u?u:p},this.getBinding=function(){return d},this.getFrame=function(){return f}
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a=e[s],o=a.object,l=a.geometry,h=null===r?a.material:r,c=a.group;o.layers.test(i.layers)&&(o.onBeforeRender(V,t,i,l,h,c),o.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,o.matrixWorld),o.normalMatrix.getNormalMatrix(o.modelViewMatrix),h.onBeforeRender(V,t,i,l,o,c),!0===h.transparent&&2===h.side&&!1===h.forceSinglePass?(h.side=1,h.needsUpdate=!0,V.renderBufferDirect(i,t,l,h,o,c),h.side=0,h.needsUpdate=!0,V.renderBufferDirect(i,t,l,h,o,c),h.side=2):V.renderBufferDirect(i,t,l,h,o,c),o.onAfterRender(V,t,i,l,h,c))}}function eT(e,t,i){!0!==t.isScene&&(t=eu);let r=a.get(e),s=N.state.lights,o=N.state.shadowsArray,c=s.state.version,d=p.getParameters(e,s.state,o,t,i),u=p.getProgramCacheKey(d),f=r.programs;r.environment=e.isMeshStandardMaterial?t.environment:null,r.fog=t.fog,r.envMap=(e.isMeshStandardMaterial?h:l).get(e.envMap||r.environment),void 0===f&&(e.addEventListener("dispose",ew),f=new Map,r.programs=f);let m=f.get(u);if(void 0!==m){if(r.currentProgram===m&&r.lightsStateVersion===c)return eP(e,d),m}else d.uniforms=p.getUniforms(e),e.onBuild(i,d,V),e.onBeforeCompile(d,V),m=p.acquireProgram(d,u),f.set(u,m),r.uniforms=d.uniforms;let g=r.uniforms;(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(g.clippingPlanes=v.uniform),eP(e,d),r.needsLights=e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&!0===e.lights,r.lightsStateVersion=c,r.needsLights&&(g.ambientLightColor.value=s.state.ambient,g.lightProbe.value=s.state.probe,g.directionalLights.value=s.state.directional,g.directionalLightShadows.value=s.state.directionalShadow,g.spotLights.value=s.state.spot,g.spotLightShadows.value=s.state.spotShadow,g.rectAreaLights.value=s.state.rectArea,g.ltc_1.value=s.state.rectAreaLTC1,g.ltc_2.value=s.state.rectAreaLTC2,g.pointLights.value=s.state.point,g.pointLightShadows.value=s.state.pointShadow,g.hemisphereLights.value=s.state.hemi,g.directionalShadowMap.value=s.state.directionalShadowMap,g.directionalShadowMatrix.value=s.state.directionalShadowMatrix,g.spotShadowMap.value=s.state.spotShadowMap,g.spotLightMatrix.value=s.state.spotLightMatrix,g.spotLightMap.value=s.state.spotLightMap,g.pointShadowMap.value=s.state.pointShadowMap,g.pointShadowMatrix.value=s.state.pointShadowMatrix);let y=m.getUniforms(),x=aN.seqWithValue(y.seq,g);return r.currentProgram=m,r.uniformsList=x,m}function eP(e,t){let i=a.get(e);i.outputEncoding=t.outputEncoding,i.instancing=t.instancing,i.skinning=t.skinning,i.morphTargets=t.morphTargets,i.morphNormals=t.morphNormals,i.morphColors=t.morphColors,i.morphTargetsCount=t.morphTargetsCount,i.numClippingPlanes=t.numClippingPlanes,i.numIntersection=t.numClipIntersection,i.vertexAlphas=t.vertexAlphas,i.vertexTangents=t.vertexTangents,i.toneMapping=t.toneMapping}eM.setAnimationLoop(function(e){eS&&eS(e)}),"u">typeof self&&eM.setContext(self),this.setAnimationLoop=function(e){eS=e,ev.setAnimationLoop(e),null===e?eM.stop():eM.start()},ev.addEventListener("sessionstart",e_),ev.addEventListener("sessionend",eA),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(!0===j)return;!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===ev.enabled&&!0===ev.isPresenting&&(!0===ev.cameraAutoUpdate&&ev.updateCamera(t),t=ev.getCamera()),!0===e.isScene&&e.onBeforeRender(V,e,t,W),(N=g.get(e,k.length)).init(),k.push(N),eh.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),ea.setFromProjectionMatrix(eh),eo=this.localClippingEnabled,en=v.init(this.clippingPlanes,eo),(F=m.get(e,U.length)).init(),U.push(F),function e(t,i,r,a){if(!1===t.visible)return;if(t.layers.test(i.layers)){if(t.isGroup)r=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(i);else if(t.isLight)N.pushLight(t),t.castShadow&&N.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||ea.intersectsSprite(t)){a&&ed.setFromMatrixPosition(t.matrixWorld).applyMatrix4(eh);let e=u.update(t),i=t.material;i.visible&&F.push(t,e,i,r,ed.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==s.render.frame&&(t.skeleton.update(),t.skeleton.frame=s.render.frame),!t.frustumCulled||ea.intersectsObject(t))){a&&ed.setFromMatrixPosition(t.matrixWorld).applyMatrix4(eh);let e=u.update(t),i=t.material;if(Array.isArray(i)){let s=e.groups;for(let a=0,o=s.length;a<o;a++){let o=s[a],l=i[o.materialIndex];l&&l.visible&&F.push(t,e,l,r,ed.z,o)}}else i.visible&&F.push(t,e,i,r,ed.z,null)}}let o=t.children;for(let t=0,s=o.length;t<s;t++)e(o[t],i,r,a)}(e,t,0,V.sortObjects),F.finish(),!0===V.sortObjects&&F.sort(ee,et),!0===en&&v.beginShadows();let i=N.state.shadowsArray;if(y.render(i,e,t),!0===en&&v.endShadows(),!0===this.info.autoReset&&this.info.reset(),x.render(F,e),N.setupLights(V.physicallyCorrectLights),t.isArrayCamera){let i=t.cameras;for(let t=0,r=i.length;t<r;t++){let r=i[t];eE(F,e,r,r.viewport)}}else eE(F,e,t);null!==W&&(o.updateMultisampleRenderTarget(W),o.updateRenderTargetMipmap(W)),!0===e.isScene&&e.onAfterRender(V,e,t),A.resetDefaultState(),q=-1,X=null,k.pop(),N=k.length>0?k[k.length-1]:null,U.pop(),F=U.length>0?U[U.length-1]:null},this.getActiveCubeFace=function(){return G},this.getActiveMipmapLevel=function(){return H},this.getRenderTarget=function(){return W},this.setRenderTargetTextures=function(e,i,r){a.get(e.texture).__webglTexture=i,a.get(e.depthTexture).__webglTexture=r;let s=a.get(e);s.__hasExternalTextures=!0,s.__hasExternalTextures&&(s.__autoAllocateDepthBuffer=void 0===r,s.__autoAllocateDepthBuffer||!0===t.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),s.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(e,t){let i=a.get(e);i.__webglFramebuffer=t,i.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,s=0){W=e,G=t,H=s;let l=!0,h=null,c=!1,d=!1;if(e){let s=a.get(e);void 0!==s.__useDefaultFramebuffer?(r.bindFramebuffer(36160,null),l=!1):void 0===s.__webglFramebuffer?o.setupRenderTarget(e):s.__hasExternalTextures&&o.rebindTextures(e,a.get(e.texture).__webglTexture,a.get(e.depthTexture).__webglTexture);let u=e.texture;(u.isData3DTexture||u.isDataArrayTexture||u.isCompressedArrayTexture)&&(d=!0);let p=a.get(e).__webglFramebuffer;
3139e.isWebGLCubeRenderTarget?(h=p[t],c=!0):h=i.isWebGL2&&e.samples>0&&!1===o.useMultisampledRTT(e)?a.get(e).__webglMultisampledFramebuffer:p,Y.copy(e.viewport),Q.copy(e.scissor),Z=e.scissorTest}else Y.copy(ei).multiplyScalar($).floor(),Q.copy(er).multiplyScalar($).floor(),Z=es;if(r.bindFramebuffer(36160,h)&&i.drawBuffers&&l&&r.drawBuffers(e,h),r.viewport(Y),r.scissor(Q),r.setScissorTest(Z),c){let i=a.get(e.texture);ef.framebufferTexture2D(36160,36064,34069+t,i.__webglTexture,s)}else if(d){let i=a.get(e.texture);ef.framebufferTextureLayer(36160,36064,i.__webglTexture,s||0,t||0)}q=-1},this.readRenderTargetPixels=function(e,s,o,l,h,c,d){if(!(e&&e.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let u=a.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==d&&(u=u[d]),u){r.bindFramebuffer(36160,u);try{let r=e.texture,a=r.format,d=r.type;if(1023!==a&&_.convert(a)!==ef.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let u=1016===d&&(t.has("EXT_color_buffer_half_float")||i.isWebGL2&&t.has("EXT_color_buffer_float"));if(1009!==d&&_.convert(d)!==ef.getParameter(35738)&&!(1015===d&&(i.isWebG
3139L2||t.has("OES_texture_float")||t.has("WEBGL_color_buffer_float")))&&!u){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}s>=0&&s<=e.width-l&&o>=0&&o<=e.height-h&&ef.readPixels(s,o,l,h,_.convert(a),_.convert(d),c)}finally{let e=null!==W?a.get(W).__webglFramebuffer:null;r.bindFramebuffer(36160,e)}}},this.copyFramebufferToTexture=function(e,t,i=0){let s=Math.pow(2,-i),a=Math.floor(t.image.width*s),l=Math.floor(t.image.height*s);o.setTexture2D(t,0),ef.copyTexSubImage2D(3553,i,0,0,e.x,e.y,a,l),r.unbindTexture()},this.copyTextureToTexture=function(e,t,i,s=0){let a=t.image.width,l=t.image.height,h=_.convert(i.format),c=_.convert(i.type);o.setTexture2D(i,0),ef.pixelStorei(37440,i.flipY),ef.pixelStorei(37441,i.premultiplyAlpha),ef.pixelStorei(3317,i.unpackAlignment),t.isDataTexture?ef.texSubImage2D(3553,s,e.x,e.y,a,l,h,c,t.image.data):t.isCompressedTexture?ef.compressedTexSubImage2D(3553,s,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,h,t.mipmaps[0].data):ef.texSubImage2D(3553,s,e.x,e.y,h,c,t.image),0===s&&i.generateMipmaps&&ef.generateMipmap(3553),r.unbindTexture()},this.copyTextureToTexture3D=function(e,t,i,s,a=0){if(V.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let l=e.max.x-e.min.x+1,h=e.max.y-e.min.y+1,c=e.max.z-e.min.z+1,d=_.convert(s.format),u=_.convert(s.type),p;if(s.isData3DTexture)o.setTexture3D(s,0),p=32879;else if(s.isDataArrayTexture)o.setTexture2DArray(s,0),p=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}ef.pixelStorei(37440,s.flipY),ef.pixelStorei(37441,s.premultiplyAlpha),ef.pixelStorei(3317,s.unpackAlignment);let f=ef.getParameter(3314),m=ef.getParameter(32878),g=ef.getParameter(3316),v=ef.getParameter(3315),y=ef.getParameter(32877),x=i.isCompressedTexture?i.mipmaps[0]:i.image;ef.pixelStorei(3314,x.width),ef.pixelStorei(32878,x.height),ef.pixelStorei(3316,e.min.x),ef.pixelStorei(3315,e.min.y),ef.pixelStorei(32877,e.min.z),i.isDataTexture||i.isData3DTexture?ef.texSubImage3D(p,a,t.x,t.y,t.z,l,h,c,d,u,x.data):i.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),ef.compressedTexSubImage3D(p,a,t.x,t.y,t.z,l,h,c,d,x.data)):ef.texSubImage3D(p,a,t.x,t.y,t.z,l,h,c,d,u,x),ef.pixelStorei(3314,f),ef.pixelStorei(32878,m),ef.pixelStorei(3316,g),ef.pixelStorei(3315,v),ef.pixelStorei(32877,y),0===a&&s.generateMipmaps&&ef.generateMipmap(p),r.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?o.setTextureCube(e,0):e.isData3DTexture?o.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?o.setTexture2DArray(e,0):o.setTexture2D(e,0),r.unbindTexture()},this.resetState=function(){G=0,H=0,W=null,r.reset(),A.reset()},"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}(class extends nb{}).prototype.isWebGL1Renderer=!0;var nw=class{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new is(e),this.near=t,this.far=i}clone(){return new nw(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}},nS=class extends rc{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t}get autoUpdate(){return console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate}set autoUpdate(e){console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate=e}},n_=class{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=tV()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,s=this.stride;r<s;r++)this.array[e+r]=t.array[i+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=tV()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=tV()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},nA=new ix,nM=class{constructor(e,t,i,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=r}
3139get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)nA.fromBufferAttribute(this,t),nA.applyMatrix4(e),this.setXYZ(t,nA.x,nA.y,nA.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)nA.fromBufferAttribute(this,t),nA.applyNormalMatrix(e),this.setXYZ(t,nA.x,nA.y,nA.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)nA.fromBufferAttribute(this,t),nA.transformDirection(e),this.setXYZ(t,nA.x,nA.y,nA.z);return this}setX(e,t){return this.normalized&&(t=tQ(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=tQ(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=tQ(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=tQ(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=tY(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=tY(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=tY(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=tY(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=tQ(t,this.array),i=tQ(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=tQ(t,this.array),i=tQ(i,this.array),r=tQ(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this}setXYZW(e,t,i,r,s){return e=e*this.data.stride+this.offset,this.normalized&&(t=tQ(t,this.array),i=tQ(i,this.array),r=tQ(r,this.array),s=tQ(s,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this.data.array[e+3]=s,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new nM(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return new rC(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}},nE=class extends rc{constructor(){super(),this.isBone=!0,this.type="Bone"}},nC=class extends id{constructor(e=null,t=1,i=1,r,s,a,o,l,h=1003,c=1003,d,u){super(null,a,o,l,h,c,r,s,d,u),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},nT=new iQ,nP=new iQ,nD=class{constructor(e=[],t=[]){this.uuid=tV(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new iQ)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new iQ;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,r=this.boneTexture;for(let r=0,s=e.length;r<s;r++){let s=e[r]?e[r].matrixWorld:nP;nT.multiplyMatrices(s,t[r]),nT.toArray(i,16*r)}null!==r&&(r.needsUpdate=!0)}clone(){return new nD(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=tq(e),4))*e*4);t.set(this.boneMatrices);let i=new nC(t,e,e,1023,1015);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let i=this.bones[t];if(i.name===e)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;
3139for(let i=0,r=e.bones.length;i<r;i++){let r=e.bones[i],s=t[r];void 0===s&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),s=new nE),this.bones.push(s),this.boneInverses.push(new iQ().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let r=0,s=t.length;r<s;r++){let s=t[r];e.bones.push(s.uuid);let a=i[r];e.boneInverses.push(a.toArray())}return e}},nI=class extends rC{constructor(e,t,i,r=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}},nO=new iQ,nR=new iQ,nL=[],nB=new iQ,nz=new rJ,nF=class extends rJ{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new nI(new Float32Array(16*i),16),this.instanceColor=null,this.count=i,this.frustumCulled=!1;for(let e=0;e<i;e++)this.setMatrixAt(e,nB)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}raycast(e,t){let i=this.matrixWorld,r=this.count;if(nz.geometry=this.geometry,nz.material=this.material,void 0!==nz.material)for(let s=0;s<r;s++){this.getMatrixAt(s,nO),nR.multiplyMatrices(i,nO),nz.matrixWorld=nR,nz.raycast(e,nL);for(let e=0,i=nL.length;e<i;e++){let i=nL[e];i.instanceId=s,i.object=this,t.push(i)}nL.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new nI(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}},nN=class extends r_{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new is(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},nU=new ix,nk=new ix,nV=new iQ,nj=new iY,nG=new ik,nH=class extends rc{constructor(e=new rN,t=new nN){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let e=1,r=t.count;e<r;e++)nU.fromBufferAttribute(t,e-1),nk.fromBufferAttribute(t,e),i[e]=i[e-1],i[e]+=nU.distanceTo(nk);e.setAttribute("lineDistance",new rD(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,s=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),nG.copy(i.boundingSphere),nG.applyMatrix4(r),nG.radius+=s,!1===e.ray.intersectsSphere(nG))return;nV.copy(r).invert(),nj.copy(e.ray).applyMatrix4(nV);let o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,h=new ix,c=new ix,d=new ix,u=new ix,p=this.isLineSegments?2:1,f=i.index,m=i.attributes.position;if(null!==f){let i=Math.max(0,a.start),r=Math.min(f.count,a.start+a.count);for(let s=i,a=r-1;s<a;s+=p){let i=f.getX(s),r=f.getX(s+1);if(h.fromBufferAttribute(m,i),c.fromBufferAttribute(m,r),nj.distanceSqToSegment(h,c,u,d)>l)continue;u.applyMatrix4(this.matrixWorld);let a=e.ray.origin.distanceTo(u);a<e.near||a>e.far||t.push({distance:a,point:d.clone().applyMatrix4(this.matrixWorld),index:s,face:null,faceIndex:null,object:this})}}else{let i=Math.max(0,a.start),r=Math.min(m.count,a.start+a.count);for(let s=i,a=r-1;s<a;s+=p){if(h.fromBufferAttribute(m,s),c.fromBufferAttribute(m,s+1),nj.distanceSqToSegment(h,c,u,d)>l)continue;
3139u.applyMatrix4(this.matrixWorld);let i=e.ray.origin.distanceTo(u);i<e.near||i>e.far||t.push({distance:i,point:d.clone().applyMatrix4(this.matrixWorld),index:s,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}},nW=new ix,nq=new ix,nX=class extends nH{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let e=0,r=t.count;e<r;e+=2)nW.fromBufferAttribute(t,e),nq.fromBufferAttribute(t,e+1),i[e]=0===e?0:i[e-1],i[e+1]=i[e]+nW.distanceTo(nq);e.setAttribute("lineDistance",new rD(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},nY=class extends id{constructor(e,t,i,r,s,a,o,l,h){super(e,t,i,r,s,a,o,l,h),this.isVideoTexture=!0,this.minFilter=void 0!==a?a:1006,this.magFilter=void 0!==s?s:1006,this.generateMipmaps=!1;let c=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(function t(){c.needsUpdate=!0,e.requestVideoFrameCallback(t)})}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;"requestVideoFrameCallback"in e==!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}},nQ=class extends id{constructor(e,t,i,r,s,a,o,l,h){super(e,t,i,r,s,a,o,l,h),this.isCanvasTexture=!0,this.needsUpdate=!0}},nZ=class{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,r=this.getPoint(0),s=0;t.push(0);for(let a=1;a<=e;a++)t.push(s+=(i=this.getPoint(a/e)).distanceTo(r)),r=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){let i=this.getLengths(),r=0,s=i.length,a;a=t||e*i[s-1];let o=0,l=s-1,h;for(;o<=l;)if((h=i[r=Math.floor(o+(l-o)/2)]-a)<0)o=r+1;else if(h>0)l=r-1;else{l=r;break}if(i[r=l]===a)return r/(s-1);let c=i[r],d=i[r+1]-c;return(r+(a-c)/d)/(s-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);let s=this.getPoint(i),a=this.getPoint(r),o=t||(s.isVector2?new tK:new ix);return o.copy(a).sub(s).normalize(),o}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new ix,r=[],s=[],a=[],o=new ix,l=new iQ;for(let t=0;t<=e;t++){let i=t/e;r[t]=this.getTangentAt(i,new ix)}s[0]=new ix,a[0]=new ix;let h=Number.MAX_VALUE,c=Math.abs(r[0].x),d=Math.abs(r[0].y),u=Math.abs(r[0].z);c<=h&&(h=c,i.set(1,0,0)),d<=h&&(h=d,i.set(0,1,0)),u<=h&&i.set(0,0,1),o.crossVectors(r[0],i).normalize(),s[0].crossVectors(r[0],o),a[0].crossVectors(r[0],s[0]);for(let t=1;t<=e;t++){if(s[t]=s[t-1].clone(),a[t]=a[t-1].clone(),o.crossVectors(r[t-1],r[t]),o.length()>Number.EPSILON){o.normalize();let e=Math.acos(tj(r[t-1].dot(r[t]),-1,1));s[t].applyMatrix4(l.makeRotationAxis(o,e))}a[t].crossVectors(r[t],s[t])}if(!0===t){let t=Math.acos(tj(s[0].dot(s[e]),-1,1));t/=e,r[0].dot(o.crossVectors(s[0],s[e]))>0&&(t=-t);for(let i=1;i<=e;i++)s[i].applyMatrix4(l.makeRotationAxis(r[i],t*i)),a[i].crossVectors(r[i],s[i])}return{tangents:r,normals:s,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.t
3139ype,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}},nK=class extends nZ{constructor(e=0,t=0,i=1,r=1,s=0,a=2*Math.PI,o=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=r,this.aStartAngle=s,this.aEndAngle=a,this.aClockwise=o,this.aRotation=l}getPoint(e,t){let i=t||new tK,r=2*Math.PI,s=this.aEndAngle-this.aStartAngle,a=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=r;for(;s>r;)s-=r;s<Number.EPSILON&&(s=a?0:r),!0!==this.aClockwise||a||(s===r?s=-r:s-=r);let o=this.aStartAngle+e*s,l=this.aX+this.xRadius*Math.cos(o),h=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),i=l-this.aX,r=h-this.aY;l=i*e-r*t+this.aX,h=i*t+r*e+this.aY}return i.set(l,h)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}},nJ=class extends nK{constructor(e,t,i,r,s,a){super(e,t,i,i,r,s,a),this.isArcCurve=!0,this.type="ArcCurve"}};function n$(){let e=0,t=0,i=0,r=0;
3139function s(s,a,o,l){e=s,t=o,i=-3*s+3*a-2*o-l,r=2*s-2*a+o+l}return{initCatmullRom:function(e,t,i,r,a){s(t,i,a*(i-e),a*(r-t))},initNonuniformCatmullRom:function(e,t,i,r,a,o,l){let h=(t-e)/a-(i-e)/(a+o)+(i-t)/o,c=(i-t)/o-(r-t)/(o+l)+(r-i)/l;s(t,i,h*=o,c*=o)},calc:function(s){let a=s*s;return e+t*s+i*a+a*s*r}}}var n0=new ix,n1=new n$,n2=new n$,n3=new n$,n4=class extends nZ{constructor(e=[],t=!1,i="centripetal",r=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=r}getPoint(e,t=new ix){let i,r,s=this.points,a=s.length,o=(a-(this.closed?0:1))*e,l=Math.floor(o),h=o-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/a)+1)*a:0===h&&l===a-1&&(l=a-2,h=1),this.closed||l>0?i=s[(l-1)%a]:(n0.subVectors(s[0],s[1]).add(s[0]),i=n0);let c=s[l%a],d=s[(l+1)%a];if(this.closed||l+2<a?r=s[(l+2)%a]:(n0.subVectors(s[a-1],s[a-2]).add(s[a-1]),r=n0),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(i.distanceToSquared(c),e),s=Math.pow(c.distanceToSquared(d),e),a=Math.pow(d.distanceToSquared(r),e);s<1e-4&&(s=1),t<1e-4&&(t=s),a<1e-4&&(a=s),n1.initNonuniformCatmullRom(i.x,c.x,d.x,r.x,t,s,a),n2.initNonuniformCatmullRom(i.y,c.y,d.y,r.y,t,s,a),n3.initNonuniformCatmullRom(i.z,c.z,d.z,r.z,t,s,a)}else"catmullrom"===this.curveType&&(n1.initCatmullRom(i.x,c.x,d.x,r.x,this.tension),n2.initCatmullRom(i.y,c.y,d.y,r.y,this.tension),n3.initCatmullRom(i.z,c.z,d.z,r.z,this.tension));return t.set(n1.calc(h),n2.calc(h),n3.calc(h)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new ix().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}};function n5(e,t,i,r,s){let a=(r-t)*.5,o=(s-i)*.5,l=e*e;return e*l*(2*i-2*r+a+o)+(-3*i+3*r-2*a-o)*l+a*e+i}function n6(e,t,i,r){let s;return(s=1-e)*s*t+2*(1-e)*e*i+e*e*r}function n8(e,t,i,r,s){let a,o;return(a=1-e)*a*a*t+3*(o=1-e)*o*e*i+3*(1-e)*e*e*r+e*e*e*s}var n9=class extends nZ{constructor(e=new tK,t=new tK,i=new tK,r=new tK){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=r}getPoint(e,t=new tK){let i=this.v0,r=this.v1,s=this.v2,a=this.v3;return t.set(n8(e,i.x,r.x,s.x,a.x),n8(e,i.y,r.y,s.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}},n7=class extends nZ{constructor(e=new ix,t=new ix,i=new ix,r=new ix){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=r}getPoint(e,t=new ix){let i=this.v0,r=this.v1,s=this.v2,a=this.v3;return t.set(n8(e,i.x,r.x,s.x,a.x),n8(e,i.y,r.y,s.y,a.y),n8(e,i.z,r.z,s.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}},oe=class extends nZ{constructor(e=new tK,t=new tK){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new tK){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){let i=t||new tK;return i.copy(this.v2).sub(this.v1).normalize(),i}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},ot=class extends nZ{constructor(e=new ix,t=new ix){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new ix){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},oi=class extends nZ{constructor(e=new tK,t=new tK,i=new tK){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}
3139getPoint(e,t=new tK){let i=this.v0,r=this.v1,s=this.v2;return t.set(n6(e,i.x,r.x,s.x),n6(e,i.y,r.y,s.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},or=class extends nZ{constructor(e=new ix,t=new ix,i=new ix){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new ix){let i=this.v0,r=this.v1,s=this.v2;return t.set(n6(e,i.x,r.x,s.x),n6(e,i.y,r.y,s.y),n6(e,i.z,r.z,s.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},os=class extends nZ{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new tK){let i=this.points,r=(i.length-1)*e,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],h=i[s>i.length-2?i.length-1:s+1],c=i[s>i.length-3?i.length-1:s+2];return t.set(n5(a,o.x,l.x,h.x,c.x),n5(a,o.y,l.y,h.y,c.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new tK().fromArray(i))}return this}},oa=Object.freeze({__proto__:null,ArcCurve:nJ,CatmullRomCurve3:n4,CubicBezierCurve:n9,CubicBezierCurve3:n7,EllipseCurve:nK,LineCurve:oe,LineCurve3:ot,QuadraticBezierCurve:oi,QuadraticBezierCurve3:or,SplineCurve:os}),on=class extends nZ{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new oe(t,e))}getPoint(e,t){let i=e*this.getLength(),r=this.getCurveLengths(),s=0;for(;s<r.length;){if(r[s]>=i){let e=r[s]-i,a=this.curves[s],o=a.getLength(),l=0===o?0:1-e/o;return a.getPointAt(l,t)}s++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,r=this.curves.length;i<r;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t=[],i;for(let r=0,s=this.curves;r<s.length;r++){let a=s[r],o=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
vendor: 7,898 bytes, line 3139
3139plineCurve?e*a.points.length:e,l=a.getPoints(o);for(let e=0;e<l.length;e++){let r=l[e];i&&i.equals(r)||(t.push(r),i=r)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(new oa[i.type]().fromJSON(i))}return this}},oo=class extends on{constructor(e){super(),this.type="Path",this.currentPoint=new tK,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new oe(this.currentPoint.clone(),new tK(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,r){let s=new oi(this.currentPoint.clone(),new tK(e,t),new tK(i,r));return this.curves.push(s),this.currentPoint.set(i,r),this}bezierCurveTo(e,t,i,r,s,a){let o=new n9(this.currentPoint.clone(),new tK(e,t),new tK(i,r),new tK(s,a));return this.curves.push(o),this.currentPoint.set(s,a),this}splineThru(e){let t=new os([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,r,s,a){let o=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+o,t+l,i,r,s,a),this}absarc(e,t,i,r,s,a){return this.absellipse(e,t,i,i,r,s,a),this}ellipse(e,t,i,r,s,a,o,l){let h=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(e+h,t+c,i,r,s,a,o,l),this}absellipse(e,t,i,r,s,a,o,l){let h=new nK(e,t,i,r,s,a,o,l);if(this.curves.length>0){let e=h.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(h);let c=h.getPoint(1);return this.currentPoint.copy(c),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}},ol=class extends rN{constructor(e=[new tK(0,-.5),new tK(.5,0),new tK(0,.5)],t=12,i=0,r=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:r},t=Math.floor(t),r=tj(r,0,2*Math.PI);let s=[],a=[],o=[],l=[],h=[],c=1/t,d=new ix,u=new tK,p=new ix,f=new ix,m=new ix,g=0,v=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:g=e[t+1].x-e[t].x,v=e[t+1].y-e[t].y,p.x=1*v,p.y=-g,p.z=0*v,m.copy(p),p.normalize(),l.push(p.x,p.y,p.z);break;case e.length-1:l.push(m.x,m.y,m.z);break;default:g=e[t+1].x-e[t].x,v=e[t+1].y-e[t].y,p.x=1*v,p.y=-g,p.z=0*v,f.copy(p),p.x+=m.x,p.y+=m.y,p.z+=m.z,p.normalize(),l.push(p.x,p.y,p.z),m.copy(f)}for(let s=0;s<=t;s++){let p=i+s*c*r,f=Math.sin(p),m=Math.cos(p);for(let i=0;i<=e.length-1;i++){d.x=e[i].x*f,d.y=e[i].y,d.z=e[i].x*m,a.push(d.x,d.y,d.z),u.x=s/t,u.y=i/(e.length-1),o.push(u.x,u.y);let r=l[3*i+0]*f,c=l[3*i+1],p=l[3*i+0]*m;h.push(r,c,p)}}for(let i=0;i<t;i++)for(let t=0;t<e.length-1;t++){let r=t+i*e.length,a=r+e.length,o=r+e.length+1,l=r+1;s.push(r,a,l),s.push(o,l,a)}this.setIndex(s),this.setAttribute("position",new rD(a,3)),this.setAttribute("uv",new rD(o,2)),this.setAttribute("normal",new rD(h,3))}static fromJSON(e){return new ol(e.points,e.segments,e.phiStart,e.phiLength)}},oh=class extends 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t=e/r,s=t*l+o,h=Math.sin(s),m=Math.cos(s);y.x=x*h,y.y=-v*i+g,y.z=x*m,d.push(y.x,y.y,y.z),a.set(h,b,m).normalize(),u.push(a.x,a.y,a.z),p.push(t,1-v),c.push(f++)}m.push(c)}for(let e=0;e<r;e++)for(let t=0;t<s;t++){let i=m[t][e],r=m[t+1][e],s=m[t+1][e+1],a=m[t][e+1];c.push(i,r,a),c.push(r,s,a),x+=6}h.addGroup(v,x,0),v+=x})(),!1===a&&(e>0&&y(!0),t>0&&y(!1)),this.setIndex(c),this.setAttribute("position",new rD(d,3)),this.setAttribute("normal",new rD(u,3)),this.setAttribute("uv",new rD(p,2))}static fromJSON(e){return new oh(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}},oc=class extends oh{constructor(e=1,t=1,i=32,r=1,s=!1,a=0,o=2*Math.PI){super(0,e,t,i,r,s,a,o),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o}}static fromJSON(e){return new oc(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}},od=class extends rN{constructor(e=[],t=[],i=1,r=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:r};let s=[],a=[];function o(e){s.push(e.x,e.y,e.z)}function l(t,i){let r=3*t;i.x=e[r+0],i.y=e[r+1],i.z=e[r+2]}function h(e,t,i,r){r<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=r/2/Math.PI+.5)}function c(e){return Math.atan2(e.z,-e.x)}(function(e){let i=new ix,r=new ix,s=new ix;for(let a=0;a<t.length;a+=3)l(t[a+0],i),l(t[a+1],r),l(t[a+2],s),function(e,t,i,r){let s=r+1,a=[];for(let r=0;r<=s;r++){a[r]=[];let o=e.clone().lerp(i,r/s),l=t.clone().lerp(i,r/s),h=s-r;for(let e=0;e<=h;e++)0===e&&r===s?a[r][e]=o:a[r][e]=o.clone().lerp(l,e/h)}for(let e=0;e<s;e++)for(let t=0;t<2*(s-e)-1;t++){let i=Math.floor(t/2);t%2==0?(o(a[e][i+1]),o(a[e+1][i]),o(a[e][i])):(o(a[e][i+1]),o(a[e+1][i+1]),o(a[e+1][i]))}}(i,r,s,e)})(r),function(e){let t=new ix;for(let 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0!==a.toArray?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};lC.Composite=lE,lC.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},lC.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},lC.prototype.GetterByBindingType=[lC.prototype._getValue_direct,lC.prototype._getValue_array,lC.prototype._getValue_arrayElement,lC.prototype._getValue_toArray],lC.prototype.SetterByBindingTypeAndVersioning=[[lC.prototype._setValue_direct,lC.prototype._setValue_direct_setNeedsUpdate,lC.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[lC.prototype._setValue_array,lC.prototype._setValue_array_setNeedsUpdate,lC.prototype._setValue_array_setMatrixWorldNeedsUpdate],[lC.prototype._setValue_arrayElement,lC.prototype._setValue_arrayElement_setNeedsUpdate,lC.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[lC.prototype._setValue_fromArray,lC.prototype._setValue_fromArray_setNeedsUpdate,lC.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var lT=class{constructor(e,t,i=null,r=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=r;let s=t.tracks,a=s.length,o=Array(a),l={endingStart:2400,endingEnd:2400};for(let e=0;e!==a;++e){let t=s[e].createInterpolant(null);o[e]=t,t.settings=l}this._interpolantSettings=l,this._interpolants=o,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}
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vendor: 5,830 bytes, line 3139
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t=this._actions,i=e._cacheIndex,r=this._nActiveActions++,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,r=--this._nActiveActions,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_addInactiveBinding(e,t,i){let r=this._bindingsByRootAndName,s=this._bindings,a=r[t];void 0===a&&(a={},r[t]=a),a[i]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,r=i.rootNode.uuid,s=i.path,a=this._bindingsByRootAndName,o=a[r],l=t[t.length-1],h=e._cacheIndex;l._cacheIndex=h,t[h]=l,t.pop(),delete o[s],0===Object.keys(o).length&&delete a[r]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,r=this._nActiveBindings++,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,r=--this._nActiveBindings,s=t[r];e._cacheIndex=r,t[r]=e,s._cacheIndex=i,t[i]=s}_lendControlInterpolant(){let 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vendor: 4,144 bytes, line 3139
3139forInstancesRec(e){this.instances.forEach(t=>{t.disposed||e(t),t.forInstancesRec(e)})}super_Entity(e,t){"string"==typeof e&&(this.uuid=e),this.identity=e,this.data=t,this.matrixAutoUpdate=!1,this.dataPatched=this.data}changeSelectedState(e,t,i=!1){if(!(0===this.data.states.length&&!i)){for(let e of this.data.states)yn.toOps(this.data,e.data).forEach(e=>{let i=p$.replaceProps(e,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,t)});if(null!==e){let i=this.data.states.data(e);i&&(this.dataPatched=yn.patch(this.data,i),yn.toOps(this.data,i).forEach(e=>{this.updateByPatchedOp(e,this.dataPatched,t)}))}i&&this.updateTransformState(this.dataPatched,t),this.stateSelection=e,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(e,t){e.setScalar(0),t.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(e=>{xz(e)&&e.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(e=>{e.resetBBoxNeedsUpdateSelf()})}find(e){let t;return this.traverseEntity(i=>{i.uuid===e&&(t=i)}),t}traverseSortNextHelper(){let e=this.parent;if(e){let t=e.children,i=t.indexOf(this)+1;if(wZ.is(t[i]))return t[i];if(wZ.is(e))return e.traverseSortNextHelper()}}sortNext(){let e=this.children;return this.children.length>0&&wZ.is(this.children[0])?e[0]:this.traverseSortNextHelper()}goUp(e){let t=this;for(;e>0&&null!==t;)t=t.parent,e-=1;return t}hasAnccestorOrSelf(e){return this===e||this.hasAnccestor(e)}hasAnccestor(e){let t=this.parent;for(;t;){if(e===t)return!0;t=t.parent}return!1}countToAccestor(e){let t=0,i=this;for(;i!==e;){if(null===i)return -1;i=i.parent,t+=1}return t}forEachEntity(e){for(let t of this.children)xz(t)&&e(t)}traverseEntityAncestors(e){this.traverseAncestors(t=>{wZ.is(t)&&e(t)})}traverseConcreteEntity(e,t=0){if(!0!==e(this,t))for(let i of this.children)xz(i)&&i.isConcreteEntity&&i.traverseEntity(e,t+1)}traverseEntity(e,t=0){if(!0!==e(this,t))for(let i of this.children)xz(i)&&i.traverseEntity(e,t+1)}traverseVisibleEntity(e){for(let t of(e(this),this.children))xz(t)&&t.visible&&t.traverseVisibleEntity(e)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(e){super.updateMatrixWorld(e),this.dispatchEvent({type:"updateMatrixWorld"})}copy(e,t=!1){return super.copy(e,t),this.dataPatched=e.dataPatched,this.raycastLock=e.raycastLock,this.scaleLock=e.scaleLock,this.hiddenMatrix.copy(e.hiddenMatrix),this}hasEntityChild(){return this.children.some(e=>xz(e))}isAncestorOf(e){if(this.uuid===e)return!1;let t=!1;return this.traverseEntity(i=>{i.uuid===e&&(t=!0)}),t}toObjectTransformState(e=[]){return this.updateWorldMatrix(!0,!1),uU({position:this.position.toArray(),rotation:[this.rotation.x*tZ.RAD2DEG,this.rotation.y*tZ.RAD2DEG,this.rotation.z*tZ.RAD2DEG],scale:this.scale.toArray(),hiddenMatrix:this.hiddenMatrix.toArray()},e)}getTransformValues(e,t,i){return t[e].map((t,r)=>i?.shared.getVariable(t,[this.uuid,e,xN[r]])??t)}updateTransformState(e,t){let i=!1;return e.position&&(this.position.fromArray(this.getTransformValues("position",e,t)),i=!0),e.rotation&&(xU.fromArray(this.getTransformValues("rotation",e,t)).multiplyScalar(tZ.DEG2RAD),this.rotation.setFromVector3(xU),i=!0),e.scale&&(this.scale.fromArray(this.getTransformValues("scale",e,t)),i=!0),void 0!==e.hiddenMatrix&&(i=!0,this.hiddenMatrix.fromArray(e.hiddenMatrix??gs.identity)),i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(e=>
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a=e,o=pY(e.path,["states","*"]);if(null!==o){if(0===e.type){let[t]=o;if(this?.stateSelection===t){let t={...e.props};if(delete t.name,Object.values(e.props).some(e=>void 0===e)){let i=this.data;if(void 0!==i){let r=p2.zoom(i,e.path.slice(2));if(r)for(let i in e.props)void 0===e.props[i]&&i in r&&(t[i]=r[i])}}a={...e,props:t,path:e.path.slice(2)}}}}else if(0===e.type){let t=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==t){if(void 0!==e.props.name&&t.name){let{name:e,...i}=t;t=i}if(void 0!==e.props.material&&"material"in t){let{material:e,...i}=t;t=i}let i=p2.removeOverridden(e.path,e.props,t);a={...e,props:i}}}if(this.updateByPatchedOpBase(a,yn.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),pY(e.path,["overrides"])){let r=[],s=[...e.path];for(r.push(s[1]),s.splice(0,2);s.length>0&&"descendants"===s[0];)r.push(s[1]),s.splice(0,2);if(void 0===r[r.length-1]){if(0===e.type)for(let t of Object.keys(e.props)){r[r.length-1]=t;let s=i.scene.findInstance([this.uuid,...r]);s&&(s.overrideData=e.props[t],s.updateState(pA.apply(s.component.data,s.overrideData),i))}}else{let a=i.scene.findInstance([this.uuid,...r]);if(a){let o=p2.zoom(a.component.data,s);if(0===(e={...e,path:s}).type){let t=e.props;if(o)for(let[i,r]of Object.entries(e.props))void 0===r&&(t===e.props&&(t={...e.props}),t[i]=o[i]);e={...e,props:t}}a.overrideData=yi.resolve(t.overrides,r),a.updateByOp(e,p0.applySimple(a.data,e),i,!1)}}}else if(this.instances.length>0){let r;if(0===e.path.length&&0===e.type){let t;for(let i of yr.rootOverrideProps)i in e.props&&(void 0===t&&(t={}),t[i]=e.props[i]);t&&(r={...e,props:t})}else for(let t of yr.rootOverrideProps)if(pY(e.path,[t])){r=e;break}void 0!==r&&this.instances.forEach(e=>{if(e.isInstanceRoot){let t=pA.filterOp(e.overrideData,r);t&&e.updateByOp(t,p0.applySimple(e.data,t),i,!0)}}),this.instances.forEach(r=>{if(!r.isInstanceRoot){let a=pA.filterOp(r.overrideData,e);if(a){let o;o=s===r.data&&e===a?t:p0.applySimple(r.data,a),r.updateByOp(a,o,i,!0)}}})}}updateByPatchedOpBase(e,t,i){if(this.dataPatched=t,0===e.path.length&&0===e.type)void 0===e.props.type||gd.is(e.props.type)||xI.changeEntityProptotype(this,t,i);else if(1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&"type"in e.props)for(let e of(xI.changeEntityProptotype(this,t,i),this.children))wZ.is(e)&&e.updateVisible(i.scene);this.updateByPatchedOp(e,t,i)}updateByPatchedOp(e,t,i){if(0===e.path.length&&0===e.type&&this.updateState(e.props,i),"morphTargetInfluences"===e.path[0]&&0===e.type){let r=t.morphTargetInfluences.get(e.path[1])?.data.name;r&&this.updateMorphInfluences(r,i.shared.getVariable(e.props.value,[this.uuid,"morphTargetInfluences",r]))}if(null!==pY(e.path,["pathSnapping"])&&this.updatePathSnapping(t.pathSnapping),null!==pY(e.path,["cloner"])){let r=p0.drop(e,1);0===r.path.length&&0===r.type&&!0===r.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(t.cloner,i.scene):(this.setFromClonerState(t.cloner,i),this.expandCloner(i.scene)),this.updateVisible(i.scene)}}updatePathSnapping(e=this.dataPatched.pathSnapping){this._updatedPathSnapping=e,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(e){let t=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,r=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,s=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===t)return;let a=e.find(t);if(!a||!1===this._needApplyPathSnapping)return;this._needApplyPathSnapping=!1;let o=a.data;if(o.geometry.path.points.length<=1)return;let l=xB(o.geometry.path),h=(i+r)%1;i+r===1&&0===h&&(h=1);let c=null;try{c=l.curves.length?l.getPointAt(h):null}catch(e){}if(null===c)return;let d=this.parent?this.parent?.matrixWorld:new iQ;a.updateMatrixWorld();let u=new iQ().multiplyMatrices(d.clone().invert(),a.matrixWorld);c.applyMatrix4(u);let p={position:c.toArray(),rotation:o.rotation};if("tangential"===s){let e=new iQ().extractRotation(a.matrixWorld),t=l.getTangentAt(h).applyMatrix4(e).add(c),i=new iQ().lookAt(c,t,xk),r=xU.setFromEuler(new i5().setFromRotationMatrix(i)).multiplyScalar(tZ.RAD2DEG);p={...p,rotation:r.toArray()}}this.updateTransformState(p),this.traverseEntity(e=>{e._cameraType&&e.dispatchEvent(xF)})}updateVisible(e){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||this.dataPatched.cloner?.hideBase!==!0),!e)return;let t=!1;this.traverseEntity(e=>{if("Splat"===e.data.type)return t=!0,!0}),t&&e.reloadSplats()}updateState_Entity(e,t){void 0!==e.name&&(this.name=e.name),void 0!==e.raycastLock&&(this.raycastLock=e.raycastLock),void 0!==e.visible&&(this.updateVisible(t?.scene),this.resetBBoxNeedsUpdate()),t&&"cloner"in e&&void 0!==e.cloner&&(this.setFromClonerState(e.cloner,t),this.updateVisible(t.scene)),this.updateTransformState(e,t)}get attachedSurfaceCloners(){return this.children.filter(e=>e instanceof xI.Cloner&&"toObject"===e.parameters.type)}setFromClonerState(e,t){this.disposed||(null===e||e.disabled?(this.cloner&&this.cloner.removeFromParent(),this.cloner=void 0):void 0===this.cloner?(this.cloner=new xI.Cloner(this,e),t.scene.addPendingExpandCloner(this)):this.cloner.updateState(e,t.scene))}expandCloner(e){!this.disposed&&this.cloner&&this.cloner.expandClones(e)}invalidateClonerTransform(e){this.cloner&&this.cloner.invalidateTransform(e)}requestRender(){this.dispatchEvent({type:"requestRender"})}},xj=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,radialSegments:64,heightSegments:1,openEnded:!1,thetaStart:0,thetaLength:360,cornerRadius:8,cornerSegments:8,hollow:0},e.parameters);i.thetaLength=tZ.clamp(i.thetaLength,0,360);let r=i.width/2,s=i.radiusTop??r,a=i.radiusBottom??r;return s===a?(s=r,a=r):s>a?(s=r,a=a*r/s):(s=s*r/a,a=r),{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??i.width),radiusTop:s,radiusBottom:a})}}static build(e){let{width:t,depth:i,height:r,radialSegments:s,heightSegments:a,openEnded:o,thetaStart:l,thetaLength:h,radiusTop:c,radiusBottom:d,cornerRadius:u,cornerSegments:p,hollow:f}=e.parameters,m;return 0===h?(m=new rN).setAttribute("position",new rD([],3)):m=u||f?new xW(c,d,r,s,a,o,l,h*Math.PI/180,u,u,p,f):new oh(c,d,r,s,a,o,l,h*Math.PI/180),m.scale(1,1,i/t),Object.assign(m,{userData:{...e,type:"CylinderGeometry"}})}};function xG(e,t,i){i.x=e.x*t.x,i.y=e.y,i.z=e.x*t.y}function xH(e){return new 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vendor: 1,347 bytes, line 3139
3139.9&&a<.1&&(t<.2&&(l[e+0]+=1),i<.2&&(l[e+2]+=1),r<.2&&(l[e+4]+=1))}function u(e){return Math.atan2(e.z,-e.x)}}(),this.setAttribute("position",new rD(o,3)),this.setAttribute("normal",new rD(h,3)),this.setAttribute("uv",new rD(l,2))}static fromJSON(e){return new xZ(e.vertices,e.indices,e.radius,e.corner,e.cornerSides)}},xK=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,detail:0,corner:0,cornerSides:4},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??i.width)})}}static build(e){let{width:t,height:i,depth:r,detail:s,corner:a,cornerSides:o}=e.parameters,l=0===s&&0!==a?new xJ(.5*t,a,o):new ou(.5*t,s);return l.scale(1,i/t,r/t),Object.assign(l,{userData:{...e,type:"DodecahedronGeometry"}})}},xJ=class extends xZ{constructor(e=1,t=.2,i=4){let r=(1+Math.sqrt(5))/2,s=1/r,a="DodecahedronGeometry";super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-s,-r,0,-s,r,0,s,-r,0,s,r,-s,-r,0,-s,r,0,s,-r,0,s,r,0,-r,0,-s,r,0,-s,-r,0,s,r,0,s],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
vendor: 4,241 bytes, line 3139
313919,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,e,t,i),this.type=a}static fromJSON(e){return new xJ(e.radius,e.corner,e.cornerSides)}},x$=class{constructor(e){this.position=new tK,this.startPosition=new tK,this.uuid=tZ.generateUUID(),this.position=e.clone()}start(){this.reset()}reset(){this.startPosition.copy(this.position)}applyOffset(e){this.position.copy(this.startPosition).add(e)}copy(e){return this.position.copy(e.position),this.startPosition.copy(e.startPosition),this}clone(){return new x$(this.position).copy(this)}toJSON(){return[this.position.x,this.position.y]}},x0=class extends x${constructor(e){super(e.position),this.parent=e}copy(e){return super.copy(e),this}clone(){return new x0(this.parent).copy(this)}},x1=class extends x${constructor(e,t){super(t),this.controls=[],this.roundness=0,this.areControlsDirectionsMirrored=!0,this.uuid=e,this.controls.push(new x0(this),new x0(this))}static create(e,t){let i=new x1(e,new tK(...t.position));return i.controls[0].position.set(...t.controlPrevious.position),i.controls[1].position.set(...t.controlNext.position),i.roundness=t.roundness,i.areControlsDirectionsMirrored=t.areControlsDirectionsMirrored,i}getOppositeControl(e){let t=this.controls.indexOf(e);return 0===t?this.controls[1]:1===t?this.controls[0]:null}applyOffsetToControls(e,t=1){for(let i=0,r=this.controls.length;i<r;i++){let r=this.controls[i];this.position.distanceTo(r.position)<=t?r.position.copy(this.position):r.applyOffset(e)}}controlsMoved(){return!(this.position.equals(this.controls[0].position)&&this.position.equals(this.controls[1].position))}copy(e){return super.copy(e),this.controls[0].copy(e.controls[0]),this.controls[1].copy(e.controls[1]),this.roundness=e.roundness,this.uuid=e.uuid,this}clone(){return new x1(this.uuid,this.position).copy(this)}toJSON(){return super.toJSON().concat(this.controls[0].toJSON(),this.controls[1].toJSON(),[this.roundness])}computeTangents(){return[this.curveBefore?.getTangentAt(1),this.curveAfter?.getTangentAt(0)]}computeNormals(e=new tK,t=new tK){let[i,r]=this.computeTangents();return i&&r&&(x2(i,e),x2(r,t)),[e,t]}computeTangent(e=new tK){let[t,i]=this.computeTangents();return t&&i&&e.copy(t).add(i).normalize(),e}computeNormal(e=new tK){let[t,i]=this.computeNormals();return e.copy(t).add(i).normalize(),e}};function x2(e,t=new tK){let i=e.length();return t.set(-e.y/i,e.x/i)}var x3=e=>e,x4=new tK,x5=new tK,x6=new tK,x8=new tK,x9=new tK,x7=new tK,be=new ix,bt=new ix;function bi(e,t,i=Number.EPSILON){return Math.abs(e-t)<i}function br(e,t,i){let r=Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2)),s=Math.sqrt(Math.pow(t.x-i.x,2)+Math.pow(t.y-i.y,2)),a=Math.sqrt(Math.pow(i.x-e.x,2)+Math.pow(i.y-e.y,2));return Math.acos((s*s+r*r-a*a)/(2*s*r))}function bs(e,t,i){return 0===x4.copy(t).sub(e).cross(x5.copy(i).sub(e))}function ba(e,t){return e.position.equals(e.controls[1].position)&&t.position.equals(t.controls[0].position)}function bn(e,t){return bs(e.position,e.controls[1].position,t.position)&&bs(e.position,t.controls[0].position,t.position)}function bo(e,t=12,i=!1){let r=[];for(let s=0,a=e.length;s<a;s++){let a=e[s],o=0;if(i&&void 0!==a.roundedCurveCorner){let e=.5*bl(a.roundedCurveCorner,t);s>0&&(r[s-1]+=e),o+=e}void 0!==a.curveAfter&&(o+=bl(a.curveAfter,t)),r.push(o)}return e.length>0&&i&&void 0!==e[0].roundedCurveCorner&&(r[e.length-1]+=.5*bl(e[0].roundedCurveCorner,t)),r}function bl(e,t=12){return e&&e instanceof nK?2*t:e&&(e instanceof oe||e instanceof ot)?1:e&&e instanceof os?t*e.points.length:t}var bh=new tK,bc=new tK,bd=new tK,bu=new tK,bp=new tK,bf=new tK,bm=class extends op{constructor(e=100,t=100){super(),this.points=[],this.shapeHoles=[],this.plane=new sn(new ix(0,0,-1)),this.subdivision=0,this.controlSnapDistance=4,this.pointIDs=0,this.isMesh2D=!1,this.isText=!1,this._roundness=0,this.isClosed=!1,this.useCubicForRoundedCorners=!0,this.uuid=tZ.generateUUID(),this.needsUpdate=!1,this.roundedCurves=[],this._width=e,this._height=t}static createFromState(e,t,i){let r=new bm;return r.isClosed=e.isClosed,r.points=e.points.map(e=>x1.create(e.id,e.data)),"number"==typeof e.roundness&&(r.roundness=e.roundness),r.shapeHoles=e.shapeHoles.map(e=>bm.createFromState(e)),void 0!==t&&void 0!==i&&r.applySize(t,i),r.update(
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3139t&&void 0!==this.points[0].roundedCurveCorner&&(s=.5*bl(this.points[0].roundedCurveCorner,this.subdivision));let a=e-s;a<0&&(a+=r.reduce((e,t)=>e+t,0));for(let e=0,t=r.length;e<t;e++){let t=r[e];if(a<i+t)return[e,(a-i+1)/t];i+=t}return[0,1]}getCurveT(e,t,i){let r=this.points[e],s=this.points[e>=this.points.length-1?0:e+1],a=this.curveDivisions,o=a[e];if(ba(r,s)){let e=r.position.distanceTo(s.position);return r.position.distanceTo(bh.set(i.x,i.y))/e}let l=0;for(let t=0;t<e;t++)l+=a[t];return(t-l)/o}dispose(){}_applyCurveForPoint(e,t){ba(t,e)?this.lineTo(e.position.x,e.position.y):this.bezierCurveTo(t.controls[1].position.x,t.controls[1].position.y,e.controls[0].position.x,e.controls[0].position.y,e.position.x,e.position.y);let i=this.curves[this.curves.length-1];e.curveBefore=i,t.curveAfter=i;let r=i.clone();e.roundedCurveBefore=r,t.roundedCurveAfter=r,e.roundedCurveCorner=void 0,this.roundedCurves.push(r)}_update(){if(this.curves=[],this.roundedCurves=[],!this.points.length)return;for(let e=0,t=this.points.length;e<t;e++){let t=this.points[e];if(0===e)this.moveTo(t.position.x,t.position.y);else{let i=this.points[e-1];this._applyCurveForPoint(t,i)}}let e=this.getLastPoint();if(e?.curveAfter&&(e.curveAfter=void 0),this.isClosed){let e=this.points[0],t=this.points[this.points.length-1];this._applyCurveForPoint(e,t)}if(this.points.length>2){let e=0;for(let i=0,r=this.points.length;i<r;i++){var t;let r=this.points[i],s=this.points[i-1]??this.points[this.points.length-1],a=this.points[i+1]??this.points[0],o=r.roundness,l=s&&a&&bn(s,r)&&bn(r,a)&&bs(s.position,r.position,a.position);if(!r.controlsMoved()&&o>0&&!l){let s,a=r.curveBefore,l=r.curveAfter;if(void 0===a||void 0===l)continue;let h=r.roundedCurveBefore,c=r.roundedCurveAfter,d=a.getLength(),u=l.getLength(),p=Math.min(Math.min(o,.499*d),Math.min(o,.499*u)),f=1-p/d,m=p/u,g=a.getPointAt(f,bh),v=l.getPointAt(m,bc);if(this._subSplitCurve(a,h,f,g,void 0),this._subSplitCurve(l,c,m,void 0,v),this.useCubicForRoundedCorners){let e=Math.tan(br(g,r.position,v)/2)*g.distanceTo(r.position),[i,a]=function(e,t,i,r,s){let a=Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2)),o=(e.y+t.y)/2,l=(e.x+t.x)/2,h=Math.sqrt(Math.pow(i,2)-Math.pow(a/2,2))*(e.y-t.y)/a,c=Math.sqrt(Math.pow(i,2)-Math.pow(a/2,2))*(t.x-e.x)/a;return r.set(l+h,o+c),s.set(l-h,o-c),[r,s]}(g,v,e,bd,bu),[o,l]=function(e,t,i,r,s,a){let o=t.x-e.x,l=t.y-e.y,h=i.x-e.x,c=i.y-e.y,d=Math.sqrt((o+h)*(o+h)+(l+c)*(l+c)),u;return br(t,e,i)>Math.PI&&(d*=-1),u=bi(c,l)?(l+c)*(r/d-.5)*8/3/(o-h):(o+h)*(r/d-.5)*8/3/(c-l),s.set(t.x-u*l,t.y+u*o),a.set(i.x+u*c,i.y-u*h),[s,a]}((t=r.position,i.distanceTo(t)<a.distanceTo(t)?a:i),g,v,e,bp,bf);s=new n9(g.clone(),o.clone(),l.clone(),v.clone())}else s=new oi(g.clone(),r.position.clone(),v.clone());r.roundedCurveCorner=s,this.roundedCurves.splice(i+e,0,s),e++}}}}_subSplitCurve(e,t,i,r,s){if(e instanceof oe)void 0!==r&&t.v2.copy(r),void 0!==s&&t.v1.copy(s);else{let a=e.getUtoTmapping(i,0),o=function(e,t,i,r,s=.5){let a=x4.subVectors(t,e).multiplyScalar(s).add(e),o=x5.subVectors(i,t).multiplyScalar(s).add(t),l=x6.subVectors(r,i).multiplyScalar(s).add(i),h=x8.subVectors(o,a).multiplyScalar(s).add(a),c=x9.subVectors(l,o).multiplyScalar(s).add(o),d=x7.subVectors(c,h).multiplyScalar(s).add(h);return[e.x,e.y,a.x,a.y,h.x,h.y,d.x,d.y,c.x,c.y,l.x,l.y,r.x,r.y]}(e.v0,e.v1,e.v2,e.v3,a);return void 0!==r&&(t.v0.set(o[0],o[1]),t.v1.set(o[2],o[3]),t.v2.set(o[4],o[5]),t.v3.set(o[6],o[7])),void 0!==s&&(t.v0.set(o[6],o[7]),t.v1.set(o[8],o[9]),t.v2.set(o[10],o[11]),t.v3.set(o[12],o[13])),t}return t}clone(){let e=new bm(this._width,this._height);return e.points=this.points.map(e=>e.clone()),e.isClosed=this.isClosed,e.roundness=this.roundness,e.isMesh2D=this.isMesh2D,e.shapeHoles=this.shapeHoles.map(e=>e.clone()),e}toJSON(){return{points:this.points.reduce((e,t)=>e.concat(t.toJSON()),[]),shapeHoles:this.shapeHoles.map(e=>e.toJSON()),isClosed:this.isClosed,roundness:this.roundness}}fromJSON(e){this.points=[],this.pointIDs=0;let t=e.points.length/7;for(let i=0;i<t;i++){let t=7*i,r=e.points[t+0],s=e.points[t+1],a=e.points[t+2],o=e.points[t+3],l=e.points[t+4],h=e.points[t+5],c=e.points[t+6],d=new x1(tZ.generateUUID(),new tK(r,s));d.controls[0].position.set(a,o),d.controls[1].position.set(l,h),d.roundness=c,this.points.push(d)}return this.shapeHoles=e.shapeHoles?.length?e.shapeHoles.map(e=>{let t=new bm;return t.fromJSON(e),t}):[],this.isClosed=e.isClosed,this._roundness=e.roundness,this._update(),this}fromShape(e,t=!1){this.isText=t;let i=(e,t)=>{t instanceof n9&&t.v3.equals(e.position)&&e.controls[0].position.copy(t.v2)};return 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vendor: 12,851 bytes, line 3139
3139o=this.createPoint(s.v1)),void 0!==o&&(null!==a&&i(o,a),t.push(o))}let a=e[e.length-1],o=!1;return a instanceof n9?a.v3.equals(t[0].position)&&(t[0].controls[0].position.copy(a.v2),o=!0):a instanceof oe&&a.v2.equals(t[0].position)&&(o=!0),this.isClosed=o,t})(e.curves),e instanceof op&&(this.shapeHoles=e.holes.map(e=>{let t=new bm;return t.fromShape(e),t})),this.update(),this}updatePoint(e,t){let i=this.getPointByUuid(e);i&&(void 0!==t.position&&i.position.fromArray(t.position),void 0!==t.roundness&&(i.roundness=t.roundness),void 0!==t.areControlsDirectionsMirrored&&(i.areControlsDirectionsMirrored=t.areControlsDirectionsMirrored),this.needsUpdate=!0)}updatePreviousControl(e,t){let i=this.getPointByUuid(e)?.controls[0];i&&(t.position&&i.position.fromArray(t.position),this.needsUpdate=!0)}updateNextControl(e,t){let i=this.getPointByUuid(e)?.controls[1];i&&(t.position&&i.position.fromArray(t.position),this.needsUpdate=!0)}},bg=2*Math.PI;function bv({x:e,y:t},i,r,s,a){return{x:e*i+s,y:t*r+a}}function by(e,t,i,r){let s=Math.min(1,Math.max(-1,e*i+t*r));return(e*r-t*i<0?-1:1)*Math.acos(s)}function bx(e,t){if(!e)throw t||"Assertion Failed!"}(wY=wK||(wK={}))[wY.ODD=0]="ODD",wY[wY.NONZERO=1]="NONZERO",wY[wY.POSITIVE=2]="POSITIVE",wY[wY.NEGATIVE=3]="NEGATIVE",wY[wY.ABS_GEQ_TWO=4]="ABS_GEQ_TWO",(wQ=wJ||(wJ={}))[wQ.POLYGONS=0]="POLYGONS",wQ[wQ.CONNECTED_POLYGONS=1]="CONNECTED_POLYGONS",wQ[wQ.BOUNDARY_CONTOURS=2]="BOUNDARY_CONTOURS";var bb=function(){function e(){}return e.vertEq=function(e,t){return e.s===t.s&&e.t===t.t},e.vertLeq=function(e,t){return e.s<t.s||e.s===t.s&&e.t<=t.t},e.transLeq=function(e,t){return e.t<t.t||e.t===t.t&&e.s<=t.s},e.edgeGoesLeft=function(t){return e.vertLeq(t.Dst,t.Org)},e.edgeGoesRight=function(t){return e.vertLeq(t.Org,t.Dst)},e.vertL1dist=function(e,t){return Math.abs(e.s-t.s)+Math.abs(e.t-t.t)},e.edgeEval=function(t,i,r){bx(e.vertLeq(t,i)&&e.vertLeq(i,r));var s=i.s-t.s,a=r.s-i.s;return s+a>0?s<a?i.t-t.t+(t.t-r.t)*(s/(s+a)):i.t-r.t+(r.t-t.t)*(a/(s+a)):0},e.edgeSign=function(t,i,r){bx(e.vertLeq(t,i)&&e.vertLeq(i,r));var s=i.s-t.s,a=r.s-i.s;return s+a>0?(i.t-r.t)*s+(i.t-t.t)*a:0},e.transEval=function(t,i,r){bx(e.transLeq(t,i)&&e.transLeq(i,r));var s=i.t-t.t,a=r.t-i.t;return s+a>0?s<a?i.s-t.s+(t.s-r.s)*(s/(s+a)):i.s-r.s+(r.s-t.s)*(a/(s+a)):0},e.transSign=function(t,i,r){bx(e.transLeq(t,i)&&e.transLeq(i,r));var s=i.t-t.t,a=r.t-i.t;return s+a>0?(i.s-r.s)*s+(i.s-t.s)*a:0},e.vertCCW=function(e,t,i){return e.s*(t.t-i.t)+t.s*(i.t-e.t)+i.s*(e.t-t.t)>=0},e.interpolate=function(e,t,i,r){return(e=e<0?0:e)<=(i=i<0?0:i)?0===i?(t+r)/2:t+e/(e+i)*(r-t):r+i/(e+i)*(t-r)},e.intersect=function(t,i,r,s,a){var o,l,h;e.vertLeq(t,i)||(h=t,t=i,i=h),e.vertLeq(r,s)||(h=r,r=s,s=h),e.vertLeq(t,r)||(h=t,t=r,r=h,h=i,i=s,s=h),e.vertLeq(r,i)?e.vertLeq(i,s)?((o=e.edgeEval(t,r,i))+(l=e.edgeEval(r,i,s))<0&&(o=-o,l=-l),a.s=e.interpolate(o,r.s,l,i.s)):((o=e.edgeSign(t,r,i))+(l=-e.edgeSign(t,s,i))<0&&(o=-o,l=-l),a.s=e.interpolate(o,r.s,l,s.s)):a.s=(r.s+i.s)/2,e.transLeq(t,i)||(h=t,t=i,i=h),e.transLeq(r,s)||(h=r,r=s,s=h),e.transLeq(t,r)||(h=t,t=r,r=h,h=i,i=s,s=h),e.transLeq(r,i)?e.transLeq(i,s)?((o=e.transEval(t,r,i))+(l=e.transEval(r,i,s))<0&&(o=-o,l=-l),a.t=e.interpolate(o,r.t,l,i.t)):((o=e.transSign(t,r,i))+(l=-e.transSign(t,s,i))<0&&(o=-o,l=-l),a.t=e.interpolate(o,r.t,l,s.t)):a.t=(r.t+i.t)/2},e}(),bw=function(){this.next=null,this.prev=null,this.anEdge=null,this.trail=null,this.n=0,this.marked=!1,this.inside=!1},bS=function(){function e(e){this.side=e,this.next=null,this.Org=null,this.Sym=null,this.Onext=null,this.Lnext=null,this.Lface=null,this.activeRegion=null,this.winding=0}return Object.defineProperty(e.prototype,"Rface",{get:function(){return this.Sym.Lface},set:function(e){this.Sym.Lface=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Dst",{get:function(){return this.Sym.Org},set:function(e){this.Sym.Org=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Oprev",{get:function(){return this.Sym.Lnext},set:function(e){this.Sym.Lnext=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Lprev",{get:function(){return this.Onext.Sym},set:function(e){this.Onext.Sym=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Dprev",{get:function(){return this.Lnext.Sym},set:function(e){this.Lnext.Sym=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Rprev",{get:function(){return this.Sym.Onext},set:function(e){this.Sym.Onext=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Dnext",{get:function(){return this.Sym.Onext.Sym},set:function(e){this.Sym.Onext.Sym=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"Rnext",{get:function(){return this.Sym.Lnext.Sym},set:function(e){this.Sym.Lnext.Sym=e},enumerable:!0,configurable:!0}),e}(),b_=function(){this.next=null,this.prev=null,this.anEdge=null,this.coords=[0,0,0],this.s=0,this.t=0,this.pqHandle=0,this.n=0,this.idx=0},bA=function(){function e(){var e=new b_,t=new bw,i=new bS(0),r=new bS(1);e.next=e.prev=e,e.anEdge=null,t.next=t.prev=t,i.next=i,i.Sym=r,r.next=r,r.Sym=i,this.vHead=e,this.fHead=t,this.eHead=i,this.eHeadSym=r}return e.prototype.makeEdge_=function(e){var t=new bS(0),i=new bS(1);e.Sym.side<e.side&&(e=e.Sym);var r=e.Sym.next;return i.next=r,r.Sym.next=t,t.next=e,e.Sym.next=i,t.Sym=i,t.Onext=t,t.Lnext=i,t.Org=null,t.Lface=null,t.winding=0,t.activeRegion=null,i.Sym=t,i.Onext=i,i.Lnext=t,i.Org=null,i.Lface=null,i.winding=0,i.activeRegion=null,t},e.prototype.splice_=function(e,t){var i=e.Onext,r=t.Onext;i.Sym.Lnext=t,r.Sym.Lnext=e,e.Onext=r,t.Onext=i},e.prototype.makeVertex_=function(e,t,i){bx(e,"Vertex can't be null!");var r=i.prev;e.prev=r,r.next=e,e.next=i,i.prev=e,e.anEdge=t;var s=t;do s.Org=e,s=s.Onext;while(s!==t)},e.prototype.makeFace_=function(e,t,i){bx(e,"Face can't be null");var r=i.prev;e.prev=r,r.next=e,e.next=i,i.prev=e,e.anEdge=t,e.trail=null,e.marked=!1,e.inside=i.inside;var s=t;do s.Lface=e,s=s.Lnext;while(s!==t)},e.prototype.killEdge_=function(e){e.Sym.side<e.side&&(e=e.Sym);var t=e.next,i=e.Sym.next;t.Sym.next=i,i.Sym.next=t},e.prototype.killVertex_=function(e,t){var i=e.anEdge,r=i;do r.Org=t,r=r.Onext;while(r!==i);var s=e.prev,a=e.next;a.prev=s,s.next=a},e.prototype.killFace_=function(e,t){var i=e.anEdge,r=i;do r.Lface=t,r=r.Lnext;while(r!==i);var s=e.prev,a=e.next;a.prev=s,s.next=a},e.prototype.makeEdge=function(){var e=new b_,t=new b_,i=new bw,r=this.makeEdge_(this.eHead);return this.makeVertex_(e,r,this.vHead),this.makeVertex_(t,r.Sym,this.vHead),this.makeFace_(i,r,this.fHead),r},e.prototype.splice=function(e,t){var i=!1,r=!1;if(e!==t){if(t.Org!==e.Org&&(r=!0,this.killVertex_(t.Org,e.Org)),t.Lface!==e.Lface&&(i=!0,this.killFace_(t.Lface,e.Lface)),this.splice_(t,e),!r){var s=new b_;this.makeVertex_(s,t,e.Org),e.Org.anEdge=e}if(!i){var a=new bw;this.makeFace_(a,t,e.Lface),e.Lface.anEdge=e}}},e.prototype.delete=function(e){var t=e.Sym,i=!1;if(e.Lface!==e.Rface&&(i=!0,this.killFace_(e.Lface,e.Rface)),e.Onext===e)this.killVertex_(e.Org,null);else if(e.Rface.anEdge=e.Oprev,e.Org.anEdge=e.Onext,this.splice_(e,e.Oprev),!i){var r=new bw;this.makeFace_(r,e,e.Lface)}t.Onext===t?(this.killVertex_(t.Org,null),this.killFace_(t.Lface,null)):(e.Lface.anEdge=t.Oprev,t.Org.anEdge=t.Onext,this.splice_(t,t.Oprev)),this.killEdge_(e)},e.prototype.addEdgeVertex=function(e){var t=this.makeEdge_(e),i=t.Sym;this.splice_(t,e.Lnext),t.Org=e.Dst;var r=new b_;return this.makeVertex_(r,i,t.Org),t.Lface=i.Lface=e.Lface,t},e.prototype.splitEdge=function(e){var t=this.addEdgeVertex(e).Sym;return this.splice_(e.Sym,e.Sym.Oprev),this.splice_(e.Sym,t),e.Dst=t.Org,t.Dst.anEdge=t.Sym,t.Rface=e.Rface,t.winding=e.winding,t.Sym.winding=e.Sym.winding,t.idx=e.idx,t.Sym.idx=e.Sym.idx,t},e.prototype.connect=function(e,t){var i=!1,r=this.makeEdge_(e),s=r.Sym;if(t.Lface!==e.Lface&&(i=!0,this.killFace_(t.Lface,e.Lface)),this.splice_(r,e.Lnext),this.splice_(s,t),r.Org=e.Dst,s.Org=t.Org,r.Lface=s.Lface=e.Lface,e.Lface.anEdge=s,!i){var a=new bw;this.makeFace_(a,r,e.Lface)}return r},e.prototype.zapFace=function(e){var t,i,r,s,a,o=e.anEdge;i=o.Lnext;do i=(t=i).Lnext,t.Lface=null,null===t.Rface&&(t.Onext===t?this.killVertex_(t.Org,null):(t.Org.anEdge=t.Onext,this.splice_(t,t.Oprev)),(r=t.Sym).Onext===r?this.killVertex_(r.Org,null):(r.Org.anEdge=r.Onext,this.splice_(r,r.Oprev)),this.killEdge_(t));while(t!=o);s=e.prev,(a=e.next).prev=s,s.next=a},e.prototype.countFaceVerts_=function(e){var t=e.anEdge,i=0;do i++,t=t.Lnext;while(t!==e.anEdge);return i},e.prototype.mergeConvexFaces=function(e){var t,i,r,s,a;for(t=this.fHead.next;t!==this.fHead;t=t.next)if(t.inside)for(a=(i=t.anEdge).Org;r=i.Lnext,(s=i.Sym)&&s.Lface&&s.Lface.inside&&this.countFaceVerts_(t)+this.countFaceVerts_(s.Lface)-2<=e&&bb.vertCCW(i.Lprev.Org,i.Org,s.Lnext.Lnext.Org)&&bb.vertCCW(s.Lprev.Org,s.Org,i.Lnext.Lnext.Org)&&(r=s.Lnext,this.delete(s),i=null,s=null),!(i&&i.Lnext.Org===a);)i=r;return!0},e.prototype.check=function(){var e,t,i,r,s,a,o=this.fHead,l=this.vHead,h=this.eHead;for(t=o,t=o;(e=t.next)!==o;t=e){bx(e.prev===t),s=e.anEdge;do bx(s.Sym!==s),bx(s.Sym.Sym===s),bx(s.Lnext.Onext.Sym===s),bx(s.Onext.Sym.Lnext===s),bx(s.Lface===e),s=s.Lnext;while(s!==e.anEdge)}for(bx(e.prev===t&&null===e.anEdge),r=l,r=l;(i=r.next)!==l;r=i){bx(i.prev===r),s=i.anEdge;do bx(s.Sym!==s),bx(s.Sym.Sym===s),bx(s.Lnext.Onext.Sym===s),bx(s.Onext.Sym.Lnext===s),bx(s.Org===i),s=s.Onext;while(s!==i.anEdge)}for(bx(i.prev===r&&null===i.anEdge),a=h,a=h;(s=a.next)!==h;a=s)bx(s.Sym.next===a.Sym),bx(s.Sym!==s),bx(s.Sym.Sym===s),bx(null!==s.Org),bx(null!==s.Dst),bx(s.Lnext.Onext.Sym===s),bx(s.Onext.Sym.Lnext===s);bx(s.Sym.next===a.Sym&&s.Sym===this.eHeadSym&&s.Sym.Sym===s&&null===s.Org&&null===s.Dst&&null===s.Lface&&null===s.Rface)},e}(),bM=function(){this.handle=null},bE=function(){this.key=null,this.node=0},bC=function(){function e(e,t){this.leq=t,this.max=0,this.nodes=[],this.handles=[],this.initialized=!1,this.freeList=0,this.size=0,this.max=e,this.nodes=[],this.handles=[];for(var i=0;i<e+1;i++)this.nodes[i]=new bM,this.handles[i]=new bE;this.initialized=!1,this.nodes[1].handle=1,this.handles[1].key=null}return e.prototype.floatDown_=function(e){var t,i,r,s=this.nodes,a=this.handles;for(t=s[e].handle;;){if((r=e<<1)<this.size&&this.leq(a[s[r+1].handle].key,a[s[r].handle].key)&&++r,bx(r<=this.max),i=s[r].handle,r>this.size||this.leq(a[t].key,a[i].key)){s[e].handle=t,a[t].node=e;break}s[e].handle=i,a[i].node=e,e=r}},e.prototype.floatUp_=function(e){var t,i,r,s=this.nodes,a=this.handles;for(t=s[e].handle;;){if(i=s[r=e>>1].handle,0===r||this.leq(a[i].key,a[t].key)){s[e].handle=t,a[t].node=e;break}s[e].handle=i,a[i].node=e,e=r}},e.prototype.init=function(){for(var e=this.size;e>=1;--e)this.floatDown_(e);this.initialized=!0},e.prototype.min=function(){return this.handles[this.nodes[1].handle].key},e.prototype.insert=function(e){var t,i,r,s;if(2*(t=++this.size)>this.max){for(this.max*=2,s=this.nodes.length,this.nodes.length=this.max+1,r=s;r<this.nodes.length;r++)this.nodes[r]=new bM;for(s=this.handles.length,this.handles.length=this.max+1,r=s;r<this.handles.length;r++)this.handles[r]=new bE}return 0===this.freeList?i=t:(i=this.freeList,this.freeList=this.handles[i].node),this.nodes[t].handle=i,this.handles[i].node=t,this.handles[i].key=e,this.initialized&&this.floatUp_(t),i},e.prototype.extractMin=function(){var e=this.nodes,t=this.handles,i=e[1].handle,r=t[i].key;return this.size>0&&(e[1].handle=e[this.size].handle,t[e[1].handle].node=1,t[i].key=null,t[i].node=this.freeList,this.freeList=i,--this.size,this.size>0&&this.floatDown_(1)),r},e.prototype.delete=function(e){var t,i=this.nodes,r=this.handles;bx(e>=1&&e<=this.max&&null!==r[e].key),i[t=r[e].node].handle=i[this.size].handle,r[i[t].handle].node=t,--this.size,t<=this.size&&(t<=1||this.leq(r[i[t>>1].handle].key,r[i[t].handle].key)?this.floatDown_(t):this.floatUp_(t)),r[e].key=null,r[e].node=this.freeList,this.freeList=e},e}(),bT=function(){this.eUp=null,this.nodeUp=null,this.windingNumber=0,this.inside=!1,this.sentinel=!1,this.dirty=!1,this.fixUpperEdge=!1},bP=function(){this.key=null,this.next=null,this.prev=null},bD=function(){function e(e,t){this.frame=e,this.leq=t,this.head=new bP,this.head.next=this.head,this.head.prev=this.head}return e.prototype.min=function(){return this.head.next},e.prototype.max=function(){return this.head.prev},e.prototype.insert=function(e){return this.insertBefore(this.head,e)},e.prototype.search=function(e){var t=this.head;do t=t.next;while(null!==t.key&&!this.leq(this.frame,e,t.key));return t},e.prototype.insertBefore=function(e,t){do e=e.prev;while(null!==e.key&&!this.leq(this.frame,e.key,t));var i=new bP;return i.key=t,i.next=e.next,e.next.prev=i,i.prev=e,e.next=i,i},e.prototype.delete=function(e){e.next.prev=e.prev,e.prev.next=e.next},e}(),bI=function(){function e(){}
3139return e.regionBelow=function(e){return e.nodeUp.prev.key},e.regionAbove=function(e){return e.nodeUp.next.key},e.debugEvent=function(e){},e.addWinding=function(e,t){e.winding+=t.winding,e.Sym.winding+=t.Sym.winding},e.edgeLeq=function(e,t,i){var r=e.event,s=t.eUp,a=i.eUp;return s.Dst===r?a.Dst===r?bb.vertLeq(s.Org,a.Org)?0>=bb.edgeSign(a.Dst,s.Org,a.Org):bb.edgeSign(s.Dst,a.Org,s.Org)>=0:0>=bb.edgeSign(a.Dst,r,a.Org):a.Dst===r?bb.edgeSign(s.Dst,r,s.Org)>=0:bb.edgeEval(s.Dst,r,s.Org)>=bb.edgeEval(a.Dst,r,a.Org)},e.deleteRegion=function(e,t){t.fixUpperEdge&&bx(0===t.eUp.winding),t.eUp.activeRegion=null,e.dict.delete(t.nodeUp)},e.fixUpperEdge=function(e,t,i){bx(t.fixUpperEdge),e.mesh.delete(t.eUp),t.fixUpperEdge=!1,t.eUp=i,i.activeRegion=t},e.topLeftRegion=function(t,i){var r,s=i.eUp.Org;do i=e.regionAbove(i);while(i.eUp.Org===s);if(i.fixUpperEdge){if(null===(r=t.mesh.connect(e.regionBelow(i).eUp.Sym,i.eUp.Lnext)))return null;e.fixUpperEdge(t,i,r),i=e.regionAbove(i)}return i},e.topRightRegion=function(t){var i=t.eUp.Dst;do t=e.regionAbove(t);while(t.eUp.Dst===i);return t},e.addRegionBelow=function(e,t,i){var r=new bT;return r.eUp=i,r.nodeUp=e.dict.insertBefore(t.nodeUp,r),r.fixUpperEdge=!1,r.sentinel=!1,r.dirty=!1,i.activeRegion=r,r},e.isWindingInside=function(e,t){switch(e.windingRule){case wK.ODD:return(1&t)!=0;case wK.NONZERO:return 0!==t;case wK.POSITIVE:return t>0;case wK.NEGATIVE:return t<0;case wK.ABS_GEQ_TWO:return t>=2||t<=-2}throw Error("Invalid winding rulle")},e.computeWinding=function(t,i){i.windingNumber=e.regionAbove(i).windingNumber+i.eUp.winding,i.inside=e.isWindingInside(t,i.windingNumber)},e.finishRegion=function(t,i){var r=i.eUp,s=r.Lface;s.inside=i.inside,s.anEdge=r,e.deleteRegion(t,i)},e.finishLeftRegions=function(t,i,r){for(var s,a=null,o=i,l=i.eUp;o!==r;){if(o.fixUpperEdge=!1,(s=(a=e.regionBelow(o)).eUp).Org!=l.Org){if(!a.fixUpperEdge){e.finishRegion(t,o);break}s=t.mesh.connect(l.Lprev,s.Sym),e.fixUpperEdge(t,a,s)}l.Onext!==s&&(t.mesh.splice(s.Oprev,s),t.mesh.splice(l,s)),e.finishRegion(t,o),l=a.eUp,o=a}return l},e.addRightEdges=function(t,i,r,s,a,o){var l,h,c,d,u=!0;c=r;do bx(bb.vertLeq(c.Org,c.Dst)),e.addRegionBelow(t,i,c.Sym),c=c.Onext;while(c!==s);for(null===a&&(a=e.regionBelow(i).eUp.Rprev),h=i,d=a;(c=(l=e.regionBelow(h)).eUp.Sym).Org===d.Org;)c.Onext!==d&&(t.mesh.splice(c.Oprev,c),t.mesh.splice(d.Oprev,c)),l.windingNumber=h.windingNumber-c.winding,l.inside=e.isWindingInside(t,l.windingNumber),h.dirty=!0,!u&&e.checkForRightSplice(t,h)&&(e.addWinding(c,d),e.deleteRegion(t,h),t.mesh.delete(d)),u=!1,h=l,d=c;h.dirty=!0,bx(h.windingNumber-c.winding===l.windingNumber),o&&e.walkDirtyRegions(t,h)},e.spliceMergeVertices=function(e,t,i){e.mesh.splice(t,i)},e.vertexWeights=function(e,t,i){var r=bb.vertL1dist(t,e),s=bb.vertL1dist(i,e),a=.5*s/(r+s),o=.5*r/(r+s);e.coords[0]+=a*t.coords[0]+o*i.coords[0],e.coords[1]+=a*t.coords[1]+o*i.coords[1],e.coords[2]+=a*t.coords[2]+o*i.coords[2]},e.getIntersectData=function(t,i,r,s,a,o){i.coords[0]=i.coords[1]=i.coords[2]=0,i.idx=-1,e.vertexWeights(i,r,s),e.vertexWeights(i,a,o)},e.checkForRightSplice=function(t,i){var r=e.regionBelow(i),s=i.eUp,a=r.eUp;if(bb.vertLeq(s.Org,a.Org)){if(bb.edgeSign(a.Dst,s.Org,a.Org)>0)return!1;bb.vertEq(s.Org,a.Org)?s.Org!==a.Org&&(t.pq.delete(s.Org.pqHandle),e.spliceMergeVertices(t,a.Oprev,s)):(t.mesh.splitEdge(a.Sym),t.mesh.splice(s,a.Oprev),i.dirty=r.dirty=!0)}else{if(0>bb.edgeSign(s.Dst,a.Org,s.Org))return!1;e.regionAbove(i).dirty=i.dirty=!0,t.mesh.splitEdge(s.Sym),t.mesh.splice(a.Oprev,s)}return!0},e.checkForLeftSplice=function(t,i){var r,s=e.regionBelow(i),a=i.eUp,o=s.eUp;if(bx(!bb.vertEq(a.Dst,o.Dst)),bb.vertLeq(a.Dst,o.Dst)){if(0>bb.edgeSign(a.Dst,o.Dst,a.Org))return!1;e.regionAbove(i).dirty=i.dirty=!0,r=t.mesh.splitEdge(a),t.mesh.splice(o.Sym,r),r.Lface.inside=i.inside}else{if(bb.edgeSign(o.Dst,a.Dst,o.Org)>0)return!1;i.dirty=s.dirty=!0,r=t.mesh.splitEdge(o),t.mesh.splice(a.Lnext,o.Sym),r.Rface.inside=i.inside}return!0},e.checkForIntersect=function(t,i){var r,s,a=e.regionBelow(i),o=i.eUp,l=a.eUp,h=o.Org,c=l.Org,d=o.Dst,u=l.Dst,p=new b_;if(bx(!bb.vertEq(u,d)),bx(0>=bb.edgeSign(d,t.event,h)),bx(bb.edgeSign(u,t.event,c)>=0),bx(h!==t.event&&c!==t.event),bx(!i.fixUpperEdge&&!a.fixUpperEdge),h===c||Math.min(h.t,d.t)>Math.max(c.t,u.t))return!1;if(bb.vertLeq(h,c)){if(bb.edgeSign(u,h,c)>0)return!1}else if(0>bb.edgeSign(d,c,h))return!1;return e.debugEvent(t),bb.intersect(d,h,u,c,p),bx(Math.min(h.t,d.t)<=p.t),bx(p.t<=Math.max(c.t,u.t)),bx(Math.min(u.s,d.s)<=p.s),bx(p.s<=Math.max(c.s,h.s)),bb.vertLeq(p,t.event)&&(p.s=t.event.s,p.t=t.event.t),r=bb.vertLeq(h,c)?h:c,bb.vertLeq(r,p)&&(p.s=r.s,p.t=r.t),bb.vertEq(p,h)||bb.vertEq(p,c)?(e.checkForRightSplice(t,i),!1):!bb.vertEq(d,t.event)&&bb.edgeSign(d,t.event,p)>=0||!bb.vertEq(u,t.event)&&0>=bb.edgeSign(u,t.event,p)?u===t.event?(t.mesh.splitEdge(o.Sym),t.mesh.splice(l.Sym,o),i=e.topLeftRegion(t,i),o=e.regionBelow(i).eUp,e.finishLeftRegions(t,e.regionBelow(i),a),e.addRightEdges(t,i,o.Oprev,o,o,!0),!0):d===t.event?(t.mesh.splitEdge(l.Sym),t.mesh.splice(o.Lnext,l.Oprev),a=i,i=e.topRightRegion(i),s=e.regionBelow(i).eUp.Rprev,a.eUp=l.Oprev,l=e.finishLeftRegions(t,a,null),e.addRightEdges(t,i,l.Onext,o.Rprev,s,!0),!0):(bb.edgeSign(d,t.event,p)>=0&&(e.regionAbove(i).dirty=i.dirty=!0,t.mesh.splitEdge(o.Sym),o.Org.s=t.event.s,o.Org.t=t.event.t),0>=bb.edgeSign(u,t.event,p)&&(i.dirty=a.dirty=!0,t.mesh.splitEdge(l.Sym),l.Org.s=t.event.s,l.Org.t=t.event.t),!1):(t.mesh.splitEdge(o.Sym),t.mesh.splitEdge(l.Sym),t.mesh.splice(l.Oprev,o),o.Org.s=p.s,o.Org.t=p.t,o.Org.pqHandle=t.pq.insert(o.Org),e.getIntersectData(t,o.Org,h,d,c,u),e.regionAbove(i).dirty=i.dirty=a.dirty=!0,!1)}
3139,e.walkDirtyRegions=function(t,i){for(var r,s,a=e.regionBelow(i);;){for(;a.dirty;)i=a,a=e.regionBelow(a);if(!i.dirty&&(a=i,null===(i=e.regionAbove(i))||!i.dirty))return;if(i.dirty=!1,r=i.eUp,s=a.eUp,r.Dst!==s.Dst&&e.checkForLeftSplice(t,i)&&(a.fixUpperEdge?(e.deleteRegion(t,a),t.mesh.delete(s),s=(a=e.regionBelow(i)).eUp):i.fixUpperEdge&&(e.deleteRegion(t,i),t.mesh.delete(r),r=(i=e.regionAbove(a)).eUp)),r.Org!==s.Org){if(r.Dst===s.Dst||i.fixUpperEdge||a.fixUpperEdge||r.Dst!==t.event&&s.Dst!==t.event)e.checkForRightSplice(t,i);else if(e.checkForIntersect(t,i))return}r.Org===s.Org&&r.Dst===s.Dst&&(e.addWinding(s,r),e.deleteRegion(t,i),t.mesh.delete(r),i=e.regionAbove(a))}},e.connectRightVertex=function(t,i,r){var s,a=r.Onext,o=e.regionBelow(i),l=i.eUp,h=o.eUp,c=!1;if(l.Dst!==h.Dst&&e.checkForIntersect(t,i),bb.vertEq(l.Org,t.event)&&(t.mesh.splice(a.Oprev,l),i=e.topLeftRegion(t,i),a=e.regionBelow(i).eUp,e.finishLeftRegions(t,e.regionBelow(i),o),c=!0),bb.vertEq(h.Org,t.event)&&(t.mesh.splice(r,h.Oprev),r=e.finishLeftRegions(t,o,null),
3139c=!0),c){e.addRightEdges(t,i,r.Onext,a,a,!0);return}s=bb.vertLeq(h.Org,l.Org)?h.Oprev:l,s=t.mesh.connect(r.Lprev,s),e.addRightEdges(t,i,s,s.Onext,s.Onext,!1),s.Sym.activeRegion.fixUpperEdge=!0,e.walkDirtyRegions(t,i)},e.connectLeftDegenerate=function(t,i,r){var s,a,o,l,h;if(s=i.eUp,bb.vertEq(s.Org,r)){bx(!1),e.spliceMergeVertices(t,s,r.anEdge);return}if(!bb.vertEq(s.Dst,r)){t.mesh.splitEdge(s.Sym),i.fixUpperEdge&&(t.mesh.delete(s.Onext),i.fixUpperEdge=!1),t.mesh.splice(r.anEdge,s),e.sweepEvent(t,r);return}bx(!1),i=e.topRightRegion(i),a=l=(o=(h=e.regionBelow(i)).eUp.Sym).Onext,h.fixUpperEdge&&(bx(a!==o),e.deleteRegion(t,h),t.mesh.delete(o),o=a.Oprev),t.mesh.splice(r.anEdge,o),bb.edgeGoesLeft(a)||(a=null),e.addRightEdges(t,i,o.Onext,l,a,!0)},e.connectLeftVertex=function(t,i){var r,s,a,o,l,h,c=new bT;if(c.eUp=i.anEdge.Sym,r=t.dict.search(c).key,s=e.regionBelow(r)){if(o=r.eUp,l=s.eUp,0===bb.edgeSign(o.Dst,i,o.Org)){e.connectLeftDegenerate(t,r,i);return}(a=bb.vertLeq(l.Dst,o.Dst)?r:s,r.inside||a.fixUpperEdge)?(h=a===r?t.mesh.connect(i.anEdge.Sym,o.Lnext):t.mesh.connect(l.Dnext,i.anEdge).Sym,a.fixUpperEdge?e.fixUpperEdge(t,a,h):e.computeWinding(t,e.addRegionBelow(t,r,h)),e.sweepEvent(t,i)):e.addRightEdges(t,r,i.anEdge,i.anEdge,null,!0)}},e.sweepEvent=function(t,i){t.event=i,e.debugEvent(t);for(var r=i.anEdge;null===r.activeRegion;)if((r=r.Onext)===i.anEdge){e.connectLeftVertex(t,i);return}var s=e.topLeftRegion(t,r.activeRegion);bx(null!==s);var a=e.regionBelow(s),o=a.eUp,l=e.finishLeftRegions(t,a,null);l.Onext===o?e.connectRightVertex(t,s,l):e.addRightEdges(t,s,l.Onext,o,o,!0)},e.addSentinel=function(e,t,i,r){var s=new bT,a=e.mesh.makeEdge();a.Org.s=i,a.Org.t=r,a.Dst.s=t,a.Dst.t=r,e.event=a.Dst,s.eUp=a,s.windingNumber=0,s.inside=!1,s.fixUpperEdge=!1,s.sentinel=!0,s.dirty=!1,s.nodeUp=e.dict.insert(s)},e.initEdgeDict=function(t){t.dict=new bD(t,e.edgeLeq);var i=t.bmax[0]-t.bmin[0],r=t.bmax[1]-t.bmin[1],s=t.bmin[0]-i,a=t.bmax[0]+i,o=t.bmin[1]-r,l=t.bmax[1]+r;e.addSentinel(t,s,a,o),e.addSentinel(t,s,a,l)},e.doneEdgeDict=function(t){for(var i,r=0;null!==(i=t.dict.min().key);)i.sentinel||(bx(i.fixUpperEdge),bx(1==++r)),bx(0===i.windingNumber),e.deleteRegion(t,i)},e.removeDegenerateEdges=function(t){var i,r,s,a=t.mesh.eHead;for(i=a.next;i!==a;i=r)r=i.next,s=i.Lnext,bb.vertEq(i.Org,i.Dst)&&i.Lnext.Lnext!==i&&(e.spliceMergeVertices(t,s,i),t.mesh.delete(i),s=(i=s).Lnext),s.Lnext===i&&(s!==i&&((s===r||s===r.Sym)&&(r=r.next),t.mesh.delete(s)),(i===r||i===r.Sym)&&(r=r.next),t.mesh.delete(i))},e.initPriorityQ=function(e){var t,i,r,s=0;for(i=(r=e.mesh.vHead).next;i!==r;i=i.next)s++;for(s+=8,t=e.pq=new bC(s,bb.vertLeq),i=(r=e.mesh.vHead).next;i!==r;i=i.next)i.pqHandle=t.insert(i);return i===r&&(t.init(),!0)},e.donePriorityQ=function(e){e.pq=null},e.removeDegenerateFaces=function(t,i){var r,s,a;for(r=i.fHead.next;r!==i.fHead;r=s)s=r.next,bx((a=r.anEdge).Lnext!==a),a.Lnext.Lnext===a&&(e.addWinding(a.Onext,a),t.mesh.delete(a));return!0},e.computeInterior=function(t,i){var r,s;if(void 0===i&&(i=!0),e.removeDegenerateEdges(t),!e.initPriorityQ(t))return!1;for(e.initEdgeDict(t);null!==(r=t.pq.extractMin());){for(;!(null===(s=t.pq.min())||!bb.vertEq(s,r));)s=t.pq.extractMin(),e.spliceMergeVertices(t,r.anEdge,s.anEdge);e.sweepEvent(t,r)}return t.event=t.dict.min().key.eUp.Org,e.debugEvent(t),e.doneEdgeDict(t),e.donePriorityQ(t),!!e.removeDegenerateFaces(t,t.mesh)&&(i&&t.mesh.check(),!0)},e}(),bO=function(){function e(){this.mesh=new bA,this.normal=[0,0,0],this.sUnit=[0,0,0],this.tUnit=[0,0,0],this.bmin=[0,0],this.bmax=[0,0],this.windingRule=wK.ODD,this.dict=null,this.pq=null,this.event=null,this.vertexIndexCounter=0,this.vertices=[],this.vertexIndices=[],this.vertexCount=0,this.elements=[],this.elementCount=0}return e.prototype.dot_=function(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]},e.prototype.normalize_=function(e){var t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2];if(!t)throw"Zero-size vector!";t=Math.sqrt(t),e[0]/=t,e[1]/=t,e[2]/=t},e.prototype.longAxis_=function(e){var t=0;return Math.abs(e[1])>Math.abs(e[0])&&(t=1),Math.abs(e[2])>Math.abs(e[t])&&(t=2),t},e.prototype.computeNormal_=function(e){var t,i,r,s,a,o,l=[0,0,0],h=[0,0,0],c=[0,0,0],d=[0,0,0],u=[0,0,0],p=[null,null,null],f=[null,
3139null,null],m=this.mesh.vHead;t=m.next;for(var g=0;g<3;++g)s=t.coords[g],h[g]=s,f[g]=t,l[g]=s,p[g]=t;for(t=m.next;t!==m;t=t.next)for(var v=0;v<3;++v)(s=t.coords[v])<h[v]&&(h[v]=s,f[v]=t),s>l[v]&&(l[v]=s,p[v]=t);var y=0;if(l[1]-h[1]>l[0]-h[0]&&(y=1),l[2]-h[2]>l[y]-h[y]&&(y=2),h[y]>=l[y]){e[0]=0,e[1]=0,e[2]=1;return}for(o=0,i=f[y],r=p[y],c[0]=i.coords[0]-r.coords[0],c[1]=i.coords[1]-r.coords[1],c[2]=i.coords[2]-r.coords[2],t=m.next;t!==m;t=t.next)d[0]=t.coords[0]-r.coords[0],d[1]=t.coords[1]-r.coords[1],d[2]=t.coords[2]-r.coords[2],u[0]=c[1]*d[2]-c[2]*d[1],u[1]=c[2]*d[0]-c[0]*d[2],u[2]=c[0]*d[1]-c[1]*d[0],(a=u[0]*u[0]+u[1]*u[1]+u[2]*u[2])>o&&(o=a,e[0]=u[0],e[1]=u[1],e[2]=u[2]);o<=0&&(e[0]=e[1]=e[2]=0,e[this.longAxis_(c)]=1)},e.prototype.checkOrientation_=function(){for(var e,t,i=this.mesh.fHead,r=this.mesh.vHead,s=0,a=i.next;a!==i;a=a.next)if(!((t=a.anEdge).winding<=0))do s+=(t.Org.s-t.Dst.s)*(t.Org.t+t.Dst.t),t=t.Lnext;while(t!==a.anEdge);if(s<0){for(e=r.next;e!==r;e=e.next)e.t=-e.t;this.tUnit[0]=-this.tUnit[0],this.tUnit[1]=-this.tUnit[1],this.tUnit[2]=-this.tUnit[2]}},e.prototype.projectPolygon_=function(){var e,t,i=this.mesh.vHead,r=[0,0,0],s=!1;r[0]=this.normal[0],r[1]=this.normal[1],r[2]=this.normal[2],r[0]||r[1]||r[2]||(this.computeNormal_(r),s=!0),e=this.sUnit,t=this.tUnit;var a=this.longAxis_(r);e[a]=0,e[(a+1)%3]=1,e[(a+2)%3]=0,t[a]=0,t[(a+1)%3]=0,t[(a+2)%3]=r[a]>0?1:-1;for(var o=i.next;o!==i;o=o.next)o.s=this.dot_(o.coords,e),o.t=this.dot_(o.coords,t);s&&this.checkOrientation_();for(var l=!0,h=i.next;h!==i;h=h.next)l?(this.bmin[0]=this.bmax[0]=h.s,this.bmin[1]=this.bmax[1]=h.t,l=!1):(h.s<this.bmin[0]&&(this.bmin[0]=h.s),h.s>this.bmax[0]&&(this.bmax[0]=h.s),h.t<this.bmin[1]&&(this.bmin[1]=h.t),h.t>this.bmax[1]&&(this.bmax[1]=h.t))},e.prototype.addWinding_=function(e,t){e.winding+=t.winding,e.Sym.winding+=t.Sym.winding},e.prototype.tessellateMonoRegion_=function(e,t){var i,r;if(!((i=t.anEdge).Lnext!==i&&i.Lnext.Lnext!==i))throw"Mono region invalid";for(;bb.vertLeq(i.Dst,i.Org);i=i.Lprev);for(;bb.vertLeq(i.Org,i.Dst);i=i.Lnext);for(r=i.Lprev;i.Lnext!==r;)if(bb.vertLeq(i.Dst,r.Org)){for(;r.Lnext!==i&&(bb.edgeGoesLeft(r.Lnext)||0>=bb.edgeSign(r.Org,r.Dst,r.Lnext.Dst));)r=e.connect(r.Lnext,r).Sym;r=r.Lprev}else{for(;r.Lnext!==i&&(bb.edgeGoesRight(i.Lprev)||bb.edgeSign(i.Dst,i.Org,i.Lprev.Org)>=0);)i=e.connect(i,i.Lprev).Sym;i=i.Lnext}if(r.Lnext===i)throw"Mono region invalid";for(;r.Lnext.Lnext!==i;)r=e.connect(r.Lnext,r).Sym;return!0},e.prototype.tessellateInterior_=function(e){for(var t,i=e.fHead.next;i!==e.fHead;i=t)if(t=i.next,i.inside&&!this.tessellateMonoRegion_(e,i))return!1;return!0},e.prototype.discardExterior_=function(e){for(var t,i=e.fHead.next;i!==e.fHead;i=t)t=i.next,i.inside||e.zapFace(i)},e.prototype.setWindingNumber_=function(e,t,i){for(var r,s=e.eHead.next;s!==e.eHead;s=r)r=s.next,s.Rface.inside!==s.Lface.inside?s.winding=s.Lface.inside?t:-t:i?e.delete(s):s.winding=0},e.prototype.getNeighbourFace_=function(e){return e.Rface&&e.Rface.inside?e.Rface.n:-1},e.prototype.outputPolymesh_=function(e,t,i,r){var s,a,o=0,l=0;i>3&&e.mergeConvexFaces(i);for(var h=e.vHead.next;h!==e.vHead;h=h.next)h.n=-1;for(var c=e.fHead.next;c!==e.fHead;c=c.next)if(c.n=-1,c.inside){s=c.anEdge,a=0;do{var h=s.Org;-1===h.n&&(h.n=l,l++),a++,s=s.Lnext}while(s!==c.anEdge);if(a>i)throw"Face vertex greater that support polygon";c.n=o,++o}this.elementCount=o,t===wJ.CONNECTED_POLYGONS&&(o*=2),this.elements=[],this.elements.length=o*i,this.vertexCount=l,this.vertices=[],this.vertices.length=l*r,this.vertexIndices=[],this.vertexIndices.length=l;for(var h=e.vHead.next;h!==e.vHead;h=h.next)if(-1!==h.n){var d=h.n*r;this.vertices[d+0]=h.coords[0],this.vertices[d+1]=h.coords[1],r>2&&(this.vertices[d+2]=h.coords[2]),this.vertexIndices[h.n]=h.idx}for(var u=0,c=e.fHead.next;c!==e.fHead;c=c.next)if(c.inside){s=c.anEdge,a=0;do{var h=s.Org;this.elements[u++]=h.n,a++,s=s.Lnext}while(s!==c.anEdge);for(var p=a;p<i;++p)this.elements[u++]=-1;if(t===wJ.CONNECTED_POLYGONS){s=c.anEdge;do this.elements[u++]=this.getNeighbourFace_(s),s=s.Lnext;while(s!==c.anEdge);for(var f=a;f<i;++f)this.elements[u++]=-1}}},e.prototype.outputContours_=function(e,t){var i,r,s=0,a=0;this.vertexCount=0,this.elementCount=0;for(var o=e.fHead.next;o!==e.fHead;o=o.next)if(o.inside){r=i=o.anEdge;do this.vertexCount++,i=i.Lnext;while(i!==r);this.elementCount++}this.elements=[],this.elements.length=2*this.elementCount,this.vertices=[],this.vertices.length=this.vertexCount*t,this.vertexIndices=[],this.vertexIndices.length=this.vertexCount;var l=0,h=0,c=0;s=0;for(var o=e.fHead.next;o!==e.fHead;o=o.next)if(o.inside){a=0,r=i=o.anEdge;do this.vertices[l++]=i.Org.coords[0],this.vertices[l++]=i.Org.coords[1],t>2&&(this.vertices[l++]=i.Org.coords[2]),this.vertexIndices[h++]=this.vertexIdCallback?this.vertexIdCallback(i):i.Org.idx,a++,i=i.Lnext;while(i!==r);this.elements[c++]=s,this.elements[c++]=a,s+=a}},e.prototype.addContour=function(e,t){null===this.mesh&&(this.mesh=new bA),e<2&&(e=2),e>3&&(e=3);for(var i=null,r=0;r<t.length;r+=e)null===i?(i=this.mesh.makeEdge(),this.mesh.splice(i,i.Sym)):(this.mesh.splitEdge(i),i=i.Lnext),i.Org.coords[0]=t[r+0],i.Org.coords[1]=t[r+1],e>2?i.Org.coords[2]=t[r+2]:i.Org.coords[2]=0,i.Org.idx=this.vertexIndexCounter++,this.edgeCreateCallback&&this.edgeCreateCallback(i),i.winding=1,i.Sym.winding=-1},e.prototype.tesselate=function(e,t,i,r,s,a){if(void 0===e&&(e=wK.ODD),void 0===t&&(t=wJ.POLYGONS),void 0===a&&(a=!0),this.vertices=[],this.elements=[],this.vertexIndices=[],this.vertexIndexCounter=0,s&&(this.normal[0]=s[0],this.normal[1]=s[1],this.normal[2]=s[2]),this.windingRule=e,r<2&&(r=2),r>3&&(r=3),!this.mesh)return!1;this.projectPolygon_(),bI.computeInterior(this,a);var o=this.mesh;return t===wJ.BOUNDARY_CONTOURS?this.setWindingNumber_(o,1,!0):this.tessellateInterior_(o),a&&o.check(),t===wJ.BOUNDARY_CONTOURS?this.outputContours_(o,r):this.outputPolymesh_(o,t,i,r),!0},e}();function bR(e){var t=e.windingRule,i=void 0===t?wK.ODD:t,r=e.elementType,s=void 0===r?wJ.POLYGONS:r,a=e.polySize,o=e.vertexSize,l=void 0===o?2:o,h=e.normal,c=e.contours,d=void 0===c?[]:c,u=e.strict,p=void 0===u||u,f=e.debug;if(!d&&p)throw Error("Contours can't be empty");if(d){var m=new bO;e.edgeCreateCallback&&(m.edgeCreateCallback=e.edgeCreateCallback),e.vertexIdCallback&&(m.vertexIdCallback=e.vertexIdCallback);for(var g=0;g<d.length;g++)m.addContour(l||2,d[g]);return m.tesselate(i,s,void 0===a?3:a,l,void 0===h?[0,0,1]:h,p),{vertices:m.vertices,vertexIndices:m.vertexIndices,vertexCount:m.vertexCount,elements:m.elements,elementCount:m.elementCount,mesh:void 0!==f&&f?m.mesh:void 0}}}wK.ODD,wK.NONZERO,wK.POSITIVE,wK.NEGATIVE,wK.ABS_GEQ_TWO,wJ.POLYGONS,wJ.CONNECTED_POLYGONS,wJ.BOUNDARY_CONTOURS;var bL=class{constructor(e=256,t=!1){this.capacity=e,this.size=0,this.debug=t,this.debug&&console.log(`allocating with cap ${e}`);let i=e*bL.eSize;this.buffer=new ArrayBuffer(i);let r=Float32Array.BYTES_PER_ELEMENT,s=0;this.positions=new Float32Array(this.buffer,s*r,3*e),s+=3*e,this.normals=new Float32Array(this.buffer,s*r,3*e),s+=3*e,this.uvs=new Float32Array(this.buffer,s*r,2*e)}realloc(e,t=!1){if(e<this.size)throw Error("cannot shrink buffer");if(e<=this.capacity&&!t)return;this.debug&&console.log(`resizing from ${this.capacity} \u2192 ${e}`);let i=new ArrayBuffer(e*bL.eSize),r=Float32Array.BYTES_PER_ELEMENT,s=0,a=new Float32Array(i,0*r,3*e),o=new Float32Array(i,(s+=3*e)*r,3*e),l=new Float32Array(i,(s+=3*e)*r,2*e);t?(a.set(this.positions.subarray(0,3*this.size)),o.set(this.normals.subarray(0,3*this.size)),l.set(this.uvs.subarray(0,2*this.size))):(a.set(this.positions),o.set(this.normals),l.set(this.uvs)),this.buffer=i,this.positions=a,this.normals=o,this.uvs=l,this.capacity=e}get(e=1){let t=this.size+e;if(t>this.capacity){let e=this.capacity;for(;t>e;)e*=2;this.realloc(e)}let i=this.size;return this.size=t,i}reserve(e){let t=this.size+e;t>this.capacity&&this.realloc(t)}shrink(){this.debug&&console.log(`shrinking ${this.capacity} \u2192 ${this.size}`),this.realloc(this.size,!0)}};bL.eSize=8*Float32Array.BYTES_PER_ELEMENT;var bB=tw(tE()),bz={vertices:[160,160,-160,160,-160,-160,160,-160],vertexIndices:[1,0,3,2],vertexCount:4,elements:[0,4],elementCount:1,mesh:void 0},bF={vertices:[],vertexIndices:[],vertexCount:0,elements:[],elementCount:0,mesh:void 0},bN={vertices:[-160,160,160,-160,160,160,-160,-160],vertexIndices:[1,3,0,2],vertexCount:4,elements:[0,1,2,1,0,3],elementCount:2,mesh:void 0},bU=(e,t)=>([i,r])=>(r<i&&(r+=t),(e>=i?e:e+t)<=r),bk=class extends rN{constructor(e,t,i=0,r=12,s=3,a=wK.ODD,o=!1){let l,h,c;super(),this.forPathBevel=o,this.type="ShapeGeometry",this.vertexCache={},this._shape=e,this._depth=t,this._curveSegments=r,this._bevelSegmentsInput=s;let d=this._shape.extractShapePointsToFlatArray([],r),u=this._shape.shapeHoles.map(e=>{let t=e.extractShapePointsToFlatArray([],r),i=[];for(let e=t.length-1;e>=1;e-=2){let r=t[e-1],s=t[e-0];i.push(r,s)}return i}),p=[],f=[];for(let e=0;e<d.length;e+=2)f.push([d[e],d[e+1]]);p.push(f);for(let e=0;e<u.length;e++){let t=u[e],i=[];for(let e=0;e<t.length;e+=2)i.push([t[e],t[e+1]]);p.push(i)}l=e.isText?.1*new lF().setFromPoints(e.points.map(e=>e.position)).getSize(new tK).length():0===p[0].length?i:(0,bB.default)(p).distance,i<=0?(this._bevel=0,this._bevelSegments=0):(this._bevel=Math.min(i,l,t/2),this._bevelSegments=Math.floor(s));try{h=bR({windingRule:a,elementType:wJ.BOUNDARY_CONTOURS,vertexSize:2,strict:!0,contours:[d]})}catch{h=bz}try{c=bR({windingRule:wK.ODD,elementType:wJ.BOUNDARY_CONTOURS,vertexSize:2,strict:!0,contours:[...u]})}catch{c=bF}if(!h)throw Error("error generating geometry");let m=h.elementCount;if(c){h.elementCount+=c.elementCount;for(let e=0;e<c.elements.length;e++){let t=c.elements[e],i=e%2==0?h.vertexCount:0;h.elements.push(t+i)}for(let e=0;e<c.vertexIndices.length;e++){let t=c.vertexIndices[e],i=h.vertexCount;h.vertexIndices.push(t+i)}for(let e=0;e<c.vertices.length;e++){let t=c.vertices[e];h.vertices.push(t)}}let g=1/0,v=-1/0,y=1/0,x=-1/0;for(let e=0,t=h.vertexCount;e<t;e++){let t=2*e,i=h.vertices[t+0],r=h.vertices[t+1];i<g&&(g=i),i>v&&(v=i),r<y&&(y=r),r>x&&(x=r)}this._minX=g,this._minY=y,this._width=v-g,this._height=x-y,this._buffer=new bL(this._computeBufferEstimatedSize(h));let b=[],w=[];for(let e=h.elementCount-1;e>=0;e--){let t=e>=m,i=2*e,s=h.elements[i+0],a=h.elements[i+1],c=s+a,d={start:s,count:a,normals:[],continuous:[],concave:[]},p=s,f=c-1,g=s+1,v=this._shape.roundedCurves.length;do{let e=p-s,i=h.vertices[2*f+0],r=h.vertices[2*f+1],o=h.vertices[2*p+0],l=h.vertices[2*p+1],u=h.vertices[2*g+0],m=h.vertices[2*g+1],y=o-i,x=l-r,b=Math.sqrt(y*y+x*x);y/=b,x/=b;let w=o-u,S=l-m,_=Math.sqrt(w*w+S*S);w/=_,S/=_,d.normals[2*e+0]=-S,d.normals[2*e+1]=w,d.concave[e]=y*S-x*w>0;let A=h.vertexIndices[p];if(Array.isArray(A))d.continuous[e]=!1;else{let[t,i]=this._shape.getCurveIndexFromVertexId(A-1,!0);if(i>0&&i<1)d.continuous[e]=!0;else{let r=1===i?t+1:t-1;r=(r+v)%v;let s=1===i?0:1,a=this._shape.roundedCurves[t].getTangent(i),o=this._shape.roundedCurves[r].getTangent(s);d.continuous[e]=a.dot(o)>.95}}t&&(d.normals[2*e+0]*=-1,d.normals[2*e+1]*=-1),[f,p,g]=[p,g,g+1],g>=c&&(g-=a)}while(g!==s+1);let y=[];y.push({bevelI:0,angle:0,size:0,boundary:{vertices:h.vertices.slice(2*s,2*c),vertexCount:a,vertexIndices:Array(a).fill(!0).map((e,t)=>[t,t]),elements:[0,a],elementCount:1,mesh:null},reverseMap:[],insetPoints:h.vertices.slice(2*s,2*c)});let x=0;for(let e=1;e<=this._bevelSegments;e++){let i=e/this._bevelSegments*Math.PI/2,s=(1-Math.cos(i))*this._bevel,o=[],l=[],c=[],u=[],p=0;for(let e=0;e<a;e++){let i=2*e,f=(e-1+a)%a*2,m=h.vertices[2*d.start+i+0],g=h.vertices[2*d.start+i+1],v=-d.normals[f+0]*s,y=-d.normals[f+1]*s,x=-d.normals[i+0]*s,b=-d.normals[i+1]*s;if(d.concave[e]||!d.concave[e]&&t){let i=Math.atan2(y,v),a=Math.atan2(b,x);a>i&&(a-=2*Math.PI);let l=a-i;if(d.continuous[e]||t){let r=i+l/2,a=Math.cos(r)*s,h=Math.sin(r)*s;o[2*p+0]=m+a*(t?-1:1),o[2*p+1]=g+h*(t?-1:1),u[p]=e,p++}else{let t=Math.max(1,Math.floor(r/4*Math.abs(l)/Math.PI));for(let r=0;r<=t;r++){let a=i+r/t*l,h=Math.cos(a)*s,c=Math.sin(a)*s;o[2*p+0]=m+h,o[2*p+1]=g+c,u[p]=e,p++}}}
3139else o[2*p+0]=m+v,o[2*p+1]=g+y,u[p]=e,l[e]=p,o[2*++p+0]=m,o[2*p+1]=g,u[p]=e,o[2*++p+0]=m+x,o[2*p+1]=g+b,u[p]=e,c[e]=p,p++}let f=bR({windingRule:wK.POSITIVE,elementType:wJ.BOUNDARY_CONTOURS,vertexSize:2,strict:!0,contours:[o],edgeCreateCallback:e=>{let t=e.Org.idx,i=u[t],r=u[(t+1)%u.length];e.idx=[i,r],e.Sym.idx=[r,i]},vertexIdCallback:e=>{let t=e.Lprev.idx;return[t?t[1]:0,e.idx?e.idx[0]:0]}});if(!f)throw console.log("Error"),Error(`error generating bevel geometry for ${e}'th loop`);if(!f.vertexCount){x=(1-Math.sin((e-1)/this._bevelSegments*Math.PI/2))*this._bevel;break}for(let e=0;e<f.vertexIndices.length;e++){let[t,i]=f.vertexIndices[e];if(t===i)continue;let r=i;i<t&&(r+=a);for(let s=t;s<r;s++){let r=s%a,o=(s+1)%a;if(!d.continuous[r]||!d.continuous[o]){f.vertexIndices[e]=[t,r],f.vertexIndices.splice(e+1,0,[o,i]),f.vertices.splice((e+1)*2,0,f.vertices[2*e],f.vertices[2*e+1]);break}}}y.push({bevelI:e,angle:i,size:s,boundary:f,reverseMap:u,insetPoints:o})}let S=(e,t,i)=>{let r=0,s=e.boundary.vertexIndices.length;for(;r<s&&i(e.boundary.vertexIndices[t]);)t=(t+1)%s,r++;return r},_=b.length;for(let e=1;e<y.length;e++){let t=y[e-1],i=y[e],r=t.boundary.vertexIndices.length,s=i.boundary.vertexIndices.length;if(!r||!s)break;let l=d.concave.length,h=0,c=bU(0,a);for(;!t.boundary.vertexIndices.filter(c).length||!i.boundary.vertexIndices.filter(c).length;)c=bU(++h,a);let u=t.boundary.vertexIndices.findIndex(c),p=i.boundary.vertexIndices.findIndex(c);do u=(u+1)%r;while(c(t.boundary.vertexIndices[u]));do p=(p+1)%s;while(c(i.boundary.vertexIndices[p]));let f=h=(h+1)%a,m=0,g=this._buildBevelVert(d,t,(u-1+r)%r,void 0,m),v=this._buildBevelVert(d,i,(p-1+s)%s,void 0,m),x=g,w=v,_,A,M=!1;do{m=(h||l)/l;let e=S(t,u,c=bU(h,a)),f=S(i,p,c),g=M;if(M=!1,e&&!f){for(let i=0;i<e;i++)_=this._buildBevelVert(d,t,(u+i)%r,i/(e-1),m),b.push(x.topN,_.topP,w.topN),!1===o&&b.push(_.bottomP,x.bottomN,w.bottomN),x=_;M=!0}else if(!e&&f)for(let e=0;e<f;e++)A=this._buildBevelVert(d,i,(p+e)%s,e/(f-1),m),b.push(w.topN,x.topP,A.topP),!1===o&&b.push(x.bottomP,w.bottomN,A.bottomP),w=A;else if(e&&f){if(_=this._buildBevelVert(d,t,u,0,m),A=this._buildBevelVert(d,i,p,0,m),g?(b.push(x.topN,A.topP,w.topN),b.push(x.topN,_.topP,A.topP),!1===o&&(b.push(A.bottomP,x.bottomN,w.bottomN),b.push(A.bottomP,_.bottomP,x.bottomN))):(b.push(w.topN,x.topN,_.topP),b.push(w.topN,_.topP,A.topP),!1===o&&(b.push(_.bottomP,x.bottomN,w.bottomN),b.push(_.bottomP,w.bottomN,A.bottomP))),x=_,w=A,e===f)for(let a=1;a<e;a++)_=this._buildBevelVert(d,t,(u+a)%r,a/(e-1),m),A=this._buildBevelVert(d,i,(p+a)%s,a/(f-1),m),b.push(x.topN,_.topP,w.topN),b.push(w.topN,_.topP,A.topP),!1===o&&(b.push(_.bottomP,x.bottomN,w.bottomN),b.push(_.bottomP,w.bottomN,A.bottomP)),x=_,w=A;else if(e>f){let a=e/f,l=0;for(let h=1;h<e;h++)_=this._buildBevelVert(d,t,(u+h)%r,h/(e-1),m),b.push(x.topN,_.topP,w.topN),!1===o&&b.push(_.bottomP,x.bottomN,w.bottomN),x=_,h>(l+1)*a&&(l++,A=this._buildBevelVert(d,i,(p+l)%s,l/(f-1),m),b.push(w.topN,_.topP,A.topP),!1===o&&b.push(_.bottomP,w.bottomN,A.bottomP),w=A)}else{let a=f/e,l=0;for(let h=1;h<f;h++)A=this._buildBevelVert(d,i,(p+h)%s,h/(f-1),m),b.push(w.topN,_.topP,A.topP),!1===o&&b.push(_.bottomP,w.bottomN,A.bottomP),w=A,h>(l+1)*a&&(l++,_=this._buildBevelVert(d,t,(u+l)%r,l/(e-1),m),b.push(x.topN,_.topP,w.topN),!1===o&&b.push(_.bottomP,x.bottomN,w.bottomN),x=_)}}u=(u+e)%r,p=(p+f)%s,h=(h+1)%l}while(h!==f)}if(!1===o&&this._depth>2*this._bevel&&this._buildWall(y,d,b),t){let e=[];for(let t=b.length-1;t>=_+2;t-=3){let i=b[t-2],r=b[t-1],s=b[t-0];e.push(s,r,i)}b.splice(_,b.length-_,...e)}if(t){let e=[];for(let t=y[y.length-1].boundary.vertices.length-1;t>=1;t-=2){let i=y[y.length-1].boundary.vertices[t-1],r=y[y.length-1].boundary.vertices[t-0];e.push(i,r)}w.push(e)}if(!t){let e=y[y.length-1],t;try{t=bR({windingRule:y.length>1?wK.POSITIVE:wK.ODD,elementType:wJ.POLYGONS,vertexSize:2,strict:!0,contours:[e.insetPoints,...w]})}catch{t=bN}if(!t)throw Error("Error generating geometry for surface");0===u.length&&this._bevel<l&&Object.assign(this,{useNgonForTopBottomFaceDuringBake:!0});for(let e=0;e<3*t.elementCount;e+=3){let i=this._buildSurfaceVert(t,t.elements[e+0],x),r=this._buildSurfaceVert(t,t.elements[e+1],x),s=this._buildSurfaceVert(t,t.elements[e+2],x);b.push(i.top,r.top,s.top),!1===o&&b.push(s.bottom,r.bottom,i.bottom)}}this.vertexCache={}}this._buffer.shrink();let S=new rC(Uint32Array.from(b),1),_=new rC(this._buffer.positions,3),A=new rC(this._buffer.normals,3),M=new rC(this._buffer.uvs,2);_.needsUpdate=!0,A.needsUpdate=!0,M.needsUpdate=!0,S.needsUpdate=!0,this.setAttribute("position",_),this.setAttribute("normal",A),this.setAttribute("uv",M),this.setIndex(S)}_computeBufferEstimatedSize(e){return 2*e.vertexCount*(2+this._bevelSegments)}_buildWall(e,t,i){let r=e[0];
3139for(let e=0,s=r.boundary.vertexCount;e<s;e++){let a=this._buildBevelVert(t,r,e),o=this._buildBevelVert(t,r,(e+1)%s);i.push(o.topP,a.topN,a.bottomN),i.push(o.topP,a.bottomN,o.bottomP)}}_buildSurfaceVert(e,t,i){let r=t.toString();if(r in this.vertexCache)return this.vertexCache[r];let s=e.vertices[2*t+0],a=e.vertices[2*t+1],o=(s-this._minX)/this._width,l=(a-this._minY)/this._height;this.forPathBevel&&(l=1);let h=this._buffer.get(this.forPathBevel?1:2),c=3*h,d=2*h,u={top:h+0,bottom:h+1};return this._buffer.positions[c+0]=s,this._buffer.positions[c+1]=a,this._buffer.positions[c+2]=this.forPathBevel?this._bevel:this._depth-i,this._buffer.normals[c+0]=0,this._buffer.normals[c+1]=0,this._buffer.normals[c+2]=1,this._buffer.uvs[d+0]=o,this._buffer.uvs[d+1]=l,!1===this.forPathBevel&&(this._buffer.positions[c+3]=s,this._buffer.positions[c+4]=a,this._buffer.positions[c+5]=i,this._buffer.normals[c+3]=0,this._buffer.normals[c+4]=0,this._buffer.normals[c+5]=-1,this._buffer.uvs[d+2]=o,this._buffer.uvs[d+3]=l),this.vertexCache[r]=u,u}_buildBevelVert(e,t,i,r=1,s){let a=`${t.bevelI}:${i}`;if(a in this.vertexCache&&0!==s&&1!==s&&(!s||s===this.vertexCache[a].pathBevelUCoord))return this.vertexCache[a];let[o,l]=t.boundary.vertexIndices[i],h,c,d,u;o!==l?(c=o,h=l,u=!1,d=e.continuous[c]&&e.continuous[h]):(c=((h=o)-1+e.count)%e.count,u=e.concave[h]&&t.bevelI>0,d=e.continuous[h]||u);let p=Math.cos(t.angle),f=Math.sin(t.angle),m=2*i,g=2*h,v=2*c,y=t.boundary.vertices[m+0],x=t.boundary.vertices[m+1],b=(1-f)*this._bevel,w=(y-this._minX)/this._width,S=(x-this._minY)/this._height;this.forPathBevel&&(void 0!==s&&(w=s),S=1);let _=e.normals[g+0],A=e.normals[g+1],M=e.normals[v+0],E=e.normals[v+1];if(u){let e=M-_,t=E-A,i=Math.sqrt((_+=e*(1-r))*_+(A+=t*(1-r))*A);_/=i,A/=i}let C=this.forPathBevel?this._buffer.get(d?1:2):this._buffer.get(d?2:4),T=3*C,P=2*C,D={i,fi:h,topP:C+0,topN:C+0,bottomP:C+1,bottomN:C+1,pathBevelUCoord:s};return this._buffer.positions[T+0]=y,this._buffer.positions[T+1]=x,this._buffer.positions[T+2]=(this.forPathBevel?this._bevel:this._depth)-b,this._buffer.normals[T+0]=_*p,this._buffer.normals[T+1]=A*p,this._buffer.normals[T+2]=f,this._buffer.uvs[P+0]=w,this._buffer.uvs[P+1]=S,!1===this.forPathBevel&&(this._buffer.positions[T+3]=y,this._buffer.positions[T+4]=x,this._buffer.positions[T+5]=b,this._buffer.normals[T+3]=_*p,this._buffer.normals[T+4]=A*p,this._buffer.normals[T+5]=-f,this._buffer.uvs[P+2]=S,this._buffer.uvs[P+3]=w),d||(this.forPathBevel?(C+=1,T+=3,P+=2):(C+=2,T+=6,P+=4),D.topP=C+0,D.bottomP=C+1,this._buffer.positions[T+0]=y,this._buffer.positions[T+1]=x,this._buffer.positions[T+2]=(this.forPathBevel?this._bevel:this._depth)-b,this._buffer.normals[T+0]=M*p,this._buffer.normals[T+1]=E*p,this._buffer.normals[T+2]=f,this._buffer.uvs[P+0]=w,this._buffer.uvs[P+1]=S,!1===this.forPathBevel&&(this._buffer.positions[T+3]=y,this._buffer.positions[T+4]=x,this._buffer.positions[T+5]=b,this._buffer.normals[T+3]=M*p,this._buffer.normals[T+4]=E*p,this._buffer.normals[T+5]=-f,this._buffer.uvs[P+2]=S,this._buffer.uvs[P+3]=w)),this.vertexCache[a]=D,D}clone(){let e=new bk(this._shape,this._depth,this._bevel,this._curveSegments,this._bevelSegmentsInput);return e.userData=ud(this.userData),e}},bV=class extends rN{constructor(e,t=12,i={}){super(),this.type="ShapeGeometry",this.windingRule=wK.ODD,this.elementType=wJ.POLYGONS,this.polySize=3,this.vertexSize=2,this.strict=!0,this._shape=e,this._curveSegments=t,this._triangulationOptions=Object.assign({windingRule:wK.ODD,elementType:wJ.POLYGONS,polySize:3,vertexSize:2,strict:!0},i);let r=this._shape.extractShapePointsToFlatArray([],this._curveSegments),s=this._shape.shapeHoles.map(e=>e.extractShapePointsToFlatArray([],this._curveSegments)),a,o=!0,l=!0,h,c;for(let e=0,t=r.length/2;e<t;e++){let t=2*e,i=r[t+0],s=r[t+1];if(void 0!==h&&i!==h&&(o=!1),void 0!==c&&s!==c&&(l=!1),h=i,c=s,!o&&!l)break}if(!o&&!l)try{a=bR({contours:[r,...s],windingRule:this._triangulationOptions.windingRule,elementType:this._triangulationOptions.elementType,polySize:this._triangulationOptions.polySize,vertexSize:this._triangulationOptions.vertexSize,strict:this._triangulationOptions.strict})}catch{a=bz}let d=a?.vertexCount??1,u=a?.elementCount??1;if(this._positionAttribute=new rC(new Float32Array(3*d),3),this._normalAttribute=new rC(new Float32Array(3*d),3),this._uvAttribute=new rC(new Float32Array(2*d),2),this._indexAttribute=new rC(new Uint32Array(3*u),1),a){let e=1/0,t=-1/0,i=1/0,r=-1/0;for(let s=0;s<d;s++){let o=2*s,l=a.vertices[o+0],h=a.vertices[o+1];l<e&&(e=l),l>t&&(t=l),h<i&&(i=h),h>r&&(r=h)}let s=t-e,o=r-i;for(let t=0;t<d;t++){let r=2*t,l=a.vertices[r+0],h=a.vertices[r+1],c=(l-e)/s,d=(h-i)/o;this._positionAttribute.setXYZ(t,l,h,0),this._normalAttribute.setXYZ(t,0,0,1),this._uvAttribute.setXY(t,c,d)}for(let e=0;e<u;e++){let t=3*e,i=a.elements[t+0],r=a.elements[t+1],s=a.elements[t+2];this._indexAttribute.setX(t+0,i),this._indexAttribute.setX(t+1,r),this._indexAttribute.setX(t+2,s)}}this.setAttribute("position",this._positionAttribute),this.setAttribute("normal",this._normalAttribute),this.setAttribute("uv",this._uvAttribute),this.setIndex(this._indexAttribute),this.setDrawRange(0,(a?.elementCount??1)*3)}clone(){let e=new bV(this._shape,this._curveSegments);return e.userData=ud(this.userData),e}},bj=class extends bk{constructor(e,t,i=0,r=12,s=3,a=wK.ODD){super(e,t,i,r,s,a),this.type="ShapeGeometry"}_computeBufferEstimatedSize(e){return 2*e.vertexCount*(2+this._bevelSegments)}_buildWall(e,t,i){let r=e[0];
3139for(let e=0,s=r.boundary.vertexCount;e<s;e++){let a=this._buildBevelVert(t,r,e),o=this._buildBevelVert(t,r,(e+1)%s);i.push(o.topP,a.topN,a.bottomN),i.push(o.topP,a.bottomN,o.bottomP)}}clone(){let e=new bj(this._shape,this._depth,this._bevel,this._curveSegments,this._bevelSegmentsInput);return e.userData=ud(this.userData),e}},bG=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,subdivisions:40,roundness:0,extrudeBevelSize:0,extrudeBevelSegments:3,windingRule:wK.ODD},e.parameters),r=Math.abs(i.width),s=Math.abs(i.height??i.width),a=Math.abs(i.depth??0),o=e.shape??t?.shape,l=o?.roundness??i.roundness;void 0!==o&&(o instanceof bm?(o.width!==r||o.height!==s)&&o.applySize(r,s):o=new bm(r,s).fromJSON(o),e.parameters?.roundness!==void 0&&e.parameters?.roundness>0&&o.update());let h=o??new bm(r,s);return{parameters:Object.assign(i,{width:r,height:s,depth:a,roundness:l}),shape:h}}static build(e){let{depth:t,extrudeBevelSize:i,extrudeBevelSegments:r,subdivisions:s,roundness:a,windingRule:o}=e.parameters;return e.shape.roundness=a,Object.assign(t<=0?new bV(e.shape,s,{windingRule:o}):new bj(e.shape,t,i,s,r,o),{userData:{...e,type:"VectorGeometry"}})}},bH=2*Math.PI,bW=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,depth:0,spikes:64,angle:360,innerRadius:0,extrudeBevelSize:0,extrudeBevelSegments:1},e.parameters);return i.angle=tZ.clamp(i.angle,0,360),{shape:e.shape&&e.shape instanceof bm?e.shape:new bm,parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??0)})}}static build(e){let t,{width:i,height:r,spikes:s,angle:a,innerRadius:o,depth:l,extrudeBevelSize:h,extrudeBevelSegments:c}=e.parameters,d=e.shape,u=function(e,t,i,r,s,a){if(r>=bH)return s>30||s%4==0?(function(e,t,i,r=0,s=0,a=0){let o=.5522847498*t,l=.5522847498*i;e.addPoint(bY(s-t,a,s-t,a-l,s-t,a+l)),e.addPoint(bY(s,a+i,s-o,a+i,s+o,a+i)),e.addPoint(bY(s+t,a,s+t,a+l,s+t,a-l)),e.addPoint(bY(s,a-i,s+o,a-i,s-o,a-i)),r>0&&bZ(e,t,i,r)}(e,t,i,a),Math.round(s/4)):bq(e,r,s,t,i,a);let o={x:0,y:i},l=(r=Math.max(r,.001))+.5*Math.PI,h={x:Math.cos(l)*t,y:Math.sin(l)*i},c=function({px:e,py:t,cx:i,cy:r,rx:s,ry:a,largeArcFlag:o,sweepFlag:l}){var h,c;let d,u,p,f,m,g,v,y,x,b,w,S=[];if(0===s||0===a)return[];let _=(e-i)/2,A=(t-r)/2;if(0===_&&0===A)return[];let M=Math.pow(_,2)/Math.pow(s=Math.abs(s),2)+Math.pow(A,2)/Math.pow(a=Math.abs(a),2);M>1&&(s*=Math.sqrt(M),a*=Math.sqrt(M));let E=(h=s,c=a,d=Math.pow(h,2),u=Math.pow(c,2),p=Math.pow(_,2),(m=d*u-d*(f=Math.pow(A,2))-u*p)<0&&(m=0),m/=d*f+u*p,g=(m=Math.sqrt(m)*(o===l?-1:1))*h/c*A,v=-(m*c)/h*_,b=by(1,0,y=(_-g)/h,x=(A-v)/c),w=by(y,x,(-_-g)/h,(-A-v)/c),!l&&w>0&&(w-=bg),l&&w<0&&(w+=bg),{centerx:g+(e+i)/2,centery:v+(t+r)/2,ang1:b,ang2:w}),{ang1:C,ang2:T}=E,{centerx:P,centery:D}=E,I=Math.abs(T)/(bg/4);1e-7>Math.abs(1-I)&&(I=1);let O=Math.max(Math.ceil(I),1);T/=O;for(let e=0;e<O;e++)S.push(function(e,t){let i=1.5707963267948966===t?.551915024494:-1.5707963267948966===t?-.551915024494:1.3333333333333333*Math.tan(t/4),r=Math.cos(e),s=Math.sin(e),a=Math.cos(e+t),o=Math.sin(e+t);return[{x:r-s*i,y:s+r*i},{x:a+o*i,y:o-a*i},{x:a,y:o}]}(C,T)),C+=T;return S.map(e=>{let{x:t,y:i}=bv(e[0],s,a,P,D),{x:r,y:o}=bv(e[1],s,a,P,D),{x:l,y:h}=bv(e[2],s,a,P,D);return{x1:t,y1:i,x2:r,y2:o,x:l,y:h}})}({px:o.x,py:o.y,cx:h.x,cy:h.y,rx:t,ry:i,largeArcFlag:r>Math.PI,sweepFlag:!0});return s>30||s%c.length==0?function(e,t,i,r,s,a,o,l){let h=Math.round(s/r.length);e.addPoint(bX(t,i));for(let t=0,i=r.length;t<i;t++){let i=r[t],s=e.points[t],a=bX(i.x,i.y);s.controls[1].position.set(i.x1,i.y1),a.controls[0].position.set(i.x2,i.y2),e.addPoint(a)}return l>0?bQ(e,a,o,l):e.addPoint(bX(0,0)),h}(e,o.x,o.y,c,s,t,i,a):bq(e,r,s,t,i,a)}(d,.5*i,.5*r,a*Math.PI/180,s,o);
3139return d.isClosed=!0,d.update(),0===a?(t=new rN).setAttribute("position",new rD([],3)):t=bG.create({shape:d,parameters:{subdivisions:u,depth:l,extrudeBevelSize:h,extrudeBevelSegments:c}}),Object.assign(t,{userData:{...e,type:"EllipseGeometry"}})}};function bq(e,t,i,r,s,a){let o=-t/i;for(let t=0;t<=i;t++){let i=o*t,a=Math.sin(i)*r,l=Math.cos(i)*s;e.addPoint(bX(a,l))}return t<bH?a>0?bQ(e,r,s,a):e.addPoint(bX(0,0)):(e.removePoint(e.points[e.points.length-1]),a>0&&bZ(e,r,s,a)),1}function bX(e,t){return new x1(tZ.generateUUID(),new tK(e,t))}function bY(e,t,i,r,s,a){let o=bX(e,t);return o.controls[0].position.set(i,r),o.controls[1].position.set(s,a),o}function bQ(e,t,i,r){bK(e,t,i,r).forEach(t=>e.addPoint(t))}function bZ(e,t,i,r){let s=bK(e,t,i,r),a=new bm;s.forEach(e=>a.addPoint(e)),a.isClosed=!0,e.shapeHoles.push(a)}function bK(e,t,i,r){let s=r*t/100,a=Math.abs(i)/Math.abs(t)*s,o=new tK(s/t,a/i),l=e.points.map(e=>{let t=e.clone();return t.uuid=tZ.generateUUID(),t}).reverse();return l.forEach(e=>{e.position.multiply(o);let t=e.controls[0].position.clone().multiply(o),i=e.controls[1].position.clone().multiply(o);e.controls[0].position.copy(i),e.controls[1].position.copy(t)}),l}var bJ=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},e.parameters),r=Math.abs(i.width),s=Math.abs(i.height??r),a=Math.abs(i.depth??r),o=Math.abs(Math.min(r,a))/2;return{parameters:Object.assign(i,{width:r,height:s,depth:a,radius:o,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(e){let{width:t,height:i,depth:r,radius:s,revolutions:a,segments:o,pathRadius:l,pathType:h,pathSegments:c,cornerRadius:d,cornerSegments:u}=e.parameters;return Object.assign(new b0(!1,t,i,r,s,a,o,l,h,c,d,u),{userData:{...e,type:"HelixGeometry"}})}},b$=new rP([0,0,0],1),b0=class extends rN{constructor(e=!0,t=1,i=1,r=1,s=1,a=1,o=1,l=1,h=1,c=1,d=1,u=1){if(super(),0===a)return;let p=e&&1===a;p&&(u=0),d>100&&(d=100),0===d&&(u=0);let f=()=>new ix,m=new ix,g=f(),v=f(),y=f(),x,b,w,S,_,A,M,E,C=f(),T=f(),P=f(),D=f(),I=f(),O=f(),R=f(),L=f(),B=i-2*l+.001,z=B/a,F=Math.ceil(o*a),N=F+1,U=B/F,k=-B/2,V=c+1,j=2*Math.PI/c,G=Math.PI/2/u,H=Math.min((1-d/100)*l,l-.01),W=l-H,q=0,X=2*u+2,Y=V*X/2,Q=Y+V*N,Z=Math.max(0,V*(N+X)),[K,J,$]=[3,3,2].map(e=>Array(Z*e).fill(0)),ee=[],et=s-l;function ei(t,i){let r=Math.PI/2;E=2*Math.PI*((A=i*U)%z)/z+r,A+=k,M=Math.sin(E)*et,_=Math.cos(E)*et,e?t.set(_,M,A):t.set(_,A,M)}ei(m,-.0000000001),ei(g,0),C.copy(m),ei(m,1);let er=m.distanceTo(g),es=p?0:W+H,ea=er*F+2*es,en=ea-es;for(let t=0;t<=F;t++){ei(v,t),L.subVectors(v,C).normalize(),C.copy(v),O.copy(v).setComponent(+e+1,0).normalize(),R.crossVectors(L,O).normalize();let i=0===t,r=t===F,s=i?3*Math.PI/2:G,a=i?H:en,o=i?V:Q,h=i?0:Z-V,d=L.clone().multiplyScalar(i?-W:W).add(v),f=L.clone().multiplyScalar(i?-1:1).normalize();for(let e=0;e<V;e++){let x=e*j;if(T.addVectors(m.copy(O).multiplyScalar(l*Math.cos(x)),g.copy(R).multiplyScalar(l*Math.sin(x))),P.copy(T).normalize(),i||r){p||(q=h+e,[0,1,2].forEach(e=>{K[3*q+e]=d.getComponent(e),J[3*q+e]=f.getComponent(e)}),$[2*q]=+r,$[2*q+1]=e/c),g.copy(P).multiplyScalar(H),y.addVectors(v,g);for(let t=0;t<u;t++){let r=t*G+s;D.addVectors(m.copy(L).multiplyScalar(W*Math.sin(r)),g.copy(P).multiplyScalar(W*Math.cos(r))),I.copy(D).normalize(),g.addVectors(y,D),D.normalize(),q=o+t*V+e,[0,1,2].forEach(e=>{K[3*q+e]=g.getComponent(e),J[3*q+e]=I.getComponent(e)});let l=+i+Math.sin(r);$[2*q]=(a+W*l)/ea,$[2*q+1]=e/c}}g.addVectors(v,T),q=Y+t*V+e,[0,1,2].forEach(e=>{K[3*q+e]=g.getComponent(e),J[3*q+e]=P.getComponent(e)}),$[2*q]=(es+t*er)/ea,$[2*q+1]=e/c}}let eo=N+2*u+2,[el,eh]=[+p,eo-1];for(let e=el;e<=eh-1;e++){let t=p&&e===eh-1;for(let i=0;i<V-1;i++)b=(x=e*V+i)+1,w=(t?i:x)+V,S=(t?i+1:b)+V,0===e?ee.push(b,S,w):e===eo-2?ee.push(x,b,w):ee.push(x,b,w,b,S,w)}this.setIndex(ee),this.setAttribute("position",new rD(K,3)),this.setAttribute("normal",new rD(J,3)),this.setAttribute("uv",new rD($,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let e=this.userData.parameters,t=Math.ceil(e.tubularSegments),i=e.radialSegments+1,r=Array.from(this.getIndex().array),s,a,o,l,h=6*(t-1)*e.radialSegments,c=t==t;for(let d=0;d<e.radialSegments;d++)a=(s=t*i+d)+1,o=(c?d:s)+i,l=(c?d+1:a)+i,r[h++]=s,r[h++]=a,r[h++]=o,r[h++]=a,r[h++]=l,r[h++]=o;return r.length=h,b$.array=r,b$.count=r.length,b$}},b1=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,detail:0,corner:0,cornerSides:4},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??i.width)})}}
3139static build(e){let{width:t,height:i,depth:r,detail:s,corner:a,cornerSides:o}=e.parameters,l=0===s&&0!==a?new b2(.5*t,a,o):new oR(.5*t,s);return l.scale(1,i/t,r/t),Object.assign(l,{userData:{...e,type:"IcosahedronGeometry"}})}},b2=class extends xZ{constructor(e=1,t=.2,i=4){let r=(1+Math.sqrt(5))/2,s="IcosahedronGeometry";super([-1,r,0,1,r,0,-1,-r,0,1,-r,0,0,-1,r,0,1,r,0,-1,-r,0,1,-r,r,0,-1,r,0,1,-r,0,-1,-r,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],s,e,t,i),this.type=s}static fromJSON(e){return new b2(e.radius,e.corner,e.cornerSides)}},b3=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){(e.parameters?.points??[]).forEach(e=>{Array.isArray(e)&&(e.x=e[0],e.y=e[1])});let i=Object.assign({},t?.parameters??{width:100,segments:64,verticalSegments:64,points:[{x:0,y:-50,id:0},{x:50,y:-50,id:1},{x:50,y:50,id:2},{x:0,y:50,id:3}]},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??i.width)})}}static build(e){let{points:t,segments:i,verticalSegments:r}=e.parameters,s=new op;s.moveTo(t[0].x,t[0].y),s.bezierCurveTo(t[1].x,t[1].y,t[2].x,t[2].y,t[3].x,t[3].y);let a=new ol(s.extractPoints(r).shape,i);return a.rotateZ(Math.PI),Object.assign(a,{userData:{...e,type:"LatheGeometry"}})}},b4=new iQ,b5=new rc,b6=new ix,b8=class extends tz{constructor(){super(),this.uuid=tZ.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}applyMatrix4(e){let t=new tJ().getNormalMatrix(e);for(let t=0,i=this.vertices.length;t<i;t++)this.vertices[t].applyMatrix4(e);for(let e=0,i=this.faces.length;e<i;e++){let i=this.faces[e];i.normal.applyMatrix3(t).normalize();for(let e=0,r=i.vertexNormals.length;e<r;e++)i.vertexNormals[e].applyMatrix3(t).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this}rotateX(e){return b4.makeRotationX(e),this.applyMatrix4(b4),this}rotateY(e){return b4.makeRotationY(e),this.applyMatrix4(b4),this}rotateZ(e){return b4.makeRotationZ(e),this.applyMatrix4(b4),this}translate(e,t,i){return b4.makeTranslation(e,t,i),this.applyMatrix4(b4),this}scale(e,t,i){return b4.makeScale(e,t,i),this.applyMatrix4(b4),this}lookAt(e){return b5.lookAt(e),b5.updateMatrix(),this.applyMatrix4(b5.matrix),this}fromBufferGeometry(e){let t=this,i=null!==e.index?e.index:void 0,r=e.attributes;if(void 0===r.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;let s=r.position,a=r.normal,o=r.color,l=r.uv,h=r.uv2;void 0!==h&&(this.faceVertexUvs[1]=[]);for(let e=0;e<s.count;e++)t.vertices.push(new ix().fromBufferAttribute(s,e)),void 0!==o&&t.colors.push(new is().fromBufferAttribute(o,e));function c(e,i,r,s){let c=void 0===o?[]:[t.colors[e].clone(),t.colors[i].clone(),t.colors[r].clone()],d=void 0===a?[]:[new ix().fromBufferAttribute(a,e),new ix().fromBufferAttribute(a,i),new ix().fromBufferAttribute(a,r)],u=new b7(e,i,r,d,c,s);t.faces.push(u),void 0!==l&&t.faceVertexUvs[0].push([new tK().fromBufferAttribute(l,e),new tK().fromBufferAttribute(l,i),new tK().fromBufferAttribute(l,r)]),void 0!==h&&t.faceVertexUvs[1].push([new tK().fromBufferAttribute(h,e),new tK().fromBufferAttribute(h,i),new tK().fromBufferAttribute(h,r)])}let d=e.groups;if(d.length>0)for(let e=0;e<d.length;e++){let t=d[e],r=t.start,s=t.count;for(let e=r,a=r+s;e<a;e+=3)void 0!==i?c(i.getX(e),i.getX(e+1),i.getX(e+2),t.materialIndex):c(e,e+1,e+2,t.materialIndex)}else if(void 0!==i)for(let e=0;e<i.count;e+=3)c(i.getX(e),i.getX(e+1),i.getX(e+2));else for(let e=0;e<s.count;e+=3)c(e,e+1,e+2);
3139return this.computeFaceNormals(),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(b6).negate(),this.translate(b6.x,b6.y,b6.z),this}normalize(){this.computeBoundingSphere();let e=this.boundingSphere.center,t=this.boundingSphere.radius,i=0===t?1:1/t,r=new iQ;return r.set(i,0,0,-i*e.x,0,i,0,-i*e.y,0,0,i,-i*e.z,0,0,0,1),this.applyMatrix4(r),this}computeFaceNormals(){let e=new ix,t=new ix;for(let i=0,r=this.faces.length;i<r;i++){let r=this.faces[i],s=this.vertices[r.a],a=this.vertices[r.b],o=this.vertices[r.c];e.subVectors(o,a),t.subVectors(s,a),e.cross(t),e.normalize(),r.normal.copy(e)}}computeVertexNormals(e=!0){let t=Array(this.vertices.length);for(let e=0,i=this.vertices.length;e<i;e++)t[e]=new ix;if(e){let e=new ix,i=new ix;for(let r=0,s=this.faces.length;r<s;r++){let s=this.faces[r],a=this.vertices[s.a],o=this.vertices[s.b],l=this.vertices[s.c];e.subVectors(l,o),i.subVectors(a,o),e.cross(i),t[s.a].add(e),t[s.b].add(e),t[s.c].add(e)}}else{this.computeFaceNormals();for(let e=0,i=this.faces.length;e<i;e++){let i=this.faces[e];t[i.a].add(i.normal),t[i.b].add(i.normal),t[i.c].add(i.normal)}}for(let e=0,i=this.vertices.length;e<i;e++)t[e].normalize();for(let e=0,i=this.faces.length;e<i;e++){let i=this.faces[e],r=i.vertexNormals;3===r.length?(r[0].copy(t[i.a]),r[1].copy(t[i.b]),r[2].copy(t[i.c])):(r[0]=t[i.a].clone(),r[1]=t[i.b].clone(),r[2]=t[i.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)}computeFlatVertexNormals(){this.computeFaceNormals();for(let e=0,t=this.faces.length;e<t;e++){let t=this.faces[e],i=t.vertexNormals;3===i.length?(i[0].copy(t.normal),i[1].copy(t.normal),i[2].copy(t.normal)):(i[0]=t.normal.clone(),i[1]=t.normal.clone(),i[2]=t.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)}computeMorphNormals(){for(let e=0,t=this.faces.length;e<t;e++){let t=this.faces[e];
3139t.__originalFaceNormal?t.__originalFaceNormal.copy(t.normal):t.__originalFaceNormal=t.normal.clone(),t.__originalVertexNormals||(t.__originalVertexNormals=[]);for(let e=0,i=t.vertexNormals.length;e<i;e++)t.__originalVertexNormals[e]?t.__originalVertexNormals[e].copy(t.vertexNormals[e]):t.__originalVertexNormals[e]=t.vertexNormals[e].clone()}let e=new b8;e.faces=this.faces;for(let t=0,i=this.morphTargets.length;t<i;t++){if(!this.morphNormals[t]){this.morphNormals[t]={},this.morphNormals[t].faceNormals=[],this.morphNormals[t].vertexNormals=[];let e=this.morphNormals[t].faceNormals,i=this.morphNormals[t].vertexNormals;for(let t=0,r=this.faces.length;t<r;t++){let t=new ix,r={a:new ix,b:new ix,c:new ix};e.push(t),i.push(r)}}let i=this.morphNormals[t];e.vertices=this.morphTargets[t].vertices,e.computeFaceNormals(),e.computeVertexNormals();for(let e=0,t=this.faces.length;e<t;e++){let t=this.faces[e],r=i.faceNormals[e],s=i.vertexNormals[e];r.copy(t.normal),s.a.copy(t.vertexNormals[0]),s.b.copy(t.vertexNormals[1]),s.c.copy(t.vertexNormals[2])}}for(let e=0,t=this.faces.length;e<t;e++){let t=this.faces[e];
3139t.normal=t.__originalFaceNormal,t.vertexNormals=t.__originalVertexNormals}}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new iS),this.boundingBox.setFromPoints(this.vertices)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new ik),this.boundingSphere.setFromPoints(this.vertices)}merge(e,t,i=0){if(!(e&&e.isGeometry)){console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",e);return}let r,s=this.vertices.length,a=this.vertices,o=e.vertices,l=this.faces,h=e.faces,c=this.colors,d=e.colors;void 0!==t&&(r=new tJ().getNormalMatrix(t));for(let e=0,i=o.length;e<i;e++){let i=o[e].clone();void 0!==t&&i.applyMatrix4(t),a.push(i)}for(let e=0,t=d.length;e<t;e++)c.push(d[e].clone());for(let e=0,t=h.length;e<t;e++){let t=h[e],a,o,c=t.vertexNormals,d=t.vertexColors,u=new b7(t.a+s,t.b+s,t.c+s);u.normal.copy(t.normal),void 0!==r&&u.normal.applyMatrix3(r).normalize();for(let e=0,t=c.length;e<t;e++)a=c[e].clone(),void 0!==r&&a.applyMatrix3(r).normalize(),u.vertexNormals.push(a);u.color.copy(t.color);for(let e=0,t=d.length;e<t;e++)o=d[e],u.vertexColors.push(o.clone());u.materialIndex=t.materialIndex+i,l.push(u)}for(let t=0,i=e.faceVertexUvs.length;t<i;t++){let i=e.faceVertexUvs[t];void 0===this.faceVertexUvs[t]&&(this.faceVertexUvs[t]=[]);for(let e=0,r=i.length;e<r;e++){let r=i[e],s=[];for(let e=0,t=r.length;e<t;e++)s.push(r[e].clone());this.faceVertexUvs[t].push(s)}}}mergeMesh(e){if(!(e&&e.isMesh)){console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",e);return}e.matrixAutoUpdate&&e.updateMatrix(),this.merge(e.geometry,e.matrix)}mergeVertices(e=4){let t={},i=[],r=[],s=Math.pow(10,e);for(let e=0,a=this.vertices.length;e<a;e++){let a=this.vertices[e],o=Math.round(a.x*s)+"_"+Math.round(a.y*s)+"_"+Math.round(a.z*s);void 0===t[o]?(t[o]=e,i.push(this.vertices[e]),r[e]=i.length-1):r[e]=r[t[o]]}let a=[];for(let e=0,t=this.faces.length;e<t;e++){let t=this.faces[e];t.a=r[t.a],t.b=r[t.b],t.c=r[t.c];let i=[t.a,t.b,t.c];for(let t=0;t<3;t++)if(i[t]===i[(t+1)%3]){a.push(e);break}}for(let e=a.length-1;e>=0;e--){let t=a[e];this.faces.splice(t,1);for(let e=0,i=this.faceVertexUvs.length;e<i;e++)this.faceVertexUvs[e].splice(t,1)}let o=this.vertices.length-i.length;return this.vertices=i,o}setFromPoints(e){this.vertices=[];for(let t=0,i=e.length;t<i;t++){let i=e[t];this.vertices.push(new ix(i.x,i.y,i.z||0))}return this}sortFacesByMaterialIndex(){let e=this.faces,t=e.length;for(let i=0;i<t;i++)e[i]._id=i;e.sort(function(e,t){return e.materialIndex-t.materialIndex});let i=this.faceVertexUvs[0],r=this.faceVertexUvs[1],s,a;i&&i.length===t&&(s=[]),r&&r.length===t&&(a=[]);for(let o=0;o<t;o++){let t=e[o]._id;s&&s.push(i[t]),a&&a.push(r[t])}s&&(this.faceVertexUvs[0]=s),a&&(this.faceVertexUvs[1]=a)}toJSON(){let e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}let t=[];for(let e=0;e<this.vertices.length;e++){let i=this.vertices[e];t.push(i.x,i.y,i.z)}let i=[],r=[],s={},a=[],o={},l=[],h={};for(let e=0;e<this.faces.length;e++){let t=this.faces[e],r=void 0!==this.faceVertexUvs[0][e],s=t.normal.length()>0,a=t.vertexNormals.length>0,o=1!==t.color.r||1!==t.color.g||1!==t.color.b,l=t.vertexColors.length>0,h=0;if(h=c(0,0,0),h=c(h,1,!0),h=c(h,2,!1),h=c(h,3,r),h=c(h,4,s),h=c(h,5,a),h=c(h,6,o),h=c(h,7,l),i.push(h),i.push(t.a,t.b,t.c),i.push(t.materialIndex),r){let t=this.faceVertexUvs[0][e];i.push(p(t[0]),p(t[1]),p(t[2]))}if(s&&i.push(d(t.normal)),a){let e=t.vertexNormals;i.push(d(e[0]),d(e[1]),d(e[2]))}if(o&&i.push(u(t.color)),l){let e=t.vertexColors;i.push(u(e[0]),u(e[1]),u(e[2]))}}function c(e,t,i){return i?e|1<<t:e&~(1<<t)}function d(e){let t=e.x.toString()+e.y.toString()+e.z.toString();return void 0!==s[t]||(s[t]=r.length/3,r.push(e.x,e.y,e.z)),s[t]}function u(e){let t=e.r.toString()+e.g.toString()+e.b.toString();return void 0!==o[t]||(o[t]=a.length,a.push(e.getHex())),o[t]}function p(e){let t=e.x.toString()+e.y.toString();return void 0!==h[t]||(h[t]=l.length/2,l.push(e.x,e.y)),h[t]}return e.data={},e.data.vertices=t,e.data.normals=r,a.length>0&&(e.data.colors=a),l.length>0&&(e.data.uvs=[l]),e.data.faces=i,e}clone(){return new b8().copy(this)}copy(e){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;let t=e.vertices;for(let e=0,i=t.length;e<i;e++)this.vertices.push(t[e].clone());let i=e.colors;for(let e=0,t=i.length;e<t;e++)this.colors.push(i[e].clone());let r=e.faces;for(let e=0,t=r.length;e<t;e++)this.faces.push(r[e].clone());for(let t=0,i=e.faceVertexUvs.length;t<i;t++){let i=e.faceVertexUvs[t];void 0===this.faceVertexUvs[t]&&(this.faceVertexUvs[t]=[]);for(let e=0,r=i.length;e<r;e++){let r=i[e],s=[];for(let e=0,t=r.length;e<t;e++){let t=r[e];s.push(t.clone())}this.faceVertexUvs[t].push(s)}}let s=e.morphTargets;for(let e=0,t=s.length;e<t;e++){let t={};if(t.name=s[e].name,void 0!==s[e].vertices){t.vertices=[];for(let i=0,r=s[e].vertices.length;i<r;i++)t.vertices.push(s[e].vertices[i].clone())}if(void 0!==s[e].normals){t.normals=[];for(let i=0,r=s[e].normals.length;i<r;i++)t.normals.push(s[e].normals[i].clone())}this.morphTargets.push(t)}let a=e.morphNormals;for(let e=0,t=a.length;e<t;e++){let t={};if(void 0!==a[e].vertexNormals){t.vertexNormals=[];for(let i=0,r=a[e].vertexNormals.length;i<r;i++){let r=a[e].vertexNormals[i],s={};s.a=r.a.clone(),s.b=r.b.clone(),s.c=r.c.clone(),t.vertexNormals.push(s)}}if(void 0!==a[e].faceNormals){t.faceNormals=[];for(let i=0,r=a[e].faceNormals.length;i<r;i++)t.faceNormals.push(a[e].faceNormals[i].clone())}this.morphNormals.push(t)}let o=e.skinWeights;for(let e=0,t=o.length;e<t;e++)this.skinWeights.push(o[e].clone());let l=e.skinIndices;for(let e=0,t=l.length;e<t;e++)this.skinIndices.push(l[e].clone());let h=e.lineDistances;for(let e=0,t=h.length;e<t;e++)this.lineDistances.push(h[e]);let c=e.boundingBox;null!==c&&(this.boundingBox=c.clone());let d=e.boundingSphere;return null!==d&&(this.boundingSphere=d.clone()),this.elementsNeedUpdate=e.elementsNeedUpdate,this.verticesNeedUpdate=e.verticesNeedUpdate,this.uvsNeedUpdate=e.uvsNeedUpdate,this.normalsNeedUpdate=e.normalsNeedUpdate,this.colorsNeedUpdate=e.colorsNeedUpdate,this.lineDistancesNeedUpdate=e.lineDistancesNeedUpdate,this.groupsNeedUpdate=e.groupsNeedUpdate,this}toBufferGeometry(){let e=new b9().fromGeometry(this),t=new rN,i=new Float32Array(3*e.vertices.length);if(t.setAttribute("position",wr.call(new rC(i,3),e.vertices)),e.normals.length>0){let i=new Float32Array(3*e.normals.length);t.setAttribute("normal",wr.call(new rC(i,3),e.normals))}if(e.colors.length>0){let i=new Float32Array(3*e.colors.length);t.setAttribute("color",wt.call(new rC(i,3),e.colors))}if(e.uvs.length>0){let i=new Float32Array(2*e.uvs.length);t.setAttribute("uv",wi.call(new rC(i,2),e.uvs))}if(e.uvs2.length>0){let i=new Float32Array(2*e.uvs2.length);t.setAttribute("uv2",wi.call(new rC(i,2),e.uvs2))}for(let i in t.groups=e.groups,e.morphTargets){let r=[],s=e.morphTargets[i];for(let e=0,t=s.length;e<t;e++){let t=s[e],i=new rD(3*t.data.length,3);i.name=t.name,r.push(wr.call(i,t.data))}t.morphAttributes[i]=r}if(e.skinIndices.length>0){let i=new rD(4*e.skinIndices.length,4);t.setAttribute("skinIndex",ws.call(i,e.skinIndices))}if(e.skinWeights.length>0){let i=new rD(4*e.skinWeights.length,4);t.setAttribute("skinWeight",ws.call(i,e.skinWeights))}
3139return null!==e.boundingSphere&&(t.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(t.boundingBox=e.boundingBox.clone()),t}computeTangents(){console.error("THREE.Geometry: .computeTangents() has been removed.")}computeLineDistances(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}applyMatrix(e){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}dispose(){this.dispatchEvent({type:"dispose"})}static createBufferGeometryFromObject(e){let t=new rN,i=e.geometry;if(e.isPoints||e.isLine){let e=new rD(3*i.vertices.length,3),r=new rD(3*i.colors.length,3);if(t.setAttribute("position",wr.call(e,i.vertices)),t.setAttribute("color",wt.call(r,i.colors)),i.lineDistances&&i.lineDistances.length===i.vertices.length){let e=new rD(i.lineDistances.length,1);t.setAttribute("lineDistance",we.call(e,i.lineDistances))}null!==i.boundingSphere&&(t.boundingSphere=i.boundingSphere.clone()),null!==i.boundingBox&&(t.boundingBox=i.boundingBox.clone())}else e.isMesh&&(t=i.toBufferGeometry());return t}};b8.prototype.isGeometry=!0;var b9=class{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(e){let t=[],i,r,s,a=e.faces;for(r=0;r<a.length;r++){let e=a[r];e.materialIndex!==s&&(s=e.materialIndex,void 0!==i&&(i.count=3*r-i.start,t.push(i)),i={start:3*r,materialIndex:s})}void 0!==i&&(i.count=3*r-i.start,t.push(i)),this.groups=t}fromGeometry(e){let t=e.faces,i=e.vertices,r=e.faceVertexUvs,s=r[0]&&r[0].length>0,a=r[1]&&r[1].length>0,o=e.morphTargets,l=o.length,h;if(l>0){h=[];for(let e=0;e<l;e++)h[e]={name:o[e].name,data:[]};this.morphTargets.position=h}let c=e.morphNormals,d=c.length,u;if(d>0){u=[];for(let e=0;e<d;e++)u[e]={name:c[e].name,data:[]};this.morphTargets.normal=u}let p=e.skinIndices,f=e.skinWeights,m=p.length===i.length,g=f.length===i.length;i.length>0&&0===t.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let e=0;e<t.length;e++){let v=t[e];this.vertices.push(i[v.a],i[v.b],i[v.c]);let y=v.vertexNormals;if(3===y.length)this.normals.push(y[0],y[1],y[2]);else{let e=v.normal;this.normals.push(e,e,e)}let x=v.vertexColors;if(3===x.length)this.colors.push(x[0],x[1],x[2]);else{let e=v.color;this.colors.push(e,e,e)}if(!0===s){let t=r[0][e];void 0!==t?this.uvs.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",e),this.uvs.push(new tK,new tK,new tK))}if(!0===a){let t=r[1][e];void 0!==t?this.uvs2.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",e),this.uvs2.push(new tK,new tK,new tK))}for(let e=0;e<l;e++){let t=o[e].vertices;h[e].data.push(t[v.a],t[v.b],t[v.c])}for(let t=0;t<d;t++){let i=c[t].vertexNormals[e];u[t].data.push(i.a,i.b,i.c)}m&&this.skinIndices.push(p[v.a],p[v.b],p[v.c]),g&&this.skinWeights.push(f[v.a],f[v.b],f[v.c])}return this.computeGroups(e),this.verticesNeedUpdate=e.verticesNeedUpdate,this.normalsNeedUpdate=e.normalsNeedUpdate,this.colorsNeedUpdate=e.colorsNeedUpdate,this.uvsNeedUpdate=e.uvsNeedUpdate,this.groupsNeedUpdate=e.groupsNeedUpdate,null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this}},b7=class{constructor(e,t,i,r,s,a=0){this.a=e,this.b=t,this.c=i,this.normal=r&&r.isVector3?r:new ix,this.vertexNormals=Array.isArray(r)?r:[],this.color=s&&s.isColor?s:new is,this.vertexColors=Array.isArray(s)?s:[],this.materialIndex=a}clone(){return new this.constructor().copy(this)}copy(e){this.a=e.a,this.b=e.b,this.c=e.c,this.normal.copy(e.normal),this.color.copy(e.color),this.materialIndex=e.materialIndex;for(let 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normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,depth:0,widthSegments:8,heightSegments:8},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:0})}}static build(e){let{width:t=100,height:i=t,widthSegments:r=8,heightSegments:s=8}=e.parameters,a=new su(t,i,r,s);return a.scale(1,1,1),Object.assign(a,{userData:{...e,type:"PlaneGeometry"}})}},wS=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,angle:90,cornerRadius:24,cornerSegments:8},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??i.width)})}}static build(e){let{width:t,height:i,depth:r,angle:s,cornerRadius:a,cornerSegments:o}=e.parameters;return Object.assign(new w_(t,i,r,s,a,o),{userData:{...e,type:"BackdropGeometry"}})}},w_=class extends rN{constructor(e=1,t=1,i=1,r=90,s=10,a=24){super(),this.type="BackdropGeometry";let o=[],l=[],h=[];0==s&&(a=1),a=Math.max(1,Math.floor(a)),s=Math.min(s,100),r=Math.PI/180*Math.min(179.999,r);let c=[],d=Math.PI/2,u=(e=0,t=0,i=0)=>new ix(e,t,i),p=u(),f=u(),[m,g,v]=[t/2,e/2,i/2],y=-g,x=+g,[b,w,S]=[u(y,-m,+v),u(y,-m,-v),u(y,+m,-v)],_=(e,t=!1)=>Math.sin(e-Math.PI/(1+ +t)),A=(e,t=!1)=>Math.cos(e-Math.PI/(1+ +t));S.y=Math.sin(r)*t-m;let M=Math.cos(r)*t-v,E=b.z-.001;r<=d?(S.z=Math.min(M,E),S.z==E&&(S.y-=(M-E)/Math.tan(d-r))):w.z=Math.min(w.z-M-v,b.z-.001),p.subVectors(b,w),f.subVectors(S,w);let C=Math.min(p.length(),f.length())*s/100,T=C*Math.tan(r/2),P=C/Math.cos(r/2),D=p.clone().normalize().add(f.normalize()).setLength(P).add(w);p.set(0,_(r,!0),A(r,!0)),c.push([S,p.clone()]);let I=(Math.PI-r)/a;for(let e=0;e<=a;e++){let t=d+r+e*I;p.set(0,Math.sin(t)*T,Math.cos(t)*T),p.add(D),f.set(0,_(t),A(t)),c.push([p.clone(),f.clone()])}c.push([b,u(0,1,0)]);let O=Math.sin(I/2)*T*2,R=c.length-1,L=c[0][0].distanceTo(c[1][0]),B=L+O*a+c[R-1][0].distanceTo(c[R][0]);c[0].push(1);for(let e=0;e<=a;e++)c[e+1].push(1-(L+e*O)/B);c[R].push(0);let[z,F,N]=c[0],U,k,V;for(let e=1;e<c.length;e++)[U,k,V]=c[e],o.push(y,z.y,z.z,y,U.y,U.z,x,z.y,z.z,x,z.y,z.z,y,U.y,U.z,x,U.y,U.z),l.push(0,F.y,F.z,0,k.y,k.z,0,F.y,F.z,0,F.y,F.z,0,k.y,k.z,0,k.y,k.z),h.push(0,N,0,V,1,N,1,N,0,V,1,V),[z,F,N]=[U,k,V];this.setAttribute("position",new rD(o,3)),this.setAttribute("normal",new rD(l,3)),this.setAttribute("uv",new rD(h,2))}},wA=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,depth:0,innerRadiusPercent:38.19,spikes:5,cornerRadius:0,angle:360,extrudeBevelSize:0,extrudeBevelSegments:1},e.parameters);return{shape:e.shape&&e.shape instanceof bm?e.shape:new bm,parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??0)})}}static build(e){let{width:t,height:i,innerRadiusPercent:r,spikes:s,cornerRadius:a,angle:o,depth:l,extrudeBevelSize:h,extrudeBevelSegments:c}=e.parameters,d=e.shape,u=.5*t,p=.5*i,f=o*Math.PI/360/s,m=-(Math.PI/2*3),g=u*r/100,v=p*r/100;if(3===s&&50===r){f=2*Math.PI/s;for(let e=0;e<s;e++){let t=f*e,i=0+Math.sin(t)*u,r=0+Math.cos(t)*p;d.addPoint(d.createPoint(i,r))}}else for(let e=0;e<s;e++){let e=0+Math.cos(m)*u,t=0+Math.sin(m)*p;d.addPoint(d.createPoint(e,t)),m+=f,e=0+Math.cos(m)*g,t=0+Math.sin(m)*v,d.addPoint(d.createPoint(e,t)),m+=f}d.isClosed=!0;for(let e=0,t=d.points.length;e<t;e++)d.points[e].roundness=a;return d.roundness=a,d.update(),Object.assign(bG.create({shape:d,parameters:{roundness:a,depth:l,extrudeBevelSize:h,extrudeBevelSegments:c}}),{userData:{...e,type:"StarGeometry"}})}},wM=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,depth:0},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??0)})}}static build(e){let{width:t,height:i}=e.parameters;return Object.assign(new su(t,i),{userData:{...e,type:"TextFrameGeometry"}})}},wE=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,radialSegments:32,tubularSegments:64,arc:360,cornerRadius:30,cornerSegments:8},e.parameters),r=Math.abs(i.width),s=Math.abs(i.height??i.width),a=Math.round(Math.abs(i.depth??.25*i.width));return{parameters:Object.assign(i,{width:r,height:s,depth:a})}}static build(e){let{width:t,height:i,depth:r,radialSegments:s,tubularSegments:a,arc:o,cornerRadius:l,cornerSegments:h}=e.parameters,c=function(e,t,i,r,s,a,o,l,h,c,d){[t,i]=[i,t],o=t/2;let u=tZ.clamp(s/360,0,1);if(0===u){let e=new rN;return e.setAttribute("position",new rD([],3)),e}return 1===u&&(c=0),new b0(!0,e,t,i,r,u,a,o,0,h,c,d)}(t,i,r,.5*t,o,a,0,0,s,l,h);return c.scale(1,i/t,1),Object.assign(c,{userData:{...e,type:"TorusGeometry"}})}},wC=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,tubularSegments:64,radialSegments:32,p:2,q:3},e.parameters);return{parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width),depth:Math.abs(i.depth??i.width),tube:i.tube??.125*i.width})}}static build(e){let{width:t,tube:i,tubularSegments:r,radialSegments:s,p:a,q:o}=e.parameters,l=.5*t;return l!==i&&(l-=i),Object.assign(new oz(l,i,r,s,a,o),{userData:{...e,type:"TorusKnotGeometry"}})}},wT=class{static create(e){return this.build(this.normalizeInputs(e))}static normalizeInputs(e,t){let i=Object.assign({},t?.parameters??{width:100,depth:0,spikes:5,cornerRadius:0,extrudeBevelSize:0,extrudeBevelSegments:1,isRect:!1},e.parameters);return{shape:e.shape&&e.shape instanceof bm?e.shape:new bm,parameters:Object.assign(i,{width:Math.abs(i.width),height:Math.abs(i.height??i.width*(i.isRect?1:Math.sqrt(3)/2)),depth:Math.abs(i.depth??0)})}}static build(e){let{width:t=100,height:i,cornerRadius:r,depth:s,extrudeBevelSize:a,extrudeBevelSegments:o,isRect:l}=e.parameters,h=e.shape,c=.5*t,d=.5*i;l?h.addPoint(h.createPoint(-c,d)):h.addPoint(h.createPoint(0,d)),h.addPoint(h.createPoint(c,-d)),h.addPoint(h.createPoint(-c,-d)),h.isClosed=!0;for(let e=0,t=h.points.length;e<t;e++)h.points[e].roundness=r;return h.roundness=r,h.update(),Object.assign(bG.create({shape:h,parameters:{roundness:r,depth:s,extrudeBevelSize:a,extrudeBevelSegments:o}}),{userData:{...e,type:"TriangleGeometry"}})}},wP={hexStringToRgb:function(e){e=e.replace(/^#?([a-f\d])([a-f\d])([a-f\d])$/i,(e,t,i,r)=>String(t+t+i+i+r+r));let t=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);return t?{r:parseInt(t[1],16),g:parseInt(t[2],16),b:parseInt(t[3],16)}:null}},wD=class{add(e,t,i){if("string"!=typeof arguments[0])for(let e in arguments[0])this.add(e,arguments[0][e],arguments[1]);
3139else(Array.isArray(e)?e:[e]).forEach(function(e){this[e]=this[e]||[],t&&this[e][i?"unshift":"push"](t)},this)}run(e,t){this[e]=this[e]||[],this[e].forEach(function(e){e.call(t&&t.context?t.context:t,t)})}},wI=class{constructor(e){this.jsep=e,this.registered={}}register(...e){e.forEach(e=>{if("object"!=typeof e||!e.name||!e.init)throw Error("Invalid JSEP plugin format");this.registered[e.name]||(e.init(this.jsep),this.registered[e.name]=e)})}},wO=class{static get version(){return"1.3.8"}static toString(){return"JavaScript Expression Parser (JSEP) v"+wO.version}static addUnaryOp(e){return wO.max_unop_len=Math.max(e.length,wO.max_unop_len),wO.unary_ops[e]=1,wO}static addBinaryOp(e,t,i){return wO.max_binop_len=Math.max(e.length,wO.max_binop_len),wO.binary_ops[e]=t,i?wO.right_associative.add(e):wO.right_associative.delete(e),wO}static addIdentifierChar(e){return wO.additional_identifier_chars.add(e),wO}static addLiteral(e,t){return wO.literals[e]=t,wO}static removeUnaryOp(e){return delete wO.unary_ops[e],e.length===wO.max_unop_len&&(wO.max_unop_len=wO.getMaxKeyLen(wO.unary_ops)),wO}static removeAllUnaryOps(){return wO.unary_ops={},wO.max_unop_len=0,wO}static removeIdentifierChar(e){return wO.additional_identifier_chars.delete(e),wO}static removeBinaryOp(e){return delete wO.binary_ops[e],e.length===wO.max_binop_len&&(wO.max_binop_len=wO.getMaxKeyLen(wO.binary_ops)),wO.right_associative.delete(e),wO}static removeAllBinaryOps(){return wO.binary_ops={},wO.max_binop_len=0,wO}static removeLiteral(e){return delete wO.literals[e],wO}static removeAllLiterals(){return wO.literals={},wO}get char(){return this.expr.charAt(this.index)}get code(){return this.expr.charCodeAt(this.index)}constructor(e){this.expr=e,this.index=0}static parse(e){return new wO(e).parse()}static getMaxKeyLen(e){return Math.max(0,...Object.keys(e).map(e=>e.length))}static isDecimalDigit(e){return e>=48&&e<=57}static binaryPrecedence(e){return wO.binary_ops[e]||0}static isIdentifierStart(e){return e>=65&&e<=90||e>=97&&e<=122||e>=128&&!wO.binary_ops[String.fromCharCode(e)]||wO.additional_identifier_chars.has(String.fromCharCode(e))}static isIdentifierPart(e){return wO.isIdentifierStart(e)||wO.isDecimalDigit(e)}throwError(e){let t=Error(e+" at character "+this.index);throw t.index=this.index,t.description=e,t}runHook(e,t){if(wO.hooks[e]){let i={context:this,node:t};return wO.hooks.run(e,i),i.node}return t}searchHook(e){if(wO.hooks[e]){let t={context:this};return wO.hooks[e].find(function(e){return e.call(t.context,t),t.node}),t.node}}gobbleSpaces(){let e=this.code;for(;e===wO.SPACE_CODE||e===wO.TAB_CODE||e===wO.LF_CODE||e===wO.CR_CODE;)e=this.expr.charCodeAt(++this.index);this.runHook("gobble-spaces")}parse(){this.runHook("before-all");let e=this.gobbleExpressions(),t=1===e.length?e[0]:{type:wO.COMPOUND,body:e};return this.runHook("after-all",t)}gobbleExpressions(e){let t=[],i,r;for(;this.index<this.expr.length;)if((i=this.code)===wO.SEMCOL_CODE||i===wO.COMMA_CODE)this.index++;else if(r=this.gobbleExpression())t.push(r);else if(this.index<this.expr.length){if(i===e)break;this.throwError('Unexpected "'+this.char+'"')}return t}gobbleExpression(){let e=this.searchHook("gobble-expression")||this.gobbleBinaryExpression();return this.gobbleSpaces(),this.runHook("after-expression",e)}gobbleBinaryOp(){this.gobbleSpaces();let e=this.expr.substr(this.index,wO.max_binop_len),t=e.length;for(;t>0;){if(wO.binary_ops.hasOwnProperty(e)&&(!wO.isIdentifierStart(this.code)||this.index+e.length<this.expr.length&&!wO.isIdentifierPart(this.expr.charCodeAt(this.index+e.length))))return this.index+=t,e;e=e.substr(0,--t)}return!1}gobbleBinaryExpression(){let e,t,i,r,s,a,o,l,h;if(!(a=this.gobbleToken())||!(t=this.gobbleBinaryOp()))return a;for(s={value:t,prec:wO.binaryPrecedence(t),right_a:wO.right_associative.has(t)},(o=this.gobbleToken())||this.throwError("Expected expression after "+t),r=[a,s,o];t=this.gobbleBinaryOp();){if(0===(i=wO.binaryPrecedence(t))){this.index-=t.length;break}s={value:t,prec:i,right_a:wO.right_associative.has(t)},h=t;let l=e=>s.right_a&&e.right_a?i>e.prec:i<=e.prec;for(;r.length>2&&l(r[r.length-2]);)o=r.pop(),t=r.pop().value,a=r.pop(),e={type:wO.BINARY_EXP,operator:t,left:a,right:o},r.push(e);(e=this.gobbleToken())||this.throwError("Expected expression after "+h),r.push(s,e)}for(l=r.length-1,e=r[l];l>1;)e={type:wO.BINARY_EXP,operator:r[l-1].value,left:r[l-2],right:e},l-=2;return e}gobbleToken(){let e,t,i,r;if(this.gobbleSpaces(),r=this.searchHook("gobble-token"))return this.runHook("after-token",r);
3139if(e=this.code,wO.isDecimalDigit(e)||e===wO.PERIOD_CODE)return this.gobbleNumericLiteral();if(e===wO.SQUOTE_CODE||e===wO.DQUOTE_CODE)r=this.gobbleStringLiteral();else if(e===wO.OBRACK_CODE)r=this.gobbleArray();else{for(i=(t=this.expr.substr(this.index,wO.max_unop_len)).length;i>0;){if(wO.unary_ops.hasOwnProperty(t)&&(!wO.isIdentifierStart(this.code)||this.index+t.length<this.expr.length&&!wO.isIdentifierPart(this.expr.charCodeAt(this.index+t.length)))){this.index+=i;let e=this.gobbleToken();return e||this.throwError("missing unaryOp argument"),this.runHook("after-token",{type:wO.UNARY_EXP,operator:t,argument:e,prefix:!0})}t=t.substr(0,--i)}wO.isIdentifierStart(e)?(r=this.gobbleIdentifier(),wO.literals.hasOwnProperty(r.name)?r={type:wO.LITERAL,value:wO.literals[r.name],raw:r.name}:r.name===wO.this_str&&(r={type:wO.THIS_EXP})):e===wO.OPAREN_CODE&&(r=this.gobbleGroup())}return r?(r=this.gobbleTokenProperty(r),this.runHook("after-token",r)):this.runHook("after-token",!1)}gobbleTokenProperty(e){this.gobbleSpaces();let t=this.code;for(;t===wO.PERIOD_CODE||t===wO.OBRACK_CODE||t===wO.OPAREN_CODE||t===wO.QUMARK_CODE;){let i;if(t===wO.QUMARK_CODE){if(this.expr.charCodeAt(this.index+1)!==wO.PERIOD_CODE)break;i=!0,this.index+=2,this.gobbleSpaces(),t=this.code}this.index++,t===wO.OBRACK_CODE?(e={type:wO.MEMBER_EXP,computed:!0,object:e,property:this.gobbleExpression()},this.gobbleSpaces(),(t=this.code)!==wO.CBRACK_CODE&&this.throwError("Unclosed ["),this.index++):t===wO.OPAREN_CODE?e={type:wO.CALL_EXP,arguments:this.gobbleArguments(wO.CPAREN_CODE),callee:e}:(t===wO.PERIOD_CODE||i)&&(i&&this.index--,this.gobbleSpaces(),e={type:wO.MEMBER_EXP,computed:!1,object:e,property:this.gobbleIdentifier()}),i&&(e.optional=!0),this.gobbleSpaces(),t=this.code}return e}gobbleNumericLiteral(){let e="",t,i;for(;wO.isDecimalDigit(this.code);)e+=this.expr.charAt(this.index++);if(this.code===wO.PERIOD_CODE)for(e+=this.expr.charAt(this.index++);wO.isDecimalDigit(this.code);)e+=this.expr.charAt(this.index++);if("e"===(t=this.char)||"E"===t){for(e+=this.expr.charAt(this.index++),("+"===(t=this.char)||"-"===t)&&(e+=this.expr.charAt(this.index++));wO.isDecimalDigit(this.code);)e+=this.expr.charAt(this.index++);wO.isDecimalDigit(this.expr.charCodeAt(this.index-1))||this.throwError("Expected exponent ("+e+this.char+")")}return i=this.code,wO.isIdentifierStart(i)?this.throwError("Variable names cannot start with a number ("+e+this.char+")"):(i===wO.PERIOD_CODE||1===e.length&&e.charCodeAt(0)===wO.PERIOD_CODE)&&this.throwError("Unexpected period"),{type:wO.LITERAL,value:parseFloat(e),raw:e}}gobbleStringLiteral(){let e="",t=this.index,i=this.expr.charAt(this.index++),r=!1;for(;this.index<this.expr.length;){let t=this.expr.charAt(this.index++);if(t===i){r=!0;break}if("\\"===t)switch(t=this.expr.charAt(this.index++)){case"n":e+=`
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3143			{
3144				"role": "system",
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3146			},`:""}
3147			{
3148				"role": "user",
3149				"content": "${i}"
3150			}
3151			]
3152		}`}else"POST"===e.method&&e.body&&(s=wN(JSON.parse(e.body),t));let l=await fetch(a,{method:o?"GET":e.method,headers:o?void 0:(r=new Headers,e.headers.forEach(e=>{""!==e.data.key&&r.append(e.data.key,e.data.value)}),r),signal:i.signal,body:s});if(!l.ok)throw Error("status:"+l.status+"_:_"+l.statusText);if(e.integration?.type==="OpenAI"){let e=await l.json();return o&&(e=e.response),{content:e.choices[0].message.content}}{let e=await l.json();return o&&(e=e.response),e}}var wF=(e,t)=>{if("string"==typeof e){let i=t.getVariable(e);if(i)return wF(i,t)}return yv.isBoolean(e)?yv.getDisplayedValue(e).toLowerCase():yv.getDisplayedValue(e)},wN=(e,t)=>e.map((e,i)=>{if("text"in e)return e.text;if("type"in e){if("paragraph"===e.type)return(i>0?`
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e=this._extractPathPoints();if(e.length<2)return;let t=this._computeBasisMatrices(e),{depth:i,offset:r}=this.inputs.parameters.extrusion;i=Math.max(0,Math.min(i,1)),r=Math.max(0,Math.min(r,1));let s=this.inputs.path.isClosed?e.length:e.length-1,a=Math.floor(r*s),o=Math.min(Math.max(2,(this.inputs.path.isClosed?Math.ceil((i+r)*s):Math.ceil(Math.min(1,i+r)*s))-a+1),s+2),l=[],h=[];for(let i=0;i<o;i++){let r=this.inputs.path.isClosed?(i+a)%e.length:Math.min(i+a,e.length-1);l.push(e[r].clone()),h.push(t[r].clone())}let c=(e,t,i)=>{var r,s;let a,o;l[e]=l[e].clone().lerp(l[t],i),h[e]=(r=h[e],s=h[t],a=[new ix,new ix,new ix],o=[new ix,new ix,new ix],r.extractBasis(a[0],a[1],a[2]),s.extractBasis(o[0],o[1],o[2]),a.forEach((e,t)=>{let r=o[t],s=tZ.lerp(e.length(),r.length(),i);e.lerp(r,i).setLength(s)}),new iQ().makeBasis(a[0],a[1],a[2]))},d=0,u=r*s%1;(!this.inputs.path.isClosed||i<=1)&&(u||0===r)&&c(0,1,d=u);let p=0,f=(r+i)*s%1;if((this.inputs.path.isClosed&&i<=1||!this.inputs.path.isClosed&&r+i<1)&&f&&(p=f,c(l.length-1,l.length-2,1-p)),0===i){let e=l.length-1;
3153l[e].copy(l[0]),h[e].copy(h[0])}this._applyPathModifiers(h,d,p);let{bevel:m,bevelSides:g}=this.inputs.parameters.extrusion,v=m>0?this.inputs.parameters.extrusion.capType:"flat",y=5;"Custom"===this.inputs.parameters.extrusion.shape.type&&(y="low"===this.inputs.parameters.extrusion.shape.shapeQuality?5:12);let{regions:x,infos:b,vertices:w}=this._computeShapePoints(y),S=0,_;"round"===v&&(S=(_=new bk(this.inputs.shapeData,2*m,m,y,g,void 0,!0)).getAttribute("position").count);let A=0,M=0;b.sort((e,t)=>e.start-t.start),b.forEach(e=>{e.verticesStart=A,e.verticesCount=e.continuous.reduce((e,t,i)=>e+(0!==i&&t?1:2),0),M+=e.verticesCount,A=M});let E=M*o,C,T=0;if(this._isOpenEnded()&&"flat"===v){try{C=bR({windingRule:wK.ODD,elementType:wJ.POLYGONS,polySize:3,vertexSize:2,strict:!0,contours:x})}catch{C=bN}T=C.vertexCount}let P=E+2*T+2*S,D=E+2*T,I={positions:new Float32Array(3*P),normals:new Float32Array(3*P),uvs:new Float32Array(2*P)},O=[];if(b.forEach(e=>{this._extrudeRegion(e,w,h,l,I,O,this._isGeometryClosed()&&!this._isOpenEnded())}),C&&(this._closeEnd(C,E,O,I,h[0],l[0],!1),this._closeEnd(C,E+T,O,I,h[h.length-1],l[l.length-1],!0)),_){I.positions.set(_.getAttribute("position").array,3*D),I.normals.set(_.getAttribute("normal").array,3*D),I.uvs.set(_.getAttribute("uv").array,2*D);for(let e=D;e<D+S;e++)I.uvs[2*e+1]=1e-4;let e=O.length;O.push(..._.getIndex().array.map(e=>e+D)),D+=S,I.positions.set(_.getAttribute("position").array,3*D),I.normals.set(_.getAttribute("normal").array,3*D),I.uvs.set(_.getAttribute("uv").array,2*D);let t=O.length;O.push(..._.getIndex().array.map(e=>e+D)),this.setAttribute("position",new rC(I.positions,3)),this.setAttribute("normal",new rC(I.normals,3)),this.setAttribute("uv",new rC(I.uvs,2)),this.setIndex(O),wG.copy(h[h.length-1]).setPosition(l[l.length-1]),this.applyMatrix4OnRange(wG,D,P),wG.copy(h[0]).setPosition(l[0]).multiply(wH.makeScale(1,1,-1)),this.applyMatrix4OnRange(wG,D-S,D),this.reverseIndicesOnRange(e,t)}else this.setAttribute("position",new rC(I.positions,3)),this.setAttribute("normal",new rC(I.normals,3)),this.setAttribute("uv",new rC(I.uvs,2)),this.setIndex(O)}_extractPathPoints(){let e=xB(this.inputs.path).getPoints(this.inputs.path.subdivisions);if(e.length<2)return[];let t=[e[0]];return e.forEach(e=>{t[t.length-1].distanceToSquared(e)>.001&&t.push(e)}),this.inputs.path.isClosed&&.001>t[t.length-1].distanceTo(t[0])&&t.pop(),t}_computeBasisMatrices(e){let t=[],i=e.length,r=this.inputs.path.isClosed,s=new ix,a=new ix,o=new ix,l=new ix,h=new ix(0,1,0);for(let c=0;c<i;c++){let d,u=e[c],p;p=0===c?r?e[e.length-2]:u.clone().multiplyScalar(2).sub(e[1]):e[c-1],d=c===i-1?r?e[1]:u.clone().multiplyScalar(2).sub(e[c-1]):e[c+1];let f=u.clone().sub(p).normalize(),m=d.clone().sub(u).normalize(),g=f.clone().add(m).normalize();o.copy(g),0===c&&(g.equals(h)||g.clone().negate().equals(h))&&h.set(0,0,1);let v=h.clone().cross(g).normalize(),y=g.clone().cross(v).normalize();h.copy(y),l.copy(v),0===c&&(s.copy(y),a.copy(g));let x=new iQ().makeBasis(v,y,g);t.push(x)}let c=r?a:o,d=r?s:new ix(0,1,0),u=c.clone().cross(l).normalize(),p=Math.acos(d.dot(u));if(isNaN(p))return t;let f=d.clone().cross(u);c.dot(f)>0&&(p*=-1);for(let e=1;e<t.length;e++){let i=new iQ().makeRotationZ(p*e/t.length);t[e].multiply(i)}return t}_applyPathModifiers(e,t,i){let r=e.length,{angle:s,twist:a,startScale:o,endScale:l}=this.inputs.parameters.extrusion,h=new iQ,c=new iQ;return e.forEach((e,d)=>{let u=0===d?0:d===r-1?1:(d-t)/(r-(0===i?0:1)-(t+(1-i)));h.makeRotationZ(tZ.lerp(s,s+a,u)*tZ.DEG2RAD);let p=tZ.lerp(o,l,u);c.makeScale(p,p,p),e.multiply(h).multiply(c)}),e}_computeShapePoints(e=12,t=wK.ODD){let i,r=this.inputs.shapeData,s=r.extractShapePointsToFlatArray([],e),a=r.shapeHoles.map(t=>{let i=t.extractShapePointsToFlatArray([],e),r=[];for(let e=i.length-1;e>=1;e-=2){let t=i[e-1],s=i[e-0];r.push(t,s)}return r}),o;try{o=bR({windingRule:t,elementType:wJ.BOUNDARY_CONTOURS,vertexSize:2,strict:!0,contours:[s]})}catch{o=bz}try{i=bR({windingRule:wK.ODD,elementType:wJ.BOUNDARY_CONTOURS,vertexSize:2,strict:!0,contours:[...a]})}catch{i=bF}if(!o)throw Error("error generating geometry");let l=o.elementCount;if(i){o.elementCount+=i.elementCount;for(let e=0;e<i.elements.length;e++){let t=i.elements[e],r=e%2==0?o.vertexCount:0;o.elements.push(t+r)}for(let e=0;e<i.vertexIndices.length;e++){let t=i.vertexIndices[e],r=o.vertexCount;o.vertexIndices.push(t+r)}for(let e=0;e<i.vertices.length;e++){let t=i.vertices[e];o.vertices.push(t)}}let h=1/0,c=-1/0,d=1/0,u=-1/0;for(let e=0,t=o.vertexCount;e<t;e++){let t=2*e,i=o.vertices[t+0],r=o.vertices[t+1];
3153i<h&&(h=i),i>c&&(c=i),r<d&&(d=r),r>u&&(u=r)}let p=[];for(let e=o.elementCount-1;e>=0;e--){let t=e>=l,i=2*e,s=o.elements[i+0],a=o.elements[i+1],h=s+a,c={start:s,count:a,normals:[],isHole:t,continuous:[],verticesStart:0,verticesCount:0};p.push(c);let d=s,u=h-1,f=s+1,m=r.roundedCurves.length;do{let e=d-s,i=o.vertices[2*u+0],l=o.vertices[2*u+1],p=o.vertices[2*d+0],g=o.vertices[2*d+1],v=o.vertices[2*f+0],y=o.vertices[2*f+1],x=p-i,b=g-l,w=Math.sqrt(x*x+b*b);x/=w,b/=w;let S=p-v,_=g-y,A=Math.sqrt(S*S+_*_);S/=A,_/=A,c.normals[2*e+0]=-_,c.normals[2*e+1]=S;let M=o.vertexIndices[d];if(Array.isArray(M))c.continuous[e]=!1;else{let[t,i]=r.getCurveIndexFromVertexId(M-1,!0);if(i>0&&i<1)c.continuous[e]=!0;else{let s=1===i?t+1:t-1;s=(s+m)%m;let a=1===i?0:1,o=r.roundedCurves[t].getTangent(i),l=r.roundedCurves[s].getTangent(a);c.continuous[e]=o.dot(l)>.95}}t&&(c.normals[2*e+0]*=-1,c.normals[2*e+1]*=-1),[u,d,f]=[d,f,f+1],f>=h&&(f-=a)}while(f!==s+1)}return{regions:[s,...a],infos:p,vertices:o.vertices}}_insertVertex(e,t,i,r,s){let a=2*t,o=3*t;e.positions[o+0]=i.x,e.positions[o+1]=i.y,e.positions[o+2]=i.z,e.normals[o+0]=r.x,e.normals[o+1]=r.y,e.normals[o+2]=r.z,e.uvs[a+0]=s.x,e.uvs[a+1]=s.y}_extrudeRegion(e,t,i,r,s,a,o){let l=new ix,h=new ix,c=new ix,d=new ix,u=new tK;i.forEach((a,o)=>{let p=r[o],f=e.verticesStart*i.length+e.verticesCount*o;for(let r=0;r<e.count;r++){let m=(e.start+r)*2;if(l.set(t[m+0],t[m+1],0),c.copy(l).applyMatrix4(a).add(p),e.continuous[r])d.set(e.normals[2*r+0],e.normals[2*r+1],0);else{let i=0===r?(e.start+e.count-1)*2:m-2;h.set(t[i+0],t[i+1],0),d.copy(l).sub(h),d.set(-d.y,d.x,0),e.isHole||d.negate()}if(d.applyMatrix4(a).normalize(),u.set(0===r?1:r/e.count,o/(i.length-1)),this._insertVertex(s,f,c,d,u),f++,!e.continuous[r]||0===r){if(0===r)d.set(e.normals[2*r+0],e.normals[2*r+1],0),u.set(0,o/(i.length-1));else{let i=r===e.count-1?2*e.start:m+2;h.set(t[i+0],t[i+1],0),d.copy(h).sub(l),d.set(-d.y,d.x,0),e.isHole||d.negate()}d.applyMatrix4(a).normalize(),this._insertVertex(s,f,c,d,u),f++}}});let p=i.length-1;for(let t=0;t<p;t++){let r=e.verticesStart*i.length+e.verticesCount*t,s=e.verticesStart*i.length+e.verticesCount*(t+1),o=0;for(let t=0;t<e.count;t++){(!e.continuous[t]||0===t)&&o++;let i=t===e.count-1?0:o+1,l=r+o,h=r+i,c=s+i,d=s+o;e.isHole?a.push(l,c,h,l,d,c):a.push(l,h,c,l,c,d),o++}}}_closeEnd(e,t,i,r,s,a,o){let l=e.vertexCount,h=new ix(0,0,o?-1:1).applyMatrix4(s),c=new ix,d=new tK;for(let i=0;i<l;i++){let o=2*i;c.set(e.vertices[o+0],e.vertices[o+1],0).applyMatrix4(s).add(a),this._insertVertex(r,t+i,c,h,d)}let u=e.elements;for(let r=0;r<e.elementCount;r++){let e=3*r,s=u[e+0]+t,a=u[e+(o?1:2)]+t,l=u[e+(o?2:1)]+t;i.push(s,a,l)}}applyMatrix4OnRange(e,t,i){let r=e.elements,s=new tJ().getNormalMatrix(e).elements,a,o,l,h,c=this.attributes.position,d=this.attributes.normal;if(!c||!d)return;let u=c.array,p=d.array,f=c.itemSize;for(let e=t*f,c=i*f;e<c;e+=f)a=u[e+0],o=u[e+1],l=u[e+2],h=1/(r[3]*a+r[7]*o+r[11]*l+r[15]),u[e+0]=(r[0]*a+r[4]*o+r[8]*l+r[12])*h,u[e+1]=(r[1]*a+r[5]*o+r[9]*l+r[13])*h,u[e+2]=(r[2]*a+r[6]*o+r[10]*l+r[14])*h,a=p[e+0],o=p[e+1],l=p[e+2],p[e+0]=s[0]*a+s[3]*o+s[6]*l,p[e+1]=s[1]*a+s[4]*o+s[7]*l,p[e+2]=s[2]*a+s[5]*o+s[8]*l;c.needsUpdate=!0,d.needsUpdate=!0}reverseIndicesOnRange(e,t){let i=this.index;if(i){for(let r=e;r<t;r+=3){let e=i.getX(r),t=i.getX(r+1),s=i.getX(r+2);i.setXYZ(r,s,t,e)}i.needsUpdate=!0}}};function wX(){let e=new rN;return e.setAttribute("position",new rC(new Float32Array([]),3)),e.setIndex(new rC(new Uint16Array([]),1)),e}var wY,wQ,wZ,wK,wJ,w$,w0=wX().attributes,w1=class extends rN{constructor(e,t){super(),this.charWidths=[],this.charCoords=[],this.wrappedText=[],this.isLowResolution=!1,this.vectorShapes=[],Object.assign(this.attributes,w0),this.userData={parameters:e,type:"TextGeometry"};let i=t.getFont(e.font);i?.isLoaded?(this.font=i,this.update(e)):this.updateFont(e.font,t).then(()=>{this.update(e),t?.requestRender()})}async updateFont(e,t){let i=t.getFont(e);i&&(this.font=i,await i.loadingPromise)}update(e){let t=this.font;if(this.userData={parameters:e,type:"TextGeometry"},!t?.isLoaded){console.warn("Cannot update text because its font is not loaded");return}let{width:i,height:r,depth:s,extrudeBevelSize:a,extrudeBevelSegments:o,text:l,textTransform:h}=e,c=yv.getDisplayedValue(l),d=function(e,t,i){let r=[""],s="";for(let a of i)s+=a," "===a||a===`
3154`?(r[r.length-1]+=s,s="",a===`
3155`&&r.push("")):t.getTextWidth(r[r.length-1]+s,e)>e.width&&(r[r.length-1].length&&r.push(""),t.getTextWidth(r[r.length-1]+s,e)>e.width&&(1===s.length?(r[r.length-1]+=s,s=""):(r[r.length-1]+=s.slice(0,-1),s=s[s.length-1],r.push(""))));return r[r.length-1]+=s,r}(e,t,2===h?c.toUpperCase():3===h?c.toLowerCase():c),{shapes:u,charWidths:p,charCoords:f}=t.generateShapes(d,e),m=u.map(e=>new bm().fromShape(e,!0));this.vectorShapes=m;let g=m.map(e=>bG.create({shape:e,parameters:{depth:s,extrudeBevelSegments:o,extrudeBevelSize:a,windingRule:s<=0?wK.NONZERO:wK.ODD,subdivisions:this.isLowResolution&&s>0?1:12}})),v=g.length?gZ(g):wX();v.translate(-(("number"==typeof i?i:1)*.5),("number"==typeof r?r:1)*.5,0),this.dispose(),this.wrappedText=d,this.charCoords=f,this.charWidths=p,this.deleteAttribute("extrudeNormal"),Object.entries(v.attributes).forEac
3155h(([e,t])=>{this.setAttribute(e,t)}),this.setIndex(v.index),this.computeBoundingSphere()}clone(){let e=uW(new rN,w1.prototype);return e.copy(this),console.log("CloneGeometry",this,e),e}copy(e){return Object.entries(e.attributes).forEach(([e,t])=>{this.setAttribute(e,t)}),this.setIndex(e.index),this.userData={parameters:{...e.userData.parameters},type:"TextGeometry"},this}async setText(e){this.font&&await this.font.loadingPromise,await this.update({...this.userData.parameters,text:{textValue:e}})}get text(){return this.userData.parameters.text??""}},w2=new Promise(e=>{w$=e}),w3=!1,w4=["font"];function w5(e,t,i,r){let s,a,o,l;for(let i of("PathGeometry"===e.type?(a=JSON.parse(JSON.stringify(e)),o=[[],["extrusion"]]):(a={...e},o=[[]]),o)){let e=a;for(let t of i)e=e[t];for(s in e){let a=e[s];mu(a)&&!w4.includes(s)&&(e[s]=t.getVariable(a,[r.uuid,"geometry",...i,s]),mu(e[s])&&(e[s]=1))}}let h={parameters:a,type:a.type};if("PathGeometry"===a.type)h.path=a.path;else if("VectorGeometry"===a.type){let e=bm.createFromState(a.shape,a.width,a.height);h.shape=e}else if("NonParametricGeometry"===a.type){if(a.data.groups&&a.data.groups?.forEach(e=>e.materialIndex=Math.max(e.materialIndex??0,0)),h.geometry=new lg().parse(a),0===h.geometry.groups.length){let e=h.geometry;e.addGroup(0,Math.max(e.getIndex()?.count??0,e.getAttribute("position").count),0)}}else if("SubdivGeometry"===a.type){let t=new Sa(a,i);return t.data=e,t}else{if("TextGeometry"===a.type||"InputGeometry"===a.type)return new w1(a,t);if("UIGeometry"===a.type)return wx.create({parameters:{width:a.width,height:a.height,cornerRadius:a.cornerRadius,cornerType:a.cornerType}})}try{l=S_(h)}catch(e){console.error(e)}if(!l){let e=bm.createFromState(vV.defaultData(),100,100);h.shape=e,l=S_(h)}return l}var w6=new iQ;function w8(e,t,i,r){let s=e.position.array,a=e.normal.array,o=w6.makeScale(t,i,r).invert().elements,l,h,c;for(var d=0,u=s.length;d<u;d+=3)s[d]*=t,s[d+1]*=i,s[d+2]*=r,l=a[d],h=a[d+1],c=a[d+2],a[d]=o[0]*l+o[4]*h+o[8]*c,a[d+1]=o[1]*l+o[5]*h+o[9]*c,a[d+2]=o[2]*l+o[6]*h+o[10]*c;e.position.needsUpdate=!0,e.normal.needsUpdate=!0}var w9,w7,Se=new iS,St=new ix;w2.then(e=>{w7=e});var Si=new Float32Array([10,10,0,-10,10,0,-10,-10,0,10,-10,0]),Sr=new Uint32Array([0,1,2,3]),Ss=new Uint8Array([4]),Sa=class extends rN{constructor(e,t){super(),this.data=e,this.flatShading=t,this.subdivPointer=0,this.rebuild(),this.freeSubdivPointer()}mutateDirectlyScaleBaked(e,t){this.freeSubdivPointer();let i=this.data.scaleBaked,r=gt.div(t,i);this.subdividedGeometry&&w8(this.subdividedGeometry.attributes,...r),this.originalGeometry&&w8(this.originalGeometry.attributes,...r),this.data=e;let s=this.userData.parameters;this.userData.parameters={width:s.width*r[0],height:s.height*r[1],depth:s.depth*r[2]},this.originalGeometry.boundingSphere.center.multiply(St.fromArray(r));let a=St.set(s.width,s.height,s.depth).length();this.originalGeometry.boundingSphere.radius=a/2}ensureSubdivPointer(){return 0===this.subdivPointer&&this.rebuild(),this.subdivPointer}rebuild(){let e,t,i;try{({originalGeometry:e,subdividedGeometry:t,subdivPointer:i}=Sa.build(this.data,void 0,!this.flatShading,void 0))}catch{e=new r0(100,100,100),i=0}this.subdivPointer=i,this.originalGeometry=e,this.subdividedGeometry=t??void 0,Object.assign(this,this.subdividedGeometry??this.originalGeometry),this.calcBoundingBox()}freeSubdivPointer(){this.subdivPointer&&(Sa.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0)}dispose(){super.dispose(),this.freeSubdivPointer()}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new ik,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let t=e.attributes.position,i=e.boundingSphere.center;Se.setFromBufferAttribute(t),Se.getCenter(i),e.boundingSphere.radius=i.distanceTo(Se.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),Se.getSize(St);let r={width:St.x,height:St.y,depth:St.z};return this.userData.parameters=r,r}static build(e,t,i,r){let s,a,o,l=e?.phongAngle??35;!1===i&&(l=-1),t&&(w7.free_bvh(t),w7.free_subdivision_surface(t));try{s=Sa.allocate(e,r)}catch(t){console.error(t,e),s=Sa.allocate({positionWASM:Si,indexWASM:Sr,verticesPerFaceWASM:Ss},r)}if(w7.set_destination_refinement_level(s,0),a=Sa.buildLevel(s,!0,l),e.subdivisions>0)try{w7.set_destination_refinement_level(s,e.subdivisions),o=Sa.buildLevel(s,!1,l)}catch{try{w7.set_destination_refinement_level(s,e.subdivisions-1),o=Sa.buildLevel(s,!1,l)}catch{o=null}}else o=null;return{subdivPointer:s,originalGeometry:a,subdividedGeometry:o}}static primitiveToQuads(e,t,i){let r,s,a,o,l;e.widthSegments>16&&(e.widthSegments=16),e.heightSegments>16&&(e.heightSegments=16),e.depthSegments>16&&(e.depthSegments=16),e.radialSegments>16&&(e.radialSegments=16),"DodecahedronGeometry"===e.type&&(e.detail=0);let h=void 0!==e.shape||void 0!==e.path?t.geometry:w5(e,i,!1),c;if(c="TorusGeometry"===e.type&&e.arc===2*Math.PI?h.getClosedTorusIndicesForBooleanOrSubdiv():h.getIndex(),{positions:r,triIndices:o}=So(h.getAttribute("position"),c),"CylinderGeometry"===e.type&&0===e.cornerRadius&&0===e.hollow&&!1===e.openEnded){let t=e.radialSegments*e.heightSegments*6,i=t
3155+3*e.radialSegments;l=[t,i]}return{indices:s,verticesPerFace:a}=Su(r,o,h,l),{positions:r,indices:s,verticesPerFace:a}}static allocate(e,t){let i,r,s,a,o=[],l=[];e.positionWASM&&e.positionWASM.length>0?(r=e.positionWASM,s=e.indexWASM,a=e.verticesPerFaceWASM):(r=Si,s=Sr,a=Ss);let h=r.length,c=s.length,d=a.length,u=r.length+o.length+l.length,p=s.length+a.length,f=u*Float32Array.BYTES_PER_ELEMENT+p*Uint32Array.BYTES_PER_ELEMENT,m=u*Float32Array.BYTES_PER_ELEMENT,g=(Uint32Array.BYTES_PER_ELEMENT,w7._malloc(f)),v=new Float32Array(w7.HEAPF32.buffer,g,u),y=new Uint32Array(w7.HEAPU32.buffer,g+m,p);v.set(r,0),v.set(o,r.length),v.set(l,r.length+o.length),y.set(s,0),y.set(a,s.length),e?.scaleBaked?.some(e=>1!==e)&&(i=new iQ().makeScale(...e.scaleBaked)),t&&(i?i.premultiply(t):i=t);let x=i?w7.alloc_subdivision_surface2(g,h,g+m,c,g+m+s.length*Uint32Array.BYTES_PER_ELEMENT,d,i.elements):w7.alloc_subdivision_surface(g,h,g+m,c,g+m+s.length*Uint32Array.BYTES_PER_ELEMENT,d);return w7._free(g),x}static buildLevel(e,t,i,r,s){let a=s?w7.get_mesh_data2(e,t?w7.Level.CONTROL:w7.Level.REFINED,i,s.elements):w7.get_mesh_data(e,t?w7.Level.CONTROL:w7.Level.REFINED,i),o=w7.HEAPU32.subarray(a>>2,(a>>2)+8),l=o.subarray(4,8),h=0,c=w7.HEAPU32[o[h]>>2],d=w7.HEAPF32.subarray(c>>2,(c>>2)+l[h]);h++;let u=w7.HEAPU32[o[h]>>2],p=w7.HEAPF32.subarray(u>>2,(u>>2)+l[h]);h++;let f=w7.HEAPU32[o[h]>>2],m=w7.HEAPU32.subarray(f>>2,(f>>2)+l[h]);h++;let g=w7.HEAPU32[o[h]>>2],v=w7.HEAPU32.subarray(g>>2,(g>>2)+l[h]);if(h++,void 0===r){let e=new rN;if(e.setIndex(new rP(v,1)),e.setAttribute("position",new rD(d,3)),e.setAttribute("normal",new rD(p,3)),t){e.setAttribute("faceMap",new rP(m,1));let t=new Float32Array(p.length/3*4).fill(0);e.setAttribute("color",new rC(t,4))}return w7.free_mesh_data(a),e.userData.type="SubdivGeometry",e}r.getAttribute("position").copyArray(d),r.getAttribute("normal").copyArray(p),r.attributes.position.needsUpdate=!0,r.attributes.normal.needsUpdate=!0,w7.free_mesh_data(a)}static freeSubdivPointer(e){w7.free_bvh(e),w7.free_subdivision_surface(e)}static buildControlCageWireframe(e,t,i){let r=w7.get_wireframe_data_for_base_level(e),s=w7.HEAPU32.subarray(r>>2,(r>>2)+4),a=s.subarray(2,4),o=0,l=w7.HEAPU32[s[o]>>2],h=w7.HEAPF32.subarray(l>>2,(l>>2)+a[o]);o++;let c=w7.HEAPU32[s[o]>>2],d=w7.HEAPU32.subarray(c>>2,(c>>2)+a[o]);if(void 0===t){let e=new rN;e.setAttribute("position",new rD(h,3));let t=new Float32Array(h.length);for(let e=0,r=h.length;e<r;)t[e++]=i.r,t[e++]=i.g,t[e++]=i.b;return e.setAttribute("color",new rC(t,3)),e.setIndex(new rP(d,1)),w7.free_wireframe_data_for_base_level(r),e}t.getAttribute("position").copyArray(h),t.attributes.position.needsUpdate=!0,w7.free_wireframe_data_for_base_level(r)}static updateCollabMesh(e,t,i){let r=0===t;r||w7.set_destination_refinement_level(e,t);let s=i?w7.get_topological_data2(e,r?w7.Level.CONTROL:w7.Level.REFINED,i.elements):w7.get_topological_data(e,r?w7.Level.CONTROL:w7.Level.REFINED),a=w7.HEAPU32.subarray(s>>2,(s>>2)+6),o=a.subarray(3,6),l=0,h=w7.HEAPU32[a[l]>>2],c=new Float32Array(w7.HEAPF32.subarray(h>>2,(h>>2)+o[l]));l++;let d=w7.HEAPU32[a[l]>>2],u=new Uint32Array(w7.HEAPU32.subarray(d>>2,(d>>2)+o[l]));l++;let p=w7.HEAPU32[a[l]>>2],f=new Uint8Array(w7.HEAPU32.subarray(p>>2,(p>>2)+o[l]));return w7.free_topological_data(s),{positions:c,indices:u,verticesPerFace:f}}},Sn=["getX","getY","getZ"];function So(e,t){let i={},r=t?t.count:e.count,s=0,a=[],o=[];for(let l=0;l<r;l++){let r=t?t.getX(l):l,h="";for(let t=0;t<3;t++)h+=`${~~(1e4*e[Sn[t]](r))},`;if(h in i)a.push(i[h]);else{for(let t=0;t<3;t++)o.push(e[Sn[t]](r));i[h]=s,a.push(s),s++}}let l=[];for(let e=0;e<a.length;e+=3)a[e]===a[e+1]||a[e]===a[e+2]||a[e+1]===a[e+2]||l.push(a[e],a[e+1],a[e+2]);return{positions:o,triIndices:l}}var Sl=new ix,Sh=new ix,Sc=new ix,Sd=new ix;function Su(e,t,i,r){let s=[],a=[];if(void 0!==i.userData.shape&&0===i.userData.parameters.depth&&0===i.userData.shape.shapeHoles.length){let t=i.userData.shape.extractShapePointsToFlatArray([]),r=i.userData.parameters.spikes;if("EllipseGeometry"===i.userData.type&&r<=24&&r%4==0&&i.userData.parameters.angle>=360){let e=t.length/2/r;t=t.filter((t,i)=>Math.floor(i/2)%e==0)}let o=0;for(let e=0;e<t.length;e+=2)o+=(t[e]-t[(0===e?t.length:e)-2])*(t[e+1]+t[(0===e?t.length:e)-1]);e.length=0;let l=0;if(o<0)for(let i=0;i<t.length;i+=2)e.push(t[i],t[i+1],0),s.push(l++);else for(let i=t.length-2;i>=0;i-=2)e.push(t[i],t[i+1],0),s.push(l++);return a.push(l),{indices:s,verticesPerFace:a}}let o=new Float32Array([i.userData.parameters.depth])[0],l=0;for(;l<t.length;){if(i.useNgonForTopBottomFaceDuringBake){let i=0;if((e[3*t[l]+2]===o||0===e[3*t[l]+2])&&i++,(e[3*t[l+1]+2]===o||0===e[3*t[l+1]+2])&&i++,(e[3*t[l+2]+2]===o||0===e[3*t[l+2]+2])&&i++,3===i)break}t[l+1]===t[l+3]&&t[l+2]===t[l+5]||t[l+0]===t[l+3]&&t[l+2]===t[l+4]?(Sl.set(e[3*t[l]],e[3*t[l]+1],e[3*t[l]+2]),Sh.set(e[3*t[l+1]],e[3*t[l+1]+1],e[3*t[l+1]+2]),Sc.set(e[3*t[l+4]],e[3*t[l+4]+1],e[3*t[l+4]+2]),Sd.set(e[3*t[l+5]],e[3*t[l+5]+1],e[3*t[l+5]+2]),Sh.sub(Sl).normalize(),Sc.sub(Sl).normalize(),Sd.sub(Sl).normalize(),Math.abs(Sh.cross(Sc).dot(Sd))>.005||r&&r.some((e,t)=>t%2!=1&&l>
3155=r[t]&&l<r[t+1])?(s.push(t[l],t[l+1],t[l+2]),a.push(3),l+=3):(s.push(t[l],t[l+1],t[l+4],t[l+5]),a.push(4),l+=6)):(s.push(t[l],t[l+1],t[l+2]),a.push(3),l+=3)}if(i.useNgonForTopBottomFaceDuringBake){let t=[],r=[],l=0;for(let i=0,s=0;i<e.length;i+=3,s++)0===e[i+2]&&(t.push(s),l++),e[i+2]===o&&r.push(s);if(0===i.userData.parameters.extrudeBevelSize){let e=r[0];r[0]=r[1],r[1]=e}t.reverse(),s.push(...t,...r),a.push(l,l)}return{indices:s,verticesPerFace:a}}var Sp={};function Sf(e){let t=e.length,i=t*Uint32Array.BYTES_PER_ELEMENT,r=t*Float32Array.BYTES_PER_ELEMENT,s=Number.isInteger(e[0])?i:r,a=_H._malloc(s);return(Number.isInteger(e[0])?new Uint32Array(_H.HEAPU32.buffer,a,t):new Float32Array(_H.HEAPF32.buffer,a,t)).set(e,0),a}function Sm(e){switch(e){case 0:return _H.OP.UNION;case 1:return _H.OP.INTERSECTION;case 2:return _H.OP.A_MINUS_B;case 3:return _H.OP.B_MINUS_A;case 4:return _H.OP.SYMMETRIC_DIFFERENCE;case 5:return _H.OP.ALL;default:throw Error("Unknown boolean operation "+e)}}function Sg(e,t){void 0===_W&&(_W=_H.init_csg());let i=Sf(e),r=_H.csg_calc_topological(_W,i,e.length,Sm(t));_H._free(i);let s=_H.HEAPU32.subarray(r>>2,(r>>2)+6),a=s.subarray(3,6),o=0,l=_H.HEAPU32[s[o]>>2],h=new Float32Array(_H.HEAPF32.subarray(l>>2,(l>>2)+a[o]));o++;let c=_H.HEAPU32[s[o]>>2],d=new Uint32Array(_H.HEAPU32.subarray(c>>2,(c>>2)+a[o]));o++;let u=_H.HEAPU32[s[o]>>2],p=new Uint8Array(_H.HEAPU32.subarray(u>>2,(u>>2)+a[o]));return _H.free_mesh_data(r),{positions:h,indices:d,verticesPerFace:p}}function Sv(e,t,i,r){void 0===_W&&(_W=_H.init_csg());let s=Sf(e),a=_H.csg_calc(_W,s,e.length,r,Sm(t));_H._free(s);let o=_H.HEAPU32.subarray(a>>2,(a>>2)+5),l=o.subarray(2,5),h=0,c=_H.HEAPU32[o[h]>>2],d=_H.HEAPF32.subarray(c>>2,(c>>2)+l[h]);h++;let u=_H.HEAPU32[o[h]>>2],p=_H.HEAPF32.subarray(u>>2,(u>>2)+l[h]),f=l[++h];i.setAttribute("position",new rD(d,3)),i.setAttribute("normal",new rD(p,3));let m=_H.HEAPF32.subarray((a>>2)+5,(a>>2)+5+6);return null===i.boundingSphere&&(i.boundingSphere=new ik),i.boundingSphere.center.set(m[0],m[1],m[2]),i.boundingSphere.radius=(m[3]**2+m[4]**2+m[5]**2)**.5,i.userData.parameters={width:2*m[3],height:2*m[4],depth:2*m[5]},_H.free_mesh_data(a),f}function Sy(e,t,i){let r,s,a;if(void 0===_H)return -1;if(t&&void 0!==e.userData.positions){let t=e.userData;a=t.verticesPerFace.length,r=t.positions,s=Array(t.verticesPerFace.reduce((e,t)=>e+t,0)+a);for(let e=0,i=0,r=0;e<t.verticesPerFace.length;e++){s[r++]=t.verticesPerFace[e];for(let a=0;a<t.verticesPerFace[e];a++)s[r++]=t.indices[i++]}}else({positions:r,faceIndices:s,nFaces:a}=function(e,t,i){let r,s;s="TorusGeometry"===e.userData.parameters.type&&e.userData.parameters.arc===2*Math.PI?e.getClosedTorusIndicesForBooleanOrSubdiv():e.getIndex();let{positions:a,triIndices:o}=So(e.getAttribute("position"),s),l;if(t&&i){let{indices:t,verticesPerFace:i}=Su(a,o,e);l=i.length,r=[];for(let e=0,s=0;e<l;e++){r.push(i[e]);for(let a=0;a<i[e];a++)r.push(t[s++])}}else{let e=o.length;r=Array(e+e/3),l=0;for(let e=0,t=0;t<r.length;)r[t++]=3,l++,r[t++]=o[e++],r[t++]=o[e++],r[t++]=o[e++]}return{positions:a,faceIndices:r,nFaces:l}}(e,t,i));let o=r.length,l=s.length,h=r.length,c=s.length,d=h*Float32Array.BYTES_PER_ELEMENT+c*Uint32Array.BYTES_PER_ELEMENT,u=h*Float32Array.BYTES_PER_ELEMENT,p=(Uint32Array.BYTES_PER_ELEMENT,_H._malloc(d)),f=new Float32Array(_H.HEAPF32.buffer,p,h),m=new Uint32Array(_H.HEAPU32.buffer,p+u,c);f.set(r,0),m.set(s,0);let g=_H.get_csg_mesh(p,o,p+u,l,a);return _H._free(p),g}function Sx(e){return _H.has_open_edges(e)}function Sb(e,t){_H.transform_csg_mesh(e,t.elements)}function Sw(e){_H.free_csg_mesh(e)}((e,t)=>{for(var i in t)tp(e,i,{get:t[i],enumerable:!0})})(Sp,{calcBoolean:()=>Sv,calcBooleanTopological:()=>Sg,freeMeshSet:()=>Sw,getMeshSet:()=>Sy,hasOpenEdges:()=>Sx,transformMeshSet:()=>Sb}),new Promise(e=>{_j=e}).then(e=>_H=e);var SS={ConeGeometry:xq,CubeGeometry:xX,CylinderGeometry:xj,DodecahedronGeometry:xK,EllipseGeometry:bW,HelixGeometry:bJ,IcosahedronGeometry:b1,LatheGeometry:b3,NonParametricGeometry:wp,PolygonGeometry:wf,PyramidGeometry:wm,RectangleGeometry:wx,SphereGeometry:wb,PlaneGeometry:ww,BackdropGeometry:wS,StarGeometry:wA,TextFrameGeometry:wM,TorusGeometry:wE,TorusKnotGeometry:wC,TriangleGeometry:wT,PathGeometry:wW,VectorGeometry:bG},S_=e=>SS[e.type].create(e);function SA(e){return null!==e&&"booleanOp"in e}var SM=class extends xV(rJ){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new iQ}updateVisible(e){super.updateVisible(e),this.visible=!SA(this.parent)&&this.visible,SA(this.parent)&&this.parent.invali
vendor: 4,246 bytes, line 3155
3155dateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(Sp.freeMeshSet(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}invalidateDownstreamBooleanData(e=!1){return e?this.booleanWasTransformed=!0:this.freeBooleanPointer(),SA(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){for(let e of(this.freeBooleanPointer(),this.children))e instanceof SM&&(e.freeBooleanPointer(),SA(e)&&e.invalidateUpstreamBooleanData())}updateTransformState(e,t){let i=super.updateTransformState(e,t);return i&&SA(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(e=!1){super.onVariableUpdate(e),SA(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},SE=new iS;function SC(e,t=0,i=e.count,r,s){let a=1/0,o=1/0,l=1/0,h=-1/0,c=-1/0,d=-1/0;for(let r=t;r<i;r++){let t=e.getX(r),i=e.getY(r),s=e.getZ(r);t<a&&(a=t),i<o&&(o=i),s<l&&(l=s),t>h&&(h=t),i>c&&(c=i),s>d&&(d=s)}SE.min.set(a,o,l),SE.max.set(h,c,d),SE.getCenter(r),SE.getSize(s).multiplyScalar(.5)}var ST=new rN,SP=new rA,SD=class extends SM{constructor(e,t){super(ST,SP),this.super_Entity(e,t)}updateState(e,t){this.updateState_Entity(e,t)}updateEntityBoxSize(e,t){let i=this.geometry.getAttribute("position");void 0!==i?SC(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,e,t):super.updateEntityBoxSize(e,t)}},SI=class{constructor(e){if(this.hashProperties=void 0,this.isNode=!0,this.shortcuts={},null===SI.uuidContext)throw Error("plz startContext");SI.uuidContext===SI.globalContext?this.uuid="_gid"+SI.uuidContext.nodeContextUuid++:this.uuid="_uid"+SI.uuidContext.nodeContextUuid++,this.type=e,this.name=""}static startContext(e){null===this.uuidContext||this.uuidContext===SI.globalContext?this.uuidContext=e:console.error("Can't start context twice")}static endContext(e){this.uuidContext!==e&&console.error("Can't end context twice"),this.uuidContext=null}analyze(e,t){t=t??{},e.analyzing=!0,this.build(e.addFlow(t.slot,t.cache,t.context),"v4"),e.clearVertexNodeCode(),e.clearFragmentNodeCode(),e.removeFlow(),e.analyzing=!1}analyzeAndFlow(e,t,i){return i=i??{},this.analyze(e,i),this.flow(e,t,i)}flow(e,t,i){i=i??{},e.addFlow(i.slot,i.cache,i.context);let r={result:this.build(e,t),code:e.clearNodeCode(),extra:e.context.extra};return e.removeFlow(),r}build(e,t,i){t=t??this.getType(e,t);let r=e.getNodeData(i??this);return e.analyzing&&this.appendDepsNode(e,r,t),-1===e.nodes.indexOf(this)&&e.nodes.push(this),void 0!==this.updateFrame&&-1===e.updaters.indexOf(this)&&e.updaters.push(this),this.generate(e,t,i)}updateFrame(e){}generateReadonly(e,t,i,r,s,a){return""}generate(e,t,i,r,s){return""}parse(e,t,i,r){}appendDepsNode(e,t,i){t.deps=(t.deps||0)+1;let r=e.getTypeLength(i);(r>(t.outputMax||0)||this.getType(e,i))&&(t.outputMax=r,t.output=i)}setName(e){this.name=e}getName(){return this.name}getType(e,t){return"sampler2D"===t||"samplerCube"===t?t:this.type}},SO=SI;SO.globalContext={nodeContextUuid:0},SO.uuidContext=SI.globalContext;var SR=class{constructor(e){e=e??{},this.name=e.name,this.type=e.type,this.node=e.node,this.size=e.size,this.needsUpdate=e.needsUpdate}get value(){return this.node.value}set value(e){this.node.value=e}},SL=new class{constructor(){this.nodes={},this.keywords={}}add(e){this.nodes[e.name]=e}addKeyword(e,t,i){i=void 0===i||i,this.keywords[e]={callback:t,cache:i}}remove(e){delete this.nodes[e.name]}removeKeyword(e){delete this.keywords[e]}get(e){return this.nodes[e]}getKeyword(e,t){return this.keywords[e].callback(t)}getKeywordData(e){return this.keywords[e]}contains(e){return void 0!==this.nodes[e]}containsKeyword(e){return void 0!==this.keywords[e]}},SB=class extends SO{constructor(e,t){super(e),this.scope="",t=t??{},this.shared=void 0===t.shared||t.shared,this.unique=void 0!==t.unique&&t.unique}build(e,t,i,r){if(t=t??this.getType(e),this.getShared(e,t)){let s=this.getUnique(e,t);s&&void 0===this.uuid&&(this.uuid=tZ.generateUUID()),i=e.getUUID(i??this.getUUID(),!s);let a=e.getNodeData(i),o=a.output||this.getType(e);if(e.analyzing)return(a.deps||0)>0||this.getLabel()?(this.appendDepsNode(e,a,t),this.generate(e,t,i)):super.build(e,t,i);if(s)return a.name=a.name||super.build(e,t,i),a.name;
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3155if(!this.getLabel()&&(!this.getShared(e,o)||e.context.ignoreCache||1===a.deps))return super.build(e,t,i);i=this.getUUID(!1);let l=this.getTemp(e,i);if(l)return e.format(l,o,t);{l=super.generate(e,t,i,a.output,r);let s=this.generate(e,o,i);return e.addNodeCode(l+" = "+s+";"),e.format(l,o,t)}}return super.build(e,t,i)}getShared(e,t){return"sampler2D"!==t&&"samplerCube"!==t&&this.shared}getUnique(e,t){return this.unique}setLabel(e){return this.label=e,this}getLabel(){return this.label}getUUID(e){let t=this.uuid;return"string"==typeof this.scope&&(t=this.scope+"-"+t),t}getTemp(e,t){t=t||this.uuid;let i=e.getVars()[t];return i?i.name:void 0}generate(e,t,i,r,s){return this.getShared(e,t)||console.error("TempNode is not shared"),i=i??this.uuid,e.getTempVar(i,r??this.getType(e),s,this.getLabel()).name}},Sz=class extends SB{constructor(e,t){(t=t??{}).shared=void 0!==t.shared&&t.shared,super(e,t),this.readonly=!1}setReadonly(e){return 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3157`)),sRGBToLinear:new SG(["vec4 sRGBToLinear( in vec4 value ) {","	return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );","}"].join(`
3158`)),LinearTosRGB:new SG(["vec4 LinearTosRGB( in vec4 value ) {","	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );","}"].join(`
3159`))},SZ.LINEAR_TO_LINEAR="LinearToLinear",SZ.SRGB_TO_LINEAR="sRGBToLinear",SZ.LINEAR_TO_SRGB="LinearTosRGB";var SK=class extends SG{constructor(e="",t,i,r,s){super(e,s,r,i,t),this.nodeType="Expression"}},SJ=class extends Sz{constructor(e=new id,t,i,r){super("v4",{shared:!0}),this.nodeType="Texture",this.value=e,this.uv=t??new SQ,this.bias=i,this.project=void 0!==r&&r}getTexture(e,t){return super.generate(e,t,this.value.uuid,"t")}generate(e,t){let i,r;if("sampler2D"===t)return this.getTexture(e,t);let s=this.getTexture(e,t),a=this.uv.build(e,this.project?"v4":"v2"),o=this.bias?this.bias.build(e,"f"):void 0;void 0===o&&e.context.bias&&(o=e.context.bias.setTexture(this).build(e,"f")),i=this.project?"texture2DProj":o?"tex2DBias":"tex2D",r=o?i+"( "+s+", "+a+", "+o+" )":i+"( "+s+", "+a+" )";let l={include:e.isShader("vertex"),ignoreCache:!0},h=this.getType(e);return e.addContext(l),this.colorSpace=this.colorSpace??new SZ(new SK("",h)),this.colorSpace.fromDecoding(e.getTextureEncodingFromMap(this.value)),this.colorSpace.input.parse(r),r=this.colorSpace.build(e,h),e.removeContext(),e.format(r,h,t)}},S$=class extends Sz{constructor(e){super("f"),this.nodeType="Float",this.value=e??0}generateReadonly(e,t,i,r,s,a){return e.format(this.value+(this.value%1?"":".0"),r,t)}},S0=class extends SB{constructor(e,t){super(),this.inputs=[],this.nodeType="FunctionCall",this.value=e,this.inputs=t??[]}getFunction(){return this.value}getType(e){return this.value.getType(e)}generate(e,t,i,r,s){r=this.getType(e);let a=this.value,o=a.build(e,t)+"( ",l=[];if(a.inputs){for(let t=0;t<a.inputs.length;t++){let i=a.inputs[t],r=this.inputs[t]||this.inputs[i.name];l.push(r.build(e,e.getTypeByFormat(i.type)))}o+=l.join(", ")+" )"}return e.format(o,r,t)}},S1=class extends SB{constructor(e,t,i=S1.ADD){super(),this.nodeType="Operator",this.type=e.type,this.a=e,this.b=t,this.op=i}getType(e){let t=this.a.getType(e),i=this.b.getType(e);return e.isTypeMatrix(t)?"v4":e.getTypeLength(i)>e.getTypeLength(t)?i:t}generate(e,t){let i=this.getType(e);this.type=i;let r=this.a.build(e,i),s=this.b.build(e,i);return e.format("( "+r+" "+this.op+" "+s+" )",i,t)}};S1.ADD="+",S1.SUB="-",S1.MUL="*",S1.DIV="/";var S2=class extends SB{constructor(e,t=S2.ABS,i,r){super(),this.nodeType="Math",this.a=e,"string"!=typeof t?this.b=t:r=t,"string"!=typeof i?this.c=i:r=i,this.method=r,this.hashProperties=["method"]}getNumInputs(e){switch(this.method){case S2.MIX:case S2.CLAMP:case S2.REFRACT:case S2.SMOOTHSTEP:case S2.FACEFORWARD:return 3;case S2.MIN:case S2.MAX:case S2.MOD:case S2.STEP:case S2.REFLECT:case S2.DISTANCE:case S2.DOT:case S2.CROSS:case S2.POW:return 2;default:return 1}}getInputType(e){let t=e.getTypeLength(this.a.getType(e)),i=this.b?e.getTypeLength(this.b.getType(e)):0,r=this.c?e.getTypeLength(this.c.getType(e)):0;return t>i&&t>r?this.a.getType(e):i>r?this.b.getType(e):this.c.getType(e)}getType(e){switch(this.method){case S2.LENGTH:case S2.DISTANCE:case S2.DOT:return"f";case S2.CROSS:return"v3"}return this.getInputType(e)}generate(e,t){let i,r,s,a=this.a?e.getTypeLength(this.a.getType(e)):0,o=this.b?e.getTypeLength(this.b.getType(e)):0,l=this.c?e.getTypeLength(this.c.getType(e)):0,h=this.getInputType(e),c=this.getType(e);switch(this.type=c,this.method){case S2.NEGATE:return e.format("( -"+this.a.build(e,h)+" )",h,t);case S2.INVERT:return e.format("( 1.0 - "+this.a.build(e,h)+" )",h,t);case S2.CROSS:i=this.a.build(e,"v3"),r=this.b.build(e,"v3");break;case S2.STEP:i=this.a.build(e,1===a?"f":h),r=this.b.build(e,h);break;case S2.MIN:case S2.MAX:case S2.MOD:i=this.a.build(e,h),r=this.b.build(e,1===o?"f":h);break;case S2.REFRACT:i=this.a.build(e,h),r=this.b.build(e,h),s=this.c.build(e,"f");break;case S2.MIX:i=this.a.build(e,h),r=this.b.build(e,h),s=this.c.build(e,1===l?"f":h);break;default:i=this.a.build(e,h),this.b&&(r=this.b.build(e,h)),this.c&&(s=this.c.build(e,h))}let d=[];d.push(i),r&&d.push(r),s&&d.push(s);let u=this.getNumInputs(e);if(d.length!==u)throw Error(`Arguments not match used in "${this.method}". Require ${u}, currently ${d.length}.`);return e.format(this.method+"( "+d.join(", ")+" )",c,t)}};S2.RAD="radians",S2.DEG="degrees",S2.EXP="exp",S2.EXP2="exp2",S2.LOG="log",S2.LOG2="log2",S2.SQRT="sqrt",S2.INV_SQRT="inversesqrt",S2.FLOOR="floor",S2.CEIL="ceil",S2.NORMALIZE="normalize",S2.FRACT="fract",S2.SATURATE="saturate",S2.SIN="sin",S2.COS="cos",S2.TAN="tan",S2.ASIN="asin",S2.ACOS="acos",S2.ARCTAN="atan",S2.ABS="abs",S2.SIGN="sign",S2.LENGTH="length",S2.NEGATE="negate",S2.INVERT="invert",S2.MIN="min",S2.MAX="max",S2.MOD="mod",S2.STEP="step",S2.REFLECT="reflect",S2.DISTANCE="distance",S2.DOT="dot",S2.CROSS="cross",S2.POW="pow",S2.MIX="mix",S2.CLAMP="clamp",S2.REFRACT="refract",S2.SMOOTHSTEP="smoothstep",S2.FACEFORWARD="faceforward";var S3=class extends SB{constructor(e,t,i){super("v4"),this.nodeType="TextureCubeUV",this.value=e,this.uv=t,this.bias=i}bilinearCubeUV(e,t,i,r){let s=new S0(S3.Nodes.bilinearCubeUV,[t,i,r]);this.colorSpaceTL=this.colorSpaceTL??new SZ(new SK("","v4")),this.colorSpaceTL.fromDecoding(e.getTextureEncodingFromMap(this.value.value)),this.colorSpaceTL.input.parse(s.build(e)+".tl"),this.colorSpaceTR=this.colorSpaceTR??new SZ(new SK("","v4")),this.colorSpaceTR.fromDecoding(e.getTextureEncodingFromMap(this.value.value)),this.colorSpaceTR.input.parse(s.build(e)+".tr"),this.colorSpaceBL=this.colorSpaceBL??new SZ(new SK("","v4")),this.colorSpaceBL.fromDecoding(e.getTextureEncodingFromMap(this.value.value)),this.colorSpaceBL.input.parse(s.build(e)+".bl"),this.colorSpaceBR=this.colorSpaceBR??new SZ(new SK("","v4")),this.colorSpaceBR.fromDecoding(e.getTextureEncodingFromMap(this.value.value)),this.colorSpaceBR.input.parse(s.build(e)+".br");let a={include:e.isShader("vertex"),ignoreCache:!0};e.addContext(a),this.colorSpaceTLExp=new SK(this.colorSpaceTL.build(e,"v4"),"v4"),this.colorSpaceTRExp=new SK(this.colorSpaceTR.build(e,"v4"),"v4"),this.colorSpaceBLExp=new SK(this.colorSpaceBL.build(e,"v4"),"v4"),this.colorSpaceBRExp=new SK(this.colorSpaceBR.build(e,"v4"),"v4"),e.removeContext();let o=new SK("mix( mix( cubeUV_TL, cubeUV_TR, cubeUV.f.x ), mix( cubeUV_BL, cubeUV_BR, cubeUV.f.x ), cubeUV.f.y )","v4");return o.keywords.cubeUV_TL=this.colorSpaceTLExp,o.keywords.cubeUV_TR=this.colorSpaceTRExp,o.keywords.cubeUV_BL=this.colorSpaceBLExp,o.keywords.cubeUV_BR=this.colorSpaceBRExp,o.keywords.cubeUV=s,o}generate(e,t){if(!e.isShader("fragment"))return console.warn("TextureCubeUVNode is not compatible with "+e.shader+" shader."),e.format("vec4( 0.0 )",this.getType(e),t);{let i=this.uv,r=this.bias||e.context.roughness,s=new S2(new S0(S3.Nodes.roughnessToMip,[r]),S3.Nodes.m0,S3.Nodes.cubeUV_maxMipLevel,S2.CLAMP),a=new S2(s,S2.FLOOR),o=new S2(s,S2.FRACT),l=new S2(this.bilinearCubeUV(e,this.value,i,a),this.bilinearCubeUV(e,this.value,i,new S1(a,new S$(1).setReadonly(!0),S1.ADD)),o,S2.MIX);return e.format(l.build(e),"v4",t)}}};S3.Nodes=(ep=new SY(`struct TextureCubeUVData {
3160			vec4 tl;
3161			vec4 tr;
3162			vec4 br;
3163			vec4 bl;
3164			vec2 f;
3165		}`),ef=new SW("float cubeUV_maxMipLevel 8.0",!0),em=new SW("float cubeUV_minMipLevel 4.0",!0),eg=new SW("float cubeUV_maxTileSize 256.0",!0),ev=new SW("float cubeUV_minTileSize 16.0",!0),(ey=new SG(`float getFace(vec3 direction) {
3166				vec3 absDirection = abs(direction);
3167				float face = -1.0;
3168				if (absDirection.x > absDirection.z) {
3169					if (absDirection.x > absDirection.y)
3170						face = direction.x > 0.0 ? 0.0 : 3.0;
3171					else
3172						face = direction.y > 0.0 ? 1.0 : 4.0;
3173				} else {
3174					if (absDirection.z > absDirection.y)
3175						face = direction.z > 0.0 ? 2.0 : 5.0;
3176					else
3177						face = direction.y > 0.0 ? 1.0 : 4.0;
3178				}
3179				return face;
3180		}`)).useKeywords=!1,(ex=new SG(`vec2 getUV(vec3 direction, float face) {
3181				vec2 uv;
3182				if (face == 0.0) {
3183					uv = vec2(direction.z, direction.y) / abs(direction.x); // pos x
3184				} else if (face == 1.0) {
3185					uv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y
3186				} else if (face == 2.0) {
3187					uv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z
3188				} else if (face == 3.0) {
3189					uv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x
3190				} else if (face == 4.0) {
3191					uv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y
3192				} else {
3193					uv = vec2(direction.x, direction.y) / abs(direction.z); // neg z
3194				}
3195				return 0.5 * (uv + 1.0);
3196		}`)).useKeywords=!1,(eb=new SG(`TextureCubeUVData bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {
3197			float face = getFace(direction);
3198			float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);
3199			mipInt = max(mipInt, cubeUV_minMipLevel);
3200			float faceSize = exp2(mipInt);
3201			float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);
3202			vec2 uv = getUV(direction, face) * (faceSize - 1.0);
3203			vec2 f = fract(uv);
3204			uv += 0.5 - f;
3205			if (face > 2.0) {
3206				uv.y += faceSize;
3207				face -= 3.0;
3208			}
3209			uv.x += face * faceSize;
3210			if(mipInt < cubeUV_maxMipLevel){
3211				uv.y += 2.0 * cubeUV_maxTileSize;
3212			}
3213			uv.y += filterInt * 2.0 * cubeUV_minTileSize;
3214			uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);
3215			uv *= texelSize;
3216			vec4 tl = texture2D(envMap, uv);
3217			uv.x += texelSize;
3218			vec4 tr = texture2D(envMap, uv);
3219			uv.y += texelSize;
3220			vec4 br = texture2D(envMap, uv);
3221			uv.x -= texelSize;
3222			vec4 bl = texture2D(envMap, uv);
3223			return TextureCubeUVData( tl, tr, br, bl, f );
3224		}`,[ep,ey,ex,ef,em,eg,ev])).useKeywords=!1,{bilinearCubeUV:eb,roughnessToMip:new SG(`float roughnessToMip(float roughness) {
3225			float mip = 0.0;
3226			if (roughness >= r1) {
3227				mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;
3228			} else if (roughness >= r4) {
3229				mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;
3230			} else if (roughness >= r5) {
3231				mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;
3232			} else if (roughness >= r6) {
3233				mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;
3234			} else {
3235				mip = -2.0 * log2(1.16 * roughness);// 1.16 = 1.79^0.25
3236			}
3237			return mip;
3238		}`,[new SW("float r0 1.0",!0),new SW("float v0 0.339",!0),ew=new SW("float m0 -2.0",!0),new SW("float r1 0.8",!0),new SW("float v1 0.276",!0),new SW("float m1 -1.0",!0),new SW("float r4 0.4",!0),new SW("float v4 0.046",!0),new SW("float m4 2.0",!0),new SW("float r5 0.305",!0),new SW("float v5 0.016",!0),new SW("float m5 3.0",!0),new SW("float r6 0.21",!0),new SW("float v6 0.0038",!0),new SW("float m6 4.0",!0)]),m0:ew,cubeUV_maxMipLevel:ef});var S4=class extends SB{constructor(e){super("v3"),this.nodeType="Normal",this.scope=e??S4.VIEW}getShared(){return this.scope===S4.WORLD}build(e,t,i,r){let s=e.context[this.scope+"Normal"];return s?s.build(e,t,i,r):super.build(e,t,i)}generate(e,t,i,r,s){let a;switch(this.scope){case S4.VIEW:a=e.isShader("vertex")?"transformedNormal":"geometryNormal";break;case S4.LOCAL:e.isShader("vertex")?a="objectNormal":(e.requires.normal=!0,a="vObjectNormal");break;case S4.WORLD:e.isShader("vertex")?a="inverseTransformDirection( transformedNormal, viewMatrix ).xyz":(e.requires.worldNormal=!0,a="vWNormal")}return e.format(a,this.getType(e),t)}};S4.LOCAL="local",S4.WORLD="world",S4.VIEW="view",S4.NORMAL="normal",SL.addKeyword("viewNormal",function(){return new S4(S4.VIEW)}),SL.addKeyword("localNormal",function(){return new S4(S4.NORMAL)}),SL.addKeyword("worldNormal",function(){return new S4(S4.WORLD)});var S5=class extends SB{constructor(e){super("v3"),this.nodeType="Position",this.scope=e??S5.LOCAL}getType(){return this.scope===S5.PROJECTION?"v4":this.type}getShader(){switch(this.scope){case S5.LOCAL:case S5.WORLD:return!1}return!0}generate(e,t,i,r,s){let a;switch(this.scope){case S5.LOCAL:e.isShader("vertex")?a="transformed":(e.requires.position=!0,a="vPosition");break;case S5.WORLD:if(e.isShader("vertex"))return"( modelMatrix * vec4( transformed, 1.0 ) ).xyz";e.requires.worldPosition=!0,a="vWPosition";break;case S5.VIEW:a=e.isShader("vertex")?"-mvPosition.xyz":"vViewPosition";break;case S5.PROJECTION:a=e.isShader("vertex")?"( projectionMatrix * modelViewMatrix * vec4( position, 1.0 ) )":"vec4( 0.0 )"}return e.format(a,this.getType(),t)}};S5.LOCAL="local",S5.WORLD="world",S5.VIEW="view",S5.PROJECTION="projection",SL.addKeyword("position",function(){return new S5}),SL.addKeyword("worldPosition",function(){return new S5(S5.WORLD)}),SL.addKeyword("viewPosition",function(){return new S5(S5.VIEW)});var S6=class extends SB{constructor(e){super("v3"),this.nodeType="Reflect",this.scope=e??S6.CUBE}getUnique(e){return!e.context.viewNormal}getType(){return this.scope===S6.SPHERE?"v2":this.type}generate(e,t){let i=this.getUnique(e);if(!e.isShader("fragment"))return console.warn("ReflectNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.type,t);{let r;switch(this.scope){case S6.VECTOR:{let t=new S4(S4.VIEW),s=e.context.roughness,a=t.build(e,"v3"),o=new S5(S5.VIEW).build(e,"v3"),l=s?s.build(e,"f"):void 0,h=`reflect( -normalize( ${o} ), ${a} )`;l&&(h=`normalize( mix( ${h}, ${a}, ${l} * ${l} ) )`);let c=`inverseTransformDirection( ${h}, viewMatrix )`;i?(e.addNodeCode(`vec3 reflectVec = ${c};`),r="reflectVec"):r=c;break}case S6.CUBE:{let t=new S6(S6.VECTOR).build(e,"v3"),s="vec3( -"+t+".x, "+t+".yz )";i?(e.addNodeCode(`vec3 reflectCubeVec = ${s};`),r="reflectCubeVec"):r=s;break}case S6.SPHERE:{let t="normalize( ( viewMatrix * vec4( "+new S6(S6.VECTOR).build(e,"v3")+", 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) ).xy * 0.5 + 0.5";i?(e.addNodeCode(`vec2 reflectSphereVec = ${t};`),r="reflectSphereVec"):r=t}}return e.format(r,this.getType(),t)}}};S6.CUBE="cube",S6.SPHERE="sphere",S6.VECTOR="vector";var S8=class extends SB{constructor(e=new SJ,t,i){super("v4"),this.nodeType="TextureCube",this.value=e,this.radianceNode=new S3(this.value,t??new S6(S6.VECTOR),i),this.irradianceNode=new S3(this.value,new S4(S4.WORLD),new S$(1).setReadonly(!0))}generate(e,t){return e.isShader("fragment")?(e.require("irradiance"),e.context.bias&&e.context.bias.setTexture(this.value),("irradiance"===e.slot?this.irradianceNode:this.radianceNode).build(e,t)):(console.warn("TextureCubeNode is not compatible with "+e.shader+" shader."),e.format("vec4( 0.0 )",this.getType(e),t))}},S9=class extends Sz{constructor(e=new st,t,i){super("v4",{shared:!0}),this.nodeType="CubeTexture",this.value=e,this.uv=t??new S6,this.bias=i}getTexture(e,t){return super.generate(e,t,this.value.uuid,"tc")}generate(e,t){let i;if("samplerCube"===t)return this.getTexture(e,t);let r=this.getTexture(e,t),s=this.uv?.build(e,"v3"),a=this.bias?this.bias.build(e,"f"):void 0;void 0===a&&e.context.bias&&(a=e.context.bias.setTexture(this).build(e,"f")),i=a?"texCubeBias( "+r+", "+s+", "+a+" )":"texCube
3238( "+r+", "+s+" )";let o={include:e.isShader("vertex"),ignoreCache:!0},l=this.getType(e);return e.addContext(o),this.colorSpace=this.colorSpace??new SZ(new SK("",l)),this.colorSpace.fromDecoding(e.getTextureEncodingFromMap(this.value)),this.colorSpace.input.parse(i),i=this.colorSpace.build(e,l),e.removeContext(),e.format(i,l,t)}},S7=`
3239uniform int frameIndex;
3240uniform vec2 resolution;
3241uniform mat4 previousModelViewMatrix;
3242uniform mat4 previousProjectionMatrix;
3243
3244varying vec4 vCurrentPosition;
3245varying vec4 vPreviousPosition;
3246`,_e=`
3247layout(location = 1) out vec4 gVelocity;
3248
3249uniform int frameIndex;
3250uniform vec2 resolution;
3251
3252varying vec4 vCurrentPosition;
3253varying vec4 vPreviousPosition;
3254
3255const vec2 haltonSequence[16] = vec2[16](
3256vec2( 0.000000,-0.333334),
3257vec2(-0.500000, 0.333334),
3258vec2( 0.500000,-0.777778),
3259vec2(-0.750000,-0.111112),
3260vec2( 0.250000, 0.555556),
3261vec2(-0.250000,-0.555556),
3262vec2( 0.750000, 0.111112),
3263vec2(-0.875000, 0.777778),
3264vec2(0.125000, -0.925926),
3265vec2(-0.375000, -0.259260),
3266vec2(0.625000, 0.407408),
3267vec2(-0.625000, -0.703704),
3268vec2(0.375000, -0.037038),
3269vec2(-0.125000, 0.629630),
3270vec2(0.875000, -0.481482),
3271vec2(-0.937500, 0.185186));
3272
3273vec2 vogelDiskSample(int sampleIndex, int sampleCount, float angle) {
3274  const float goldenAngle = 2.399963f; // radians
3275  float r = sqrt(float(sampleIndex) + 0.5f) / sqrt(float(sampleCount));
3276  float theta = float(sampleIndex) * goldenAngle + angle;
3277  float sine = sin(theta);
3278  float cosine = cos(theta);
3279  return vec2(cosine, sine) * r;
3280}
3281
3282// Derived from the interleaved gradient function from Jimenez 2014 http:goo.gl/eomGso
3283float getNoiseInterleavedGradient(vec2 screenPos) {
3284    vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
3285    return fract(magic.z * fract(dot(screenPos, magic.xy)));
3286}
3287
3288`,_t=`
3289// TODO: This could be generated CPU side and passed to the shader every frame
3290const vec2 haltonSequence[16] = vec2[16](
3291vec2( 0.000000,-0.333334),
3292vec2(-0.500000, 0.333334),
3293vec2( 0.500000,-0.777778),
3294vec2(-0.750000,-0.111112),
3295vec2( 0.250000, 0.555556),
3296vec2(-0.250000,-0.555556),
3297vec2( 0.750000, 0.111112),
3298vec2(-0.875000, 0.777778),
3299vec2(0.125000, -0.925926),
3300vec2(-0.375000, -0.259260),
3301vec2(0.625000, 0.407408),
3302vec2(-0.625000, -0.703704),
3303vec2(0.375000, -0.037038),
3304vec2(-0.125000, 0.629630),
3305vec2(0.875000, -0.481482),
3306vec2(-0.937500, 0.185186));
3307
3308// TODO: Pass correct view size
3309vec2 offset = haltonSequence[frameIndex];
3310offset.x /= resolution.x;
3311offset.y /= resolution.y;
3312
3313vec4 currentPosition = gl_Position;
3314vec4 currentPositionJittered = currentPosition + (vec4(offset.x, offset.y, 0.0, 0.0) * currentPosition.w);
3315
3316// We want to calculate the velocity with unjittered positions
3317// so that things that are not moving get a velocity = 0
3318vCurrentPosition = currentPosition;
3319vPreviousPosition = previousProjectionMatrix * previousModelViewMatrix * vec4(transformed, 1.0);
3320#ifdef OUTLINE_COMPENSATION
3321vPreviousPosition.xy += OUTLINE_COMPENSATION;
3322#endif
3323gl_Position = currentPositionJittered;
3324
3325`,_i=`
3326vec2 oldPos = vPreviousPosition.xy;
3327    oldPos /= vPreviousPosition.w;
3328    oldPos.xy = (oldPos.xy+1.)/2.0;
3329
3330vec2 newPos = vCurrentPosition.xy;
3331    newPos /= vCurrentPosition.w;
3332    newPos.xy = (newPos.xy+1.)/2.0;
3333
3334vec2 velocity = (newPos - oldPos);
3335
3336// Discard fully transparent pixels 
3337if (gl_FragColor.a <= 0.0) discard;
3338
3339gVelocity = vec4(velocity, 0.0, 1.0);
3340`,_r=`
3341layout(location = 1) out vec4 gVelocity;
3342`,_s=`
3343    // Discard fully transparent pixels 
3344    if (gl_FragColor.a <= 0.0) discard;
3345
3346    gVelocity = vec4(0.0, 0.0, 0.0, 1.0);
3347`,_a=["x","y","z","w"],_n=["float","vec2","vec3","vec4"],_o={float:"f",vec2:"v2",vec3:"v3",vec4:"v4",mat4:"v4",int:"i",bool:"b","float[]":"f[]","vec4[]":"v4[]"},_l={t:"sampler2D",tc:"samplerCube",b:"bool",i:"int",f:"float",c:"vec3",v2:"vec2",v3:"vec3",v4:"vec4",m3:"mat3",m4:"mat4","f[]":"float[]","v4[]":"vec4[]"},_h=class{constructor(){this.includes={consts:{},functions:{},structs:{}},this.cache="",this.slot="",this.shader="",this.context={},this.needsJitter=!0,this.getIncludesCode=function(){function e(e,t){return e.deps.length-t.deps.length}return function(t,i){let r=this.getIncludes(t,i);if(!r)return"";let s="";r=r.sort(e);for(let e=0;e<r.length;e++)r[e].src&&(s+=r[e].src+`
3348`);return s}}(),this.slots=[],this.caches=[],this.contexts=[],this.keywords={},this.nodeData={},this.fragmentVariables={},this.fragmentParsVariables={},this.vertexParsVariables={},this.requires={uv:[],color:[],transparent:!1,irradiance:!1,position:!1,worldPosition:!1,normal:!1,worldNormal:!1,vWorldViewDir:!1,modelMatrix:!1,viewMatrix:!1,projectionMatrix:!1},this.includes={consts:[],functions:[],structs:[]},this.attributes={}
vendor: 4,654 bytes, lines 3348-3385
3348,this.prefixCode=["#ifdef TEXTURE_LOD_EXT","	#define texCube(a, b) textureCube(a, b)","	#define texCubeBias(a, b, c) textureCubeLodEXT(a, b, c)","	#define tex2D(a, b) texture2D(a, b)","	#define tex2DBias(a, b, c) texture2DLodEXT(a, b, c)","#else","	#define texCube(a, b) textureCube(a, b)","	#define texCubeBias(a, b, c) textureCube(a, b, c)","	#define tex2D(a, b) texture2D(a, b)","	#define tex2DBias(a, b, c) texture2D(a, b, c)","#endif",`
3349			// NOTE: Include Spline's blending modes. This could be part of BlendNode
3350			#define SPE_BLENDING_NORMAL 0
3351			#define SPE_BLENDING_MULTIPLY 1
3352			#define SPE_BLENDING_SCREEN 2
3353			#define SPE_BLENDING_OVERLAY 3
3354
3355			vec3 spe_normalBlend( vec3 a, vec3 b, float alpha ) {
3356				return mix( a, b, alpha );
3357			}
3358
3359			vec3 spe_multiplyBlend( vec3 a, vec3 b, float alpha ) {
3360				return mix( a, a * b, alpha );
3361			}
3362
3363			vec3 spe_screenBlend( vec3 a, vec3 b, float alpha ) {
3364				vec3 tmp = 1.0 - ( 1.0 - a ) * ( 1.0 - b );
3365				return mix( a, tmp, alpha );
3366			}
3367
3368			vec3 spe_overlayBlend( vec3 a, vec3 b, float alpha ) {
3369				vec3 tmp = mix( 1. - 2. * (1. - a) * (1. - b), 2. * a * b, step( a, vec3(.5) ) );
3370				return clamp( mix( a, tmp, alpha ), 0.0, 1.0 );
3371			}
3372
3373			vec3 spe_blend( vec3 a, vec3 b, float alpha, int mode ) {
3374				if ( mode == SPE_BLENDING_NORMAL ) return spe_normalBlend( a, b, alpha );
3375				else if ( mode == SPE_BLENDING_MULTIPLY ) return spe_multiplyBlend( a, b, alpha );
3376				else if ( mode == SPE_BLENDING_SCREEN ) return spe_screenBlend( a, b, alpha );
3377				else if ( mode == SPE_BLENDING_OVERLAY ) return spe_overlayBlend( a, b, alpha );
3378				return vec3( 1.0 );
3379			}
3380			`,"#include <packing>","#include <common>"].join(`
3381`),this.parsCode={vertex:["float neighbor_offset = 0.0001;",""].join(`
3382`),fragment:["float accumAlpha = 0.0;",`void accumulateAlpha(float alpha) {
3383					accumAlpha += (1.0 - accumAlpha) * alpha;
3384				}`,""].join(`
3385`)},this.code={vertex:"",fragment:""},this.nodeCode={vertex:"",fragment:""},this.resultCode={vertex:"",fragment:""},this.finalCode={vertex:"",fragment:""},this.inputs={uniforms:{list:[],vertex:[],fragment:[]},arrayUniforms:{list:[],vertex:[],fragment:[]},vars:{varying:[],vertex:[],fragment:[]}},this.defines={},this.uniforms={},this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.updaters=[],this.nodes=[],this.analyzing=!1}build(e,t){this.addVertexParsCode(S7),this.addFragmentParsCode(_e),this.buildShader("vertex",e),this.buildShader("fragment",t);for(let e=0;e<this.requires.uv.length;e++)if(this.requires.uv[e]){let t=e>0?e+1:"";this.addVaryCode("varying vec2 vUv"+t+";"),e>0&&this.addVertexParsCode("attribute vec2 uv"+t+";"),this.addVertexFinalCode("vUv"+t+" = uv"+t+";")}return this.requires.color[0]&&(this.addVaryCode("varying vec4 vColor;"),this.addVertexParsCode("attribute vec4 color;"),this.addVertexFinalCode("vColor = color;")),this.requires.color[1]&&(this.addVaryCode("varying vec4 vColor2;"),this.addVertexParsCode("attribute vec4 color2;"),this.addVertexFinalCode("vColor2 = color2;")),this.requires.position&&(this.addVaryCode("varying vec3 vPosition;"),this.addVertexFinalCode("vPosition = transformed;")),this.requires.worldPosition,this.requires.normal&&(this.addVaryCode("varying vec3 vObjectNormal;"),this.addVertexFinalCode("vObjectNormal = normal;")),this.requires.modelMatrix&&this.addFragmentParsCode("uniform mat4 modelMatrix;"),this.requires.viewMatrix&&this.addFragmentParsCode("uniform mat4 viewMatrix;"),this.requires.projectionMatrix&&this.addFragmentParsCode("uniform mat4 projectionMatrix;"),this.requires.worldNormal&&(this.addVaryCode("varying vec3 vWNormal;"),this.addVertexFinalCode("vWNormal = inverseTransformDirection( transformedNormal, viewMatrix ).xyz;")),this.requires.vWorldViewDir&&(this.addVaryCode("varying vec3 vWorldViewDir;"),this.addVertexFinalCode("vWorldViewDir = isPerspectiveMatrix( projectionMatrix ) ?  ( (modelMatrix * vec4(position, 1.0)).xyz - cameraPosition ) : vec3( -viewMatrix[0][2], -viewMatrix[1][2], -viewMatrix[2][2] );")),this.needsJitter&&(this.addVertexFinalCode(_t),this.addFragmentFinalCode(_i)),this}buildShader(e,t){this.resultCode[e]=t.build(this.setShader(e),"v4")}setMaterial(e,t){return this.defines={},this}addFlow(e,t,i){return this.addSlot(e).addCache(t).addContext(i)}removeFlow(){return this.removeSlot().removeCache().removeContext()}addCache(e){return this.cache=e??"",this.caches.push(this.cache),this}removeCache(){return this.caches.pop(),this.cache=this.caches[this.caches.length-1]||"",this}addContext(e){return this.context=Object.assign({},this.context,e),this.context.extra=this.context.extra||{},this.contexts.push(this.context),this}
vendor: 4,493 bytes, lines 3385-3392
3385removeContext(){return this.contexts.pop(),this.context=this.contexts[this.contexts.length-1]||{},this}addSlot(e){return this.slot=e||"",this.slots.push(this.slot),this}removeSlot(){return this.slots.pop(),this.slot=this.slots[this.slots.length-1]||"",this}addFragmentVariable(e,t){void 0===this.fragmentVariables[e]&&(this.addFragmentCode(`${t} ${e};`),this.fragmentVariables[e]="")}addFragmentParsVariable(e,t){void 0===this.fragmentParsVariables[e]&&(this.addFragmentParsCode(`${t} ${e};`),this.fragmentParsVariables[e]="")}addVertexParsVariable(e,t){void 0===this.vertexParsVariables[e]&&(this.addVertexParsCode(`${t} ${e};`),this.vertexParsVariables[e]="")}addVertexCode(e){this.addCode(e,"vertex")}addFragmentCode(e){this.addCode(e,"fragment")}addCode(e,t){this.code[t??this.shader]+=e+`
3386`}addVertexNodeCode(e){this.addNodeCode(e,"vertex")}addFragmentNodeCode(e){this.addNodeCode(e,"fragment")}addNodeCode(e,t){this.nodeCode[t??this.shader]+=e+`
3387`}clearNodeCode(e){e=e??this.shader;let t=this.nodeCode[e];return this.nodeCode[e]="",t}clearVertexNodeCode(){return this.clearNodeCode("vertex")}clearFragmentNodeCode(){return this.clearNodeCode("fragment")}addVertexFinalCode(e){this.addFinalCode(e,"vertex")}addFragmentFinalCode(e){this.addFinalCode(e,"fragment")}addFinalCode(e,t){this.finalCode[t??this.shader]+=e+`
3388`}addVertexParsCode(e){this.addParsCode(e,"vertex")}addFragmentParsCode(e){this.addParsCode(e,"fragment")}addParsCode(e,t){this.parsCode[t??this.shader]+=e+`
3389`}addVaryCode(e){this.addVertexParsCode(e),this.addFragmentParsCode(e)}isCache(e){return -1!==this.caches.indexOf(e)}isSlot(e){return -1!==this.slots.indexOf(e)}define(e,t){this.defines[e]=void 0===t?1:t}require(e){this.requires[e]=!0}isDefined(e){return void 0!==this.defines[e]}getVar(e,t,i,r="varying",s="V",a=""){let o=this.getVars(r),l=o[e];if(!l){let r=o.length;l={name:i||"node"+s+r+(a?"_"+a:""),type:t},o.push(l),o[e]=l}return l}getTempVar(e,t,i,r){return this.getVar(e,t,i,this.shader,"T",r)}getAttribute(e,t){if(!this.attributes[e]){let i=this.getVar(e,t);this.addVertexParsCode("attribute "+t+" "+e+";"),this.addVertexFinalCode(i.name+" = "+e+";"),this.attributes[e]={varying:i,name:e,type:t}}return this.attributes[e]}getCode(e){return[this.prefixCode,this.parsCode[e],this.getVarListCode(this.getVars("varying"),"varying"),this.getVarListCode(this.inputs.uniforms[e],"uniform"),this.getVarListCode(this.inputs.arrayUniforms[e],"uniform"),this.getIncludesCode("consts",e),this.getIncludesCode("structs",e),this.getIncludesCode("functions",e),"void main() {",this.getVarListCode(this.getVars(e)),this.code[e],this.resultCode[e],this.finalCode[e],"}"].join(`
3390`)}getVarListCode(e,t){t=t??"";let i="";for(let r=0,s=e.length;r<s;++r){let s=e[r],a=s.type,o=s.name,l=s.size,h=this.getFormatByType(a);if(void 0===h)throw Error("Node pars "+h+" not found.");h.includes("[]")?i+=t+" "+h.substring(0,h.length-2)+" "+o+`[${l}];
3391`:i+=t+" "+h+" "+o+`;
3392`}return i}getVars(e){return this.inputs.vars[e??this.shader]}getNodeData(e){let t=e instanceof SO?e.uuid:e;return this.nodeData[t]=this.nodeData[t]||{}}createUniform(e,t,i,r,s,a){if(t.includes("[]")){let o=this.inputs.arrayUniforms,l=o.list.length,h=new SR({type:t,size:i.size,name:r||"nodeUA"+l+(a?"_"+a:""),node:i,needsUpdate:s});return o.list.push(h),o[e].push(h),o[e][h.name]=h,this.uniforms[h.name]=h,h}{let o=this.inputs.uniforms,l=o.list.length,h=new SR({type:t,name:r||"nodeU"+l+(a?"_"+a:""),node:i,needsUpdate:s});return o.list.push(h),o[e].push(h),o[e][h.name]=h,this.uniforms[h.name]=h,h}}createVertexUniform(e,t,i,r,s){return this.createUniform("vertex",e,t,i,r,s)}createFragmentUniform(e,t,i,r,s){return this.createUniform("fragment",e,t,i,r,s)}include(e,t,i){let r;if(e="string"==typeof e?SL.get(e):e,!1===this.context.include)return e.name;e instanceof SG?r=this.includes.functions:e instanceof SW?r=this.includes.consts:e instanceof SY&&(r=this.includes.structs);let s=r[this.shader]=r[this.shader]||[];if(e){let r=s[e.name];if(r||(r=s[e.name]={node:e,deps:[]},s.push(r),r.src=e.build(this,"source")),e instanceof SG&&t&&s[t.name]&&-1===s[t.name].deps.indexOf(e)&&(s[t.name].deps.push(e),e.includes?.length)){let i=0;do this.include(e.includes[i++],t);while(i<e.includes.length)}return i&&(r.src=i),e.name}throw Error("Include not found.")}colorToVectorProperties(e){return e.replace("r","x").replace("g","y").replace("b","z").replace("a","w")}colorToVector(e){return e.replace(/c/g,"v3")}getIncludes(e,t){return this.includes[e][t||this.shader]}
3392getConstructorFromLength(e){return _n[e-1]}isTypeMatrix(e){return/^m/.test(e)}getTypeLength(e){return"f"===e?1:parseInt(this.colorToVector(e).substr(1))}getTypeFromLength(e){return 1===e?"f":"v"+e}findNode(...e){for(let t=0;t<arguments.length;t++){let i=e[t];if(i?.isNode)return i}}resolve(...e){for(let t=0;t<arguments.length;t++){let i=e[t];if(void 0!==i){if(i.isNode)return i;if(i.isTexture)switch(i.mapping){case 301:case 302:return new S9(i);case 306:return new S8(new SJ(i));default:return new SJ(i)}else{if(i.isVector2)return new SF(i);if(i.isVector3)return new SN(i);if(i.isVector4)return new Sk(i)}}}}format(e,t,i){switch(this.colorToVector(i+" <- "+t)){case"f <- v2":case"f <- v3":case"f <- v4":return e+".x";case"f <- i":case"f <- b":return"float( "+e+" )";case"v2 <- f":return"vec2( "+e+" )";case"v2 <- v3":case"v2 <- v4":return e+".xy";case"v2 <- i":case"v2 <- b":case"v3 <- i":case"v3 <- b":return"vec2( float( "+e+" ) )";case"v3 <- f":return"vec3( "+e+" )";case"v3 <- v2":return"vec3( "+e+", 0.0 )";case"v3 <- v4":return e+".xyz";case"v4 <- f":return"vec4( "+e+" )";case"v4 <- v2":return"vec4( "+e+", 0.0, 1.0 )";case"v4 <- v3":return"vec4( "+e+", 1.0 )";case"v4 <- i":case"v4 <- b":return"vec4( float( "+e+" ) )";case"i <- f":case"i <- b":return"int( "+e+" )";case"i <- v2":case"i <- v3":case"i <- v4":return"int( "+e+".x )";case"b <- f":return"( "+e+" != 0.0 )";case"b <- v2":return"( "+e+" != vec2( 0.0 ) )";case"b <- v3":return"( "+e+" != vec3( 0.0 ) )";case"b <- v4":return"( "+e+" != vec4( 0.0 ) )";case"b <- i":return"( "+e+" != 0 )"}return e}getTypeByFormat(e){return _o[e]||e}getFormatByType(e){return _l[e]||e}getUUID(e,t){return(t=void 0===t||t)&&this.cache&&(e=this.cache+"-"+e),e}getElementByIndex(e){return _a[e]}getIndexByElement(e){return _a.indexOf(e)}isShader(e){return this.shader===e}setShader(e){return this.shader=e,this}mergeDefines(e){for(let t in e)this.defines[t]=e[t];return this.defines}mergeUniform(e){for(let t in e)this.uniforms[t]=e[t];return this.uniforms}getTextureEncodingFromMap(e){let t;return e?e.isTexture&&(t=e.encoding):t=3e3,3e3===t&&this.context.gamma&&(t=3001),t}},_c=class extends Sz{constructor(e=0,t,i,r){super("c"),this.nodeType="Color",this.value=e instanceof SU?e:new SU(e||0,t,i,r)}setRGBA(e){this.value.setRGBA(e.r,e.g,e.b,e.a)}generate(e,t,i,r,s,a){i=e.getUUID(i??this.getUUID()),r=r??this.getType(e);let o=e.getNodeData(i),l=this.getReadonly()&&void 0!==this.generateReadonly;if(this.alpha){let t=this.alpha.build(e,"f");e.addFragmentNodeCode(`accumAlpha += ( 1.0 - accumAlpha ) * ${t};`)}return l?this.generateReadonly(e,t,i,r,s,a):e.isShader("vertex")?(o.vertex||(o.vertex=e.createVertexUniform(r,this,s,a,this.getLabel())),e.format(o.vertex.name,r,t)):(o.fragment||(o.fragment=e.createFragmentUniform(r,this,s,a,this.getLabel())),e.format(o.fragment.name,r,t))}generateReadonly(e,t,i,r,s,a){return e.format("vec3("+this.value.r+", "+this.value.g+", "+this.value.b+")",r,t)}},_d=class extends Sz{constructor(e){super("i"),this.nodeType="Int",this.value=Math.floor(e??0)}generateReadonly(e,t,i,r,s,a){return e.format(this.value.toString(),r,t)}},_u=class extends Sz{constructor(e){super("b"),this.nodeType="Bool",this.value=e??!1}generateReadonly(e,t,i,r){return e.format(this.value?"true":"false",r,t)}},_p=class extends Sz{constructor(e=1,t){super("f[]"),this.nodeType="FloatArray",this.size=e,this.value=Array.isArray(t)?t:"number"==typeof t?Array(e).fill(t):Array(e).fill(0)}},_f=class extends Sz{},_m=class extends _f{constructor(e){super("v3"),this.image=e,this._value=new ix}get value(){return this._value.x=this.image.isVideo?this.image.img.videoWidth??0:this.image.img.width,this._value.y=this.image.isVideo?this.image.img.videoHeight??0:this.image.img.height,this._value}},_g=class extends _f{constructor(e,t,i=1008,r=1006){super("t"),this.image=e,this.wrap=t,this.minFilter=i,this.magFilter=r}get value(){return this.image.getTexture(this.wrap,this.minFilter,this.magFilter)}},_v=class extends Sz{constructor(e){super("m3"),this.nodeType="Matrix3",this.value=e??new tJ}generateReadonly(e,t,i,r,s,a){return e.format("mat3("+this.value.elements.join(", ")+")",r,t)}get elements(){return this.value.elements}set elements(e){this.value.fromArray(e)}},_y=class extends Sz{constructor(e){super("m4"),this.nodeType="Matrix4",this.value=e??new iQ}generateReadonly(e,t,i,r,s,a){return e.format("mat4("+this.value.elements.join(", ")+")",r,t)}get elements(){return this.value.elements}set elements(e){this.value.fromArray(e)}};function _x(e,t,i,r=0){e.setUvTransform(i[0],i[1],t[0],t[1],0,0,0).premultiply(new tJ().makeRotation(r*tZ.DEG2RAD))}var _b=class extends _v{constructor(e,t,i=0){super(new tJ),this.repeat=e,this.offset=t,this.rotation=i,_x(this.value,e,t,i)}updateMatrix(){_x(this.value,this.repeat,this.offset,this.rotation)}},_w=class extends Sz{constructor(e=1,t){super("v4[]"),this.nodeType="Vector4Array",this.size=e,this.value=Array.isArray(t)?t:t instanceof iu?Array(e).fill(t):Array(e).fill(new iu(0))}},_S=class extends SB{constructor(e,t,i,r){super("v3"),this.nodeType="Blend",this.a=e,this.b=t,this.alpha=i,this.mode=r}generate(e,t){if(!e.isShader("fragment"))return console.warn("BlendNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{let i=[];return i.push(this.a.build(e,"c")),i.push(this.b.build(e,"c")),i.push(this.alpha.build(e,"f")),i.push(this.mode.build(e,"i")),e.format("spe_blend("
3392+i.join(",")+")",this.getType(e),t)}}},__=class extends SB{constructor(e,t){super("v3"),this.nodeType="CustomColor",this.color=e,this.alpha=t,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(!e.isShader("fragment"))return console.warn("CustomColorNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{let i=e.include(__.Nodes.customColor);e.addFragmentVariable(this.calpha,"float");let r=[];return r.push(this.color.build(e,"v3")),r.push(this.mask?`luminance(${this.mask.build(e,"v3")})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};__.Nodes={customColor:new SG(`vec3 customColor(vec3 color, float mask, float alpha, out float calpha) {
3393				float lalpha = alpha * mask;
3394				calpha =  lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0);
3395				accumAlpha += (1.0 - accumAlpha) * lalpha;
3396
3397				return color;
3398			}`)};var _A=class extends SB{constructor(e,t){super("v3"),this.nodeType="CustomNormal",this.cnormal=e,this.alpha=t,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(!e.isShader("fragment"))return console.warn("CustomNormalNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{let i=e.include(_A.Nodes.customNormal);e.addFragmentVariable(this.calpha,"float");let r=[];return r.push(this.cnormal.build(e,"v3")),r.push("normal"),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_A.Nodes={customNormal:new SG(`vec3 customNormal(vec3 cnormal, vec3 norm, float mask, float alpha, out float calpha) {
3399				vec3 normal = packNormalToRGB( norm ).rgb;
3400				normal *= step( vec3(0.5), cnormal );
3401
3402				float lalpha = alpha * mask;
3403				calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
3404				accumAlpha += ( 1.0 - accumAlpha ) * lalpha;
3405
3406				return normal;
3407			}`)};var _M=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c,d,u){super("v3"),this.nodeType="CustomTexture",this.texture=e,this.textureSize=t,this.crop=i,this.projection=r,this.axis=s,this.side=a,this.size=o,this.blending=l,this.mat=h,this.isMask=u,this.alpha=c,this.mode=d,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){e.require("position"),e.require("normal"),e.require("uv"),e.requires.uv=[!0],e.extensions.shaderTextureLOD=!0,e.extensions.derivatives=!0;let i=`g${this.uuid.toString().replace(/-/g,"")}`,r;switch(this.projection.value){case 3:r=e.include(_M.Nodes.cylindrical);break;case 2:r=e.include(_M.Nodes.spherical);break;case 1:let s=["vec3(1.0, 0.0, 0.0)","vec3(0.0, 1.0, 0.0)","vec3(0.0, 0.0, 1.0)"][this.axis.value],a=["zy","xz","xy"][this.axis.value],o=new SG(`
3408		vec3 ${i}_planarTexture(vec3 normal, sampler2D tex, vec2 textureSize, float crop, mat3 mat, vec2 size, float blending, bool isMask, float mask, float alpha, int mode, out float calpha, out vec2 writeUv) {
3409				vec2 projected = (1. + (position.${a})) / 2.;
3410				vec2 uvs = ( mat * vec3( (projected * 2. - 1.) / (size * .5), 1. ) / 2. + 0.5 ).xy;
3411				writeUv = uvs;
3412
3413				vec4 tmp = texture2D( tex, uvs );
3414
3415				vec3 col = tmp.rgb;
3416				float lalpha = alpha * tmp.a;
3417				${2===this.side.value?"":`lalpha *= step(0.0, ${1===this.side.value?"-1.0 * ":""}dot(vObjectNormal, ${s}));`}
3418
3419				if ( crop > 0.5 ) {
3420					if ( uvs.x < 0.0 || uvs.x > 1.0 || uvs.y < 0.0 || uvs.y > 1.0 )  {
3421						lalpha = 0.0;
3422					}
3423				}
3424				
3425				lalpha *= mask;
3426
3427				calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
3428				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3429
3430				return col;
3431			}`);r=e.include(o);break;case 4:r=e.include(_M.Nodes.triplanar);break;default:r=e.include(_M.Nodes.uv)}e.addFragmentVariable(this.calpha,"float");let l=[];if(l.push("normal"),l.push(this.texture.generate(e,"t")),l.push(this.textureSize.build(e,"v2")),l.push(this.crop.build(e,"f")),l.push(this.mat.build(e,"mat3")),l.push(this.size.build(e,"v2")),l.push(this.blending.build(e,"f")),l.push(this.isMask.build(e,"b")),l.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),l.push(this.alpha.build(e,"f")),l.push(this.mode.build(e,"i")),l.push(this.calpha),4===this.projection.value){let t=`${i}_writeUvs`,r=t+"0",s=t+"1",a=t+"2",o=`${i}_triplanarWeights`;e.addFragmentVariable(r,"vec2"),e.addFragmentVariable(s,"vec2"),e.addFragmentVariable(a,"vec2"),e.addFragmentVariable(o,"vec3"),l.push(r),l.push(s),l.push(a),l.push(o)}else{let t=`${i}_writeUvs`;e.addFragmentVariable(t,"vec2"),l.push(t)}return e.format(r+"("+l.join(",")+")",this.getType(e),t)}};_M.Nodes={cylindrical:new SG(`
3432vec3 cylindricalTexture(vec3 normal, sampler2D tex, vec2 textureSize, float crop, mat3 mat, vec2 size, float blending, bool isMask, float mask, float alpha, int mode, out float calpha, out vec2 writeUv) {
3433                vec3 posN = normalize(position);
3434                float u = 0.5 + atan(posN.z, posN.x) / (2.*3.1415);
3435                float scaledHeight = position.y / (size.y * 0.5);
3436                float v =  (scaledHeight / 2.) + .5;
3437
3438                vec2 calculatedUv = vec2(u,v);
3439				vec2 uvs = ( mat * vec3( calculatedUv * 2. - 1., 1. ) / 2. + 0.5 ).xy;
3440				writeUv = uvs;
3441
3442                vec2 df = fwidth(uvs);
3443               	if(df.x > 0.5) df.x = 0.;
3444
3445				#ifdef GL_EXT_shader_texture_lod
3446                vec4 tmp = texture2DLodEXT(tex, uvs, log2(max(df.x, df.y)*min(textureSize.x, textureSize.y)));
3447				#else
3448                vec4 tmp = textureLod(tex, uvs, log2(max(df.x, df.y)*min(textureSize.x, textureSize.y)));
3449				#endif
3450
3451				vec3 col = tmp.rgb;
3452				float lalpha = alpha * tmp.a;
3453				if ( crop > 0.5 ) {
3454					if ( uvs.x < 0.0 || uvs.x > 1.0 || uvs.y < 0.0 || uvs.y > 1.0 )  {
3455						lalpha = 0.0;
3456					}
3457				}
3458
3459				lalpha *= mask;
3460				
3461				calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
3462				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3463
3464				return col;
3465			}
3466`),spherical:new SG(`
3467vec3 sphericalTexture(vec3 normal, sampler2D tex, vec2 textureSize, float crop, mat3 mat, vec2 size, float blending, bool isMask, float mask, float alpha, int mode, out float calpha, out vec2 writeUv) {
3468                vec3 posN = normalize(vPosition);
3469                float u = 0.5 + atan(posN.z, posN.x) / (2.*3.1415);
3470                float v = 0.5 + asin(posN.y) / 3.1415;
3471
3472                vec2 calculatedUv = vec2(u,v);
3473				vec2 uvs = ( mat * vec3( calculatedUv * 2. - 1., 1. ) / 2. + 0.5 ).xy;
3474				writeUv = uvs;
3475
3476                vec2 df = fwidth(uvs);
3477               	if(df.x > 0.5) df.x = 0.;
3478				#ifdef GL_EXT_shader_texture_lod
3479                vec4 tmp = texture2DLodEXT(tex, uvs, log2(max(df.x, df.y)*min(textureSize.x, textureSize.y)));
3480				#else
3481                vec4 tmp = textureLod(tex, uvs, log2(max(df.x, df.y)*min(textureSize.x, textureSize.y)));
3482				#endif
3483
3484				vec3 col = tmp.rgb;
3485				float lalpha = alpha * tmp.a;
3486				if ( crop > 0.5 ) {
3487					if ( uvs.x < 0.0 || uvs.x > 1.0 || uvs.y < 0.0 || uvs.y > 1.0 )  {
3488						lalpha = 0.0;
3489					}
3490				}
3491
3492				lalpha *= mask;
3493
3494				calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
3495				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3496
3497				return col;
3498			}
3499`),uv:new SG(`vec3 uvTexture(vec3 normal, sampler2D tex, vec2 textureSize, float crop, mat3 mat, vec2 size, float blending, bool isMask, float mask, float alpha, int mode, out float calpha, out vec2 writeUv) {
3500				vec2 uvs = ( mat * vec3( vUv * 2. - 1., 1. ) / 2. + 0.5 ).xy;
3501				writeUv = uvs;
3502
3503				vec4 tmp = texture2D( tex, uvs );
3504
3505				vec3 col = tmp.rgb;
3506
3507				float lalpha = alpha * tmp.a;
3508				if ( crop > 0.5 ) {
3509					if ( uvs.x < 0.0 || uvs.x > 1.0 || uvs.y < 0.0 || uvs.y > 1.0 )  {
3510						lalpha = 0.0;
3511					}
3512				}
3513				
3514				lalpha *= mask;
3515
3516				calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
3517				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3518
3519				return col;
3520			}`),triplanar:new SG(`vec3 triplanarTexture(vec3 normal, sampler2D tex, vec2 textureSize, float crop, mat3 mat, vec2 size, float blending, bool isMask, float mask, float alpha, int mode, out float calpha, out vec2 writeUvs0, out vec2 writeUvs1, out vec2 writeUvs2, out vec3 writeWeights) {
3521				vec3 p = position;
3522				vec2 uv0 = (1.0 + p.xy) / 2.0;     
3523				vec2 uv1 = (1.0 + p.zy) / 2.0;		
3524				vec2 uv2 = (1.0 + p.xz) / 2.0;		
3525	
3526				uv0 = (mat * vec3((uv0 * 2.0 - 1.0) / (size * 0.5), 1.0) / 2.0 + 0.5).xy;
3527				uv1 = (mat * vec3((uv1 * 2.0 - 1.0) / (size * 0.5), 1.0) / 2.0 + 0.5).xy;
3528				uv2 = (mat * vec3((uv2 * 2.0 - 1.0) / (size * 0.5), 1.0) / 2.0 + 0.5).xy;
3529
3530				// Range from 3 to 128 seems to be good
3531				float exponent = (1.0 - blending) * 125.0 + 3.0;
3532
3533				vec3 n = vObjectNormal;
3534				vec3 weights = abs(normalize(n));
3535				weights = pow(weights, vec3(exponent));
3536				weights /= dot(weights, vec3(1.0));
3537
3538				// Write out all sets of UVs that we generated
3539				writeUvs0 = uv0;
3540				writeUvs1 = uv1;
3541				writeUvs2 = uv2;
3542				writeWeights = weights;
3543
3544				// Derivatives for LOD
3545				vec2 df0 = fwidth(uv0);
3546				vec2 df1 = fwidth(uv1);
3547				vec2 df2 = fwidth(uv2);
3548				if (df0.x > 0.5) df0.x = 0.0;
3549				if (df1.x > 0.5) df1.x = 0.0;
3550				if (df2.x > 0.5) df2.x = 0.0;
3551
3552				#ifdef GL_EXT_shader_texture_lod
3553                	vec4 tmp = 
3554						texture2DLodEXT(tex, uv0, log2(max(df0.x, df0.y)*min(textureSize.x, textureSize.y))) * weights.z + 
3555						texture2DLodEXT(tex, uv1, log2(max(df1.x, df1.y)*min(textureSize.x, textureSize.y))) * weights.x + 
3556						texture2DLodEXT(tex, uv2, log2(max(df2.x, df2.y)*min(textureSize.x, textureSize.y))) * weights.y;
3557				#else
3558                	vec4 tmp = 
3559						textureLod(tex, uv0, log2(max(df0.x, df0.y)*min(textureSize.x, textureSize.y))) * weights.z + 
3560						textureLod(tex, uv1, log2(max(df1.x, df1.y)*min(textureSize.x, textureSize.y))) * weights.x + 
3561						textureLod(tex, uv2, log2(max(df2.x, df2.y)*min(textureSize.x, textureSize.y))) * weights.y;
3562				#endif
3563
3564				vec3 col = tmp.rgb;
3565				float lalpha = alpha * tmp.a;
3566
3567				// Apply cropping across all 3 planes
3568				if ( crop > 0.5 ) {
3569					if ( uv0.x < 0.0 || uv0.x > 1.0 || uv0.y < 0.0 || uv0.y > 1.0 )  {
3570						lalpha = 0.0;
3571					}
3572					if ( uv1.x < 0.0 || uv1.x > 1.0 || uv1.y < 0.0 || uv1.y > 1.0 )  {
3573						lalpha = 0.0;
3574					}
3575					if ( uv2.x < 0.0 || uv2.x > 1.0 || uv2.y < 0.0 || uv2.y > 1.0 )  {
3576						lalpha = 0.0;
3577					}
3578				}
3579
3580				lalpha *= mask;
3581				calpha =  lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0);
3582				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3583
3584				return col;//n * 0.5 + 0.5;
3585			}			
3586			`)};var _E=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c,d,u){super("v3"),this.nodeType="Depth",this.gradientType=e,this.smooth=t,this.near=i,this.far=r,this.isVector=s,this.isWorldSpace=a,this.origin=o,this.direction=l,this.colors=h,this.steps=c,this.isMask=u,this.alpha=d,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){let i=`g${this.uuid.toString().replace(/-/g,"")}`,r=new SG(`vec3 ${i}_sdepth(float near, float far, vec3 origin, vec3 direction, vec4 colors[${i}_MAX_COLORS], float steps[${i}_MAX_COLORS], bool isMask, float mask, float alpha, out float calpha) {
3587               vec4 color = colors[0];
3588               #ifdef ${i}_IS_VECTOR
3589                   #ifdef ${i}_LINEAR
3590                       #ifdef ${i}_WORLDSPACE
3591                       float depth = vectorLinearWorldSpaceDepth(direction, origin, near, far);
3592                       #else
3593                       float depth = vectorLinearObjectSpaceDepth(direction, origin, near, far);
3594                       #endif
3595                   #else
3596                       #ifdef ${i}_WORLDSPACE
3597                           float depth = vectorSphericalWorldSpaceDepth(origin, near, far);
3598                       #else
3599                           float depth = vectorSphericalObjectSpaceDepth(origin, near, far);
3600                       #endif
3601                   #endif
3602               #else
3603                   float dist = length(vWPosition - cameraPosition);
3604			       float depth = ( dist - near ) / ( far - near );
3605               #endif
3606
3607
3608              float p;
3609              #ifdef ${i}_SMOOTH
3610				for ( int i = 1; i < ${i}_MAX_COLORS; i++ ) {
3611						p = clamp( ( depth - steps[i-1] ) / ( steps[i] - steps[i-1] ), 0.0, 1.0 );
3612						color = mix(color, colors[i], smoothstep(0.0, 1.0, p));
3613					}
3614              #else
3615                for ( int i = 1; i < ${i}_MAX_COLORS; i++ ) {
3616                   p = clamp(( depth - steps[i - 1] ) / ( steps[i] - steps[i - 1] ), 0.0, 1.0);
3617                   color = mix(color, colors[i], p);
3618                 }
3619              #endif
3620
3621               float lalpha = alpha * color.a * mask;
3622               calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
3623			   accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3624			   
3625               return color.rgb;
3626			}`,[_E.Nodes.vectorLinearWorldSpaceDepth,_E.Nodes.vectorLinearObjectSpaceDepth,_E.Nodes.vectorSphericalObjectSpaceDepth,_E.Nodes.vectorSphericalWorldSpaceDepth]);if(!e.isShader("fragment"))return console.warn("DepthNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.define(`${i}_MAX_COLORS`,this.colors.value.length),this.smooth.value&&e.define(`${i}_SMOOTH`),this.isVector.value>.5&&e.define(`${i}_IS_VECTOR`),0===this.gradientType.value&&e.define(`${i}_LINEAR`),this.isWorldSpace.value>.5&&e.define(`${i}_WORLDSPACE`),e.require("worldPosition"),e.addFragmentVariable(this.calpha,"float");let s=e.include(r),a=[];return a.push(this.near.build(e,"f")),a.push(this.far.build(e,"f")),a.push(this.origin.build(e,"v3")),a.push(this.direction.build(e,"v3")),a.push(this.colors.build(e,"v4[]")),a.push(this.steps.build(e,"f[]")),a.push(this.isMask.build(e,"b")),a.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),a.push(this.alpha.build(e,"f")),a.push(this.calpha),e.format(s+"("+a.join(",")+")",this.getType(e),t)}}};_E.Nodes={vectorLinearWorldSpaceDepth:new SG(`float vectorLinearWorldSpaceDepth(vec3 direction, vec3 origin, float near, float far) {
3627               vec3 n = normalize(direction);
3628               float dist = (n.x*(vWPosition.x - origin.x) + n.y*(vWPosition.y - origin.y) + n.z*(vWPosition.z - origin.z));
3629               return ( dist - near ) / ( far - near );
3630            }`),vectorLinearObjectSpaceDepth:new SG(`float vectorLinearObjectSpaceDepth(vec3 direction, vec3 origin, float near, float far) {
3631               vec3 n = normalize(direction);
3632               float dist = (n.x*(position.x - origin.x) + n.y*(position.y - origin.y) + n.z*(position.z - origin.z));
3633               return ( dist - near ) / ( far - near );
3634            }`),vectorSphericalWorldSpaceDepth:new SG(`float vectorSphericalWorldSpaceDepth(vec3 origin, float near, float far) {
3635               float dist = length(vWPosition - origin);
3636               return ( dist - near ) / ( far - near );
3637            }`),vectorSphericalObjectSpaceDepth:new SG(`float vectorSphericalObjectSpaceDepth(vec3 origin, float near, float far) {
3638               float dist = length(position - origin);
3639               return ( dist - near ) / ( far - near );
3640            }`)};var _C=class extends SB{constructor(e,t,i,r,s,a,o,l){super("v3"),this.nodeType="Fresnel",this.color=e,this.bias=t,this.scale=i,this.intensity=r,this.factor=s,this.isMask=l,this.alpha=a,this.mode=o,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(e.require("vWorldViewDir"),e.require("worldNormal"),!e.isShader("fragment"))return console.warn("FresnelNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.addFragmentVariable(this.calpha,"float");
3640let i=new SG(`vec3 fresnel(vec3 color, float bias, float scale, float intensity, float factor, bool isMask, float mask, float alpha, int mode, out float calpha) {
3641					float fresnel = bias + scale * pow( abs( factor + dot( normalize( vWorldViewDir ), normalize( vWNormal ) ) ), intensity );
3642
3643					float lalpha = clamp(fresnel, 0.0, 1.0) * alpha * mask;
3644					calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
3645					accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3646
3647					return color;
3648				}`),r=e.include(i),s=[];return s.push(this.color.build(e,"c")),s.push(this.bias.build(e,"f")),s.push(this.scale.build(e,"f")),s.push(this.intensity.build(e,"f")),s.push(this.factor.build(e,"f")),s.push(this.isMask.build(e,"b")),s.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),s.push(this.alpha.build(e,"f")),s.push(this.mode.build(e,"i")),s.push(this.calpha),e.format(r+"("+s.join(",")+")",this.getType(e),t)}}},_T=class extends SB{constructor(e,t,i,r,s,a,o,l,h){super("v3"),this.nodeType="Gradient",this.gradientType=e,this.smooth=t,this.colors=i,this.steps=r,this.offset=s,this.morph=a,this.angle=o,this.isMask=h,this.alpha=l,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(!e.isShader("fragment"))return console.warn("GradientNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.define("GRAD_MAX",10),e.require("uv"),e.requires.uv=[!0],e.addFragmentVariable(this.calpha,"float");let i=e.include(_T.Nodes.gradient),r=[];return r.push(this.gradientType.build(e,"i")),r.push(this.smooth.build(e,"b")),r.push(this.colors.build(e,"v4[]")),r.push(this.steps.build(e,"f[]")),r.push(this.offset.build(e,"v2")),r.push(this.morph.build(e,"v2")),r.push(this.angle.build(e,"f")),r.push(this.isMask.build(e,"b")),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_T.Nodes={gradient:new SG(`vec3 gradient(int gradientType, bool smoothed, vec4 colors[GRAD_MAX], float steps[GRAD_MAX], vec2 offset, vec2 morph, float angle, bool isMask, float mask, float alpha, out float calpha) {
3649				vec4 color = colors[0];
3650				vec2 m = morph / vUv.xy;
3651				vec2 rot = vec2( 0.5 + m.x, m.y );
3652				vec2 dt = vec2(
3653					cos( angle ) * rot.x - sin( angle ) * rot.y,
3654					sin( angle ) * rot.x + cos( angle ) * rot.y
3655				);
3656				vec2 pt = ( vUv - 0.5 + offset ) / 2.0 + dt / 2.0;
3657				float t = dot( pt, dt ) / dot( dt, dt );
3658				if ( gradientType == 1 ) {
3659					t = distance (
3660						( vUv + morph ) * 3.0,
3661						( vUv + offset ) + 1.0
3662					) + angle;
3663				} else if ( gradientType == 2 ) {
3664					float polar = atan(
3665						vUv.x + morph.x - 0.5 + offset.x,
3666						vUv.y + morph.y - 0.5 + offset.y
3667					) * -1.0;
3668					t = fract( ( angle / PI / -2.0 ) + 0.5 * ( polar / PI ) );
3669				}
3670
3671				float p;
3672				if (smoothed) {
3673					for ( int i = 1; i < GRAD_MAX; i++ ) {
3674						p = clamp( ( t - steps[i-1] ) / ( steps[i] - steps[i-1] ), 0.0, 1.0 );
3675						color = mix(color, colors[i], smoothstep(0.0, 1.0, p));
3676					}
3677
3678				} else {
3679					for ( int i = 1; i < GRAD_MAX; i++ ) {
3680						p = clamp( ( t - steps[i-1] ) / ( steps[i] - steps[i-1] ), 0.0, 1.0 );
3681						color = mix(color, colors[i], p);
3682					}
3683				}
3684
3685				float lalpha = alpha * color.a * mask;
3686				calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
3687				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3688				
3689				return color.xyz;
3690			}`)};var _P=class extends SB{constructor(e,t,i,r,s){super("v3"),this.nodeType="Matcap",this.texture=e,this.isMask=r,this.alpha=t,this.mode=i,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`,this.rotation=s}generate(e,t){if(!e.isShader("fragment"))return console.warn("MatcapNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.addFragmentVariable(this.calpha,"float");let i=e.include(_P.Nodes.matcap);e.require("normal"),e.requires.normal=!0;let r=[];return r.push(this.texture.generate(e,"t")),r.push("normal"),r.push(this.isMask.build(e,"b")),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.mode.build(e,"i")),r.push(this.calpha),r.push(this.rotation.build(e,"f")),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_P.Nodes={matcap:new SG(`vec3 matcap(sampler2D matcapTex, vec3 normal, bool isMask, float mask, float alpha, int mode, out float calpha, float rotation) {
3691					vec3 viewDir = normalize( vViewPosition );
3692					vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
3693					vec3 y = cross( viewDir, x );
3694					vec2 uv = vec2( dot( x, normal ), dot( y, normal ) );
3695					uv = mat2( cos(rotation), sin(rotation), -sin(rotation), cos(rotation) ) * uv;
3696					uv = uv * 0.495 + 0.5;
3697					vec4 matcapColor = texture2D( matcapTex, uv );
3698
3699					float lalpha = alpha * mask;
3700					calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
3701					accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
3702					
3703					return matcapColor.rgb;
3704            	}`)};var _D=((eS=_D||{}).SIMPLEX="simplex3d",eS.SIMPLEX_FRACTAL="simplex3dFractal",eS.ASHIMA="simplexAshima",eS.FBM="fbm",eS.PERLIN="perlin",eS.VORONOI="voronoi",eS),_I=(e_=new SG(`vec3 random3(vec3 c) {
3705			float j = 4096.0*sin(dot(c,vec3(17.0, 59.4, 15.0)));
3706			vec3 r;
3707			r.z = fract(512.0*j);
3708			j *= .125;
3709			r.x = fract(512.0*j);
3710			j *= .125;
3711			r.y = fract(512.0*j);
3712			return r-0.5;
3713		}`),(eA=new SG(`float simplex3d(vec3 p) {
3714			 vec3 s = floor(p + dot(p, vec3(F3)));
3715			 vec3 x = p - s + dot(s, vec3(G3));
3716			 
3717			 vec3 e = step(vec3(0.0), x - x.yzx);
3718			 vec3 i1 = e*(1.0 - e.zxy);
3719			 vec3 i2 = 1.0 - e.zxy*(1.0 - e);
3720				
3721			 vec3 x1 = x - i1 + G3;
3722			 vec3 x2 = x - i2 + 2.0*G3;
3723			 vec3 x3 = x - 1.0 + 3.0*G3;
3724			 
3725			 vec4 w, d;
3726			 
3727			 w.x = dot(x, x);
3728			 w.y = dot(x1, x1);
3729			 w.z = dot(x2, x2);
3730			 w.w = dot(x3, x3);
3731			 
3732			 w = max(0.6 - w, 0.0);
3733			 
3734			 d.x = dot(random3(s), x);
3735			 d.y = dot(random3(s + i1), x1);
3736			 d.z = dot(random3(s + i2), x2);
3737			 d.w = dot(random3(s + 1.0), x3);
3738			 
3739			 w *= w;
3740			 w *= w;
3741			 d *= w;
3742			 
3743			 return dot(d, vec4(52.0));
3744		}`,[e_])).keywords.F3=new SW("float F3 0.3333333"),eA.keywords.G3=new SW("float G3 0.1666667"),eM=new SG(`float simplex3dFractal(vec3 m) {
3745			mat3 rot1 = mat3(-0.37, 0.36, 0.85,-0.14,-0.93, 0.34,0.92, 0.01,0.4);
3746			mat3 rot2 = mat3(-0.55,-0.39, 0.74, 0.33,-0.91,-0.24,0.77, 0.12,0.63);
3747			mat3 rot3 = mat3(-0.71, 0.52,-0.47,-0.08,-0.72,-0.68,-0.7,-0.45,0.56);
3748			return 0.5333333 * simplex3d(m * rot1)
3749				 + 0.2666667 * simplex3d(2.0 * m * rot2)
3750				 + 0.1333333 * simplex3d(4.0 * m * rot3)
3751				 + 0.0666667 * simplex3d(8.0 * m);
3752		}`,[eA]),eE=new SG("vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}"),eC=new SG("vec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}"),eT=new SG(`float simplexAshima(vec3 v) {
3753		  const vec2  C = vec2(1.0/6.0, 1.0/3.0) ;
3754		  const vec4  D = vec4(0.0, 0.5, 1.0, 2.0);
3755		  vec3 i  = floor(v + dot(v, C.yyy) );
3756		  vec3 x0 =   v - i + dot(i, C.xxx) ;
3757		  vec3 g = step(x0.yzx, x0.xyz);
3758		  vec3 l = 1.0 - g;
3759		  vec3 i1 = min( g.xyz, l.zxy );
3760		  vec3 i2 = max( g.xyz, l.zxy );
3761		  vec3 x1 = x0 - i1 + 1.0 * C.xxx;
3762		  vec3 x2 = x0 - i2 + 2.0 * C.xxx;
3763		  vec3 x3 = x0 - 1. + 3.0 * C.xxx;
3764		  i = mod(i, 289.0 ); 
3765		  vec4 p = permute( permute( permute( 
3766					 i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
3767				   + i.y + vec4(0.0, i1.y, i2.y, 1.0 )) 
3768				   + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
3769		  float n_ = 1.0/7.0; // N=7
3770		  vec3  ns = n_ * D.wyz - D.xzx;
3771		  vec4 j = p - 49.0 * floor(p * ns.z *ns.z);  //  mod(p,N*N)
3772		  vec4 x_ = floor(j * ns.z);
3773		  vec4 y_ = floor(j - 7.0 * x_ );    // mod(j,N)
3774		  vec4 x = x_ *ns.x + ns.yyyy;
3775		  vec4 y = y_ *ns.x + ns.yyyy;
3776		  vec4 h = 1.0 - abs(x) - abs(y);
3777		  vec4 b0 = vec4( x.xy, y.xy );
3778		  vec4 b1 = vec4( x.zw, y.zw );
3779		  vec4 s0 = floor(b0)*2.0 + 1.0;
3780		  vec4 s1 = floor(b1)*2.0 + 1.0;
3781		  vec4 sh = -step(h, vec4(0.0));
3782		  vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
3783		  vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
3784		  vec3 p0 = vec3(a0.xy,h.x);
3785		  vec3 p1 = vec3(a0.zw,h.y);
3786		  vec3 p2 = vec3(a1.xy,h.z);
3787		  vec3 p3 = vec3(a1.zw,h.w);
3788		  vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
3789		  p0 *= norm.x;
3790		  p1 *= norm.y;
3791		  p2 *= norm.z;
3792		  p3 *= norm.w;
3793		  vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
3794		  m = m * m;
3795		  return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1), 
3796										dot(p2,x2), dot(p3,x3) ) );
3797		}`,[eE,eC]),eP=new SG("vec4 mod289(vec4 x){return x - floor(x * (1.0 / 289.0)) * 289.0;}"),eD=new SG("vec4 perm(vec4 x){return mod289(((x * 34.0) + 1.0) * x);}",[eP]),eI=new SG(`float noise(vec3 p){
3798			vec3 a = floor(p);
3799			vec3 d = p - a;
3800			d = d * d * (3.0 - 2.0 * d);
3801			vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
3802			vec4 k1 = perm(b.xyxy);
3803			vec4 k2 = perm(k1.xyxy + b.zzww);
3804			vec4 c = k2 + a.zzzz;
3805			vec4 k3 = perm(c);
3806			vec4 k4 = perm(c + 1.0);
3807			vec4 o1 = fract(k3 * (1.0 / 41.0));
3808			vec4 o2 = fract(k4 * (1.0 / 41.0));
3809			vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
3810			vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
3811			return o4.y * d.y + o4.x * (1.0 - d.y);
3812		}`,[eD]),(eO=new SG(`float fbm(vec3 x) {
3813			float v = 0.0;
3814			float a = 0.5;
3815			vec3 shift = vec3(100);
3816			for (int i = 0; i < NUM_OCTAVES; ++i) {
3817				v += a * noise(x);
3818				x = x * 2.0 + shift;
3819				a *= 0.5;
3820			}
3821			return v;
3822		}`,[eI])).keywords.NUM_OCTAVES=new SW("int NUM_OCTAVES 5"),eR=new SG("vec3 fade(vec3 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}"),eL=new SG(`float perlin(vec3 P){
3823		  vec3 Pi0 = floor(P);
3824		  vec3 Pi1 = Pi0 + vec3(1.0);
3825		  Pi0 = mod(Pi0, 289.0);
3826		  Pi1 = mod(Pi1, 289.0);
3827		  vec3 Pf0 = fract(P);
3828		  vec3 Pf1 = Pf0 - vec3(1.0);
3829		  vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
3830		  vec4 iy = vec4(Pi0.yy, Pi1.yy);
3831		  vec4 iz0 = Pi0.zzzz;
3832		  vec4 iz1 = Pi1.zzzz;
3833		  vec4 ixy = permute(permute(ix) + iy);
3834		  vec4 ixy0 = permute(ixy + iz0);
3835		  vec4 ixy1 = permute(ixy + iz1);
3836		  vec4 gx0 = ixy0 / 7.0;
3837		  vec4 gy0 = fract(floor(gx0) / 7.0) - 0.5;
3838		  gx0 = fract(gx0);
3839		  vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
3840		  vec4 sz0 = step(gz0, vec4(0.0));
3841		  gx0 -= sz0 * (step(0.0, gx0) - 0.5);
3842		  gy0 -= sz0 * (step(0.0, gy0) - 0.5);
3843		  vec4 gx1 = ixy1 / 7.0;
3844		  vec4 gy1 = fract(floor(gx1) / 7.0) - 0.5;
3845		  gx1 = fract(gx1);
3846		  vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
3847		  vec4 sz1 = step(gz1, vec4(0.0));
3848		  gx1 -= sz1 * (step(0.0, gx1) - 0.5);
3849		  gy1 -= sz1 * (step(0.0, gy1) - 0.5);
3850		  vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
3851		  vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
3852		  vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
3853		  vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
3854		  vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
3855		  vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
3856		  vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
3857		  vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
3858		  vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
3859		  g000 *= norm0.x;
3860		  g010 *= norm0.y;
3861		  g100 *= norm0.z;
3862		  g110 *= norm0.w;
3863		  vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
3864		  g001 *= norm1.x;
3865		  g011 *= norm1.y;
3866		  g101 *= norm1.z;
3867		  g111 *= norm1.w;
3868		  float n000 = dot(g000, Pf0);
3869		  float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
3870		  float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
3871		  float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
3872		  float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
3873		  float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
3874		  float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
3875		  float n111 = dot(g111, Pf1);
3876		  vec3 fade_xyz = fade(Pf0);
3877		  vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
3878		  vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
3879		  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
3880		  return 2.2 * n_xyz;
3881		}`,[eE,eC,eR]),eB=new SG(`float hashwithoutsine13(vec3 p3)
3882		{
3883			p3  = fract(p3 * .1031);
3884			p3 += dot(p3, p3.yzx + 33.33);
3885			return fract((p3.x + p3.y) * p3.z);
3886		}`),ez=new SG(`vec3 hashwithoutsine33(vec3 p3)
3887		{
3888			p3 = fract(p3 * vec3(.1031, .1030, .0973));
3889			p3 += dot(p3, p3.yxz+33.33);
3890			return fract((p3.xxy + p3.yxx)*p3.zyx);
3891		}`),eF=new SG(`float metric(in vec3 p)
3892		{
3893			// L2 
3894			return length(p);
3895
3896			// Chebyshev 
3897			// vec3 a = abs(p);
3898			// return max(a.x, max(a.y, a.z));
3899		}`),eN=new SG(`float smin( float a, float b, float k )
3900		{
3901			float h = smoothstep(0.0, 1.0, 0.5 + 0.5 * (b - a) / k);
3902			float correction = k * h * (1.0 - h);
3903			return mix(b, a, h) - correction;
3904		}`),eU=new SG(`float smax( float a, float b, float k )
3905		{
3906			float h = smoothstep(1.0, 0.0, 0.5 + 0.5 * (a - b) / k);
3907			float correction = k * h * (1.0 - h);
3908			return mix(a, b, h) + correction;
3909		}`),ek=new SG(`float remap(float value, float input_min, float input_max, float output_min, float output_max) {
3910			// Compute width of each interval
3911			float input_width = input_max - input_min;
3912			float output_width = output_max - output_min;
3913		
3914			// Convert input range into a 0-1 range 
3915			float scaled = (value - input_min) / input_width;
3916		
3917			// Convert the 0-1 range into a value in output range
3918			return output_min + (scaled * output_width);
3919		}
3919`),{simplex:eA,simplexFractal:eM,simplexAshima:eT,fbm:eO,perlin:eL,voronoi:new SG(`float voronoi(in vec3 x, in int style, in float smoothness, in float seed, in int quality) 
3920		{
3921			// Integer and fractional parts of this point's coordinates
3922			ivec3 p = ivec3(floor(x));
3923			vec3 f = fract(x);
3924
3925			// Different variables that we will use to construct noise:
3926			//
3927			// f1: distance to the closest feature point
3928			// f2: distance to the second closest feature point
3929			// e: distance to the closest edge (cell boundary)
3930			//
3931			// We also compute "smooth" versions of all of the above quantites, essentially
3932			// replacing "hard" minimums with "smooth" minimums (described by IQ)
3933			float f1_smooth = 8.0;
3934			float f1 = 8.0;
3935			float f2_smooth = 8.0;
3936			float f2 = 8.0;
3937			float e_smooth = 8.0;
3938			float e = 8.0;
3939
3940			// Variables stored from closest cell
3941			ivec3 mb;
3942			vec3 mr; 
3943
3944			int steps = quality;
3945			
3946			for (int x = -steps; x <= steps; x++) 
3947			for (int y = -steps; y <= steps; y++)
3948			for (int z = -steps; z <= steps; z++)
3949			{
3950				ivec3 b = ivec3(x, y, z);
3951				vec3 r = vec3(b) + hashwithoutsine33(vec3(p + b) + seed) - f;
3952				float d = length(r);
3953				
3954				f1_smooth = smin(d, f1_smooth, smoothness);
3955
3956				// Store un-smoothed distances too 
3957				if (d < f1) 
3958				{
3959					f2 = f1;
3960					f1 = d;
3961
3962					mb = ivec3(x, y, z);
3963					mr = r;
3964				} 
3965				else if (d < f2) 
3966				{
3967					f2 = d;
3968				}
3969			}	
3970			
3971			float id = hashwithoutsine13(vec3(p + mb) + seed);
3972
3973			// Second pass for edge distance  
3974			for (int x = -steps; x <= steps; x++) 
3975			for (int y = -steps; y <= steps; y++)
3976			for (int z = -steps; z <= steps; z++)
3977			{
3978				// Start search at the cell that contains the closest point to "x" (found in 1st pass)
3979				ivec3 b = mb + ivec3(x, y, z);
3980				vec3 r = vec3(b) + hashwithoutsine33(vec3(p + b) + seed) - f;
3981				float d1 = dot(0.5 * (mr + r), (r - mr)); 				// IQ normalizes "r - mr" but that breaks things for the smooth version?
3982				float d2 = dot(0.5 * (mr + r), normalize(r - mr));
3983
3984				e_smooth = smin(d1, e_smooth, smoothness);
3985
3986				e = min(e, d2);
3987
3988				// Also compute a smooth version of F2 in this pass
3989				{
3990					ivec3 b = ivec3(x, y, z);
3991					if (b != mb) 
3992					{
3993						vec3 r = vec3(b) + hashwithoutsine33(vec3(p + b) + seed) - f;
3994						float d = length(r);
3995
3996						f2_smooth = smin(d, f2_smooth, smoothness);
3997					}
3998				}
3999			}
4000
4001			// Different visualization modes 
4002			if (style == 0) 
4003			{
4004				return f1_smooth;
4005			}
4006			if (style == 1) 
4007			{
4008				return f2_smooth;
4009			}
4010			if (style == 2) 
4011			{
4012				return f2_smooth - f1_smooth;
4013				
4014				// "Pebbles" also cool
4015				//return step(0.2, f2_smooth - f1_smooth);
4016			}
4017			if (style == 3) 
4018			{
4019				// This one is really good for rock / stone effects
4020				float a = f1; 
4021				float b = f2;
4022				float k = 3.0;
4023				float h = max(k - abs(a - b), 0.0) / k;
4024				float final = min(a, b) - h * h * k * (1.0 / 4.0);
4025				return final;
4026			}
4027			if (style == 4) 
4028			{
4029				// Some random adjustments to make this style stand out more 
4030				return exp(5.0 * e_smooth);
4031			}
4032			if (style == 5) 
4033			{
4034				return pow(f1_smooth, 3.0);
4035			}
4036			if (style == 6) 
4037			{				
4038				const float eps = 0.0125;
4039
4040				// Thicker lines as the user increases the smoothness slider
4041				float thickness = smoothness * 0.25 + eps;
4042
4043				// Blurrier lines as the user increases the smoothness slider
4044				float blur = pow(smoothness, 3.0) * 0.25 + eps;
4045
4046				return smoothstep(
4047					thickness - thickness * blur, 
4048					thickness + thickness * blur, 
4049					e
4050				);
4051			}
4052			if (style == 7) 
4053			{
4054				return hashwithoutsine13(vec3(p + mb) + seed);
4055			}
4056		}
4057	`,[eB,ez,eF,eN,eU,ek])}),_O=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c,d,u,p,f,m,g,v,y,x){super("v3"),this.nodeType="Noise",this.scale=e,this.size=t,this.move=i,this.fA=r,this.fB=s,this.distortion=a,this.colorA=o,this.colorB=l,this.colorC=h,this.colorD=c,this.noiseType=u,this.voronoiStyle=f,this.highCut=m,this.lowCut=g,this.smoothness=v,this.seed=y,this.quality=x,this.isMask=p,this.alpha=d,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t,i,r,s){e.require("uv"),e.requires.uv=[!0],e.addFragmentVariable(this.calpha,"float");let a=Object.values(_D)[this.noiseType.value],o="voronoi"==a?`
4058		float v = ${a}(st + move, voronoiStyle, smoothness, seed, quality);
4059
4060		// Apply clipping to colors
4061		v = remap(v, lowCut, highCut, 0.0, 1.0);
4062		v = smax(v, 0.0, smoothness * 0.25);
4063		v = smin(v, 1.0, smoothness * 0.25);
4064
4065		// Note that the voronoi mode only uses colors "A" and "C" from the UI 
4066		vec4 color = mix(colorA, colorC, v); 
4067		`:`
4068		vec3 q = vec3(${a}(st),
4069					   ${a}(st + vec3(1.0)),
4070					   ${a}(st + vec3(1.0)));
4071		vec3 r = vec3(${a}
4071(st + vec3(distortion, 1.0) * q + vec3(fA, 1.0) + move),
4072					  ${a}(st + vec3(distortion, 1.0) * q + vec3(fB, 1.0) + move), 
4073					  ${a}(st * q));
4074		float f = ${a}(st + r);
4075		vec4 color;
4076		color = mix(colorA, colorB, clamp((f * f) * 4.0, 0.0, 1.0));
4077		color = mix(color, colorC, clamp(length(q), 0.0, 1.0));
4078		color = mix(color, colorD, clamp(length(r.x), 0.0, 1.0));
4079		`,l=new SG(`vec3 ${a}customNoise(float scale, vec3 size, float move, vec2 fA, vec2 fB, vec2 distortion, vec4 colorA, vec4 colorB, vec4 colorC, vec4 colorD, int voronoiStyle, float highCut, float lowCut, float smoothness, float seed, int quality, bool isMask, float mask, float alpha, out float calpha) 
4080			{
4081                // Prevent scale of zero 
4082				scale = max(abs(scale), 0.001);
4083
4084				vec3 st = position / size;
4085				st /= scale;
4086
4087				${o}
4088
4089				float lalpha = alpha * color.a * mask;
4090				calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
4091				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
4092
4093				return clamp(color, 0.0, 1.0).rgb;
4094			}`,[_I.simplex,_I.simplexFractal,_I.simplexAshima,_I.fbm,_I.perlin,_I.voronoi]),h=e.include(l),c=[];return c.push(this.scale.build(e,"f")),c.push(this.size.build(e,"v3")),c.push(this.move.build(e,"f")),c.push(this.fA.build(e,"v2")),c.push(this.fB.build(e,"v2")),c.push(this.distortion.build(e,"v2")),c.push(this.colorA.build(e,"v4")),c.push(this.colorB.build(e,"v4")),c.push(this.colorC.build(e,"v4")),c.push(this.colorD.build(e,"v4")),c.push(this.voronoiStyle.build(e,"i")),c.push(this.highCut.build(e,"f")),c.push(this.lowCut.build(e,"f")),c.push(this.smoothness.build(e,"f")),c.push(this.seed.build(e,"f")),c.push(this.quality.build(e,"i")),c.push(this.isMask.build(e,"b")),c.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),c.push(this.alpha.build(e,"f")),c.push(this.calpha),e.format(h+"("+c.join(",")+")",this.getType(e),t)}};_O.numOctaves=5;var _R=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c,d,u,p,f,m,g){super("v3"),this.nodeType="Outline",this.firstTime=!0,this.outlineColor=e,this.contourColor=t,this.outlineWidth=i,this.contourWidth=r,this.contourThreshold=s,this.outlineThreshold=a,this.contourFrequency=o,this.outlineSmoothing=l,this.contourDirection=h,this.positionalLines=c,this.compensation=d,this.resolution=u,this.normalMap=p,this.depthMap=f,this.pixelRatio=m,this.alpha=g,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){let i=`g${this.uuid.toString().replace(/-/g,"")}`;if(e.require("vWorldViewDir"),e.require("worldNormal"),e.extensions.derivatives=!0,this.compensation.value&&e.define("OUTLINE_COMPENSATION",`${i}_offset`),this.firstTime){let t=this.outlineWidth.build(e,"f"),r=this.resolution.build(e,"v2"),s=this.compensation.build(e,"b"),a=this.pixelRatio.build(e,"f");e.addVertexParsVariable("randomColor","attribute vec3"),e.addVertexParsVariable("extrudeNormal","attribute vec3"),e.addVertexParsVariable(t,"uniform float"),e.addVertexParsVariable(r,"uniform vec2"),e.addVertexParsVariable(s,"uniform bool"),e.addVertexParsVariable(a,"uniform float"),e.addVertexParsVariable("vID","flat out float"),e.addFragmentParsVariable("vID","flat in float"),e.addVertexFinalCode(`
4095                vID = randomColor.r;
4096                vec2 ${i}_offset = vec2(0.0);
4097                if (${s}) {
4098                    vec4 ${i}_clipPosition = projectionMatrix * (modelViewMatrix * vec4(transformed, 1.0));
4099                    // NOTE: For certain shapes, like spheres, we get incorrect extrusion when the
4100                    // normals face the camera directly. So we hackily fix this by offsetting the normal
4101                    // by a tiny amount.
4102                    vec3 ${i}_clipNormal = mat3(projectionMatrix) * (mat3(modelViewMatrix) * extrudeNormal) + 0.0000001;
4103                    ${i}_offset = normalize(${i}_clipNormal.xy) / ${r} * (${t} / 2.0) * ${i}_clipPosition.w * 2.0 * ${a};
4104                    ${i}_clipPosition.xy += ${i}_offset;
4105                    // TODO(MAX): To handle multiple outline layers, we only want to extrude
4106                    // if this offset is the biggest of all the potential offsets
4107                    gl_Position = ${i}_clipPosition;
4108                }
4109            `)}if(!e.isShader("fragment"))return console.warn("OutlineNode is not compatible with "+e.shader+" shader."),"";{e.require("uv"),e.requires.uv=[!0],e.addFragmentVariable(this.calpha,"float");let i=e.include(_R.Nodes.outline),r=[];return r.push(this.outlineColor.build(e,"c")),r.push(this.contourColor.build(e,"c")),r.push(this.outlineWidth.build(e,"f")),r.push(this.contourWidth.build(e,"f")),r.push(this.contourThreshold.build(e,"f")),r.push(this.outlineThreshold.build(e,"f")),r.push(this.contourFrequency.build(e,"f")),r.push(this.outlineSmoothing.build(e,"f")),r.push(this.contourDirection.build(e,"v3")),r.push(this.positionalLines.build(e,"b")),r.push(this.resolution.build(e,"v2")),r.push(this.normalMap.getTexture(e,"t")),r.push(this.depthMap.getTexture(e,"t")),r.push(this.pixelRatio.build(e,"f")),r.push(this.compensation.build(e,"b")),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),this.firstTime=!this.firstTime,e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_R.Nodes=(eV=new SG(`
4110float sobelSample(sampler2D t, sampler2D d, vec2 uv, vec2 resolution, float outlineWidth, float pixelRatio)
4111{
4112    vec2 halton = haltonSequence[frameIndex];
4113    float temporalOffset = getNoiseInterleavedGradient(gl_FragCoord.xy + halton);
4114    float temporalAngle  = temporalOffset * PI2;
4115
4116    vec2 texelSize = (vec2(1.0) / resolution);
4117    vec2 offsetSize = texelSize * outlineWidth * pixelRatio;
4118
4119    vec2 uvSamples[9];
4120    vec4 normalSamples[9];
4121
4122	uvSamples[0] = uv + vec2( -offsetSize.x, -offsetSize.y) + (vogelDiskSample(0, 9, temporalAngle) * texelSize);
4123	uvSamples[1] = uv + vec2(0.0, -offsetSize.y) + (vogelDiskSample(1, 9, temporalAngle) * texelSize);
4124	uvSamples[2] = uv + vec2(  offsetSize.x, -offsetSize.y) + (vogelDiskSample(2, 9, temporalAngle) * texelSize);
4125	uvSamples[3] = uv + vec2( -offsetSize.x, 0.0) + (vogelDiskSample(3, 9, temporalAngle) * texelSize);
4126	uvSamples[4] = uv;
4127	uvSamples[5] = uv + vec2(  offsetSize.x, 0.0) + (vogelDiskSample(5, 9, temporalAngle) * texelSize);
4128	uvSamples[6] = uv + vec2( -offsetSize.x, offsetSize.y) + (vogelDiskSample(6, 9, temporalAngle) * texelSize);
4129	uvSamples[7] = uv + vec2(0.0, offsetSize.y) + (vogelDiskSample(7, 9, temporalAngle) * texelSize);
4130	uvSamples[8] = uv + vec2(  offsetSize.x, offsetSize.y) + (vogelDiskSample(8, 9, temporalAngle) * texelSize);
4131
4132
4133    normalSamples[0] = texture2D(t, uvSamples[0]);
4134    normalSamples[1] = texture2D(t, uvSamples[1]);
4135    normalSamples[2] = texture2D(t, uvSamples[2]);
4136    normalSamples[3] = texture2D(t, uvSamples[3]);
4137    normalSamples[4] = texture2D(t, uvSamples[4]);
4138    normalSamples[5] = texture2D(t, uvSamples[5]);
4139    normalSamples[6] = texture2D(t, uvSamples[6]);
4140    normalSamples[7] = texture2D(t, uvSamples[7]);
4141    normalSamples[8] = texture2D(t, uvSamples[8]);
4142
4143    float depthBias = 0.0001;
4144    // TODO(MAX): Can we somehow reduce the number of conditionals here with MATH?!
4145    if (normalSamples[0].a != vID && normalSamples[0].a != 0.0) {
4146        float depthAtSample = texture2D(d, uvSamples[0]).r + depthBias;
4147        if (gl_FragCoord.z > depthAtSample) {
4148           return 0.0;
4149        }
4150    }
4151
4152    if (normalSamples[1].a != vID && normalSamples[1].a != 0.0) {
4153        float depthAtSample = texture2D(d, uvSamples[1]).r + depthBias;
4154        if (gl_FragCoord.z > depthAtSample) {
4155           return 0.0;
4156        }
4157    }
4158
4159    if (normalSamples[2].a != vID && normalSamples[2].a != 0.0) {
4160        float depthAtSample = texture2D(d, uvSamples[2]).r + depthBias;
4161        if (gl_FragCoord.z > depthAtSample) {
4162           return 0.0;
4163        }
4164    }
4165
4166    if (normalSamples[3].a != vID && normalSamples[3].a != 0.0) {
4167        float depthAtSample = texture2D(d, uvSamples[3]).r + depthBias;
4168        if (gl_FragCoord.z > depthAtSample) {
4169           return 0.0;
4170        }
4171    }
4172
4173
4174    if (normalSamples[4].a != vID && normalSamples[4].a != 0.0) {
4175        float depthAtSample = texture2D(d, uvSamples[4]).r + depthBias;
4176        if (gl_FragCoord.z > depthAtSample) {
4177           return 0.0;
4178        }
4179    }
4180
4181    if (normalSamples[5].a != vID && normalSamples[5].a != 0.0) {
4182        float depthAtSample = texture2D(d, uvSamples[5]).r + depthBias;
4183        if (gl_FragCoord.z > depthAtSample) {
4184           return 0.0;
4185        }
4186    }
4187
4188    if (normalSamples[6].a != vID && normalSamples[6].a != 0.0) {
4189        float depthAtSample = texture2D(d, uvSamples[6]).r + depthBias;
4190        if (gl_FragCoord.z > depthAtSample) {
4191           return 0.0;
4192        }
4193    }
4194
4195    if (normalSamples[7].a != vID && normalSamples[7].a != 0.0) {
4196        float depthAtSample = texture2D(d, uvSamples[7]).r + depthBias;
4197        if (gl_FragCoord.z > depthAtSample) {
4198           return 0.0;
4199        }
4200    }
4201
4202    if (normalSamples[8].a != vID && normalSamples[8].a != 0.0) {
4203        float depthAtSample = texture2D(d, uvSamples[8]).r + depthBias;
4204        if (gl_FragCoord.z > depthAtSample) {
4205           return 0.0;
4206        }
4207    }
4208
4209    vec3 sobel_edge_h = normalSamples[2].rgb + (2.0*normalSamples[5].rgb) + normalSamples[8].rgb - (normalSamples[0].rgb + (2.0*normalSamples[3].rgb) + normalSamples[6].rgb);
4210  	vec3 sobel_edge_v = normalSamples[0].rgb + (2.0*normalSamples[1].rgb) + normalSamples[2].rgb - (normalSamples[6].rgb + (2.0*normalSamples[7].rgb) + normalSamples[8].rgb);
4211
4212    float edgeNormal = sqrt(dot(sobel_edge_h, sobel_edge_h) + dot(sobel_edge_v, sobel_edge_v));
4213    return edgeNormal;
4214}
4215`),{outline:new SG(`vec3 outline(vec3 outlineColor, vec3 contourColor, float outlineWidth, float contourWidth, float outlineThreshold, float contourThreshold, float outlineSmoothing, float contourFrequency, vec3 contourDirection, bool positionalLines, vec2 resolution, sampler2D normalMap, sampler2D depthMap, float pixelRatio, bool compensation, float mask, float alpha, out float calpha) {
4216                vec3 result = outlineColor;
4217                float resultAlpha = 0.0;
4218
4219                vec3 N = normalize(vWNormal);
4220                vec2 nuv = (gl_FragCoord.xy / resolution);
4221                float sobelSample = compensation ? sobelSample(normalMap, depthMap, nuv, resolution, outlineWidth / 2., pixelRatio) : sobelSample(normalMap, depthMap, nuv, resolution, outlineWidth, pixelRatio);
4222                resultAlpha = smoothstep(outlineThreshold - outlineSmoothing, outlineThreshold + outlineSmoothing, sobelSample);
4223
4224                //resultAlpha = 1.0;
4225                //result = vec3(sobelSample);
4226
4227                float t = 1.0 - contourThreshold;
4228                if(positionalLines) {
4229                    vec3 NDir = position * contourDirection;
4230                    float NT = NDir.x + NDir.y + NDir.z;
4231                    float f  = fract(NT * contourFrequency * 0.01);
4232                    float df = fwidth(NT * contourFrequency);
4233
4234                    float g = smoothstep(df * (contourWidth * 0.01), df * (contourWidth * 0.01 * 2.0), f);
4235                    if (g < 1.0 && resultAlpha == 0.0) {
4236                        result = contourColor;
4237                        resultAlpha = 1.0;
4238                    }
4239                 }
4240                 else {
4241                    vec3 NDir = N * contourDirection;
4242                    float NT = NDir.x + NDir.y + NDir.z;
4243                    float df = fwidth(NT * contourThreshold);
4244                    float f = sin(NT * 1.0 * contourFrequency);
4245                    float g = smoothstep(0.0, df * contourWidth, 1.0 - f);
4246
4247                    if (df > (t * 0.5) && g < 1.0 && resultAlpha == 0.0) {
4248                        result = contourColor;
4249                        resultAlpha = 1.0 - g;
4250                    }
4251                 }
4252
4253                 float lalpha = alpha * resultAlpha * mask;
4254                 calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
4255                 accumAlpha += ( 1.0 - accumAlpha ) * lalpha;
4256				 
4257                 return result;
4258             }`,[eV])});var _L=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c,d,u,p,f,m,g,v,y){super("v3"),this.nodeType="Pattern",this.style=e,this.projection=t,this.axis=i,this.blending=r,this.offset=s,this.colorA=a,this.colorB=o,this.frequency=l,this.size=h,this.variation=c,this.smoothness=d,this.zigzag=u,this.rotation=p,this.vertical=f,this.horizontal=m,this.sides=g,this.isMask=y,this.alpha=v,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(!e.isShader("fragment"))return console.warn("PatterNode is not compatible with "+e.shader+" shader."),e.format("vec3(0.0)",this.getType(e),t);{let i;switch(e.require("position"),e.require("uv"),e.requires.uv=[!0],e.require("normal"),e.requires.normal=!0,e.addFragmentVariable(this.calpha,"float"),this.style.value){case 0:default:i="circle";break;case 1:i="ring";break;case 2:i="polygon";break;case 3:i="xcross";break;case 4:i="diamond";break;case 5:i="checkerboard";break;case 6:i="line";break;case 7:i="wave"}let r=`g${this.uuid.toString().replace(/-/g,"")}`,s=new SG(`float hashwithoutsine12(vec2 p)
4259				{
4260					vec3 p3 = fract(vec3(p.xyx) * .1031);
4261					p3 += dot(p3, p3.yzx + 33.33);
4262					return fract((p3.x + p3.y) * p3.z);
4263				}`),a=new SG(`vec2 rotate_uv(in vec2 uv, float a, bool repeat) 
4264				{
4265					const float mid = 0.5;
4266					float radians = a * (PI / 180.0);
4267					vec2 rotated = vec2(
4268						cos(radians) * (uv.x - mid) + sin(radians) * (uv.y - mid) + mid,
4269						cos(radians) * (uv.y - mid) - sin(radians) * (uv.x - mid) + mid
4270					);
4271					return repeat ? fract(rotated): rotated;
4272				}`),o="";if(4===this.projection.value){let e=2===this.style.value?`${i}(uv0, frequency, size, variation, smoothness_remapped, zigzag, rotation, sides)`:`${i}(uv0, frequency, size, variation, smoothness_remapped, zigzag, rotation)`,t=2===this.style.value?`${i}(uv1, frequency, size, variation, smoothness_remapped, zigzag, rotation, sides)`:`${i}(uv1, frequency, size, variation, smoothness_remapped, zigzag, rotation)`,r=2===this.style.value?`${i}(uv2, frequency, size, variation, smoothness_remapped, zigzag, rotation, sides)`:`${i}(uv2, frequency, size, variation, smoothness_remapped, zigzag, rotation)`;o=`
4273				vec3 p = position;
4274				float factor = 0.0125;
4275				vec2 uv0 = fract(p.xy * factor);
4276				vec2 uv1 = fract(p.zy * factor);
4277				vec2 uv2 = fract(p.xz * factor);
4278				
4279				uv0 = rotate_uv(uv0 + offset, rotation, true);
4280				uv1 = rotate_uv(uv1 + offset, rotation, true);
4281				uv2 = rotate_uv(uv2 + offset, rotation, true);
4282	
4283				float d0 = ${e};
4284				float d1 = ${t};
4285				float d2 = ${r};
4286				
4287				// Range from 3 to 128 seems to be good
4288				float exponent = (1.0 - blending) * 125.0 + 3.0;
4289
4290				vec3 n = vObjectNormal;
4291				vec3 weights = abs(normalize(n));
4292				weights = pow(weights, vec3(exponent));
4293				weights /= dot(weights, vec3(1.0));
4294				d0 *= weights.z;
4295				d1 *= weights.x;
4296				d2 *= weights.y;
4297				float draw = d0 + d1 + d2;
4298	
4299				vec2 custom_uv = uv0 * weights.z + uv1 * weights.x + uv2 * weights.y;
4300				`}else{let e=2===this.style.value?`${i}(custom_uv, frequency, size, variation, smoothness_remapped, zigzag, rotation, sides)`:`${i}(custom_uv, frequency, size, variation, smoothness_remapped, zigzag, rotation)`,t="";0===this.axis.value?t=`float radius = length(p);
4301					float theta = atan(p.y, p.z);
4302					float phi = acos(p.x / radius);`:1===this.axis.value?t=`float radius = length(p);
4303					float theta = atan(p.x, p.z);
4304					float phi = acos(p.y / radius);`:(this.axis.value,t=`float radius = length(p);
4305					float theta = atan(p.y, p.x);
4306					float phi = acos(p.z / radius);`);let r="";switch(this.projection.value){case 0:r="custom_uv = vUv.st;";break;case 1:case 3:break;case 2:r=`
4307							vec3 p = position;
4308							${t}
4309							custom_uv = vec2(theta, phi);
4310							custom_uv /= PI;
4311							`}o=`
4312				vec2 custom_uv;
4313				${r}
4314	
4315				custom_uv += offset;
4316				custom_uv = fract(custom_uv);
4317				custom_uv = rotate_uv(custom_uv, rotation, true);
4318	
4319				float draw = ${e};
4320				`}let l=new SG(`vec3 ${r}_pattern(vec3 normal, float blending, int style, vec2 offset, vec4 colorA, vec4 colorB, vec2 frequency, float size, float variation, float smoothness, float zigzag, float rotation, vec2 vertical, vec2 horizontal, int sides, bool isMask, float mask, float alpha, out float calpha) {
4321					const float TWO_PI = PI * 2.0;
4322					float smoothness_remapped = pow(smoothness, 5.0);	
4323
4324					${o}
4325
4326					// Construct final output color
4327					vec4 color = mix(colorA, colorB, draw);
4328					color.a = clamp(color.a, 0.0, 1.0);
4329
4330					// Apply cuts
4331					color.a *= 
4332						step(vertical.x, custom_uv.y) * 
4333						step(custom_uv.y, vertical.y);
4334					color.a *= 
4335						step(horizontal.x, abs(custom_uv.x)) * 
4336						step(abs(custom_uv.x), horizontal.y);
4337
4338					// Accumulate alpha 
4339					float lalpha = alpha * clamp(color.a, 0.0, 1.0) * mask;
4340					calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
4341					accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
4342
4343					return clamp(color, 0.0, 1.0).rgb;
4344				}`,[a,s,_L.DrawFunctions.circle,_L.DrawFunctions.ring,_L.DrawFunctions.polygon,_L.DrawFunctions.cross,_L.DrawFunctions.diamond,_L.DrawFunctions.checkerboard,_L.DrawFunctions.line,_L.DrawFunctions.wave]),h=e.include(l),c=[];return c.push("normal"),c.push(this.blending.build(e,"f")),c.push(this.style.build(e,"i")),c.push(this.offset.build(e,"v2")),c.push(this.colorA.build(e,"v4")),c.push(this.colorB.build(e,"v4")),c.push(this.frequency.build(e,"v2")),c.push(this.size.build(e,"f")),c.push(this.variation.build(e,"f")),c.push(this.smoothness.build(e,"f")),c.push(this.zigzag.build(e,"f")),c.push(this.rotation.build(e,"f")),c.push(this.vertical.build(e,"v2")),c.push(this.horizontal.build(e,"v2")),c.push(this.sides.build(e,"i")),c.push(this.isMask.build(e,"b")),c.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),c.push(this.alpha.build(e,"f")),c.push(this.calpha),e.format(h+"("+c.join(",")+")",this.getType(e),t)}}};_L.DrawFunctions=(ej=new SG(`float hashwithoutsine12(vec2 p) {
4345				vec3 p3 = fract(vec3(p.xyx) * 0.1031);
4346				p3 += dot(p3, p3.yzx + 33.33);
4347				return fract((p3.x + p3.y) * p3.z);
4348			}`),eG=new SG(`vec2 tile_and_center(in vec2 uv, in vec2 frequency, in float variation, in float zigzag, in float rotation) {
4349                // Create tiles in UV-space
4350                uv *= frequency;
4351
4352                // Integer coords
4353                vec2 i = floor(uv);
4354
4355                // Offset every other row based on zigzag param, then compute fractional coords
4356                float row_offset = mod(i.y, 2.0);
4357                uv.x += row_offset * zigzag;
4358                vec2 f = fract(uv);
4359
4360				// Rotate the tile itself:
4361				// const float mid = 0.5;
4362				// f = vec2(
4363				// 	cos(rotation) * (f.x - mid) + sin(rotation) * (f.y - mid) + mid,
4364				// 	cos(rotation) * (f.y - mid) - sin(rotation) * (f.x - mid) + mid
4365				// );
4366				// f = fract(f);
4367
4368                f = f * 2.0 - 1.0;
4369
4370				// Recompute integer coords after shifting - then, random value per tile 
4371				i = floor(uv);
4372				float rand = (hashwithoutsine12(i) * 5.0 + 1.0);
4373				float jitter = mix(1.0, rand, variation);
4374				f *= jitter;
4375
4376                return f;
4377            }`,[ej]),eH=new SG(`float circle(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4378                vec2 f = tile_and_center(uv, frequency, variation, zigzag, rotation);
4379                return smoothstep(
4380                    -smoothness, 
4381                     smoothness, 
4382                     length(f) - size
4383                );
4384            }`,[eG]),eW=new SG(`float ring(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4385                vec2 f = tile_and_center(uv, frequency, variation, zigzag, rotation);
4386
4387				float d = length(f);
4388                const float inner_width = 0.5;
4389
4390                float outer = smoothstep(-smoothness, smoothness, d - size);
4391                float inner = smoothstep(-smoothness, smoothness, d - size * inner_width);
4392				return outer + (1.0 - inner);   
4393            }`,[eG]),eq=new SG(`float sdf_ngon(in vec2 p, in float r, in int n) {
4394                float an = (PI * 2.0) / float(n);
4395                float he = r * tan(0.5 * an);
4396                
4397                // Rotate to first sector
4398                p = -p.yx; 
4399                float bn = an * floor((atan(p.y, p.x) + 0.5 * an) / an);
4400                vec2  cs = vec2(cos(bn), sin(bn));
4401                p = mat2(cs.x, -cs.y, cs.y, cs.x)*p;
4402            
4403                // Side of polygon
4404                return length(p - vec2(r, clamp(p.y, -he, he))) * sign(p.x - r);
4405            }
4406            
4407            float polygon(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation, in int sides) {
4408                vec2 f = tile_and_center(uv, frequency, variation, zigzag, rotation);
4409                return smoothstep(-smoothness, smoothness, sdf_ngon(f, size, sides));
4410            }`,[eG]),eX=new SG(`float sdf_cross(in vec2 p, in vec2 b, float r ) {
4411                p = abs(p); 
4412				p = (p.y > p.x) ? p.yx : p.xy;
4413                vec2  q = p - b;
4414                float k = max(q.y, q.x);
4415                vec2  w = (k > 0.0) ? q : vec2(b.y - p.x, -k);
4416                return sign(k) * length(max(w, 0.0)) + r;
4417            }
4418            
4419            // Avoid namespace conflicts 
4420            float xcross(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4421                vec2 f = tile_and_center(uv, frequency, variation, zigzag, rotation);
4422                return smoothstep(-smoothness, smoothness, sdf_cross(f, vec2(size, size * 0.25), smoothness));
4423            }`,[eG]),eY=new SG(`float ndot(vec2 a, vec2 b) { 
4424                return a.x*b.x - a.y*b.y; 
4425            }
4426            
4427            float sdf_diamond(in vec2 p, in vec2 b) {
4428                p = abs(p);
4429                float h = clamp(ndot(b - 2.0 * p, b) / dot(b, b), -1.0, 1.0);
4430                float d = length(p - 0.5 * b * vec2(1.0 - h, 1.0 + h));
4431                return d * sign(p.x * b.y + p.y * b.x - b.x * b.y);
4432            }
4433
4434            float diamond(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4435                vec2 f = tile_and_center(uv, frequency, variation, zigzag, rotation);
4436	            return smoothstep(-smoothness, smoothness, sdf_diamond(f, vec2(size)));
4437            }`,[eG]),eQ=new SG(`float checkerboard(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4438                uv *= frequency;
4439                vec2 i = floor(uv);
4440
4441                float offset = mod(i.y, 2.0);
4442
4443                uv.x += offset + zigzag * offset;
4444                float x = floor(uv.x);
4445                
4446                return mod(x, 2.0);
4447            }`),eZ=new SG(`float line(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4448                vec2 f = tile_and_center(uv, frequency, 0.0, zigzag, rotation);
4449				
4450				// Different approach for variation param here
4451				float row = floor(uv * frequency).y;
4452				float rand = hashwithoutsine12(vec2(row));
4453				float s = mix(size, size * rand, variation);
4454
4455				return smoothstep(
4456					s - smoothness, 
4457					s + smoothness, 
4458					abs(f.y)
4459				);
4460            }`,[eG]),{tileAndCenter:eG,circle:eH,ring:eW,polygon:eq,cross:eX,diamond:eY,checkerboard:eQ,line:eZ,wave:new SG(`// Uses bisection 
4461            float udf_cos(in vec2 p, in float a, in float b, in float c, in float d) {
4462                // Convert all data to a primitive cosine wave
4463                p = c * (p - vec2(d, a));
4464                
4465                const float TWO_PI = PI * 2.0;
4466
4467                // Reduce to principal half cycle
4468                p.x = mod(p.x, TWO_PI); 
4469                if (p.x > PI) {
4470                    p.x = TWO_PI - p.x;
4471                }
4472            
4473                // Find zero of derivative (minimize distance)
4474                float xa = 0.0;
4475                float xb = TWO_PI;
4476
4477                // 24 bit precision
4478                for (int i = 0; i < 24; i++) {
4479                    float x = 0.5 * (xa + xb);
4480                    float y = x - p.x + b * c * sin(x) * (p.y - b * c * cos(x));
4481                    if (y < 0.0) xa = x; 
4482                    else xb = x;
4483                }
4484                float x = 0.5 * (xa + xb);
4485                
4486                // Compute distance    
4487                vec2 q = vec2(x, b * c * cos(x));
4488                return length(p - q) / c;
4489            }
4490
4491            float wave(in vec2 uv, in vec2 frequency, in float size, in float variation, in float smoothness, in float zigzag, in float rotation) {
4492                float repeat = frequency.x;
4493                uv *= repeat;
4494                vec2 i = floor(uv);
4495                float row_offset = mod(i.y, 2.0);
4496                uv.x += row_offset * zigzag;
4497                vec2 f = vec2(uv.x, fract(uv.y));
4498
4499                // Generalized cosine: y(x) = a + b * cos(cx + d)
4500                const float amplitude = 0.125;
4501                float wave_frequency = frequency.y * 0.1;
4502                float distance_estimate = udf_cos(f, 0.50, amplitude, wave_frequency * (2.0 * PI), 0.0);
4503
4504				// Different approach for variation param here
4505				float rand = hashwithoutsine12(vec2(i.y));
4506				float s = mix(size, size * rand, variation);
4507
4508                return smoothstep(-smoothness, smoothness, distance_estimate - s * 0.5);
4509            }`)});var _B=class extends SB{constructor(e,t,i,r,s,a,o,l){super("v3"),this.nodeType="Rainbow",this.filmThickness=e,this.movement=t,this.wavelengths=i,this.noiseStrength=r,this.noiseScale=s,this.offset=a,this.isMask=l,this.alpha=o,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(e.require("vWorldViewDir"),e.require("worldNormal"),!e.isShader("fragment"))return console.warn("RainbowNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.require("uv"),e.requires.uv=[!0],e.addFragmentVariable(this.calpha,"float");let i=e.include(_B.Nodes.rainbow),r=[];return r.push(this.filmThickness.build(e,"f")),r.push(this.movement.build(e,"f")),r.push(this.wavelengths.build(e,"v3")),r.push(this.noiseStrength.build(e,"f")),r.push(this.noiseScale.build(e,"f")),r.push(this.offset.build(e,"v3")),r.push(this.isMask.build(e,"b")),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_B.Nodes=(eK=new SG(`vec3 attenuation(vec3 wavelengths, float filmThickness, float movement, float noiseStrength, float noiseScale, vec3 offset) {
4510                 vec3 st = position / noiseScale;
4511				 vec3 q = vec3(simplex3d(st),
4512							  simplex3d(st + vec3(1.0)),
4513							  simplex3d(st + vec3(1.0)));
4514
4515				 vec3 r = vec3(simplex3d(st + vec3(1.4, 1.3, 1.0) * q + vec3(1.7, 9.2, 1.0)),
4516							  simplex3d(st + vec3(2.0, 1.2, 1.0) * q + vec3(8.3, 2.8, 1.0)),
4517							  simplex3d(st * q));
4518
4519                 float noise = simplex3d(st + r);
4520
4521                 return .5 + .5 * cos((((filmThickness + (noise * noiseStrength)) / (vec3(wavelengths.r * 1.0, wavelengths.g * 0.8, wavelengths.b * 0.6) + 1.0)) * dot(normalize(vWorldViewDir + (offset * -0.001)), normalize(vWNormal))) + movement);
4522             }
4522`,[_I.simplex]),{rainbow:new SG(`vec3 rainbow(float filmThickness, float movement, vec3 wavelengths, float noiseStrength, float noiseScale, vec3 offset, bool isMask, float mask, float alpha, out float calpha) {
4523				vec3 res = clamp(attenuation(wavelengths, filmThickness, movement, noiseStrength, noiseScale, offset), 0.0, 2.0);
4524
4525				float rainbowContribution = clamp(res.r + res.g + res.b, 0.0, 1.0);
4526
4527				float lalpha = alpha * rainbowContribution * mask;
4528				calpha = mix(lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0), lalpha, float(isMask));
4529				accumAlpha += (1.0 - accumAlpha) * lalpha * (1.0 - float(isMask));
4530
4531				return res;
4532             }`,[eK])});var _z=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c){super("v3"),this.nodeType="Toon",this.positioning=e,this.colors=t,this.steps=i,this.source=r,this.isWorldSpace=s,this.noiseStrength=a,this.noiseScale=o,this.shadowColor=l,this.offset=h,this.alpha=c,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(e.require("worldNormal"),e.require("worldPosition"),!e.isShader("fragment"))return console.warn("ToonNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.define("COLORS_MAX",10),e.addFragmentVariable(this.calpha,"float");let i=e.include(_z.Nodes.toon),r=[];return r.push(this.positioning.build(e,"i")),r.push(this.colors.build(e,"v4[]")),r.push(this.steps.build(e,"f[]")),r.push(this.source.build(e,"v3")),r.push(this.isWorldSpace.build(e,"b")),r.push(this.noiseStrength.build(e,"f")),r.push(this.noiseScale.build(e,"f")),r.push(this.shadowColor.build(e,"v4")),r.push(this.offset.build(e,"v3")),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_z.Nodes=(eJ=new SG(`float rand(float n) {
4533				return fract(sin(n) * 43758.5453123);
4534			}`),e$=new SG(`float hash1(float p) { 
4535				p = fract(p * 0.011); 
4536				p *= p + 7.5; 
4537				p *= p + p; 
4538				return fract(p); 
4539			}`),e0=new SG(`float valueNoise(vec3 x) {
4540				const vec3 step = vec3(110, 241, 171);
4541			
4542				vec3 i = floor(x);
4543				vec3 f = fract(x);
4544			 
4545				// For performance, compute the base input to a 1D hash from the integer part of the argument and the 
4546				// incremental change to the 1D based on the 3D -> 1D wrapping
4547				float n = dot(i, step);
4548			
4549				vec3 u = f * f * (3.0 - 2.0 * f);
4550				return mix(mix(mix( hash1(n + dot(step, vec3(0, 0, 0))), hash1(n + dot(step, vec3(1, 0, 0))), u.x),
4551							   mix( hash1(n + dot(step, vec3(0, 1, 0))), hash1(n + dot(step, vec3(1, 1, 0))), u.x), u.y),
4552						   mix(mix( hash1(n + dot(step, vec3(0, 0, 1))), hash1(n + dot(step, vec3(1, 0, 1))), u.x),
4553							   mix( hash1(n + dot(step, vec3(0, 1, 1))), hash1(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);
4554			}`,[e$]),e1=new SG(`vec3 hash3(vec3 x) {
4555				x = vec3(dot(x,vec3(127.1, 311.7, 74.7)),
4556						 dot(x,vec3(269.5, 183.3, 246.1)),
4557						 dot(x,vec3(113.5, 271.9, 124.6)));
4558			
4559				return fract(sin(x)*43758.5453123);
4560			}`),e2=new SG(`vec3 voronoiNoise(in vec3 x)
4561			{
4562				vec3 p = floor(x);
4563				vec3 f = fract(x);
4564
4565				float id = 0.0;
4566				vec2 res = vec2(100.0);
4567
4568				for(int k=-1; k<=1; k++)
4569				for(int j=-1; j<=1; j++)
4570				for(int i=-1; i<=1; i++)
4571				{
4572					vec3 b = vec3(float(i), float(j), float(k));
4573
4574					// Comment out the "+ hash(p + b);" part below to get "square" cells
4575					vec3 r = vec3(b) - f + hash3(p + b);
4576					float d = dot(r, r);
4577
4578					if (d < res.x)
4579					{
4580						id = dot(p + b, vec3(1.0, 57.0, 113.0));
4581						res = vec2(d, res.x);			
4582					}
4583					else if (d < res.y)
4584					{
4585						res.y = d;
4586					}
4587				}
4588
4589				return vec3(sqrt(res), abs(id));
4590			}
4591			`,[e1]),{toon:new SG(`vec3 toon(int positioning, vec4 colors[COLORS_MAX], float steps[COLORS_MAX], vec3 source, bool isWorldSpace, float noiseStrength, float noiseScale, vec4 shadowColor, vec3 offset, float mask, float alpha, out float calpha) {
4592				float t = 0.0;
4593				float shadow = 1.0;
4594
4595				if (positioning == 0) {
4596
4597					// Can't do this mode if lighting is "none"
4598					#if (defined(PHONG) || defined(LAMBERT) || defined(STANDARD))
4599
4600						// Algorithm from Chapter 10 of Graphics Shaders
4601						const vec3 weights = vec3(0.2125, 0.7154, 0.0721);
4602						vec3 lpos;
4603						vec3 l;
4604						float dproduct;
4605
4606						#if (NUM_POINT_LIGHTS > 0)
4607
4608							#if defined(USE_SHADOWMAP) && (NUM_POINT_LIGHT_SHADOWS > 0)
4609								PointLightShadow pointLightShadow;
4610							#endif 
4611
4612							#pragma unroll_loop_start
4613							for (int i = 0; i < NUM_POINT_LIGHTS; i++) {
4614								// Light positions are in view-space for some reason?
4615								lpos = (inverse(viewMatrix) * vec4(pointLights[UNROLLED_LOOP_INDEX].position, 1.0
4615)).xyz;
4616								l = normalize(lpos - worldPosition);
4617								
4618								dproduct = dot(l, normalize(worldNormal)) * 0.5 + 0.5;
4619								
4620								// TODO: we want to use "intensity" but it isn't available in the shader code
4621								//dproduct += dot(pointLights[UNROLLED_LOOP_INDEX].color, weights);
4622
4623								t = max(t, dproduct);
4624
4625								// Accumulate shadow contribution
4626								#if defined(USE_SHADOWMAP) && (UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS)
4627									pointLightShadow = pointLightShadows[UNROLLED_LOOP_INDEX];
4628									shadow *= getPointShadow( 
4629											pointShadowMap[UNROLLED_LOOP_INDEX], 
4630											pointLightShadow.shadowMapSize, 
4631											pointLightShadow.shadowBias, 
4632											pointLightShadow.shadowRadius,
4633											vPointShadowCoord[UNROLLED_LOOP_INDEX], 
4634											pointLightShadow.shadowCameraNear, 
4635											pointLightShadow.shadowCameraFar);
4636								#endif
4637							}
4638							#pragma unroll_loop_end
4639
4640						#endif
4641
4642						#if NUM_DIR_LIGHTS > 0 
4643							
4644							#if defined(USE_SHADOWMAP) && (NUM_DIR_LIGHT_SHADOWS > 0)
4645								DirectionalLightShadow directionalLightShadow;
4646							#endif 
4647
4648							#pragma unroll_loop_start
4649							for (int i = 0; i < NUM_DIR_LIGHTS; i++) {
4650								// Use the direction vector for directional lights instead
4651								l = (inverse(viewMatrix) * vec4(directionalLights[UNROLLED_LOOP_INDEX].direction, 0.0)).xyz;
4652		
4653								dproduct = dot(l, normalize(worldNormal)) * 0.5 + 0.5;
4654								t = max(t, dproduct);
4655
4656								// Accumulate shadow contribution
4657								#if defined(USE_SHADOWMAP) && (UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS)
4658									directionalLightShadow = directionalLightShadows[UNROLLED_LOOP_INDEX];
4659									shadow *= getShadow( 
4660										UNROLLED_LOOP_INDEX,
4661										directionalShadowMap[UNROLLED_LOOP_INDEX], 
4662										directionalLightShadow.shadowMapSize, 
4663										directionalLightShadow.shadowBias, 
4664										directionalLightShadow.shadowRadius, 
4665										vDirectionalShadowCoord[UNROLLED_LOOP_INDEX]);
4666								#endif
4667							}
4668							#pragma unroll_loop_end
4669
4670						#endif
4671
4672						#if NUM_SPOT_LIGHTS > 0 
4673							
4674							#if defined(USE_SHADOWMAP) && (NUM_SPOT_LIGHT_SHADOWS > 0)
4675								SpotLightShadow spotLightShadow;
4676							#endif 
4677
4678							#pragma unroll_loop_start
4679							for (int i = 0; i < NUM_SPOT_LIGHTS; i++) {
4680								lpos = (inverse(viewMatrix) * vec4(spotLights[UNROLLED_LOOP_INDEX].position, 1.0)).xyz;
4681								l = normalize(lpos - worldPosition);
4682								
4683								dproduct = dot(l, normalize(worldNormal)) * 0.5 + 0.5;
4684								t = max(t, dproduct);
4685
4686								// Accumulate shadow contribution
4687								#if defined(USE_SHADOWMAP) && (UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS)
4688									spotLightShadow = spotLightShadows[UNROLLED_LOOP_INDEX];
4689									shadow *= getShadow(
4690										UNROLLED_LOOP_INDEX,
4691										spotShadowMap[UNROLLED_LOOP_INDEX], 
4692										spotLightShadow.shadowMapSize, 
4693										spotLightShadow.shadowBias, 
4694										spotLightShadow.shadowRadius, 
4695										vSpotLightCoord[UNROLLED_LOOP_INDEX]);
4696								#endif
4697							}
4698							#pragma unroll_loop_end
4699
4700						#endif
4701
4702						t = clamp(t, 0.0, 1.0);
4703				
4704					#endif
4705
4706				} else if (positioning == 1) {
4707					
4708					vec3 origin = mix(position, worldPosition, float(isWorldSpace));
4709					vec3 direction = normalize(source - origin);
4710					t = dot(direction, normalize(worldNormal)) * 0.5 + 0.5;	
4711
4712				} else {
4713
4714					vec3 origin = worldPosition;
4715					vec3 source = cameraPosition - offset;
4716					vec3 direction = normalize(source - origin);
4717					t = dot(direction, normalize(worldNormal)) * 0.5 + 0.5;	
4718					
4719				}
4720
4721				if (noiseStrength > 0.0) {
4722					// Distort with noise
4723					vec3 st = position / noiseScale;
4724					
4725					// Voronoi "smooth" noise
4726					float noise = 1.0 - voronoiNoise(st).x;
4727
4728					// Voronoi cellular noise
4729					//float noise = 1.0 - rand(voronoiNoise(st).z);
4730
4731					// Position warp noise
4732					// vec3 offset = vec3(
4733					// 	simplex3d(st),
4734					// 	simplex3d(st + vec3(111.1, 143.89, 217.19)),
4735					// 	simplex3d(st + vec3(171.1, 247.89, 117.23))
4736					// );
4737					// st += offset;
4738					// float noise = valueNoise(st);
4739
4740					t += noise * noiseStrength;
4741				}
4742
4743				t = clamp(t, 0.0, 1.0);
4744
4745				// Compute ramp color
4746				float p;
4747				vec4 color = colors[0];
4748				for (int i = 1; i < COLORS_MAX; i++) {
4749					p = clamp((t - steps[i-1]) / (steps[i] - steps[i-1]), 0.0, 1.0);
4750					color = mix(color, colors[i], smoothstep(0.0, 1.0, p));
4751				}
4752
4753				// Incorporate custom shadow color
4754				if (positioning == 0) {
4755
4756					vec3 blendedShadow = mix(color.rgb, shadowColor.rgb, shadowColor.a);
4757					color.rgb = mix(blendedShadow, color.rgb, shadow);
4758				
4759				}
4760
4761				// Accumulate alpha as usual
4762				float lalpha = alpha * color.a * mask;
4763				calpha =  lalpha / clamp(lalpha + accumAlpha, 0.00001, 1.0);
4764				accumAlpha += (1.0 - accumAlpha) * lalpha;
4765
4766				return color.xyz;
4767
4768            }`,[_I.simplex,eJ,e0,e2])});var _F={textureBicubic:new SG(`float w0( float a ) {
4769            return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
4770        }
4771    
4772        float w1( float a ) {
4773            return ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );
4774        }
4775    
4776        float w2( float a ){
4777            return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
4778        }
4779    
4780        float w3( float a ) {
4781            return ( 1.0 / 6.0 ) * ( a * a * a );
4782        }
4783    
4784        // g0 and g1 are the two amplitude functions
4785        float g0( float a ) {
4786            return w0( a ) + w1( a );
4787        }
4788    
4789        float g1( float a ) {
4790            return w2( a ) + w3( a );
4791        }
4792    
4793        // h0 and h1 are the two offset functions
4794        float h0( float a ) {
4795            return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
4796        }
4797    
4798        float h1( float a ) {
4799            return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
4800        }
4801    
4802        vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
4803            uv = uv * texelSize.zw + 0.5;
4804    
4805            vec2 iuv = floor( uv );
4806            vec2 fuv = fract( uv );
4807    
4808            float g0x = g0( fuv.x );
4809            float g1x = g1( fuv.x );
4810            float h0x = h0( fuv.x );
4811            float h1x = h1( fuv.x );
4812            float h0y = h0( fuv.y );
4813            float h1y = h1( fuv.y );
4814    
4815            vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
4816            vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
4817            vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
4818            vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
4819    
4820            return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + 
4821                   g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
4822        }
4823
4824        vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
4825            vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
4826            vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
4827            vec2 fLodSizeInv = 1.0 / fLodSize;
4828            vec2 cLodSizeInv = 1.0 / cLodSize;
4829            vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
4830            vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
4831            return mix( fSample, cSample, fract( lod ) );
4832        }`)},_N=class extends SB{constructor(e,t,i,r,s,a,o,l){super("v3"),this.nodeType="Transmission",this.thickness=e,this.ior=t,this.roughness=i,this.transmissionSamplerSize=r,this.transmissionSamplerMap=s,this.transmissionDepthMap=a,this.aspectRatio=o,this.alpha=l,this.calpha=`g${this.uuid.toString().replace(/-/g,"")}_calpha`}generate(e,t){if(e.extensions.shaderTextureLOD=!0,e.extensions.derivatives=!0,!e.isShader("fragment"))return console.warn("TransmissionNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.define("NUM_SAMPLES",6),e.define("BLUR_SLOD",Math.pow(2,_V.transmissionLod.value)),e.require("worldPosition"),e.requires.worldNormal=!0,e.requires.modelMatrix=!0,e.requires.projectionMatrix=!0,e.addFragmentVariable(this.calpha,"float");let i=e.include(_N.Nodes.transmission),r=[];return r.push(this.thickness.build(e,"f")),r.push(this.ior.build(e,"f")),r.push(this.roughness.build(e,"f")),r.push(this.transmissionSamplerSize.build(e,"v2")),r.push(this.transmissionSamplerMap.getTexture(e,"t")),r.push(this.transmissionDepthMap.getTexture(e,"t")),r.push(this.aspectRatio.build(e,"v2")),r.push("normal"),r.push(this.mask?`luminance(${this.mask.flow(e,"v3").result})`:"1.0"),r.push(this.alpha.build(e,"f")),r.push(this.calpha),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_N.Nodes=(e3=new SG(`vec3 blur(sampler2D sp, vec2 U, vec2 scale, float lod, sampler2D dm, vec2 unrefractedU, vec2 aspectRatio) {
4833                // Slightly modified version of this:
4834                // https://www.shadertoy.com/view/ltScRG
4835
4836				// Special case for blur == 0.0
4837				if (lod == 0.0) {
4838					#ifdef TEXTURE_LOD_EXT
4839					return texture2DLodEXT( sp, U, 0.0).rgb;
4840					#else
4841					return textureLod( sp, U, 0.0).rgb;
4842					#endif
4843				}
4844				
4845				vec2 texelSize = vec2(1.0) / resolution;
4846                vec2 halton = haltonSequence[frameIndex];
4847                float temporalOffset = getNoiseInterleavedGradient(gl_FragCoord.xy + halton);
4848                float temporalAngle  = temporalOffset * PI2;
4849				vec3 res = vec3(0.0);
4850                vec2 uv = vec2(0.0);
4851                vec2 offset = vec2(0.0);
4852                vec2 vogelSample = vec2(0.0);
4853                for (int i = 0; i < NUM_SAMPLES; i++) {
4854                    vogelSample =  vogelDiskSample(i, NUM_SAMPLES, temporalAngle) * texelSize;
4855                    offset = vogelSample * scale * (lod * 10.0); // TODO: used to be hardcoded to 20
4856                    uv = U + offset;
4857                    float opaqueDepth = unpackRGBAToDepth(textureLod(dm, uv, lod));
4858                    if (opaqueDepth != 0.0 && opaqueDepth < gl_FragCoord.z) {
4859                        uv = unrefractedU;
4860                        lod = lod > 4.0 ? lod : lod / 2.0;
4861                    }
4862                    res += textureLod(sp, uv, lod).rgb;
4863                }
4864                return res / float(NUM_SAMPLES);
4865            }`),e4=new SG(`vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
4866		        // Direction of refracted light.
4867		        vec3 refractionVector = refract( -v,  n, 1.0 / ior );
4868		        
4869				// Compute rotation-independant scaling of the model matrix.
4870		        vec3 modelScale;
4871		        modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
4872		        modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
4873		        modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
4874
4875		        // The thickness is specified in local space
4876		        return normalize( refractionVector ) * thickness * modelScale;
4877	        }`),e5=new SG(`float applyIorToRoughness( float roughness, float ior ) {
4878				// Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
4879				// an IOR of 1.5 results in the default amount of microfacet refraction.
4880				return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
4881			}`),e6=new SG(`vec3 getTransmissionSample( vec2 fragCoord, float roughness, float ior, vec2 transmissionSamplerSize, sampler2D transmissionSamplerMap, sampler2D transmissionDepthMap, vec2 unrefractedCoords, vec2 aspectRatio) {
4882				// Threejs exports do not pass a depth map to this shader, so we have to fallback to the "Threejs method of blurring" - see
4883				// also the code in convertTransmission.ts, which runs during export
4884				#ifdef IS_THREEJS_EXPORT
4885					float lod = log2(transmissionSamplerSize.x) * applyIorToRoughness(roughness / 5.0, ior);
4886					return textureBicubic(transmissionSamplerMap, fragCoord.xy, lod).rgb;
4887				#else
4888					float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
4889					float lod = applyIorToRoughness(roughness, ior);
4890					return blur(transmissionSamplerMap, fragCoord, vec2(lod), min(framebufferLod / 5.5, 8.5), transmissionDepthMap, unrefractedCoords, aspectRatio);
4891				#endif
4892			}`,[_F.textureBicubic,e5,e3]),e8=new SG(`vec3 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness, vec2 transmissionSamplerSize, sampler2D transmissionSamplerMap, sampler2D transmissionDepthMap, vec2 aspectRatio ) {
4893				vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
4894				vec3 refractedRayExit = position + transmissionRay;
4895
4896				// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
4897				vec4 ndcPos = projMatrix * viewMatrix *  vec4( refractedRayExit, 1.0 );
4898				vec2 refractionCoords = ndcPos.xy / ndcPos.w;
4899				refractionCoords += 1.0;
4900				refractionCoords /= 2.0;
4901
4902				vec4 ndcPosUnrefracted = projMatrix * viewMatrix * vec4(position, 1.0 );
4903				vec2 unrefractedCoords = ndcPosUnrefracted.xy / ndcPosUnrefracted.w;
4904				unrefractedCoords += 1.0;
4905				unrefractedCoords /= 2.0;
4906
4907				// Sample framebuffer to get pixel the refracted ray hits.
4908				return getTransmissionSample( refractionCoords, roughness, ior, transmissionSamplerSize, transmissionSamplerMap, transmissionDepthMap, unrefractedCoords, aspectRatio );
4909    		}`,[e6,e4]),{transmission:new SG(`vec3 transmission(float thickness, float ior, float roughness, vec2 transmissionSamplerSize, sampler2D transmissionSamplerMap, sampler2D transmissionDepthMap, vec2 aspectRatio, vec3 normal, float mask, float alpha, out float calpha) {
4910                vec3 v = vec3(0.);
4911                if (isOrthographic) {
4912                    v = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
4913                } else {
4914                    v = normalize(vWPosition - cameraPosition);
4915                }
4916                vec3 transmission = getIBLVolumeRefraction(vWNormal, -v, roughness,  vWPosition, modelMatrix, viewMatrix, projectionMatrix, ior, thickness, transmissionSamplerSize, transmissionSamplerMap, transmissionDepthMap, aspectRatio );
4917                
4918				float lalpha = alpha * mask;
4919				calpha =  lalpha / clamp( lalpha + accumAlpha, 0.00001, 1.0 );
4920				accumAlpha += ( 1.0 - accumAlpha ) * alpha;
4921
4922				return transmission;
4923            }`,[e8])});var _U=((e9=_U||{}).NOISE="noise",e9.MAP="map",e9),_k=class extends SB{constructor(e,t,i,r,s,a,o,l,h,c,d){super("v3"),this.displacementTypeIndex=new _d(0),this.nodeType="VertexDisplacement",this.intensity=e,this.movementOrTexture=t,"map"===Object.values(_U)[this.displacementTypeIndex.value]&&(this.mat=new _v(this.movementOrTexture.value.matrix)),this.cropOrOffset=i,this.scale=c,this.noiseFunctionIndex=d,this.voronoiStyle=r,this.smoothness=s,this.seed=a,this.highCut=o,this.lowCut=l,this.quality=h}generate(e,t){if(!e.isShader("vertex"))return console.warn("VertexDisplacementNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.getType(e),t);{e.define("USE_LAYER_DISPLACE");let i,r=[];switch(r.push("displaced_position"),r.push("displaced_normal"),Object.values(_U)[this.displacementTypeIndex.value]){case"map":i=e.include(_k.Nodes.map),r.push(this.movementOrTexture.getTexture(e,"t")),r.push("uv"),r.push(this.cropOrOffset.build(e,"f")),this.mat&&r.push(this.mat.build(e,"mat3"));break;case"noise":{let t=Object.values(_D)[this.noiseFunctionIndex.value],s=new SG(`vec3 orthogonal(vec3 v) {
4924							return normalize(abs(v.x) > abs(v.z) ? vec3(-v.y, v.x, 0.0) : vec3(0.0, -v.z, v.y));
4925						}`),a="voronoi"==t?`
4926					float v = ${t}((p + offset) * scale * 0.001 + neighbour_offset + (movement * 0.1), voronoiStyle, smoothness, seed, quality);
4927					v = remap(v, lowCut, highCut, 0.0, 1.0);
4928					v = smax(v, 0.0, smoothness * 0.25);
4929					v = smin(v, 1.0, smoothness * 0.25);
4930
4931					return p + n * v * intensity;
4932					`:`
4933					return p + n * ${t}((p + offset) * scale * 0.001 + neighbour_offset + (movement * 0.1)) * intensity;
4934					`,o=new SG(`vec3 distorted(vec3 p, vec3 n, float scale, float intensity, vec3 offset, float neighbour_offset, float movement, int voronoiStyle, float smoothness, float seed, float highCut, float lowCut, int quality) {
4935							${a}
4936						}`,[_I.simplex,_I.simplexFractal,_I.simplexAshima,_I.fbm,_I.perlin,_I.voronoi]),l=new SG(`vec3 vertexDisplacementNoise(vec3 position, vec3 normal, float scale, vec3 offset, float movement, int voronoiStyle, float smoothness, float seed, float highCut, float lowCut, int quality, float intensity, out vec3 displaced_normal) {
4937							vec3 displaced_position = distorted(position, normal, scale, intensity, offset, neighbor_offset, movement, voronoiStyle, smoothness, seed, highCut, lowCut, quality);
4938							vec3 tangent1 = orthogonal(normal);
4939							vec3 tangent2 = normalize(cross(normal, tangent1));
4940
4941                            // TODO(Max): The distance to the neighbors was originally scaled by 0.1.
4942                            // This caused some small oval/circular visual artifacts in the lighting.
4943                            // For now, simply using neighbors further away betters the problem,
4944                            // but we should figure out the underlying cause when we have some time.
4945                            // Maybe its related to how we calculate the tangent and bitangent?
4946							vec3 nearby1 = position + tangent1;
4947							vec3 nearby2 = position + tangent2;
4948							vec3 distorted1 = distorted(nearby1, normal, scale, intensity, offset, neighbor_offset, movement, voronoiStyle, smoothness, seed, highCut, lowCut, quality);
4949							vec3 distorted2 = distorted(nearby2, normal, scale, intensity, offset, neighbor_offset, movement, voronoiStyle, smoothness, seed, highCut, lowCut, quality);
4950							displaced_normal = normalize(cross(distorted1 - displaced_position, distorted2 - displaced_position));
4951							return displaced_position;
4952						}`,[o,s]);i=e.include(l),r.push(this.scale.build(e,"f")),r.push(this.cropOrOffset.build(e,"v3")),r.push(this.movementOrTexture.build(e,"f")),r.push(this.voronoiStyle.build(e,"i")),r.push(this.smoothness.build(e,"f")),r.push(this.seed.build(e,"f")),r.push(this.highCut.build(e,"f")),r.push(this.lowCut.build(e,"f")),r.push(this.quality.build(e,"i"))}}return r.push(this.intensity.build(e,"f")),r.push("displaced_normal"),e.format(i+"("+r.join(",")+")",this.getType(e),t)}}};_k.Nodes=(e7=new SG(`vec3 orthogonal(vec3 v) {
4953				return normalize(abs(v.x) >
4953 abs(v.z) ? vec3(-v.y, v.x, 0.0) : vec3(0.0, -v.z, v.y));
4954			}`),te=new SG(`float displacementMapTexture(sampler2D tex, float crop, vec2 uv, mat3 mat, vec2 offset) {
4955				vec2 uvs = (mat * vec3(uv * 2.0 - 1.0, 1.0) / 2.0 + 0.5).xy + offset;
4956				vec4 tmp = texture2D(tex, uvs);
4957				vec3 col = tmp.rgb;
4958				if (crop > 0.5) {
4959					if ( uvs.x < 0.0 || uvs.x > 1.0 || uvs.y < 0.0 || uvs.y > 1.0 )  {
4960						return 0.0;
4961					}
4962				}
4963				return col.r;
4964			}`),{map:new SG(`vec3 vertexDisplacementMap(vec3 position, vec3 normal, sampler2D tex, vec2 uv, float crop, mat3 mat, float intensity, out vec3 displaced_normal) {
4965				vec3 displaced_position = position + normal * displacementMapTexture(tex, crop, uv, mat, vec2(0.0)) * intensity;
4966				vec3 tangent1 = normalize(orthogonal(normal));
4967				vec3 tangent2 = normalize(cross(normal, tangent1));
4968				vec3 nearby1 = position + tangent1 * 0.1;
4969				vec3 nearby2 = position + tangent2 * 0.1;
4970				vec3 distorted1 = nearby1 + normal * displacementMapTexture(tex, crop, uv, mat, vec2(neighbor_offset)) * intensity;
4971				vec3 distorted2 = nearby2 + normal * displacementMapTexture(tex, crop, uv, mat, vec2(neighbor_offset)) * intensity;
4972				displaced_normal = normalize(cross(distorted1 - displaced_position, distorted2 - displaced_position));
4973				return displaced_position;
4974			}`,[e7,te])});var _V={normalRenderTarget:new SJ,normalRenderTargetDepth:new SJ,transmissionRenderTarget:new SJ,aspectRatio:new SF,transmissionSize:new SF(2048,2048),transmissionRenderTargetDepth:new SJ,aoRenderTarget:new SJ,aoEnabled:new _u,pixelRatioNode:new S$(1),resolution:new SF,penumbraSize:new _p(5,.5),frameIndex:new _d(0),transmissionLod:new _d(2)};for(let e of Object.values(_V))e.isRenderGlobal=!0;var _j,_G,_H,_W,_q,_X={skiaWasmUrl:"https://unpkg.com/@splinetool/[email protected]/build/ui.wasm"},_Y=class extends SO{constructor(){super("basic"),this.nodeType="Basic",this.color=new _c(5526619),this.shadingAlpha=new S$(1),this.shadingBlend=new _d(0),this.previousModelViewMatrix=new _y,this.previouseProjectionMatrix=new _y}get category(){return"phong"}generate(e){let t;if(e.isShader("vertex")){let i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({resolution:_V.resolution}),e.mergeUniform({previousModelViewMatrix:this.previousModelViewMatrix}),e.mergeUniform({previousProjectionMatrix:this.previouseProjectionMatrix}),e.mergeUniform(r4.merge([sf.fog])),e.addParsCode(["varying vec3 vViewPosition;","varying vec3 vWPosition;","#include <fog_pars_vertex>","#include <skinning_pars_vertex>","#include <normal_pars_vertex>","#include <morphtarget_pars_vertex>"].join(`
4975`));let r=["#include <beginnormal_vertex>","#include <morphnormal_vertex>",`
4976				#include <skinbase_vertex>
4977				#include <skinnormal_vertex>
4978				#if !defined( USE_LAYER_DISPLACE )
4979					#include <defaultnormal_vertex>
4980				#endif
4981
4982				vec3 displaced_position = position;
4983				vec3 displaced_normal = normal;
4984
4985				#if defined( USE_LAYER_DISPLACE )
4986					vec3 transformed;
4987					vec3 transformedNormal;
4988				#endif
4989				`,"#include <normal_vertex>",`
4990				#if !defined( USE_LAYER_DISPLACE )
4991					#include <begin_vertex>
4992				#endif /* !USE_LAYER_DISPLACE */
4993				`];i&&r.push(i.code,i.result?"displaced_position = "+i.result+";
4993":""),r.push("transformed = displaced_position;","#include <morphtarget_vertex>","#include <skinning_vertex>","transformedNormal = normalMatrix * displaced_normal;","#ifndef FLAT_SHADED","	vNormal = transformedNormal;","#endif"),r.push("#include <project_vertex>","#include <fog_vertex>","#include <clipping_planes_vertex>","	vViewPosition = - mvPosition.xyz;","#include <worldpos_vertex>"),r.push("vWPosition = ( modelMatrix * vec4( transformed, 1.0 ) ).xyz;"),t=r.join(`
4994`)}else{void 0===this.color&&(this.color=new _c(5526619)),this.color.analyze(e,{slot:"color"}),this.alpha&&this.alpha.analyze(e),this.afterColor&&this.afterColor.analyze(e,{slot:"afterColor"});let i=this.color.flow(e,"c",{slot:"color"}),r=this.alpha?this.alpha.flow(e,"f"):void 0,s=this.alphaOverride?this.alphaOverride.flow(e,"f"):void 0,a=this.afterColor?this.afterColor.flow(e,"c",{slot:"afterColor"}):void 0;e.requires.transparent=void 0!==r,e.addParsCode(["varying vec3 vWPosition;","#include <fog_pars_fragment>","#include <dithering_pars_fragment>","varying vec3 vViewPosition;","#include <normal_pars_fragment>"].join(`
4995`));let o=["#include <normal_fragment_begin>",i.code];r&&o.push(r.code,"#ifdef ALPHATEST"," if ( "+r.result+" <= ALPHATEST ) discard;","#endif"),a?o.push(a.code,`vec3 outgoingLight = ${i.result};`,`vec3 finalColor = spe_blend(outgoingLight, ${a.result}, 1.0, SPE_BLENDING_NORMAL);`):o.push(`vec3 finalColor = ${i.result};`);let l="1.0";this.mask&&(this.mask.analyze(e),l=`luminance(${this.mask.flow(e,"v3").result})`),r?o.push(`gl_FragColor = vec4( finalColor, accumAlpha * ${r.result} * ${l} );`):o.push("gl_FragColor = vec4("+i.result+", 1.0 );"),s&&o.push(`gl_FragColor.a *= ${s.result};`),o.push("#include <fog_fragment>","#include <dithering_fragment>"),t=o.join(`
4996`)}return t}},_Q=class extends SO{constructor(){super("lambert"),this.nodeType="Lambert",this.color=new _c(5526619),this.emissive=new _c(0),this.emissiveIntensity=new S$(1),this.previousModelViewMatrix=new _y,this.previouseProjectionMatrix=new _y,this.shadingAlpha=new S$(1),this.shadingBlend=new _d(0),this.occlusion=new _u(!0)}get category(){return"lambert"}build(e){let t;if(e.define("LAMBERT"),e.requires.lights=!0,e.extensions.derivatives=!0,e.isShader("vertex")){let i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({resolution:_V.resolution}),e.mergeUniform({previousModelViewMatrix:this.previousModelViewMatrix}),e.mergeUniform({previousProjectionMatrix:this.previouseProjectionMatrix}),e.mergeUniform(r4.merge([sf.fog,sf.lights])),e.addParsCode(["varying vec3 vViewPosition;","varying vec3 vWPosition;","varying vec3 vLightFront;","varying vec3 vIndirectFront;","#ifndef DOUBLE_SIDED","   #define DOUBLE_SIDED","#endif","#ifdef DOUBLE_SIDED","	varying vec3 vLightBack;","	varying vec3 vIndirectBack;","#endif","#include <bsdfs>","#include <lights_pars_begin>","#include <color_pars_vertex>","#include <fog_pars_vertex>","#include <skinning_pars_vertex>","#include <normal_pars_vertex>","#include <morphtarget_pars_vertex>","#include <shadowmap_pars_vertex>","#include <clipping_planes_pars_vertex>"].join(`
4997`));let r=["#include <beginnormal_vertex>","#include <morphnormal_vertex>",`
4998				#include <skinbase_vertex>
4999				#include <skinnormal_vertex>
5000				#ifndef USE_LAYER_DISPLACE
5001					#include <defaultnormal_vertex>
5002				#endif
5003
5004				vec3 displaced_position = position;
5005				vec3 displaced_normal = objectNormal;
5006
5007				#ifdef USE_LAYER_DISPLACE
5008					vec3 transformed;
5009					vec3 transformedNormal;
5010				#endif
5011				`,"#include <normal_vertex>",`
5012				#ifndef USE_LAYER_DISPLACE
5013					#include <begin_vertex>
5014				#endif
5015				`];i&&r.push(i.code,i.result?"displaced_position = "+i.result+";
5015":""),r.push("transformed = displaced_position;","#include <morphtarget_vertex>","#include <skinning_vertex>","transformedNormal = normalMatrix * displaced_normal;","#ifndef FLAT_SHADED","    vNormal = transformedNormal;","#endif"),r.push("	#include <project_vertex>","	#include <clipping_planes_vertex>","	vViewPosition = - mvPosition.xyz;","	#include <worldpos_vertex>",`
5016					vec3 diffuse = vec3( 1.0 );
5017					GeometricContext geometry;
5018					geometry.position = mvPosition.xyz;
5019					geometry.normal = normalize( transformedNormal );
5020					geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
5021				`),r.push(`
5022					GeometricContext backGeometry;
5023					backGeometry.position = geometry.position;
5024					backGeometry.normal = -geometry.normal;
5025					backGeometry.viewDir = geometry.viewDir;
5026					vLightFront = vec3( 0.0 );
5027					vIndirectFront = vec3( 0.0 );
5028					#ifdef DOUBLE_SIDED
5029						vLightBack = vec3( 0.0 );
5030						vIndirectBack = vec3( 0.0 );
5031					#endif
5032					IncidentLight directLight;
5033					float dotNL;
5034					vec3 directLightColor_Diffuse;
5035					vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
5036					vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
5037					#ifdef DOUBLE_SIDED
5038						vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
5039						vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
5040					#endif
5041					#if NUM_POINT_LIGHTS > 0
5042						#pragma unroll_loop_start
5043						for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
5044							getPointLightInfo( pointLights[ i ], geometry, directLight );
5045							dotNL = dot( geometry.normal, directLight.direction );
5046							directLightColor_Diffuse = directLight.color;
5047							vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
5048							#ifdef DOUBLE_SIDED
5049								vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
5050							#endif
5051						}
5052						#pragma unroll_loop_end
5053					#endif
5054					#if NUM_SPOT_LIGHTS > 0
5055						#pragma unroll_loop_start
5056						for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
5057							getSpotLightInfo( spotLights[ i ], geometry, directLight );
5058							dotNL = dot( geometry.normal, directLight.direction );
5059							directLightColor_Diffuse = directLight.color;
5060							vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
5061							#ifdef DOUBLE_SIDED
5062								vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
5063							#endif
5064						}
5065						#pragma unroll_loop_end
5066					#endif
5067					#if NUM_DIR_LIGHTS > 0
5068						#pragma unroll_loop_start
5069						for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
5070							getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
5071							dotNL = dot( geometry.normal, directLight.direction );
5072							directLightColor_Diffuse = directLight.color;
5073							vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
5074							#ifdef DOUBLE_SIDED
5075								vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
5076							#endif
5077						}
5078						#pragma unroll_loop_end
5079					#endif
5080					#if NUM_HEMI_LIGHTS > 0
5081						#pragma unroll_loop_start
5082						for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
5083							vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
5084							#ifdef DOUBLE_SIDED
5085								vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
5086							#endif
5087						}
5088						#pragma unroll_loop_end
5089					#endif
5090				`,"	#include <shadowmap_vertex>","	#include <fog_vertex>"),r.push("vWPosition = ( modelMatrix * vec4( transformed, 1.0 ) ).xyz;"),t=r.join(`
5091`)}else{e.mergeUniform({penumbraSize:_V.penumbraSize}),e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({aoMap:_V.aoRenderTarget}),e.mergeUniform({aoEnabled:_V.aoEnabled}),void 0===this.color&&(this.color=new _c(5526619)),this.color.analyze(e,{slot:"color"}),this.shadingAlpha.analyze(e),this.shadingBlend.analyze(e),this.afterColor&&this.afterColor.analyze(e,{slot:"afterColor"}),this.alpha&&this.alpha.analyze(e);let i=this.color.flow(e,"c",{slot:"color"}),r=this.emissive.flow(e,"c",{slot:"emissive"}),s=this.emissiveIntensity.flow(e,"f",{slot:"emissive"}),a=this.occlusion.flow(e,"b",{slot:"occlusion"}
vendor: 6,231 bytes, lines 5091-5157
5091),o=this.shadingAlpha.flow(e,"f"),l=this.shadingBlend.flow(e,"i"),h=this.afterColor?this.afterColor.flow(e,"c",{slot:"afterColor"}):void 0,c=this.alpha?this.alpha.flow(e,"f"):void 0,d=this.alphaOverride?this.alphaOverride.flow(e,"f"):void 0;e.requires.transparent=void 0!==c,e.addParsCode(["uniform float penumbraSize[5];","uniform sampler2D aoMap;","uniform bool aoEnabled;","varying vec3 vViewPosition;","varying vec3 vWPosition;","varying vec3 vLightFront;","varying vec3 vIndirectFront;","#ifndef DOUBLE_SIDED","   #define DOUBLE_SIDED","#endif","#include <normal_pars_fragment>","#ifdef DOUBLE_SIDED","	varying vec3 vLightBack;","	varying vec3 vIndirectBack;","#endif","#include <bsdfs>","#include <lights_pars_begin>","#include <fog_pars_fragment>","#include <shadowmap_pars_fragment>","#include <shadowmask_pars_fragment>","#include <clipping_planes_pars_fragment>","#include <dithering_pars_fragment>"].join(`
5092`));let u=["#include <normal_fragment_begin>",`
5093				// NOTE: gl_FrontFacing alternative using face normal estimation.
5094				vec3 viewdx = dFdx(vViewPosition);
5095				vec3 viewdy = dFdy(vViewPosition);
5096				vec3 faceNormal = normalize(cross(viewdx, viewdy));
5097				bool isFrontFacing = (dot(normal, faceNormal) >= 0.0);
5098				`,"#include <clipping_planes_fragment>"];u.push(i.code,"vec3 diffuseColor = "+i.result+";","ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );"),c&&u.push(c.code,"#ifdef ALPHATEST","if ( "+c.result+" <= ALPHATEST ) discard;","#endif"),u.push("#ifdef DOUBLE_SIDED","	reflectedLight.indirectDiffuse += ( isFrontFacing ) ? vIndirectFront : vIndirectBack;","#else","	reflectedLight.indirectDiffuse += vIndirectFront;","#endif","#include <lightmap_fragment>","reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );","#ifdef DOUBLE_SIDED","	reflectedLight.directDiffuse = ( isFrontFacing ) ? vLightFront : vLightBack;","#else","	reflectedLight.directDiffuse = vLightFront;","#endif","reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();"),r&&u.push(r.code,"reflectedLight.directDiffuse += "+r.result+" * "+s.result+";"),u.push("vec3 ao = aoEnabled && "+a.result+" ? tex2D(aoMap, gl_FragCoord.xy / resolution).rgb : vec3(1.0);","vec3 outgoingLight = (reflectedLight.directDiffuse + reflectedLight.indirectDiffuse) ;");let p="1.0";this.mask&&(this.mask.analyze(e),p=`luminance(${this.mask.flow(e,"v3").result})`),u.push(`
5099				if (outgoingLight != diffuseColor) {
5100					float lightAccu = clamp( length( reflectedLight.directSpecular + reflectedLight.indirectSpecular ), 0.0, 1.0 );
5101					accumAlpha += ( 1.0 - accumAlpha ) * ${o.result} * ${p} * lightAccu;
5102					outgoingLight = spe_blend( diffuseColor, outgoingLight, ${o.result} * ${p}, ${l.result} );
5103
5104					outgoingLight *= ao;
5105				}
5106				`),h&&u.push(h.code,`outgoingLight = spe_blend(outgoingLight, ${h.result}, 1.0, SPE_BLENDING_NORMAL);`),c?u.push(`gl_FragColor = vec4( outgoingLight, accumAlpha * ${c.result} );`):u.push("gl_FragColor = vec4( outgoingLight, 1.0 );"),d&&u.push(`gl_FragColor.a *= ${d.result};`),u.push("#include <encodings_fragment>","#include <fog_fragment>","#include <dithering_fragment>"),t=u.join(`
5107`)}return t}},_Z={dHdxy:new SG(`vec2 dHdxy(sampler2D bumpMap, vec2 bumpMapUv, float bumpScale) {
5108
5109            // Gradient of UVs w.r.t. X coordinate (in screen-space)
5110            vec2 dSTdx = dFdx(bumpMapUv);
5111
5112            // Gradient of UVs w.r.t. Y coordinate (in screen-space)
5113            vec2 dSTdy = dFdy(bumpMapUv);
5114            
5115            // Forward differencing
5116            float Hll = bumpScale * luminance(texture(bumpMap, bumpMapUv).rgb);
5117            float dBx = bumpScale * luminance(texture(bumpMap, bumpMapUv + dSTdx).rgb) - Hll;
5118            float dBy = bumpScale * luminance(texture(bumpMap, bumpMapUv + dSTdy).rgb) - Hll;
5119            
5120            return vec2( dBx, dBy );
5121        }`),perturbNormalArb:new SG(`vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
5122            vec3 vSigmaX = dFdx( surf_pos.xyz );
5123            vec3 vSigmaY = dFdy( surf_pos.xyz );
5124            vec3 vN = surf_norm; // normalized
5125            
5126            vN = normalize(vN);
5127
5128            vec3 R1 = cross( vSigmaY, vN );
5129            vec3 R2 = cross( vN, vSigmaX );
5130
5131            R1 = normalize(R1);
5132            R2 = normalize(R2);
5133    
5134            float fDet = dot( vSigmaX, R1 ) * faceDirection;
5135    
5136            vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
5137            return normalize( abs( fDet ) * vN - vGrad );
5138        }`)},_K=class extends SO{constructor(){super("phong"),this.nodeType="Phong",this.color=new _c(5526619),this.specular=new _c(1118481),this.shininess=new S$(30),this.previousModelViewMatrix=new _y,this.previouseProjectionMatrix=new _y,this.shadingAlpha=new S$(1),this.shadingBlend=new _d(0),this.occlusion=new _u(!0)}get category(){return"phong"}build(e){let t;if(e.define("PHONG"),e.requires.lights=!0,e.extensions.derivatives=!0,e.isShader("vertex")){let i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({resolution:_V.resolution}),e.mergeUniform({previousModelViewMatrix:this.previousModelViewMatrix}),e.mergeUniform({previousProjectionMatrix:this.previouseProjectionMatrix}),e.mergeUniform(r4.merge([sf.fog,sf.lights])),e.addParsCode(["varying vec3 vViewPosition;","varying vec3 vWPosition;","#include <fog_pars_vertex>","#include <skinning_pars_vertex>","#include <normal_pars_vertex>","#include <morphtarget_pars_vertex>","#include <shadowmap_pars_vertex>","#include <clipping_planes_pars_vertex>"].join(`
5139`));let r=["#include <beginnormal_vertex>","#include <morphnormal_vertex>",`
5140				#include <skinbase_vertex>
5141				#include <skinnormal_vertex>
5142				#ifndef USE_LAYER_DISPLACE
5143					#include <defaultnormal_vertex>
5144				#endif
5145
5146				vec3 displaced_position = position;
5147				vec3 displaced_normal = objectNormal;
5148
5149				#ifdef USE_LAYER_DISPLACE
5150					vec3 transformed;
5151					vec3 transformedNormal;
5152				#endif
5153				`,"#include <normal_vertex>",`
5154				#ifndef USE_LAYER_DISPLACE
5155					#include <begin_vertex>
5156				#endif
5157				`];i&&r.push(i.code,i.result?"displaced_position = "+i.result+";
5157":""),r.push("transformed = displaced_position;","#include <morphtarget_vertex>","#include <skinning_vertex>","transformedNormal = normalMatrix * displaced_normal;","#ifndef FLAT_SHADED","    vNormal = transformedNormal;","#endif"),r.push("	#include <project_vertex>","	#include <clipping_planes_vertex>","	vViewPosition = - mvPosition.xyz;","	#include <worldpos_vertex>","	#include <shadowmap_vertex>","	#include <fog_vertex>"),r.push("vWPosition = ( modelMatrix * vec4( transformed, 1.0 ) ).xyz;"),t=r.join(`
5158`)}else{e.mergeUniform({penumbraSize:_V.penumbraSize}),e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({aoMap:_V.aoRenderTarget}),e.mergeUniform({aoEnabled:_V.aoEnabled}),void 0===this.color&&(this.color=new _c(5526619)),this.color.analyze(e,{slot:"color"}),this.specular.analyze(e),this.shininess.analyze(e);let i=this.occlusion.flow(e,"b",{slot:"occlusion"});this.shadingAlpha.analyze(e),this.shadingBlend.analyze(e),this.afterColor&&this.afterColor.analyze(e,{slot:"afterColor"}),this.alpha&&this.alpha.analyze(e);let r=this.color.flow(e,"c",{slot:"color"}),s=this.specular.flow(e,"c"),a=this.shininess.flow(e,"f"),o=this.shadingAlpha.flow(e,"f"),l=this.shadingBlend.flow(e,"i"),h=this.afterColor?this.afterColor.flow(e,"c",{slot:"afterColor"}):void 0,c=this.alpha?this.alpha.flow(e,"f"):void 0,d=this.alphaOverride?this.alphaOverride.flow(e,"f"):void 0;e.requires.transparent=void 0!==c,e.addParsCode(["varying vec3 vWPosition;","uniform vec3 emissive;","uniform float penumbraSize[5];","uniform sampler2D aoMap;","uniform bool aoEnabled;","#include <normal_pars_fragment>","#include <fog_pars_fragment>","#include <bsdfs>","#include <lights_pars_begin>","#include <lights_phong_pars_fragment>","#include <shadowmap_pars_fragment>","#include <dithering_pars_fragment>"].join(`
5159`));let u=["#include <normal_fragment_begin>",`
5160				// NOTE: gl_FrontFacing alternative using face normal estimation.
5161				vec3 viewdx = dFdx(vViewPosition);
5162				vec3 viewdy = dFdy(vViewPosition);
5163				vec3 faceNormal = normalize(cross(viewdx,viewdy));
5164				if (dot(normal, faceNormal) < 0.0) {
5165					normal *= -1.0;
5166				}
5167				`,"	BlinnPhongMaterial material;"];if(this.bumpMap){e.include(_Z.dHdxy),e.include(_Z.perturbNormalArb);let t=this.bumpMap.texture.flow(e,"t"),i=this.bumpMap.flow(e,"v3"),r=this.bumpMapIntensity?this.bumpMapIntensity.flow(e,"f").result:"1.0",s="";s=4===this.bumpMap.projection.value?`
5168					vec3 bumpNormal = vec3(0.0);
5169					{
5170						vec2 uv0 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs0;
5171						vec2 uv1 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs1;
5172						vec2 uv2 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs2;
5173						vec3 weights = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_triplanarWeights;
5174
5175						vec2 grad0 = dHdxy(${t.result}, uv0, ${r});
5176						vec3 n0 = perturbNormalArb(-vViewPosition, normal, grad0, faceDirection);
5177
5178						vec2 grad1 = dHdxy(${t.result}, uv1, ${r});
5179						vec3 n1 = perturbNormalArb(-vViewPosition, normal, grad1, faceDirection);
5180
5181						vec2 grad2 = dHdxy(${t.result}, uv2, ${r});
5182						vec3 n2 = perturbNormalArb(-vViewPosition, normal, grad2, faceDirection);
5183						
5184						bumpNormal = n0 * weights.z + n1 * weights.x + n2 * weights.y;
5185						bumpNormal = normalize(bumpNormal);
5186					}
5187
5188					normal = bumpNormal;
5189					`:`
5190					vec2 bumpMapCachedUv = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs;
5191					vec2 grad = dHdxy(${t.result}, bumpMapCachedUv, ${r});
5192					normal = perturbNormalArb( - vViewPosition, normal, grad, faceDirection );
5193					`,u.push(`// Call the Texture Layer's function once here so that it writes out its procedural UV coordinates
5194					${i.result};
5195					${s}
5196					`)}u.push(r.code,"	vec3 diffuseColor = "+r.result+";","	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );","	vec3 totalEmissiveRadiance = emissive;",s.code,"	vec3 specular = "+s.result+";",a.code,"	float shininess = max( 0.0001, "+a.result+" );","	float specularStrength = 1.0;"),c&&u.push(c.code,"#ifdef ALPHATEST","if ( "+c.result+" <= ALPHATEST ) discard;","#endif"),u.push("material.diffuseColor = diffuseColor;"),u.push("material.specularColor = specular;","material.specularShininess = shininess;","material.specularStrength = specularStrength;","#include <lights_fragment_begin>","#include <lights_fragment_end>"),u.push("vec3 ao = aoEnabled && "+i.result+" ? tex2D(aoMap, gl_FragCoord.xy / resolution).rgb : vec3(1.0);","vec3 outgoingLight = ((reflectedLight.directDiffuse + reflectedLight.indirectDiffuse)) + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;");let p="1.0";this.mask&&(this.mask.analyze(e),p=`luminance(${this.mask.flow(e,"v3").result})`),u.push(`
5197				if (outgoingLight != diffuseColor) {
5198					float lightAccu = clamp( length( reflectedLight.directSpecular + reflectedLight.indirectSpecular ), 0.0, 1.0 );
5199					accumAlpha += ( 1.0 - accumAlpha ) * ${o.result} * ${p} * lightAccu;
5200					outgoingLight = spe_blend( diffuseColor, outgoingLight, ${o.result} * ${p}, ${l.result} );
5201					
5202					outgoingLight *= ao;
5203				}
5204				`),h&&u.push(h.code,`outgoingLight = spe_blend(outgoingLight, ${h.result}, 1.0, SPE_BLENDING_NORMAL);`),c?u.push(`gl_FragColor = vec4( outgoingLight, accumAlpha * ${c.result});`):u.push("gl_FragColor = vec4( outgoingLight, 1.0 );"),d&&u.push(`gl_FragColor.a *= ${d.result};`),u.push("#include <encodings_fragment>","#include <fog_fragment>","#include <dithering_fragment>"),t=u.join(`
5205`)}return t}},_J=class extends SO{constructor(){super("standard"),this.nodeType="Standard",this.color=new _c(5526619),this.roughness=new S$(.3),this.metalness=new S$(0),this.reflectivity=new S$(.5),this.previousModelViewMatrix=new _y,this.previouseProjectionMatrix=new _y,this.shadingAlp
vendor: 1,586 bytes, lines 5205-5224
5205ha=new S$(1),this.shadingBlend=new _d(0),this.occlusion=new _u(!0)}get category(){return"physical"}build(e){let t;if(e.define("STANDARD"),e.requires.lights=!0,e.extensions.derivatives=!0,e.extensions.shaderTextureLOD=!0,e.isShader("vertex")){let i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({resolution:_V.resolution}),e.mergeUniform({previousModelViewMatrix:this.previousModelViewMatrix}),e.mergeUniform({previousProjectionMatrix:this.previouseProjectionMatrix}),e.mergeUniform(r4.merge([sf.fog,sf.lights])),sf.LTC_1&&(e.uniforms.ltc_1={value:void 0},e.uniforms.ltc_2={value:void 0}),e.addParsCode(["varying vec3 vViewPosition;","varying vec3 vWPosition;","#include <fog_pars_vertex>","#include <skinning_pars_vertex>","#include <normal_pars_vertex>","#include <morphtarget_pars_vertex>","#include <shadowmap_pars_vertex>","#include <clipping_planes_pars_vertex>"].join(`
5206`));let r=["#include <beginnormal_vertex>","#include <morphnormal_vertex>",`
5207				#include <skinbase_vertex>
5208				#include <skinnormal_vertex>
5209				#if !defined( USE_LAYER_DISPLACE )
5210					#include <defaultnormal_vertex>
5211				#endif
5212
5213				vec3 displaced_position = position;
5214				vec3 displaced_normal = objectNormal;
5215
5216				#if defined( USE_LAYER_DISPLACE )
5217					vec3 transformed;
5218					vec3 transformedNormal;
5219				#endif
5220				`,"#include <normal_vertex>",`
5221				#if !defined( USE_LAYER_DISPLACE )
5222					#include <begin_vertex>
5223				#endif /* !USE_LAYER_DISPLACE */
5224				`];i&&r.push(i.code,i.result?"displaced_position = "+i.result+";
5224":""),r.push("transformed = displaced_position;","#include <morphtarget_vertex>","#include <skinning_vertex>","transformedNormal = normalMatrix * displaced_normal;","#ifndef FLAT_SHADED","    vNormal = transformedNormal;","#endif"),r.push("#include <project_vertex>","#include <fog_vertex>","#include <clipping_planes_vertex>","	vViewPosition = - mvPosition.xyz;","#include <worldpos_vertex>","#include <shadowmap_vertex>"),r.push("vWPosition = ( modelMatrix * vec4( transformed, 1.0 ) ).xyz;"),t=r.join(`
5225`)}else{e.mergeUniform({penumbraSize:_V.penumbraSize}),e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({aoMap:_V.aoRenderTarget}),e.mergeUniform({aoEnabled:_V.aoEnabled});let i={gamma:!0};void 0===this.color&&(this.color=new _c(5526619)),this.color.analyze(e,{slot:"color",context:i}),this.roughness.analyze(e),this.metalness.analyze(e);let r=this.occlusion.flow(e,"b",{slot:"occlusion"});this.shadingAlpha.analyze(e),this.shadingBlend.analyze(e),this.afterColor&&this.afterColor.analyze(e,{slot:"afterColor"}),this.alpha&&this.alpha.analyze(e),this.reflectivity&&this.reflectivity.analyze(e);let s=this.color.flow(e,"c",{slot:"color",context:i}),a=this.roughness.flow(e,"f"),o=this.metalness.flow(e,"f"),l=this.shadingAlpha.flow(e,"f"),h=this.shadingBlend.flow(e,"i"),c=this.afterColor?this.afterColor.flow(e,"c",{slot:"afterColor"}):void 0,d=this.alpha?this.alpha.flow(e,"f"):void 0,u=this.alphaOverride?this.alphaOverride.flow(e,"f"):void 0,p=this.reflectivity?this.reflectivity.flow(e,"f"):void 0;e.requires.transparent=void 0!==d,e.addParsCode(["varying vec3 vViewPosition;","varying vec3 vWPosition;","uniform float penumbraSize[5];","uniform sampler2D aoMap;","uniform bool aoEnabled;","#include <normal_pars_fragment>","#include <dithering_pars_fragment>","#include <fog_pars_fragment>","#include <bsdfs>","#include <lights_pars_begin>","#include <lights_physical_pars_fragment>","#include <shadowmap_pars_fragment>"].join(`
5226`));let f=["#include <clipping_planes_fragment>","	#include <normal_fragment_begin>",`
5227				// NOTE: gl_FrontFacing alternative using face normal estimation.
5228				vec3 viewdx = dFdx(vViewPosition);
5229				vec3 viewdy = dFdy(vViewPosition);
5230				vec3 faceNormal = normalize(cross(viewdx,viewdy));
5231				if (dot(normal, faceNormal) < 0.0) {
5232					normal *= -1.0;
5233				}
5234				`,"	PhysicalMaterial material;","	material.diffuseColor = vec3( 1.0 );"];if(this.bumpMap){e.include(_Z.dHdxy),e.include(_Z.perturbNormalArb);let t=this.bumpMap.texture.flow(e,"t"),i=this.bumpMap.flow(e,"v3"),r=this.bumpMapIntensity?this.bumpMapIntensity.flow(e,"f").result:"1.0",s="";s=4===this.bumpMap.projection.value?`
5235					vec3 bumpNormal = vec3(0.0);
5236					{
5237						vec2 uv0 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs0;
5238						vec2 uv1 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs1;
5239						vec2 uv2 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs2;
5240						vec3 weights = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_triplanarWeights;
5241
5242						vec2 grad0 = dHdxy(${t.result}, uv0, ${r});
5243						vec3 n0 = perturbNormalArb(-vViewPosition, normal, grad0, faceDirection);
5244
5245						vec2 grad1 = dHdxy(${t.result}, uv1, ${r});
5246						vec3 n1 = perturbNormalArb(-vViewPosition, normal, grad1, faceDirection);
5247
5248						vec2 grad2 = dHdxy(${t.result}, uv2, ${r});
5249						vec3 n2 = perturbNormalArb(-vViewPosition, normal, grad2, faceDirection);
5250						
5251						bumpNormal = n0 * weights.z + n1 * weights.x + n2 * weights.y;
5252						bumpNormal = normalize(bumpNormal);
5253					}
5254
5255					normal = bumpNormal;
5256					`:`
5257					vec2 bumpMapCachedUv = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs;
5258					vec2 grad = dHdxy(${t.result}, bumpMapCachedUv, ${r});
5259					normal = perturbNormalArb( - vViewPosition, normal, grad, faceDirection );
5260					`,f.push(`// Call the Texture Layer's function once here so that it writes out its procedural UV coordinates
5261					${i.result};
5262					${s}
5263					`)}if(f.push(s.code,"	vec3 diffuseColor = "+s.result+";","	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",o.code,"	float metalnessFactor = "+o.result+";"),this.roughnessMap){let t=this.roughnessMap.texture.flow(e,"t"),i=this.roughnessMap.flow(e,"v3"),r="";r=4===this.roughnessMap.projection.value?`
5264					float roughnessChange = 1.0;
5265					{
5266						vec2 uv0 = g${this.roughnessMap.uuid.toString().replace(/-/g,"")}_writeUvs0;
5267						vec2 uv1 = g${this.roughnessMap.uuid.toString().replace(/-/g,"")}_writeUvs1;
5268						vec2 uv2 = g${this.roughnessMap.uuid.toString().replace(/-/g,"")}_writeUvs2;
5269						vec3 weights = g${this.roughnessMap.uuid.toString().replace(/-/g,"")}_triplanarWeights;
5270
5271						float r0 = luminance(texture(${t.result}, uv0).rgb) * roughnessScale;
5272						float r1 = luminance(texture(${t.result}, uv1).rgb) * roughnessScale;
5273						float r2 = luminance(texture(${t.result}, uv2).rgb) * roughnessScale;
5274
5275						roughnessChange = (r0 * weights.z + r1 * weights.x + r2 * weights.y);
5276					}
5277					float roughnessFactor = roughnessChange * ${a.result};
5278					`:`
5279					vec2 roughnessMapCachedUv = g${this.roughnessMap.uuid.toString().replace(/-/g,"")}_writeUvs;
5280
5281					vec4 vals = texture(${t.result},  roughnessMapCachedUv);
5282					float roughnessFactor = luminance(vals.rgb) * ${a.result};
5283					`,f.push(`// Call the Texture Layer's function once here so that it writes out its procedural UV coordinates
5284					${i.result};
5285
5286					const float roughnessScale = 1.0;
5287
5288					${r}
5289				`)}else f.push(a.code,"	float roughnessFactor = "+a.result+";");d&&f.push(d.code,"#ifdef ALPHATEST","	if ( "+d.result+" <= ALPHATEST ) discard;","#endif"),f.push("vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );","float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );"),f.push("material.diffuseColor = diffuseColor * ( 1.0 - metalnessFactor );","material.roughness = max( roughnessFactor, 0.0525 );","material.roughness += geometryRoughness;","material.roughness = min( material.roughness, 1.0 );","material.roughness = clamp( roughnessFactor, 0.04, 1.0 );"),p?f.push(p.code,"material.specularColor = mix( vec3( 0.16 * pow2( "+p.result+" ) ), diffuseColor, metalnessFactor );"):f.push("material.specularColor = mix( vec3( 0.04 ), diffuseColor, metalnessFactor );"),f.push("#include <lights_fragment_begin>"),f.push("#include <lights_fragment_end>"),f.push("vec3 ao = aoEnabled && "+r.result+" ? tex2D(aoMap, gl_FragCoord.xy / resolution).rgb : vec3(1.0);","vec3 outgoingLight = ((reflectedLight.directDiffuse + reflectedLight.indirectDiffuse)) + reflectedLight.directSpecular + reflectedLight.indirectSpecular;");let m="1.0";this.mask&&(this.mask.analyze(e),m=`luminance(${this.mask.flow(e,"v3").result})`),f.push(`
5290				if (outgoingLight != diffuseColor) {
5291					float lightAccu = clamp( length( reflectedLight.directSpecular + reflectedLight.indirectSpecular ), 0.0, 1.0 );
5292					accumAlpha += ( 1.0 - accumAlpha ) * ${l.result} * ${m} * lightAccu;
5293					outgoingLight = spe_blend( diffuseColor, outgoingLight, ${l.result} * ${m}, ${h.result} );
5294					
5295					outgoingLight *= ao;
5296				}
5297				`),c&&f.push(c.code,`outgoingLight = spe_blend(outgoingLight, ${c.result}, 1.0, SPE_BLENDING_NORMAL);`),d?f.push(`gl_FragColor = vec4( outgoingLight, accumAlpha * ${d.result} );`):f.push("gl_FragColor = vec4( outgoingLight, 1.0 );
5297"),u&&f.push(`gl_FragColor.a *= ${u.result};`),f.push("#include <encodings_fragment>","#include <fog_fragment>","#include <dithering_fragment>"),t=f.join(`
5298`)}return t}},_$=class extends SO{constructor(){super("toon"),this.nodeType="Toon",this.color=new _c(5526619),this.specular=new _c(1118481),this.shininess=new S$(30),this.previousModelViewMatrix=new _y,this.previouseProjectionMatrix=new _y,this.shadingAlpha=new S$(1),this.shadingBlend=new _d(0)}get category(){return"toon"}build(e){let t;if(e.define("TOON"),e.requires.lights=!0,e.extensions.derivatives=!0,e.isShader("vertex")){let i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({resolution:_V.resolution}),e.mergeUniform({previousModelViewMatrix:this.previousModelViewMatrix}),e.mergeUniform({previousProjectionMatrix:this.previouseProjectionMatrix}),e.mergeUniform(r4.merge([sf.fog,sf.lights])),e.addParsCode(["varying vec3 vViewPosition;","varying vec3 vWPosition;","#include <fog_pars_vertex>","#include <skinning_pars_vertex>","#include <normal_pars_vertex>","#include <morphtarget_pars_vertex>","#include <shadowmap_pars_vertex>","#include <clipping_planes_pars_vertex>"].join(`
5299`));let r=["#include <beginnormal_vertex>","#include <morphnormal_vertex>",`
5300				#include <skinbase_vertex>
5301				#include <skinnormal_vertex>
5302				#ifndef USE_LAYER_DISPLACE
5303					#include <defaultnormal_vertex>
5304				#endif
5305
5306				vec3 displaced_position = position;
5307				vec3 displaced_normal = objectNormal;
5308
5309				#ifdef USE_LAYER_DISPLACE
5310					vec3 transformed;
5311					vec3 transformedNormal;
5312				#endif
5313				`,"#include <normal_vertex>",`
5314				#ifndef USE_LAYER_DISPLACE
5315					#include <begin_vertex>
5316				#endif
5317				`];i&&r.push(i.code,i.result?"displaced_position = "+i.result+";
5317":""),r.push("transformed = displaced_position;","#include <morphtarget_vertex>","#include <skinning_vertex>","transformedNormal = normalMatrix * displaced_normal;","#ifndef FLAT_SHADED","    vNormal = transformedNormal;","#endif"),r.push("	#include <project_vertex>","	#include <fog_vertex>","	#include <clipping_planes_vertex>","	vViewPosition = - mvPosition.xyz;","	#include <worldpos_vertex>","	#include <shadowmap_vertex>","	#include <fog_vertex>"),r.push("vWPosition = ( modelMatrix * vec4( transformed, 1.0 ) ).xyz;"),t=r.join(`
5318`)}else{e.mergeUniform({penumbraSize:_V.penumbraSize}),e.mergeUniform({frameIndex:_V.frameIndex}),e.mergeUniform({aoMap:_V.aoRenderTarget}),e.mergeUniform({aoEnabled:_V.aoEnabled}),void 0===this.color&&(this.color=new _c(5526619)),this.color.analyze(e,{slot:"color"}),this.specular.analyze(e),this.shininess.analyze(e),this.shadingAlpha.analyze(e),this.shadingBlend.analyze(e),this.afterColor&&this.afterColor.analyze(e,{slot:"afterColor"}),this.alpha&&this.alpha.analyze(e);let i=this.color.flow(e,"c",{slot:"color"}),r=this.specular.flow(e,"c"),s=this.shininess.flow(e,"f"),a=this.shadingAlpha.flow(e,"f"),o=this.shadingBlend.flow(e,"i"),l=this.afterColor?this.afterColor.flow(e,"c",{slot:"afterColor"}):void 0,h=this.alpha?this.alpha.flow(e,"f"):void 0,c=this.alphaOverride?this.alphaOverride.flow(e,"f"):void 0;e.requires.transparent=void 0!==h,e.addParsCode(["uniform float penumbraSize[5];","uniform sampler2D aoMap;","uniform bool aoEnabled;","varying vec3 vWPosition;","#include <normal_pars_fragment>","#include <gradientmap_pars_fragment>","#include <fog_pars_fragment>","#include <bsdfs>","#include <lights_pars_begin>","#include <dithering_pars_fragment>",`
5319					varying vec3 vViewPosition;
5320					struct ToonMaterial {
5321						vec3	diffuseColor;
5322						vec3	specularColor;
5323						float	specularShininess;
5324						float	specularStrength;
5325					};
5326					void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
5327						vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
5328			
5329						reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
5330						reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
5331					}
5332					void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
5333						reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
5334					}
5335					#define RE_Direct				RE_Direct_Toon
5336					#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon
5337					#define Material_LightProbeLOD( material )	(0)
5338					`,"#include <shadowmap_pars_fragment>","#include <bumpmap_pars_fragment>","#include <normalmap_pars_fragment>"].join(`
5339`));let d=["#include <normal_fragment_begin>",`
5340				// NOTE: gl_FrontFacing alternative using face normal estimation.
5341				vec3 viewdx = dFdx(vViewPosition);
5342				vec3 viewdy = dFdy(vViewPosition);
5343				vec3 faceNormal = normalize(cross(viewdx,viewdy));
5344				if (dot(normal, faceNormal) < 0.0) {
5345					normal *= -1.0;
5346				}
5347				`,"	ToonMaterial material;"];if(this.bumpMap){e.include(_Z.dHdxy),e.include(_Z.perturbNormalArb);let t=this.bumpMap.texture.flow(e,"t"),i=this.bumpMap.flow(e,"v3"),r=this.bumpMapIntensity?this.bumpMapIntensity.flow(e,"f").result:"1.0",s="";s=4===this.bumpMap.projection.value?`
5348					vec3 bumpNormal = vec3(0.0);
5349					{
5350						vec2 uv0 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs0;
5351						vec2 uv1 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs1;
5352						vec2 uv2 = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs2;
5353						vec3 weights = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_triplanarWeights;
5354
5355						vec2 grad0 = dHdxy(${t.result}, uv0, ${r});
5356						vec3 n0 = perturbNormalArb(-vViewPosition, normal, grad0, faceDirection);
5357
5358						vec2 grad1 = dHdxy(${t.result}, uv1, ${r});
5359						vec3 n1 = perturbNormalArb(-vViewPosition, normal, grad1, faceDirection);
5360
5361						vec2 grad2 = dHdxy(${t.result}, uv2, ${r});
5362						vec3 n2 = perturbNormalArb(-vViewPosition, normal, grad2, faceDirection);
5363						
5364						bumpNormal = n0 * weights.z + n1 * weights.x + n2 * weights.y;
5365						bumpNormal = normalize(bumpNormal);
5366					}
5367
5368					normal = bumpNormal;
5369					`:`
5370					vec2 bumpMapCachedUv = g${this.bumpMap.uuid.toString().replace(/-/g,"")}_writeUvs;
5371					vec2 grad = dHdxy(${t.result}, bumpMapCachedUv, ${r});
5372					normal = perturbNormalArb( - vViewPosition, normal, grad, faceDirection );
5373					`,d.push(`// Call the Texture Layer's function once here so that it writes out its procedural UV coordinates
5374					${i.result};
5375					${s}
5376					`)}d.push(i.code,"	vec3 diffuseColor = "+i.result+";","	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",r.code,"	vec3 specular = "+r.result+";",s.code,"	float shininess = max( 0.0001, "+s.result+" );","	float specularStrength = 1.0;"),h&&d.push(h.code,"#ifdef ALPHATEST","if ( "+h.result+" <= ALPHATEST ) discard;","#endif"),d.push("material.diffuseColor = diffuseColor;"),d.push("material.specularColor = specular;","material.specularShininess = shininess;","material.specularStrength = specularStrength;","#include <lights_fragment_begin>","#include <lights_fragment_end>"),d.push("vec3 ao = aoEnabled ? tex2D(aoMap, gl_FragCoord.xy / resolution).rgb : vec3(1.0);","vec3 outgoingLight = ((reflectedLight.directDiffuse + reflectedLight.indirectDiffuse) * ao) + reflectedLight.directSpecular;");let u="1.0";this.mask&&(this.mask.analyze(e),u=`luminance(${this.mask.flow(e,"v3").result})`),d.push(`
5377				if (outgoingLight != diffuseColor) {
5378					float lightAccu = clamp( length( reflectedLight.directSpecular + reflectedLight.indirectSpecular ), 0.0, 1.0 );
5379					accumAlpha += ( 1.0 - accumAlpha ) * ${a.result} * ${u} * lightAccu;
5380					outgoingLight = spe_blend( diffuseColor, outgoingLight, ${a.result} * ${u}, ${o.result} );
5381				}
5382				`),l&&d.push(l.code,`outgoingLight = spe_blend(outgoingLight, ${l.result}, 1.0, SPE_BLENDING_NORMAL);`),h?d.push(`gl_FragColor = vec4( outgoingLight, accumAlpha * ${h.result} );`):d.push("gl_FragColor = vec4( outgoingLight, 1.0 );"),c&&d.push(`gl_FragColor.a *= ${c.result};`),d.push("#include <encodings_fragment>","#include <fog_fragment>","#include <dithering_fragment>"),t=d.join(`
5383`)}return t}},_0=class{constructor(e=1e4){this.timeout=e,this.cache=new Map,this.head={data:null,time:0,src:null,next:null,prev:null},this.tail={data:null,time:1/0,src:null,next:null,prev:null},this.hasClean=!1,this.head.next=this.tail,this.tail.prev=this.head}log(...e){}remove(e){let t=this.cache.get(e);t&&(this.dispose(e,t.data),this.cache.delete(e),t.prev.next=t.next,t.next.prev=t.prev)}scheduleCleanup(){this.hasClean||(this.log("scheduled cleanup"),this.hasClean=!0,setTimeout(()=>{this.hasClean=!1,this.log("cleaning");let e=Date.now(),t=this.head.next;for(;t.time<e-this.timeout;)this.dispose(t.src,t.data),this.cache.delete(t.src),(t=t.next).prev=this.head,this.head.next=t;this.head.next!==this.tail?this.scheduleCleanup():this.log("no more cleanup")},this.timeout+1e3))}has(e){return this.cache.get(e)?.data}load(e){let t=Date.now(),i=this.cache.get(e);return void 0===i?(i={data:this.create(e),src:e,time:t,next:null,prev:null},this.cache.set(e,i)):(i.time=t,i.prev.next=i.next,i.next.prev=i.prev),i.prev=this.tail.prev,i.next=this.tail,this.tail.prev.next=i,this.tail.prev=i,this.scheduleCleanup(),i.data}},_1=class extends _0{create(e){return URL.createObjectURL(new Blob([e]))}dispose(e,t){URL.revokeObjectURL(t)}},_2=class{constructor(e,t){this.data=e,this.cache=t,this.refCount=0}deref(){this.refCount,this.refCount-=1,0===this.refCount&&(this.cache.remove(this),this.dispose())}dispose(){this.refCount}},_3=class{constructor(){this.cache=new Map}remove(e){this.cache.delete(e.data)}load(e){let t=this.cache.get(e);return void 0===t&&(t=this.create(e),this.cache.set(e,t)),t.refCount+=1,t}},_4=class extends _2{constructor(e,t){super(e,t.imageHolderCache),this.data=e,this.shared=t,this.loaded=!1,this.isVideo=!1,this.isBuffer=!1,this._cache={1e3:{},1001:{},1002:{}},this.isVideo="video"===e.type,this.isBuffer=!0===e.isWebGLRenderTarget,this.loadPromise=this.updateSrc(this.isBuffer?e:e.data)}async updateSrc(e){if(typeof document>"u")return;this.disposeTextures(),this.loaded=!1;let t=()=>{for(let e of(this.loaded=!0,Object.values(this._cache)))for(let t of Object.values(e))for(let e of Object.values(t))e&&(e.image=this.img,e.needsUpdate=!0);this.shared.requestRender()};if(this.isBuffer)this.img=e,this.loaded=!0;else if(this.isVideo){if(this.img=document.createElement("video"),this.img.preload="auto",this.img.playsInl
5383ine=!0,this.img.currentTime=.01,"string"!=typeof e){let t;var i=new FileReader;i.readAsDataURL(new Blob([e],{type:"video/mp4"})),await new Promise(e=>{i.onloadend=i=>{t=i.target?.result,e(null)}}),this.img.src=t}else this.img.src=e;this.img.onloadeddata=()=>{t()}}else this.img=new Image,this.img.src="string"==typeof e?e:(_q||(_q=new _1),_q.load(e)),this.img.onload=t,await new Promise(e=>{this.img.onload=()=>{t(),e(null)}})}getTexture(e,t=1008,i=1006){let r=this._cache[e]?.[t]?.[i];if(r)return r;{let r;return r=this.isBuffer?this.img.texture:this.isVideo?new nY(this.img,void 0,e,e):new id(this.img,void 0,e,e,i,t),this.loaded&&(r.needsUpdate=!0),void 0===this._cache[e]&&(this._cache[e]={}),void 0===this._cache[e][t]&&(this._cache[e][t]={}),this._cache[e][t][i]=r,r}}setNeedsUpdate(e){for(let t of Object.values(this._cache))for(let i of Object.values(t))for(let t of Object.values(i))t&&(t.needsUpdate=e)}disposeTextures(){for(let[e,t]of Object.entries(this._cache))for(let[i,r]of Object.entries(t))for(let[t,s]of Object.entries(r))s?.dispose(),void 0!==this._cache[e]&&void 0!==this._cache[e][i]&&(this._cache[e][i][t]=void 0)}dispose(){super.dispose(),this.disposeTextures()}},_5=class extends _4{},_6={year:0,month:1,day:2,hour:3,minute:4,second:5},_8={};function _9(e,t,i,r,s,a,o){var l=new Date(0);return l.setUTCFullYear(e,t,i),l.setUTCHours(r,s,a,o),l}var _7={timezoneZ:/^(Z)$/,timezoneHH:/^([+-]\d{2})$/,timezoneHHMM:/^([+-]\d{2}):?(\d{2})$/};function Ae(e,t,i){if(!e||(r=_7.timezoneZ.exec(e)))return 0;if(r=_7.timezoneHH.exec(e))return Ai(a=parseInt(r[1],10))?-(36e5*a):NaN;if(r=_7.timezoneHHMM.exec(e)){a=parseInt(r[1],10);var r,s,a,o=parseInt(r[2],10);return Ai(a,o)?(s=36e5*Math.abs(a)+6e4*o,a>0?-s:s):NaN}if(function(e){if(Ar[e])return!0;try{return new Intl.DateTimeFormat(void 0,{timeZone:e}),Ar[e]=!0,!0}catch{return!1}}(e)){t=new Date(t||Date.now());var l,h=At(i?t:_9((l=t).getFullYear(),l.getMonth(),l.getDate(),l.getHours(),l.getMinutes(),l.getSeconds(),l.getMilliseconds()),e);return-(i?h:function(e,t,i){var r=e.getTime()-t,s=At(new Date(r),i);if(t===s)return t;var a=At(new Date(r-=s-t),i);return s===a?s:Math.max(s,a)}(t,h,e))}return NaN}function At(e,t){var i,r,s,a=(s=function(e){if(!_8[e]){var t=new Intl.DateTimeFormat("en-US",{hour12:!1,timeZone:"America/New_York",year:"numeric",month:"numeric",day:"2-digit",hour:"2-digit",minute:"2-digit",second:"2-digit"}).format(new Date("2014-06-25T04:00:00.123Z"));_8[e]="06/25/2014, 00:00:00"===t||"‎06‎/‎25‎/‎2014‎ ‎00‎:‎00‎:‎00"===t?new Intl.DateTimeFormat("en-US",{hour12:!1,timeZone:e,year:"numeric",month:"numeric",day:"2-digit",hour:"2-digit",minute:"2-digit",second:"2-digit"}):new Intl.DateTimeFormat("en-US",{hourCycle:"h23",timeZone:e,year:"numeric",month:"numeric",day:"2-digit",hour:"2-digit",minute:"2-digit",second:"2-digit"})}return _8[e]}(t)).formatToParts?function(e,t){try{for(var i=e.formatToParts(t),r=[],s=0;s<i.length;s++){var a=_6[i[s].type];a>=0&&(r[a]=parseInt(i[s].value,10))}return r}catch(e){if(e instanceof RangeError)return[NaN];throw e}}(s,e):(i=s.format(e).replace(/\u200E/g,""),[(r=/(\d+)\/(\d+)\/(\d+),? 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S$(r.ior??1.5),l=new S$(r.roughness??.5),h=_V.transmissionSize,c=_V.transmissionRenderTarget,d=_V.transmissionRenderTargetDepth,u=window.innerWidth,p=window.innerHeight,f=u>=p?new SF(p/u,1):new SF(1,u/p),m=AE(r),g=new _N(a,o,l,h,c,d,f,m.alpha),v=new SK(g.calpha,"f");return new A_(t,i,e,{thickness:a,ior:o,roughness:l,aspectRatio:f,...m},g,m.mode,v,m.isMask,s)}case"toon":{let a,o=new _d(r.positioning??0),l;r.colors?l=new _w(r.colors.length,r.colors):(l=new _w(10,new iu(0,0,0,1))).value[1]=new iu(1,1,1,1),r.steps?a=new _p(r.steps.length,r.steps):(a=new _p(10,1)).value[0]=0;let h=new SN(r.source??new ix(0,0,0)),c=new _u(r.isWorldSpace??!0),d=new S$(r.noiseStrength??0),u=new S$(r.noiseScale??1),p=new Sk(r.shadowColor),f=new SN(r.offset??new ix(0,0,0)),m=AE(r),g=new _z(o,l,a,h,c,d,u,p,f,m.alpha),v=new SK(g.calpha,"f");return new A_(t,i,e,{positioning:o,colors:l,steps:a,source:h,isWorldSpace:c,noiseStrength:d,noiseScale:u,shadowColor:p,offset:f,...m},g,m.mode,v,m.isMask,s)}case"outline":{let a=new _c(r.outlineColor??16777215),o=new _c(r.contourColor??16777215),l=new S$(r.outlineWidth??.1),h=new S$(r.contourWidth??.1),c=new S$(r.outlineThreshold??.1),d=new S$(r.contourThreshold??.1),u=new S$(r.outlineSmoothing??.1),p=new S$(r.contourFrequency??.1),f=new SN(r.contourDirection??new ix(0,1,0)),m=new _u(r.positionalLines??!1),g=new _u(r.compensation??!0),v=_V.normalRenderTarget,y=_V.normalRenderTargetDepth,x=_V.pixelRatioNode,b=_V.resolution,w=AE(r),S=new _R(a,o,l,h,c,d,u,p,f,m,g,b,v,y,x,w.alpha),_=new SK(S.calpha,"f");return new A_(t,i,e,{outlineColor:a,contourColor:o,outlineWidth:l,contourWidth:h,outlineThreshold:c,contourThreshold:d,outlineSmoothing:u,contourFrequency:p,contourDirection:f,positionalLines:m,compensation:g,...w},S,w.mode,_,w.isMask,s)}case"depth":{let a,o=new _d(r.gradientType??0),l=new _u(r.smooth??!1),h=new S$(r.near??50),c=new S$(r.far??200),d=new S$(r.isVector??1),u=new S$(r.isWorldSpace??0),p=new SN(r.origin??new ix),f=new SN(r.direction??new ix),m;
5383r.colors?m=new _w(r.colors.length,r.colors):(m=new _w(2,new iu(0,0,0,1))).value[1]=new iu(1,1,1,1),r.steps?a=new _p(r.steps.length,r.steps):(a=new _p(2,1)).value[0]=0;let g=AE(r),v=new _E(o,l,h,c,d,u,p,f,m,a,g.alpha,g.isMask),y=new SK(v.calpha,"f");return new A_(t,i,e,{gradientType:o,smooth:l,near:h,far:c,isVector:d,isWorldSpace:u,origin:p,direction:f,colors:m,steps:a,...g},v,g.mode,y,g.isMask,s)}case"noise":{let a=new S$(r.scale??1),o=new SN(r.size??new ix(100,100,100)),l=new S$(r.move??1),h=new SF(r.fA??new tK(1.7,9.2)),c=new SF(r.fB??new tK(8.3,2.8)),d=new SF(r.distortion??new tK(1,1)),u=new Sk(r.colorA),p=new Sk(r.colorB),f=new Sk(r.colorC),m=new Sk(r.colorD),g=new _d(r.noiseType??0),v=new _d(r.voronoiStyle??0),y=new S$(r.highCut??1),x=new S$(r.lowCut??0),b=new S$(r.smoothness??.5),w=new S$(r.seed??.5),S=new _d(r.quality??1),_=AE(r),A=new _O(a,o,l,h,c,d,u,p,f,m,_.alpha,g,_.isMask,v,y,x,b,w,S),M=new SK(A.calpha,"f");return new A_(t,i,e,{scale:a,size:o,move:l,fA:h,fB:c,distortion:d,colorA:u,colorB:p,colorC:f,colorD:m,noiseType:g,..._,voronoiStyle:v,highCut:y,lowCut:x,smoothness:b,seed:w,quality:S},A,_.mode,M,_.isMask,s)}case"normal":{let a=new SN(r.cnormal??new ix(1,1,1)),o=AE(r),l=new _A(a,o.alpha),h=new SK(l.calpha,"f");return new A_(t,i,e,{cnormal:a,...o},l,o.mode,h,o.isMask,s)}case"gradient":{let a,o=new _d(r.gradientType??0),l=new _u(r.smooth??!1),h;r.colors?h=new _w(r.colors.length,r.colors):(h=new _w(10,new iu(0,0,0,1))).value[1]=new iu(1,1,1,1),r.steps?a=new _p(r.steps.length,r.steps):(a=new _p(10,1)).value[0]=0;let c=new SF(r.offset??new tK(0,0)),d=new SF(r.morph??new tK(0,0)),u=new S$(r.angle??0),p=AE(r),f=new _T(o,l,h,a,c,d,u,p.alpha,p.isMask),m=new SK(f.calpha,"f");return new A_(t,i,e,{gradientType:o,smooth:l,colors:h,steps:a,offset:c,morph:d,angle:u,...p},f,p.mode,m,p.isMask,s)}case"pattern":{let a=new _d(r.style??0),o=new _d(r.projection??0),l=new _d(["x","y","z"].indexOf(r.axis)??0),h=new S$(r.blending??0),c=new SF(r.offset??new tK(0,0)),d=new Sk(r.colorA),u=new Sk(r.colorB),p=new SF(r.frequency??new tK(10,10)),f=new S$(r.size??.5),m=new S$(r.variation??0),g=new S$(r.smoothness??.5),v=new S$(r.zigzag??0),y=new S$(r.rotation??0),x=new SF(r.vertical??new tK(0,1)),b=new SF(r.horizontal??new tK(0,1)),w=new _d(r.sides??6),S=AE(r),_=new _L(a,o,l,h,c,d,u,p,f,m,g,v,y,x,b,w,S.alpha,S.isMask),A=new SK(_.calpha,"f");return new A_(t,i,e,{style:a,projection:o,axis:l,blending:h,offset:c,colorA:d,colorB:u,frequency:p,size:f,variation:m,smoothness:g,zigzag:v,rotation:y,vertical:x,horizontal:b,sides:w,...S},_,S.mode,A,S.isMask,s)}default:{let a=new _c(1,0,0,1),o=AE(r),l=new __(a,o.alpha),h=new SK(l.calpha,"f");return new A_(t,i,e,{color:a,...o},l,o.mode,h,o.isMask,s)}}}(i,e,t,s,r)}if("noise"===i.displacementType){let s=new SN(new ix(...i.offset)),a=new S$(i.scale??10),o=new S$(i.intensity??8),l=new S$(i.movement??1),h=new _d(i.noiseType??0),c=new _d(i.voronoiStyle??0),d=new S$(i.smoothness??.5),u=new S$(i.seed??0),p=new S$(i.highCut??1),f=new S$(i.lowCut??0),m=new _d(i.quality??1),g=new _k(o,l,s,c,d,u,p,f,m,a,h);return new AA(e,t,i,{offset:s,scale:a,intensity:o,movement:l,noiseType:h,voronoiStyle:c,smoothness:d,seed:u,highCut:p,lowCut:f,quality:m},g,r)}throw Error()}updateByOp(e,t,i){if(void 0===e.path[0]){if(0===e.type)return"type"in e.props||"category"in e.props||"visible"in e.props?(i.scene.markNeedsUpdateRendererDirty(),!0):function(e,t,i,r){let s=!1;for(let[a,o]of Object.entries(e)){if("bumpMap"===a||"roughnessMap"===a){s=!0;continue}if(!a||void 0===o)continue;if(AC(a,i,r,t)){"visible"===a&&"light"===i.type&&(s=!0);continue}i.visible=r.visible;let e=i.uniforms[`f${i.id}_${a}`];if(e&&!(e instanceof _f))switch(s=s||function(e,t,i){if("isMask"===t)return!0;let r=Ay[e.type],s=Ax[e.type];if(void 0!==s){let r=e.color;if(s.includes(t)){let e=r[t]?.value?.length;if(void 0!==e&&e!==i.length)return!0}}return void 0!==r&&r.includes(t)}(i,a,o),e.constructor){case _c:if("string"==typeof o){let i=t.getColor(o);i&&(e.value=i);break}e.value instanceof Av?e.value=new SU(o.r,o.g,o.b,o.a):e.setRGBA(o);break;case Sk:if("string"==typeof o){let i=t.getColor(o);i&&(e.value=i);break}e.value instanceof Av?e.value=new SU(o.r,o.g,o.b,o.a):e.value.setRGBA(o.r,o.g,o.b,o.a);break;case SF:e.value.setX(o[0]),e.value.setY(o[1]);break;case SN:e.value.setX(o[0]),e.value.setY(o[1]),e.value.setZ(o[2]);break;case SJ:Ab(o,t,i);break;case _w:e.value=o.map(e=>new iu(...e));break;default:e.value=o}}return s}(e.props,i.shared,this,t)}else if("texture"===e.path[0])return!("texture"in t)&&!("video"in t)||Ab(e.props,i.shared,this);return!1}dispose(){let e;if("texture"===(e=this instanceof AS?this.type:this)||"video"===e||"displace_map"===e||"matcap"===e){let e=this.uniforms[`f${this.id}_texture`];if(!e)return!1;e.image instanceof _5||e.image.deref()}}hasValueByKey(e){return void 0!==this.uniforms[e]}hasValue(e){return this.hasValueByKey(`f${this.id}_${e}`)}setValue(e,t){let i=`f${this.id}_${e}`;this.hasValueByKey(i)&&void 0!==t&&(this.uniforms[i].value=t)}
5383getNode(e){let t=`f${this.id}_${e}`;if(this.hasValueByKey(t))return this.uniforms[t]}getValue(e){let t=`f${this.id}_${e}`;if(this.hasValueByKey(t))return this.uniforms[t].value}getName(e){let t=/f\d+_(.*)/.exec(e);if(t&&t.length>1)return t[1];console.log(`Layer.getName: error ${e}`)}getNames(){let e=[];for(let t in this.uniforms){let i=this.getName(t);i&&e.push(i)}return e}},A_=class extends AS{constructor(e,t,i,r,s,a,o,l,h){super(e,t,i,r,h),this.params=r,this.color=s,this.mode=a,this.alpha=o,this.isMask=l}},AA=class extends AS{constructor(e,t,i,r,s,a){super(e,t,i,r,a),this.position=s}},AM=class extends AS{constructor(e,t,i,r,s,a){super(e,t,i,s,a),this.node=r}static createLigherLayer(e,t,i,r){let s,a=new S$(Aw(i.alpha,r)),o=new _d(i.mode),l=new S$(i.bumpMapIntensity),h=new S$(Aw(i.alphaOverride,r)),c;if(i.visible){if("lambert"===i.category){s=new _Q;let e=new _c(r.color(i.emissive)??0),t=new _u(i.occlusion??!0);c={emissive:e,occlusion:t},s.emissive=e,s.occlusion=t}else if("toon"===i.category){s=new _$;let e=new S$(i.shininess??30),t=new _c(r.color(i.specular)??1118481);c={shininess:e,specular:t},s.shininess=e,s.specular=t}else if("physical"===i.category){s=new _J;let e=new S$(i.roughness??.3),t=new S$(i.metalness??0),r=new S$(i.reflectivity??.5),a=new _u(i.occlusion??!0);c={roughness:e,metalness:t,reflectivity:r,occlusion:a},s.roughness=e,s.metalness=t,s.reflectivity=r,s.occlusion=a}else{s=new _K;let e=new S$(i.shininess??30),t=new _c(void 0!==i.specular?r.color(i.specular)??1118481:1118481),a=new _u(i.occlusion??!0);c={shininess:e,specular:t,occlusion:a},s.shininess=e,s.specular=t,s.occlusion=a}}else s=new _Y,c={};
5383return s.alpha=new S$(1),s.shadingAlpha=a,s.shadingBlend=o,s.bumpMapIntensity=l,s.alphaOverride=h,c.alpha=s.shadingAlpha,c.mode=s.shadingBlend,c.bumpMapIntensity=s.bumpMapIntensity,c.alphaOverride=s.alphaOverride,new AM(e,t,i,s,c,r)}get category(){return this.node.category}};function AE(e){return{alpha:new S$(e.alpha??1),mode:new _d(e.mode??0),isMask:new _u(e.isMask??!1)}}function AC(e,t,i,r){if("displace"===i.type&&("intensity"===e||"visible"===e)){let e=t.uniforms[`f${t.id}_intensity`];return e?(e.value=i.intensity*(i.visible?1:0),e):void 0}if("displace"!==i.type&&("alpha"===e||"visible"===e)){let s=t.uniforms[`f${t.id}_alpha`];if(!s)return;if(s.value=Aw(i.alpha,r)*(i.visible?1:0),"outline"===i.type&&"visible"===e){let e=t.uniforms[`f${t.id}_compensation`];e&&(e.value=i.compensation&&i.visible)}return s}}function AT(e,t){let i=0,r=e.layers.find(e=>"light"===e.data.type);if(r){let e=r.data,i=Number(t.getVariable(e.alphaOverride));if(("string"==typeof e.alphaOverride?i/100:e.alphaOverride)<1)return!0}for(let r of e.layers){if("displace"!==r.data.type&&r.data.isMask)return!0;if("displace"!==r.data.type&&"alpha"in r.data&&"light"!==r.data.type&&"fresnel"!==r.data.type&&"texture"!==r.data.type&&"matcap"!==r.data.type&&"rainbow"!==r.data.type&&"outline"!==r.data.type&&"pattern"!==r.data.type){let e=r.data.visible?r.data.alpha:0;if("string"==typeof e&&(e=Math.max(0,Math.min(1,Number(t.getVariable(e)??100)/100))),1===e&&"depth"===r.data.type||"gradient"===r.data.type){for(let t of r.data.colors)if(t[3]<1){e=t[3];break}}else if(1===e&&"noise"===r.data.type){let i=Math.min(t.color(r.data.colorA).a,Math.min(t.color(r.data.colorB).a,Math.min(t.color(r.data.colorC).a,t.color(r.data.colorD).a)));i<1&&(e=i)}i+=(1-i)*e}}return i<1}var AP=class extends r8{constructor(){super(void 0),this.flatShading=!1,this.needsJitter=!0,this.nodeContextUuid=0,this.fog=!0,this.dithering=!0,this.vertexColors=!0,this.transparent=!0}customProgramCacheKey(){return""}},AD=class extends AP{constructor(e,t,i,r){super(),this.flatShading=e,this.side=t,this.wireframe=i,this.root=r}updateAfterBuild(){let e=this.root;this.lights=e.lights,this.vertexShader=e.vertexShader,this.fragmentShader=e.fragmentShader,this.defines=e.defines,this.uniforms=e.uniforms,this.extensions=e.extensions,this.transparent=e.transparent,this.cacheKey=e.customProgramCacheKey()+"flat"+this.flatShading+this.side}onBeforeCompile(e,t){this.root.onBeforeCompile(e)}get data(){return this.root.data}get category(){return this.root.category}get hasAO(){return this.root.hasAO}getFlavor(e,t,i){return this.root.getFlavor(e,t,i)}get layers(){return this.root.layers}get fragment(){return this.root.fragment}getLayersOfType(e){return this.root.getLayersOfType(e)}getLayerByUuid(e){return this.root.getLayerByUuid(e)}updateByOp(e,t,i){this.root.updateByOp(e,t,i)}nodeMaterialDispose(){this.root.nodeMaterialDispose()}},AI=class extends AP{constructor(e,t,i=!0){super(),this.data=e,this.allowVariableSaves=i,this.layerIdGen=0,this.flavors=[],this.masks={},this.type="NodeMaterial",this.updaters=[],this.needsJitter=t.shared.needsJitter,SO.startContext(this),this.reset0(e,t),SO.endContext(this)}get nodeMaterial(){return this}getFlavor(e,t,i){let r=i?6:(e?3:0)+t;if(0===r)return this;void 0===this.flavors&&(this.flavors=[]),r-=1;let s=this.flavors[r];return void 0===s&&((s=new AD(e,t,i,this)).needsJitter=this.needsJitter,this.flavors[r]=s,s.flatShading=e,s.side=t,s.updateAfterBuild()),s}get fragment(){return this.lightLayer.node}get category(){return this.lightLayer.category}get hasAO(){return this.lightLayer.getNode("occlusion")?.value??!1}reset(e,t,i=!1){SO.startContext(this),(this.data!==e||i)&&this.reset0(e,t),SO.endContext(this)}reset0(e,t){this.data=e;let i=e.layers??vk.defaultTwoLayerData("phong").layers;try{this.layers=i.map(e=>AS.create(this.layerIdGen++,e.id,e.data,t.shared))}catch{this.layers=[]}this.layers.reverse(),this.name=e.name??"Untitled Material",this.onUpdate(t.shared),this.transparent=AT(e,t.shared),this.saveVariableLocations(t)}onVariableUpdate(e,t,i){if("alphaOverride"===e[0])this.transparent=AT(this.data,i.shared),this.lightLayer.setValue("alphaOverride",Math.max(0,Math.min(Number(t)/100,1)));else if("layer"===e[0]){let r=e[1],s=e[2];if(r&&s){let e=this.layers.find(e=>e.uuid===r);e?.hasValue(s)&&("alpha"===s?(this.transparent=AT(this.data,i.shared),e.setValue(s,Math.max(0,Math.min(Number(t)/100,1)))):e.setValue(s,t))}}}saveVariableLocations(e){if(!this.allowVariableSaves)return;let t=this.data.layers.find(e=>"light"===e.data.type);t&&e.shared.getVariable(t.data.alphaOverride,["material",this.uuid,"alphaOverride"]),this.data.layers.forEac
vendor: 4,308 bytes, line 5383
5383h(t=>{"alpha"in t.data&&"string"==typeof t.data.alpha&&e.shared.getVariable(t.data.alpha,["material",this.uuid,"layer",t.id,"alpha"])})}getLayersOfType(e){return this.layers.filter(t=>t.type===e)}getLayerByUuid(e){return this.layers.find(t=>t.uuid===e)}onUpdate(e){for(let t of(this.lightLayer=this.layers.find(e=>e instanceof AM),void 0===this.lightLayer&&(this.lightLayer=new AM(0,"",{...gE.defaultData("light","phong"),visible:!1},new _Y,{},e)),this.dispose(),this.flavors))t&&t.dispose();this.applyTextureMaps(),this.applyMasks(),this.blendColors(),this.blendAfterColors(),this.blendPositions(),this.build(),this.nodeContextUuid=0}applyTextureMaps(){let e=this.layers.find(e=>e instanceof AM);if(!e)return;let t=e.data,i=t.bumpMap,r=t.roughnessMap;e.node.bumpMap=void 0,e.node.roughnessMap=void 0;for(let t=0;t<this.layers.length;++t){let s=this.layers[t];s instanceof A_&&s.color instanceof _M&&(s.uuid===i&&(e.node.bumpMap=s.color),s.uuid===r&&(e.node.roughnessMap=s.color))}}updateByOp(e,t,i){if(SO.startContext(this),void 0!==t?this.data=t:t=this.data,this.transparent=AT(t,i.shared),"layers"===e.path[0]){let r=i.shared,s=e.path[1];if(void 0===s)i.scene.markNeedsUpdateRendererDirty(),this.reset0(t,i);else{0===e.type&&void 0!==e.props.occlusion&&i.scene.markNeedsUpdateRendererDirty();let a=this.layers.find(e=>e.uuid===s);if(a){let o=t.layers.data(s),l;0===e.type&&("alpha"in e.props||"alphaOverride"in e.props)&&(l="alpha"in e.props?{...e.props,alpha:Aw(e.props.alpha,r,["material",this.uuid,"layer",s,"alpha"])}:{...e.props,alphaOverride:Aw(e.props.alphaOverride,r,["material",this.uuid,"alphaOverride"])}),a.updateByOp({...e,...l?{props:l}:{},path:e.path.slice(2)},o,i)&&this.reset0(t,i)}}}else this.reset0(t,i);SO.endContext(this)}applyMasks(){for(let e=0;e<this.layers.length;++e){let t=this.layers[e];t instanceof A_?t.color.mask=void 0:t instanceof AM&&(t.node.mask=void 0)}for(let e=0;e<this.layers.length;++e){let t=this.layers[e];if(t instanceof A_&&t.isMask.value&&t.data.visible&&e>0){let i=e-1,r=this.layers[i];r instanceof AM?r.node.mask=new S1(t.color,t.alpha,S1.MUL):r instanceof A_&&(r.isMask.value||(r.color.mask=new S1(t.color,t.alpha,S1.MUL)))}}}blendColors(){let e=this.layers.findIndex(e=>e instanceof A_),t=this.layers.findIndex(e=>e instanceof AM);if(-1!==e&&e<t){let i=this.layers[e].color;for(let r=e+1;r<t;++r){let e=this.layers[r];if(e instanceof A_){if(e.isMask.value)continue;i=new _S(i,e.color,e.alpha,e.mode)}}this.fragment.color=i}else this.fragment.color=void 0}blendAfterColors(){let e=new SK("outgoingLight","f"),t=this.layers.findIndex(e=>e instanceof AM);if(this.layers.length>t+1){for(let i=t+1;i<this.layers.length;++i){let t=this.layers[i];if(t instanceof A_){if(t.isMask.value)continue;e=new _S(e,t.color,t.alpha,t.mode)}}this.fragment.afterColor=e}else this.fragment.afterColor=void 0}blendPositions(){let e=this.layers.filter(e=>e instanceof AA);if(e.length>0){let t=e[0].position;for(let i=1;i<e.length;++i)e[i]&&(t=new S1(t,e[i].position,S1.ADD),t=new S1(t,new S$(.5).setReadonly(!0),S1.MUL));this.fragment.position=t}else this.fragment.position=void 0}getDefines(){return this.defines}getUniforms(){return this.uniforms}getVertexShader(){return this.vertexShader}getFragmentShader(){return this.fragmentShader}onBeforeCompile(e){e.defines=this.defines,e.uniforms=this.uniforms,e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.extensionDerivatives=!0===this.extensions.derivatives,e.extensionFragDepth=!0===this.extensions.fragDepth,e.extensionDrawBuffers=!0===this.extensions.drawBuffers,e.extensionShaderTextureLOD=!0===this.extensions.shaderTextureLOD}clampUniformsForPreview(e,t){let i=(e,t,i)=>Math.min(Math.max(e,t),i);for(let r of this.layers)if("displace"===r.type){let s=i(r.uniforms[`f${r.id}_intensity`].value,e,t);r.uniforms[`f${r.id}_intensity`].value=s}}updateFrame(e){for(let t=0;t<this.updaters.length;++t)e.updateNode(this.updaters[t])}build(){let e=new _h;for(let t of(e.needsJitter=this.needsJitter,this.lights=this.lightLayer.data.visible,e.build(this.fragment,this.fragment),this.vertexShader=e.getCode("vertex"),this.fragmentShader=e.getCode("fragment"),this.defines=e.defines,this.uniforms=e.uniforms,this.extensions=e.extensions,this.updaters=e.updaters,this.flavors))t&&t.updateAfterBuild();return this}
5383nodeMaterialDispose(){for(let e of(this.layers.forEach(e=>e.dispose()),super.dispose(),this.flavors))e&&e.dispose()}assetsLoaded(){for(let e of this.layers)if(e instanceof A_){let t=e.params.texture;if(t instanceof _g&&!t.image.loaded)return!1}return!0}};Object.defineProperties(AP.prototype,{properties:{get:function(){return this.fragment.properties}}});var AO,AR=class extends AI{constructor(e,t,i){super(e,t,!1),this.uuid=i,this.allowVariableSaves=!0,this.saveVariableLocations(t)}},AL=new Map,AB=new Promise(e=>{AO=e}),Az=!1;AB.then(e=>AN=e);var AF,AN,AU,Ak=class{constructor({src:e,volume:t,delay:i,loop:r}){let s;this._volume=1,this.delay=0,this._loop=1,this.loopsRemaining=0,this._status="stopped",this.onEnd=()=>{this.loopsRemaining===1/0?this.replay():this.loopsRemaining>1?(this.replay(),this.loopsRemaining--):(this._status="stopped",this.loopsRemaining=this._loop)},s="string"==typeof e?{src:e}:{src:function(e){if("string"==typeof e)return e;let t=AL.get(e);return t||(t={url:URL.createObjectURL(new Blob([e]))},AL.set(e,t)),t.url}(e),format:"wav"},this.sound=new AN.Howl(s),this.sound.on("end",this.onEnd),this.src=e,void 0!==t&&(this.volume=t),void 0!==i&&(this.delay=i),void 0!==r&&(this.loop=r)}get status(){return this._status}get volume(){return this._volume}set volume(e){this._volume=e,this.sound.volume(e)}get loop(){return this._loop}set loop(e){this._loop=e,this.loopsRemaining=e}replay(){this.clearDelay(),this.delayTimerId=window.setTimeout(()=>{this.sound.play(),this.clearDelay()},this.delay)}fade(e,t=1e3){e?(this.sound.volume(this._volume),this.clearFade(),this.fadeTimerId=window.setTimeout(()=>{this.sound.fade(this._volume,0,t),this.clearFade()},e)):this.sound.fade(this._volume,0,t)}on(e,t,i){this.sound.on(e,t,i)}off(e,t,i){this.sound.off(e,t,i)}play(){"playing"===this._status||this.sound.playing()||("paused"===this._status?(0===this.sound.seek()?this.replay():this.sound.play(),this._status="playing"):"stopped"===this._status&&(this.replay(),this._status="playing"))}pause(){"playing"===this._status&&(this.sound.pause(),this.clearFade(),this.clearDelay(),this._status="paused")}stop(){this.sound.stop(),this.loopsRemaining=this._loop,this.clearFade(),this.clearDelay(),this._status="stopped"}clearFade(){this.fadeTimerId&&(clearTimeout(this.fadeTimerId),delete this.fadeTimerId)}clearDelay(){this.delayTimerId&&(clearTimeout(this.delayTimerId),delete this.delayTimerId)}dispose(e=!1){this.off(),this.stop(),this.clearFade(),this.clearDelay()}},AV=class{constructor(){this.type="ShapePath",this.color=new is,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new oo,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath?.lineTo(e,t),this}quadraticCurveTo(e,t,i,r){return this.currentPath?.quadraticCurveTo(e,t,i,r),this}bezierCurveTo(e,t,i,r,s,a){return this.currentPath?.bezierCurveTo(e,t,i,r,s,a),this}splineThru(e){return this.currentPath?.splineThru(e),this}toShapes(){let e={ORIGIN:0,DESTINATION:1,BETWEEN:2,LEFT:3,RIGHT:4,BEHIND:5,BEYOND:6},t={loc:e.ORIGIN,t:0};function i(i,r,s){let a,o=s.x-r.x,l=s.y-r.y,h=i.x-r.x,c=i.y-r.y,d=o*c-h*l;if(i.x===r.x&&i.y===r.y){t.loc=e.ORIGIN,t.t=0;return}if(i.x===s.x&&i.y===s.y){t.loc=e.DESTINATION,t.t=1;return}if(d<-Number.EPSILON){t.loc=e.LEFT;return}if(d>Number.EPSILON){t.loc=e.RIGHT;return}if(o*h<0||l*c<0){t.loc=e.BEHIND;return}if(Math.sqrt(o*o+l*l)<Math.sqrt(h*h+c*c)){t.loc=e.BEYOND;return}a=0!==o?h/o:c/l,t.loc=e.BETWEEN,t.t=a}let r=0,s=999999999,a=-999999999,o=[];this.subPaths.forEach(e=>{let t=e.getPoints(),i=-999999999,l=999999999,h=-999999999,c=999999999;for(let e=0;e<t.length;e++){let r=t[e];r.y>i&&(i=r.y),r.y<l&&(l=r.y),r.x>h&&(h=r.x),r.x<c&&(c=r.x)}a<=h&&(a=h+1),s>=c&&(s=c-1),t.length&&o.push({curves:e.curves,points:t,isCW:oD.isClockWise(t),identifier:r++,boundingBox:new lF(new tK(c,l),new tK(h,i))})});let l=o.map(r=>(function(r,s,a,o,l){(null==l||""===l)&&(l="nonzero");let h=new tK;r.boundingBox.getCenter(h);let c=function(r,s,a){let o=new tK;s.getCenter(o);let l=[];return a.forEach(s=>{s.boundingBox.containsPoint(o)&&(function(r,s){let a=[],o=[];for(let l=1;l<r.length;l++){let h=r[l-1],c=r[l];for(let r=1;r<s.length;r++){let l=function(r,s,a,o){let l=r.x,h=s.x,c=a.x,d=o.x,u=r.y,p=s.y,f=a.y,m=o.y,g=(d-c)*(u-f)-(m-f)*(l-c),v=(m-f)*(h-l)-(d-c)*(p-u),y=g/v,x=((h-l)*(u-f)-(p-u)*(l-c))/v;if(0===v&&0!==g||y<=0||y>=1||x<0||x>1)return null;if(0===g&&0===v){for(let c=0;c<2;c++)if(i(0===c?a:o,r,s),t.loc===e.ORIGIN){let e=0===c?a:o;return{x:e.x,y:e.y,t:t.t}}else if(t.loc===e.BETWEEN)return{x:+(l+t.t*(h-l)).toPrecision(10),y:+(u+t.t*(p-u)).toPrecision(10),t:t.t};return null}for(let l=0;l<2;l++)if(i(0===l?a:o,r,s),t.loc===e.ORIGIN){let e=0===l?a:o;return{x:e.x,y:e.y,t:t.t}}return{x:+(l+y*(h-l)).toPrecision(10),y:+(u+y*(p-u)).toPrecision(10),t:y}}(h,c,s[r-1],s[r]);null!==l&&void 0===a.find(e=>e.t<=l.t+Number.EPSILON&&e.t>=l.t-Number.EPSILON)&&(a.push(l),o.push(new tK(l.x,l.y)))}}return o}
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5385`:s.unicode?String.fromCharCode(s.unicode):void 0,o=w[e],l=0,y=0;0===e&&2===t.horizontalAlign&&void 0!==s.leftSideBearing&&(y=-s.leftSideBearing*r),g&&(l=i.getKerningValue(s,g)*r),d+=y+l;let x=0;if(a===`
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0,this._connected=!1,this.emitter=wL(),this.reconnectWaitFor=1e3,this._onError=e=>{this.eventSource?.removeEventListener("message",this._onMessage),this.eventSource?.removeEventListener("error",this._onError),this.eventSource?.removeEventListener("open",this._onConnected),this._scheduleReconnect()},this._onConnected=e=>{clearTimeout(this.scheduledReconnectHandle),this.reconnectWaitFor=1e3,this._connected=!0},this._onDisconnected=()=>{clearTimeout(this.scheduledReconnectHandle),this.reconnectWaitFor=1e3,this._connected=!1},this._onMessage=e=>{let t=e.data,i;try{i=JSON.parse(t)}catch(e){console.error("Error parsing webhook message",e)}if(i){let e=!1;this.userWebhook.parametersSchemas.forEach(({data:t})=>{var r,s;let a;void 0!==i[t.name]&&(r=i[t.name],s=t.type,a=typeof r,("string"===s||"number"===s)&&a===s||"boolean"===s&&("true"===r||"false"===r||!0===r||!1===r)||"image"===s&&"string"===a&&r.startsWith("http"))&&(void 0===this.result&&(this.result={}),this.result[t.name]=i[t.name],e=!0)}),e&&this.emitter.emit("message",{userWebhookId:this.id})}}}connect(){clearTimeout(this.scheduledReconnectHandle),this.userWebhook.url&&(this.eventSource=new EventSource("https://hooks.spline.design/events?hashFile="+this.userWebhook.url),this.eventSource.addEventListener("message",this._onMessage),this.eventSource.addEventListener("error",this._onError),this.eventSource.addEventListener("open",this._onConnected))}disconnect(){this.eventSource?.removeEventListener("message",this._onMessage),this.eventSource?.removeEventListener("error",this._onError),this.eventSource?.removeEventListener("open",this._onConnected),this.eventSource?.close(),this._onDisconnected(),clearTimeout(this.scheduledReconnectHandle)}_scheduleReconnect(){this.reconnectWaitFor*=2,this.reconnectWaitFor>512e3&&(this.reconnectWaitFor=512e3),clearTimeout(this.scheduledReconnectHandle),this.scheduledReconnectHandle=setTimeout(()=>{this.scheduledReconnectHandle=void 0,this.connect()},this.reconnectWaitFor)}update(e){this.userWebhook=e}dispose(){this._connected&&this.disconnect()}get connected(){return this._connected}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}getParametersKeys(){return this.userWebhook.parametersSchemas.map(e=>e.data.name)}getParameterValue(e){if(this.getParametersKeys().includes(e)){if(this.result)return this.result?.[e];for(let t of this.userWebhook.parametersSchemas)if(t.data.name===e)return ym.defaultParameterValueByType(t.data.type)}}},A$=globalThis.atob,A0=globalThis.btoa,A1=class{static floatTo16BitPCM(e){let t=new ArrayBuffer(2*e.length),i=new DataView(t),r=0;for(let t=0;t<e.length;t++,r+=2){let s=Math.max(-1,Math.min(1,e[t]));i.setInt16(r,s<0?32768*s:32767*s,!0)}return t}static base64ToArrayBuffer(e){let t=A$(e),i=t.length,r=new Uint8Array(i);for(let e=0;e<i;e++)r[e]=t.charCodeAt(e);return r.buffer}static arrayBufferToBase64(e){e instanceof Float32Array?e=this.floatTo16BitPCM(e):e instanceof Int16Array&&(e=e.buffer);let t="",i=new Uint8Array(e);for(let e=0;e<i.length;e+=32768){let r=i.subarray(e,e+32768);t+=String.fromCharCode.apply(null,r)}return A0(t)}static mergeInt16Arrays(e,t){if(e instanceof ArrayBuffer&&(e=new Int16Array(e)),t instanceof ArrayBuffer&&(t=new Int16Array(t)),!(e instanceof Int16Array)||
5387!(t instanceof Int16Array))throw Error("Both items must be Int16Array");let i=new Int16Array(e.length+t.length);for(let t=0;t<e.length;t++)i[t]=e[t];for(let r=0;r<t.length;r++)i[e.length+r]=t[r];return i}static generateId(e,t=21){let i="123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz",r=Array(t-e.length).fill(0).map(e=>i[Math.floor(Math.random()*i.length)]).join("");return`${e}${r}`}},A2=e=>new Promise(t=>setTimeout(()=>t(),e)),A3=class{constructor(){this.eventHandlers={},this.nextEventHandlers={}}clearEventHandlers(){return this.eventHandlers={},this.nextEventHandlers={},!0}on(e,t){return this.eventHandlers[e]=this.eventHandlers[e]||[],this.eventHandlers[e].push(t),t}onNext(e,t){return this.nextEventHandlers[e]=this.nextEventHandlers[e]||[],this.nextEventHandlers[e].push(t),t}off(e,t){let i=this.eventHandlers[e]||[];if(t){let r=i.indexOf(t);if(-1===r)throw Error(`Could not turn off specified event listener for "${e}": not found as a listener`);i.splice(r,1)}else delete this.eventHandlers[e];return!0}offNext(e,t){let i=this.nextEventHandlers[e]||[];if(t){let r=i.indexOf(t);if(-1===r)throw Error(`Could not turn off specified next event listener for "${e}": not found as a listener`);i.splice(r,1)}else delete this.nextEventHandlers[e];return!0}async waitForNext(e,t=null){let i=Date.now(),r;for(this.onNext(e,e=>r=e);!r;){if(t&&Date.now()-i>t)return null;await A2(1)}return r}dispatch(e,t){for(let i of[].concat(this.eventHandlers[e]||[]))i(t);for(let i of[].concat(this.nextEventHandlers[e]||[]))i(t);return delete this.nextEventHandlers[e],!0}},A4=class extends A3{constructor({url:e,apiKey:t,dangerouslyAllowAPIKeyInBrowser:i,debug:r}={}){if(super(),this.defaultUrl="wss://api.openai.com/v1/realtime",this.url=e||this.defaultUrl,this.apiKey=t||null,this.debug=!!r,this.ws=null,globalThis.document&&this.apiKey&&!i)throw Error('Can not provide API key in the browser without "dangerouslyAllowAPIKeyInBrowser" set to true')}isConnected(){return!!this.ws}log(...e){let t=[`[Websocket/${new Date().toISOString()}]`].concat(e).map(e=>"object"==typeof e&&null!==e?JSON.stringify(e,null,2):e);
5387return this.debug&&console.log(...t),!0}async connect({model:e}={model:"gpt-4o-realtime-preview-2024-10-01"}){if(this.apiKey||this.url!==this.defaultUrl||console.warn(`No apiKey provided for connection to "${this.url}"`),this.isConnected())throw Error("Already connected");if(globalThis.document){this.apiKey&&console.warn("Warning: Connecting using API key in the browser, this is not recommended");let t=new globalThis.WebSocket(`${this.url}${e?`?model=${e}`:""}`,["realtime",`openai-insecure-api-key.${this.apiKey}`,"openai-beta.realtime-v1"]);return t.addEventListener("message",e=>{let t=JSON.parse(e.data);this.receive(t.type,t)}),new Promise((e,i)=>{let r=()=>{this.disconnect(t),i(Error(`Could not connect to "${this.url}"`))};t.addEventListener("error",r),t.addEventListener("open",()=>{this.log(`Connected to "${this.url}"`),t.removeEventListener("error",r),t.addEventListener("error",()=>{this.disconnect(t),this.log(`Error, disconnected from "${this.url}"`),this.dispatch("close",{error:!0})}),t.addEventListener("close",()=>{this.disconnect(t),this.log(`Disconnected from "${this.url}"`),this.dispatch("close",{error:!1})}),this.ws=t,e(!0)})})}}disconnect(e){if(!e||this.ws===e)return this.ws&&this.ws.close(),this.ws=null,!0}receive(e,t){return this.log("received:",e,t),this.dispatch(`server.${e}`,t),this.dispatch("server.*",t),!0}send(e,t){if(!this.isConnected())throw Error("RealtimeAPI is not connected");if("object"!=typeof(t=t||{}))throw Error("data must be an object");let i={event_id:A1.generateId("evt_"),type:e,...t};return this.dispatch(`client.${e}`,i),this.dispatch("client.*",i),this.log("sent:",e,i),this.ws.send(JSON.stringify(i)),!0}},A5=class{constructor(){tS(this,"defaultFrequency",24e3),tS(this,"EventProcessors",{"conversation.item.created":e=>{let{item:t}=e,i=JSON.parse(JSON.stringify(t));if(this.itemLookup[i.id]||(this.itemLookup[i.id]=i,this.items.push(i)),i.formatted={},i.formatted.audio=new Int16Array(0),i.formatted.text="",i.formatted.transcript="",this.queuedSpeechItems[i.id]&&(i.formatted.audio=this.queuedSpeechItems[i.id].audio,delete this.queuedSpeechItems[i.id]),i.content)for(let e of i.content.filter(e=>["text","input_text"].includes(e.type)))i.formatted.text+=e.text;return this.queuedTranscriptItems[i.id]&&(i.formatted.transcript=this.queuedTranscriptItems.transcript,delete this.queuedTranscriptItems[i.id]),"message"===i.type?"user"===i.role?(i.status="completed",this.queuedInputAudio&&(i.formatted.audio=this.queuedInputAudio,this.queuedInputAudio=null)):i.status="in_progress":"function_call"===i.type?(i.formatted.tool={type:"function",name:i.name,call_id:i.call_id,arguments:""},i.status="in_progress"):"function_call_output"===i.type&&(i.status="completed",i.formatted.output=i.output),{item:i,delta:null}},"conversation.item.truncated":e=>{let{item_id:t,audio_end_ms:i}=e,r=this.itemLookup[t];if(!r)throw Error(`item.truncated: Item "${t}" not found`);let s=Math.floor(i*this.defaultFrequency/1e3);return r.formatted.transcript="",r.formatted.audio=r.formatted.audio.slice(0,s),{item:r,delta:null}},"conversation.item.deleted":e=>{let{item_id:t}=e,i=this.itemLookup[t];if(!i)throw Error(`item.deleted: Item "${t}" not found`);delete this.itemLookup[i.id];let r=this.items.indexOf(i);return r>-1&&this.items.splice(r,1),{item:i,delta:null}},"conversation.item.input_audio_transcription.completed":e=>{let{item_id:t,content_index:i,transcript:r}=e,s=this.itemLookup[t],a=r||" ";return s?(s.content[i].transcript=r,s.formatted.transcript=a,{item:s,delta:{transcript:r}}):(this.queuedTranscriptItems[t]={transcript:a},{item:null,delta:null})},"input_audio_buffer.speech_started":e=>{let{item_id:t,audio_start_ms:i}=e;return this.queuedSpeechItems[t]={audio_start_ms:i},{item:null,delta:null}},"input_audio_buffer.speech_stopped":(e,t)=>{let{item_id:i,audio_end_ms:r}=e;this.queuedSpeechItems[i]||(this.queuedSpeechItems[i]={audio_start_ms:r});let s=this.queuedSpeechItems[i];if(s.audio_end_ms=r,t){let e=Math.floor(s.audio_start_ms*this.defaultFrequency/1e3),i=Math.floor(s.audio_end_ms*this.defaultFrequency/1e3);s.audio=t.slice(e,i)}return{item:null,delta:null}},"response.created":e=>{let{response:t}=e;return this.responseLookup[t.id]||(this.responseLookup[t.id]=t,this.responses.push(t)),{item:null,delta:null}},"response.output_item.added":e=>{let{response_id:t,item:i}=e,r=this.responseLookup[t];if(!r)throw Error(`response.output_item.added: Response "${t}" not found`);return r.output.push(i.id),{item:null,delta:null}},"response.output_item.done":e=>{let{item:t}=e;if(!t)throw Error('response.output_item.done: Missing "item"');let i=this.itemLookup[t.id];if(!i)throw Error(`response.output_item.done: Item "${t.id}" not found`);return i.status=t.status,{item:i,delta:null}},"response.content_part.added":e=>{let{item_id:t,part:i}
5387=e,r=this.itemLookup[t];if(!r)throw Error(`response.content_part.added: Item "${t}" not found`);return r.content.push(i),{item:r,delta:null}},"response.audio_transcript.delta":e=>{let{item_id:t,content_index:i,delta:r}=e,s=this.itemLookup[t];if(!s)throw Error(`response.audio_transcript.delta: Item "${t}" not found`);return s.content[i].transcript+=r,s.formatted.transcript+=r,{item:s,delta:{transcript:r}}},"response.audio.delta":e=>{let{item_id:t,content_index:i,delta:r}=e,s=this.itemLookup[t];if(!s)throw Error(`response.audio.delta: Item "${t}" not found`);let a=new Int16Array(A1.base64ToArrayBuffer(r));return s.formatted.audio=A1.mergeInt16Arrays(s.formatted.audio,a),{item:s,delta:{audio:a}}},"response.text.delta":e=>{let{item_id:t,content_index:i,delta:r}=e,s=this.itemLookup[t];if(!s)throw Error(`response.text.delta: Item "${t}" not found`);return s.content[i].text+=r,s.formatted.text+=r,{item:s,delta:{text:r}}},"response.function_call_arguments.delta":e=>{let{item_id:t,delta:i}=e,r=this.itemLookup[t];if(!r)throw Error(`response.function_call_arguments.delta: Item "${t}" not found`);return r.arguments+=i,r.formatted.tool.arguments+=i,{item:r,delta:{arguments:i}}}}),this.clear()}clear(){return this.itemLookup={},this.items=[],this.responseLookup={},this.responses=[],this.queuedSpeechItems={},this.queuedTranscriptItems={},this.queuedInputAudio=null,!0}queueInputAudio(e){return this.queuedInputAudio=e,e}processEvent(e,...t){if(!e.event_id)throw console.error(e),Error('Missing "event_id" on event');if(!e.type)throw console.error(e),Error('Missing "type" on event');let i=this.EventProcessors[e.type];if(!i)throw Error(`Missing conversation event processor for "${e.type}"`);return i.call(this,e,...t)}getItem(e){return this.itemLookup[e]||null}getItems(){return this.items.slice()}},A6=class extends A3{constructor({url:e,apiKey:t,dangerouslyAllowAPIKeyInBrowser:i,debug:r}={}){super(),this.defaultSessionConfig={modalities:["text","audio"],instructions:"",voice:"alloy",input_audio_format:"pcm16",output_audio_format:"pcm16",input_audio_transcription:null,turn_detection:null,tools:[],tool_choice:"auto",temperature:.8,max_response_output_tokens:4096},this.sessionConfig={},this.transcriptionModels=[{model:"whisper-1"}],this.defaultServerVadConfig={type:"server_vad",threshold:.5,prefix_padding_ms:300,silence_duration_ms:200},this.realtime=new A4({url:e,apiKey:t,dangerouslyAllowAPIKeyInBrowser:i,debug:r}),this.conversation=new A5,this._resetConfig(),this._addAPIEventHandlers()}_resetConfig(){return this.sessionCreated=!1,this.tools={},this.sessionConfig=JSON.parse(JSON.stringify(this.defaultSessionConfig)),this.inputAudioBuffer=new Int16Array(0),!0}_addAPIEventHandlers(){this.realtime.on("client.*",e=>{let t={time:new Date().toISOString(),source:"client",event:e};this.dispatch("realtime.event",t)}),this.realtime.on("server.*",e=>{let t={time:new Date().toISOString(),source:"server",event:e};this.dispatch("realtime.event",t)}),this.realtime.on("server.session.created",()=>this.sessionCreated=!0);let e=(e,...t)=>{let{item:i,delta:r}=this.conversation.processEvent(e,...t);return{item:i,delta:r}},t=(t,...i)=>{let{item:r,delta:s}=e(t,...i);return r&&this.dispatch("conversation.updated",{item:r,delta:s}),{item:r,delta:s}},i=async e=>{try{let t=JSON.parse(e.arguments),i=this.tools[e.name];if(!i)throw Error(`Tool "${e.name}" has not been added`);let r=await i.handler(t);this.realtime.send("conversation.item.create",{item:{type:"function_call_output",call_id:e.call_id,output:JSON.stringify(r)}})}catch(t){this.realtime.send("conversation.item.create",{item:{type:"function_call_output",call_id:e.call_id,output:JSON.stringify({error:t.message})}})}this.createResponse()};return this.realtime.on("server.response.created",e),this.realtime.on("server.response.output_item.added",e),this.realtime.on("server.response.content_part.added",e),this.realtime.on("server.input_audio_buffer.speech_started",t=>{e(t),this.dispatch("conversation.interrupted")}),this.realtime.on("server.input_audio_buffer.speech_stopped",t=>e(t,this.inputAudioBuffer)),this.realtime.on("server.conversation.item.created",e=>{let{item:i}=t(e);this.dispatch("conversation.item.appended",{item:i}),"completed"===i.status&&this.dispatch("conversation.item.completed",{item:i})}),this.realtime.on("server.conversation.item.truncated",t),this.realtime.on("server.conversation.item.deleted",t),this.realtime.on("server.conversation.item.input_audio_transcription.completed",t),this.realtime.on("server.response.audio_transcript.delta",t),this.realtime.on("server.response.audio.delta",t),this.realtime.on("server.response.text.delta",t),this.realtime.on("server.response.function_call_arguments.delta",t),this.realtime.on("server.response.output_item.done",async e=>{let{item:r}=t(e);"completed"===r.status&&this.dispatch("conversation.item.completed",{item:r}),r.formatted.tool&&i(r.formatted.tool)}),!0}isConnected(){return this.realtime.isConnected()}reset(){return this.disconnect(),this.clearEventHandlers(),this.realtime.clearEventHandlers(),this._resetConfig(),this._addAPIEventHandlers(),!0}async connect(){if(this.isConnected())throw Error("Already connected, use .disconnect() first");return await this.realtime.connect(),this.updateSession(),!0}async waitForSessionCreated(){if(!this.isConnected())throw Error("Not connected, use .connect() first");for(;!this.sessionCreated;)await new Promise(e=>setTimeout(()=>e(),1));return!0}disconnect(){this.sessionCreated=!1,this.realtime.isConnected()&&this.realtime.disconnect(),this.conversation.clear()}getTurnDetectionType(){return this.sessionConfig.turn_detection?.type||null}addTool(e,t){if(!e?.name)throw Error("Missing tool name in definition");let i=e?.name;if(this.tools[i])throw Error(`Tool "${i}" already added. Please use .removeTool("${i}") before trying to add again.`);if("function"!=typeof t)throw Error(`Tool "${i}" handler must be a function`);return this.tools[i]={definition:e,handler:t},this.updateSession(),this.tools[i]}removeTool(e){if(!this.tools[e])throw Error(`Tool "${e}" does not exist, can not be removed.`);return delete this.tools[e],!0}deleteItem(e){return this.realtime.send("conversation.item.delete",{item_id:e}),!0}updateSession({modalities:e,instructions:t,voice:i,input_audio_format:r,output_audio_format:s,input_audio_transcription:a,turn_detection:o,tools:l,tool_choice:h,temperature:c,max_response_output_tokens:d}={}){void 0!==e&&(this.sessionConfig.modalities=e),void 0!==t&&(this.sessionConfig.instructions=t),void 0!==i&&(this.sessionConfig.voice=i),void 0!==r&&(this.sessionConfig.input_audio_format=r),void 0!==s&&(this.sessionConfig.output_audio_format=s),void 0!==a&&(this.sessionConfig.input_audio_transcription=a),void 0!==o&&(this.sessionConfig.turn_detection=o),void 0!==l&&(this.sessionConfig.tools=l),void 0!==h&&(this.sessionConfig.tool_choice=h),void 0!==c&&(this.sessionConfig.temperature=c),void 0!==d&&(this.sessionConfig.max_response_output_tokens=d);let u=[].concat((l||[]).map(e=>{let t={type:"function",...e};if(this.tools[t?.name])throw Error(`Tool "${t?.name}" has already been defined`);return t}),Object.keys(this.tools).map(e=>({type:"function",...this.tools[e].definition}))),p={...this.sessionConfig};return p.tools=u,this.realtime.isConnected()&&this.realtime.send("session.update",{session:p}),!0}sendUserMessageContent(e=[]){if(e.length){for(let t of e)"input_audio"===t.type&&(t.audio instanceof ArrayBuffer||t.audio instanceof Int16Array)&&(t.audio=A1.arrayBufferToBase64(t.audio));this.realtime.send("conversation.item.create",{item:{type:"message",role:"user",content:e}})}return this.createResponse(),!0}appendInputAudio(e){return e.byteLength>0&&(this.realtime.send("input_audio_buffer.append",{audio:A1.arrayBufferToBase64(e)}),this.inputAudioBuffer=A1.mergeInt16Arrays(this.inputAudioBuffer,e)),!0}createResponse(){return null===this.getTurnDetectionType()&&this.inputAudioBuffer.byteLength>0&&(this.realtime.send("input_audio_buffer.commit"),this.conversation.queueInputAudio(this.inputAudioBuffer),this.inputAudioBuffer=new Int16Array(0)),this.realtime.send("response.create"),!0}cancelResponse(e,t=0){if(!e)return this.realtime.send("response.cancel"),{item:null};if(e){let i=this.conversation.getItem(e);if(!i)throw Error(`Could not find item "${e}"`);
5387if("message"!==i.type)throw Error('Can only cancelResponse messages with type "message"');if("assistant"!==i.role)throw Error('Can only cancelResponse messages with role "assistant"');this.realtime.send("response.cancel");let r=i.content.findIndex(e=>"audio"===e.type);if(-1===r)throw Error("Could not find audio on item to cancel");return this.realtime.send("conversation.item.truncate",{item_id:e,content_index:r,audio_end_ms:Math.floor(t/this.conversation.defaultFrequency*1e3)}),{item:i}}}async waitForNextItem(){let{item:e}=await this.waitForNext("conversation.item.appended");return{item:e}}async waitForNextCompletedItem(){let{item:e}=await this.waitForNext("conversation.item.completed");return{item:e}}},A8=new Blob([`
5388class AudioProcessor extends AudioWorkletProcessor {
5389
5390  constructor() {
5391    super();
5392    this.port.onmessage = this.receive.bind(this);
5393    this.initialize();
5394  }
5395
5396  initialize() {
5397    this.foundAudio = false;
5398    this.recording = false;
5399    this.chunks = [];
5400  }
5401
5402  /**
5403   * Concatenates sampled chunks into channels
5404   * Format is chunk[Left[], Right[]]
5405   */
5406  readChannelData(chunks, channel = -1, maxChannels = 9) {
5407    let channelLimit;
5408    if (channel !== -1) {
5409      if (chunks[0] && chunks[0].length - 1 < channel) {
5410        throw new Error(
5411          \`Channel \${channel} out of range: max \${chunks[0].length}\`
5412        );
5413      }
5414      channelLimit = channel + 1;
5415    } else {
5416      channel = 0;
5417      channelLimit = Math.min(chunks[0] ? chunks[0].length : 1, maxChannels);
5418    }
5419    const channels = [];
5420    for (let n = channel; n < channelLimit; n++) {
5421      const length = chunks.reduce((sum, chunk) => {
5422        return sum + chunk[n].length;
5423      }, 0);
5424      const buffers = chunks.map((chunk) => chunk[n]);
5425      const result = new Float32Array(length);
5426      let offset = 0;
5427      for (let i = 0; i < buffers.length; i++) {
5428        result.set(buffers[i], offset);
5429        offset += buffers[i].length;
5430      }
5431      channels[n] = result;
5432    }
5433    return channels;
5434  }
5435
5436  /**
5437   * Combines parallel audio data into correct format,
5438   * channels[Left[], Right[]] to float32Array[LRLRLRLR...]
5439   */
5440  formatAudioData(channels) {
5441    if (channels.length === 1) {
5442      // Simple case is only one channel
5443      const float32Array = channels[0].slice();
5444      const meanValues = channels[0].slice();
5445      return { float32Array, meanValues };
5446    } else {
5447      const float32Array = new Float32Array(
5448        channels[0].length * channels.length
5449      );
5450      const meanValues = new Float32Array(channels[0].length);
5451      for (let i = 0; i < channels[0].length; i++) {
5452        const offset = i * channels.length;
5453        let meanValue = 0;
5454        for (let n = 0; n < channels.length; n++) {
5455          float32Array[offset + n] = channels[n][i];
5456          meanValue += channels[n][i];
5457        }
5458        meanValues[i] = meanValue / channels.length;
5459      }
5460      return { float32Array, meanValues };
5461    }
5462  }
5463
5464  /**
5465   * Converts 32-bit float data to 16-bit integers
5466   */
5467  floatTo16BitPCM(float32Array) {
5468    const buffer = new ArrayBuffer(float32Array.length * 2);
5469    const view = new DataView(buffer);
5470    let offset = 0;
5471    for (let i = 0; i < float32Array.length; i++, offset += 2) {
5472      let s = Math.max(-1, Math.min(1, float32Array[i]));
5473      view.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7fff, true);
5474    }
5475    return buffer;
5476  }
5477
5478  /**
5479   * Retrieves the most recent amplitude values from the audio stream
5480   * @param {number} channel
5481   */
5482  getValues(channel = -1) {
5483    const channels = this.readChannelData(this.chunks, channel);
5484    const { meanValues } = this.formatAudioData(channels);
5485    return { meanValues, channels };
5486  }
5487
5488  /**
5489   * Exports chunks as an audio/wav file
5490   */
5491  export() {
5492    const channels = this.readChannelData(this.chunks);
5493    const { float32Array, meanValues } = this.formatAudioData(channels);
5494    const audioData = this.floatTo16BitPCM(float32Array);
5495    return {
5496      meanValues: meanValues,
5497      audio: {
5498        bitsPerSample: 16,
5499        channels: channels,
5500        data: audioData,
5501      },
5502    };
5503  }
5504
5505  receive(e) {
5506    const { event, id } = e.data;
5507    let receiptData = {};
5508    switch (event) {
5509      case 'start':
5510        this.recording = true;
5511        break;
5512      case 'stop':
5513        this.recording = false;
5514        break;
5515      case 'clear':
5516        this.initialize();
5517        break;
5518      case 'export':
5519        receiptData = this.export();
5520        break;
5521      case 'read':
5522        receiptData = this.getValues();
5523        break;
5524      default:
5525        break;
5526    }
5527    // Always send back receipt
5528    this.port.postMessage({ event: 'receipt', id, data: receiptData });
5529  }
5530
5531  sendChunk(chunk) {
5532    const channels = this.readChannelData([chunk]);
5533    const { float32Array, meanValues } = this.formatAudioData(channels);
5534    const rawAudioData = this.floatTo16BitPCM(float32Array);
5535    const monoAudioData = this.floatTo16BitPCM(meanValues);
5536    this.port.postMessage({
5537      event: 'chunk',
5538      data: {
5539        mono: monoAudioData,
5540        raw: rawAudioData,
5541      },
5542    });
5543  }
5544
5545  process(inputList, outputList, parameters) {
5546    // Copy input to output (e.g. speakers)
5547    // Note that this creates choppy sounds with Mac products
5548    const sourceLimit = Math.min(inputList.length, outputList.length);
5549    for (let inputNum = 0; inputNum < sourceLimit; inputNum++) {
5550      const input = inputList[inputNum];
5551      const output = outputList[inputNum];
5552      const channelCount = Math.min(input.length, output.length);
5553      for (let channelNum = 0; channelNum < channelCount; channelNum++) {
5554        input[channelNum].forEach((sample, i) => {
5555          output[channelNum][i] = sample;
5556        });
5557      }
5558    }
5559    const inputs = inputList[0];
5560    // There's latency at the beginning of a stream before recording starts
5561    // Make sure we actually receive audio data before we start storing chunks
5562    let sliceIndex = 0;
5563    if (!this.foundAudio) {
5564      for (const channel of inputs) {
5565        sliceIndex = 0; // reset for each channel
5566        if (this.foundAudio) {
5567          break;
5568        }
5569        if (channel) {
5570          for (const value of channel) {
5571            if (value !== 0) {
5572              // find only one non-zero entry in any channel
5573              this.foundAudio = true;
5574              break;
5575            } else {
5576              sliceIndex++;
5577            }
5578          }
5579        }
5580      }
5581    }
5582    if (inputs && inputs[0] && this.foundAudio && this.recording) {
5583      // We need to copy the TypedArray, because the \`process\`
5584      // internals will reuse the same buffer to hold each input
5585      const chunk = inputs.map((input) => input.slice(sliceIndex));
5586      this.chunks.push(chunk);
5587      this.sendChunk(chunk);
5588    }
5589    return true;
5590  }
5591}
5592
5593registerProcessor('audio_processor', AudioProcessor);
5594`],{type:"application/javascript"}),A9=URL.createObjectURL(A8),A7=[4186.01,4434.92,4698.63,4978.03,5274.04,5587.65,5919.91,6271.93,6644.88,7040,7458.62,7902.13],Me=["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"],Mt=[],Mi=[];for(let e=1;e<=8;e++)for(let t=0;t<A7.length;t++){let i=A7[t];Mt.push(i/Math.pow(2,8-e)),Mi.push(Me[t]+e)}var Mr=Mt.filter((e,t)=>Mt[t]>32&&Mt[t]<2e3),Ms=Mi.filter((e,t)=>Mt[t]>32&&Mt[t]<2e3),Ma=class{static getFrequencies(e,t,i,r="frequency",s=-100,a=-30){i||(i=new Float32Array(e.frequencyBinCount),e.getFloatFrequencyData(i));let o=1/i.length*(t/2),l,h,c;if("music"===r||"voice"===r){let e="voice"===r?Mr:Mt,t=Array(e.length).fill(s);for(let r=0;r<i.length;r++){let s=r*o,a=i[r];for(let i=e.length-1;i>=0;i--)if(s>e[i]){t[i]=Math.max(t[i],a);break}}l=t,h="voice"===r?Mr:Mt,c="voice"===r?Ms:Mi}else c=(h=(l=Array.from(i)).map((e,t)=>o*t)).map(e=>`${e.toFixed(2)} Hz`);return{values:new Float32Array(l.map(e=>Math.max(0,Math.min((e-s)/(a-s),1)))),frequencies:h,labels:c}}constructor(e,t=null){if(this.fftResults=[],t){let{length:i,sampleRate:r}=t,s=new OfflineAudioContext({length:i,sampleRate:r}),a=s.createBufferSource();a.buffer=t;let o=s.createAnalyser();o.fftSize=8192,o.smoothingTimeConstant=.1,a.connect(o);let l=1/60,h=i/r,c=e=>{let t=l*e;t<h&&s.suspend(t).then(()=>{let t=new Float32Array(o.frequencyBinCount);o.getFloatFrequencyData(t),this.fftResults.push(t),c(e+1)}),1===e?s.startRendering():s.resume()};a.start(0),c(1),this.audio=e,this.context=s,this.analyser=o,this.sampleRate=r,this.audioBuffer=t}else{let t=new AudioContext,i=t.createMediaElementSource(e),r=t.createAnalyser();r.fftSize=8192,r.smoothingTimeConstant=.1,i.connect(r),r.connect(t.destination),this.audio=e,this.context=t,this.analyser=r,this.sampleRate=this.context.sampleRate,this.audioBuffer=null}}
5594getFrequencies(e="frequency",t=-100,i=-30){let r=null;if(this.audioBuffer&&this.fftResults.length){let e=Math.min(this.audio.currentTime/this.audio.duration*this.fftResults.length|0,this.fftResults.length-1);r=this.fftResults[e]}return Ma.getFrequencies(this.analyser,this.sampleRate,r,e,t,i)}async resumeIfSuspended(){return"suspended"===this.context.state&&await this.context.resume(),!0}},Mn=class{static floatTo16BitPCM(e){let t=new ArrayBuffer(2*e.length),i=new DataView(t),r=0;for(let t=0;t<e.length;t++,r+=2){let s=Math.max(-1,Math.min(1,e[t]));i.setInt16(r,s<0?32768*s:32767*s,!0)}return t}static mergeBuffers(e,t){let i=new Uint8Array(e.byteLength+t.byteLength);return i.set(new Uint8Array(e),0),i.set(new Uint8Array(t),e.byteLength),i.buffer}_packData(e,t){return[new Uint8Array([t,t>>8]),new Uint8Array([t,t>>8,t>>16,t>>24])][e]}pack(e,t){if(t?.bitsPerSample){if(t?.channels){if(!t?.data)throw Error('Missing "data"')}else throw Error('Missing "channels"')}else throw Error('Missing "bitsPerSample"');let{bitsPerSample:i,channels:r,data:s}=t,a=new Blob(["RIFF",this._packData(1,52),"WAVE","fmt ",this._packData(1,16),this._packData(0,1),this._packData(0,r.length),this._packData(1,e),this._packData(1,e*r.length*i/8),this._packData(0,r.length*i/8),this._packData(0,i),"data",this._packData(1,r[0].length*r.length*i/8),s],{type:"audio/mpeg"}),o=URL.createObjectURL(a);return{blob:a,url:o,channelCount:r.length,sampleRate:e,duration:s.byteLength/(r.length*e*2)}}},Mo=class{constructor({sampleRate:e=44100,outputToSpeakers:t=!1,debug:i=!1}={}){this.scriptSrc=A9,this.sampleRate=e,this.outputToSpeakers=t,this.debug=!!i,this._deviceChangeCallback=null,this._devices=[],this.stream=null,this.processor=null,this.source=null,this.node=null,this.recording=!1,this._lastEventId=0,this.eventReceipts={},this.eventTimeout=5e3,this._chunkProcessor=()=>{},this._chunkProcessorSize=void 0,this._chunkProcessorBuffer={raw:new ArrayBuffer(0),mono:new ArrayBuffer(0)}}static async decode(e,t=44100,i=-1){let r=new AudioContext({sampleRate:t}),s,a;if(e instanceof Blob){if(-1!==i)throw Error('Can not specify "fromSampleRate" when reading from Blob');a=e,s=await a.arrayBuffer()}else if(e instanceof ArrayBuffer){if(-1!==i)throw Error('Can not specify "fromSampleRate" when reading from ArrayBuffer');a=new Blob([s=e],{type:"audio/wav"})}else{let t,r;if(e instanceof Int16Array){r=e,t=new Float32Array(e.length);for(let i=0;i<e.length;i++)t[i]=e[i]/32768}else if(e instanceof Float32Array)t=e;else if(e instanceof Array)t=new Float32Array(e);else throw Error('"audioData" must be one of: Blob, Float32Arrray, Int16Array, ArrayBuffer, Array<number>');if(-1===i)throw Error('Must specify "fromSampleRate" when reading from Float32Array, In16Array or Array');if(i<3e3)throw Error('Minimum "fromSampleRate" is 3000 (3kHz)');r||(r=Mn.floatTo16BitPCM(t));let o={bitsPerSample:16,channels:[t],data:r};a=new Mn().pack(i,o).blob,s=await a.arrayBuffer()}let o=await r.decodeAudioData(s),l=o.getChannelData(0),h=URL.createObjectURL(a);return{blob:a,url:h,values:l,audioBuffer:o}}log(){return this.debug&&this.log(...arguments),!0}getSampleRate(){return this.sampleRate}getStatus(){return this.processor?this.recording?"recording":"paused":"ended"}async _event(e,t={},i=null){if(!(i=i||this.processor))throw Error("Can not send events without recording first");let r={event:e,id:this._lastEventId++,data:t};i.port.postMessage(r);let s=new Date().valueOf();for(;!this.eventReceipts[r.id];){if(new Date().valueOf()-s>this.eventTimeout)throw Error(`Timeout waiting for "${e}" event`);await new Promise(e=>setTimeout(()=>e(!0),1))}let a=this.eventReceipts[r.id];return delete this.eventReceipts[r.id],a}listenForDeviceChange(e){if(null===e&&this._deviceChangeCallback)navigator.mediaDevices.removeEventListener("devicechange",this._deviceChangeCallback),this._deviceChangeCallback=null;else if(null!==e){let t=0,i=[],r=e=>e.map(e=>e.deviceId).sort().join(","),s=async()=>{let s=++t,a=await this.listDevices();s===t&&r(i)!==r(a)&&(i=a,e(a.slice()))};navigator.mediaDevices.addEventListener("devicechange",s),s(),this._deviceChangeCallback=s}return!0}async requestPermission(){let e=await navigator.permissions.query({name:"microphone"});if("denied"===e.state)window.alert("You must grant microphone access to use this feature.");else if("prompt"===e.state)try{(await navigator.mediaDevices.getUserMedia({audio:!0}
5594)).getTracks().forEach(e=>e.stop())}catch{window.alert("You must grant microphone access to use this feature.")}return!0}async listDevices(){if(!navigator.mediaDevices||!("enumerateDevices"in navigator.mediaDevices))throw Error("Could not request user devices");await this.requestPermission();let e=(await navigator.mediaDevices.enumerateDevices()).filter(e=>"audioinput"===e.kind),t=e.findIndex(e=>"default"===e.deviceId),i=[];if(-1!==t){let r=e.splice(t,1)[0],s=e.findIndex(e=>e.groupId===r.groupId);-1!==s&&(r=e.splice(s,1)[0]),r.default=!0,i.push(r)}return i.concat(e)}async begin(e){if(this.processor)throw Error("Already connected: please call .end() to start a new session");if(!navigator.mediaDevices||!("getUserMedia"in navigator.mediaDevices))throw Error("Could not request user media");try{let t={audio:!0};e&&(t.audio={deviceId:{exact:e}}),this.stream=await navigator.mediaDevices.getUserMedia(t)}catch{throw Error("Could not start media stream")}let t=new AudioContext({sampleRate:this.sampleRate}),i=t.createMediaStreamSource(this.stream);try{await t.audioWorklet.addModule(this.scriptSrc)}catch(e){throw console.error(e),Error(`Could not add audioWorklet module: ${this.scriptSrc}`)}let r=new AudioWorkletNode(t,"audio_processor");r.port.onmessage=e=>{let{event:t,id:i,data:r}=e.data;if("receipt"===t)this.eventReceipts[i]=r;else if("chunk"===t){if(this._chunkProcessorSize){let e=this._chunkProcessorBuffer;this._chunkProcessorBuffer={raw:Mn.mergeBuffers(e.raw,r.raw),mono:Mn.mergeBuffers(e.mono,r.mono)},this._chunkProcessorBuffer.mono.byteLength>=this._chunkProcessorSize&&(this._chunkProcessor(this._chunkProcessorBuffer),this._chunkProcessorBuffer={raw:new ArrayBuffer(0),mono:new ArrayBuffer(0)})}else this._chunkProcessor(r)}};let s=i.connect(r),a=t.createAnalyser();return a.fftSize=8192,a.smoothingTimeConstant=.1,s.connect(a),this.outputToSpeakers&&(console.warn(`Warning: Output to speakers may affect sound quality,
5595especially due to system audio feedback preventative measures.
5596use only for debugging`),a.connect(t.destination)),this.source=i,this.node=s,this.analyser=a,this.processor=r,!0}getFrequencies(e="frequency",t=-100,i=-30){if(!this.processor)throw Error("Session ended: please call .begin() first");return Ma.getFrequencies(this.analyser,this.sampleRate,null,e,t,i)}async pause(){if(this.processor){if(!this.recording)throw Error("Already paused: please call .record() first")}else throw Error("Session ended: please call .begin() first");return this._chunkProcessorBuffer.raw.byteLength&&this._chunkProcessor(this._chunkProcessorBuffer),this.log("Pausing ..."),await this._event("stop"),this.recording=!1,!0}async record(e=()=>{},t=8192){if(this.processor){if(this.recording)throw Error("Already recording: please call .pause() first");if("function"!=typeof e)throw Error("chunkProcessor must be a function")}else throw Error("Session ended: please call .begin() first");return this._chunkProcessor=e,this._chunkProcessorSize=t,this._chunkProcessorBuffer={raw:new ArrayBuffer(0),mono:new ArrayBuffer(0)},this.log("Recording ..."),await this._event("start"),this.recording=!0,!0}async clear(){if(!this.processor)throw Error("Session ended: please call .begin() first");return await this._event("clear"),!0}async read(){if(!this.processor)throw Error("Session ended: please call .begin() first");return this.log("Reading ..."),await this._event("read")}async save(e=!1){if(!this.processor)throw Error("Session ended: please call .begin() first");if(!e&&this.recording)throw Error("Currently recording: please call .pause() first, or call .save(true) to force");this.log("Exporting ...");let t=await this._event("export");return new Mn().pack(this.sampleRate,t.audio)}async end(){if(!this.processor)throw Error("Session ended: please call .begin() first");let e=this.processor;this.log("Stopping ..."),await this._event("stop"),this.recording=!1,this.stream.getTracks().forEach(e=>e.stop()),this.log("Exporting ...");let t=await this._event("export",{},e);return this.processor.disconnect(),this.source.disconnect(),this.node.disconnect(),this.analyser.disconnect(),this.stream=null,this.processor=null,this.source=null,this.node=null,new Mn().pack(this.sampleRate,t.audio)}
5596async quit(){return this.listenForDeviceChange(null),this.processor&&await this.end(),!0}},Ml=new Blob([`
5597class StreamProcessor extends AudioWorkletProcessor {
5598  constructor() {
5599    super();
5600    this.hasStarted = false;
5601    this.hasInterrupted = false;
5602    this.outputBuffers = [];
5603    this.bufferLength = 128;
5604    this.write = { buffer: new Float32Array(this.bufferLength), trackId: null };
5605    this.writeOffset = 0;
5606    this.trackSampleOffsets = {};
5607    this.port.onmessage = (event) => {
5608      if (event.data) {
5609        const payload = event.data;
5610        if (payload.event === 'write') {
5611          const int16Array = payload.buffer;
5612          const float32Array = new Float32Array(int16Array.length);
5613          for (let i = 0; i < int16Array.length; i++) {
5614            float32Array[i] = int16Array[i] / 0x8000; // Convert Int16 to Float32
5615          }
5616          this.writeData(float32Array, payload.trackId);
5617        } else if (
5618          payload.event === 'offset' ||
5619          payload.event === 'interrupt'
5620        ) {
5621          const requestId = payload.requestId;
5622          const trackId = this.write.trackId;
5623          const offset = this.trackSampleOffsets[trackId] || 0;
5624          this.port.postMessage({
5625            event: 'offset',
5626            requestId,
5627            trackId,
5628            offset,
5629          });
5630          if (payload.event === 'interrupt') {
5631            this.hasInterrupted = true;
5632          }
5633        } else {
5634          throw new Error(\`Unhandled event "\${payload.event}"\`);
5635        }
5636      }
5637    };
5638  }
5639
5640  writeData(float32Array, trackId = null) {
5641    let { buffer } = this.write;
5642    let offset = this.writeOffset;
5643    for (let i = 0; i < float32Array.length; i++) {
5644      buffer[offset++] = float32Array[i];
5645      if (offset >= buffer.length) {
5646        this.outputBuffers.push(this.write);
5647        this.write = { buffer: new Float32Array(this.bufferLength), trackId };
5648        buffer = this.write.buffer;
5649        offset = 0;
5650      }
5651    }
5652    this.writeOffset = offset;
5653    return true;
5654  }
5655
5656  process(inputs, outputs, parameters) {
5657    const output = outputs[0];
5658    const outputChannelData = output[0];
5659    const outputBuffers = this.outputBuffers;
5660    if (this.hasInterrupted) {
5661      this.port.postMessage({ event: 'stop' });
5662      return false;
5663    } else if (outputBuffers.length) {
5664      this.hasStarted = true;
5665      const { buffer, trackId } = outputBuffers.shift();
5666      for (let i = 0; i < outputChannelData.length; i++) {
5667        outputChannelData[i] = buffer[i] || 0;
5668      }
5669      if (trackId) {
5670        this.trackSampleOffsets[trackId] =
5671          this.trackSampleOffsets[trackId] || 0;
5672        this.trackSampleOffsets[trackId] += buffer.length;
5673      }
5674      return true;
5675    } else if (this.hasStarted) {
5676      this.port.postMessage({ event: 'stop' });
5677      return false;
5678    } else {
5679      return true;
5680    }
5681  }
5682}
5683
5684registerProcessor('stream_processor', StreamProcessor);
5685`],{type:"application/javascript"}),Mh=URL.createObjectURL(Ml),Mc=class{constructor({sampleRate:e=44100}={}){this.scriptSrc=Mh,this.sampleRate=e,this.context=null,this.stream=null,this.analyser=null,this.trackSampleOffsets={},this.interruptedTrackIds={}}async connect(){this.context=new AudioContext({sampleRate:this.sampleRate}),"suspended"===this.context.state&&await this.context.resume();try{await this.context.audioWorklet.addModule(this.scriptSrc)}catch(e){throw console.error(e),Error(`Could not add audioWorklet module: ${this.scriptSrc}`)}let e=this.context.createAnalyser();return e.fftSize=8192,e.smoothingTimeConstant=.1,this.analyser=e,!0}getFrequencies(e="frequency",t=-100,i=-30){if(!this.analyser)throw Error("Not connected, please call .connect() first");return Ma.getFrequencies(this.analyser,this.sampleRate,null,e,t,i)}_start(){let e=new AudioWorkletNode(this.context,"stream_processor");return e.connect(this.context.destination),e.port.onmessage=t=>{let{event:i}=t.data;if("stop"===i)e.disconnect(),this.stream=null;else if("offset"===i){let{requestId:e,trackId:i,offset:r}=t.data,s=r/this.sampleRate;this.trackSampleOffsets[e]={trackId:i,offset:r,currentTime:s}}},this.analyser.disconnect(),e.connect(this.analyser),this.stream=e,!0}add16BitPCM(e,t="default"){let i;if("string"!=typeof t)throw Error("trackId must be a string");if(!this.interruptedTrackIds[t]){if(this.stream||this._start(),e instanceof Int16Array)i=e;else if(e instanceof ArrayBuffer)i=new Int16Array(e);else throw Error("argument must be Int16Array or ArrayBuffer");return this.stream.port.postMessage({event:"write",buffer:i,trackId:t}),i}}async getTrackSampleOffset(e=!1){let t;if(!this.stream)return null;let i=crypto.randomUUID();for(this.stream.port.postMessage({event:e?"interrupt":"offset",requestId:i});!t;)t=this.trackSampleOffsets[i],await new Promise(e=>setTimeout(()=>e(),1));let{trackId:r}=t;return e&&r&&(this.interruptedTrackIds[r]=!0),t}async interrupt(){return this.getTrackSampleOffset(!0)}},Md=()=>"https://relayserver.spline.design/",Mu=class{constructor(e,t,i){this.data=e,this.id=t,this.shared=i,this.items=[],this.isConnected=!1,this.rafId=0,this.emitter=wL(),this.voice=0,this.frequencies=new Float32Array([0]),this.onRealTimeEvent=({time:e,source:t,event:i})=>
5685{"server"===t&&"spline.ready"===i.type?this.onSessionCreated(i):"server"===t&&"session.created"===i.type&&(this.client.createResponse(),this.client.on("realtime.event",this.onRealTimeEvent))},this.onSessionCreated=async e=>{let t=Object.values(this.client.tools).map(e=>({type:"function",...e.definition}));this.client.realtime.send("spline.tools",{tools:t}),this.client.realtime.send("spline.connect",{}),await this.wavRecorder.record(e=>this.client.isConnected()&&this.client.appendInputAudio(e.mono))},this.animate=()=>{if(this.rafId=requestAnimationFrame(this.animate),this.isConnected){let e=this.wavStreamPlayer.analyser?this.wavStreamPlayer.getFrequencies("voice"):{values:new Float32Array([0])},t=e.values.reduce((e,t)=>e+t,0)/e.values.length;this.voice=t,this.frequencies=e.values,this.emitter.emit("voice",{value:t,frequencies:e.values})}},this.client=new A6({url:Md()+"?uuidfile="+e.integration.hash}),this.wavRecorder=new Mo({sampleRate:24e3}),this.wavStreamPlayer=new Mc({sampleRate:24e3})}update(e){this.data=e,this.client=new A6({url:Md()+"?uuidfile="+e.integration.hash})}setColorByName(e,t){let i=this.shared.getColorByName(e);if(i){let{id:e}=i,{r:r,g:s,b:a}=wP.hexStringToRgb(t)??{r:0,g:0,b:0};this.shared.updateColor(e,{r:r/255,g:s/255,b:a/255})}}connect(){if(this.isConnected)return;this.isConnected=!0,this.client.updateSession({turn_detection:{type:"server_vad"}}),this.client.addTool({name:"set_personality_color",description:"returns a color based on the voice personality of the ai assistant. This should be called by the voice assistant each time it is asks to speak differently. If a color cannot be associated to the personality, the color should be a neutral color.",parameters:{type:"object",properties:{color:{type:"string",description:"css hex color string, reflecting the personality"},personality:{type:"string",description:"the personality of the voice assistant"}},required:["color","personality"]}},({color:e})=>{this.setColorByName("Voice Assistant Color",e)});let e=this.shared.getVariablesNames().join(", ");this.client.addTool({name:"set_variable",description:"Sets a Spline variable value when asked by the user.",parameters:{type:"object",properties:{name:{type:"string",description:`The name of the variable that needs to be set. Here's a list of available variables: ${e}. It the variable does not exist, don't call the function and warn the user about it.`},value:{type:"string",description:"The new value for this variable, should always be a string even for number and boolean variables, assume that the value will be cast to the proper type afterwards."}},required:["name","value","type"]}},({name:e,value:t})=>{let i=this.shared.getVariableByName(e);if(i){let e=this.shared.getVariable(i.id),r;r="number"==typeof e?parseFloat(t):"boolean"==typeof e?"true"===t.toLowerCase():{textValue:t},this.shared.updateVariable(i.id,r)}});let t=this.shared.getColorNames().join(", ");this.client.addTool({name:"set_color",description:"Sets a Spline color asset value when asked by the user.",parameters:{type:"object",properties:{name:{type:"string",description:`The name of the color asset that needs to be set. Here's a list of available color assets: ${t}. It the color asset does not exist, don't call the function and warn the user about it.`},value:{type:"string",description:"css hex color string"}},required:["name","value"]}},({name:e,value:t})=>{this.setColorByName(e,t)});let i=this.shared.scene,r=[];i.traverseEntity(e=>{e.data.events.forEach(e=>{if("AIAssistantTrigger"===e.data.type){let{description:t}=e.data;r.push(t)}})}),this.client.addTool({name:"trigger_event",description:"Trigger an event by name, here are the available events, please match what the user is asking for to one of these if it applies, otherwise don't call the function and warn the user.",parameters:{type:"object",properties:{description:{type:"string",description:`The name of the event that needs to be triggered. Here's a list of available events: ${JSON.stringify(r)}.`},direction:{type:"string",description:"default is forward, but can be forward or backward. Always set to forward unless the user ask to reverse or cancel the event, then set to backward."}},required:["description","direction"]}},({description:e,direction:t})=>{this.emitter.emit("trigger_event",{description:e,direction:t})}),this.client.on("error",e=>console.error(e)),this.client.on("conversation.interrupted",async()=>{let e=await this.wavStreamPlayer.interrupt();if(e?.trackId){let{trackId:t,offset:i}=e;await this.client.cancelResponse(t,i)}}),this.client.on("conversation.updated",async({item:e,delta:t})=>{let i=this.client.conversation.getItems();if(t?.audio&&this.wavStreamPlayer.add16BitPCM(t.audio,e.id),"completed"===e.status&&e.formatted.audio?.length){let t=await Mo.decode(e.formatted.audio,24e3,24e3);e.formatted.file=t}this.items=i}),this.animate()}disconnect(){cancelAnimationFrame(this.rafId),this.voice=0,this.isConnected=!1}async start(){try{await this.wavRecorder.end()}catch{}await this.wavRecorder.begin(),this.client.on("realtime.event",this.onRealTimeEvent),await this.wavStreamPlayer.connect(),await this.client.connect()}async stop(){try{this.client.off("realtime.event",this.onRealTimeEvent)}catch(e){console.error(e)}this.client.disconnect(),await this.wavRecorder.end(),await this.wavStreamPlayer.interrupt()}computeAnalysisForListenerEvent(e){if("range"===e.analysis){let t=this.frequencies.slice(...e.analysisRange);return t.reduce((e,t)=>
5685e+t,0)/t.length}return"single"===e.analysis?this.frequencies[e.analysisSingle]:this.voice}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}};function Mp(e){return"variable_"+e}var Mf=class extends _3{constructor(e){super(),this.shared=e}create(e){return new _4(e,this.shared)}},Mm=class{constructor(e,t={},i=!0,r=!1){if(this.data=e,this.needsJitter=i,this.enableLocalStorageForPersistentVariables=r,this.geometryCache=new AZ(!0),this.geometryCache2=new AZ(!1),this.imageHolderCache=new Mf(this),this.thisContext={scene:AK,shared:this},this.deletedMaterial=new AR(vk.defaultTwoLayerData("phong"),this.thisContext,""),this.deletedImage=new _5(yE.emptyImage,this),this.deletedVideo=new _5(g_.defaultVideo,this),this.materials={},this.images={},this.uiBuffers={},this.videos={},this.colors={},this.audios={},this.particles={},this.fonts={},this.variables={},this.userAPIs={},this.userWebhooks={},this.mouseProperty=null,this.raycastProperty=null,this.requestRender=()=>{this._requestRender&&this._requestRender()},t.images)for(let[e,i]of Object.entries(t.images))this.addImage(e,i);if(t.videos)for(let[e,i]of Object.entries(t.videos))this.addVideo(e,i);if(t.audios)for(let[e,i]of Object.entries(t.audios))this.addAudio(e,i);if(t.particles)for(let[e,i]of Object.entries(t.particles))this.addParticle(e,i);this.reset(e)}setRequestRender(e){this._requestRender=e}getImageLoadPromises(){return Object.values(this.images).map(e=>e.loadPromise)}setEntityOpContext(e){this.entityOpContext=e}reset(e,t=!1){for(let{id:i,data:r}of(this.data=e,this.resetLib(e.lib),e.variables))this.addVariableHolder(i,r),t&&this.updateVariableHolder(i,r);for(let[t,i]of Object.entries(e.userAPIs))this.addUserAPI(t,i);for(let[t,i]of Object.entries(e.userWebhooks))this.addUserWebhook(t,i);for(let[t,i]of Object.entries(e.images))this.addImage(t,i);for(let[t,i]of Object.entries(e.videos))this.addVideo(t,i);for(let[t,i]of Object.entries(e.colors))this.addColor(t,i);for(let[t,i]of Object.entries(e.materials))this.addMaterial(t,i);for(let[t,i]of Object.entries(e.audios))this.addAudio(t,i);for(let[t,i]of Object.entries(e.particles))this.addParticle(t,i);for(let[t,i]of Object.entries(e.fonts))this.addFont(t,i)}addMaterial(e,t){if(this.materials[e]){let i=this.materials[e];i.reset(t,this.thisContext),i.dispose()}else{let i=new AR(t,this.thisContext,e);this.materials[e]=i}}deleteMaterial(e){this.materials[e]&&(this.materials[e].nodeMaterialDispose(),delete this.materials[e])}getMaterial(e){return this.materials[e]}getMaterialOrDeletedPlaceholder(e){return this.materials[e]??this.deletedMaterial}material(e){return"string"==typeof e?this.getMaterialOrDeletedPlaceholder(e):null==e?(console.error("material is undefined or null"),this.deletedMaterial):new AI(e,this.thisContext)}getMaterials(){return this.materials}addImage(e,t){return this.images[e]?(this.onColorOrImageUpdate&&this.onColorOrImageUpdate(),this.images[e].updateSrc(t.data),!0):(this.images[e]=new _5(t,this),!1)}deleteImage(e){let t=this.images[e];t&&(t.dispose(),delete this.images[e])}getDefaultImage(){return this.images.image_0}getImage(e){return this.images[e]??this.deletedImage}image(e){return"string"==typeof e?this.getImage(e):this.imageHolderCache.load(e)}addUIBuffer(e,t){return this.uiBuffers[e]?(this.onColorOrImageUpdate&&this.onColorOrImageUpdate(),this.uiBuffers[e].updateSrc(t),!0):(this.uiBuffers[e]=new _5(t,this),!1)}uiBuffer(e){return this.uiBuffers[e]}addVideo(e,t){return this.videos[e]?(this.videos[e].updateSrc(t.data),!0):(this.videos[e]=new _5(t,this),!1)}deleteVideo(e){let t=this.videos[e];t&&(t.dispose(),delete this.videos[e])}getVideo(e){return this.videos[e]??this.deletedVideo}video(e){return"string"==typeof e?this.getVideo(e):this.imageHolderCache.load(e)}addColor(e,t){return this.colors[e]?(this.onColorOrImageUpdate&&this.onColorOrImageUpdate(),"a"in t?this.colors[e].setRGBA(t.r,t.g,t.b,t.a):this.colors[e].setRGBA(t.r,t.g,t.b,1),!0):("a"in t?this.colors[e]=new Av(t.r,t.g,t.b,t.a):this.colors[e]=new Av(t.r,t.g,t.b,1),!1)}updateColor(e,t){if(this.colors[e]){this.onColorOrImageUpdate&&this.onColorOrImageUpdate();let i=this.colors[e];return this.colors[e].r=t.r??i.r,this.colors[e].g=t.g??i.g,this.colors[e].b=t.b??i.b,this.colors[e].a=t.a??i.a,!0}return!1}deleteColor(e){this.colors[e]&&delete this.colors[e]}getColor(e){return this.colors[e]}getColorNames(){return Object.values(this.data.colors).map(e=>e.name)}
vendor: 5,047 bytes, line 5685
5685getColorByName(e){for(let t in this.data.colors)if(this.data.colors[t].name===e)return{color:this.colors[t],id:t}}color(e){let t;if("string"!=typeof e)return"a"in e?new SU(e.r,e.g,e.b,e.a):new SU(e.r,e.g,e.b,1);{let i=this.getColor(e);i?t=i:(console.warn("Tried to create color layer params with a color key that does not exist in the assets manager"),t=new SU(0,0,0,0))}return t}addAudio(e,t){this.audios[e]=t}getAudio(e){let t=this.audios[e];if(t instanceof Ak)return t;{let i=new Ak({src:t.data});return this.audios[e]=i,i}}addParticle(e,t){this.particles[e]=t}getParticle(e){return this.particles[e]}deleteParticle(e){this.particles[e]&&delete this.particles[e]}deleteAudio(e){let t=this.audios[e];t&&(t instanceof Ak&&t.dispose(),delete this.audios[e])}addFont(e,t){this.fonts[e]=new AY(t),this.fonts[e].loadingPromise.then(()=>this.requestRender())}getFont(e){return this.fonts[e]}deleteFont(e){this.fonts[e]&&delete this.fonts[e]}dispose(){Object.keys(this.materials).forEach(e=>this.deleteMaterial(e)),this._requestRender=void 0,Object.values(this.audios).forEach(e=>{e instanceof Ak&&e.dispose()}),this.audios={},this.particles={},this.geometryCache.dispose(),this.geometryCache2.dispose()}addVariableHolder(e,t){if(void 0===this.variables[e]){let i=t.value;if(this.enableLocalStorageForPersistentVariables&&t.persistent){let r=localStorage.getItem(Mp(e));i=null!==r?JSON.parse(r):t.value}return this.variables[e]={value:i,locations:[],persistent:t.persistent},"dynamicVariableType"in t&&(this.variables[e].dynamicVariablePlayState="Playing",this.variables[e].dynamicVariableToggleIsForward=void 0),!0}return this.variables[e].value=t.value,!1}resetDynamicVariablePlayState(){for(let e in this.variables)void 0!==this.variables[e].dynamicVariablePlayState&&(this.variables[e].dynamicVariablePlayState="Playing",this.variables[e].dynamicVariableToggleIsForward=void 0)}updateVariableHolder(e,t){this.updateVariable(e,t.value)}updateVariable(e,t){if(void 0===this.variables[e])return!1;this.variables[e].value=t,this.enableLocalStorageForPersistentVariables&&this.variables[e].persistent&&localStorage.setItem(Mp(e),JSON.stringify(t));let i=t;for(;"string"==typeof i;)i=this.variables[i].value;let r=this.entityOpContext.scene;for(let t=this.variables[e].locations.length-1;t>=0;t--){let s=this.variables[e].locations[t];if("material"===s[0]){let e=s[1],t=i,a={scene:r,shared:this},o=s.slice(2);r.traverseMaterial(i=>{let r=i.root??i;r.uuid===e&&r.onVariableUpdate(o,t,a)});let l=this.materials[e];l&&l.onVariableUpdate(o,t,a)}else{let a=r.find(s[0]);if(void 0===a){this.variables[e].locations.splice(t,1);continue}if("geometry"!==s[1]&&"particles"!==s[1]){for(let e=1;e<s.length-1;e++)a=a[s[e]];"rotation"===s[1]?a[s[s.length-1]]=i*tZ.DEG2RAD:a[s[s.length-1]]=i}if("ParticleEmitter"===(a=r.find(s[0])).type&&a.updateVariableState(i,s),wZ.is(a)){if("position"===s[1]||"rotation"===s[1]||"scale"===s[1])a.onVariableUpdate();else if("geometry"===s[1]){let e=a;a.component&&(e=a.component);let t=e.dataPatched;e.chooseGeoemtryCache(this).forceDelete(t.geometry),e.createGeometryDelayed(this.entityOpContext),e.onVariableUpdate(!0),e.invalidateDownstreamBooleanData(),e.instances.forEach(e=>{let t=e.dataPatched;e.chooseGeoemtryCache(this).forceDelete(t.geometry),e.createGeometryDelayed(this.entityOpContext),e.onVariableUpdate(!0),e.invalidateDownstreamBooleanData()})}else"morphTargetInfluences"===s[1]&&a.updateMorphInfluences(s[2],i)}}}return this.requestRender(),!0}deleteVariable(e){this.variables[e]&&delete this.variables[e]}getVariable(e,t){if(Array.isArray(e)){if("mouse"===e[0])return this.mouseProperty?.[e[1]]??0;if("raycast"===e[0])return this.raycastProperty?.[e[1]]??0;let t=this.entityOpContext.scene.find(e[0]);if("width"===e[1]||"height"===e[1]||"depth"===e[1])return t.geometry.userData.parameters[e[1]];for(let i=1;i<e.length;i++)t=t[e[i]];return"rotation"===e[1]&&(t*=tZ.RAD2DEG),t}for(let e in this.variables){if(void 0===t)break;let i=this.variables[e],r=i.locations?.findIndex(e=>p2.equal(e,t));void 0!==r&&-1!==r&&i.locations.splice(r,1)}if("string"!=typeof e)return e;{let i=e,r=e;do{if(r=i,void 0===this.variables[i])break;let e=this.variables[i].value;t&&void 0!==this.variables[r]&&this.variables[r].locations.push(t),i=e}while("string"==typeof i);return i}}getVariables(){return this.variables}getVariablesNames(){return this.data.variables.map(e=>e.data.name)}getVariableByName(e){for(let t of this.data.variables)if(t.data.name===e)return{variable:t.data,id:t.id}}getDynamicVariablePlayState(e){return this.variables[e]?.dynamicVariablePlayState}setDynamicVariablePlayState(e,t){void 0!==this.variables[e]&&(this.variables[e].dynamicVariablePlayState=t)}getDynamicVariableToggleIsForward(e){return this.variables[e]?.dynamicVariableToggleIsForward}setDynamicVariableToggleIsForward(e,t){void 0!==this.variables[e]&&(this.variables[e].dynamicVariableToggleIsForward=t)}resetLib(e){for(let[t,i]of Object.entries(e.images))this.addImage(t,i.asset);for(let[t,i]of Object.entries(e.audios))this.addAudio(t,i.asset);
5685for(let[t,i]of Object.entries(e.particles))this.addParticle(t,i.asset);for(let[t,i]of Object.entries(e.colors))this.addColor(t,i.asset);for(let[t,i]of Object.entries(e.fonts))this.addFont(t,i.asset);for(let[t,i]of Object.entries(e.materials))this.addMaterial(t,i.asset);for(let[t,i]of Object.entries(e.videos))this.addVideo(t,i.asset);for(let[t,i]of Object.entries(e.variables))this.addVariableHolder(t,i.asset)}updateLibByOp(e,t){"images"===e.path[0]?1===e.path.length&&1===e.type?this.addImage(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteImage(e.id):"videos"===e.path[0]?1===e.path.length&&1===e.type?this.addVideo(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteVideo(e.id):"audios"===e.path[0]?1===e.path.length&&1===e.type?this.addAudio(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteAudio(e.id):"particles"===e.path[0]?1===e.path.length&&1===e.type?this.addParticle(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteParticle(e.id):"colors"===e.path[0]?1===e.path.length&&1===e.type?this.addColor(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteColor(e.id):"materials"===e.path[0]?1===e.path.length&&1===e.type?this.addMaterial(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteMaterial(e.id):"fonts"===e.path[0]?1===e.path.length&&1===e.type?this.addFont(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteFont(e.id):"variables"===e.path[0]?1===e.path.length&&1===e.type?this.addVariableHolder(e.id,e.data.asset):1===e.path.length&&2===e.type&&this.deleteVariable(e.id):"components"===e.path[0]&&t.updateByLibOp(e,this)}updateByOp(e,t,i){if(this.data=t,"images"===e.path[0])2===e.path.length&&0===e.type?e.props.data&&this.getImage(e.path[1]).updateSrc(e.props.data):1===e.path.length&&1===e.type?this.addImage(e.id,e.data):1===e.path.length&&2===e.type&&this.deleteImage(e.id);else if("videos"===e.path[0])2===e.path.length&&0===e.type?e.props.data&&this.getVideo(e.path[1]).updateSrc(e.props.data):1===e.path.length&&1===e.type?this.addVideo(e.id,e.data):1===e.path.length&&2===e.type&&this.deleteVideo(e.id);else if("audios"===e.path[0])2===e.path.length&&0===e.type?e.props.data&&this.addAudio(e.path[1],t.audios[e.path[1]]):1===e.path.length&&1===e.type?this.addAudio(e.id,e.data):1===e.path.length&&2===e.type&&this.deleteAudio(e.id);else if("particles"===e.path[0])2===e.path.length&&0===e.type?e.props.data&&this.addParticle(e.path[1],t.particles[e.path[1]]):1===e.path.length&&1===e.type?this.addParticle(e.id,e.data):1===e.path.length&&2===e.type&&this.deleteParticle(e.id);else if("colors"===e.path[0])2===e.path.length&&0===e.type?this.updateColor(e.path[1],e.props):1===e.path.length&&1===e.type?this.addColor(e.id,e.data):1===e.path.length&&2===e.type&&this.deleteColor(e.id);else if("materials"===e.path[0])1===e.path.length&&1===e.type?this.addMaterial(e.id,e.data):1===e.path.length&&2===e.type?this.deleteMaterial(e.id):e.path.length>1&&this.getMaterial(e.path[1]).updateByOp(p0.drop(e,2),t.materials[e.path[1]],{shared:this,scene:i});else if("fonts"===e.path[0])2===e.path.length&&0===e.type?this.updateFont(e.path[1],e,i):1===e.path.length&&1===e.type?this.addFont(e.id,e.data):1===e.path.length&&2===e.type&&this.deleteFont(e.id);else if("variables"===e.path[0])2===e.path.length&&0===e.type?"value"in e.props?this.updateVariable(e.path[1],e.props.value):"persistent"in e.props&&(this.variables[e.path[1]].persistent=e.props.persistent):1===e.path.length&&4===e.type?this.addVariableHolder(e.id,e.data):1===e.path.length&&5===e.type&&this.deleteVariable(e.id);else if("userAPIs"===e.path[0]){if(1===e.path.length&&1===e.type)this.addUserAPI(e.id,e.data);else if(1===e.path.length&&2===e.type)this.deleteUserAPI(e.id);else if("string"==typeof e.path[1]){let i=t.userAPIs[e.path[1]];if(i){let t=0===e.type&&void 0===e.props.debounce,r=this.getUserAPI(e.path[1]);r instanceof Mu?r.update(i):r?.update(i,this,t)}}}else if("userWebhooks"===e.path[0]){if(1===e.path.length&&1===e.type)this.addUserWebhook(e.id,e.data);else if(1===e.path.length&&2===e.type)this.deleteUserWebhook(e.id);else if("string"==typeof e.path[1]){let i=t.userWebhooks[e.path[1]];i&&this.getUserWebhook(e.path[1])?.update(i)}}else"lib"===e.path[0]&&this.updateLibByOp(p0.drop(e,1),i)}updateFont(e,t,i){if(t.props.url){let r=this.getFont(e),s={...this.data.fonts[e],url:t.props.url};r.update(s),r.loadingPromise.then(()=>this.requestRender()),i.updateFont(e,this)}}addUserAPI(e,t){return this.userAPIs[e]?(this.userAPIs[e].update(t,this),!0):this.openAIRealtime?.id===e?(this.openAIRealtime.update(t),!0):(t.integration?.type==="VoiceAssistant"?this.openAIRealtime=new Mu(t,e,this):this.userAPIs[e]=new wB(e,t,this),!1)}getUserAPI(e){return this.openAIRealtime?.id===e?this.openAIRealtime:this.userAPIs[e]}getUserAPIs(){return this.userAPIs}deleteUserAPI(e){let t=this.userAPIs[e];t&&(t.dispose(),delete this.userAPIs[e])}addUserWebhook(e,t){return this.userWebhooks[e]?(this.userWebhooks[e].update(t),!0):(this.userWebhooks[e]=new AJ(e,t),!1)}getUserWebhook(e){return this.userWebhooks[e]}getUserWebhooks(){return this.userWebhooks}deleteUserWebhook(e){let t=this.userWebhooks[e];t&&(t.dispose(),delete this.userWebhooks[e])}get scene(){return this.entityOpContext.scene}};
5685new Mm(yS.emptyData());var Mg=class extends SD{updateByPatchedOp(e,t,i){if(super.updateByPatchedOp(e,t,i),null!==function(e,t){let i=[];if(t.length!==e.length)return null;for(var r=0;r<e.length;){if("*"===t[r])i.push(e[r]);else if(e[r]!==t[r])return null;r+=1}return i}(e.path,["materials"])&&0===e.type&&Array.isArray(this.material))for(let[t,r]of Object.entries(e.props)){let e=i.shared.material(r);this.material[Number(t)]=e}else if(pY(e.path,["material"])&&this.material instanceof AP)"material"in t&&"string"!=typeof t.material&&this.material.updateByOp(p0.drop(e,1),t.material,i);else if(pY(e.path,["materials","*"])&&Array.isArray(this.material)){let r=e.path[1];if("materials"in t&&r<this.material.length){let s=t.materials[r];"string"!=typeof s&&this.material[r].updateByOp(p0.drop(e,2),s,i)}}}get needsAO(){return void 0!==this.material&&(Array.isArray(this.material)?this.material[0]:this.material).hasAO}updateState(e,t){super.updateState(e,t),void 0!==e.castShadow&&(this.castShadow=e.castShadow),void 0!==e.receiveShadow&&(this.receiveShadow=e.receiveShadow);let i=this.dataPatched;if(e.geometry?.type!=="NonParametricGeometry"&&"material"in e&&void 0!==e.material&&(this.disposeMaterial(),this.material=t.shared.material(e.material).getFlavor(i.flatShading,i.side,i.wireframe),t.scene.markNeedsUpdateRendererDirty()),(e.geometry?.type==="NonParametricGeometry"||"materials"in e)&&("materials"in e&&void 0!==e.materials?(this.disposeMaterial(),this.material=e.materials.map(e=>t.shared.material(e).getFlavor(i.flatShading,i.side,i.wireframe)),t.scene.markNeedsUpdateRendererDirty()):"material"in e&&void 0!==e.material&&(this.disposeMaterial(),this.material=[t.shared.material(e.material).getFlavor(i.flatShading,i.side,i.wireframe)],t.scene.markNeedsUpdateRendererDirty())),void 0!==e.flatShading||void 0!==e.wireframe||void 0!==e.side){if(Array.isArray(this.material))for(let e=0;e<this.material.length;e++)this.material[e]=this.material[e].getFlavor(i.flatShading,i.side,i.wireframe);else this.material=this.material.getFlavor(i.flatShading,i.side,i.wireframe)}}disposeMaterial(){this.material&&u$(this.material).forEach(e=>{e instanceof AP&&(e instanceof AR||e.nodeMaterialDispose())})}dispose(){this.disposeMaterial(),super.dispose()}},Mv=new ix,My=new iu,Mx=new iu,Mb=new ix,Mw=new iQ,MS=class extends Mg{constructor(e,t,i){super(e,t),this.data=t,this.isSkinnedMesh=!1,this.localGeometry=void 0,t.bindMode&&t.bindMatrix&&(this.bindMode=t.bindMode,this.bindMatrix=new iQ().fromArray(t.bindMatrix),this.bindMatrixInverse=new iQ)}chooseGeoemtryCache(e){return e.geometryCache}markGeometryAsReachable(e){this.geometryCreateDeleyed instanceof rN&&this.chooseGeoemtryCache(e).markAsReachable(this.dataPatched.geometry,this.geometryCreateDeleyed)}get geometry(){if(void 0!==this.localGeometry)return this.localGeometry;if(this.geometryCreateDeleyed instanceof Mm){let e=this.geometryCreateDeleyed,t=this.chooseGeoemtryCache(e);this.geometryCreateDeleyed=t.get(this.dataPatched.geometry,e,this)}return this.geometryCreateDeleyed}set geometry(e){this.localGeometry=e}get is2DAndNoDepth(){let e=this.dataPatched.geometry;return vH.is2DParametricMesh(e.type)&&0===e.depth}get is2DType(){return vH.is2DParametricMesh(this.geometry.userData.type)}get isNonParametric(){return"NonParametricGeometry"===this.geometry.userData.type}updateByPatchedOp(e,t,i){super.updateByPatchedOp(e,t,i),pY(e.path,["geometry"])&&this.updateByPatchedOpGeometry(p0.drop(e,1),t.geometry,i)}removeInteractionGeometry(e){this.localGeometry?.dispose(),this.localGeometry=void 0}updateGeometryInteractions(e,t){this.invalidateDownstreamBooleanData();let i=this.data.geometry.type;if("NonParametricGeometry"===i||"SubdivGeometry"===i){let i,r,s;if(void 0===this.localGeometry){let i={...this.data.geometry,...e};this.localGeometry=w5(i,t,this.data.flatShading,this)}e.scaleBaked?[i,r,s]=e.scaleBaked:{width:i,height:r,depth:s}=e;let a=this.localGeometry.userData;void 0!==a.sxPrev&&w8(this.localGeometry.attributes,i/a.sxPrev,r/a.syPrev,s/a.szPrev),a.sxPrev=i,a.syPrev=r,a.szPrev=s}else{let i={...this.data.geometry,...e};this.localGeometry?.dispose(),this.localGeometry=w5(i,t,this.data.flatShading,this)}}refreshAttachedClonersInteractions(){for(let e of this.attachedSurfaceCloners
vendor: 8,360 bytes, line 5685
5685)e.update()}refreshAttachedCloners(e){for(let t of this.attachedSurfaceCloners)e.scene.addPendingUpdateCloner(t.object)}refreshAttachedPaths(e){for(let t of this.attachedPaths)e.scene.addPendingCommand(()=>t.updateShape())}createGeometryDelayed(e){this.geometryCreateDeleyed=e.shared,this.refreshAttachedCloners(e),this.refreshAttachedPaths(e)}updateByPatchedOpGeometry(e,t,i){let r=!1;0===e.type&&0===e.path.length&&Object.keys(e.props).includes("scaleBaked")&&this.geometryCreateDeleyed instanceof Sa&&this.chooseGeoemtryCache(i.shared).mutateIfUnique(this.geometryCreateDeleyed.data,t)===this.geometryCreateDeleyed&&(r=!0,this.geometryCreateDeleyed.mutateDirectlyScaleBaked(t,e.props.scaleBaked),this.refreshAttachedCloners(i),this.refreshAttachedPaths(i)),r||(i.scene?.markGeometryCacheDirty(),this.createGeometryDelayed(i)),this.resetBBoxNeedsUpdate(),this.invalidateDownstreamBooleanData()}updateGeometryOnStateUpdate(e,t){this.createGeometryDelayed(t)}updateState(e,t){void 0!==e.geometry&&this.updateGeometryOnStateUpdate(e.geometry,t);let i=e.morphTargetInfluences;if(i)for(let{data:{name:e,value:r}}of(this.updateMorphTargets(),this.geometry.morphTargetsRelative=!0,i))this.updateMorphInfluences(e,t.shared.getVariable(r,[this.uuid,"morphTargetInfluences",e]));super.updateState(e,t)}updateMorphInfluences(e,t){if(void 0===this.morphTargetDictionary)return;let i=this.morphTargetDictionary[e];void 0!==i&&(this.morphTargetInfluences[i]=t)}updateGeometryGroupsIfNeeded(){Array.isArray(this.material)&&0===this.geometry.groups.length&&this.geometry.addGroup(0,Math.max(this.geometry.getIndex()?.count??0,this.geometry.getAttribute("position").count),0)}updateEntityBoxSize(e,t){let i=this.geometry.userData.parameters;this.is2DType?e.set(0,0,.5*i.depth):this.isNonParametric?(e.setScalar(0),this.geometry.boundingSphere&&e.copy(this.geometry.boundingSphere.center),t.set(i.width,i.height,i.depth??0).multiplyScalar(.5)):e.setScalar(0),t.set(i.width,i.height,i.depth??0).multiplyScalar(.5)}updateMatrixWorld(e){super.updateMatrixWorld(e),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode&&this.bindMatrixInverse.copy(this.bindMatrix).invert()}bind(e,t){this.skeleton=e,this.isSkinnedMesh=!0,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(e){let t=new iu,i=this.geometry.attributes.skinWeight;for(let e=0,r=i.count;e<r;e++){t.fromBufferAttribute(i,e);let r=1/t.manhattanLength();r!==1/0?t.multiplyScalar(r):t.set(1,0,0,0),i.setXYZW(e,t.x,t.y,t.z,t.w)}}boneTransform(e,t){let i=this.skeleton;if(void 0===i)return;let r=this.geometry;My.fromBufferAttribute(r.attributes.skinIndex,e),Mx.fromBufferAttribute(r.attributes.skinWeight,e),Mv.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let r=Mx.getComponent(e);if(0!==r){let s=My.getComponent(e);Mw.multiplyMatrices(i.bones[s].matrixWorld,i.boneInverses[s]),t.addScaledVector(Mb.copy(Mv).applyMatrix4(Mw),r)}}return t.applyMatrix4(this.bindMatrixInverse)}};function M_(e){if(Array.isArray(e.material)){for(let t of e.material)if(0===t.getLayersOfType("outline").length)return}else if(!(e.material instanceof AP)||0===e.material.getLayersOfType("outline").length)return;e instanceof MS&&e.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,i=new Float32Array(t.length),r=new ix;for(let e=0;e<t.length;e+=3)r.set(t[e],t[e+1],t[e+2]).normalize(),i[e]=r.x,i[e+1]=r.y,i[e+2]=r.z;e.geometry.setAttribute("extrudeNormal",new rD(i,3))}(e):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,i=e.geometry.attributes,r=i.position.array,s=i.normal.array,a=new Float32Array(r.length);for(let e=0;e<r.length;e+=3){let i=`${r[e]}_${r[e+1]}_${r[e+2]}`,a=new ix(s[e],s[e+1],s[e+2]);t.has(i)?t.get(i)?.normals.push(a):t.set(i,{normals:[a],result:new ix})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<r.length;e+=3){let i=`${r[e]}_${r[e+1]}_${r[e+2]}`,s=t.get(i)?.result;s&&(a[e]=s.x,a[e+1]=s.y,a[e+2]=s.z)}e.geometry.setAttribute("extrudeNormal",new rD(a,3))}(e)}function MA(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,i=new Float32Array(t.length),r=parseInt(e.uuid.replace(/\D/g,"")),s=[tZ.seededRandom(r),tZ.seededRandom(r+1e4),tZ.seededRandom(r+2e4)];for(let e=0;e<t.length;e++)i[e]=s[e%3];e.geometry.setAttribute("randomColor",new rC(i,3))}var MM=new iS,ME=new ix,MC=class extends MS{constructor(e,t,i){super(e,t,i),this.data=t,this.hiddenMatrixOld=new iQ,this.smoothShading=!0,this.skipReactionUpdate=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,t){let i=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),t.set(i.width,i.height,i.depth??0).multiplyScalar(.5)}createGeometryByControls(e){if(!0===this.skipReactionUpdate)return;let t=this.localGeometry?.uuid,{originalGeometry:i,subdividedGeometry:r,subdivPointer:s}=Sa.build(e,this.subdivPointer,this.smoothShading,this.hasNonUniformScale?this.shearScale:void 0);this.subdivPointer=s,void 0!==i&&(this.originalGeometry?.dispose(),this.originalGeometry=i),void 0!==r&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=r??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,M_(this),MA(this),this.calcBoundingBox(),t&&(this.localGeometry.uuid=t)}updateState(e,t){if(super.updateState(e,t),void 0!==e.flatShading){let i=this.material;this.material=Array.isArray(i)?i.map(e=>e.getFlavor(!1,e.side,e.wireframe)):i.getFlavor(!1,i.side,i.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(t)}}updateMesh(e=!1){Sa.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0),this.subdividedGeometry&&Sa.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0)}updateTopology(){this.originalGeometry.dispose(),this.originalGeometry=Sa.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=Sa.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry}raycast(e,t){let i=this.localGeometry;this.localGeometry=this.originalGeometryNew,SD.prototype.raycast.call(this,e,t),this.localGeometry=i}activateSVDCompensation(){this.hasNonUniformScale&&(this.matrix.copy(this.matrixWorldRigid),this.hiddenMatrixOld.copy(this.hiddenMatrix),this.hiddenMatrix.copy(this.parent.matrixWorld).invert())}deactivateSVDCompensation(){this.hasNonUniformScale&&(this.updateMatrix(),this.hasNonUniformScale=void 0,this.hiddenMatrix.copy(this.hiddenMatrixOld))}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new ik,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let t=e.attributes.position,i=e.boundingSphere.center;MM.setFromBufferAttribute(t),MM.getCenter(i),e.boundingSphere.radius=i.distanceTo(MM.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),MM.getSize(ME),this.hasNonUniformScale&&ME.divide(this.scale);let r={width:ME.x,height:ME.y,depth:ME.z};return this.geometry.userData.parameters=r,r}updateBoundingSphere(e){let t=this.originalGeometry;MM.min.set(e[0],e[2],e[4]),MM.max.set(e[1],e[3],e[5]),this.hasNonUniformScale&&(MM.min.applyMatrix4(this.shearScaleInv),MM.max.applyMatrix4(this.shearScaleInv)),null===t.boundingSphere&&(t.boun
5685dingSphere=new ik);let i=t.boundingSphere.center;MM.getCenter(i),t.boundingSphere.radius=i.distanceTo(MM.max)}freeSubdivPointer(){this.subdivPointer&&(Sa.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateByPatchedOpGeometry(e,t,i){super.updateByPatchedOpGeometry(e,t,i),this.localGeometry&&this.createGeometryByControls(t)}},MT={x:[1,0,0],"-x":[-1,0,0],y:[0,1,0],"-y":[0,-1,0],z:[0,0,1],"-z":[0,0,-1]},MP={polygon_center:0,edge:1,vertex:2},MD=(e,t)=>(i,r)=>t&&0!==i&&0!==e?e*r/100:0,MI=(e,t)=>{let i=Math.abs(t),r=-1*i;return(e- -1)*(i-r)/2+r},MO=new ix,MR=new ix,ML=new ix,MB=new ix;function Mz(e,t){let i=ML.fromArray(e),r=MB.fromArray(t);MR.copy(r).sub(i);let s=MR.length();return MR.normalize().multiplyScalar(.5*s),MO.copy(i).add(MR).toArray()}var MF=new rw,MN=new ix,MU=new ix,Mk=new ix,MV=e=>.5*(1-Math.cos(e*Math.PI)),Mj=class{constructor(){this.perlin=Array(4096)}noise(e,t=0,i=0){if(null==this.perlin){this.perlin=Array(4096);for(let e=0;e<4096;e++)this.perlin[e]=Math.random()}e<0&&(e=-e),t<0&&(t=-t),i<0&&(i=-i);let r=Math.floor(e),s=Math.floor(t),a=Math.floor(i),o=e-r,l=t-s,h=i-a,c,d,u=0,p=.5,f,m,g;for(let e=0;e<4;e++){let e=r+(s<<4)+(a<<8);c=MV(o),d=MV(l),f=this.perlin[4095&e],f+=c*(this.perlin[e+1&4095]-f),m=this.perlin[e+16&4095],m+=c*(this.perlin[e+16+1&4095]-m),f+=d*(m-f),e+=256,m=this.perlin[4095&e],m+=c*(this.perlin[e+1&4095]-m),g=this.perlin[e+16&4095],g+=c*(this.perlin[e+16+1&4095]-g),m+=d*(g-m),f+=MV(h)*(m-f),u+=f*p,p*=.5,r<<=1,s<<=1,l*=2,a<<=1,h*=2,(o*=2)>=1&&(r++,o--),l>=1&&(s++,l--),h>=1&&(a++,h--)}return u}noiseSeed(e){let t,i;let r={setSeed(e){i=t=(e??4294967296*Math.random())>>>0},getSeed:()=>t,rand:()=>(i=(1664525*i+1013904223)%4294967296)/4294967296};r.setSeed(e),this.perlin=Array(4096);for(let e=0;e<4096;e++)this.perlin[e]=r.rand()}},MG=new ix,MH=new iQ,MW=new iY;function Mq(e){let t=!1;return e.scene.objects.traverse((e,i)=>{"Mesh"===i.type&&("TextGeometry"===i.geometry.type||"InputGeometry"===i.geometry.type)&&(t=!0)}),t}var MX,MY,MQ,MZ,MK,MJ=class extends MS{constructor(e,t,i){super(e,t,i),this.data=t}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let e=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,e.geometry.height,this.fontScale,e.geometry.verticalAlign)??0}get fontScale(){let e=this.dataPatched;return this.font?e.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let e=this.dataPatched;return e.geometry.fontSize*e.geometry.lineHeight}raycast(e,t){let{matrixWorld:i}=this;if(!(isNaN(e.ray.origin.x)||0===this.scale.x||0===this.scale.y||0===this.scale.z)&&(MH.copy(i).invert(),MW.copy(e.ray).applyMatrix4(MH),MW.intersectBox(this.singleBBox,MG))){let r=MG.applyMatrix4(i),s=e.ray.origin.distanceTo(r);t.push({distance:s,point:r.clone(),object:this})}}},M$=new ix,M0=new ix;w2.then(e=>{MQ=[(MY=e).get_face_center,MY.get_edge_midpoint,MY.get_vertex_position],MZ=[MY.get_face_normal,MY.get_edge_normal,MY.get_vertex_normal],MK=[MY.face_count,MY.edge_count,MY.vertex_count]});var M1=new iQ,M2=new iQ,M3=new ix,M4=new ix,M5=new ix,M6=new ix,M8=new ix,M9=new ix,M7=new Mj,Ee=class extends xx(rc){constructor(e,t){super(),this.parameters=t,this.objectForSample=void 0,this._pendingMediaLoad=!1,this.object=e}resetOnMove(){this.removeFromParent(),this.parent=null}expandClones(e){if(null===this.parent)this.updateState(this.parameters,e);else for(let e of this.children)e instanceof xS&&e.expand()}invalidateTransform(e){this.matrixWorldNeedsUpdate=!0,this.traverse(t=>{t instanceof xS&&t.object===e&&(t.matrixWorldNeedsUpdate=!0)})}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(){switch(this._updateCount(),this.parameters.type){case"radial":this._updateRadial(this.parameters);break;case"linear":this._updateLinear(this.parameters);break;case"grid":this._updateGrid(this.parameters);break;case"toObject":this._updateToObject(this.parameters)}for(let e of this.children)e.updateMatrix(),e.hasNonUniformScale&&(e.updateMatrixWorld(),e.updateMatrixWorldSVD())}_updateCount(e){let t;if(t=void 0!==e?e:"grid"===this.parameters.type?Math.round(this.parameters.grid.count[0])*Math.round(this.parameters.grid.count[1])*Math.round(this.parameters.grid.count[2]):this.parameters.count,"toObject"!==this.parameters.type||this.parameters.toObject.object||(t=0),"toObject"===this.parameters.type&&this.objectForSample){for(let e=0,t=this.children.length;e<t;++e)this.remove(this.children[0]);let e=this.children;if(e.length===t)return;if(e.length<t)for(let i=0,r=t-e.length;i<r;++i){let e=new xS(this.object);e.expand(),this.add(e)}else for(let i=0,r=e.length-t;i<r;++i)this.remove(e[i])}else{if(this.children.length===t)return;if(this.children.length<t)for(let e=0,i=t-this.children.length;e<i;++e){let e=new xS(this.object);e.expand(),this.add(e)}else for(let e=0,i=this.children.length-t;e<i;++e)this.remove(this.children[0])}}_updateRadial(e){let t=e.radial,i=t.start*tZ.DEG2RAD,r=i-t.end*tZ.DEG2RAD,s=new i5(t.rotation[0],t.rotation[1],t.rotation[2]),a;switch(t.axis){case"z":a=new ix(0,0,1);break;case"y":a=new ix(0,1,0);break;default:a=new ix(1,0,0)}let o=e.randomnessObject??gp.defaultData([1,1,1]).randomnessObject,l="perlin"===o.noiseType;M7.noiseSeed(o.seed);let h=xc((0,xi.default)(o.seed)),c=MD(o.strength,this.parameters.randomness);for(let[d,u]of this.children.entries()){let p=o.freqScale/10*d+o.movement,f=l?M7.noise(p):h(p,p),m=d+1;
5685u.scale.x=t.scale[0]+c(m,MI(f,o.scale[0]))||1e-4,u.scale.y=t.scale[1]+c(m,MI(f,o.scale[1]))||1e-4,u.scale.z=t.scale[2]+c(m,MI(f,o.scale[2]))||1e-4,u.position.setScalar(0);let g=r/e.count*d-i;switch(t.axis){case"x":u.rotation.set(0,g,0);break;case"y":u.rotation.set(0,0,g);break;case"z":u.rotation.set(g,0,0)}u.translateOnAxis(a,t.radius),u.position.x+=t.position[0]+c(m,MI(f,o.position[0])),u.position.y+=t.position[1]+c(m,MI(f,o.position[1])),u.position.z+=t.position[2]+c(m,MI(f,o.position[2]));let v=c(m,MI(f,o.rotation[0])),y=c(m,MI(f,o.rotation[1])),x=c(m,MI(f,o.rotation[2]));!0===t.alignment?(u.rotation.x+=s.x+v,u.rotation.y+=s.y+y,u.rotation.z+=s.z+x):u.rotation.set(s.x+v,s.y+y,s.z+x)}}_updateLinear(e){if("linear"!==e.type)throw Error();let t=e.linear,i=new i5(t.rotation[0],t.rotation[1],t.rotation[2]),r=e.randomnessObject??gp.defaultData([1,1,1]).randomnessObject,s="perlin"===r.noiseType;M7.noiseSeed(r.seed);let a=xc((0,xi.default)(r.seed)),o=MD(r.strength,this.parameters.randomness);for(let[e,l]of this.children.entries()){let h=r.freqScale/10*e+r.movement,c=s?M7.noise(h):a(h,h),d=e+1,u=o(d,MI(c,r.rotation[0])),p=o(d,MI(c,r.rotation[1])),f=o(d,MI(c,r.rotation[2]));l.scale.x=1+(t.scale[0]-1)*e+o(d,MI(c,r.scale[0]))||1e-4,l.scale.y=1+(t.scale[1]-1)*e+o(d,MI(c,r.scale[1]))||1e-4,l.scale.z=1+(t.scale[2]-1)*e+o(d,MI(c,r.scale[2]))||1e-4,l.rotation.x=i.x*e+u,l.rotation.y=i.y*e+p,l.rotation.z=i.z*e+f,l.position.x=t.position[0]*e+o(d,MI(c,r.position[0])),l.position.y=t.position[1]*e+o(d,MI(c,r.position[1])),l.position.z=t.position[2]*e+o(d,MI(c,r.position[2]))}}_updateGrid(e){let t=0,i=e.grid,r=e.randomnessObject??gp.defaultData([1,1,1]).randomnessObject,s=MD(r.strength,this.parameters.randomness),a="perlin"===r.noiseType;M7.noiseSeed(r.seed);let o=function(e=Math.random){let t=xd(e),i=new Float64Array(t).map(e=>xh[e%12*3]),r=new Float64Array(t).map(e=>xh[e%12*3+1]),s=new Float64Array(t).map(e=>xh[e%12*3+2]);return function(e,a,o){let l,h,c,d,u=(e+a+o)*xa,p=xo(e+u),f=xo(a+u),m=xo(o+u),g=(p+f+m)*xn,v=e-(p-g),y=a-(f-g),x=o-(m-g),b,w,S,_,A,M;v>=y?y>=x?(b=1,w=0,S=0,_=1,A=1,M=0):(v>=x?(b=1,w=0,S=0):(b=0,w=0,S=1),_=1,A=0,M=1):y<x?(b=0,w=0,S=1,_=0,A=1,M=1):v<x?(b=0,w=1,S=0,_=0,A=1,M=1):(b=0,w=1,S=0,_=1,A=1,M=0);let E=v-b+xn,C=y-w+xn,T=x-S+xn,P=v-_+2*xn,D=y-A+2*xn,I=x-M+2*xn,O=v-1+3*xn,R=y-1+3*xn,L=x-1+3*xn,B=255&p,z=255&f,F=255&m,N=.6-v*v-y*y-x*x;if(N<0)l=0;else{let e=B+t[z+t[F]];N*=N,l=N*N*(i[e]*v+r[e]*y+s[e]*x)}let U=.6-E*E-C*C-T*T;if(U<0)h=0;else{let e=B+b+t[z+w+t[F+S]];U*=U,h=U*U*(i[e]*E+r[e]*C+s[e]*T)}let k=.6-P*P-D*D-I*I;if(k<0)c=0;else{let e=B+_+t[z+A+t[F+M]];k*=k,c=k*k*(i[e]*P+r[e]*D+s[e]*I)}let V=.6-O*O-R*R-L*L;if(V<0)d=0;else{let e=B+1+t[z+1+t[F+1]];V*=V,d=V*V*(i[e]*O+r[e]*R+s[e]*L)}return 32*(l+h+c+d)}}((0,xi.default)(r.seed));if(!0===i.useCenter){let e={x:i.count[0]%2==0?2:1,y:i.count[1]%2==0?2:1,z:i.count[2]%2==0?2:1},l=new ix(i.size[0]*(i.count[0]-e.x)*.5,i.size[1]*(i.count[1]-e.y)*.5,i.size[2]*(i.count[2]-e.z)*.5);for(let e=0;e<i.count[0];e++)for(let h=0;h<i.count[1];h++)for(let c=0;c<i.count[2];c++){let d=[r.freqScale/10*(e+1)+r.movement,r.freqScale/10*(h+1)+r.movement,r.freqScale/10*(c+1)+r.movement],u=a?M7.noise(...d):o(...d),p=this.children[t++];p.scale.x=1+s(t,MI(u,r.scale[0]))||1e-4,p.scale.y=1+s(t,MI(u,r.scale[1]))||1e-4,p.scale.z=1+s(t,MI(u,r.scale[2]))||1e-4;let f=s(t,MI(u,r.rotation[0])),m=s(t,MI(u,r.rotation[1])),g=s(t,MI(u,r.rotation[2]));p.rotation.set(f,m,g),p.position.x=i.size[0]*e-l.x+s(t,MI(u,r.position[0])),p.position.y=i.size[1]*h-l.y+s(t,MI(u,r.position[1])),p.position.z=i.size[2]*c-l.z+s(t,MI(u,r.position[2]))}}else for(let e=0;e<i.count[0];e++)for(let l=0;l<i.count[1];l++)for(let h=0;h<i.count[2];h++){let c=[r.freqScale/10*(e+1)+r.movement,r.freqScale/10*(l+1)+r.movement,r.freqScale/10*(h+1)+r.movement],d=a?M7.noise(...c):o(...c),u=this.children[t++];
5685u.scale.x=1+s(t,MI(d,r.scale[0]))||1e-4,u.scale.y=1+s(t,MI(d,r.scale[1]))||1e-4,u.scale.z=1+s(t,MI(d,r.scale[2]))||1e-4;let p=s(t,MI(d,r.rotation[0])),f=s(t,MI(d,r.rotation[1])),m=s(t,MI(d,r.rotation[2]));u.rotation.set(p,f,m),u.position.x=i.size[0]*e+s(t,MI(d,r.position[0])),u.position.y=-i.size[1]*l+s(t,MI(d,r.position[1])),u.position.z=-i.size[2]*h+s(t,MI(d,r.position[2]))}}_updateToObject(e){if("toObject"!==e.type)throw Error();let{toObject:t}=e,i=new i5(t.rotation[0],t.rotation[1],t.rotation[2]),r=e.randomnessObject??gp.defaultData([1,1,1]).randomnessObject,s="perlin"===r.noiseType;M7.noiseSeed(r.seed);let a=xc((0,xi.default)(r.seed)),o=MD(r.strength,this.parameters.randomness);if(!t.object){for(let[,e]of this.children.entries())e.position.set(0,0,0),e.scale.setScalar(1),e.rotation.set(0,0,0);this.objectForSample=void 0;return}if(!this.objectForSample)return;if(this.objectForSample instanceof MJ){if(this.objectForSample.font?.isLoaded&&void 0!==this.objectForSample.geometry.attributes.position)this._pendingMediaLoad=!1;else{this._pendingMediaLoad=!0;return}}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid)){console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);return}let l=this.getSubdivData(),h=[],c=e=>{let t=e.length;return[e.map(e=>e[0]).reduce((e,t)=>e+t,0)/t,e.map(e=>e[1]).reduce((e,t)=>e+t,0)/t,e.map(e=>e[2]).reduce((e,t)=>e+t,0)/t]},d=e=>Math.round(1e6*e)/1e6;l.forEach(e=>{let t=l.filter(t=>d(e.pos[0])===d(t.pos[0])&&d(e.pos[1])===d(t.pos[1])&&d(e.pos[2])===d(t.pos[2]));t.length>1?h.push({pos:e.pos,norm:c(t.map(e=>e.norm))}):h.push(e)});let u=function(e){let t=[],i={};for(var r=0,s=e.length;r<s;r++){var a=JSON.stringify(e[r].pos.map(e=>Math.round(1e4*e)/1e4));i[a]||(t.push(e[r]),i[a]=!0)}return t}(h);if(u.length>0){let e=Math.round(u.length*t.count/100);this._updateCount(e)}else{let e=this.objectForSample.geometry.getAttribute("position");if(!e||isNaN(e.count)||0===e.count){console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`);return}}this.objectForSample.updateMatrixWorld();let p=new xf(this.objectForSample).build(),f=MT[t.axis],m=this.children;for(let[e,l]of(p.setRandomGenerator((0,xi.default)(this.object.uuid+t.seed)),m.entries())){let h=r.freqScale/10*e+r.movement,c=s?M7.noise(h):a(h,h),d=e+1,m=o(d,MI(c,r.rotation[0])),g=o(d,MI(c,r.rotation[1])),v=o(d,MI(c,r.rotation[2]));"random"===t.spreadType?p.sample(M5,M6):(u.length&&(M5.fromArray(u[e].pos),M6.fromArray(u[e].norm)),this.objectForSample instanceof MC&&M5.applyMatrix4(M1.copy(this.objectForSample.matrixWorld).invert())),M5.applyMatrix4(this.object.hiddenMatrix.clone().invert()),l.position.copy(M5),M3.fromArray(f);let y="normal"===t.align?M6:this.object.getWorldDirection(M9),x=M4.fromArray(t.position);M4.x+=o(d,MI(c,r.position[0])),M4.y+=o(d,MI(c,r.position[1])),M4.z+=o(d,MI(c,r.position[2]));let b=Math.acos(y.dot(M3)),w=M8.crossVectors(M3,y).normalize(),S=M2.makeRotationAxis(w,b),_=y.clone().cross(this.object.up).normalize(),A=_.clone().cross(y).normalize(),M=new iQ().makeBasis(_,y,A),E=new ix(M3.y,M3.z,M3.x).normalize(),C=E.clone().cross(M3).normalize(),T=new iQ().makeBasis(E,M3,C).invert(),P=new iQ().multiplyMatrices(M,T);l.rotation.setFromRotationMatrix(P),x.applyMatrix4(S),l.position.add(x),l.rotation.x=l.rotation.x+i.x+m,l.rotation.y=l.rotation.y+i.y+g,l.rotation.z=l.rotation.z+i.z+v,l.scale.setScalar(1),l.scale.x=l.scale.x+t.scale[0]+o(d,MI(c,r.scale[0]))||1e-4,l.scale.y=l.scale.y+t.scale[1]+o(d,MI(c,r.scale[1]))||1e-4,l.scale.z=l.scale.z+t.scale[2]+o(d,MI(c,r.scale[2]))||1e-4,l.scale.multiply(this.object.scale),l.hiddenMatrix=this.object.hiddenMatrix}}getSubdivData(){if(!this.objectForSample)return[];let e=this.parameters.toObject.spreadType;if("random"===e)return[];if(!(this.objectForSample instanceof MC))return(this.objectForSample.geometry.index?function(e){let t=[];for(let i=0;i<=e.index.count;i++)if(MN.fromArray(e.index.array,3*i),MF.setFromAttributeAndIndices(e.attributes.position,MN.x,MN.y,MN.z),MF.getNormal(MU),MF.getMidpoint(Mk),!(isNaN(Mk.x)||isNaN(Mk.y)||isNaN(Mk.z))){let{a:e,b:i,c:r}=MF,s=e.toArray(),a=i.toArray(),o=r.toArray(),l=e.distanceTo(i),h=i.distanceTo(r),c=r.distanceTo(e),d=Mz(s,a),u=Mz(a,o),p=Mz(o,s),f=[l,h,c],m=Math.max(...f),g=f.filter(e=>Math.round(e)===Math.round(m)).length>1,v=[],y=MF.getMidpoint(Mk).toArray();m!==l||g||(v=[u,p,p],y=d),m!==h||g||(v=[d,p,p],y=u),m!==c||g||(v=[d,u,u],y=p),g&&(v=[d,u,p]),t.push({vertices:[s,a,o],faceCenters:v,midpoint:y,norm:
5685MF.getNormal(MU).toArray()})}return t}(this.objectForSample.geometry):function(e){let t=[],{position:i}=e.attributes;for(let e=0;e<i.count;e++){MF.setFromAttributeAndIndices(i,3*e,3*e+1,3*e+2),MF.getNormal(MU),MF.getMidpoint(Mk);let r=MF.a.toArray(),s=MF.b.toArray(),a=MF.c.toArray();t.push({vertices:[r,s,a],faceCenters:[Mz(r,s),Mz(s,a),Mz(a,r)],midpoint:Mk.toArray(),norm:MU.toArray()})}return t}(this.objectForSample.geometry)).map((t,i)=>"polygon_center"===e?{pos:t.midpoint,norm:t.norm}:"vertex"===e?[{pos:t.vertices[0],norm:t.norm},{pos:t.vertices[1],norm:t.norm},{pos:t.vertices[2],norm:t.norm}]:"edge"===e?[{pos:t.faceCenters[0],norm:t.norm},{pos:t.faceCenters[1],norm:t.norm},{pos:t.faceCenters[2],norm:t.norm}]:[]).flat();{let t=this.objectForSample,i=MP[e],r=MK[i],s=MQ[i],a=MZ[i],o=[],l=r(t.subdivPointerNew);for(let e=0;e<=l-1;e++){let i=s(t.subdivPointerNew,e),r=a(t.subdivPointerNew,e);M$.fromArray(i).applyMatrix4(t.matrixWorld),M0.fromArray(r),o.push({pos:M$.toArray(),norm:M0.toArray()})}return o}}updateState(e,t){if(this.parameters=ud(e),"toObject"!==this.parameters.type)(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.hiddenMatrix=this.object.hiddenMatrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent();let e=t.find(this.parameters.toObject.object);e instanceof SD?this.objectForSample=e:this.objectForSample=void 0,this.matrix=new iQ,this.hiddenMatrix=new iQ,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,e&&e.add(this)}this.update()}get pendingMediaLoad(){return this._pendingMediaLoad}},Et=e=>{var t;return(t=class extends e{}).geometryHelper=new r0(30,30,30),t},Ei=new iY,Er=new ik,Es=new iQ,Ea=(e,t,i,r,s=!1,a=e)=>{let o=a.matrixWorld;if(null===t.boundingSphere&&t.computeBoundingSphere(),Er.copy(t.boundingSphere),Er.applyMatrix4(o),!1===i.ray.intersectsSphere(Er)||(Es.copy(o).invert(),Ei.copy(i.ray).applyMatrix4(Es),null!==t.boundingBox&&!1===Ei.intersectsBox(t.boundingBox)))return;let l,h=t.index,c=t.attributes.position,d=t.drawRange,u;if(!1===s){let t=Math.max(0,d.start),s=Math.min(h.count,d.start+d.count);for(u=t;u<s;u+=3)if(l=function(e,t,i,r,s,a,o){let l=new ix,h=new ix,c=new ix,d=new ix,u=new ix;if(l.fromBufferAttribute(r,s),h.fromBufferAttribute(r,a),c.fromBufferAttribute(r,o),null===i.intersectTriangle(l,h,c,!1,d))return null;u.copy(d),u.applyMatrix4(e.matrixWorld);let p=t.ray.origin.distanceTo(u);return p<t.near||p>t.far?null:{faceIndex:1,distance:p,point:u.clone(),object:e}}(e,i,Ei,c,h.getX(u),h.getX(u+1),h.getX(u+2))){l.faceIndex=Math.floor(u/3),r.push(l);return}}else{let s=t.attributes.position,o=new ix,l=new ix,h=new ix,c=new ix,u=1/((a.scale.x+a.scale.y+a.scale.z)/3),p=u*u,f=Math.max(0,d.start),m=Math.min(s.count,d.start+d.count);for(let t=f,d=m-1;t<d;t+=2){if(o.fromBufferAttribute(s,t),l.fromBufferAttribute(s,t+1),Ei.distanceSqToSegment(o,l,c,h)>p)continue;c.applyMatrix4(a.matrixWorld);let d=i.ray.origin.distanceTo(c);d<i.near||d>i.far||r.push({distance:d,point:h.clone().applyMatrix4(a.matrixWorld),object:e})}}},En=new ix,Eo=new r9,El=class extends nX{constructor(e){let t=new rN,i=new nN({color:16777215,vertexColors:!0,toneMapped:!1}),r=[],s=[],a={},o=new is(15711266),l=new is(15711266),h=new is(2857471);function c(e,t,i){d(e,i),d(t,i)}function d(e,t){r.push(0,0,0),s.push(t.r,t.g,t.b),void 0===a[e]&&(a[e]=[]),a[e].push(r.length/3-1)}c("n1","n2",o),c("n2","n4",o),c("n4","n3",o),c("n3","n1",o),c("f1","f2",o),c("f2","f4",o),c("f4","f3",o),c("f3","f1",o),c("n1","f1",o),c("n2","f2",o),c("n3","f3",o),c("n4","f4",o),c("p","n1",l),c("p","n2",l),c("p","n3",l),c("p","n4",l),c("u1","u2",h),c("u2","u3",h),c("u3","u1",h),t.setAttribute("position",new rD(r,3)),t.setAttribute("color",new rD(s,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update()}update(){let e=this.geometry,t=this.pointMap;Eo.projectionMatrixInverse.elements=[.5112609807824982,-0,-0,-0,-0,.41421356237309503,-0,-0,-0,-0,-0,-.099999,-0,-0,-1.0000000000000002,.100001],Eh("n1",t,e,Eo,-1,-1,.8),Eh("n2",t,e,Eo,1,-1,.8),Eh("n3",t,e,Eo,-1,1,.8),Eh("n4",t,e,Eo,1,1,.8),Eh("f1",t,e,
5685Eo,-1,-1,.8),Eh("f2",t,e,Eo,1,-1,.8),Eh("f3",t,e,Eo,-1,1,.8),Eh("f4",t,e,Eo,1,1,.8),Eh("u1",t,e,Eo,.35,1.1,.8),Eh("u2",t,e,Eo,-.35,1.1,.8),Eh("u3",t,e,Eo,0,1.55,.8),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function Eh(e,t,i,r,s,a,o){En.set(s,a,o).unproject(r);let l=t[e];if(void 0!==l){let e=i.getAttribute("position");for(let t=0,i=l.length;t<i;t++)e.setXYZ(l[t],En.x,En.y,En.z)}}var Ec=class extends Et(El){constructor(e){super(e),this.object=e,this.object=e,this.name=`CombinedCameraHelper: ${e.uuid}`}updateMatrixWorld(e){super.updateMatrixWorld(e),this.updateTarget()}updateTarget(){let e=this.object.getTarget();this.updateWorldMatrix(!0,!1),this.worldToLocal(e)}raycast(e,t){Ea(this.object,this.geometry,e,t,!0)}};(TW||(TW={})).is=e=>"objectHelper"in e;var Ed=(e,t)=>class extends xV(e){constructor(){super(...arguments),this.objectHelper=new t(this),this.gizmos={}}get geometryHelper(){return t.geometryHelper}raycast(e,t){this.objectHelper.raycast(e,t)}showGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof lJ&&(t.visible=!0)}}updateEntityBoxSize(e,t){this.objectHelper.visible&&this.geometryHelper instanceof r0?(e.setScalar(0),t.set(this.geometryHelper.parameters.width,this.geometryHelper.parameters.height,this.geometryHelper.parameters.height).multiplyScalar(.5)):super.updateEntityBoxSize(e,t)}hideGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof lJ&&(t.visible=!1)}}},Eu=new ix,Ep=new ix,Ef=new iy,Em=new ix,Eg=new ix,Ev=new ix,Ey=class extends Ed(r9,Ec){constructor(e="",t={...ye.defaultData,name:""}){super(),this._cameraType="OrthographicCamera",this.targetOffset=gu.DefaultTargetOffset,this.isUpVectorFlipped=!1,this.angleOffsetFromUp=0,this.wasMovedByUser=!1,this.wasMovedBySwitchCameraAction=!1,this.super_Entity(e,t),this.previousProjectionMatrix=new iQ,this.matrixAutoUpdate=!0,this.width=window.innerWidth,this.height=window.innerHeight;let i=this.width,r=this.height;this.orthoCamera=new s_(-.5*i,.5*i,.5*r,-.5*r,-5e4,1e4),this.perspCamera=new r7(45,i/r,50,1e4),this.left=this.orthoCamera.left,this.right=this.orthoCamera.right,this.top=this.orthoCamera.top,this.bottom=this.orthoCamera.bottom,this.far=this.orthoCamera.far,this.view=this.orthoCamera.view,this.aspect=this.perspCamera.aspect,this.focus=this.perspCamera.focus,this.filmGauge=this.perspCamera.filmGauge,this.filmOffset=this.perspCamera.filmOffset,this.objectHelper.update()}get isPerspectiveCamera(){return"PerspectiveCamera"===this.cameraType}get isOrthographicCamera(){return!this.isPerspectiveCamera}get cameraType(){return this._cameraType}set fov(e){this.perspCamera.fov=e}get fov(){return this.perspCamera.fov}setNear(e,t){"PerspectiveCamera"===e?this.perspCamera.near=t:this.orthoCamera.near=t}setZoom(e,t){t>=0&&("PerspectiveCamera"===e?this.perspCamera.zoom=t:this.orthoCamera.zoom=t)}set cameraType(e){"PerspectiveCamera"===e?this.toPerspective():"OrthographicCamera"===e&&this.toOrthographic()}get near(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.near:this.orthoCamera.near}set near(e){"PerspectiveCamera"===this._cameraType?this.perspCamera.near=e:this.orthoCamera.near=e}get zoom(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.zoom:this.orthoCamera.zoom}set zoom(e){e>=0&&("PerspectiveCamera"===this._cameraType?this.perspCamera.zoom=e:this.orthoCamera.zoom=e)}lookAt(e,t,i){"number"==typeof e&&(e=new ix(e,t,i)),super.lookAt(e),this.getWorldPosition(Eu),this.targetOffset=Eu.distanceTo(e)}getTarget(e=new ix){return this.getWorldDirection(Ep),this.getWorldPosition(Eu),Ep.multiplyScalar(this.targetOffset),e.copy(Eu).add(Ep),e}getDistanceToTarget(){let e=this.getTarget();return this.getWorldPosition(Eu),Eu.distanceTo(e)}updateUp(){this.getWorldQuaternion(Ef),Em.set(0,0,1).applyQuaternion(Ef),Eg.copy(rc.DEFAULT_UP),this.isUpVectorFlipped&&Eg.negate(),Eg.applyQuaternion(Ef),Ev.copy(rc.DEFAULT_UP).projectOnPlane(Em),this.angleOffsetFromUp=Ev.angleTo(Eg),this.angleOffsetFromUp*=Ev.cross(Eg).dot(Em)>=0?1:-1}updateTransformState(e,t){let i=super.updateTransformState(e,t);return void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateUp(),i}getViewFrontToObject(e){let t=e.getWorldPosition(new ix),i=e.getWorldDirection(new ix).multiplyScalar(this.targetOffset);return{position:t.clone().add(i),target:t}}getViewToTarget(e){let t=this.getWorldDirection(new ix).multiplyScalar(this.targetOffset);return{position:e.clone().sub(t),target:e}}getViewToObject(e){let t=new ix;return e.getWorldPosition(t),this.getViewToTarget(t)}setViewplaneSize(e,t,i=!1){if(this.aspect=e/t,i){let i=e>t?this.aspect:1,r=e>t?1:this.aspect;this.left=-395*i,this.right=395*i,this.top=1/r*395,this.bottom=-(1/r*395)}else this.left=-(.5*e),this.right=.5*e,this.top=.5*t,this.bottom=-(.5*t);this.updateProjectionMatrix()}copyViewPlaneSize(e){this.aspect=e.aspect,this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.updateProjectionMatrix()}toOrthographic(){this.orthoCamera.left=this.left,this.orthoCamera.right=this.right,this.orthoCamera.top=this.top,this.orthoCamera.bottom=this.bottom,this.orthoCamera.view=this.view,this.orthoCamera.far=this.far,this.orthoCamera.updateProjectionMatrix(),this.projectionMatrix=this.orthoCamera.projectionMatrix,this.projectionMatrixInverse=this.orthoCamera.projectionMatrixInverse,this._cameraType="Orthogra
5685phicCamera",this.objectHelper&&this.objectHelper.update()}toPerspective(){this.perspCamera.aspect=this.aspect,this.perspCamera.fov=this.fov,this.perspCamera.view=this.view,this.perspCamera.far=this.far,this.perspCamera.updateProjectionMatrix(),this.projectionMatrix=this.perspCamera.projectionMatrix,this.projectionMatrixInverse=this.perspCamera.projectionMatrixInverse,this._cameraType="PerspectiveCamera",this.objectHelper&&this.objectHelper.update()}setFocalLength(e){this.perspCamera.setFocalLength(e),this.toPerspective()}getFocalLength(){return this.perspCamera.getFocalLength()}getEffectiveFOV(){return this.perspCamera.getEffectiveFOV()}getFilmWidth(){return this.perspCamera.getFilmWidth()}getFilmHeight(){return this.perspCamera.getFilmHeight()}setViewOffset(e,t,i,r,s,a){"PerspectiveCamera"===this._cameraType?this.perspCamera.setViewOffset(e,t,i,r,s,a):this.orthoCamera.setViewOffset(e,t,i,r,s,a)}clearViewOffset(){"PerspectiveCamera"===this._cameraType?(this.perspCamera.clearViewOffset(),this.toPerspective()):(this.orthoCamera.clearViewOffset(),this.toOrthographic())}copyHistory(){this.previousProjectionMatrix&&this.previousProjectionMatrix.copy(this.projectionMatrix)}updateProjectionMatrix(){"PerspectiveCamera"===this._cameraType?this.toPerspective():"OrthographicCamera"===this._cameraType&&this.toOrthographic()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}copy(e,t){return super.copy(e,t),this.parent=e.parent,this.orthoCamera.copy(e.orthoCamera),this.perspCamera.copy(e.perspCamera),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.far=e.far,this.view=null===e.view?null:Object.assign({},e.view),this._cameraType=e._cameraType,this.aspect=e.aspect,this.fov=e.fov,this.focus=e.focus,this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this.targetOffset=e.targetOffset,this.updateProjectionMatrix(),this}toCameraState(e=[]){return uU({type:this.cameraType,far:this.far,orthographic:{near:this.orthoCamera.near,zoom:this.orthoCamera.zoom},perspective:{near:this.perspCamera.near,fov:this.perspCamera.fov,zoom:this.perspCamera.zoom},up:this.up.toArray(),targetOffset:this.targetOffset,isUpVectorFlipped:this.isUpVectorFlipped},e)}updateCameraSubtype(e,t){let i="perspective"===e?"PerspectiveCamera":"OrthographicCamera";void 0!==t.zoom&&this.setZoom(i,t.zoom),void 0!==t.near&&this.setNear(i,t.near),void 0!==t.fov&&"PerspectiveCamera"===i&&(this.fov=t.fov)}updateState(e,t){this.updateCameraState(e,t)}updateCameraState(e,t){this.updateState_Entity(e,t),void 0!==e.far&&(this.far=e.far),void 0!==e.orthographic&&this.updateCameraSubtype("orthographic",e.orthographic),void 0!==e.perspective&&this.updateCameraSubtype("perspective",e.perspective),void 0!==e.type&&(this.cameraType=e.type),void 0!==e.up&&this.up.fromArray(e.up),void 0!==e.targetOffset&&(this.targetOffset=e.targetOffset),void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateProjectionMatrix()}updateByPatchedOp(e,t,i){super.updateByPatchedOp(e,t,i),1===e.path.length&&0===e.type&&this.updateCameraSubtype(e.path[0],e.props)}toState(e){return{...super.toState(e),...this.toCameraState(e),type:this.cameraType}}},Ex=new iQ,Eb=new iQ;function Ew(e){let t=!1;return e.scene.objects.traverse((e,i)=>{i.geometry?.type==="BooleanGeometry"&&(t=!0)}),t}var ES=class extends Mg{constructor(e,t,i){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new rN,this.onAfterRender=(e,t,i,r,s,a)=>{super.onAfterRender(e,t,i,r,s,a),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,i){super.updateByPatchedOp(e,t,i),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(e,t=!0){if(-1!==this.booleanMeshSetAddress&&!e)return;for(let i=0;i<this.children.length;i++){let r=this.children[i];r instanceof ES&&!0===r.dataPatched.visible&&r.recomputeBoolean(!0===e,t)}this.meshSetAddresses=[];for(let i=0;i<this.children.length;i++){let r=this.children[i];if(r instanceof SD&&!0===r.dataPatched.visible&&r.geometry.attributes.position?.count>0&&r.geometry.drawRange.count>0&&0!==r.booleanMeshSetAddress){Ex.multiplyMatrices(r.hiddenMatrix,r.matrix);try{if(-1===r.booleanMeshSetAddress){if((r.geometry.index??r.geometry.getAttribute("position")).count/3<15e5&&(r.booleanMeshSetAddress=Sp.getMeshSet(r.geometry,!0===e,t)),-1===r.booleanMeshSetAddress)return;Sp.transformMeshSet(r.booleanMeshSetAddress,Ex),r.booleanMatrixInvOld.copy(Ex).invert(),r.booleanWasTransformed=!1}else r instanceof ES&&!0===r.needsTransformForDownstream?(Sp.transformMeshSet(r.booleanMeshSetAddress,Ex),r.needsTransformForDownstream=!1):!0===r.booleanWasTransformed&&(Sp.transformMeshSet(r.booleanMeshSetAddress,Eb.multiplyMatrices(Ex,r.booleanMatrixInvOld)),r.booleanMatrixInvOld.copy(Ex).invert(),r.booleanWasTransformed=!1)}catch(e){console.error(e),r.booleanMeshSetAddress=0,r.geometry.userData.booleanOperationDidFail=!0;continue}!1===Sp.hasOpenEdges(r.booleanMeshSetAddress)||i===this.children.length-1&&2===this.booleanOp?(this.meshSetAddresses.push(r.booleanMeshSetAddress),r.geometry.userData.booleanOperationDidFail=!1):r.geometry.userData.booleanOperationDidFail="openEdges"}}if(0===this.meshSetAddresses.length){this.geometry.setAttribute("position",new rD([],0)),this.geometry.setDrawRange(0,0);return}if(!0===e)return Sp.calcBooleanTopological(this.meshSetAddresses,this.booleanOp);let i=this.geometry;i.dispose(),this.geometry=new rN,this.geometry.userData=i.userData,this.geometry.boundingSphere=i.boundingSphere;try{this.booleanMeshSetAddress=Sp.calcBoolean(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}
vendor: 16,384 bytes, lines 5685-5804
5685this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,M_(this),MA(this)}dispose(){super.dispose(),this.geometry.dispose()}};(Tq||(Tq={})).is=function(e){return wZ.is(e)&&e instanceof le};var E_=(e,t)=>class extends Ed(e,t){updateState_Light(e,t){this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity),void 0!==e.depth&&(this.shadow.camera.far=e.depth,this.shadow.needsUpdate=!0),void 0!==e.shadows&&(this.castShadow=e.shadows)}},EA=e=>e instanceof SD,EM=e=>null!==e&&e instanceof ES,EE=e=>e instanceof Ey,EC=e=>Tq.is(e),ET=e=>TW.is(e),EP=new ix(1,1,1),ED=new ix,EI=new ix,EO=new iy,ER=class extends Et(l$){constructor(e,t=15){super(t),this.object=e,this.dummy=new np,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${e.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(e,t){Ea(this.object,ER.geometryHelper,e,t,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(e){this.object.matrixWorld.decompose(ED,EO,EI),this.matrix.compose(ED,EO,EP),super.updateMatrixWorld(e)}updateWorldMatrix(e,t){}},EL=class extends Ed(np,ER){constructor(e,t){super(),this.super_Entity(e,t),this.objectHelper.update()}updateState(e,t){this.updateState_Entity(e,t),"buffer"in e&&1===Object.keys(e).length&&t.scene.reloadSplats()}},EB=class extends Ed(np,ER){constructor(e,t,i){super(),this.super_Entity(e,t),this.context=i,this.objectHelper.update()}updateState(e,t){this.updateState_Entity(e,t)}},Ez="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",EF=`#ifdef FRAMEBUFFER_PRECISION_HIGH
5686uniform mediump sampler2D inputBuffer;
5687#else
5688uniform lowp sampler2D inputBuffer;
5689#endif
5690uniform lowp sampler2D cocBuffer;uniform vec2 texelSize;uniform float scale;uniform vec4 kernel64[32];varying vec2 vUv;void main(){
5691#ifdef FOREGROUND
5692vec2 CoCNearFar=texture2D(cocBuffer,vUv).rg;float CoC=CoCNearFar.r*scale;
5693#else
5694float CoC=texture2D(cocBuffer,vUv).g*scale;
5695#endif
5696if(CoC==0.0){gl_FragColor=texture2D(inputBuffer,vUv);}else{
5697#ifdef FOREGROUND
5698vec2 step=texelSize*max(CoC,CoCNearFar.g*scale);
5699#else
5700vec2 step=texelSize*CoC;
5701#endif
5702vec4 acc=vec4(0.0);for(int i=0;i<32;++i){vec4 kernel=kernel64[i];vec2 uv=step*kernel.xy+vUv;acc+=texture2D(inputBuffer,uv);uv=step*kernel.zw+vUv;acc+=texture2D(inputBuffer,uv);}gl_FragColor=acc/64.0;}}`,EN=class extends r8{constructor(e=!1,t=!1){super({name:"BokehMaterial",defines:{PASS:e?"2":"1"},uniforms:{kernel64:new lI(null),kernel16:new lI(null),inputBuffer:new lI(null),cocBuffer:new lI(null),texelSize:new lI(new tK),scale:new lI(1)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:EF,vertexShader:Ez}),this.toneMapped=!1,t&&(this.defines.FOREGROUND="1"),this.generateKernel()}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set cocBuffer(e){this.uniforms.cocBuffer.value=e}setCoCBuffer(e){this.uniforms.cocBuffer.value=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(e){return this.uniforms.scale.value=e}setScale(e){this.uniforms.scale.value=e}generateKernel(){let e=new Float32Array(128),t=new Float32Array(32),i=0,r=0;for(let s=0;s<80;++s){let a=2.39996323*s,o=Math.sqrt(s)/Math.sqrt(80),l=o*Math.cos(a),h=o*Math.sin(a);s%5==0?(t[r++]=l,t[r++]=h):(e[i++]=l,e[i++]=h)}let s=[],a=[];for(let t=0;t<128;)s.push(new iu(e[t++],e[t++],e[t++],e[t++]));for(let e=0;e<32;)a.push(new iu(t[e++],t[e++],t[e++],t[e++]));this.uniforms.kernel64.value=s,this.uniforms.kernel16.value=a}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};function EU(e,t,i){return Math.min(Math.max((e+t)/(t-i),0),1)}var Ek=`#include <common>
5703#include <packing>
5704#ifdef GL_FRAGMENT_PRECISION_HIGH
5705uniform highp sampler2D depthBuffer;
5706#else
5707uniform mediump sampler2D depthBuffer;
5708#endif
5709uniform float focusDistance;uniform float focusRange;uniform float cameraNear;uniform float cameraFar;varying vec2 vUv;float readDepth(const in vec2 uv){
5710#if DEPTH_PACKING == 3201
5711return unpackRGBAToDepth(texture2D(depthBuffer,uv));
5712#else
5713return texture2D(depthBuffer,uv).r;
5714#endif
5715}void main(){float depth=readDepth(vUv);
5716#ifdef PERSPECTIVE_CAMERA
5717float viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar);float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar);
5718#else
5719float linearDepth=depth;
5720#endif
5721float signedDistance=linearDepth-focusDistance;float magnitude=smoothstep(0.0,focusRange,abs(signedDistance));gl_FragColor.rg=magnitude*vec2(step(signedDistance,0.0),step(0.0,signedDistance));}`,EV=class extends r8{constructor(e){super({name:"CircleOfConfusionMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new lI(null),focusDistance:new lI(0),focusRange:new lI(0),cameraNear:new lI(.3),cameraFar:new lI(1e3)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:Ek,vertexShader:Ez}),this.toneMapped=!1,this.uniforms.focalLength=this.uniforms.focusRange,this.adoptCameraSettings(e)}get near(){return this.uniforms.cameraNear.value}get far(){return this.uniforms.cameraFar.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.depthPacking=t}get focusDistance(){return this.uniforms.focusDistance.value}set focusDistance(e){this.uniforms.focusDistance.value=e}get worldFocusDistance(){var e;return-(this.focusDistance*((e=this.near)-this.far)-e)}set worldFocusDistance(e){this.focusDistance=EU(-e,this.near,this.far)}getFocusDistance(e){this.uniforms.focusDistance.value=e}setFocusDistance(e){this.uniforms.focusDistance.value=e}get focalLength(){return this.focusRange}set focalLength(e){this.focusRange=e}get focusRange(){return this.uniforms.focusRange.value}set focusRange(e){this.uniforms.focusRange.value=e}get worldFocusRange(){var e;return-(this.focusRange*((e=this.near)-this.far)-e)}set worldFocusRange(e){this.focusRange=EU(-e,this.near,this.far)}getFocalLength(e){return this.focusRange}setFocalLength(e){this.focusRange=e}adoptCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof r7?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}},Ej=`#include <common>
5722#include <dithering_pars_fragment>
5723#ifdef FRAMEBUFFER_PRECISION_HIGH
5724uniform mediump sampler2D inputBuffer;
5725#else
5726uniform lowp sampler2D inputBuffer;
5727#endif
5728varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;
5729#include <encodings_fragment>
5730#include <dithering_fragment>
5731}`,EG=class extends r8{constructor(e=new tK){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new lI(null),texelSize:new lI(new tK),halfTexelSize:new lI(new tK),kernel:new lI(0),scale:new lI(1)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:Ej,vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let i=this.uniforms;i.texelSize.value.set(1/e,1/t),i.halfTexelSize.value.copy(i.texelSize.value).multiplyScalar(.5)}},EH=`#ifdef FRAMEBUFFER_PRECISION_HIGH
5732uniform mediump sampler2D inputBuffer;
5733#else
5734uniform lowp sampler2D inputBuffer;
5735#endif
5736uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel;
5737#include <encodings_fragment>
5738}`,EW=class extends r8{constructor(){super({name:"CopyMaterial",uniforms:{inputBuffer:new lI(null),opacity:new lI(1)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:EH,vertexShader:Ez}),this.toneMapped=!1}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},Eq=`varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;
5739#if THREE_REVISION < 143
5740#define luminance(v) linearToRelativeLuminance(v)
5741#endif
5742#if EDGE_DETECTION_MODE != 0
5743varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;
5744#endif
5745#if EDGE_DETECTION_MODE == 1
5746#include <common>
5747#endif
5748#if EDGE_DETECTION_MODE == 0 || PREDICATION_MODE == 1
5749#ifdef GL_FRAGMENT_PRECISION_HIGH
5750uniform highp sampler2D depthBuffer;
5751#else
5752uniform mediump sampler2D depthBuffer;
5753#endif
5754float readDepth(const in vec2 uv){
5755#if DEPTH_PACKING == 3201
5756return unpackRGBAToDepth(texture2D(depthBuffer,uv));
5757#else
5758return texture2D(depthBuffer,uv).r;
5759#endif
5760}vec3 gatherNeighbors(){float p=readDepth(vUv);float pLeft=readDepth(vUv0);float pTop=readDepth(vUv1);return vec3(p,pLeft,pTop);}
5761#elif PREDICATION_MODE == 2
5762uniform sampler2D predicationBuffer;vec3 gatherNeighbors(){float p=texture2D(predicationBuffer,vUv).r;float pLeft=texture2D(predicationBuffer,vUv0).r;float pTop=texture2D(predicationBuffer,vUv1).r;return vec3(p,pLeft,pTop);}
5763#endif
5764#if PREDICATION_MODE != 0
5765vec2 calculatePredicatedThreshold(){vec3 neighbours=gatherNeighbors();vec2 delta=abs(neighbours.xx-neighbours.yz);vec2 edges=step(PREDICATION_THRESHOLD,delta);return PREDICATION_SCALE*EDGE_THRESHOLD*(1.0-PREDICATION_STRENGTH*edges);}
5766#endif
5767#if EDGE_DETECTION_MODE != 0
5768uniform sampler2D inputBuffer;
5769#endif
5770void main(){
5771#if EDGE_DETECTION_MODE == 0
5772const vec2 threshold=vec2(DEPTH_THRESHOLD);
5773#elif PREDICATION_MODE != 0
5774vec2 threshold=calculatePredicatedThreshold();
5775#else
5776const vec2 threshold=vec2(EDGE_THRESHOLD);
5777#endif
5778#if EDGE_DETECTION_MODE == 0
5779vec3 neighbors=gatherNeighbors();vec2 delta=abs(neighbors.xx-vec2(neighbors.y,neighbors.z));vec2 edges=step(threshold,delta);if(dot(edges,vec2(1.0))==0.0){discard;}gl_FragColor=vec4(edges,0.0,1.0);
5780#elif EDGE_DETECTION_MODE == 1
5781float l=luminance(texture2D(inputBuffer,vUv).rgb);float lLeft=luminance(texture2D(inputBuffer,vUv0).rgb);float lTop=luminance(texture2D(inputBuffer,vUv1).rgb);vec4 delta;delta.xy=abs(l-vec2(lLeft,lTop));vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}float lRight=luminance(texture2D(inputBuffer,vUv2).rgb);float lBottom=luminance(texture2D(inputBuffer,vUv3).rgb);delta.zw=abs(l-vec2(lRight,lBottom));vec2 maxDelta=max(delta.xy,delta.zw);float lLeftLeft=luminance(texture2D(inputBuffer,vUv4).rgb);float lTopTop=luminance(texture2D(inputBuffer,vUv5).rgb);delta.zw=abs(vec2(lLeft,lTop)-vec2(lLeftLeft,lTopTop));maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges.xy*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0);
5782#elif EDGE_DETECTION_MODE == 2
5783vec4 delta;vec3 c=texture2D(inputBuffer,vUv).rgb;vec3 cLeft=texture2D(inputBuffer,vUv0).rgb;vec3 t=abs(c-cLeft);delta.x=max(max(t.r,t.g),t.b);vec3 cTop=texture2D(inputBuffer,vUv1).rgb;t=abs(c-cTop);delta.y=max(max(t.r,t.g),t.b);vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}vec3 cRight=texture2D(inputBuffer,vUv2).rgb;t=abs(c-cRight);delta.z=max(max(t.r,t.g),t.b);vec3 cBottom=texture2D(inputBuffer,vUv3).rgb;t=abs(c-cBottom);delta.w=max(max(t.r,t.g),t.b);vec2 maxDelta=max(delta.xy,delta.zw);vec3 cLeftLeft=texture2D(inputBuffer,vUv4).rgb;t=abs(c-cLeftLeft);delta.z=max(max(t.r,t.g),t.b);vec3 cTopTop=texture2D(inputBuffer,vUv5).rgb;t=abs(c-cTopTop);delta.w=max(max(t.r,t.g),t.b);maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0);
5784#endif
5785}`,EX=`uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;
5786#if EDGE_DETECTION_MODE != 0
5787varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;
5788#endif
5789void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,0.0);vUv1=vUv+texelSize*vec2(0.0,-1.0);
5790#if EDGE_DETECTION_MODE != 0
5791vUv2=vUv+texelSize*vec2(1.0,0.0);vUv3=vUv+texelSize*vec2(0.0,1.0);vUv4=vUv+texelSize*vec2(-2.0,0.0);vUv5=vUv+texelSize*vec2(0.0,-2.0);
5792#endif
5793gl_Position=vec4(position.xy,1.0,1.0);}`,EY=class extends r8{constructor(e=new tK,t=2){super({name:"EdgeDetectionMaterial",defines:{THREE_REVISION:"149".replace(/\D+/g,""),LOCAL_CONTRAST_ADAPTATION_FACTOR:"2.0",EDGE_THRESHOLD:"0.1",DEPTH_THRESHOLD:"0.01",PREDICATION_MODE:"0",PREDICATION_THRESHOLD:"0.01",PREDICATION_SCALE:"2.0",PREDICATION_STRENGTH:"1.0",DEPTH_PACKING:"0"},uniforms:{inputBuffer:new lI(null),depthBuffer:new lI(null),predicationBuffer:new lI(null),texelSize:new lI(e)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:Eq,vertexShader:EX}),this.toneMapped=!1,this.edgeDetectionMode=t}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.depthPacking=t}get edgeDetectionMode(){return Number(this.defines.EDGE_DETECTION_MODE)}set edgeDetectionMode(e){this.defines.EDGE_DETECTION_MODE=e.toFixed(0),this.needsUpdate=!0}getEdgeDetectionMode(){return this.edgeDetectionMode}setEdgeDetectionMode(e){this.edgeDetectionMode=e}get localContrastAdaptationFactor(){return Number(this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR)}set localContrastAdaptationFactor(e){this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR=e.toFixed("6"),this.needsUpdate=!0}getLocalContrastAdaptationFactor(){return this.localContrastAdaptationFactor}setLocalContrastAdaptationFactor(e){this.localContrastAdaptationFactor=e}get edgeDetectionThreshold(){return Number(this.defines.EDGE_THRESHOLD)}set edgeDetectionThreshold(e){this.defines.EDGE_THRESHOLD=e.toFixed("6"),this.defines.DEPTH_THRESHOLD=(.1*e).toFixed("6"),this.needsUpdate=!0}getEdgeDetectionThreshold(){return this.edgeDetectionThreshold}setEdgeDetectionThreshold(e){this.edgeDetectionThreshold=e}get predicationMode(){return Number(this.defines.PREDICATION_MODE)}set predicationMode(e){this.defines.PREDICATION_MODE=e.toFixed(0),this.needsUpdate=!0}getPredicationMode(){return this.predicationMode}setPredicationMode(e){this.predicationMode=e}set predicationBuffer(e){this.uniforms.predicationBuffer.value=e}setPredicationBuffer(e){this.uniforms.predicationBuffer.value=e}get predicationThreshold(){return Number(this.defines.PREDICATION_THRESHOLD)}set predicationThreshold(e){this.defines.PREDICATION_THRESHOLD=e.toFixed("6"),this.needsUpdate=!0}getPredicationThreshold(){return this.predicationThreshold}setPredicationThreshold(e){this.predicationThreshold=e}get predicationScale(){return Number(this.defines.PREDICATION_SCALE)}set predicationScale(e){this.defines.PREDICATION_SCALE=e.toFixed("6"),this.needsUpdate=!0}getPredicationScale(){return this.predicationScale}setPredicationScale(e){this.predicationScale=e}get predicationStrength(){return Number(this.defines.PREDICATION_STRENGTH)}set predicationStrength(e){this.defines.PREDICATION_STRENGTH=e.toFixed("6"),this.needsUpdate=!0}getPredicationStrength(){return this.predicationStrength}setPredicationStrength(e){this.predicationStrength=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},EQ=`#include <common>
5794#include <packing>
5795#include <dithering_pars_fragment>
5796#define packFloatToRGBA(v) packDepthToRGBA(v)
5797#define unpackRGBAToFloat(v) unpackRGBAToDepth(v)
5798#ifdef FRAMEBUFFER_PRECISION_HIGH
5799uniform mediump sampler2D inputBuffer;
5800#else
5801uniform lowp sampler2D inputBuffer;
5802#endif
5803#ifdef GL_FRAGMENT_PRECISION_HIGH
5804uniform
5804 highp sampler2D depthBuffer;
5805#else
5806uniform mediump sampler2D depthBuffer;
5807#endif
5808uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;
5809#if THREE_REVISION < 143
5810#define luminance(v) linearToRelativeLuminance(v)
5811#endif
5812#if THREE_REVISION >= 137
5813vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}
5814#endif
5815float readDepth(const in vec2 uv){
5816#if DEPTH_PACKING == 3201
5817return unpackRGBAToDepth(texture2D(depthBuffer,uv));
5818#else
5819return texture2D(depthBuffer,uv).r;
5820#endif
5821}float getViewZ(const in float depth){
5822#ifdef PERSPECTIVE_CAMERA
5823return perspectiveDepthToViewZ(depth,cameraNear,cameraFar);
5824#else
5825return orthographicDepthToViewZ(depth,cameraNear,cameraFar);
5826#endif
5827}FRAGMENT_HEADvoid main(){FRAGMENT_MAIN_UVvec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGEgl_FragColor=color0;
5828#ifdef ENCODE_OUTPUT
5829#include <encodings_fragment>
5830#endif
5831#include <dithering_fragment>
5832}`,EZ={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},EK=class extends r8{constructor(e,t,i,r,s=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:"149".replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new lI(null),depthBuffer:new lI(null),resolution:new lI(new tK),texelSize:new lI(new tK),cameraNear:new lI(.3),cameraFar:new lI(1e3),aspect:new lI(1),time:new lI(0)},blending:0,depthWrite:!1,depthTest:!1,dithering:s}),this.toneMapped=!1,e&&this.setShaderParts(e),t&&this.setDefines(t),i&&this.setUniforms(i),this.adoptCameraSettings(r)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.depthPacking=t}setShaderParts(e){return this.fragmentShader=EQ.replace(EZ.FRAGMENT_HEAD,e.get(EZ.FRAGMENT_HEAD)).replace(EZ.FRAGMENT_MAIN_UV,e.get(EZ.FRAGMENT_MAIN_UV)).replace(EZ.FRAGMENT_MAIN_IMAGE,e.get(EZ.FRAGMENT_MAIN_IMAGE)),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEADvoid main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORTgl_Position=vec4(position.xy,1.0,1.0);}".replace(EZ.VERTEX_HEAD,e.get(EZ.VERTEX_HEAD)).replace(EZ.VERTEX_MAIN_SUPPORT,e.get(EZ.VERTEX_MAIN_SUPPORT)),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){for(let t of(this.extensions={},e))this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof r7?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let i=this.uniforms;i.resolution.value.set(e,t),i.texelSize.value.set(1/e,1/t),i.aspect.value=e/t}static get Section(){return EZ}},EJ=`#include <common>
5833#if THREE_REVISION < 143
5834#define luminance(v) linearToRelativeLuminance(v)
5835#endif
5836#ifdef FRAMEBUFFER_PRECISION_HIGH
5837uniform mediump sampler2D inputBuffer;
5838#else
5839uniform lowp sampler2D inputBuffer;
5840#endif
5841#ifdef RANGE
5842uniform vec2 range;
5843#elif defined(THRESHOLD)
5844uniform float threshold;uniform float smoothing;
5845#endif
5846varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);
5847#ifdef RANGE
5848float low=step(range.x,l);float high=step(l,range.y);l*=low*high;
5849#elif defined(THRESHOLD)
5850l=smoothstep(threshold,threshold+smoothing,l);
5851#endif
5852#ifdef COLOR
5853gl_FragColor=vec4(texel.rgb*l,l);
5854#else
5855gl_FragColor=vec4(l);
5856#endif
5857}`,E$=class extends r8{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:"149".replace(/\D+/g,"")},uniforms:{inputBuffer:new lI(null),threshold:new lI(0),smoothing:new lI(1),range:new lI(null)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:EJ,vertexShader:Ez}),this.toneMapped=!1,this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},E0=`#ifdef FRAMEBUFFER_PRECISION_HIGH
5858uniform mediump sampler2D inputBuffer;
5859#else
5860uniform lowp sampler2D inputBuffer;
5861#endif
5862#ifdef MASK_PRECISION_HIGH
5863uniform mediump sampler2D maskTexture;
5864#else
5865uniform lowp sampler2D maskTexture;
5866#endif
5867#if MASK_FUNCTION != 0
5868uniform float strength;
5869#endif
5870varying vec2 vUv;void main(){
5871#if COLOR_CHANNEL == 0
5872float mask=texture2D(maskTexture,vUv).r;
5873#elif COLOR_CHANNEL == 1
5874float mask=texture2D(maskTexture,vUv).g;
5875#elif COLOR_CHANNEL == 2
5876float mask=texture2D(maskTexture,vUv).b;
5877#else
5878float mask=texture2D(maskTexture,vUv).a;
5879#endif
5880#if MASK_FUNCTION == 0
5881#ifdef INVERTED
5882mask=step(mask,0.0);
5883#else
5884mask=1.0-step(mask,0.0);
5885#endif
5886#else
5887mask=clamp(mask*strength,0.0,1.0);
5888#ifdef INVERTED
5889mask=1.0-mask;
5890#endif
5891#endif
5892#if MASK_FUNCTION == 2
5893gl_FragColor=vec4(mask*texture2D(inputBuffer,vUv).rgb,mask);
5894#else
5895gl_FragColor=mask*texture2D(inputBuffer,vUv);
5896#endif
5897}`,E1=class extends r8{constructor(e=null){super({name:"MaskMaterial",uniforms:{maskTexture:new lI(e),inputBuffer:new lI(null),strength:new lI(1)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:E0,vertexShader:Ez}),this.toneMapped=!1,this.setColorChannel(0),this.setMaskFunction(0)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set maskTexture(e){this.uniforms.maskTexture.value=e,delete this.defines.MASK_PRECISION_HIGH,1009!==e.type&&(this.defines.MASK_PRECISION_HIGH="1"),this.needsUpdate=!0}setMaskTexture(e){this.maskTexture=e}set colorChannel(e){this.defines.COLOR_CHANNEL=e.toFixed(0),this.needsUpdate=!0}setColorChannel(e){this.colorChannel=e}set maskFunction(e){this.defines.MASK_FUNCTION=e.toFixed(0),this.needsUpdate=!0}setMaskFunction(e){this.maskFunction=e}get inverted(){return void 0!==this.defines.INVERTED}set inverted(e){this.inverted&&!e?delete this.defines.INVERTED:e&&(this.defines.INVERTED="1"),this.needsUpdate=!0}isInverted(){return this.inverted}setInverted(e){this.inverted=e}get strength(){return this.uniforms.strength.value}set strength(e){this.uniforms.strength.value=e}getStrength(){return this.strength}setStrength(e){this.strength=e}},E2
vendor: 7,736 bytes, lines 5897-5922
5897=`#define sampleLevelZeroOffset(t, coord, offset) texture2D(t, coord + offset * texelSize)
5898#if __VERSION__ < 300
5899#define round(v) floor(v + 0.5)
5900#endif
5901#ifdef FRAMEBUFFER_PRECISION_HIGH
5902uniform mediump sampler2D inputBuffer;
5903#else
5904uniform lowp sampler2D inputBuffer;
5905#endif
5906uniform lowp sampler2D areaTexture;uniform lowp sampler2D searchTexture;uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}vec2 decodeDiagBilinearAccess(in vec2 e){e.r=e.r*abs(5.0*e.r-5.0*0.75);return round(e);}vec4 decodeDiagBilinearAccess(in vec4 e){e.rb=e.rb*abs(5.0*e.rb-5.0*0.75);return round(e);}vec2 searchDiag1(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 searchDiag2(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);coord.x+=0.25*texelSize.x;vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;e=decodeDiagBilinearAccess(e);coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 areaDiag(const in vec2 dist,const in vec2 e,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE_DIAG,AREATEX_MAX_DISTANCE_DIAG)*e+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.x+=0.5;texCoord.y+=AREATEX_SUBTEX_SIZE*offset;return texture2D(areaTexture,texCoord).rg;}vec2 calculateDiagWeights(const in vec2 texCoord,const in vec2 e,const in vec4 subsampleIndices){vec2 weights=vec2(0.0);vec4 d;vec2 end;if(e.r>0.0){d.xz=searchDiag1(texCoord,vec2(-1.0,1.0),end);d.x+=float(end.y>0.9);}else{d.xz=vec2(0.0);}d.yw=searchDiag1(texCoord,vec2(1.0,-1.0),end);if(d.x+d.y>2.0){vec4 coords=vec4(-d.x+0.25,d.x,d.y,-d.y-0.25)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.xy=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).rg;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).rg;c.yxwz=decodeDiagBilinearAccess(c.xyzw);vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.z);}d.xz=searchDiag2(texCoord,vec2(-1.0,-1.0),end);if(sampleLevelZeroOffset(inputBuffer,texCoord,vec2(1,0)).r>0.0){d.yw=searchDiag2(texCoord,vec2(1.0),end);d.y+=float(end.y>0.9);}else{d.yw=vec2(0.0);}if(d.x+d.y>2.0){vec4 coords=vec4(-d.x,-d.x,d.y,d.y)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.x=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).g;c.y=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(0,-1)).r;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).gr;vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.w).gr;}return weights;}float searchLength(const in vec2 e,const in float offset){vec2 scale=SEARCHTEX_SIZE*vec2(0.5,-1.0);vec2 bias=SEARCHTEX_SIZE*vec2(offset,1.0);scale+=vec2(-1.0,1.0);bias+=vec2(0.5,-0.5);scale*=1.0/SEARCHTEX_PACKED_SIZE;bias*=1.0/SEARCHTEX_PACKED_SIZE;return texture2D(searchTexture,scale*e+bias).r;}float searchXLeft(in vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x>end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(-2.0,0.0)*texelSize+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.0)+3.25;return texelSize.x*offset+texCoord.x;}float searchXRight(vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x<end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(2.0,0.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.5)+3.25;return-texelSize.x*offset+texCoord.x;}float searchYUp(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.y>end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=-vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.0)+3.25;return texelSize.y*offset+texCoord.y;}float searchYDown(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;i++){if(!(texCoord.y<end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.5)+3.25;return-texelSize.y*offset+texCoord.y;}vec2 area(const in vec2 dist,const in float e1,const in float e2,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE)*round(4.0*vec2(e1,e2))+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.y=AREATEX_SUBTEX_SIZE*offset+texCoord.y;return texture2D(areaTexture,texCoord).rg;}void detectHorizontalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){
5907#if !defined(DISABLE_CORNER_DETECTION)
5908vec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,1)).r;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).r;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,-2)).r;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,-2)).r;weights*=clamp(factor,0.0,1.0);
5909#endif
5910}void detectVerticalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){
5911#if !defined(DISABLE_CORNER_DETECTION)
5912vec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(1,0)).g;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).g;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(-2,0)).g;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(-2,1)).g;weights*=clamp(factor,0.0,1.0);
5913#endif
5914}void main(){vec4 weights=vec4(0.0);vec4 subsampleIndices=vec4(0.0);vec2 e=texture2D(inputBuffer,vUv).rg;if(e.g>0.0){
5915#if !defined(DISABLE_DIAG_DETECTION)
5916weights.rg=calculateDiagWeights(vUv,e,subsampleIndices);if(weights.r==-weights.g){
5917#endif
5918vec2 d;vec3 coords;coords.x=searchXLeft(vOffset[0].xy,vOffset[2].x);coords.y=vOffset[1].y;d.x=coords.x;float e1=texture2D(inputBuffer,coords.xy).r;coords.z=searchXRight(vOffset[0].zw,vOffset[2].y);d.y=coords.z;d=round(resolution.xx*d+-vPixCoord.xx);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.zy,vec2(1,0)).r;weights.rg=area(sqrtD,e1,e2,subsampleIndices.y);coords.y=vUv.y;detectHorizontalCornerPattern(weights.rg,coords.xyzy,d);
5919#if !defined(DISABLE_DIAG_DETECTION)
5920}else{e.r=0.0;}
5921#endif
5922}if(e.r>0.0){vec2 d;vec3 coords;coords.y=searchYUp(vOffset[1].xy,vOffset[2].z);coords.x=vOffset[0].x;d.x=coords.y;float e1=texture2D(inputBuffer,coords.xy).g;coords.z=searchYDown(vOffset[1].zw,vOffset[2].w);d.y=coords.z;d=round(resolution.yy*d-vPixCoord.yy);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.xz,vec2(0,1)).g;weights.ba=area(sqrtD,e1,e2,subsampleIndices.x);coords.x=vUv.x;detectVerticalCornerPattern(weights.ba,coords.xyxz,d);}gl_FragColor=weights;}`,
vendor: 4,345 bytes, line 5922
5922E3=class extends r8{constructor(e=new tK,t=new tK){super({name:"SMAAWeightsMaterial",defines:{MAX_SEARCH_STEPS_INT:"16",MAX_SEARCH_STEPS_FLOAT:"16.0",MAX_SEARCH_STEPS_DIAG_INT:"8",MAX_SEARCH_STEPS_DIAG_FLOAT:"8.0",CORNER_ROUNDING:"25",CORNER_ROUNDING_NORM:"0.25",AREATEX_MAX_DISTANCE:"16.0",AREATEX_MAX_DISTANCE_DIAG:"20.0",AREATEX_PIXEL_SIZE:"(1.0 / vec2(160.0, 560.0))",AREATEX_SUBTEX_SIZE:"(1.0 / 7.0)",SEARCHTEX_SIZE:"vec2(66.0, 33.0)",SEARCHTEX_PACKED_SIZE:"vec2(64.0, 16.0)"},uniforms:{inputBuffer:new lI(null),searchTexture:new lI(null),areaTexture:new lI(null),resolution:new lI(t),texelSize:new lI(e)},blending:0,depthWrite:!1,depthTest:!1,fragmentShader:E2,vertexShader:"uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void main(){vUv=position.xy*0.5+0.5;vPixCoord=vUv*resolution;vOffset[0]=vUv.xyxy+texelSize.xyxy*vec4(-0.25,-0.125,1.25,-0.125);vOffset[1]=vUv.xyxy+texelSize.xyxy*vec4(-0.125,-0.25,-0.125,1.25);vOffset[2]=vec4(vOffset[0].xz,vOffset[1].yw)+vec4(-2.0,2.0,-2.0,2.0)*texelSize.xxyy*MAX_SEARCH_STEPS_FLOAT;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get searchTexture(){return this.uniforms.searchTexture.value}set searchTexture(e){this.uniforms.searchTexture.value=e}get areaTexture(){return this.uniforms.areaTexture.value}set areaTexture(e){this.uniforms.areaTexture.value=e}setLookupTextures(e,t){this.searchTexture=e,this.areaTexture=t}get orthogonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_INT)}set orthogonalSearchSteps(e){let t=Math.min(Math.max(e,0),112);this.defines.MAX_SEARCH_STEPS_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setOrthogonalSearchSteps(e){this.orthogonalSearchSteps=e}get diagonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_DIAG_INT)}set diagonalSearchSteps(e){let t=Math.min(Math.max(e,0),20);this.defines.MAX_SEARCH_STEPS_DIAG_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_DIAG_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setDiagonalSearchSteps(e){this.diagonalSearchSteps=e}get diagonalDetection(){return void 0===this.defines.DISABLE_DIAG_DETECTION}set diagonalDetection(e){e?delete this.defines.DISABLE_DIAG_DETECTION:this.defines.DISABLE_DIAG_DETECTION="1",this.needsUpdate=!0}isDiagonalDetectionEnabled(){return this.diagonalDetection}setDiagonalDetectionEnabled(e){this.diagonalDetection=e}get cornerRounding(){return Number(this.defines.CORNER_ROUNDING)}set cornerRounding(e){let t=Math.min(Math.max(e,0),100);this.defines.CORNER_ROUNDING=t.toFixed("4"),this.defines.CORNER_ROUNDING_NORM=(t/100).toFixed("4"),this.needsUpdate=!0}setCornerRounding(e){this.cornerRounding=e}get cornerDetection(){return void 0===this.defines.DISABLE_CORNER_DETECTION}set cornerDetection(e){e?delete this.defines.DISABLE_CORNER_DETECTION:this.defines.DISABLE_CORNER_DETECTION="1",this.needsUpdate=!0}isCornerRoundingEnabled(){return this.cornerDetection}setCornerRoundingEnabled(e){this.cornerDetection=e}setSize(e,t){let i=this.uniforms;i.texelSize.value.set(1/e,1/t),i.resolution.value.set(e,t)}},E4=new r9,E5=null,E6=class{constructor(e="Pass",t=new nS,i=E4){this.name=e,this.renderer=null,this.scene=t,this.camera=i,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;null!==t?t.material=e:((t=new rJ(function(){if(null===E5){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]);void 0!==(E5=new rN).setAttribute?(E5.setAttribute("position",new rC(e,3)),E5.setAttribute("uv",new rC(t,2))):(E5.addAttribute("position",new rC(e,3)),E5.addAttribute("uv",new rC(t,2)))}return E5}(),e)).frustumCulled=!1,null===this.scene&&(this.scene=new nS),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}
5922setDepthTexture(e,t=3200){}render(e,t,i,r,s){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,i){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof nS||t===this.renderer)continue;this[e].dispose()}}}},E8=class extends E6{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new EW,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new ip(1,1,{minFilter:1006,magFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,i,r,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,i){void 0!==i&&(this.renderTarget.texture.type=i,1009!==i?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":3001===e.outputEncoding&&(this.renderTarget.texture.encoding=3001))}},E9=class extends E6{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,i,r,s){let a=e.state.buffers.stencil;a.setLocked(!1),a.setTest(!1)}},E7=new is,Ce=class extends E6{constructor(e=!0,t=!0,i=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=i,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,i){this.color=e,this.depth=t,this.stencil=i}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,i,r,s){let a=this.overrideClearColor,o=this.overrideClearAlpha,l=e.getClearAlpha(),h=null!==a,c=o>=0;h?(E7.copy(e.getClearColor(E7)),e.setClearColor(a,c?o:l)):c&&e.setClearAlpha(o),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),h?e.setClearColor(E7,l):c&&e.setClearAlpha(l)}},Ct=class extends tz{constructor(e,t=-1,i=-1,r=1){super(),this.resizable=e,this.base=new tK(1,1),this.preferred=new tK(t,i),this.target=this.preferred,this.s=r}get width(){let{base:e,preferred:t,scale:i}=this;return -1!==t.width?t.width:-1!==t.height?Math.round(t.height*(e.width/Math.max(e.height,1))):Math.round(e.width*i)}set width(e){this.preferredWidth=e}get height(){let{base:e,preferred:t,scale:i}=this;return -1!==t.height?t.height:-1!==t.width?Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):Math.round(e.height*i)}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(-1),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return -1}},Ci=!1,Cr=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case 2:t=this.materialsFlatShadedDoubleSide;break;case 1:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case 2:t=this.materialsDoubleSide;break;case 1:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[e.clone(),e.clone(),e.clone()];for(let i of t)i.uniforms=Object.assign({},e.uniforms),i.side=0;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let i=t.clone();return i.uniforms=Object.assign({},e.uniforms),i.side=1,i}),this.materialsDoubleSide=t.map(t=>{let i=t.clone();return i.uniforms=Object.assign({},e.uniforms),i.side=2,i}),this.materialsFlatShaded=t.map(t=>{let i=t.clone();return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i}),this.materialsFlatShadedBackSide=t.map(t=>{let i=t.clone();return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=1,i}),this.materialsFlatShadedDoubleSide=t.map(t=>{let i=t.clone();return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=2,i})}}render(e,t,i){let r=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,Ci){let r=this.originalMaterials;for(let s of(this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,i),r))s[0].material=s[1];this.meshCount!==r.size&&r.clear()}else{let r=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,i),t.overrideMaterial=r}e.shadowMap.enabled=r}disposeMaterials(){if(null!==this.material)for(let e of this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide))e.dispose()}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return Ci}static set workaroundEnabled(e){Ci=e}}
vendor: 5,250 bytes, line 5922
5922,Cs=class extends E6{constructor(e,t,i=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new Ce,this.overrideMaterialManager=null===i?null:new Cr(i),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new Cr(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,i,r,s){let a=this.scene,o=this.camera,l=this.selection,h=o.layers.mask,c=a.background,d=e.shadowMap.autoUpdate,u=this.renderToScreen?null:t;null!==l&&o.layers.set(l.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(a.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(u),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,a,o):e.render(a,o),o.layers.mask=h,a.background=c,e.shadowMap.autoUpdate=d}},Ca=class extends E6{constructor(e,t,{resolutionScale:i=1,width:r=Ct.AUTO_SIZE,height:s=Ct.AUTO_SIZE,renderTarget:a}={}){super("DepthPass"),this.needsSwap=!1,this.renderPass=new Cs(e,t,new ns({depthPacking:3201}));let o=this.renderPass;o.skipShadowMapUpdate=!0,o.ignoreBackground=!0;let l=o.getClearPass();l.overrideClearColor=new is(16777215),l.overrideClearAlpha=1,this.renderTarget=a,void 0===this.renderTarget&&(this.renderTarget=new ip(1,1,{minFilter:1003,magFilter:1003,stencilBuffer:!1}),this.renderTarget.texture.name="DepthPass.Target");let h=this.resolution=new Ct(this,r,s,i);h.addEventListener("change",e=>this.setSize(h.baseWidth,h.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,i,r,s){let a=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,a)}setSize(e,t){let i=this.resolution;i.setBaseSize(e,t),this.renderTarget.setSize(i.width,i.height)}};new Float32Array([255/256/16777216,255/256/65536,255/256/256,255/256]);var Cn={SKIP:0,ADD:1,ALPHA:2,AVERAGE:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,EXCLUSION:8,LIGHTEN:9,MULTIPLY:10,DIVIDE:11,NEGATION:12,NORMAL:13,OVERLAY:14,REFLECT:15,SCREEN:16,SOFT_LIGHT:17,SUBTRACT:18},Co=new Map([[Cn.SKIP,null],[Cn.ADD,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[Cn.ALPHA,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[Cn.AVERAGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[Cn.COLOR_BURN,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Cn.COLOR_DODGE,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Cn.DARKEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[Cn.DIFFERENCE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[Cn.EXCLUSION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[Cn.LIGHTEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[Cn.MULTIPLY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[Cn.DIVIDE,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Cn.NEGATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[Cn.NORMAL,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*
5922opacity+x*(1.0-opacity);}"],[Cn.OVERLAY,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Cn.REFLECT,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Cn.SCREEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[Cn.SOFT_LIGHT,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Cn.SUBTRACT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),Cl=class extends tz{constructor(e,t=1){super(),this.f=e,this.opacity=new lI(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return Co.get(this.blendFunction)}},Ch={NONE:0,DEPTH:1,CONVOLUTION:2},Cc=class extends tz{constructor(e,t,{attributes:i=Ch.NONE,blendFunction:r=Cn.SCREEN,defines:s=new Map,uniforms:a=new Map,extensions:o=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=i,this.fragmentShader=t,this.vertexShader=l,this.defines=s,this.uniforms=a,this.extensions=o,this.blendMode=new Cl(r),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=3200){}update(e,t,i){}setSize(e,t){}initialize(e,t,i){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof nS||t===this.renderer)continue;this[e].dispose()}}}};function Cd(e,t,i){for(let r of t){let t="$1"+e+r.charAt(0).toUpperCase()+r.slice(1),s=RegExp("([^\\.])(\\b"+r+"\\b)","g");for(let e of i.entries())null!==e[1]&&i.set(e[0],e[1].replace(s,t))}}var Cu=class extends E6{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new EK(null,null,null,e),this.effects=t.sort((e,t)=>t.attributes-e.attributes),this.skipRendering=!1,this.uniformCount=0,this.varyingCount=0,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}verifyResources(){let e=this.renderer.capabilities,t=Math.min(e.maxFragmentUniforms,e.maxVertexUniforms);this.uniformCount>t&&console.warn("The current rendering context doesn't support more than "+t+" uniforms, but "+this.uniformCount+" were defined"),t=e.maxVaryings,this.varyingCount>t&&console.warn("The current rendering context doesn't support more than "+t+" varyings, but "+this.varyingCount+" were defined")}updateMaterial(){let e=EK.Section,t=new Map([[e.FRAGMENT_HEAD,""],[e.FRAGMENT_MAIN_UV,""],[e.FRAGMENT_MAIN_IMAGE,""],[e.VERTEX_HEAD,""],[e.VERTEX_MAIN_SUPPORT,""]]),i=new Map,r=new Map,s=new Map,a=new Set,o=0,l=0,h=0,c=!1,d=!1;for(let e of this.effects)if(e.blendMode.blendFunction===Cn.SKIP)h|=e.getAttributes()&Ch.DEPTH;
5922else if((h&e.getAttributes()&Ch.CONVOLUTION)!=0)console.error("Convolution effects cannot be merged",e);else{h|=e.getAttributes();let u=function(e,t,i,r,s,a,o){let l=new Map([["fragment",t.getFragmentShader()],["vertex",t.getVertexShader()]]),h=void 0!==l.get("fragment")&&/mainImage/.test(l.get("fragment")),c=void 0!==l.get("fragment")&&/mainUv/.test(l.get("fragment")),d=[],u=[],p=!1,f=!1;if(void 0===l.get("fragment"))console.error("Missing fragment shader",t);else if(c&&(o&Ch.CONVOLUTION)!=0)console.error("Effects that transform UV coordinates are incompatible with convolution effects",t);else if(h||c){let m=/(?:\w+\s+(\w+)\([\w\s,]*\)\s*{[^}]+})/g,g=EK.Section;if(c){let t=`	${e}MainUv(UV);
5923`;i.set(g.FRAGMENT_MAIN_UV,i.get(g.FRAGMENT_MAIN_UV)+t),p=!0}if(null!==l.get("vertex")&&/mainSupport/.test(l.get("vertex"))){let t=`	${e}MainSupport(`;t+=/mainSupport *\([\w\s]*?uv\s*?\)/.test(l.get("vertex"))?`vUv);
5924`:`);
5925`,i.set(g.VERTEX_MAIN_SUPPORT,i.get(g.VERTEX_MAIN_SUPPORT)+t),d=d.concat([...l.get("vertex").matchAll(/(?:varying\s+\w+\s+(\w*))/g)].map(e=>e[1])),u=u.concat(d).concat([...l.get("vertex").matchAll(m)].map(e=>e[1]))}u=(u=(u=u.concat([...l.get("fragment").matchAll(m)].map(e=>e[1]))).concat([...t.defines.keys()].map(e=>e.replace(/\([\w\s,]*\)/g,"")))).concat([...t.uniforms.keys()]),t.uniforms.forEac
5925h((t,i)=>a.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),t.defines.forEach((t,i)=>s.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),Cd(e,u,s),Cd(e,u,l);let v=t.blendMode;if(r.set(v.blendFunction,v),h){let t=`${e}MainImage(color0, UV, `;(o&Ch.DEPTH)!=0&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(l.get("fragment"))&&(t+="depth, ",f=!0),t+=`color1);
5926	`;let r=e+"BlendOpacity";a.set(r,v.opacity),t+=`color0 = blend${v.blendFunction}(color0, color1, ${r});
5927
5928	`,i.set(g.FRAGMENT_MAIN_IMAGE,i.get(g.FRAGMENT_MAIN_IMAGE)+t),t=`uniform float ${r};
5929
5930`,i.set(g.FRAGMENT_HEAD,i.get(g.FRAGMENT_HEAD)+t)}i.set(g.FRAGMENT_HEAD,i.get(g.FRAGMENT_HEAD)+l.get("fragment")+`
5931`),null!==l.get("vertex")&&i.set(g.VERTEX_HEAD,i.get(g.VERTEX_HEAD)+l.get("vertex")+`
5932`)}else console.error("The fragment shader contains neither a mainImage nor a mainUv function",t);return{varyings:d,transformedUv:p,readDepth:f}}("e"+o++,e,t,i,r,s,h);if(l+=u.varyings.length,c=c||u.transformedUv,d=d||u.readDepth,null!==e.extensions)for(let t of e.extensions)a.add(t)}let u=/\bblend\b/g;for(let r of i.values()){let i=r.getShaderCode().replace(u,`blend${r.blendFunction}`);t.set(e.FRAGMENT_HEAD,t.get(e.FRAGMENT_HEAD)+i+`
5933`)}if((h&Ch.DEPTH)!=0){if(d){let i=`float depth = readDepth(UV);
5934
5935	`;t.set(e.FRAGMENT_MAIN_IMAGE,i+t.get(e.FRAGMENT_MAIN_IMAGE))}this.needsDepthTexture=null===this.getDepthTexture()}else this.needsDepthTexture=!1;if(c){let i=`vec2 transformedUv = vUv;
5936`;t.set(e.FRAGMENT_MAIN_UV,i+t.get(e.FRAGMENT_MAIN_UV)),r.set("UV","transformedUv")}else r.set("UV","vUv");t.forEach((e,t,i)=>i.set(t,e.trim().replace(/^#/,`
5937#`))),this.uniformCount=s.size,this.varyingCount=l,this.skipRendering=0===o,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderParts(t).setExtensions(a).setUniforms(s).setDefines(r)}recompile(){this.updateMaterial(),this.verifyResources()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=3200){for(let i of(this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t,this.effects))i.setDepthTexture(e,t)}render(e,t,i,r,s){for(let i of this.effects)i.update(e,t,r);if(!this.skipRendering||this.renderToScreen){let s=this.fullscreenMaterial;s.inputBuffer=t.texture,s.time+=r,e.setRenderTarget(this.renderToScreen?null:i),e.render(this.scene,this.camera)}}setSize(e,t){for(let i of(this.fullscreenMaterial.setSize(e,t),this.effects))i.setSize(e,t)}initialize(e,t,i){for(let r of(this.renderer=e,this.effects))r.initialize(e,t,i),r.addEventListener("change",e=>this.handleEvent(e));this.updateMaterial(),this.verifyResources(),void 0!==i&&1009!==i&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){for(let e of(super.dispose(),this.effects))e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},Cp=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],Cf=class extends E6{constructor({resolutionScale:e=.5,width:t=Ct.AUTO_SIZE,height:i=Ct.AUTO_SIZE,kernelSize:r=Cx.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new ip(1,1,{minFilter:1006,magFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let s=this.resolution=new Ct(this,t,i,e);s.addEventListener("change",e=>this.setSize(s.baseWidth,s.baseHeight)),this.blurMaterial=new EG,this.ditheredBlurMaterial=new EG,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=r}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,i,r,s){let a=this.scene,o=this.camera,l=this.renderTargetA,h=this.renderTargetB,c=Cp[this.kernelSize],d=this.blurMaterial,u=t,p,f;for(this.fullscreenMaterial=d,p=0,f=c.length-1;p<f;++p){let t=(1&p)==0?l:h;d.kernel=c[p],d.inputBuffer=u.texture,e.setRenderTarget(t),e.render(a,o),u=t}this.dithering&&(d=this.ditheredBlurMaterial,this.fullscreenMaterial=d),d.kernel=c[p],d.inputBuffer=u.texture,e.setRenderTarget(this.renderToScreen?null:i),e.render(a,o)}setSize(e,t){let i=this.resolution;i.setBaseSize(e,t);let r=i.width,s=i.height;this.renderTargetA.setSize(r,s),this.renderTargetB.setSize(r,s),this.blurMaterial.setSize(r,s),this.ditheredBlurMaterial.setSize(r,s)}initialize(e,t,i){void 0!==i&&(this.renderTargetA.texture.type=i,this.renderTargetB.texture.type=i,1009!==i?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):3001===e.outputEncoding&&(this.renderTargetA.texture.encoding=3001,this.renderTargetB.texture.encoding=3001))}static get AUTO_SIZE(){return Ct.AUTO_SIZE}}
5937,Cm=class extends E6{constructor({width:e=Ct.AUTO_SIZE,height:t=Ct.AUTO_SIZE,renderTarget:i,luminanceRange:r,colorOutput:s}={}){super("LuminancePass"),this.fullscreenMaterial=new E$(s,r),this.needsSwap=!1,this.renderTarget=i,void 0===this.renderTarget&&(this.renderTarget=new ip(1,1,{minFilter:1006,magFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target",this.renderTarget.texture.generateMipmaps=!1);let a=this.resolution=new Ct(this,e,t);a.addEventListener("change",e=>this.setSize(a.baseWidth,a.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,i,r,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let i=this.resolution;i.setBaseSize(e,t),this.renderTarget.setSize(i.width,i.height)}initialize(e,t,i){void 0!==i&&1009!==i&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},Cg=class extends E6{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new Ce(!1,!1,!0),this.inverse=!1}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,i,r,s){let a=e.getContext(),o=e.state.buffers,l=this.scene,h=this.camera,c=this.clearPass,d=this.inverted?0:1;o.color.setMask(!1),o.depth.setMask(!1),o.color.setLocked(!0),o.depth.setLocked(!0),o.stencil.setTest(!0),o.stencil.setOp(a.REPLACE,a.REPLACE,a.REPLACE),o.stencil.setFunc(a.ALWAYS,d,4294967295),o.stencil.setClear(1-d),o.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?c.render(e,null):(c.render(e,t),c.render(e,i))),this.renderToScreen?e.setRenderTarget(null):(e.setRenderTarget(t),e.render(l,h),e.setRenderTarget(i)),e.render(l,h),o.color.setLocked(!1),o.depth.setLocked(!1),o.stencil.setLocked(!1),o.stencil.setFunc(a.EQUAL,1,4294967295),o.stencil.setOp(a.KEEP,a.KEEP,a.KEEP),o.stencil.setLocked(!0)}},Cv=class extends E6{constructor(e,t="inputBuffer"){super("ShaderPass"),this.fullscreenMaterial=e,this.inputBufferUniform=null,this.setInput(t)}setInput(e){if(this.inputBufferUniform=null,null!==this.fullscreenMaterial){let t=this.fullscreenMaterial.uniforms;void 0!==t&&void 0!==t[e]&&(this.inputBufferUniform=t[e])}}render(e,t,i,r,s){null!==this.inputBufferUniform&&null!==t&&(this.inputBufferUniform.value=t.texture),e.setRenderTarget(this.renderToScreen?null:i),e.render(this.scene,this.camera)}initialize(e,t,i){void 0!==i&&1009!==i&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},Cy=class{constructor(){this.previousTime=0,this.currentTime=0,this.delta=0,this.fixedDelta=1e3/60,this.elapsed=0,this.timescale=1,this.fixedDeltaEnabled=!1,this.autoReset=!1}setFixedDeltaEnabled(e){return this.fixedDeltaEnabled=e,this}isAutoResetEnabled(e){return this.autoReset}setAutoResetEnabled(e){return"u">typeof document&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this.autoReset=e),this}getDelta(){return .001*this.delta}getFixedDelta(){return .001*this.fixedDelta}setFixedDelta(e){return this.fixedDelta=1e3*e,this}getElapsed(){return .001*this.elapsed}getTimescale(){return this.timescale}setTimescale(e){return this.timescale=e,this}update(e){return this.fixedDeltaEnabled?this.delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=void 0!==e?e:performance.now(),this.delta=this.currentTime-this.previousTime),this.delta*=this.timescale,this.elapsed+=this.delta,this}reset(){return this.delta=0,this.elapsed=0,this.currentTime=performance.now(),this}handleEvent(e){document.hidden||(this.currentTime=performance.now())}dispose(){this.setAutoResetEnabled(!1)}},Cx={MEDIUM:2,LARGE:3,HUGE:5},Cb=`#ifdef FRAMEBUFFER_PRECISION_HIGH
5938uniform mediump sampler2D map;
5939#else
5940uniform lowp sampler2D map;
5941#endif
5942uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=clamp(texture2D(map,uv)*intensity,0.0,1.0);}`,Cw=class extends Cc{constructor({blendFunction:e=Cn.SCREEN,luminanceThreshold:t=.9,luminanceSmoothing:i=.025,resolutionScale:r=.5,intensity:s=1,width:a=Ct.AUTO_SIZE,height:o=Ct.AUTO_SIZE,kernelSize:l=Cx.LARGE}={}){super("BloomEffect",Cb,{blendFunction:e,uniforms:new Map([["map",new lI(null)],["intensity",new lI(s)]])}),this.renderTarget=new ip(1,1,{minFilter:1006,magFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.renderTarget.texture.generateMipmaps=!1,this.uniforms.get("map").value=this.renderTarget.texture,this.luminancePass=new Cm({renderTarget:this.renderTarget,colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothingFactor=i,this.blurPass=new Cf({resolutionScale:r,width:a,height:o,kernelSize:l});let h=this.blurPass.getResolution();h.addEventListener("change",e=>this.setSize(h.baseWidth,h.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}get resolution(){return this.blurPass.resolution}getResolution(){return this.blurPass.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,i){let r=this.renderTarget;this.luminancePass.enabled?(this.luminancePass.render(e,t,r),this.blurPass.render(e,r,r)):this.blurPass.render(e,t,r)}setSize(e,t){let i=this.resolution;i.setBaseSize(e,t),this.renderTarget.setSize(i.width,i.height),this.luminancePass.resolution.copy(i)}initialize(e,t,i){this.blurPass.initialize(e,t,i),void 0!==i&&(this.renderTarget.texture.type=i,3001===e.outputEncoding&&(this.renderTarget.texture.encoding=3001))}},CS=class extends Cc{constructor({blendFunction:e=Cn.NORMAL,brightness:t=0,contrast:i=0}={}){super("BrightnessContrastEffect","uniform float brightness;uniform float contrast;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=inputColor.rgb+vec3(brightness-0.5);if(contrast>0.0){color/=vec3(1.0-contrast);}else{color*=vec3(1.0+contrast);}outputColor=vec4(min(color+vec3(0.5),1.0),inputColor.a);}",{blendFunction:e,uniforms:new Map([["brightness",new lI(t)],["contrast",new lI(i)]])})}get brightness(){return this.uniforms.get("brightness").value}set brightness(e){this.uniforms.get("brightness").value=e}getBrightness(e){return this.brightness}setBrightness(e){this.brightness=e}get contrast(){return this.uniforms.get("contrast").value}set contrast(e){this.uniforms.get("contrast").value=e}getContrast(e){return this.contrast}setContrast(e){this.contrast=e}},C_=class extends Cc{constructor(e=Cn.NORMAL){super("ColorAverageEffe
5942ct","void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=vec4(vec3(average(inputColor.rgb)),inputColor.a);}",{blendFunction:e})}},CA=class extends Cc{constructor({blendFunction:e=Cn.NORMAL,offset:t=new tK(.001,5e-4)}={}){super("ChromaticAberrationEffect","varying vec2 vUvR;varying vec2 vUvB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 ra=texture2D(inputBuffer,vUvR).ra;vec2 ba=texture2D(inputBuffer,vUvB).ba;outputColor=vec4(ra.x,inputColor.g,ba.x,max(max(ra.y,ba.y),inputColor.a));}",{vertexShader:"uniform vec2 offset;varying vec2 vUvR;varying vec2 vUvB;void mainSupport(const in vec2 uv){vec2 shift=offset*vec2(1.0,aspect);vUvR=uv+shift;vUvB=uv-shift;}",blendFunction:e,attributes:Ch.CONVOLUTION,uniforms:new Map([["offset",new lI(t)]])})}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}},CM=`#ifdef FRAMEBUFFER_PRECISION_HIGH
5943uniform mediump sampler2D nearColorBuffer;uniform mediump sampler2D farColorBuffer;
5944#else
5945uniform lowp sampler2D nearColorBuffer;uniform lowp sampler2D farColorBuffer;
5946#endif
5947uniform lowp sampler2D nearCoCBuffer;uniform float scale;void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){vec4 colorNear=texture2D(nearColorBuffer,uv);vec4 colorFar=texture2D(farColorBuffer,uv);float CoCNear=texture2D(nearCoCBuffer,uv).r;CoCNear=min(CoCNear*scale,1.0);vec4 result=inputColor*(1.0-colorFar.a)+colorFar;result=mix(result,colorNear,CoCNear);outputColor=result;}`,CE=class extends Cc{constructor(e,{blendFunction:t=Cn.NORMAL,worldFocusDistance:i,worldFocusRange:r,focusDistance:s=0,focalLength:a=.1,focusRange:o=a,bokehScale:l=1,width:h=Ct.AUTO_SIZE,height:c=Ct.AUTO_SIZE}={}){super("DepthOfFieldEffect",CM,{blendFunction:t,attributes:Ch.DEPTH,uniforms:new Map([["nearColorBuffer",new lI(null)],["farColorBuffer",new lI(null)],["nearCoCBuffer",new lI(null)],["scale",new lI(1)]])}),this.camera=e,this.renderTarget=new ip(1,1,{minFilter:1006,magFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="DoF.Intermediate",this.renderTarget.texture.generateMipmaps=!1,this.renderTargetMasked=this.renderTarget.clone(),this.renderTargetMasked.texture.name="DoF.Masked.Far",this.renderTargetNear=this.renderTarget.clone(),this.renderTargetNear.texture.name="DoF.Bokeh.Near",this.uniforms.get("nearColorBuffer").value=this.renderTargetNear.texture,this.renderTargetFar=this.renderTarget.clone(),this.renderTargetFar.texture.name="DoF.Bokeh.Far",this.uniforms.get("farColorBuffer").value=this.renderTargetFar.texture,this.renderTargetCoC=this.renderTarget.clone(),this.renderTargetCoC.texture.name="DoF.CoC",this.renderTargetCoCBlurred=this.renderTargetCoC.clone(),this.renderTargetCoCBlurred.texture.name="DoF.CoC.Blurred",this.uniforms.get("nearCoCBuffer").value=this.renderTargetCoCBlurred.texture,this.cocPass=new Cv(new EV(e));let d=this.cocMaterial;d.focusDistance=s,d.focusRange=o,void 0!==i&&(d.worldFocusDistance=i),void 0!==r&&(d.worldFocusRange=r),this.blurPass=new Cf({kernelSize:Cx.MEDIUM,width:h,height:c});let u=this.blurPass.getResolution();u.addEventListener("change",e=>this.setSize(u.getBaseWidth(),u.getBaseHeight())),this.maskPass=new Cv(new E1(this.renderTargetCoC.texture));let p=this.maskPass.fullscreenMaterial;p.maskFunction=1,p.colorChannel=1,this.bokehNearBasePass=new Cv(new EN(!1,!0)),this.bokehNearBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehNearFillPass=new Cv(new EN(!0,!0)),this.bokehNearFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehFarBasePass=new Cv(new EN(!1,!1)),this.bokehFarBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.bokehFarFillPass=new Cv(new EN(!0,!1)),this.bokehFarFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.target=null,this.bokehScale=l}get cocTexture(){return this.renderTargetCoC.texture}get cocMaterial(){return this.cocPass.fullscreenMaterial}get circleOfConfusionMaterial(){return this.cocMaterial}getCircleOfConfusionMaterial(){return this.circleOfConfusionMaterial}getBlurPass(){return this.blurPass}get resolution(){return this.blurPass.getResolution()}getResolution(){return this.blurPass.getResolution()}get bokehScale(){return this.uniforms.get("scale").value}set bokehScale(e){for(let t of[this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass])t.fullscreenMaterial.setScale(e);this.maskPass.fullscreenMaterial.setStrength(e),this.uniforms.get("scale").value=e}getBokehScale(){return this.bokehScale}setBokehScale(e){this.bokehScale=e}getTarget(){return this.target}setTarget(e){this.target=e}calculateFocusDistance(e){let t=this.camera;return EU(-t.position.distanceTo(e),t.near,t.far)}
5947setDepthTexture(e,t=3200){this.circleOfConfusionMaterial.depthBuffer=e,this.circleOfConfusionMaterial.depthPacking=t}update(e,t,i){let r=this.renderTarget,s=this.renderTargetCoC,a=this.renderTargetCoCBlurred,o=this.renderTargetMasked;if(null!==this.target){let e=this.calculateFocusDistance(this.target);this.circleOfConfusionMaterial.focusDistance=e}this.cocPass.render(e,null,s),this.blurPass.render(e,s,a),this.maskPass.render(e,t,o),this.bokehFarBasePass.render(e,o,r),this.bokehFarFillPass.render(e,r,this.renderTargetFar),this.bokehNearBasePass.render(e,t,r),this.bokehNearFillPass.render(e,r,this.renderTargetNear)}setSize(e,t){let i=this.resolution;i.setBaseSize(e,t);let r=i.width,s=i.height,a=[this.cocPass,this.blurPass,this.maskPass,this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass];a.push(this.renderTargetCoC,this.renderTargetMasked),a.forEach(i=>i.setSize(e,t)),(a=[this.renderTarget,this.renderTargetNear,this.renderTargetFar,this.renderTargetCoCBlurred]).forEach(e=>e.setSize(r,s)),[this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass].forEach(e=>e.fullscreenMaterial.setSize(r,s))}initialize(e,t,i){[this.cocPass,this.maskPass,this.bokehNearBasePass,this.bokehNearFillPass,this.bokehFarBasePass,this.bokehFarFillPass].forEach(r=>r.initialize(e,t,i)),this.blurPass.initialize(e,t,1009),void 0!==i&&(this.renderTarget.texture.type=i,this.renderTargetNear.texture.type=i,this.renderTargetFar.texture.type=i,this.renderTargetMasked.texture.type=i,3001===e.outputEncoding&&(this.renderTarget.texture.encoding=3001,this.renderTargetNear.texture.encoding=3001,this.renderTargetFar.texture.encoding=3001,this.renderTargetMasked.texture.encoding=3001))}};new ix,new iQ;var CC=class extends Cc{constructor({blendFunction:e=Cn.NORMAL,hue:t=0,saturation:i=0}={}){super("HueSaturationEffect","uniform vec3 hue;uniform float saturation;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=vec3(dot(inputColor.rgb,hue.xyz),dot(inputColor.rgb,hue.zxy),dot(inputColor.rgb,hue.yzx));float average=(color.r+color.g+color.b)/3.0;vec3 diff=average-color;if(saturation>0.0){color+=diff*(1.0-1.0/(1.001-saturation));}else{color+=diff*-saturation;}outputColor=vec4(min(color,1.0),inputColor.a);}",{blendFunction:e,uniforms:new Map([["hue",new lI(new ix)],["saturation",new lI(i)]])}),this.hue=t}get saturation(){return this.uniforms.get("saturation").value}set saturation(e){this.uniforms.get("saturation").value=e}getSaturation(){return this.saturation}setSaturation(e){this.saturation=e}get hue(){return Math.acos((3*this.uniforms.get("hue").value.x-1)/2)}set hue(e){let t=Math.sin(e),i=Math.cos(e);this.uniforms.get("hue").value.set((2*i+1)/3,(-Math.sqrt(3)*t-i+1)/3,(Math.sqrt(3)*t-i+1)/3)}getHue(){return this.hue}setHue(e){this.hue=e}};new is;var CT=`void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 noise=vec3(rand(uv*time));
5948#ifdef PREMULTIPLY
5949outputColor=vec4(min(inputColor.rgb*noise,vec3(1.0)),inputColor.a);
5950#else
5951outputColor=vec4(noise,inputColor.a);
5952#endif
5953}`,CP=class extends Cc{constructor({blendFunction:e=Cn.SCREEN,premultiply:t=!1}={}){super("NoiseEffect",CT,{blendFunction:e}),this.premultiply=t}get premultiply(){return this.defines.has("PREMULTIPLY")}set premultiply(e){this.premultiply!==e&&(e?this.defines.set("PREMULTIPLY","1"):this.defines.delete("PREMULTIPLY"),this.setChanged())}isPremultiplied(){return this.premultiply}setPremultiplied(e){this.premultiply=e}},CD=class extends Cc{constructor(e=30){super("PixelationEffect","uniform bool active;uniform vec2 d;void mainUv(inout vec2 uv){if(active){uv=vec2(d.x*(floor(uv.x/d.x)+0.5),d.y*(floor(uv.y/d.y)+0.5));}}",{uniforms:new Map([["active",new lI(!1)],["d",new lI(new tK)]])}),this.resolution=new tK,this.d=0,this.granularity=e}get granularity(){return this.d}set granularity(e){let t=Math.floor(e);t%2>0&&(t+=1),this.d=t,this.uniforms.get("active").value=t>0,this.setSize(this.resolution.width,this.resolution.height)}getGranularity(){return this.granularity}setGranularity(e){this.granularity=e}setSize(e,t){this.resolution.set(e,t),this.uniforms.get("d").value.setScalar(this.d).divide(this.resolution)}};new ix,new ix;var CI="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAAAQCAYAAACm53kpAAAAeElEQVRYR+2XSwqAMAxEJ168ePEqwRSKhIIiuHjJqiU0gWE+1CQdApcVAMUAuARaMGCX1MIL/Ow13++9lW2s3mW9MWvsnWc/2fvGygwPAN4E8QzAA4CXAB6AHjG4JTHYI1ey3pcx6FHnEfhLDOIBKAmUBK6/ANUDTlROXAHd9EC1AAAAAElFTkSuQmCC",CO
vendor: 6,469 bytes, line 5953
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vendor: 60,312 bytes, line 5953
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"
vendor: 3,122 bytes, line 5953
5953,CR={LOW:0,MEDIUM:1,HIGH:2,ULTRA:3},CL=class extends Cc{constructor({preset:e=CR.MEDIUM,edgeDetectionMode:t=2,predicationMode:i=0}={}){let r,s;super("SMAAEffect","uniform sampler2D weightMap;varying vec2 vOffset0;varying vec2 vOffset1;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 a;a.x=texture2D(weightMap,vOffset0).a;a.y=texture2D(weightMap,vOffset1).g;a.wz=texture2D(weightMap,uv).rb;vec4 color=inputColor;if(dot(a,vec4(1.0))>=1e-5){bool h=max(a.x,a.z)>max(a.y,a.w);vec4 blendingOffset=vec4(0.0,a.y,0.0,a.w);vec2 blendingWeight=a.yw;movec(bvec4(h),blendingOffset,vec4(a.x,0.0,a.z,0.0));movec(bvec2(h),blendingWeight,a.xz);blendingWeight/=dot(blendingWeight,vec2(1.0));vec4 blendingCoord=blendingOffset*vec4(texelSize,-texelSize)+uv.xyxy;color=blendingWeight.x*texture2D(inputBuffer,blendingCoord.xy);color+=blendingWeight.y*texture2D(inputBuffer,blendingCoord.zw);}outputColor=color;}",{vertexShader:"varying vec2 vOffset0;varying vec2 vOffset1;void mainSupport(const in vec2 uv){vOffset0=uv+texelSize*vec2(1.0,0.0);vOffset1=uv+texelSize*vec2(0.0,1.0);}",blendFunction:Cn.NORMAL,attributes:Ch.CONVOLUTION|Ch.DEPTH,uniforms:new Map([["weightMap",new lI(null)]])}),arguments.length>1&&(r=arguments[0],s=arguments[1],arguments.length>2&&(e=arguments[2]),arguments.length>3&&(t=arguments[3])),this.renderTargetEdges=new ip(1,1,{minFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetEdges.texture.name="SMAA.Edges",this.renderTargetWeights=this.renderTargetEdges.clone(),this.renderTargetWeights.texture.name="SMAA.Weights",this.uniforms.get("weightMap").value=this.renderTargetWeights.texture,this.clearPass=new Ce(!0,!1,!1),this.clearPass.overrideClearColor=new is(0),this.clearPass.overrideClearAlpha=1,this.edgeDetectionPass=new Cv(new EY),this.edgeDetectionMaterial.edgeDetectionMode=t,this.edgeDetectionMaterial.predicationMode=i,this.weightsPass=new Cv(new E3);let a=new o2;a.onLoad=()=>{let e=new id(r);e.name="SMAA.Search",e.magFilter=1003,e.minFilter=1003,e.generateMipmaps=!1,e.needsUpdate=!0,e.flipY=!0,this.weightsMaterial.searchTexture=e;let t=new id(s);t.name="SMAA.Area",t.magFilter=1006,t.minFilter=1006,t.generateMipmaps=!1,t.needsUpdate=!0,t.flipY=!1,this.weightsMaterial.areaTexture=t,this.dispatchEvent({type:"load"})},a.itemStart("search"),a.itemStart("area"),void 0!==r&&void 0!==s?(a.itemEnd("search"),a.itemEnd("area")):"u">typeof Image&&(r=new Image,s=new Image,r.addEventListener("load",()=>a.itemEnd("search")),s.addEventListener("load",()=>a.itemEnd("area")),r.src=CI,s.src=CO),this.applyPreset(e)}get edgesTexture(){return this.renderTargetEdges.texture}getEdgesTexture(){return this.edgesTexture}get weightsTexture(){return this.renderTargetWeights.texture}getWeightsTexture(){return this.weightsTexture}get edgeDetectionMaterial(){return this.edgeDetectionPass.fullscreenMaterial}
5953get colorEdgesMaterial(){return this.edgeDetectionMaterial}getEdgeDetectionMaterial(){return this.edgeDetectionMaterial}get weightsMaterial(){return this.weightsPass.fullscreenMaterial}getWeightsMaterial(){return this.weightsMaterial}setEdgeDetectionThreshold(e){this.edgeDetectionMaterial.edgeDetectionThreshold=e}setOrthogonalSearchSteps(e){this.weightsMaterial.orthogonalSearchSteps=e}applyPreset(e){let t=this.edgeDetectionMaterial,i=this.weightsMaterial;switch(e){case CR.LOW:t.edgeDetectionThreshold=.15,i.orthogonalSearchSteps=4,i.diagonalDetection=!1,i.cornerDetection=!1;break;case CR.MEDIUM:t.edgeDetectionThreshold=.1,i.orthogonalSearchSteps=8,i.diagonalDetection=!1,i.cornerDetection=!1;break;case CR.HIGH:t.edgeDetectionThreshold=.1,i.orthogonalSearchSteps=16,i.diagonalSearchSteps=8,i.cornerRounding=25,i.diagonalDetection=!0,i.cornerDetection=!0;break;case CR.ULTRA:t.edgeDetectionThreshold=.05,i.orthogonalSearchSteps=32,i.diagonalSearchSteps=16,i.cornerRounding=25,i.diagonalDetection=!0,i.cornerDetection=!0}}setDepthTexture(e,t=3200){this.edgeDetectionMaterial.depthBuffer=e,this.edgeDetectionMaterial.depthPacking=t}update(e,t,i){this.clearPass.render(e,this.renderTargetEdges),this.edgeDetectionPass.render(e,t,this.renderTargetEdges),this.weightsPass.render(e,this.renderTargetEdges,this.renderTargetWeights)}setSize(e,t){this.edgeDetectionMaterial.setSize(e,t),this.weightsMaterial.setSize(e,t),this.renderTargetEdges.setSize(e,t),this.renderTargetWeights.setSize(e,t)}dispose(){let{searchTexture:e,areaTexture:t}=this.weightsMaterial;null!==e&&null!==t&&(e.dispose(),t.dispose()),super.dispose()}static get searchImageDataURL(){return CI}static get areaImageDataURL(){return CO}},CB=`uniform float offset;uniform float darkness;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){const vec2 center=vec2(0.5);vec3 color=inputColor.rgb;
5954#if VIGNETTE_TECHNIQUE == 0
5955float d=distance(uv,center);color*=smoothstep(0.8,offset*0.799,d*(darkness+offset));
5956#else
5957vec2 coord=(uv-center)*vec2(offset);color=mix(color,vec3(1.0-darkness),dot(coord,coord));
5958#endif
5959outputColor=vec4(color,inputColor.a);}`,Cz={DEFAULT:0,ESKIL:1},CF=class extends Cc{constructor({blendFunction:e=Cn.NORMAL,technique:t=Cz.DEFAULT,eskil:i=!1,offset:r=.5,darkness:s=.5}={}){super("VignetteEffect",CB,{blendFunction:e,defines:new Map([["VIGNETTE_TECHNIQUE",t.toFixed(0)]]),uniforms:new Map([["offset",new lI(r)],["darkness",new lI(s)]])})}get technique(){return Number(this.defines.get("VIGNETTE_TECHNIQUE"))}set technique(e){this.technique!==e&&(this.defines.set("VIGNETTE_TECHNIQUE",e.toFixed(0)),this.setChanged())}get eskil(){return this.technique===Cz.ESKIL}set eskil(e){this.technique=e?Cz.ESKIL:Cz.DEFAULT}getTechnique(){return this.technique}setTechnique(e){this.technique=e}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}get darkness(){return this.uniforms.get("darkness").value}set darkness(e){this.uniforms.get("darkness").value=e}getDarkness(){return this.darkness}setDarkness(e){this.darkness=e}};function CN(e,t,i,r){var s;return(s=e+(t-e)*.75)+(i+(r-i)*.75-s)*.875}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),CN(0,0,0,0),new Float32Array([0,0,0,0]),CN(0,
59590,0,1),new Float32Array([0,0,0,1]),CN(0,0,1,0),new Float32Array([0,0,1,0]),CN(0,0,1,1),new Float32Array([0,0,1,1]),CN(0,1,0,0),new Float32Array([0,1,0,0]),CN(0,1,0,1),new Float32Array([0,1,0,1]),CN(0,1,1,0),new Float32Array([0,1,1,0]),CN(0,1,1,1),new Float32Array([0,1,1,1]),CN(1,0,0,0),new Float32Array([1,0,0,0]),CN(1,0,0,1),new Float32Array([1,0,0,1]),CN(1,0,1,0),new Float32Array([1,0,1,0]),CN(1,0,1,1),new Float32Array([1,0,1,1]),CN(1,1,0,0),new Float32Array([1,1,0,0]),CN(1,1,0,1),new Float32Array([1,1,0,1]),CN(1,1,1,0),new Float32Array([1,1,1,0]),CN(1,1,1,1),new Float32Array([1,1,1,1]);var CU=class{constructor(e,t){this.enabled=!1,this.effect=new e(t),Object.defineProperty(this,"opacity",{enumerable:!0,set(e){this.effect.blendMode.opacity.value=e},get(){return this.effect.blendMode.opacity.value}}),Object.defineProperty(this,"blendFunction",{enumerable:!0,set(e){this.effect.blendMode.setBlendFunction(Number(e))},get(){return this.effect.blendMode.blendFunction}}),this.blendFunction=Cn.NORMAL}},Ck=class extends CU{constructor(){super(Cw),this.blendFunction=Cn.SCREEN}set intensity(e){this.effect.intensity=e}get intensity(){return this.effect.intensity}set luminanceThreshold(e){this.effect.luminanceMaterial.threshold=e}get luminanceThreshold(){return this.effect.luminanceMaterial.threshold}set luminanceSmoothing(e){this.effect.luminanceMaterial.smoothing=e}get luminanceSmoothing(){return this.effect.luminanceMaterial.smoothing}set blurScale(e){this.effect.blurPass.scale=e}get blurScale(){return this.effect.blurPass.scale}set kernelSize(e){this.effect.blurPass.kernelSize=e}get kernelSize(){return this.effect.blurPass.kernelSize}},CV=class extends CU{constructor(){super(CS)}set contrast(e){this.effect.uniforms.get("contrast").value=e}get contrast(){return this.effect.uniforms.get("contrast").value}set brightness(e){this.effect.uniforms.get("brightness").value=e}get brightness(){return this.effect.uniforms.get("brightness").value}},Cj=class extends CU{constructor(){super(CA),this.effect.offset=new tK(.01,.01)}set offset(e){this.effect.offset.set(e[0]/1e3,e[1]/1e3)}get offset(){return[1e3*this.effect.offset.x,1e3*this.effect.offset.y]}},CG=class extends CU{constructor(){super(C_)}},CH=class extends CU{constructor(){super(CC),this._hue=0}set hue(e){this._hue=e,this.effect.setHue(e)}get hue(){return this._hue}set saturation(e){this.effect.uniforms.get("saturation").value=e}get saturation(){return this.effect.uniforms.get("saturation").value}},CW=class extends CU{constructor(){super(CP),this.blendFunction=Cn.OVERLAY}},Cq=class extends CU{constructor(){super(CF)}get eskil(){return this.effect.eskil}set eskil(e){this.effect.eskil=e}get darkness(){return this.effect.uniforms.get("darkness").value}set darkness(e){this.effect.uniforms.get("darkness").value=e}get offset(){return this.effect.uniforms.get("offset").value}set offset(e){this.effect.uniforms.get("offset").value=e}},CX=class extends CU{constructor(e){super(CE)}set focalLength(e){this.effect.circleOfConfusionMaterial.uniforms.focalLength.value=e/2e3}get focalLength(){return this.effect.circleOfConfusionMaterial.uniforms.focalLength.value}set focusDistance(e){this.effect.circleOfConfusionMaterial.uniforms.focusDistance.value=this.isPerspectiveCamera?e/2e3:(e+992)/2e3}get focusDistance(){return this.effect.circleOfConfusionMaterial.uniforms.focusDistance.value}get bokehScale(){return this.effect.bokehScale}set bokehScale(e){this.effect.bokehScale=e}setCamera(e){let t=!1;(e.isPerspectiveCamera&&!1===this.isPerspectiveCamera||!e.isPerspectiveCamera&&!0===this.isPerspectiveCamera)&&(t=!0),e.isPerspectiveCamera?(this.effect.circleOfConfusionMaterial.adoptCameraSettings(e.perspCamera),this.isPerspectiveCamera=!0):(this.effect.circleOfConfusionMaterial.adoptCameraSettings(e),this.isPerspectiveCamera=!1),t&&this.effect.setChanged()}},CY=class extends CU{constructor(){super(CD)}get granularity(){return this.effect.getGranularity()}set granularity(e){this.effect.setGranularity(e)}},CQ=`#define GLSLIFY 1
5960varying vec2 vUv;varying vec2 vTexCoords[9];uniform vec2 resolution;void main(){vUv=position.xy*0.5+0.5;vec2 texelSize=vec2(1.0)/resolution;vTexCoords[0]=vUv+vec2(-texelSize.x,-texelSize.y);vTexCoords[1]=vUv+vec2(0.0,-texelSize.y);vTexCoords[2]=vUv+vec2(texelSize.x,-texelSize.y);vTexCoords[3]=vUv+vec2(-texelSize.x,0.0);vTexCoords[4]=vUv+vec2(0.0,0.0);vTexCoords[5]=vUv+vec2(texelSize.x,0.0);vTexCoords[6]=vUv+vec2(-texelSize.x,texelSize.y);vTexCoords[7]=vUv+vec2(0.0,texelSize.y);vTexCoords[8]=vUv+vec2(texelSize.x,texelSize.y);gl_Position=vec4(position.xy,1.0,1.0);}`,CZ=`#define GLSLIFY 1
5961#include <common>
5962varying vec2 vUv;varying vec2 vTexCoords[9];uniform sampler2D inputBuffer;uniform sampler2D historyBuffer;uniform sampler2D velocityBuffer;uniform sampler2D depthBuffer;uniform vec2 resolution;
5963#define USE_YCOCG
5964#define USE_CATMULL_ROM
5965const float feedback_min=0.5;const float feedback_max=0.95;
5965vec3 RGB_YCoCg(vec3 c){return vec3(c.x/4.0+c.y/2.0+c.z/4.0,c.x/2.0-c.z/2.0,-c.x/4.0+c.y/2.0-c.z/4.0);}vec3 YCoCg_RGB(vec3 c){return clamp(vec3(c.x+c.y-c.z,c.x+c.z,c.x-c.y-c.z),vec3(0.0),vec3(1.0));}vec4 sample_color(sampler2D tex,vec2 uv){
5966#ifdef USE_YCOCG
5967vec4 c=texture(tex,uv);return vec4(RGB_YCoCg(c.rgb),c.a);
5968#else
5969return texture(tex,uv);
5970#endif
5971}vec4 sample_catmull_rom(sampler2D tex,vec2 uv,vec2 texSize){vec2 samplePos=uv*texSize;vec2 texPos1=floor(samplePos-0.5)+0.5;vec2 f=samplePos-texPos1;vec2 w0=f*(-0.5+f*(1.0-0.5*f));vec2 w1=1.0+f*f*(-2.5+1.5*f);vec2 w2=f*(0.5+f*(2.0-1.5*f));vec2 w3=f*f*(-0.5+0.5*f);vec2 w12=w1+w2;vec2 offset12=w2/(w1+w2);vec2 texPos0=texPos1-1.0;vec2 texPos3=texPos1+2.0;vec2 texPos12=texPos1+offset12;texPos0/=texSize;texPos3/=texSize;texPos12/=texSize;vec4 result=vec4(0.0);result+=texture2D(tex,vec2(texPos12.x,texPos0.y))*w12.x*w0.y;result+=texture2D(tex,vec2(texPos0.x,texPos12.y))*w0.x*w12.y;result+=texture2D(tex,vec2(texPos12.x,texPos12.y))*w12.x*w12.y;result+=texture2D(tex,vec2(texPos3.x,texPos12.y))*w3.x*w12.y;result+=texture2D(tex,vec2(texPos12.x,texPos3.y))*w12.x*w3.y;return result;}vec3 choose_motion_vector(){
5972#ifdef CHOOSE_LONGEST_MOTION_VECTOR
5973float longest=-1.0;vec3 v_choose=vec3(-1.0);for(int i=0;i<9;i++){vec3 v=texture2D(velocityBuffer,vTexCoords[i]).rgb;float l=length(v.xy);if(l>longest){longest=l;v_choose=v;}}return v_choose;
5974#else
5975float closest_depth=1000.0;vec2 closest_uv_offset=vec2(0.0);for(int i=0;i<9;i++){float neighbor_depth=texture2D(depthBuffer,vTexCoords[i]).r;if(neighbor_depth<closest_depth){closest_uv_offset=vTexCoords[i];closest_depth=neighbor_depth;}}return texture2D(velocityBuffer,closest_uv_offset).rgb;
5976#endif
5977}vec4 clipAabb(vec3 aabb_min,vec3 aabb_max,vec4 avg,vec4 input_texel){const float FLT_EPS=0.00000001;vec3 p_clip=0.5*(aabb_max+aabb_min);vec3 e_clip=0.5*(aabb_max-aabb_min)+FLT_EPS;vec4 v_clip=input_texel-vec4(p_clip,avg.w);vec3 v_unit=v_clip.xyz/e_clip;vec3 a_unit=abs(v_unit);float ma_unit=max(a_unit.x,max(a_unit.y,a_unit.z));if(ma_unit>1.0){return vec4(p_clip,avg.w)+v_clip/ma_unit;}else{return input_texel;}}vec3 clip_aabb_variance(in vec3 cOld,in vec3 cNew,in vec3 centre,in vec3 halfSize){if(all(lessThanEqual(abs(cOld-centre),halfSize))){return cOld;}vec3 dir=(cNew-cOld);vec3 near=centre-sign(dir)*halfSize;vec3 tAll=(near-cOld)/dir;float t=0.0001;for(int i=0;i<3;i++){if(tAll[i]>=0.0&&tAll[i]<t){t=tAll[i];}}if(t>=0.0001){return cOld;}return cOld+dir*t;}void main(){vec3 v=choose_motion_vector();vec2 velocity=v.rg;vec2 previousPixelPos=vUv-velocity;vec4 currentColor=sample_color(inputBuffer,vUv);
5978#ifdef USE_CATMULL_ROM
5979vec4 previousColor=sample_catmull_rom(historyBuffer,previousPixelPos,resolution);
5980#else
5981vec4 previousColor=sample_color(historyBuffer,previousPixelPos);
5982#endif
5983#ifdef USE_YCOCG
5984previousColor=vec4(RGB_YCoCg(previousColor.rgb),previousColor.a);
5985#endif
5986vec4 ctl=sample_color(inputBuffer,vTexCoords[0]);vec4 ctc=sample_color(inputBuffer,vTexCoords[1]);vec4 ctr=sample_color(inputBuffer,vTexCoords[2]);vec4 cml=sample_color(inputBuffer,vTexCoords[3]);vec4 cmc=sample_color(inputBuffer,vTexCoords[4]);vec4 cmr=sample_color(inputBuffer,vTexCoords[5]);vec4 cbl=sample_color(inputBuffer,vTexCoords[6]);vec4 cbc=sample_color(inputBuffer,vTexCoords[7]);vec4 cbr=sample_color(inputBuffer,vTexCoords[8]);vec4 cmin=min(ctl,min(ctc,min(ctr,min(cml,min(cmc,min(cmr,min(cbl,min(cbc,cbr))))))));vec4 cmax=max(ctl,max(ctc,max(ctr,max(cml,max(cmc,max(cmr,max(cbl,max(cbc,cbr))))))));vec4 cavg=(ctl+ctc+ctr+cml+cmc+cmr+cbl+cbc+cbr)/9.0;vec4 cmin5=min(ctc,min(cml,min(cmc,min(cmr,cbc))));vec4 cmax5=max(ctc,max(cml,max(cmc,max(cmr,cbc))));vec4 cavg5=(ctc+cml+cmc+cmr+cbc)/5.0;cmin=0.5*(cmin+cmin5);cmax=0.5*(cmax+cmax5);cavg=0.5*(cavg+cavg5);
5987#ifdef USE_YCOCG
5988vec2 chroma_extent=vec2(0.25*0.5*(cmax.r-cmin.r));vec2 chroma_center=currentColor.gb;cmin.yz=chroma_center-chroma_extent;cmax.yz=chroma_center+chroma_extent;cavg.yz=chroma_center;
5989#endif
5990vec4 previousColorClipped=clamp(previousColor,cmin,cmax);
5991#ifdef LUMINANCE_DIFFERENCES
5992#ifdef USE_YCOCG
5993float lum0=currentColor.r;float lum1=previousColorClipped.r;
5994#else
5995float lum0=luminance(currentColor.rgb);float lum1=luminance(previousColorClipped.rgb);
5996#endif
5997float unbiased_diff=abs(lum0-lum1)/max(lum0,max(lum1,0.2));float unbiased_weight=1.0-unbiased_diff;float unbiased_weight_sqr=unbiased_weight*unbiased_weight;float k_feedback=mix(feedback_min,feedback_max,unbiased_weight_sqr);vec4 result=mix(currentColor,previousColorClipped,vec4(k_feedback));
5998#else
5999const float alpha=0.1;vec4 result=mix(currentColor,previousColorClipped,1.0-alpha);
6000#endif
6001#ifdef USE_YCOCG
6002gl_FragColor=vec4(YCoCg_RGB(result.rgb).rgb,result.a);
6003#else
6004gl_FragColor=result;
6005#endif
6006}`,CK=`#define GLSLIFY 1
6007varying vec2 vUv;void main(){gl_Position=vec4(position.xy,1.0,1.0);vUv=position.xy*0.5+0.5;}`,CJ=`#define GLSLIFY 1
6008layout(location=1)out vec4 gVelocity;varying vec2 vUv;uniform sampler2D inputBuffer;void main(){gl_FragColor=texture2D(inputBuffer,vUv);gVelocity=vec4(0.0);}`,C$=class extends r8{constructor(){super({name:"PassthroughMaterial",uniforms:{inputBuffer:new lI(null)},blending:0,depthWrite:!1,depthTest:!1,vertexShader:CK,fragmentShader:CJ})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}}
6008,C0=class extends E6{constructor(){super("TAAResolvePass"),this.MRTCompatible=!0,this.needsSwap=!1,this.passThroughMaterial=new C$,this.resolutionVector=new tK,this.resolveMaterial=new r8({name:"TAAResolveMaterial",uniforms:{inputBuffer:new lI(null),historyBuffer:new lI(null),velocityBuffer:new lI(null),depthBuffer:new lI(null),resolution:new lI(new tK)},blending:0,depthWrite:!1,depthTest:!1,vertexShader:CQ,fragmentShader:CZ}),this.historyRenderTarget=new ip(1024,1024,{minFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.historyRenderTarget.texture.name="TAA.History",this.resultRenderTarget=new ip(1024,1024,{minFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.resultRenderTarget.texture.name="TAA.Output"}setSize(e,t){this.historyRenderTarget.setSize(e,t),this.resultRenderTarget.setSize(e,t)}render(e,t){this.fullscreenMaterial=this.resolveMaterial,this.resolveMaterial.uniforms.inputBuffer.value=t.texture[0],this.resolveMaterial.uniforms.velocityBuffer.value=t.texture[1],this.resolveMaterial.uniforms.depthBuffer.value=t.depthTexture,this.resolveMaterial.uniforms.historyBuffer.value=this.historyRenderTarget.texture,this.resolveMaterial.uniforms.resolution.value.set(t.width,t.height),e.setRenderTarget(this.resultRenderTarget),e.render(this.scene,this.camera),this.fullscreenMaterial=this.passThroughMaterial,this.passThroughMaterial.inputBuffer=this.resultRenderTarget.texture,e.setRenderTarget(this.historyRenderTarget),e.render(this.scene,this.camera);let i=this.renderToScreen?null:t;this.fullscreenMaterial=this.passThroughMaterial,this.passThroughMaterial.inputBuffer=this.resultRenderTarget.texture,e.setRenderTarget(i),e.render(this.scene,this.camera)}dispose(){this.resultRenderTarget.dispose(),this.historyRenderTarget.dispose(),this.resolveMaterial.dispose(),this.passThroughMaterial.dispose()}},C1=class extends E6{constructor(e,t,i){super("TransmissionPass",void 0,t),this.MRTCompatible=!0,this.depthPass=new Ca(e,t,{renderTarget:i.transmissionDepthTarget}),this.passThroughMaterial=new C$,this.splineScene=e,this.needsSwap=!1}updatePasses(e){this.passThroughMaterial=new C$,this.depthPass=new Ca(this.splineScene,this.camera,{renderTarget:e.transmissionDepthTarget})}setCamera(e){this.camera=e}setScene(e){this.splineScene=e}render(e,t,i){let r=this.camera.layers.mask;e.setRenderTarget(e.transmissionRenderTarget),this.fullscreenMaterial=this.passThroughMaterial,this.passThroughMaterial.inputBuffer=t.texture[0],e.clear(),e.render(this.scene,this.camera),this.camera.layers.disable(3),this.depthPass.render(e,t,i),e.shadowMap.needsUpdate=!1,e.shadowMap.autoUpdate=!1;let s=this.renderToScreen?null:t;this.camera.layers.set(3),e.setRenderTarget(s),e.render(this.splineScene,this.camera),this.camera.layers.mask=r}},C2=new nS,C3=new r8({transparent:!0,vertexShader:`
6009        void main() {
6010            gl_Position = vec4(0.0);
6011        }
6012    `,fragmentShader:`
6013        layout(location = 1) out vec4 gVelocity;
6014
6015        void main() {
6016            gl_FragColor = vec4(0.0);
6017			gVelocity = vec4(0.0);
6018        }
6019    `}),C4=class extends E6{constructor(e,t,i){super("OpaquePass",t??C2,i),this.MRTCompatible=!0,this.hasTransmissionPass=!1,this.clear=!0,this.clearColorOnly=!1,this.clearDepth=!1,this.needsSwap=!1,this.originalMaterials=new Map,this.MRTCompatible=e}setCamera(e){this.camera=e}setScene(e){this.scene=e??C2}getScene(){return this.scene}render(e,t){this.camera.layers.enable(3),this.hasTransmissionPass&&(this.originalMaterials.clear(),this.scene.traverse(e=>{e.layers.isEnabled(3)&&e instanceof SD&&(this.originalMaterials.set(e.id,e.material),e.material=C3)}),e.shadowMap.needsUpdate=!0,e.shadowMap.autoUpdate=!0),this.camera.layers.enable(8);let i=this.renderToScreen?null:t;e.setRenderTarget(i),this.clearColorOnly&&e.clear(!0,!1,!0),this.clear&&e.clear(),e.render(this.scene,this.camera),this.clearDepth&&e.clear(!1,!0,!1),this.hasTransmissionPass&&this.originalMaterials.forEach((e,t)=>{let i=this.scene.getObjectById(t);i&&(i.material=e)})}},C5=class{constructor(e,{depthBuffer:t=!0,stencilBuffer:i=!1,multisampling:r=0,frameBufferType:s=0}={}){this.renderer=e,this.helperStartIndex=0,this.copyPass=new E8,this.depthTexture=null,this.timer=new Cy,this._width=1,this._height=1,this.passes=[],this.helperPasses=[],this.autoRenderToScreen=!0,this.inputBuffer=this.createBuffer(t,i,s,r,!0,"input buffer mrt"),this.inputBufferSingle=this.createBuffer(t,i,s,r,!1," input buffer single"),this.inputBufferSingle.texture.dispose(),this.inputBufferSingle.depthTexture.dispose(),this.inputBufferSingle.texture=this.inputBuffer.texture[0],this.inputBufferSingle.depthTexture=this.inputBuffer.depthTexture,this.outputBuffer=this.inputBuffer.clone(),this.outputBuffer.name="output buffer mrt",this.outputBufferSingle=this.createBuffer(t,i,s,r,!1,"output buffer single"),this.outputBufferSingle.texture.dispose(),this.outputBufferSingle.depthTexture.dispose(),this.outputBufferSingle.texture=this.outputBuffer.texture[0],this.outputBufferSingle.depthTexture=this.outputBuffer.depthTexture,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){let t=this.inputBuffer,i=this.multisampling;i>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):i!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),console.log("creating new input buffer"),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e,!0,"new input buffer"),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,null!==e){let t=e.getSize(new tK),i=e.getContext().getContextAttributes()?.alpha??!1,r=this.inputBuffer.texture[0].type;for(let s of(1009===r&&3001===e.outputEncoding&&(this.inputBuffer.texture[0].encoding=3001,this.outputBuffer.texture[0].encoding=3001,this.inputBuffer.dispose(),this.outputBuffer.dispose(),console.log("doing some kinda dispose??")),e.autoClear=!1,this.setSize(t.width,t.height,!1),this.passes))s.initialize(e,i,r)}}replaceRenderer(e,t=!0){let i=this.renderer,r=i.domElement.parentNode;return this.setRenderer(e),t&&null!==r&&(r.removeChild(i.domElement),r.appendChild(e.domElement)),i}createDepthTexture(){let e=this.depthTexture=new ng(this._width,this._height);return this.inputBuffer.depthTexture=e,this.inputBuffer.stencilBuffer?(e.format=1027,e.type=1020):e.type=1014,e}deleteDepthTexture(){if(null!==this.depthTexture)for(let e of(this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose(),this.passes))e.setDepthTexture(null)}createBuffer(e,t,i,r,s,a){let o=this.renderer,l=null===o?new tK:o.getDrawingBufferSize(new tK),h={minFilter:1006,magFilter:1006,wrapS:1001,wrapT:1001,stencilBuffer:t,depthBuffer:e},c;return r>0?(c=new ip(l.width,l.height,h)).samples=r:(s?(c=new iv(l.width,l.height,2,h)).texture[1].type=1016:c=new ip(l.width,l.height,h),c.depthTexture=new ng(2048,2048),c.depthTexture.type=1015),1009===i&&null!==o&&3001===o.outputEncoding&&(Array.isArray(c.texture)?c.texture.forEach(e
6019=>e.encoding=3001):c.texture.encoding=3001),Array.isArray(c.texture)?c.texture.forEach((e,t)=>{e.name=`EffectComposer.Buffer ${s} ${t}`,e.generateMipmaps=!1}):(c.texture.name=`EffectComposer.Buffer ${s}`,c.texture.generateMipmaps=!1),c.name=a,c}addPass(e,t){let i=this.passes,r=this.renderer,s=r.getDrawingBufferSize(new tK),a=r.getContext().getContextAttributes()?.alpha??!1,o;if(e.MRTCompatible&&(o=this.inputBuffer.texture[0].type),e.MRTCompatible||(o=this.inputBuffer.texture.type),e.setRenderer(r),e.setSize(s.width,s.height),e.initialize(r,a,o),this.autoRenderToScreen&&(i.length>0&&(i[i.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),void 0!==t?i.splice(t,0,e):i.push(e),this.autoRenderToScreen&&(i[i.length-1].renderToScreen=!0),e.needsDepthTexture||null!==this.depthTexture){if(null===this.depthTexture){let t=this.createDepthTexture();for(e of i)e.setDepthTexture(t)}else e.setDepthTexture(this.depthTexture)}}setHelperStartIndex(e){this.helperStartIndex=e}removePass(e){let t=this.passes,i=t.indexOf(e);-1!==i&&t.splice(i,1).length>0&&(null!==this.depthTexture&&(t.reduce((e,t)=>e||t.needsDepthTexture,!1)||e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null)),this.autoRenderToScreen&&i===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0)))}removeAllPasses(){let e=this.passes;e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t=this.renderer,i=this.copyPass,r=this.inputBuffer,s=this.outputBuffer,a=this.inputBufferSingle,o=this.outputBufferSingle,l=!1,h,c,d,u;
6019for(let p of(void 0===e&&(e=this.timer.update().getDelta()),this.passes))p.enabled&&(p.MRTCompatible?p.render(t,r,s,e,l):p.render(t,a,o,e,l),p.needsSwap&&(l&&(i.renderToScreen=p.renderToScreen,h=t.getContext(),(c=t.state.buffers.stencil).setFunc(h.NOTEQUAL,1,4294967295),i.render(t,r,s,e,l),c.setFunc(h.EQUAL,1,4294967295)),d=r,u=a,r=s,a=o,s=d,o=u),p instanceof Cg?l=!0:p instanceof E9&&(l=!1))}setSize(e,t,i){let r=this.renderer;if(this._width=e,this._height=t,void 0===e||void 0===t){let i=r.getSize(new tK);e=i.width,t=i.height}r.setSize(e,t,i);let s=r.getDrawingBufferSize(new tK);for(let e of(this.inputBuffer.setSize(s.width,s.height),this.outputBuffer.setSize(s.width,s.height),this.inputBufferSingle.setSize(s.width,s.height),this.outputBufferSingle.setSize(s.width,s.height),this.passes))e.setSize(s.width,s.height)}reset(){let e=this.timer.isAutoResetEnabled();this.dispose(),this.autoRenderToScreen=!0,this.timer.setAutoResetEnabled(e)}dispose(){for(let e of this.passes)e.dispose();this.passes=[],null!==this.inputBuffer&&this.inputBuffer.dispose(),null!==this.outputBuffer&&this.outputBuffer.dispose(),null!==this.inputBufferSingle&&this.inputBufferSingle.dispose(),null!==this.outputBufferSingle&&this.outputBufferSingle.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose()}},C6=new r8({name:"CombineMaterial",uniforms:{inputBufferA:new lI(null),inputBufferB:new lI(null)},blending:0,depthWrite:!1,depthTest:!1,vertexShader:`
6020varying vec2 vUv;
6021void main() {
6022    gl_Position = vec4(position.xy, 1.0, 1.0);
6023    vUv = position.xy * 0.5 + 0.5;
6024}
6025`,fragmentShader:`
6026    varying vec2 vUv;
6027    uniform sampler2D inputBufferA;
6028    uniform sampler2D inputBufferB;
6029
6030    // TODO: Why do we need these when postpro of framemode is enabled???
6031    layout(location = 1) out vec4 gVelocity;
6032
6033    void main() {
6034	vec4 resA = texture2D(inputBufferA, vUv);
6035	vec4 resB = texture2D(inputBufferB, vUv);
6036    float a = resA.a + resB.a * ( 1.0 - resA.a );
6037
6038	vec4 res;
6039	res.rgb =  resA.rgb + (resB.rgb * (1.0 - resA.a));
6040	res.a = resA.a + resB.a * (1.0 - resA.a);
6041	gl_FragColor = res;
6042    gVelocity = vec4(0.0);
6043    }
6044`}),C8=class extends E6{constructor(e){super("HelperPass",void 0,e),this.MRTCompatible=!1,this.fullscreenMaterial=C6,this.helperPass=new C4(!1,void 0,this.camera),this.helperPass.hasTransmissionPass=!1,this.helperPass.clear=!1,this.helperPass.renderToScreen=!1,this.helperPassOnTop=new C4(!1,void 0,this.camera),this.helperPassOnTop.hasTransmissionPass=!1,this.helperPassOnTop.clear=!1,this.helperPassOnTop.renderToScreen=!1;let t=new CL({preset:CR.LOW,edgeDetectionMode:2});this.effectPass=new Cu(this.camera,t),this.rt=new ip(10,10,{minFilter:1006,magFilter:1006,wrapS:1001,wrapT:1001,depthBuffer:!0})}setSize(e,t){this.rt.setSize(e,t),this.effectPass.setSize(e,t)}set sceneHelpers(e){this.helperPass.setScene(e)}get sceneHelpers(){return this.helperPass.getScene()}set sceneHelpersOnTop(e){this.helperPassOnTop.setScene(e)}get sceneHelpersOnTop(){return this.helperPassOnTop.getScene()}setCamera(e){this.helperPass.setCamera(e),this.helperPassOnTop.setCamera(e)}initialize(e,t,i){super.initialize(e,t,i),this.effectPass.initialize(e,t,i)}dispose(){super.dispose(),this.rt.dispose(),this.effectPass.dispose()}render(e,t,i){this.rt.depthTexture=t.depthTexture;let r=e.getClearAlpha();e.setClearAlpha(0),this.helperPass.clearDepth=!0,this.helperPass.clearColorOnly=!0,this.helperPass.render(e,this.rt),this.helperPassOnTop.render(e,this.rt),this.effectPass.renderToScreen=!1,this.effectPass.render(e,this.rt,i),this.fullscreenMaterial.uniforms.inputBufferA.value=i.texture,this.fullscreenMaterial.uniforms.inputBufferB.value=t.texture,e.setClearAlpha(r),e.setRenderTarget(null),e.clear(),e.render(this.scene,this.camera)}},C9=`#define GLSLIFY 1
6045out vec2 v_uv;void main(){v_uv=uv;gl_Position=vec4(position.xy,1.0,1.0);}`,C7=`#define GLSLIFY 1
6046in vec2 v_uv;const float pi=3.14159265;const float num_steps=4.0;const float num_directions=4.0;uniform float near;uniform float far;uniform float fov;uniform vec4 proj_info;uniform bool is_ortho;uniform vec2 resolution;uniform float radius_of_influence;uniform float radius_in_screen_space;uniform float exponent;uniform vec3 ao_color;uniform float bias;uniform sampler2D texture_depth;uniform sampler2D texture_normals;uniform sampler2D texture_blue_noise;uniform sampler2D texture_blue_noise_in_disk;uniform sampler2D texture_color_pass;uniform int frame_index;uniform bool fog_enabled;uniform float fog_near;uniform float fog_far;vec3 uv_to_view_space(vec2 uv,float eye_z){return vec3((uv*proj_info.xy+proj_info.zw)*(is_ortho ? 1.0 : eye_z),eye_z);}float linearize_depth(float depth_sampled){float z=is_ortho ? depth_sampled : depth_sampled*2.0-1.0;return mix((2.0*near*far)/(far+near-z*(far-near)),near+z*(far-near),float(is_ortho));}vec3 get_view_position(vec2 uv_coords){float linear_depth=linearize_depth(texture(texture_depth,uv_coords).x);return uv_to_view_space(uv_coords,linear_depth);}vec3 min_difference(vec3 p,vec3 right,vec3 left){vec3 v1=right-p;vec3 v2=p-left;return(dot(v1,v1)<dot(v2,v2))? v1 : v2;}vec3 rebuild_normal(in vec2 uv,in vec3 p){vec2 one_over_resolution=1.0/resolution;vec3 r=get_view_position(uv+vec2(one_over_resolution.x,0));vec3 l=get_view_position(uv+vec2(-one_over_resolution.x,0));vec3 t=get_view_position(uv+vec2(0,one_over_resolution.y));vec3 b=get_view_position(uv+vec2(0,-one_over_resolution.y));return normalize(cross(min_difference(p,r,l),min_difference(p,t,b)));}float falloff(float distance_squared){float neg_inv_r2=-1.0/(radius_of_influence*radius_of_influence);return distance_squared*neg_inv_r2+1.0;}float ao_contribution(vec3 P,vec3 N,vec3 S){vec3 to_sample=S-P;float norm_squared=dot(to_sample,to_sample);float norm=sqrt(norm_squared);float cos_theta=dot(N,to_sample)/norm;return clamp(cos_theta-bias,0.0,1.0)*clamp(falloff(norm_squared),0.0,1.0);}float compute_ambient_occlusion(vec2 uv,float radius_in_screen_space,vec3 pc,vec3 view_space_n){vec2 one_over_resolution=1.0/resolution;ivec2 noise_uv=ivec2(int(mod(gl_FragCoord.x,128.0)),int(mod(gl_FragCoord.y,128.0)));float noise=texelFetch(texture_blue_noise,noise_uv,0).r;noise=fract(noise+0.61803398875*float(frame_index));float theta=noise*2.0*3.1415;float ct=cos(theta);float st=sin(theta);float step_size=radius_in_screen_space/(num_steps+1.0);const float angle_step=2.0*pi/num_directions;float contribution=0.0;for(int i=0;i<int(num_directions);++i){float current_pixel=step_size+1.0;for(int j=0;j<int(num_steps);++j){int index=i*int(num_steps)+j;vec2 blue_noise_sample=texelFetch(texture_blue_noise_in_disk,ivec2(index,0),0).rg;vec2 disk_point;disk_point.x=blue_noise_sample.x*ct-blue_noise_sample.y*st;disk_point.y=blue_noise_sample.x*st+blue_noise_sample.y*ct;vec2 sample_direction=disk_point;vec2 snapped_uv=round(current_pixel*sample_direction)*one_over_resolution+uv;vec3 ps=get_view_position(snapped_uv);current_pixel+=step_size;contribution+=ao_contribution(pc,view_space_n,ps);}}float mult=1.0/(1.0-bias);contribution*=mult/(num_directions*num_steps);return clamp(1.0-contribution*2.0,0.0,1.0);}
6047#define USE_GBUFFER_NORMALS
6048void main(){vec3 view_space_p=get_view_position(v_uv);
6049#ifdef USE_GBUFFER_NORMALS
6050vec3 view_space_n=texture(texture_normals,v_uv).rgb;view_space_n.z*=-1.0;
6051#else
6052vec3 view_space_n=-rebuild_normal(v_uv,view_space_p);
6053#endif
6054float radius_ss=radius_in_screen_space/(is_ortho ? 1.0 : view_space_p.z);float ao=compute_ambient_occlusion(v_uv,radius_ss,view_space_p,view_space_n);float final=pow(ao,exponent);if(view_space_p.z>
6054=far){final=1.0;}vec3 color=mix(ao_color,vec3(1.0),final);if(fog_enabled){float fog_factor=smoothstep(fog_near,fog_far,view_space_p.z);color=mix(color,vec3(1.0),fog_factor);}gl_FragColor=vec4(color,1.0);}`,Te=`#define GLSLIFY 1
6055out vec2 v_uv;void main(){gl_Position=vec4(position.xy,1.0,1.0);v_uv=uv;}`,Tt=`#define GLSLIFY 1
6056in vec2 v_uv;uniform sampler2D texture_ao_lrez;uniform sampler2D texture_depth_lrez;uniform sampler2D texture_depth_hrez;uniform float near;uniform float far;float linearize_depth(float depth_sampled){float z=depth_sampled*2.0-1.0;return(2.0*near*far)/(far+near-z*(far-near));}vec2 nearest_depth_filter(in vec2 uv){vec2 resolution=vec2(textureSize(texture_depth_lrez,0));vec2 texel_size=1.0/resolution;vec2 offset=uv-0.5*texel_size;float d_hrez=texture(texture_depth_hrez,uv).r;float a=abs(d_hrez-texture(texture_depth_lrez,offset).r);float b=abs(d_hrez-texture(texture_depth_lrez,offset+vec2(texel_size.x,0.0)).r);float c=abs(d_hrez-texture(texture_depth_lrez,offset+vec2(0.0,texel_size.y)).r);float d=abs(d_hrez-texture(texture_depth_lrez,offset+vec2(texel_size.x,texel_size.y)).r);float min_diff=min(a,min(b,min(c,d)));if(min_diff==a)return offset;if(min_diff==b)return offset+vec2(texel_size.x,0.0);if(min_diff==c)return offset+vec2(0.0,texel_size.y);if(min_diff==d)return offset+vec2(texel_size.x,texel_size.y);}void main(){
6057#ifdef DEBUG
6058float d_lrez=texture(texture_depth_lrez,v_uv).r;float d_hrez=texture(texture_depth_hrez,v_uv).r;float output_d=mix(linearize_depth(d_lrez)/far,linearize_depth(d_hrez)/far,step(0.5,v_uv.x));gl_FragColor=vec4(vec3(output_d),1.0);
6059#else
6060vec2 filtered_uv=nearest_depth_filter(v_uv);vec4 ao=texture(texture_ao_lrez,filtered_uv);gl_FragColor=vec4(ao.rgb,1.0);gl_FragColor=ao;
6061#endif
6062}`,Ti=[[.478712,.875764],[-.337956,-.793959],[-.955259,-.028164],[.864527,.325689],[.209342,-.395657],[-.106779,.672585],[.156213,.235113],[-.413644,-.082856],[-.415667,.323909],[.141896,-.93998],[.954932,-.182516],[-.766184,.410799],[-.434912,-.458845],[.415242,-.078724],[.728335,-.491777],[-.058086,-.066401],[.20299,.686837],[-.808362,-.556402],[.507386,-.640839],[-.723494,-.22924],[.48974,.317826],[-.622663,.765301],[-.01064,.929347],[.663146,.647618],[-.096674,-.413835],[.525945,-.321063],[-.122533,.366019],[.195235,-.687983],[-.563203,.098748],[.418563,.561335],[-.378595,.800367],[.826922,.001024],[-.085372,-.766651],[-.92192,.183673],[-.590008,-.721799],[.167751,-.164393],[.032961,-.56253],[.6329,-.107059],[-.46408,.569669],[-.173676,-.958758],[-.242648,-.234303],[-.275362,.157163],[.382295,-.795131],[.562955,.115562],[.190586,.470121],[.770764,-.297576],[.237281,.93105],[-.666642,-.455871],[-.905649,-.298379],[.33952,.157829],[.701438,-.7041],[-.062758,.160346],[-.220674,.957141],[.642692,.432706],[-.77339,-.015272],[-.671467,.24688],[.158051,.062859],[.806009,.527232],[-.05762,-.247071],[.333436,-.51671],[-.550658,-.315773],[-.652078,.589846],[.008818,.530556],[-.210004,.519896]],Tr=new r8({vertexShader:`#define GLSLIFY 1
6063#include <skinning_pars_vertex>
6064#include <morphtarget_pars_vertex>
6065out vec3 n;void main(){
6066#include <beginnormal_vertex>
6067#include <morphnormal_vertex>
6068#include <skinbase_vertex>
6069#include <skinnormal_vertex>
6070#include <defaultnormal_vertex>
6071#include <begin_vertex>
6072#include <morphtarget_vertex>
6073#include <skinning_vertex>
6074vec4 view_space=viewMatrix*modelMatrix*vec4(transformed,1.0);gl_Position=projectionMatrix*view_space;n=normalize(transformedNormal);}`,fragmentShader:`#define GLSLIFY 1
6075in vec3 n;void main(){gl_FragColor=vec4(n,1.0);}`}),Ts=new r8({vertexShader:Te,fragmentShader:Tt,uniforms:{texture_ao_lrez:new lI(null),texture_depth_lrez:new lI(null),texture_depth_hrez:new lI(null),near:new lI(null),far:new lI(null)}}),Ta=class extends E6{constructor(e,t){super("AmbientOcclusionPass",void 0,t),this.fogEnabled=!1,this.fogNear=1,this.fogFar=1e3,this.frameIndex=0,this._runHalfRes=!0,this._width=1,this._height=1,this.gBuffer=new ip(1024,1024,{type:uY?1016:1015,depthTexture:new ng(1024,1024),minFilter:1006,magFilter:1006}),this.depthBufferHighRes=new ip(1024,1024,{depthTexture:new ng(1024,1024)}),this.aoBuffer=new ip(1024,1024,{minFilter:1006,magFilter:1006}
6075),this.splineScene=e,this.splineCamera=t;let i=new Float32Array(2*Ti.length);for(let e=0;e<Ti.length;e++){let t=2*e;i[t+0]=Ti[e][0],i[t+1]=Ti[e][1]}this.blueNoiseInDiskTexture=new nC(i,Ti.length,1,1030,1015),this.blueNoiseInDiskTexture.wrapS=1e3,this.blueNoiseInDiskTexture.wrapT=1e3,this.blueNoiseInDiskTexture.needsUpdate=!0,this.hbaoMaterial=new r8({vertexShader:C9,fragmentShader:C7,uniforms:{near:new lI(null),far:new lI(null),fov:new lI(null),proj_info:new lI(new iu),is_ortho:new lI(!1),resolution:new lI(new tK),radius_of_influence:new lI(8),radius_in_screen_space:new lI(1),exponent:new lI(1),ao_color:new lI(new ix),bias:new lI(.5),texture_depth:new lI(null),texture_normals:new lI(null),texture_blue_noise:new lI(null),texture_blue_noise_in_disk:new lI(this.blueNoiseInDiskTexture),frame_index:new lI(0),fog_enabled:new lI(!1),fog_near:new lI(1),fog_far:new lI(1e3)}}),this.radius=128,this.aoColor={r:0,g:0,b:0},this.bias=.5,this.hbaoMaterial.uniforms.texture_depth.value=this.gBuffer.depthTexture,this.hbaoMaterial.uniforms.texture_normals.value=this.gBuffer.texture,this.needsSwap=!0,this.aaBuffer=new ip(1024,1024,{minFilter:1006,magFilter:1006,wrapS:1001,wrapT:1001,depthBuffer:!1,type:1015});let r=new CL({preset:CR.ULTRA,edgeDetectionMode:2});this.effectPass=new Cu(this.camera,r)}initialize(e,t,i){super.initialize(e,t,i),this.effectPass.initialize(e,t,i)}setBlueNoiseTexture(e){this.hbaoMaterial.uniforms.texture_blue_noise.value=e}setSize(e,t){this._width=e,this._height=t,this.depthBufferHighRes.setSize(e,t);let i=this._runHalfRes?.5:1,r=e*i,s=t*i;this.gBuffer.setSize(r,s),this.aoBuffer.setSize(r,s),this.hbaoMaterial.uniforms.resolution.value.set(r,s),this.aaBuffer.setSize(r,s),this.effectPass.setSize(r,s)}get runHalfRes(){return this._runHalfRes}set runHalfRes(e){this._runHalfRes=e,this.setSize(this._width,this._height)}setCamera(e){this.splineCamera=e}setScene(e){this.splineScene=e}setDepthTexture(e){this.depthBufferHighRes.depthTexture=e,Ts.uniforms.texture_depth_hrez.value=e,Ts.needsUpdate=!0}render(e,t,i){this.splineScene.overrideMaterial=Tr;let r=this.splineCamera.layers.mask;if(this.splineCamera.layers.set(5),e.setRenderTarget(this.gBuffer),e.clear(),e.render(this.splineScene,this.splineCamera),e.setRenderTarget(this.depthBufferHighRes),e.clear(),e.render(this.splineScene,this.splineCamera),this.splineScene.overrideMaterial=null,this.splineCamera.layers.mask=r,this.hbaoMaterial.uniforms.radius_of_influence.value=this.radius,this.hbaoMaterial.uniforms.ao_color.value.set(this.aoColor.r,this.aoColor.g,this.aoColor.b),this.hbaoMaterial.uniforms.bias.value=this.bias,this.hbaoMaterial.uniforms.fog_enabled.value=this.fogEnabled,this.hbaoMaterial.uniforms.fog_near.value=this.fogNear,this.hbaoMaterial.uniforms.fog_far.value=this.fogFar,this.hbaoMaterial.uniforms.frame_index.value=this.frameIndex,this.frameIndex++,this.splineCamera.isPerspectiveCamera){this.hbaoMaterial.uniforms.near.value=this.splineCamera.perspCamera.near,this.hbaoMaterial.uniforms.far.value=this.splineCamera.perspCamera.far;let e=this.splineCamera.perspCamera.projectionMatrix.elements,t=2/e[0],i=2/e[5],r=-(1-e[8])/e[0],s=-(1+e[9])/e[5];this.hbaoMaterial.uniforms.proj_info.value.set(t,i,r,s);let a=this.splineCamera.perspCamera.fov*(Math.PI/180),o=this.hbaoMaterial.uniforms.resolution.value.y/(2*Math.tan(.5*a)),l=.5*this.hbaoMaterial.uniforms.radius_of_influence.value*o;this.hbaoMaterial.uniforms.radius_in_screen_space.value=l,this.hbaoMaterial.uniforms.is_ortho.value=!1}else{this.hbaoMaterial.uniforms.near.value=this.splineCamera.orthoCamera.near,this.hbaoMaterial.uniforms.far.value=this.splineCamera.orthoCamera.far;let e=this.splineCamera.orthoCamera.projectionMatrix.elements,t=2/e[0],i=2/e[5],r=-(1+e[12])/e[0],s=-(1-e[13])/e[5];this.hbaoMaterial.uniforms.proj_info.value.set(t,i,r,s);let a=this.hbaoMaterial.uniforms.resolution.value.y/i*.5,o=this.hbaoMaterial.uniforms.radius_of_influence.value*a;this.hbaoMaterial.uniforms.radius_in_screen_space.value=o,this.hbaoMaterial.uniforms.is_ortho.value=!0}this.runHalfRes?(this.fullscreenMaterial=this.hbaoMaterial,e.setRenderTarget(this.aoBuffer),e.clear(),e.render(this.scene,this.camera),this.fullscreenMaterial=Ts,Ts.uniforms.texture_ao_lrez.value=this.aoBuffer.texture,Ts.uniforms.texture_depth_lrez.value=this.gBuffer.depthTexture,Ts.uniforms.texture_depth_hrez.value=this.depthBufferHighRes.depthTexture,e.setRenderTarget(e.aoRenderTarget),e.clear(),e.render(this.scene,this.camera)):(this.fullscreenMaterial=this.hbaoMaterial,e.setRenderTarget(this.aaBuffer),e.clear(),e.render(this.scene,this.camera),this.effectPass.renderToScreen=!1,this.effectPass.render(e,this.aaBuffer,e.aoRenderTarget))}dispose(){this.gBuffer.dispose(),this.depthBufferHighRes.dispose(),this.aoBuffer.dispose()}},Tn=`
6076varying vec2 vUv;
6077void main() {
6078    vUv = uv;
6079    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
6080}`,To=`
6081uniform sampler2D tInput;
6082uniform sampler2D tMap;
6083uniform vec2 resolution;
6084varying vec2 vUv;
6085
6086uniform vec2 uResolution;
6087uniform vec2 uCoords;
6088
6089// Draws a rectangle at center <st> with size <size>
6090float rectangle(vec2 st, vec2 size) {
6091    size = vec2(0.5) - size * 0.5;
6092    vec2 uv = vec2(step(size.x, st.x), step(size.y, st.y));
6093    uv *= vec2(step(size.x, 1.0 - st.x), step(size.y, 1.0 - st.y));
6094
6095    return uv.x * uv.y;
6096}
6097
6098uniform vec2 uSize;
6099uniform float uScale;
6100uniform float uDPR;
6101uniform float uCurrent;
6102uniform vec3 uSceneColor;
6103
6104void main() {
6105    vec2 screenUv = gl_FragCoord.xy / uResolution.xy;
6106    screenUv *= 1.0 / uDPR;
6107
6108    vec2 center = vec2(0.5, -0.5);
6109    vec2 outsideUv = screenUv;
6110    outsideUv += center;
6111    outsideUv -= uCoords.xy / uResolution.xy;
6112    outsideUv = (outsideUv - 0.5) + 0.5;
6113    outsideUv -= center;
6114    vec2 s = (uSize / uResolution) * uScale;
6115    float isOutside = 1.0 - rectangle(outsideUv, s);
6116    
6117    vec2 mid = vec2(0.5);
6118    vec2 insideUv = (screenUv - mid + s * mid) / s;
6119    vec4 background = texture2D(tInput, screenUv);
6120    vec4 image = texture2D(tMap, insideUv);
6121    gl_FragColor = mix(image, background, isOutside);
6122}
6123`,Tl=class extends Cv{constructor(){super(new r8({vertexShader:Tn,fragmentShader:To,uniforms:{tInput:new lI(null),tMap:new lI(null),uResolution:new lI(new tK),uSize:new lI(new tK),u
6123Coords:new lI(new tK),uScale:new lI(1),uSceneColor:new lI(new is(16711680)),uDPR:new lI(1),uCurrent:new lI(0)}}),"tInput"),this.needsSwap=!0}get uniforms(){return this.fullscreenMaterial.uniforms}get texture(){return this.uniforms.tMap.value}set texture(e){this.uniforms.tMap.value=e}},Th=`
6124void main() {
6125    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
6126}`,Tc=`
6127uniform sampler2D toScene;
6128uniform sampler2D fromScene;
6129uniform vec2 resolution;
6130
6131uniform vec2 uResolution;
6132uniform float uDPR;
6133
6134uniform float mixRatio;
6135uniform sampler2D tMixTexture;
6136uniform int useTexture;
6137uniform float threshold;
6138
6139void main() {
6140	vec2 screenUv = gl_FragCoord.xy / uResolution.xy;
6141	screenUv *= 1.0 / uDPR;
6142
6143	vec4 texel1 = texture2D( fromScene, screenUv );
6144	vec4 texel2 = texture2D( toScene, screenUv );
6145
6146	if (useTexture==1) {
6147		
6148		vec4 transitionTexel = texture2D( tMixTexture, screenUv );
6149		float r = mixRatio * (1.0 + threshold * 2.0) - threshold;
6150		float mixf=clamp((transitionTexel.r - r)*(1.0/threshold), 0.0, 1.0);
6151		
6152		gl_FragColor = mix( texel1, texel2, mixf );
6153	} else {
6154		
6155		gl_FragColor = mix( texel1, texel2, mixRatio );
6156		
6157	}
6158}
6159`,Td=class extends Cv{constructor(){super(new r8({vertexShader:Th,fragmentShader:Tc,uniforms:{toScene:new lI(null),fromScene:new lI(null),uResolution:new lI(new tK),uDPR:new lI(1),mixRatio:new lI(0),threshold:new lI(.1),useTexture:new lI(0),tMixTexture:{value:[][0]}}}),"toScene"),this.needsSwap=!0}get uniforms(){return this.fullscreenMaterial.uniforms}get texture(){return this.uniforms.fromScene.value}set texture(e){this.uniforms.fromScene.value=e}},Tu=`
6160void main() {
6161    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
6162}`,Tp=`
6163uniform sampler2D inputBuffer;
6164uniform sampler2D blurredInputBuffer;
6165uniform sampler2D overlay;
6166uniform float blurIntensity;
6167
6168uniform vec2 uResolution;
6169uniform float uDPR;
6170
6171void main() {
6172	vec2 screenUv = gl_FragCoord.xy / uResolution.xy;
6173	screenUv *= 1.0 / uDPR;
6174
6175	vec4 texel1 = texture2D( overlay, screenUv );
6176	vec4 texel2 = texture2D( inputBuffer, screenUv );
6177	vec4 texel3 = texture2D( blurredInputBuffer, screenUv );
6178
6179	float blurMask2 = max(sign(texel1.a), 0.0) * blurIntensity;
6180    gl_FragColor = mix( mix(texel2, texel3, blurMask2), texel1, texel1.a );
6181}
6182`,Tf=class extends Cv{constructor(){super(new r8({vertexShader:Tu,fragmentShader:Tp,uniforms:{inputBuffer:new lI(null),blurredInputBuffer:new lI(null),overlay:new lI(null),uResolution:new lI(new tK),uDPR:new lI(1),blurIntensity:new lI(0)}})),this._blurEnabled=!1,this.blurTarget=new ip(1,1,{minFilter:1006,magFilter:1006,wrapS:1001,wrapT:1001}),this.blurPass=new Cf({width:window.innerWidth,height:window.innerHeight,kernelSize:Cx.HUGE,resolutionScale:.25}),this.blurPass.renderToScreen=!1,this.uniforms.blurredInputBuffer.value=this.blurTarget.texture}get uniforms(){return this.fullscreenMaterial.uniforms}get texture(){return this.uniforms.overlay.value}set texture(e){this.uniforms.overlay.value=e}setResolution(e,t,i=1){this.uniforms.uResolution.value.set(e,t),this.uniforms.uDPR.value=i,this.blurPass.setSize(e,t),this.blurTarget.setSize(e,t),this.blurPass.setSize(e,t)}get uiCanvas(){return this._uiCanvas}set uiCanvas(e){this._uiCanvas=e,e.texture&&(this.uniforms.overlay.value=e.texture);let t=e.frame;if(t){let e=t.data.backgroundBlur,i=e.radius;this._blurEnabled=e.enabled,this.uniforms.blurIntensity.value=this._blurEnabled?1:0,this.blurPass.scale=i/3}}render(e,t,i,r,s){this._blurEnabled&&(this.blurPass.setDepthTexture(this.getDepthTexture()),this.blurPass.render(e,t,this.blurTarget,r,s)),super.render(e,t,i,r,s)}},Tm=`
6183varying vec2 vUv;
6184void main() {
6185    vUv = uv;
6186    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
6187}`,Tg=`
6188uniform sampler2D tInput;
6189uniform sampler2D tOverlayImage;
6190varying vec2 vUv;
6191uniform vec2 uResolution;
6192uniform vec2 uRightBottom;
6193uniform vec2 uImageSize;
6194uniform float uScale;
6195uniform float uDPR;
6196
6197vec3 blendNormal(vec3 base, vec3 blend) {
6198	return blend;
6199}
6200
6201vec3 blendNormal(vec3 base, vec3 blend, float opacity) {
6202	return (blendNormal(base, blend) * opacity + base * (1.0 - opacity));
6203}
6204
6205vec4 drawFixedSizeImage(sampler2D image, vec2 screenUV, vec2 imageSize, vec2 imageCoords, vec2 screenSize, float dpr) {
6206	vec2 uv = (screenUV * screenSize * dpr - imageCoords) / (imageSize * dpr);
6207	if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
6208		return vec4(0.0);
6209	}
6210	return texture2D(image, uv);
6211}
6212
6213void main() {
6214    vec2 screenUV = gl_FragCoord.xy / (uResolution.xy * uDPR);
6215	vec2 imageCoords = vec2(uResolution.x * uDPR - uImageSize.x * uScale * uDPR - uRightBottom.x * uDPR, uRightBottom.y * uDPR);
6216    vec4 background = texture2D(tInput, screenUV);
6217    vec4 image = drawFixedSizeImage(tOverlayImage, screenUV, uImageSize * uScale, imageCoords, uResolution, uDPR);
6218    gl_FragColor = vec4(blendNormal(background.rgb, image.rgb, image.a), max(background.a, image.a));
6219}
6220`,Tv=class extends Cv{constructor(){super(new r8({vertexShader:Tm,fragmentShader:Tg,uniforms:{tInput:new lI(null),tOverlayImage:new lI(null),uResolution:new lI(new tK),uImageSize:new lI(new tK),uRightBottom:new lI(new tK(20,20)),uScale:new lI(.25),uDPR:new lI(1)}}),"tInput")}get uniforms(){return this.fullscreenMaterial.uniforms}get texture(){return this.uniforms.tOverlayImage.value}set texture(e){this.uniforms.tOverlayImage.value=e,this.uniforms.uImageSize.value.set(e.image.width,e.image.height)}};function Ty(e,t){return t&&t.enabled&&e.push(t.effect),e}var Tx=e=>Object.values(Cn).includes(e)?e:Cn.NORMAL,Tb=class extends tz{constructor(e,t){super(),this._needsDOFResize=t,this.postprocessingState=vY.defaultData,this._scene=new nS,this._camera=new Ey,this.effects=new Map,this.blueNoiseTexture=new nC,this._renderToScreen=!0,this._isUIOverlayEnabled=!1,this.clock=new lv,this.renderer=e,this.debug=!1,this.effects.set("bloom",new Ck),this.effects.set("chromaticAberration",new Cj),this.effects.set("vignette",new Cq),this.effects.set("noise",new CW),this.effects.set("colorAverage",new CG),this.effects.set("hueSaturation",new CH),this.effects.set("brightnessContrast",new CV),this.effects.set("depthOfField",new CX),this.effects.set("pixelation",new CY),this.effectComposer=new C5(this.renderer),this.effectComposer.autoRenderToScreen=!1,this.opaquePass=new C4(!0,this.scene,this.camera),this.opaquePass.clear=!0,this.transmissionPass=new C1(this.scene,this.camera,this.renderer),this.aoPass=new Ta(this.scene,this.camera),this.taaPass=new C0,this.taaPass.renderToScreen=!1,this.helperPass=new C8(this.camera),this.helperPass.renderToScreen=!1,this.stylesOverlayPass=new Tl,this.stylesOverlayPass.enabled=!1,this.uiOverlayPass=new Tf,this.uiOverlayPass.enabled=!1,this.logoOverlayPass=new Tv,this.logoOverlayPass.enabled=!1,this.sceneTransitionPass=new Td,this.sceneTransitionPass.enabled=!1,this._initCopyPass(),this._initPasses()}set overlayTexture(e){void 0!==e?(this.stylesOverlayPass.texture=e,this.stylesOverlayPass.enabled=!0):this.stylesOverlayPass.enabled=!1}get overlayTexture(){return this.stylesOverlayPass.texture}set sceneHelpers(e){this.helperPass.sceneHelpers=e}get sceneHelpers(){return this.helperPass.sceneHelpers}set sceneHelpersOnTop(e){this.helperPass.sceneHelpersOnTop=e}get sceneHelpersOnTop(){return this.helperPass.sceneHelpersOnTop}get scene(){return this._scene}set scene(e){this._scene=e,this.opaquePass.setScene(e),this.transmissionPass.setScene(e),this.aoPass.setScene(e)}get camera(){return this._camera}set camera(e){let t=this._camera!==e;this._camera=e,this.opaquePass.setCamera(e),this.transmissionPass.setCamera(e),t&&this.transmissionPass.updatePasses(this.renderer),this.aoPass.setCamera(e),this.helperPass.setCamera(e),this.effects.get("depthOfField").setCamera(e)}updateRenderToScreen(){let e=!1;for(let t=this.effectComposer.passes.length-1;t>=0;t--){let i=this.effectComposer.passes[t];if(!0===i.enabled&&!e&&this._renderToScreen){i.renderToScreen=!0,e=!0;continue}i.renderToScreen=!1}}get isUIOverlayEnabled(){return this._isUIOverlayEnabled}disableUIOverlay(){this._isUIOverlayEnabled=!1}enableUIOverlay(){this._isUIOverlayEnabled=!0}disableHelpers(){this.helperPass.enabled=!1,this.updateRenderToScreen()}enableHelpers(){this.helperPass.enabled=!0,this.updateRenderToScreen()}updateBlueNoiseTexture(e){this.blueNoiseTexture=new nC(e,128,128),this.blueNoiseTexture.wrapS=1e3,this.blueNoiseTexture.wrapT=1e3,this.blueNoiseTexture.minFilter=1003,this.blueNoiseTexture.magFilter=1003,this.blueNoiseTexture.needsUpdate=!0}setAmbientOcclusionParams(e,t,i,r,s,a,o,l){this.aoPass.enabled=e,this.aoPass.radius=t,this.aoPass.bias=i,this.aoPass.aoColor=r,this.aoPass.fogEnabled=s,this.aoPass.fogNear=a,this.aoPass.fogFar=o,!l!==this.aoPass.runHalfRes&&(this.aoPass.runHalfRes=!l)}setTransmissionPassEnabled(e){this.transmissionPass.enabled=e,this.opaquePass.hasTransmissionPass=e}
6220_initPasses(){if(this.uvEffectPass?.dispose(),this.effectPass?.dispose(),this.effectComposer.removeAllPasses(),this.transmissionPass.updatePasses(this.renderer),this.effectComposer.addPass(this.aoPass),this.effectComposer.addPass(this.opaquePass),this.effectComposer.addPass(this.transmissionPass),this.effectComposer.addPass(this.taaPass),this.postprocessingState.enabled){let e=[this.effects.get("pixelation")].reduce(Ty,[]);e.length>0&&(this.uvEffectPass=new Cu(this.camera,...e),this.uvEffectPass.renderToScreen=!1,this.effectComposer.addPass(this.uvEffectPass));let t=[this.effects.get("chromaticAberration"),this.effects.get("bloom"),this.effects.get("depthOfField"),this.effects.get("colorAverage"),this.effects.get("hueSaturation"),this.effects.get("brightnessContrast"),this.effects.get("vignette"),this.effects.get("noise")].reduce(Ty,[]);if(t.length>0&&(this.effectPass=new Cu(this.camera,...t),this.effectPass.renderToScreen=!1,this.effectComposer.addPass(this.effectPass),this._needsDOFResize&&this.effects.get("depthOfField")?.enabled&&void 0!==window)){let e=this.renderer.viewportWidth,t=this.renderer.viewportHeight;this.renderer.setSize(e-1,t-1),this.renderer.setSize(e,t)}}this.effectComposer.addPass(this.stylesOverlayPass),this.effectComposer.addPass(this.uiOverlayPass),this.effectComposer.addPass(this.sceneTransitionPass),this.effectComposer.addPass(this.helperPass),this.effectComposer.addPass(this.logoOverlayPass)}_initCopyPass(){if(this._savePass)return;let e=new tK;this.renderer.getDrawingBufferSize(e),this._rt=new ip(e.x,e.y,{depthBuffer:!1,stencilBuffer:!1,wrapS:1e3,wrapT:1e3}),this._rt.samples=0,this._savePass=new E8(this._rt,!1),this._savePass.renderToScreen=!1}setCopyPass(e){this._rt=e,this._savePass=new E8(this._rt,!1),this.renderToScreen=!1}get renderToScreen(){return this._renderToScreen}set renderToScreen(e){if(this._renderToScreen===e)return;let t=this.effectComposer;t&&(!0===e?t.removePass(this._savePass):t.addPass(this._savePass),this._renderToScreen=e,this.updateRenderToScreen())}set sceneTransitionFromTexture(e){e!==this.sceneTransitionPass.texture&&(null!==e?this.sceneTransitionPass.enabled=!0:(this.sceneTransitionPass.enabled=!1,this.updateRenderToScreen()),this.sceneTransitionPass.texture=e)}setWatermark(e){this.logoOverlayPass.enabled=null!==e,e&&(this.logoOverlayPass.texture=e)}get texture(){return this._rt&&this._rt.texture}get renderTarget(){return this._rt}updatePostprocessing(e){let{enabled:t,...i}=e,r=!1;for(let e of(t!==this.postprocessingState.enabled&&(r=!0),Object.entries(i))){let t=e[1],i=this.effects.get(e[0]);if(i)for(let[e,s]of(i.enabled!==t.enabled&&(r=!0),i.enabled=t.enabled,Object.entries(t)))"blendFunction"===e?i.blendFunction=Tx(s):i[e]=s}this.postprocessingState=e,r&&this._initPasses()}render(){this.effectComposer.render(this.clock.getDelta())}setScissor(e,t,i,r){e instanceof iu?(this.effectComposer.inputBuffer.scissor.set(e.x,e.y,e.z,e.w),this.effectComposer.outputBuffer.scissor.set(e.x,e.y,e.z,e.w)):(this.effectComposer.inputBuffer.scissor.set(e,t,i,r),this.effectComposer.outputBuffer.scissor.set(e,t,i,r));let s=this.renderer.getPixelRatio();this.effectComposer.inputBuffer.scissor.multiplyScalar(s),this.effectComposer.outputBuffer.scissor.multiplyScalar(s),this.renderer.setScissor(e,t,i,r)}setScissorTest(e){this.effectComposer.inputBuffer.scissorTest=e,this.effectComposer.outputBuffer.scissorTest=e,this.renderer.setScissorTest(e)}setViewport(e,t,i,r){e instanceof iu?(this.effectComposer.inputBuffer.viewport.copy(e),this.effectComposer.outputBuffer.viewport.copy(e)):(this.effectComposer.inputBuffer.viewport.set(e,t,i,r),this.effectComposer.outputBuffer.viewport.set(e,t,i,r))}resize(e,t,i){if(this.effectComposer.setSize(e,t,i),this._rt){let i=this.renderer.getPixelRatio();this._rt.setSize(e*i,t*i)}}dispose(){this.uvEffectPass?.dispose(),this.effectPass?.dispose(),this.effectComposer.dispose()}},Tw=e=>`
6221
6222// PCSS implementation based on:
6223// https://www.gamedev.net/articles/programming/graphics/contact-hardening-soft-shadows-made-fast-r4906/
6224// NOTE: This number affects how big the shadow blur can
6225// possibly get. Bigger number == bigger blur, but less precise results
6226
6227const float  gPenumbraFilterSize = 80.0;
6228const int   gPenumbraSamples = ${e};
6229const int gShadowSamples = ${e};
6230const float gShadowSamplesRpc = 1.0f / float(gShadowSamples);
6231
6232#ifdef USE_SHADOWMAP
6233    #if NUM_DIR_LIGHT_SHADOWS > 0
6234
6235        uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
6236        varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
6237
6238        struct DirectionalLightShadow {
6239            float shadowBias;
6240            float shadowNormalBias;
6241            float shadowRadius;
6242            vec2 shadowMapSize;
6243        };
6244
6245        uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
6246
6247    #endif
6248
6249    #if NUM_SPOT_LIGHT_SHADOWS > 0
6250
6251        uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
6252        varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_SHADOWS ];
6253
6254        struct SpotLightShadow {
6255            float shadowBias;
6256            float shadowNormalBias;
6257            float shadowRadius;
6258            vec2 shadowMapSize;
6259        };
6260
6261        uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
6262
6263    #endif
6264
6265    #if NUM_POINT_LIGHT_SHADOWS > 0
6266
6267        uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
6268        varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
6269
6270        struct PointLightShadow {
6271            float shadowBias;
6272            float shadowNormalBias;
6273            float shadowRadius;
6274            vec2 shadowMapSize;
6275            float shadowCameraNear;
6276            float shadowCameraFar;
6277        };
6278
6279        uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
6280
6281    #endif
6282
6283    /*
6284    #if NUM_RECT_AREA_LIGHTS > 0
6285
6286        // TODO (abelnation): create uniforms for area light shadows
6287
6288    #endif
6289    */
6290
6291float computePenumbra(int index, sampler2D shadowMap, float temporalAngle, float texelSize, vec2 uv, float compare, float texelScalar, float shadowRadius)
6292{
6293    float penumbra = 1.0;
6294    float blockerDepthAvg = 0.0;
6295    float blockerCount = 0.0;
6296
6297    #pragma unroll_loop_start
6298    for(int i = 0; i < gPenumbraSamples; i ++)
6299    {
6300        vec2 offset = (vogelDiskSample(i, gShadowSamples, temporalAngle) * texelSize) * texelScalar;
6301        float depth = unpackRGBAToDepth( texture2D( shadowMap, uv + offset ) );
6302
6303        if(depth < compare + 0.0001)
6304        {
6305            blockerDepthAvg += depth;
6306            blockerCount++;
6307        }
6308    }
6309    #pragma unroll_loop_end
6310
6311    if (blockerCount > 0.0)
6312    {
6313        blockerDepthAvg /= blockerCount;
6314
6315        // Compute penumbra
6316        penumbra = (compare - blockerDepthAvg) / (blockerDepthAvg);
6317        penumbra *= penumbra;
6318        penumbra *= 200.0 * penumbraSize[min(index, 5 - 1)]; // Magic number that affects how quickly the penumbra grows
6319
6320        return clamp(penumbra, 0.00, 1.0);
6321    }
6322    return 0.0;
6323}
6324
6325float vogelShadow(int index, sampler2D shadowMap, vec2 uv, float texelSize, float compare, float shadowRadius)
6326{
6327    float shadow         = 0.0f;
6328
6329    // NOTE: When using TAA, we should use screen space interleaved gradient noise
6330    vec2 halton = haltonSequence[frameIndex];
6331    float temporalOffset = getNoiseInterleavedGradient(gl_FragCoord.xy + halton);
6332    float temporalAngle  = temporalOffset * PI2;
6333
6334    float texelScalar = (gPenumbraFilterSize) / (texelSize * 1024.);
6335    float penumbra = computePenumbra(index, shadowMap, temporalAngle, texelSize, uv, compare, texelScalar, shadowRadius);
6336    if (penumbra == -1.0) {
6337        return 1.0;
6338    }
6339
6340    #pragma unroll_loop_start
6341    for (int i = 0; i < gShadowSamples; i++)
6342    {
6343        vec2 vogelSample =  vogelDiskSample(i, gShadowSamples, temporalAngle) * texelSize;
6344        // Overall blurring offset
6345        vec2 offset = vogelSample * (shadowRadius * 2.);
6346
6347        // Penumbra offset
6348        offset += vogelSample * (penumbra * texelScalar);
6349
6350        shadow += step( compare, unpackRGBAToDepth( texture2D( shadowMap, uv + offset ) ) );
6351    }
6352    #pragma unroll_loop_end
6353
6354    return shadow * gShadowSamplesRpc;
6355}
6356
6357
6358    float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
6359
6360        return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
6361
6362    }
6363
6364    vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
6365
6366        return unpackRGBATo2Half( texture2D( shadow, uv ) );
6367
6368    }
6369
6370    float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
6371
6372        float occlusion = 1.0;
6373
6374        vec2 distribution = texture2DDistribution( shadow, uv );
6375
6376        float hard_shadow = step( compare , distribution.x ); // Hard Shadow
6377
6378        if (hard_shadow != 1.0 ) {
6379
6380            float distance = compare - distribution.x ;
6381            float variance = max( 0.00000, distribution.y * distribution.y );
6382            float softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality
6383            softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed
6384            occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
6385
6386        }
6387        return occlusion;
6388
6389    }
6390
6391    float getShadow( int i, sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
6392
6393        float shadow = 1.0;
6394
6395        shadowCoord.xyz /= shadowCoord.w;
6396        shadowCoord.z += shadowBias;
6397
6398        // if ( something && something ) breaks ATI OpenGL shader compiler
6399        // if ( all( something, something ) ) using this instead
6400
6401        bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
6402        bool inFrustum = all( inFrustumVec );
6403
6404        bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
6405
6406        bool frustumTest = all( frustumTestVec );
6407
6408        if ( frustumTest ) {
6409
6410        #if defined( SHADOWMAP_TYPE_PCF )
6411
6412            vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
6413            return vogelShadow(i, shadowMap, shadowCoord.xy, texelSize.x, shadowCoord.z, shadowRadius );
6414
6415        #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
6416
6417            vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
6418            float dx = texelSize.x;
6419            float dy = texelSize.y;
6420
6421            vec2 uv = shadowCoord.xy;
6422            vec2 f = fract( uv * shadowMapSize + 0.5 );
6423            uv -= f * texelSize;
6424
6425            shadow = (
6426                texture2DCompare( shadowMap, uv, shadowCoord.z ) +
6427                texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
6428                texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
6429                texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
6430                mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
6431                     texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
6432                     f.x ) +
6433                mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
6434                     texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
6435                     f.x ) +
6436                mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
6437                     texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
6438                     f.y ) +
6439                mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
6440                     texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
6441                     f.y ) +
6442                mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
6443                          texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
6444                          f.x ),
6445                     mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
6446                          texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
6447                          f.x ),
6448                     f.y )
6449            ) * ( 1.0 / 9.0 );
6450
6451        #elif defined( SHADOWMAP_TYPE_VSM )
6452
6453            shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
6454
6455        #else // no percentage-closer filtering:
6456
6457            shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
6458
6459        #endif
6460
6461        }
6462
6463        return shadow;
6464
6465    }
6466
6467    // cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
6468    // vector suitable for 2D texture mapping. This code uses the following layout for the
6469    // 2D texture:
6470    //
6471    // xzXZ
6472    //  y Y
6473    //
6474    // Y - Positive y direction
6475    // y - Negative y direction
6476    // X - Positive x direction
6477    // x - Negative x direction
6478    // Z - Positive z direction
6479    // z - Negative z direction
6480    //
6481    // Source and test bed:
6482    // https://gist.github.com/tschw/da10c43c467ce8afd0c4
6483
6484    vec2 cubeToUV( vec3 v, float texelSizeY ) {
6485
6486        // Number of texels to avoid at the edge of each square
6487
6488        vec3 absV = abs( v );
6489
6490        // Intersect unit cube
6491
6492        float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
6493        absV *= scaleToCube;
6494
6495        // Apply scale to avoid seams
6496
6497        // two texels less per square (one texel will do for NEAREST)
6498        v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
6499
6500        // Unwrap
6501
6502        // space: -1 ... 1 range for each square
6503        //
6504        // #X##         dim    := ( 4 , 2 )
6505        //  # #         center := ( 1 , 1 )
6506
6507        vec2 planar = v.xy;
6508
6509        float almostATexel = 1.5 * texelSizeY;
6510        float almostOne = 1.0 - almostATexel;
6511
6512        if ( absV.z >= almostOne ) {
6513
6514            if ( v.z > 0.0 )
6515                planar.x = 4.0 - v.x;
6516
6517        } else if ( absV.x >= almostOne ) {
6518
6519            float signX = sign( v.x );
6520            planar.x = v.z * signX + 2.0 * signX;
6521
6522        } else if ( absV.y >= almostOne ) {
6523
6524            float signY = sign( v.y );
6525            planar.x = v.x + 2.0 * signY + 2.0;
6526            planar.y = v.z * signY - 2.0;
6527
6528        }
6529
6530        // Transform to UV space
6531
6532        // scale := 0.5 / dim
6533        // translate := ( center + 0.5 ) / dim
6534        return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
6535
6536    }
6537
6538    float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
6539
6540        float shadow = 1.0;
6541        vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
6542
6543        // for point lights, the uniform @vShadowCoord is re-purposed to hold
6544        // the vector from the light to the world-space position of the fragment.
6545        vec3 lightToPosition = shadowCoord.xyz;
6546
6547        // dp = normalized distance from light to fragment position
6548        float compare = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?
6549        compare += shadowBias;
6550
6551        // bd3D = base direction 3D
6552        vec3 bd3D = normalize( lightToPosition );
6553
6554        vec2 halton = haltonSequence[frameIndex];
6555        float temporalOffset = getNoiseInterleavedGradient(gl_FragCoord.xy + halton);
6556        float temporalAngle  = temporalOffset * PI2;
6557
6558        #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_VSM )
6559            for (int i = 0; i < gShadowSamples; i++) {
6560                vec2 vogelSample = vogelDiskSample(i, gShadowSamples, temporalAngle) * texelSize;
6561
6562                // Overall blurring offset
6563                vec3 offset = vec3(vogelSample.x, vogelSample.y, -vogelSample.x) * (shadowRadius + 5.);
6564
6565                // NOTE: Removed for now
6566                // Penumbra offset
6567                //offset += vec3(vogelSample.x, vogelSample.y, vogelSample.y)  * (penumbra * gPenumbraFilterSize);
6568
6569                shadow += texture2DCompare( shadowMap, cubeToUV( bd3D + offset, texelSize.y ), compare );
6570
6571            }
6572            return shadow * gShadowSamplesRpc;
6573
6574        #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
6575            for (int i = 0; i < 16; i++) {
6576                vec2 vogelSample = vogelDiskSample(i, gShadowSamples, temporalAngle) * texelSize;
6577
6578                // Overall blurring offset
6579                vec3 offset = vec3(vogelSample.x, vogelSample.y, -vogelSample.x) * (shadowRadius + 5.);
6580
6581                shadow += texture2DCompare( shadowMap, cubeToUV( bd3D + offset, texelSize.y ), compare );
6582
6583            }
6584            return shadow * (1.0 / 16.0);
6585        #else // no percentage-closer filtering
6586
6587            return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), compare );
6588
6589        #endif
6590
6591    }
6592
6593#endif
6594`,TS=sp.lights_fragment_begin,T_=sp.shadowmask_pars_fragment,TA=null,TM=e=>{switch(e){case"low":return 8;case"medium":default:return 16;case"high":return 32}},TE=(e="medium")=>{if(TA===e)return!1;TA=e;let t=TM(e);sp.shadowmap_pars_fragment=Tw(t);let i=TS.slice();i=(i=i.replace("getShadow( spotShadowMap[ i ]","getShadow( UNROLLED_LOOP_INDEX + 3, spotShadowMap[ i ]")).replace("getShadow( directionalShadowMap[ i ]","getShadow( UNROLLED_LOOP_INDEX, directionalShadowMap[ i ]"),sp.lights_fragment_begin=i;let r=T_.slice();return r=r.replaceAll("getShadow(","getShadow( UNROLLED_LOOP_INDEX, "),sp.shadowmask_pars_fragment=r,!0},TC=new r8({vertexShader:`
6595attribute vec3 randomColor;
6596varying vec3 vNormal;
6597flat out vec3 vColor;
6598#include <skinning_pars_vertex>
6599#include <morphtarget_pars_vertex>
6600	
6601void main()
6602{
6603#include <beginnormal_vertex>
6604#include <morphnormal_vertex>
6605#include <skinbase_vertex>
6606#include <skinnormal_vertex>
6607vec3 transformed = vec3(position);
6608#include <morphtarget_vertex>
6609#include <skinning_vertex>
6610
6611vNormal = normal;
6612vColor = randomColor;
6613gl_Position = projectionMatrix * (modelViewMatrix * vec4(transformed, 1.0));
6614}
6615`,fragmentShader:`
6616uniform float depthContrast;
6617varying vec3 vNormal;
6618flat in vec3 vColor;
6619void main()
6620{
6621vec3 normal = (normalize(vNormal)).rgb;
6622
6623float contrastDepth = (gl_FragCoord.z - 0.5) * depthContrast + 0.5;
6624
6625vec3 resultColor = mix(mix(vColor, normal, 0.2), vec3(contrastDepth), 0.4);
6626gl_FragColor = vec4(resultColor, vColor.r);
6627gl_FragColor = vec4(resultColor, vColor.r);
6628}
6629`,uniforms:{depthContrast:{value:1}}}),TT=new id,TP=new tK,TD=class extends nb{constructor(e){super(e),this._pixelRatio=this.getPixelRatio(),this.viewportWidth=1,this.viewportHe
6629ight=1,this.resolution=new tK,this.dummyCamera=new Ey,this.sceneTransitionDuration=0,this.sceneTransitionTimeRemaining=-1,this.isXRCopyPassSet=!1,this.clear=(e=!0,t=!0,i=!0)=>{let r=this.getContext(),s=0;e&&(s|=r.COLOR_BUFFER_BIT),t&&(s|=r.DEPTH_BUFFER_BIT),i&&(s|=r.STENCIL_BUFFER_BIT),r.clear(s),r.clearBufferfv(r.COLOR,1,[0,0,0,1])},this.pipeline=new Tb(this,e?.needsDOFResize??!1),this.autoClear=!1;let t=this.setPixelRatio.bind(this),i=this.setSize.bind(this);this.shadowMap.enabled=!0,this.shadowMap.type=1,this.dummyCamera.matrixAutoUpdate=!1,this.domElement.removeAttribute("data-engine");let r=this.getContext();if(r&&"drawingBufferColorSpace"in r)try{r.drawingBufferColorSpace="display-p3"}catch(e){console.warn(e)}this.setPixelRatio=e=>{this._pixelRatio!==e&&(this._pixelRatio=e,t(e))},this.setSize=(e,t,r=!0)=>{(this.viewportWidth!==e||this.viewportHeight!==t)&&(this.viewportWidth=e,this.viewportHeight=t,i(e,t,r),this.normalRenderTarget?.setSize(e*this._pixelRatio,t*this._pixelRatio),this._resizeTransmission(e,t),this.transmissionDepthTarget?.setSize(e*this._pixelRatio/2,t*this._pixelRatio/2),this.pipeline.resize(e,t,r))},this._superDispose=this.dispose,this.dispose=this._currentDispose}createAORenderTarget(){void 0===this.aoRenderTarget&&(this.aoRenderTarget=new ip(this.viewportWidth*this._pixelRatio,this.viewportHeight*this._pixelRatio,{generateMipmaps:!1,minFilter:1006,magFilter:1006,wrapS:1001,wrapT:1001,depthBuffer:!1}))}_resizeTransmission(e,t){this.transmissionRenderTarget?.setSize(e*this._pixelRatio/(this.hdTransmission?1:2),t*this._pixelRatio/(this.hdTransmission?1:2)),this.aoRenderTarget?.setSize(e*this._pixelRatio/1,t*this._pixelRatio/1)}get hdTransmission(){return 1===_V.transmissionLod.value}set hdTransmission(e){_V.transmissionLod.value=!0===e?1:2,this._resizeTransmission(this.viewportWidth,this.viewportHeight)}createTransmissionRenderTarget(){void 0===this.transmissionRenderTarget&&(this.transmissionRenderTarget=new ip(this.viewportWidth*this._pixelRatio/(this.hdTransmission?1:2),this.viewportHeight*this._pixelRatio/(this.hdTransmission?1:2),{generateMipmaps:!0,minFilter:1008,magFilter:1006,wrapS:1001,wrapT:1001,depthBuffer:!1}),this.transmissionDepthTarget=new ip(this.viewportWidth*this._pixelRatio/2,this.viewportHeight*this._pixelRatio/2,{minFilter:1003,magFilter:1003,depthBuffer:!1}))}createNormalRenderTarget(){void 0===this.normalRenderTarget&&(this.normalRenderTarget=new ip(this.viewportWidth*this._pixelRatio,this.viewportHeight*this._pixelRatio,{generateMipmaps:!1,minFilter:1003,magFilter:1003,type:1015,depthTexture:new ng(this.viewportWidth*this._pixelRatio,this.viewportHeight*this._pixelRatio)}))}renderNormal(e,t,i){this.normalRenderTarget&&(this.setClearColor(0),i.layers.enable(8),i.layers.disable(0),i.layers.disable(3),t.traverseEntity(e=>{e.layers.isEnabled(8)&&(e.copyPreviousMatrix=!1)}),this.setRenderTarget(this.normalRenderTarget),this.clear(),i instanceof Ey?TC.uniforms.depthContrast.value=(i.far-i.near)/1e4:TC.uniforms.depthContrast.value=1,t.overrideMaterial=TC,this.render(t,i),this.setClearColor(t.bgColor,t.bgColor.a),this.setRenderTarget(null),t.overrideMaterial=e.wireframeState?DA:null,i.layers.enable(0),i.layers.enable(3),t.traverseEntity(e=>{e.layers.isEnabled(8)&&(e.copyPreviousMatrix=!0)}))}renderSplineSceneWithDummyCamera(e,t,i=1){this.dummyCamera.updateCameraState(t.dataPatched),this.dummyCamera.matrix.copy(t.matrixWorld);let r=t.height,s=t.width,a=this.viewportWidth/this.viewportHeight;s<r?s=r*a:r=s/a,this.dummyCamera.setViewplaneSize(s,r);for(let t=0;t<i;t++)this.renderSplineScene(e,this.dummyCamera)}renderSplineScene(e,t,{sceneHelpers:i=this.sceneHelpers,sceneHelpersOnTop:r=this.sceneHelpersOnTop,overrideTransmission:s,overrideNormal:a}={}){let o=e instanceof DE?e.activePage:e,l=o.visible;o.visible=!0;let h=o.scene;this.xr.enabled&&(!1===this.isXRCopyPassSet&&null!==this.getRenderTarget()&&(this.pipeline.setCopyPass(this.getRenderTarget()),this.isXRCopyPassSet=!0),this.xr.updateCamera(t)),this.setClearColor(o.bgColor,o.bgColor.a),o.penumbraSizeArray.forEach((e,t)=>{_V.penumbraSize.value[t]=e}),_V.pixelRatioNode.value=this.getPixelRatio(),0!==this.resolution.x&&0!==this.resolution.y?_V.resolution.value.set(this.resolution.x,this.resolution.y):_V.resolution.value.set(this.viewportWidth*this._pixelRatio,this.viewportHe
6629ight*this._pixelRatio),void 0!==a?(_V.normalRenderTarget.value=a,_V.normalRenderTargetDepth.value=TT):h.needsNormal()&&(this.createNormalRenderTarget(),_V.normalRenderTarget.value=this.normalRenderTarget.texture,_V.normalRenderTargetDepth.value=this.normalRenderTarget.depthTexture,this.renderNormal(h,o,t));let c=o.data.ao,d=c.occlusion;if(d&&(this.createAORenderTarget(),_V.aoRenderTarget.value=this.aoRenderTarget.texture),_V.aoEnabled.value=d,this.pipeline.setAmbientOcclusionParams(c.occlusion,c.radius,c.bias,o.aoColor,null!==o.fog,o.backupFog.near,o.backupFog.far,c.aoFullRes&&!uY),this.pipeline.aoPass.setBlueNoiseTexture(this.pipeline.blueNoiseTexture),this.pipeline.isUIOverlayEnabled&&o.uiCanvas?.enabled&&o.uiCanvas.texture&&o.uiCanvas.texture.image.width>0){let e=this.getSize(TP),t=this.getPixelRatio();(o.uiCanvas.width!==this.viewportWidth||o.uiCanvas.height!==this.viewportHeight||o.uiCanvas.dpr!==t)&&o.uiCanvas.applySize({width:this.viewportWidth,height:this.viewportHeight},t),o.uiCanvas.render(this),this.pipeline.uiOverlayPass.uiCanvas=o.uiCanvas,this.pipeline.uiOverlayPass.enabled=!0,this.pipeline.uiOverlayPass.setResolution(e.x,e.y,t),this.pipeline.updateRenderToScreen()}else this.pipeline.uiOverlayPass.enabled=!1,this.pipeline.updateRenderToScreen();if(this.pipeline.logoOverlayPass.enabled){let e=this.getSize(TP),t=this.getPixelRatio();this.pipeline.logoOverlayPass.uniforms.uResolution.value.set(e.x,e.y),this.pipeline.logoOverlayPass.uniforms.uDPR.value=t}let u=!1;if(void 0!==s)_V.transmissionRenderTarget.value=s,_V.transmissionRenderTargetDepth.value=TT,this.pipeline.setTransmissionPassEnabled(!1);else{var p,f;let e=h.needsTransmission();e&&(void 0===this.transmissionRenderTarget&&(u=!0),this.createTransmissionRenderTarget(),_V.transmissionRenderTarget.value=this.transmissionRenderTarget.texture,_V.aspectRatio.value=(p=this.viewportWidth)>=(f=this.viewportHeight)?new tK(f/p,1):new tK(1,p/f),_V.transmissionRenderTargetDepth.value=this.transmissionDepthTarget.texture),this.pipeline.setTransmissionPassEnabled(e)}t.layers.enable(3),t.layers.enable(8),this.pipeline.sceneHelpers=i,this.pipeline.sceneHelpersOnTop=r,this.pipeline.scene=o,this.pipeline.camera=t,u&&this.pipeline.transmissionPass.updatePasses(this),this.pipeline.postprocessingState===o.postprocessing||(this.pipeline.updatePostprocessing(o.postprocessing),i||r||this.pipeline.disableHelpers()),void 0!==this.clearAlphaOverride&&this.setClearAlpha(this.clearAlphaOverride),o.overrideMaterial=h.wireframeState?DA:null,this.pipeline.render(),_V.frameIndex.value=(_V.frameIndex.value+1)%16,t instanceof Ey&&t.copyHistory(),o.visible=l}renderFromSceneForSceneTransitionPass(e,t,i){this.pipeline.renderToScreen=!1,this.pipeline.renderTarget,this.renderSplineScene(e,t),this.pipeline.sceneTransitionFromTexture=this.pipeline.renderTarget.texture,this.sceneTransitionDuration=i,this.sceneTransitionTimeRemaining=i,this.pipeline.renderToScreen=!0;let r=this.pipeline.sceneTransitionPass.uniforms;r.uDPR.value=window.devicePixelRatio,r.uResolution.value.set(this.domElement.width,this.domElement.height).divideScalar(window.devicePixelRatio)}_currentDispose(){this._superDispose(),this.pipeline.dispose(),this.aoRenderTarget?.dispose(),this.transmissionRenderTarget?.dispose(),this.transmissionDepthTarget?.dispose(),this.normalRenderTarget?.dispose(),this.normalRenderTarget?.depthTexture?.dispose()}},TI=class extends Et(lX){constructor(e,t=15,i=10066329){super(e,t,i),this.object=e,this.added=!1,this.name=`DirectionalLightHelper: ${e.uuid}`}raycast(e,t){Ea(this.object,TI.geometryHelper,e,t)}},TO=class extends Et(lG){constructor(e,t=15,i=6710886){super(e,t,i),this.object=e,this.name=`PointLightHelper: ${e.uuid}`}raycast(e,t){Ea(this.object,TO.geometryHelper,e,t)}},TR=class extends Et(lj){constructor(e,t=6710886){super(e,t),this.object=e,this.name=`SpotLightHelper: ${e.uuid}`}raycast(e,t){Ea(this.object,TR.geometryHelper,e,t)}update(){if(void 0!==this.object){let e=TR._vector,t=this.object.distance?this.object.distance:1e3,i=t*Math.tan(this.object.angle);this.cone.scale.set(i,i,t),e.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(e);let r=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let e=0,t=this.cone.material.length;e<t;e++)this.cone.material[e].color.set(r);else this.cone.material.color.set(r)}}},TL=TR;TL._vector=new ix;var TB=class extends np{constructor(){super(),this.caretIndex=0,this._caretVisibleAlpha=1,this._selectionVisibleAlpha=.3,this.current={start:0,end:void 0},this.matrixAutoUpdate=!1,this.caretMesh=new rJ(new su(1,1),new rA({transparent:!0,opacity:0,side:2})),this.add(this.caretMesh),this.selectionMesh=new rJ(new su(1,1),new rA({color:2857471,transparent:!0,depthTest:!1,depthWrite:!1,opacity:0,side:2})),this.add(this.selectionMesh),this.hide()}get caretHeight(){return this.object?.AD??0}show(e){this.visible=!0,this.object=e,this.caretMesh.scale.set(1,this.caretHeight,1),this.caretMesh.position.y=-(.5*this.caretHeight),this.setCaretPosition(this.caretIndex),this.update()}hide(){this.visible=!1}update(){if(void 0===this.object)return;this.updateHelperMatrix();let{depth:e}=this.object.geometry.userData.parameters;this.caretMesh.position.z=e,this.selectionMesh.position.z=e}updateHelperMatrix(){if(void 0===this.object)return;let e=this.object,t=e.parent;for(let i of(null!==t&&t.updateWorldMatrix(!0,!1),e.matrixAutoUpdate&&e.updateMatrix(),null!==t?(this.matrixWorld.multiplyMatrices(t.matrixWorld,e.hiddenMatrix),this.matrixWorld.multiplyMatrices(this.matrixWorld,e.matrix)):this.matrixWorld.multiplyMatrices(e.hiddenMatrix,e.matrix),this.matrix.copy(this.matrixWorld),this.children))i.matrixWorld.copy(this.matrixWorld);e.updateWorldMatrix(!0,!0)}setCaretColor(e){let t=this.caretMesh.material;t.color.setRGB(e.r,e.g,e.b);let i=this._caretVisibleAlpha===t.opacity;this._caretVisibleAlpha=e.a,i&&(t.opacity=this._caretVisibleAlpha)}setSelectionColor(e){this.selectionMesh.material.color.setRGB(e.r,e.g,e.b)}setCaretPosition(e,t={}){if(void 0===this.object)return;this.caretIndex=e;let i=this.object.wrappedText,[r,s]=TF(i,e),[a,o]=e>0?TF(i,e-1):[null,null];(e>0&&i.length?i[a].charAt(o):null)===`
6630`&&(r++,s=0),this.current.start=e,this.current.end=void 0;let[l,h]=Tz(this.object,r,s),{AD:c,descender:d}=this.object,{width:u,height:p,depth:f}=this.object.geometry.userData.parameters;this.caretMesh.scale.set(1,this.caretHeight,1),this.caretMesh.position.set(l-.5*("string"==typeof u?0:u),h+(d+.5*c)+.5*("string"==typeof p?0:p),f),this.hideSelectionMesh(),this.showCaretMesh()}setSelection(e,t){if(void 0===this.object)return;let i=this.object.wrappedText;this.current.start=e,this.current.end=t;let r=[],s=[],a=function(e,t,i){let[r,s]=TF(e,t),[a,o]=TF(e,i),l=[];s>=e[r].length&&(r++,s=0);for(let t=r;t<=a;t++){let i=e[t],h=t===r?s:0,c=t===a?o:i.length;l.push([t,h,c])}return l}(i,e,t),{lineHeight:o,AD:l,descender:h}=this.object,c=h+.5*l-.5*o;for(let[e,t,i]of a)if(t!==i){let[a,l]=Tz(this.object,e,t),[h,d]=Tz(this.object,e,i);l+=c,d+=c+o;let u=r.length/3;r.push(a,l,0),r.push(h,l,0),r.push(h,d,0),r.push(a,d,0),s.push(u+0,u+1,u+2),s.push(u+2,u+3,u+0)}let d=new rN;d.setIndex(s),d.setAttribute("position",new rD(r,3));let{width:u,height:p,depth:f}=this.object.geometry.userData.parameters;this.selectionMesh.geometry.dispose(),this.selectionMesh.geometry=d,this.selectionMesh.position.x=-(.5*("string"==typeof u?0:u)),this.selectionMesh.position.y=.5*("string"==typeof p?0:p),this.selectionMesh.position.z=f,this.showSelectionMesh(),this.hideCaretMesh()}getSelectionFromPosition(e,t,i="previous"){if(void 0===this.object||void 0===this.object.font)return;let r=this.object.wrappedText,s=r.length,a=this.object.lineHeight,o=s*a,{height:l,verticalAlign:h}=this.object.geometry.userData.parameters,c="string"==typeof l?0:l,d=0;
66303===h?d=c-o:2===h&&(d=.5*c-.5*o);let u=Math.min(Math.floor(Math.max(Math.min(-t-d,o),0)/a),s-1),p=this.object.charCoords[u],f=this.object.charWidths[u],m=0,g=!1;if("previous"===i){for(let t=0;t<p.length;t++)if(p[t][0]+.5*f[t]-e>0){m=t,g=!0;break}}else if("closest"===i){let t=1/0;for(let i=0;i<p.length;i++){let r=Math.abs(p[i][0]+.5*f[i]-e);r<t&&(t=r,m=i,g=!0)}}else for(let t=0;t<p.length;t++){let i=p[t][0],r=p[t][0]+f[t];if(e>=i&&e<r){m=t,g=!0;break}}return g||(m=p.length),{index:this.getGlobalIndexFromLineAndCharIndexes(r,u,m),lineIndex:u,characterIndex:m}}getGlobalIndexFromLineAndCharIndexes(e,t,i){return e.slice(0,t).reduce((e,t)=>e+=t.length,0)+i}showSelectionMesh(){this.selectionMesh.material.opacity=this._selectionVisibleAlpha}hideSelectionMesh(){this.selectionMesh.material.opacity=0}showCaretMesh(){this.caretMesh.material.opacity=this._caretVisibleAlpha}hideCaretMesh(){this.caretMesh.material.opacity=0}};function Tz(e,t,i){let{charCoords:r,charWidths:s,initialOffsetY:a,lineHeight:o}=e;if(r[t]&&0===r[t].length||0===r.length){let i=0,{horizontalAlign:r}=e.data.geometry,s=e.wrappedText,{width:l}=e.geometry.userData.parameters;return 1===s.length&&0===s[0].length&&(3===r?i=.5*l:2===r&&(i=l)),[i,a-o*t]}let l=r[t];if(void 0===l||0===l.length)return[0,0];let[h,c]=l[Math.min(i,l.length-1)];return i>=l.length&&(h+=s[t][i-1]),[h,c]}function TF(e,t){let i=0;for(let r=0;r<e.length;r++){let s=e[r],a=t-i;if(a<=s.length)return[r,a];i+=s.length}return[Math.max(0,e.length-1),e[e.length-1]?.length??0]}var TN=class extends E_(lf,TI){constructor(e,t,i){super(),this.super_Entity(e,t),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let r=this.shadow.camera;r.top=1250,r.bottom=-1250,r.right=1250,r.left=-1250,r.near=-1e4,r.far=2500;let s=new lZ(this.shadow.camera);s.visible=!1,this.gizmos.shadowmap=s}update(){for(let e in this.shadow.camera.updateProjectionMatrix(),this.gizmos){let t=this.gizmos[e];t instanceof lZ&&t.update()}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.objectHelper&&this.objectHelper.update()}updateState(e,t){var i;this.updateState_Light(e,t);let r=void 0!==e.depth&&e.depth!==this.shadow.camera.far||void 0!==e.size&&e.size/2!==this.shadow.camera.right;void 0!==e.size&&(i=e.size,this.shadow.camera.right=i/2,this.shadow.camera.left=-i/2,this.shadow.camera.top=i/2,this.shadow.camera.bottom=-i/2,this.shadow.needsUpdate=!0),void 0!==e.shadowRadius&&(this.shadow.radius=e.shadowRadius),void 0!==e.shadowResolution&&(this.shadow.mapSize.set(e.shadowResolution,e.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==e.penumbraSize&&t.scene.markPenumbraSizeDirty(),r&&this.update()}},TU=new ix,Tk=new ix,TV=new iy,Tj=class extends E_(lo,TL){constructor(e,t,i){super(),this.super_Entity(e,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let r=this.shadow.camera;r.fov=2*tZ.RAD2DEG*this.angle,r.aspect=1,r.near=100,r.far=2500;let s=new lZ(this.shadow.camera);s.visible=!1,this.gizmos.shadowmap=s,this.update()}update(){for(let e in this.shadow.camera.updateProjectionMatrix(),this.gizmos){let t=this.gizmos[e];t instanceof lZ&&t.update()}}updateMatrixWorld(e){super.updateMatrixWorld(e),Tk.setFromMatrixPosition(this.matrixWorld),TV.setFromRotationMatrix(this.matrixWorld),TU.copy(this.up).applyQuaternion(TV).negate().multiplyScalar(this.distance),this.target.position.copy(Tk).add(TU),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(e,t){this.updateState_Light(e,t),void 0!==e.distance&&(this.distance=e.distance),void 0!==e.decay&&(this.decay=e.decay),void 0!==e.angle&&(this.angle=e.angle),void 0!==e.penumbra&&(this.penumbra=e.penumbra),void 0!==e.shadowRadius&&(this.shadow.radius=e.shadowRadius),void 0!==e.penumbraSize&&t.scene.markPenumbraSizeDirty(),void 0!==e.shadowResolution&&(this.shadow.mapSize.set(e.shadowResolution,e.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};function TG(e,t){return[[e[0][0]*t[0][0]+e[0][1]*t[1][0],e[0][0]
6630*t[0][1]+e[0][1]*t[1][1]],[e[1][0]*t[0][0]+e[1][1]*t[1][0],e[1][0]*t[0][1]+e[1][1]*t[1][1]]]}function TH(e){return[[e[0][0],e[1][0]],[e[0][1],e[1][1]]]}(e=>{function t(e){return[e[0],e[3],e[1],e[4],e[2],e[5]]}e.identity=function(){return[1,0,0,0,1,0,0,0,1]},e.copy=function(t,i=e.identity()){for(let e=0,r=t.length;e<r;e++)i[e]=t[e];return i},e.create=function(t,i,r,s,a,o){return e.setAbcdef(e.identity(),t,i,r,s,a,o)},e.setAbcdef=function(e,t,i,r,s,a,o){return e[0]=t,e[1]=r,e[2]=a,e[3]=i,e[4]=s,e[5]=o,e},e.append=function(i,r){let[s,a,o,l,h,c]=t(i),[d,u,p,f,m,g]=t(r);return e.create(d*s+u*o,d*a+u*l,p*s+f*o,p*a+f*l,m*s+g*o+h,m*a+g*l+c)},e.prepend=function(i,r){let[s,a,o,l,h,c]=t(i),[d,u,p,f,m,g]=t(r),v=s,y=a,x=o,b=l;return(1!==d||0!==u||0!==p||1!==f)&&(v=s*d+a*p,y=s*u+a*f,x=o*d+l*p,b=o*u+l*f),e.create(v,y,x,b,h*d+c*p+m,h*u+c*f+g)},e.getAbcdef=t,e.invert=function(t){let[i,r,s,a,o,l]=e.getAbcdef(t),h=i*a-r*s;return e.create(a/h,-r/h,-s/h,i/h,(s*l-a*o)/h,-(i*l-r*o)/h)},e.apply=function([t,i],r){let[s,a,o,l,h,c]=e.getAbcdef(r);return[s*t+o*i+h,a*t+l*i+c]},e.applyInverse=function(t,i){let[r,s,a,o,l,h]=e.getAbcdef(i),c=1/(r*o+-(a*s)),[d,u]=t;return[o*c*d+-a*c*u+(h*a-l*o)*c,r*c*u+-s*c*d+(-h*r+l*s)*c]},e.scale=function(t,i,r=i){let[s,a,o,l,h,c]=e.getAbcdef(t);return e.setAbcdef(t,s*i,a*r,o*i,l*r,h*i,c*r),t},e.rotate=function(t,i){let r=Math.cos(i),s=Math.sin(i),[a,o,l,h,c,d]=e.getAbcdef(t);return e.setAbcdef(t,a*r-o*s,a*s+o*r,l*r-h*s,l*s+h*r,c*r-d*s,c*s+d*r),t},e.rotateAround=function(t,i,r){let[s,a]=r,o=e.translate(t,-s,-a);return o=e.rotate(o,i),o=e.translate(o,s,a)},e.translate=function(t,i,r){let[s,a,o,l,h,c]=e.getAbcdef(t);return e.setAbcdef(t,s,a,o,l,h+i,c+r),t},e.setTranslate=function(t,i,r){let[s,a,o,l]=e.getAbcdef(t);return e.setAbcdef(t,s,a,o,l,i,r),t},e.setPosition=function(t,i,r){let[s,a,o,l]=e.getAbcdef(t);return e.setAbcdef(t,s,a,o,l,i,r),t},e.getScale=function(t){let[i,r,s,a]=e.getAbcdef(t);return[Math.sqrt(i*i+r*r),Math.sqrt(s*s+a*a)]},e.getPosition=function(t){let[,,,,i,r]=e.getAbcdef(t);return[i,r]},e.getRotation=function(t,i){return e.decompose(t,i).rotation},e.decompose=function(t,i){let[r,s,a,o,l,h]=e.getAbcdef(t),{rotation:c,scale:d,shear:u}=function(e){let t,i,r,s,a,o,l,h,c,d,u,p;let[f,m,g]=(t=(e[0][0]+e[1][1])/2,i=(e[0][0]-e[1][1])/2,r=(e[1][0]+e[0][1])/2,a=Math.sqrt(t*t+(s=(e[1][0]-e[0][1])/2)*s),o=Math.sqrt(i*i+r*r),l=Math.atan2(r,i),c=((h=Math.atan2(s,t))-l)/2,u=[[Math.cos(d=(h+l)/2),Math.sin(d)],[-Math.sin(d),Math.cos(d)]],p=[[Math.cos(c),Math.sin(c)],[-Math.sin(c),Math.cos(c)]],u[0][0]*=-1,u[0][1]*=-1,p[0][0]*=-1,p[1][0]*=-1,[u,[[a+o,0],[0,a-o]],p]),v=TG(f,TH(g)),y=TG(TG(g,m),TH(g));return{rotation:Math.atan2(v[1][0],v[0][0]),scale:[y[0][0],y[1][1]],shear:[y[0][1]/y[1][1],y[1][0]/y[0][0]]}}([[r,a],[s,o]]);return{position:[l+(i[0]*r+i[1]*a)-i[0],h+(i[0]*s+i[1]*o)-i[1]],scale:d,rotation:c,shear:u,pivot:i}},e.compose=function(t,i,r,s,a=[0,0]){let[o,l]=t,[h,c]=s,[d,u,p,f]=function({rotation:e,scale:t,shear:i}){let r=Math.cos(e),s=Math.sin(e),a=TG([[r,-s],[s,r]],[[t[0],i[0]*t[1]],[i[1]*t[0],t[1]]]);return[a[0][0],a[1][0],a[0][1],a[1][1]]}({rotation:r,scale:i,shear:a});return e.create(d,u,p,f,o-(h*d+c*p)+h,l-(h*u+c*f)+c)}})(TX||(TX={}));var TW,Tq,TX,TY,TQ=Math.PI/180,TZ=class{constructor(e,t,i){this.uuid=e,this.data=t,this.localMatrix=TX.identity(),this.worldMatrix=TX.identity(),this.ignoreCameraZoom=!1,this.visible=!0,this._singleBBox=new T1,this._recursiveBBox=new T1,this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0,this.stateSelection=null,this.prevState=null,this.currentState=null,this.reversibleToState=null,this.currentTransitionEvent=null,this.previousAction=null,this.name="",this.position=[0,0],this.scale=[1,1],this.rotation=0,this.shear=[0,0],this.emitter=wL(),this.dpr=i.dpr??1,this.dataPatched=t}project(e,t){let i=this.worldMatrix;return t&&(i=TX.append(t.worldMatrix,i)),TX.applyInverse(e,i)}intersects(e,t,i,r=!1){return this.visible&&!this.data.raycastLock&&this.intersectsInLocalSpace(...this.project([e,t],i),r)}intersectsInLocalSpace(e,t,i=!1){let{min:r,max:s}=i?this.recursiveBBox:this.singleBBox;return e>=r[0]&&e<=s[0]&&t>=r[1]&&t<=s[1]}applyTransforms(e){e.setTransform(this.worldMatrix,this.ignoreCameraZoom)}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges()),this._recursiveBBox}updateLocalMatrix(){this.localMatrix=TX.compose(this.position,this.scale,this.rotation*TQ,yG.getPivot(this.dataPatched),this.shear)}updateWorldMatrix(e,t,i){let r=this.parent;t&&null!=r&&r.updateWorldMatrix(e,!0,!1),e&&this.updateLocalMatrix(),this.parent?this.worldMatrix=TX.append(this.parent.worldMatrix,this.localMatrix):this.worldMatrix=TX.copy(this.localMatrix),this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}get pivot(){return yG.getPivot(this.data)}getCenter(){return[0,0]}getHalfSize(){return[0,0]}get id(){return this.uuid}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(e=>{e.resetBBoxNeedsUpdateSelf()})}updateTransformState(e){let t=!1;void 0!==e.position&&(t=!0,this.position=e.position),void 0!==e.rotation&&(t=!0,this.rotation=e.rotation),void 0!==e.scale&&(t=!0,this.scale=e.scale),void 0!==e.shear&&(t=!0,this.shear=e.shear),t&&(this.updateWorldMatrix(!0,!1,!0),this.resetBBoxNeedsUpdate())}updateByOp(e,t,i){0===e.type&&void 0!==e.props.visible&&(this.visible=e.props.visible),this.data=t,this.data=t;let r=e,s=pY(e.path,["states","*"]);if(null!==s){if(0===e.type){let[t]=s;if(this?.stateSelection===t){let t={...e.props};if(delete t.name,Object.values(e.props).some(e=>void 0===e)){let i=this.data;if(void 0!==i){let r=p2.zoom(i,e.path.slice(2));if(r)for(let i in e.props)void 0===e.props[i]&&i in r&&(t[i]=r[i])}}r={...e,props:t,path:e.path.slice(2)}}}}else if(0===e.type){let t=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==t){if(void 0!==e.props.name&&t.name){let{name:e,...i}=t;t=i}let i=p2.removeOverridden(e.path,e.props,t);r={...e,props:i}}}this.updateByPatchedOpBase(r,yO.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i)}changeSelectedState(e,t,i=!1){if(!(0===this.data.states.length&&!i)){for(let e of this.data.states)yO.toOps(this.data,e.data).forEac
vendor: 4,150 bytes, line 6630
6630h(e=>{let i=p$.replaceProps(e,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,t)});if(null!==e){let i=this.data.states.data(e);i&&(this.dataPatched=yO.patch(this.data,i),yO.toOps(this.data,i).forEach(e=>{this.updateByPatchedOp(e,this.dataPatched,t)}))}i&&this.updateTransformState(this.dataPatched),this.stateSelection=e}}updateState(e,t){void 0!==e.name&&(this.name=e.name),void 0!==e.visible&&(this.visible=e.visible),this.updateTransformState(e)}updateByPatchedOpBase(e,t,i){this.dataPatched=t,this.updateByPatchedOp(e,t,i)}updateByPatchedOp(e,t,i){0===e.path.length&&0===e.type&&this.updateState(e.props,i),this.requestRender()}traverseFrameAncestors(e){this.traverseAncestors(t=>{"frame2d"===t.data.type&&e(t)})}traverseAncestors(e){let t=this.parent;for(;t;)e(t),t=t.parent}requestRender(){this.traverseFrameAncestors(e=>{e.requestRender()})}clone(e){let t=new TZ(this.uuid,this.data,e);return t.parent=void 0,t}addEventListener(e,t){this.emitter.on(e,t)}removeEventListener(e,t){this.emitter.off(e,t)}dispatchEvent(e){this.emitter.emit(e.type,{...e,target:e.target??this})}traverseSortNextHelper(){let e=this.parent;if(e){let t=e.children;if(t){let i=t.indexOf(this)+1;return t[i]?t[i]:e.traverseSortNextHelper()}}}sortNext(){let e=this.children;return e&&e.length>0&&e[0]?e[0]:this.traverseSortNextHelper()}isDescendantOf(e){e instanceof TZ&&(e=e.uuid);let t=this;for(;t.parent;){if(t.parent.uuid===e)return!0;t=t.parent}return!1}},TK=class extends TZ{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this.context=i,this.children=[]}add(e){e.parent&&e.parent instanceof TK&&e.parent.remove(e),this.children.push(e),e.parent=this}remove(e){let t=this.children.indexOf(e);t>=0&&(this.children.splice(t,1),e.parent=void 0)}traverse(e){let t=e(this);if(!0!==t)for(let i of this.children)i instanceof TK?i.traverse(e):t=e(i)}intersectsChildrenHelper(e,t,i,r,s){for(let a of this.children)if(a.intersects(e,t,i,!1)&&(s.push(a),r)||a instanceof TK&&a.intersectsChildrenHelper(e,t,i,r,s))return!0;return!1}intersectsChildren(e,t,i,r=!1,s=[],a=!1){return this.intersectsChildrenHelper(e,t,i,r,s),s}intersectsChildrenHelperReverse(e,t,i,r,s){for(let a of this.children)if(a instanceof TK&&a.intersectsChildrenHelperReverse(e,t,i,r,s)||a.intersects(e,t,i,!1)&&(s.push(a),r))return!0;return!1}intersectsChildrenReverse(e,t,i,r=!1,s=[],a=!1){return this.intersectsChildrenHelperReverse(e,t,i,r,s),s}updateWorldMatrix(e,t,i){if(super.updateWorldMatrix(e,t,i),i&&this.children)for(let t of this.children)t.updateWorldMatrix(e,!1,!0)}find(e){let t;return this.traverse(i=>{i.uuid===e&&(t=i)}),t}innerDrawChildren(e){for(let t=this.children.length-1;t>=0;t--)this.children[t].draw(e)}resetBBoxNeedsUpdate(){super.resetBBoxNeedsUpdate(),this.traverse(e=>{e.resetBBoxNeedsUpdateSelf()})}clone(e){let t=new TK(this.uuid,this.data,e);for(let i of(t.parent=void 0,this.children))t.add(i.clone(e));return t}},TJ=class extends TK{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this.updateState(t,i)}draw(e){this.visible&&(e.save(),this.applyTransforms(e),this.innerDrawChildren(e),e.restore())}clone(e){let t=new TJ(this.uuid,this.data,e);for(let i of(t.parent=void 0,this.children))t.add(i.clone(e));return t}},T$=[[-1,1],[-1,-1],[1,-1],[1,1]],T0=(e,t,i)=>{let r=e.getCenter(),s=e.getHalfSize(),a=TX.append(t,e.worldMatrix);0===s[0]&&0===s[1]?i.push(TX.apply(r,a)):T$.forEach(e=>{let t=[e[0]*s[0]+r[0],e[1]*s[1]+r[1]];i.push(TX.apply(t,a))})},T1=class{constructor(){this.matrix=TX.identity(),this.min=[1/0,1/0],this.max=[-1/0,-1/0],this.vertices=[],this.edges=[]}setFromObjectSize(e,t=!1){e.updateWorldMatrix(),this.makeEmpty(),TX.copy(e.worldMatrix,this.matrix);let i=TX.invert(e.worldMatrix);this.expandByObjectSize(e,i,t)}expandByObjectSize(e,t,i=!1){let r=[];!0===i&&e instanceof TK?e.traverse(e=>{e.visible&&T0(e,t,r)}):T0(e,t,r),this.setFromPoints(r)}setFromSize(e,t,i){this.makeEmpty(),TX.copy(i,this.matrix),this.expandBySize(e,t,i)}expandBySize(e,t,i){[TX.apply([0,0],i),TX.apply([0,t],i),TX.apply([e,t],i),TX.apply([e,0],i)].forEach(e=>this.expandByPoint(e))}getCenter(){let[e,t]=this.min,[i,r]=this.getHalfSize();
6630return TX.apply([e+i,t+r],this.matrix)}getSize(){return[this.max[0]-this.min[0],this.max[1]-this.min[1]]}getHalfSize(){return[(this.max[0]-this.min[0])*.5,(this.max[1]-this.min[1])*.5]}makeEmpty(){this.min=[1/0,1/0],this.max=[-1/0,-1/0]}setFromPoints(e){for(let t of(this.makeEmpty(),e))this.expandByPoint(t)}expandByPoint(e){this.min=[Math.min(this.min[0],e[0]),Math.min(this.min[1],e[1])],this.max=[Math.max(this.max[0],e[0]),Math.max(this.max[1],e[1])]}computeVertices(){let[e,t]=this.getHalfSize(),i=this.getCenter(),[r,s,a,o]=TX.getAbcdef(this.matrix),l=TX.create(r,s,a,o,i[0],i[1]);this.vertices=T$.map(([i,r])=>TX.apply([i*e,r*t],l))}computeEdges(){this.edges=[];for(let e=0,t=this.vertices.length;e<t;++e)this.edges.push([this.vertices[e],this.vertices[(e+1)%t]])}project(e,t){let i=this.matrix;return t&&(i=TX.append(t.worldMatrix,i)),TX.applyInverse(e,i)}intersects(e,t,i){return this.intersectsInLocalSpace(...this.project([e,t],i))}intersectsInLocalSpace(e,t){let{min:i,max:r}=this;return e>=i[0]&&e<=r[0]&&t>=i[1]&&t<=r[1]}containsPoint(e){let[t,i]=e,[r,s]=this.min,[a,o]=this.max;return t>=r&&t<=a&&i>=s&&i<=o}intersectsBBox2D(e){for(let t=0,i=this.edges.length;t<i;t++){let i=this.edges[t];for(let t=0,r=e.edges.length;t<r;t++)if(function(e,t){let[[i,r],[s,a]]=e,[[o,l],[h,c]]=t,d=(i-s)*(l-c)-(r-a)*(o-h);if(0===d)return!1;let u=((i-o)*(l-c)-(r-l)*(o-h))/d,p=-((i-s)*(r-l)-(r-a)*(i-o))/d;return u>=0&&u<=1&&p>=0&&p<=1}(i,e.edges[t]))return!0}for(let t=0,i=e.vertices.length;t<i;t++){let i=e.vertices[t];if(this.containsPoint(i))return!0}return!1}ensureMinMax(){let e=this.min,t=this.max;this.min=[Math.min(e[0],t[0]),Math.min(e[1],t[1])],this.max=[Math.max(e[0],t[0]),Math.max(e[1],t[1])]}copy(e){this.min=[...e.min],this.max=[...e.max],TX.copy(e.matrix,this.matrix),this.computeVertices(),this.computeEdges()}clone(){let e=new T1;return e.copy(this),e}},T2=new Promise(e=>{TY=e}),T3=!1;function T4(e){let t=!1;return e.scene.objects.traverse((e,i)=>{("Mesh"===i.type&&"UIGeometry"===i.geometry.type||"Page"===i.type&&void 0!==i.uiFrame)&&(t=!0)}),t}async function T5(e){let t=await T2;Pt||(Pi||(Pi=t({locateFile:()=>e})),Pt=await Pi)}var T6=TX.identity(),T8=class{constructor(e,t=1){this.canvas=e,this._dpr=t,this._width=0,this._height=0,this._strokeMode="inside",this._layerBlur=0,this._backgroundBlur=0,this._dropShadowBlur=0,this._dropShadowOffsetX=0,this._dropShadowOffsetY=0,this._dropShadowColor=gn.transparent,this._innerShadowBlur=0,this._innerShadowOffsetX=0,this._innerShadowOffsetY=0,this._innerShadowSpread=0,this._innerShadowColor=gn.transparent,this._fonts=new Map,this._isSizeDirty=!1;try{let i=e.getBoundingClientRect();e.width=i.width*t,e.height=i.height*t}catch{console.log(e.width,t)}this._currentM3Transform=T6,this._currentTransform=new Float32Array(T6)}get dpr(){return this._dpr}set dpr(e){this._dpr=e,this._isSizeDirty=!0}
6630async init(){if(!this.wasmURL)throw Error("Your must set the wasm binary url with renderer.wasmURL = ... before you can call renderer.init");await T5(this.wasmURL),this._surface=Pt.MakeWebGLCanvasSurface(this.canvas),this.ctx=this._surface?.getCanvas(),this._paint=new Pt.Paint,this._paint.setAntiAlias(!0),this._paintFill=this._paint.copy(),this._paintFill.setStyle(Pt.PaintStyle.Fill),this._paintStroke=this._paint.copy(),this._paintStroke.setStyle(Pt.PaintStyle.Stroke),this.ctx?.scale(this.dpr,this.dpr)}get currentTransform(){return this._currentM3Transform}get currentTransformBuffer(){return this._currentTransform}set currentTransform(e){this._currentM3Transform=e,this._currentTransform.set(e)}async loadFont(e,t){let i=await (await fetch(e)).arrayBuffer();this.registerFont(i,t)}registerFont(e,t){if(this._fonts.has(t))return;let i=Pt.FontMgr.FromData(e);if(i)this._fonts.set(t,i);else throw Error("Invalid font data for "+t)}get width(){return this._width}get height(){return this._height}set strokeColor(e){this._paintStroke&&this._paintStroke.setColor(T7(e),Pt.ColorSpace.DISPLAY_P3)}set fillColor(e){this._paintFill&&this._paintFill.setColor(T7(e),Pt.ColorSpace.DISPLAY_P3)}set lineWidth(e){this._paintStroke&&this._paintStroke.setStrokeWidth("center"===this._strokeMode?e:2*e)}set strokeMode(e){this._strokeMode=e}set dropShadowBlur(e){this._dropShadowBlur=e}set dropShadowColor(e){this._dropShadowColor=e}set dropShadowOffsetX(e){this._dropShadowOffsetX=e}set dropShadowOffsetY(e){this._dropShadowOffsetY=e}set innerShadowBlur(e){this._innerShadowBlur=e}set innerShadowColor(e){this._innerShadowColor=e}set innerShadowOffsetX(e){this._innerShadowOffsetX=e}set innerShadowOffsetY(e){this._innerShadowOffsetY=e}set innerShadowSpread(e){this._innerShadowSpread=e}set layerBlur(e){this._layerBlur=e}set backgroundBlur(e){this._backgroundBlur=e}clear(){this.ctx?.clear(Pt.TRANSPARENT)}save(){this.ctx?.save()}restore(){this.ctx?.restore()}beginPath(){this._currentPath?.delete(),this._currentPath=new Pt.Path}closePath(){let e=this._currentPath;if(e){if(e.isEmpty())return;let t=e.getBounds();(t[3]-t[1]||t[2]-t[0])&&e.close()}}fill(){this._paintInner(this._paintFill,!0)}stroke(){this._paintInner(this._paintStroke,!1)}clipRect(e,t,i,r,s=0,a=0,o=0,l=0){let h=Pt.XYWHRect(e,t,i,r);if(0===s&&0===a&&0===l&&0===o)this.ctx?.clipRect(h,Pt.ClipOp.Intersect,!0);else{let e=Pt.RRectXY(h,s,s);e[4]=e[5]=s,e[6]=e[7]=a,e[8]=e[9]=o,e[10]=e[11]=l,this.ctx?.clipRRect(e,Pt.ClipOp.Intersect,!0)}}_applyShadowOffsetMatrix(){if(this.ctx){let e=TX.invert(this.currentTransform);this.ctx.concat(e);let t=TX.translate(TX.identity(),this._dropShadowOffsetX,this._dropShadowOffsetY);this.ctx.concat(t),this.ctx.concat(this._currentTransform)}}_applyEffectsToPaint(e,t,i=!0){if(this.ctx&&this._currentPath){let r,s=!1;if(i&&this._hasDropShadow()){let i,r=e.copy();r.setColor(T7(this._dropShadowColor)),this._dropShadowBlur>0&&(i=Pt.MaskFilter.MakeBlur(Pt.BlurStyle.Normal,this._dropShadowBlur*this.dpr*(this.camera?.scale??1),!1),r.setMaskFilter(i)),this.ctx.save(),this.ctx.clipPath(this._currentPath,Pt.ClipOp.Difference,!0),this._applyShadowOffsetMatrix(),t(r),this.ctx.restore(),r.delete(),i?.delete()}if(this._backgroundBlur>0&&i){this.ctx.save(),this.ctx.clipPath(this._currentPath,Pt.ClipOp.Intersect,!0);let t=Pt.ImageFilter.MakeBlur(this._backgroundBlur,this._backgroundBlur,Pt.TileMode.Clamp,null),i=e.copy();i.setImageFilter(t),i.setAlphaf(1);let r=this._currentPath.computeTightBounds();this.ctx.saveLayer(i,r,null,Pt.SaveLayerInitWithPrevious),this.ctx.drawColor(e.getColor()),this.ctx.restore(),this.ctx.restore(),i.delete(),t.delete(),s=!0}if(this._layerBlur>0){let i=e.copy();r=Pt.MaskFilter.MakeBlur(Pt.BlurStyle.Normal,this._layerBlur*this.dpr*(this.camera?.scale??1),!1),i.setMaskFilter(r),t(i),i.delete(),r.delete(),s=!0}if(s||t(e),i&&this._hasInnerShadow()){let e,t=new Pt.Paint;t.setAntiAlias(!0),t.setStyle(Pt.PaintStyle.Fill),t.setColor(T7(this._innerShadowColor)),this._innerShadowBlur>0&&(e=Pt.MaskFilter.MakeBlur(Pt.BlurStyle.Normal,this._innerShadowBlur*this.dpr*(this.camera?.scale??1),!1),t.setMaskFilter(e));let i=this._currentPath.computeTightBounds(),[r,s,a,o]=i;this.ctx.save(),this.ctx.clipPath(this._currentPath,Pt.ClipOp.Intersect,!0),this.ctx.saveLayer(t,i,null,Pt.SaveLayerInitWithPrevious),this.ctx?.translate(this._innerShadowOffsetX,this._innerShadowOffsetY),this.ctx.drawRect(Pt.XYWHRect(-1e3-this._innerShadowOffsetX,-1e3-this._innerShadowOffsetY,2e3+(a-r)+Math.abs(2*this._innerShadowOffsetX),2e3+(o-s)+Math.abs(2*this._innerShadowOffsetY)),t),t.setBlendMode(Pt.BlendM
6630ode.Clear),this.ctx.drawPath(this._currentPath,t),this.ctx.restore(),this.ctx.restore(),t.delete(),e?.delete()}}}_paintInner(e,t=!0){if(this.ctx&&this._currentPath&&e){let i=this.ctx,r=this._currentPath;this._applyEffectsToPaint(e,e=>{let s=!1;t||"center"===this._strokeMode||(i.save(),i.clipPath(r,"outside"===this._strokeMode?Pt.ClipOp.Difference:Pt.ClipOp.Intersect,!0),s=!0),i.drawPath(r,e),s&&i.restore()},t)}}_hasDropShadow(){return this._dropShadowColor?.a>0}_hasInnerShadow(){return this._innerShadowColor?.a>0}path(e){this._currentPath?.addPath(Pt.Path.MakeFromSVGString(e))}ellipse(e,t,i,r,s,a,o,l){if(!T9([e,t,i,r])||!this._currentPath)return;if(i<0||r<0)throw Error("radii cannot be negative");let h=Pt.XYWHRect(e-i,t-r,2*i,2*r);this._currentPath?.addOval(h)}rect(e,t,i,r,s=0,a=0,o=0,l=0){let h=Pt.XYWHRect(e,t,i,r);if(T9(h)){if(0===s&&0===a&&0===l&&0===o)this._currentPath?.addRect(h);else{let e=Pt.RRectXY(h,s,s);e[4]=e[5]=s,e[6]=e[7]=a,e[8]=e[9]=o,e[10]=e[11]=l,this._currentPath?.addRRect(e)}}}getHorizontalAlign(e){switch(e){case 2:return Pt.TextAlign.Right;case 3:return Pt.TextAlign.Center;case 4:return Pt.TextAlign.Justify;default:return Pt.TextAlign.Left}}drawTextInner(e,t,i,[r,s,a,o],l,h,c=!0){let d=0,{ctx:u}=this;if(!u)return d;let p=h.copy(),f=h.copy();return f.setAlphaf(0),this._applyEffectsToPaint(p,h=>{t.pushPaintStyle(i,h,f),t.addText(e);let c=t.build();c.layout(a);let p=s;2===l?p+=(o-c.getHeight())/2:3===l&&(p+=o-c.getHeight()),u.drawParagraph(c,r,p),d=c.getHeight(),t.reset(),c.delete()},c),p.delete(),f.delete(),d}drawText(e,t){let i=0,r=this._fonts.get(t.font),{ctx:s,_paintFill:a,_paintStroke:o}=this;if(r&&s){let s=new Pt.TextStyle({fontFamilies:[t.font],fontSize:t.fontSize,heightMultiplier:t.lineHeight,letterSpacing:t.letterSpacing}),l=new Pt.ParagraphStyle({textStyle:s,textAlign:this.getHorizontalAlign(t.horizontalAlign)}),h=Pt.XYWHRect(t.x,t.y,t.width,t.height),c=Pt.ParagraphBuilder.Make(l,r);a&&(i=this.drawTextInner(e,c,s,h,t.verticalAlign,a,!0)),o&&(i=this.drawTextInner(e,c,s,h,t.verticalAlign,o,!1)),c.delete()}return{height:i}}render(){this._surface?.flush()}moveTo(e,t){this._currentPath?.moveTo(e,t)}lineTo(e,t){this._currentPath?.lineTo(e,t)}bezierCurveTo(e,t,i,r,s,a){this._currentPath?.cubicTo(e,t,i,r,s,a)}quadraticCurveTo(e,t,i,r){this._currentPath?.quadTo(e,t,i,r)}setTransform(e,t=!1){if(!this.ctx)return;let i=this.ctx.getTotalMatrix(),r=TX.invert(i);if(r&&this.ctx.concat(r),this.ctx?.scale(this.dpr,this.dpr),this.camera?.enabled&&(this.ctx?.concat(this.camera.worldMatrix),t)){let e=TX.getScale(this.camera.worldMatrix);this.ctx?.scale(1/e[0],1/e[1])}this.ctx?.concat(e),this.currentTransform=e}transform(e){this.ctx?.concat(e)}setSize(e,t){!this._isSizeDirty&&e===this._width&&t===this._height||(this._isSizeDirty=!1,this._width=e,this._height=t,this.canvas.style.width=e+"px",this.canvas.style.height=t+"px",this.canvas.width=e*this.dpr,this.canvas.height=t*this.dpr,this._surface&&(this._surface=Pt.MakeWebGLCanvasSurface(this.canvas),this.ctx=this._surface?.getCanvas()))}};function T9(e){for(let t=0;t<e.length;t++)if(void 0!==e[t]&&!Number.isFinite(e[t]))return!1;return!0}function T7({r:e,g:t,b:i,a:r}){return Pt.Color4f(e,t,i,r)}var Pe,Pt,Pi,Pr,Ps=class{constructor(e,t,i){this.uuid=e,this.data=t,this.enabled=!1,this.color=gn.transparent,this.blurRadius=0,this.offset=[0,0],this.spread=0,this.update(t)}update(e){void 0!==e.color&&(this.color=e.color),void 0!==e.enabled&&(this.enabled=e.enabled),void 0!==e.blurRadius&&(this.blurRadius=e.blurRadius),void 0!==e.offset&&(this.offset=e.offset),void 0!==e.spread&&(this.spread=e.spread)}},Pa=class{constructor(e,t,i){this.uuid=e,this.data=t,this.enabled=!1,this.radius=0,this.update(t)}update(e){void 0!==e.enabled&&(this.enabled=e.enabled),void 0!==e.radius&&(this.radius=e.radius)}},Pn=class{constructor(e,t,i){this.uuid=e,this.data=t,this.enabled=!1,this.color=gn.transparent,this.update(t)}update(e){void 0!==e.enabled&&(this.enabled=e.enabled),void 0!==e.color&&(this.color=e.color)}},Po=class{constructor(e,t,i){this.uuid=e,this.data=t,this.enabled=!1,this.color=gn.transparent,this.thickness=0,this.mode="inside",this.update(t)}update(e){void 0!==e.enabled&&(this.enabled=e.enabled),void 0!==e.color&&(this.color=e.color),void 0!==e.thickness&&(this.thickness=e.thickness),void 0!==e.mode&&(this.mode=e.mode)}},Pl=class extends TZ{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this.autoClose=!0,this.fill=new Pn(e+"-fill",t.fill,i),this.stroke=new Po(e+"-stroke",t.stroke,i),this.dropShadow=new Ps(e+"-dropShadow",t.dropShadow,i),this.innerShadow=new Ps(e+"-innerShadow",t.innerShadow,i),this.backgroundBlur=new Pa(e+"-backgroundBlur",t.backgroundBlur,i),this.layerBlur=new Pa(e+"-layerBlur",t.layerBlur,i)}applyFillStroke(e){e.fillColor=this.fill.enabled?this.fill.color:gn.transparent,e.strokeColor=this.stroke.enabled&&this.stroke.thickness>0?this.stroke.color:gn.transparent,e.strokeMode=this.stroke.mode,e.lineWidth=this.stroke.thickness}applyFilters(e){this.layerBlur.enabled?e.layerBlur=5*this.layerBlur.radius:e.layerBlur=0,this.backgroundBlur.enabled?e.backgroundBlur=5*this.backgroundBlur.radius:e.backgroundBlur=0,this.dropShadow.enabled?(e.dropShadowBlur=5*this.dropShadow.blurRadius,e.dropShadowColor=this.dropShadow.color,e.dropShadowOffsetX=this.dropShadow.offset[0],e.dropShadowOffsetY=this.dropShadow.offset[1]):e.dropShadowColor=gn.transparent,this.innerShadow.enabled?(e.innerShadowSpread=this.innerShadow.spread,e.innerShadowBlur=5*this.innerShadow.blurRadius,e.innerShadowColor=this.innerShadow.color,e.innerShadowOffsetX=this.innerShadow.offset[0],e.innerShadowOffsetY=this.innerShadow.offset[1]):e.innerShadowColor=gn.transparent}innerDraw(e){}draw(e){this.visible&&(e.save(),this.applyTransforms(e),this.applyFilters(e),this.applyFillStroke(e),e.beginPath(),this.innerDraw(e),this.autoClose&&e.closePath(),this.fill.enabled&&e.fill(),this.stroke.enabled&&e.stroke(),e.restore(
vendor: 5,368 bytes, line 6630
6630))}updateByPatchedOp(e,t,i){super.updateByPatchedOp(e,t,i),0===e.type&&(pY(e.path,["fill"])?this.fill.update(e.props):pY(e.path,["stroke"])?this.stroke.update(e.props):pY(e.path,["dropShadow"])?this.dropShadow.update(e.props):pY(e.path,["innerShadow"])?this.innerShadow.update(e.props):pY(e.path,["layerBlur"])?this.layerBlur.update(e.props):pY(e.path,["backgroundBlur"])?this.backgroundBlur.update(e.props):this.resetBBoxNeedsUpdate())}updateState(e,t){super.updateState(e,t),void 0!==e.fill&&this.fill.update(e.fill),void 0!==e.stroke&&this.stroke.update(e.stroke),void 0!==e.dropShadow&&this.dropShadow.update(e.dropShadow),void 0!==e.innerShadow&&this.innerShadow.update(e.innerShadow),void 0!==e.layerBlur&&this.layerBlur.update(e.layerBlur),void 0!==e.backgroundBlur&&this.backgroundBlur.update(e.backgroundBlur)}clone(e){let t=new Pl(this.uuid,this.data,e);return t.parent=void 0,t}},Ph=class extends Pl{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this.width=0,this.height=0,this.updateState(t,i)}innerDraw(e){e.ellipse(.5*this.width,.5*this.height,.5*this.width,.5*this.height,0,0,2*Math.PI)}intersectsInLocalSpace(e,t){var i,r,s,a;let o,l;return i=.5*this.width,r=.5*this.height,s=.5*this.width,a=.5*this.height,(o=e-i)*o/(s*s)+(l=t-r)*l/(a*a)<=1}getCenter(){return[.5*this.width,.5*this.height]}getHalfSize(){return[.5*this.width,.5*this.height]}updateSizeState(e){let t=!1;void 0!==e.width&&(this.width="number"==typeof e.width?e.width:this.width,t=!0),void 0!==e.height&&(this.height="number"==typeof e.height?e.height:this.height,t=!0),t&&this.updateWorldMatrix(!0,!1,!0)}updateState(e,t){super.updateState(e,t),this.updateSizeState(e)}clone(e){let t=new Ph(this.uuid,this.data,e);return t.parent=void 0,t}},Pc=class extends Pl{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this.width=0,this.height=0,this.cornerRadius=[0,0,0,0],this.updateState(t,i)}innerDraw(e){e.rect(0,0,this.width,this.height,...this.cornerRadius)}getCenter(){return[.5*this.width,.5*this.height]}getHalfSize(){return[.5*this.width,.5*this.height]}updateCornerState(e){void 0!==e.cornerRadius&&(this.cornerRadius=e.cornerRadius)}updateSizeState(e){let t=!1;void 0!==e.width&&(this.width="number"==typeof e.width?e.width:this.width,t=!0),void 0!==e.height&&(this.height="number"==typeof e.height?e.height:this.height,t=!0),t&&this.updateWorldMatrix(!0,!1,!0)}updateState(e,t){super.updateState(e,t),this.updateSizeState(e),this.updateCornerState(e)}clone(e){let t=new Pc(this.uuid,this.data,e);return t.parent=void 0,t}},Pd=class extends Pl{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this._textHeight=0,this._textHeightDirty=!0,this.width=0,this.height=0,this.updateState(t,i)}get textHeight(){return this._textHeight}applyFillStroke(e){e.fillColor=this.fill.enabled?this.fill.color:gn.transparent,e.strokeColor=this.stroke.enabled&&this.stroke.thickness>0?this.stroke.color:gn.transparent,e.strokeMode="center",e.lineWidth=this.stroke.thickness}innerDraw(e){this._fontHolder?.arrayBuffer&&this._fontHolder.arrayBuffer.byteLength>1&&this.data.font&&e.registerFont(this._fontHolder.arrayBuffer,this.data.font);let t=this.data.textTransform,i=this.data.text.textValue.toString(),r=2===t?i.toUpperCase():3===t?i.toLowerCase():i,{height:s}=e.drawText(r,{x:0,y:0,width:this.width,height:this.height,fontSize:this.data.fontSize,lineHeight:this.data.lineHeight??1,letterSpacing:this.data.letterSpacing??0,horizontalAlign:this.data.horizontalAlign,verticalAlign:this.data.verticalAlign,font:this.data.font});this._textHeight=s}getCenter(){return[.5*this.width,.5*this.height]}getHalfSize(){return[.5*this.width,.5*this.height]}updateSizeState(e){let t=!1;void 0!==e.width&&(this.width="number"==typeof e.width?e.width:this.width,t=!0),void 0!==e.height&&(this.height="number"==typeof e.height?e.height:this.height,t=!0),t&&this.updateWorldMatrix(!0,!1,!0)}updateFontState(e,{shared:t}){void 0!==e.font&&(this._fontHolder=t.getFont(e.font),this._fontHolder&&!this._fontHolder.isLoaded&&this._fontHolder.loadingPromise.then(()=>{this.requestRender()}))}updateState(e,t){super.updateState(e,t),this.updateSizeState(e),this.updateFontState(e,t)}clone(e){let t=new Pd(this.uuid,this.data,e);return t.parent=void 0,t}},Pu=class extends Pl{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this.curves=[],this.extremasBBox={min:[0,0],max:[0,0]},this.updateState(t,i)}computeExtremas(){0===this.curves.length&&this.computeCurves();let e=this.curves.map(e=>Pr.extremas(e)),t=[1/0,1/0],i=[-1/0,-1/0];for(let r=0,s=e.length;r<s;r++){let s=e[r];s[0][0]<t[0]&&(t[0]=s[0][0]),s[0][1]<t[1]&&(t[1]=s[0][1]),s[1][0]>i[0]&&(i[0]=s[1][0]),s[1][1]>i[1]&&(i[1]=s[1][1])}return this.extremasBBox.min=[t[0],t[1]],this.extremasBBox.max=[i[0],i[1]],this.extremasBBox}computeCurves(){this.curves=[];for(let e=1,t=this.data.points.length;e<t;e++){let t=this.data.points[e].data,i=this.data.points[e-1].data,r={start:i.position,cp1:i.controlNext.position,cp2:t.controlPrevious.position,end:t.position};this.curves.push(r)}let e=this.data.points[0].data,t=this.data.points[this.data.points.length-1].data;if(this.data.isClosed){let i={start:t.position,cp1:t.controlNext.position,cp2:e.controlPrevious.position,end:e.position};this.curves.push(i)}}getCenter(){let[e,t]=this.extremasBBox.min,[i,r]=this.getHalfSize();return[e+i,t+r]}getHalfSize(){let{min:e,max:t}=this.extremasBBox;
vendor: 6,526 bytes, line 6630
6630return[(t[0]-e[0])*.5,(t[1]-e[1])*.5]}innerDraw(e){for(let t=0,i=this.data.points.length;t<i;t++){let i=this.data.points[t].data;if(0===t){let[t,r]=i.position;e.moveTo(t,r)}else{let r=this.data.points[t-1].data,[s,a]=r.controlNext.position,[o,l]=i.controlPrevious.position,[h,c]=i.position,d={start:r.position,cp1:r.controlNext.position,cp2:i.controlPrevious.position,end:i.position};Pr.derive(d),e.bezierCurveTo(s,a,o,l,h,c)}}let t=this.data.points[0].data,i=this.data.points[this.data.points.length-1].data;if(this.data.isClosed){let[r,s]=i.controlNext.position,[a,o]=t.controlPrevious.position,[l,h]=t.position;e.bezierCurveTo(r,s,a,o,l,h)}}updateState(e,t){super.updateState(e,t),this.computeExtremas()}clone(e){let t=new Pu(this.uuid,this.data,e);return t.parent=void 0,t}};(e=>{function t(e,t,i,r=!1){let s=e-2*t+i;if(0!==s){let r=-Math.sqrt(Math.abs(t*t-e*i)),a=-e+t;return[-(r+a)/s,-(-r+a)/s]}return t!==i&&0===s?[(2*t-i)/(2*(t-i))]:[]}e.derive=function(e){let t=e.start,i=e.cp1,r=e.cp2,s=e.end,a={start:[3*(i[0]-t[0]),3*(i[1]-t[1])],cp:[3*(r[0]-i[0]),3*(r[1]-i[1])],end:[3*(s[0]-r[0]),3*(s[1]-r[1])]};return e.derivative=a,a.derivative=Dv.derive(a),a},e.droot=function(i){let r=i.derivative??e.derive(i),s=r.start,a=r.cp,o=r.end;return[t(s[0],a[0],o[0]),t(s[1],a[1],o[1])]},e.extremas=function(t){let[i,r]=e.droot(t),s=[t.start[0],t.end[0]],a=[t.start[1],t.end[1]];for(let r of i)s.push(e.compute(t,Math.min(1,Math.max(0,r)))[0]);for(let i of r)a.push(e.compute(t,Math.min(1,Math.max(0,i)))[1]);return s.sort((e,t)=>e-t),a.sort((e,t)=>e-t),[[s[0],a[0]],[s[s.length-1],a[a.length-1]]]},e.compute=function(e,t){if(0===t)return[...e.start];if(1===t)return[...e.end];let i=1-t,r=i*i,s=t*t,a=r*i,o=r*t*3,l=i*s*3,h=t*s;return[a*e.start[0]+o*e.cp1[0]+l*e.cp2[0]+h*e.end[0],a*e.start[1]+o*e.cp1[1]+l*e.cp2[1]+h*e.end[1]]}})(Pr||(Pr={})),(Dm=Dv||(Dv={})).derive=function(e){let t=e.start,i=e.cp,r=e.end,s={start:[2*(i[0]-t[0]),2*(i[1]-t[1])],end:[2*(r[0]-i[0]),2*(r[1]-i[1])]};return s.derivative=Dy.derive(s),e.derivative=s,s},Dm.droot=function(e){let t=e.derivative??Dm.derive(e),i=t.start,r=t.end;return[i[0]!==r[0]?i[0]/(i[0]-r[0]):0,i[1]!==r[1]?i[1]/(i[1]-r[1]):0]},Dm.compute=function(e,t){if(0===t)return[...e.start];if(1===t)return[...e.end];let i=1-t,r=i*i,s=i*t*2,a=t*t;return[r*e.start[0]+s*e.cp[0]+a*e.end[0],r*e.start[1]+s*e.cp[1]+a*e.end[1]]},(Dg=Dy||(Dy={})).derive=function(e){let t=e.start,i=e.end,r=[i[0]-t[0],i[1]-t[1]];return e.derivative=r,e.derivative},Dg.compute=function(e,t){if(0===t)return[...e.start];if(1===t)return[...e.end];let i=e.start,r=e.end;return[i[0]+(r[0]-i[0])*t,i[1]+(r[1]-i[1])*t]};var Pp=class extends TK{constructor(e,t,i){super(e,t,i),this.uuid=e,this.width=0,this.height=0,this.clipped=!0,this.background=new Pc(e+"-background",yF.defaultData,i),this.background.parent=this,this.updateState(t,i)}get fill(){return this.background.fill}get stroke(){return this.background.stroke}get backgroundBlur(){return this.background.backgroundBlur}get layerBlur(){return this.background.layerBlur}get dropShadow(){return this.background.dropShadow}get innerShadow(){return this.background.innerShadow}get cornerRadius(){return this.background.cornerRadius}set cornerRadius(e){this.background.cornerRadius=e}updateLocalMatrix(){super.updateLocalMatrix(),this.background?.updateLocalMatrix()}updateWorldMatrix(e,t,i){super.updateWorldMatrix(e,t,i),this.background?.updateWorldMatrix(e,t,i)}draw(e){if(!this.visible)return;e.save();let t=this.width,i=this.height;this.applyTransforms(e),this.background.width=t,this.background.height=i,this.background.draw(e),this.clipped&&e.clipRect(0,0,t,i,...this.cornerRadius),this.innerDrawChildren(e),e.restore()}getCenter(){return[.5*this.width,.5*this.height]}getHalfSize(){return[.5*this.width,.5*this.height]}updateCornerState(e){void 0!==e.cornerRadius&&(this.cornerRadius=e.cornerRadius)}updateSizeState(e){let t=!1;void 0!==e.width&&(this.width="number"==typeof e.width?e.width:this.width,t=!0),void 0!==e.height&&(this.height="number"==typeof e.height?e.height:this.height,t=!0),t&&this.updateWorldMatrix(!0,!1,!0)}updateState(e,t){super.updateState(e,t),this.updateSizeState(e),this.updateCornerState(e),void 0!==e.fill&&this.fill.update(e.fill),void 0!==e.stroke&&this.stroke.update(e.stroke),void 0!==e.dropShadow&&this.dropShadow.update(e.dropShadow),void 0!==e.innerShadow&&this.innerShadow.update(e.innerShadow),void 0!==e.layerBlur&&this.layerBlur.update(e.layerBlur),void 0!==e.backgroundBlur&&this.backgroundBlur.update(e.backgroundBlur),void 0!==e.clipped&&(this.clipped=e.clipped)}requestRender(){super.requestRender(),this.dispatchEvent({type:"render"})}dispose(){this.removeEventListener("render")}updateByPatchedOp(e,t,i){super.updateByPatchedOp(e,t,i),0===e.type&&(pY(e.path,["fill"])?this.fill.update(e.props):pY(e.path,["stroke"])?this.stroke.update(e.props):pY(e.path,["dropShadow"])?this.dropShadow.update(e.props):pY(e.path,["innerShadow"])?this.innerShadow.update(e.props):pY(e.path,["layerBlur"])?this.layerBlur.update(e.props):pY(e.path,["backgroundBlur"])?this.backgroundBlur.update(e.props):this.resetBBoxNeedsUpdate())}clone(e){let t=new Pp(this.uuid,this.data,e);for(let i of(t.parent=void 0,this.children))t.add(i.clone(e));return t}},Pf=tw(tD(),1),Pm=class extends Pl{constructor(e,t,i){super(e,t,i),this.uuid=e,this.data=t,this._pathBBox=new DOMRect,this.path="",this.updateState(t,i),this.autoClose=!1,this.computeSVGBBox()}computeSVGBBox(){let e=document.createElementNS("http://www.w3.org/2000/svg","svg"),t=document.createElementNS("http://www.w3.org/2000/svg","path");document.body.appendChild(e),t.setAttribute("d",this.path),e.appendChild(t),this._pathBBox=t.getBBox(),e.remove()}innerDraw(e){e.path(this.path)}intersectsInLocalSpace(e,t){return e>=this._pathBBox.x&&e<=this._pathBBox.x+this._pathBBox.width&&t>=this._pathBBox.y&&t<=this._pathBBox.y+this._pathBBox.height}getCenter(){return[(this._pathBBox.x+this._pathBBox.width)/2,(this._pathBBox.y+this._pathBBox.height)/2]}getHalfSize(){return[(this._pathBBox.x+this._pathBBox.width)/2,(this._pathBBox.y+this._pathBBox.height)/2]}updateState(e,t){super.updateState(e,t),void 0!==e.path&&(this.path=e.path,this.computeSVGBBox())}clone(e){let t=new Pm(this.uuid,this.data,e);return t.parent=void 0,t}},Pg=class{constructor(e,t,i){this.uuid=e,this.data=t,this.group=new TJ(Pg.GROUP_ID,{...yV.defaultData},i),this.createChildrenObjects(t.objects,this.group,i)}createObject(e,t,i,r,s,a){let o=function(e,t,i){switch(t.type){case"ellipse2d":return new Ph(e,t,i);
6630case"rectangle2d":return new Pc(e,t,i);case"text2d":return new Pd(e,t,i);case"vector2d":return new Pu(e,t,i);case"path2d":return new Pm(e,t,i);case"frame2d":return new Pp(e,t,i);default:return new TJ(e,t,i)}}(e,t,a);o&&(r.add(o),r.children.splice(s,0,r.children.pop()),o.updateWorldMatrix(),i.length>0&&(o instanceof TJ||o instanceof Pp)&&this.createChildrenObjects(i,o,a))}createChildrenObjects(e,t,i){let r=0;for(let s of e)this.createObject(s.id,s.data,s.children,t,r,i),r+=1}draw(e){this.group.draw(e)}updateEntityByOp(e,t,i,r){let s=this.find(e);if(s)try{s.updateByOp(t,i,{shared:r})}catch(e){console.error(e)}}updateTreeByOp(e,t){if(0===e.path.length&&7===e.type){let i=null===e.parent?this.group:this.find(e.parent);void 0!==i&&i instanceof TK&&(this.createObject(e.id,e.data,e.children,i,e.localIndex,t),i.requestRender())}else if(0===e.path.length&&8===e.type){let t=this.find(e.id);if(void 0!==t&&void 0!==t.parent&&t.parent instanceof TK){let e=t.parent;t.resetBBoxNeedsUpdate(),e?.remove(t),e?.requestRender()}}else if(0===e.path.length&&9===e.type){let t=this.find(e.id);if(void 0!==t){let i=t.parent,r=null===e.parent?this:this.find(e.parent);if(r instanceof TK||r===this){r.add(t);let s=e.localIndex;r.children.splice(s,0,r.children.pop()),t.updateWorldMatrix(!0,!1,!0),i?.requestRender(),t.requestRender()}t.resetBBoxNeedsUpdate()}}}add(e){this.group.add(e)}remove(e){this.group.remove(e)}traverse(e){this.group.traverse(t=>{t!==this.group&&e(t)})}intersectsChildren(e,t,i,r=!1,s=[]){return this.group.intersectsChildren(e,t,i,r,s,!0)}intersectsChildrenReverse(e,t,i,r=!1,s=[]){return this.group.intersectsChildrenReverse(e,t,i,r,s,!0)}find(e){return this.group.find(e)}get children(){return this.group.children}project(e,t){return this.group.project(e,t)}getWithSortKey(e){let t=this.find(e);if(void 0===t)return;let i=[],r=t;for(;r!==this.group;){let e=r,t=(r=r.parent).children.indexOf(e);i.splice(0,0,t)}return{entity:t,sortKey:i}}getAllSorted(e){let t=[];for(let i of e){let e=this.getWithSortKey(i.id);void 0!==e&&t.push(e)}return t.sort((e,t)=>u0(e.sortKey,t.sortKey)),t.map(e=>e.entity)}};function Pv({constraints:e,newParentWidth:t,newParentHeight:i,initialParentWidth:r,initialParentHeight:s,objectInitialWidth:a,objectInitialHeight:o,objectInitialPosition:l}){let{horizontalConstraint:h,verticalConstraint:c}=e,d=t-r,u=i-s,p=a,f=o,m=l[0],g=l[1];if(0!==h){if(1===h)m+=d;else if(3===h)m+=d/2;else if(2===h)p=Math.max(1,p+d);else if(4===h){let e=t/r;p*=e,m*=e}}if(0!==c){if(1===c)g+=u;else if(3===c)g+=u/2;else if(2===c)f=Math.max(1,f+u);else if(4===c){let e=i/s;f*=e,g*=e}}return{width:p,height:f,position:[m,g]}}Pg.GROUP_ID="scene2d",tw(tD(),1);var Py=`
6631	varying vec2 vUv;
6632	void main() {
6633		vUv = uv;
6634		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
6635	}`,Px=`
6636	uniform sampler2D tDiffuse;
6637	varying vec2 vUv;
6638	void main() {
6639		vec4 texel = texture2D( tDiffuse, vUv );
6640		gl_FragColor = texel;
6641	}`,Pb=new s_(-1,1,1,-1,0,1),Pw=new class extends rN{constructor(){super(),this.setAttribute("position",new rD([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new rD([0,2,0,0,2,0],2))}},PS=class{constructor(e){this._mesh=new rJ(Pw,e)}dispose(){this._mesh.geometry.dispose()}render(e){e.render(this._mesh,Pb)}get material(){return this._mesh.material}set material(e){this._mesh.material=e}},P_=new r8({defines:{},uniforms:{tDiffuse:new lI(null)},vertexShader:Py,fragmentShader:Px}),PA=new PS(P_),PM=null,PE=null,PC=()=>(null===PM&&(PM=document.createElement("canvas")),PM),PT=e=>(null===PE&&(PE=new T8(e)),PE),PP=TX.identity(),PD=class{constructor(e,t,i,r){this.uuid=e,this.width=t,this.height=i,this.context=r,this.enabled=!0,this.isScreenSpace=!1,this.dpr=window.devicePixelRatio,this.isFrameDirty=!1,this.onRenderRequestedDownstream=()=>{this.isFrameDirty=!0,this.context.shared.requestRender()},this._innerApplySize=()=>{let e=this.width,t=this.height,i=this.dpr;this.renderer.dpr=this.isScreenSpace?i:Math.floor(2048/Math.max(e,t)),this.renderer.setSize(e,t)},this.onFrameOverrideObjectEvent=e=>{if(e.target?.uuid!==void 0){let t=this.frameRoot?.find(e.target.uuid);t&&t.dispatchEvent({...e,target:t})}},this.scene2d=new Pg(tZ.generateUUID(),yH.defaultData,{dpr:window.devicePixelRatio,shared:r.shared}),this.canvas=PC(),this.renderer=PT(this.canvas),this.promise=this.init(),this.renderTarget=new ip(1,1,{type:1016,stencilBuffer:!1,depthBuffer:!1}),r.shared.addUIBuffer(this.uuid,this.renderTarget),this.textureHolder=r.shared.uiBuffer(this.uuid)}get canvasTexture(){return this._canvasTexture||(this._canvasTexture=new nQ(this.canvas)),this._canvasTexture}
6641async init(){this.renderer instanceof T8&&(this.renderer.wasmURL=_X.skiaWasmUrl),await this.renderer.init()}render(e){if(this.isFrameDirty){this.isFrameDirty=!1,this._innerApplySize(),this.renderer.clear(),this.frameOverride?.draw(this.renderer),this.renderer.render(),P_.uniforms.tDiffuse.value=this.canvasTexture,this.canvasTexture.needsUpdate=!0;let t=e.getRenderTarget();e.setRenderTarget(this.renderTarget),e.clear(),PA.render(e),e.setRenderTarget(t),this.textureHolder?.setNeedsUpdate(!0)}}updateEntity2DByOp(e,t,i,r){this.scene2d.updateEntityByOp(e,t,i,r),this.applySize()}updateTreeByOp(e,t){this.scene2d.updateTreeByOp(e,t),this.applySize()}applyOverrides(e){if(this.frameOverride&&this.frameRoot){this.frameOverride.position=[0,0],this.frameOverride.rotation=0;let t=e?.width??this.width,i=e?.height??this.height;this.frameOverride.width=t,this.frameOverride.height=i,this.frameOverride.localMatrix=PP,this.isScreenSpace&&(this.frameOverride.fill.color=gn.from0to1([0,0,0,0])),this.frameOverride.data={...this.frameOverride.data,width:t,height:i},function e({objectOverride:t,objectRoot:i,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o}){if(t instanceof Pp&&i instanceof Pp||t instanceof TJ&&i instanceof TJ)for(let l=0,h=t.children.length;l<h;l++){let h=t.children[l],c=i.children[l];h&&c&&h.uuid===c.uuid&&function({objectOverride:t,objectRoot:i,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o}){let[l,h]=function(e){if(PI(e))return[e.width,e.height];if(e instanceof Pm){let[t,i]=e.getHalfSize();return[2*t,2*i]}if(e instanceof TJ){let[t,i]=e.recursiveBBox.getHalfSize();return[2*t,2*i]}return[0,0]}(i),{width:c,height:d,position:u}=Pv({constraints:t.data,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o,objectInitialWidth:l,objectInitialHeight:h,objectInitialPosition:i.position});if(t.position=u,t.data={...t.data,position:u},t.states)for(let e in t.states)!function({stateId:e,objectOverride:t,objectRoot:i,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o}){let l=t.states?.[e],h=i.states?.[e];if(l&&h){let{width:i,height:c,position:d}=Pv({constraints:t.data,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o,objectInitialWidth:yG.isResizeable(h)?h.width:0,objectInitialHeight:yG.isResizeable(h)?h.height:0,objectInitialPosition:h.position});Object.assign(t.states[e],{position:d}),yG.isResizeable(l)&&Object.assign(t.states[e],{width:i,height:c})}}({stateId:e,objectOverride:t,objectRoot:i,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o});if(PI(t)||t instanceof TJ)PI(t)&&(t.width=c,t.height=d,t.data={...t.data,width:c,height:d}),e({objectOverride:t,objectRoot:i,newParentWidth:c,newParentHeight:d,initialParentWidth:l,initialParentHeight:h});else if(t instanceof Pm){let e=0!==l?c/l:1,r=0!==h?d/h:1;t.path=function(e,t=1,i=1){return t<=0||i<=0?e:function(e){let t=["rx","ry","xAxisRotation","largeArc","sweep","x1","y1","x2","y2","x","y"],i;return e.map(e=>{let r=[];t.forEach(t=>{if(t in e){let i=1*e[t];r.length&&i>=0&&r.push(","),r.push(i)}});let s=(i===e.code?r[0]<0?"":",":e.code)+r.join("");return i=e.code,s}).join("")}((0,Pf.parseSVG)(e).map(e=>{let r={...e};return"x"in r&&(r.x=r.x*t),"y"in r&&(r.y=r.y*i),"x1"in r&&(r.x1=r.x1*t),"x2"in r&&(r.x2=r.x2*t),"y1"in r&&(r.y1=r.y1*i),"y2"in r&&(r.y2=r.y2*i),"rx"in r&&(r.rx=r.rx*t),"ry"in r&&(r.ry=r.ry*i),r}))}(i.path,e,r),t.data={...t.data,path:t.path}}}({objectOverride:h,objectRoot:c,newParentWidth:r,newParentHeight:s,initialParentWidth:a,initialParentHeight:o})}}({objectOverride:this.frameOverride,objectRoot:this.frameRoot,newParentWidth:this.frameOverride.width,newParentHeight:this.frameOverride.height,initialParentWidth:this.frameRoot.width,initialParentHeight:this.frameRoot.height}),this.frameOverride.updateWorldMatrix(!0,!1,!0)}}applySize(e,t=window.devicePixelRatio){let i=Math.max(1,e?.width??this.width),r=Math.max(1,e?.height??this.height);this.dpr=t,this.width=i,this.height=r,this._innerApplySize();let s=1;(i*t<512||r*t<512)&&(s=Math.max(512/(i*t),512/(r*t))),this.renderTarget.setSize(i*t*s,r*t*s),this._canvasTexture?.dispose(),this._canvasTexture=void 0,this.applyOverrides(e),this.frameOverride?.requestRender()}applyFrame(e){let t=this.context.scene.find2D(e);if(!(!t||!(t instanceof Pp)))return this.disposeFrameOverride(),this.frameRoot=t,this.frameOverride=t.clone({dpr:this.renderer.dpr,shared:this.context.shared}),this.scene2d.add(this.frameOverride),this.applySize(),this.frame?.addEventListener("render",this.onRenderRequestedDownstream),this.frameOverride.traverse(e=>{e.addEventListener("beginState",this.onFrameOverrideObjectEvent)}),this.frameOverride.traverse(e=>{e.addEventListener("completeState",this.onFrameOverrideObjectEvent)}),this.frame?.requestRender(),t}get frame(){return this.frameOverride}get frameId(){return this.frame?.uuid}find(e){return this.scene2d.find(e)}get texture(){return this.textureHolder?.getTexture(1001)}disposeFrameOverride(){this.frameOverride?.removeEventListener("render",this.onRenderRequestedDownstream),this.frameOverride?.traverse(e=>{e.removeEventListener("beginStateChange",this.onFrameOverrideObjectEvent)}),this.frameOverride?.traverse(e=>{e.removeEventListener("completeState",this.onFrameOverrideObjectEvent)}),this.frameOverride&&this.scene2d.remove(this.frameOverride)}};function PI(e){return e instanceof Pc||e instanceof Pp||e instanceof Ph||e instanceof Pd}var PO=class extends xV(nS){constructor(e,t,i){super(),this.data=t,this.bgColor=new SU(1,1,1,1),this.fog=null,this.backupFog=new nw(16777215,.1,2e3),this.fogUseBGColor=!1,this.isActive=!1,this.aoColor=new is,this.penumbraSizeArrayCache=null,this.super_Entity(e,t),this.personalCamera=new Ey(mc,{...ye.defaultData,...t.camera,name:"Personal Camera"}),this.personalCamera.objectHelper.visible=!1,this.add(this.personalCamera),this.activeCamera=this.personalCamera,this.ambientLight=new lt(13882323,8553090,.75),this.ambientLight.name="Default Ambient Light",this.ambientLight.layers.enable(3),this.ambientLight.removeFromParent(),this.add(this.ambientLight),t.uiScene?this.uiScene=new Pg((Array.isArray(e)?e[0]:e)+"-ui",t.uiScene,{dpr:window.devicePixelRatio,shared:i.shared}):t.uiFrame&&this.createUICanvas(t.uiFrame,i)}get scene(){return this.parent}get postprocessing(){return this.data.postprocessing}get frameId(){return this.data.uiFrame}get frame(){return this.uiCanvas?.frame}createUICanvas(e,t){this.uiCanvas=new PD(this.uuid+"-uiscreen",window.innerWidth,window.innerHeight,t),this.uiCanvas.isScreenSpace=!0,this.uiCanvas.promise.then(()=>{this.uiCanvas?.applyFrame(e),this.uiCanvas?.applySize()})}updateVisible(){}
6641setBackgroundColor(e){this.bgColor=e,!0===this.fogUseBGColor&&(this.backupFog.color=e)}entityChildrenCount(){return this.uiScene?this.uiScene.children.length:super.entityChildrenCount()}updateAmbientLight(e,t){void 0!==e.color&&(this.ambientLight.color=Af(e.color,t)),void 0!==e.intensity&&(this.ambientLight.intensity=e.intensity),void 0!==e.enabled&&(e.enabled?this.add(this.ambientLight):this.remove(this.ambientLight))}onDeactive(){this.isActive=!1}onActive(e){this.isActive=!0,e.fog=this.fog,this.traverseEntity(e=>{e instanceof ES&&e.recomputeBoolean()}),this.updateShadow(this.data.shadow)}forceMaterialsUpdate(){this.traverseEntity(e=>{if(e instanceof Mg){if(Array.isArray(e.material))for(let t of e.material)t.needsUpdate=!0;else e.material.needsUpdate=!0,e.material.dispose()}})}updateShadow(e){void 0!==e.softShadowQuality&&this.isActive&&TE(e.softShadowQuality)&&this.forceMaterialsUpdate()}updateFog(e,t){e.enabled?this.fog=this.backupFog:this.fog=null,this.isActive&&(this.scene.fog=this.fog),this.fogUseBGColor=e.useBackgroundColor,e.useBackgroundColor?this.backupFog.color.set(this.bgColor):this.backupFog.color=Af(e.color,t),this.backupFog.near=e.near,this.backupFog.far=e.far}updateAo(e,t){void 0!==e.aoColor&&(this.aoColor=Af(e.aoColor,t))}updateByOp(e,t,i,r){let s=this.data.uiFrame;super.updateByOp(e,t,i,r),pY(e.path,["fog"])?this.updateFog(t.fog,i.shared):pY(e.path,["ao"])?this.updateAo(t.ao,i.shared):pY(e.path,["ambient"])?this.updateAmbientLight(t.ambient,i.shared):pY(e.path,["shadow"])?this.updateShadow(t.shadow):0===e.type&&0===e.path.length&&(void 0!==e.props.uiFrame||s!==t.uiFrame)&&this.updateUIFrame(e.props.uiFrame,i)}updateUIFrame(e,t){e?(this.uiCanvas||this.createUICanvas(e,t),this.uiCanvas.enabled=!0,this.uiCanvas.applyFrame(e)):this.uiCanvas&&(this.uiCanvas.enabled=!1)}updateState(e,t){this.updateState_Entity(e,t),void 0!==e.backgroundColor&&this.setBackgroundColor(Af(e.backgroundColor,t.shared)),void 0!==e.fog&&this.updateFog(e.fog,t.shared),void 0!==e.ambient&&this.updateAmbientLight(e.ambient,t.shared),void 0!==e.ao&&this.updateAo(e.ao,t.shared),void 0!==e.shadow&&this.updateShadow(e.shadow)}createFrame(e,t){}raycast(e,t){super.raycast(e,t)}switchActiveCamera(e){e&&e.isDescendantOf(this)&&(this.activeCamera!==this.personalCamera&&(this.activeCamera.objectHelper.visible=!0),this.activeCamera=e,e.objectHelper.visible=!1)}get playCamera(){return this.scene?.find(this.data.publish.playCamera)??this.personalCamera}switchToPlayCamera(){this.switchActiveCamera(this.playCamera)}get penumbraSizeArray(){return null===this.penumbraSizeArrayCache&&this.updatePenumbraSizeArray(),this.penumbraSizeArrayCache}updatePenumbraSizeArray(){this.penumbraSizeArrayCache=[,,,,,].fill(.5);let e=0,t=0;this.traverseEntity(i=>{if(!i.visible)return!0;i instanceof TN&&i.visible&&e<3&&(this.penumbraSizeArrayCache[e]=i.data.penumbraSize??.5,e+=1),i instanceof Tj&&i.visible&&e<2&&(this.penumbraSizeArrayCache[3+t]=i.data.penumbraSize??.5,t+=1)})}raycastWithClones(e){let t=[],i=r=>{for(let s of r.children){let r=s.cloner;wZ.is(s)&&(s.visible||r?.object.data.visible)&&((EA(s)||ET(s)&&this.scene.enableHelpers&&s.objectHelper.visible)&&(e.intersectObject(s,!1,t),Dl(s,e,t,!0)),i(s))}};return i(this),t}updateEntity2DByOp(e,t,i,r){this.uiCanvas?.updateEntity2DByOp(e,t,i,r)}},PR=class extends E_(lu,TO){constructor(e,t,i){super(),this.super_Entity(e,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let r=this.shadow.camera;r.fov=90,r.aspect=1,r.near=100,r.far=2500;let s=new lJ(new iS(new ix(-r.far+this.position.x,-r.far+this.position.y,-r.far+this.position.z),new ix(r.far+this.position.x,r.far+this.position.y,r.far+this.position.z)),new is(16755200));s.visible=!1,this.gizmos.shadowmap=s,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let e in this.gizmos){let t=this.gizmos[e];if(t instanceof lJ){let e=this.shadow.camera,i=new ix(-e.far+this.position.x,-e.far+this.position.y,-e.far+this.position.z),r=new ix(e.far+this.position.x,e.far+this.position.y,e.far+this.position.z);t.box.set(i,r),t.updateMatrixWorld(!0)}}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.objectHelper&&this.objectHelper.update(
6641)}updateState(e,t){this.updateState_Light(e,t),void 0!==e.distance&&(this.distance=e.distance),void 0!==e.decay&&(this.decay=e.decay),void 0!==e.shadowRadius&&(this.shadow.radius=e.shadowRadius),void 0!==e.shadowResolution&&(this.shadow.mapSize.set(e.shadowResolution,e.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}},PL=class extends MS{get forceComputeSize(){return!0}get shape(){return this.geometry.userData.shape}updateEntityBoxSize(e,t){let i=this.geometry.getAttribute("position");void 0!==i?SC(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,e,t):super.updateEntityBoxSize(e,t)}},PB=class extends MS{constructor(e,t,i){super(e,t,i),this._shapeId=null,this._context=i}updateState(e,t){super.updateState(e,t),this.updateShape()}updateShape(){let e,t={...this.data.geometry.extrusion.shape};for(let e in t)"string"==typeof t[e]&&(t[e]=this._context.shared.getVariable(t[e],[this.uuid,"geometry","extrusion","shape",e]));if("Custom"===t.type){let i=t.shapeId;if(i!==this._shapeId&&this.detachShape(),i){this._shapeId=i;let t=this._context.scene.find(i);t?.data&&(t.attachedPaths.add(this),e=t.geometry.userData?.shape),e||this._context.scene.addPendingCommand(()=>this.updateShape())}}else{let i;switch(t.type){case"Rectangle":i=wx;break;case"Ellipse":i=bW;break;case"Polygon":i=wf;break;case"Star":i=wA;break;default:throw Error(`Unknown shape type: ${t.type}`)}e=i.create({parameters:t}).userData.shape}let i=this.geometry;e&&i.inputs&&(i.inputs.shapeData=e,i.build(),this.attachedSurfaceCloners.forEach(e=>e.update()))}detachShape(){null!==this._shapeId&&this._context.scene.find(this._shapeId)?.attachedPaths.delete(this)}createGeometryDelayed(e){this.geometryCreateDeleyed=e.shared,this.updateShape(),this.refreshAttachedPaths(e)}updateTransformState(e,t){return super.updateTransformState(e,t)}updateGeometryInteractions(e,t){super.updateGeometryInteractions(e,t),this.updateShape()}updateEntityBoxSize(e,t){let i=this.geometry.getAttribute("position");void 0!==i?SC(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,e,t):super.updateEntityBoxSize(e,t)}},Pz=class extends MJ{constructor(e,t,i){super(e,t,i),this.data=t}},PF=class extends Ed(np,ER){constructor(e,t,i){super(),"Instance"===t.type&&"string"==typeof e&&(t=this.transformAssignData(t,i)),this.super_Entity(e,t),this.objectHelper.update()}get isComponentRoot(){return"Component"===this.data.type&&"string"==typeof this.identity}get isInstanceRoot(){return"Instance"===this.data.type&&"string"==typeof this.identity}transformAssignData(e,t){let i=yM.getComponentData({scene:t.scene.data,shared:t.shared.data},e.component);if(!i)return{...v4.defaultData,...e,...uj(v4.defaultData,yr.rootOverrideProps)};{let t,r;for(let s of yr.rootOverrideProps)void 0===e[s]?(void 0===t&&(t={...e}),t[s]=i.data[s]):(void 0===r&&(r={}),r[s]=e[s],void 0===t&&(t={...e}),t[s]=pA.apply(i.data[s],e[s]));return this.overrideData=r,t}}updateByOp(e,t,i,r){let s;if(this.isInstanceRoot&&!r){if(t=this.transformAssignData(t,i),0===e.type&&0===e.path.length&&this.component)for(let t of yr.rootOverrideProps)t in e.props&&void 0===e.props[t]&&(void 0===s&&(s={...e,props:{...e.props}}),s.props[t]=this.component.data[t]);else if(0===e.type&&e.path.length>0&&yr.rootOverrideProps.includes(e.path[0])){let i=e.path[0];void 0===s&&(s={...e,path:[],props:{[i]:t[i]}})}}super.updateByOp(s??e,t,i,r)}updateState(e,t){this.updateState_Entity(e,t)}expandInstanceChildren(e){let t=this.data;if(void 0===this.component){let i=e.scene.find(t.component)??null,r=!1;if(i!==this.oldComponent){if(this.oldComponent){let t=0;for(let i of this.children)if(wZ.is(i))e.scene.disposeAndUnregisterEntityRecursivelyIfNotReregistered(i),PN(i),t+=1;else break;this.children.splice(0,t)}r=!0}if(i){let s={};for(let a of(function e(t,i,r,s,a,o,l,h,c){if(l>50)return!1;if(s.component!==a){if(s.component){let e=s.component.instances.indexOf(s);e>=0&&s.component.instances.splice(e,1)}a.instances.find(e=>e===s)||a.instances.push(s),s.component=a}a instanceof PF&&a.isInstanceRoot&&a.expandInstanceChildren(t);let d=0;for(let u of a.children)if(wZ.is(u)){let a=[...i,..."string"==typeof u.identity?[u.identity]:u.identity],p=yi.resolve(r,a,1);null==p||p instanceof pM||(Object.setPrototypeOf(p,pM.prototype),console.error("wrong prototype"));let f=null,m;if(!h){let e=s.children[d];if(null!==(f=wZ.is(e)?e:null)){let e=PU(f,u,p,a);m=e>=1?f.stateSelection:void 0,2!==e&&(f=null)}if(null===f&&null!==(f=t.scene.findInstance(a)??null)){let e=PU(f,u,p,a);if(m=e>=1?f.stateSelection:void 0,2!==e)f=null;else{let e=f.parent.children.indexOf(f);f.parent.children.splice(e,1),s.children.splice(d,0,f),f.parent===s?e<=d&&console.error("not possible"):(f.parent=s,f.matrixWorldNeedsUpdate=!0,f.resetBBoxNeedsUpdate(),f.updateVisible(),t.pendingDeletes.delete(f))}}}if(null===f){let e=p?pA.apply(u.data,p):u.data;gd.is(e.type)&&(e={...e,type:"Empty"}),(f=xI.createEntity(a,e,t)).overrideData=p,s.add(f),s.children.splice(s.children.length-1,1),s.children.splice(d,0,f),f.updateState(f.data,t),m&&f.changeSelectedState(m,t),t.scene.registerInstanceAndSetUuid(f)}f.isBone&&(c[f.identity[f.identity.length-1]]=f.uuid),d+=1,e(t,i,r,f,u,o,l+1,h,c)}if(!h){let e=d;for(;;){let e=s.children[d];if(wZ.is(e))t.pendingDeletes.add(e);else break;d+=1}s.children.splice(e,d-e)}return!0}
6641(e,[this.uuid],t.overrides,this,i,i,0,r,s),this.children))if(wZ.is(a)){let t=a.data;"Empty"===t.type&&t.animations&&a.traverseEntity(t=>{let i=t.dataPatched;if(t instanceof MS&&i.bones&&i.boneInverses){let i=t.dataPatched;if(i.bones&&i.boneInverses){let r=new nD(i.bones.map(t=>e.scene.find(s[t])),i.boneInverses.map(e=>new iQ().fromArray(e)));t.bind(r,t.bindMatrix)}}else t.matrixAutoUpdate=!0})}}this.oldComponent=this.component}}};function PN(e){if(e.component){let t=e.component.instances.indexOf(e);for(let i of(t>=0&&e.component.instances.splice(t,1),e.children))wZ.is(i)&&PN(i)}}function PU(e,t,i,r){return e.component===t&&uB(e.identity,r)?e.overrideData===i?2:1:0}var Pk=class extends Ed(nE,ER){constructor(e,t){super(),this.super_Entity(e,t),this.objectHelper.update(),this.matrixAutoUpdate=!0}updateState(e,t){this.updateState_Entity(e,t)}},PV=class extends MS{constructor(e,t,i){super(e,t,i),this.onBeforeRender=e=>{this.uiCanvas.render(e)},this.uiCanvas=new PD(e+"-canvas",t.geometry.width,t.geometry.height,i),this.uiCanvas.promise.then(()=>{this.applyFrame(this.dataPatched.geometry.frame,i.shared)})}updateByPatchedOpGeometry(e,t,i){super.updateByPatchedOpGeometry(e,t,i),0===e.type&&(void 0!==e.props.frame&&this.applyFrame(e.props.frame,i.shared),(void 0!==e.props.width||void 0!==e.props.height)&&this.applySize(e.props,i.shared))}applySize(e,t){let i=e?.width??this.dataPatched.geometry.width,r=e?.height??this.dataPatched.geometry.height;this.uiCanvas.applySize({width:i,height:r}),this.applyGeometryParametersFromFrame(t)}applyFrame(e,t){this.uiCanvas.applyFrame(e),this.applyGeometryParametersFromFrame(t),this.applyMaterialParametersFromFrame({shared:t})}applyGeometryParametersFromFrame(e){let t=this.frame;t&&(Object.assign(this.data,{geometry:Object.assign(this.data.geometry,{cornerRadius:t.cornerRadius,cornerType:0})}),Object.assign(this.dataPatched,{geometry:Object.assign(this.dataPatched.geometry,{cornerRadius:t.cornerRadius,cornerType:0})}),this.localGeometry?.dispose(),this.localGeometry=w5(this.dataPatched.geometry,e,this.data.flatShading,this))}applyMaterialParametersFromFrame(e){let t=this.frame;if(t){let i=t.data.backgroundBlur;Object.assign(this.data.material.layers[0].data.texture,{image:this.uiCanvas.uuid}),Object.assign(this.data.material.layers[1].data,{roughness:i.radius,alpha:i.enabled?1:0}),Object.assign(this.dataPatched.material.layers[0].data.texture,{image:this.uiCanvas.uuid}),Object.assign(this.dataPatched.material.layers[1].data,{roughness:i.radius,alpha:i.enabled?1:0}),this.material.reset(this.dataPatched.material,e,!0)}}updateEntity2DByOp(e,t,i,r){this.uiCanvas.updateEntity2DByOp(e,t,i,r),e===this.frameId&&0===t.type&&(void 0!==t.props.cornerRadius?this.applyGeometryParametersFromFrame(r):pY(t.path,["backgroundBlur"])&&this.applyMaterialParametersFromFrame({shared:r}))}get frame(){return this.uiCanvas.frame}get frameId(){return this.frame?.uuid}removeInteractionGeometry(e){super.removeInteractionGeometry(e),this.applySize({},e)}updateGeometryInteractions(e,t){super.updateGeometryInteractions(e,t),this.applySize({width:e.width,height:e.height},t)}},Pj=class{constructor(e,t,i){this.variables=[],this.currentTextureIndex=0;let r=1015,s=new nS,a=new r9;a.position.z=1;let o={passThruTexture:{value:null}},l=d(`uniform sampler2D passThruTexture;
6642
6643void main() {
6644
6645	vec2 uv = gl_FragCoord.xy / resolution.xy;
6646
6647	gl_FragColor = texture2D( passThruTexture, uv );
6648
6649}
6650`,o),h=new rJ(new su(2,2),l);
6650function c(i){i.defines.resolution="vec2( "+e.toFixed(1)+", "+t.toFixed(1)+" )"}function d(e,t){let i=new r8({uniforms:t=t||{},vertexShader:`void main()	{
6651
6652	gl_Position = vec4( position, 1.0 );
6653
6654}
6655`,fragmentShader:e});return c(i),i}s.add(h),this.setDataType=function(e){return r=e,this},this.addVariable=function(e,t,i){let r={name:e,initialValueTexture:i,material:this.createShaderMaterial(t),dependencies:null,renderTargets:[],wrapS:null,wrapT:null,minFilter:1003,magFilter:1003};return this.variables.push(r),r},this.setVariableDependencies=function(e,t){e.dependencies=t},this.init=function(){if(!1===i.capabilities.isWebGL2&&!1===i.extensions.has("OES_texture_float"))return"No OES_texture_float support for float textures.";if(0===i.capabilities.maxVertexTextures)return"No support for vertex shader textures.";for(let i=0;i<this.variables.length;i++){let r=this.variables[i];r.renderTargets[0]=this.createRenderTarget(e,t,r.wrapS,r.wrapT,r.minFilter,r.magFilter),r.renderTargets[1]=this.createRenderTarget(e,t,r.wrapS,r.wrapT,r.minFilter,r.magFilter),this.renderTexture(r.initialValueTexture,r.renderTargets[0]),this.renderTexture(r.initialValueTexture,r.renderTargets[1]);let s=r.material,a=s.uniforms;if(null!==r.dependencies)for(let e=0;e<r.dependencies.length;e++){let t=r.dependencies[e];if(t.name!==r.name){let e=!1;for(let i=0;i<this.variables.length;i++)if(t.name===this.variables[i].name){e=!0;break}if(!e)return"Variable dependency not found. Variable="+r.name+", dependency="+t.name}a[t.name]={value:null},s.fragmentShader=`
6656uniform sampler2D `+t.name+`;
6657`+s.fragmentShader}}return this.currentTextureIndex=0,null},this.compute=function(){let e=this.currentTextureIndex,t=0===this.currentTextureIndex?1:0;for(let i=0,r=this.variables.length;i<r;i++){let r=this.variables[i];if(null!==r.dependencies){let t=r.material.uniforms;for(let i=0,s=r.dependencies.length;i<s;i++){let s=r.dependencies[i];t[s.name].value=s.renderTargets[e].texture}}this.doRenderTarget(r.material,r.renderTargets[t])}this.currentTextureIndex=t},this.getCurrentRenderTarget=function(e){return e.renderTargets[this.currentTextureIndex]},this.getAlternateRenderTarget=function(e){return e.renderTargets[0===this.currentTextureIndex?1:0]},this.dispose=function(){h.geometry.dispose(),h.material.dispose();let e=this.variables;for(let t=0;t<e.length;t++){let i=e[t];i.initialValueTexture&&i.initialValueTexture.dispose();let r=i.renderTargets;for(let e=0;e<r.length;e++)r[e].dispose()}},this.addResolutionDefine=c,this.createShaderMaterial=d,this.createRenderTarget=function(i,s,a,o,l,h){return a=a||1001,o=o||1001,l=l||1003,h=h||1003,new ip(i=i||e,s=s||t,{wrapS:a,wrapT:o,minFilter:l,magFilter:h,format:1023,type:r,depthBuffer:!1})},this.createTexture=function(){let i=new nC(new Float32Array(e*t*4),e,t,1023,1015);return i.needsUpdate=!0,i},this.renderTexture=function(e,t){o.passThruTexture.value=e,this.doRenderTarget(l,t),o.passThruTexture.value=null},this.doRenderTarget=function(e,t){let r=i.getRenderTarget(),o=i.xr.enabled,c=i.shadowMap.autoUpdate,d=i.outputEncoding,u=i.toneMapping;i.xr.enabled=!1,i.shadowMap.autoUpdate=!1,i.outputEncoding=3e3,i.toneMapping=0,h.material=e,i.setRenderTarget(t),i.render(s,a),h.material=l,i.xr.enabled=o,i.shadowMap.autoUpdate=c,i.outputEncoding=d,i.toneMapping=u,i.setRenderTarget(r)}}},PG=new rw,PH=new ix,PW=class{constructor(e){let t=e.geometry;if(!t.isBufferGeometry||3!==t.attributes.position.itemSize)throw Error("THREE.MeshSurfaceSampler: Requires BufferGeometry triangle mesh.");t.index&&(console.warn("THREE.MeshSurfaceSampler: Converting geometry to non-indexed BufferGeometry."),t=t.toNonIndexed()),this.geometry=t,this.randomFunction=Math.random,this.positionAttribute=this.geometry.getAttribute("position"),this.colorAttribute=this.geometry.getAttribute("color"),this.weightAttribute=null,this.distribution=null}setWeightAttribute(e){return this.weightAttribute=e?this.geometry.getAttribute(e):null,this}build(){let e=this.positionAttribute,t=this.weightAttribute,i=new Float32Array(e.count/3);for(let r=0;r<e.count;r+=3){let s=1;t&&(s=t.getX(r)+t.getX(r+1)+t.getX(r+2)),PG.a.fromBufferAttribute(e,r),PG.b.fromBufferAttribute(e,r+1),PG.c.fromBufferAttribute(e,r+2),s*=PG.getArea(),i[r/3]=s}this.distribution=new Float32Array(e.count/3);let r=0;for(let e=0;e<i.length;e++)r+=i[e],this.distribution[e]=r;return this}setRandomGenerator(e){return this.randomFunction=e,this}sample(e,t,i){let r=this.distribution[this.distribution.length-1],s=this.binarySearch(this.randomFunction()*r);return this.sampleFace(s,e,t,i)}binarySearch(e){let t=this.distribution,i=0,r=t.length-1,s=-1;for(;i<=r;){let a=Math.ceil((i+r)/2);if(0===a||t[a-1]<=e&&t[a]>e){s=a;break}e<t[a]?r=a-1:i=a+1}return s}sampleFace(e,t,i,r){let s=this.randomFunction(),a=this.randomFunction();return s+a>1&&(s=1-s,a=1-a),PG.a.fromBufferAttribute(this.positionAttribute,3*e),PG.b.fromBufferAttribute(this.positionAttribute,3*e+1),PG.c.fromBufferAttribute(this.positionAttribute,3*e+2),t.set(0,0,0).addScaledVector(PG.a,s).addScaledVector(PG.b,a).addScaledVector(PG.c,1-(s+a)),void 0!==i&&PG.getNormal(i),void 0!==r&&void 0!==this.colorAttribute&&(PG.a.fromBufferAttribute(this.colorAttribute,3*e),PG.b.fromBufferAttribute(this.colorAttribute,3*e+1),PG.c.fromBufferAttribute(this.colorAttribute,3*e+2),PH.set(0,0,0).addScaledVector(PG.a,s).addScaledVector(PG.b,a).addScaledVector(PG.c,1-(s+a)),r.r=PH.x,r.g=PH.y,r.b=PH.z),this}};function Pq(e,t){let i=new Float32Array(4*t*t);for(let r=0;r<t*t;r++)i[4*r]=e[3*r],i[4*r+1]=e[3*r+1],i[4*r+2]=e[3*r+2],i[4*r+3]=0;let r=new nC(i,t,t,1023,1015);return r.needsUpdate=!0,r}var PX=`
6658// uniform sampler2D uCurrentPosition; // Pass in the variable from GPGPU
6659// uniform sampler2D uCurrentVelocity; // Pass in the variable from GPGPU
6660// uniform sampler2D uCurrentEmissionRate; // Pass in the variable from GPGPU
6661uniform sampler2D uOriginalPosition;
6662uniform float uTime;
6663uniform float uSpeed;     // update speed of the particles
6664uniform vec3 uWorldOffset;    
6665uniform vec4 uWorldQuaternion;
6666uniform float uMaxLifeTime;
6667uniform vec3 uEmitterSize;
6668uniform float uFPSRatio;     // 1  for 60 FPS
6669
6670float random (vec2 st) {
6671    return fract(sin(dot(st.xy,
6672        vec2(12.9898,78.233)))*
6673        43758.5453123);
6674}
6675vec3 applyQuaternionToVector( vec4 q, vec3 v ){
6676    return v + 2.0 * cross( q.xyz, cross( q.xyz, v ) + q.w * v );
6677}
6678
6679vec3 applyForce(vec3 force, float mass) {
6680    vec3 acceleration = force / mass;
6681    
6682    return acceleration;
6683  }
6684  
6685
6686void main() {
6687    vec2 vUv = gl_FragCoord.xy / resolution.xy;
6688    vec3 position = texture2D( uCurrentPosition, vUv ).xyz;
6689    float currentLife = texture2D( uCurrentPosition, vUv ).w;   // from 1 to 0
6690    float isSpawning = texture2D( uCurrentEmissionRate, vUv ).r;        // 1. = spawning, 0. = not spawning
6691    float isActive = texture2D( uCurrentEmissionRate, vUv ).g;          // 1. = active, 0. = not active
6692    float timeStart = texture2D( uCurrentEmissionRate, vUv ).b;         // timeStart in seconds when the particle was emitted
6693    vec3 originalPosition = ((texture2D( uOriginalPosition, vUv ).xyz) * uEmitterSize);
6694    vec3 velocity = texture2D( uCurrentVelocity, vUv ).xyz;
6695    float collisionFlag = texture2D( uCurrentVelocity, vUv ).w;             // 1. = collided, 0. = not collided
6696    float lifeTime = uMaxLifeTime;
6697
6698    // Calculate the position adjustment based on collision
6699    //     if (collisionFlag > .5) {  
6700    float isColliding = step(0.5, collisionFlag); // 1.0 if collisionFlag > 0.5, otherwise 0.0
6701    float bounceOffset = 3.0 * isColliding; // Becomes 3.0 if colliding, 0.0 otherwise
6702    vec3 collisionAdjustedVelocity = velocity * (1.0 + bounceOffset);
6703
6704    // Update position based on collision or normal movement
6705    vec3 fpsVelocity = velocity * min(uFPSRatio, 5.0);
6706    position += mix(fpsVelocity, collisionAdjustedVelocity, isColliding);
6707
6708    // EMISSION RATE - BIRTH
6709    // if (isSpawning == 1.0) {
6710    // Better Approach to avoid If statement
6711    vec3 newPosition = applyQuaternionToVector(uWorldQuaternion, originalPosition) + uWorldOffset;
6712    originalPosition = mix(originalPosition, newPosition, isSpawning);
6713    position = mix(position, originalPosition, isSpawning);;
6714    timeStart = mix(timeStart, uTime, isSpawning);
6715
6716    // Calculate timeLeft for life normalization
6717    float timeLeft = max(lifeTime - (uTime - timeStart), 0.0);
6718    float life_Normalize = timeLeft / lifeTime;
6719
6720    // Use isActive to blend between the calculated color and black
6721    vec4 activeColor = vec4(position, life_Normalize);
6722    // if (isActive == 1.0) {
6723    gl_FragColor = mix(vec4(0.0), activeColor, isActive);
6724
6725}
6726`,PY=`
6727  #ifdef USE_COLLIDER
6728    float restitution = max(uBounce * 2., .01); // Energy Loss
6729    // SPHERE COLLIDER
6730    // **************************************************************
6731    #ifdef USE_SPHERE_COLLIDER       
6732      // Convert collider size to radii (assuming uColliderSize is the diameter in each axis)
6733      vec3 radii = uColliderSize;
6734      // Adjust position relative to collider
6735      vec3 relPos = position - uColliderPos;
6736      // Apply rotation of the collider to the relative position
6737      relPos = applyQuaternionToVector(uColliderQuaternionInvert, relPos);            
6738      // Scale relative position by radii (for ellipsoid collision detection)
6739      vec3 scaledPos = relPos / radii;
6740      // Calculate ellipsoidal distance
6741      float dist = length(scaledPos); // Distance in terms of ellipsoid
6742      
6743      // Check for collision
6744      if (dist <= 1. + particleSize / length(radii) && collisionFlag == 0.0) {
6745          // Compute the normal at the collision point, accounting for particle size
6746        vec3 adjustedPos = scaledPos * (1.0 + particleSize / length(radii));          
6747        // Compute the normal at the collision point
6748        vec3 normal = ellipsoidNormal(adjustedPos, radii);
6749        // Rotate the normal back to world space
6750        normal = applyQuaternionToVector(uColliderQuaternion, normal);
6751        // Reflect the velocity vector off the normal
6752        velocity = reflect(velocity, normal) * restitution;
6753
6754        collisionFlag = 1.0;
6755      } else {
6756        collisionFlag = 0.0;
6757      }
6758    #endif
6759
6760    // BOX COLLIDER or PLANE COLLIDER 
6761    // **************************************************************
6762    #ifdef USE_BOX_COLLIDER
6763      // Box dimensions and repulsion variables
6764      vec3 boxHalfSize = uColliderSize / 2.0;
6765      // Convert world position to box's local space
6766      vec3 localPos = applyQuaternionToVector(uColliderQuaternionInvert, position - uColliderPos);      
6767      // Collision detection
6768      vec3 localDistance = abs(localPos) - boxHalfSize;
6769      float distToSurface = max(localDistance.x, max(localDistance.y, localDistance.z));    
6770
6771      // Collision Detected
6772      if (distToSurface <= particleSize * 0.5 && collisionFlag == 0.0) {      
6773        // Find the nearest face normal for bounce direction
6774        vec3 normal;
6775        if (localDistance.x > localDistance.y && localDistance.x > localDistance.z) {
6776            normal = vec3(sign(localPos.x), 0.0, 0.0);
6777        } else if (localDistance.y > localDistance.z) {
6778            normal = vec3(0.0, sign(localPos.y), 0.0);
6779        } else {
6780            normal = vec3(0.0, 0.0, sign(localPos.z));
6781        }            
6782        // Rotate normal back to world space
6783        normal = applyQuaternionToVector(uColliderQuaternion, normal);      
6784        // Reflect velocity and apply repulsion force
6785        velocity = reflect(velocity, normal) * restitution;
6786        
6787        collisionFlag = 1.0;
6788      } else {
6789        collisionFlag = 0.0;
6790      }
6791    #endif      
6792  #endif      
6793  // END COLLIDER    
6794`,PQ=`
6795  #ifdef USE_ATTRACTOR
6796
6797      #ifdef USE_SPHERE_COLLIDER      
6798        // Convert collider size to radii (assuming uColliderSize is the diameter in each axis)
6799        vec3 radii = uColliderSize;
6800        // Adjust position relative to collider
6801        vec3 relPos = position - uColliderPos;
6802        // Apply rotation of the collider to the relative position
6803        relPos = applyQuaternionToVector(uColliderQuaternionInvert, relPos);            
6804        // Scale relative position by radii (for ellipsoid collision detection)
6805        vec3 scaledPos = relPos / radii;
6806        // Calculate ellipsoidal distance
6807        float distToSurface = length(scaledPos); // Distance in terms of ellipsoid
6808        float insideCheck = 1.0;
6809
6810      #endif
6811
6812
6813      #ifdef USE_BOX_COLLIDER
6814        // Box dimensions
6815        vec3 boxHalfSize = uColliderSize / 2.0;
6816        // Convert world position to box's local space
6817        vec3 localPos = applyQuaternionToVector(uColliderQuaternionInvert, position - uColliderPos);      
6818        vec3 localDistance = abs(localPos) - boxHalfSize;
6819        float distToSurface = max(localDistance.x, max(localDistance.y, localDistance.z));
6820        float insideCheck = particleSize;
6821      #endif      
6822  
6823      // Apply vortex force inside the Helper
6824      #ifdef USE_FORCE_LOCAL_SPACE
6825        if (distToSurface <= insideCheck ) {    
6826            // Define parameters for the attractor field
6827            #ifdef USE_SPHERE_COLLIDER      
6828              float attractorStrength = (1.0 - distToSurface ) * uForceIntensity; // Adjust as needed
6829            #endif
6830
6831            #ifdef USE_BOX_COLLIDER
6832              float attractorStrength = max((1.0 - insideCheck / distToSurface), 0.) * uForceIntensity; // Adjust as needed
6833              #endif
6834
6835            float attractorDamping = uForceDamping;  // Adjust as needed (higher values will attenuate velocity more)
6836          
6837            // Use the same radii calculation code as for the collider
6838            vec3 attractorRadii = uColliderSize;
6839            // Adjust position relative to attractor center
6840            vec3 relPos = position - uColliderPos;
6841            // Apply rotation of the collider to the relative position
6842            relPos = applyQuaternionToVector(uColliderQuaternionInvert, relPos);            
6843            // Scale relative position by radii (for ellipsoid attraction)
6844            vec3 scaledPos = relPos / attractorRadii;
6845
6846            // Calculate ellipsoidal distance as attractor radius
6847            float attractorRadius = length(scaledPos);
6848            // Calculate the distance from the attractor center
6849            vec3 relativePosition = position - uColliderPos;
6850            // Calculate the force vector towards the attractor center
6851            vec3 attractorForce = normalize(relativePosition) * attractorStrength;
6852            // Apply the attractor force to the particle
6853            velocity -= attractorForce;
6854            // Attenuate the particle's velocity
6855            velocity *= attractorDamping;
6856        }
6857      #else 
6858            // Calculate the distance from the attractor center
6859            vec3 relativePosition = position - uColliderPos;
6860            // Calculate the force vector towards the attractor center
6861            vec3 attractorForce = normalize(relativePosition) * uForceIntensity;
6862            // Apply the attractor force to the particle
6863            velocity -= attractorForce;
6864            // Attenuate the particle's velocity
6865            velocity *= uForceDamping;
6866      #endif    
6867  #endif      
6868`,PZ=`
6869  #ifdef USE_VORTEX
6870    // Box dimensions
6871    vec3 boxHalfSize = uColliderSize / 2.0;
6872    // Convert world position to box's local space
6873    vec3 localPos = applyQuaternionToVector(uColliderQuaternionInvert, position - uColliderPos);      
6874    vec3 localDistance = abs(localPos) - boxHalfSize;
6875    float distToSurface = max(localDistance.x, max(localDistance.y, localDistance.z));
6876
6877    // Apply vortex force inside the box
6878    if (distToSurface <= particleSize) {
6879      float vortexStrength = uForceIntensity;
6880      vec3 localTopCenter = vec3(0.0, 0., 0.0);
6881
6882      // Transform the local top center to the world space
6883      vec3 vortexCenter = uColliderPos + applyQuaternionToVector(uColliderQuaternion, localTopCenter);
6884      // Calculate the vector from particle to vortex center
6885      vec3 vortexVector = vortexCenter - position;
6886
6887      // Calculate the rotation axis from the inverse of the collider's quaternion and the fixed up vector
6888      // Note: important to add a tiny z component to the up vector to avoid instability
6889      vec3 upVector = vec3(0.0, 1.0, 0.01);
6890      vec3 rotationAxis = cross(upVector, applyQuaternionToVector(uColliderQuaternion, vortexVector));
6891      rotationAxis = normalize(rotationAxis);
6892
6893      // Add rotational component to velocity
6894      float rotationSpeed = length(vortexVector * vortexStrength * 3.0) ; 
6895
6896      vec3 rotationVelocity = rotationAxis * rotationSpeed;
6897      // velocity += rotationVelocity * 0.005 ;
6898      velocity = rotationVelocity * 0.005 ;
6899
6900      // Calculate vortex force
6901      // vec3 vortexForce = normalize(vortexVector) * uSpeed * .1 ;
6902      // Apply the vortex force to the particle
6903      vec3 originDirection = applyQuaternionToVector(uWorldQuaternion, directions);
6904      velocity += applyForce( originDirection * uSpeed * (1. - uForceDamping) , mass * .5);
6905    }
6906  #endif      
6907`,PK=`
6908// uniform sampler2D uCurrentPosition; // Pass in the variable from GPGPU
6909// uniform sampler2D uCurrentVelocity; // Pass in the variable from GPGPU
6910// uniform sampler2D uCurrentEmissionRate; // Pass in the variable from GPGPU
6911uniform sampler2D uOriginalPosition;
6912uniform sampler2D uDirections;     
6913uniform vec3 uDirectionsAxis;
6914uniform vec4 uWorldQuaternion;
6915uniform vec3 uGravity;        
6916uniform float uNoiseStrength;     // Variation of the noise
6917uniform float uNoiseScale;        // Scale of the noise
6918uniform float uNoiseSeed;         // Seed of the noise
6919uniform float particleSize;
6920uniform float uSpeed;     // update speed of the particles
6921uniform float uRandomMassFactor;
6922
6923// COLLIDER
6924uniform vec3 uColliderPos;                // Collider Position
6925uniform vec3 uColliderSize;               // Collider Dimension
6926uniform vec4 uColliderQuaternion;         // Collider Rotation
6927uniform vec4 uColliderQuaternionInvert;   // Collider Rotation
6928uniform float uBounce;                    // Bounce factor
6929uniform float uForceDamping;
6930uniform float uForceIntensity;
6931
6932
6933
6934
6935    vec3 mod289(vec3 x) {
6936      return x - floor(x * (1.0 / 289.0)) * 289.0;
6937    }
6938    
6939    vec4 mod289(vec4 x) {
6940    return x - floor(x * (1.0 / 289.0)) * 289.0;
6941    }
6942    
6943    vec4 permute(vec4 x) {
6944        return mod289(((x*34.0)+1.0)*x);
6945    }
6946    
6947    vec4 taylorInvSqrt(vec4 r)
6948    {
6949    return 1.79284291400159 - 0.85373472095314 * r;
6950    }
6951    
6952    vec3 fade(vec3 t) {
6953  return t*t*t*(t*(t*6.0-15.0)+10.0);
6954}
6955
6956    float snoise(vec3 v)
6957    {
6958    const vec2  C = vec2(1.0/6.0, 1.0/3.0) ;
6959    const vec4  D = vec4(0.0, 0.5, 1.0, 2.0);
6960    vec3 i  = floor(v + dot(v, C.yyy) );
6961    vec3 x0 =   v - i + dot(i, C.xxx) ;
6962    vec3 g = step(x0.yzx, x0.xyz);
6963    vec3 l = 1.0 - g;
6964    vec3 i1 = min( g.xyz, l.zxy );
6965    vec3 i2 = max( g.xyz, l.zxy );
6966    vec3 x1 = x0 - i1 + C.xxx;
6967    vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
6968    vec3 x3 = x0 - D.yyy;      // -1.0+3.0*C.x = -0.5 = -D.y
6969    
6970    // Permutations
6971    i = mod289(i);
6972    vec4 p = permute( permute( permute(
6973                i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
6974              + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
6975              + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
6976    
6977    // Gradients: 7x7 points over a square, mapped onto an octahedron.
6978    // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
6979    float n_ = 0.142857142857; // 1.0/7.0
6980    vec3  ns = n_ * D.wyz - D.xzx;
6981    
6982    vec4 j = p - 49.0 * floor(p * ns.z * ns.z);  //  mod(p,7*7)
6983    
6984    vec4 x_ = floor(j * ns.z);
6985    vec4 y_ = floor(j - 7.0 * x_ );    // mod(j,N)
6986    
6987    vec4 x = x_ *ns.x + ns.yyyy;
6988    vec4 y = y_ *ns.x + ns.yyyy;
6989    vec4 h = 1.0 - abs(x) - abs(y);
6990    
6991    vec4 b0 = vec4( x.xy, y.xy );
6992    vec4 b1 = vec4( x.zw, y.zw );
6993    
6994    vec4 s0 = floor(b0)*2.0 + 1.0;
6995    vec4 s1 = floor(b1)*2.0 + 1.0;
6996    vec4 sh = -step(h, vec4(0.0));
6997    
6998    vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
6999    vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
7000    
7001    vec3 p0 = vec3(a0.xy,h.x);
7002    vec3 p1 = vec3(a0.zw,h.y);
7003    vec3 p2 = vec3(a1.xy,h.z);
7004    vec3 p3 = vec3(a1.zw,h.w);
7005    
7006    //Normalise gradients
7007    vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
7008    p0 *= norm.x;
7009    p1 *= norm.y;
7010    p2 *= norm.z;
7011    p3 *= norm.w;
7012    
7013    // Mix final noise value
7014    vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
7015    m = m * m;
7016    return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
7017                                  dot(p2,x2), dot(p3,x3) ) );
7018    }
7019    
7020    vec3 snoiseVec3( vec3 x ){
7021    
7022      float s  = snoise(vec3( x ));
7023      float s1 = snoise(vec3( x.y - 19.1 , x.z + 33.4 , x.x + 47.2 ));
7024      float s2 = snoise(vec3( x.z + 74.2 , x.x - 124.5 , x.y + 99.4 ));
7025      vec3 c = vec3( s , s1 , s2 );
7026      return c;
7027    
7028    }
7029    
7030      
7031    vec3 curlNoise( vec3 p, float seed){
7032      p += seed;
7033      const float e = .1;
7034      vec3 dx = vec3( e   , 0.0 , 0.0 );
7035      vec3 dy = vec3( 0.0 , e   , 0.0 );
7036      vec3 dz = vec3( 0.0 , 0.0 , e   );
7037    
7038      vec3 p_x0 = snoiseVec3( p - dx );
7039      vec3 p_x1 = snoiseVec3( p + dx );
7040      vec3 p_y0 = snoiseVec3( p - dy );
7041      vec3 p_y1 = snoiseVec3( p + dy );
7042      vec3 p_z0 = snoiseVec3( p - dz );
7043      vec3 p_z1 = snoiseVec3( p + dz );
7044    
7045      float x = p_y1.z - p_y0.z - p_z1.y + p_z0.y;
7046      float y = p_z1.x - p_z0.x - p_x1.z + p_x0.z;
7047      float z = p_x1.y - p_x0.y - p_y1.x + p_y0.x;
7048    
7049      const float divisor = 1.0 / ( 2.0 * e );
7050      return normalize( vec3( x , y , z ) * divisor );
7051    
7052    }
7053
7054
7055// Classic Perlin noise
7056float cnoise(vec3 P)
7057{
7058  vec3 Pi0 = floor(P); // Integer part for indexing
7059  vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1
7060  Pi0 = mod289(Pi0);
7061  Pi1 = mod289(Pi1);
7062  vec3 Pf0 = fract(P); // Fractional part for interpolation
7063  vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
7064  vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
7065  vec4 iy = vec4(Pi0.yy, Pi1.yy);
7066  vec4 iz0 = Pi0.zzzz;
7067  vec4 iz1 = Pi1.zzzz;
7068
7069  vec4 ixy = permute(permute(ix) + iy);
7070  vec4 ixy0 = permute(ixy + iz0);
7071  vec4 ixy1 = permute(ixy + iz1);
7072
7073  vec4 gx0 = ixy0 * (1.0 / 7.0);
7074  vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;
7075  gx0 = fract(gx0);
7076  vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
7077  vec4 sz0 = step(gz0, vec4(0.0));
7078  gx0 -= sz0 * (step(0.0, gx0) - 0.5);
7079  gy0 -= sz0 * (step(0.0, gy0) - 0.5);
7080
7081  vec4 gx1 = ixy1 * (1.0 / 7.0);
7082  vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;
7083  gx1 = fract(gx1);
7084  vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
7085  vec4 sz1 = step(gz1, vec4(0.0));
7086  gx1 -= sz1 * (step(0.0, gx1) - 0.5);
7087  gy1 -= sz1 * (step(0.0, gy1) - 0.5);
7088
7089  vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
7090  vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
7091  vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
7092  vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
7093  vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
7094  vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
7095  vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
7096  vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
7097
7098  vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
7099  g000 *= norm0.x;
7100  g010 *= norm0.y;
7101  g100 *= norm0.z;
7102  g110 *= norm0.w;
7103  vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
7104  g001 *= norm1.x;
7105  g011 *= norm1.y;
7106  g101 *= norm1.z;
7107  g111 *= norm1.w;
7108
7109  float n000 = dot(g000, Pf0);
7110  float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
7111  float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
7112  float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
7113  float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
7114  float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
7115  float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
7116  float n111 = dot(g111, Pf1);
7117
7118  vec3 fade_xyz = fade(Pf0);
7119  vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
7120  vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
7121  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
7122  return 2.2 * n_xyz;
7123}
7124
7125
7126vec3 fbm_vec3(vec3 p, float frequency, float offset)
7127{
7128  return vec3(
7129    cnoise((p+vec3(offset))*frequency),
7130    cnoise((p+vec3(offset+20.0))*frequency),
7131    cnoise((p+vec3(offset-30.0))*frequency)
7132  );
7133}
7134
7135
7136float rand(vec2 co){
7137    return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
7138}
7139vec3 applyQuaternionToVector( vec4 q, vec3 v ){
7140    return v + 2.0 * cross( q.xyz, cross( q.xyz, v ) + q.w * v );
7141 } 
7142vec3 applyForce(vec3 force, float mass) {
7143  vec3 acceleration = force / mass;
7144  
7145  return acceleration;
7146}
7147
7148vec4 conjugate(vec4 q) {
7149  return vec4(q.w, -q.x, -q.y, -q.z);
7150}
7151
7152// Function to compute the normal of the ellipsoid at a given point
7153vec3 ellipsoidNormal(vec3 p, vec3 radii) {
7154  return normalize(p / (radii * radii));
7155}
7156
7157float friction = .3;
7158
7159void main() {
7160    vec2 vUv = gl_FragCoord.xy / resolution.xy;
7161    vec3 position = texture2D( uCurrentPosition, vUv ).xyz;
7162    vec3 originalPosition = texture2D( uOriginalPosition, vUv ).xyz;
7163    float timeLeft = texture2D( uCurrentPosition, vUv ).w;
7164    vec3 directions = texture2D( uDirections, vUv ).xyz;    
7165    vec3 velocity = texture2D( uCurrentVelocity, vUv ).xyz;
7166    float mass = rand(originalPosition.xy) * 0.5 + 0.5;
7167    float isSpawning = texture2D( uCurrentEmissionRate, vUv ).x;        // 1. = spawning, 0. = not spawning
7168    float isActive = texture2D( uCurrentEmissionRate, vUv ).y;          // 1. = active, 0. = not active
7169    float collisionFlag =texture2D( uCurrentVelocity, vUv ).w;          // Indicate collision
7170
7171    // Randomness Mass
7172    mass = (1.0 - (uRandomMassFactor * mass));
7173    
7174    if (isActive == 1.0) {
7175      // **************************************************************
7176      // FORCES NOISES
7177      // **************************************************************
7178      #ifdef USE_CURL_NOISE
7179        if (uNoiseScale > 0.0 ) {
7180          velocity = curlNoise(position * uNoiseScale * .002, uNoiseSeed) * ( uNoiseStrength + 1.0) * .05 * uSpeed;
7181        }
7182        // Variation of the noise Over Time
7183        if (uNoiseStrength > 0.0 && uNoiseScale == 0.0 ) {
7184          velocity += curlNoise( position, uNoiseSeed)  * uNoiseStrength * 0.05 * uSpeed;
7185        }
7186      #endif
7187      // **************************************************************
7188      #ifdef USE_SIMPLEX_NOISE
7189        if (uNoiseScale > 0.0 ) {
7190          velocity = vec3(snoise(position * uNoiseScale * .001) * ( uNoiseStrength + 1.0) * .1);
7191          velocity *= uSpeed;
7192        }
7193        // Variation of the noise Over Time
7194        if (uNoiseStrength > 0.0 && uNoiseScale == 0.0) {
7195          velocity += vec3(snoise(position * uNoiseStrength * .001) * .05 * uSpeed);
7196        }
7197      #endif
7198      // ************************************************************** 
7199      #ifdef USE_FBM_NOISE
7200        if (uNoiseScale > 0.0 ) {
7201          velocity = fbm_vec3(position * uNoiseScale * .001, ( uNoiseStrength + 1.0), uNoiseSeed);
7202          velocity *= uSpeed;
7203        }
7204        // Variation of the noise Over Time
7205        if (uNoiseStrength > 0.0 && uNoiseScale == 0.0 ) {      
7206          velocity += fbm_vec3(position * uNoiseStrength * .001, ( uNoiseStrength + 1.0), uNoiseSeed) * .1 * uSpeed;
7207        }
7208      #endif
7209
7210      // COLLIDER
7211      ${PY}
7212      // ATTRACTION
7213      ${PQ}  
7214      // VORTEX
7215      ${PZ}
7216    } 
7217    // End isActive
7218
7219    // SPAWN BIRTH 
7220    // **************************************************************
7221    // if (isSpawning == 1.)
7222    #ifdef USE_NORMALS
7223      velocity = mix(velocity, applyQuaternionToVector(uWorldQuaternion, directions) * uSpeed, isSpawning);
7224    #else
7225      velocity = mix(velocity, applyQuaternionToVector(uWorldQuaternion, uDirectionsAxis) * uSpeed, isSpawning);    
7226    #endif
7227    
7228    // if (collisionFlag == 0.0)
7229    velocity += applyForce(uGravity, mass * .5) * (1.0 - collisionFlag);
7230
7231    gl_FragColor = vec4(velocity, collisionFlag);
7232}
7233`,PJ=`
7234
7235  // Linear Fade In
7236  float linearFadeIn(float t) {
7237    return t;
7238  }
7239
7240
7241  // linear fade out
7242  float linearFadeOut(float t) {
7243    return 1.0 - t;
7244  }
7245  
7246  float linearInOut(float t) {
7247    return t < 0.5 ? t :  (1.0 - t);  
7248  }
7249
7250    // lerp
7251    float lerp(float a, float b, float t) {
7252      return a + (b - a) * t;
7253    }
7254
7255  // Ease In Out Quart
7256  float exponentialInOut(float t) {
7257    return t < 0.4 ? lerp(0.0, 1.0, t / 0.4) :
7258    t > 0.6 ? lerp(1.0, 0.0, (t - 0.6) / 0.4) :
7259    1.0;
7260   }
7261
7262  // constant
7263  float constant(float t) {
7264    return 1.0;
7265  } 
7266`,P$=`
7267
7268float rand(vec3 co){
7269  return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
7270}
7271
7272vec3 applyQuaternionToVector( vec4 q, vec3 v ){
7273  return v + 2.0 * cross( q.xyz, cross( q.xyz, v ) + q.w * v );
7274}
7275
7276vec3 applyForce(vec3 force, float mass) {
7277  vec3 acceleration = force / mass;
7278    
7279  return acceleration;
7280}
7281`,P0=`
7282vec3 rgb2xyz (in vec3 rgb) {
7283    float r = rgb.r;
7284	float g = rgb.g;
7285	float b = rgb.b;
7286
7287	r = r > 0.04045 ? pow(((r + 0.055) / 1.055), 2.4) : (r / 12.92);
7288	g = g > 0.04045 ? pow(((g + 0.055) / 1.055), 2.4) : (g / 12.92);
7289	b = b > 0.04045 ? pow(((b + 0.055) / 1.055), 2.4) : (b / 12.92);
7290
7291	float x = (r * 0.4124) + (g * 0.3576) + (b * 0.1805);
7292	float y = (r * 0.2126) + (g * 0.7152) + (b * 0.0722);
7293	float z = (r * 0.0193) + (g * 0.1192) + (b * 0.9505);
7294    
7295    vec3 xyz = vec3(
7296        (r * 0.4124) + (g * 0.3576) + (b * 0.1805) * 100.0,
7297        (r * 0.2126) + (g * 0.7152) + (b * 0.0722) * 100.0,
7298        (r * 0.0193) + (g * 0.1192) + (b * 0.9505) * 100.0
7299    );
7300    return(xyz);
7301}
7302
7303vec3 xyz2lab (in vec3 xyz) {
7304	float x = xyz.x / 95.047;
7305	float y = xyz.y / 100.0;
7306	float z = xyz.z / 108.883;
7307
7308	x = x > 0.008856 ? pow(x, 1.0 / 3.0) : (7.787 * x) + (16.0 / 116.0);
7309	y = y > 0.008856 ? pow(y, 1.0 / 3.0) : (7.787 * y) + (16.0 / 116.0);
7310	z = z > 0.008856 ? pow(z, 1.0 / 3.0) : (7.787 * z) + (16.0 / 116.0);
7311
7312    vec3 lab = vec3((116.0 * y) - 16.0, 500.0 * (x - y), 200.0 * (y - z));
7313    return(lab);
7314}
7315
7316vec3 rgb2lab(in vec3 rgb) {
7317    vec3 xyz = rgb2xyz(rgb);
7318    vec3 lab = xyz2lab(xyz);
7319    return(lab);
7320}
7321
7322vec3 xyz2rgb (in vec3 xyz) {
7323	float x = xyz.x / 100.0;
7324	float y = xyz.y / 100.0;
7325	float z = xyz.z / 100.0;
7326	
7327    
7328	float r = (x *  3.2406) + (y * -1.5372) + (z * -0.4986);
7329	float g = (x * -0.9689) + (y *  1.8758) + (z *  0.0415);
7330	float b = (x *  0.0557) + (y * -0.2040) + (z *  1.0570);
7331
7332	r = r > 0.0031308 ? ((1.055 * pow(r, 1.0 / 2.4)) - 0.055) : r * 12.92;
7333	g = g > 0.0031308 ? ((1.055 * pow(g, 1.0 / 2.4)) - 0.055) : g * 12.92;
7334	b = b > 0.0031308 ? ((1.055 * pow(b, 1.0 / 2.4)) - 0.055) : b * 12.92;
7335
7336	r = min(max(0.0, r), 1.0);
7337	g = min(max(0.0, g), 1.0);
7338	b = min(max(0.0, b), 1.0);
7339
7340	return(vec3(r, g, b));
7341}
7342
7343vec3 lab2xyz (in vec3 lab) {
7344    float l = lab.x;
7345	float a = lab.y;
7346	float b = lab.z;
7347
7348  	float y = (l + 16.0) / 116.0;
7349	float x = a / 500.0 + y;
7350	float z = y - b / 200.0;
7351
7352	float y2 = pow(y, 3.0);
7353	float x2 = pow(x, 3.0);
7354	float z2 = pow(z, 3.0);
7355
7356  	y = y2 > 0.008856 ? y2 : (y - 16.0 / 116.0) / 7.787;
7357	x = x2 > 0.008856 ? x2 : (x - 16.0 / 116.0) / 7.787;
7358	z = z2 > 0.008856 ? z2 : (z - 16.0 / 116.0) / 7.787;
7359
7360	x *= 95.047;
7361	y *= 100.0;
7362	z *= 108.883;
7363
7364	return(vec3(x, y, z));
7365}
7366vec3 lab2rgb (in vec3 lab) {
7367    vec3 xyz = lab2xyz(lab);
7368    vec3 rgb = xyz2rgb(xyz);
7369    return(rgb);
7370}
7371
7372`,P1=`
7373  uniform sampler2D uPosition;
7374  uniform float uSize;
7375  uniform float uSizeEnd;
7376  uniform vec3 uWorldOffset;
7377  uniform vec4 uWorldQuaternion;
7378  // Billboard Behavior - Currently at Zero, but we can change that
7379  uniform float uRotation;
7380  uniform float uRotationEnd;
7381  uniform vec2 center;
7382
7383  // Randomness
7384  uniform float uRandScaleFactor;
7385  uniform float uRandRotationFactor;
7386
7387  attribute vec2 ref;
7388
7389  varying float v_LifeLeft;    // normalized lifetime 1 to 0
7390  varying vec2 vUv;
7391  varying vec2 vRef;
7392
7393  ${P$}
7394  ${PJ}
7395`,P2=({easeSize:e="linearFadeOut"})=>`
7396  vUv = uv;  
7397  vRef = ref;
7398  // Normalized LifeTime 1 to 0
7399  float lifeLeft = texture2D(uPosition, ref).w;
7400  v_LifeLeft = lifeLeft;
7401  // Position From DataTexture Simulation
7402  vec3 pos = texture2D(uPosition, ref).rgb - uWorldOffset;
7403  // Apply World Quaternion
7404  pos = applyQuaternionToVector(uWorldQuaternion, pos);  
7405            
7406  #ifdef  USE_SIZE_END
7407    // Scaled Over Time
7408    float t = 1. - lifeLeft;
7409    float currentSize = mix(uSize, uSizeEnd, t); // Linearly interpolate between uSize and uSizeEnd
7410    vec3 scaledPosition = position * vec3(currentSize);
7411  #else
7412    // Change Size Behavior over LifeTime
7413    float easeSize = ${e}(1. - lifeLeft);
7414    // Scaled Over Time
7415    vec3 scaledPosition = position * vec3(uSize * easeSize);
7416  #endif
7417
7418  // Billboard Behavior
7419  vec2 scale;
7420  scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
7421  scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );    
7422  // Randomness 
7423  float randRef = rand(ref);
7424  scale *= (1.0 - (uRandScaleFactor * randRef));
7425  // Rotation
7426  float randRotation =  2.0 * PI * ( uRandRotationFactor * randRef);
7427  float originalRotation = (1.0 - uRotation) * 2.0 * PI;
7428  float originalRotationEnd = (1.0 - uRotationEnd) * 2.0 * PI;
7429  // OverTime
7430  float finalRotation = mix(originalRotation + randRotation, originalRotationEnd + randRotation, lifeLeft);
7431
7432  vec2 alignedPosition = ( scaledPosition.xy - ( center - vec2( 0.5 ) ) ) * scale;
7433  vec2 rotatedPosition;
7434  rotatedPosition.x = cos( finalRotation ) * alignedPosition.x - sin( finalRotation ) * alignedPosition.y;
7435  rotatedPosition.y = sin( finalRotation ) * alignedPosition.x + cos( finalRotation ) * alignedPosition.y;
7436  
7437  mat4 instanceMatrix = mat4(
7438    vec4(1.0, 0.0, 0.0, 0.0),
7439    vec4(0.0, 1.0, 0.0, 0.0),
7440    vec4(0.0, 0.0, 1.0, 0.0),
7441    vec4(pos.x, pos.y, pos.z, 1.0)
7442  );  
7443
7444  mvPosition = modelViewMatrix * instanceMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
7445  mvPosition.xy += rotatedPosition;
7446  gl_Position = projectionMatrix  * mvPosition;   
7447`,P3=`
7448  uniform vec4 uColor;                // start color
7449  uniform vec4 uColor2;               // end color
7450  uniform sampler2D uTexture;         // texture
7451  varying float v_LifeLeft;   // normalized lifetime 1 to 0
7452  varying vec2 vUv;
7453  varying vec2 vRef;
7454
7455  float random(vec2 co) {
7456    return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);
7457  }
7458  `+PJ+`  
7459  ${P0}
7460
7461`,P4=({easeOpacity:e="linearFadeOut"})=>`  
7462  // if Particle is dead, hide it
7463  if (v_LifeLeft <= 0.005 ) {
7464    discard;
7465  }
7466
7467  #ifdef USE_RANDOM_COLORING
7468    float randVal = random(vRef); // Generate a random value based on the reference
7469    vec4 color = mix(uColor, uColor2, randVal); // Interpolate between the two colors
7470  #else
7471    vec4 color = mix(uColor, uColor2, 1. - v_LifeLeft);
7472  #endif
7473
7474  // Opacity over Life Time
7475  float finalAlpha = ${e}(1. - v_LifeLeft);  
7476  vec4 textureColor = texture2D(uTexture, vUv).rgba; 
7477  finalColor = textureColor.rgb * color.rgb;
7478  finalAlpha = color.a * textureColor.a * finalAlpha;
7479  
7480  gl_FragColor = vec4(finalColor, finalAlpha);     
7481
7482`,P5=class extends r8{constructor(e,t){super(),this.needsJitter=!0,this.type="ParticleMaterial",this.easeOpacity="linearFadeIn",this.easeSize="linearFadeIn",this.useSizeEnd=!1,this.isColoringRandom=!1,this.init(e,t),this.context=t}reset(){}init(e,t){this.transparent=!0,this.depthTest=!0,this.depthWrite=!1,this.easeOpacity=e.ease,this.easeSize=e.easeSize,this.layers=[],SO.startContext(SO.globalContext),this.lightLayer=new AM(0,"",{...gE.defaultData("light","phong"),visible:!1},new _Y,{},t.shared),SO.endContext(SO.globalContext),this.build()}updateState(e){void 0!==e.coloring&&(this.isColoringRandom="random"===e.coloring),void 0!==e.color&&(e.color instanceof Array?this.uniforms.uColor.value=e.color:this.uniforms.uColor.value=this.context.shared.color(e.color)),void 0!==e.color2&&(e.color2 instanceof Array?this.uniforms.uColor2.value=e.color2:this.uniforms.uColor2.value=this.context.shared.color(e.color2)),void 0!==e.size&&(this.uniforms.uSize.value=e.size[0],this.uniforms.uSizeEnd.value=e.size[1],e.size[0]!==e.size[1]?this.useSizeEnd=!0:this.useSizeEnd=!1),void 0!==e.ease&&(this.easeOpacity=e.ease,this.build()),void 0!==e.easeSize&&(this.easeSize=e.easeSize,this.build()),this.needsUpdate=!0}onBeforeCompile(e){this.build(),e.defines=this.defines,e.uniforms=this.uniforms,e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader}build(){let e=new _h;return e.needsJitter=this.needsJitter,e.addFragmentParsCode(_r),e.buildShader("vertex",this.fragment),e.buildShader("fragment",this.fragment),e.addFragmentFinalCode(_s),this.isColoringRandom&&e.define("USE_RANDOM_COLORING"),this.useSizeEnd&&e.define("USE_SIZE_END"),e.addVertexParsCode(P1),e.addFragmentParsCode(P3),e.addVertexFinalCode(P2({easeSize:this.easeSize})),e.addFragmentFinalCode(P4({easeOpacity:this.easeOpacity})),this.vertexShader=e.getCode("vertex"),this.fragmentShader=e.getCode("fragment"),this.defines=e.defines,this.uniforms={...e.uniforms,...this.uniforms},this.extensions=e.extensions,this}get nodeMaterial(){return this}get fragment(){return this.lightLayer.node}getDefines(){return this.defines}
7482nodeMaterialDispose(){this.layers.forEach(e=>e.dispose()),super.dispose()}},P6=class{constructor(e,t,i,r){this.type="SphereEmitterShape",this.targetMesh=void 0,this.size=e,this.type=i,this.textureSize=Math.max(Math.ceil(Math.sqrt(t)),1),this.targetMesh=r?.type==="Mesh"&&r?r:this.getMesh(i,1);let{positions:s,dataTexture:a,dataTextureNormals:o}=this.createPositions(this.textureSize,this.targetMesh??this.getMesh(i,1));this.positionsTexture=a,this.positionsAttribute=s,this.directionsTexture=o}createPositions(e,t){let{positions:i,normals:r}=function(e,t){let i=new rJ(e.geometry,e.material),r=[],s=[],a=new ix,o=new ix;null!==i.geometry.index&&(i.geometry=i.geometry.toNonIndexed());let l=new PW(i).build();for(let e=0;e<t;e++)l.sample(a,o),r.push(a.x,a.y,a.z),s.push(o.x,o.y,o.z);return{positions:new Float32Array(r),normals:new Float32Array(s)}}(t,e*e);return{dataTexture:Pq(i,e),positions:i,dataTextureNormals:Pq(r,e)}}getMesh(e,t){let i=null;switch(e){case"SphereEmitterShape":i=new oL(.5*t,32,32);break;case"TorusEmitterShape":i=new oB(.5*t,.3,15,40);break;case"ConeEmitterShape":i=new oc(t,t,15);break;case"BoxEmitterShape":i=new r0(t,t,t);break;case"PlaneEmitterShape":(i=new su(t,t)).rotateX(-Math.PI/2);break;default:i=new oL(t,32,32)}return new rJ(i,new rA({color:16711680}))}applyToShader(e,t){this.size=new ix().fromArray(t.size),e.uEmitterSize.value=this.size}dispose(){this.positionsTexture.dispose(),this.directionsTexture.dispose(),this.positionsAttribute=new Float32Array}};function P8(e){let t={...e},i=gv.defaultData;t.forceFieldObjectId&&(t.colliderEntityId=t.forceFieldObjectId);let r={...i.shape,...t.shape},s={...i.renderMaterial,...t.renderMaterial};return{...i,...t,shape:r,renderMaterial:s}}var P9=`
7483// uniform sampler2D uCurrentPosition; // Pass in the variable from GPGPU
7484// uniform sampler2D uCurrentVelocity; // Pass in the variable from GPGPU
7485// uniform sampler2D uCurrentEmissionRate; // Pass in the variable from GPGPU
7486
7487uniform sampler2D uIndex; // Texture with corresponding index
7488uniform float uLastIndexEmitted; // Last emitted index
7489uniform float uParticlesToEmit; // Number of particles to emit on that frame
7490uniform float uTime;
7491
7492void main() {
7493    vec2 vUv = gl_FragCoord.xy / resolution.xy;
7494    float particleIndex = texture(uIndex, vUv).x;
7495    float timeLeft = texture2D( uCurrentPosition, vUv ).w;
7496    float isActive = texture2D( uCurrentEmissionRate, vUv ).g;    // 1. = active, 0. = not active
7497    float timeStart = texture2D( uCurrentEmissionRate, vUv ).b;
7498
7499
7500    // ********** Detect Colision to Create a flag and use it in position **********
7501    // We are doing this here, so
7502
7503    // ********** Emit Particles **********
7504    // X = isSpawning 0.0 or 1.0
7505    // Y = isActive 0.0 or 1.0
7506    // Check if the vertex index is between the first value and the last value
7507    // if (particleIndex >= uLastIndexEmitted && particleIndex < uLastIndexEmitted + uParticlesToEmit) {
7508    //     // Emit a particle by writing 1 to the red channel of the color output
7509    //     // r: 1. == emit the particle
7510    //     // g: 1. == particle is now active
7511    //     timeStart = uTime;
7512    //     gl_FragColor = vec4(1.0, 1.0, timeStart, 1.0);
7513    // } else {
7514    //     // The Particle is either already emitted or not in the range of the particles to emit
7515    //     // Do not emit a particle by writing 0 to the red channel of the color output        
7516    //     gl_FragColor = vec4(0.0, isActive, timeStart, 1.0);
7517    // }
7518    // Determine if the particle is within the emission range
7519    float emitLowerBound = step(uLastIndexEmitted, particleIndex);
7520    float emitUpperBound = step(particleIndex, uLastIndexEmitted + uParticlesToEmit - 1.0);
7521    float emitParticle = emitLowerBound * emitUpperBound; // 1.0 if in range, 0.0 otherwise
7522
7523    // Set timeStart and color
7524    timeStart = mix(timeStart, uTime, emitParticle);
7525    gl_FragColor = vec4(emitParticle, mix(isActive, 1.0, emitParticle), timeStart, 1.0);
7526
7527
7528}
7529`,P7=class extends rc{constructor(e,t){super(),this.type="ParticleEmitter",this.debugMode=!1,this.worldSpace=!0,this.rootObject=null,this.gpuCompute=null,this.positionSimRT=null,this.velocitySimRT=null,this.emissionRateSimRT=null,this.emitterShape=void 0,this.isEmitting=!1,this.hasBeenReset=!1,this.emittedParticlesAmount=0,this.lastEmitTime=0,this.globalTime=0,this.targetFPS=60,this.previousRatio=1,this.lerpFactor=.4,this.particlesAmount=0,this.noiseStrength=0,this.noiseScale=0,this.isBillboardBased=!0,this.simFeaturesDefinition={USE_COLLIDER:!1,USE_ATTRACTOR:!1,USE_VORTEX:!1,USE_SPHERE_COLLIDER:!1,USE_BOX_COLLIDER:!1,USE_FORCE_LOCAL_SPACE:!1,USE_NORMALS:!1,USE_CURL_NOISE:!0,USE_SIMPLEX_NOISE:!1,USE_FBM_NOISE:!1},this.textureLoader=new o7,this.currentWorldPosition=new ix,this.systemQuaternion=new iy,this.worldGravity=new ix(0,0,0),this.directionAxis=new ix(0,0,0),this.colliderV3=new ix(0,0,0),this.colliderQuaternion=new iy(0,0,0,1),this.matrixAutoUpdate=!0,this.renderer=e,this.system=t,this.shared=t.context.shared;let i=t.data;this.material=new P5(i.renderMaterial,t.context),this.material.uniforms={uSize:{value:0},uSizeEnd:{value:0},uColor:{value:i.renderMaterial.color},uColor2:{value:i.renderMaterial.color2},uPosition:{value:new ix(0,0,0)},uEmissionData:{value:new ix(0,0,0)},uTexture:{value:this.defaultTexture},uWorldOffset:{value:new ix(0,0,0)},uWorldQuaternion:{value:new iu(0,0,0,1)},uRandScaleFactor:{value:i.randomScale??0},uRandRotationFactor:{value:i.randomRotation??0},uRotation:{value:i.renderMaterial.spriteRotation[0]??0},uRotationEnd:{value:i.renderMaterial.spriteRotation[1]??0}},this.setTexture(this.material.uniforms,i.renderMaterial.texture),this.init(i)}setTexture(e,t){let i=t.data;if("string"==typeof t){let i=new id(this.shared.image(t).img);i.needsUpdate=!0,e.uTexture.value=i;return}if("string"!=typeof i){let t=new Image;t.onload=()=>{let i=new id(t);i.needsUpdate=!0,e.uTexture.value=i};let r=new Blob([i],{type:"image/*"}),s=URL.createObjectURL(r);t.src=s}}updateGeometryAttributes(e,t){let i=function(e){let t=new Float32Array(e*e*2);for(let i=0;i<e;i++)for(let r=0;r<e;r++){let s=i*e+r;t[2*s+0]=i/(e-1),t[2*s+1]=r/(e-1)}return t}(t);this.emitterShape?.positionsAttribute&&e.geometry.setAttribute("ref",new nI(i,2))}
vendor: 5,390 bytes, line 7529
7529applyWorldSpace(){if(!this.system.started||!this.worldSpace||!this.positionSimRT||!this.velocitySimRT)return;let e=this.system;e.getWorldQuaternion(this.systemQuaternion),this.systemQuaternion.invert(),e.getWorldPosition(this.currentWorldPosition),this.material.uniforms.uWorldOffset.value=this.currentWorldPosition,this.material.uniforms.uWorldQuaternion.value.copy(this.systemQuaternion.normalize()),this.positionSimRT.material.uniforms.uWorldOffset.value=this.currentWorldPosition,this.systemQuaternion.invert(),this.positionSimRT.material.uniforms.uWorldQuaternion.value.copy(this.systemQuaternion.normalize()),this.velocitySimRT.material.uniforms.uWorldQuaternion.value.copy(this.systemQuaternion.normalize())}update(e,t){if(!this.gpuCompute||!this.positionSimRT||!this.velocitySimRT||!this.emissionRateSimRT||this.hasBeenReset)return;if(this.checkIfAllParticlesAreDead()&&!this.hasBeenReset){this.reset();return}this.applyWorldSpace(),this.globalTime=e,this.positionSimRT.material.uniforms.uTime.value=e,this.emissionRateSimRT.material.uniforms.uTime.value=e;let i=this.targetFPS/(1e3/t),r=this.previousRatio+(i-this.previousRatio)*this.lerpFactor;this.positionSimRT.material.uniforms.uFPSRatio.value=r,this.previousRatio=r;let s=this.isEmitting?this.GoEmitSomeParticles(e,this.system.data.birthRatePerSec):0;this.emissionRateSimRT.material.uniforms.uLastIndexEmitted.value=this.emittedParticlesAmount,this.emissionRateSimRT.material.uniforms.uParticlesToEmit.value=s,this.material.uniforms.uPosition.value=this.gpuCompute.getCurrentRenderTarget(this.positionSimRT)?.texture,this.system.colliderEntities.length>0&&this.renderColliders(),this.gpuCompute.compute()}renderColliders(){if(!this.velocitySimRT)return;let e=this.system.colliderEntities[0],t=this.simFeaturesDefinition.USE_COLLIDER||this.simFeaturesDefinition.USE_ATTRACTOR||this.simFeaturesDefinition.USE_VORTEX;if(e.destroyedInAction&&t&&this.init(P8({...this.system.data,colliderEntityId:null})),!e||e.destroyedInAction)return;e.getWorldPosition(this.colliderV3),0===this.colliderV3.y&&(this.colliderV3.y=1e-4),this.velocitySimRT.material.uniforms.uColliderPos.value.copy(this.colliderV3);let i=e.data.size;this.colliderV3.fromArray(i),this.velocitySimRT.material.uniforms.uColliderSize.value.copy(this.simFeaturesDefinition.USE_SPHERE_COLLIDER?this.colliderV3.multiplyScalar(.5):this.colliderV3),e.getWorldQuaternion(this.colliderQuaternion),this.velocitySimRT.material.uniforms.uColliderQuaternion.value.copy(this.colliderQuaternion.normalize()),this.velocitySimRT.material.uniforms.uColliderQuaternionInvert.value.copy(this.colliderQuaternion.normalize().invert())}updateState(e){this.velocitySimRT&&this.positionSimRT&&(e.renderMaterial&&this.updateMaterialState(e.renderMaterial),this.updateParticleState(e))}updateVariableState(e,t){if(!this.velocitySimRT||!this.positionSimRT)return;"size"===t[2]&&this.material.updateState({size:[e,this.material.uniforms.uSizeEnd.value]}),"sizeEnd"===t[2]&&this.material.updateState({size:[this.material.uniforms.uSize.value,e]});let i=(e,t)=>{let i=[...this.system.data.shape.size];i[e]=t,this.updateParticleState({shape:{...this.system.data.shape,size:i}})};"shape_size_0"===t[2]&&i(0,e),"shape_size_1"===t[2]&&i(1,e),"shape_size_2"===t[2]&&i(2,e),"speed"===t[2]&&(this.velocitySimRT.material.uniforms.uSpeed.value=e/10),"gravity"===t[2]&&this.worldGravity.set(0,e/100,0),"noiseStrength"===t[2]&&(this.noiseStrength=e,this.velocitySimRT.material.uniforms.uNoiseStrength.value=this.noiseStrength),"noiseScale"===t[2]&&(this.noiseScale=e,this.velocitySimRT.material.uniforms.uNoiseScale.value=this.noiseScale),"direction_x"===t[2]&&(this.directionAxis=this.getDirectionAxis([Number(e),this.system.data.direction[1],this.system.data.direction[2]])),"direction_y"===t[2]&&(this.directionAxis=this.getDirectionAxis([this.system.data.direction[0],Number(e),this.system.data.direction[2]])),"direction_z"===t[2]&&(this.directionAxis=this.getDirectionAxis([this.system.data.direction[0],this.system.data.direction[1],Number(e)]))}updateMaterialState(e){this.material.updateState({...e,size:e.size?[Number(this.shared.getVariable(e.size[0],[this.uuid,"particles","size"])),Number(this.shared.getVariable(e.size[1],[this.uuid,"particles","sizeEnd"]))]:[0,0]}),e.texture&&(this.setTexture(this.material.uniforms,e.texture),this.material.needsUpdate=!0)}updateParticleState(e){if(!(!this.positionSimRT||!this.velocitySimRT)){if(this.shouldReInitGPUCompute(e)&&this.init(P8(this.system.data)),void 0!==e.life&&(this.positionSimRT.material.uniforms.uMaxLifeTime.value=e.life),void 0!==e.speed&&(this.velocitySimRT.material.uniforms.uSpeed.value=Number(this.shared.getVariable(e.speed,[this.uuid,"particles","speed"]))/10),void 0!==e.collisionBounce&&(this.velocitySimRT.material.uniforms.uBounce.value=e.collisionBounce),void 0!==e.noiseStrength&&(this.noiseStrength=Number(this.shared.getVariable(e.noiseStrength,[this.uuid,"particles","noiseStrength"])),this.velocitySimRT.material.uniforms.uNoiseStrength.value=this.noiseStrength),void 0!==e.noiseScale&&(this.noiseScale=Number(this.shared.getVariable(e.noiseScale,[this.uuid,"particles","noiseScale"])),this.velocitySimRT.material.uniforms.uNoiseScale.value=this.noiseScale),void 0!==e.noiseSeed&&(this.velocitySimRT.material.uniforms.uNoiseSeed.value=e.noiseSeed),void 0!==e.randomMass&&(this.velocitySimRT.material.uniforms.uRandomMassF
7529actor.value=e.randomMass),e.renderMaterial?.size!==void 0){let t=this.shared.getVariable(e.renderMaterial.size[0],[this.uuid,"particles","size"]);this.velocitySimRT.material.uniforms.particleSize.value=Number(t)}if(e.renderMaterial?.spriteRotation!==void 0&&(this.material.uniforms.uRotation.value=e.renderMaterial.spriteRotation[0],this.material.uniforms.uRotationEnd.value=e.renderMaterial.spriteRotation[1]),void 0!==e.shape){let t=e.shape.size??this.system.data.shape.size,i=[Number(this.shared.getVariable(t[0],[this.uuid,"particles","shape_size_0"])),Number(this.shared.getVariable(t[1],[this.uuid,"particles","shape_size_1"])),Number(this.shared.getVariable(t[2],[this.uuid,"particles","shape_size_2"]))],r={...P8(this.system.data).shape,size:i};this.emitterShape?.applyToShader(this.positionSimRT.material.uniforms,r)}if(void 0!==e.gravity&&(this.worldGravity.set(0,Number(this.shared.getVariable(this.system.data.gravity,[this.uuid,"particles","gravity"]))/100,0),this.velocitySimRT.material.uniforms.uGravity={value:this.worldGravity}),void 0!==e.direction){let t=this.getDirectionFromVariable(e.direction);this.directionAxis=this.getDirectionAxis(t),this.velocitySimRT.material.uniforms.uDirectionsAxis.value=this.directionAxis}void 0!==e.randomRotation&&(this.material.uniforms.uRandRotationFactor.value=e.randomRotation),void 0!==e.randomScale&&(this.material.uniforms.uRandScaleFactor.value=e.randomScale)}}updateForceFieldParameters(e){this.velocitySimRT&&(void 0!==e.forceIntensity&&(this.velocitySimRT.material.uniforms.uForceIntensity.value=e.forceIntensity),void 0===e.forceDambing||(this.velocitySimRT.material.uniforms.uForceDamping.value=e.forceDambing))}getDirectionAxis(e){let t=[Number(e[0])*tZ.DEG2RAD,Number(e[1])*tZ.DEG2RAD,Number(e[2])*tZ.DEG2RAD],i=new i5(t[0],t[1],t[2],"XYZ");return this.directionAxis.set(0,1,0).applyEuler(i).normalize(),this.velocitySimRT&&(this.velocitySimRT.material.uniforms.uDirectionsAxis.value=this.directionAxis),this.directionAxis}shouldReInitGPUCompute(e){let{birthRatePerSec:t,rootObjectType:i,colliderEntityId:r,shape:s,emitTimeDuration:a,emitTimeCycle:o,life:l,directionMode:h,noiseType:c}=e;return void 0!==t||void 0!==i||r||null===r||void 0!==o||void 0!==s||void 0!==l||void 0!==a||void 0!==h||void 0!==c}init(e){this.dispose(),this.particlesAmount=this.getMaxParticlesAmount({birthRatePerSecond:e.birthRatePerSec,particleMaxLifeTime:e.life,loopDuration:"infinity"===e.emitTimeCycle?0:e.emitTimeDuration}),this.particlesAmount>1e5&&(console.warn("The maximum number of particles is limited to 100000."),this.particlesAmount=1e5),this.emitterShape=this.createShape(e.shape,this.particlesAmount);let t=setInterval(()=>{if(this.emitterShape){if(isNaN(this.emitterShape.positionsTexture.source.data.data[0])){this.init(e);return}clearInterval(t)}},100);if(!this.emitterShape)return;let i=new Pj(this.emitterShape.textureSize,this.emitterShape.textureSize,this.renderer),r=this.updateSimulationDefinition(e),s=i.addVariable("uCurrentPosition",r+PX,this.emitterShape.positionsTexture),a=i.addVariable("uCurrentVelocity",r+PK,this.emitterShape.directionsTexture),o=i.addVariable("uCurrentEmissionRate",P9,function(e){let t=new Float32Array(4*e*e);for(let i=0;i<e*e;i++)t[4*i]=0,t[4*i+1]=0,t[4*i+2]=0,t[4*i+3]=0;let i=new nC(t,e,e,1023,1015);return i.needsUpdate=!0,i}(this.emitterShape.textureSize));i.setVariableDependencies(s,[s,a,o]),i.setVariableDependencies(a,[s,a,o]),i.setVariableDependencies(o,[s,a,o]);let l=function({size:e}){let t=new Float32Array(4*e*e);for(let i=0;i<e*e;i++)t[4*i]=i,t[4*i+1]=0,t[4*i+2]=0,t[4*i+3]=0;let i=new nC(t,e,e,1023,1015);return i.needsUpdate=!0,i}({size:this.emitterShape.textureSize}),h={uOriginalPosition:{value:this.emitterShape.positionsTexture},uWorldOffset:{value:new ix(0,0,0)},uWorldQuaternion:{value:new iu(0,0,0,1)},uTime:{value:0},uFPSRatio:{value:1},uMaxLifeTime:{value:e.life},uEmitterSize:{value:new ix(Number(this.shared.getVariable(e.shape.size[0],[this.uuid,"particles","shape_size_0"])),Number(this.shared.getVariable(e.shape.size[1],[this.uuid,"particles","shape_size_1"])),Number(this.shared.getVariable(e.shape.size[2],[this.uuid,"particles","shape_size_2"])))},particleSize:{value:0}};s.material.uniforms=h;let c=this.getDirectionFromVariable(e.direction);this.directionAxis=this.getDirectionAxis(c),this.worldGravity.set(0,Number(this.shared.getVariable(this.system.data.gravity,[this.uuid,"particles","gravity"]))/100,0),this.noiseStrength=Number(this.shared.getVariable(e.noiseStrength,[this.uuid,"particles","noiseStrength"])),this.noiseScale=Number(this.shared.getVariable(e.noiseScale,[this.uuid,"particles","noiseScale"]));let d=e.colliderEntityId&&this.system.getColliderData(e.colliderEntityId),u={uOriginalPosition:{value:this.emitterShape.positionsTexture},uDirections:{value:this.emitterShape.directionsTexture},uDirectionsAxis:{value:this.directionAxis},uWorldQuaternion:{value:new iu(0,0,0,1)},uColliderPos:{value:new ix(0,0,0)},uColliderSize:{value:new ix(0,0,0)},uForceIntensity:{value:d?d.forceIntensity:0},uForceDamping:{value:d?d.forceDambing:0},uColliderQuaternion:{value:new iu(0,0,0,1)},uColliderQuaternionInvert:{value:new iu(0,0,0,1)},particleSize:{value:0},uGravity:{value:this.worldGravity},uNoiseStrength:{value:this.noiseStrength},uNoiseScale:{value:this.noiseScale},uNoiseSeed:{value:e.noiseSeed}
vendor: 5,499 bytes, lines 7529-7530
7529,uRandomMassFactor:{value:e.randomMass},uBounce:{value:e.collisionBounce},uSpeed:{value:Number(this.shared.getVariable(e.speed,[this.uuid,"particles","speed"]))/10}};a.material.uniforms=u,o.material.uniforms={uIndex:{value:l},uTime:{value:0},uLastIndexEmitted:{value:0},uParticlesToEmit:{value:0}};let p=[Number(this.shared.getVariable(e.shape.size[0],[this.uuid,"particles","shape_size_0"])),Number(this.shared.getVariable(e.shape.size[1],[this.uuid,"particles","shape_size_1"])),Number(this.shared.getVariable(e.shape.size[2],[this.uuid,"particles","shape_size_2"]))],f={...P8(this.system.data).shape,size:p};this.emitterShape.applyToShader(s.material.uniforms,f),i.init(),this.gpuCompute=i,this.positionSimRT=s,this.velocitySimRT=a,this.emissionRateSimRT=o,this.rootObject=this.createPrimaryEmitter(this.emitterShape.textureSize),this.add(this.rootObject),this.material.needsUpdate=!0}getDirectionFromVariable(e){return[Number(this.shared.getVariable(e[0],[this.uuid,"particles","direction_x"])),Number(this.shared.getVariable(e[1],[this.uuid,"particles","direction_y"])),Number(this.shared.getVariable(e[2],[this.uuid,"particles","direction_z"]))]}updateSimulationDefinition(e){if(this.simFeaturesDefinition.USE_COLLIDER=!1,this.simFeaturesDefinition.USE_ATTRACTOR=!1,this.simFeaturesDefinition.USE_VORTEX=!1,this.simFeaturesDefinition.USE_SPHERE_COLLIDER=!1,this.simFeaturesDefinition.USE_BOX_COLLIDER=!1,this.simFeaturesDefinition.USE_FORCE_LOCAL_SPACE=!1,this.simFeaturesDefinition.USE_NORMALS=!1,this.simFeaturesDefinition.USE_CURL_NOISE=!1,this.simFeaturesDefinition.USE_SIMPLEX_NOISE=!1,this.simFeaturesDefinition.USE_FBM_NOISE=!1,e.colliderEntityId&&this.system.colliderEntities.length>0){let t=this.system.getColliderData(e.colliderEntityId);switch(t?.forceType){case"attractor":this.simFeaturesDefinition.USE_ATTRACTOR=!0;break;case"collider":this.simFeaturesDefinition.USE_COLLIDER=!0;break;case"vortex":this.simFeaturesDefinition.USE_VORTEX=!0}let i=t?.colliderType;"sphere"===i&&(this.simFeaturesDefinition.USE_SPHERE_COLLIDER=!0),"box"===i&&(this.simFeaturesDefinition.USE_BOX_COLLIDER=!0),t?.forceRange==="helper"&&(this.simFeaturesDefinition.USE_FORCE_LOCAL_SPACE=!0)}"normals"===e.directionMode&&(this.simFeaturesDefinition.USE_NORMALS=!0),"curl"===e.noiseType&&(this.simFeaturesDefinition.USE_CURL_NOISE=!0),"simplex"===e.noiseType&&(this.simFeaturesDefinition.USE_SIMPLEX_NOISE=!0),"fbm"===e.noiseType&&(this.simFeaturesDefinition.USE_FBM_NOISE=!0);let t="";for(let[e,i]of Object.entries(this.simFeaturesDefinition))i&&(t+=`#define ${e}
7530`);return t}createShape(e,t){this.emitterShape&&this.emitterShape.dispose();let i=new ix(Number(this.shared.getVariable(e.size[0],[this.uuid,"particles","shape_size_0"])),Number(this.shared.getVariable(e.size[1],[this.uuid,"particles","shape_size_1"])),Number(this.shared.getVariable(e.size[2],[this.uuid,"particles","shape_size_2"])));if("MeshEmitterShape"!==e.type)return new P6(i,t,e.type);{let r=null;return this.system.context.scene.traverseEntity(t=>{t.uuid===e.fromMeshId&&(r=t)}),r?new P6(i,t,e.type,r):new P6(i,t,"SphereEmitterShape")}}createPrimaryEmitter(e){let t;return t=new nF(new su(1,1,1),this.material,e*e),this.updateGeometryAttributes(t,e),this.material.needsUpdate=!0,t.onBeforeRender=()=>{this.applyWorldSpace()},t}getMaxParticlesAmount({birthRatePerSecond:e,particleMaxLifeTime:t,loopDuration:i=0}){return Math.ceil(e*(t+i))}dispose(){this.gpuCompute&&(this.rootObject?.parent?.remove(this.rootObject),this.gpuCompute.dispose(),this.material.nodeMaterialDispose(),this.emitterShape?.dispose())}GoEmitSomeParticles(e,t){let i=e-this.lastEmitTime,r=1/t;if(i>=r){let t=Math.max(1,Math.floor(i/r));return this.lastEmitTime=e,this.emittedParticlesAmount+t>this.particlesAmount&&(this.emittedParticlesAmount=0),this.emittedParticlesAmount+=t,t}return 0}checkIfAllParticlesAreDead(){return this.lastEmitTime+this.system.data.life+1<this.globalTime}reset(){this.hasBeenReset=!0,this.lastEmitTime=0,this.emittedParticlesAmount=0,this.gpuCompute&&this.init(P8(this.system.data))}startEmitting(e){this.isEmitting=!0,this.hasBeenReset=!1,this.lastEmitTime=e}stopEmitting(){this.isEmitting=!1}},De=class extends SD{constructor(e,t,i){super(e,t),this.type="ParticleSystem",this.geometry=new rN,this.actualTime=0,this.currentLoopTime=0,this.started=!1,this.stopped=!1,this.timeoutId=void 0,this.isFrozen=!1,this.isIdle=!0,this.emitter=null,this.colliderEntities=[],this.renderer=null,this.isPreWarm=!1,this._hasOnAfterRenderBeenCalled=!1,this.onAfterRender=e=>{this._hasOnAfterRenderBeenCalled||(this._hasOnAfterRenderBeenCalled=!0,this.init(e))},this.context=i,this.data={...t,...P8(t)},this.geometry.setAttribute("position",new rD([],3)),this.material=new rA({colorWrite:!1}),this.frustumCulled=!1}init(e){this.renderer=e,this.emitter=new P7(e,this),this.add(this.emitter),this.updateParticleState(this.data)}update(e){if(!this.isReady||!this.started||this.isFrozen||this.isIdle)return;this.actualTime+=e,this.stopped||(this.currentLoopTime+=e);let t="one_time"===this.data.emitTimeCycle;if(("loop"===this.data.emitTimeCycle||t)&&this.currentLoopTime>1e3*this.data.emitTimeDuration&&(this.stopped||(this.stop(),t||this.start(1e3*this.data.emitTimeDelay))),this.emitter&&this.started){let t=this.actualTime/1e3;this.emitter.update(t,e)}this.scale.set(1,1,1),this.updateMatrix()}isReady(){return!!this.emitter}hasCollider(e){return this.colliderEntities.some(t=>t.identity===e)}getColliderData(e){let t=this.colliderEntities.find(t=>
7530t.identity===e);return t?t.data:null}updateByPatchedOp(e,t,i){super.updateByPatchedOp(e,t,i),pY(e.path,["renderMaterial"])&&this.updateParticleState({renderMaterial:{...this.data.renderMaterial,...p0.drop(e,1).props}}),pY(e.path,["shape"])&&this.updateParticleState({shape:{...this.data.shape,...p0.drop(e,1).props}})}updateState(e,t){super.updateState(e,t),this.updateParticleState(e)}updateParticleState(e){if(this.emitter){if(void 0!==e.colliderEntityId&&null!==e.colliderEntityId){let t=this.context.scene.find(e.colliderEntityId);this.colliderEntities=t?[t]:[]}null===e.colliderEntityId&&(this.colliderEntities=[]),this.emitter.updateState(e),e.emitTimeCycle&&this.started&&this.start()}}updateFromColliderEntity(e){this.emitter&&(this.emitter.updateForceFieldParameters(e),this.stop(),this.start())}start(e=0){if(this.currentLoopTime=0,e){this.timeoutId=window.setTimeout(()=>{this.start(0)},e);return}this.started=!0,this.stopped=!1,this.isFrozen=!1,this.emitter?.startEmitting(this.actualTime/1e3)}froze(){this.isFrozen=!0}unFroze(){this.isFrozen=!1}stop(){this.stopped=!0,this.currentLoopTime=0,this.emitter?.stopEmitting(),clearTimeout(this.timeoutId)}reset(){this.started=!1,this.stopped=!1,this.emitter?.reset()}wakeUp(){this.isIdle=!1}sleep(){this.isIdle=!0,this.reset()}},Dt=function(){try{let e=window.location.href;if(e.includes("reducesubdiv=")){let t=e.indexOf("reducesubdiv=")+13;return parseInt(e.slice(t,t+1))}}catch{}}();function Di(e,t,i){return console.assert(void 0!==t.type),"Mesh"===t.type?(void 0!==Dt&&(t?.geometry?.subdivisions??0)>Dt&&(console.log("reducing subdivisions",t.name,t.geometry.subdivisions),t.geometry.subdivisions=Dt),"TextGeometry"===t.geometry.type?new MJ(e,t,i):"InputGeometry"===t.geometry.type?new Pz(e,t,i):"SubdivGeometry"===t.geometry.type?new MC(e,t,i):"PathGeometry"===t.geometry.type?new PB(e,t,i):"VectorGeometry"===t.geometry.type?new PL(e,t,i):"BooleanGeometry"===t.geometry.type?new ES(e,t,i):"UIGeometry"===t.geometry.type?new PV(e,t,i):new MS(e,t,i)):"Empty"===t.type?new EL(e,t):"Particle"===t.type?new De(e,t,i):"ParticleCollider"===t.type?new EB(e,t,i):"Splat"===t.type?new EL(e,t):"Bone"===t.type?new Pk(e,t):"Page"===t.type?new PO(e,t,i):"PointLight"===t.type?new PR(e,t,i):"SpotLight"===t.type?new Tj(e,t,i):"DirectionalLight"===t.type?new TN(e,t,i):"Component"===t.type||"Instance"===t.type?new PF(e,t,i):gd.is(t.type)?new Ey(e,t):(console.error(t),new EL(e,t))}function Dr(e,t){let i=!1,r=t.getLayersOfType("transmission"),s=t.getLayersOfType("outline");return s.length>0&&(e.layers.set(8),r.length>0&&e.layers.enable(3),i=!0,MA(e),M_(e)),0===r.length&&0===s.length&&e.layers.set(0),e instanceof Mg&&e.needsAO&&e.layers.enable(5),i}function Ds(e,t){if(!t.layers)return!1;let i=!1,r=t.getLayersOfType("transmission").filter(e=>e.data.visible),s=t.getLayersOfType("outline").filter(e=>e.data.visible);return r.length>0&&(e.layers.set(3),s.length>0&&e.layers.enable(8),i=!0),0===r.length&&0===s.length&&e.layers.set(0),e.needsAO&&e.layers.enable(5),i}xI.createEntity=Di,xI.changeEntityProptotype=function(e,t,i){let r=Di(e.identity,t,i),s=e.children,a=e.attachedPaths,o=e.parent,l=e.component,h=e.instances,c=e.overrideData,d=e.uuid,u=e.stateSelection;for(let t of(e.dispose(),Object.keys(e)))delete e[t];for(let t of(Object.setPrototypeOf(e,Object.getPrototypeOf(r)),Object.keys(r)))e[t]=r[t];e.children=[...e.children,...s],e.attachedPaths=a,e.parent=o,e.component=l,e.instances=h,e.uuid=d,e.overrideData=c,e.updateState(e.data,i),u&&e.changeSelectedState(u,i),e.resetBBoxNeedsUpdate()},xI.Cloner=Ee;var Da=new lO,Dn=new iQ,Do=new iY;function Dl(e,t,i,r=!1){let s=e.cloner;if(s)for(let a of s.children){let s=Dn.copy(a.matrixWorld).invert(),o=Do.copy(t.ray).applyMatrix4(s),l=e.matrixWorld;o.applyMatrix4(l),Da.set(o.origin,o.direction),Da.near=t.near,Da.far=t.far;let h=Da.intersectObject(e,!1);h.length>0&&i.push({...h[0],object:r?a:e})}}var Dh=class{constructor(){this._constraints=new Map}setConstraint(e,t){null===t?this._constraints.delete(e):this._constraints.set(e,t)}removeDependencies(e){this._constraints.delete(e)}
7530applyConstraints(e){let t=new Set;this._constraints.forEach((i,r)=>{let s=[r,i],a=i;for(;this._constraints.has(a);){if(a=this._constraints.get(a),s.includes(a)){console.warn(`circular dependency detected: ${s.join(" -> ")}`);break}t.has(a)||s.push(a)}for(let i=s.length-2;i>=0;i--)if(!t.has(s[i])){let r=e.find(s[i]);r?r.applyPathSnapping(e):console.warn(`missing entity ${s[i]}`),t.add(s[i])}})}findDependency(e,t){let i=e;for(;this._constraints.has(i);)if((i=this._constraints.get(i))===t)return!0;return!1}},Dc=class{};function Dd(e){let t,i,r,s,a,o,l,h,c,d,u,p,f,m,g;function v(e,t,o){let l=new Float32Array(d,a,3*i);r=0;let h=new Uint32Array(d,s,i);for(let i=0;i<o.length-1;i++){let s=t[i],a=e[i].elements,c=s.filter(e=>e.enabled&&"Include"===e.mode).map(e=>"Box"===e.type?x(e):w(e)),d=s.filter(e=>e.enabled&&"Exclude"===e.mode).map(e=>"Box"===e.type?x(e):w(e));for(let e=o[i];e<o[i+1];e++){let t=p[3*e],i=p[3*e+1],s=p[3*e+2];if((0===c.length||y(t,i,s,c))&&(0===d.length||!y(t,i,s,d))){let o=1/(a[3]*t+a[7]*i+a[11]*s+a[15]);l[3*r]=(a[0]*t+a[4]*i+a[8]*s+a[12])*o,l[3*r+1]=(a[1]*t+a[5]*i+a[9]*s+a[13])*o,l[3*r+2]=(a[2]*t+a[6]*i+a[10]*s+a[14])*o,h[r]=e,r++}}}}function y(e,t,i,r,s){return r["Intersect"===s?"every":"some"](r=>{var s,a,o,l,h,c,d,u;let p,f,m,g,v,y,x;let b=(s=r.invRotationMatrix,p=e-(a=r.cropCenter)[0],f=t-a[1],m=i-a[2],g=1/(s[3]*p+s[7]*f+s[11]*m+s[15]),{x:(s[0]*p+s[4]*f+s[8]*m+s[12])*g+a[0],y:(s[1]*p+s[5]*f+s[9]*m+s[13])*g+a[1],z:(s[2]*p+s[6]*f+s[10]*m+s[14])*g+a[2]});return Array.isArray(r)?(o=b.x,l=b.y,h=b.z,o>=r[0]&&o<=r[3]&&l>=r[1]&&l<=r[4]&&h>=r[2]&&h<=r[5]):(c=b.x,d=b.y,u=b.z,v=(c-r.cropCenter[0])*r.invRadiusX,v*v+(y=(d-r.cropCenter[1])*r.invRadiusY)*y+(x=(u-r.cropCenter[2])*r.invRadiusZ)*x<=1)})}function x(e){let t=e.cropSize[0]/2,i=e.cropSize[1]/2,r=e.cropSize[2]/2;return Object.assign([e.cropCenter[0]-t,e.cropCenter[1]-i,e.cropCenter[2]-r,e.cropCenter[0]+t,e.cropCenter[1]+i,e.cropCenter[2]+r],{invRotationMatrix:b(e.cropRotation),cropCenter:e.cropCenter})}function b(e){let t=[],i=e[0]*Math.PI/180,r=e[1]*Math.PI/180,s=e[2]*Math.PI/180,a=Math.cos(i),o=Math.sin(i),l=Math.cos(r),h=Math.sin(r),c=Math.cos(s),d=Math.sin(s),u=a*c,p=a*d,f=o*c,m=o*d;return t[0]=l*c,t[1]=-l*d,t[2]=h,t[4]=p+f*h,t[5]=u-m*h,t[6]=-o*l,t[8]=m-u*h,t[9]=f+p*h,t[10]=a*l,t[12]=0,t[13]=0,t[14]=0,t[3]=0,t[7]=0,t[11]=0,t[15]=1,t}function w(e){let t=2/e.cropSize[0],i=2/e.cropSize[1],r=2/e.cropSize[2],s=b(e.cropRotation);return{invRadiusX:t,invRadiusY:i,invRadiusZ:r,cropCenter:e.cropCenter,invRotationMatrix:s}}e.onmessage=b=>{if(b.data.getCroppedIndexes){let t=new Uint32Array(function(e,t){let i=[],r=t.filter(e=>e.enabled&&"Include"===e.mode).map(e=>"Box"===e.type?x(e):w(e)),s=t.filter(e=>e.enabled&&"Exclude"===e.mode).map(e=>"Box"===e.type?x(e):w(e)),a=e.length;for(let t=0;t<a;t+=3){let a=e[t],o=e[t+1],l=e[t+2];(0===r.length||y(a,o,l,r))&&(0===s.length||!y(a,o,l,s))||i.push(t/3)}return i}(new Float32Array(b.data.positions),b.data.crops)).buffer;e.postMessage({outOfBoundsIndexes:t},[t])}else if(b.data.positions)p=new Float32Array(b.data.positions),m=b.data.meshMatrixWorlds,g=b.data.cropsArray,f=b.data.meshIndexIntervals,v(m,g,f),e.postMessage({sortSetupComplete:!0});else if(b.data.sort||b.data.newMatrixWorlds||b.data.newCropsArray)(b.data.newMatrixWorlds||b.data.newCropsArray)&&(g=b.data.newCropsArray||g,v(m=b.data.newMatrixWorlds||m,g,f)),function(p){let f,m=new Float64Array(d,o,16);for(let e=0;e<16;e++)m[e]=p[e];if(r>1){t.exports.sortIndexes(s,a,c,o,l,h,u.DepthMapRange,r);let e=new Uint32Array(r);f=e.buffer,e.set(new Uint32Array(d,h,r))}else if(1===r){let e=new Uint32Array(r);e[0]=new Uint32Array(d,s,i)[0],f=e.buffer}else f=new ArrayBuffer(0);e.postMessage({sortDone:!0,indexesBuffer:f},[f])}(b.data.sort.view,b.data.sort.cameraPosition);else if(b.data.init){u=b.data.init.Constants,i=b.data.init.splatCount;let r=u.BytesPerInt,p=3*u.BytesPerFloat,f=new Uint8Array(b.data.init.sorterWasmBytes),m=Math.floor((i*(r+p)+(i*u.BytesPerInt*2+u.DepthMapRange*u.BytesPerInt*2)+32*u.MemoryPageSize)/u.MemoryPageSize)+1,g={module:{},env:{memory:new WebAssembly.Memory({initial:2*m,maximum:3*m,shared:!0})}};WebAssembly.compile(f).then(e=>WebAssembly.instantiate(e,g)).then(f=>{t=f,s=0,h=(l=(c=(o=(a=i*r)+i*p)+16*u.BytesPerFloat*2)+i*u.BytesPerInt)+u.DepthMapRange*u.BytesPerInt,d=g.env.memory.buffer,e.postMessage({sortSetupPhase1Complete:!0})})}}}tS(Dc,"DepthMapRange",65536),tS(Dc,"MemoryPageSize",65536),tS(Dc,"BytesPerFloat",4),tS(Dc,"BytesPerInt",4);var Du=(ti=new Int32Array((tt=new Float32Array(1)).buffer),function(e){return tt[0]=e,ti[0]}),Dp=new tK;function Df(e){let t=!1;
vendor: 5,910 bytes, lines 7530-7636
7530return e.scene.objects.traverse((e,i)=>{if(!1===i.visible)return!0;"Splat"===i.type&&(t=!0)}),t}var Dm,Dg,Dv,Dy,Dx,Db=class extends rJ{constructor(e,t,i,r,s=!1,a=1,o,l){super(i,r),this.splatCount=t,this.meshIndexIntervals=o,this.meshMatrixWorlds=l,this.splatBuffers=e,this.geometry=i,this.material=r,this.splatDataTextures=null,this.halfPrecisionCovariancesOnGPU=s,this.devicePixelRatio=a,this.resetLocalSplatDataAndTexturesFromSplatBuffer()}static buildMesh(e,t,i=!1,r=1,s,a){let o=Db.buildGeomtery(t),l=Db.buildMaterial(s);return new Db(e,t,o,l,i,r,s,a)}static buildMaterial(e){let t=`
7531            precision highp float;
7532            #include <common>
7533
7534            attribute uint splatIndex;
7535
7536            uniform highp sampler2D covariancesTexture;
7537            uniform highp usampler2D centersColorsTexture;
7538            uniform vec2 focal;
7539            uniform vec2 viewport;
7540            uniform vec2 basisViewport;
7541            uniform vec2 covariancesTextureSize;
7542            uniform vec2 centersColorsTextureSize;
7543						uniform highp sampler2D meshMatrixWorldsTexture;
7544						uniform uint meshIndexIntervals[257];
7545						uniform float orthoZoom;
7546
7547            varying vec4 vColor;
7548            varying vec2 vUv;
7549
7550            varying vec2 vPosition;
7551
7552            const vec4 encodeNorm4 = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
7553            const uvec4 mask4 = uvec4(uint(0x000000FF), uint(0x0000FF00), uint(0x00FF0000), uint(0xFF000000));
7554            const uvec4 shift4 = uvec4(0, 8, 16, 24);
7555            vec4 uintToRGBAVec (uint u) {
7556               uvec4 urgba = mask4 & u;
7557               urgba = urgba >> shift4;
7558               vec4 rgba = vec4(urgba) * encodeNorm4;
7559               return rgba;
7560            }
7561
7562            vec2 getDataUV(in int stride, in int offset, in vec2 dimensions) {
7563                vec2 samplerUV = vec2(0.0, 0.0);
7564                float d = float(splatIndex * uint(stride) + uint(offset)) / dimensions.x;
7565                samplerUV.y = float(floor(d)) / dimensions.y;
7566                samplerUV.x = fract(d);
7567                return samplerUV;
7568            }
7569
7570            void main () {
7571                uvec4 sampledCenterColor = texture(centersColorsTexture, getDataUV(1, 0, centersColorsTextureSize));
7572                vec3 splatCenter = uintBitsToFloat(uvec3(sampledCenterColor.gba));
7573                vColor = uintToRGBAVec(sampledCenterColor.r);
7574
7575                vPosition = position.xy * 2.0;
7576
7577								uint meshIndex;
7578								for (int i = 1; i < 257; i++) {
7579									if (splatIndex < meshIndexIntervals[i]) {
7580										meshIndex = uint(i - 1);
7581										break;
7582									}
7583								}
7584
7585								float strideMulmeshIndex = float(4u*meshIndex);
7586								float meshMatrixWorldsTextureLength = float(256*4);
7587
7588								mat4 modelMat = mat4(
7589									texture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+0.0)/meshMatrixWorldsTextureLength, 0)),
7590									texture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+1.0)/meshMatrixWorldsTextureLength, 0)),
7591									texture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+2.0)/meshMatrixWorldsTextureLength, 0)),
7592									texture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+3.0)/meshMatrixWorldsTextureLength, 0))
7593								);
7594								mat4 modelViewMat = viewMatrix * modelMat;
7595								vec4 viewCenter = modelViewMat * vec4(splatCenter, 1.0); 
7596                vec4 clipCenter = projectionMatrix * viewCenter;
7597
7598                vec2 sampledCovarianceA = texture(covariancesTexture, getDataUV(3, 0, covariancesTextureSize)).rg;
7599                vec2 sampledCovarianceB = texture(covariancesTexture, getDataUV(3, 1, covariancesTextureSize)).rg;
7600                vec2 sampledCovarianceC = texture(covariancesTexture, getDataUV(3, 2, covariancesTextureSize)).rg;
7601
7602                vec3 cov3D_M11_M12_M13 = vec3(sampledCovarianceA.rg, sampledCovarianceB.r);
7603                vec3 cov3D_M22_M23_M33 = vec3(sampledCovarianceB.g, sampledCovarianceC.rg);
7604
7605                // Compute the 2D covariance matrix from the upper-right portion of the 3D covariance matrix
7606                mat3 Vrk = mat3(
7607                    cov3D_M11_M12_M13.x, cov3D_M11_M12_M13.y, cov3D_M11_M12_M13.z,
7608                    cov3D_M11_M12_M13.y, cov3D_M22_M23_M33.x, cov3D_M22_M23_M33.y,
7609                    cov3D_M11_M12_M13.z, cov3D_M22_M23_M33.y, cov3D_M22_M23_M33.z
7610                );
7611                float s = 1.0 / (viewCenter.z * viewCenter.z);
7612
7613                mat3 W = transpose(mat3(modelViewMat));
7614                mat3 T = orthoZoom > 0.0 ? W : W * mat3(
7615									focal.x / viewCenter.z, 0., -(focal.x * viewCenter.x) * s,
7616									0., focal.y / viewCenter.z, -(focal.y * viewCenter.y) * s,
7617									0., 0., 0.
7618								);
7619                mat3 cov2Dm = transpose(T) * Vrk * T;
7620                cov2Dm[0][0] += 0.3;
7621                cov2Dm[1][1] += 0.3;
7622
7623                // We are interested in the upper-left 2x2 portion of the projected 3D covariance matrix because
7624                // we only care about the X and Y values. We want the X-diagonal, cov2Dm[0][0],
7625                // the Y-diagonal, cov2Dm[1][1], and the correlation between the two cov2Dm[0][1]. We don't
7626                // need cov2Dm[1][0] because it is a symetric matrix.
7627                vec3 cov2Dv = vec3(cov2Dm[0][0], cov2Dm[0][1], cov2Dm[1][1]);
7628
7629                vec3 ndcCenter = clipCenter.xyz / clipCenter.w;
7630
7631                // We now need to solve for the eigen-values and eigen vectors of the 2D covariance matrix
7632                // so that we can determine the 2D basis for the splat. This is done using the method described
7633                // here: https://people.math.harvard.edu/~knill/teaching/math21b2004/exhibits/2dmatrices/index.html
7634                //
7635                // This is a different approach than in the original work at INRIA. In that work they compute the
7636                // max extents of the 2D covariance matrix in screen space to form an axis aligned boun
7636ding rectangle
7637                // which forms the geometry that is actually rasterized. They then use the inverse 2D covariance
7638                // matrix (called 'conic') to determine fragment opacity.
7639                float a = cov2Dv.x;
7640                float d = cov2Dv.z;
7641                float b = cov2Dv.y;
7642                float D = a * d - b * b;
7643                float trace = a + d;
7644                float traceOver2 = 0.5 * trace;
7645                float term2 = sqrt(trace * trace / 4.0 - D);
7646                float eigenValue1 = traceOver2 + term2;
7647								float eigenValue2 = max(traceOver2 - term2, 0.00); // prevent negative eigen value
7648
7649                const float maxSplatSize = 1024.0;
7650                vec2 eigenVector1 = normalize(vec2(b, eigenValue1 - a));
7651                // since the eigen vectors are orthogonal, we derive the second one from the first
7652                vec2 eigenVector2 = vec2(eigenVector1.y, -eigenVector1.x);
7653                vec2 basisVector1 = eigenVector1 * min(sqrt(2.0 * eigenValue1), maxSplatSize);
7654                vec2 basisVector2 = eigenVector2 * min(sqrt(2.0 * eigenValue2), maxSplatSize);
7655
7656                vec2 ndcOffset = vec2(vPosition.x * basisVector1 + vPosition.y * basisVector2) * basisViewport;
7657
7658								if (orthoZoom > 0.0) {
7659									ndcOffset *= orthoZoom;
7660								}
7661
7662                gl_Position = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0);
7663            }`,i=`
7664            precision highp float;
7665            #include <common>
7666
7667            uniform vec3 debugColor;
7668
7669            varying vec4 vColor;
7670            varying vec2 vUv;
7671
7672            varying vec2 vPosition;
7673						layout(location = 1) out vec4 gVelocity; 
7674
7675            void main () {
7676                // compute the negative squared distance from the center of the splat to the
7677                // current fragment in the splat's local space.
7678                float A = -dot(vPosition, vPosition);
7679                if (A < -4.0) discard;
7680                vec3 color = vColor.rgb;
7681                A = exp(A) * vColor.a;
7682                gl_FragColor = vec4(color.rgb, A);
7683								gVelocity = vec4(0.0); // so it is ignored by TAA
7684            }`;return new r8({uniforms:{covariancesTexture:{type:"t",value:null},centersColorsTexture:{type:"t",value:null},meshIndexIntervals:{value:e},meshMatrixWorldsTexture:{type:"t",value:null},focal:{type:"v2",value:new tK},viewport:{type:"v2",value:new tK},basisViewport:{type:"v2",value:new tK},debugColor:{type:"v3",value:new is},covariancesTextureSize:{type:"v2",value:new tK(1024,1024)},centersColorsTextureSize:{type:"v2",value:new tK(1024,1024)},orthoZoom:{type:"f",value:-1}},vertexShader:t,fragmentShader:i,transparent:!0,alphaTest:1,blending:1,depthTest:!0,depthWrite:!1,side:2})}static buildGeomtery(e){let t=new rN;t.setIndex([0,1,2,0,2,3]);let i=new rC(new Float32Array(12),3);t.setAttribute("position",i),i.setXYZ(0,-1,-1,0),i.setXYZ(1,-1,1,0),i.setXYZ(2,1,1,0),i.setXYZ(3,1,-1,0),i.needsUpdate=!0;let r=new lm().copy(t),s=new nI(new Uint32Array(e),1,!1);return s.setUsage(35048),r.setAttribute("splatIndex",s),r.instanceCount=e,r}resetLocalSplatDataAndTexturesFromSplatBuffer(){this.updateLocalSplatDataFromSplatBuffer(),this.allocateAndStoreLocalSplatDataInTextures()}updateLocalSplatDataFromSplatBuffer(){this.splatBuffers.forEach(e=>e.buildPreComputedBuffers()),this.covariances=new Float32Array(6*this.splatCount),this.colors=new Uint8Array(4*this.splatCount),this.centers=new Float32Array(3*this.splatCount);let e=0,t=0,i=0;for(let r of this.splatBuffers){let s=r.nsplats;this.colors.subarray(e,e+4*s).set(r.colorsA),e+=4*s,this.centers.subarray(t,t+3*s).set(r.decoded.xyz.denormDequant().data),t+=3*s,this.covariances.subarray(i,i+6*s).set(new Float32Array(r.precomputedCovarianceBufferData)),i+=6*s}}allocateAndStoreLocalSplatDataInTextures(){let e,t,i=this.splatCount,r=new tK(4096,1024);for(;r.x*r.y*2<6*i;)r.y*=2;let s=new tK(4096,1024);for(;s.x*s.y*4<4*i;)s.y*=2;if(this.halfPrecisionCovariancesOnGPU){t=new Uint16Array(r.x*r.y*2);for(let e=0;e<this.covariances.length;e++)t[e]=l1.toHalfFloat(this.covariances[e]);e=new nC(t,r.x,r.y,1030,1016)}
7684else(t=new Float32Array(r.x*r.y*2)).set(this.covariances),e=new nC(t,r.x,r.y,1030,1015);e.needsUpdate=!0,this.material.uniforms.covariancesTexture.value=e,this.material.uniforms.covariancesTextureSize.value.copy(r);let a=new Uint32Array(s.x*s.y*4);for(let e=0;e<i;e++){var o;let t=4*e,i=3*e,r=4*e;a[r]=(o=this.colors[t],o+(this.colors[t+1]<<8)+(this.colors[t+2]<<16)+(this.colors[t+3]<<24)),a[r+1]=Du(this.centers[i]),a[r+2]=Du(this.centers[i+1]),a[r+3]=Du(this.centers[i+2])}let l=new nC(a,s.x,s.y,1033,1014);l.internalFormat="RGBA32UI",l.needsUpdate=!0,this.material.uniforms.centersColorsTexture.value=l,this.material.uniforms.centersColorsTextureSize.value.copy(s);let h=new Float32Array(4096);for(let e=0;e<this.meshMatrixWorlds.length;e++)h.set(this.meshMatrixWorlds[e].elements,16*e);let c=new nC(h,1024,1,1023,1015);c.needsUpdate=!0,this.material.uniforms.meshMatrixWorldsTexture.value=c,this.material.uniformsNeedUpdate=!0,this.splatDataTextures={covariances:{data:t,texture:e,size:r},centerColors:{data:a,texture:l,size:s},meshMatrixWorlds:{data:h,texture:c}}}updateIndexes(e){let t=this.geometry;t.attributes.splatIndex.set(e),t.attributes.splatIndex.needsUpdate=!0,t.instanceCount=e.length}updateUniforms(e,t,i,r){this.splatCount>0&&(Dp.set(e.x*this.devicePixelRatio,e.y*this.devicePixelRatio),this.material.uniforms.viewport.value.copy(Dp),this.material.uniforms.basisViewport.value.set(2/Dp.x,2/Dp.y),this.material.uniforms.focal.value.set(t,i),this.material.uniforms.orthoZoom.value=r,this.material.uniformsNeedUpdate=!0)}getSplatDataTextures(){return this.splatDataTextures}getSplatCount(){return this.splatCount}getCenters(){return this.centers}getColors(){return this.colors}getCovariances(){return this.covariances}dispose(){this.geometry.dispose(),this.material.dispose(),this.splatDataTextures&&(this.splatDataTextures.covariances.texture.dispose(),this.splatDataTextures.centerColors.texture.dispose(),this.splatDataTextures.meshMatrixWorlds.texture.dispose()),this.removeFromParent()}},Dw=new Promise(e=>{Dx=e}),DS=!1;Dw.then(e=>DY=e);var D_=class{constructor(e={}){let t,i,r,s,a,o;tS(this,"updateView",(t=new iQ,i=[],r=new ix(0,0,-1),s=new ix(0,0,-1),a=new ix,o=new ix,function(e=!1,l){let h=this.updateMatrixWorldsInWorkerIfNeeded(),c=this.cropsChanged();if(!e){s.set(0,0,-1).applyQuaternion(l.quaternion);let e=!1,t=!1;if(.95>=s.dot(r)&&(e=!0),o.copy(l.position).sub(a).length()>=1&&(t=!0),!e&&!t&&!h&&!c&&!this.needsInitialRender)return}this.needsInitialRender=!1,a.copy(l.position),r.copy(s),t.copy(l.matrixWorld).invert(),t.premultiply(this.dummyPerspectiveMatrix),i[0]=l.position.x,i[1]=l.position.y,i[2]=l.position.z;let d={sort:{view:t.elements,cameraPosition:i,splatRenderCount:this.splatRenderCount,splatSortCount:this.splatRenderCount},...h?{newMatrixWorlds:this.meshMatrixWorlds}:{},...c?{newCropsArray:this.cropsArray}:{}};this.sortRunning?this.queuedMessage=d:(this.queuedMessage=null,this.sortRunning=!0,this.sortWorker.postMessage(d))})),this.scene=e.scene,this.currentPage=null,this.devicePixelRatio=window.devicePixelRatio,this.sortWorker=null,this.splatRenderCount=0,this.splatSortCount=0,this.splatMesh=null,this.sortRunning=!1,this.meshMatrixWorlds=null,this.meshMatrixWorldsOld=null,this.cropsArray=null,this.splatEntries=null,this.queuedMessage=null,this.needsInitialRender=!0,this.dummyPerspectiveMatrix=new iQ().makePerspective(-1,1,-1,1,.1,1e3)}updateSplatMeshUniforms(e,t){let i=new tK;null!==this.splatMesh&&this.splatMesh.getSplatCount()>0&&(e.getSize(i),this.cameraFocalLengthX=t.projectionMatrix.elements[0]*this.devicePixelRatio*i.x*.45,this.cameraFocalLengthY=t.projectionMatrix.elements[5]*this.devicePixelRatio*i.y*.45,this.splatMesh.updateUniforms(i,this.cameraFocalLengthX,this.cameraFocalLengthY,t.isPerspectiveCamera?-1:t.zoom*this.devicePixelRatio))}loadSplat(e={}){this.activePage=this.scene.activePage,e.position&&(e.position=new ix().fromArray(e.position)),e.orientation&&(e.orientation=new iy().fromArray(e.orientation)),e.halfPrecisionCovariances=!!e.halfPrecisionCovariances;let t=[];if(this.splatEntries=t,this.activePage.traverseVisibleEntity(e=>{"Splat"===e.data.type&&t.push(e)}),this.splatMesh&&this.splatMesh.dispose(),0===t.length)return this.splatMesh=null,!1;this.meshMatrixWorlds=t.map(e=>e.matrixWorld),this.meshMatrixWorldsOld=t.map(e=>e.matrixWorld.clone()),this.cropsArray=t.map(e=>e.data.crops.map(e=>e.data));let i=t.map(e=>new DY.GSplineBuffer(new Uint8Array(e.data.buffer).buffer)),r=0,s=[0];for(let e of i)r+=e.getSplatCount(),s.push(r);return this.setupSplatMesh(i,r,e.position,e.orientation,e.halfPrecisionCovariances,this.devicePixelRatio,s,this.meshMatrixWorlds),this.setupSortWorker(r),!0}updateMatrixWorldsInWorkerIfNeeded(){let e=this.splatDataTextures.meshMatrixWorlds.data;for(let t=0;t<this.meshMatrixWorlds.length;t++)e.set(this.meshMatrixWorlds[t].elements,16*t);return this.splatDataTextures.meshMatrixWorlds.texture.needsUpdate=!0,!this.meshMatrixWorlds.every((e,t)=>e.equals(this.meshMatrixWorldsOld[t]))&&(this.meshMatrixWorldsOld=this.meshMatrixWorlds.map(e=>e.clone()),!0)}cropsChanged(){let e=!1;
7684return this.splatEntries.forEach((t,i)=>{t.data.crops.forEach((t,r)=>{void 0===this.cropsArray[i][r]?(e=!0,this.cropsArray[i][r]=t.data):Object.entries(t.data).forEach(([t,s])=>{Array.isArray(s)&&s.some((e,s)=>e!==this.cropsArray[i][r][t][s])?(e=!0,this.cropsArray[i][r][t]=s):s!==this.cropsArray[i][r]?.[t]&&(e=!0,this.cropsArray[i][r][t]=s)})}),t.data.crops.length!==this.cropsArray[i]?.length&&(this.cropsArray[i].length=t.data.crops.length,e=!0)}),e}setupSplatMesh(e,t,i=new ix,r=new iy,s=!1,a=1,o,l){this.splatMesh=Db.buildMesh(e,t,s,a,o,l),this.splatMesh.position.copy(i),this.splatMesh.quaternion.copy(r),this.splatMesh.frustumCulled=!1,this.splatMesh.renderOrder=99999,this.splatRenderCount=t,this.splatMesh.onBeforeRender=(e,t,i)=>this.update(e,i)}setupSortWorker(e){this.sortWorker=function(e){let t=new Worker(URL.createObjectURL(new Blob(["(",Dd.toString(),")(self)"],{type:"application/javascript"}))),i=atob("AGFzbQEAAAAADwhkeWxpbmsuMAEEAAAAAAETA2AAAGAIf39/f39/f38AYAABfwISAQNlbnYGbWVtb3J5AgMAgIAEAwQDAAECBzkDEV9fd2FzbV9jYWxsX2N0b3JzAAALc29ydEluZGV4ZXMAARNlbXNjcmlwdGVuX3Rsc19pbml0AAIK3gMDAwABC9IDAwF/BnwBfgJAIAdFDQAgAysDUCEMIAMrAzAhDSADKwMQIQ5BACEDRP///////+9/IQtEAAAAAAAAEAAhCgNAIAIgA0ECdGoCfyAOIAEgA0EMbGoiCCoCALuiIA0gCCoCBLuioCAMIAgqAgi7oqBEAAAAAAAAsECiIgmZRAAAAAAAAOBBYwRAIAmqDAELQYCAgIB4CzYCACAJIAsgCSALYxshCyAJIAogCSAKZBshCiADQQFqIgMgB0cNAAsgB0UNACAGuCAKIAuhoyEJQQAhAwNAAn8gCSACIANBAnRqIgEoAgC3IAuhoiIKmUQAAAAAAADgQWMEQCAKqgwBC0GAgICAeAshCCABIAg2AgAgBCAIQQJ0aiIBIAEoAgBBAWo2AgAgA0EBaiIDIAdHDQALCyAGQQJPBEAgBCgCACEIQQEhAwNAIAQgA0ECdGoiASABKAIAIAhqIgg2AgAgA0EBaiIDIAZHDQALCyAHQQFrIgGtIQ8DQCAEIAIgD6dBAnQiA2ooAgBBAnRqIgcgBygCAEEBayIHNgIAIAUgASAHa0ECdGogACADaigCADYCACAPUCEDIA9CAX0hDyADRQ0ACyAGBEAgBEEAIAZBAnT8CwALCwQAQQAL"),r=new Uint8Array(i.length);for(let e=0;e<i.length;e++)r[e]=i.charCodeAt(e);return t.postMessage({init:{sorterWasmBytes:r.buffer,splatCount:e,Constants:{BytesPerFloat:Dc.BytesPerFloat,BytesPerInt:Dc.BytesPerInt,DepthMapRange:Dc.DepthMapRange,MemoryPageSize:Dc.MemoryPageSize}}}),t}(e),this.sortWorker.onmessage=e=>{e.data.sortDone?(this.sortRunning=!1,this.splatMesh?.updateIndexes(new Uint32Array(e.data.indexesBuffer)),this.lastSortTime=e.data.sortTime,this.queuedMessage&&(this.sortWorker.postMessage(this.queuedMessage),this.queuedMessage=null)):e.data.sortCanceled?this.sortRunning=!1:e.data.sortSetupPhase1Complete?this.sortWorker.postMessage({positions:this.splatMesh.getCenters().buffer,meshMatrixWorlds:this.splatMesh.meshMatrixWorlds,meshIndexIntervals:this.splatMesh.meshIndexIntervals,cropsArray:this.cropsArray}):e.data.sortSetupComplete&&(this.splatDataTextures=this.splatMesh.getSplatDataTextures(),this.scene.activePage.add(this.splatMesh),this.needsInitialRender=!0)}}update(e,t){null!==this.splatMesh&&(this.updateSplatMeshUniforms(e,t),this.updateView(!1,t))}getSplatMesh(){return this.splatMesh}},DA=new rA;DA.wireframe=!0;var DM=new ix,DE=class extends nS{constructor(e,t){super(),this.data=e,this.sharedAssets=t,this.enableHelpers=!1,this.wireframeState=!1,this.needsTransmissionDirty=!0,this.needsNormalDirty=!0,this._needsTransmission=!1,this._needsNormal=!1,this.geometryCacheChanged=!1,this.splatViewer=null,this.entityByUuid={},this.entityIdentityToEntity={},this.toExpandCloner=new Set,this.toUpdateCloner=new Set,this.pendingCommands=[],this.pathConstraints=new Dh,this.invisibleObjects=new EL("jflkdsafjasdifjaslk",{...v5.defaultData,visible:!1,name:"buildin invisible"}),this.needsRecomputeInstances=!1,this.init(e,t),this.matrixAutoUpdate=!1,this.errorPage=new PO("fdasfa",{...ys.defaultData,name:""},{shared:t,scene:this})}markGeometryCacheDirty(){this.geometryCacheChanged=!0}markNeedsUpdateRendererDirty(){this.needsTransmissionDirty=!0,this.needsNormalDirty=!0}needsTransmission(){let e;return this.needsTransmissionDirty&&(this._needsTransmission=(e=!1,this.traverseEntity(t=>{if(t instanceof Mg){if(Array.isArray(t.material))for(let i=0;i<t.material.length;i++)Ds(t,t.material[i])&&(e=!0);else Ds(t,t.material)&&(e=!0)}}),e),this.needsTransmissionDirty=!1),this._needsTransmission}needsNormal(){let e;return this.needsNormalDirty&&(this._needsNormal=(e=!1,this.traverseEntity(t=>{if(t instanceof Mg){if(Array.isArray(t.material))for(let i=0;i<t.material.length;
7684i++)Dr(t,t.material[i])&&(e=!0);else Dr(t,t.material)&&(e=!0)}}),e),this.needsNormalDirty=!1),this._needsNormal}registerInstanceAndSetUuid(e){let t=e.identity.join("-"),i=this.entityIdentityToEntity[t];i&&(e.uuid=i.uuid),this.entityIdentityToEntity[t]=e,this.entityByUuid[e.uuid]=e}markPenumbraSizeDirty(){for(let e of this.children)e instanceof PO&&(e.penumbraSizeArrayCache=null)}findInstance(e){return this.entityIdentityToEntity[e.join("-")]}get bgColor(){return this.activePage.bgColor}get postprocessing(){return this.activePage.data.postprocessing}getWithSortKey(e){let t=this.find(e);if(void 0===t)return;let i=[],r=t;for(;r!==this;){let e=r,t=(r=r.parent).children.indexOf(e);i.splice(0,0,t)}return{entity:t,sortKey:i}}getAllSorted(e){let t=[];for(let i of e){let e=this.getWithSortKey(i.id);void 0!==e&&t.push(e)}return t.sort((e,t)=>u0(e.sortKey,t.sortKey)),t.map(e=>e.entity)}nonExistOrDescendantOf(e,t){let i=this.find(e);if(void 0===i)return!0;for(;i;){if(i.uuid===t)return!0;i=i.parent}return!1}find(e){if(this.activePage&&this.activePage.personalCamera.parent&&("f23858d0-4a3b-4bd8-8173-66ed0af7f6fb-personalCamera"===e||e===mc))return this.activePage.personalCamera;if(""===e||void 0===e)return;let t=this.entityByUuid[e];return void 0===t?this.getObjectByProperty("uuid",e):t}find2D(e){for(let t of this.children)if(t instanceof PO&&t.uiScene){let i=t.uiScene.find(e);if(i)return i}}findScene2DfromObject2D(e){for(let t of this.children)if(t instanceof PO&&t.uiScene&&t.uiScene.find(e))return t.uiScene}find2DInUIObjects(e){let t;return this.traverseEntity(i=>{void 0===t&&i instanceof PV&&(t=i.uiCanvas.find(e))}),t}traverse2D(e){for(let t of this.children)t instanceof PO&&t.uiScene&&t.uiScene.traverse(e)}debugEnsureEntity(e){let t=this.find(e);t?Array.isArray(t.identity)&&void 0===this.findInstance(t.identity)&&console.error("not found instance"):console.error("not found")}addPendingExpandCloner(e){this.toExpandCloner.add(e)}addPendingUpdateCloner(e){this.toUpdateCloner.add(e)}markToExpandCloner(e){this.toExpandCloner.add(e),e.traverseEntityAncestors(e=>{this.toExpandCloner.add(e)})}doPendingExpandCloner(){this.toExpandCloner.forEach(e=>{e.expandCloner(this)}),this.toExpandCloner.clear()}doPendingUpdateCloner(){this.toUpdateCloner.forEach(e=>{e.cloner?.update()}),this.toUpdateCloner.clear()}doPendingUpdates(){this.doPendingExpandCloner(),this.doPendingUpdateCloner(),this.applyPendingCommands()}addPendingCommand(e){this.pendingCommands.push(e)}applyPendingCommands(){this.pendingCommands.forEach(e=>e()),this.pendingCommands.length=0}updateByLibOp(e,t){1===e.path.length&&"components"===e.path[0]&&1===e.type&&this.createChildrenObjects([{...e.data.asset,id:e.id}],this.invisibleObjects,t)}updateTreeByOp(e,t){if(0===e.path.length&&7===e.type){let i=null===e.parent?this:this.find(e.parent);if(void 0===i)throw Error("unexpected");let r=this.createObject(e.id,e.data,e.children,i,e.localIndex,t);r.updateVisible(this),r.resetBBoxNeedsUpdate(),EA(r)&&EM(r.parent)&&(r.invali
vendor: 9,552 bytes, line 7684
7684dateUpstreamBooleanData(),r.parent.invalidateDownstreamBooleanData().recomputeBoolean()),this.markNeedsRecomputeInstancesForAncessors(i),this.markNeedsRecomputeInstancesForChildren(r),this.markToExpandCloner(r),this.markPenumbraSizeDirty(),r.updatePathSnapping()}else if(0===e.path.length&&8===e.type){let t=this.find(e.id);if(void 0===t)throw Error("unexpected");this.markToExpandCloner(t),t.resetBBoxNeedsUpdate(),this.unregisterObject(t);let i=t.parent;this.markNeedsRecomputeInstancesForAncessors(i),this.markNeedsRecomputeInstancesForChildren(t),this.markPenumbraSizeDirty(),t.parent.remove(t),EM(t.parent)&&(t.parent.invalidateUpstreamBooleanData(),t.parent.invalidateDownstreamBooleanData().recomputeBoolean()),EA(t)&&(t.freeBooleanPointer(),i instanceof ES&&i.invalidateDownstreamBooleanData().recomputeBoolean()),t instanceof PB&&t.detachShape(),this.disposeAndUnregisterEntityRecursivelyIfNotReregistered(t),this.pathConstraints.removeDependencies(t.uuid),t.updatePathSnapping()}else if(0===e.path.length&&9===e.type){let t=this.find(e.id);if(void 0===t)throw Error("unexpected");this.markNeedsRecomputeInstancesForChildren(t);let i=t.parent;this.markNeedsRecomputeInstancesForAncessors(i),t.cloner?.resetOnMove(),this.markToExpandCloner(t);let r=null===e.parent?this:this.find(e.parent);if(void 0===r)throw Error("unexpected");r.add(t),this.markNeedsRecomputeInstancesForAncessors(r),this.markToExpandCloner(t),t.invalidateClonerTransform(t),t.updateVisible(this),t.resetBBoxNeedsUpdate(),this.markPenumbraSizeDirty();let s=e.localIndex;r.children.splice(s,0,r.children.pop()),EA(t)&&(t.invalidateUpstreamBooleanData(),EM(t.parent)?t.parent.invalidateDownstreamBooleanData().recomputeBoolean():i instanceof ES&&i.invalidateDownstreamBooleanData().recomputeBoolean()),t.updatePathSnapping()}this.markNeedsUpdateRendererDirty(),this.markGeometryCacheDirty()}get playPage(){return this.find(this.data.publish.playPage)??this.errorPage}updatePage(e){for(let t of(this.activePage&&this.activePage.onDeactive(),this.activePage=this.errorPage,this.children))t instanceof PO&&(t.visible=t.uuid===e,t.visible&&(this.activePage=t,this.activePage.onActive(this)));this.activePage!==this.splatViewer?.activePage&&this.reloadSplats()}updateEntityByOp(e,t,i,r){if(0===t.type){if(("overrides"in t.props||"component"in t.props)&&this.markNeedsRecomputeInstances(),"visible"in t.props&&this.markPenumbraSizeDirty(),t.path.includes("overrides")&&"states"in t.props){let{rest:e}=t.props;t={...t,props:e},this.markNeedsRecomputeInstances()}"pathSnapping"===t.path[0]&&void 0!==t.props.pathId&&this.pathConstraints.setConstraint(e,t.props.pathId)}let s=this.find(e);if(s)try{(function(e,t,i,r){e.updateByOp(t,i,r,!1)})(s,t,i,{scene:this,shared:r}),s instanceof MS&&s.updateGeometryGroupsIfNeeded()}catch(e){console.error(e)}}updateEntity2DByOp(e,t,i,r,s,a=[]){e.updateEntityByOp(t,i,r,s),this.traverseEntity(e=>{(e instanceof PV||e instanceof PO)&&(a.includes(e.frameId??"")||e.frameId===t)&&e.updateEntity2DByOp(t,i,r,s)})}get activeCamera(){return this.activePage.activeCamera}switchActiveCamera(e){this.activePage.switchActiveCamera(e)}isInvisibleObjects(e){return e===this.invisibleObjects||e.hasAnccestor(this.invisibleObjects)}init(e,t){let i=Object.entries(t.data.lib.components).map((e,t)=>({data:e[1].asset.data,children:e[1].asset.children,id:e[0],fi:t}));this.invisibleObjects.updateState(this.invisibleObjects.data,{scene:this,shared:t}),this.add(this.invisibleObjects),this.createChildrenObjects(i,this.invisibleObjects,t),this.createChildrenObjects(e.objects,this,t),this.updatePage(e.publish.playPage),this.activePage.switchToPlayCamera(),this.expandInstances(t,!0),this.traverseEntity(e=>{e instanceof Ey&&e.updateUp()}),this.doPendingExpandCloner(),this.applyPendingCommands()}markNeedsRecomputeInstances(){this.needsRecomputeInstances=!0}markNeedsRecomputeInstancesForChildren(e){e.traverseEntity(e=>{("Component"===e.data.type||"Instance"===e.data.type)&&this.markNeedsRecomputeInstances()})}markNeedsRecomputeInstancesForAncessors(e){wZ.is(e)&&("Component"===e.data.type&&this.markNeedsRecomputeInstances(),e.traverseAncestors(e=>{wZ.is(e)&&"Component"===e.data.type&&this.markNeedsRecomputeInstances()}))}relativeizeInner(e,t,i,r,s,a,o){if(e){let l=r.find(e);l&&l!==r&&s.forInstancesRec(r=>{r.data=pq(r.data,s=>{let l=s.events.data(o.id),h=r.goUp(a);if(h){let r=[...u$(h.identity),e].join("-"),s=this.entityIdentityToEntity[r];if(s){let e=s.uuid;p2.zoom(l,t)[i]=e}else console.warn("cannot find instance")}}).data})}}rewriteActions(e,t,i,r,s,a){e.forEach(e=>{"Transition"===e.data.type?this.relativeizeInner(e.data.object,[...t,e.id],"object",i,r,s,a):"Animation"===e.data.type?this.relativeizeInner(e.data.object,[...t,e.id],"object",i,r,s,a):"Conditional"===e.data.type&&(this.rewriteActions(e.data.ifActions,[...t,e.id,"ifActions"],i,r,s,a),this.rewriteActions(e.data.elseActions,[...t,e.id,"elseActions"],i,r,s,a))})}rewriteEventsBeforeGoToPlayMode(){this.traverseEntity(e=>{if(e instanceof PF&&"string"==typeof e.identity&&"Component"===e.data.type)return e.traverseEntity((t,i)=>{t.data.events.forEach(r=>{if("GameControl"===r.data.type){let s=!1;if(t.forInstancesRec(e=>{e.data=pq(e.data,t=>{e.isInstanceRoot||(t.events.delete(r.id),s=!0)}).data}),!1===s)for(let s of y_.list)this.rewriteActions(r.data.gameActions[s],["gameActions",s],e,t,i,r)}else"Conditional"===r.data.type?("Distance"===r.data.condition.type?(this.relativeizeInner(r.data.condition.fromObject,["condition"],"fromObject",e,t,i,r),this.relativeizeInner(r.data.condition.toObject,["condition"],"toObject",e,t,i,r)):"State"===r.data.condition.type?this.relativeizeInner(r.data.condition.object,["condition"],"object",e,t,i,r):"Comparison"===r.data.condition.type&&("Property"===r.data.condition.lOperand.type&&this.relativeizeInner(r.data.condition.lOperand.value[0],["condition","lOperand","value"],0,e,t,i,r),"Property"===r.data.condition.rOperand.type&&this.relativeizeInner(r.data.condition.rOperand.value[0],["condition","rOperand","value"],0,e,t,i,r)),this.rewriteActions(r.data.inActions,["inActions"],e,t,i,r),this.rewriteActions(r.data.outActions,["outActions"],e,t,i,r)):"actions"in r.data&&this.rewriteActions(r.data.actions,["actions"],e,t,i,r)})}),!0})}expandInstances(e,t,i){let r=new Set;for(let s of(this.traverseEntity(s=>{if(s instanceof PF&&s.isInstanceRoot)return s.expandInstanceChildren({scene:this,shared:e,pendingDeletes:r}),t||s.resetBBoxNeedsUpdate(),i&&s.traverseEntity(e=>{i.addClip(e)}),!0}),r))this.disposeAndUnregisterEntityRecursivelyIfNotReregistered(s),PN(s)}recomputeInstances(e,t){this.needsRecomputeInstances&&(this.needsRecomputeInstances=!1,this.traverseEntity(e=>{e instanceof PF&&e.isInstanceRoot&&(e.component=void 0)}),this.expandInstances(e,!1,t))}disposeAndUnregisterEntityRecursivelyIfNotReregistered(e){e.traverseEntity(e=>{let t="string"==typeof e.identity?e.identity:e.identity.join("-");this.entityIdentityToEntity[t]===e&&(delete this.entityByUuid[e.uuid],delete this.entityIdentityToEntity[t]),e.dispose()})}clearScene(){for(let e of this.children)wZ.is(e)&&e.disposeRecursively();this.children.length=0}resetAfterClear(e,t){this.init(e,t)}raycast(e){return this.raycast1(e,!1)}raycast1(e,t){let i=[],r=s=>{for(let a of s.children){let s=a.cloner;if(wZ.is(a)&&!a.raycastLock&&(a.visible||s?.object.data.visible)){if(!0===t&&a.isInstanceRoot){let t=[];if(e.intersectObject(a,!0,t),t.length){let e=t[0];e.object=a,e.point.applyMatrix4(e.object.matrixWorld);let r=a.matrixWorld.clone().invert();e.point.applyMatrix4(r),i.push(e)}}else(EA(a)||ET(a)&&this.enableHelpers&&a.objectHelper.visible)&&(e.intersectObject(a,!1,i),Dl(a,e,i)),r(a)}}};return r(this.activePage),i}raycastWithClones(e){let t=[],i=r=>{for(let s of r.children){let r=s.cloner;wZ.is(s)&&(s.visible||r?.object.data.visible)&&((EA(s)||ET(s)&&this.enableHelpers&&s.objectHelper.visible)&&(e.intersectObject(s,!1,t),Dl(s,e,t,!0)),i(s))}};return i(this),t}forEachEntity(e){for(let t of this.children)wZ.is(t)&&e(t)}traverseConcreteEntity(e){for(let t of this.children)wZ.is(t)&&t.isConcreteEntity&&t.traverseEntity(e)}traverseEntity(e){for(let t of this.children)wZ.is(t)&&t.traverseEntity(e)}updateFont(e,t){this.traverseEntity(i=>{if(i instanceof 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D3(e,t){this.nipples=[],this.idles=[],this.actives=[],this.ids=[],this.pressureIntervals={},this.manager=e,this.id=D3.id,D3.id+=1,this.defaults={zone:document.body,multitouch:!1,maxNumberOfNipples:10,mode:"dynamic",position:{top:0,left:0},catchDistance:200,size:100,threshold:.1,color:"white",fadeTime:250,dataOnly:!1,restJoystick:!0,restOpacity:1,lockX:!1,lockY:!1,shape:"circle",dynamicPage:!1,follow:!1},this.config(t),("static"===this.options.mode||"semi"===this.options.mode)&&(this.options.multitouch=!1),this.options.multitouch||(this.options.maxNumberOfNipples=1);let i=getComputedStyle(this.options.zone.parentElement);return i&&"flex"===i.display&&(this.parentIsFlex=!0),this.updateBox(),this.prepareNipples(),this.bindings(),this.begin(),this.nipples}function D4(e){var t=this;t.ids={},t.index=0,t.collections=[],t.scroll=DN(),t.config(e),t.prepareCollections();var i=function(){var e;
7684t.collections.forEach(function(i){i.forEach(function(i){e=i.el.getBoundingClientRect(),i.position={x:t.scroll.x+e.left,y:t.scroll.y+e.top}})})};if(typeof window>"u")return t.collections;DB(window,"resize",function(){DL(i)});var r=function(){t.scroll=DN()};return DB(window,"scroll",function(){DL(r)}),t.collections}DZ?DJ=D$.pointer:DK?DJ=D$.MSPointer:DQ?(DJ=D$.touch,D0=D$.mouse):DJ=D$.mouse,D1.prototype.on=function(e,t){var i,r=e.split(/[ ,]+/g);this._handlers_=this._handlers_||{};for(var s=0;s<r.length;s+=1)i=r[s],this._handlers_[i]=this._handlers_[i]||[],this._handlers_[i].push(t);return this},D1.prototype.off=function(e,t){return this._handlers_=this._handlers_||{},void 0===e?this._handlers_={}:void 0===t?this._handlers_[e]=null:this._handlers_[e]&&this._handlers_[e].indexOf(t)>=0&&this._handlers_[e].splice(this._handlers_[e].indexOf(t),1),this},D1.prototype.trigger=function(e,t){var i,r=this,s=e.split(/[ ,]+/g);r._handlers_=r._handlers_||{};for(var a=0;a<s.length;a+=1)i=s[a],r._handlers_[i]&&r._handlers_[i].length&&r._handlers_[i].forEach(function(e){e.call(r,{type:i,target:r},t)})},D1.prototype.config=function(e){this.options=this.defaults||{},e&&(this.options=DH(this.options,e))},D1.prototype.bindEvt=function(e,t){var i=this;return i._domHandlers_=i._domHandlers_||{}
7684,i._domHandlers_[t]=function(){"function"==typeof i["on"+t]?i["on"+t].apply(i,arguments):console.warn('[WARNING] : Missing "on'+t+'" handler.')},DB(e,DJ[t],i._domHandlers_[t]),D0[t]&&DB(e,D0[t],i._domHandlers_[t]),i},D1.prototype.unbindEvt=function(e,t){return this._domHandlers_=this._domHandlers_||{},Dz(e,DJ[t],this._domHandlers_[t]),D0[t]&&Dz(e,D0[t],this._domHandlers_[t]),delete this._domHandlers_[t],this},D2.prototype=new D1,D2.constructor=D2,D2.id=0,D2.prototype.buildEl=function(e){return this.ui={},this.options.dataOnly||(this.ui.el=document.createElement("div"),this.ui.back=document.createElement("div"),this.ui.front=document.createElement("div"),this.ui.el.className="nipple collection_"+this.collection.id,this.ui.back.className="back",this.ui.front.className="front",this.ui.el.setAttribute("id","nipple_"+this.collection.id+"_"+this.id),this.ui.el.appendChild(this.ui.back),this.ui.el.appendChild(this.ui.front)),this},D2.prototype.stylize=function(){if(this.options.dataOnly)return this;var e=this.options.fadeTime+"ms",t=DV("borderRadius","50%"),i=Dk("transition","opacity",e),r={};return r.el={position:"absolute",opacity:this.options.restOpacity,display:"block",zIndex:999},r.back={position:"absolute",display:"block",width:this.options.size+"px",height:this.options.size+"px",marginLeft:-this.options.size/2+"px",marginTop:-this.options.size/2+"px",background:"rgba(255, 255, 255, .4)",border:"solid 2px rgba(0, 0, 0, .1)"},r.front={width:this.options.size/2+"px",height:this.options.size/2+"px",position:"absolute",display:"block",marginLeft:-this.options.size/4+"px",marginTop:-this.options.size/4+"px",background:"rgba(255, 255, 255, .8)",border:"solid 2px rgba(0, 0, 0, .1)"},DG(r.el,i),"circle"===this.options.shape&&DG(r.back,t),DG(r.front,t),this.applyStyles(r),this},D2.prototype.applyStyles=function(e){for(var t in this.ui)if(this.ui.hasOwnProperty(t))for(var i in e[t])this.ui[t].style[i]=e[t][i];return this},D2.prototype.addToDom=function(){return this.options.dataOnly||document.body.contains(this.ui.el)||this.options.zone.appendChild(this.ui.el),this},D2.prototype.removeFromDom=function(){return this.options.dataOnly||!document.body.contains(this.ui.el)||this.options.zone.removeChild(this.ui.el),this},D2.prototype.destroy=function(){clearTimeout(this.removeTimeout),clearTimeout(this.showTimeout),clearTimeout(this.restTimeout),this.trigger("destroyed",this.instance),this.removeFromDom(),this.off()},D2.prototype.show=function(e){var t=this;return t.options.dataOnly||(clearTimeout(t.removeTimeout),clearTimeout(t.showTimeout),clearTimeout(t.restTimeout),t.addToDom(),t.restCallback(),setTimeout(function(){t.ui.el.style.opacity=1},0),t.showTimeout=setTimeout(function(){t.trigger("shown",t.instance),"function"==typeof e&&e.call(this)},t.options.fadeTime)),t},D2.prototype.hide=function(e){var t=this;if(t.options.dataOnly)return t;if(t.ui.el.style.opacity=t.options.restOpacity,clearTimeout(t.removeTimeout),clearTimeout(t.showTimeout),clearTimeout(t.restTimeout),t.removeTimeout=setTimeout(function(){var i="dynamic"===t.options.mode?"none":"block";t.ui.el.style.display=i,"function"==typeof e&&e.call(t),t.trigger("hidden",t.instance)},t.options.fadeTime),t.options.restJoystick){let i=t.options.restJoystick,r={};r.x=!0===i||!1!==i.x?0:t.instance.frontPosition.x,r.y=!0===i||!1!==i.y?0:t.instance.frontPosition.y,t.setPosition(e,r)}return t},D2.prototype.setPosition=function(e,t){var i=this;i.frontPosition={x:t.x,y:t.y};var r=i.options.fadeTime+"ms",s={};s.front=Dk("transition",["top","left"],r);var a={front:{}};a.front={left:i.frontPosition.x+"px",top:i.frontPosition.y+"px"},i.applyStyles(s),i.applyStyles(a),i.restTimeout=setTimeout(function(){"function"==typeof e&&e.call(i),i.restCallback()},i.options.fadeTime)},D2.prototype.restCallback=function(){var e={};e.front=Dk("transition","none",""),this.applyStyles(e),this.trigger("rested",this.instance)},D2.prototype.resetDirection=function(){this.direction={x:!1,y:!1,angle:!1}},D2.prototype.computeDirection=function(e){var t,i,r,s=e.angle.radian,a=Math.PI/4,o=Math.PI/2;if(s>a&&s<3*a&&!e.lockX?t="up":s>-a&&s<=a&&!e.lockY?t="left":s>-(3*a)&&s<=-a&&!e.lockX?t="down":e.lockY||(t="right"),e.lockY||(i=s>-o&&s<o?"left":"right"),e.lockX||(r=s>0?"up":"down"),e.force>this.options.threshold){var l,h={};for(l in this.direction)this.direction.hasOwnProperty(l)&&(h[l]=this.direction[l]);var c={};for(l in this.direction={x:i,y:r,angle:t},e.direction=this.direction,h)h[l]===this.direction[l]&&(c[l]=!0);if(c.x&&c.y&&c.angle)return e;c.x&&c.y||this.trigger("plain",e),c.x||this.trigger("plain:"+i,e),
7684c.y||this.trigger("plain:"+r,e),c.angle||this.trigger("dir dir:"+t,e)}else this.resetDirection();return e},D3.prototype=new D1,D3.constructor=D3,D3.id=0,D3.prototype.prepareNipples=function(){var e=this.nipples;e.on=this.on.bind(this),e.off=this.off.bind(this),e.options=this.options,e.destroy=this.destroy.bind(this),e.ids=this.ids,e.id=this.id,e.processOnMove=this.processOnMove.bind(this),e.processOnEnd=this.processOnEnd.bind(this),e.get=function(t){if(void 0===t)return e[0];for(var i=0,r=e.length;i<r;i+=1)if(e[i].identifier===t)return e[i];return!1}},D3.prototype.bindings=function(){this.bindEvt(this.options.zone,"start"),this.options.zone.style.touchAction="none",this.options.zone.style.msTouchAction="none"},D3.prototype.begin=function(){var e=this.options;if("static"===e.mode){var t=this.createNipple(e.position,this.manager.getIdentifier());t.add(),this.idles.push(t)}},D3.prototype.createNipple=function(e,t){var i=this.manager.scroll,r={},s=this.options,a={x:this.parentIsFlex?i.x:i.x+this.box.left,y:this.parentIsFlex?i.y:i.y+this.box.top};if(e.x&&e.y)r={x:e.x-a.x,y:e.y-a.y};else if(e.top||e.right||e.bottom||e.left){var o=document.createElement("DIV");o.style.display="hidden",o.style.top=e.top,o.style.right=e.right,o.style.bottom=e.bottom,o.style.left=e.left,o.style.position="absolute",s.zone.appendChild(o);var l=o.getBoundingClientRect();s.zone.removeChild(o),r=e,e={x:l.left+i.x,y:l.top+i.y}}var h=new D2(this,{color:s.color,size:s.size,threshold:s.threshold,fadeTime:s.fadeTime,dataOnly:s.dataOnly,restJoystick:s.restJoystick,restOpacity:s.restOpacity,mode:s.mode,identifier:t,position:e,zone:s.zone,frontPosition:{x:0,y:0},shape:s.shape});return s.dataOnly||(DU(h.ui.el,r),DU(h.ui.front,h.frontPosition)),this.nipples.push(h),this.trigger("added "+h.identifier+":added",h),this.manager.trigger("added "+h.identifier+":added",h),this.bindNipple(h),h},D3.prototype.updateBox=function(){this.box=this.options.zone.getBoundingClientRect()},D3.prototype.bindNipple=function(e){var t,i=this,r=function(e,r){t=e.type+" "+r.id+":"+e.type,i.trigger(t,r)};e.on("destroyed",i.onDestroyed.bind(i)),e.on("shown hidden rested dir plain",r),e.on("dir:up dir:right dir:down dir:left",r),e.on("plain:up plain:right plain:down plain:left",r)},D3.prototype.pressureFn=function(e,t,i){var r=this,s=0;clearInterval(r.pressureIntervals[i]),r.pressureIntervals[i]=setInterval((function(){var i=e.force||e.pressure||e.webkitForce||0;i!==s&&(t.trigger("pressure",i),r.trigger("pressure "+t.identifier+":pressure",i),s=i)}).bind(r),100)},D3.prototype.onstart=function(e){var t=this,i=t.options,r=e;return e=DF(e),t.updateBox(),DW(e,function(s){t.actives.length<i.maxNumberOfNipples?t.processOnStart(s):r.type.match(/^touch/)&&(Object.keys(t.manager.ids).forEach(function(i){if(0>Object.values(r.touches).findIndex(function(e){return e.identifier===i})){var s=[e[0]];s.identifier=i,t.processOnEnd(s)}}),t.actives.length<i.maxNumberOfNipples&&t.processOnStart(s))}),t.manager.bindDocument(),!1},D3.prototype.processOnStart=function(e){var t,i=this,r=i.options,s=i.manager.getIdentifier(e),a=e.force||e.pressure||e.webkitForce||0,o={x:e.pageX,y:e.pageY},l=i.getOrCreate(s,o);l.identifier!==s&&i.manager.removeIdentifier(l.identifier),l.identifier=s;var h=function(t){t.trigger("start",t),i.trigger("start "+t.id+":start",t),t.show(),a>0&&i.pressureFn(e,t,t.identifier),i.processOnMove(e)};if((t=i.idles.indexOf(l))>=0&&i.idles.splice(t,1),i.actives.push(l),i.ids.push(l.identifier),"semi"!==r.mode)h(l);else if(DC(o,l.position)<=r.catchDistance)h(l);else{l.destroy(),i.processOnStart(e);return}return l},D3.prototype.getOrCreate=function(e,t){var i,r=this.options;return/(semi|static)/.test(r.mode)?(i=this.idles[0])?(this.idles.splice(0,1),i):"semi"===r.mode?this.createNipple(t,e):(console.warn("Coudln't find the needed nipple."),!1):i=this.createNipple(t,e)},D3.prototype.processOnMove=function(e){var t=this.options,i=this.manager.getIdentifier(e),r=this.nipples.get(i),s=this.manager.scroll;if(!DO(e)){this.processOnEnd(e);return}if(!r){console.error("Found zombie joystick with ID "+i),this.manager.removeIdentifier(i);return}if(t.dynamicPage){var a=r.el.getBoundingClientRect();r.position={x:s.x+a.left,y:s.y+a.top}}r.identifier=i;var o=r.options.size/2,l={x:e.pageX,y:e.pageY};t.lockX&&(l.y=r.position.y),t.lockY&&(l.x=r.position.x);var h,c,d=DC(l,r.position),u=DT(l,r.position),p=DD(u),f=d/o,m={distance:d,position:l};if("circle"===r.options.shape?(h=Math.min(d,o),c=DP(r.position,h,u)):h=DC(c=Dq(l,r.position,o),r.position),t.follow){if(d>o){let e=l.x-c.x,t=l.y-c.y;r.position.x+=e,r.position.y+=t,r.el.style.top=r.position.y-(this.box.top+s.y)+"px",r.el.style.left=r.position.x-(this.box.left+s.x)+"px",d=DC(l,r.position)}}else l=c,d=h;var g=l.x-r.position.x,v=l.y-r.position.y;r.frontPosition={x:g,y:v},t.dataOnly||DU(r.ui.front,r.frontPosition);var y={identifier:r.identifier,position:l,force:f,pressure:e.force||e.pressure||e.webkitForce||0,distance:d,angle:{radian:p,degree:u},vector:{x:g/o,y:-v/o},raw:m,instance:r,lockX:t.lockX,lockY:t.lockY};(y=r.computeDirection(y)).angle={radian:DD(180-u),degree:180-u}
7684,r.trigger("move",y),this.trigger("move "+r.id+":move",y)},D3.prototype.processOnEnd=function(e){var t=this,i=t.options,r=t.manager.getIdentifier(e),s=t.nipples.get(r),a=t.manager.removeIdentifier(s.identifier);!s||(i.dataOnly||s.hide(function(){"dynamic"===i.mode&&(s.trigger("removed",s),t.trigger("removed "+s.id+":removed",s),t.manager.trigger("removed "+s.id+":removed",s),s.destroy())}),clearInterval(t.pressureIntervals[s.identifier]),s.resetDirection(),s.trigger("end",s),t.trigger("end "+s.id+":end",s),t.ids.indexOf(s.identifier)>=0&&t.ids.splice(t.ids.indexOf(s.identifier),1),t.actives.indexOf(s)>=0&&t.actives.splice(t.actives.indexOf(s),1),/(semi|static)/.test(i.mode)?t.idles.push(s):t.nipples.indexOf(s)>=0&&t.nipples.splice(t.nipples.indexOf(s),1),t.manager.unbindDocument(),/(semi|static)/.test(i.mode)&&(t.manager.ids[a.id]=a.identifier))},D3.prototype.onDestroyed=function(e,t){this.nipples.indexOf(t)>=0&&this.nipples.splice(this.nipples.indexOf(t),1),this.actives.indexOf(t)>=0&&this.actives.splice(this.actives.indexOf(t),1),this.idles.indexOf(t)>=0&&this.idles.splice(this.idles.indexOf(t),1),this.ids.indexOf(t.identifier)>=0&&this.ids.splice(this.ids.indexOf(t.identifier),1),this.manager.removeIdentifier(t.identifier),this.manager.unbindDocument()},D3.prototype.destroy=function(){for(var e in this.unbindEvt(this.options.zone,"start"),this.nipples.forEach(function(e){e.destroy()}),this.pressureIntervals)this.pressureIntervals.hasOwnProperty(e)&&clearInterval(this.pressureIntervals[e]);this.trigger("destroyed",this.nipples),this.manager.unbindDocument(),this.off()},D4.prototype=new D1,D4.constructor=D4,D4.prototype.prepareCollections=function(){var e=this;e.collections.create=e.create.bind(e),e.collections.on=e.on.bind(e),e.collections.off=e.off.bind(e),e.collections.destroy=e.destroy.bind(e),e.collections.get=function(t){var i;return e.collections.every(function(e){return!(i=e.get(t))}),i}},D4.prototype.create=function(e){return this.createCollection(e)},D4.prototype.createCollection=function(e){var t=new D3(this,e);return this.bindCollection(t),this.collections.push(t),t},D4.prototype.bindCollection=function(e){var t,i=this,r=function(e,r){t=e.type+" "+r.id+":"+e.type,i.trigger(t,r)};e.on("destroyed",i.onDestroyed.bind(i)),e.on("shown hidden rested dir plain",r),e.on("dir:up dir:right dir:down dir:left",r),e.on("plain:up plain:right plain:down plain:left",r)},D4.prototype.bindDocument=function(){this.binded||(this.bindEvt(document,"move").bindEvt(document,"end"),this.binded=!0)},D4.prototype.unbindDocument=function(e){Object.keys(this.ids).length&&!0!==e||(this.unbindEvt(document,"move").unbindEvt(document,"end"),this.binded=!1)},D4.prototype.getIdentifier=function(e){var t;return e?void 0===(t=void 0===e.identifier?e.pointerId:e.identifier)&&(t=this.latest||0):t=this.index,void 0===this.ids[t]&&(this.ids[t]=this.index,this.index+=1),this.latest=t,this.ids[t]},D4.prototype.removeIdentifier=function(e){var t={};for(var i in this.ids)if(this.ids[i]===e){t.id=i,t.identifier=this.ids[i],delete this.ids[i];break}return t},D4.prototype.onmove=function(e){return this.onAny("move",e),!1},D4.prototype.onend=function(e){return this.onAny("end",e),!1},D4.prototype.oncancel=function(e){return this.onAny("end",e),!1},D4.prototype.onAny=function(e,t){var i,r=this,s="processOn"+e.charAt(0).toUpperCase()+e.slice(1);t=DF(t);var a=function(e,t,i){i.ids.indexOf(t)>=0&&(i[s](e),e._found_=!0)};return DW(t,function(e){i=r.getIdentifier(e),DW(r.collections,a.bind(null,e,i)),e._found_||r.removeIdentifier(i)}),!1},D4.prototype.destroy=function(){this.unbindDocument(!0),this.ids={},this.index=0,this.collections.forEach(function(e){e.destroy()}),this.off()},D4.prototype.onDestroyed=function(e,t){if(0>this.collections.indexOf(t))return!1;this.collections.splice(this.collections.indexOf(t),1)};var D5=new D4,D6={create:function(e){return D5.create(e)}},D8=new Map,D9=new Map,D7=class{constructor(e,t,i,r){this.data=t;let{audio:s,volume:a,delay:o,loop:l}=t;if(!s)throw Error("Missing property");let h="string"==typeof s?r.getAudio(s).src:s.data;this.audioPlayer=new Ak({src:h,volume:a,delay:o,loop:l}),D9.has(i.uuid)?D9.get(i.uuid).push(this):D9.set(i.uuid,[this]),D8.set(e,this)}
7684playByToggle(){"stop"===this.data.toggle?"playing"===this.audioPlayer.status?this.audioPlayer.stop():(this.audioPlayer.stop(),this.audioPlayer.play()):"pause"===this.data.toggle?"playing"===this.audioPlayer.status?this.audioPlayer.pause():this.audioPlayer.play():(this.audioPlayer.stop(),this.audioPlayer.play())}dispose(){this.audioPlayer.stop()}},Ie=class{constructor(e){this.data=e}dispatch(){this.data.playAudio?this.pauseAudio(this.data.playAudio):this.data.object?this.pauseAllAudiosFromObject(this.data.object):this.pauseAllAudios()}pauseAudio(e){let t=D8.get(e);t&&(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{t.audioPlayer[this.data.interaction](),this.disposeDelay()},this.data.delay)):t.audioPlayer[this.data.interaction]())}pauseAllAudiosFromObject(e){let t=D9.get(e);t?.length&&(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{t.forEach(e=>e.audioPlayer[this.data.interaction]()),this.disposeDelay()},this.data.delay)):t.forEach(e=>e.audioPlayer[this.data.interaction]()))}pauseAllAudios(){let e=[...D9.values()];e.length&&(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{e.forEach(e=>{e.forEach(e=>{e.audioPlayer[this.data.interaction]()})}),this.disposeDelay()},this.data.delay)):e.forEach(e=>{e.forEach(e=>{e.audioPlayer[this.data.interaction]()})}))}disposeDelay(){clearTimeout(this.timeoutId),delete this.timeoutId}dispose(){clearTimeout(this.timeoutId),delete this.timeoutId}},It=class{constructor(e,t,i,r,s){if(this.data=t,this.shared=r,this.condition=s,"play"===t.interaction)this.interaction=new D7(e,t,i,r);else if("pause"===t.interaction||"stop"===t.interaction)this.interaction=new Ie(t);else throw Error("Missing property")}dispatchBasic(){if(!1===OO(this.shared,this.condition))return!1;this.interaction instanceof D7?this.interaction.playByToggle():this.interaction.dispatch()}dispatchConditional(){if(!1===OO(this.shared,this.condition))return!1;this.interaction instanceof D7?this.interaction.audioPlayer.play():this.interaction.dispatch()}dispatchGameControl(e){if(!1===OO(this.shared,this.condition))return!1;this.interaction instanceof D7&&("start"===e?this.interaction.audioPlayer.play():this.interaction.audioPlayer.stop())}dispose(){this.interaction.dispose()}},Ii=class{constructor(e,t,i,r){this.data=e,this.page=t,this.shared=i,this.condition=r,this.delay=0,this.emission=e.emission,void 0!==e.delay&&(this.delay=e.delay),this.particleSystem=this.page.scene.find(this.data.emitterObjectId)}toggleEmitting(){this.particleSystem.started&&!this.particleSystem.stopped?this.stop(this.delay):this.start(this.delay)}toggleFroze(){this.particleSystem.started&&!this.particleSystem.isFrozen?this.freeze(this.delay):this.unFreeze(this.delay)}start(e=0){if(e){this.delayTimerId=window.setTimeout(()=>{this.start(0),this.clearDelay()},e);return}this.particleSystem.start()}stop(e=0){if(e){this.delayTimerId=window.setTimeout(()=>{this.stop(0),this.clearDelay()},e);return}this.particleSystem.stop()}freeze(e=0){if(e){this.delayTimerId=window.setTimeout(()=>{this.freeze(0),this.clearDelay()},e);return}this.particleSystem.froze()}unFreeze(e=0){if(e){this.delayTimerId=window.setTimeout(()=>{this.unFreeze(0),this.clearDelay()},e);return}this.particleSystem.unFroze()}reset(e=0){if(e){this.delayTimerId=window.setTimeout(()=>{this.reset(0),this.clearDelay()},e);return}this.particleSystem.reset()}reverseFromCurrent(){switch(this.emission){case"emitToggle":this.toggleEmitting();break;case"pauseToggle":this.toggleFroze()}}dispatchBasic(){if(!1===OO(this.shared,this.condition)||!this.particleSystem)return!1;switch(this.emission){case"start":this.start(this.delay);break;case"emitToggle":this.toggleEmitting();break;case"pause":this.freeze(this.delay);break;case"pauseToggle":this.toggleFroze();break;case"stop":this.stop(this.delay);break;case"reset":this.reset(this.delay)}}dispatchConditional(){if(!1===OO(this.shared,this.condition)||!this.particleSystem)return!1;switch(this.emission){case"start":this.start(this.delay);break;case"stop":this.stop(this.delay);break;case"reset":this.reset(this.delay)}}dispatchGameControl(e){if(!1===OO(this.shared,this.condition)||!this.particleSystem)return!1;"start"===e?this.start(this.delay):this.stop(this.delay)}dispose(){this.particleSystem&&(this.particleSystem.reset(),this.clearDelay())}clearDelay(){this.delayTimerId&&(clearTimeout(this.delayTimerId),delete this.delayTimerId)}},Ir=(e,t)=>
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7684dateDownstreamBooleanData(!0),e.updatePathSnapping(Object.assign({},t.pathSnapping,f))};a.push({update:i,start:i,end:i})}return a}(e,t,i,s,r)),e instanceof TZ?a.push(...function(e,t,i,r,s){let a=[],o,l,h,c,d,u,p,f,m,g,v,y,x,b,w;if("width"in e&&(o=I9("width",e,t,i,s))&&a.push(o),"height"in e&&(l=I9("height",e,t,i,s))&&a.push(l),e instanceof Pl||e instanceof Pp){let r={...t.fill},o={...i.fill};void 0!==r.enabled&&r.enabled!==o.enabled&&(a.push({update:()=>{e instanceof Pl&&(e.fill.enabled=!0)}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}}),o.enabled||Object.assign(o,{enabled:!0,color:{...o.color,a:0}})),(h=Os("color",e.fill,r,o,s))&&a.push(h)}if(e instanceof Pl){let r={...t.stroke},o={...i.stroke};(r.enabled||o.enabled)&&(a.push({update:()=>{e instanceof Pl&&(e.stroke.enabled=!0)}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}}),o.enabled||Object.assign(o,{enabled:!0,color:{...o.color,a:0}})),(c=Os("color",e.stroke,r,o,s))&&a.push(c),(d=I9("thickness",e.stroke,r,o,s))&&a.push(d)}if(e instanceof Pl){let r={...t.dropShadow},o={...i.dropShadow};(r.enabled||o.enabled)&&(a.push({update:()=>{e instanceof Pl&&(e.dropShadow.enabled=!0)}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}}),o.enabled||Object.assign(o,{enabled:!0,color:{...o.color,a:0}})),(u=Os("color",e.dropShadow,r,o,s))&&a.push(u),(p=I9("blurRadius",e.dropShadow,r,o,s))&&a.push(p),(m=I9("spread",e.dropShadow,r,o,s))&&a.push(m),(f=Or("offset",e.dropShadow,r,o,s))&&a.push(f)}if(e instanceof Pl){let r={...t.innerShadow},o={...i.innerShadow};(r.enabled||o.enabled)&&(a.push({update:()=>{e instanceof Pl&&(e.innerShadow.enabled=!0)}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}}),o.enabled||Object.assign(o,{enabled:!0,color:{...o.color,a:0}})),(g=Os("color",e.innerShadow,r,o,s))&&a.push(g),(v=I9("blurRadius",e.innerShadow,r,o,s))&&a.push(v),(x=I9("spread",e.innerShadow,r,o,s))&&a.push(x),(y=Or("offset",e.innerShadow,r,o,s))&&a.push(y)}if(e instanceof Pl||e instanceof Pp){let r={...t.backgroundBlur},o={...i.backgroundBlur};(r.enabled||o.enabled)&&(a.push({update:()=>{e instanceof Pl&&(e.backgroundBlur.enabled=!0)}}),r.enabled||Object.assign(r,{enabled:!0,radius:0}),o.enabled||Object.assign(o,{enabled:!0,radius:0})),(b=I9("radius",e.backgroundBlur,r,o,s))&&a.push(b)}if(e instanceof Pl){let r={...t.layerBlur},o={...i.layerBlur};(r.enabled||o.enabled)&&(a.push({update:()=>{e instanceof Pl&&(e.layerBlur.enabled=!0)}}),r.enabled||Object.assign(r,{enabled:!0,radius:0}),o.enabled||Object.assign(o,{enabled:!0,radius:0})),(w=I9("radius",e.layerBlur,r,o,s))&&a.push(w)}if(e instanceof Pp||e instanceof Pc){let r=I7("cornerRadius",e,t,i,s);r&&a.push(r)}return a}(e,t,i,0,r)):(e.data.visible&&a.push(...function(e,t,i,r){let s=[];if(!("cloner"in i)||!e.cloner)return s;let a=e.cloner,o="cloner"in t?t.cloner:{},l=i.cloner;mp.forEach(e=>{let t;(t="count"===e?I9("count",a.parameters,o,l,r,!0):Oa(e,a.parameters,o??{},l,r))&&s.push(t)});let h=function(e,t,i,r){if("radial"!==e.parameters.type)return;let s=t.radial,a=i.radial;if(!a)return;let o=e.parameters.radial,l=[];return mf.forEach(e=>{let t=Oa(e,o,s??{},a,r);t&&l.push(t)}),l}(a,o,l,r);h?.length&&s.push(...h);let c=function(e,t,i,r){if("linear"!==e.parameters.type)return;let s=t.linear,a=i.linear;if(!a)return;let o=[],l=e.parameters.linear;return mm.forEach(e=>{let t=Oa(e,l,s??{},a,r);t&&o.push(t)}),o}(a,o,l,r);c?.length&&s.push(...c);let d=function(e,t,i,r){if("grid"!==e.parameters.type)return;let s=t.grid,a=i.grid;if(!a)return;let o=[],l=e.parameters.grid;return mg.forEach(e=>{let t;(t="count"===e?I7(e,l,s??{},a,r,!0):Oa(e,l,s??{},a,r))&&o.push(t)}),o}(a,o,l,r);d?.length&&s.push(...d);let u=function(e,t,i,r){if("toObject"!==e.parameters.type)return;let s=t.toObject,a=i.toObject;if(!a)return;let o=[],l=e.parameters.toObject;return mv.forEach(e=>{let t;(t="count"===e?I9(e,l,s??{},a,r,!0):Oa(e,l,s??{},a,r))&&o.push(t)}),o}(a,o,l,r);u?.length&&s.push(...u);let p=function(e,t,i,r){if(!e.parameters.randomness)return;let s=t.randomnessObject,a=i.randomnessObject;if(!a)return;let o=[],l=e.parameters.randomnessObject;
7684return my.forEach(e=>{let t=Oa(e,l,s??{},a,r);t&&o.push(t)}),o}(a,o,l,r);return p?.length&&s.push(...p),s.length&&s.push({update:()=>{a.update()}}),s}(e,t,i,r)),EA(e)?(e instanceof MS&&e.data.visible&&a.push(...function(e,t,i,r){let s=[];if(!("geometry"in i))return s;let a=e.geometry.userData.parameters,o="geometry"in t?t.geometry:{},l=i.geometry;if(e instanceof MC){let t=function(e,t,i,r){if(void 0===i.scaleBaked)return;let s=(t.scaleBaked??e.data.geometry.scaleBaked).map(e=>"string"==typeof e?Number(r.getVariable(e)??0):e),a=i.scaleBaked.map(e=>"string"==typeof e?Number(r.getVariable(e)??0):e);if(gt.isEqual(s,a))return;let o=[];return o.push({update:t=>{e.updateGeometryInteractions({scaleBaked:[tZ.lerp(s[0],a[0],t),tZ.lerp(s[1],a[1],t),tZ.lerp(s[2],a[2],t)]},r),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions()},start:()=>{e.updateGeometryInteractions({scaleBaked:s},r),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions()},end:()=>{e.updateGeometryInteractions({scaleBaked:a},r),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions()}}),o}(e,o,l,r);t&&s.push(...t)}else{let t={};if(Object.assign(t,uj(a,gO),uj(o,gO)),gO.forEach(e=>{let i=Oa(e,t,o,l,r);i&&s.push(i)}),e instanceof PB){Object.assign(t,{extrusion:{...a.extrusion}});let e=function(e,t,i,r){if(!i.extrusion)return;let s=e.extrusion,a=t.extrusion??{},o=i.extrusion,l=[];return gI.forEach(e=>{let t=Oa(e,s,a,o,r);t&&l.push(t)}),l}(t,o,l,r);e&&s.push(...e)}s.length&&s.push({update:i=>{e.updateGeometryInteractions(t,r),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions()},start:i=>{e.updateGeometryInteractions(t,r),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions()},end:i=>{e.updateGeometryInteractions(t,r),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions()}})}return s}(e,t,i,r)),e.data.visible&&a.push(...function(e,t,i,r){let s=[];if(Array.isArray(e.material)){if(!("materials"in i&&i.materials))return s;let a="materials"in t&&t.materials?t.materials:[],o=i.materials;e.material.forEach((e,t)=>{if(!o[t])return;let i=a[t]??{},l=o[t];"string"==typeof i||"string"==typeof l||s.push(...On(e,i,l,r))})}else{if(!("material"in i&&i.material))return s;let a="material"in t&&t.material?t.material:{},o=i.material;if("string"==typeof a||"string"==typeof o)return s;s.push(...On(e.material,a,o,r))}return s}(e,t,i,r))):EC(e)?e.data.visible&&a.push(...function(e,t,i,r){let s=[];if(void 0!==i.intensity){let a=I9("intensity",e,t,i,r);a&&s.push(a)}if(void 0!==i.color){let a=function(e,t,i,r,s){let a=i[e]?i[e]:void 0,o=r[e];if(!o)return;let l=t[e],h=a?"string"==typeof a?s.getColor(a).clone():new is().setRGB(a.r,a.g,a.b):l.clone(),c="string"==typeof o?s.getColor(o).clone():new is().setRGB(o.r,o.g,o.b);if(h.equals(c))return;let d=l.clone();return{update:i=>{d.lerpColors(h,c,i),t[e]?.copy?.(d)},start:()=>{d.copy(h)},end:()=>{d.copy(c)}}}("color",e,t,i,r);a&&s.push(a)}return s}(e,t,i,r)):EE(e)&&a.push(...function(e,t,i,r){let s=[],a="OrthographicCamera"===e.cameraType?t.orthographic?.zoom:t.perspective?.zoom,o="OrthographicCamera"===e.cameraType?i.orthographic?.zoom:i.perspective?.zoom;if(void 0!==o){let t=a??e.zoom;t!==o&&s.push({update:i=>{e.zoom=tZ.lerp(t,o,i),e.updateProjectionMatrix()},start:()=>{e.zoom=t,e.updateProjectionMatrix()},end:()=>{e.zoom=o,e.updateProjectionMatrix()}})}if(void 0!==i.targetOffset){let a=I9("targetOffset",e,t,i,r);a&&s.push(a)}return s}(e,t,i,r))),a.length?{update:e=>{a.forEach(t=>t.update(e))},start:e=>{a.forEach(t=>t.start?.(e))},end:e=>{a.forEach(t=>t.end?.(e))}}:void 0}var Oc=new ix;function Od(e,t,i=!1){let r=[],s=i=>{let r=i.data;for(let e of(delete i.states,i.currentState=null,i.reversibleToState=null,i.currentTransitionEvent=null,r.states)){let t={...e.data};i.states||(i.states={}),i.states[e.id]=yO.patch(r,t)}Op(e.scene,i,null,t,void 0!==r.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),Ou(e)};e.scene.traverse2D(s),e.traverseChildren(a=>{if(i&&(a.rigidBody?.setTranslation(a.position0,!0),a.rigidBody?.setRotation(a.rotation0,!0),a.rigidBody?.setLinvel(Oc,!0),a.rigidBody?.setAngvel(Oc,!0)),!wZ.is(a))return;let o=a.uuid,l=a.data;if(delete a.states,a.uuid===mc)return;let h=!1;for(let t of(r.some(t=>e.scene.find(o)?.isDescendantOf(t))?h=!0:l.physics?.fusedBody===!0&&"dynamic"===l.physics.rigidBody&&r.push(o),a.data=l,a.currentState=null,a.reversibleToState=null,a.currentTransitionEvent=null,l.states)){let i={...t.data};!0===e.data.globalPhysics.usePhysics&&l.physics&&("dynamic"===l.physics.rigidBody||h)&&(void 0!==t.data.position&&delete i.position,void 0!==t.data.rotation&&delete i.rotation,void 0!==t.data.hiddenMatrix&&delete i.hiddenMatrix),a.states||(a.states={}),a.states[t.id]=yn.patch(l,i)}Op(e.scene,a,null,t,void 0!==l.events.find(e=>
7684"Follow"===e.data.type||"LookAt"===e.data.type)),Ou(e),a instanceof PV&&a.frame&&(a.frame.traverse(e=>s(e)),a.uiCanvas?.applySize())}),e.frame&&(e.frame.traverse(e=>s(e)),e.uiCanvas?.applySize())}function Ou(e){e.traverseEntity(t=>{for(let i of t.data.events){let t=[];switch(i.data.type){case"Follow":case"MouseHover":case"Scroll":case"MouseDown":case"MouseUp":case"MousePress":case"KeyUp":case"KeyDown":case"KeyPress":case"Collision":t.push(...i.data.actions);break;case"GameControl":for(let e of Object.values(i.data.gameActions))t.push(...e);break;case"DragDrop":t.push(...i.data.dragDropActions.drag,...i.data.dragDropActions.drop);break;case"Conditional":t.push(...i.data.inActions,...i.data.outActions)}for(let i of t)if("Create"===i.data.type&&"Yes"===i.data.hideBase){let t=e.scene.find(i.data.object);t&&(t.visible=!1)}}})}function Op(e,t,i,r,s=!1){if(t instanceof MS&&t.removeInteractionGeometry(r),t instanceof TZ?t.changeSelectedState(i,{shared:r},s):t.changeSelectedState(i,{scene:e,shared:r},s),t instanceof MS&&t.updateGeometryGroupsIfNeeded(),t instanceof Ey&&t.updateCameraState(t.dataPatched,{scene:e,shared:r}),!(t instanceof TZ)){if(t.cloner)for(let e of t.cloner.children)e.playModeVisible=void 0;t.updateVisible()}}function Of(e){let t;if(5===e.easing){let{control1:i,control2:r}=e;t=`cubicBezier(
7685			${i[0]}, ${i[1]}, ${r[0]}, ${r[1]}
7686		)`}else if(6===e.easing){let{mass:i,stiffness:r,damping:s,velocity:a}=e;t=`spring( ${i}, ${r}, ${s}, ${a} )`}else{let i;switch(e.easing){case 0:default:i=gc.linear;break;case 1:i=gc.ease;break;case 2:i=gc.easeIn;break;case 3:i=gc.easeOut;break;case 4:i=gc.easeInOut}let[r,s,a,o]=i;t=`cubicBezier( ${r}, ${s}, ${a}, ${o} )`}return{duration:Math.max(e.duration,1e-4),easing:t}}function Om(e){let t={delay:0,loop:-1===e.repeat||e.repeat+1};if(0===e.repeat)t.direction="normal",t.rewind=!1;else switch(e.direction){case"pingpong":t.direction="alternate",t.rewind=!1;break;case"pingpong-rewind":t.direction="alternate",t.rewind=!0;break;default:t.direction="normal",t.rewind=!1}switch(t.delay=0,t.endDelay=0,t.startOnceDelay=0,t.pingPongDelayCorrection=0,t.pingPongEndDelayCorrection=0,e.delayDirection){case"start-once":t.startOnceDelay=e.delay;break;case"start":t.delay=e.delay;break;case"end":t.endDelay=e.delay;break;case"start-end":case void 0:t.delay=e.delay,t.endDelay=e.delay}return"alternate"===t.direction&&(t.delay/=2,t.endDelay/=2,"start"===e.delayDirection?(t.pingPongDelayCorrection=t.delay,"number"==typeof t.loop&&t.loop%2==0&&(t.pingPongEndDelayCorrection=t.delay)):"end"===e.delayDirection?"number"==typeof t.loop&&t.loop%2!=0&&(t.pingPongEndDelayCorrection=t.endDelay):"start-end"===e.delayDirection&&(t.pingPongDelayCorrection=t.delay,t.pingPongEndDelayCorrection=t.endDelay)),t}var Og={type:"beginState"},Ov={type:"completeState",isfromEntity:!1},Oy=class{constructor(e,t,i,r,s,a){if(this.object=e,this.data=r,this.sharedAssets=s,this.allowSlerp=a,this.targets={t:0},this.firstLoop=!0,this._changeBegan=!1,this._changeCompleted=!0,this.onChange=()=>{this.callback&&(this.callback.update(this.targets.t),this.object.requestRender()),0===this.targets.t||1===this.targets.t?this._changeCompleted||(this._changeCompleted=!0,this._changeBegan=!1,this.onChangeComplete()):(this._changeCompleted&&(this._changeCompleted=!1),this._changeBegan||(this._changeBegan=!0,this.onChangeBegin()))},this.onChangeBegin=()=>{this.object.reversibleToState=this.to.id;let e=this.targets.t>.5?this.from.id:this.to.id;this.object.prevState!==this.object.currentState&&(this.object.prevState=this.object.currentState),this.object.currentState=e,this.object.dispatchEvent({type:"beginState",state:e}),this.object instanceof TZ||this.object.traverseEntity(e=>{e!==this.object&&e instanceof Ey&&e.dispatchEvent(Og)})},this.onChangeComplete=()=>{this.firstLoop&&(this.onFirstLoop(),this.firstLoop=!1),this.object.reversibleToState=this.to.id;let e=this.targets.t<.5?this.from.id:this.to.id;this.object.prevState!==this.object.currentState&&(this.object.prevState=this.object.currentState),this.object.currentState=e,this.object.dispatchEvent({type:"completeState",state:e}),this.object instanceof TZ||this.object.traverseEntity(e=>{e!==this.object&&e instanceof Ey&&e.dispatchEvent(Ov)})},this.onFirstLoop=()=>{this.useCurrentState&&(this.callback=Oh(this.object,this.from.data,this.to.data,this.sharedAssets,this.allowSlerp))},void 0===t){let e=Ob(this.object,this.object.currentState===i?this.object.prevState:this.object.currentState);if(!e)throw Error("Missing property");this.from=e}else{let e=Ob(this.object,t);if(!e)throw Error("Missing property");this.from=e}if(void 0===i)throw Error("Missing property");{let e=Ob(this.object,i);if(!e)throw Error("Missing property");this.to=e}this.useCurrentState=void 0===t||void 0===i,this.params={targets:this.targets,t:1,autoplay:!1,...Om(r),...Of(r),change:this.onChange},this.callback=Oh(this.object,void 0===t?{}:this.from.data,void 0===i?{}:this.to.data,this.sharedAssets,this.allowSlerp)}get changeBegan(){return this._changeBegan}get changeCompleted(){return this._changeCompleted}},Ox=class extends tz{constructor(e,t,i,r,s){if(super(),this.eventType=e,this.data=t,this.page=i,this.shared=r,this.condition=s,this.toggleIsForward=!1,this.timelineNeedsRebuild=!1,this.hasPlayedOnce=!1,this.onTimelineChangeComplete=()=>{"normal"!==this.data.tweens[0].data.direction&&(this.toggleIsForward=!this.toggleIsForward),!1!==this.timelineNeedsRebuild&&(this.timeline?.pause(),this.buildTimeline({isForward:this.toggleIsForward,needsRebuild:!1,isRebuild:!0}),this.timeline.play())},!t.object)throw Error("Missing property");let a=this.page.scene.find(t.object)??this.page.uiCanvas?.find(t.object)??this.page.scene.find2DInUIObjects(t.object);if(!a||!a.states||(this.object=a,t.tweens.length<2))throw Error("Missing property");this.tweens=Array(this.data.tweens.length-1),this.startOnceDelay="start-once"===t.tweens[0].data.delayDirection?t.tweens[0].data.delay:0,this.init()}get playing(){return this.timeline?.paused===!1}
7686get changeBegan(){return this.tweens.some(e=>e.changeBegan)??!1}init(){this.initialCurrentState=Ob(this.object,this.object.currentState).id,this.toggleIsForward=!1}get currentState(){return"Toggle"===this.data.runMode&&ms(this.eventType)?this.initialCurrentState:this.object.currentState}buildTimeline({isForward:e=!0,needsRebuild:t=!1,isRebuild:i=!1}={}){try{let r=Om(this.data.tweens[0].data);i&&"number"==typeof r.loop&&r.loop--,this.timeline?.pause(),this.timeline=I3.timeline({autoplay:!1,...r,...!0===r.loop||r.loop>1?{timelineChangeComplete:this.onTimelineChangeComplete}:{}});let s=this.tweens.findIndex(e=>e?.changeBegan);if(!0===t&&(this.timelineNeedsRebuild=!0),e){let e=-1===s?0:s;for(let t=e;t<this.data.tweens.length-1;t++){let i=this.data.tweens[t],a=this.data.tweens[t+1],o;t===e&&(!0===this.object.wasMovedByUser||this.object.previousAction?.changeBegan===!0)?(o=void 0,this.object instanceof Ey&&(this.object.wasMovedByUser=!1)):o=void 0===i.data.state?this.currentState:i.data.state;let l=new Oy(this.object,o,void 0===a.data.state?this.currentState:a.data.state,a.data,this.shared,this.data.allowSlerp??!1);-1!==s&&t===e&&Object.assign(l.params,{startOnceDelay:0}),this.tweens[t]=l,this.timeline.add(l.params,this.timeline.duration+(t===e?r.delay:0))}this.timeline.duration+=r.endDelay}else{let e=-1===s?this.data.tweens.length-1:s+1;for(let t=e;t>0;t--){let i=this.data.tweens[t],a=this.data.tweens[t-1],o;t===e&&(!0===this.object.wasMovedByUser||this.object.previousAction?.changeBegan===!0)?(o=void 0,this.object instanceof Ey&&(this.object.wasMovedByUser=!1)):o=void 0===i.data.state?this.currentState:i.data.state;let l=new Oy(this.object,o,void 0===a.data.state?this.currentState:a.data.state,i.data,this.shared,this.data.allowSlerp??!1);-1!==s&&t===e&&Object.assign(l.params,{startOnceDelay:0}),this.tweens[t-1]=l,this.timeline.add(l.params,this.timeline.duration+(t===e?r.endDelay:0))}this.timeline.duration+=r.delay}}catch(e){e instanceof Error&&console.error(e.message)}this.object.previousAction?.playing===!0&&this.object.previousAction.pause(),this.object.previousAction=this}play(){if(!1===OO(this.shared,this.condition)||ms(this.eventType)&&"Once"===this.data.runMode&&this.hasPlayedOnce||(this.hasPlayedOnce=!0,this.playing))return!1;clearTimeout(this.timeoutId);let e=Om(this.data.tweens[0].data).pingPongDelayCorrection;this.timeoutId=window.setTimeout(()=>{try{this.buildTimeline(),this.timeline.play()}catch(e){e instanceof Error&&console.error(e.message)}},this.startOnceDelay+e)}pause(){this.timeline?.pause(),clearTimeout(this.timeoutId),this.tweens=Array(this.data.tweens.length-1),delete this.timeoutId}stop(){this.pause();let e=void 0===this.data.tweens[0].data.state?this.initialCurrentState:this.data.tweens[0].data.state;this.object instanceof TZ?this.object.changeSelectedState(e,{shared:this.shared}):this.object.changeSelectedState(e,{scene:this.page.scene,shared:this.shared}),this.object.currentState=e}seek(e){if(!1===OO(this.shared,this.condition))return!1;void 0===this.timeline&&this.buildTimeline(),this.timeline?.seek(e*this.timeline.duration,!0)}toggle(e){if(!1===OO(this.shared,this.condition))return!1;clearTimeout(this.timeoutId),this.toggleIsForward=e??!this.toggleIsForward,this.playing?(this.timeline?.pause(),this.buildTimeline({isForward:this.toggleIsForward,needsRebuild:!0}),this.timeline.play()):this.timeoutId=window.setTimeout(()=>{this.timeline?.pause(),this.buildTimeline({isForward:this.toggleIsForward}),this.timeline.play()},this.startOnceDelay)}playFromCurrent(){this.toggle(!0)}reverseFromCurrent(){this.toggle(!1)}dispose(){this.pause()}};function Ob(e,t){let i,r;if("string"==typeof t?(i=t,r=e.states?.[i]):null===t&&(i=null,r=e.data),!(void 0===i||void 0===r))return{id:i,data:r}}var Ow={type:"beginState"},OS={type:"completeState",isfromEntity:!1},O_={type:"requestRender"},OA=class extends tz{constructor(e,t,i,r){super(),this.data=e,this.page=t,this.shared=i,this.condition=r,this.toggleIsForward=!1,this.posStart=new ix,this.posEnd=new ix,this.qStart=new iy,this.qEnd=new iy,this.zoomStart=1,this.zoomEnd=1}init(){}get playing(){return this.animation&&this.animation.began&&!this.animation.completed}buildAnimation(e=!1){if(!this.data.animate)return;let t=this.page.scene.find(this.data.targetCamera);if(!t||!t.visible)throw ReferenceError("Target camera not founded or not visible");let i={t:0};this.posStart.copy(this.page.activeCamera.position),this.qStart.copy(this.page.activeCamera.quaternion),this.zoomStart=this.page.activeCamera.zoom,this.animation=I3({targets:i,t:1,...Of(this.data),update:()=>{0===i.t&&("Toggle"!==this.data.runMode||this.toggleIsForward?(this.posEnd.copy(t.position),this.qEnd.copy(t.quaternion),this.zoomEnd=t.zoom,this.fromCamera=this.page.activeCamera,this.switchCamera(t.uuid)):this.fromCamera&&(this.posEnd.copy(this.fromCamera.position),this.qEnd.copy(this.fromCamera.quaternion),this.zoomEnd=this.fromCamera.zoom,this.switchCamera(this.fromCamera.uuid)),this.page.activeCamera.dispatchEvent(Ow)
7686);let e=this.page.activeCamera;e.position.lerpVectors(this.posStart,this.posEnd,i.t),e.quaternion.slerpQuaternions(this.qStart,this.qEnd,i.t),e.zoom=this.zoomStart+(this.zoomEnd-this.zoomStart)*i.t,e.wasMovedBySwitchCameraAction=!0,e.updateMatrix(),e.updateMatrixWorld(),e.updateProjectionMatrix(),e.dispatchEvent(O_),1===i.t&&e.dispatchEvent(OS)}})}switchCamera(e){let t=this.page.activeCamera,i=this.page.scene.find(e);if(!i||!i.visible)throw ReferenceError("Target camera not founded or not visible");this.page.switchActiveCamera(i),t.dispatchEvent({type:"cameraChange",camera:i})}play(){if(!1===OO(this.shared,this.condition))return!1;if(!this.playing&&this.page.activeCamera.uuid!==this.data.targetCamera)try{clearTimeout(this.timeoutId),this.timeoutId=window.setTimeout(()=>{delete this.timeoutId,this.data.animate?(this.buildAnimation(),this.animation?.play()):this.switchCamera(this.data.targetCamera)},1e3*this.data.delay)}catch{}}pause(){this.animation?.pause(),clearTimeout(this.timeoutId),delete this.timeoutId}toggle(e){if(!1===OO(this.shared,this.condition))return!1;if(window.clearTimeout(this.timeoutId),delete this.timeoutId,e!==this.toggleIsForward)try{this.playing?(this.animation?.pause(),this.toggleIsForward=e??!this.toggleIsForward,this.buildAnimation(!0),this.animation?.play()):this.timeoutId=window.setTimeout(()=>{this.toggleIsForward=e??!this.toggleIsForward,this.data.animate?(this.animation?.pause(),this.buildAnimation(),this.animation?.play()):(this.toggleIsForward?(this.fromCamera=this.page.activeCamera,this.switchCamera(this.data.targetCamera)):this.fromCamera&&this.switchCamera(this.fromCamera.uuid),this.page.activeCamera.dispatchEvent(OS),this.page.activeCamera.dispatchEvent(O_))},1e3*this.data.delay)}catch{}}playFromCurrent(){this.toggle(!0)}reverseFromCurrent(){this.toggle(!1)}dispose(){this.pause(),this.toggleIsForward=!1}};function OM(e){let t=e?.tracks.filter(e=>"vector"===e.ValueTypeName||"quaternion"===e.ValueTypeName).map(e=>e.times.length);if(t?.length){let e=t&&t.length?uz(t,h2,uL):void 0;return e&&e>2?e:2}return 2}var OE=class extends tz{constructor(e,t,i,r,s){super(),this.data=e,this.page=t,this.animationControls=i,this.shared=r,this.condition=s,this.startOnceDelay=0,this.toggleIsForward=!1;let a=e.object,o=t.scene.find(e.object);o&&Array.isArray(o.identity)&&(a=o.identity[0]),this.data={...e,object:a};let l=this.animationControls.clipIdToAction[e.clipId+"/"+a];if(this.duration=l?.getClip()?.duration??1,this.data.crop2){let e=OM(l?.getClip());this.leftFrameTime=this.data.crop2[0]/(e-1)*this.duration,this.rightFrameTime=this.data.crop2[1]/(e-1)*this.duration}else{let e=l?.getClip()?.tracks[0]?.times.length;e&&e>1?(this.leftFrameTime=this.data.crop[0]/e*this.duration,this.rightFrameTime=this.data.crop[1]/e*this.duration):(this.leftFrameTime=0,this.rightFrameTime=this.duration)}this.startOnceDelay=e.delay}get playing(){return this.threeAnimAction?.isRunning()??!1}play(e=!1){if(!1===OO(this.shared,this.condition))return!1;window.clearTimeout(this.timeoutId),this.timeoutId=window.setTimeout(()=>{if(this.threeAnimAction=this.animationControls.play(this.data),!this.threeAnimAction)return;this.threeAnimAction.reset(),this.threeAnimAction.time=this.leftFrameTime,this.threeAnimAction._clip.start=this.leftFrameTime,this.threeAnimAction._clip.duration=this.rightFrameTime;let t=this.data.object;Object.entries(this.animationControls.clipIdToAction).forEach(([i,r])=>{let s=i.split("/")[1];this.threeAnimAction!==r&&s===t&&r.isRunning()&&(e?r.fadeOut(.2):r.stop())}),e&&this.threeAnimAction?.fadeIn(.2)},this.startOnceDelay)}pause(){this.threeAnimAction&&(this.threeAnimAction.paused=!0),window.clearTimeout(this.timeoutId),delete this.timeoutId}stop(){this.threeAnimAction?.fadeOut(.2)}seek(e){this.threeAnimAction=this.animationControls.play(this.data),this.threeAnimAction&&(this.threeAnimAction.paused=!0,this.threeAnimAction.time=tZ.clamp(this.threeAnimAction.time+1/60*e,this.leftFrameTime,this.rightFrameTime-16e-5),this.animationControls.needsUpdate=!0,this.animationControls.requestRender())}toggle(e,t=!1){if(!1===OO(this.shared,this.condition))return!1;this.toggleIsForward=e??!this.toggleIsForward,this.threeAnimAction&&(this.threeAnimAction._loopCount=0),this.playing?this.threeAnimAction&&(this.threeAnimAction.timeScale=this.toggleIsForward?1:-1,this.toggleIsForward?(this.threeAnimAction._clip.start=this.leftFrameTime,this.threeAnimAction._clip.duration=this.rightFrameTime):(this.threeAnimAction._clip.start=this.rightFrameTime,this.threeAnimAction._clip.duration=this.leftFrameTime)):this.timeoutId=window.setTimeout(()=>{if(this.threeAnimAction=this.animationControls.play(this.data),this.threeAnimAction){this.toggleIsForward?(this.threeAnimAction.time=this.leftFrameTime,this.threeAnimAction._clip.start=this.leftFrameTime,this.threeAnimAction._clip.duration=this.rightFrameTime):(this.threeAnimAction.time=this.rightFrameTime,this.threeAnimAction._clip.start=this.rightFrameTime,this.threeAnimAction._clip.duration=this.leftFrameTime),this.threeAnimAction.paused=!1,this.threeAnimAction.timeScale=this.toggleIsForward?1:-1;let e=this.data.clipId.split("/")[1];
vendor: 4,197 bytes, line 7686
7686Object.entries(this.animationControls.clipIdToAction).forEach(([i,r])=>{let s=i.split("/")[1];this.threeAnimAction!==r&&s===e&&r.isRunning()&&(t?r.fadeOut(.2):r.stop())}),t&&this.threeAnimAction?.fadeIn(.2)}},this.startOnceDelay)}playFromCurrent(){this.toggle(!0)}reverseFromCurrent(){this.toggle(!1)}dispose(){let e=this.animationControls.clipIdToAction[this.data.clipId+"/"+this.data.object]?.getClip();e&&(e.duration=this.duration),this.pause()}},OC=class{constructor(e,t,i,r,s){this.data=e,this.page=t,this.eventManager=i,this.shared=r,this.condition=s,this.timeOutId=-1,this.scene=t.scene}dispatch(){if(!1===OO(this.shared,this.condition))return!1;this.data.target!==this.page.uuid&&(window.clearTimeout(this.timeOutId),this.timeOutId=window.setTimeout(()=>{this.play()},1e3*this.data.delay))}dispose(){window.clearTimeout(this.timeOutId)}play(){if(this.scene.children.every(e=>e.uuid!==this.data.target))return;"fade"===this.data.transition&&this.data.duration>0&&this.eventManager.eventContext.renderer.renderFromSceneForSceneTransitionPass(this.scene,this.scene.activeCamera,1e3*this.data.duration),this.eventManager.deactivate(),this.eventManager.controlsManager.deactivate();let e=this.scene.activeCamera;this.scene.updatePage(this.data.target),this.scene.traverseVisibleEntity(e=>{"ParticleSystem"===e.type&&(e.sleep(),e.wakeUp(),e.data.autoPlay?e.start():e.stop())}),this.scene.activePage.switchToPlayCamera(),this.scene.activeCamera.copyViewPlaneSize(e),Od(this.scene.activePage,this.shared),this.eventManager.activate(),this.eventManager.controlsManager.activate(this.eventManager)}},OT=class{constructor(e,t,i,r){this.data=e,this.page=t,this.shared=i,this.condition=r,this.evaluatedCondition=!1}checkConditions(){this.evaluatedCondition=OO(this.shared,this.condition)}dispatch(){if(!1===this.evaluatedCondition)return!1;let e=this.shared.getVariable(this.data.variableId),t=wj(this.data.expression,this.shared,yv.typeOfVariable(e));void 0!==t&&this.shared.updateVariable(this.data.variableId,"string"==typeof t?{textValue:t}:t)}dispose(){}},OP=class{constructor(e,t,i,r){this.data=e,this.page=t,this.shared=i,this.condition=r,this.timeoutId=null}dispatchInner(){if(!1===OO(this.shared,this.condition))return!1;let e=this.shared.getDynamicVariablePlayState(this.data.variableId);if("PlayPause"===this.data.mode)void 0===this.shared.getDynamicVariableToggleIsForward(this.data.variableId)&&this.shared.setDynamicVariableToggleIsForward(this.data.variableId,!0),this.shared.setDynamicVariablePlayState(this.data.variableId,"Playing"===e?"Paused":"Playing");else if("Play"===this.data.mode&&"Playing"!==e)void 0===this.shared.getDynamicVariableToggleIsForward(this.data.variableId)&&this.shared.setDynamicVariableToggleIsForward(this.data.variableId,!0),this.shared.setDynamicVariablePlayState(this.data.variableId,"Playing");else if("Stop"===this.data.mode&&"Stopped"!==e)this.shared.setDynamicVariablePlayState(this.data.variableId,"Stopped");else if("Pause"===this.data.mode&&"Paused"!==e)this.shared.setDynamicVariablePlayState(this.data.variableId,"Paused");else if("Restart"===this.data.mode)this.shared.setDynamicVariablePlayState(this.data.variableId,"Restarted");else if("Toggle"===this.data.mode){let t=this.shared.getDynamicVariableToggleIsForward(this.data.variableId);"Playing"===e?this.shared.setDynamicVariableToggleIsForward(this.data.variableId,void 0!==t&&!t):(this.shared.setDynamicVariableToggleIsForward(this.data.variableId,!t),this.shared.setDynamicVariablePlayState(this.data.variableId,"Playing"))}}dispatch(){let e=this.data.delay,t=this.shared.getDynamicVariablePlayState(this.data.variableId);"PlayPause"===this.data.mode&&"Playing"===t&&(e=this.data.pauseDelay),0!==e?(this.timeoutId&&window.clearTimeout(this.timeoutId),this.timeoutId=window.setTimeout(()=>{this.timeoutId=null,this.dispatchInner()},e)):this.dispatchInner()}dispose(){this.timeoutId&&window.clearTimeout(this.timeoutId)}},OD=class{constructor(e,t,i,r){this.data=e,this.page=t,this.shared=i,this.condition=r}dispatch(){if(!1===OO(this.shared,this.condition))return!1;("single"===this.data.target?this.data.variableId?[this.data.variableId]:[]:Object.keys(this.shared.getVariables())).forEac
7686h(e=>{this.shared.getVariable(e);let t=this.shared.data.variables.data(e)?.value;void 0!==t&&this.shared.updateVariable(e,t),this.shared.enableLocalStorageForPersistentVariables&&localStorage.removeItem(Mp(e))})}dispose(){}},OI=class{constructor(e,t,i,r){this.data=e,this.page=t,this.shared=i,this.condition=r}dispatch(){if(!1===OO(this.shared,this.condition))return!1;this.data.userAPIId&&this.shared.getUserAPI(this.data.userAPIId)?.callUserAPI(this.shared)}dispose(){}};function OO(e,t){if(void 0===t)return!0;if(0===t.expression.length)return!1;let i=wj(t.expression,e,"boolean");return t.negate?!i:!!i}function OR(e,t,i,r,s,a){let o={Audio:[],Video:[],Particles:[],Link:[],Destroy:[],Create:[],Reset:[],Transition:[],SwitchCamera:[],Animation:[],SceneTransition:[],SetVariable:[],DynamicVariablePlay:[],ClearLocalStorage:[],UserAPI:[]},l=t=>({id:h,data:c})=>{try{"Audio"===c.type?mh[e.type].includes("Audio")&&o.Audio.push(new It(h,c,a,r,t)):"Video"!==c.type||a instanceof TZ?"Particles"===c.type?mh[e.type].includes("Particles")&&o.Particles.push(new Ii(c,i,r,t)):"Link"===c.type?mh[e.type].includes("Link")&&o.Link.push(new Ia(c,s.controlsManager,r,t)):"Create"===c.type?mh[e.type].includes("Create")&&o.Create.push(new OW(c,i,s.controlsManager,r,t)):"Destroy"===c.type?mh[e.type].includes("Destroy")&&o.Destroy.push(new In(c,i,s.controlsManager,r,t)):"Reset"===c.type?mh[e.type].includes("Reset")&&o.Reset.push(new Io(c,i,r,s,t)):"Transition"===c.type?mh[e.type].includes("Transition")&&o.Transition.push(new Ox(e.type,c,i,r,t)):"SwitchCamera"===c.type?mh[e.type].includes("SwitchCamera")&&o.SwitchCamera.push(new OA
7686(c,i,r,t)):"SceneTransition"===c.type?mh[e.type].includes("SceneTransition")&&o.SceneTransition.push(new OC(c,i,s,r,t)):"Animation"===c.type?mh[e.type].includes("Animation")&&o.Animation.push(new OE(c,i,s.animationControls,r,t)):"SetVariable"===c.type?mh[e.type].includes("SetVariable")&&o.SetVariable.push(new OT(c,i,r,t)):"DynamicVariablePlay"===c.type?mh[e.type].includes("DynamicVariablePlay")&&o.DynamicVariablePlay.push(new OP(c,i,r,t)):"Conditional"===c.type?mh[e.type].includes("Conditional")&&(c.ifActions.forEach(l({expression:c.condition,negate:!1})),c.elseActions.forEach(l({expression:c.condition,negate:!0}))):"ClearLocalStorage"===c.type?mh[e.type].includes("ClearLocalStorage")&&o.ClearLocalStorage.push(new OD(c,i,r,t)):"UserAPI"===c.type&&mh[e.type].includes("UserAPI")&&o.UserAPI.push(new OI(c,i,r,t)):mh[e.type].includes("Video")&&o.Video.push(new OU(h,c,a,r,t))}catch(e){}};return t.forEach(l()),o}function OL(e){Object.values(e).forEach(e=>{e.forEach(e=>{(e instanceof It||e instanceof OU||e instanceof Ii||e instanceof OE||e instanceof Ox||e instanceof OW||e instanceof In||e instanceof OA||e instanceof OC||e instanceof Io||e instanceof OT||e instanceof OP)&&e.dispose()})})}var OB=new Map,Oz=new Map,OF=class{constructor(e,t,i){this.data=t,this.delay=0,this.status="stopped";let{layerId:r,loop:s,volume:a,delay:o}=t;if(this.object=i,void 0===r)throw Error("Missing property");let l=function(e,t){let i;if("material"in e&&(i=Array.isArray(e.material)?e.material[0].layers.find(e=>e.uuid===t):e.material.layers.find(e=>e.uuid===t)),i)return i.color.texture.image.img instanceof HTMLVideoElement?i.color.texture.image.img:void 0}(i,r);l&&(this.videoElement=l,this.videoElement.loop=s===1/0,uY&&(this.videoElement.autoplay=!0),void 0!==a&&(this.videoElement.volume=a)),void 0!==o&&(this.delay=o),Oz.has(i.uuid)?Oz.get(i.uuid).push(this):Oz.set(i.uuid,[this]),OB.set(e,this),this.pause()}mute(){this.videoElement&&(this.videoElement.muted=!0)}unMute(){this.videoElement&&(this.videoElement.muted=!1)}play(e){if(!this.videoElement)return;let t=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);e?(this.mute(),this.delay+=150):t?(this.mute(),window.setTimeout(()=>{this.unMute()},100)):this.unMute(),this.delayTimerId=window.setTimeout(()=>{if(!this.videoElement)return;let e=this.videoElement.play();void 0!==e&&e.then(e=>{}).catch(e=>{this.play()}),this.clearDelay()},this.delay),this.status="playing"}clearDelay(){this.delayTimerId&&(clearTimeout(this.delayTimerId),delete this.delayTimerId)}pause(){this.videoElement&&(this.videoElement.pause(),this.status="paused")}stop(){this.videoElement&&(this.videoElement.pause(),this.videoElement.currentTime=0,this.status="stopped",this.clearDelay())}playByToggle(){"stop"===this.data.toggle?"playing"===this.status?this.stop():(this.stop(),this.play()):"pause"===this.data.toggle?"playing"===this.status?this.pause():this.play():(this.stop(),this.play())}dispose(){this.videoElement&&(this.stop(),this.videoElement.muted=!0)}},ON=class{constructor(e){this.data=e}dispatch(){this.data.playVideo?this.pauseVideo(this.data.playVideo):this.data.object?this.pauseAllVideosFromObject(this.data.object):this.pauseAllVideos()}pauseVideo(e){let t=OB.get(e);t&&(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{t[this.data.interaction](),this.disposeDelay()},this.data.delay)):t[this.data.interaction]())}pauseAllVideosFromObject(e){let t=Oz.get(e);t?.length&&(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{t.forEach(e=>e[this.data.interaction]()),this.disposeDelay()},this.data.delay)):t.forEach(e=>e[this.data.interaction]()))}pauseAllVideos(){let e=[...Oz.values()];e.length&&(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{e.forEach(e=>{e.forEach(e=>{e[this.data.interaction]()})}),this.disposeDelay()},this.data.delay)):e.forEach(e=>{e.forEach(e=>{e[this.data.interaction]()})}))}disposeDelay(){clearTimeout(this.timeoutId),delete this.timeoutId}dispose(){clearTimeout(this.timeoutId),delete this.timeoutId}},OU=class{constructor(e,t,i,r,s){if(this.data=t,this.shared=r,this.condition=s,"play"===t.interaction)this.interaction=new OF(e,t,i);else if("pause"===t.interaction||"stop"===t.interaction)this.interaction=new ON(t);else throw Error("Missing property")}
7686dispatchBasic(){if(!1===OO(this.shared,this.condition))return!1;this.interaction instanceof OF?this.interaction.playByToggle():this.interaction.dispatch()}dispatchConditional(){if(!1===OO(this.shared,this.condition))return!1;this.interaction instanceof OF?this.interaction.play():this.interaction.dispatch()}dispose(){this.interaction.dispose()}},Ok=(()=>{let e,t,i,r;function s(i){!e&&!OV()&&t?.sharedGameControlGlobals.createdObjects.length>0&&(e=requestAnimationFrame(a)),i&&(t=i,r=i.requestRender)}function a(s){let o=i?s-i:0,l=t.sharedGameControlGlobals.createdObjects,h=t.sharedGameControlGlobals.nCreatedPerAction,c=l.length,d=0;for(;d<c;){let e=l[d];void 0===e.userData.createdTime&&(e.userData.createdTime=s),void 0===e.userData.lifetime&&void 0===e.userData.quantity||e.userData.lifetime&&s-e.userData.createdTime<e.userData.lifetime||e.userData.quantity&&h[e.userData.actionId]<=e.userData.quantity?(e.userData.velocity&&(e.position.addScaledVector(e.userData.velocity,o/1e3),e.updateMatrix(),r()),d++):(h[e.userData.actionId]>e.userData.quantity&&h[e.userData.actionId]--,l.splice(d,1),e.removeFromParent(),t.sharedGameControlGlobals.rapierWorld&&e.rigidBody?(t.sharedGameControlGlobals.colliderToEntity.delete(e.rigidBody.collider(0).handle),t.sharedGameControlGlobals.rapierWorld.removeRigidBody(e.rigidBody)):(e.bvhGeometry=void 0,t.sharedGameControlGlobals.entitiesWithTransformAnim=t.sharedGameControlGlobals.entitiesWithTransformAnim.filter(e=>void 0!==e.bvhGeometry)),c--,r())}e=d>0?requestAnimationFrame(a):void 0,i=d>0?s:void 0}return"u">typeof document&&document.addEventListener("visibilitychange",function(){OV()?e&&(cancelAnimationFrame(e),e=void 0,i=void 0):s()}),s})();function OV(){return!!document&&document.hidden}var Oj=new iy,OG=new ix,OH=new ix,OW=class{constructor(e,t,i,r,s){this.data=e,this.page=t,this.controlsManager=i,this.shared=r,this.condition=s,this.intervalId=null,this.timeoutIdQueue=[],this.uniqueId=tZ.generateUUID(),this.dispatch=()=>{if(!1===OO(this.shared,this.condition))return!1;this.data.delay?this.timeoutIdQueue.push(window.setTimeout(this.dispatchInner,1e3*this.data.delay)):this.dispatchInner()},this.dispatchFromStart=()=>{if(!1===OO(this.shared,this.condition))return!1;this.timeoutIdQueue.push(window.setTimeout(this.dispatchInner,1e3*this.data.delay))},this.dispatchThrottled=uG(this.dispatch,1e3/this.data.creationSpeed),this.dispatchStart=()=>{null===this.intervalId&&(this.intervalId=window.setInterval(this.dispatch,1e3/this.data.creationSpeed))},this.dispatchStop=()=>{null!==this.intervalId&&(window.clearInterval(this.intervalId),this.intervalId=null)},this.dispatchInner=()=>{this.timeoutIdQueue.shift();let e=new xS(this.object);if(e.playModeVisible=!0,e.expand(),"world"!==this.data.coordinateSystem){let t=this.data.coordinateSystem,i=this.page.scene.find(t);i&&(i.updateMatrixWorldSVD(),e.hiddenMatrix.copy(i.matrixWorldRigid))}e.scale.copy(this.object.scale),e.position.fromArray(this.data.position),e.rotation.fromArray(this.data.rotation),e.updateMatrix(),this.page.add(e);let t=this.controlsManager.sharedGameControlGlobals;t.createdObjects.push(e),void 0===t.nCreatedPerAction[this.uniqueId]?t.nCreatedPerAction[this.uniqueId]=1:t.nCreatedPerAction[this.uniqueId]++,e.updateWorldMatrix(!0,!0),e.traverseObject(this.traverseObjectCB),Ok(),this.controlsManager.requestRender()},this.traverseObjectCB=e=>{let t;if(e.hasNonUniformScale&&e.updateMatrixWorldSVD(),this.controlsManager.sharedGameControlGlobals.rapierWorld){if(e instanceof Ee){if(!e.objectForSample)return!0===e.object.dataPatched.physics.fusedBody&&"dynamic"===e.object.dataPatched.physics.rigidBody||void 0;if(e.objectForSample.dataPatched.physics.fusedBody)return;t=e.object}else if(e instanceof xS)t=e.object;else if(t=e,t.dataPatched.cloner?.hideBase)return!0}else{if(e instanceof Ee)return;t=e instanceof xS?e.object:e}"Time"===this.data.destroy?e.userData.lifetime=1e3*this.data.lifetime:"Quantity"===this.data.destroy&&(e.userData.quantity=this.data.destroyAfterQuantity,e.userData.actionId=this.uniqueId);let i=new ix().fromArray(this.data.velocity),r=t.dataPatched;
7686if(!("visibility"===r.physics.enabled?!r.visible:!r.physics.enabled)&&(this.controlsManager.sharedGameControlGlobals.rapierWorld?(this.controlsManager.addRigidBody(e,t,{fromCreate:!0,dynamic:this.data.dynamic}),"Collision"===this.data.destroy&&(e.rigidBody?.collider(0).setActiveEvents(1),e.userData.hasCollisionDestroy=!0),e.matrixWorld.decompose(OG,Oj,OH),i.applyQuaternion(Oj),this.data.velocity.some(e=>0!==e)&&this.data.dynamic&&e.rigidBody?.setLinvel(i.divideScalar(this.controlsManager.pixelsPerMeter),!0)):("geometry"in e.object&&this.controlsManager.addBoundsTree(e),this.data.velocity.some(e=>0!==e)&&this.data.dynamic&&(e.userData.velocity=i)),t.dataPatched.physics?.fusedBody===!0))return!0};let a=this.page.scene.find(this.data.object);if(!a||(this.object=a,"world"!==this.data.coordinateSystem&&!this.page.scene.find(this.data.coordinateSystem)))throw Error("Missing Property");Ok(i)}dispose(){null!==this.intervalId&&(window.clearInterval(this.intervalId),this.intervalId=null),this.timeoutIdQueue.forEach(e=>window.clearTimeout(e)),this.dispatchThrottled.cancel(),this.page.remove(...this.controlsManager.sharedGameControlGlobals.createdObjects),this.controlsManager.sharedGameControlGlobals.createdObjects=[]}};new ix;var Oq=new ix,OX=new ix,OY=new ix,OQ=new ix,OZ=new ix,OK=new ix,OJ=new iQ,O$=new iQ,O0=new iQ,O1=(new iQ,new iy),O2=new iy,O3=new i5(0,0,0,"YXZ"),O4=new ix(1,0,0),O5=new ix(0,1,0),O6=new ix(0,0,1),O8=new ix(1,1,1),O9=(new ik,new lk),O7=new iS,Re={type:"requestRender"},Rt={type:"updateMatrix"},Ri=Math.PI/6,Rr=class extends tz{constructor(e,t,i,r,s,a,o,l,h){super(),this.object=e,this.domElement=t,this.data=i,this.gloabalPhysics=r,this.controlsManager=s,this.cameraFollow=a,this.camera=o,this.page=l,this.sharedAssets=h,this.enableDamping=!0,this.hiddenMatrix0=new iQ,this.target0=new ix,this.zoom0=1,this.rotForce=1,this.moveForce=1,this.pixelsPerMeter=200,this.euler0=new i5(0,0,0,"YXZ"),this.position0Cam=new ix,this.quat0Cam=new iy,this.scale0Cam=new ix,this.hiddenMatrix0Cam=new iQ,this.threshEndTranslate=.01,this.threshEndRotate=1e-8,this.threshEndRotVel=.005,this.collider={type:"capsule",radius:40,segment:new lk(new ix(0,-40,0),new ix(0,40,0)),matrix:new iQ,position:new ix,rotation:new iy},this.euler=new i5(0,0,0,"YXZ"),this.eulerDelta=new ix,this.lastPosition=new ix,this.lastCameraQuaternion=new iy,this.lastCameraPosition=new ix,this.PI_2=Math.PI/2,this.prevMouse=new tK,this.velocityTarget=new ix,this.velocity=new ix,this.directionXZ=new ix,this.rotVelocityStick=new ix,this.rotVelocityTarget=new ix,this.rotVelocity=new ix,this.rotDirection=new ix,this.nonColliderRotOffset=new iQ,this.nonColliderPosOffset=new iQ,this.firstPointerId=-1,this.rot=new ix,this.path=[],this.movementState={moveNegZ:0,movePosZ:0,moveNegX:0,movePosX:0,moveNegY:0,movePosY:0,rotPosX:0,rotNegX:0,rotPosY:0,rotNegY:0,jump:0,run:0},this.vrEulerYOffset=0,this.onObject=!1,this.actionState={},this.keyAssignments=[["moveNegZ","W"],["moveNegX","A"],["movePosZ","S"],["movePosX","D"],["rotPosX","ArrowUp"],["rotPosY","ArrowLeft"],["rotNegX","ArrowDown"],["rotNegY","ArrowRight"],["jump"," "]],this.collisionEnabled=!0,this.offsetMatrix=new iQ,this.objectToTarget=new ix,this.objectToTarget0=new ix,this.objectToCamXZ=new ix,this.objectToCamXZ0=new ix,this.targetToCamera=new ix,this.targetToCamera0=new ix,this.cameraPolarAxis0=new ix,this.targetPos=new ix,this.targetQuat=new iy,this.lerpFactorPos=new ix().setScalar(.3),this.lerpFactorPosStart=.3,this.lerpFactorPosEnd=.3,this.lerpFactorRotStart=.3,this.lerpFactorRotEnd=.3,this.lerpFactorPosCamera=.3,this.lerpFactorRotCamera=.3,this.objXZQuat=new iy,this.objXZQuatInv=new iy,this.objXZRotMat=new iQ,this.isFirstPerson=!1,this.didHit=!1,this.groundVelocity=new ix,this.pushedVelocity=new ix,this.groundYRotation=0,this.objectRealQuat=new iy,this.colliderWorldQuat=new iy,this.groundNormal=new ix,this.groundTilt=new iy,this.groundTiltInv=new iy,this.lastHitObj=null,this.isFirstFrame=!0,this.rotationAccumWhenOrientWithCamera=0,this.navMeshPathDest=null,this.position=new ix,this.quaternion=new iy,this.scale=new ix,this.initialAction=!0,this.onPointerDown=e=>{(e.target===this.domElement||e.target instanceof HTMLElement&&"SPLINE-VIEWER"===e.target.tagName&&e.target.shadowRoot?.contains(this.domElement))&&-1===this.firstPointerId&&(this.firstPointerId=e.pointerId,this.domElement.ownerDocument.addEventListener("pointermove",this.onPointerMove),this.domElement.ownerDocument.addEventListener("pointerup",this.onPointerUp),"keys"===this.rotBy||uZ||uK||this.domElement.requestPointerLock(),this.prevMouse.set(e.clientX,e.clientY))},this.onPointerUp=e=>{this.firstPointerId=-1,this.domElement.ownerDocument.removeEventListener("pointermove",this.onPointerMove),this.domElement.ownerDocument.removeEventListener("pointerup",this.onPointerUp),"mouse"===e.pointerType&&this.domElement.ownerDocument.exitPointerLock()},this.onPointerMove=e=>{if(e.pointerId!==this.firstPointerId)return;let t=e.clientX-this.prevMouse.x,i=e.clientY-this.prevMouse.y;this.prevMouse.set(e.clientX,e.clientY),"mouse"===e.pointerType&&"keys"!==this.rotBy&&(uK&&uJ<15.5&&!uZ?(this.eulerDelta.y=-t*this.mouseOrbitSensitivity,this.eulerDelta.x=-i*this.mouseOrbitSensitivity):(this.eulerDelta.y=-e.movementX*this.mouseOrbitSensitivity,this.eulerDelta.x=-e.movementY*this.mouseOrbitSensitivity)),"mouse"!==e.pointerType&&"drag"===this.rotByTouch&&(this.eulerDelta.y=-t*this.mouseOrbitSensitivity*5,this.eulerDelta.x=-i*this.mouseOrbitSensitivity*5),this.controlsManager.requestRender()},this.onPointerlockChange=e=>{this.domElement.ownerDocument.pointerLockElement===this.domElement?Rr.isLocked=!0:Rr.
7686isLocked=!1},this.onPointerlockError=()=>{console.error("SPE.GameControls: Unable to use Pointer Lock API")},this.handleVisibilityChange=()=>{if(document?.hidden)for(let e in this.movementState)this.movementState[e]=0},this.onKeyDown=e=>{for(let t of(e.target instanceof HTMLInputElement||"ArrowLeft"!==e.code&&"ArrowUp"!==e.code&&"ArrowRight"!==e.code&&"ArrowDown"!==e.code&&"Space"!==e.code||e.preventDefault(),this.keyAssignments))if(e.key.toUpperCase()===t[1]||e.key===t[1]){this.movementState[t[0]]=1;break}this.controlsManager.requestRender()},this.onKeyUp=e=>{for(let t of this.keyAssignments)if(e.key.toUpperCase()===t[1]||e.key===t[1]||e.code.slice(3,e.code.length).toUpperCase()===t[1]){this.movementState[t[0]]=0;break}},this.copyVRGamePadValues=(e,t)=>{for(let i=2;i<4;i++){let r=e.axes[i];0===t?2===i?this.movementState.movePosX=r:this.movementState.movePosZ=r:(e.buttons[3].pressed?this.movementState.jump=1:this.movementState.jump=0,2===i?(.3>Math.abs(this.movementState.rotPosY)&&Math.abs(r)>=.3&&(this.vrEulerYOffset+=r<0?1:-1),this.movementState.rotPosY=r):"fly"===this.moveMode&&(this.movementState.moveNegY=r))}},this.sharedGameControlGlobals=s.sharedGameControlGlobals,e===o&&(this.isFirstPerson=!0),this.hiddenMatrix0.copy(this.object.hiddenMatrix),this.object.parent?this.object.hiddenMatrix.copy(this.object.parent.matrixWorld).invert():this.object.hiddenMatrix.identity(),this.object.matrix.copy(this.object.matrixWorld),this.object.matrix.decompose(this.position,this.quaternion,this.scale),this.euler0.setFromQuaternion(this.quaternion,"YXZ");let c=this.euler0.clone(),d=c.y;if(this.objectRealQuat.copy(this.quaternion),c.y=0,this.quaternion.setFromEuler(c),this.objXZQuat.copy(this.quaternion),this.objXZQuatInv.copy(this.objXZQuat).invert(),this.objXZRotMat.makeRotationFromQuaternion(this.quaternion),c.set(0,d,0),this.quaternion.setFromEuler(c),this.rot.setFromEuler(c),this.object.matrixAutoUpdate=!1,(this.isFirstPerson||!0===this.cameraFollow)&&(this.target0.copy(this.camera.getTarget()),this.zoom0=this.camera.zoom),!0===this.cameraFollow){let e,t;this.position0Cam.copy(this.camera.position),this.quat0Cam.copy(this.camera.quaternion),this.scale0Cam.copy(this.camera.scale),this.hiddenMatrix0Cam.copy(this.camera.hiddenMatrix),this.camera.parent?(this.camera.hiddenMatrix.copy(this.camera?.parent.matrixWorld),this.camera.matrix.copy(this.camera.matrixWorld)):this.camera.hiddenMatrix.identity(),this.camera.matrix.copy(this.camera.matrixWorld),this.camera.matrix.decompose(this.camera.position,this.camera.quaternion,this.camera.scale),this.camera.matrixAutoUpdate=!1,this.offsetMatrix.copy(this.object.matrix).invert().multiply(this.camera.matrix);let i=new ix(0,0,-1).applyQuaternion(this.camera.quaternion),r=new ix().subVectors(this.position,this.camera.position);this.objectToCamXZ.copy(r),this.objectToCamXZ.y=0,this.objectToCamXZ0.copy(this.objectToCamXZ),1e-6>Math.abs(i.y)?(r.y=0,i.y=0,t=r.projectOnVector(i)):t=r.y/i.y>0?i.multiplyScalar(r.y/i.y):i.multiplyScalar(r.length()),this.targetToCamera0.copy(t).negate(),e=this.camera.position.clone().add(t),this.objectToTarget0.subVectors(e,this.position);let s=new i5().setFromQuaternion(this.camera.quaternion,"YXZ");this.cameraPolarOffset=-s.x,s.x=0,s.z=0,s.y-=Math.PI/2,this.cameraPolarAxis0.set(0,0,-1).applyEuler(s)}if(this.object instanceof Ey&&(this.object.matrixAutoUpdate=!1),this.euler.setFromQuaternion(this.quaternion,"YXZ"),this.rotByTouch=i.rotByTouch??"joystick",this.rotBy=i.rotBy??"keys",this.rotationMode=i.rotationMode??"normal",this.moveMode=i.moveMode??"walk",this.collisionEnabled=i.collisionEnabled,this.speedTranslate=(i.speedTranslate??250)*1,this.speedOrbit=(i.speedRotate??100)*.025,this.mouseOrbitSensitivity=(i.speedRotate??100)*16e-6,this.keyAssignments=i.keyAssignments.map(e=>{let t=[e[0],e[1]];return"▲"===t[1]?t[1]="ArrowUp":"◀"===t[1]?t[1]="ArrowLeft":"▼"===t[1]?t[1]="ArrowDown":"▶"===t[1]?t[1]="ArrowRight":"⇧"===t[1]?t[1]="Shift":"↵"===t[1]?t[1]="Enter":"Space"===t[1]?t[1]=" ":"⌘"===t[1]?t[1]="Meta":"Ctrl"===t[1]?t[1]="Control":"Esc"===t[1]&&(t[1]="Escape"),t}),"mouse"===i.rotBy){let e;-1!==(e=this.keyAssignments.findIndex(e=>"rotNegX"===e[0]))&&(this.keyAssignments[e][1]=""),-1!==(e=this.keyAssignments.findIndex(e=>"rotPosX"===e[0]))&&(this.keyAssignments[e][1]=""),-1!==(e=this.keyAssignments.findIndex(e=>"rotPosY"===e[0]))&&(this.keyAssignments[e][1]=""),-1!==(e=this.keyAssignments.findIndex(e=>"rotNegY"===e[0]))&&(this.keyAssignments[e][1]="")}this.lerpFactorPosStart=1-.02**(1/((i.delayPos[0]??.3)*60)),this.lerpFactorPosEnd=1-.02**(1/((i.delayPos[1]??.3)*60)),this.lerpFactorPos.setScalar(this.lerpFactorPosStart),this.lerpFactorRotStart=1-.02**(1/((i.delayRot[0]??.3)*60)),this.lerpFactorRotEnd=1-.02**(1/((i.delayRot[1]??.3)*60)),this.lerpFactorPosCamera=1-.02**(1/((i.delayPosCamera??.3)*60)),this.lerpFactorRotCamera=1-.02**(1/((i.delayRotCamera??.3)*60)),this.gravity=(this.gloabalPhysics.gravity??vJ.defaultData.gravity)*12,this.usePhysics=this.gloabalPhysics.usePhysics??vJ.defaultData.usePhysics,this.jumpPower=20*i.jumpPower,this.resetYPosition=this.position.y+Math.abs(i.resetYPosition)*(this.gravity>0?1:-1),this.alignToGround=i.alignToGround??!1,this.orientMode=i.autoOr
7686ientMove?i.orientMode:"none",this.orientWith=i.orientWith??yA.defaultDataThirdPerson.orientWith,this.slopeThresh=65*Math.PI/180,"capsule"===i.collider.type?(this.collider.radius=i.collider.radius,this.collider.segment.start.y=i.collider.height/2-i.collider.radius,this.collider.segment.end.y=-this.collider.segment.start.y,this.offset=.02*i.collider.height/this.pixelsPerMeter,this.stepThresh=.3*i.collider.height/this.pixelsPerMeter,this.colliderHeight=i.collider.height):"sphere"===i.collider.type?(this.collider.radius=i.collider.radius,this.collider.segment.start.y=0,this.collider.segment.end.y=0,this.offset=2*i.collider.radius*.02/this.pixelsPerMeter,this.stepThresh=2*i.collider.radius*.3/this.pixelsPerMeter,this.colliderHeight=2*i.collider.radius):(this.offset=.02*i.collider.height/this.pixelsPerMeter,this.stepThresh=.3*i.collider.height/this.pixelsPerMeter,this.colliderHeight=i.collider.height),this.collider.type=i.collider.type;let u=new ix().fromArray(i.collider.position),p=new iy().setFromEuler(new i5().fromArray([...i.collider.rotation,"XYZ"]));this.collider.position.copy(u).multiply(this.scale),this.collider.rotation.copy(p),this.collider.matrix.compose(u,p,O8),void 0!==i.cameraXAxis&&(this.cameraXAxis=i.cameraXAxis,this.cameraYAxis=i.cameraYAxis,this.minPolarAngle=i.cameraRotXLimits[0],this.maxPolarAngle=i.cameraRotXLimits[1],this.minAzimuthAngleRel=i.cameraRotYLimits[0],this.maxAzimuthAngleRel=i.cameraRotYLimits[1]),this.forwardDir=i.forwardDirection??"-z",this.isFirstPerson&&(this.forwardDir="-z"),this.runMultiplier=i.runMultiplier??2;let f=2*i.navmesh.destinationHelperRadius;if(f>0){let e=new pb;
vendor: 3,813 bytes, line 7686
7686e.push({fi:0,data:{...gE.defaultData("light","phong"),alpha:0},id:"layer1"}),e.push({fi:0,data:{...gE.defaultData("color"),color:i.navmesh.destinationHelperColor,alpha:i.navmesh.destinationHelperColor.a},id:"layer2"});let t=new AI({layers:e},{scene:this.page.scene,shared:this.sharedAssets});this.navMeshPathDest=new rJ(xj.create({parameters:{width:f,height:f/10,hollow:.7}}),t),this.navMeshPathDest.material.userData.opacity0=i.navmesh.destinationHelperColor.a}this.activate()}reset(e=!1){if(this.object.hiddenMatrix.copy(this.hiddenMatrix0),e){this.object.updateMatrix(),this.object.updateMatrixWorld(),this.object.matrix.copy(this.object.matrixWorld),this.object.matrix.decompose(this.position,this.quaternion,this.scale),this.object.parent?this.object.hiddenMatrix.copy(this.object.parent.matrixWorld).invert():this.object.hiddenMatrix.identity();let e=new i5().setFromQuaternion(this.quaternion,"YXZ"),t=e.y;this.objectRealQuat.copy(this.quaternion),e.y=0,this.quaternion.setFromEuler(e),this.objXZQuat.copy(this.quaternion),this.objXZQuatInv.copy(this.objXZQuat).invert(),this.objXZRotMat.makeRotationFromQuaternion(this.quaternion),e.set(0,t,0),this.quaternion.setFromEuler(e),this.rot.setFromEuler(e),this.euler.setFromQuaternion(this.quaternion,"YXZ"),this.velocityTarget.set(0,0,0),this.velocity.set(0,0,0)}else this.object instanceof Ey?this.object.matrixAutoUpdate=!0:this.object.updateMatrix();!0===this.cameraFollow&&(this.camera.quaternion.copy(this.quat0Cam),this.camera.position.copy(this.position0Cam),this.camera.scale.copy(this.scale0Cam),this.camera.hiddenMatrix.copy(this.hiddenMatrix0Cam),this.camera.matrixAutoUpdate=!0),this.controlsManager.requestRender()}activate(){this.instantiateActions(),this.domElement.ownerDocument.addEventListener("pointerdown",this.onPointerDown),this.domElement.ownerDocument.addEventListener("keydown",this.onKeyDown),this.domElement.ownerDocument.addEventListener("keyup",this.onKeyUp),this.domElement.ownerDocument.addEventListener("pointerlockchange",this.onPointerlockChange),this.domElement.ownerDocument.addEventListener("pointerlockerror",this.onPointerlockError),this.domElement.ownerDocument.addEventListener("visibilitychange",this.handleVisibilityChange)}deactivate(){this.disposeActions(),this.domElement.ownerDocument.removeEventListener("pointerdown",this.onPointerDown),this.domElement.ownerDocument.removeEventListener("keydown",this.onKeyDown),this.domElement.ownerDocument.removeEventListener("keyup",this.onKeyUp),this.domElement.ownerDocument.removeEventListener("pointerlockchange",this.onPointerlockChange),this.domElement.ownerDocument.removeEventListener("pointerlockerror",this.onPointerlockError),this.domElement.ownerDocument.removeEventListener("visibilitychange",this.handleVisibilityChange)}dispose(){this.deactivate(),this.navMeshPathDest?.parent&&this.page.remove(this.navMeshPathDest)}instantiateActions(){let e=this.data,t=this.sharedAssets;void 0!==e.gameActions&&(this.actions={},y_.list.forEach(i=>{this.actions[i]=OR({...e,disabled:!1,type:"GameControl"},e.gameActions[i],this.page,t,this.controlsManager.eventManager,this.object)})),this.dispatchStopEvent("move"),this.dispatchStopEvent("run"),this.dispatchStopEvent("jump"),this.dispatchStartEvent("idle"),this.initialAction&&(this.initialAction=!1)}disposeActions(){this.initialAction=!1,this.dispatchStopEvent("idle"),this.dispatchStopEvent("move"),this.dispatchStopEvent("run"),this.dispatchStopEvent("jump"),OL(this.actions.idle),OL(this.actions.move),OL(this.actions.run),OL(this.actions.jump)}dispatchStartEvent(e){void 0!==this.actions[e]&&(this.actionState[e]||(this.actionState[e]=!0,this.actions[e].Transition.forEach(e=>{e.play()}),this.actions[e].Animation.forEach(e=>{e.play(!1===this.initialAction)}),this.actions[e].Create.forEach(e=>{e.dispatchStart()}
7686),this.actions[e].Audio.forEach(e=>{e.dispatchGameControl("start")}),this.actions[e].Particles.forEach(e=>{e.dispatchGameControl("start")})))}dispatchStopEvent(e){void 0===this.actions[e]||this.actionState[e]&&(this.actionState[e]=!1,this.actions[e].Transition.forEach(e=>{e.stop(),null!==e.object.currentState&&e.object.changeSelectedState(null,{scene:this.page.scene,shared:this.sharedAssets})}),this.actions[e].Create.forEach(e=>{e.dispatchStop()}),this.actions[e].Audio.forEach(e=>{e.dispatchGameControl("stop")}),this.actions[e].Particles.forEach(e=>{e.dispatchGameControl("stop")}))}get colliderWorldPosition(){return OQ.copy(this.collider.position).applyQuaternion(this.objectRealQuat).add(this.position)}update(e,t,i){if(this.gravity<0?this.position.y<this.resetYPosition:this.position.y>this.resetYPosition)return this.reset(!0),!0;this.sharedGameControlGlobals.gamePads.forEach(this.copyVRGamePadValues);let r=(this.isFirstFrame?16.6:e)/1e3;this.isFirstFrame&&(this.isFirstFrame=!1);let s=60*r,a=!1;if(this.usePhysics&&this.collisionEnabled){let e=OZ.set(0,(0===this.velocity.y?this.pixelsPerMeter*Math.max(Math.abs(this.gravity)/120,1)*(this.gravity>0?1:-1):this.velocity.y)*r,0).divideScalar(this.pixelsPerMeter),t=this.sharedGameControlGlobals.rapierWorld.castShape(this.colliderWorldPosition.divideScalar(this.pixelsPerMeter),this.colliderWorldQuat,e,this.object.rigidBody?.collider(0).shape,1,!1,16,void 0,void 0,this.object.rigidBody);if(t){this.onObject=!0,this.groundNormal.set(t.normal2.x,t.normal2.y,t.normal2.z).applyQuaternion(this.colliderWorldQuat).negate(),this.alignToGround&&this.groundTiltAdjustment(this.groundNormal),Math.acos(this.groundNormal.y)<this.slopeThresh&&(a=!0),t.collider.parent()?.bodyType()===0&&Math.acos(this.groundNormal.y)*(180/Math.PI)>45&&(this.onObject=!1);let e=t.collider.parent();for(let t of(this.groundYRotation=0,this.groundVelocity.set(0,0,0),this.sharedGameControlGlobals.entitiesWithTransformAnim))if(t.rigidBody===e&&t.userData.isFollowingObj!==this.object.uuid){(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).decompose(OQ,O2,OZ),this.groundVelocity.subVectors(OQ,t.prevT),this.object.getWorldPosition(OZ).add(this.collider.position).sub(OQ),this.groundYRotation=O3.setFromQuaternion(O2).y-t.prevR.y,OK.copy(OZ).applyAxisAngle(O5,this.groundYRotation),this.groundVelocity.add(OK.sub(OZ)).divideScalar(r);break}}else this.onObject=!1}if("walk"===this.moveMode&&this.collisionEnabled&&(1===this.movementState.jump&&this.onObject&&(this.velocityTarget.y=this.jumpPower,this.movementState.jump=0,this.dispatchStopEvent("idle"),this.dispatchStopEvent("move"),this.dispatchStopEvent("run"),this.dispatchStopEvent("jump"),this.dispatchStartEvent("jump"),this.onObject=!1),this.onObject?this.velocityTarget.y/=2:this.velocityTarget.y+=this.gravity*s),"fly"===this.moveMode&&(this.velocityTarget.y=(this.movementState.movePosY-this.movementState.moveNegY)*this.speedTranslate),this.directionXZ.z=this.movementState.movePosZ-this.movementState.moveNegZ,this.directionXZ.x=this.movementState.movePosX-this.movementState.moveNegX,"+z"===this.forwardDir&&this.directionXZ.multiplyScalar(-1),this.directionXZ.manhattanLength()>0&&(this.path=[]),this.navMeshPathDest){let e=this.navMeshPathDest.material;if("walk"===this.moveMode&&this.path.length>1){this.navMeshPathDest.position.copy(this.path[this.path.length-1]),this.navMeshPathDest.parent||this.page.add(this.navMeshPathDest);let t=OQ.subVectors(this.path[1],this.position),i=OZ.subVectors(this.path[1],this.path[0]);0>t.dot(i)?this.path.shift():(this.directionXZ.x=i.x,this.directionXZ.z=i.z),e.opacity=e.userData.opacity0}else e.opacity-=.05*e.userData.opacity0,this.navMeshPathDest.material.opacity<=0&&this.navMeshPathDest.parent&&this.page.remove(this.navMeshPathDest)}this.directionXZ.normalize(),this.movementState.run?this.moveForce=this.runMultiplier:this.moveForce=1,this.velocityTarget.z=this.directionXZ.z*this.speedTranslate*this.moveForce,this.velocityTarget.x=this.directionXZ.x*this.speedTranslate*this.moveForce,("walk"===this.moveMode?this.velocityTarget.x+this.velocityTarget.z===0:0===this.velocityTarget.manhattanLength())?this.lerpFactorPos.setScalar(this.lerpFactorPosEnd):this.lerpFactorPos.setScalar(this.lerpFactorPosStart),"walk"===this.moveMode&&(this.lerpFactorPos.y=1),!1===this.didHit&&0===this.pushedVelocity.manhattanLength()||!1===this.usePhysics?(this.velocity.x+=(this.velocityTarget.x-this.velocity.x)*(1-(1-this.lerpFactorPos.x)**s),this.velocity.y+=(this.velocityTarget.y-this.velocity.y)*(1-(1-this.lerpFactorPos.y)**s),this.velocity.z+=(this.velocityTarget.z-this.velocity.z)*(1-(1-this.lerpFactorPos.z)**s)):this.velocity.copy(this.velocityTarget),("walk"===this.moveMode?this.velocity.x**2+this.velocity.z**2<this.speedTranslate:this.velocity.lengthSq()<this.speedTranslate)?(this.dispatchStopEvent("move"),this.dispatchStopEvent("run"),this.onObject&&(this.dispatchStopEvent("jump"),this.dispatchStartEvent("idle"))):(this.dispatchStopEvent("idle"),this.onObject&&(this.dispatchStopEvent("jump"),this.movementState.run?(this.dispatchStopEvent("move"),this.dispatchStartEvent("run")):(this.dispatchStopEvent("run"),this.dispatchStartEvent("move"))));let o=OY.copy(this.velocity);if("none"!==this.orientMode&&!1===this.isFirstPerson){let e=OZ.copy(o);e.y=0,o.set(0,o.y,e.length()*("+z"===this.forwardDir?1:-1))}if(this.directionXZ.manhattanLength()>0&&"none"!==this.orientMode&&!1===this.isFirstPerson){if("camera"===this.orientWith&&this.path.length<=1){this.camera.getWorldDirection(OQ);
7686let e=OK.copy(O5).multiplyScalar(OQ.dot(O5));OQ.sub(e);let t=OZ.copy(this.directionXZ);t.x*=-1,this.rot.y=OQ.angleTo(t)*(OQ.cross(t).y>0?-1:1)+this.rotationAccumWhenOrientWithCamera}else this.rot.y=(this.path.length>1?0:this.euler.y)+Math.atan2(-this.directionXZ.z,this.directionXZ.x)+Math.PI/2*("+z"===this.forwardDir?1:-1)}if(O3.setFromVector3(this.rot),"walk"===this.moveMode&&(O3.x=0),o.applyEuler(O3),a&&(O2.setFromUnitVectors(O5,this.groundNormal),o.applyQuaternion(O2)),i){let e=O3.set(0,this.vrEulerYOffset*Ri,0);i.applyEuler(e),o.x+=i.x,o.z+=i.z,this.nonColliderPosOffset.elements[13]+=i.y*r}if(!0===this.usePhysics){for(let e of(this.pushedVelocity.set(0,0,0),this.sharedGameControlGlobals.entitiesWithTransformAnim)){let t=OK.setFromMatrixPosition(e.matrixWorld).sub(e.prevT).divideScalar(r).divideScalar(this.pixelsPerMeter),i=e.rigidBody.collider(0).castCollider(t,this.object.rigidBody.collider(0),OQ.copy(o).divideScalar(this.pixelsPerMeter),r,!1);t.multiplyScalar(this.pixelsPerMeter);let s=wZ.is(e)?e:e.object;if(null!==i&&this.lastHitObj!==s){let t;e instanceof xS&&(t=e);let i=this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid];if(i)for(let e of i)"character"===e.data.target&&(e.dispatch(t),s.dispatchEvent(Br));this.lastHitObj=s}if(null!==i){this.pushedVelocity.copy(t),OZ.copy(i.normal1).applyQuaternion(e.quaternion);break}}if(0!==this.pushedVelocity.manhattanLength()){let e=OZ.dot(o);e<0&&o.addScaledVector(OZ,-e),o.add(this.pushedVelocity)}else o.add(this.groundVelocity)}if(this.rotDirection.y=Number(this.movementState.rotPosY)-Number(this.movementState.rotNegY),this.rotDirection.x=Number(this.movementState.rotPosX)-Number(this.movementState.rotNegX),this.rotDirection.normalize(),"normal"===this.rotationMode&&(this.movementState.rotPosX||this.movementState.rotNegX)||"steer"===this.rotationMode&&(this.movementState.rotPosX||this.movementState.rotNegX)&&(this.movementState.movePosZ||this.movementState.moveNegZ||"walk"===this.moveMode)?this.rotVelocityStick.x=-this.rotDirection.x*this.speedOrbit*this.rotForce:this.rotVelocityStick.x=0,"normal"===this.rotationMode&&(this.movementState.rotPosY||this.movementState.rotNegY)||"steer"===this.rotationMode&&(this.movementState.rotPosY||this.movementState.rotNegY)&&(this.movementState.movePosZ||this.movementState.moveNegZ)?this.rotVelocityStick.y=-this.rotDirection.y*this.speedOrbit*this.rotForce:this.rotVelocityStick.y=0,this.rotVelocityTarget.subVectors(this.eulerDelta.divideScalar(r),this.rotVelocityStick),0===this.rotVelocityTarget.manhattanLength()?this.rotVelocity.lerp(this.rotVelocityTarget,1-(1-this.lerpFactorRotEnd)**s):this.rotVelocity.lerp(this.rotVelocityTarget,1-(1-this.lerpFactorRotStart)**s),this.euler.x+=this.rotVelocity.x*r,this.euler.y+=this.rotVelocity.y*r+this.groundYRotation,0===this.rotVelocityTarget.y&&0===this.directionXZ.manhattanLength()?this.rotationAccumWhenOrientWithCamera=0:(!1===this.cameraFollow||"Locked"===this.cameraYAxis)&&(this.rotationAccumWhenOrientWithCamera+=this.rotVelocity.y*r),!1===this.isFirstPerson&&"none"!==this.orientMode&&this.directionXZ.manhattanLength()>0){if("radial"===this.orientMode){this.objectToCamXZ.copy(this.objectToCamXZ0).applyAxisAngle(O5,this.euler.y-this.euler0.y);let e=OZ.copy(this.objectToCamXZ).normalize(),t=OK.copy(o).multiplyScalar(r);t.y=0;let i=t.sub(OQ.copy(e).multiplyScalar(t.dot(e))).cross(e).y;this.euler.y-=Math.atan2(i,this.objectToCamXZ.length())}}else this.rot.y+=this.rotVelocity.y*r+this.groundYRotation,0!==this.rotVelocityTarget.y&&(!1===this.cameraFollow||"Locked"===this.cameraYAxis)&&(this.euler.y=this.rot.y);if(!0===this.cameraFollow&&("walk"===this.moveMode?"Limit"===this.cameraXAxis?this.euler.x=tZ.clamp(this.euler.x,-this.maxPolarAngle+this.cameraPolarOffset+1e-6,-this.minPolarAngle+this.cameraPolarOffset-1e-6):this.euler.x=tZ.clamp(this.euler.x,-this.PI_2+this.cameraPolarOffset,this.PI_2+this.cameraPolarOffset):"Limit"===this.cameraXAxis&&(this.euler.x=tZ.clamp(this.euler.x,-this.PI_2,this.PI_2))),"fly"===this.moveMode?this.rot.x=this.euler.x:this.isFirstPerson&&(t?O3.copy(t):O3.copy(this.euler),O3.y=0,this.nonColliderRotOffset.makeRotationFromEuler(O3)),t&&("walk"===this.moveMode?(this.rot.y=t.y,this.rot.x=0,this.rot.z=0):this.rot.setFromEuler(t),this.rot.y+=this.vrEulerYOffset*Ri),O1.setFromAxisAngle(O4,this.rot.x),O2.setFromAxisAngle(O5,this.rot.y),O2.multiply(O1),O1.setFromAxisAngle(O6,this.rot.z),O2.multiply(O1),this.quaternion.copy(O2),this.objectRealQuat.multiplyQuaternions(this.quaternion,this.objXZQuat),this.colliderWorldQuat.copy(this.objectRealQuat).multiply(this.collider.rotation),this.collisionEnabled){if(this.usePhysics){let e=OZ.copy(o).multiplyScalar(r/this.pixelsPerMeter),t=null;this.didHit=!1;let i=new ix;for(let r=0;r<5;r++){let s=e.length(),a=OK.copy(e).normalize();if(null!==(t=this.sharedGameControlGlobals.rapierWorld.castShape(this.colliderWorldPosition.divideScalar(this.pixelsPerMeter).add(i),this.colliderWorldQuat,a,this.object.rigidBody?.collider(0).shape,s,!1,24,void 0,void 0,this.object.rigidBody))){this.didHit=!0;let o=this.sharedGameControlGlobals.colliderToEntity.get(t.collider.handle);if(o!==this.lastHitObj&&0===r){this.lastHitObj=o;let e=this.sharedGameControlGlobals.entityToCollisionEvents[o?.uuid];if(e){for(let i of e)if("character"===i.data.target){let e=(this.sharedGameControlGlobals.rapierWorld?.getCollider(t.collider.handle))._parent,r;if(o.cloner){for(let t of o.cloner.children)if(t.rigidBody===e){r=t;break}}i.dispatch(r),o.dispatchEvent(Br)}}}let l=Oq.set(t.normal2.x,t.normal2.y,t.normal2.z).applyQuaternion(this.colliderWorldQuat),h=OX.copy(a).multiplyScalar(t.toi).dot(l),c=t.toi;if(0===c&&(this.position.y+=this.offset*this.pixelsPerMeter),h>this.offset&&(c=t.toi*(h-this.offset)/h,i.addScaledVector(a,c)),e.copy(a).multiplyScalar(s-c),Math.acos(-l.y)>this.slopeThresh){let r=this.colliderWorldPosition.divideScalar(this.pixelsPerMeter).add(i),s=OK.copy(t.witness2).applyQuaternion(this.colliderWorldQuat);s.y=0;let a=r.add(s);a.y+=this.stepThresh;let o=this.sharedGameControlGlobals.rapierWorld.castShape(a,this.colliderWorldQuat,e,this.object.rigidBody?.collider(0).shape,1,!1,24,void 0,void 0,this.object.rigidBody);null!==o&&0===o.toi&&(l.y=0,l.normalize())}e.addScaledVector(l,-e.dot(l))}else{0===r&&0!==this.directionXZ.manhattanLength()&&(this.lastHitObj=null),i.add(e);break}}this.position.addScaledVector(i,this.pixelsPerMeter),this.object.rigidBody?.setTranslation(OQ.copy(this.position).divideScalar(this.pixelsPerMeter),!0),this.object.rigidBody?.setRotation(O1.copy(this.quaternion).premultiply(this.groundTilt).multiply(this.objXZQuat),!0)}else{let e=this.onObject?1:5,t=o.multiplyScalar(r/e);for(let i=0;i<e;i++)this.position.add(t),this.collisionAdjustment(r/e)}}else this.position.addScaledVector(o,r);if("walk"===this.moveMode&&this.onObject&&(this.velocityTarget.y=0,this.velocity.y=0),this.quaternion.premultiply(this.groundTilt).multiply(this.objXZQuat),this.object.matrix.compose(this.position,this.quaternion,this.scale),this.object.matrixWorldNeedsUpdate=!0,this.object.matrix.multiply(this.nonColliderPosOffset).multiply(this.nonColliderRotOffset),this.quaternion.premultiply(this.groundTiltInv).multiply(this.objXZQuatInv),!0===this.cameraFollow){this.updateFollowArms();let e=this.objectToTarget.add(this.position),t=this.targetToCamera.add(e);OJ.lookAt(t,e,O5).setPosition(t),OJ.decompose(this.targetPos,this.targetQuat,OQ),this.camera.quaternion.slerp(this.targetQuat,1-(1-this.lerpFactorRotCamera)**s),this.camera.position.lerp(this.targetPos,1-(1-this.lerpFactorPosCamera)**s),this.camera.updateMatrix(),this.camera.updateMatrixWorld(),"Limit"===this.cameraYAxis&&"cartesian"===this.orientMode&&(this.euler.y=tZ.clamp(this.euler.y,this.minAzimuthAngleRel,this.maxAzimuthAngleRel)),this.euler.x=tZ.clamp(this.euler.x,-this.PI_2+(this.cameraPolarOffset<0?this.cameraPolarOffset:0),this.PI_2+(this.cameraPolarOffset>0?this.cameraPolarOffset:0))}return this.eulerDelta.set(0,0,0),this.object.dispatchEvent(Rt),!(this.path.length<2&&this.lastPosition.distanceToSquared(this.position)<this.threshEndTranslate&&Math.abs(this.rotVelocity.x)<this.threshEndRotVel&&Math.abs(this.rotVelocity.y)<this.threshEndRotVel&&(void 0===this.camera||this.isFirstPerson||this.lastCameraPosition.distanceToSquared(this.camera.position)<this.threshEndTranslate&&8*(1-this.lastCameraQuaternion.dot(this.camera.quaternion))<this.threshEndRotate)&&("fly"===this.moveMode||!0===this.onObject||!1===this.collisionEnabled)&&(null===this.navMeshPathDest||this.navMeshPathDest.material.opacity<-.04*this.navMeshPathDest?.material?.userData.opacity0))&&(this.camera&&(this.lastCameraPosition.copy(this.camera.position),this.lastCameraQuaternion.copy(this.camera.quaternion)),this.lastPosition.copy(this.position),this.object.dispatchEvent(Re),!0)}updateFollowArms(){let e;this.objectToTarget.copy(this.objectToTarget0),this.targetToCamera.copy(this.targetToCamera0);let t=O1.setFromAxisAngle(O5,"Limit"===this.cameraYAxis&&"radial"!==this.orientMode?tZ.clamp(this.euler.y-this.euler0.y,this.minAzimuthAngleRel,this.maxAzimuthAngleRel):this.euler.y-this.euler0.y);("Locked"!==this.cameraYAxis||"radial"===this.orientMode)&&this.objectToTarget.applyQuaternion(t),e="Limit"===this.cameraXAxis?tZ.clamp(this.euler.x,-this.maxPolarAngle+this.cameraPolarOffset+1e-6,-this.minPolarAngle+this.cameraPolarOffset-1e-6):tZ.clamp(this.euler.x,-this.PI_2+this.cameraPolarOffset+1e-6,this.PI_2+this.cameraPolarOffset-1e-6);let i=OQ.copy(this.cameraPolarAxis0);("Locked"!==this.cameraYAxis||"radial"===this.orientMode)&&i.applyQuaternion(t);let r=O2.setFromAxisAngle(i,e);"Locked"!==this.cameraYAxis&&this.targetToCamera.applyQuaternion(t),"Locked"!==this.cameraXAxis&&this.targetToCamera.applyQuaternion(r)}groundTiltAdjustment(e){180*O5.angleTo(e)/Math.PI<15||180*O5.angleTo(e)/Math.PI>85?O1.identity():O1.setFromUnitVectors(O5,e),this.groundTilt.slerp(O1,.06),this.groundTiltInv.copy(this.groundTilt).invert()}collisionAdjustment(e){let t=OX.set(0,0,0);this.object.matrix.compose(this.position,this.quaternion,this.scale);
7686let i=OJ.multiplyMatrices(this.object.matrix,this.objXZRotMat).multiply(this.collider.matrix).decompose(OQ,O1,OZ).compose(OQ,O1,O8);this.sharedGameControlGlobals.entitiesWithTransformAnim.forEach(e=>{if(e===this.object||e.isDescendantOf(this.object))return;O7.makeEmpty(),e.updateMatrixWorldSVD();let r=e.matrixWorldRigid,s=O$.copy(r).invert(),a=O0.copy(O$).multiply(i);O9.copy(this.collider.segment),O9.start.applyMatrix4(a),O9.end.applyMatrix4(a);let o=Oq.copy(this.position).applyMatrix4(s);O7.expandByPoint(O9.start),O7.expandByPoint(O9.end),O7.min.addScalar(-this.collider.radius),O7.max.addScalar(this.collider.radius),e.bvhGeometry.boundsTree.shapecast({traverseBoundsOrder:e=>e.distanceToPoint(O9.end),intersectsBounds:e=>e.intersectsBox(O7),intersectsTriangle:e=>{let i=e.closestPointToSegment(O9,OQ,OZ);if(i<this.collider.radius){let e=this.collider.radius-i,s=OZ.sub(OQ).normalize(),a=OK.copy(o);a.addScaledVector(s,e);let l=a.applyMatrix4(r).sub(this.position);t.add(l),O9.start.addScaledVector(s,e),O9.end.addScaledVector(s,e)}}})}),O7.makeEmpty(),O9.copy(this.collider.segment),O9.start.applyMatrix4(i),O9.end.applyMatrix4(i),O7.expandByPoint(O9.start),O7.expandByPoint(O9.end),O7.min.addScalar(-this.collider.radius),O7.max.addScalar(this.collider.radius),this.sharedGameControlGlobals.staticMeshBVH?.shapecast({traverseBoundsOrder:e=>e.distanceToPoint(O9.end),intersectsBounds:e=>e.intersectsBox(O7),intersectsTriangle:e=>{let i=e.closestPointToSegment(O9,OQ,OZ);if(i<this.collider.radius){let e=this.collider.radius-i,r=OZ.sub(OQ).normalize();this.alignToGround&&this.groundTiltAdjustment(r),t.addScaledVector(r,e),O9.start.addScaledVector(r,e),O9.end.addScaledVector(r,e)}}}),this.onObject=Math.abs(t.y)>Math.abs(e*this.velocity.y*.25),this.onObject&&this.dispatchStopEvent("jump");let r=Math.max(0,t.length()-1e-5);t.normalize().multiplyScalar(r),this.position.add(t)}};Rr.isLocked=!1;var Rs=tw(tA());function Ra(e,t){let i=new rN;if(t){let e=t.elements,r=e[0]**2+e[1]**2+e[2]**2,s=e[4]**2+e[5]**2+e[6]**2,a=e[8]**2+e[9]**2+e[10]**2,o=e[0]**2+e[4]**2+e[8]**2,l=e[1]**2+e[5]**2+e[9]**2,h=e[2]**2+e[6]**2+e[10]**2;if(r<1e-8||s<1e-8||a<1e-8||o<1e-8||l<1e-8||h<1e-8)return i.setAttribute("position",new rD([],3)),i.setIndex([]),i}if(!e.getAttribute("position"))return i.setAttribute("position",new rD([],3)),i.setIndex([]),i;let{positions:r,triIndices:s}=So(e.getAttribute("position"),e.getIndex());return i.setAttribute("position",new rD(r,3)),i.setIndex(s),t&&i.applyMatrix4(t),i}var Rn=new iQ,Ro=new iQ,Rl=[[0,0,0],[0,0,0],[0,0,0]];function Rh(e){let t=e.elements;Rl[0][0]=t[0],Rl[0][1]=t[4],Rl[0][2]=t[8],Rl[1][0]=t[1],Rl[1][1]=t[5],Rl[1][2]=t[9],Rl[2][0]=t[2],Rl[2][1]=t[6],Rl[2][2]=t[10];let{u:i,v:r}=(0,Rs.SVD)(Rl),s=Rn.set(i[0][0],i[0][1],i[0][2],0,i[1][0],i[1][1],i[1][2],0,i[2][0],i[2][1],i[2][2],0,0,0,0,1),a=Ro.set(r[0][0],r[0][1],r[0][2],0,r[1][0],r[1][1],r[1][2],0,r[2][0],r[2][1],r[2][2],0,0,0,0,1);return s.multiply(a.transpose())}var Rc=class extends lO{constructor(){super(),this.layers.enable(3),this.layers.enable(8)}setFromCamera(e,t){t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,-1).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):t.isPerspectiveCamera?(this.ray.origin.set(e.x,e.y,-1).unproject(t),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):console.error("Raycaster: Unsupported camera type.")}intersectVisibleObjects(e,t=!0,i=[]){return e.forEach(e=>{e.visible&&this.intersectObject(e,t,i)}),i}createRaycastLineHelper(){let e=new nN({color:65280,linewidth:10}),t=new ix(this.ray.origin.x,this.ray.origin.y,this.ray.origin.z),i=new ix(this.ray.direction.x,this.ray.direction.y,this.ray.direction.z),r=this.camera.far-this.camera.near,s=new ix().addVectors(t,i.multiplyScalar(r)),a=new rN;return a.setFromPoints([t,s]),new nH(a,e)}},Rd=e=>e instanceof EL||e instanceof PF;function Ru(e,t){return e.distance-t.distance}function Rp(e,t,i,r=!1){if(!r&&!i.some(t=>void 0!==Rg(e,t)))return[];let s=[];return t.children.forEach(t=>(function e(t,i,r){if(!(!xz(i)||!i.visible))for(let s of(EA(i)&&i.raycast(t,r),i.children))e(t,s,r)})(e,t,s)),s.sort(Ru),s}function Rf(e){let t=[];if(e.length){let i=e[0].object;xz(i)&&t.push(i);let r=i.parent;for(;r;)Rd(r)&&t.push(r),r=r.parent}return t}function Rm(e,t,i,r){let s=e.frame;if(s){let e=t[0]*s.width,a=(1-t[1])*s.height;for(let t of i){let i=t===s.uuid?s:s.find(t);if(i?.intersects(e,a))return r(i),!0}}return!1}function Rg(e,t){if(EA(t)){if(t.visible){let i=[];return t.raycast(e,i),i.length?i[0]:void 0}}else if(Rd(t))return function e(t,i){if(!(!xz(i)||!i.visible)){if(EA(i)){let e=[];
7686if(i.raycast(t,e),e.length)return e[0]}for(let r of i.children){let i=e(t,r);if(i)return i}}}(e,t)}var Rv=class{constructor(e,t,i,r,s,a,o,l){this.renderer=e,this.publish=t,this.scene=i,this.getCamera=r,this.sharedAssets=s,this.requestRender=a,this.isExport=o,this.frame=l,this.raycaster=new Rc,this._useWindowEvents=!1,this.pointerWorld={x:0,y:0},this.pointerScreen={x:0,y:0},this._useWindowEvents="window"===t.mouseEventTarget,this.domElement=e.domElement,this.eventElement=this._useWindowEvents?window:e.domElement,this._domRect=this.domElement.getBoundingClientRect()}get stopRaycast(){return this.publish.stopRaycast}get page(){return this.scene.activePage}set useWindowEvents(e){this._useWindowEvents=e,this.eventElement=e?window:this.renderer.domElement}get useWindowEvents(){return this._useWindowEvents}set domRect(e){this._domRect=e}get domRect(){return this._domRect}updateRaycaster(e){var t,i;let{pageX:r,pageY:s}=e.touches?.length>0?e.touches[0]:e;this.pointerWorld={x:(r-((t=this._domRect).left+window.scrollX))/t.width*2-1,y:-((s-(t.top+window.scrollY))/t.height*2)+1},this.pointerScreen={x:(r-((i=this._domRect).left+window.scrollX))/i.width,y:1-(s-(i.top+window.scrollY))/i.height},this.raycaster.setFromCamera(this.pointerWorld,this.getCamera())}},Ry=class{constructor(e){this.eventContext=e,this.domEventsNeeded=new Set,this.hasVideoAction=!1}connect(){}disconnect(){}},Rx=[["start","Start"],["keyDown","KeyDown"],["keyUp","KeyUp"],["mouseDown","MouseDown"],["mouseUp","MouseUp"],["mouseHover","MouseHover"],["collision","Collision"],["lookAt","LookAt"],["follow","Follow"],["scroll","Scroll"]],Rb=e=>Rx.find(([t,i])=>i===e)?.[0],Rw=e=>Rx.find(([t])=>t===e)?.[1],RS=(e,t)=>{let i=Rb(e);if(i){let e=new CustomEvent(i,{bubbles:!0});return Object.defineProperty(e,"target",{writable:!1,value:t}),e}},R_=class extends Ry{constructor(){super(...arguments),this.objectsPerEvents=new Map,this.splineEvents={},this.onBeginEvent=e=>{if(!e.eventName||!e.target||"Scroll"===e.eventName)return;let t=this.splineEvents[Rb(e.eventName)]?.[e.target.uuid];if(!t)return;"Scroll"===e.eventName&&void 0!==e.deltaY&&Object.assign(t,{deltaY:e.deltaY});let{domElement:i}=this.eventContext;i.dispatchEvent(t)}}connect(){let{page:e}=this.eventContext;e.traverseEntity(e=>{if(e.data?.events.length){for(let[t,i]of Rx)if(e.data.events.some(e=>e.data.type===i&&!e.data.disabled)){this.objectsPerEvents.has(t)?this.objectsPerEvents.get(t)?.push(e):this.objectsPerEvents.set(t,[e]);let r=RS(i,{id:e.uuid,name:e.name}),s=this.splineEvents[t];s?s[e.uuid]=r:this.splineEvents[t]={[e.uuid]:r}}}}),this.objectsPerEvents.forEach(e=>{e.forEach(e=>{e.addEventListener("beginEvent",this.onBeginEvent)})})}disconnect(){this.objectsPerEvents.forEach(e=>{e.forEach(e=>{e.removeEventListener("beginEvent",this.onBeginEvent)})})}},RA=class{constructor(e,t,i,r,s,a){if(this.id=e,this.data=t,this.object=i,this.entered=!1,("KeyDown"===t.type||"KeyUp"===t.type||"KeyPress"===t.type)&&!t.key)throw Error("Missing property");this.actions=OR(t,t.actions,r,s,a,i)}disconnect(){OL(this.actions)}dispatchHeld(e){this.actions.Create.forEach(t=>{e&&t.dispatchThrottled.cancel(),t.dispatchThrottled()})}dispatch(e=!1){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),"MousePress"===this.data.type||"KeyPress"===this.data.type?this.entered||(this.entered=!0,this.actions.Transition.forEach(e=>e.playFromCurrent()),this.actions.Animation.forEach(e=>e.playFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.playFromCurrent()),this.actions.Create.forEach(e=>e.dispatchStart())):(this.actions.Transition.some(e=>e.playing&&"Toggle"!==e.data.runMode)||this.actions.Transition.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()}),this.actions.SwitchCamera.some(e=>e.playing&&"Toggle"!==e.data.runMode)||this.actions.SwitchCamera.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()}),this.actions.Animation.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()})),this.actions.Link.forEach(e=>{e.dispatch()}
vendor: 1,706 bytes, line 7686
7686),this.actions.SceneTransition.forEach(e=>{e.dispatch()}),!1===e&&this.actions.Create.forEach(e=>{e.dispatch()}),this.actions.Destroy.forEach(e=>{e.dispatch()}),this.actions.Reset.forEach(e=>{e.dispatch()}),this.actions.Audio.forEach(e=>{e.dispatchBasic()}),this.actions.Video.forEach(e=>{e.dispatchBasic()}),this.actions.Particles.forEach(e=>{e.dispatchBasic()}),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}dispatchRelease(){this.entered&&(this.entered=!1,this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Particles.forEach(e=>e.reverseFromCurrent()),this.actions.Animation.forEach(e=>e.reverseFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.reverseFromCurrent()),this.actions.Create.forEach(e=>e.dispatchStop()))}dispatchUserEvent(e){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),e?(this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Animation.forEach(e=>e.reverseFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.reverseFromCurrent())):(this.actions.Transition.forEach(e=>e.playFromCurrent()),this.actions.Animation.forEach(e=>e.playFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.playFromCurrent())),this.actions.Link.forEach(e=>{e.dispatch()}),this.actions.SceneTransition.forEach(e=>{e.dispatch()}),this.actions.Create.forEach(e=>{e.dispatch()}),this.actions.Destroy.forEach(e=>{e.dispatch()}),this.actions.Reset.forEach(e=>{e.dispatch()}
7686),this.actions.Audio.forEach(e=>{e.dispatchBasic()}),this.actions.Video.forEach(e=>{e.dispatchBasic()}),this.actions.Particles.forEach(e=>{e.dispatchBasic()}),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}},RM=class extends Ry{constructor(e,t,i){super(e),this.eventManager=t,this.useForRaycastProperty=i,this.objectsPerTypes={MouseDown:[],MouseUp:[],MousePress:[],KeyDown:[],KeyUp:[],KeyPress:[]},this.canvasMouseEvents=[],this.eventsPerObjects={MouseDown:{},MouseUp:{},MousePress:{},KeyDown:{},KeyUp:{},KeyPress:{}},this.heldKeys={},this.heldKeysPress={},this._prevObjects=[],this.sceneInterects=null,this.onCanvasRaycast=e=>{if(!0===this.useForRaycastProperty&&null===this.sceneInterects){this.eventContext.updateRaycaster(e);let{raycaster:t,page:i}=this.eventContext,r=Rp(t,i,[],!0);this.sceneInterects=r,r.length&&(this.eventContext.sharedAssets.raycastProperty={x:r[0].point.x,y:r[0].point.y,z:r[0].point.z,objX:r[0].object.matrixWorld.elements[12],objY:r[0].object.matrixWorld.elements[13],objZ:r[0].object.matrixWorld.elements[14]})}},this.onCanvasMouseDown=e=>{(e.target===this.eventContext.domElement||"SPLINE-VIEWER"===e.target.tagName)&&this.canvasMouseEvents.forEach(t=>{("MouseDown"===t.data.type||"MousePress"===t.data.type)&&(this.onCanvasRaycast(e),t.dispatch())})},this.onCanvasMouseUp=e=>{(e.target===this.eventContext.domElement||"SPLINE-VIEWER"===e.target.tagName)&&this.canvasMouseEvents.forEach(t=>{"MouseUp"===t.data.type?(this.onCanvasRaycast(e),t.dispatch()):"MousePress"===t.data.type&&t.dispatchRelease()})},this.onMouseDown=e=>{u2.length>1||(this.eventContext.updateRaycaster(e),this.handleMouseEvent("MouseDown"))},this.onMouseUp=e=>{u2.length>1||(this.eventContext.updateRaycaster(e),this.handleMouseEvent("MouseUp"))},this.onMousePressDown=e=>{u2.length>1||(this.eventContext.updateRaycaster(e),this.handleMousePressEvent())},this.onMousePressRelease=e=>{u2.length>1||(this.eventContext.updateRaycaster(e),this.handleMousePressEvent(!0))},this.onKeyDown=e=>{this.heldKeys[e.key]||(this.handleKeyEvent(e,"KeyDown"),this.handleKeyEventHeld(e,"KeyDown",!0)),this.heldKeys[e.key]=!0},this.onKeyUp=e=>{this.handleKeyEvent(e,"KeyUp"),this.handleKeyEventHeld(e,"KeyUp",!0)},this.onKeyPressDown=e=>{this.heldKeysPress[e.key]?this.handleKeyEventHeld(e,"KeyPress"):(this.handleKeyEvent(e,"KeyPress"),this.handleKeyEventHeld(e,"KeyPress",!0)),this.heldKeysPress[e.key]=!0},this.onKeyPressUp=e=>{this.handleKeyEvent(e,"KeyPress",!0)},this.releaseHeldKey=e=>{delete this.heldKeys[e.key]},this.releaseHeldKeyPress=e=>{delete this.heldKeysPress[e.key]},this._onUserEvent=({eventName:e,target:t,reverse:i})=>{if(!e||!t)return;let r=Rw(e);r&&("MouseDown"===r||"MouseUp"===r||"MousePress"===r?(t.dispatchEvent({type:"beginEvent",eventName:r}),this.eventsPerObjects[r]?.[t.uuid]?.forEach(e=>{e.dispatchUserEvent(i)})):("KeyDown"===r||"KeyUp"===r||"KeyPress"===r)&&(t.dispatchEvent({type:"beginEvent",eventName:r}),this.eventsPerObjects[r]?.[t.uuid]?.forEach(e=>{e.dispatchUserEvent()})))}}connect(){let{page:e,sharedAssets:t,domElement:i}=this.eventContext,r=(i,r)=>{if(i.data?.events.length)for(let s of["MouseDown","MouseUp","MousePress","KeyDown","KeyUp","KeyPress"]){let a=this.eventsPerObjects[s];i.data.events.filter(({data:e})=>e.type===s&&!0!==e.disabled).forEach(({id:r,data:s})=>{try{let o=new RA(r,s,i,e,t,this.eventManager);o.actions.Video.length&&(this.hasVideoAction=!0),("MouseDown"===s.type||"MouseUp"===s.type||"MousePress"===s.type)&&("Canvas"===s.mode||"Window"===s.mode)?this.canvasMouseEvents.push(o):a[i.uuid]?a[i.uuid].some(e=>e.id===o.id)||a[i.uuid].push(o):a[i.uuid]=[o]}catch(e){}}),a[i.uuid]?.length&&this.objectsPerTypes[s].push(i instanceof TZ&&("MouseDown"===s||"MouseUp"===s||"MousePress"===s)?r:i)}};e.traverseEntity(e=>{(e instanceof PV||e instanceof PO)&&e.frame?.traverse(t=>{r(t,e)}),r(e)}),this.heldKeys={},this.heldKeysPress={},this.domEventsNeeded.clear(),i.addEventListener("pointerdown",this.onCanvasMouseDown),i.addEventListener("pointerup",this.onCanvasMouseUp),(this.objectsPerTypes.MouseDown?.length||this.useForRaycastProperty)&&(this.domEventsNeeded.add("pointerdown"),i.addEventListener("pointerdown",this.onMouseDown)),this.objectsPerTypes.MouseUp?.length&&(this.domEventsNeeded.add("pointerup"),i.addEventListener("pointerup",this.onMouseUp)),this.objectsPerTypes.MousePress?.length&&(this.domEventsNeeded.add("pointerdown"),i.addEventListener("pointerdown",this.onMousePressDown),this.domEventsNeeded.add("pointerup"),i.addEventListener("pointerup",this.onMousePressRelease)),this.objectsPerTypes.KeyDown?.length&&(this.domEventsNeeded.add("keydown"),document.addEventListener("keydown",this.onKeyDown),document.addEventListener("keyup",this.releaseHeldKey)),this.objectsPerTypes.KeyUp?.length&&(this.domEventsNeeded.add("keyup"),document.addEventListener("keyup",this.onKeyUp)),this.objectsPerTypes.KeyPress?.length&&(this.domEventsNeeded.add("keydown"),document.addEventListener("keydown",this.onKeyPressDown),document.addEventListener("keyup",this.releaseHeldKeyPress),this.domEventsNeeded.add("keyup"),document.addEventListener("keyup",this.onKeyPressUp)),Object.entries(this.objectsPerTypes).forEac
7686h(([e,t])=>{t.forEach(e=>{e.addEventListener("userEvent",this._onUserEvent)})})}disconnect(){let{domElement:e}=this.eventContext;this.domEventsNeeded.clear(),this.heldKeys={},this.heldKeysPress={},e.removeEventListener("pointerdown",this.onCanvasMouseDown),e.removeEventListener("pointerup",this.onCanvasMouseUp),e.removeEventListener("pointerdown",this.onMouseDown),e.removeEventListener("pointerdown",this.onMousePressDown),e.removeEventListener("pointerup",this.onMouseUp),e.removeEventListener("pointerup",this.onMousePressRelease),document.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("keyup",this.onKeyUp),document.removeEventListener("keydown",this.onKeyPressDown),document.removeEventListener("keyup",this.onKeyPressUp),document.removeEventListener("keyup",this.releaseHeldKey),Object.values(this.eventsPerObjects).forEach(e=>{Object.values(e).forEach(e=>{e.forEach(e=>{e.disconnect()})})}),this.canvasMouseEvents.forEach(e=>{e.disconnect()}),Object.entries(this.objectsPerTypes).forEach(([e,t])=>{t.forEach(e=>{e.removeEventListener("userEvent",this._onUserEvent)})})}handleMouseEvent(e){let{stopRaycast:t,raycaster:i,page:r,pointerScreen:s}=this.eventContext,a=this.objectsPerTypes[e],o=a.filter(e=>!(e instanceof TZ));if(!(!a.length&&!this.useForRaycastProperty)&&!(r.uiCanvas&&Rm(r,[s.x,s.y],Object.keys(this.eventsPerObjects[e]),t=>{this.handleObjectMouseEventDispatch(t,e)}))){if(t||this.useForRaycastProperty){let s;if(null===this.sceneInterects?s=Rp(i,r,o,this.useForRaycastProperty):(s=this.sceneInterects,this.sceneInterects=null),this.useForRaycastProperty&&s.length&&(this.eventContext.sharedAssets.raycastProperty={x:s[0].point.x,y:s[0].point.y,z:s[0].point.z,objX:s[0].object.matrixWorld.elements[12],objY:s[0].object.matrixWorld.elements[13],objZ:s[0].object.matrixWorld.elements[14]}),t){let t=[s[0]?.uv?.x??0,s[0]?.uv?.y??0];Rf(s).forEach(i=>{i instanceof PV&&Rm(i,t,Object.keys(this.eventsPerObjects[e]),t=>{this.handleObjectMouseEventDispatch(t,e)}),this.eventsPerObjects[e][i.uuid]&&this.handleObjectMouseEventDispatch(i,e)})}}t||o.forEach(t=>{let r=Rg(i,t);r&&(this.handleObjectMouseEventDispatch(t,e),t instanceof PV&&Rm(t,[r?.uv?.x??0,r?.uv?.y??0],Object.keys(this.eventsPerObjects[e]),t=>{this.handleObjectMouseEventDispatch(t,e)}))})}}handleMousePressEvent(e=!1){let t="MousePress",i=this.objectsPerTypes[t],r=i.filter(e=>!(e instanceof TZ)),s=[];if(i.length){if(!e){let{stopRaycast:e,raycaster:i,page:a,pointerScreen:o}=this.eventContext,l=!1;if(a.uiCanvas&&(l=Rm(a,[o.x,o.y],Object.keys(this.eventsPerObjects[t]),e=>{s.push(e)})),e&&!l){let e=Rp(i,a,r);s=Rf(e),e.forEach(e=>{e.object instanceof PV&&Rm(e.object,[e?.uv?.x??0,e?.uv?.y??0],Object.keys(this.eventsPerObjects[t]),e=>{s.push(e)})})}else r.forEach(e=>{let r=Rg(i,e);r&&(s.push(e),e instanceof PV&&Rm(e,[r?.uv?.x??0,r?.uv?.y??0],Object.keys(this.eventsPerObjects[t]),e=>{s.push(e)}))})}this._prevObjects.length&&this._prevObjects.forEach(e=>{s.includes(e)||this.handleObjectMouseEventDispatchRelease(e,t)}),s.length&&s.forEach(e=>{this.handleObjectMouseEventDispatch(e,t)}),this._prevObjects=s}}handleObjectMouseEventDispatch(e,t){e.dispatchEvent({type:"beginEvent",eventName:t}),this.eventsPerObjects[t]?.[e.uuid]?.forEach(e=>{e.dispatch()})}handleObjectMouseEventDispatchRelease(e,t){e.dispatchEvent({type:"beginEvent",eventName:t}),this.eventsPerObjects[t]?.[e.uuid]?.forEach(e=>{e.dispatchRelease()})}handleKeyEvent(e,t,i=!1){this.objectsPerTypes[t].forEach(r=>{let s=this.eventsPerObjects[t][r.uuid];s.some(({data:t})=>"key"in t&&t.key===e.key)&&r.dispatchEvent({type:"beginEvent",eventName:t}
7686),s.forEach(t=>{"key"in t.data&&t.data.key===e.key&&(i?t.dispatchRelease():t.dispatch(!0))})})}handleKeyEventHeld(e,t,i=!1){this.objectsPerTypes[t].forEach(r=>{this.eventsPerObjects[t][r.uuid].forEach(t=>{"key"in t.data&&t.data.key===e.key&&t.dispatchHeld(i)})})}},RE=new ix,RC=new ix,RT=class{constructor(e,t,i,r,s){this.actionsIn=OR(e,e.inActions,i,r,s,t),this.actionsOut=OR(e,e.outActions,i,r,s,t)}disconnect(){OL(this.actionsIn),OL(this.actionsOut)}},RP=class extends RT{constructor(e,t,i,r,s,a){super(t,i,r,s,a),this.id=e,this.data=t,this.object=i,this.stage="out",this.objects=[],this.onUpdateMatrixWorld=()=>{for(let e of this.objects)if(!e.visible)return;let e=RE.setFromMatrixPosition(this.objects[0].matrixWorld),t=RC.setFromMatrixPosition(this.objects[1].matrixWorld),i=e.distanceTo(t)<=this.distance?"in":"out";if(this.stage!==i){this.stage=i;let e="in"===i?this.actionsIn:this.actionsOut;e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Link.forEach(e=>e.dispatch()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}};let{distance:o,fromObject:l,toObject:h}=t.condition;for(let e of(this.distance=o,[l,h])){if(!e)throw Error("Missing property");let t=r.find(e);if(!t)throw Error("Missing property");this.objects.push(t)}}connect(){window.setTimeout(()=>{this.objects.forEach(e=>{e.addEventListener("updateMatrixWorld",this.onUpdateMatrixWorld)}),this.onUpdateMatrixWorld()},0)}disconnect(){super.disconnect(),this.stage="out",this.objects.forEach(e=>{e.removeEventListener("updateMatrixWorld",this.onUpdateMatrixWorld)})}},RD=class extends RT{constructor(e,t,i,r,s,a){super(t,i,r,s,a),this.id=e,this.data=t,this.object=i,this.onBegin=({target:e,state:t})=>
7686{this.toState!==t&&(this.actionsOut.Audio.forEach(e=>e.dispatchConditional()),this.actionsOut.Particles.forEach(e=>e.dispatchConditional()),this.actionsOut.Video.forEach(e=>e.dispatchConditional()),this.actionsOut.Link.forEach(e=>e.dispatch()),this.actionsOut.Create.forEach(e=>e.dispatch()),this.actionsOut.Destroy.forEach(e=>e.dispatch()),this.actionsOut.Reset.forEach(e=>e.dispatch()),this.actionsIn.Transition.forEach(e=>e.pause()),this.object.currentTransitionEvent=this,this.actionsOut.Transition.forEach(e=>e.play()),this.actionsOut.Animation.forEach(e=>e.play()),this.actionsIn.SwitchCamera.forEach(e=>e.pause()),this.actionsOut.SwitchCamera.forEach(e=>e.play()),this.actionsOut.SceneTransition.forEach(e=>e.dispatch()),this.actionsOut.SetVariable.forEach(e=>e.checkConditions()),this.actionsOut.SetVariable.forEach(e=>e.dispatch()),this.actionsOut.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actionsOut.ClearLocalStorage.forEach(e=>e.dispatch()),this.actionsOut.UserAPI.forEach(e=>e.dispatch()))},this.onComplete=({target:e,state:t})=>
7686{this.toState===t&&(this.actionsIn.Audio.forEach(e=>e.dispatchConditional()),this.actionsIn.Particles.forEach(e=>e.dispatchConditional()),this.actionsIn.Video.forEach(e=>e.dispatchConditional()),this.actionsIn.Link.forEach(e=>e.dispatch()),this.actionsIn.Create.forEach(e=>e.dispatch()),this.actionsIn.Destroy.forEach(e=>e.dispatch()),this.actionsIn.Reset.forEach(e=>e.dispatch()),this.actionsOut.Transition.forEach(e=>e.pause()),this.actionsOut.Transition.forEach(e=>e.pause()),this.object.currentTransitionEvent=this,this.actionsIn.Transition.forEach(e=>e.play()),this.actionsIn.Animation.forEach(e=>e.play()),this.actionsOut.SwitchCamera.forEach(e=>e.pause()),this.actionsIn.SwitchCamera.forEach(e=>e.play()),this.actionsIn.SceneTransition.forEach(e=>e.dispatch()),this.actionsIn.SetVariable.forEach(e=>e.checkConditions()),this.actionsIn.SetVariable.forEach(e=>e.dispatch()),this.actionsIn.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actionsOut.ClearLocalStorage.forEach(e=>e.dispatch()),this.actionsOut.UserAPI.forEach(e=>e.dispatch()))};let{condition:o}=t;if(!o.object)throw Error("Missing property");let l=r.find(o.object)??r.scene.find2D(o.object);if(!l||(this.toObject=l,o.state&&!this.toObject.states?.[o.state]))throw Error("Missing property");this.toState=o.state}connect(){c$(this.actionsOut).forEach(e=>{this.actionsOut[e]?.length&&this.toObject.addEventListener("beginState",this.onBegin)}),c$(this.actionsIn).forEach(e=>{this.actionsIn[e]?.length&&this.toObject.addEventListener("completeState",this.onComplete)})}disconnect(){super.disconnect(),c$(this.actionsOut).forEach(e=>{this.actionsIn[e]?.length&&this.toObject.removeEventListener("beginState",this.onBegin)}),c$(this.actionsIn).forEach(e=>{this.actionsIn[e]?.length&&this.toObject.removeEventListener("completeState",this.onComplete)})}},RI=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.eventsPerConditions={Comparison:[],Distance:[],State:[]},this.hasVideoAction=!1}connect(){super.connect();let{page:e,sharedAssets:t}=this.eventContext;e.traverseEntity(i=>{if(i.data?.events.length){for(let{id:r,data:s}of i.data.events)if(!s.disabled&&"Conditional"===s.type)try{let a;"Comparison"===s.condition.type||("Distance"===s.condition.type?a=new RP(r,s,i,e,t,this.eventManager):"State"===s.condition.type&&(a=new RD(r,s,i,e,t,this.eventManager))),a&&(this.eventsPerConditions[s.condition.type].push(a),(a.actionsIn.Video.length||a.actionsOut.Video.length)&&(this.hasVideoAction=!0))}catch(e){}}}),Object.values(this.eventsPerConditions).forEach(e=>e.forEach(e=>e.connect()))}disconnect(){super.disconnect(),Object.values(this.eventsPerConditions).forEach(e=>e.forEach(e=>e.disconnect()))}},RO=new ix,RR=new ix,RL=new ix,RB=new sn,Rz=new ix,RF=new ix,RN=new ix,RU=new iy,Rk=new i5,RV=new iQ,Rj=new tJ,RG=new ix,RH=new ix;function RW(e,t){!t||(t[0]<t[1]&&(e.x=Math.min(Math.max(e.x,t[0]),t[1])),t[2]<t[3]&&(e.y=Math.min(Math.max(e.y,t[2]),t[3])),t[4]<t[5]&&(e.z=Math.min(Math.max(e.z,t[4]),t[5])))}var Rq=(tr=new iQ,(e,t,i)=>{let r=e.obj;tr.copy(r.hiddenMatrix),null!==r.parent&&tr.premultiply(r.parent.matrixWorld),tr.invert(),r.position.copy(t),"global"===e.reference&&RW(r.position,e.limits),r.position.applyMatrix4(tr),"parent"===e.reference?RW(r.position,e.limits):"local"===e.reference&&(RU.copy(e.quat0).invert(),r.position.sub(e.position0),r.position.applyQuaternion(RU),RW(r.position,e.limits),RU.invert(),r.position.applyQuaternion(RU),r.position.add(e.position0)),tr.multiply(i??r.matrixWorld).decompose(Rz,r.quaternion,RF),r.updateMatrix(),r.hasNonUniformScale&&(r.updateMatrixWorld(),r.updateMatrixWorldSVD()),r instanceof SD&&EM(r.parent)&&r.invalidateDownstreamBooleanData(!0)}),RX=class{constructor(e,t,i,r,s,a,o){this.object=e,this.id=t,this.data=i,this.dropDestIds=[],this.activeIdx=null,this.wasDragEventTriggered=!1,this.resetDampingFactor=0===this.data.resetSpeed?1:8/this.data.resetSpeed+1,this.snapDampingFactor=0===this.data.snapSpeed?1:8/this.data.snapSpeed+1,this.actionsDrag=OR(i,i.dragDropActions.drag,r,s,a,this.object),this.actionsDrop=OR(i,i.dragDropActions.drop,r,s,a,this.object);let l=[];
7686this.data.objects.forEach(e=>{let t=r.find(e);!t||!1!==t.data.visible&&(l.push(t),o[t.uuid]&&o[t.uuid].forEach(e=>{let t=r.find(e);t&&!1!==t.data.visible&&l.push(t)}))}),this.data.dropDestinations.forEach(e=>{let t=r.find(e);!t||!1!==t.data.visible&&(this.dropDestIds.push(t.uuid),o[t.uuid]&&o[t.uuid].forEach(e=>{let t=r.find(e);t&&!1!==t.data.visible&&this.dropDestIds.push(t.uuid)}))}),this.dragItems=l.map(e=>("locked"===this.data.planeMode&&(e.userData.lockedPlane=!0),e.userData.worldPosition0=new ix().setFromMatrixPosition(e.matrixWorld),{obj:e,fromPosition:new ix().setFromMatrixPosition(e.matrixWorld),pointStart:new ix,pointEnd:new ix,paused:!0,currentDampingFactor:this.data.dampingFactor,reset:!1,position0:new ix().copy(e.position),quat0:new iy().copy(e.quaternion),snapped:!1,orientationMatrix:new iQ,limits:this.data.limits,reference:this.data.referenceFrame}))}get activeDragItem(){return null!==this.activeIdx?this.dragItems[this.activeIdx]:null}dispose(){OL(this.actionsDrag),OL(this.actionsDrop),this.dragItems.forEach(e=>{e.fromPosition.copy(e.obj.userData.worldPosition0),e.pointStart.copy(e.fromPosition),e.pointEnd.copy(e.pointStart),e.obj.recursiveBBoxNeedsUpdate=!0,e.obj.userData.lockedPlane=void 0,e.obj.position.copy(e.position0),e.obj.quaternion.copy(e.quat0),e.obj.updateMatrix()})}},RY=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.lastDropDestination=null,this.dragTimeout=null,this.onPointerDown=e=>{if(u2.length>1)return;this.eventContext.updateRaycaster(e);let{raycaster:t,page:i}=this.eventContext,r=i.raycastWithClones(t);if(this.lastDropDestination=null,0===r.length){this.activeEvent=null;return}for(let e of this.events){let t=0;for(let{obj:i,pointEnd:s,pointStart:a}of e.dragItems){if(i===r[0].object||i===r[0].object.object||wZ.is(i)&&i.isAncestorOf(r[0].object.uuid)){if(e.activeIdx=t,e.activeDragItem.reset=!1,e.activeDragItem.currentDampingFactor=e.data.dampingFactor,e.activeDragItem.snapped=!1,"hand"===e.data.cursor&&this.setCursor("grabbing"),this.eventManager.controlsManager.usePhysics){e.activeDragItem.obj.rigidBody&&e.activeDragItem.obj.rigidBody.setBodyType(2,!0);let t=e.activeDragItem.obj;i.hasNonUniformScale&&i.updateMatrixWorldSVD(),(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).decompose(Rz,RU,RF),Rk.setFromQuaternion(RU),void 0===t.prevR?(t.prevR=Rk.clone(),t.prevT=Rz.clone()):(t.prevR.copy(Rk),t.prevT.copy(Rz)),this.eventManager.controlsManager.sharedGameControlGlobals.entitiesWithTransformAnim.push(e.activeDragItem.obj)}this.calcPlaneIntersectPos(i,a,e.data.plane,e.data.referenceFrame),s.copy(a),(this.eventManager.controlsManager.usePhysics&&i.data.physics?.rigidBody==="dynamic"||!1===e.data.drop||!1===e.data.resetOnSnapFail)&&e.activeDragItem.fromPosition.setFromMatrixPosition(e.activeDragItem.obj.matrixWorld),this.activeEvent=e,this.eventManager.controlsManager.orbitControls&&(this.eventManager.controlsManager.orbitControls.enabled=!1);return}t++}}this.activeEvent=null},this.onPointerMove=e=>{if(u2.length>1)return;this.eventContext.updateRaycaster(e);let{raycaster:t,page:i}=this.eventContext,r=i.raycastWithClones(t);if(0===u2.length){let e=!1;for(let t of this.events){for(let{obj:i}of t.dragItems)if(i===r[0]?.object||i===r[0]?.object?.object||wZ.is(i)&&i.isAncestorOf(r[0]?.object.uuid)){switch(e=!0,t.data.cursor){case"hand":this.setCursor("grab");break;case"move":this.setCursor("move")}break}if(e)break}e||this.setCursor("default");return}if(this.activeEvent&&this.activeEvent.activeDragItem){let e,t=this.activeEvent.activeDragItem;if(t.snapped=!1,this.activeEvent.data.drop&&(e=r.filter(e=>t.obj!==e.object&&!t.obj.isAncestorOf(e.object.uuid)&&!(e.object instanceof EL)&&("all"===this.activeEvent.data.dropOn||this.activeEvent.dropDestIds.some(t=>t===e.object.uuid||i.scene.find(t).isAncestorOf(e.object.uuid))))[0]),e){let i=RN.copy(e.face.normal).applyMatrix3(Rj.getNormalMatrix(e.object.matrixWorld));if("center"===this.activeEvent.data.snapTo)t.fromPosition.setFromMatrixPosition(e.object.matrixWorld);else if("surface"===this.activeEvent.data.snapTo){if(t.fromPosition.copy(e.point),"bbox"===this.activeEvent.data.snapSurfaceMode){Rz.copy(i).applyMatrix3(Rj.setFromMatrix4(t.obj.matrixWorld).transpose());let e=t.obj;Rz.x>.2?RF.x=-e.recursiveBBox.min.x:Rz.x<-.2&&(RF.x=-e.recursiveBBox.max.x),Rz.y>.2?RF.y=-e.recursiveBBox.min.y:Rz.y<-.2&&(RF.y=-e.recursiveBBox.max.y),Rz.z>.2?RF.z=-e.recursiveBBox.min.z:Rz.z<-.2&&(RF.z=-e.recursiveBBox.max.z),RF.applyMatrix3(Rj.invert())}else RF.copy(i).multiplyScalar(this.activeEvent.data.snapSurfaceOffset);t.fromPosition.add(RF)}
7686this.activeEvent.data.autoOrient&&(Rz.set(0,1,0).cross(i),1e-4>Rz.length()&&Rz.set(-1,0,0).cross(i),RF.crossVectors(RN,Rz),t.orientationMatrix.makeBasis(Rz,RF,i)),t.pointStart.copy(t.fromPosition),t.pointEnd.copy(t.pointStart),t.currentDampingFactor=this.activeEvent.snapDampingFactor,t.snapped=!0,this.lastDropDestination!==e.object&&(this.lastDropDestination=e.object,this.activeEvent.actionsDrop.Transition.forEach(e=>{e.play()}),this.activeEvent.actionsDrop.Animation.forEach(e=>{e.play()}),this.activeEvent.actionsDrop.Audio.forEach(e=>{e.dispatchGameControl("start")}),this.activeEvent.actionsDrop.Particles.forEach(e=>{e.dispatchGameControl("start")}),this.activeEvent.actionsDrop.Create.forEach(e=>{e.dispatchThrottled()}))}else t.orientationMatrix.makeRotationFromQuaternion(t.quat0),this.lastDropDestination=null,t.currentDampingFactor=this.activeEvent.data.dampingFactor,this.calcPlaneIntersectPos(t.obj,t.pointEnd,this.activeEvent.data.plane,this.activeEvent.data.referenceFrame),this.activeEvent.actionsDrop.Transition.forEach(e=>{e.stop(),null!==e.object.currentState&&e.object.changeSelectedState(null,{scene:this.eventContext.page.scene,shared:this.eventContext.sharedAssets})}),this.activeEvent.actionsDrop.Animation.forEach(e=>{e.stop()}
7686),this.activeEvent.actionsDrop.Audio.forEach(e=>{e.dispatchGameControl("stop")}),this.activeEvent.actionsDrop.Particles.forEach(e=>{e.dispatchGameControl("stop")});this.activeEvent.actionsDrag.Create.forEach(e=>{e.dispatchThrottled()}),this.activeEvent.actionsDrag.SetVariable.forEach(e=>e.checkConditions()),this.activeEvent.actionsDrag.SetVariable.forEach(e=>e.dispatch()),this.activeEvent.actionsDrag.DynamicVariablePlay.forEach(e=>e.dispatch()),this.activeEvent.actionsDrag.ClearLocalStorage.forEach(e=>e.dispatch()),this.activeEvent.actionsDrag.UserAPI.forEach(e=>e.dispatch()),!1===this.activeEvent.wasDragEventTriggered&&(this.activeEvent.wasDragEventTriggered=!0,this.activeEvent.actionsDrag.Transition.forEach(e=>{e.play()}),this.activeEvent.actionsDrag.Animation.forEach(e=>{e.play()}),this.activeEvent.actionsDrag.Audio.forEach(e=>{e.dispatchGameControl("start")}),this.activeEvent.actionsDrag.Particles.forEach(e=>{e.dispatchGameControl("start")})),this.dragTimeout&&window.clearTimeout(this.dragTimeout),this.dragTimeout=window.setTimeout(()=>{this.activeEvent&&(this.activeEvent.wasDragEventTriggered=!1,this.activeEvent.actionsDrag.Audio.forEac
vendor: 5,919 bytes, line 7686
7686h(e=>{e.dispatchGameControl("stop")}),this.activeEvent.actionsDrag.Particles.forEach(e=>{e.dispatchGameControl("stop")}),this.activeEvent.actionsDrag.Transition.forEach(e=>{e.stop(),null!==e.object.currentState&&e.object.changeSelectedState(null,{scene:this.eventContext.page.scene,shared:this.eventContext.sharedAssets})}),this.activeEvent.actionsDrag.Animation.forEach(e=>{e.stop()}))},500),this.updateDragItem(t),t.obj.dispatchEvent({type:"requestRender"})}},this.onPointerUp=e=>{if(this.activeEvent&&this.activeEvent.activeDragItem){"hand"===this.activeEvent.data.cursor&&this.setCursor("grab");let e=this.activeEvent.activeDragItem.obj.data.physics?.rigidBody==="dynamic";!1===this.activeEvent.activeDragItem.snapped&&this.activeEvent.data.drop&&this.activeEvent.data.resetOnSnapFail&&(!1===this.eventManager.controlsManager.usePhysics||!e)&&(this.activeEvent.activeDragItem.reset=this.activeEvent.data.resetOnSnapFail,this.activeEvent.activeDragItem.paused=!1,this.activeEvent.activeDragItem.currentDampingFactor=this.activeEvent.resetDampingFactor),this.eventManager.controlsManager.usePhysics&&e&&(this.eventManager.controlsManager.sharedGameControlGlobals.entitiesWithTransformAnim.pop(),this.activeEvent.activeDragItem.obj.rigidBody.setBodyType(0,!0),this.activeEvent.activeDragItem.paused=!0),!0===this.activeEvent.wasDragEventTriggered&&(this.activeEvent.wasDragEventTriggered=!1,this.activeEvent.actionsDrag.Transition.forEach(e=>{e.stop(),null!==e.object.currentState&&e.object.changeSelectedState(null,{scene:this.eventContext.page.scene,shared:this.eventContext.sharedAssets})}),this.activeEvent.actionsDrag.Animation.forEach(e=>{e.stop()}),this.activeEvent.actionsDrag.Audio.forEach(e=>{e.dispatchGameControl("stop")}),this.activeEvent.actionsDrag.Particles.forEach(e=>{e.dispatchGameControl("stop")}),this.activeEvent.actionsDrop.SetVariable.forEach(e=>e.checkConditions()),this.activeEvent.actionsDrop.SetVariable.forEach(e=>e.dispatch()),this.activeEvent.actionsDrop.DynamicVariablePlay.forEach(e=>e.dispatch()),this.activeEvent.actionsDrop.ClearLocalStorage.forEach(e=>e.dispatch()),this.activeEvent.actionsDrop.UserAPI.forEach(e=>e.dispatch())),this.eventManager.controlsManager.orbitControls&&(this.eventManager.controlsManager.orbitControls.enabled=!0)}}}connect(){let e={};if(this.eventContext.page.traverseEntity(t=>{t.component&&(e[t.component.uuid]?e[t.component.uuid].push(t.uuid):e[t.component.uuid]=[t.uuid])}),this.eventContext.page.traverseEntity(t=>{t.data?.events.filter(e=>"DragDrop"===e.data.type&&!e.data.disabled).forEach(i=>{this.events.push(new RX(t,i.id,i.data,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager,e))})}),!this.events.length)return;this.domEventsNeeded.clear(),this.domEventsNeeded.add("pointerdown");let t=this.eventContext.domElement;t.addEventListener("pointerdown",this.onPointerDown),t.addEventListener("pointermove",this.onPointerMove),t.addEventListener("pointerup",this.onPointerUp),this.domEventsNeeded.add("pointermove")}disconnect(){if(!this.events.length)return;this.domEventsNeeded.clear();let e=this.eventContext.domElement;e.removeEventListener("pointerdown",this.onPointerDown),e.removeEventListener("pointermove",this.onPointerMove),e.removeEventListener("pointerup",this.onPointerUp),this.events.forEach(e=>e.dispose())}setCursor(e){this.eventContext.domElement.style.cursor=e}onAnimationFrameDamping(){for(let e of this.events)for(let t of e.dragItems)t.paused||this.updateDragItem(t,!0)}calcPlaneIntersectPos(e,t,i,r){let{getCamera:s,raycaster:a}=this.eventContext;s().getWorldDirection(RR),RR.negate();let o=RU.identity();switch("parent"===r?RV.multiplyMatrices(e.parent.matrixWorld,e.hiddenMatrix).decompose(Rz,o,RF):"local"===r&&e.matrixWorld.decompose(Rz,o,RF),i){case"x":Rz.set(1,0,0).applyQuaternion(o),RG.copy(RR).cross(Rz),RH.copy(Rz).cross(RG);break;case"y":Rz.set(0,1,0).applyQuaternion(o),RG.copy(RR).cross(Rz),RH.copy(Rz).cross(RG);break;case"z":Rz.set(0,0,1).applyQuaternion(o),RG.copy(RR).cross(Rz),RH.copy(Rz).cross(RG);break;case"xy":RH.set(0,0,1).applyQuaternion(o);break;case"yz":RH.set(1,0,0).applyQuaternion(o);break;case"xz":RH.set(0,1,0).applyQuaternion(o);break;case"adaptive":RR.angleTo(RF.set(0,1,0))>Math.PI/6?(Rz.crossVectors(RF.set(0,1,0),RR),RH.crossVectors(Rz,RF)):RH.set(0,1,0);break;default:RH.copy(RR)}RL.setFromMatrixPosition(e.matrixWorld);let l=e.userData.lockedPlane?e.userData.worldPosition0:RL;if(RB.setFromNormalAndCoplanarPoint(RH,l),a.ray.intersectPlane(RB,t)&&("x"===i||"y"===i||"z"===i)){let e=RF.subVectors(t,l).dot(Rz);t.copy(l).addScaledVector(Rz,e)}}updateDragItem(e,t=!1){RL.setFromMatrixPosition(e.obj.matrixWorld),"current"===e.reset?RO.subVectors(e.fromPosition,RL).divideScalar(e.currentDampingFactor):"original"===e.reset?(RO.subVectors(e.obj.userData.worldPosition0,RL).divideScalar(e.currentDampingFactor),e.fromPosition.copy(e.obj.userData.worldPosition0),e.pointStart.copy(e.fromPosition),e.pointEnd.copy(e.pointStart)):RO.subVectors(e.pointEnd,e.pointStart).add(e.fromPosition).sub(RL).divideScalar(e.currentDampingFactor),e.paused=!(e.currentDampingFactor>1)||.01>RO.length(),(this.activeEvent&&1===this.activeEvent.data.dampingFactor||t)&&Rq(e,RO.add(RL),this.activeEvent?.data.drop&&this.activeEvent?.data.autoOrient?e.orientationMatrix:null),e.obj.dispatchEvent({type:"beginEvent",eventName:"DragDrop"}),this.eventManager.requestRender()}},RQ=new ix,RZ=new ix,RK=new ix,RJ=new ix,R$=new sn,R0={type:"requestRender"},R1=(ts=new ix,ta=new ix,(e,t,i)=>i>0?(ts.subVectors(e,t),ts.length()<=i?e:ta.copy(t).add(ts.normalize().multiplyScalar(i))):t),R2=(tn=new iQ,(e,t)=>{e.position.copy(t),null!==e.parent&&(tn.copy(e.parent.matrixWorld).invert(),e.position.applyMatrix4(tn)),tn.copy(e.hiddenMatrix).invert(),e.position.applyMatrix4(tn),e.updateMatrix(),e.hasNonUniformScale&&(e.updateMatrixWorld(),e.updateMatrixWorldSVD()),e instanceof SD&&EM(e.parent)&&e.invali
7686dateDownstreamBooleanData(!0)}),R3=class{constructor(e,t,i,r,s,a){this.data=e,this.id=t,this.object=i,this.paused=!1,this.currentDampingFactor=1,this.snapComplete=!1,this.isReset=!1,this.worldPosition0=new ix,this.timeoutId=null,this.delayFinished=!0,this.wasOutside=!1,this.data={...mK.defaultData,...e,...void 0===e.resetOnPointerLeave&&{resetOnPointerLeave:!1}},void 0===e.target||"cursor"===e.target||(this.target=r.find(e.target)),this.data.dampingFactor&&(this.currentDampingFactor=this.data.dampingFactor),this.resetDampingFactor=80/this.data.resetSpeed+1,this.object.getWorldPosition(this.worldPosition0),this.actions=OR(e,e.actions,r,s,a,i)}},R4=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.pairOfEventListeners=[],this.onMouseMove=e=>{if(!(u2.length>1))for(let t of(this.eventContext.updateRaycaster(e),this.events))void 0===t.target&&this.updateSingleEvent(t)},this.onMouseEnter=e=>{for(let e of this.events)void 0===e.target&&(e.isReset=!1,e.currentDampingFactor=e.data.dampingFactor)},this.onMouseLeave=e=>{for(let e of this.events)void 0===e.target&&(e.data.resetOnPointerLeave&&(e.isReset=!0,e.currentDampingFactor=e.resetDampingFactor),this.updateSingleEvent(e))},this.onTargetChange=e=>()=>{this.updateSingleEvent(e)}}connect(){let{page:e}=this.eventContext;if(e.traverseEntity(t=>{let i=t.data?.events.find(e=>"Follow"===e.data.type&&!e.data.disabled);i&&(!e.data.globalPhysics.usePhysics||t.dataPatched.physics?.rigidBody!=="dynamic")&&this.events.push(new R3(i.data,i.id,t,e,this.eventContext.sharedAssets,this.eventManager))}),!this.events.length)return;let{domElement:t,eventElement:i}=this.eventContext;for(let e of(this.domEventsNeeded.clear(),uZ&&(this.domEventsNeeded.add("pointerdown"),t.addEventListener("pointerdown",this.onMouseMove)),this.domEventsNeeded.add("pointermove"),i.addEventListener("pointermove",this.onMouseMove),this.eventContext.useWindowEvents||(t.addEventListener("pointerenter",this.onMouseEnter),t.addEventListener("pointerleave",this.onMouseLeave)),this.events))if(void 0!==e.target){let t=e.target,i=this.onTargetChange(e);this.pairOfEventListeners.push([t,i]),t.addEventListener("requestRender",i)}}disconnect(){if(!this.events.length)return;let{domElement:e,eventElement:t}=this.eventContext;for(let[i,r]of(this.domEventsNeeded.clear(),uZ&&e.removeEventListener("pointerdown",this.onMouseMove),t.removeEventListener("pointermove",this.onMouseMove),e.removeEventListener("pointerenter",this.onMouseEnter),e.removeEventListener("pointerleave",this.onMouseLeave),this.pairOfEventListeners))i.removeEventListener("requestRender",r);for(let e of this.events)e.paused=!0,e.isReset=!1,OL(e.actions)}onAnimationFrameDamping(){for(let e of this.events)e.paused||this.updateSingleEvent(e,!0)}updateSingleEvent(e,t=!1){this.events.forEach(e=>{e.actions.Create.forEach(e=>{e.dispatchThrottled()})});let{plane:i,limitDistance:r,limitDistanceEnabled:s}=e.data;if(e.object.getWorldPosition(RK),e.isReset)RJ.copy(e.worldPosition0);else if(e.target)e.target.getWorldPosition(RJ);else{let{getCamera:e,raycaster:t}=this.eventContext;if("custom"===i?(e().getWorldDirection(RZ),RZ.negate(),RQ.copy(RZ)):"xy"===i?RQ.set(0,0,1):"xz"===i?RQ.set(0,1,0):"yz"===i&&RQ.set(1,0,0),R$.setFromNormalAndCoplanarPoint(RQ,RK),!t.ray.intersectPlane(R$,RJ))return}if(!e.isReset){if(RJ.distanceTo(e.worldPosition0)>r&&s&&e.target){if(e.snapComplete=!1,e.data.snapDelay&&(e.delayFinished=!1,"u">typeof window&&null!==e.timeoutId&&(window.clearTimeout(e.timeoutId),e.timeoutId=null)),e.wasOutside=!0,!e.data.resetAfterDistanceLimit)return;RJ.copy(e.worldPosition0),e.currentDampingFactor=e.resetDampingFactor}else if(e.wasOutside&&(e.data.snapDelay&&"u">typeof window&&(e.timeoutId=window.setTimeout(()=>{e.delayFinished=!0,e.paused=!1,this.updateSingleEvent(e)},1e3*e.data.snapDelay)),e.currentDampingFactor=e.data.dampingFactor,e.wasOutside=!1),!1===e.delayFinished)return}!1===e.data.enabledTranslation[0]&&(RJ.x=RK.x),!1===e.data.enabledTranslation[1]&&(RJ.y=RK.y),!1===e.data.enabledTranslation[2]&&(RJ.z=RK.z);
7686let a=R1(RK,RJ,e.wasOutside?0:e.data.maxDelta);if(e.currentDampingFactor>1){let i=RQ.subVectors(a,RK).divideScalar(e.currentDampingFactor);RK.add(i),t&&R2(e.object,RK),e.paused=.01>i.length()}else R2(e.object,a),e.paused=!0;e.object?.dispatchEvent({type:"beginEvent",eventName:"Follow"}),e.object.dispatchEvent(R0)}},R5=new ix,R6=new ix,R8=new iQ,R9=new iy,R7=new iy,Le=new ix,Lt=new ix,Li=new ix,Lr=new ix,Ls=new sn,La={type:"requestRender"},Ln={type:"changeRotation"},Lo=(to=new iQ,function(e,t){null!==e.parent?to.multiplyMatrices(e.parent.matrixWorld,e.hiddenMatrix):to.copy(e.hiddenMatrix),t.premultiply(Rh(to).invert()),e.rotation.setFromRotationMatrix(t),e.updateMatrix(),e instanceof SD&&EM(e.parent)&&e.invalidateDownstreamBooleanData(!0)}),Ll=class{constructor(e,t,i,r){this.id=t,this.object=i,this.paused=!1,this.currentDampingFactor=1,this.isReset=!1,this.worldQuaternion0=new iy,this.timeoutId=null,this.delayFinished=!0,this.wasOutside=!1,this.data={...mJ.defaultData,...e,...void 0===e.resetOnPointerLeave&&{resetOnPointerLeave:!1}},void 0===e.target||"cursor"===e.target||(this.target=r.find(e.target)),this.data.dampingFactor&&(this.currentDampingFactor=this.data.dampingFactor),this.object.getWorldQuaternion(this.worldQuaternion0),this.resetDampingFactor=80/this.data.resetSpeed+1}},Lh=class extends Ry{constructor(){super(...arguments),this.events=[],this.pairOfEventListeners=[],this.pairOfUserEventListeners=[],this.onMouseMove=e=>{if(!(u2.length>1))for(let t of(this._lastMouseEvent=e,this.eventContext.updateRaycaster(e),this.events))void 0===t.target&&this.updateSingleEvent(t)},this.onMouseEnter=e=>{for(let e of this.events)void 0===e.target&&(e.isReset=!1,e.currentDampingFactor=e.data.dampingFactor)},this.onMouseLeave=e=>{for(let e of this.events)void 0===e.target&&(e.data.resetOnPointerLeave&&(e.isReset=!0,e.currentDampingFactor=e.resetDampingFactor),this.updateSingleEvent(e))},this.onScroll=e=>{if(this._lastMouseEvent){let e=new PointerEvent("pointermove",{clientX:this._lastMouseEvent.clientX,clientY:this._lastMouseEvent.clientY,bubbles:!0,cancelable:!0,view:window});this.eventContext.eventElement.dispatchEvent(e)}},this.onTargetChange=e=>()=>{this.updateSingleEvent(e)},this.createUserEventListener=e=>({eventName:t,target:i})=>{if(!t||!i)return;let r=Rw(t);r&&"LookAt"===r&&this.updateSingleEvent(e)}}connect(){let{page:e}=this.eventContext;if(e.traverseEntity(t=>{let i=t.data?.events.find(e=>"LookAt"===e.data.type&&!e.data.disabled);i&&(!e.data.globalPhysics.usePhysics||t.dataPatched.physics?.rigidBody!=="dynamic")&&this.events.push(new Ll(i.data,i.id,t,e))}),!this.events.length)return;let{domElement:t,eventElement:i}=this.eventContext;for(let e of(this.domEventsNeeded.clear(),uZ&&(this.domEventsNeeded.add("pointerdown"),t.addEventListener("pointerdown",this.onMouseMove)),this.domEventsNeeded.add("pointermove"),i.addEventListener("pointermove",this.onMouseMove),this.eventContext.useWindowEvents?i.addEventListener("scroll",this.onScroll):(t.addEventListener("pointerenter",this.onMouseEnter),t.addEventListener("pointerleave",this.onMouseLeave)),this.events)){if(void 0!==e.target){let t=this.onTargetChange(e),i=e.target;this.pairOfEventListeners.push([i,t]),i.addEventListener("requestRender",t)}let t=this.createUserEventListener(e),i=e.object;this.pairOfUserEventListeners.push([i,t]),i.addEventListener("userEvent",t)}}disconnect(){if(!this.events.length)return;let{domElement:e,eventElement:t}=this.eventContext;for(let[i,r]of(this.domEventsNeeded.clear(),uZ&&e.removeEventListener("pointerdown",this.onMouseMove),t.removeEventListener("pointermove",this.onMouseMove),e.removeEventListener("pointerenter",this.onMouseEnter),e.removeEventListener("pointerleave",this.onMouseLeave),t.removeEventListener("scroll",this.onScroll),this.pairOfEventListeners))i.removeEventListener("requestRender",r);for(let[e,t]of this.pairOfUserEventListeners)e.removeEventListener("userEvent",t);for(let e of this.events)e.paused=!0,e.isReset=!1}onAnimationFrameDamping(){for(let e of this.events)e.paused||this.updateSingleEvent(e)}updateSingleEvent(e){let{tilt:t,axis:i,distance:r,plane:s,limitDistance:a,enabledRotation:o,limitDistanceEnabled:l}=e.data,{getCamera:h,raycaster:c}=this.eventContext,{object:d,target:u}=e;if(d.getWorldPosition(Le),!e.isReset){if(e.target)e.target.getWorldPosition(Lt);else{if("custom"===s?(h().getWorldDirection(R6),R6.negate(),Ls.setFromNormalAndCoplanarPoint(R6,Le)):("xy"===s?R5.set(0,0,1):"xz"===s?R5.set(0,1,0):"yz"===s&&R5.set(1,0,0),Ls.setFromNormalAndCoplanarPoint(R5,Le)),!c.ray.intersectPlane(Ls,Lt))return;r>0&&("custom"===s||void 0===s)&&Lt.addScaledVector(R6,r)}}if(e.isReset||(u?"target"===t?Li.copy(u.up).applyMatrix4(R8.extractRotation(u.matrixWorld)).normalize():o.some(e=>!1===e)?("x"===i?(Lr.set(0,0,1),!1===o[2]&&Lr.set(0,1,0)):"y"===i?(Lr.set(1,0,0),!1===o[0]&&Lr.set(0,0,1)):(Lr.set(0,1,0),!1===o[1]&&Lr.set(1,0,0)),Li.copy(Lr).applyQuaternion(e.worldQuaternion0).normalize()):Li.set(0,1,0):"custom"===s?Li.set(0,1,0):Li.copy(R5)),e.isReset)R7.copy(e.worldQuaternion0);else if(Le.distanceTo(Lt)>a&&l&&u){if(e.data.snapDelay&&(e.delayFinished=!1,"u">typeof window&&null!==e.timeoutId&&(window.clearTimeout(e.timeoutId),e.timeoutId=null)),e.wasOutside=!0,!e.data.resetAfterDistanceLimit)return;R7.copy(e.worldQuaternion0),e.currentDampingFactor=e.resetDampingFactor}else{let r;if(e.wasOutside&&(e.data.snapDelay&&"u">typeof window&&(e.timeoutId=window.setTimeout(()=>{e.delayFinished=!0,e.paused=!1,this.updateSingleEvent(e)},1e3*e.data.snapDelay)),e.currentDampingFactor=e.data.dampingFactor,e.wasOutside=!1),!1===e.delayFinished)return;r=R8.elements,Lu.subVectors(Lt,Le),0===Lu.lengthSq()&&(Lu.z=1),Lu.normalize(),Ld.crossVectors(Li,Lu),0===Ld.lengthSq()&&(1===Math.abs(Li.z)?Lu.x+=1e-4:Lu.z+=1e-4,Lu.normalize(),Ld.crossVectors(Li,Lu)),Ld.normalize(),Lc.crossVectors(Lu,Ld),"x"===i?1===Lr.z?[Ld,Lc,Lu]=[Lu,Ld,Lc]:(Ld.negate(),[Ld,Lu]=[Lu,Ld]):"y"===i?1===Lr.x?[Ld,Lc,Lu]=[Lc,Lu,Ld]:(Ld.negate(),[Lc,Lu]=[Lu,Lc]):1===Lr.x&&(Ld.negate(),[Ld,Lc]=[Lc,Ld]),r[0]=Ld.x,r[4]=Lc.x,r[8]=Lu.x,r[1]=Ld.y,r[5]=Lc.y,r[9]=Lu.y,r[2]=Ld.z,r[6]=Lc.z,r[10]=Lu.z,R7.setFromRotationMatrix(R8),R9.setFromUnitVectors(Lr.applyQuaternion(R7),Li),o.some(e=>!1===e)&&"target"!==t&&R7.premultiply(R9).normalize()}e.currentDampingFactor>1?(d.updateWorldMatrix(!0,!1),R9.setFromRotationMatrix(Rh(d.matrixWorld)),R9.slerp(R7,1/e.currentDampingFactor),Lo(d,R8.makeRotationFromQuaternion(R9)),e.paused=8*(1-R9.dot(R7))<1e-6):(Lo(d,R8.makeRotationFromQuaternion(R7)),e.paused=!0),e.object?.dispatchEvent({type:"beginEvent",eventName:"Lo
7686okAt"}),d.dispatchEvent(La),d.dispatchEvent(Ln)}},Lc=new ix,Ld=new ix,Lu=new ix,Lp=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.entered=!1,this.actions=OR(t,t.actions,r,s,a,i)}disconnect(){OL(this.actions)}dispatchEnter(){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),this.entered||(this.entered=!0,this.actions.Transition.forEach(e=>e.playFromCurrent()),this.actions.Animation.forEach(e=>e.play()),this.actions.Create.forEach(e=>e.dispatchStart()),this.actions.Particles.forEach(e=>e.dispatchBasic()),this.actions.Destroy.forEach(e=>e.dispatch()),this.actions.SwitchCamera.forEach(e=>e.playFromCurrent()),this.actions.SceneTransition.forEach(e=>e.dispatch()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch()))}dispatchLeave(){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),this.entered&&(this.entered=!1,this.actions.Create.forEach(e=>e.dispatchStop()),this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Particles.forEach(e=>e.reverseFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.reverseFromCurrent()))}dispatchUserEvent(e){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),e?(this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Particles.forEach(e=>e.reverseFromCurrent()),this.actions.Animation.forEach(e=>e.reverseFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.reverseFromCurrent())):(this.actions.Transition.forEach(e=>e.playFromCurrent()),this.actions.Animation.forEach(e=>e.playFromCurrent()),this.actions.Create.forEach(e=>e.dispatch()),this.actions.Particles.forEach(e=>e.dispatchBasic()),this.actions.Destroy.forEach(e=>e.dispatch()),this.actions.SwitchCamera.forEach(e=>e.playFromCurrent())),this.actions.SceneTransition.forEach(e=>e.dispatch()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}},Lf=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.eventsPerObjects={},this.objects=[],this.objects2D=[],this._prevObjects=[],this.onMouseDown=e=>{u2.length>1||(this.eventContext.updateRaycaster(e),this.handleMouseHoverEvent())},this.onMouseUp=e=>{u2.length>1||this.handleMouseHoverEvent(!0)},this.onMouseMove=e=>{u2.length>1||(this.eventContext.updateRaycaster(e),this.handleMouseHoverEvent())},this.onUserEvent=({eventName:e,target:t,reverse:i})=>{if(!e||!t)return;let r=Rw(e);r&&"MouseHover"===r&&(t.dispatchEvent({type:"beginEvent",eventName:"MouseHover"}),this.eventsPerObjects[t.uuid]?.forEach(e=>e.dispatchUserEvent(i)))}}connect(){let{page:e,sharedAssets:t}=this.eventContext,i=(i,r)=>{if(!(!i.visible||!i.data?.events.length)){for(let{id:r,data:s}of i.data.events)if(!s.disabled&&"MouseHover"===s.type)try{let a=new Lp(r,s,i,e,t,this.eventManager);this.eventsPerObjects[i.uuid]?this.eventsPerObjects[i.uuid].push(a):this.eventsPerObjects[i.uuid]=[a]}catch(e){}this.eventsPerObjects[i.uuid]?.length&&this.objects.push(i instanceof TZ?r:i)}};if(e.traverseEntity(e=>{(e instanceof PV||e instanceof PO)&&e.frame?.traverse(t=>{i(t,e)}),i(e)}),!this.objects.length)return;let{domElement:r}=this.eventContext;this.domEventsNeeded.clear(),uZ&&(this.domEventsNeeded.add("pointerdown"),r.addEventListener("pointerdown",this.onMouseDown),this.domEventsNeeded.add("pointerup"),r.addEventListener("pointerup",this.onMouseUp)),this.domEventsNeeded.add("pointermove"),r.addEventListener("pointermove",this.onMouseMove),this.objects.forEach(e=>{e.addEventListener("userEvent",this.onUserEvent)})}disconnect(){if(!this.objects.length)return;let{domElement:e}=this.eventContext;this.domEventsNeeded.clear(),uZ&&(e.removeEventListener("pointerdown",this.onMouseDown),e.removeEventListener("pointerup",this.onMouseUp)),e.removeEventListener("pointermove",this.onMouseMove),Object.values(this.eventsPerObjects).forEac
vendor: 8,555 bytes, line 7686
7686h(e=>{e.forEach(e=>{e.disconnect()})}),this.objects.forEach(e=>{e.removeEventListener("userEvent",this.onUserEvent)})}handleMouseHoverEvent(e=!1){let t=[];if(!e){let{stopRaycast:e,raycaster:i,page:r,pointerScreen:s}=this.eventContext,a=!1;if(r.uiCanvas&&(a=Rm(r,[s.x,s.y],Object.keys(this.eventsPerObjects),e=>{t.push(e)})),e&&!a){let e=Rp(i,r,this.objects);t=Rf(e),e.forEach(e=>{e.object instanceof PV&&Rm(e.object,[e?.uv?.x??0,e?.uv?.y??0],Object.keys(this.eventsPerObjects),e=>{t.push(e)})})}else this.objects.forEach(e=>{let r=Rg(i,e);r&&(t.push(e),e instanceof PV&&Rm(e,[r?.uv?.x??0,r?.uv?.y??0],Object.keys(this.eventsPerObjects),e=>{t.push(e)}))})}this._prevObjects.length&&this._prevObjects.forEach(e=>{t.includes(e)||(e.dispatchEvent({type:"beginEvent",eventName:"MouseHover"}),this.eventsPerObjects[e.uuid]?.forEach(e=>e.dispatchLeave()))}),t.length&&t.forEach(e=>{e.dispatchEvent({type:"beginEvent",eventName:"MouseHover"}),this.eventsPerObjects[e.uuid]?.forEach(e=>e.dispatchEnter())}),this._prevObjects=t}},Lm=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.scrollCounter=0,this.actions=OR(t,t.actions,r,s,a,i)}connect(){this.scrollCounter=0}disconnect(){OL(this.actions)}dispatch(e){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())});let t=e>0?1:-1;this.scrollCounter+=t,this.scrollCounter=Math.min(Math.max(this.scrollCounter,0),this.data.steps);let i=this.scrollCounter/this.data.steps;this.actions.Transition.forEach(e=>e.seek(i)),this.actions.Animation.forEach(e=>e.seek(t)),this.actions.Create.forEach(e=>e.dispatchThrottled()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}dispatchUserEvent(e){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),e?(this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Animation.forEach(e=>e.reverseFromCurrent())):(this.actions.Transition.forEach(e=>{e.playFromCurrent()}),this.actions.Animation.forEach(e=>{e.playFromCurrent()})),this.actions.Create.forEach(e=>e.dispatchThrottled()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}},Lg=class{constructor(e,t,i,r,s,a,o){this.id=e,this.data=t,this.object=i,this.domElement=a,this.eventManager=o,this.scrollStart=0,this.scrollEnd=0,this.actions=OR(t,t.actions,r,s,o,i)}getStickyParentElement(){let e=this.domElement;for(;e;){if("sticky"===window.getComputedStyle(e).position)return e;e=e.parentElement}return null}computeScrollBounds(){let e=this.getStickyParentElement(),t=e?.parentElement,i=this.domElement.getBoundingClientRect(),r={top:i.top,bottom:i.bottom,left:i.left,right:i.right,width:i.width,height:i.height};if(t){let s=t.getBoundingClientRect(),a=window.getComputedStyle(e),o=parseFloat(a.marginTop)+parseFloat(a.marginBottom),l=parseFloat(a.top),h=parseFloat(a.bottom),c=s.height-o;if(isNaN(l)){if(!isNaN(h)){let e=document.body.clientHeight??window.innerHeight,t=window.innerWidth-(document.documentElement.clientWidth??window.innerWidth);i.bottom===e-h?(r.top+=s.top-i.height+h+t,r.bottom+=s.top-i.height+h+t):i.bottom<e-h&&(r.top-=c-i.height,r.bottom-=c-i.height)}}else i.top===l?(r.top+=s.top-l,r.bottom+=s.top-l):i.top<0&&(r.top-=c-i.height,r.bottom-=c-i.height)}let s=document.body,a=document.documentElement,o=window.pageYOffset||a.scrollTop||s.scrollTop,l=a.clientTop||s.clientTop||0,h=Math.round(r.top+o-l);if("enter"===this.data.startFrom){let e=window.innerHeight,t=r.height,i=this.data.enterAnchor;this.scrollStart=h-("top"===i?e:"bottom"===i?e-t:e-.5*t)}else this.scrollStart=0;this.scrollStart+=this.data.startOffset??0,this.scrollEnd=this.scrollStart+(this.data.endAfter??400),this.box=r,this.computeScroll({x:window.scrollX,y:window.scrollY})}connect(){this.computeScrollBounds()}disconnect(){OL(this.actions)}handleResize(){this.computeScrollBounds()}get isInvalidBox(){return void 0===this.box||0===this.box.width&&0===this.box.height&&0===this.box.top&&0===this.box.bottom}computeScroll({x:e,y:t}){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())});let i=this.scrollEnd-this.scrollStart,r=Math.min(1,Math.max(0,(t-this.scrollStart)/i));this.actions.Transition.forEach(e=>e.seek(r)),this.actions.Animation.forEach(e=>e.seek(r)),this.actions.Create.forEach(e=>e.dispatchThrottled()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}dispatch(e){this.isInvalidBox&&this.computeScrollBounds(),this.computeScroll(e)}dispatchUserEvent(e){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),e?(this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Animation.forEach(e=>e.reverseFromCurrent())):(this.actions.Transition.forEach(e=>{e.playFromCurrent()}),this.actions.Animation.forEach(e=>{e.playFromCurrent()})),this.actions.Create.forEach(e=>e.dispatchThrottled()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}},Lv=class extends Ry{constructor(e,t){super(e),this.managers=t,this.wheelEventsPerObject=new Map,this.scrollEventsPerObject=new Map,this.isInview=!0,this.handleResize=()=>{[...this.scrollEventsPerObject.entries()].forEach(([e,t])=>{t.forEach(e=>e.handleResize())})},this.onScroll=e=>{if(!this.isInview)return;let t={y:window.scrollY,x:window.scrollX};[...this.scrollEventsPerObject.entries()].forEach(([e,i])=>{e.dispatchEvent({type:"beginEvent",eventName:"Scroll",scroll:t}),i.forEach(e=>e.dispatch(t))})},this.onWheel=e=>{!this.isInview||e.ctrlKey||[...this.wheelEventsPerObject.entries()].forEach(([t,i])=>{t.dispatchEvent({type:"beginEvent",eventName:"Scroll",deltaY:e.deltaY}),i.forEach(t=>t.dispatch(e.deltaY))})},this.onUserEvent=({eventName:e,target:t,reverse:i})=>{if(!e||!t)return;let r=Rw(e);r&&"Scroll"===r&&(t.dispatchEvent({type:"beginEvent",eventName:"Scroll"}),this.wheelEventsPerObject.get(t)?.forEach(e=>{e.dispatchUserEvent(i)}))}}connect(){let{page:e,sharedAssets:t,domElement:i,isExport:r}=this.eventContext,s=s=>{if(s.data?.events.length){for(let{id:a,data:o}of s.data.events)if(!o.disabled&&"Scroll"===o.type){if("load"!==o.trigger&&r){let r=new Lg(a,o,s,e,t,i,this.managers);this.scrollEventsPerObject.has(s)?this.scrollEventsPerObject.get(s)?.push(r):this.scrollEventsPerObject.set(s,[r])}else{let i=new Lm(a,o,s,e,t,this.managers);this.wheelEventsPerObject.has(s)?this.wheelEventsPerObject.get(s)?.push(i):this.wheelEventsPerObject.set(s,[i])}}}};e.traverseEntity(e=>{(e instanceof PV||e instanceof PO)&&e.frame?.traverse(e=>{s(e)}),s(e)}),this.intersectionObserver=new IntersectionObserver(e=>{let t=e[0];t&&(this.isInview=t.isIntersecting)},{root:null}),this.intersectionObserver.observe(this.eventContext.domElement),[...this.wheelEventsPerObject.entries()].forEach(([e,t])=>{t.forEach(e=>e.connect()),e.addEventListener("userEvent",this.onUserEvent)}),[...this.scrollEventsPerObject.entries()].forEach(([e,t])=>{t.forEach(e=>e.connect()),e.addEventListener("userEvent",this.onUserEvent)}),[...this.wheelEventsPerObject.values()].some(e=>e.length)&&(this.domEventsNeeded.add("wheel"),window.addEventListener("wheel",this.onWheel)),[...this.scrollEventsPerObject.values()].some(e=>e.length)&&(this.domEventsNeeded.add("scroll"),window.addEventListener("scroll",this.onScroll),window.addEventListener("resize",this.handleResize))}disconnect(){window.removeEventListener("wheel",this.onWheel),window.removeEventListener("scroll",this.onScroll),window.removeEventListener("resize",this.handleResize),this.intersectionObserver.unobserve(this.eventContext.domElement),this.domEventsNeeded.clear(),[...this.wheelEventsPerObject.entries()].forEach(([e,t])=>
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7686h(t=>{(t.interaction.data.triggerAfter??"any")===e&&(t.interaction instanceof D7?t.interaction.audioPlayer.play():t.interaction instanceof Ie&&t.interaction.dispatch())}),this.actions.Video.forEach(t=>{let i=t.interaction.data.triggerAfter??"autoplay";i===e&&(t.interaction instanceof OF?t.interaction.play("autoplay"===i):t.interaction instanceof ON&&t.interaction.dispatch())}),this.actions.Particles.forEach(t=>{(t.data.triggerAfter??"any")===e&&t.dispatchBasic()})}dispatchUserEvent(e){this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),e?(this.actions.Transition.forEach(e=>e.reverseFromCurrent()),this.actions.Animation.forEach(e=>e.reverseFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.reverseFromCurrent())):(this.actions.Transition.forEach(e=>e.playFromCurrent()),this.actions.Animation.forEach(e=>e.playFromCurrent()),this.actions.SwitchCamera.forEach(e=>e.playFromCurrent())),this.actions.SceneTransition.forEach(e=>e.dispatch()),this.actions.Reset.forEach(e=>e.dispatch()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch()),this.actions.Create.forEach(e=>{e.dispatch()}),this.actions.Destroy.forEach(e=>{e.dispatch()}
7686),this.actions.Audio.forEach(e=>{e.interaction instanceof D7?e.interaction.audioPlayer.play():e.interaction instanceof Ie&&e.interaction.dispatch()}),this.actions.Video.forEach(e=>{e.interaction instanceof OF?e.interaction.play():e.interaction instanceof ON&&e.interaction.dispatch()}),this.actions.Particles.forEach(e=>{e.dispatchBasic()})}},Lx=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.eventsPerObject=new Map,this.eventsAfterPerObject=new Map,this.onMouseDown=()=>{[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.dispatchEvent({type:"beginEvent",eventName:"Start"}),t.forEach(e=>{e.dispatchAfter("mouseDown")})})},this.onKeyDown=()=>{[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.dispatchEvent({type:"beginEvent",eventName:"Start"}),t.forEach(e=>{e.dispatchAfter("keyDown")})})},this.onAny=()=>{let{domElement:e,isExport:t}=this.eventContext,i=t?document:e;i.removeEventListener("pointerdown",this.onAny),i.removeEventListener("mousedown",this.onAny),document.removeEventListener("keydown",this.onAny),[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.dispatchEvent({type:"beginEvent",eventName:"Start"}),t.forEach(e=>{e.dispatchAfter("any")})})},this.onSceneTransitionAudioVideoPlay=()=>{[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.dispatchEvent({type:"beginEvent",eventName:"Start"}),t.forEach(e=>
vendor: 4,072 bytes, line 7686
7686{e.actions.Audio.forEach(e=>{e.interaction instanceof D7&&e.interaction.audioPlayer.play()}),e.actions.Video.forEach(e=>{let t=e.interaction.data.triggerAfter??"autoplay";e.interaction instanceof OF&&e.interaction.play("autoplay"===t)}),e.actions.Particles.forEach(e=>{e.dispatchBasic()})})})},this.onPlay=()=>{[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.dispatchEvent({type:"beginEvent",eventName:"Start"}),t.forEach(e=>{e.dispatchAfter("autoplay")})})},this.onUserEvent=({eventName:e,target:t,reverse:i})=>{if(!e||!t)return;let r=Rw(e);r&&"Start"===r&&(t instanceof TZ||t.dispatchEvent({type:"beginEvent",eventName:"Start"}),this.eventsPerObject.get(t)?.forEach(e=>{e.dispatchUserEvent(i)}),this.eventsAfterPerObject.get(t)?.forEach(e=>{e.dispatchUserEvent(i)}))}}connect(){let{sharedAssets:e,page:t}=this.eventContext,i=i=>{if(i.data?.events.length)for(let{id:r,data:s}of i.data.events){if(s.disabled||"Start"!==s.type)continue;let a=new Ly(r,s,i,t,e,this.eventManager);(a.actions.Transition.length||a.actions.Animation.length||a.actions.SwitchCamera.length||a.actions.Create.length||a.actions.Destroy.length||a.actions.SceneTransition.length||a.actions.Reset.length||a.actions.SetVariable.length||a.actions.DynamicVariablePlay.length||a.actions.ClearLocalStorage.length||a.actions.UserAPI.length)&&(this.eventsPerObject.has(i)?this.eventsPerObject.get(i)?.push(a):this.eventsPerObject.set(i,[a])),a.actions.Audio.length&&(this.eventsAfterPerObject.has(i)?this.eventsAfterPerObject.get(i)?.push(a):this.eventsAfterPerObject.set(i,[a])),a.actions.Video.length&&(this.hasVideoAction=!0,this.eventsAfterPerObject.has(i)?this.eventsAfterPerObject.get(i)?.push(a):this.eventsAfterPerObject.set(i,[a])),a.actions.Particles.length&&(this.eventsAfterPerObject.has(i)?this.eventsAfterPerObject.get(i)?.push(a):this.eventsAfterPerObject.set(i,[a]))}};if(t.traverseEntity(e=>{(e instanceof PV||e instanceof PO)&&e.frame?.traverse(e=>{i(e)}),i(e)}),[...this.eventsAfterPerObject.values()].some(e=>e.length)){if(0===this.eventManager.activateCount){let{domElement:e,isExport:t}=this.eventContext,i=t?document:e;i.addEventListener("pointerdown",this.onMouseDown,{once:!0}),i.addEventListener("mousedown",this.onMouseDown,{once:!0}),document.addEventListener("keydown",this.onKeyDown,{once:!0}),i.addEventListener("pointerdown",this.onAny),i.addEventListener("mousedown",this.onAny),document.addEventListener("keydown",this.onAny),[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.addEventListener("userEvent",this.onUserEvent)})}else this.onSceneTransitionAudioVideoPlay();this.onPlay()}[...this.eventsPerObject.entries()].forEach(([e,t])=>{e.dispatchEvent({type:"beginEvent",eventName:"Start"}),t.forEach(e=>e.dispatch()),e.addEventListener("userEvent",this.onUserEvent)})}disconnect(){if([...this.eventsAfterPerObject.values()].some(e=>e.length)){let{domElement:e,isExport:t}=this.eventContext,i=t?document:e;i.removeEventListener("pointerdown",this.onMouseDown),i.removeEventListener("mousedown",this.onMouseDown),document.removeEventListener("keydown",this.onKeyDown),i.removeEventListener("pointerdown",this.onAny),i.removeEventListener("mousedown",this.onAny),document.removeEventListener("keydown",this.onAny),[...this.eventsAfterPerObject.entries()].forEach(([e,t])=>{e.removeEventListener("userEvent",this.onUserEvent),t.forEach(e=>e.disconnect())})}[...this.eventsPerObject.entries()].forEach(([e,t])=>{e.removeEventListener("userEvent",this.onUserEvent),t.forEach(e=>e.disconnect())}),this.eventsPerObject.clear(),this.eventsAfterPerObject.clear()}},Lb=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.initialDisabled=!1,this.actions=OR(t,t.actions,r,s,a,i),this.target=t.target}disconnect(){OL(this.actions)}dispatch(e){this.initialDisabled||(this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),this.object.dispatchEvent({type:"beginEvent",eventName:"Collision"}),this.actions.Transition.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()}
7686),this.actions.Animation.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()}),this.actions.Reset.forEach(e=>{e.dispatch()}),this.actions.Link.forEach(e=>{e.dispatch()}),this.actions.Reset.forEach(e=>{e.dispatch()}),this.actions.Create.forEach(e=>{e.dispatch()}),this.actions.Destroy.forEach(t=>{t.dispatch(e??!1)}),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.Audio.forEach(e=>{e.dispatchBasic()}),this.actions.Particles.forEach(e=>{e.dispatchBasic()}),this.actions.Video.forEach(e=>{e.dispatchBasic()}),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch()))}},Lw=class extends Ry{constructor(e,t,i,r,s){super(e),this.sharedVariables=t,this.eventManager=i,this.needsMouse=r,this.needsRaycast=s,this.dynamicVars=[],this.variablesToWatch=[],this.prevMouseProperty=null,this.prevRaycastProperty=null,this.pauseTime=0,this.isOutOfFocus=!1,this.events=[],this.onFrame=e=>{let t=this.eventContext.sharedAssets;if(this.rafId=window.requestAnimationFrame(this.onFrame),this.isOutOfFocus)return;let i=new Date,r=[],s=[];for(let e=0;e<this.propertiesToWatch.length;e++){let{objectId:t,property:i,prevValue:r}=this.propertiesToWatch[e],a=this.eventContext.scene.find(t),o=m5.propertyPaths[i];if("width"===o[0]||"height"===o[0]||"depth"===o[0])a=a.geometry.userData.parameters[o[0]];else for(let e=0;e<o.length;e++)a=a[o[e]];null===r?this.propertiesToWatch[e].prevValue=a instanceof ix?a.clone():a:(a instanceof ix?a.equals(r):r===a)||(s.push({objId:t,property:i}),a instanceof ix?this.propertiesToWatch[e].prevValue.copy(a):this.propertiesToWatch[e].prevValue=a)}for(let e=0;e<this.variablesToWatch.length;e++){let{id:i,prevValue:s}=this.variablesToWatch[e],a=t.getVariable(i);a!==s&&(r.push(i),this.variablesToWatch[e].prevValue=a)}for(let s=0;s<this.dynamicVars.length;s++){let{id:a,expectedTime:o,last:l,data:h,timerSeconds:c,startValue:d}=this.dynamicVars[s],u=1e3;if(("timer"===h.dynamicVariableType||"stopwatch"===h.dynamicVariableType)&&"number3decimal"===h.format?u=1:"counter"===h.dynamicVariableType?u=h.updateInterval:"random"===h.dynamicVariableType&&(u=h.isStatic?1/0:h.updateInterval),-1===o){this.dynamicVars[s].last=e,this.dynamicVars[s].expectedTime=e+u;continue}if(!(("Stopped"===t.getDynamicVariablePlayState(a)||"Restarted"===t.getDynamicVariablePlayState(a))&&(this.dynamicVars[s].last=e,this.dynamicVars[s].expectedTime=e+u,"counter"===h.dynamicVariableType&&t.getVariable(a)!==d&&(t.updateVariable(a,d),this.eventManager.requestRender()),("timer"===h.dynamicVariableType||"stopwatch"===h.dynamicVariableType)&&this.dynamicVars[s].timerSeconds!==d&&(this.dynamicVars[s].timerSeconds=d,t.updateVariable(a,yS.getFormattedTimerTime(d,h)),this.eventManager.requestRender()),"Restarted"===t.getDynamicVariablePlayState(a)&&t.setDynamicVariablePlayState(a,"Playing"),"Stopped"===t.getDynamicVariablePlayState(a)))){if("Paused"===t.getDynamicVariablePlayState(a)){void 0===this.dynamicVars[s].deltaToExpectedTime&&(this.dynamicVars[s].deltaToExpectedTime=Math.max(this.dynamicVars[s].expectedTime-e,0)),this.dynamicVars[s].last=e-(u-this.dynamicVars[s].deltaToExpectedTime),this.dynamicVars[s].expectedTime=e+this.dynamicVars[s].deltaToExpectedTime;continue}if(this.dynamicVars[s].deltaToExpectedTime=void 0,e>=o){if(this.dynamicVars[s].last=e,this.dynamicVars[s].expectedTime+=u,"random"===h.dynamicVariableType){let e=h.min+Math.random()*(h.max-h.min),i=h.decimals;e=Math.round(e*Math.pow(10,i))/Math.pow(10,i),t.updateVariable(a,e),r.push(a),this.eventManager.requestRender()}else if("counter"===h.dynamicVariableType){let e=t.getVariable(a),i=t.getDynamicVariableToggleIsForward(a)??!0,s=t.getVariable(a)+h.increment*(i?1:-1);h.hasEnd&&((s=h.increment>0?tZ.clamp(s,d,h.endValue):tZ.clamp(s,h.endValue,d))===d&&t.setDynamicVariableToggleIsForward(a,void 0),h.repeat?s===h.endValue&&(s=d):(s===d||s===h.endValue)&&t.setDynamicVariablePlayState(a,"Paused")),s!==e&&(r.push(a),t.updateVariable(a,s),this.eventManager.requestRender())}else if("time"===h.dynamicVariableType){let e=t.getVariable(a),s=Am(i,h);if("object"==typeof e&&"textValue"in e&&"object"==typeof s&&"textValue"in s){if(Array.isArray(e.textValue)&&Array.isArray(s.textValue)){if(e.textValue.every((e,t)=>e===s.textValue[t]))continue}else if(e.textValue===s.textValue)continue}else if(e===s)continue;t.updateVariable(a,s),r.push(a),this.eventManager.requestRender()}else{let i=yv.isTextValue(h.endValue)?L_(h.endValue.textValue):h.endValue,o=t.getDynamicVariableToggleIsForward(a)??!0,u=c+(e-l)/1e3*("timer"===h.dynamicVariableType?-1:1)*(o?1:-1);u=Math.max(u,0),h.hasEnd&&((u="stopwatch"===h.dynamicVariableType?tZ.clamp(u,d,i):tZ.clamp(u,i,d))===d&&t.setDynamicVariableToggleIsForward(a,void 0),h.repeat?Math.abs(u-i)<("number3decimal"===h.format?1e-4:.1)&&(u=d):(Math.abs(u-d)<("number3decimal"===h.format?1e-4:.1)||Math.abs(u-i)<("number3decimal"===h.format?1e-4:.1))&&t.setDynamicVariablePlayState(a,"Paused")),u!==c&&(r.push(a),this.dynamicVars[s].timerSeconds=u,t.updateVariable(a,yS.getFormattedTimerTime(u,h)),this.eventManager.requestRender())}}}}let a=!1;t.mouseProperty!==this.prevMouseProperty&&(this.prevMouseProperty=t.mouseProperty,a=!0);let o=!1;t.raycastProperty!==this.prevRaycastProperty&&(this.prevRaycastProperty=t.raycastProperty,o=!0),this.events.forEac
vendor: 1,054 bytes, line 7686
7686h(e=>{(r.includes(e.data.variableId)||s.find(t=>t.objId===e.data.objectId&&t.property===e.data.property)||"mouseProperty"===e.data.variableId&&a||"raycastProperty"===e.data.variableId&&o)&&(e.dispatch(),this.eventManager.requestRender())})},this.onBlur=()=>{this.pause()},this.onFocus=()=>{this.resume()}}pause(){this.isOutOfFocus||(this.isOutOfFocus=!0,this.pauseTime=Date.now())}resume(){if(!this.isOutOfFocus)return;this.isOutOfFocus=!1;let e=Date.now()-this.pauseTime;for(let t=0;t<this.dynamicVars.length;t++)this.dynamicVars[t].last+=e,this.dynamicVars[t].expectedTime+=e}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"VariableChange"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new LS(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.propertiesToWatch=this.events.filter(e=>"objectProperty"===e.data.variableId&&null!==e.data.objectId).map(e=>({objectId:e.data.objectId,property:e.data.property,prevValue:null}));let e=this.eventContext.sharedAssets;
7686this.sharedVariables.forEach(({id:t,data:i})=>{let r;if(!("dynamicVariableType"in i)){this.events.find(e=>e.data.variableId===t)&&this.variablesToWatch.push({id:t,prevValue:e.getVariable(t)});return}if("timer"===i.dynamicVariableType||"stopwatch"===i.dynamicVariableType){let e;if(yv.isTextValue(i.value)&&Array.isArray(i.value.textValue)){let t=i.value.textValue;e=3===t.length?t[2]+60*t[1]+3600*t[0]:t[1]+60*t[0]}else e=i.value;r=e,this.dynamicVars.push({id:t,last:-1,expectedTime:-1,data:i,timerSeconds:e,startValue:r})}else"time"===i.dynamicVariableType&&e.updateVariable(t,Am(new Date,i)),"counter"===i.dynamicVariableType&&(r=yv.isTextValue(i.value)?L_(i.value.textValue):i.value),this.dynamicVars.push({id:t,last:-1,expectedTime:-1,data:i,startValue:r})}),this.rafId=window.requestAnimationFrame(this.onFrame),window.addEventListener("blur",this.onBlur),window.addEventListener("focus",this.onFocus)}disconnect(){window.removeEventListener("blur",this.onBlur),window.removeEventListener("focus",this.onFocus),this.rafId&&(window.cancelAnimationFrame(this.rafId),this.rafId=void 0),this.events.forEach(e=>e.dispose())}},LS=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.actions=OR(t,t.actions,r,s,a,i)}dispatch(){let e=this.actions;
vendor: 4,186 bytes, lines 7686-7747
7686e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}dispose(){OL(this.actions)}};function L_(e){return 3===e.length?e[2]+60*e[1]+3600*e[0]:e[1]+60*e[0]}var LA,LM,LE,LC=`
7687(async function() {
7688	const [wasmImport, wasmBinary] = await Promise.all([
7689		import('https://unpkg.com/@splinetool/[email protected]/build/' + 'navmesh.js'),
7690		fetch('https://unpkg.com/@splinetool/[email protected]/build/' + 'navmesh.wasm').then((res) => res.arrayBuffer()),
7691	]);
7692	const wasmModule = wasmImport.default;
7693	self.module = await wasmModule({ wasmBinary });
7694	postMessage('ready');
7695})();
7696`,LT=`
7697(async function() {
7698	const [wasmImport, wasmBinary] = await Promise.all([
7699		import(self.location.origin + '/_libraries/navmesh.js'),
7700		fetch(self.location.origin + '/_libraries/navmesh.wasm').then((res) => res.arrayBuffer()),
7701	]);
7702	const wasmModule = wasmImport.default;
7703	self.module = await wasmModule({ wasmBinary });
7704	postMessage('ready');
7705})();
7706`,LP=`
7707
7708onmessage = function(messageEvent) {
7709	const meshData = messageEvent.data;
7710	const positions = meshData[0];
7711	const offset = meshData[1];
7712	const indices = meshData[2];
7713	const indicesLength = meshData[3];
7714	const parameters = meshData[4];
7715
7716	const module = self.module;
7717	const rc = new module.rcConfig();
7718	rc.cs = parameters.cs;
7719	rc.ch = parameters.ch;
7720	rc.borderSize = parameters.borderSize ? parameters.borderSize : 0;
7721	rc.tileSize = parameters.tileSize ? parameters.tileSize : 0;
7722	rc.walkableSlopeAngle = parameters.walkableSlopeAngle;
7723	rc.walkableHeight = parameters.walkableHeight;
7724	rc.walkableClimb = parameters.walkableClimb;
7725	rc.walkableRadius = parameters.walkableRadius;
7726	rc.maxEdgeLen = parameters.maxEdgeLen;
7727	rc.maxSimplificationError = parameters.maxSimplificationError;
7728	rc.minRegionArea = parameters.minRegionArea;
7729	rc.mergeRegionArea = parameters.mergeRegionArea;
7730	rc.maxVertsPerPoly = parameters.maxVertsPerPoly;
7731	rc.detailSampleDist = parameters.detailSampleDist;
7732	rc.detailSampleMaxError = parameters.detailSampleMaxError;
7733
7734	if (!self.navMesh) {
7735		self.navMesh = new module.NavMesh();
7736	}
7737	self.navMesh.build(positions, offset, indices, indicesLength, rc);
7738
7739	const navmeshData = navMesh.getNavmeshData();
7740	const arrView = new Uint8Array(module.HEAPU8.buffer, navmeshData.dataPointer, navmeshData.size);
7741	const ret = new Uint8Array(navmeshData.size);
7742	ret.set(arrView);
7743	navMesh.freeNavmeshData(navmeshData);
7744
7745	postMessage(ret);
7746}
7747`,LD={cs:6,ch:2,walkableSlopeAngle:90,walkableHeight:20,walkableClimb:5,walkableRadius:0,maxEdgeLen:12,maxSimplificationError:1.3,minRegionArea:8,mergeRegionArea:20,maxVertsPerPoly:6,detailSampleDist:6,detailSampleMaxError:1};pd.then(e=>{LA=e,LM=new e.Vec3,LE=new e.Vec3});var LI=new ix,LO=class{constructor(e=!1,t=!1){this.usePhysics=e,this.isExport=t,this.onPointerDown=e=>{if(1!==u2.length)return;let{raycaster:t,page:i}=this.eventContext;this.eventContext.updateRaycaster(e);let r=i.raycastWithClones(t);if(0!==r.length){if(this.gameControl){let e=LI.copy(this.gameControl.colliderWorldPosition);e.y-=this.gameControl.colliderHeight/2,this.gameControl.path=this.computePath(e,r[0].point)}this.eventContext.requestRender()}},this.traverseWithPhysics=(e,t)=>i=>{let r;if(i instanceof Ee){if(!i.objectForSample)return!0===i.object.dataPatched.physics.fusedBody&&"dynamic"===i.object.dataPatched.physics.rigidBody||void 0;if(i.objectForSample.dataPatched.physics.fusedBody)return;r=i.object}else if(i instanceof xS)r=i.object;else if(r=i,r.dataPatched.cloner?.disabled===!1&&r.dataPatched.cloner?.hideBase&&r.dataPatched.physics?.fusedBody!==!0)return!0;
7747if(t&&!r.userData.navmesh)return;let s=r.dataPatched;if(!s.visible&&s.physics?.enabled!==!0)return!0;i.updateMatrixWorldSVD();let a=Ba(s),o=r.userData.hasDestroy,l=r.userData.hasDrag,h=!1,c=!1;for(let e of s.events)!0!==e.data.disabled&&("GameControl"===e.data.type?h=!0:"Follow"===e.data.type&&(c=!0));if(h||a||c||o||l)return!0;if(this.usePhysics&&s.physics?.rigidBody==="dynamic"){if(this.usePhysics&&s.physics?.fusedBody)return!0}else if("geometry"in i&&i.geometry&&e.push(Ra(i.geometry,i.matrixWorld)),this.usePhysics&&s.physics?.fusedBody)return i.traverseObject((t,i)=>{let r;if(0===i)return;if(t instanceof Ee){if(!t.objectForSample)return!0===t.object.dataPatched.physics.fusedBody&&"dynamic"===t.object.dataPatched.physics.rigidBody||void 0;if(t.objectForSample.dataPatched.physics.fusedBody)return;r=t.object}else if(t instanceof xS)r=t.object;else if(r=t,t.dataPatched.cloner?.hideBase)return!0;let s=r.dataPatched;if(!s.visible&&s.physics?.enabled!==!0)return!0;"geometry"in t&&t.geometry&&e.push(Ra(t.geometry,t.matrixWorld))}),!0},this.traverseNoPhysics=(e,t)=>i=>{let r;if(i instanceof Ee)return;let s=(r=i instanceof xS?i.object:i).dataPatched;if("visibility"===s.physics.enabled?!s.visible:!s.physics.enabled)return!0;if(t&&!r.userData.navmesh)return;let a=i.geometry,o=!0===r.userData.hasDestroy,l=!0===r.userData.hasDrag;if(Ba(s)||o||l||r.dataPatched.events.some(e=>!0!==e.data.disabled&&"GameControl"===e.data.type))return!0;a&&e.push(Ra(a,i.matrixWorld))},this.navmeshWasm=LA,this.navMesh=new this.navmeshWasm.NavMesh,this._workerURL=URL.createObjectURL(new Blob([(t?LC:LT)+LP])),this._worker=new Worker(this._workerURL)}init(e,t,i){this.gameControl=t,this.eventContext=i,this.setDefaultQueryExtent(new ix().setScalar(e.ch*e.walkableRadius*1.2)),this._worker.onmessage=()=>{this.createNavMesh(i.page,e,e=>{this.buildFromNavmeshData(e.data)})},this.eventContext.renderer.domElement.addEventListener("pointerdown",this.onPointerDown)}createNavMesh(e,t,i){t.objects.forEach(t=>{let i=e.scene.find(t);i.traverseEntity(e=>{e.userData.navmesh=!0}),i.cloner?.traverseObject(e=>{e.userData.navmesh=!0})});let r=[],s=(this.usePhysics?this.traverseWithPhysics:this.traverseNoPhysics)(r,"custom"===t.zones);if(e.traverseChildren(s),t.objects.forEach(t=>{let i=e.scene.find(t);i.traverseEntity(e=>{e.userData.navmesh=void 0}),i.cloner?.traverseObject(e=>{e.userData.navmesh=void 0})}),0===r.length)return!1;let a=gZ(r),{positions:o,triIndices:l}=So(a.getAttribute("position"),a.getIndex());return this._worker.postMessage([o,o.length/3,l,l.length,{...LD,...t}]),this._worker.onmessage=i,!0}createDebugNavGeometry(){let e,t,i=this.navMesh.getDebugNavMesh(),r=i.getTriangleCount(),s=new Uint32Array(3*r),a=new Float32Array(9*r);for(e=0;e<3*r;e++)s[e]=e;for(e=0;e<r;e++)for(t=0;t<3;t++){let r=i.getTriangle(e).getPoint(t);a[9*e+3*t+0]=r.x,a[9*e+3*t+1]=r.y,a[9*e+3*t+2]=r.z}let o=new rN;return o.setIndex(new rC(s,1)),o.setAttribute("position",new rC(a,3)),o}getClosestPoint(e){return LM.x=e.x,LM.y=e.y,LM.z=e.z,this.navMesh.getClosestPoint(LM)}getClosestPointToRef(e,t){LM.x=e.x,LM.y=e.y,LM.z=e.z;let i=this.navMesh.getClosestPoint(LM);t.set(i.x,i.y,i.z)}getRandomPointAround(e,t){return LM.x=e.x,LM.y=e.y,LM.z=e.z,this.navMesh.getRandomPointAround(LM,t)}getRandomPointAroundToRef(e,t,i){LM.x=e.x,LM.y=e.y,LM.z=e.z;let r=this.navMesh.getRandomPointAround(LM,t);i.set(r.x,r.y,r.z)}moveAlong(e,t){return LM.x=e.x,LM.y=e.y,LM.z=e.z,LE.x=t.x,LE.y=t.y,LE.z=t.z,this.navMesh.moveAlong(LM,LE)}moveAlongToRef(e,t,i){return LM.x=e.x,LM.y=e.y,LM.z=e.z,LE.x=t.x,LE.y=t.y,LE.z=t.z,this.navMesh.moveAlong(LM,LE)}computePath(e,t){let i=this.getClosestPoint(t);if(LE.x=i.x,LE.y=i.y,LE.z=i.z,Math.sqrt(Math.pow(t.x-i.x,2)+Math.pow(t.y-i.y,2)+Math.pow(t.z-i.z,2))>this.getDefaultQueryExtent().y)return[];this.getClosestPoint(e);let r=this.navMesh.computePath(LM,LE),s=r.getPointCount(),a=[];for(let e=0;e<s;e++){let t=r.getPoint(e);a.push(new ix(t.x,t.y,t.z))}return a}createCrowd(e,t){return new LR(this,e,t)}setDefaultQueryExtent(e){LM.x=e.x,LM.y=e.y,LM.z=e.z,this.navMesh.setDefaultQueryExtent(LM)}getDefaultQueryExtent(){return this.navMesh.getDefaultQueryExtent()}buildFromNavmeshData(e){let t=e.length*e.BYTES_PER_ELEMENT,i=this.navmeshWasm._malloc(t),r=new Uint8Array(this.navmeshWasm.HEAPU8.buffer,i,t);r.set(e);let s=new this.navmeshWasm.NavmeshData;s.dataPointer=r.byteOffset,s.size=e.length,this.navMesh.buildFromNavmeshData(s),this.navmeshWasm._free(r.byteOffset)}getNavmeshData(){let e=this.navMesh.getNavmeshData(),t=new Uint8Array(this.navmeshWasm.HEAPU8.buffer,e.dataPointer,e.size),i=new Uint8Array(e.size);return i.set(t),this.navMesh.freeNavmeshData(e),i}getDefaultQueryExtentToRef(e){let t=this.navMesh.getDefaultQueryExtent();e.set(t.x,t.y,t.z)}dispose(){this.navMesh.destroy(),this._worker.terminate(),URL.revokeObjectURL(this._workerURL),this.eventContext?.renderer.domElement.removeEventListener("pointerdown",this.onPointerDown)}addCylinderObstacle(e,t,i){return LM.x=e.x,LM.y=e.y,LM.z=e.z,this.navMesh.addCylinderObstacle(LM,t,i)}addBoxObstacle(e,t,i){return LM.x=e.x,LM.y=e.y,LM.z=e.z,LE.x=t.x,LE.y=t.y,LE.z=t.z,this.navMesh.addB
7747oxObstacle(LM,LE,i)}removeObstacle(e){this.navMesh.removeObstacle(e)}isSupported(){return void 0!==this.navmeshWasm}},LR=class{constructor(e,t,i){this.navmeshWasmWrapper=e,this.transforms=[],this.agents=[],this.reachRadii=[],this._agentDestinationArmed=[],this._agentDestination=[],this.crowd=new this.navmeshWasmWrapper.navmeshWasm.Crowd(t,i,this.navmeshWasmWrapper.navMesh.getNavMesh())}onReachTarget(e,t){}addAgent(e,t,i){let r=new this.navmeshWasmWrapper.navmeshWasm.dtCrowdAgentParams;r.radius=t.radius,r.height=t.height,r.maxAcceleration=t.maxAcceleration,r.maxSpeed=t.maxSpeed,r.collisionQueryRange=t.collisionQueryRange,r.pathOptimizationRange=t.pathOptimizationRange,r.separationWeight=t.separationWeight,r.updateFlags=7,r.obstacleAvoidanceType=0,r.queryFilterType=0,r.userData=0;let s=this.crowd.addAgent(new this.navmeshWasmWrapper.navmeshWasm.Vec3(e.x,e.y,e.z),r);return this.transforms.push(i),this.agents.push(s),this.reachRadii.push(t.reachRadius?t.reachRadius:t.radius),this._agentDestinationArmed.push(!1),this._agentDestination.push(new ix(0,0,0)),s}getAgentPosition(e){return this.crowd.getAgentPosition(e)}getAgentPositionToRef(e,t){let i=this.crowd.getAgentPosition(e);t.set(i.x,i.y,i.z)}getAgentVelocity(e){return this.crowd.getAgentVelocity(e)}getAgentVelocityToRef(e,t){let i=this.crowd.getAgentVelocity(e);t.set(i.x,i.y,i.z)}getAgentNextTargetPath(e){return this.crowd.getAgentNextTargetPath(e)}getAgentNextTargetPathToRef(e,t){let i=this.crowd.getAgentNextTargetPath(e);t.set(i.x,i.y,i.z)}getAgentState(e){return this.crowd.getAgentState(e)}overOffmeshConnection(e){return this.crowd.overOffmeshConnection(e)}agentGoto(e,t){this.crowd.agentGoto(e,new this.navmeshWasmWrapper.navmeshWasm.Vec3(t.x,t.y,t.z));let i=this.agents.indexOf(e);i>-1&&(this._agentDestinationArmed[i]=!0,this._agentDestination[i].set(t.x,t.y,t.z))}agentTeleport(e,t){this.crowd.agentTeleport(e,new this.navmeshWasmWrapper.navmeshWasm.Vec3(t.x,t.y,t.z))}updateAgentParameters(e,t){let i=this.crowd.getAgentParameters(e);void 0!==t.radius&&(i.radius=t.radius),void 0!==t.height&&(i.height=t.height),void 0!==t.maxAcceleration&&(i.maxAcceleration=t.maxAcceleration),void 0!==t.maxSpeed&&(i.maxSpeed=t.maxSpeed),void 0!==t.collisionQueryRange&&(i.collisionQueryRange=t.collisionQueryRange),void 0!==t.pathOptimizationRange&&(i.pathOptimizationRange=t.pathOptimizationRange),void 0!==t.separationWeight&&(i.separationWeight=t.separationWeight),this.crowd.setAgentParameters(e,i)}removeAgent(e){this.crowd.removeAgent(e);let t=this.agents.indexOf(e);t>-1&&(this.agents.splice(t,1),this.transforms.splice(t,1),this.reachRadii.splice(t,1),this._agentDestinationArmed.splice(t,1),this._agentDestination.splice(t,1))}getAgents(){return this.agents}update(e){if(this.navmeshWasmWrapper.navMesh.update(),!(e<=.001)){if(1/60<=.001)this.crowd.update(e);else{let t=Math.floor(e/(1/60));t>10&&(t=10),t<1&&(t=1);let i=e/t;for(let e=0;e<t;e++)this.crowd.update(i)}for(let e=0;e<this.agents.length;e++){let t=this.agents[e],i=this.getAgentPosition(t);if(this.transforms[e].copy(i),this._agentDestinationArmed[e]){let r=i.x-this._agentDestination[e].x,s=i.z-this._agentDestination[e].z,a=this.reachRadii[e],o=this._agentDestination[e].y-this.reachRadii[e],l=this._agentDestination[e].y+this.reachRadii[e],h=r*r+s*s;i.y>o&&i.y<l&&h<a*a&&(this.onReachTarget(t,this._agentDestination[e]),this._agentDestinationArmed[e]=!1)}}}}setDefaultQueryExtent(e){let t=new this.navmeshWasmWrapper.navmeshWasm.Vec3(e.x,e.y,e.z);this.crowd.setDefaultQueryExtent(t)}getDefaultQueryExtent(){return this.crowd.getDefaultQueryExtent()}getDefaultQueryExtentToRef(e){let t=this.crowd.getDefaultQueryExtent();e.set(t.x,t.y,t.z)}getCorners(e){let t,i=this.crowd.getCorners(e),r=i.getPointCount(),s=[];for(t=0;t<r;t++){let e=i.getPoint(t);s.push(new ix(e.x,e.y,e.z))}return s}dispose(){this.crowd.destroy()}},LL={type:"change"},LB={type:"changeZoom"},Lz={type:"changePan"},LF={type:"start"},LN={type:"end",changed:!0},LU={type:"end",changed:!1},Lk=new iy,LV=new tK,Lj=2*Math.PI,LG=new ix,LH=new tK,LW=new ix,Lq=new iy,LX=new iQ,LY={type:"requestRender"},LQ=class extends tz{constructor(e,t,i={isPlayMode:!1,isExport:!1}){super(),this.object=e,this.domElement=t,this.options=i,this.enabled=!0,this.useKeyEvents=!0,this.enableDamping=!1,this.enableZoom=!0,this.enableRotate=!0,this.enablePan=!0,this.autoRotate=!1,this.rotationLimitsMode=0,this.panLimitsMode=0,this.rotationSoftLimit=2,this.panSoftLimit=2,this.hoverRotatePanMode=0,this.zoomLimitsEnabled=!1,this.mouseButtons=[0,5],this.mouseButtonsPlay=[3,4,5],this.touches=[null,tO.DOLLY_ROTATE,tO.PAN],this.offset=new ix,this.eye=new ix,this.lastPosition=new ix,this.lastQuaternion=new iy,this.current=ne
vendor: 4,348 bytes, line 7747
7747w tK,this.overShoot=new tK,this.overRatio=new tK,this.spherical=new lB,this.sphericalDelta=new lB,this.panOffset=new ix,this.panLeftV=new ix,this.panUpV=new ix,this.panV=new ix,this.rotateStart=new tK,this.rotateEnd=new tK,this.rotateDelta=new tK,this.panStart=new tK,this.panEnd=new tK,this.panDelta=new tK,this.dollyStart=new tK,this.dollyEnd=new tK,this.dollyDelta=new tK,this.rotationRangeFactor=new tK,this.panRangeFactor=new tK,this.state=-1,this.zoomChanged=!1,this.isPointerDown=!1,this.isThetaFlipped=!1,this.prevScale=0,this.scale=1,this.gesture=!1,this.timer=-1,this.timerHover=-1,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPhi=0,this.maxPhi=Math.PI,this.minTheta=-1/0,this.maxTheta=1/0,this.minH=0,this.maxH=Math.PI,this.minV=-1/0,this.maxV=1/0,this.autoRotateClockwise=!0,this.isPanOverShoot=!1,this.isRotateOverShoot=!1,this.resetHoverEffectOnPointerLeave=!1,this.hasChange=!1,this.useWindowEvents=!1,this.isTouchZoom=!0,this.autoRotateSpeed=2,this.dampingFactor=.125,this.zoomSpeed=2,this.rotateSpeed=1,this.panSpeed=1,this.hoverRotatePanStrength=.1,this.hoverRotateDamping=this.dampingFactor,this.thetaIsFree=!1,this.phiIsFree=!1,this.needsUpdate=!0,this.onCameraChange=e=>{this.object.removeEventListener("beginState",this.onBeginState),this.object.removeEventListener("completeState",this.onCompleteState),this.object.removeEventListener("cameraChange",this.onCameraChange),this.object=e.camera,this.object.addEventListener("beginState",this.onBeginState),this.object.addEventListener("completeState",this.onCompleteState),this.object.addEventListener("cameraChange",this.onCameraChange)},this.update=()=>{this.object.updateWorldMatrix(!0,!1),this.object.matrixWorld.decompose(LW,Lq,LG),this.offset.copy(LW).sub(this.target),this.spherical.setFromVector3(this.offset),this.object.isUpVectorFlipped&&(this.spherical.phi*=-1,this.spherical.theta-=Math.PI),this.autoRotate&&-1===this.state&&this.rotateLeft((!0===this.autoRotateClockwise?1:-1)*this.getAutoRotationAngle()),0!==this.rotationLimitsMode&&this.applyLimits(this.sphericalDelta,this.rotationLimitsMode,this.rotationSoftLimit,this.maxTheta,this.minTheta,this.maxPhi,this.minPhi,this.rotationRangeFactor),2!==this.rotationLimitsMode&&(this.spherical.phi+=this.sphericalDelta.phi),(1!==this.rotationLimitsMode||!0===this.autoRotate)&&(this.spherical.theta+=this.sphericalDelta.theta),this.spherical.radius*=this.scale,this.zoomLimitsEnabled&&this.object.isPerspectiveCamera&&(this.spherical.radius=Math.max(this.minDistance,Math.min(this.maxDistance,this.spherical.radius))),0!==this.panLimitsMode&&(this.target.applyQuaternion(Lk.copy(Lq).invert()),this.panOffset.applyQuaternion(Lk),this.applyLimits(this.panOffset,this.panLimitsMode,this.panSoftLimit,this.maxH,this.minH,this.maxV,this.minV,this.panRangeFactor),this.target.applyQuaternion(Lq),this.panOffset.applyQuaternion(Lq)),2===this.panLimitsMode&&(this.panOffset.y=0),1===this.panLimitsMode&&(this.panOffset.x=0),-1!==this.state||this.gesture?(this.target.add(this.panOffset),this.panOffset.set(0,0,0)):(this.panOffset.multiplyScalar(1-this.dampingFactor),this.target.add(this.panOffset)),this.offset.setFromSpherical(this.spherical),LW.copy(this.target).add(this.offset),this.object.position.copy(this.target).add(this.offset),this.object.parent&&(LX.copy(this.object.parent.matrixWorld).invert(),this.object.position.applyMatrix4(LX));let e=this.spherical.phi%Lj;if(this.eye.copy(this.offset).normalize(),this.object.up.copy(rc.DEFAULT_UP).applyAxisAngle(this.eye,this.object.angleOffsetFromUp),e>0&&e>Math.PI||e<0&&e>-Math.PI?(this.object.up.negate(),this.object.lookAt(this.target),this.object.isUpVectorFlipped=!0):(this.object.lookAt(this.target),this.object.isUpVectorFlipped=!1),-1===this.state||!0===this.enableDamping){let e=1===this.hoverRotatePanMode?this.hoverRotateDamping:this.dampingFactor;this.sphericalDelta.theta*=1-e,this.sphericalDelta.phi*=1-e}else this.sphericalDelta.set(0,0,0);return this.scale=1,this.zoomChanged||this.lastPosition.distanceToSquared(this.object.position)>.01||8*(1-this.lastQuaternion.dot(this.object.quaternion))>1e-8?(this.dispatchEvent(LL),this.object.dispatchEvent(LY),this.lastPosition.copy(this.object.position),this.lastQuaternion.copy(this.object.quaternion),this.zoomChanged=!1,!0):(this.isPanOverShoot=!1,this.isRotateOverSho
7747ot=!1,this.object.wasMovedBySwitchCameraAction=!1,this.sphericalDelta.set(0,0,0),this.panOffset.set(0,0,0),!1)},this.onPointerDown=e=>{!1!==this.enabled&&("touch"===e.pointerType||"pen"===e.pointerType&&uZ?this.onPointerDownTouch(e):this.onPointerDownMouse(e),-1!==this.state&&(this.isPointerDown=!0,this.dispatchEvent(LF),this.domElement.addEventListener("pointermove",this.onPointerMove),this.domElement.addEventListener("pointerup",this.onPointerUp),e.stopPropagation(),"touch"===e.pointerType||"pen"===e.pointerType&&uZ||this.domElement.setPointerCapture(e.pointerId)))},this.onPointerLeave=e=>{this.resetHoverEffectOnPointerLeave&&!this.useWindowEvents?(1===this.hoverRotatePanMode?(this.sphericalDelta.theta=-this.spherical.theta,this.sphericalDelta.phi=-this.spherical.phi,LG.subVectors(this.position0,this.target0),this.spherical.setFromVector3(LG),this.sphericalDelta.theta+=this.spherical.theta,this.sphericalDelta.phi+=this.spherical.phi,this.sphericalDelta.theta/=8,this.sphericalDelta.phi/=8):2===this.hoverRotatePanMode&&this.panOffset.subVectors(this.target0,this.target).divideScalar(8),this.update()):this.pointerLeaveEvent=e},this.onPointerEnter=e=>{this.resetHoverEffectOnPointerLeave||void 0===this.pointerLeaveEvent?LH.set(e.clientX-this.domElement.clientWidth/2,e.clientY-this.domElement.clientHeight/2):LH.set(e.clientX-this.pointerLeaveEvent.clientX,e.clientY-this.pointerLeaveEvent.clientY),1===this.hoverRotatePanMode?(this.rotateDelta.copy(LH).multiplyScalar(this.rotateSpeed*this.hoverRotatePanStrength).rotateAround(LV,-this.object.angleOffsetFromUp),this.rotateLeft(2*Math.PI*this.rotateDelta.x/this.domElement.clientHeight),this.rotateUp(2*Math.PI*this.rotateDelta.y/this.domElement.clientHeight),this.rotateStart.set(e.clientX,e.clientY)):2===this.hoverRotatePanMode&&(this.panDelta.copy(LH).multiplyScalar(this.panSpeed*this.hoverRotatePanStrength),this.pan(this.panDelta.x,this.panDelta.y),this.panStart.set(e.clientX,e.clientY)),this.update()},this.onPointerMove=e=>{!1!==this.enabled&&(this.checkRaycastLock()||("touch"===e.pointerType||"pen"===e.pointerType&&uZ?this.onPointerMoveTouch(e):this.onPointerMoveMouse(e),e.stopPropagation()))},this.onPointerUp=e=>{this.isPointerDown=!1,0===u2.length&&(this.domElement.removeEventListener("pointermove",this.onPointerMove),this.domElement.removeEventListener("pointerup",this.onPointerUp)),u2.length>1&&e.preventDefault(),this.hasChange?this.dispatchEvent(LN):this.dispatchEvent(LU),this.state=-1,e&&(e.stopPropagation(),"touch"===e.pointerType||"pen"===e.pointerType&&uZ||this.domElement.releasePointerCapture(e.pointerId))},this.onPointerDownMouse=e=>{switch(this.useKeyEvents?this.mouseButtons[e.button]:this.mouseButtonsPlay[e.button]){case 0:if(!0!==e.altKey||e.shiftKey||u1(e)){if(" "===this.key){if(!1===this.enablePan)return;this.handleMouseDownPan(e),this.state=2}}else{if(!1===this.enableRotate)return;this.handleMouseDownRotate(e),this.state=0}break;case 4:if(!1===this.enablePan)return;this.handleMouseDownPan(e),this.state=2;break;case 3:if(u1(e)||e.shiftKey){if(!1===this.enablePan)return;this.handleMouseDownPan(e),this.state=2}else{if(!1===this.enableRotate)return;this.handleMouseDownRotate(e),this.state=0}break;case 5:if(u1(e)||e.shiftKey){if(!1===this.enableRotate)return;this.handleMouseDownRotate(e),this.state=0}else{if(!1===this.enablePan)return;this.handleMouseDownPan(e),this.state=2}break;default:this.state=-1}},this.onPointerMoveMouse=e=>{switch(this.state){case 0:if(!1===this.enableRotate)return;this.handleMouseMoveRotate(e);break;case 1:if(!1===this.enableZoom)return;this.handleMouseMoveDolly(e);break;case 2:if(!1===this.enablePan)return;this.handleMouseMovePan(e)}this.object.wasMovedByUser=!0},this.onPointerDownTouch=e=>{switch(u2.length>1&&e.preventDefault(),this.touches[u2.length-1]){case tO.ROTATE:if(!1===this.enableRotate){this.state=-1;return}this.handleTouchStartRotate(),this.state=3;break;case tO.PAN:if(!1===this.enablePan){this.state=-1;return}this.handleTouchStartPan(),this.state=4;break;case tO.DOLLY_PAN:if(!1===this.enableZoom&&!1===this.enablePan)return;this.handleTouchStartDollyPan(),this.state=5;break;case tO.DOLLY_ROTATE:if(!1===this.enableZoom&&!1===this.enableRotate)return;this.handleTouchStartDollyRotate(),this.state=6;break;default:this.state=-1}},this.onPointerMoveTouch=e=>{switch(u2.length>1&&e.preventDefault(),this.state){case 3:if(!1===this.enableRotate)return;this.handleTouchMoveRotate(e),this.update();break;case 4:if(!1===this.enablePan)return;this.handleTouchMovePan(e),this.update();break;case 5:if(!1===this.enableZoom&&!1===this.enablePan)return;this.handleTouchMoveDollyPan(e),this.update();break;case 6:if(!1===this.enableZoom&&!1===this.enableRotate)return;this.handleTouchMoveDollyRotate(e),this.update();break;default:this.state=-1}this.object.wasMovedByUser=!0},this.dispatchEndDebounced=uO(()=>this.dispatchEvent(LN),33),this.onMouseWheel=e=>{!1===this.enabled||!1===this.enableZoom&&!1===this.enablePan||this.checkRaycastLock()||(this.options.isExport||this.domElement.clientHeight!==document.body.clientHeight||this.domElement.clientWidth!==document.body.clientWidth||e.preventDefault(),this.dispatchEvent(LF),this.handleMouseWheel(e),this.dispatchEndDebounced(),this.object.wasMovedByUser=!0)},this.onGesture=e=>{e.preventDefault(),!1===this.enabled||this.checkRaycastLock()||uY||("gesturechange"===e.type?!1!==this.enableZoom&&!1!==this.isTouchZoom&&(this.dispatchEvent(LF),e.scale>this.prevScale?this.dollyIn(this.getZoomScale()):e.scale<this.prevScale&&this.dollyOut(this.getZoomScale()),this.prevScale=e.scale,this.update(),this.object.wasMovedByUser=!0):this.dispatchEvent(LN))},this.onContextMenu=e=>{e.preventDefault()},this.onTouchEnd=e=>{e.preventDefault()},this.onKeyDown=e=>{!1!==this.enabled&&(this.key=e.key," "===e.key&&this.dispatchEvent(LF))},this.onKeyUp=e=>{!1!==this.enabled&&(this.key=void 0,-1!==this.state&&"Alt"===e.key&&this.onPointerUp(u2[0])," "===e.key&&this.dispatchEvent(LN))},this.onPointerHover=e=>{"mouse"!==e.pointerType||!1===this.enabled||-1!==this.state||2===this.hoverRotatePanMode&&this.isPanOverShoot||1===this.hoverRotatePanMode&&this.isRotateOverSho
vendor: 8,263 bytes, line 7747
7747ot||(this.isPointerDown=!0,2===this.hoverRotatePanMode?this.handleMouseMovePan(e,this.hoverRotatePanStrength):1===this.hoverRotatePanMode&&this.handleMouseMoveRotate(e,this.hoverRotatePanStrength))},this.onBeginState=()=>{this.enabled=!1,this.needsUpdate=!1},this.onCompleteState=e=>{e.isfromEntity&&this.options.isPlayMode||(this.enabled=!0,this.needsUpdate=!0,this.object.updateUp(),this.object.getTarget(this.target))},this.target=this.object.getTarget(),this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this.quat0=this.object.quaternion.clone(),this.isUpVectorFlipped0=this.object.isUpVectorFlipped,this.offset.copy(this.object.position).sub(this.target),this.spherical.setFromVector3(this.offset),this.object.isUpVectorFlipped&&(this.spherical.phi*=-1,this.spherical.theta-=Math.PI),this.initialSphericalRadius=this.spherical.radius,this.addEventListenersToCamera()}dispatchEvent(e){"start"===e.type?this.hasChange=!1:this.hasChange=!0,super.dispatchEvent(e)}addEventListenersToCamera(){this.object.addEventListener("beginState",this.onBeginState),this.object.addEventListener("completeState",this.onCompleteState),this.object.addEventListener("cameraChange",this.onCameraChange)}removeEventListenersFromCamera(){this.object.removeEventListener("beginState",this.onBeginState),this.object.removeEventListener("completeState",this.onCompleteState),this.object.removeEventListener("cameraChange",this.onCameraChange)}updateUseWindowEvents(e){if(window.removeEventListener("pointermove",this.onPointerHover),this.domElement.removeEventListener("pointermove",this.onPointerHover),this.useWindowEvents=e,0!==this.hoverRotatePanMode&&(this.useWindowEvents?window.addEventListener("pointermove",this.onPointerHover):this.domElement.addEventListener("pointermove",this.onPointerHover)),this.domElement.removeEventListener("pointerleave",this.onPointerLeave),this.domElement.removeEventListener("pointerenter",this.onPointerEnter),window.removeEventListener("pointerleave",this.onPointerLeave),window.removeEventListener("pointerenter",this.onPointerEnter),0!==this.hoverRotatePanMode&&!this.useWindowEvents){let e=this.useWindowEvents?window:this.domElement;e.addEventListener("pointerleave",this.onPointerLeave),e.addEventListener("pointerenter",this.onPointerEnter)}}fromJSON(e,t){this.setEnableDampingSpeed(e.enableDamping),this.enablePan=e.enablePan,this.enableZoom=e.enableZoom,this.enableRotate=e.enableRotate,this.rotationLimitsMode=e.rotationLimitsMode,this.thetaIsFree=e.rotationHorizontalOffset.min===e.rotationHorizontalOffset.max&&e.rotationHorizontalOffset.min===Math.PI,this.phiIsFree=e.rotationVerticalOffset.min===e.rotationVerticalOffset.max&&e.rotationVerticalOffset.min===Math.PI,this.panLimitsMode=e.panLimitsMode,this.panSoftLimit=e.panSoftLimit,this.rotationSoftLimit=e.rotationSoftLimit,this.hoverRotatePanMode=e.hoverRotatePanMode,this.hoverRotateDamping=e.hoverRotateDamping??this.dampingFactor,this.useWindowEvents="window"===t,0!==this.hoverRotatePanMode&&(this.useWindowEvents?window.addEventListener("pointermove",this.onPointerHover):this.domElement.addEventListener("pointermove",this.onPointerHover));let i=e.hoverRotatePanStrength/100;this.hoverRotatePanStrength=i**2,this.zoomLimitsEnabled=e.zoomLimitsEnabled,this.minZoom=e.zoomLimits.min,this.maxZoom=Math.max(e.zoomLimits.min,e.zoomLimits.max),this.minDistance=1e3/e.zoomLimits.max,this.maxDistance=Math.max(this.minDistance,1e3/e.zoomLimits.min),this.autoRotate=e.autoRotate,this.autoRotateSpeed=e.autoRotateSpeed,this.autoRotateClockwise=e.autoRotateClockwise;let r=this.object.getTarget().applyQuaternion(Lk.copy(this.object.quaternion).invert());this.minV=-e.panVerticalOffset.min+r.y,this.maxV=e.panVerticalOffset.max+r.y,this.minH=-e.panHorizontalOffset.min+r.x,this.maxH=e.panHorizontalOffset.max+r.x,this.panRangeFactor.set(this.maxH-this.minH,this.maxV-this.minV).divideScalar(2),this.rotationRangeFactor.setScalar(Math.PI).divideScalar(4),this.minPhi=LZ(this.spherical.phi-e.rotationVerticalOffset.min),this.maxPhi=LZ(this.spherical.phi+e.rotationVerticalOffset.max),this.minTheta=LZ(LZ(this.spherical.theta)-e.rotationHorizontalOffset.min),this.maxTheta=LZ(LZ(this.spherical.theta)+e.rotationHorizontalOffset.max),this.isThetaFlipped=this.minTheta>this.maxTheta,1===e.orbitTouches&&(this.touches[0]=tO.ROTATE),1===e.panTouches&&(this.touches[0]=tO.PAN),2===e.orbitTouches&&(this.touches[1]=tO.DOLLY_ROTATE),2===e.panTouches&&(this.touches[1]=tO.DOLLY_PAN),3===e.orbitTouches&&(this.touches[2]=tO.ROTATE),3===e.panTouches&&(this.touches[2]=tO.PAN),this.isTouchZoom=e.isTouchZoom,this.resetHoverEffectOnPointerLeave=e.resetHoverEffectOnPointerLeave??!1}connect(){if(this.domElement.addEventListener("contextmenu",this.onContextMenu),this.domElement.addEventListener("pointerdown",this.onPointerDown),this.domElement.addEventListener("wheel",this.onMouseWheel),window.addEventListener("keydown",this.onKeyDown,!1),window.addEventListener("keyup",this.onKeyUp,!1),this.domElement.addEventListener("gesturestart",this.onGesture),this.domElement.addEventListener("gesturechange",this.onGesture),this.domElement.addEventListener("gestureend",this.onGesture),this.domElement.addEventListener("touchend",this.onTouchEnd),0!==this.hoverRotatePanMode&&!this.useWindowEvents){let e=this.useWindowEvents?window:this.domElement;e.addEventListener("pointerleave",this.onPointerLeave),e.addEventListener("pointerenter",this.onPointerEnter)}this.pointerLeaveEvent=void 0}dispose(){this.removeEventListenersFromCamera(),this.domElement.removeEventListener("contextmenu",this.onContextMenu),this.domElement.removeEventListener("pointerdown",this.onPointerDown),this.domElement.removeEventListener("wheel",this.onMouseWheel),window.removeEventListener("keydown",this.onKeyDown,!1),window.removeEventListener("keyup",this.onKeyUp,!1),this.domElement.removeEventListener("pointermove",this.onPointerHover),window.removeEventListener("pointermove",this.onPointerHover),this.domElement.removeEventListener("gesturestart",this.onGesture),this.domElement.removeEventListener("gesturechange",this.onGesture),this.domElement.removeEventListener("gestureend",this.onGesture),this.domElement.removeEventListener("touchend",this.onTouchEnd),this.domElement.removeEventListener("pointerleave",this.onPointerLeave),this.domElement.removeEventListener("pointerenter",this.onPointerEnter),window.removeEventListener("pointerleave",this.onPointerLeave),window.removeEventListener("pointerenter",this.onPointerEnter),this.domElement.removeEventListener("pointermove",this.onPointerMove),this.domElement.removeEventListener("pointerup",this.onPointerUp)}applyLimits(e,t,i,r,s,a,o,l){let h,c,d;this.overShoot.set(0,0),e instanceof ix?(h=e.x,c=e.y,this.current.set(this.target.x,this.target.y),d=!0):(h=e.theta,c=e.phi,this.current.set(LZ(this.spherical.theta),LZ(this.spherical.phi)),d=!1),0===i&&(this.current.x+=h,this.current.y+=c),(3===t||2===t)&&(!d&&this.isThetaFlipped?this.current.x>r&&this.current.x<0?this.overShoot.x=r-this.current.x:this.current.x<s&&this.current.x>0&&(this.overShoot.x=s-this.current.x):this.current.x>r?this.overShoot.x=r-this.current.x:this.current.x<s&&(this.overShoot.x=s-this.current.x)),(3===t||1===t)&&(this.current.y>a?this.overShoot.y=a-this.current.y:this.current.y<o&&(this.overShoot.y=o-this.current.y)),d||(this.overShoot.x=LZ(this.overShoot.x),this.overShoot.y=LZ(this.overShoot.y)),0!==i?(this.overRatio.copy(this.overShoot).divide(l),this.overRatio.x=Math.min(Math.abs(this.overRatio.x),1),this.overRatio.y=Math.min(Math.abs(this.overRatio.y),1),1===i&&(this.overRatio.x=LK(Math.abs(this.overRatio.x)),this.overRatio.y=LK(Math.abs(this.overRatio.y))),this.isPointerDown||1===i?2===i&&(this.overRatio.x>.9&&!this.thetaIsFree||this.overRatio.y>.9&&!this.phiIsFree)?this.isPointerDown=!1:(h*this.overShoot.x<0&&!this.thetaIsFree&&(h*=1-this.overRatio.x),c*this.overShoot.y<0&&!this.phiIsFree&&(c*=1-this.overRatio.y)):2===i&&(!d&&(this.overRatio.x>.002&&!this.thetaIsFree||this.overRatio.y>.002&&!this.phiIsFree)||d&&(Math.abs(this.overShoot.x)>2||Math.abs(this.overShoot.y)>2)?(this.thetaIsFree||(h=.05*this.overShoot.x),this.phiIsFree||(c=.05*this.overShoot.y),d?this.isPanOverShoot=!0:this.isRotateOverSho
7747ot=!0):d?this.isPanOverShoot=!1:this.isRotateOverShoot=!1)):(h+=this.overShoot.x,c+=this.overShoot.y),e instanceof ix?(e.x=h,e.y=c):(this.thetaIsFree||(e.theta=h),this.phiIsFree||(e.phi=c))}setEnableDampingSpeed(e){this.enableDamping=e,this.rotateSpeed=!0===e?.2:1}stopDamping(){this.sphericalDelta.theta=0,this.sphericalDelta.phi=0}getAutoRotationAngle(){return 2*Math.PI/60/60*this.autoRotateSpeed}getZoomScale(){return Math.pow(.95,this.zoomSpeed)}rotateLeft(e){this.sphericalDelta.theta-=e}rotateUp(e){this.sphericalDelta.phi-=e}panLeft(e,t){this.panLeftV.setFromMatrixColumn(t,0),this.panLeftV.multiplyScalar(-e),this.panOffset.add(this.panLeftV)}panUp(e,t){this.panUpV.setFromMatrixColumn(t,1),this.panUpV.multiplyScalar(e),this.panOffset.add(this.panUpV)}pan(e,t){let i=this.domElement;if(i&&this.object.isPerspectiveCamera){let r=this.object.position;this.panV.copy(r).sub(this.target);let s=this.panV.length();s*=Math.tan(this.object.fov/2*Math.PI/180),this.panLeft(2*e*s/i.clientHeight,this.object.matrixWorld),this.panUp(2*t*s/i.clientHeight,this.object.matrixWorld)}else i&&this.object.isOrthographicCamera&&(this.panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrixWorld),this.panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrixWorld));this.dispatchEvent(Lz)}dollyOut(e){this.object.isPerspectiveCamera?this.scale/=e:this.object.isOrthographicCamera&&(this.object.zoom*=e,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0),this.dispatchEvent(LB)}dollyIn(e){this.object.isPerspectiveCamera?this.scale*=e:this.object.isOrthographicCamera&&(this.object.zoom/=e,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0),this.dispatchEvent(LB)}zoomOut(e=this.getZoomScale()){this.dispatchEvent(LF),this.dollyOut(e),this.dispatchEvent(LN)}zoomIn(e=this.getZoomScale()){this.dispatchEvent(LF),this.dollyIn(e),this.dispatchEvent(LN)}setZoom(e){if(this.dispatchEvent(LF),this.object.isPerspectiveCamera){let t=this.initialSphericalRadius/e/this.spherical.radius;this.scale=t}else this.object.isOrthographicCamera&&(this.object.zoom=e,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0);this.dispatchEvent(LN)}handleMouseDownRotate(e){this.rotateStart.set(e.clientX,e.clientY)}handleMouseDownDolly(e){this.dollyStart.set(e.clientX,e.clientY)}handleMouseDownPan(e){this.panStart.set(e.clientX,e.clientY)}handleMouseMoveRotate(e,t=1){void 0!==e.movementX?this.rotateDelta.set(e.movementX,e.movementY):(this.rotateEnd.set(e.clientX,e.clientY),this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart),this.rotateStart.copy(this.rotateEnd)),this.rotateDelta.multiplyScalar(this.rotateSpeed*t).rotateAround(LV,-this.object.angleOffsetFromUp);let i=this.domElement,r=this.useWindowEvents?window.innerHeight:i.clientHeight,s=2*Math.PI*this.rotateDelta.x/r,a=2*Math.PI*this.rotateDelta.y/r;this.rotateLeft(s),this.rotateUp(a),this.update()}handleMouseMoveDolly(e){this.dollyEnd.set(e.clientX,e.clientY),this.dollyDelta.subVectors(this.dollyEnd,this.dollyStart),this.dollyDelta.y>0?this.dollyOut(this.getZoomScale()):this.dollyDelta.y<0&&this.dollyIn(this.getZoomScale()),this.dollyStart.copy(this.dollyEnd),this.update()}handleMouseMovePan(e,t=1){void 0!==e.movementX?this.panDelta.set(e.movementX,e.movementY):(this.panEnd.set(e.clientX,e.clientY),this.panDelta.subVectors(this.panEnd,this.panStart),this.panStart.copy(this.panEnd)),this.panDelta.multiplyScalar(this.panSpeed*t),this.pan(this.panDelta.x,this.panDelta.y),this.update()}handleMouseWheel(e){if(!1===uQ&&!1===u1(e)&&!0==(0===e.wheelDeltaY||0===e.deltaY?!(uX&&e.shiftKey&&Math.abs(e.wheelDeltaX)>=120)&&(e.wheelDeltaX?e.wheelDeltaX===-3*e.deltaX||e.wheelDeltaX===-3*window.devicePixelRatio*e.deltaX:0===e.deltaMode):e.wheelDeltaY?e.wheelDeltaY===-3*e.deltaY||e.wheelDeltaY===-3*window.devicePixelRatio*e.deltaY:0===e.deltaMode))!1!==this.enablePan&&(this.gesture?(this.panDelta.set(-e.deltaX,-e.deltaY).multiplyScalar(this.panSpeed),this.panDelta.x=Math.min(Math.abs(this.panDelta.x),100)*(this.panDelta.x<0?-1:1),this.panDelta.y=Math.min(Math.abs(this.panDelta.y),100)*(this.panDelta.y<0?-1:1),e.altKey?this.pan(0,this.panDelta.y):e.shiftKey?this.pan(this.panDelta.x,0):this.pan(this.panDelta.x,this.panDelta.y),this.update()):(this.gesture=!0,this.isPointerDown=!0),window.clearTimeout(this.timer),this.timer=window.setTimeout(()=>{this.gesture=!1,this.isPointerDown=!1},30));else{if(!1===this.enableZoom||this.gesture)return;0===e.deltaY?e.deltaX<0?this.dollyIn(this.getZoomScale()):e.deltaX>0&&this.dollyOut(this.getZoomScale()):e.deltaY<0?this.dollyIn(this.getZoomScale()):e.deltaY>0&&this.dollyOut(this.getZoomScale()),this.update(),this.gesture=!1,this.isPointerDown=!1}}handleTouchStartRotate(){if(2===u2.length){let e=.5*(u2[0].pageX+u2[1].pageX),t=.5*(u2[0].pageY+u2[1].pageY);this.rotateStart.set(e,t)}else this.rotateStart.set(u2[0].pageX,u2[0].pageY)}handleTouchStartPan(){if(2===u2.length){let e=.5*(u2[0].pageX+u2[1].pageX),t=.5*(u2[0].pageY+u2[1].pageY);this.panStart.set(e,t)}else this.panStart.set(u2[0].pageX,u2[0].pageY)}handleTouchStartDolly(){let e=u2[0].pageX-u2[1].pageX,t=u2[0].pageY-u2[1].pageY,
7747i=Math.sqrt(e*e+t*t);this.dollyStart.set(0,i)}handleTouchStartDollyPan(){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchStartDolly(),this.enablePan&&this.handleTouchStartPan()}handleTouchStartDollyRotate(){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchStartDolly(),this.enableRotate&&this.handleTouchStartRotate()}handleTouchMoveRotate(e){if(2===u2.length){let t=u7(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this.rotateEnd.set(i,r)}else{if(e.pointerId!==u2[0].pointerId)return;this.rotateEnd.set(e.pageX,e.pageY)}this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart).multiplyScalar(this.rotateSpeed);let t=this.domElement;t&&(this.rotateLeft(2*Math.PI*this.rotateDelta.x/t.clientHeight),this.rotateUp(2*Math.PI*this.rotateDelta.y/t.clientHeight)),this.rotateStart.copy(this.rotateEnd)}handleTouchMovePan(e){if(2===u2.length){let t=u7(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this.panEnd.set(i,r)}else{if(e.pointerId!==u2[0].pointerId)return;this.panEnd.set(e.pageX,e.pageY)}this.panDelta.subVectors(this.panEnd,this.panStart).multiplyScalar(this.panSpeed),this.pan(this.panDelta.x,this.panDelta.y),this.panStart.copy(this.panEnd)}handleTouchMoveDolly(e){let t=u7(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this.dollyEnd.set(0,s),this.dollyDelta.set(0,Math.pow(this.dollyEnd.y/this.dollyStart.y,this.zoomSpeed)),this.dollyOut(this.dollyDelta.y),this.dollyStart.copy(this.dollyEnd)}handleTouchMoveDollyPan(e){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchMoveDolly(e),this.enablePan&&this.handleTouchMovePan(e)}handleTouchMoveDollyRotate(e){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchMoveDolly(e),this.enableRotate&&this.handleTouchMoveRotate(e)}checkRaycastLock(){if(!this.object.data.raycastLock||this.options.isPlayMode)return!1;{let e=this.options?.showCameraLock;return e&&e(),!0}}};function LZ(e){let t=2*Math.PI;for(;e<=-Math.PI;)e+=t;for(;e>Math.PI;)e-=t;return e}function LK(e){return 1-Math.pow(1-e,4)}var LJ=class{constructor(e,t,i,r,s,a){for(let o of(this.id=e,this.data=t,this.object=i,this.page=r,this.currentIntersectedObjects=[],this.actions=OR(t,t.actions,r,s,a,i),this.target=t.target,this.triggeringObjects=[],t.triggeringObjects)){let e=r.scene.find(o);e&&this.triggeringObjects.push(e)}}isValidTriggeringObject(e){return"all"===this.target||this.triggeringObjects.some(t=>t===e||t.isAncestorOf(e.uuid)||e.isAncestorOf(t.uuid))}disconnect(){OL(this.actions)}dispatch(){this.object.destroyedInAction||(this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),this.object.dispatchEvent({type:"beginEvent",eventName:"Trigger"}),this.actions.Transition.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()}),this.actions.SwitchCamera.forEach(e=>{"Toggle"===e.data.runMode?e.toggle():e.play()}),this.actions.Link.forEach(e=>{e.dispatch()}),this.actions.Reset.forEach(e=>{e.dispatch()}),this.actions.Create.forEach(e=>{e.dispatch()}),this.actions.Destroy.forEach(e=>{e.dispatch(!1)}
7747),this.actions.Audio.forEach(e=>{e.dispatchBasic()}),this.actions.Particles.forEach(e=>{e.dispatchBasic()}),this.actions.Video.forEach(e=>{e.dispatchBasic()}),this.actions.SceneTransition.forEach(e=>{e.dispatch()}),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch()))}};pu.then(e=>tl=e);var L$=new ix,L0=new iy,L1=new ix,L2=new i5(0,0,0,"YXZ"),L3=new i5(0,0,0,"XYZ"),L4=new ix,L5=new ix,L6=new ix(1,1,1),L8=new iy,L9=new iQ,L7=new iQ,Be={type:"updateMatrix"},Bt=new iy,Bi=new ik,Br={type:"beginEvent",eventName:"Collision"},Bs={type:"beginEvent",eventName:"Trigger"},Ba=e=>e.states.some(e=>void 0!==e.data.position||void 0!==e.data.rotation||void 0!==e.data.hiddenMatrix||void 0!==e.data.cloner||void 0!==e.data.pathSnapping),Bn=class{constructor(e){this.eventContext=e,this.isEnabled=!1,this.gameControl=null,this.joysticks=[],this.joystickToGameControls=[],this.sharedGameControlGlobals={entitiesWithTransformAnim:[],entityToCollisionEvents:{},colliderToEntity:new Map,triggers:[],gamePads:[],createdObjects:[],nCreatedPerAction:{}},this.sensorToTriggerEvent={},this.eventManager=void 0,this.needsCollisionDetection=!1,this.initializationCounter=-1,this.rigidBodyToMesh=new Map,this.nActiveRigidBodies=0,this.collisionEvents=[],this.isExport=!1,this.processRigidBody=e=>{if(e.bodyType()!==tl.RigidBodyType.Dynamic)return;e.isSleeping()||this.nActiveRigidBodies++;let[t,i,r]=this.rigidBodyToMesh.get(e.handle);if(L$.copy(e.translation()).multiplyScalar(this.pixelsPerMeter),L0.copy(e.rotation()),t.matrixWorld.compose(L$,L0,i),t.hasNonUniformScale&&t.matrixWorld.multiply(t.shearScale),t.dispatchEvent(Be),r){let e=t.cloner;if(e&&void 0===e.objectForSample)for(let i of(e.matrixWorld.copy(t.matrixWorld),e.children))i.updateMatrixWorld(!0);for(let e of t.children)e.updateMatrixWorld(!0)}},this.accumulator=0,this.handleCollisionEvents=(e,t,i)=>{let r,s;if(!1!==i){if(this.sensorToTriggerEvent[e]?(r=this.sensorToTriggerEvent[e],s=this.sharedGameControlGlobals.colliderToEntity.get(t)):this.sensorToTriggerEvent[t]&&(r=this.sensorToTriggerEvent[t],s=this.sharedGameControlGlobals.colliderToEntity.get(e)),r&&s&&r.isValidTriggeringObject(s)){r.dispatch();return}for(let i=this.sharedGameControlGlobals.createdObjects.length-1;i>=0;i--){let r=this.sharedGameControlGlobals.createdObjects[i];if(r.userData.hasCollisionDestroy&&(r.rigidBody?.collider(0).handle===e||r.rigidBody?.collider(0).handle===t)){this.sharedGameControlGlobals.createdObjects.splice(i,1),r.removeFromParent(),requestAnimationFrame(()=>this.sharedGameControlGlobals.rapierWorld?.removeRigidBody(r.rigidBody));break}}if(this.gameControl?.object!==void 0&&this.gameControl.object===this.sharedGameControlGlobals.colliderToEntity.get(e)){let e=this.sharedGameControlGlobals.colliderToEntity.get(t),i=this.sharedGameControlGlobals.entityToCollisionEvents[e.uuid];if(void 0===i)return;for(let r of i)"character"===r.data.target&&this.dispatchCollisionEvent(r,e,t)}else if(this.gameControl?.object!==void 0&&this.gameControl.object===this.sharedGameControlGlobals.colliderToEntity.get(t)){let t=this.sharedGameControlGlobals.colliderToEntity.get(e),i=this.sharedGameControlGlobals.entityToCollisionEvents[t.uuid];if(void 0===i)return;for(let r of i)"character"===r.data.target&&this.dispatchCollisionEvent(r,t,e)}else{let i=this.sharedGameControlGlobals.colliderToEntity.get(e),r=this.sharedGameControlGlobals.entityToCollisionEvents[i.uuid];if(void 0!==r)for(let t of r)"scene"===t.data.target&&this.dispatchCollisionEvent(t,i,e);let s=this.sharedGameControlGlobals.colliderToEntity.get(t),a=this.sharedGameControlGlobals.entityToCollisionEvents[s?.uuid];if(void 0!==a)for(let e of a)"scene"===e.data.target&&this.dispatchCollisionEvent(e,s,t)}}},this.isExport=e.isExport,this.sharedAssets=e.sharedAssets,this.renderer=e.renderer,this.requestRender=e.requestRender,this.domElement=this.renderer.domElement,this.pixelsPerMeter=200,this.gravity=this.page.data.globalPhysics.gravity}get page(){return this.eventContext.page}
7747attachVRControllers(e){e.forEach(e=>{e.addEventListener("connected",e=>{"gamepad"in e.data&&"axes"in e.data.gamepad&&this.sharedGameControlGlobals.gamePads.push(e.data.gamepad)})})}markIsDestroyTarget(){this.page.traverseVisibleEntity(e=>{for(let t of e.dataPatched.events){if(!0===t.data.disabled)continue;let e=t.data.actions?.find(e=>"Destroy"===e.data.type)?.data;if(e)for(let t of e.objects){let e=this.page.scene.find(t);e&&(e.userData.hasDestroy=!0)}}})}markIsDragObject(){this.page.traverseVisibleEntity(e=>{for(let t of e.dataPatched.events)if(!(!0===t.data.disabled||"DragDrop"!==t.data.type))for(let e of t.data.objects){let t=this.page.scene.find(e);t&&(t.userData.hasDrag=!0)}})}initBVH(){let e=[];if(this.page.traverseChildren(t=>{let i,r=t instanceof EB,s=t instanceof De;if(t instanceof Ee||r||s)return;let a=(i=t instanceof xS?t.object:t).dataPatched;if(a.physics?.enabled==="visibility"?!a.visible:!a.physics?.enabled)return!0;let o=t.geometry,l=!0===i.userData.hasDestroy,h=!0===i.userData.hasDrag;if(Ba(a)||l||h||i.dataPatched.events.some(e=>!0!==e.data.disabled&&"GameControl"===e.data.type))return t.updateMatrixWorldSVD(),this.addBoundsTree(t),!0;o&&e.push(Ra(o,t.matrixWorld))}),e.length>0){let t=gZ(e,!1);this.sharedGameControlGlobals.staticMeshBVH=new xt(t)}}addRigidBody(e,t,i){let r=[],s="geometry"in e?e.geometry:void 0,a=t.dataPatched;if(s?.getAttribute("position")!==void 0&&r.push(Ra(s,e.shearScale)),a.physics.fusedBody){let t=this.gatherChildrenGeom(e,r);e.traverseObject(t),e.children.forEach(e=>e.updateMatrixWorld(!0));let i=e.cloner;i&&void 0===i.objectForSample&&"dynamic"===a.physics.rigidBody&&(i.traverseObject(t),i.children.forEach(e=>e.updateMatrixWorld(!0)))}if(r.length>0){let o,l=!i.fromCreate&&"dynamic"===a.physics.rigidBody||i.fromCreate&&i.dynamic;l?(o=tl.RigidBodyDesc.dynamic()).setLinearDamping(a.physics.damping).setAngularDamping(a.physics.damping).setAdditionalMass(1e-9).setGravityScale(a.physics.gravityScale).enabledRotations(...a.physics.enabledRotation).enabledTranslations(...a.physics.enabledTranslation):(i.hasTransformAnim||i.hasFollow||i.hasDrag)&&!i.fromCreate?(o=tl.RigidBodyDesc.kinematicPositionBased(),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(e)):o=tl.RigidBodyDesc.fixed();let h=gZ(r);(e.hasNonUniformScale?e.matrixWorldRigid:e.matrixWorld).decompose(L$,L0,L1),e.position0=L$.clone().divideScalar(this.pixelsPerMeter),e.rotation0=L0.clone(),L$.divideScalar(this.pixelsPerMeter),o.setTranslation(L$.x,L$.y,L$.z).setRotation(L0),s?h?.scale(1/this.pixelsPerMeter,1/this.pixelsPerMeter,1/this.pixelsPerMeter):h?.scale(L1.x/this.pixelsPerMeter,L1.y/this.pixelsPerMeter,L1.z/this.pixelsPerMeter);let c=this.sharedGameControlGlobals.rapierWorld.createRigidBody(o);l&&this.rigidBodyToMesh.set(c.handle,[e,L1.clone(),a.physics.fusedBody]);let d=!(void 0===a.geometry||"SubdivGeometry"===a.geometry.type||"NonParametricGeometry"===a.geometry.type||"BooleanGeometry"===a.geometry.type||"VectorGeometry"===a.geometry.type||"StarGeometry"===a.geometry.type||"RectangleGeometry"===a.geometry.type||"EllipseGeometry"===a.geometry.type||"TriangleGeometry"===a.geometry.type||"TorusGeometry"===a.geometry.type||"HelixGeometry"===a.geometry.type);try{this.addCollider(c,a.physics,h,t,d)}catch{try{this.addCollider(c,a.physics,h,t,!1)}catch(e){console.error(e)}}e.rigidBody=c}}addBoundsTree(e){let t=[];if(e.geometry?.getAttribute("position")!==void 0&&e.geometry?.getAttribute("position").count>0&&t.push(Ra(e.geometry,e.shearScale)),e.traverseObject(this.gatherChildrenGeom(e,t)),e.children.forEach(e=>e.updateMatrixWorld(!0)),t.length>0){let i=gZ(t,!1);e.bvhGeometry=i,i.getAttribute("position").count>0&&(e.bvhGeometry.boundsTree=new xt(i),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(e))}}addCollider(e,t,i,r,s=!0){let a;if(i?.getAttribute("position").count===0||i?.getIndex()?.count===0)return;i&&(a="trimesh"===t.colliderType?tl.ColliderDesc.trimesh(i.getAttribute("position").array,i.getIndex().array):tl.ColliderDesc.convexMesh(i.getAttribute("position").array,s?i.getIndex().array:void 0)),a.setFrictionCombineRule(tl.CoefficientCombineRule.Average).setRestitutionCombineRule(tl.CoefficientCombineRule.Average).setDensity(t.density).setFriction(t.friction).setRestitution(t.restitution);let o=this.sharedGameControlGlobals.rapierWorld.createCollider(a,e);this.sharedGameControlGlobals.colliderToEntity.set(o.handle,r),this.sharedGameControlGlobals.entityToCollisionEvents[r.uuid]?.some(e=>"scene"===e.target)&&o.setActiveEvents(tl.ActiveEvents.COLLISION_EVENTS)}gatherChildrenGeom(e,t){return(i,r)=>{let s;if(0===r)return;if(i instanceof Ee){if(!i.objectForSample)return!0===i.object.dataPatched.physics.fusedBody&&"dynamic"===i.object.dataPatched.physics.rigidBody||void 0;if(i.objectForSample.dataPatched.physics.fusedBody)return;s=i.object}else if(i instanceof xS)s=i.object;else if(s=i,s.dataPatched.cloner?.hideBase)return!0;let a=s.dataPatched;
7747if("visibility"===a.physics.enabled?!a.visible:!a.physics.enabled)return!0;1===r?e.hasNonUniformScale?i.matrixWorld.multiplyMatrices(e.shearScale,i.hiddenMatrix):i.matrixWorld.copy(i.hiddenMatrix):i.matrixWorld.multiplyMatrices(i.parent.matrixWorld,i.hiddenMatrix),i.matrixWorld.multiply(i.matrix);let o=i.geometry;o?.getAttribute("position")!==void 0&&t.push(Ra(o,i.matrixWorld))}}activate(e){if(this.isEnabled)return;this.isEnabled=!0,this.eventManager=e,this.usePhysics=this.page.data.globalPhysics.usePhysics;let t=this.page.playCamera,i=!1,r=5,s=8,a=9,o="drag",l=this.page.data.publish.gameControlObject,h=null!==l?this.page.find(l):null,c=null;if(h)for(let e of h.data.events){if(e.data.disabled||"GameControl"!==e.data.type)continue;let t=h;for(;this.usePhysics&&(t=t.parent)?.parent!==null;)t.data.physics?.fusedBody;e.data.collisionEnabled&&(this.needsCollisionDetection=!0),null===c&&(c=e.data)}if(this.page.traverseEntity(e=>{for(let t of e.dataPatched.events)if(!1===t.data.disabled&&"Trigger"===t.data.type)return this.needsCollisionDetection=!0,!0}),h&&c&&(!0===h.data.visible||!0===h.data.physics.enabled)){i=i||c.camera===t.uuid||h.uuid===t.uuid;let e=new Rr(h,this.renderer.domElement,c,this.eventContext.page.data.globalPhysics,this,h.uuid!==t.uuid&&c.camera===t.uuid,t,this.page,this.sharedAssets);this.gameControl=e,r=c.joystickPosLoc,s=c.joystickRotLoc,a=c.jumpTouchButtonLoc,o=c.rotByTouch,uZ&&c.touchControl&&(this.joystickToGameControls[r]="pos","walk"===c.moveMode&&(this.joystickToGameControls[a]="jmp"),"joystick"===o&&(this.joystickToGameControls[s]="rot"))}if(this.gameControl&&this.gameControl.data.navmesh.enabled){let e=this.gameControl.data;if(!this.navigationMeshWrapper){let t;this.navigationMeshWrapper=new LO(this.usePhysics,this.isExport),t=Math.floor((t="sphere"===e.collider.type?2*e.collider.radius:e.collider.height)/e.navmesh.ch-1),this.navigationMeshWrapper.init({...e.navmesh,walkableHeight:t},this.gameControl,this.eventContext)}}if(!1===i){let{enableRotate:e,enablePan:i,enableZoom:r,autoRotate:s,hoverRotatePanMode:a}=this.eventManager.publish.orbitControls;(e||i||r||s||0!==a)&&(this.orbitControls=new LQ(t,this.renderer.domElement,{isExport:this.isExport,isPlayMode:!0}),this.orbitControls.addEventListener("change",this.requestRender),this.orbitControls.addEventListener("end",this.requestRender),this.orbitControls.addEventListener("start",this.requestRender),this.orbitControls.fromJSON(this.eventManager.publish.orbitControls,this.eventManager.publish.mouseEventTarget),this.orbitControls.useKeyEvents=!1,this.orbitControls.addEventListenersToCamera(),this.orbitControls.connect(),this.orbitControls.update())}let d=this.renderer.domElement.width/this.renderer.getPixelRatio(),u=this.renderer.domElement.height/this.renderer.getPixelRatio();this.joystickToGameControls.forEach((e,t)=>{let i=document.body.appendChild(document.createElement("div")),[r,s,a]=this.eventManager.eventContext.publish.joystickSizeAndXYOffset[t],o=(d-5*r)/4+r,l={},h="jmp"===e,c=h?0:r;for(let e in t<10?(t<5?l.top=c/2:l.bottom=c/2,l.left=c/2+t%5*o):(10===t?l.left=c/2:l.right=c/2,l.top=u/2),l.top?l.top-=s[1]:l.bottom+=s[1],l.left?l.left+=s[0]:l.right-=s[0],l)l[e]+="px";if(h){let e=i.appendChild(document.createElement("div"));Object.assign(e.style,l,{position:"absolute",width:r+"px",height:r+"px",backgroundColor:`rgba(255,255,255,${"show"===a?.4:0})`,zIndex:"9999",borderRadius:r+"px",border:"show"===a?"solid 2px rgba(0, 0, 0, .1)":"none",display:"flex",alignItems:"center",justifyContent:"center",touchAction:"none"});let s=r/16*6.4;"show"===a&&(e.innerHTML=`
7748						<svg width="${s}" height="${.4*r}" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
7749							<path d="M2 10L8 4L14 10" stroke="black" stroke-opacity="40%" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
7750						</svg>
7751					`),e.addEventListener("pointerdown",()=>{this.gameControl.movementState.jump=1,this.requestRender()}),e.addEventListener("touchend",e=>e.preventDefault()),this.joysticks[t]=[void 0,i];return}let p={zone:i,mode:"static",position:l,size:r};"hide"===a&&(p.restOpacity=0);let f=D6.create(p);f.on("move",(t,i)=>{let r=this.gameControl;"pos"===e?i.force<.2?r.moveForce=0:(r.movementState.movePosZ=Math.sin(-i.angle.radian),r.movementState.movePosX=Math.cos(-i.angle.radian),i.force>1.2?r.movementState.run=1:r.movementState.run=0,i.force<.3?r.moveForce=(i.force-.2)/.1:r.moveForce=1):"rot"===e&&(i.force<.2?r.rotForce=0:(r.movementState.rotPosX=i.vector.y,r.movementState.rotPosY=-i.vector.x,i.force<.3?r.rotForce=(i.force-.2)/.1:r.rotForce=1)),this.requestRender()}),f.on("end",(t,i)=>{let r=this.gameControl;"pos"===e?(r.movementState.movePosZ=0,r.movementState.movePosX=0,r.moveForce=1):"rot"===e&&(r.movementState.rotPosX=0,r.movementState.rotPosY=0,r.rotForce=1)}),this.joysticks[t]=[f,i]}),this.markIsDestroyTarget(),this.markIsDragObject(),this.rebuildBVH(),this.initializationCounter++,window.setTimeout(()=>
7751{this.collisionEvents.forEach(e=>e.initialDisabled=!1)},80)}initPhysics(){this.sharedGameControlGlobals.rapierWorld?.free(),this.sharedGameControlGlobals.rapierWorld=new tl.World(new tl.Vector3(0,this.gravity,0)),this.events=new tl.EventQueue(!0);let e=[],t=[];if(this.page.traverseChildren(i=>{let r;if(i instanceof Ee){if(!i.objectForSample)return!0===i.object.dataPatched.physics.fusedBody&&"dynamic"===i.object.dataPatched.physics.rigidBody||void 0;if(i.objectForSample.dataPatched.physics.fusedBody)return;r=i.object}else if(i instanceof xS)r=i.object;else{if(i instanceof De||i instanceof EB)return;if(r=i,r.dataPatched.cloner?.disabled===!1&&r.dataPatched.cloner?.hideBase&&r.dataPatched.physics?.fusedBody!==!0)return!0}let s=r.dataPatched,a;for(let e of s.events)!0!==e.data.disabled&&"GameControl"===e.data.type&&(a=e.data);if(!s.physics||("visibility"===s.physics.enabled?!s.visible:!s.physics.enabled))return!0;i.updateMatrixWorldSVD();let o=Ba(s),l=!1,h=r.userData.hasDestroy,c=r.userData.hasDrag,d=!1;for(let e of s.events)if(!0!==e.data.disabled){if("Collision"===e.data.type){l=!0;let t=new Lb(e.id,e.data,r,this.page,this.sharedAssets,this.eventManager);t.initialDisabled=!0,this.collisionEvents.push(t),this.sharedGameControlGlobals.entityToCollisionEvents[r.uuid]&&this.sharedGameControlGlobals.entityToCollisionEvents[r.uuid].every(t=>t.id!==e.id)?this.sharedGameControlGlobals.entityToCollisionEvents[r.uuid].push(t):this.sharedGameControlGlobals.entityToCollisionEvents[r.uuid]=[t]}else if("Follow"===e.data.type){d=!0;let t=e.data.target;i.traverseVisible(e=>{e.userData.isFollowingObj=t})}}"dynamic"===s.physics.rigidBody&&!1===s.physics.fusedBody&&(i.matrixWorldFusedFalse=i.matrixWorld.clone());let u=i.geometry;if(void 0!==a){let e,t=tl.RigidBodyDesc.kinematicPositionBased();(i.hasNonUniformScale?i.matrixWorldRigid:i.matrixWorld).decompose(L$,L0,L1),i.position0=L$.clone().divideScalar(this.pixelsPerMeter),i.rotation0=L0.clone(),L$.divideScalar(this.pixelsPerMeter),t.setTranslation(L$.x,L$.y,L$.z).setRotation(L0);let o=this.sharedGameControlGlobals.rapierWorld.createRigidBody(t);i.rigidBody=o,(e="sphere"===a.collider.type?tl.ColliderDesc.ball(a.collider.radius/this.pixelsPerMeter):"capsule"===a.collider.type?tl.ColliderDesc.capsule((a.collider.height/2-a.collider.radius)/this.pixelsPerMeter,a.collider.radius/this.pixelsPerMeter):tl.ColliderDesc.cuboid(a.collider.width/this.pixelsPerMeter/2,a.collider.height/this.pixelsPerMeter/2,a.collider.depth/this.pixelsPerMeter/2)).setFrictionCombineRule(tl.CoefficientCombineRule.Average).setRestitutionCombineRule(tl.CoefficientCombineRule.Average).setDensity(s.physics.density).setFriction(s.physics.friction).setRestitution(s.physics.restitution);let l=this.sharedGameControlGlobals.rapierWorld.createCollider(e,o);this.sharedGameControlGlobals.colliderToEntity.set(l.handle,r),L$.fromArray(a.collider.position).multiply(L1.setFromMatrixScale(r.matrixWorld)).divideScalar(this.pixelsPerMeter),l.setTranslationWrtParent(L$);let h=new iy().setFromEuler(new i5().setFromVector3(new ix().fromArray(a.collider.rotation)));l.setRotationWrtParent(h),l.setActiveEvents(tl.ActiveEvents.COLLISION_EVENTS),this.generateSensorColliderDescs(r,!0)}else"dynamic"===s.physics.rigidBody||o||d||h||c||l?(this.addRigidBody(i,r,{hasFollow:d,hasTransformAnim:o,hasDrag:c}),this.generateSensorColliderDescs(r,s.physics.fusedBody)):(u&&e.push(Ra(u,i.matrixWorld)),s.physics.fusedBody&&i.traverseObject((t,i)=>{let r;if(0===i)return;if(t instanceof Ee){if(!t.objectForSample)return!0===t.object.dataPatched.physics.fusedBody&&"dynamic"===t.object.dataPatched.physics.rigidBody||void 0;if(t.objectForSample.dataPatched.physics.fusedBody)return;r=t.object}else{if(t instanceof De||t instanceof EB)return;if(t instanceof xS)r=t.object;else if(r=t,r.dataPatched.cloner?.hideBase)return!0}let s=r.dataPatched;if("visibility"===s.physics.enabled?!s.visible:!s.physics.enabled)return!0;let a=t.geometry;a?.getAttribute("position")!==void 0&&e.push(Ra(a,t.matrixWorld))}),this.generateSensorColliderDescs(r,s.physics.fusedBody,t));if(s.physics?.fusedBody===!0||a)return!0}),0===e.length)return;let i=gZ(e);i.scale(1/this.pixelsPerMeter,1/this.pixelsPerMeter,1/this.pixelsPerMeter);let r=tl.RigidBodyDesc.fixed(),s=this.sharedGameControlGlobals.rapierWorld.createRigidBody(r),a=tl.ColliderDesc.trimesh(i.getAttribute("position").array,i.getIndex().array).setFrictionCombineRule(tl.CoefficientCombineRule.Multiply).setRestitutionCombineRule(tl.CoefficientCombineRule.Multiply).setFriction(1).setRestitution(1);for(let[e,i]of(this.sharedGameControlGlobals.rapierWorld.createCollider(a,s),t)){let t=this.sharedGameControlGlobals.rapierWorld.createCollider(e,s);this.sensorToTriggerEvent[t.handle]=i}}updatePositions(){return this.nActiveRigidBodies=0,this.sharedGameControlGlobals.rapierWorld.forEachRigidBody(this.processRigidBody),this.nActiveRigidBodies>0}rebuildBVH(){this.usePhysics?this.initPhysics():(this.page.traverseEntity(e=>{for(let t of e.dataPatched.events)if("Trigger"===t.data.type&&!0!==t.data.disabled){let i=new LJ(t.id,t.data,e,this.page,this.sharedAssets,this.eventManager),r=new iQ().compose(L4.fromArray(t.data.position),L8.setFromEuler(L3.fromArray(t.data.rotation)),L6);if("box"===t.data.triggerZone){let s=new iS;s.min.fromArray(t.data.size).multiplyScalar(-.5),s.max.fromArray(t.data.size).multiplyScalar(.5),this.sharedGameControlGlobals.triggers.push([s,r,e,i])}else this.sharedGameControlGlobals.triggers.push([t.data.radius,r,e,i])}}),this.needsCollisionDetection&&this.initBVH())}
7751disconnectEvents(){this.collisionEvents.forEach(e=>e.disconnect()),this.sharedGameControlGlobals.triggers.forEach(e=>e[3].disconnect()),this.sharedGameControlGlobals.triggers.length=0}deactivate(){if(this.isEnabled){for(let e of(this.isEnabled=!1,this.page.traverse(e=>{e.matrixWorldFusedFalse&&(e.matrixWorldFusedFalse=void 0),e.rigidBody&&(e.rigidBody=void 0),e.position0&&(e.position0=void 0),e.rotation0&&(e.rotation0=void 0)}),this.sharedGameControlGlobals.rapierWorld?.free(),this.sharedGameControlGlobals.rapierWorld=void 0,this.sharedGameControlGlobals.staticMeshBVH=void 0,this.accumulator=0,this.sharedGameControlGlobals.entitiesWithTransformAnim=[],this.disconnectEvents(),this.gameControl?.reset(),this.gameControl?.dispose(),this.gameControl=null,this.initializationCounter=-1,this.joysticks.forEach(([e,t])=>{e?.destroy(),t.remove()}),this.joystickToGameControls=[],this.joysticks=[],this.orbitControls&&(this.orbitControls.dispose(),this.orbitControls=void 0),this.navigationMeshWrapper?.dispose(),this.navigationMeshWrapper=void 0,Object.values(this.sharedGameControlGlobals.entityToCollisionEvents)))e.forEach(e=>e.disconnect());this.sharedGameControlGlobals.entityToCollisionEvents={},this.page.updateMatrixWorld(!0)}}update(e,t,i){if(!this.isEnabled)return!0;let r=!0;if(void 0!==this.orbitControls&&this.orbitControls.needsUpdate&&(r=!this.orbitControls.update()),this.initializationCounter>=0&&this.initializationCounter<2?(this.initializationCounter++,r=!1):2===this.initializationCounter&&this.gameControl&&(r=!this.gameControl.update(e,t,i)&&r),!1===this.usePhysics&&this.checkTrigger(),this.usePhysics){if(0===e)r=this.stepPhysics()&&r;else{let t=e/1e3;t<.016666666666666666&&t>.009166666666666667&&(t=.016666666666666666),this.accumulator+=t;let i=performance.now(),s=0;for(;this.accumulator>=.016666666666666666&&s<6&&(r=this.stepPhysics()&&r,this.accumulator-=.016666666666666666,s++,!(performance.now()-i>16.666666666666668)););this.accumulator=this.accumulator%.016666666666666666}}return r}stepPhysics(){for(let e of this.sharedGameControlGlobals.entitiesWithTransformAnim)(e.hasNonUniformScale?e.matrixWorldRigid:e.matrixWorld).decompose(L$,L0,L1),L2.setFromQuaternion(L0),void 0===e.prevR?(e.prevR=L2.clone(),e.prevT=L$.clone()):(e.prevR.copy(L2),e.prevT.copy(L$)),e.rigidBody&&(e.rigidBody.setNextKinematicTranslation(L$.divideScalar(this.pixelsPerMeter)),e.rigidBody.setNextKinematicRotation(L0));return this.sharedGameControlGlobals.rapierWorld.step(this.events),this.events?.drainCollisionEvents(this.handleCollisionEvents),!this.updatePositions()}dispatchCollisionEvent(e,t,i){let r=(this.sharedGameControlGlobals.rapierWorld?.getCollider(i))._parent,s;if(t.cloner){for(let e of t.cloner.children)if(e.rigidBody===r){s=e;break}}e.dispatch(s),t.dispatchEvent(Br)}updateUseWindowEvents(e){this.orbitControls?.updateUseWindowEvents(e)}generateSensorColliderDescs(e,t,i){let r=L7.copy(e.matrixWorld).invert();e.traverseEntity((s,a)=>
7751{if(!1===t&&1===a)return!0;for(let t of s.dataPatched.events)if("Trigger"===t.data.type&&!0!==t.data.disabled){let a=new LJ(t.id,t.data,s,this.page,this.sharedAssets,this.eventManager),o;if((o="box"===t.data.triggerZone?tl.ColliderDesc.cuboid(...t.data.size.map(e=>e/(2*this.pixelsPerMeter))):tl.ColliderDesc.ball(t.data.radius/this.pixelsPerMeter)).setDensity(0).setSensor(!0).setActiveEvents(tl.ActiveEvents.COLLISION_EVENTS),L4.fromArray(t.data.position),L8.setFromEuler(L3.fromArray(t.data.rotation)),L9.compose(L4,L8,L6).premultiply(s.matrixWorld),i?(L9.decompose(L4,L8,L5),o.setActiveCollisionTypes(tl.ActiveCollisionTypes.KINEMATIC_FIXED|tl.ActiveCollisionTypes.DYNAMIC_FIXED)):(L9.premultiply(r).decompose(L4,L8,L5),e.rigidBody.bodyType()===tl.RigidBodyType.Dynamic||(e.rigidBody.bodyType()===tl.RigidBodyType.Fixed?o.setActiveCollisionTypes(tl.ActiveCollisionTypes.KINEMATIC_FIXED|tl.ActiveCollisionTypes.DYNAMIC_FIXED):o.setActiveCollisionTypes(tl.ActiveCollisionTypes.KINEMATIC_KINEMATIC|tl.ActiveCollisionTypes.DYNAMIC_KINEMATIC))),L4.divideScalar(this.pixelsPerMeter),o.setTranslation(L4.x,L4.y,L4.z),o.setRotation(L8),i)i.push([o,a]);else{let t=this.sharedGameControlGlobals.rapierWorld.createCollider(o,e.rigidBody);this.sensorToTriggerEvent[t.handle]=a}}})}checkTrigger(){let e;for(let t=0;t<this.sharedGameControlGlobals.triggers.length;t++){let[i,r,s,a]=this.sharedGameControlGlobals.triggers[t];for(let t=0;t<this.sharedGameControlGlobals.entitiesWithTransformAnim.length;t++){let o=this.sharedGameControlGlobals.entitiesWithTransformAnim[t];if(s===o||!1===a.isValidTriggeringObject(wZ.is(o)?o:o.object))continue;let l=L7.copy(s.matrixWorld).decompose(L4,Bt,L5).compose(L4,Bt,L6).multiply(r),h=L9.copy(o.matrixWorld).invert().multiply(l);i instanceof iS?e=o.bvhGeometry.boundsTree.intersectsBox(i,h):(Bi.radius=i,Bi.center.setFromMatrixPosition(h),e=o.bvhGeometry.boundsTree.intersectsSphere(Bi)),e?-1===a.currentIntersectedObjects.indexOf(o)&&(a.currentIntersectedObjects.push(o),a.dispatch(),s.dispatchEvent(Bs)):a.currentIntersectedObjects=a.currentIntersectedObjects.filter(e=>e!==o)}}}};function Bo(e){let t=this._clip.duration,i=this._clip.start??0,r=this.loop,s=this.time+e,a=this._loopCount,o=2202===r;if(0===e)return -1===a?s:o&&(1&a)==1?t-(s-i):s;if(2200===r){-1===a&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(s>=t)s=t;else if(s<0)s=0;else{this.time=s;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===a&&(e>=0?(a=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),s>=t||s<i){let r=Math.floor((s-i)/(t-i));s-=(t-i)*r,a+=Math.abs(r);let l=this.repetitions-a;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,o||(s=e>0?t:i,1===this.repetitions&&(s=t)),this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===l){let t=e<0;this._setEndings(t,!t,o)}else this._setEndings(!1,!1,o);this._loopCount=a,this.time=s,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:r})}}else this.time=s;if(o&&(1&a)==1)return t-(s-i)}return s}var Bl=!1,Bh=class{constructor(e,t,i,r){this.scene=e,this.requestRender=t,this.updateDisplayProgress=i,this.animationInspectorState=r,this.clipIdToAction={},this.activeClip=null,this.needsUpdate=!1,this.addClip=e=>{"Empty"===e.data.type&&e.data.animations&&e.data.animations.forEach((t,i)=>{let r=t[0]+"/";if(Array.isArray(e.identity)?r+=e.identity[0]:r+=e.uuid,this.clipIdToAction[r])return;let s=o0.parse(JSON.parse(t[2]));e.animations[i]=s;let a=this.mixer.clipAction(s,e);!1===Bl&&(Object.getPrototypeOf(a)._updateTime=Bo,Bl=!0),a.clampWhenFinished=!0,this.clipIdToAction[r]=a})},this.mixer=new lD(e),this.scene.traverseEntity(this.addClip)}deleteClip(e,t){let i=this.scene.find(t);if(!i)return;let r=i.animations.find(t=>t.uuid===e);if(!r)return;let s=this.clipIdToAction[e];s&&(s.stop(),this.mixer.uncacheClip(r),delete this.clipIdToAction[e],i.animations=i.animations.filter(t=>t.uuid!==e))}get isPlaying(){return Object.values(this.clipIdToAction).some(e=>e.isRunning())}playFromInspector(e){this.mixer.stopAllAction();let t=this.clipIdToAction[e];t&&(t.play(),this.activeClip=t.getClip(),this.requestRender())}
7751onExitPlayMode(){Object.values(this.clipIdToAction).forEach(e=>{e.repetitions=1/0,e.loop=2201}),this.mixer.stopAllAction(),this.requestRender()}play(e){let t=e.clipId+"/"+e.object,i=this.clipIdToAction[t];if(i)return e&&(e.repeat>=0&&(i.repetitions=e.repeat+1),"pingpong"===e.direction&&0!==e.repeat&&(i.loop=2202)),i.play(),i.paused=!1,this.requestRender(),i}resumeFromInspector(e){let t=this.clipIdToAction[e];t&&(t.play(),t.paused=!1,this.requestRender())}pauseFromInspector(e){let t=this.clipIdToAction[e];t&&(t.paused=!0)}stop(){this.mixer.stopAllAction(),this.requestRender()}update(e){if(this.needsUpdate)this.needsUpdate=!1;else if(!1===this.isPlaying||this.animationInspectorState?.isScrubbing)return;this.mixer.update(e/1e3),this.activeClip&&this.updateDisplayProgress(Math.round(this.mixer.time/this.activeClip.duration*(this.maxFrames-1)%(this.maxFrames-1))),this.requestRender()}get maxFrames(){return OM(this.activeClip??void 0)}setProgressFromInspector(e,t){if(!this.clipIdToAction[t])return;this.activeClip!==this.clipIdToAction[t].getClip()&&this.playFromInspector(t);let i=this.clipIdToAction[t].paused;this.clipIdToAction[t].paused=!1,this.mixer.setTime(Math.min(e/(this.maxFrames-1),.9999)*this.activeClip.duration),this.requestRender(),i&&(this.clipIdToAction[t].paused=!0)}},Bc=new WeakMap,Bd=class extends o4{constructor(e){super(e),this.decoderPath="",this.decoderConfig={},this.decoderBinary=null,this.decoderPending=null,this.workerLimit=4,this.workerPool=[],this.workerNextTaskID=1,this.workerSourceURL="",this.defaultAttributeIDs={position:"POSITION",normal:"NORMAL",color:"COLOR",uv:"TEX_COORD"},this.defaultAttributeTypes={position:"Float32Array",normal:"Float32Array",color:"Float32Array",uv:"Float32Array"}}setDecoderPath(e){return this.decoderPath=e,this}setDecoderConfig(e){return this.decoderConfig=e,this}setWorkerLimit(e){return this.workerLimit=e,this}load(e,t,i,r){let s=new o8(this.manager);s.setPath(this.path),s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,e=>{this.decodeDracoFile(e,t).catch(r)},i,r)}decodeDracoFile(e,t,i,r){let s={attributeIDs:i||this.defaultAttributeIDs,attributeTypes:r||this.defaultAttributeTypes,useUniqueIDs:!!i};return this.decodeGeometry(e,s).then(t)}decodeGeometry(e,t){let i=JSON.stringify(t);if(Bc.has(e)){let t=Bc.get(e);if(t.key===i)return t.promise;if(0===e.byteLength)throw Error("THREE.DRACOLoader: Unable to re-decode a buffer with different settings. Buffer has already been transferred.")}let r,s=this.workerNextTaskID++,a=e.byteLength,o=this._getWorker(s,a).then(i=>(r=i,new Promise((i,a)=>{r._callbacks[s]={resolve:i,reject:a},r.postMessage({type:"decode",id:s,taskConfig:t,buffer:e},[e])}))).then(e=>this._createGeometry(e.geometry));return o.catch(()=>!0).then(()=>{r&&s&&this._releaseTask(r,s)}),Bc.set(e,{key:i,promise:o}),o}_createGeometry(e){let t=new rN;e.index&&t.setIndex(new rC(e.index.array,1));for(let i=0;i<e.attributes.length;i++){let r=e.attributes[i],s=r.name,a=r.array,o=r.itemSize;t.setAttribute(s,new rC(a,o))}return t}_loadLibrary(e,t){let i=new o8(this.manager);return i.setPath(this.decoderPath),i.setResponseType(t),i.setWithCredentials(this.withCredentials),new Promise((t,r)=>{i.load(e,t,void 0,r)})}preload(){return this._initDecoder(),this}_initDecoder(){if(this.decoderPending)return this.decoderPending;let e="object"!=typeof WebAssembly||"js"===this.decoderConfig.type,t=[];return e?t.push(this._loadLibrary("draco_decoder.js","text")):(t.push(this._loadLibrary("draco_wasm_wrapper.js","text")),t.push(this._loadLibrary("draco_decoder.wasm","arraybuffer"))),this.decoderPending=Promise.all(t).then(t=>{let i=t[0];e||(this.decoderConfig.wasmBinary=t[1]);let r=Bu.toString(),s=["/* draco decoder */",i,"","/* worker */",r.substring(r.indexOf("{")+1,r.lastIndexOf("}"))].join(`
7752`);this.workerSourceURL=URL.createObjectURL(new Blob([s]))}),this.decoderPending}_getWorker(e,t){return this._initDecoder().then(()=>{if(this.workerPool.length<this.workerLimit){let e=new Worker(this.workerSourceURL);e._callbacks={},e._taskCosts={},e._taskLoad=0,e.postMessage({type:"init",decoderConfig:this.decoderConfig}),e.onmessage=function(t){let i=t.data;switch(i.type){case"decode":e._callbacks[i.id].resolve(i);break;case"error":e._callbacks[i.id].reject(i);break;default:console.error('THREE.DRACOLoader: Unexpected message, "'+i.type+'"')}},this.workerPool.push(e)}else this.workerPool.sort(function(e,t){return e._taskLoad>t._taskLoad?-1:1});let i=this.workerPool[this.workerPool.length-1];return i._taskCosts[e]=t,i._taskLoad+=t,i})}_releaseTask(e,t){e._taskLoad-=e._taskCosts[t],delete e._callbacks[t],delete e._taskCosts[t]}debug(){console.log("Task load: ",this.workerPool.map(e=>e._taskLoad))}dispose(){for(let e=0;e<this.workerPool.length;++e)this.workerPool[e].terminate();return this.workerPool.length=0,""!==this.workerSourceURL&&URL.revokeObjectURL(this.workerSourceURL),this}};function Bu(){let e,t;onmessage=function(i){let r=i.data;switch(r.type){case"init":e=r.decoderConfig,t=new Promise(function(t){e.onModuleLoaded=function(e){t({draco:e})},DracoDecoderModule(e)});break;case"decode":let s=r.buffer,a=r.taskConfig;t.then(e=>{let t=e.draco,i=new t.Decoder,o=new t.DecoderBuffer;o.Init(new Int8Array(s),s.byteLength);try{let e=function(e,t,i,r){let s=r.attributeIDs,a=r.attributeTypes,o,l,h=t.GetEncodedGeometryType(i);if(h===e.TRIANGULAR_MESH)o=new e.Mesh,l=t.DecodeBufferToMesh(i,o);else if(h===e.POINT_CLOUD)o=new e.PointCloud,l=t.DecodeBufferToPointCloud(i,o);else throw Error("THREE.DRACOLoader: Unexpected geometry type.");if(!l.ok()||0===o.ptr)throw Error("THREE.DRACOLoader: Decoding failed: "+l.error_msg());let c={index:null,attributes:[]};for(let i in s){let l=self[a[i]],h,d;if(r.useUniqueIDs)d=s[i],h=t.GetAttributeByUniqueId(o,d);else{if(-1===(d=t.GetAttributeId(o,e[s[i]])))continue;h=t.GetAttribute(o,d)}c.attributes.push(function(e,t,i,r,s,a){let o=a.num_components(),l=i.num_points()*o,h=l*s.BYTES_PER_ELEMENT,c=function(e,t){switch(t){case Float32Array:return e.DT_FLOAT32;case Int8Array:return e.DT_INT8;case Int16Array:return e.DT_INT16;case Int32Array:return e.DT_INT32;case Uint8Array:return e.DT_UINT8;case Uint16Array:return e.DT_UINT16;case Uint32Array:return e.DT_UINT32}}(e,s),d=e._malloc(h);t.GetAttributeDataArrayForAllPoints(i,a,c,h,d);let u=new s(e.HEAPF32.buffer,d,l).slice();return e._free(d),{name:r,array:u,itemSize:o}}(e,t,o,i,l,h))}return h===e.TRIANGULAR_MESH&&(c.index=function(e,t,i){let r=3*i.num_faces(),s=4*r,a=e._malloc(s);t.GetTrianglesUInt32Array(i,s,a);let o=new Uint32Array(e.HEAPF32.buffer,a,r).slice();return e._free(a),{array:o,itemSize:1}}(e,t,o)),e.destroy(o),c}(t,i,o,a),s=e.attributes.map(e=>e.array.buffer);e.index&&s.push(e.index.array.buffer),self.postMessage({type:"decode",id:r.id,geometry:e},s)}catch(e){console.error(e),self.postMessage({type:"error",id:r.id,error:e.message})}finally{t.destroy(o),t.destroy(i)}})}}}async function Bp(e){if(th){let t={attributeIDs:th.defaultAttributeIDs,attributeTypes:th.defaultAttributeTypes,useUniqueIDs:!1},i;try{i=await th.decodeGeometry(new Int8Array(e).buffer,t)}catch(e){console.error(e)}if(i)return{index:i.index?{array:i.index.array}:void 0,attributes:Object.entries(i.attributes).map(([e,t])=>({name:e,itemSize:t.itemSize,array:t.array}))}}return null}async function Bf(e,t){let[i,r]=pW(mn.deserialize(new Uint8Array(e)));return gQ(i),t&&t(i),r.result().data}async function Bm(e){for(let t of e){let e=await Bp(t.geometry.data.draco);if(e){let i=t.geometry.data;e.index&&(i.index={array:e.index.array,itemSize:1,normalized:!1,type:"Uint32Array"});let r={};
7752e.attributes.forEach(({name:e,array:t,itemSize:i})=>{r[e]={array:t,itemSize:i,type:"Float32Array",normalized:!1}}),i.attributes=r,i.draco=void 0}}}var Bg=class{constructor(){this._clickCount=0,this._lastTime=0,this._lastPosition=[0,0],this._delay=500,this._distance=2,this._onMouseDown=e=>{let t=[e.clientX,e.clientY],i=new Date().getTime();if(this._clickCount>0){let e=t[0]-this._lastPosition[0],i=t[1]-this._lastPosition[1];Math.sqrt(e*e+i*i)>this._distance&&(this._clickCount=0)}this._lastPosition=t,this._clickCount=i-this._lastTime>this._delay?1:this._clickCount+1,this._lastTime=i},this._onMouseUp=e=>{}}start(e,t=500,i=2){this._target&&this.stop(),this.reset(),this._delay=t,this._distance=i,this._target=e,this._target.addEventListener("pointerdown",this._onMouseDown,!1),this._target.addEventListener("pointerup",this._onMouseUp,!1)}stop(){this._target&&(this._target.removeEventListener("pointerdown",this._onMouseDown,!1),this._target.removeEventListener("pointerup",this._onMouseUp,!1),this._target=void 0)}get clickCount(){return this._clickCount}reset(){this._clickCount=0,this._lastTime=0,this._lastPosition=[0,0]}},Bv=class{constructor(e,t,i,r,s,a,o,l){this.eventId=e,this.id=t,this.data=i,this.dataEvent=r,this.object=s,this.stage=!1,this.actions=OR(r,i.actions,a,o,l,s)}disconnect(){OL(this.actions)}
7752dispatchIn(){this.actions.Audio.forEach(e=>e.dispatchBasic()),this.actions.Particles.forEach(e=>e.dispatchBasic()),this.actions.Video.forEach(e=>e.dispatchBasic()),this.actions.Create.forEach(e=>e.dispatch()),this.actions.Destroy.forEach(e=>e.dispatch()),this.actions.Reset.forEach(e=>e.dispatch()),this.actions.Link.forEach(e=>e.dispatch()),this.actions.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this,e.init())}),this.actions.Transition.forEach(e=>e.toggle()),this.actions.Animation.forEach(e=>e.play()),this.actions.SwitchCamera.forEach(e=>e.play()),this.actions.SceneTransition.forEach(e=>e.dispatch()),this.actions.SetVariable.forEach(e=>e.checkConditions()),this.actions.SetVariable.forEach(e=>e.dispatch()),this.actions.DynamicVariablePlay.forEach(e=>e.dispatch()),this.actions.ClearLocalStorage.forEach(e=>e.dispatch()),this.actions.UserAPI.forEach(e=>e.dispatch())}dispatchOut(){this.actions.Transition.forEach(e=>{e.toggle()})}},By=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.breakpoints=[],this.resize=(e,t)=>{this.breakpoints.forEach(i=>{let r=m4.deviceToSize(i.data.size),s="horizontal"===i.dataEvent.orientation?e:t,a;switch(i.data.operator){case"<":a=s<r[0];break;case">":a=s>r[0];break;case"<>":a=s>r[0]&&s<r[1]}i.stage!==a&&(i.stage=a,i.stage?i.dispatchIn():i.dispatchOut())})},this.onResizeObserver=new ResizeObserver(e=>{for(let t of e){let{width:e,height:i}=t.contentRect;this.resize(e,i)}})}connect(){let{page:e,sharedAssets:t,domElement:i}=this.eventContext;this.onResizeObserver.observe(i);let r=i=>{if(!(!i.visible||!i.data?.events.length))for(let{data:r,id:s}of i.data.events)r.disabled||"Resize"===r.type&&r.breakpoints.forEach(({data:a,id:o})=>{try{let l=new Bv(s,o,a,r,i,e,t,this.eventManager);this.breakpoints.push(l)}catch(e){}})};e.traverseEntity(e=>{(e instanceof PV||e instanceof PO)&&e.frame?.traverse(e=>{r(e)}),r(e)})}disconnect(){this.onResizeObserver.disconnect(),this.breakpoints.forEach(e=>{e.disconnect()}),this.breakpoints=[]}},Bx=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.userAPIs={},this.events=[],this.onSuccess=({userAPIId:e})=>{this.events.forEach(t=>{t.data.userAPIId===e&&t.dispatchSuccess()})},this.onError=({userAPIId:e})=>{this.events.forEach(t=>{t.data.userAPIId===e&&t.dispatchError()})},this.userAPIs=e.sharedAssets.getUserAPIs()}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"API"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new Bb(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),Object.entries(this.userAPIs).forEach(([e,t])=>{t.on("success",this.onSuccess),t.on("error",this.onError),t.autostart&&t.callUserAPI(this.eventContext.sharedAssets)})}disconnect(){Object.entries(this.userAPIs).forEach(([e,t])=>{t.off("success",this.onSuccess),t.off("error",this.onError)})}},Bb=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.successActions=OR(t,t.successActions,r,s,a,i),this.errorActions=OR(t,t.errorActions,r,s,a,i)}dispatchSuccess(){this.dispatchActions(this.successActions)}dispatchError(){this.dispatchActions(this.errorActions)}
vendor: 1,586 bytes, line 7752
7752dispatchActions(e){e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},Bw=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.userWebhooks={},this.events=[],this.onMessage=({userWebhookId:e})=>{this.events.forEach(t=>{t.data.userWebhookId===e&&t.dispatch()})},this.userWebhooks=e.sharedAssets.getUserWebhooks()}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"WEBHOOK"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new BS(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),Object.entries(this.userWebhooks).forEach(([e,t])=>{t.connect(),t.on("message",this.onMessage)})}disconnect(){Object.entries(this.userWebhooks).forEach(([e,t])=>{t.off("message",this.onMessage),t.disconnect()})}},BS=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.actions=OR(t,t.actions,r,s,a,i)}dispatch(){let e=this.actions;
7752e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},B_=new ix(0,0,1),BA=new ix,BM=new ix,BE=new tJ,BC=class{constructor(e,t,i,r,s){this.containerScene=e,this.raycaster=t,this.sharedAssets=i,this.requestRender=r,this.onExit=s,this.htmlInput=null,this.virtualInput=null,this.helper=new TB,this.doubleClickHandler=new Bg,this.isDragging=!1,this.plane=new sn,this.caretInterval=0,this.planeIntersection=new ix,this.projected=new tK,this._lastIndex=0,this._isFirstDragMove=!1,this.selectionOnDragStart=0,this.onTextMaterialChanged=()=>{let e=this.virtualInput?.data;if(void 0!==this.virtualInput&&e){let t=e.material,i=function(e,t){let i=ga.fromHex(3223857),r=.8;for(let a of e.layers){if("light"===a.data.type||"displace"===a.data.type||"fresnel"===a.data.type||"matcap"===a.data.type||"texture"===a.data.type||"toon"===a.data.type||"outline"===a.data.type||"transmission"===a.data.type||"noise"===a.data.type)continue;let e="string"==typeof a.data.alpha?Number(t.getVariable(a.data.alpha)):a.data.alpha;if("color"===a.data.type&&e>.3){var s;i="string"==typeof(s=a.data.color)?t.data.colors[s]:s,r=e;break}if(("depth"===a.data.type||"gradient"===a.data.type)&&e>.3){let e=a.data.colors[0];i={r:e[0],g:e[1],b:e[2]},r="string"==typeof a.data.alpha?1:a.data.alpha;break}}return{...i,a:r}}("string"==typeof t?this.sharedAssets.data.materials[t]:t,this.sharedAssets);this.helper.setCaretColor(i)}},this.stopAnimateTextCursor=()=>{clearInterval(this.caretInterval),this.helper&&(this.helper.caretMesh.visible=!1)},this.startAnimateTextCursor=()=>{this.stopAnimateTextCursor(),this.helper&&(this.helper.caretMesh.visible=!0,this.caretInterval=setInterval(()=>{this.helper&&(this.helper.caretMesh.visible=!this.helper.caretMesh.visible),this.requestRender()},600))},this.handleCaretUpdate=e=>{if(!this.htmlInput||!this.virtualInput)return;let t=this.helper,i=e?.key==="ArrowLeft"||e?.key==="ArrowRight",r=e?.key==="ArrowUp"||e?.key==="ArrowDown";this.htmlInput.selectionStart===this.htmlInput.selectionEnd?(t.setCaretPosition(this.htmlInput.selectionStart,{horizontalKeyMove:i,verticalKeyMove:r}),this.startAnimateTextCursor()):t.setSelection(this.htmlInput.selectionStart,this.htmlInput.selectionEnd),this.requestRender()},this.containerScene.add(this.helper)}createInput(){let e;return this.htmlInput=((e=document.createElement("textarea")).style.position="fixed",e.style.top="200px",e.style.left="400px",e.style.zIndex="-1",e.style.border="1px solid rgba(255,0,0,0.5)",e.style.width="10px",e.style.height="500px",e.style.color="white",e.style.opacity="0.5",e.style.background="transparent",e.style.display="none",e.style.margin="0px",e.style.padding="0px",e.style.boxSizing="content-box",e.style.pointerEvents="none",e),this.htmlInput}connect(){}disconnect(){this.stopAnimateTextCursor(),this.helper.hide(),this.htmlInput?.remove(),this.doubleClickHandler.stop()}handleMouseDown(){if(!this.htmlInput||!this.virtualInput)return!0;this.getPointOnPlane();let e=this.doubleClickHandler.clickCount,{index:t,lineIndex:i,characterIndex:r}=this.helper.getSelectionFromPosition(this.projected.x,this.projected.y,e>1?"inside":"previous")??{index:0,lineIndex:0,characterIndex:0};this.virtualInput?.wrappedText?.length&&this.virtualInput.wrappedText[i][Math.max(0,r-1)]===`
7753`&&(t--,r--),this._lastIndex=t,this._isFirstDragMove=!0;let s=this.checkClickedObject();if(1===e){if(null===s)return this.onExit(this.virtualInput),!0;this.selectionOnDragStart=t,this.isDragging=!0,this.setInputSelection(t)}else s===this.virtualInput&&(2===e?this.selectClosestWord(i,r):e>2&&(this.setInputSelection(0,this.htmlInput.value.length),this.doubleClickHandler.reset()))}handleMouseUp(){this.applyRangeToTextInput(),this.isDragging=!1,this._isFirstDragMove=!1}handleMouseMove(){this.virtualInput&&(this._isFirstDragMove&&this.doubleClickHandler.clickCount>1&&(this.selectionOnDragStart=this._lastIndex,this.isDragging=!0,this.setInputSelection(this._lastIndex)),this._isFirstDragMove=!1,this.getPointOnPlane(),this.applyRangeToTextInput())}focus(e){if(this.virtualInput=e,this.updateTextInputStyles(),this.htmlInput){if(e){let e=this.data?.geometry.text;this.htmlInput.value="string"==typeof e?"":e?.textValue.toString()??""}else this.htmlInput.value=""}}blur(){}get data(){let{virtualInput:e}=this;if(e)return e.dataPatched}
7753applyRangeToTextInput(){if(!this.isDragging||!this.virtualInput||!this.htmlInput)return;let e=this.selectionOnDragStart,{index:t,lineIndex:i,characterIndex:r}=this.helper.getSelectionFromPosition(this.projected.x,this.projected.y,this.doubleClickHandler.clickCount>2?"inside":"previous")??{index:0};void 0!==i&&void 0!==r&&this.virtualInput?.wrappedText[i][r-1]===`
7754`&&t--,this.htmlInput.setSelectionRange(Math.min(e,t),Math.max(e,t))}checkClickedObject(){if(this.virtualInput){let e=this.raycaster.intersectObject(this.virtualInput,!1);if(e.length>0){let t=e[0];if(t.object instanceof Pz)return t.object}}return null}selectClosestWord(e,t){if(!this.virtualInput)return;let i=this.virtualInput.wrappedText,r=i[e],s=t+1,a=t;" "!==r[t]&&(s=this.findNextCharOccurence(r,t,"forward"," "),(a=this.findNextCharOccurence(r,t,"backward"," "))>0&&a++,s>=r.length-1&&e===i.length-1&&s++);let o=this.helper,l=o.getGlobalIndexFromLineAndCharIndexes(i,e,a),h=o.getGlobalIndexFromLineAndCharIndexes(i,e,s);this.setInputSelection(l,h)}findNextCharOccurence(e,t,i,r=" "){let s=Math.max(0,e.length-1),a="forward"===i?s:0,o="forward"===i?1:-1,l=Math.max(Math.min(t,s),0);for(;l!==a;)if(l+=o,e.charAt(l)===r)return l;return a}getPointOnPlane(){let e=this.virtualInput?.data;if(!(!this.virtualInput||!e)&&this.raycaster.ray.intersectsPlane(this.plane)){null===this.planeIntersection&&(this.planeIntersection=new ix);let t=this.raycaster.ray.intersectPlane(this.plane,this.planeIntersection);if(t){this.planeIntersection.copy(this.virtualInput.worldToLocal(t));let i="number"==typeof e.geometry.width?e.geometry.width:1,r="number"==typeof e.geometry.height?e.geometry.height:1;this.projected.set(t.x+.5*i,t.y-.5*r)}}}updatePlane(){let e=this.virtualInput?.data;this.virtualInput&&e&&(BE.getNormalMatrix(this.virtualInput.matrixWorld),BA.copy(B_).applyMatrix3(BE).normalize(),this.virtualInput.localToWorld(BM.set(0,0,e.geometry.depth)),this.plane.setFromNormalAndCoplanarPoint(BA,BM))}setInputSelection(e,t=e){this.htmlInput?.setSelectionRange(e,t),setTimeout(()=>{this.htmlInput?.focus()})}updateTextInputStyles(){var e;let t=this.virtualInput?.data;this.virtualInput&&t&&this.htmlInput&&(this.htmlInput.style.fontSize=t.geometry.fontSize+"px",this.htmlInput.style.letterSpacing=t.geometry.letterSpacing*t.geometry.fontSize+"px",this.htmlInput.style.lineHeight=t.geometry.fontSize*t.geometry.lineHeight+"px",this.htmlInput.style.width=t.geometry.width+"px",this.htmlInput.style.height=t.geometry.height+"px",this.htmlInput.style.textAlign=4===(e=t.geometry.horizontalAlign)?"justify":2===e?"right":3===e?"center":"left")}},BT=(e,t)=>{if("string"==typeof e){let i=t.data(e);if(i)return BT(i.value,t)}return yv.getDisplayedValue(e)};function BP(e,t){let i=e.text,r="";if("string"==typeof i){let e=t.variables.data(r);e&&(r=BT(e.value,t.variables))}else r=i.textValue.toString();return r}var BD=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this._textInputs=[],this.sceneHelpers=new nS,this.helper=new TB,this._onMouseDownFocusIn=e=>{if(u2.length>1)return;this.eventContext.updateRaycaster(e);let t=null;if(this.eventContext.raycaster){for(let e of this._textInputs)if(this.eventContext.raycaster.intersectObject(e,!0).length>0){t=e;break}}this.focusOnTextInput(t),this._onCaretUpdate(),this._onMouseUp(),this.textInputManager.doubleClickHandler.start(this.eventContext.domElement),this.textInputManager.doubleClickHandler._onMouseDown(e),this._onMouseDown(e)},this.onExit=()=>{let{virtualInput:e}=this.textInputManager;if(null===e)return;let t=this.textInputManager.htmlInput;this.helper.hide(),t?.setSelectionRange(t.value.length,t.value.length),this.eventManager.controlsManager.orbitControls&&(this.eventManager.controlsManager.orbitControls.enabled=!0);let{domElement:i}=this.eventContext;i.removeEventListener("pointerdown",this._onMouseDown,!1),i.removeEventListener("pointerup",this._onMouseUp,!1),i.removeEventListener("pointermove",this._onMouseMove,!1),window.removeEventListener("keydown",this._onKeyPress),this.textInputManager.doubleClickHandler.reset(),i.addEventListener("pointerdown",this._onMouseDownFocusIn),this.eventContext.renderer.sceneHelpersOnTop=void 0,this.eventContext.renderer.pipeline.disableHelpers()},this._onMouseDown=e=>{this.eventContext.updateRaycaster(e),this.textInputManager.handleMouseDown(),this.textInputManager.virtualInput&&this.eventContext.raycaster.intersectObject(this.textInputManager.virtualInput,!0).length>0&&this.eventManager.controlsManager.orbitControls&&(this.eventManager.controlsManager.orbitControls.enabled=!1)},this._onMouseUp=()=>{this.textInputManager.handleMouseUp(),this.eventManager.controlsManager.orbitControls&&!this.eventManager.controlsManager.orbitControls.enabled&&(this.eventManager.controlsManager.orbitControls.enabled=!0)},this._onMouseMove=e=>{this.eventContext.updateRaycaster(e),this.textInputManager.handleMouseMove()},this._onTextEdit=e=>{let{htmlInput:t,virtualInput:i,helper:r}=this.textInputManager;if(!t||!i)return;let s=t.value;i.textGeometry.setText(s).then(()=>{this.eventContext.requestRender()});let a=i.data;
vendor: 3,814 bytes, line 7754
7754r.update();let o=a.geometry.text;"string"==typeof o&&this.eventContext.sharedAssets.updateVariable(o,{textValue:s}),this.textInputManager.updateTextInputStyles(),this._onCaretUpdate()},this._onCaretUpdate=e=>{this.textInputManager.handleCaretUpdate(e)},this._onKeyPress=e=>{"Escape"===e.key&&this.onExit()},this.textInputManager=new BC(this.sceneHelpers,e.raycaster,e.sharedAssets,e.requestRender,this.onExit)}connect(){let e=[];if(this.eventContext.scene.traverseEntity(t=>{t instanceof Pz&&e.push(t)}),this._textInputs=e,0===e.length)return;let{domElement:t}=this.eventContext;t.addEventListener("pointerdown",this._onMouseDownFocusIn),this.textInputManager.connect();let i=this.textInputManager.createInput();document.body.appendChild(i),i.style.display="none",i.addEventListener("keyup",this._onCaretUpdate),i.addEventListener("keydown",this._onCaretUpdate),i.addEventListener("beforeinput",this._onCaretUpdate),i.addEventListener("paste",this._onCaretUpdate),i.addEventListener("cut",this._onCaretUpdate),i.addEventListener("select",this._onCaretUpdate),i.addEventListener("selectstart",this._onCaretUpdate)}disconnect(){let e=this.textInputManager.htmlInput,{domElement:t}=this.eventContext;t.removeEventListener("pointerdown",this._onMouseDownFocusIn),e?.removeEventListener("keyup",this._onCaretUpdate),e?.removeEventListener("keydown",this._onCaretUpdate),e?.removeEventListener("beforeinput",this._onCaretUpdate),e?.removeEventListener("paste",this._onCaretUpdate),e?.removeEventListener("cut",this._onCaretUpdate),e?.removeEventListener("select",this._onCaretUpdate),e?.removeEventListener("selectstart",this._onCaretUpdate),this._textInputs.forEach(e=>{let t=BP(e.data.geometry,this.eventContext.sharedAssets.data);e.textGeometry.setText(t)}),t.removeEventListener("pointerdown",this._onMouseDown,!1),t.removeEventListener("pointerup",this._onMouseUp,!1),t.removeEventListener("pointermove",this._onMouseMove,!1),window.addEventListener("keydown",this._onKeyPress),this.eventContext.renderer.sceneHelpersOnTop=void 0,this.eventContext.renderer.pipeline.disableHelpers(),this.textInputManager.disconnect()}focusOnTextInput(e){this.textInputManager.focus(e),this.textInputManager.onTextMaterialChanged();let t=this.textInputManager.htmlInput;if(!t||null===e)return;this.textInputManager.updateTextInputStyles(),this.eventContext.renderer.sceneHelpersOnTop=this.sceneHelpers,this.eventContext.renderer.pipeline.enableHelpers(),this.textInputManager.isDragging=!1;let i=BP(e.textGeometry.userData.parameters,this.eventContext.sharedAssets.data);t.value=i,t.setSelectionRange(0,0),this.textInputManager.helper.show(e),t.style.display="block",t.addEventListener("input",this._onTextEdit),this.textInputManager.updatePlane();let{domElement:r}=this.eventContext;r.removeEventListener("pointerdown",this._onMouseDownFocusIn),r.addEventListener("pointerdown",this._onMouseDown,!1),r.addEventListener("pointerup",this._onMouseUp,!1),r.addEventListener("pointermove",this._onMouseMove,!1),window.addEventListener("keydown",this._onKeyPress)}},BI=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.onVoice=({value:e,frequencies:t})=>{this.events.forEach(e=>{e.dispatch()})}}connect(){this.openAIRealtime=this.eventContext.sharedAssets.openAIRealtime,this.openAIRealtime&&(this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"AIAssistantListener"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new BO(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.openAIRealtime.on("voice",this.onVoice))}disconnect(){this.openAIRealtime?.off("voice",this.onVoice)}},BO=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.actions=OR(t,t.actions,r,s,a,i)}dispatch(){this.dispatchActions(this.actions)}
vendor: 1,591 bytes, line 7754
7754dispatchActions(e){e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},BR=class extends Ry{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.onTriggerEvent=({description:e,direction:t})=>{let i=this.events.find(t=>t.data.description===e);i&&("backward"===t?i.dispatchReverse():i.dispatch())}}connect(){this.openAIRealtime=this.eventContext.sharedAssets.openAIRealtime,this.openAIRealtime&&(this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"AIAssistantTrigger"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new BL(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.openAIRealtime.on("trigger_event",this.onTriggerEvent))}disconnect(){this.openAIRealtime?.off("trigger_event",this.onTriggerEvent)}},BL=class{constructor(e,t,i,r,s,a){this.id=e,this.data=t,this.object=i,this.actions=OR(t,t.actions,r,s,a,i)}dispatch(){let e=this.actions;
7754e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}dispatchReverse(){let e=this.actions;e.Transition.forEach(e=>e.reverseFromCurrent()),e.Particles.forEach(e=>e.reverseFromCurrent()),e.Animation.forEach(e=>e.reverseFromCurrent()),e.SwitchCamera.forEach(e=>e.reverseFromCurrent()),e.Create.forEach(e=>e.dispatchStop())}},BB=class{constructor(e,t,i,r,s){this.publish=e,this.controlsManager=t,this.animationControls=i,this.eventContext=r,this.sharedVariables=s,this.isEnabled=!1,this.activateCount=0,this.needsMouse=!1,this.needsRaycast=!1,this.onTouchMovePreventScroll=e=>{let t=window.parent!==window,i=document.documentElement.scrollHeight>document.documentElement.clientHeight||document.documentElement.scrollWidth>document.documentElement.clientWidth;(e.touches.length>1||this.preventTouchScroll||!1===t&&!1===i)&&e.preventDefault()},this.onMouseWheelPreventScroll=e=>{this.preventScroll&&e.preventDefault()},this.onMouseMove=e=>{this.eventContext.sharedAssets.mouseProperty={...this.getMousePosition(e),pressed:e.buttons>0}},this.onMouseDown=e=>{this.eventContext.sharedAssets.mouseProperty={...this.getMousePosition(e),pressed:!0}},this.onMouseUp=e=>{this.eventContext.sharedAssets.mouseProperty={...this.getMousePosition(e),pressed:!1}},this.getMousePosition=e=>{let{domRect:t}=this.eventContext,{pageX:i,pageY:r}=e.touches?.length>0?e.touches[0]:e;return{x:i-(t.left+window.scrollX),y:r-(t.top+window.scrollY)}},this.stopRaycast=e.stopRaycast,this.preventScroll=e.preventScroll,this.preventTouchScroll=e.preventTouchScroll,this.hideCursor=e.hideCursor,this.requestRender=r.requestRender}activate(e=!1){if(this.isEnabled)return;this.isEnabled=!0,this.initializeActionsDependentStates(),this.needsMouse&&(this.eventContext.domElement.addEventListener("pointermove",this.onMouseMove),this.eventContext.domElement.addEventListener("pointerdown",this.onMouseDown)),this.handlers={Spline:new R_(this.eventContext),VariableChange:new Lw(this.eventContext,this.sharedVariables,this,this.needsMouse,this.needsRaycast),API:new Bx(this.eventContext,this),WEBHOOK:new Bw(this.eventContext,this),AIAssistantListener:new BI(this.eventContext,this),AIAssistantTrigger:new BR(this.eventContext,this),Conditional:new RI(this.eventContext,this),Start:new Lx(this.eventContext,this),Basic:new RM(this.eventContext,this,this.needsRaycast),MouseHover:new Lf(this.eventContext,this),Scroll:ne
7754w Lv(this.eventContext,this),Follow:new R4(this.eventContext,this),DragDrop:new RY(this.eventContext,this),LookAt:new Lh(this.eventContext),Resize:new By(this.eventContext,this),Textfields:new BD(this.eventContext,this)};let{page:t,domElement:i}=this.eventContext;this.hideCursor&&(i.style.cursor="none"),t.traverseEntity(e=>{e.addEventListener("requestRender",this.requestRender)}),Object.values(this.handlers).forEach(e=>e.connect()),i.addEventListener("wheel",this.onMouseWheelPreventScroll),i.addEventListener("touchmove",this.onTouchMovePreventScroll),this.activateCount++,e||(this.eventContext.sharedAssets.openAIRealtime?.connect(),this.eventContext.sharedAssets.openAIRealtime?.start())}deactivate(e=!1){if(!this.isEnabled)return;this.isEnabled=!1,this.eventContext.domElement.removeEventListener("pointermove",this.onMouseMove),this.eventContext.domElement.removeEventListener("pointerdown",this.onMouseDown),this.eventContext.domElement.removeEventListener("pointerup",this.onMouseUp),this.eventContext.sharedAssets.mouseProperty=null,this.eventContext.sharedAssets.raycastProperty=null;let{page:t,domElement:i}=this.eventContext;if(i.style.cursor="",Object.values(this.handlers).forEach(e=>e.disconnect()),this.controlsManager.gameControl?.disposeActions(),this.controlsManager.disconnectEvents(),t.traverseEntity(e=>{e.removeEventListener("requestRender",this.requestRender),e.destroyedInAction=!1}),i.removeEventListener("touchmove",this.onTouchMovePreventScroll),i.removeEventListener("wheel",this.onMouseWheelPreventScroll),this.animationControls.onExitPlayMode(),!e){let e=this.eventContext.sharedAssets.openAIRealtime;e?.disconnect(),e?.stop().then(()=>{e?.disconnect()})}}get isPaused(){return this.isEnabled}pause(){this.deactivate()}resume(){this.activate()}reset(){this.deactivate(!0),this.activate(!0),this.controlsManager.page.updateMatrixWorld(!0),this.controlsManager.rebuildBVH()}updateUseWindowEvents(e){let t=this.isEnabled;t&&this.deactivate(),this.eventContext.useWindowEvents=e,t&&this.activate()}initializeActionsDependentStates(){let e=this.eventContext.sharedAssets;e.resetDynamicVariablePlayState();let t=i=>{if("Conditional"===i.data.type&&(i.data.ifActions.forEach(t),i.data.elseActions.forEach(t)),"Conditional"===i.data.type||"SetVariable"===i.data.type)for(let e of"Conditional"===i.data.type?i.data.condition:i.data.expression)"id"in e&&Array.isArray(e.id)&&("mouse"===e.id[0]&&(this.needsMouse=!0),"raycast"===e.id[0]&&(this.needsRaycast=!0));"DynamicVariablePlay"===i.data.type&&""!==i.data.variableId&&("Play"===i.data.mode||"PlayPause"===i.data.mode||"Toggle"===i.data.mode)&&e.setDynamicVariablePlayState(i.data.variableId,"Stopped")};this.eventContext.page.traverseEntity(e=>{if(e.data?.events.length)for(let i of e.data.events)if("VariableChange"===i.data.type&&("mouseProperty"===i.data.variableId&&(this.needsMouse=!0),"raycastProperty"===i.data.variableId&&(this.needsRaycast=!0)),"Conditional"===i.data.type)for(let e of["inActions","outActions"])i.data[e].forEach(t);else if("DragDrop"===i.data.type)for(let e of["drag","drop"])i.data.dragDropActions[e].forEach(t);else if("GameControl"===i.data.type)for(let e of["idle","move","jump","run"])i.data.gameActions[e].forEach(t);else if("Resize"===i.data.type)for(let e of i.data.breakpoints)e.data.actions.forEach(t);else"LookAt"===i.data.type||"API"===i.data.type||i.data.actions.forEach(t)})}},Bz=class{constructor(e,t,i,r,s){this._aspect=1,this.enableResponsive=!1,this._renderer=e,this._camera=t,this._frameSize=new tK().copy(i),this._editorSize=new tK().copy(r),this._aspect=t.aspect,this._fov=s??t.fov}set frameSize(e){this._frameSize.copy(e)}updateRenderer(){this._renderer&&this._renderer.setSize(this._frameSize.x,this._frameSize.y)}updateViewport(){if(!this._renderer||!this._camera||"PerspectiveCamera"!==this._camera.cameraType)return;let e=this._frameSize.x,t=this._frameSize.y,i=this._editorSize.y;this._aspect=e/t,t<=i&&(this._camera.zoom*=i/t),this._renderer.setViewport(0,0,e,t)}updateCamera(e=!0){if(this._camera){if("PerspectiveCamera"===this._camera.cameraType){let t=this._frameSize.y,i=this._editorSize.y,r=this._fov;if(e&&t>i)r*=t/i*(1-((t-1080)/1080*14+1)/100);this._camera.aspect=this._aspect,this._camera.fov=r,this._camera.updateProjectionMatrix()}else this._camera.setViewplaneSize(this._frameSize.x,this._frameSize.y,this.enableResponsive)}}setCamera(e){this._camera=e,this._aspect=e.aspect,this._fov=e.fov}revert(){let e=window.innerWidth,t=window.innerHeight;this._renderer&&(this._renderer.setViewport(0,0,e,t),this._renderer.setSize(e,t)),this._camera&&(this._camera.aspect=e/t,this._camera.fov=this._fov,this._camera.setViewplaneSize(e,t,this.enableResponsive),this._camera.updateProjectionMatrix())}},BF=class{get sharedAssets(){return this.shared}constructor(e,t={},i=!0){this.shared=new Mm(e.shared,t,!0,i),this.scene=new DE(e.scene,this.sharedAssets),this.shared.setEntityOpContext({scene:this.scene,shared:this.shared})}reset(e,t){this.scene.clearScene(),this.sharedAssets.reset(e.shared),this.scene.resetAfterClear(e.scene,this.sharedAssets)}resetPersonalCameraFromDocumentData(){for(let e of this.scene.children)e instanceof PO&&!e.uiScene&&e.personalCamera.updateState(e.data.camera,{scene:this.scene,shared:this.shared})}dispose(){this.scene.dispose(),this.shared.dispose()}gc(){this.shared.geometryCache.startGc(),this.shared.geometryCache2.startGc(),this.scene.traverseEntity(e=>{e instanceof MS&&e.markGeometryAsReachable(this.shared)}),this.shared.geometryCache.endGc(),this.shared.geometryCache2.endGc()}},BN=class{constructor({x:e=10,y:t=10}){this._startTime=0;let i=document.getElementById("spe-perfs");i?this.element=i:(this.element=document.createElement("div"),document.body.appendChild(this.element),this.element.style.position="absolute",this.element.style.zIndex="10000",this.element.style.fontFamily="monospace",this.element.style.background="black",this.element.style.color="white",this.element.style.padding="10px",this.element.style.opacity="0.5",this.element.style.fontSize="11px",this.element.setAttribute("id","spe-perfs")),this.element.style.left=`${e}px`,this.element.style.top=`${t}px`}dispose(){this.element.parentElement?.removeChild(this.element)}start(){this._startTime=performance.now()}end(){let e=performance.now()-this._startTime;this.element.innerHTML=e.toFixed(3)+" ms"}};function BU(e){return e instanceof MC?"SubdivObject":"NonParametricGeometry"===e.geometry.type?"NonParametric":"Mesh"}var Bk=tw(tI(),1),BV=new tK,Bj=class{constructor(e,{renderOnDemand:t,renderMode:i="auto"}={}){this._viewportMode=1,this._viewportWidth=window.innerWidth,this._viewportHe
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Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.