1/** 2 * Interactive Web Physics 6 - Pure Javascript implementation animation file loading 3 * Ryan Steed, Taylor Brockman 2016 - Version 5.0 Initial Port to HTML + SVG 4 * Matthew Mims, Taylor Brockman 2018 - Version 5.1 Added Graphing and D3 5 * Albert Gong, Nial Mullane, Taylor Brockman 2019 - Version 6.0 Migrated into Play Framework 6 */ 7 8 9 /** Simulating version 4 behavior for comparison purposes */ 10var MAX_animationSteps = 1000; 11 12 13function readAnimationObject( animation ) { 14 console.log("iwp6-read:10> Entry point for animation: ", animation ); 15 if ( typeof animation === "object" ) { 16 var a = parseAnimationToMemory( animation ); 17 masterResetSteps(); 18 return a; 19 } else { 20 throw "iwp6-read:16> readAnimationObject 1st Argument must be Javascript Object, was: "+(typeof animation) 21 } 22} 23 24 25function readAnimationString( animationString ) { 26 27 var animation = JSON.parse(animationString); 28 29 console.log("iwp6-read:10> Entry point for animationString: ", animation ); 30 if ( typeof animation === "object" ) { 31 var a = parseAnimationToMemory( animation ); 32 masterResetSteps(); 33 return a; 34 } else { 35 throw "iwp6-read:31> readAnimationObject 1st Argument must be Javascript Object, was: "+(typeof animation) 36 } 37} 38 39 40function playAnimationToEnd( animationString ) { 41 42 if ( parsedAnimation == null ) { 43 throw "iwp6-read:39> playAnimationToEnd called without an Animation being read yet" 44 } 45 46 masterResetSteps(); 47 48 setStepDirection(1); 49 50 var loop = true; 51 52 for ( var i = 0; i < MAX_animationSteps-1 && loop; i++ ) { 53 var loop = handleStep() >= 0; 54 // console.log("iwp6-read:50> Looping after step: " + i ); 55 } 56 57 return currentStep; 58} 59 60 61 62true;
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.